Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Battle of Kursk Event: F.A.Q.
Link on message: #11717628
BeastOfGod, on Jul 05 2018 - 15:17, said: if you start north first day , do you have to stay going north or
can you go south?
Link on message: #11717628
BeastOfGod, on Jul 05 2018 - 15:17, said: if you start north first day , do you have to stay going north or
can you go south? Gnomon: You can "mix" Directions throughout the event and
complete some missions from the North and some from the South.
Basically, your Direction choice one day has no impact on your
choice the following day.
Subject: Why is off-road driving usually preferred over clutch braking?
Link on message: #11717591
simba90, on Jul 05 2018 - 16:08, said: Smooth ride applies a very small bonus to hull movement
only, the turret traverse and hull traverse bloom is unaffected. So
yes it is worthwhile, but only after other more important skills or
if your tank has _really_ bad soft stats. In my heavies I usually
leave snapshot and smooth ride until about the 3rd or 4th skill and
train both at the same time only once I have BIA + repairs on my
driver & gunner. edit: had it backwards.
madogthefirst, on Jul 05 2018 - 16:10, said: Seems after testing (not mine) it does help aim time though it is
more for making your shots on the move more accurate. Far as I'm
concerned anything that improves accuracy is a must no matter how
small.
Gothraul, on Jul 05 2018 - 16:12, said: Smooth ride only works until you turn the tank then you lose
the 4% stabilization it provides, using other things like bia,
vents, and most of all food provide much more than the meager 4%
without strings attached. Would drop it completely if improved
vstab and improved vents wasn't so insanely expensive.
Flarvin, on Jul 05 2018 - 16:22, said: Smooth ride works as long as the tank is moving
(forward&backward), by reducing the accuracy penalty associated
with moving. Turning is a separate accuracy
penalty.
Salty_Socks, on Jul 05 2018 - 16:20, said: Theres the added benefit of moving faster when youre in
medium and soft terrain. You traverse faster and accelerate faster.
Where as clutch braking only increases your traverse speeds.
Smooth ride reduces the overall bloom but DOES NOT reduce
the aim time. Just as Vert Stabs reduce your bloom but does not
reduce your aim time. As of right now the only skill that reduces
aim time is BIA for obvious reasons.
Link on message: #11717591
simba90, on Jul 05 2018 - 16:08, said: Smooth ride applies a very small bonus to hull movement
only, the turret traverse and hull traverse bloom is unaffected. So
yes it is worthwhile, but only after other more important skills or
if your tank has _really_ bad soft stats. In my heavies I usually
leave snapshot and smooth ride until about the 3rd or 4th skill and
train both at the same time only once I have BIA + repairs on my
driver & gunner. edit: had it backwards.DomoSapien:
madogthefirst, on Jul 05 2018 - 16:10, said: Seems after testing (not mine) it does help aim time though it is
more for making your shots on the move more accurate. Far as I'm
concerned anything that improves accuracy is a must no matter how
small.DomoSapien:
Gothraul, on Jul 05 2018 - 16:12, said: Smooth ride only works until you turn the tank then you lose
the 4% stabilization it provides, using other things like bia,
vents, and most of all food provide much more than the meager 4%
without strings attached. Would drop it completely if improved
vstab and improved vents wasn't so insanely expensive. DomoSapien:
Flarvin, on Jul 05 2018 - 16:22, said: Smooth ride works as long as the tank is moving
(forward&backward), by reducing the accuracy penalty associated
with moving. Turning is a separate accuracy
penalty. DomoSapien:
Salty_Socks, on Jul 05 2018 - 16:20, said: Theres the added benefit of moving faster when youre in
medium and soft terrain. You traverse faster and accelerate faster.
Where as clutch braking only increases your traverse speeds.
Smooth ride reduces the overall bloom but DOES NOT reduce
the aim time. Just as Vert Stabs reduce your bloom but does not
reduce your aim time. As of right now the only skill that reduces
aim time is BIA for obvious reasons.DomoSapien: Well, my logic was 'overall bloom being larger means a
longer time for the reticle to fully close because it has more
distance to shrink.' But I appreciate everyone's input, now I know
to prioritize my driver skills differently! +1's for all of you
<3
Subject: [ST] Excalibur
Link on message: #11717489
AdmiralSimmons, on Jul 01 2018 - 19:22, said: Another issue is th very slow update schedule for the Console
versions. Why don't WE get the soccer mode? Why no premium KV-2 WH
40K for us?
Link on message: #11717489
AdmiralSimmons, on Jul 01 2018 - 19:22, said: Another issue is th very slow update schedule for the Console
versions. Why don't WE get the soccer mode? Why no premium KV-2 WH
40K for us?DomoSapien: Well, we don't work in the Chicago office so afraid we don't
really have an answer for you. Might be a good question for the
WoT Console forum, though?
Subject: Kursk Event
Link on message: #11717485
Link on message: #11717485
DomoSapien: Well without spoiling too much, we've got 2 new maps coming to
Supertest soon. Not specifically for the Kursk event, but still..
new maps! 
Subject: Why is off-road driving usually preferred over clutch braking?
Link on message: #11717482
Link on message: #11717482
DomoSapien: I will prioritize off-road driving over clutch braking on most
unless my traverse is painfully slow. Usually I want as much
acceleration as possible to get in/out of cover
ASAP.
On the T57 Heavy you notice an overall substantial improvement in driving over fields etc which helps with arty focus quite a bit. While we're on the subject of driver skills, is smooth ride usually worth getting? I figure it reduces overall bloom so aim time is faster as a result. And sweet full-speed autolock shots on distant targets are always fun.
On the T57 Heavy you notice an overall substantial improvement in driving over fields etc which helps with arty focus quite a bit. While we're on the subject of driver skills, is smooth ride usually worth getting? I figure it reduces overall bloom so aim time is faster as a result. And sweet full-speed autolock shots on distant targets are always fun.
Subject: Over crowded
Link on message: #11717459
Link on message: #11717459
DomoSapien: Unfortunately your only options are to either dismiss the crews you
don't plan on using, or purchase barracks upgrades.
Dismiss all unused crew that is less than 100% first. Afterwards, see if you have any premium tanks with crews currently in them that have less qualification than 100%, and replace them with your extra crewmen.
Dismiss all unused crew that is less than 100% first. Afterwards, see if you have any premium tanks with crews currently in them that have less qualification than 100%, and replace them with your extra crewmen.
Subject: Get to know the Shielded T-34
Link on message: #11717417
BigDollarBillz, on Jul 05 2018 - 14:11, said: Thanks for a chance to get the tank for free. I hope I can stay out
of the hospital long enough to do 30 of the missions.
Link on message: #11717417
BigDollarBillz, on Jul 05 2018 - 14:11, said: Thanks for a chance to get the tank for free. I hope I can stay out
of the hospital long enough to do 30 of the missions.DomoSapien: Oh no! Please take it easy, your health definitely comes
first. The event lasts 53 days, so you can miss 23 of them and
still earn the tank + style.
Subject: Battle of Kursk Event: F.A.Q.
Link on message: #11717394
rich73, on Jul 05 2018 - 10:25, said: Why do we need a wall of text to explain in game missions??Can not
WG be clear in game what the friggen missions are and which tanks
instead of vague reference?Be more clear in game.If you have to do
this,then things are not clear.WG really needs to look at itself if
it can not do a simple mission without confusion.Confusion seems to
be the only staple in the game.Best rumour I have ever heard on
this game is that WG was thinking of selling.
Link on message: #11717394
rich73, on Jul 05 2018 - 10:25, said: Why do we need a wall of text to explain in game missions??Can not
WG be clear in game what the friggen missions are and which tanks
instead of vague reference?Be more clear in game.If you have to do
this,then things are not clear.WG really needs to look at itself if
it can not do a simple mission without confusion.Confusion seems to
be the only staple in the game.Best rumour I have ever heard on
this game is that WG was thinking of selling.DomoSapien:
You can mouse over the little "i" icon next to the South Front to see what tanks are eligible for the Kursk Missions. And I don't know where you heard that rumor but it's blatantly false. Perhaps I can shed a bit of light as to why we make posts like this one. As Community Coordinators, we have no direct/immediate influence over development or design choices. Since asking our dev team to change something involves changing it for each and every region, as well as substantial manpower, we try to do what we can to clarify and educate on the Community side. Nobody told Gnomon he had to post this. He saw a way in which he might be able to help out, so he took the initiative to do it.

You can mouse over the little "i" icon next to the South Front to see what tanks are eligible for the Kursk Missions. And I don't know where you heard that rumor but it's blatantly false. Perhaps I can shed a bit of light as to why we make posts like this one. As Community Coordinators, we have no direct/immediate influence over development or design choices. Since asking our dev team to change something involves changing it for each and every region, as well as substantial manpower, we try to do what we can to clarify and educate on the Community side. Nobody told Gnomon he had to post this. He saw a way in which he might be able to help out, so he took the initiative to do it.

Subject: Get to know the Shielded T-34
Link on message: #11717341
Link on message: #11717341
DomoSapien: Howdy, Tankers!
You may have noticed that today marks the beginning of the Kursk Event. In honor of this historic event, we're featuring a set of missions to earn the Shielded T-34; a tier V premium version of the standard T-34. We figured it might be nice to explain the significance of this vehicle, as well as its role in the battle of Kursk.

This 53-Day long event commemorates the 53-Day long engagement in the Kursk Region on the Eastern Front, which was one of the longest armored-vehicle engagements in history. The battle at Prokhorovka was one of the most noteworthy during the Kursk Engagements, and it is where the Panther made its debut in the German forces. The battle of Kursk did go in favor of the Soviet forces, however it brought to light some serious concerns with the viability of the T-34 that had been in service since 1941.
Ultimately, it was the Soviet focus on low-cost, high output production that allowed them to secure victory in Kursk, as the Red Army which had essentially been rebuilt with inexperienced forces had to resort to strength-in number tactics to make up for the T-34's shortcomings; primarily the 76.2mm gun on the 1941 and 1942 models. The gun was unreliable against the additional frontal applique armor on up-armored Panzer III and Panzer IV variants, as well as the frontal armor of the Tiger I and the Panther at standard ranges. The Panther and Tiger I were able, on the other hand, to take out T-34's with ease at ranges of 1,000-1,500 Meters. While the bulk of the German fighting force was still made up of Panzer III's, IV's and StuG III's, the prior two certainly proved the most troublesome against the Soviet T-34, which made up the vast majority of the Soviet armored forces. (Approximately 1/3 of the 3,500 Soviet tanks at Kursk)
Tactics used primarily capitalized on the mobility and maneuverability of the T-34 compared to heavier German vehicles. The 76.1mm gun proved unable to penetrate these vehicles frontally at all without Tungsten rounds, and were only able to penetrate their weaker side armor from very close ranges. Hence, the move was to essentially charge as many T-34's as possible and close the gap, hoping to land flanking shots from close range. The Shielded T-34 in-game is a bit of a hodgepodge between the 1941 T-34 variant and the 1943 variant, featuring a hexagonal turret with additional applique armor plating riveted onto the the turret and sideskirts. There is no official designation for the shielded T-34, as this was a prototype vehicle that didn't enter large-scale production. However, several were deployed on the Eastern front, and all were eventually lost in battle.
This vehicle is essentially
the Soviet effort to increase the survivability of the T-34 and
allow the vehicle a better chance at reaching a close enough range
to engage a Tiger I or Panther and have a chance at penetrating its
armor. The variant featured in-game was developed by engineers of
Research Institute-48 and Plant No. 112 under supervision of I.
Burtsev. Of course, with the addition of extra armor comes the
addition of extra weight. Without upgrading the engine, adding
these armor plates to the vehicle was a double-edged sword. The
extra armor gave it a bit more of a fighting chance against Panzer
III and IV's, but ultimately it's questionable whether or not this
additional applique armor actually made a difference. During field
tests, the armored screen sides were able to withstand fire from
37mm and 50mm anti-tank guns, but were penetrated by armor piercing
88mm and 75mm shells.


(Stats from Tanks.gg, an extremely useful third-party site for referencing stats and viewing 3d armor models to figure out effective armor values)
As we can see above, the T-34 Shielded features improved DPM and Gun Handling over the standard T-34, at the cost of a bit of penetration and quite a bit of mobility, as well as turret traverse. The extra armor plating should allow for a bit more effective sidescraping, especially against HEAT rounds as the side armor is spaced, which is excellent at eating up those pesky HEAT shells. Logically, it would make sense that all the extra applique armor would stabilize the vehicle a bit, and have such a drastic impact on the turret traverse since virtually the whole turret is covered in additional armor plating.
So the good news about the T-34 Shielded: You only have to complete 30/53 Missions during the Kursk Event in order to receive the T-34 Shielded, as well as its unique style. You'll also get some premium time and a bunch of other goodies along the way. Functionally, the Kursk Event is similar to the Italian Marathon. There are two branches you can choose between daily, one that can be completed in any vehicle, and one that must be completed specifically in vehicles that were used at Kursk.
Finally, here's a better view of the unique style that comes with the Shielded T-34, featuring Identification marks and tactical symbols used by the Red Army's Armored Corps:

Got questions about the event? Check out the full article on our news portal!
Got even more questions? Gnomon's got your back! Check out his Kursk Event FAQ !
Too much reading? Check out the handy video overview below:
Best of luck out there! We hope you enjoy the event.
You may have noticed that today marks the beginning of the Kursk Event. In honor of this historic event, we're featuring a set of missions to earn the Shielded T-34; a tier V premium version of the standard T-34. We figured it might be nice to explain the significance of this vehicle, as well as its role in the battle of Kursk.

This 53-Day long event commemorates the 53-Day long engagement in the Kursk Region on the Eastern Front, which was one of the longest armored-vehicle engagements in history. The battle at Prokhorovka was one of the most noteworthy during the Kursk Engagements, and it is where the Panther made its debut in the German forces. The battle of Kursk did go in favor of the Soviet forces, however it brought to light some serious concerns with the viability of the T-34 that had been in service since 1941.
Ultimately, it was the Soviet focus on low-cost, high output production that allowed them to secure victory in Kursk, as the Red Army which had essentially been rebuilt with inexperienced forces had to resort to strength-in number tactics to make up for the T-34's shortcomings; primarily the 76.2mm gun on the 1941 and 1942 models. The gun was unreliable against the additional frontal applique armor on up-armored Panzer III and Panzer IV variants, as well as the frontal armor of the Tiger I and the Panther at standard ranges. The Panther and Tiger I were able, on the other hand, to take out T-34's with ease at ranges of 1,000-1,500 Meters. While the bulk of the German fighting force was still made up of Panzer III's, IV's and StuG III's, the prior two certainly proved the most troublesome against the Soviet T-34, which made up the vast majority of the Soviet armored forces. (Approximately 1/3 of the 3,500 Soviet tanks at Kursk)
Tactics used primarily capitalized on the mobility and maneuverability of the T-34 compared to heavier German vehicles. The 76.1mm gun proved unable to penetrate these vehicles frontally at all without Tungsten rounds, and were only able to penetrate their weaker side armor from very close ranges. Hence, the move was to essentially charge as many T-34's as possible and close the gap, hoping to land flanking shots from close range. The Shielded T-34 in-game is a bit of a hodgepodge between the 1941 T-34 variant and the 1943 variant, featuring a hexagonal turret with additional applique armor plating riveted onto the the turret and sideskirts. There is no official designation for the shielded T-34, as this was a prototype vehicle that didn't enter large-scale production. However, several were deployed on the Eastern front, and all were eventually lost in battle.
This vehicle is essentially
the Soviet effort to increase the survivability of the T-34 and
allow the vehicle a better chance at reaching a close enough range
to engage a Tiger I or Panther and have a chance at penetrating its
armor. The variant featured in-game was developed by engineers of
Research Institute-48 and Plant No. 112 under supervision of I.
Burtsev. Of course, with the addition of extra armor comes the
addition of extra weight. Without upgrading the engine, adding
these armor plates to the vehicle was a double-edged sword. The
extra armor gave it a bit more of a fighting chance against Panzer
III and IV's, but ultimately it's questionable whether or not this
additional applique armor actually made a difference. During field
tests, the armored screen sides were able to withstand fire from
37mm and 50mm anti-tank guns, but were penetrated by armor piercing
88mm and 75mm shells. 

(Stats from Tanks.gg, an extremely useful third-party site for referencing stats and viewing 3d armor models to figure out effective armor values)
As we can see above, the T-34 Shielded features improved DPM and Gun Handling over the standard T-34, at the cost of a bit of penetration and quite a bit of mobility, as well as turret traverse. The extra armor plating should allow for a bit more effective sidescraping, especially against HEAT rounds as the side armor is spaced, which is excellent at eating up those pesky HEAT shells. Logically, it would make sense that all the extra applique armor would stabilize the vehicle a bit, and have such a drastic impact on the turret traverse since virtually the whole turret is covered in additional armor plating.
So the good news about the T-34 Shielded: You only have to complete 30/53 Missions during the Kursk Event in order to receive the T-34 Shielded, as well as its unique style. You'll also get some premium time and a bunch of other goodies along the way. Functionally, the Kursk Event is similar to the Italian Marathon. There are two branches you can choose between daily, one that can be completed in any vehicle, and one that must be completed specifically in vehicles that were used at Kursk.
Finally, here's a better view of the unique style that comes with the Shielded T-34, featuring Identification marks and tactical symbols used by the Red Army's Armored Corps:

Got questions about the event? Check out the full article on our news portal!
Got even more questions? Gnomon's got your back! Check out his Kursk Event FAQ !
Too much reading? Check out the handy video overview below:
Best of luck out there! We hope you enjoy the event.
Subject: Reddit Family Community Night July 7, 2018
Link on message: #11717318
Link on message: #11717318
Gnomon: Thanks for putting this together, Private_Public! Looks like it's
going to be a lot of fun 
Subject: Battle of Kursk Event: F.A.Q.
Link on message: #11717166
rich73, on Jul 05 2018 - 10:25, said: Why do we need a wall of text to explain in game missions??Can not
WG be clear in game what the friggen missions are and which tanks
instead of vague reference?Be more clear in game.If you have to do
this,then things are not clear.WG really needs to look at itself if
it can not do a simple mission without confusion.Confusion seems to
be the only staple in the game.Best rumour I have ever heard on
this game is that WG was thinking of selling.
Link on message: #11717166
rich73, on Jul 05 2018 - 10:25, said: Why do we need a wall of text to explain in game missions??Can not
WG be clear in game what the friggen missions are and which tanks
instead of vague reference?Be more clear in game.If you have to do
this,then things are not clear.WG really needs to look at itself if
it can not do a simple mission without confusion.Confusion seems to
be the only staple in the game.Best rumour I have ever heard on
this game is that WG was thinking of selling.Gnomon: I do apologize if there is any confusion caused. Almost all
of the information in the F.A.Q. was provided in release articles
or explained in-game. I compiled it into this post just to be
thorough and provide a quick reference for folks.
Subject: Battle of Kursk Event: F.A.Q.
Link on message: #11717159
Spudsters, on Jul 05 2018 - 10:37, said: If you Purchase the T34S and then earn it in the event what
happens? Are you awarded its gold value back since you already have
it or? what about the crew? is this like the other event where if
you purchase the tank the missions are considered completed??
Thanks
Link on message: #11717159
Spudsters, on Jul 05 2018 - 10:37, said: If you Purchase the T34S and then earn it in the event what
happens? Are you awarded its gold value back since you already have
it or? what about the crew? is this like the other event where if
you purchase the tank the missions are considered completed??
ThanksGnomon: Hiya! If you purchase the T34S and then earn 30 Points for
the event, you will receive Credits for that reward.
Also, if you purchase the tank, the missions will not be completed
and you can use the T-34S to work on the South Directions.
Subject: Fair Play Policy Update: Summer 2018
Link on message: #11717151
Link on message: #11717151
Gnomon: Hi, again! I wanted to provide y'all with an update
on the Fair Play Policy. If you've never heard of it,
the Fair Play Policy was created for penalizing the use of
any prohibited software. You can find our original article
over it here that explains the workings in further detail: Fair Play Policy Recently, we've
penalized 814 accounts for using prohibited software and banned
another 215 accounts permanently for habitually breaking these
rules. You can read up on this in our Summer Update
- Fair Play Policy Update: Summer
2018 Ensuring fair play is our priority, and we'll
continue to fight to create a fair ecosystem for our
players. Thanks, everyone! See you out on the
battlefield!
Subject: Kursk Event
Link on message: #11717148
Link on message: #11717148
DomoSapien: One of the largest battles on the Kursk front occurred at
Prokhorovka, which has been in the game for quite some time

Subject: Battle of Kursk Event: F.A.Q.
Link on message: #11717126
Link on message: #11717126
Gnomon: Hi, everyone! With the recent release of the Battle of
Kursk Event, I thought I'd make a quick F.A.Q. for questions I've
seen on the forums and to centralize a bit of info. I apologize for
the wall of text, but I wanted to get as many questions in as
possible. Hope this helps! Q: When
can I play the Battle of Kursk event? A: Remembering Kursk is a
50-day challenge. The event starts today, July 5th. It will end on
August 23rd. Q: So, what type of event is this? A: The
Battle of Kursk event is a chain of missions that rewards daily
points that add up to reward you with prizes. A new mission will be
unlocked daily with two paths for completion, North and South
Directions. Q: What can I get from taking part in the
event? A: The main rewards are a commemorative medal, the
T-34 shielded, and a special Kursk-dedicated style that you can
apply to any tank in your Garage. You can also earn things like
consumables, Premium Time, and equipment! The
Point-based rewards can be found below: Event Rewards 5
Points 1 Day Premium Account 5x Automatic Fire Extinguishers 5x
Large Repair Kits 5x Large First Aid Kits Kursk Event Medal
10 Points 1x Enhanced Gun-Laying Drive 5x Automatic Fire
Extinguishers 5x Large Repair Kits 5x Large First Aid Kits
15 Points 1x Coated Optics 5x Automatic Fire Extinguishers 5x Large
Repair Kits 5x Large First Aid Kits 20 Points 1x
Large-Caliber Tank Gun Rammer 5x Automatic Fire Extinguishers 5x
Large Repair Kits 5x Large First Aid Kits 30 Points Tier
VT-34 shielded with a 100% crew and a unique style 1x Garage Slot
5x Automatic Fire Extinguishers 5x Large Repair Kits 5x Large First
Aid Kits 40 Points 7 Days Premium Account 5x Automatic Fire
Extinguishers 5x Large Repair Kits 5xLarge First Aid Kits 50
Points A style applied to any of your vehicles 5x Automatic Fire
Extinguishers 5x Large Repair Kits 5x Large First Aid Kits
Q: Does the 30 Point reward tank come with Crew? A: The T-34
shielded rewarded at the 30 Point mark comes with 100% Crew, as
listed above. Q: What is the T-34 Shielded? A: Well,
it's based off the normal T-34 but the T-34S has additional armor
screens on the sides of the hull and on the turret. It comes
with a 76mm gun, and APCR ammo as its standard round.
Here is a little bit of info on the history of the tank: "The T-34
shielded was one of the projects to improve armor of the T-34
series tanks. This variant of shielding was developed by engineers
of Research Institute-48 and Plant No. 112 under the supervision of
I. Burtsev. During the field trials, the armored screen sides were
able to withstand fire from 37mm and 50mm anti-tank guns but were
penetrated by Armor-Piercing 88mm and 75mm shells. All manufactured
prototypes were sent to the front and lost in battles."
Check out its Tankopedia entry here for more info and stats:
T-34 Shielded Q: What modes can I
complete missions in? A: You can complete the missions in Random
Battles (Standard, Assault, Encounter) and Grand Battles. Q:
How do I complete missions and play in the event? A: The mission
requirements will be listed for you each day, and you will have to
option to complete either the North or South Directions. By
completing missions, you earn points for the event. Q:
Can I complete both Directions for the same daily mission? A: No.
Once you finish either the North or South Direction requirement,
the mission for that day is done and the other
Direction cannot be completed. Q: What is the
difference between the North and South Directions? Which should I
do?! A: Well, first off, they provide the same rewards
for the daily mission. The North Direction missions can be
completed using any tank Tier IV and higher (but not those used for
the South Direction), but the Northern mission requirements will be
a bit more difficult to complete. South Direction missions can be
completed in the tanks that took part in the Battle of Kurk, and
the mission requirements will be slightly easier than the
North. Q: Which tanks can I use for the South
Direction? A: Those tanks can be found in the drop-down below:
Vehicles for South Direction The following vehicles can be
used to complete the South Direction: Germany Marder 38T StuG III Ausf. B
Grille Pz.Kpfw. IV Ausf. H
StuG III Ausf. G
Hummel Nashorn Panther Tiger I Ferdinand U.S.S.R.
T-60 M3 Light T-70 Churchill III KV-1S SU-85 T-34 T-34 Shielded SU-152 Q: When
do new missions become available? A: A new mission will become
available to you each day that the event is live. Q:
Where can I view my mission and event progress? A: Your event and
mission progress can be viewed in the game client. There should be
an extra mission flag at the top of your Garage that will take you
directly to your progress and the event page. Q: Can
the style on the T-34 shielded be removed or put on other
tanks? A: The style that comes with T-34 shielded is unique
and cannot be removed from the T-34S or placed on other
tanks. Q: Can I remove the style rewarded from earning
50 points? Can it be applied to other tanks? A: The style can be
applied to any Tier I-X tank. Q: Do you have any articles or
videos that explain more about the event? A: Sure do! Check out all
of these links, if you'd like: Video
- The Battle of Kursk Event Videos: The Battle of Kursk Historical
Information Article - Remembering Kursk: The Battle Begins!
Article - Vehicles needed for South Directions
Article - Remembering Kursk: Special Battle
Bundles Thanks, everyone, and I hope this helps to
answer some of your questions! See you on the
battlefield!
Subject: The Battle of Kursk Event - Feedback
Link on message: #11717116
Link on message: #11717116
Gnomon: Hey, everyone! Hope that your Thursday is going
pretty well. The Battle of Kursk event went live today,
and we'd like to get your feedback. Check out the event
in-game, and let us know your suggestions, feedback (both positive
and negative feedback is welcome as long as it is constructive and
on-topic), and comments. What do you like? What do you dislike? We
want to hear what you've got to say! If you'd like some more
info on the Battle of Kursk, check out these links: Video - The Battle of Kursk
Event Videos: The Battle of
Kursk Historical Information Article - Remembering
Kursk: The Battle Begins! Article - Vehicles needed
for South Directions Thanks, everyone! Let us know what
you think, and see you on the battlefield!
Subject: [Relembrando Kursk] Opiniões
Link on message: #11717108
Link on message: #11717108
MA77: Saudações, tanqueiros!
Hoje começa um novo evento no jogo, "Relembrando Kursk", que é destinado a comemorar o 75º aniversário da Batalha de Kursk, no qual vocês podem ganhar grandes recompensas, incluindo estilos especiais e o novo tanque premium T-34 Shielded.
Compartilhem conosco suas sugestões e opiniões sobre o evento!
Boa sorte no campo de batalha!
Hoje começa um novo evento no jogo, "Relembrando Kursk", que é destinado a comemorar o 75º aniversário da Batalha de Kursk, no qual vocês podem ganhar grandes recompensas, incluindo estilos especiais e o novo tanque premium T-34 Shielded.
Compartilhem conosco suas sugestões e opiniões sobre o evento!
Boa sorte no campo de batalha!
Subject: [Recordando Kursk] Opiniones
Link on message: #11717100
Link on message: #11717100
Felipe6666Original: ¡Buenas, Comandantes! En el día de hoy, comienza Recordando
Kursk, un evento pensado para conmemorar el 75to aniversario de la
Batalla de Kursk en el que pueden ganar grandes recompensas,
incluyendo estilos especiales y el nuevo tanque premium T-34
shielded. ¡Compartan con nosotros sus opiniones y
sugerencias sobre evento! ¡Saludos y mucha suerte!
Subject: KRZYBoop's 80's themed educational corner for learning: Battle of Kursk
Link on message: #11717070
Link on message: #11717070
KRZYBooP: Howdy Boom Jockies, Check out these awesome "The more
you know," videos that show the biggest Tank battle in
history. You have to sing the School
house rock jingle before you press play though. p.s.
There are 4 parts to this series.
Subject: On Track July 4-23: T110E3
Link on message: #11717066
Link on message: #11717066
Gnomon: Hi again, folks! Hope you're ready for some more
America! From July 4th until July 23rd (04:20 PT | 06:20
CT | 07:20 ET) the On Track missions will be live for the
T110E3. If you'd like to see the missions and rewards,
check out the following link or just open the drop-down
below: On Track for July 4-23: T110E3 Article On
Track to the T110E3Mission: On Track to Tier XRewards: x1
Manual Fire Extinguisher x1 Automatic Fire Extinguisher x1 Small
First Aid Kit x1 Large First Aid Kit x1 Small Repair Kit x1 Large
Repair KitConditions:Earn 25,000 XP over any number of
battlesRestrictions: Limit 10 times per account Random, Grand,
7v7 unranked Team Battles, Skirmishes, and Strongholds Must be in
one of the following vehicles: Tier II T3 HMC Tier III
T56 GMC Tier IV M8A1 Tier IV T40
Tier V M10 Wolverine Tier VI M36 Jackson
Tier VII T25 AT Tier VIII T28 Tier
IX T95 Tier X T110E3 Mission: Equip
Your Tank Part IRewards: 1x Improved Ventilation Class
3Conditions:Complete “On Track to Tier X” four
timesRestrictions: Once per account Mission: Equip Your
Tank Part IIRewards: 1x Large-Caliber Tank Gun
RammerConditions:Complete “On Track to Tier X” eight
timesRestrictions: Once per account Mission: This Track
Leads to the ArmoryRewards: Tier III M22 Locust (50% crew) 1x
Garage Slot 2x Personal Reserves for +25% Credits (1 hour) Note:
320,000 Credit compensation if you already own the
vehicleConditions:Complete “On Track to Tier X” 10
timesRestrictions: Once per account Mission: Rushing Down
the LineRewards: +30% XPConditions:Damage two or more enemy
vehicles in a single battleRestrictions: Random, 7v7 unranked
Team Battles, Skirmishes, and Strongholds Repeatable Must be in one
of the following vehicles: Tier II T3 HMC Tier III T56
GMC Tier IV M8A1 Tier IV T40
Tier V M10 Wolverine Tier VI M36 Jackson
Tier VII T25 AT Mission: Getting Your Crew On
TrackRewards: x2 Crew XPConditions: Damage two or more enemy
vehicles in a single battleRestrictions: Random, Grand, 7v7
unranked Team Battles, Skirmishes, and Strongholds Repeatable Must
be in one of the following vehicles: Tier VIII T28
Tier IX T95 Tier X T110E3 50%
Discount on Regular VehiclesGet a 50% discount on the following
Regular Vehicles: Tier II T3 HMC Tier III T56
GMC Tier IV M8A1 Tier IV T40
Tier V M10 Wolverine 30% Discount on Regular
VehiclesGet a 30% discount on the following Regular
Vehicles: Tier VI M36 Jackson Tier VII T25
AT Tier VIII T28 Tier IX T95
Tier X T110E3
Felipe6666Original
[Supertest] Nuevos Mapas - "Pueblo Fantasma" y "Frontera del Impe...
05.07.2018 17:59:14
Subject: [Supertest] Nuevos Mapas - "Pueblo Fantasma" y "Frontera del Impe...
Link on message: #11717057
Link on message: #11717057
Felipe6666Original: ¡Saludos, tanquistas! En el día de hoy, ingresan al
Supertest dos mapas en HD: Pueblo Fantasma (Ghost Town) y Frontera
del Imperio (Empire's Border). Quizás no los conozcan bien porque
Pueblo Fantasma solo se usaba para Batallas en Equipo. Por su
parte, Frontera del Imperio solo estaba disponible en los
servidores de China. Imágenes de Pueblo Fantasma







Video de Pueblo Fantasma Imágenes de Frontera del Imperio





Video de Frontera del Imperio Con las pruebas que
hagamos en el Supertest podremos evaluar si estos mapas son o no
adecuados para Batallas Aleatorias de 15 vs. 15. Veremos cuáles
niveles se desempeñan bien en estos escenarios y a recolectar
información sobre posibles problemas (posiciones de disparo, de
respawn, desbalances, etc.). Una vez que el Supertest
finalice, decidiremos sobre la incorporación de Pueblo Fantasma y
Frontera del Imperio para todos los servidores, así que nos
interesa mucho saber su opinion sobre estos mapas. ¡Mucha
suerte en el campo de batalla!







Video de Pueblo Fantasma Imágenes de Frontera del Imperio





Video de Frontera del Imperio Con las pruebas que
hagamos en el Supertest podremos evaluar si estos mapas son o no
adecuados para Batallas Aleatorias de 15 vs. 15. Veremos cuáles
niveles se desempeñan bien en estos escenarios y a recolectar
información sobre posibles problemas (posiciones de disparo, de
respawn, desbalances, etc.). Una vez que el Supertest
finalice, decidiremos sobre la incorporación de Pueblo Fantasma y
Frontera del Imperio para todos los servidores, así que nos
interesa mucho saber su opinion sobre estos mapas. ¡Mucha
suerte en el campo de batalla!
Subject: Kursk: Special Battle Bundles
Link on message: #11716997
Link on message: #11716997
Gnomon: Morning, folks! Hope that you had a great
4th! If you weren't aware, the Battle of Kursk event is
now live. The missions have two Directions that can be
used to complete them, North and South. If you choose the Southern
direction, you have 19 historical
vehicles which you can use to complete it. Three of those
historical vehicles are premium tanks. So, we've currently got
two of the three on sale! We have bundles for the Churchill III and
T-34 Shielded. And speaking of the Shielded, all of the
bundles for this tank also include the special style, which is
normally awarded for earning 50 MP during the Kursk
Missions. We've also got a Parking Pass on sale, so be sure to
check the bundles in the drop-down below, or check out the article
here - Remembering Kursk: Special Battle
Bundles Kursk Special Bundles Battle of
Kursk BundlesJuly 5-Aug. 24, 04:20 PT | 06:20
CT | 07:20 ET Churchill III — Battle of Kursk:
$34.99 (21% Off) contains:Tier V Churchill III
Enhanced Gun-Laying DriveImproved Ventilation Class
3Medium-Caliber Tank Gun Rammer60 Days Premium AccountGet x5 XP for
the first 20 wins in the Churchill III1x Garage Slot T-34
shielded Supreme Kursk Event Package: $99.99 (32% Off)
contains:Tier V T-34 shielded Tier II Tetrarch100%
Crew for T-34 shieldedSpecial style for the T-34 shieldedSpecial
style for any tankGet x5 XP for the first 30 wins in the T-34
shielded20,000 Gold30 Days Premium Account30x Personal Reserves:
+50% Credits (2 Hours)30x Personal Reserves: +300% Crew XP (2
Hours)2x Garage Slots T-34 shielded Ultimate Kursk
Event Package: $59.99 (23% Off) contains:Tier V T-34 shielded
100% Crew for T-34ESpecial style for T-34 shieldedSpecial
style for any tankGet x5 XP for the first 15 wins in the T-34
shielded8,950 Gold20x Personal Reserves: +50% Credits (2 hours)30x
Personal Reserves: +200% Crew XP (2 hours)1x Garage Slot T-34
shielded Standard Kursk Event Package: $39.99
contains:Tier V T-34 shielded 100% Crew for T-34
shieldedSpecial style for T-34 shieldedSpecial style for any
tank3,200 Gold15x Personal Reserves: +200 %Crew XP (2 hours)1x
Garage Slot Parking Pass: $7.49 (50% Off) contains:10x Garage
Slots
Felipe6666Original
3 vs. 3 y 5 vs. 5: Luchas de Viernes por la Noche (22/06-23/06)
05.07.2018 16:13:50
Subject: 3 vs. 3 y 5 vs. 5: Luchas de Viernes por la Noche (22/06-23/06)
Link on message: #11716961
_HaLD_, on Jul 04 2018 - 20:34, said: Buenas noches. Quisiera consultar acerca del torneo llamado 5v5:
Friday Night Fights! Round 2: Saturday Edition, con fecha de inicio
23 de Junio. En dicho torneo, mi equipo, de nombre Choripan
Revolution, del cual fui el capitan, finalizo dentro de la ronda de
16 mejores. Dentro de las reglamentaciones de dicho torneo habiamos
visualizado que habia premios hasta el puesto 64. Es al dia de hoy,
que pasados 11 dias no hemos recibido ninguna notificacion de
acreditacion de premios ni algun mensaje respecto a algun problema,
que tenemos conocimiento de que han sucedido.
Espero me puedan responder a la brevedad y resolver las dudas que tenemos con mi equipo. Muchas Gracias.
Link on message: #11716961
_HaLD_, on Jul 04 2018 - 20:34, said: Buenas noches. Quisiera consultar acerca del torneo llamado 5v5:
Friday Night Fights! Round 2: Saturday Edition, con fecha de inicio
23 de Junio. En dicho torneo, mi equipo, de nombre Choripan
Revolution, del cual fui el capitan, finalizo dentro de la ronda de
16 mejores. Dentro de las reglamentaciones de dicho torneo habiamos
visualizado que habia premios hasta el puesto 64. Es al dia de hoy,
que pasados 11 dias no hemos recibido ninguna notificacion de
acreditacion de premios ni algun mensaje respecto a algun problema,
que tenemos conocimiento de que han sucedido. Espero me puedan responder a la brevedad y resolver las dudas que tenemos con mi equipo. Muchas Gracias.
Felipe6666Original: Ahí te escribí por privado
¡Saludos!
Subject: A Simple Solution
Link on message: #11716729
Mfezi, on Jul 04 2018 - 14:05, said: Think about it!..... The incentive would be to play well and
be awarded accordingly! Indirectly this is playing to win,but not
being penalised if you lose!....
Link on message: #11716729
Mfezi, on Jul 04 2018 - 14:05, said: Think about it!..... The incentive would be to play well and
be awarded accordingly! Indirectly this is playing to win,but not
being penalised if you lose!....TeriyakiTanker: no it wouldn’t, how do I know you ask? Because when
they did the his in ranked battl s people just camped knowing that
winning didn’t matter and they could camp the red line all game,
farm a bunch of garbage damage after the game was already decided
so yeah we know that’s a terrible idea.
Subject: June + July Tournament Schedule
Link on message: #11716195
_Zero___, on Jul 04 2018 - 00:34, said: It's tier 5 right? Oh just checked on the tournament page
but i'll still post.
VovaUkrainian, on Jul 04 2018 - 03:24, said: 1. Teams earn 3 points for a win, 1 point for a draw and 0
points for a loss. How can a team get 1 point for a draw, when
it is Attack/Defence? Also, Attack/Defence and Best of 2 is
super bad especially on Ruiberg!!!!! 2. No tie breakers. Does
that mean that no one will advance into the next round if the score
after 2 games is 1:1?
Link on message: #11716195
_Zero___, on Jul 04 2018 - 00:34, said: It's tier 5 right? Oh just checked on the tournament page
but i'll still post.Jambijon: I've updated the forum post. You are correct, it's
tier V
VovaUkrainian, on Jul 04 2018 - 03:24, said: 1. Teams earn 3 points for a win, 1 point for a draw and 0
points for a loss. How can a team get 1 point for a draw, when
it is Attack/Defence? Also, Attack/Defence and Best of 2 is
super bad especially on Ruiberg!!!!! 2. No tie breakers. Does
that mean that no one will advance into the next round if the score
after 2 games is 1:1? Jambijon: Sorry that bit wasn't relevant to Attack/Defense and yes,
there is only 2 battles per team regardless of the outcome.
Subject: June + July Tournament Schedule
Link on message: #11716195
_Zero___, on Jul 04 2018 - 00:34, said: It's tier 5 right? Oh just checked on the tournament page
but i'll still post.
VovaUkrainian, on Jul 04 2018 - 03:24, said: 1. Teams earn 3 points for a win, 1 point for a draw and 0
points for a loss. How can a team get 1 point for a draw, when
it is Attack/Defence? Also, Attack/Defence and Best of 2 is
super bad especially on Ruiberg!!!!! 2. No tie breakers. Does
that mean that no one will advance into the next round if the score
after 2 games is 1:1?
Link on message: #11716195
_Zero___, on Jul 04 2018 - 00:34, said: It's tier 5 right? Oh just checked on the tournament page
but i'll still post.BigDaddyLaxative: I've updated the forum post. You are correct, it's
tier V
VovaUkrainian, on Jul 04 2018 - 03:24, said: 1. Teams earn 3 points for a win, 1 point for a draw and 0
points for a loss. How can a team get 1 point for a draw, when
it is Attack/Defence? Also, Attack/Defence and Best of 2 is
super bad especially on Ruiberg!!!!! 2. No tie breakers. Does
that mean that no one will advance into the next round if the score
after 2 games is 1:1? BigDaddyLaxative: Sorry that bit wasn't relevant to Attack/Defense and yes,
there is only 2 battles per team regardless of the outcome.
Subject: July Tournament Schedule
Link on message: #11722098
_Zero___, on Jul 04 2018 - 00:34, said: It's tier 5 right? Oh just checked on the tournament page
but i'll still post.
VovaUkrainian, on Jul 04 2018 - 03:24, said: 1. Teams earn 3 points for a win, 1 point for a draw and 0
points for a loss. How can a team get 1 point for a draw, when
it is Attack/Defence? Also, Attack/Defence and Best of 2 is
super bad especially on Ruiberg!!!!! 2. No tie breakers. Does
that mean that no one will advance into the next round if the score
after 2 games is 1:1?
Link on message: #11722098
_Zero___, on Jul 04 2018 - 00:34, said: It's tier 5 right? Oh just checked on the tournament page
but i'll still post.Hambijon: I've updated the forum post. You are correct, it's
tier V
VovaUkrainian, on Jul 04 2018 - 03:24, said: 1. Teams earn 3 points for a win, 1 point for a draw and 0
points for a loss. How can a team get 1 point for a draw, when
it is Attack/Defence? Also, Attack/Defence and Best of 2 is
super bad especially on Ruiberg!!!!! 2. No tie breakers. Does
that mean that no one will advance into the next round if the score
after 2 games is 1:1? Hambijon: Sorry that bit wasn't relevant to Attack/Defense and yes,
there is only 2 battles per team regardless of the outcome.
Subject: Torneios do Final de Semana #2
Link on message: #11716086
Link on message: #11716086
MA77: Salve, salve! Neste final de semana vocês poderão jogar
torneios 5x5, 7x7 e 4x4, todos no modo Ataque/Defesa.
Acesse a página de torneios e registre sua equipe para batalhar por um monte de ouro.
Boa sorte!
Acesse a página de torneios e registre sua equipe para batalhar por um monte de ouro.
Subject: [06/07-08/07] Torneos de fin de semana #1
Link on message: #11716064
Link on message: #11716064
Felipe6666Original: ¡Buenas a todos! Les traemos más torneos para este fin de
semana. Esta vez, tendrán la oportunidad de ganar oro (por equipo)
y reservas personales (para cada jugador). Más detalles: 5
vs. 5: ¡Lucha de Viernes por la Noche!: https://worldoftanks.com/es-ar/tournaments/1000000712/
7 vs. 7: ¡Escaramuzas de Sábado!: https://worldoftanks.com/es-ar/tournaments/1000000714/
4 vs. 4: ¡Diversión de Domingo!: https://worldoftanks.com/es-ar/tournaments/1000000715/
¡Saludos y buena suerte! P.D.: Comencé a localizar
los horarios para cada país para facilitarles un poco las cosas.
Espero que ayude (y no haberlo hecho mal).
Subject: Matchmaking is abominably bad tonight.
Link on message: #11715948
Link on message: #11715948
JayStark02: Closing thread due to off-topic posting.
Subject: T110's Sixth Summer of Love and Tolerance
Link on message: #11715701
Link on message: #11715701
The_Chieftain: Ah. Found it. https://www.facebook.com/TheChieftainWargaming/photos/a.442864872419966.102409.440361639336956/1946663278706777/?type=3
Subject: June + July Tournament Schedule
Link on message: #11715430
Link on message: #11715430
Jambijon: Hello Everyone! I've updated this weekends tournaments with
the schedule and prizing, as well as archived the past tournaments
in the spoiler drop down.
Subject: June + July Tournament Schedule
Link on message: #11715430
Link on message: #11715430
BigDaddyLaxative: Hello Everyone! I've updated this weekends tournaments with
the schedule and prizing, as well as archived the past tournaments
in the spoiler drop down.
Subject: June + July Tournament Schedule
Link on message: #11716195
Link on message: #11716195
Hambijon: Hello Everyone! I've updated this weekends tournaments with
the schedule and prizing, as well as archived the past tournaments
in the spoiler drop down.
Subject: Micropatch World of Tanks: 1.0.2_7
Link on message: #11715272
Link on message: #11715272
Gnomon: Hey, everyone! I just wanted to let you know about an
upcoming micropatch scheduled for tomorrow morning. The
micropatch will be applied at: WoT NA Central - 04:00 AM
(Central Time) 7/4/2018 The downtime is planned to be about 45
minutes. For more info, check out the downtime
notification here: Micropatch World of Tanks 1.0.2_7
(Downtime) Thanks, everyone! Hope you have a great
4th!
Subject: That moment when you are at 94.77% on a 3rd MOE and CHOKE...
Link on message: #11715109
Link on message: #11715109
Gnomon: Congrats on your third Mark! Looks like it was an awesome
game 
Subject: Canada Day Photo Contest
Link on message: #11714986
Link on message: #11714986
Gnomon: Hi, again!
The results are in, and our 5 winners are: riff_ __WarChild__ Goldminer931 Cricketer Pepetruelo The winners will have the Sherman VC Firefly in their Garages as of this post. Thanks for taking part in the contest, and hope you had a great Canada Day! If you haven't seen it yet, be sure to check out the Independence Day Photo contest I'm currently running. See you all on the battlefield!
The results are in, and our 5 winners are: riff_ __WarChild__ Goldminer931 Cricketer Pepetruelo The winners will have the Sherman VC Firefly in their Garages as of this post. Thanks for taking part in the contest, and hope you had a great Canada Day! If you haven't seen it yet, be sure to check out the Independence Day Photo contest I'm currently running. See you all on the battlefield!
Subject: Independence Day Photo Contest
Link on message: #11714951
Link on message: #11714951
KRZYBooP: If a certain Will Smith movie isn't in your picture you
might be doing it wrong. 

Subject: Canada Day Photo Contest
Link on message: #11714943
Scryer117, on Jul 03 2018 - 08:59, said: Can we get a "Tank Design Contest"?
Link on message: #11714943
Scryer117, on Jul 03 2018 - 08:59, said: Can we get a "Tank Design Contest"? Gnomon: Krzy currently have a design-a-camo contest here:
KRZYBoop's Customs Contest I know it's
not a design-a-tank contest, but we've had a lot of requests for
that type of contest so rest assured we've heard you and have some
plans for the future 
Subject: KRZYBoop's Sing-a-long: Anthem for Discounts!
Link on message: #11714936
Jambijon, on Jul 02 2018 - 13:45, said: Clarification: You are not required to watch that video do get the
discounts.
Link on message: #11714936
Jambijon, on Jul 02 2018 - 13:45, said: Clarification: You are not required to watch that video do get the
discounts.KRZYBooP: Silly Jambijon. I fixed your PSA for you.
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