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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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TeriyakiTanker
THE Final Answer
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11.07.2018 19:49:41
 
Subject: THE Final Answer
Link on message: #11724423

View PostEmperorJuliusCaesar, on Jul 10 2018 - 11:26, said:   When it comes to the VERY IMBALANCED matches.......yes.  I would be more likely to be on the other side more often than not. Unicums from time to time come to our TeamSpeak to play with us, and they said something that I didn't understand until recently. "Tomato MatchMaking'.....i.e......Tomato MM, you're much more likely to fall on the wrong side of the stacked battles than not. Sadly, it took a long time to understand what they actually meant, and now, I do, and they were/are correct. In the stacked battles, as a average player, you are FAR more likely to wind up on the auto-loss side than you are to wind up on the auto-win side......2-1 in fact if you track them.

TeriyakiTanker:   You need to learn to write less and comprehend what other people are saying much more.  Neato is absolutely correct here.  You end up on much worse teams because you are a terrible player and you end up on every team you are on, obviously.  Conversely I am an ok player so every team I am on has a better chance of being good, because I am on it instead of you.


Felipe6666Original
[14/07-15/07] Torneos de fin de semana #2
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11.07.2018 18:11:34
 
Subject: [14/07-15/07] Torneos de fin de semana #2
Link on message: #11724276

Felipe6666Original: ¡Buenas a todos!   He aquí los torneos para este fin de semana. Esta vez, además de oro, podrán ganar estilos, emblemas y reservas personales. Más detalles:   7 vs. 7: ¡Escaramuzas de Sábado! - Parte I: https://worldoftanks.com/es-ar/tournaments/1000000719/ 7 vs. 7: ¡Escaramuzas de Sábado! - Parte II: https://worldoftanks.com/es-ar/tournaments/1000000721/ 7 vs. 7: ¡Diversión de Domingo! Nivel múltiple IV-VI: https://worldoftanks.com/es-ar/tournaments/1000000722/   ¡Corran a anotarse y buena suerte!   ¡Saludos!


KRZYBooP
The Ghost Shell Problem
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11.07.2018 18:09:03
 
Subject: The Ghost Shell Problem
Link on message: #11724272

View Postbennyjw98, on Jul 10 2018 - 20:51, said: You know, I will often not say anything about weird stuff in the game, or things that only happen once in a while, but sometimes there are just exceptional circumstances and instances that simply cannot be ignored.

Just watch my clip here to see what I am getting at:



Either that T25/2's mantlet is a portal to another dimension, or I must have fired a cotton wad at it.

A lot of us already know about ghost shells, and they have become ever-more common since 1.0, to the point of annoyance or of critical, game-changing shots being total busts.

But when will Wargaming ever do something about this widespread issue?
You know this is one of many problems in the game right now but why do you do nothing about it!?

KRZYBooP:     Doing my best to line up the same shot in Tanks.gg its possible that shell normilization took affect. Now that one spot wasn't easy to find but considering that you shot was traveling upward-ish from a distance and hit the upper part of the mantlet a ricochet/ bounce is very well what happened and not a ghost shell. 


KRZYBooP
IS THIS GAMING DYING
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11.07.2018 17:47:36
 
Subject: IS THIS GAMING DYING
Link on message: #11724254

View Postblagger, on Jul 11 2018 - 07:18, said: Hi guys I had to queue up twice to get one game 8mins I waited in total to day in a platoon of 2 or is match maker just looking to put us in a rubbish match ? I was going to buy a new tier 8 prem  but I don't think this game has much legs left so I'm going to hold off. I mean they stopped tournaments because of numbers r low on the servers and frontline doesn't seam to be coming back and there seams to be more and more advents to bring players on but still long [edited]queues in any tier just worse in 10s. 

KRZYBooP:   Make sure you are not on the Latam Server. Sometimes the Auto will pick that server where you can throw a Turkey Day feast before getting into a battle. 


TeriyakiTanker
IS THIS GAMING DYING
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11.07.2018 16:50:01
 
Subject: IS THIS GAMING DYING
Link on message: #11724180

View Postblagger, on Jul 11 2018 - 08:41, said: but 3 arty a game that's not fun isit !!!!

TeriyakiTanker:   Arty is part of the game you should just get over it to be honest.


TeriyakiTanker
Ban stat padding unicums
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11.07.2018 16:48:59
 
Subject: Ban stat padding unicums
Link on message: #11724178

View PostAsassian7, on Jul 11 2018 - 08:35, said: Surprise, everyone happens to have a bad game in a while, also, sometimes even a terribad can do everything right and win a game. But that doesnt mean that purples always have bad games and certainly doesnt mean bads always have good games.    The fact of the matter is, the advanced skillset required in this game is all about tactics, critical thinking, positioning, and decisions. Yes, a better tank will always be much better, but assuming that both players are in the same tank, there is only one crew skill or equipment piece that will actually help with the tactics and decision making required for skilled play - that being sixth sense (which Im sure everyone agrees should be given to free for everyone lile it is in ships and not be its own skill) the rest help your tank perform better yes, but they dont improve your level of skill. Which means that even with every skill unlocked in the game, full Improved equipment, and even full gold rounds, a bad player would still play much worse than I would in the same tank and a zero skill 100% crew, with no equipment.

TeriyakiTanker:   I applaud you for your efforts in keeping the local morons straight I just don't know why you subject yourself to the stupidity of the responses you get.


TeriyakiTanker
When is Frontline coming back?
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11.07.2018 16:36:52
 
Subject: When is Frontline coming back?
Link on message: #11724168

TeriyakiTanker: So the only news we got was from tankfest in which they stated they were working on optimizing it and wanted to bring it back before the end of the year.  Basically said they don't want it to be a permanent mode but an optional mode that comes back at regular intervals.  I did not see any word on what tier or tiers they were considering for it or the frequency with which it would be coming back.


TeriyakiTanker
IS THIS GAMING DYING
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11.07.2018 16:33:02
 
Subject: IS THIS GAMING DYING
Link on message: #11724166

View Postblagger, on Jul 11 2018 - 08:26, said: yer I agree the maps are getting so old for players like me been playing 7 years I mean the new 1.0 is nice but just same old new eye candy. hope they start  bring some new maps would be brillent and RNG needs to be turned down a bit

TeriyakiTanker:   Supposedly two new maps coming "soon".  Also plans to add in more of the old maps, which while not new will give a little more variety.


TeriyakiTanker
IS THIS GAMING DYING
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11.07.2018 16:22:39
 
Subject: IS THIS GAMING DYING
Link on message: #11724161

TeriyakiTanker: I get into matches in less than 10 seconds most of the time.  You need to realize it is 922am eastern standard time on a Wednesday most people are sleeping or at work.   Is the game dying?  Of course it is, probably has a few years left before it gets merged with the EU server.  Personally I would not suggest buying a tier 8 premium though, you will be seeing Tier 10 non-stop, so unless you like being bottom tier save your money.  But no the game is certainly not on its last legs, aging but not dead.


CabbageMechanic
Who would you like to win the World Cup?
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11.07.2018 15:42:45
 
Subject: Who would you like to win the World Cup?
Link on message: #11724130

CabbageMechanic: USA   :(


CabbageMechanic
The Ghost Shell Problem
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11.07.2018 15:35:38
 
Subject: The Ghost Shell Problem
Link on message: #11724126

CabbageMechanic: In my experience (having reviewed several hundred replays/videos of ghost shells), they are caused by packet loss misrepresenting a tank position 100% of the time.  Packet loss can occur without an extreme ping jump, and unfortunately, anything online is going to occasionally have some burbles caused by imperfect information transmission.  

Although there was the one guy who managed to shoot between the hull and gun shield of a WT Pz. IV back in the day, that was quite the thing to see.


TeriyakiTanker
This game is full of cheaters
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11.07.2018 15:01:14
 
Subject: This game is full of cheaters
Link on message: #11724109

View Postda_Rock002, on May 23 2018 - 09:18, said:   Jeez, I would have sworn that the arty I got WoT to shoot (from wherever their artillery was sitting because my Tier8 tank certainly wasn't towing a cannon) cost me the tokens I'd earned like the bonds and credits I'd earned earlier in the game.   The tokens are the same bonds and credits we earned in the game.   They are the same we spend in the game so we can shoot our tank's guns etc etc     Call it what you can understand.   The fact is, there isn't any real money in the game is there.   But everything in the game costs something.   To shoot your cannon requires you to carry ammo.   To put ammo into your tank you pay WoT credits.   You earn credits don't you.   And you pay they for the ammo.   Or you can pay for them with credits you bought with gold which you paid for with real money that you earned outside the game...…  
  You should get your understanding of all the silly-money used by the game straight.    Until newbies EARN bonds and tokens or credits, they can't buy things can they.   Of course they do have to buy gold with real money don't they.   But "gold" can't pay for anything outside the game can it.   Neither can bonds, credits, or tokens.   But they are what is used to "get" shells, upgrades, improvements, crew skill, etc etc in the game aren't they.
  Hope the explanation helps newbies understand the game a bit better.   Or helps understand WG better, that is.

TeriyakiTanker:   You are just straight dense, you don't pay for the airstrikes  you earn them by completing the stages in frontline and once earned you can use them forever without getting charged anything.  The tokens were only good for getting the special skills and are not really a form of currency..... but yeah you know what you are talking about.


DomoSapien
Map Mondays will be postponed until Tuesday this week
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11.07.2018 06:33:07
 
Subject: Map Mondays will be postponed until Tuesday this week
Link on message: #11723882

View PostSilversound, on Jul 09 2018 - 14:46, said: What are "Map Mondays"?

DomoSapien:   Oh, just this thing I used to do for a while after I started in community. Lately I've been swamped with tournaments, so I haven't been able to post them as much I'd like. I'm working on this week's right now, hoping I can get it done tonight! Got a bit ambitious with all these screenshots :arta:


MA77
Torneios do Final de Semana #3
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11.07.2018 05:12:13
 
Subject: Torneios do Final de Semana #3
Link on message: #11723798

View PostHighCharity_AkemiHomura, on Jul 10 2018 - 19:13, said: Ambos os torneios no sábado têm o mesmo horário Só pode participar de 1/2 torneios?

MA77:   Você pode participar dos dois, mas acredito que não será fisicamente possível.

Ambos são no mesmo horário para o maior número de jogadores poder participar. ;)


DomoSapien
Soccer Tournaments Megathread
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11.07.2018 00:45:27
 
Subject: Soccer Tournaments Megathread
Link on message: #11723540

DomoSapien: Just received confirmation that invites for Silver Cup 2 will be going out on Thursday, after stage 4 of Rolling Steel completes.

Apologies for the misinformation in the original post, looks like there was a miscommunication with the localized text we initially received with regulations for Rolling steel. I will edit Cabbage's original post to reflect this.


DomoSapien
Soccer Tournaments Megathread
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10.07.2018 22:04:33
 
Subject: Soccer Tournaments Megathread
Link on message: #11723326

DomoSapien: I'm reaching out to our contacts in HQ to figure out why Silver cup 2 invites haven't gone out yet, since the second Silver Cup is 5 days away and I see some players haven't received their invites? I'm also noticing a pretty low player count for the Gold Cup, any particular reason for the low interest? If you guys have feedback for us we'd love to hear it before the Gold Cup starts. Please feel free to send me and Jambi a PM.


Felipe6666Original
Torneos de Fútbol: Información
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10.07.2018 21:15:59
 
Subject: Torneos de Fútbol: Información
Link on message: #11723262

View PostPollenz, on Jul 10 2018 - 14:09, said: Felipe, según esta imagen:

  Debería haber recibido invitación para la Silver Cop 1.07 por haber salido en el top del Stage II, y no recibí nada. (Sí recibí los premios de 14 días premium, etc).   Por otro lado, tampoco entiendo qué pasa si me anoto a la Gold Cop y mágicamente recibo invitación para la Silver del 15.07 y en ambas me va bien. ¿Paso a la final con ambos equipos?

Felipe6666Original:   Por favor, mandame por MP el enlace a tu equipo así le pido a los Administradores que verifiquen.   Respecto de tu duda, voy a consultar. Imagino que el propio sistema no te deja participar de dos equipos al mismo tiempo (ya sean el Capitán o simplemente un miembro), pero quiero estar seguro.   ¡Saludos!


Gnomon
Question about the Kursk event.
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10.07.2018 20:49:02
 
Subject: Question about the Kursk event.
Link on message: #11723206

View Postlargeelvis, on Jul 09 2018 - 19:32, said: Anyone have a screenshot of the overall camo that can be used on any tank?

Gnomon:   There was a .mp4 file in the release article showing the camo: Remembering Kursk   I also attached it to this reply, so you can just check it out here :)  

View PostZombie_Snuggles, on Jul 09 2018 - 18:37, said: Thanks for the replies! I hope you are right and I believe you guys are. My brother didn't get the commemorative medal for todays mission and was wondering if he would after he completed 5 points. I didn't know the answer for sure and that got me thinking about the tank.

Gnomon: They are correct! It doesn't have to be consecutive, you just have to earn 30 Points in total during the event. Once you brother has 5 Points, he will get the Medal.   

View Poststalkervision, on Jul 09 2018 - 18:41, said: Another question...North and south routes...Can you mix and match them as long as one or the other is done for each mission? :confused:

Gnomon: You can mix-and-match. If you complete the North Direction today, you can complete the South or North Direction the next day. Your previous day's Direction choice has no impact on the next day's. Hopefully, that makes sense :hiding:


Gnomon
Battle of Kursk Event: F.A.Q.
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10.07.2018 20:27:13
 
Subject: Battle of Kursk Event: F.A.Q.
Link on message: #11723159

View Post_Raider_Reaper_, on Jul 09 2018 - 01:11, said: ONE OF THE TANKS LISTED TO DO THESE MISSIONS IS THE TIGER 1 .. CAN I USE THE TIGER 131 FOR THESE MISSIONS ? AS I SOLD MY TIGER 1  SINCE THE 131 IS BETTER  

Gnomon:  Unfortunately, you will not be able to use the Tiger 131 for the South Direction on missions. The Tiger 131 is a singular vehicle that was captured in Tunisia and was never at Kursk.   

View PostNL_Celt, on Jul 08 2018 - 09:49, said: I guess you can't get older missions completed after the day they come out.    Or did I miss something and there is a way to set up those older missions?

Gnomon: Once the day is over, you will not be able to go back and complete the mission for the day that you missed.  

View PostVolcanic_lobster_220, on Jul 08 2018 - 09:46, said: I'm having the same problem as a few who commented before me, what happens if i miss a SINGLE day? yesterday on Saturday i had family to take care of and forgot all about the marathon,  i don't care much for the T-34S, what i really want to try to get is the Kursk camo, i noticed that even if you missed 20 missions you would still be able to get the T-34S, but what about the camo?? if i get 49 points but it takes 50 to get the camo am i "out of luck"? obviously it would be idiotic of me to spend $40 to buy the whole bundle when all i want is the camo, so i ask that you please make a way so i can either buy the 1 point i need or just buy the camo, preferable the 1 point, remember the Black friday marathon where you could buy points if you missed a day? i am just a bit confused why this marathon is not the same way.

Gnomon: If you miss a day, you will not be able to make it up. The event lasts for 50 days, so you would have to complete the missions each day to earn the total of 50 Points to get the rewards from the final stage.  Also, I will be sure to pass along your suggestion about a way to buy singular points to our teams in my feedback report!  ​

View Post338Capone, on Jul 07 2018 - 15:06, said: Im using my Stug 3 but already played 3 games and do not shows mission progress. Why?  

Gnomon: Where you able to earn progress on your mission after you posted this? Since you replied on the 7th, I believe that was the day you had to block X amount of damage. If you're ever seeing an issue where you are not earning progress towards your mission, please contact Customer Support so they can look into things and see if there is an issue: Wargaming Customer Support  ​ ​


Felipe6666Original
[Supertest] Mapa "Kharkov" - Parte I
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10.07.2018 20:08:25
 
Subject: [Supertest] Mapa "Kharkov" - Parte I
Link on message: #11723112

Felipe6666Original: ¡Saludos, Comandantes!   En el día de hoy, comienza una etapa de pruebas para el mapa Kharkov. Esta vez, probaremos una versión similar a la última, solo que en esta versión hemos removido varios problemas. Tenemos la intención de deshacernos de las batallas rápidas por dos motivos: para que todos los tipos de vehículos tenga la oportunidad de participar y para que la jugabilidad en las zonas abiertas sea más acorde para tanques ligeros y medianos.   Entonces, ¿qué hay de nuevo en esta versión?   Imágenes     1. La plaza central ahora posee menos entradas (y muchas menos salidas). Hay dos pasajes de doble sentido (marcados con verde en el minimapa) y otros de dos de un solo sentido (marcados con rojo; solo pueden ingresar a través de ellos, no salir). Es mucho más fácil ahora controlar las salidas de la plaza, y esto debería disminuir las posibilidades de flanqueos inesperados por detrás de las líneas (incluso si alguno de los equipos ignora esta parte del mapa por competo).   Ejemplo práctico     2. Los bloques urbanos del centro de la ciudad no han cambiado. Es esta zona en particular de la que Kharkov obtiene su principal característica: combates cercanos. Intentaremos mantener estos bloques como estaban en la versión del lanzamiento original del mapa. 3. Los bloques urbanos que se encuentran cerca de las bases tienen menos edificios y montonos de escombros. Hacían que esta zona se parezca a un laberinto y dificultaban el movimiento de los vehículos. 4. Las afueras de la ciudad ahora cuentan con varias posiciones de cobertura a cada lado, lo que permite controlar la zona abierta del mapa o detectar a los vehículos en ella. Desde esta posición también podrán apoyar a sus aliados concentrados en la lucha urbana. 5. La parte abierta del mapa ahora ofrece más cobertura y posiciones clave. Estos cambios deberían ayudar a que los tanques ligeros y medianos puedan utilizar esta zona para movimientos de flanqueo o para escabullirse en la base enemiga. También incorporamos arbustos que pueden servir tanto como posiciones de spoteo o de tiro (aunque algo peligrosas porque estarán muy cerca de los enemigos).   De acuerdo a los resultados, decidiremos si esta versión de Kharkov es la mejor.   ¡Mucha suerte en el campo de batalla!


KRZYBooP
Avalon304's WoT Workshop
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10.07.2018 19:03:55
 
Subject: Avalon304's WoT Workshop
Link on message: #11722961

View PostAvalon304, on Aug 06 2017 - 03:32, said: Just posted an update to the blog over on the website, just talking about a few upcoming things. Go ahead and check it out. The TL;DR version is:   - New tracks (Thanks Milky, you the best, fam!) for the Chrysler K:     -The above mentioned BL-10 restoration for patch 9.20   - The potential STG Guard permaskin removal   and   - Maybe some more actual remodels in the future.   EDIT: Not big enough to get its own post, but if youve been using the IS-7 with raised machine gun, please redownload, Ive fixed a rather large model error that Im not sure how it got past me. The entire turret was flipped along the X-axis... Its probably affected nothing... but now its correct... if that matters to you the download has been updated. (The easiest way to see this is to look at the antenna on the turret, if youre lookingat the tank from the front and its on the right, you need to update. It should be on the left.).  

KRZYBooP:   Um The GF emblem is where all the blocking power comes from. 


Gnomon
Updated Stream Schedule
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10.07.2018 18:59:47
 
Subject: Updated Stream Schedule
Link on message: #11722949

Gnomon: Morning, everyone!    I just wanted to let you know that we have our newly updated stream schedule up here: Stream Schedule   However, I'd be more than happy to break things down here! Keep in mind, though, that all dates are subject to change.    They will be streaming on our official WG twitch channel starting at the following times (feel free to stop by and say hi):   Sunday: AirG Times - 19:00 PT | 21:00 CT | 22:00 ET Twitter - @AirGwot Twitch - AirG_Guerrillas   Monday: No streams scheduled.    Tuesday:  Goshism Times - 16:00 PT | 18:00 CT | 19:00 ET Twitter - @_goshism Twitch - Goshism   Wednesday:  Trobsmonkey Times - 20:00 PT | 22:00 CT | 23:00 ET Twitter - @Trobsmonkey Twitch - Trobsmonkey   Thursday:  Goshism Times: 16:00 PT | 18:00 CT | 19:00 ET Twitter - @_goshism Twitch - Goshism   Friday: Sofilein Times - 05:00 PT | 07:00 CT | 08:00 ET Twitter - @SofiGaming Twitch - SOFILEIN   Saturday: JunkersHiryu Times - 16:00 PT | 18:00 CT | 19:00 ET Twitter - @Junkershiryu Twitch -  JunkersHiryu    


KRZYBooP
INVISIBLE TANKS! (I've got PROOF!)
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10.07.2018 18:23:44
 
Subject: INVISIBLE TANKS! (I've got PROOF!)
Link on message: #11722892

View PostToothDecay, on Jul 09 2018 - 16:18, said: Kinda explains the "where the hell did THAT one go ?" shots. What WE see is NOT what the server sees ?????  Isn't that kinda effed up ?  It's a server-side game. Maybe your servers cant handle it. Don't be SO QUICK to blame OUR machines,.  Bad Form !

KRZYBooP:   Not blaming anything. Just recommending support to try and resolve the issue.   My first glance makes me think it's internet related but issues like this have many rabbit holes to dive down.  Server issues are usually more widespread.    If there is an issue everyone should fill out a support ticket so our team can investigate. 


Felipe6666Original
Torneos de Fútbol: Información
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10.07.2018 18:04:49
 
Subject: Torneos de Fútbol: Información
Link on message: #11722869

Felipe6666Original: ¡Thread actualizado!   ¡Saludos!


TeriyakiTanker
Province map?
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10.07.2018 15:56:57
 
Subject: Province map?
Link on message: #11722750

View PostNeatoMan, on Jul 09 2018 - 22:15, said: WTH WG???  What brain dead moron thought this map would be good to bring back to high tiers?   Is this WG giving us the middle finger?

TeriyakiTanker:   I actually like the map but it probably should be limited to at least Tier VII and below.


The_Chieftain
M60A1 & 2nd American Medium Branch Campaign HQ (NA)
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10.07.2018 07:54:40
 
Subject: M60A1 & 2nd American Medium Branch Campaign HQ (NA)
Link on message: #11722496

The_Chieftain: So what's the latest consensus? (Save me some work)


MA77
Torneios do Final de Semana #3
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10.07.2018 02:56:07
 
Subject: Torneios do Final de Semana #3
Link on message: #11722206

MA77: Saudações!

Abaixo vocês poderão conferir os detalhes dos torneios do próximo final de semana. Não teremos o "Combates de Sexta à Noite" esta semana, por isso, realizaremos dois torneios simultâneos no Sábado. :B   Sábado Competitivo - 14/07   Formato 7/56 (Pontuação Mínima de Nível: 56) Nível VIII apenas Duas batalhas contra cada equipe Equipes divididas em grupos Duração máxima de batalha: 8 minutos As equipes estão habilitadas em jogar com um máximo de sete tanques totalizando 56 pontos de nível e um mínimo de 56. Batalha Padrão em Paris Haverá um intervalo de três minutos entre as batalhas Não haverá partidas de desempate 3 pontos por uma vitória, 1 ponto por um empate e zero pontos por uma derrota As equipes estão permitidas em registrar um 8º jogador (reserva), mas se a equipe receber qualquer premiação, ela será dividida entre os oito jogadores. As equipes serão divididas em 15 grupos.   Formato 7/42 (Pontuação Mínima de Nível: 56) Nível VI apenas Duas batalhas contra cada equipe Equipes divididas em grupos Duração máxima de batalha: 8 minutos As equipes estão habilitadas em jogar com um máximo de sete tanques totalizando 42 pontos de nível e um mínimo de 42. Batalha Padrão em Paris Haverá um intervalo de três minutos entre as batalhas Não haverá partidas de desempate 3 pontos por uma vitória, 1 ponto por um empate e zero pontos por uma derrota As equipes estão permitidas em registrar um 8º jogador (reserva), mas se a equipe receber qualquer premiação, ela será dividida entre os oito jogadores. As equipes serão divididas em 15 grupos.   Os dois torneios acontecerão simultaneamente.   Horários e premiação serão divulgados em breve.   Domingueira da Zueira - 15/7   Formato 28 Pontos (Pontuação Mínima de Nível: 16)   Nível IV - VI Duas batalhas contra cada equipe Equipes divididas em grupos Duração máxima de batalha: 8 minutos As equipes estão habilitadas em jogar com um máximo de sete tanques totalizando 28 pontos de nível e um mínimo de 16. Isso significa que você poderá trazer uma composição de veículos entre os níveis IV até o nível VI. Exemplo: 4x Nível V e 2x Nível IV (28 Pontos), x4 Nível VI e 1x IV (28 Pontos) Batalha de Encontro em El Halluf Haverá um intervalo de três minutos entre as batalhas Não haverá partidas de desempate 3 pontos por uma vitória, 1 ponto por um empate e zero pontos por uma derrota As equipes estão permitidas em registrar um 8º jogador (reserva), mas se a equipe receber qualquer premiação, ela será dividida entre os oito jogadores. As equipes serão divididas em 10 grupos.   Horários e premiação serão divulgados em breve.

Fiquem ligados para atualizações sobre estes torneios e boa sorte!


Jambijon
July Tournament Schedule
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10.07.2018 01:00:58
 
Subject: July Tournament Schedule
Link on message: #11722098

Jambijon: Hello Tankers! Below we have listed this weekends upcoming tournaments and will update this thread with the rest of July tournaments soon.   7/14 -  Saturday Night Skirmishes (Double Feature)This weekend we won't be having a Friday tournament but instead we are doubling up on Saturday. 7/56 Format (Min tier 56)Tier VIII only 2 battles against each team Round Robin  Battles will last 8 minutes max. Teams are allowed to bring a maximum of 7 tanks totaling 56 tier points and a minimum of 56. Standard mode on Paris There will be 3 minute staging breaks between battles No tie breakers 3 points for victory, 1 point for a draw, and 0 points for defeat. You are allowed to registered an 8th reserve, however if you win a prize it will be split between the 8 of you. Teams will be broken up into Battle Groups of 15 7/42 Format (Min tier 42)Tier VI only 2 battles against each team Round Robin  Battles will last 8 minutes max. Teams are allowed to bring a maximum of 7 tanks totaling 42 tier points and a minimum of 42. Standard mode on Paris There will be 3 minute staging breaks between battles No tie breakers 3 points for victory, 1 point for a draw, and 0 points for defeat. You are allowed to registered an 8th reserve, however if you win a prize it will be split between the 8 of you. Teams will be broken up into Battle Groups of 15 Both tournaments will be running simultaneously  Time and prizing TBD 7/15 Sunday Funday
 7/28 Format (Min tier 16)7 Tier IV-VI Vehicles 2 battles against each team Round Robin  Battles will last 8 minutes max. Teams are allowed to bring a maximum of 7 tanks totaling 28 tier points and a minimum of 16.  This means you will be able to bring a mix of tank from tiers IV-VI. Ex: x4 Tier V's and x2 tier IV's (28 total tier), x4 Tier VI's and x1 Tier IV (28 total tier), x3 Tier V's and x2 Tier VI's (27 total tier), etc. Encounter on El Halluf  Cap time reduced to 60 seconds There will be 3 minute staging breaks between battles No tie breakers 3 points for victory, 1 point for a draw, and 0 points for defeat You are allowed to registered a 8th reserve, however if you win a prize it will be split between the 8 of you. Teams will be broken up into Battle Groups of 10 Time and prizing TBD Stay tuned for more July updates!


BigDaddyLaxative
July Tournament Schedule
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10.07.2018 01:00:58
 
Subject: July Tournament Schedule
Link on message: #11722098

BigDaddyLaxative: Hello Tankers!   Below we have listed this weekends upcoming tournaments and will update this thread with the rest of July tournaments soon.   Past Tournaments   7/14 -  Saturday Night Skirmishes (Double Feature) This weekend we won't be having a Friday tournament but instead we are doubling up on Saturday.   7/56 Format (Min tier 56) Tier VIII only 2 battles against each team Round Robin  Battles will last 8 minutes max. Teams are allowed to bring a maximum of 7 tanks totaling 56 tier points and a minimum of 56. Standard mode on Paris There will be 3 minute staging breaks between battles No tie breakers 3 points for victory, 1 point for a draw, and 0 points for defeat. You are allowed to registered an 8th reserve, however if you win a prize it will be split between the 8 of you. Teams will be broken up into Battle Groups of 15   Registration Start: July 10 at 18:00 PT | 20:00 CT | 21:00 ET Registration End:  July 13 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 14 at 14:00 PT | 16:00 CT | 17:00 ET 1st:  7,000 Gold x2 "Black Widow" tank styles (Per player) ​Will be awarded to nation(s) of the player's choice 2nd: 3,500 Gold x6 "4 leaf clover" emblems (per player) 3rd: (Per Player)     x2 - 100% Credits (1hr), x2 - 200% Free EXP (1hr),  Prizing will be credited within week of tournament finish.   7/42 Format (Min tier 42) Tier VI only 2 battles against each team Round Robin  Battles will last 8 minutes max. Teams are allowed to bring a maximum of 7 tanks totaling 42 tier points and a minimum of 42. Standard mode on Paris There will be 3 minute staging breaks between battles No tie breakers 3 points for victory, 1 point for a draw, and 0 points for defeat. You are allowed to registered an 8th reserve, however if you win a prize it will be split between the 8 of you. Teams will be broken up into Battle Groups of 15   Both tournaments will be running simultaneously    Only the first 75 teams (split in 15 groups of 5 teams each) to confirm registration will be accepted. Registration Start: July 10 at 18:00 PT | 20:00 CT | 21:00 ET Registration End:  July 13 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 14 at 14:00 PT | 16:00 CT | 17:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!   Matches and Brackets are published once registration is closed. Prizing per group (Gold is per team/Boosters per player): 1st:  7,000 Gold x2 "Black Widow" tank styles (Per player) ​Will be awarded to nation(s) of the player's choice 2nd: 3,500 Gold x6 "4 leaf clover" emblems (per player) 3rd: (Per Player)     x2 - 100% Credits (1hr), x2 - 200% Free EXP (1hr),  Prizing will be credited within week of tournament finish. 7/15 Sunday Funday
  7/28 Format (Min tier 16) 7 Tier IV-VI Vehicles 2 battles against each team Round Robin  Battles will last 8 minutes max. Teams are allowed to bring a maximum of 7 tanks totaling 28 tier points and a minimum of 16.  This means you will be able to bring a mix of tank from tiers IV-VI. Ex: x4 Tier V's and x2 tier IV's (28 total tier), x4 Tier VI's and x1 Tier IV (28 total tier), x3 Tier V's and x2 Tier VI's (27 total tier), etc. Encounter on El Halluf  Cap time reduced to 60 seconds There will be 3 minute staging breaks between battles No tie breakers 3 points for victory, 1 point for a draw, and 0 points for defeat You are allowed to registered a 8th reserve, however if you win a prize it will be split between the 8 of you. Teams will be broken up into Battle Groups of 10   Only the first 140 teams (split in 20 groups of 7 teams each) to confirm registration will be accepted. Registration Start: July 10 at 18:00 PT | 20:00 CT | 21:00 ET Registration End:  July 13 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 15 at 14:00 PT | 16:00 CT | 17:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! General Information Matches and Brackets are published once registration is closed. Prizing per group (Gold is per team/Boosters per player): 1st:  5,000 Gold x2 - 100% Credits (1hr) x2 - 100% EXP (1hr) 2nd: 2,500 Gold x2 - 100% Credits (1hr) x2 - 100% EXP (1hr) 3rd:    x2 - 100% Credits (1hr) x2 - 100% EXP (1hr) Prizing will be credited within week of tournament finish.   Updated:   Friday Night Fights: 7/20: Schedule Only the first 128 teams to confirm registration will be accepted. Registration Start: July 17 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  July 20 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 20 at 18:00 PT | 20:00 CT | 21:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament.  Curious what time this is in your region? Use this handy Time Zone Converter to help you out! General Information Matches and Brackets are published once registration is closed. Prizing (Gold per team/Boosters per player): 1st: 6,000 Gold x5 Crew XP +50% (1hr) x5 Exp +50% (1hr) 2nd: 3,500 Gold x3 Crew XP +50% (1hr) x3 Exp +50% (1hr) 3rd: 2,000 Gold x2 Crew XP +50% (1hr) x2 Exp +50% (1hr) 4th-16th: Per Player x2 Crew XP +50% (1hr) x2 Exp +50% (1hr) Prizing will be credited within week of tournament finish. Rules 4/24 Format (Min tier 24) Best of 3 Single Elimination  Battles will last 6 minutes max. Teams are allowed to bring a maximum of 4 tanks totaling 24 tier points and a minimum of 24. Encounter on Redshire There will be 3 minute staging breaks between Battles No tie breakers You are allowed to registered a 5th reserve, however if you win a prize it will be split between the 5 of you. --------------------------------------------   Saturday Skirmishes: Double Feature (Mastery/Challenger)   Mastery - bracket:   Schedule Only the first 300 teams (split in 15 groups of 20) to confirm registration will be accepted. Registration Start: July 17 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  July 20 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 21 at 15:00 PT | 16:00 CT | 17:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! General Information Matches and Brackets are published once registration is closed. 15 groups of 20 players each. Prizing: 1st: 4,000 Gold x5 Free XP +100% (1hr) x5 Credit +50% (1hr) 2nd: 2,500 Gold x3 Free XP +100% (1hr) x3 Credit +50% (1hr) 3rd: 1,000 Gold x2 Free XP +100% (1hr) x2 Credit +50% (1hr) Prizing will be credited within week of tournament finish. Rules 1v1 Format Tier VIII only Round Robin - 1 battle for each player in the group 1v1 Battles will last 6 minutes max. Encounter on Erlinberg Cap time reduced to 45 seconds There will be 3 minute staging breaks between battles Draws equal a loss Breaking any EULA or in game rules will disqualify you from receiving any prizing     Challenger - bracket:     Schedule Only the first 300 teams (split in 15 groups of 20) to confirm registration will be accepted. Registration Start: July 17 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  July 20 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 21 at 15:00 PT | 16:00 CT | 17:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! General Information Matches and Brackets are published once registration is closed. 15 groups of 20 players each. Prizing: 1st: 2,000 Gold x5 Exp +100% (1hr) x5 Crew Xp +100% (1hr) x3 Credit +50% (1hr) 3 Premium Days! 2nd: 1,000 Gold x3 Exp +100% (1hr) x3 Crew Xp +100% (1hr) x2 Credit +50% (1hr) 2 Premium Days! 3rd: 750 Gold x2 Exp +100% (1hr) x2 Crew Xp +100% (1hr) x1 Credit +50% (1hr) 1 Premium Day! 4th-8th: x1 Exp +100% (1hr) x1 Crew Xp +100% (1hr) Prizing will be credited within week of tournament finish. Rules 1v1 Format Tier V only Round Robin - 1 battle for each player in the group 1v1 Battles will last 6 minutes max. Encounter on Erlinberg Cap time reduced to 45 seconds There will be 3 minute staging breaks between battles Draws equal a loss Breaking any EULA or in game rules will disqualify you from receiving any prizing

7/22 - Sunday Funday: Lightweight Rumble!
  Matches and Brackets are published once registration is closed. 30 groups of 7 teams each Prizing: 1st: 4000 Gold (split among team)
Boosters (per player): x5 50% Credits (1hr) x5 100% XP (1hr) 2nd: 2000 Gold (split among team)
Boosters (per player): x3 50% Credits (1hr) x3 100% XP (1hr) 3rd: Boosters (per player): x3 50% Credits (1hr) x3 100% XP (1hr) Prizing will be credited within week of tournament finish. Rules 3v3 Format Tier V only Light Tanks only! - Bringing a vehicle of a different class will disqualify your team from the end results with no prizing. Best of 1 Round Robin Battles will last 6 minutes max. Encounter on Murovanka Cap time reduced to 45 seconds There will be 3 minute staging breaks between battles
​Breaking EULA or Game Rules will disqualify your team from the end results with no prizing.   7/27 - 7/29  7/27 5v5 Friday Night Fights Challenger Bracket
The Challenger Bracket of Friday Night Fights is intended for less-experienced players who might not have the ability to Place in the Mastery Bracket and earn prizing. The prizes are more modest than the prizes for the Mastery Bracket (which will be running at the same time), So you can expect to face less intimidating matchups in your battle group. Matches and Brackets are published once registration is closed. 30 groups of 7 teams each Prizing: 1st: 3600 Gold (split among team) Boosters (per player): x5 300% Free XP (2hrs) x5 200% Crew XP (1hr) 2nd: 1300 Gold (split among team) Boosters (per player): x3 300% Free XP x3 100% Crew XP 3rd: Boosters (per player): x3 100% Crew XP (1hr) x3 300% Free XP (1hr) Prizing will be credited within week of tournament finish. Rules 5v5 Format Tier VIII only Best of 1 Round Robin Battles will last 6 minutes max. Encounter on Malinovka Cap time reduced to 45 seconds There will be 2 minute staging breaks between battles
​Breaking EULA or Game Rules will disqualify your team from the end results with no prizing. Prizing will be credited within week of tournament finish.

  Only the first 210 teams (split in 30 groups of 7) to confirm registration will be accepted. Registration Start: July 25 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  July 27 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 27 at 18:00 PT | 20:00 CT | 21:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament.       7/27 5v5 Friday Night Fights Mastery Bracket The Mastery Bracket of Friday Night Fights is intended for more serious/experienced players. The prize pool is twice as big as the prizing for the Challenger Bracket! Make sure you're ready for a tough fight, because you'll run into the best of the best in this bracket. Matches and Brackets are published once registration is closed. 30 groups of 7 teams each  Prizing: 1st: 7200 Gold (split among team) Boosters (per player): x5 300% Free XP (2hrs) x5 200% Crew XP (1hr) 2nd: 3600 Gold (split among team) Boosters (per player): x3 300% Free XP x3 100% Crew XP 3rd: 1500 Gold (split among team) Boosters (per player): x3 100% Crew XP (1hr) x3 300% Free XP (1hr)   Rules 5v5 Format Tier X only  Best of 1 Round Robin Battles will last 6 minutes max.  Encounter on Malinovka  Cap time reduced to 45 seconds There will be 2 minute staging breaks between battles
​Breaking EULA or Game Rules will disqualify your team from the end results with no prizing. Prizing will be credited within week of tournament finish.     Only the first 210 teams (split in 30 groups of 7) to confirm registration will be accepted. Registration Start: July 25 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  July 27 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 27 at 18:00 PT | 20:00 CT | 21:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament.   7/29 Sunday Funday: Tier VIII Platournament
This will no longer be a class-restricted tournament, as it would be impossible to disqualify rule violators in the middle of the tournament, and this would mean teams getting knocked out simply for bringing the correct team composition. Class restricted tournaments will be primarily run in a Round Robin format. Any vehicle class is allowed for this tournament. Rules 3/24 Format Tier VIII only Single Elimination 3v3 Battles will last 6 minutes max. Encounter on Himmelsdorf Cap time reduced to 45 seconds There will be 2 minute staging breaks between battles Best of 1 You may have a 4th reserve, however they will not receive prizing if they don't participate. Breaking any EULA or in game rules will disqualify your team from receiving any prizing 4 Groups of 50 Teams Each Prizing: 1st: 4000 Gold (split among team)
Per Player: Medium Caliber Tank Gun Rammer Improved Ventilation 2 Vertical Stabilizer 1 2nd: 2000 Gold (split among team) Medium Caliber Tank Gun Rammer 3rd: 1200 Gold Boosters (per player): x3 100% Crew XP (1hr) x3 300% Free XP (1hr) Prizing will be credited within week of tournament finish.
  Registration Start: July 23 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  July 27 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 29 at 12:00 PT | 14:00 CT | 15:00 ET   8/3 - 8/5 (Schedules TBD) EXPAND 8/3 3v3: Weekend Boosters - Challenger Bracket Schedule Only the first 128 teams (split in 2 groups of 64) to confirm registration will be accepted. Registration Start: July 30 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  August 3rd at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: August 3rd at 15:00 PT | 16:00 CT | 17:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!   Matches and Brackets are published once registration is closed.Prizing (Gold per team/Boosters per player): 1st: x15 Exp +100% (1hr) x15 Crew Xp +100% (1hr) x15 Credit +50% (1hr) 3 Premium Days! 2nd: x10 Exp +100% (1hr) x10 Crew Xp +100% (1hr) x10 Credit +50% (1hr) 2 Premium Days! 3rd: x5 Exp +100% (1hr) x5 Crew Xp +100% (1hr) x5 Credit +50% (1hr) 1 Premium Day!
  4th-8th: x3 Exp +100% (1hr) x3 Crew Xp +100% (1hr)
9th-16th x1 Exp +100% (1hr) x1 Crew Xp +100% (1hr)   Prizing will be credited after tournament finish.

Rules 1v1 Format Tier VI only Single Elimination 3v3 Battles will last 6 minutes max. Encounter on Mines Cap time reduced to 60 seconds There will be 3 minute staging breaks between battles Best of 3 ( 2 victories in order to advance If teams draw, both are eliminated) You may have a 4th reserve, however they will not receive prizing if they don't participate. Breaking any EULA or in game rules will disqualify your team from receiving any prizing.   8/3 Weekend Boosters: Mastery Bracket Schedule Only the first 128 teams (split in 2 groups of 64) to confirm registration will be accepted. Registration Start: July 30 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  August 3rd at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: August 3rd at 15:00 PT | 16:00 CT | 17:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!   Matches and Brackets are published once registration is closed.Prizing (Gold per team/Boosters per player): 1st: 3,000 Gold x15 Exp +100% (1hr) x15 Free Xp +300% (1hr) x15 Credit +50% (1hr) 3 Premium Days! 2nd: 1,500 Gold x10 Exp +100% (1hr) x10 Free Xp +300% (1hr) x10 Credit +50% (1hr) 2 Premium Days! 3rd: 750 Gold x5 Exp +100% (1hr) x5 Free Xp +300% (1hr) x5 Credit +50% (1hr) 1 Premium Day!     3/27 Format Tier IX only Single Elimination  3v3Battles will last 8 minutes max. Encounter on Mines Cap time reduced to 60 seconds There will be 3 minute staging breaks between battles Best of 3 - 2 victories in order to advance (If teams draw, both are eliminated) You may have a 4th reserve, however they will not receive prizing if they don't participate. Breaking any EULA or in game rules will disqualify your team from receiving any prizing   Prizing will be credited after tournament finish.   8/4 2v2 Strv Skirmish Matches and Brackets are published once registration is closed. 4 Groups of 50 Teams (Single Elimination) Registration Start: July 30 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  August 3rd at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: August 4th at 15:00 PT | 16:00 CT | 17:00 ET Prizing: 1st: Per Player: Strv S1 Medium Rammer Binocular Telescope Camouflage Net 2nd: Per Player: Strv m/42-57 Improved Ventilation 2 3rd: 500 Gold (split among team) Boosters (per player): x2 100% Crew XP (1hr) x2 300% Free XP (1hr) Prizing will be credited within week of tournament finish.   Rules 2v2 Format (No Reserve) Tier 8 only Best of 3 Single Elmination Battles will last 6 minutes max. Encounter on Ensk Cap time reduced to 45 seconds There will be 2 minute staging breaks between battles
​Breaking EULA or Game Rules will disqualify your team from the end results with no prizing.    


Hambijon
KV-2 (R) Marks of Excellence not visible
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10.07.2018 01:00:58
 
Subject: KV-2 (R) Marks of Excellence not visible
Link on message: #11724786

Hambijon: Hello Tankers!   Below we have listed this weekends upcoming tournaments and will update this thread with the rest of July tournaments soon.   Past Tournaments   7/14 -  Saturday Night Skirmishes (Double Feature) This weekend we won't be having a Friday tournament but instead we are doubling up on Saturday.   7/56 Format (Min tier 56) Tier VIII only 2 battles against each team Round Robin  Battles will last 8 minutes max. Teams are allowed to bring a maximum of 7 tanks totaling 56 tier points and a minimum of 56. Standard mode on Paris There will be 3 minute staging breaks between battles No tie breakers 3 points for victory, 1 point for a draw, and 0 points for defeat. You are allowed to registered an 8th reserve, however if you win a prize it will be split between the 8 of you. Teams will be broken up into Battle Groups of 15   Registration Start: July 10 at 18:00 PT | 20:00 CT | 21:00 ET Registration End:  July 13 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 14 at 14:00 PT | 16:00 CT | 17:00 ET 1st:  7,000 Gold x2 "Black Widow" tank styles (Per player) ​Will be awarded to nation(s) of the player's choice 2nd: 3,500 Gold x6 "4 leaf clover" emblems (per player) 3rd: (Per Player)     x2 - 100% Credits (1hr), x2 - 200% Free EXP (1hr),  Prizing will be credited within week of tournament finish.   7/42 Format (Min tier 42) Tier VI only 2 battles against each team Round Robin  Battles will last 8 minutes max. Teams are allowed to bring a maximum of 7 tanks totaling 42 tier points and a minimum of 42. Standard mode on Paris There will be 3 minute staging breaks between battles No tie breakers 3 points for victory, 1 point for a draw, and 0 points for defeat. You are allowed to registered an 8th reserve, however if you win a prize it will be split between the 8 of you. Teams will be broken up into Battle Groups of 15   Both tournaments will be running simultaneously    Only the first 75 teams (split in 15 groups of 5 teams each) to confirm registration will be accepted. Registration Start: July 10 at 18:00 PT | 20:00 CT | 21:00 ET Registration End:  July 13 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 14 at 14:00 PT | 16:00 CT | 17:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!   Matches and Brackets are published once registration is closed. Prizing per group (Gold is per team/Boosters per player): 1st:  7,000 Gold x2 "Black Widow" tank styles (Per player) ​Will be awarded to nation(s) of the player's choice 2nd: 3,500 Gold x6 "4 leaf clover" emblems (per player) 3rd: (Per Player)     x2 - 100% Credits (1hr), x2 - 200% Free EXP (1hr),  Prizing will be credited within week of tournament finish. 7/15 Sunday Funday
  7/28 Format (Min tier 16) 7 Tier IV-VI Vehicles 2 battles against each team Round Robin  Battles will last 8 minutes max. Teams are allowed to bring a maximum of 7 tanks totaling 28 tier points and a minimum of 16.  This means you will be able to bring a mix of tank from tiers IV-VI. Ex: x4 Tier V's and x2 tier IV's (28 total tier), x4 Tier VI's and x1 Tier IV (28 total tier), x3 Tier V's and x2 Tier VI's (27 total tier), etc. Encounter on El Halluf  Cap time reduced to 60 seconds There will be 3 minute staging breaks between battles No tie breakers 3 points for victory, 1 point for a draw, and 0 points for defeat You are allowed to registered a 8th reserve, however if you win a prize it will be split between the 8 of you. Teams will be broken up into Battle Groups of 10   Only the first 140 teams (split in 20 groups of 7 teams each) to confirm registration will be accepted. Registration Start: July 10 at 18:00 PT | 20:00 CT | 21:00 ET Registration End:  July 13 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 15 at 14:00 PT | 16:00 CT | 17:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! General Information Matches and Brackets are published once registration is closed. Prizing per group (Gold is per team/Boosters per player): 1st:  5,000 Gold x2 - 100% Credits (1hr) x2 - 100% EXP (1hr) 2nd: 2,500 Gold x2 - 100% Credits (1hr) x2 - 100% EXP (1hr) 3rd:    x2 - 100% Credits (1hr) x2 - 100% EXP (1hr) Prizing will be credited within week of tournament finish.   Updated:   Friday Night Fights: 7/20: Schedule Only the first 128 teams to confirm registration will be accepted. Registration Start: July 17 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  July 20 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 20 at 18:00 PT | 20:00 CT | 21:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament.  Curious what time this is in your region? Use this handy Time Zone Converter to help you out! General Information Matches and Brackets are published once registration is closed. Prizing (Gold per team/Boosters per player): 1st: 6,000 Gold x5 Crew XP +50% (1hr) x5 Exp +50% (1hr) 2nd: 3,500 Gold x3 Crew XP +50% (1hr) x3 Exp +50% (1hr) 3rd: 2,000 Gold x2 Crew XP +50% (1hr) x2 Exp +50% (1hr) 4th-16th: Per Player x2 Crew XP +50% (1hr) x2 Exp +50% (1hr) Prizing will be credited within week of tournament finish. Rules 4/24 Format (Min tier 24) Best of 3 Single Elimination  Battles will last 6 minutes max. Teams are allowed to bring a maximum of 4 tanks totaling 24 tier points and a minimum of 24. Encounter on Redshire There will be 3 minute staging breaks between Battles No tie breakers You are allowed to registered a 5th reserve, however if you win a prize it will be split between the 5 of you. --------------------------------------------   Saturday Skirmishes: Double Feature (Mastery/Challenger)   Mastery - bracket:   Schedule Only the first 300 teams (split in 15 groups of 20) to confirm registration will be accepted. Registration Start: July 17 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  July 20 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 21 at 15:00 PT | 16:00 CT | 17:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! General Information Matches and Brackets are published once registration is closed. 15 groups of 20 players each. Prizing: 1st: 4,000 Gold x5 Free XP +100% (1hr) x5 Credit +50% (1hr) 2nd: 2,500 Gold x3 Free XP +100% (1hr) x3 Credit +50% (1hr) 3rd: 1,000 Gold x2 Free XP +100% (1hr) x2 Credit +50% (1hr) Prizing will be credited within week of tournament finish. Rules 1v1 Format Tier VIII only Round Robin - 1 battle for each player in the group 1v1 Battles will last 6 minutes max. Encounter on Erlinberg Cap time reduced to 45 seconds There will be 3 minute staging breaks between battles Draws equal a loss Breaking any EULA or in game rules will disqualify you from receiving any prizing     Challenger - bracket:     Schedule Only the first 300 teams (split in 15 groups of 20) to confirm registration will be accepted. Registration Start: July 17 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  July 20 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 21 at 15:00 PT | 16:00 CT | 17:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! General Information Matches and Brackets are published once registration is closed. 15 groups of 20 players each. Prizing: 1st: 2,000 Gold x5 Exp +100% (1hr) x5 Crew Xp +100% (1hr) x3 Credit +50% (1hr) 3 Premium Days! 2nd: 1,000 Gold x3 Exp +100% (1hr) x3 Crew Xp +100% (1hr) x2 Credit +50% (1hr) 2 Premium Days! 3rd: 750 Gold x2 Exp +100% (1hr) x2 Crew Xp +100% (1hr) x1 Credit +50% (1hr) 1 Premium Day! 4th-8th: x1 Exp +100% (1hr) x1 Crew Xp +100% (1hr) Prizing will be credited within week of tournament finish. Rules 1v1 Format Tier V only Round Robin - 1 battle for each player in the group 1v1 Battles will last 6 minutes max. Encounter on Erlinberg Cap time reduced to 45 seconds There will be 3 minute staging breaks between battles Draws equal a loss Breaking any EULA or in game rules will disqualify you from receiving any prizing

7/22 - Sunday Funday: Lightweight Rumble!
  Matches and Brackets are published once registration is closed. 30 groups of 7 teams each Prizing: 1st: 4000 Gold (split among team)
Boosters (per player): x5 50% Credits (1hr) x5 100% XP (1hr) 2nd: 2000 Gold (split among team)
Boosters (per player): x3 50% Credits (1hr) x3 100% XP (1hr) 3rd: Boosters (per player): x3 50% Credits (1hr) x3 100% XP (1hr) Prizing will be credited within week of tournament finish. Rules 3v3 Format Tier V only Light Tanks only! - Bringing a vehicle of a different class will disqualify your team from the end results with no prizing. Best of 1 Round Robin Battles will last 6 minutes max. Encounter on Murovanka Cap time reduced to 45 seconds There will be 3 minute staging breaks between battles
​Breaking EULA or Game Rules will disqualify your team from the end results with no prizing.   7/27 - 7/29  7/27 5v5 Friday Night Fights Challenger Bracket
The Challenger Bracket of Friday Night Fights is intended for less-experienced players who might not have the ability to Place in the Mastery Bracket and earn prizing. The prizes are more modest than the prizes for the Mastery Bracket (which will be running at the same time), So you can expect to face less intimidating matchups in your battle group. Matches and Brackets are published once registration is closed. 30 groups of 7 teams each Prizing: 1st: 3600 Gold (split among team) Boosters (per player): x5 300% Free XP (2hrs) x5 200% Crew XP (1hr) 2nd: 1300 Gold (split among team) Boosters (per player): x3 300% Free XP x3 100% Crew XP 3rd: Boosters (per player): x3 100% Crew XP (1hr) x3 300% Free XP (1hr) Prizing will be credited within week of tournament finish. Rules 5v5 Format Tier VIII only Best of 1 Round Robin Battles will last 6 minutes max. Encounter on Malinovka Cap time reduced to 45 seconds There will be 2 minute staging breaks between battles
​Breaking EULA or Game Rules will disqualify your team from the end results with no prizing. Prizing will be credited within week of tournament finish.

  Only the first 210 teams (split in 30 groups of 7) to confirm registration will be accepted. Registration Start: July 25 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  July 27 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 27 at 18:00 PT | 20:00 CT | 21:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament.       7/27 5v5 Friday Night Fights Mastery Bracket The Mastery Bracket of Friday Night Fights is intended for more serious/experienced players. The prize pool is twice as big as the prizing for the Challenger Bracket! Make sure you're ready for a tough fight, because you'll run into the best of the best in this bracket. Matches and Brackets are published once registration is closed. 30 groups of 7 teams each  Prizing: 1st: 7200 Gold (split among team) Boosters (per player): x5 300% Free XP (2hrs) x5 200% Crew XP (1hr) 2nd: 3600 Gold (split among team) Boosters (per player): x3 300% Free XP x3 100% Crew XP 3rd: 1500 Gold (split among team) Boosters (per player): x3 100% Crew XP (1hr) x3 300% Free XP (1hr)   Rules 5v5 Format Tier X only  Best of 1 Round Robin Battles will last 6 minutes max.  Encounter on Malinovka  Cap time reduced to 45 seconds There will be 2 minute staging breaks between battles
​Breaking EULA or Game Rules will disqualify your team from the end results with no prizing. Prizing will be credited within week of tournament finish.     Only the first 210 teams (split in 30 groups of 7) to confirm registration will be accepted. Registration Start: July 25 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  July 27 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 27 at 18:00 PT | 20:00 CT | 21:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament.   7/29 Sunday Funday: Tier VIII Platournament
This will no longer be a class-restricted tournament, as it would be impossible to disqualify rule violators in the middle of the tournament, and this would mean teams getting knocked out simply for bringing the correct team composition. Class restricted tournaments will be primarily run in a Round Robin format. Any vehicle class is allowed for this tournament. Rules 3/24 Format Tier VIII only Single Elimination 3v3 Battles will last 6 minutes max. Encounter on Himmelsdorf Cap time reduced to 45 seconds There will be 2 minute staging breaks between battles Best of 1 You may have a 4th reserve, however they will not receive prizing if they don't participate. Breaking any EULA or in game rules will disqualify your team from receiving any prizing 4 Groups of 50 Teams Each Prizing: 1st: 4000 Gold (split among team)
Per Player: Medium Caliber Tank Gun Rammer Improved Ventilation 2 Vertical Stabilizer 1 2nd: 2000 Gold (split among team) Medium Caliber Tank Gun Rammer 3rd: 1200 Gold Boosters (per player): x3 100% Crew XP (1hr) x3 300% Free XP (1hr) Prizing will be credited within week of tournament finish.
  Registration Start: July 23 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  July 27 at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: July 29 at 12:00 PT | 14:00 CT | 15:00 ET   8/3 - 8/5 (Schedules TBD) EXPAND 8/3 3v3: Weekend Boosters - Challenger Bracket Schedule Only the first 128 teams (split in 2 groups of 64) to confirm registration will be accepted. Registration Start: July 30 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  August 3rd at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: August 3rd at 15:00 PT | 16:00 CT | 17:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!   Matches and Brackets are published once registration is closed.Prizing (Gold per team/Boosters per player): 1st: x15 Exp +100% (1hr) x15 Crew Xp +100% (1hr) x15 Credit +50% (1hr) 3 Premium Days! 2nd: x10 Exp +100% (1hr) x10 Crew Xp +100% (1hr) x10 Credit +50% (1hr) 2 Premium Days! 3rd: x5 Exp +100% (1hr) x5 Crew Xp +100% (1hr) x5 Credit +50% (1hr) 1 Premium Day!
  4th-8th: x3 Exp +100% (1hr) x3 Crew Xp +100% (1hr)
9th-16th x1 Exp +100% (1hr) x1 Crew Xp +100% (1hr)   Prizing will be credited after tournament finish.

Rules 1v1 Format Tier VI only Single Elimination 3v3 Battles will last 6 minutes max. Encounter on Mines Cap time reduced to 60 seconds There will be 3 minute staging breaks between battles Best of 3 ( 2 victories in order to advance If teams draw, both are eliminated) You may have a 4th reserve, however they will not receive prizing if they don't participate. Breaking any EULA or in game rules will disqualify your team from receiving any prizing.   8/3 Weekend Boosters: Mastery Bracket Schedule Only the first 128 teams (split in 2 groups of 64) to confirm registration will be accepted. Registration Start: July 30 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  August 3rd at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: August 3rd at 15:00 PT | 16:00 CT | 17:00 ET The full schedule is subject to change once the final team count has been determined at the close of registration. WG may change dates and times as needed to complete tournament. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!   Matches and Brackets are published once registration is closed.Prizing (Gold per team/Boosters per player): 1st: 3,000 Gold x15 Exp +100% (1hr) x15 Free Xp +300% (1hr) x15 Credit +50% (1hr) 3 Premium Days! 2nd: 1,500 Gold x10 Exp +100% (1hr) x10 Free Xp +300% (1hr) x10 Credit +50% (1hr) 2 Premium Days! 3rd: 750 Gold x5 Exp +100% (1hr) x5 Free Xp +300% (1hr) x5 Credit +50% (1hr) 1 Premium Day!     3/27 Format Tier IX only Single Elimination  3v3Battles will last 8 minutes max. Encounter on Mines Cap time reduced to 60 seconds There will be 3 minute staging breaks between battles Best of 3 - 2 victories in order to advance (If teams draw, both are eliminated) You may have a 4th reserve, however they will not receive prizing if they don't participate. Breaking any EULA or in game rules will disqualify your team from receiving any prizing   Prizing will be credited after tournament finish.   8/4 2v2 Strv Skirmish Matches and Brackets are published once registration is closed. 4 Groups of 50 Teams (Single Elimination) Registration Start: July 30 at 18:00 PT | 20:00 CT | 21:00 ET  Registration End:  August 3rd at 12:00 PT | 14:00 CT | 15:00 ET Tournament Start: August 4th at 15:00 PT | 16:00 CT | 17:00 ET Prizing: 1st: Per Player: Strv S1 Medium Rammer Binocular Telescope Camouflage Net 2nd: Per Player: Strv m/42-57 Improved Ventilation 2 3rd: 500 Gold (split among team) Boosters (per player): x2 100% Crew XP (1hr) x2 300% Free XP (1hr) Prizing will be credited within week of tournament finish.   Rules 2v2 Format (No Reserve) Tier 8 only Best of 3 Single Elmination Battles will last 6 minutes max. Encounter on Ensk Cap time reduced to 45 seconds There will be 2 minute staging breaks between battles
​Breaking EULA or Game Rules will disqualify your team from the end results with no prizing.    


KRZYBooP
INVISIBLE TANKS! (I've got PROOF!)
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10.07.2018 00:00:36
 
Subject: INVISIBLE TANKS! (I've got PROOF!)
Link on message: #11722043

View PostNunya_000, on Jul 09 2018 - 14:32, said:   You might want to see a doctor for that.

KRZYBooP:   Cause that means your PC is SICK!    like in the good way. 


DomoSapien
Incoming! Go for the "Goald" with the next Soccer tournament.
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09.07.2018 22:17:40
 
Subject: Incoming! Go for the "Goald" with the next Soccer tournament.
Link on message: #11721923

DomoSapien: The m60 codes are a lie. Only Meatheadmilitia has m60 codes!


KRZYBooP
Incoming! Go for the "Goald" with the next Soccer tournament.
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09.07.2018 22:16:44
 
Subject: Incoming! Go for the "Goald" with the next Soccer tournament.
Link on message: #11721920

KRZYBooP: Howdy Boom Jockies,  This tournament is open to all players and registration for the event is now (9Jul18) till 19Jul18.  More information on the Event can be found HERE Extra information on the soccer Tournaments can be found HERE Any questions or concerns about this tournament go HERE and not HERE OR HERE The last one has info on how to contact both Jambijon and DomoSapien for M60 codes. 


DomoSapien
Map Mondays will be postponed until Tuesday this week
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09.07.2018 22:07:01
 
Subject: Map Mondays will be postponed until Tuesday this week
Link on message: #11721904

DomoSapien: Hi folks,
Just a quick announcement regarding Map Mondays. I know I have been a bit hit or miss recently with getting the weekly guides posted. Some urgent stuff came up last minute that requires my attention, and I won't be able to dedicate the amount of time I need in order to put out a quality guide today.
With this in mind I will be pushing it back until tomorrow, 7/10. Thank you for all your patience. I'll make sure it's a good one :) 


DomoSapien
INVISIBLE TANKS! (I've got PROOF!)
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09.07.2018 21:42:15
 
Subject: INVISIBLE TANKS! (I've got PROOF!)
Link on message: #11721882

DomoSapien: I also noticed the dot next to your ping is red virtually the entire time. That dot signifies packet loss, which isn't the same thing as ping. Your ping is fine but you seem to be experiencing some pretty substantial packet loss, which might be preventing you from receiving the packets from the server that show the enemy's position. 


KRZYBooP
INVISIBLE TANKS! (I've got PROOF!)
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09.07.2018 21:20:15
 
Subject: INVISIBLE TANKS! (I've got PROOF!)
Link on message: #11721843

View Post64sherman, on Jul 09 2018 - 10:52, said: I cannot count all the times I've been killed by tanks that never rendered on my screen but then magically appeared in the replay file.  It's very hard to catch invisible tanks on video because well, they're invisible.  But last night I finally caught my lucky break.  I used my screen recording software to catch a short clip of the battle where I'm shot by an invisible tank.  If you look at the replay however the tank is clearly visible.  For those not aware, the screen recording software basically records what my graphics card is seeing, whereas the world of tanks replay is more than a mere audio video file, but rather contains information not available from a simple recording.   In this youtube video I show what my screen saw and what was actually happening in the battle that I couldn't see.   I understand how spotting mechanics work.  This is not a spotting mechanics thing because I got the little notification on my screen saying the Wolverine was spotted, (even though he never rendered or showed up on the map).   I don't think these players are hacking, I think it's just a glitch with the game.  Never the less this is still a problem and a solution needs to be found, whether it's the games fault or my computer.   Anyway here's the video, you decide for yourself.  

KRZYBooP:   Have you sent this into our support team so they can look into this further? Game files, replays, and hardware config are needed in order to investigate the issue.    If others are experiencing the same issue then please supply support with your files. I know I have never seen anything like that happen to me in my games. 


MA77
Decepção Total !
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09.07.2018 20:21:17
 
Subject: Decepção Total !
Link on message: #11721763

MA77: Oi Vapor,   Acredito que você tenha cometido um engano, pois não existem tanques premium de nível IX e X. Todos deste nível são "Tanques Especiais" ou "Tanque de Recompensa", como você pode ver na Tanquepedia.   Na sua opinião, há algo que possamos fazer para melhorar isto?


Felipe6666Original
[Recordando Kursk] Opiniones
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09.07.2018 19:40:42
 
Subject: [Recordando Kursk] Opiniones
Link on message: #11721699

Felipe6666Original: ¡Muchas gracias a todos por sus comentarios! Ya remití sus opiniones a los responsables del evento.   ¡Saludos!


Felipe6666Original
¡Regresan los torneos!
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09.07.2018 19:34:25
 
Subject: ¡Regresan los torneos!
Link on message: #11721682

Felipe6666Original: Sí, sabemos que los pagos están algo demorados, pero esperamos ir acotando los tiempos (y evitando estos problemas) conforme vayamos afianzando los torneos y corrigiendo dificultades con los sistemas. Pero por lo demás, no se preocupen que los pagos llegarán ;)   ¡Saludos!


Felipe6666Original
[06/07-08/07] Torneos de fin de semana #1
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09.07.2018 19:28:14
 
Subject: [06/07-08/07] Torneos de fin de semana #1
Link on message: #11721672

View Postjamesmartinez_2005, on Jul 08 2018 - 17:04, said: con respecto al torneo 4 por 4 diversion del domingo. Les menciono que tenemos problemas con el mismo pro unla empezó desde un principio a tener problemas cuando estando inscritos se nos saco del torneo, relame y nos incorporaron. Ahora bien entrando ya en la segunda batalla del presente torneo salio un empate, depues en la segunda batalla nuevamente empatae estando nosotros ya listos para batallar tenemos fotografías de respaldo para que klo vean hasta link de resultados. https://worldoftanks...eam/1000379528/  espero que solucionen el problema ya que la competicion dese un principio ya nos afecto estamos en el grupo 14 del presente torneo      

Felipe6666Original:   Ya te envié un mensaje privado ;)   ¡Saludos!


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