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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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MA77
Voltando ao jogo!
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17.05.2018 15:37:09
 
Subject: Voltando ao jogo!
Link on message: #11651366

MA77: Chega mais, Tankthief!:great:


Jambijon
Frontline Guide Contest!
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17.05.2018 01:14:42
 
Subject: Frontline Guide Contest!
Link on message: #11650654

Jambijon: Thanks again everyone!  We have compiled the guides and will be announcing the winners this Friday!


BigDaddyLaxative
Frontline Guide Contest!
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17.05.2018 01:14:42
 
Subject: Frontline Guide Contest!
Link on message: #11650654

BigDaddyLaxative: Thanks again everyone!  We have compiled the guides and will be announcing the winners this Friday!


Hambijon
Frontline Guide Contest!
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17.05.2018 01:14:42
 
Subject: Frontline Guide Contest!
Link on message: #11650654

Hambijon: Thanks again everyone!  We have compiled the guides and will be announcing the winners this Friday!


DomoSapien
Warhammer 40,000 Tanks Storm the Battlefield.- Dwight Schrute
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16.05.2018 23:59:33
 
Subject: Warhammer 40,000 Tanks Storm the Battlefield.- Dwight Schrute
Link on message: #11650517

View PostBLAZE_511, on May 16 2018 - 13:55, said: This thread is just going to devolve into 40k memes isnt it?  

DomoSapien:     maybe?    


MA77
[Warhammer 40.000] KV-2 (R) e BDR G1 B
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16.05.2018 20:08:12
 
Subject: [Warhammer 40.000] KV-2 (R) e BDR G1 B
Link on message: #11650140

MA77: Saudações!   Como muitos já sabem, hoje lançamos uma versão premium do veículo KV-2 que tem um visual bastante imponente. Alguns de vocês devem estar se perguntado "por que diabos não consigo ver o KV-2 com o visual Ragnarok?".   Pois bem, basta desmarcar a opção que desativa os elementos não-históricos!  

Se você tem alguma dúvida, não deixe de nos perguntar. ;)   Abraços!


Gnomon
Unable to buy anything in store
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16.05.2018 19:26:24
 
Subject: Unable to buy anything in store
Link on message: #11650064

Gnomon: Hey, everyone! 
  Just wanted to let you know that you should now be able to make purchases in the shop without a problem.   Please let us know if you continue to have issues, and thanks for your patience! :)    


Gnomon
[ST] New Map: Berlin - Second Test
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16.05.2018 19:22:42
 
Subject: [ST] New Map: Berlin - Second Test
Link on message: #11650053

Gnomon: Hey, everyone!  Hope that you’re having a great Wednesday! I just wanted to touch base with you and let you know that, tomorrow, we will be launching the second Supertest of the Berlin map. This test is aimed at making Berlin gameplay more engaging and flexible while smoothing out the rough-edges found during the first test. You can read about the first round of testing for Berlin here: New Map: Berlin Map Screenshots   First in our list of changes, the area that favors mediums tanks has been moved closer to the center of the map. This will allow medium tanks to help their teammates engaged in city battles.  Next, the city blocks have become more varied. We’ve re-worked the gameplay here, which now keeps a balance between a large number of tactical options and predictability of battle flow. The buildings have also been re-arranged, which makes the quick spot of the enemy base from the city blocks no longer possible.  Finally, we’ve added more covered areas to the open section of the map. These new areas will allow you to plan for a coordinated attack, or give your team a final chance to defend your flank if you’ve lost the middle of the map.  As always, we’ll use the data from this test to continue to perfect gameplay for Berlin. With this test, we’ll check and see if the adjustments make Berlin better, and it will also allow us to see how close it is to arriving in the live game.  Want to get a detailed view of the map? Check out our video below:  Berlin Video 1
Please be sure to leave your feedback, comments, and suggestions about Berlin below. Have a great rest of your week! 


DomoSapien
Warhammer 40,000 Tanks Storm the Battlefield.- Dwight Schrute
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16.05.2018 19:03:24
 
Subject: Warhammer 40,000 Tanks Storm the Battlefield.- Dwight Schrute
Link on message: #11650014

View PostSpectreHD, on May 16 2018 - 09:01, said:   You tricks me! I decided to see if it isn't working and now I have a KV-2...   You must work for WG!

DomoSapien: Customer Supportcan help you with a refund as long as the vehicle is unplayed! Not that I know why you would want to refund this majestic beast.... ;)

It is true that some players are experiencing purchasing issues. We have already sounded the alarms and we're investigating at the moment.

View PostSilver_ReBangBang_Wow, on May 16 2018 - 09:03, said: Meh, too bad I won't play low enough tiers to encounter these abominations.   Edit: I meant original tanks that are not copy and pasted with a well thought out price tag. Praise wg.

DomoSapien:
The God Emperor approves, mortal.

View PostHuma474, on May 16 2018 - 09:19, said: Can we get a special crew with the tank? That's the only issue I've got with buying this right now - I'd love to get an Imperial Guard crew with the tank, or at least a Commissar as the commander on the tank   This. I can care less with the 'historical' aspect of the game. I like to play for fun and have unique or interesting stuff. If this was commanded by Gaunt..... 

DomoSapien:
I'm not aware of all the details of our partnership with GW, but I am quite happy to pass on the suggestion to our marketing teams and mention that several players have expressed interest in a 40K crew to go with the vehicle :)

View Postimjedi, on May 16 2018 - 09:44, said:

DomoSapien:


The_Chieftain
T110's Sixth Summer of Love and Tolerance
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16.05.2018 18:59:53
 
Subject: T110's Sixth Summer of Love and Tolerance
Link on message: #11650009

Quote If they can make cosmetic skins for tanks and label them as non-historical, everyone can have their cake and eat it too (don't want to see them? set that flag).  That'd be great

The_Chieftain:   Settings... General settings... check "Hide historical elements".   I don't need to see the reskins of the 40k tanks. VC tanks are, as I understand it, entirely new collision models which one has no choice but to see. So, yes, there is a very substantial difference between the two.


Felipe6666Original
[Supertest] Nuevo Mapa - "Berlín" - Parte II
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16.05.2018 18:38:01
 
Subject: [Supertest] Nuevo Mapa - "Berlín" - Parte II
Link on message: #11649972

Felipe6666Original: ¡Saludos, Comandantes!   En el día de mañana, el mapa de Berlín ingresa a la segunda fase del Supertest. En esta oportunidad, buscaremos que la jugabilidad sea más atrapante y flexible al tiempo que pulimos algunos detalles de la primera versión.     Movimos los lugares ideales para tanques medianos un poco más cerca del centro del mapa. Esto les permitirá ayudar a los aliados que se encuentren peleando ferozmente en el centro de la ciudad.    Ahora los bloques urbanos son más variados. Rediseñamos la jugabilidad en esta área, manteniendo el balance entre cantidad de opciones tácticas y la predicción del curso de la batalla. También corregimos los edificios. Ya no se podrá detectar rápido al enemigo en su base desde la ciudad.     La parte abierta del mapa ahora cuenta con más posiciones de cobertura. Dichas posiciones pueden ayudarles a preparar ataques o, al menos, montar una última defensa si pierden el control del centro del mapa.   Continuaremos perfeccionando la jugabilidad del mapa. Su concepto general ya está listo: una ubicación mixta en la que todos los tipos de vehículos tienen su posibilidad de brillar. Mañana revisaremos si los ajustes que hicimos hacen que Berlín sea aun mejor y, a partir de los resultados, veremos qué tan cerca está de aparecer en el juego.   ¡Mucha suerte en sus batallas!    


DomoSapien
Unable to buy anything in store
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16.05.2018 18:11:44
 
Subject: Unable to buy anything in store
Link on message: #11649934

DomoSapien: Looking into it, guys! Going to attempt a test purchase on my end and see if it goes through.

No dice. But we are seeing some purchases going through, so not everyone is affected. Investigation is underway! Please bear with us.


DomoSapien
Map Mondays: Himmelsdorf
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16.05.2018 18:09:55
 
Subject: Map Mondays: Himmelsdorf
Link on message: #11649930

DomoSapien: I appreciate everyone's input and positivity! You guys are awesome. If there's anyone whose tips I forgot to add to the 'community' section, please let me know and I'll make sure to update the thread :)


KRZYB00P
Warhammer 40,000 Tanks Storm the Battlefield.- Dwight Schrute
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16.05.2018 17:40:54
 
Subject: Warhammer 40,000 Tanks Storm the Battlefield.- Dwight Schrute
Link on message: #11649891

View PostSpectreHD, on May 16 2018 - 13:51, said: Here comes the "No fun allowed!" crowd.   Miss my Ork M6A2E1 skin.

KRZYB00P:   I LOVE IT!


KRZYBooP
Warhammer 40,000 Tanks Storm the Battlefield.- Dwight Schrute
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16.05.2018 17:40:54
 
Subject: Warhammer 40,000 Tanks Storm the Battlefield.- Dwight Schrute
Link on message: #11649891

View PostSpectreHD, on May 16 2018 - 13:51, said: Here comes the "No fun allowed!" crowd.   Miss my Ork M6A2E1 skin.

KRZYBooP:   I LOVE IT!


CabbageMechanic
Premium ammo and what I THINK I have noticed
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16.05.2018 17:15:22
 
Subject: Premium ammo and what I THINK I have noticed
Link on message: #11649837

View PostFrozenKemp, on May 16 2018 - 04:39, said:   ... They already said they changed it in preparation for rebalancing gold rounds.  There is no need to theorize. 

CabbageMechanic:  

View PostFrozenKemp, on May 16 2018 - 04:44, said: About Premium shells   Jove: What are you planning to do with Premium shells? Pankov: In Update 1.0.1., we will discontinue specifying the cost of Premium shells and consumables in gold! Only the cost in credits will remain. Why? Some players purchase Premium shells and consumables for gold. Thus, we cannot suddenly decrease their characteristics. Moreover, it is even against the law in some countries. We cannot make changes to property purchased for real money. Eventually, we have come to the following: we will keep Premium shells. However, we will stop selling them for gold, wait until players spend all Premium shells they've purchased for gold (which will happen quite quickly), and embark on reworking them. Thus, we will be free to rework these shells and consumables at our discretion. Jove: How? Pankov: We will carry out tests on the Sandbox server. Currently, we have three options. The first option is to remove Premium shells from the game. The second option is to introduce entirely different type of shells that would feature a different effect. We are aware that the cost of some Premium shells in credits is inadequate, since the cost in credits depends on the cost in gold. Thus, in Update 1.0.1., we stop specifying the cost in gold, and in the following updates, we will start reworking Premium shells. The first thing that comes to my mind is changing (perhaps, decreasing) the cost of shells. These plans also relate Premium consumables.   http://forum.worldof...-recent-dev-qa/

CabbageMechanic:  


CabbageMechanic
WG, Why do you always have to kill off everything fun...
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16.05.2018 17:11:57
 
Subject: WG, Why do you always have to kill off everything fun...
Link on message: #11649831

View PostCognitive_Dissonance, on May 16 2018 - 04:50, said: This is actually a test. They are using this to fine tune, get feedback, and probably bring it back for other tiers and possibly multiple tiers . . . I don't think they are killing it off, they learned from Rampage mode and are cautiously introducing a new mode in my estimation.

CabbageMechanic:   Essentially this - the feedback from Frontlines has been almost entirely positive and the Dev team is fully aware.  However, there is definitely some fine-tuning and optimization work to be done and the hard data gathered from this session will assist in that.  I have no timeline to give at the moment, but I am confident that you have not seen the last (or the best) of Frontline.

 


Content_WG
Warhammer 40,000 Tanks Storm the Battlefield
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16.05.2018 15:38:31
 
Subject: Warhammer 40,000 Tanks Storm the Battlefield
Link on message: #11649677

Content_WG: Explore unique vehicles inspired by the Warhammer 40,000 universe.
The full text of the news item


DomoSapien
Question about tier 10 Italian
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15.05.2018 21:37:44
 
Subject: Question about tier 10 Italian
Link on message: #11648864

DomoSapien: Not sure, but I'm on the tier IX Standard B and I'd be happy to give you my impressions of the tank thusfar.

Personally, as someone who has lots of experience with Czech autoloaders, I feel right at home in this thing. It's got high mobility, a pretty large profile, and negligible armor.

It does well, my winrate is only about 51% with 33 battles but I'd say the last (at least) five battles involved me yolo'ing in and dying like a derp because I'm way too aggressive after playing Frontlines all day :P

Overall, I think the vehicle suffers from the fact that the intra-clip reload is 3 seconds per shot. Often you find yourself wanting to dish out more damage but your target skitters away in the last .5s of your reload. The reload for the second and third shell are a bit painful in general, when comparing to the tier VIII. However, that isn't to say the vehicle is bad. It's a solid all-arounder with a fresh mechanic that creates some interesting possibilities, but it doesn't outshine the Skoda T50 in terms of classic autoloader burst potential. 

It's fun to play and easy enough to get ~2k+ damage in every game, but difficult to have absolute monster games in because you spend so much of your battle reloading. Would I recommend it? Yes, if you play a lot of autoloaders, I think you will enjoy the line once you hit tier VIII+


TeriyakiTanker
This game is full of cheaters
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15.05.2018 21:22:50
 
Subject: This game is full of cheaters
Link on message: #11648843

View PostDesert_Faux, on May 15 2018 - 11:26, said: I hear people grumble on the forums about this game being full of cheaters... and last match I had someone was nuclear about their being a bunch of cheaters on the enemy team and they cheat to be able to get all the hits while we are not allowed to.   I see people complain about cheaters on the forums, and a few times in game... yet from my experience I have never personally encountered someone I thought was cheating. I just know they out played me and was in a better position to take me out and have someone spot for them.   I have never seen (myself) an instance where I ever thought the other person was cheating, yet many complain that's the case...   Am I missing anything? or is it just an automatic response for some to rationalize how they could of possibly been bested.

TeriyakiTanker:   I guess I would put it this way, Wargaming bans people for cheating and have banned hundreds, maybe thousands from the NA server, and I am pretty sure they aren't catching everyone so we can be pretty sure there is cheating going on.  Various Youtubers have shown videos of cheating.  Now from the videos I have seen it would be pretty hard for someone on the receiving end of the cheating to really tell that they are being cheated.  So with all that being the case how would you, me, or anyone else really know if we were being cheated or just outplayed or plain out RNG'ed by someone.   And it really doesn't help that most accusations thrown out on the forums either come with no evidence, like a replay, or when a replay is shown there is no evidence of cheating.  I recall one guy claiming some guy he was shooting at was cheating because he couldn't penetrate him and it turned out his shots actually missed the target.
  But either way there are absolutely cheaters in this game.


DomoSapien
Map Mondays: Himmelsdorf
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15.05.2018 21:19:45
 
Subject: Map Mondays: Himmelsdorf
Link on message: #11648839

View Postxtc4, on May 15 2018 - 11:57, said:   To be sure, it depends on my tank and on the team comps and deployments. I might go tracks, 3 line, or tank alley.   In a very fast light tank, I may even start with a scouting run directly into the middle danger zone, make a right-angle turn west, and then come back on the 2 or 3 line. Sometimes you see quite a bit and might allow alert teammates to get shots up the middle.

DomoSapien:
Interesting, I'll definitely need to give this a whirl next time I'm scouting on Himmelsdorf. I always feel like I'm not making a contribution in my LT's when I get this map. Swinging around to the west alley and potentially spotting some TD's before they can set up shop sounds like a pretty reliable move!
 

View Postxtc4, on May 15 2018 - 11:57, said: BTW, I forgot to say thanks for these guides.

DomoSapien:   Thank you for the support <3 I really do appreciate it!


DomoSapien
Map Mondays: Himmelsdorf
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15.05.2018 20:48:59
 
Subject: Map Mondays: Himmelsdorf
Link on message: #11648796

View Postxtc4, on May 15 2018 - 11:03, said: I am not sure that I agree that the hill is decisive. It takes time to climb it. And once you are there, you place yourself on the edge of the map in a non-flexible corridor. Sure, there are opportunities to cross-fire if you win the hill. But you can also be cross-fired from D3 and G3, which are more flexible positions to boot.   I would say that winning the lower level is more important and is more often decisive.

DomoSapien:   Excellent points! Would you favor a particular lower lane over the others in general, or is it largely dependent on the vehicle you're playing? 


DomoSapien
Map Mondays: Province
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15.05.2018 20:47:48
 
Subject: Map Mondays: Province
Link on message: #11648795

View PostIron_Soul_Stealer, on May 11 2018 - 18:38, said:   I have to agree. I didn't like the "new" Province, either. And I'm just being honest. I wanted to like it, but just like that new FL mode, it just wasn't happening for me...:facepalm: *It's still the same old campfest that it always was. Borrrrring.     Then who should I be corresponding with if I want these two maps brought back..? {Mittengard, and Ghost Town}. Can you suggest me a WG staff name...? And again, I'm not asking you for a personal guarantee, all I'm asking for you to do is try. And for some help. Can you promise me you'll do that..?   *Oh, and regarding that highlighted part... Actually, I was just trying to make a point there. That comment stems from an unnecessary and insulting comment made from another player here, in this forum, who seems to think I'm just a "filthy casual player", and I should go take a flying [edited] leap elsewhere. Do you agree..?    http://forum.worldoftanks.com/index.php?/topic/577579-holy-frontline-xp-and-credit-earning/page__st__20__pid__11637596#entry11637596     Your insults are not necessary. We are discussing game modes here, not making personal attacks. -Iron      

DomoSapien: http://forum.worldoftanks.com/index.php?/topic/577579-holy-frontline-xp-and-credit-earning/page__st__20__pid__11637596#entry11637596     Your insults are not necessary. We are discussing game modes here, not making personal attacks. -Iron      
Well, like I said I added your suggestions to bring back Mittengard and Ghost Town to my feedback report. There is no WG Staff member that you can simply talk to and guarantee your suggestions are implemented. It's not a simple question of getting an inside contact and finding the right person to talk to. We do not cater to individual players, but rather the community as a whole. We value every player's opinion and we don't place more value on one player over another. 
With that in mind, one player's opinion does not outweigh the opinions of the entire community, while I respect your opinion, (and am happy to present it to my superiors) I can't promise you that I'm going to fight tooth and nail to bring back those two maps (Nor do I have the power to do so even if I did make this my personal crusade). If it fits into our design roadmap then it will be implemented, as far as we know there might even be development going on for these two maps as we speak. I've heard just about as much regarding Mittengard and Ghost Town as you have, so anything is possible. 

As for the insults that were directed at you, I'm sorry to hear about them. I am most definitely a "filthy casual" in that case, with my 13k battle count and mediocre stats. Elitism in the community is detrimental to virtually everyone, and I hope to see the conversations on our forums becoming more positive over time. 


MA77
[Concurso] Guias da Comunidade - Clássicos Soviéticos
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15.05.2018 20:42:58
 
Subject: [Concurso] Guias da Comunidade - Clássicos Soviéticos
Link on message: #11648788

MA77: Conseguiu, FURY?


Jambijon
How do you activate FL Reserves
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15.05.2018 18:37:03
 
Subject: How do you activate FL Reserves
Link on message: #11648582

View PostAtragon, on May 15 2018 - 11:27, said: How to you activate Frontline Reserves. I know you hit 7 and that hightlights it, but what do you have to press for final activation of the reserve ? What is the entire key combination.

Jambijon:   It depends on which reserve you are trying to use.  The 7 key is your default reserve key-bind for the first reserve you have equipped, but some abilities require additional input.  Reserves like "Inspire" are just a single input activation where reserves like artillery or airstrike will require you to use your fire key (Default to Left-click) to select where you what the reserve to be shot.


BigDaddyLaxative
How do you activate FL Reserves
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15.05.2018 18:37:03
 
Subject: How do you activate FL Reserves
Link on message: #11648582

View PostAtragon, on May 15 2018 - 11:27, said: How to you activate Frontline Reserves. I know you hit 7 and that hightlights it, but what do you have to press for final activation of the reserve ? What is the entire key combination.

BigDaddyLaxative:   It depends on which reserve you are trying to use.  The 7 key is your default reserve key-bind for the first reserve you have equipped, but some abilities require additional input.  Reserves like "Inspire" are just a single input activation where reserves like artillery or airstrike will require you to use your fire key (Default to Left-click) to select where you what the reserve to be shot.


Hambijon
How do you activate FL Reserves
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15.05.2018 18:37:03
 
Subject: How do you activate FL Reserves
Link on message: #11648582

View PostAtragon, on May 15 2018 - 11:27, said: How to you activate Frontline Reserves. I know you hit 7 and that hightlights it, but what do you have to press for final activation of the reserve ? What is the entire key combination.

Hambijon:   It depends on which reserve you are trying to use.  The 7 key is your default reserve key-bind for the first reserve you have equipped, but some abilities require additional input.  Reserves like "Inspire" are just a single input activation where reserves like artillery or airstrike will require you to use your fire key (Default to Left-click) to select where you what the reserve to be shot.


DomoSapien
Map Mondays: Himmelsdorf
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15.05.2018 18:31:26
 
Subject: Map Mondays: Himmelsdorf
Link on message: #11648573

View PostLewdPrincess, on May 15 2018 - 05:00, said: Change Erlenberg the old was amazing now is ----------------------- *************************************

DomoSapien: This is a Himmelsdorf map guide, not Erlenberg?  

View PostYANKEE137, on May 15 2018 - 06:51, said: Himmelsdorf could benefit from some changes, it is way too stale.Himmelsdorf is one of the oldest maps in the game and one of the most boring one as well.Change a few sight lines add some cover in center plaza and make a 3 lane battle. Change a few sight lines add some cover in center plaza and make a 3 lane battle. 

DomoSapien:   Personally, Himmelsdorf has always been one of my favorite maps. While I feel there is a degree of truth to 'if it ain't broke don't fix it' I do understand how someone who has probably played thousands of battles on the map might feel otherwise. On the other hand, there are quite a few players who vocally expressed their dissatisfaction with changes to Fjords when I wrote a map guide for that one; there will always be a group that wants things to stay the way they are and another group that wants them to change. Finding the balance between them is key.  

View PostWOLPERTINGER_, on May 15 2018 - 07:25, said: i am really liking the map breakdowns you guys are putting up.easy to take in,even for a meh player such as me.thanks for the work!

DomoSapien:   Thank you! No really, thank you. I appreciate you taking the time to leave a bit of positivity on my thread, the reception to my guides has not been very encouraging for how many hours it takes to make them. It's good to know that there are some folks who benefit from these, and with that in mind I'm happy to continue writing these weekly guides.

View Post13Jake55, on May 15 2018 - 08:32, said:

DomoSapien:

View Postomi5cron, on May 14 2018 - 17:00, said:

DomoSapien:


Jambijon
Frontline Guide Contest!
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15.05.2018 18:24:09
 
Subject: Frontline Guide Contest!
Link on message: #11648560

Jambijon: Thanks for all the awesome submissions!  There is still time to enter and please ensure all changes or updates are done before 7:00pm PST | 9:00pm CST | 10:00pm EST.   


BigDaddyLaxative
Frontline Guide Contest!
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15.05.2018 18:24:09
 
Subject: Frontline Guide Contest!
Link on message: #11648560

BigDaddyLaxative: Thanks for all the awesome submissions!  There is still time to enter and please ensure all changes or updates are done before 7:00pm PST | 9:00pm CST | 10:00pm EST.   


Hambijon
Frontline Guide Contest!
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15.05.2018 18:24:09
 
Subject: Frontline Guide Contest!
Link on message: #11648560

Hambijon: Thanks for all the awesome submissions!  There is still time to enter and please ensure all changes or updates are done before 7:00pm PST | 9:00pm CST | 10:00pm EST.   


MA77
POR JOGAR DE ART NÃO É PUNIDO POR CAUSAR DANO EM ALIADO?
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15.05.2018 17:10:00
 
Subject: POR JOGAR DE ART NÃO É PUNIDO POR CAUSAR DANO EM ALIADO?
Link on message: #11648467

View PostYuriev, on May 14 2018 - 23:42, said:   O problema da arty e que e muito dificil caracterizar o dano intencional. Um tiro irresponsável, quando a arty atira no inimigo mas com aliados proximos que sofrem o dano e considerado dano intencional ou e apenas um efeito colateral toleravel? Errar o tiro e atingir o amigo e normal, todo mundo erra, mas tem muito jogador de arty que atira sem querer saber se vai ferrar amigo, pela ganancia de dar dano.

MA77:   ​Você está correto, Yuriev. É normal receber dano aliado de artilharia quando está muito próximo a um alvo em que ela está disparando.

Se o jogador está sozinho e recebeu um tiro da artilharia aliada, é fácil identificar que foi dano proposital.


DomoSapien
Map Mondays: Himmelsdorf
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15.05.2018 01:31:37
 
Subject: Map Mondays: Himmelsdorf
Link on message: #11647780

DomoSapien: Hey Tankers! Are you ready for another thrilling episode of Map Mondays?
This week's map is one we all know and love (unless we're playing SPG's): Himmelsdorf!
Last week's guide: Steppes
Play the video below and listen to a remastered take on the original WoT Battle theme while traversing the rubble piles and ruined buildings lining the streets of Himmseldorf, then dive into the guide below.

I'm trying a few things out with the visual format for the images in the guide, Let me know if these flow a little better than previous guides, or if you prefer one of the older screenshot formats!
Visual Map:
MAP KEY/LEGEND:   Solid circle: Likely position Dotted circle: Possible position
Blue dotted Lines: Firing lanes
Solid lines: Safe route
Dashed lines: Possibly contested route
The flow of battle on Himmelsdorf is the embodiment of your typical North/South map. It is unlikely that an East/West split will occur, and typically the team that gains dominance of a particular flank ends up snowballing the rest of the game and wiping up the team that lost the flank. The hill is arguably the most important section, as many other areas can be defended with an aggressive position on the hill. On the other hand, if you commit most of your forces to a hill push, it is of paramount importance that you push effectively and quickly! Dawdling on the hill while allowing the enemy to sweep the Tracks or Tank Alley will result in your team's untimely demise!

TANK ALLEY
The alleyway in the east infamously known as Tank Alley is your go-to Heavy Bruiser location. Vehicles with strong turret armor or TD's with a heavily armored superstructure such as the T110E3, JagdpzE100, Maus, Type 5 Heavy etc. will feel right at home in Tank Alley. Offering hull-down positions and sidescraping opportunities for both teams, it is a vital push. Leaving this flank undefended is highly inadvisable. Note that Tank Alley is susceptible to crossfire from the West across the field in the middle, as well as certain areas of the hill. Think twice before overcommitting to the push unless you can get through it quickly and cleanly. EXPAND  

THE HILL The hill is often the deciding factor on Himmelsdorf. There is a fine balance in terms of deployment, as it is necessary to deploy enough vehicles to hold (and preferably win) the hill, but ensure coverage for other important map areas. There are spotting opportunities, hull-down opportunities, brawling opportunities, as well as a degree of possible SPG support. If a team manages to sweep the hill and push down into Tank Alley for a pincer move, your other flanks will crumble rather quickly.  EXPAND   WEST ALLEY The West Alley tends to attract more TD's than HT's, as it arguably doesn't offer as much hard cover as Tank Alley, and favors vehicles with good sniping Characteristics. The firing positions for the West Alley cross over a bit with firing lanes from other areas of the map, so it's important to keep an eye on how many enemy vehicles are remaining and which push is going in/against your favor. It's possible for you to get sniped from the hill, so keep an eye on that minimap! EXPAND     THE TRACKS Typically, LT's and SPG's gravitate towards the tracks. The tracks are a risky push, with enemy TD's likely to be lurking behind several corners (See screenshots above as well). Stay mobile, grab whatever cover you can find, and also be aware of snipers on the hill. Vision control is key for lategame, spotting leftover TD's and aggressively pushing the enemy back line to hunt SPG's will be your likely lategame play in a Light Tank. It's possible to support this flank in a medium or heavy as well as situations present themselves, but make sure you have enough map coverage elsewhere.
  EXPAND   THE BUNKERS/MIDDLE:
The middle field is a bit of a deathtrap. Theoretically you could rush across and proximity spot enemy tanks by hugging a wall, but it's likely that they will be spotted by allies in Tank/West alley anyway. Approach with caution. As for the bunkers, they do allow for some sniping opportunities across the field, but your mileage will most certainly vary here. I am a firm believer in the notion that by deploying to a position that will not offer you opportunities to deal damage to enemies until the lategame, you are planning for failure and putting your team at a major disadvantage. Don't overcommit to the bunkers, you'll probably be more useful elsewhere. That isn't to say you should ignore them entirely, but be aware of where your allies/enemies are and deploy accordingly. 
  EXPAND   I only have an example view of the bunkers from the North side, but they are virtually identical.
That one was pretty screenshot-heavy, wasn't it? Hopefully everyone enjoyed it, and some will find it useful! As always suggestions and feedback on my guides or guide format are welcome and appreciated.

See you on the battlefield.


TeriyakiTanker
old school german tier 8's
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14.05.2018 22:13:58
 
Subject: old school german tier 8's
Link on message: #11647598

View PostNeatoMan, on May 12 2018 - 16:07, said: Is anyone having success in random pubs with them?    I dusted off my Tiger2 and Panther2 to get some newly transferred crews trained up for frontline.   Neither of these tanks can win.  Not that I'm doing all that well, but I think if yolo'd I'd probably win more.  I sold my P2 long ago after its win rate began to plummet with the change to +2 tier MM.   After bringing it back into my garage I find that nothing has changed in all these years except now my Tiger2 is doing the exact same thing.   I used to be able to solo pub them to the mid 50's.  For those of you who can still solo pub either of these tanks to mid 50% win rates, what are you doing to win with them?

TeriyakiTanker:   What is your sample size? ;)


TeriyakiTanker
Wargame listens to the community
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14.05.2018 21:56:03
 
Subject: Wargame listens to the community
Link on message: #11647572

View PostTreacherous_Neighbour, on May 14 2018 - 13:30, said:   If you cannot see the advantages of firing premium ammo then we can stop right here. If you can see the advantages of firing premium ammo, then you will see the advantage of having a premium account to pay for it. Its really not that hard.

TeriyakiTanker:   So it looks like you don't understand why they are removing the ability to purchase rounds with gold.  They are doing it to remove their financial liability when they change the ammo system. no I am not a lawyer so I don't know if that is really an issue or not but it is at least their reasoning behind it.  My guess is that within a year premium ammo will no longer exist as we know it now.  So I guess I am not really sure what your issue is at this point?


TeriyakiTanker
TD's vs Heavy Tanks
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14.05.2018 21:49:29
 
Subject: TD's vs Heavy Tanks
Link on message: #11647558

View PostCpt_Tazzooca, on May 14 2018 - 11:02, said: Hello Everyone this is my first topic I'm am and and is not really sure it would go here. either way I have but one question that for some reason nobody knows what to do, what is the purpose for Tank destroyers and Heavy Tanks. Reason I am asking is because I've been getting certain teammates that keep calling me out for sitting back in a Tank destroyer to pick off dying enemy tanks and/or aid in causing damage to them, and are demanding I go out and fight much like a heavy tank  and start bullying over the fact.   Now Heavy tanks I know can vary depending on the equipment it has like for instance the Lowe, That tank we all know has a high powered sniper rifle for a cannon and is used much like a DMR for mid-range to close quarters (at least for me that is).   Anyways I'd just thought I'd get some answers here so that I may play the game like it's suppose to.

TeriyakiTanker:  Its pretty obvious from looking at your account that all you do in a game is camp the red line and average about 1 shot a game in damage.  This means when your team wins you aren't getting any damage because you are too far away and when your team loses you basically get in a shot or two before being spotted and killed by the enemy.  The bottom line is that you are the perfect example of someone who buys higher tier premiums than you should and you are way out of your league at this point. Most likely you are running into people who are seeing you camp the redline and don't have enough self control to not rage at you.  Personally I would suggest you start down at the low tiers and learn how to play.  You will have a much better time in the long run and enjoying the game is why I am assuming you are playing. I suggest starting the Swedish line since you are already playing the S1.  They are pretty decent TDs to be honest.  Also look into the Russian, American, and German lines.  Lots of good tank destroyers.


TeriyakiTanker
Question regarding Heavy Tank Brawlers
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14.05.2018 21:18:10
 
Subject: Question regarding Heavy Tank Brawlers
Link on message: #11647515

View PostChewy1227, on May 14 2018 - 10:49, said: Thanks for the information guys, super fast at getting back to me. 

I think I get the gist that German tanks can brawl if the situation arises, but not every battle calls for it. I think perhaps it's my tactics that I might need to change up. Hopefully I will get chance to play with all of you here in the future. Feel free to add me so we can group up some time.

TeriyakiTanker:   German heavies up to the King Tiger (Tier VIII) are much better at mid range support and if necessary can use their health to bully other tanks.  Not really good at brawling until Tier IX as some others have pointed out, with the exception of the Tier VIII VK which is pretty solid.  If you want brawlers you want either the Russian or Japanese heavies.


DomoSapien
The Berlin Five is in the Premium Shop!
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14.05.2018 19:18:29
 
Subject: The Berlin Five is in the Premium Shop!
Link on message: #11647334

View PostElfMagi2, on May 12 2018 - 19:24, said:   Don't trust this. I bought a tank bundle today thinking I would get the gold for compensation. NOPE. Been fighting tickets all day. They will not budge.

DomoSapien:   Sorry for the delay, busy weekend. 

Do you already have the vehicle in your garage? It needs to be present in your garage in order to receive compensation. 

According to our Knowledgebase:  "There are still transactions that will compensate the player Gold instead of Credits. Please see the following: -Purchasing/being gifted a Premium Tank that you already own -Winning a Premium Tank in a live event (Twitch stream, player gathering, social media, etc) -The Premium Tank is re-balanced substantially in-game and a refund is offered"

Please send me a PM with your ticket ID and I'll gladly look into it!  


Felipe6666Original
[DEBATE] Artillerías en Frontline
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14.05.2018 17:24:17
 
Subject: [DEBATE] Artillerías en Frontline
Link on message: #11647184

Felipe6666Original: Personalmente, no creo que deban ser prohibidas en Línea del Frante. Jugué bastante el evento (casi alcanzo el nivel 30 por primera vez) y, si bien había al menos una del lado enemigo en cada partida, no me pareció que hayan influido mucho en el resultado final. Tampoco recuerdo que me hayan pegado mucho, pero eso quizás tenga que ver con que usé más medianos que otra cosa.   ¡Saludos!


TeriyakiTanker
Wargaming rewards better players for club sealing !
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14.05.2018 16:17:34
 
Subject: Wargaming rewards better players for club sealing !
Link on message: #11647109

View Postcocobabygirl, on May 12 2018 - 18:55, said: It's great to see the higher win rate players are starting to cry how the frontline mode is not as good as they would want.   Hmmmm..... lets see the map is huge and the idea that a lower player can do very well because they don't have a five year learning curve of the maps or the chance of wolf packing the tomatoes, also you have other factors besides air strikes to frustrate them.  The biggest thing I guess in this battle mode, is the absence of stats at the beginning of the battle that show where there victims (tomatoes) are, so they can't concentrate on killing them quickly.  Guess mods have there advantages to help players increase stats.  I still think this is a great addition to this game.  It also appears that from the poll on Deadly's thread on the general discussion forum others agree.  PS hey boxhawk that's a 44.3% win rate tyvm lol learning not care anymore, thinking of uninstalling my mod.  Wish if anyone knows how to transfer equipment automatically from tank to tank?

TeriyakiTanker:   Well I have a pretty high win rate and I love front line.


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