Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
BigDaddyLaxative
1v1: LT-432 | No invite for next battle bug
arrow
25.11.2018 02:48:08
 
Subject: 1v1: LT-432 | No invite for next battle bug
Link on message: #11886670

View Postjoethered, on Nov 25 2018 - 00:31, said: Any particular way you want this formatted to make sure you see it? I never got a Special Battle" after my first round and I messaged my opponent and it was the same for him. Thanks for looking in to it.Are we supposed to send in a ticket or will you guys be doing figuring this out on your own?

BigDaddyLaxative: The main information we will need is to include the tournament name/bug in the subject, and the prize you would like.  We will be doing an investigation and identify everyone that was affected and then move on to crediting.  So if you never received an invite due to the bug, contact us.  We'll confirm it and then credit your reward.

View PostSh4d0wSt412, on Nov 25 2018 - 00:36, said:

BigDaddyLaxative:


Hambijon
1v1: LT-432 | No invite for next battle bug
arrow
25.11.2018 02:48:08
 
Subject: 1v1: LT-432 | No invite for next battle bug
Link on message: #11886670

View Postjoethered, on Nov 25 2018 - 00:31, said: Any particular way you want this formatted to make sure you see it? I never got a Special Battle" after my first round and I messaged my opponent and it was the same for him. Thanks for looking in to it.Are we supposed to send in a ticket or will you guys be doing figuring this out on your own?

Hambijon: The main information we will need is to include the tournament name/bug in the subject, and the prize you would like.  We will be doing an investigation and identify everyone that was affected and then move on to crediting.  So if you never received an invite due to the bug, contact us.  We'll confirm it and then credit your reward.

View PostSh4d0wSt412, on Nov 25 2018 - 00:36, said:

Hambijon:


Jambijon
Just Received A Tech Loss When Readied
arrow
25.11.2018 02:32:46
 
Subject: Just Received A Tech Loss When Readied
Link on message: #11886660

View PostThe_UnLegit_Pro, on Nov 25 2018 - 00:12, said:   Thank you for the response. Some of the players who won their brackets still got a few wins unfairly due to technical victories or not having an opponent therefore limiting the opportunity for some of us to win. Also ONLY the people who experienced the invite bug will get the first place prize what about the rest of us who where unable to participate due to the bugs? What will likely happen Monday some sort of compensation or a rescheduling?

Jambijon:   It's for all who were affected by the bug, which we are still investigating.  So if someone got the bug and it caused you not progress, then you are included with the compensation.  

View PostCanadian_Mano, on Nov 25 2018 - 00:13, said: http://forum.worldof...7#entry11882997   But jambo, 3 minutes is the sweet spot between battles? 3 minutes is kind of a sweet spot for our server.  When our tournament system is processing upwards to around 1k matches at the same time, its best to give it and other players connection speeds a big enough window to get ready for the next battle.  When we initially started tournaments back up, we lowered it to 2 minutes which doesn't seem like a big change, but it caused a couple tournaments to crash and not progress after the first couple matches. Snip:First time I've heard a negative thing about Erlenberg haha. A lot of this comes down to personal opinion, but we do listen to feedback    

Jambijon:   Yes, this is the time we settled on and had success with in the past, but for tournaments with this amount of battles happening simultaneously we may have to increase it.  Thats just at first glance however, we'll still have to do a deep dive into this and work with our devs to figure out exactly what happened.

View PostRC_1140, on Nov 25 2018 - 00:14, said:   Would it be possible to get the 2nd place prize? Would I need to send a pm or ticket? I made it to the final then the battle stopped popping. 

Jambijon:   Yes, I updated my other post with this info.  It's your choice depending on what you would like.  We'll start crediting on Monday after we complete our investigation.


BigDaddyLaxative
Just Received A Tech Loss When Readied
arrow
25.11.2018 02:32:46
 
Subject: Just Received A Tech Loss When Readied
Link on message: #11886660

View PostThe_UnLegit_Pro, on Nov 25 2018 - 00:12, said:   Thank you for the response. Some of the players who won their brackets still got a few wins unfairly due to technical victories or not having an opponent therefore limiting the opportunity for some of us to win. Also ONLY the people who experienced the invite bug will get the first place prize what about the rest of us who where unable to participate due to the bugs? What will likely happen Monday some sort of compensation or a rescheduling?

BigDaddyLaxative:   It's for all who were affected by the bug, which we are still investigating.  So if someone got the bug and it caused you not progress, then you are included with the compensation.  

View PostCanadian_Mano, on Nov 25 2018 - 00:13, said: http://forum.worldof...7#entry11882997   But jambo, 3 minutes is the sweet spot between battles? 3 minutes is kind of a sweet spot for our server.  When our tournament system is processing upwards to around 1k matches at the same time, its best to give it and other players connection speeds a big enough window to get ready for the next battle.  When we initially started tournaments back up, we lowered it to 2 minutes which doesn't seem like a big change, but it caused a couple tournaments to crash and not progress after the first couple matches. Snip:First time I've heard a negative thing about Erlenberg haha. A lot of this comes down to personal opinion, but we do listen to feedback    

BigDaddyLaxative:   Yes, this is the time we settled on and had success with in the past, but for tournaments with this amount of battles happening simultaneously we may have to increase it.  Thats just at first glance however, we'll still have to do a deep dive into this and work with our devs to figure out exactly what happened.

View PostRC_1140, on Nov 25 2018 - 00:14, said:   Would it be possible to get the 2nd place prize? Would I need to send a pm or ticket? I made it to the final then the battle stopped popping. 

BigDaddyLaxative:   Yes, I updated my other post with this info.  It's your choice depending on what you would like.  We'll start crediting on Monday after we complete our investigation.


Hambijon
Just Received A Tech Loss When Readied
arrow
25.11.2018 02:32:46
 
Subject: Just Received A Tech Loss When Readied
Link on message: #11886660

View PostThe_UnLegit_Pro, on Nov 25 2018 - 00:12, said:   Thank you for the response. Some of the players who won their brackets still got a few wins unfairly due to technical victories or not having an opponent therefore limiting the opportunity for some of us to win. Also ONLY the people who experienced the invite bug will get the first place prize what about the rest of us who where unable to participate due to the bugs? What will likely happen Monday some sort of compensation or a rescheduling?

Hambijon:   It's for all who were affected by the bug, which we are still investigating.  So if someone got the bug and it caused you not progress, then you are included with the compensation.  

View PostCanadian_Mano, on Nov 25 2018 - 00:13, said: http://forum.worldof...7#entry11882997   But jambo, 3 minutes is the sweet spot between battles? 3 minutes is kind of a sweet spot for our server.  When our tournament system is processing upwards to around 1k matches at the same time, its best to give it and other players connection speeds a big enough window to get ready for the next battle.  When we initially started tournaments back up, we lowered it to 2 minutes which doesn't seem like a big change, but it caused a couple tournaments to crash and not progress after the first couple matches. Snip:First time I've heard a negative thing about Erlenberg haha. A lot of this comes down to personal opinion, but we do listen to feedback    

Hambijon:   Yes, this is the time we settled on and had success with in the past, but for tournaments with this amount of battles happening simultaneously we may have to increase it.  Thats just at first glance however, we'll still have to do a deep dive into this and work with our devs to figure out exactly what happened.

View PostRC_1140, on Nov 25 2018 - 00:14, said:   Would it be possible to get the 2nd place prize? Would I need to send a pm or ticket? I made it to the final then the battle stopped popping. 

Hambijon:   Yes, I updated my other post with this info.  It's your choice depending on what you would like.  We'll start crediting on Monday after we complete our investigation.


Jambijon
1v1: LT-432 | No invite for next battle bug
arrow
25.11.2018 02:23:30
 
Subject: 1v1: LT-432 | No invite for next battle bug
Link on message: #11886650

Jambijon: Just a small update.  It looks like some would rather have the 2nd place prize instead of the 432.  This is completely fine, just be sure to contact us via PM or customer support ticket and we'll start the credits on Monday.


BigDaddyLaxative
1v1: LT-432 | No invite for next battle bug
arrow
25.11.2018 02:23:30
 
Subject: 1v1: LT-432 | No invite for next battle bug
Link on message: #11886650

BigDaddyLaxative: Just a small update.  It looks like some would rather have the 2nd place prize instead of the 432.  This is completely fine, just be sure to contact us via PM or customer support ticket and we'll start the credits on Monday.


Hambijon
1v1: LT-432 | No invite for next battle bug
arrow
25.11.2018 02:23:30
 
Subject: 1v1: LT-432 | No invite for next battle bug
Link on message: #11886650

Hambijon: Just a small update.  It looks like some would rather have the 2nd place prize instead of the 432.  This is completely fine, just be sure to contact us via PM or customer support ticket and we'll start the credits on Monday.


Jambijon
1v1: LT-432 | No invite for next battle bug
arrow
25.11.2018 02:15:52
 
Subject: 1v1: LT-432 | No invite for next battle bug
Link on message: #11886637

Jambijon: Hello all! First, we apologize if you were one of the effected with a bug that happened with our tournament.  Affected players found that they never received an invite for their next round and the tournament progressed past the scheduled time for their matches which caused other players in that same bracket to be affected as well, causing that "bracket line" to completely halt.   We are currently investigating match by match as to why the battles only popped for some and will update you as soon as we have a definitive answer.  However, for those affected we will be paying you out with the 1st place prize as soon as we can. Again, we apologize for those affected and congratulations for those who made it through the entire tournament!


BigDaddyLaxative
1v1: LT-432 | No invite for next battle bug
arrow
25.11.2018 02:15:52
 
Subject: 1v1: LT-432 | No invite for next battle bug
Link on message: #11886637

BigDaddyLaxative: Hello all!   First, we apologize if you were one of the effected with a bug that happened with our tournament.  Affected players found that they never received an invite for their next round and the tournament progressed past the scheduled time for their matches which caused other players in that same bracket to be affected as well, causing that "bracket line" to completely halt.     We are currently investigating match by match as to why the battles only popped for some and will update you as soon as we have a definitive answer.  However, for those affected we will be paying you out with the 1st place prize as soon as we can.   Again, we apologize for those affected and congratulations for those who made it through the entire tournament!


Hambijon
1v1: LT-432 | No invite for next battle bug
arrow
25.11.2018 02:15:52
 
Subject: 1v1: LT-432 | No invite for next battle bug
Link on message: #11886637

Hambijon: Hello all!   First, we apologize if you were one of the effected with a bug that happened with our tournament.  Affected players found that they never received an invite for their next round and the tournament progressed past the scheduled time for their matches which caused other players in that same bracket to be affected as well, causing that "bracket line" to completely halt.     We are currently investigating match by match as to why the battles only popped for some and will update you as soon as we have a definitive answer.  However, for those affected we will be paying you out with the 1st place prize as soon as we can.   Again, we apologize for those affected and congratulations for those who made it through the entire tournament!


Jambijon
Just Received A Tech Loss When Readied
arrow
25.11.2018 02:03:03
 
Subject: Just Received A Tech Loss When Readied
Link on message: #11886617

View PostCanadian_Mano, on Nov 24 2018 - 23:30, said:   Jambijon: No, tournaments are working as intended and we are happy with the way they are going!

Jambijon:   Obviously they aren't working as intended and we're aren't happy with the way they are going, which means I get more work on the weekend.  Trust me, I want this to work as mush as anyone else.  At first speculation, it seems there might not have been enough time between the rounds.  A similar issue happened before we had automation with our 50tp tournament which caused us to increase to 3 minutes.  Since some brackets went through and some players didn't get an invite it leads me to believe its related to a connection between our server and players connection.  I'm not saying this is on the players end as it is completely on us to make sure we are in the correct margin of error when setting these up.  

To further understand what caused the invites to halt for some players, we will need the assistance from the devs which yes, will be on monday.  For now, for the players who made it through to the end.  Congrats!  Also, for those affected with invite bug, we'll be giving you the 1st Prize as well.


BigDaddyLaxative
Just Received A Tech Loss When Readied
arrow
25.11.2018 02:03:03
 
Subject: Just Received A Tech Loss When Readied
Link on message: #11886617

View PostCanadian_Mano, on Nov 24 2018 - 23:30, said:   Jambijon: No, tournaments are working as intended and we are happy with the way they are going!

BigDaddyLaxative:   Obviously they aren't working as intended and we're aren't happy with the way they are going, which means I get more work on the weekend.  Trust me, I want this to work as mush as anyone else.  At first speculation, it seems there might not have been enough time between the rounds.  A similar issue happened before we had automation with our 50tp tournament which caused us to increase to 3 minutes.  Since some brackets went through and some players didn't get an invite it leads me to believe its related to a connection between our server and players connection.  I'm not saying this is on the players end as it is completely on us to make sure we are in the correct margin of error when setting these up.  

To further understand what caused the invites to halt for some players, we will need the assistance from the devs which yes, will be on monday.  For now, for the players who made it through to the end.  Congrats!  Also, for those affected with invite bug, we'll be giving you the 1st Prize as well.


Hambijon
Just Received A Tech Loss When Readied
arrow
25.11.2018 02:03:03
 
Subject: Just Received A Tech Loss When Readied
Link on message: #11886617

View PostCanadian_Mano, on Nov 24 2018 - 23:30, said:   Jambijon: No, tournaments are working as intended and we are happy with the way they are going!

Hambijon:   Obviously they aren't working as intended and we're aren't happy with the way they are going, which means I get more work on the weekend.  Trust me, I want this to work as mush as anyone else.  At first speculation, it seems there might not have been enough time between the rounds.  A similar issue happened before we had automation with our 50tp tournament which caused us to increase to 3 minutes.  Since some brackets went through and some players didn't get an invite it leads me to believe its related to a connection between our server and players connection.  I'm not saying this is on the players end as it is completely on us to make sure we are in the correct margin of error when setting these up.  

To further understand what caused the invites to halt for some players, we will need the assistance from the devs which yes, will be on monday.  For now, for the players who made it through to the end.  Congrats!  Also, for those affected with invite bug, we'll be giving you the 1st Prize as well.


Felipe6666Original
Torneos de noviembre
arrow
25.11.2018 01:43:14
 
Subject: Torneos de noviembre
Link on message: #11886587

Felipe6666Original: Bien, batallas por el tercer puesto (y cualquier otra batalla que no se haya producido, hay pocos casos en otros puestos) oficialmente canceladas porque el sistema no nos permite reiniciarlas. Determinaremos las compensaciones a realizar por lo ocurrido durante la semana.   ¡Saludos!


Felipe6666Original
Torneos de noviembre
arrow
25.11.2018 01:34:46
 
Subject: Torneos de noviembre
Link on message: #11886571

View PostApoca3110, on Nov 23 2018 - 02:14, said:   Creo que las quejas eran porque se entendia que al ser 3v3 de tier alto el premio era mayor a los de tier bajo, el tema es que con la incorporacion de los bonos, se redujo considerablemente la proporcion de oro de cada puesto. Por dar un ejemplo, el 4v4 pago el mismo oro siendo tier 7 y de a 4 que el 2v2 tier 6 de la semana pasada, es decir que por cabeza te llevabas 3k de oro en tier 6 y ahora en tier 7 1.5k, entonces creo que me pasa lo mismo que a la mayoria cuando considero que  se le esta dando un valor extremadamente alto a los bonos como premio. Una alternativa seria aumentar lo mas posible las recompensas en oro manteniendo la cantidad de bonos actuales o aumentar la cantidad de bonos y mantener el oro, porque en el formato actual se siente como una reduccion de premios camuflada.

Felipe6666Original:   Dejo esto para contestar bien después.   Para los que están reportando problemas en el torneo de hoy (concretamente por las batallas por el tercer puesto), ya estamos al tanto de lo sucedido y estamos investigando qué pasó. De momento, estamos intentando editar las batallas manualmente para que arranquen en unos minutos.   ¡Saludos!


Felipe6666Original
[Supertest] Panhard EBR 105
arrow
23.11.2018 19:50:27
 
Subject: [Supertest] Panhard EBR 105
Link on message: #11885099

View Postchambax, on Nov 23 2018 - 13:32, said: Cuando va a estar disponible este vehículo en el test server?

Felipe6666Original:   Todavía no hay una fecha establecida, pero no será pronto (la Prueba Común de la Actualización 1.3 está en marcha todavía).   ¡Saludos!


Felipe6666Original
[Supertest] Panhard EBR 105
arrow
23.11.2018 16:28:55
 
Subject: [Supertest] Panhard EBR 105
Link on message: #11884878

Felipe6666Original: ¡Saludos, tanquistas!   En el día de hoy, comienzan las pruebas internas de la línea de vehículos con ruedas franceses. Las mecánicas básicas ya fueron revisadas con el automóvil blindado de nivel VIII, así que ahora puliremos la línea entera, empezando desde arriba.   El primero en la lista es el Panhard EBR 105, el nivel X que corona la línea, dado que reúne mejor que ninguna las características únicas de los vehículos con ruedas.   Imágenes     ¿Qué clase de vehículo es este?   Ya están en su lugar, entre otras, las características distintivas (y mejoradas): ocho ruedas, dos modos de conducción, característica de bloqueo “magnético”, y mecánica de carga. Por su baja cantidad de puntos de vida y su blindaje casi inexistente, este vehículo es extremadamente vulnerable al fuego enemigo, por lo que deberán depender de su movilidad y tamaño pequeño para sobrevivir. Se toma en cuenta como un tanque ligero, pero su rango de detección es mucho menor al de sus amigos con orugas. Su poder de fuego es suficiente para rematar a un enemigo dañado sobre el final de una batalla, pero no para un enfrentamiento de uno contra uno. El as bajo la manga del Panhard es su movilidad. Su cañón de 105 mm posee una estabilización extraordinaria que le permite disparar en movimiento, pero su tiempo de recarga recuerda que ocasionar daño no es la función primaria de los automóviles blindados.   En resumen, el Panhard EBR 105 reúne todas las fortalezas y debilidades de los vehículos con ruedas, pero potenciadas. Solo tenemos que pulirlas.   ¿Cómo debe jugarse?   Al comienzo de la batalla, como un explorador extremadamente activo. A la mitad de la batalla, como un vehículo de reconocimiento muy ágil con poder de fuego limitado. Y al final de la batalla, como un rápido y peligroso predador. “Velocidad y agresión” es el credo de un vehículo con ruedas. El Panhard será relativamente complicado de controlar, así que será perfecto para tanquistas experimentados y seguros de sí mismos.   De acuerdo con los resultados de las pruebas, puede que cambiemos las especificaciones del Panhard EBR 105.   ¡Sigan las noticias y que la suerte esté de su lado en el campo de batalla!


MA77
[Superteste] Panhard EBR 105
arrow
23.11.2018 14:08:40
 
Subject: [Superteste] Panhard EBR 105
Link on message: #11884802

MA77: Saudações, tanqueiros. Hoje, o Panhard EBR 105 entra no Superteste e vamos compartilhar algumas informações sobre ele com vocês. Confira:  A Progressão dos Veículos com Rodas: Nível X A mecânica básica foi verificada anteriormente com o veículo blindado de Nível VIII, e agora podemos ajustar a linha inteira, começando pelo topo. O primeiro na fila é o Panhard EBR 105, o Nível X do ramo, expressando as características exclusivas dos veículos com rodas. Que tipo de veículo é esse? Oito rodas, dois modos de condução, mira travada "magnética" e outros recursos distintos estão em vigor (e aprimorados). O veículo é extremamente vulnerável ao fogo inimigo, com seu pequeno HP e blindagem quase inexistente, portanto, conte com sua mobilidade e tamanho pequeno para sobreviver. Ele conta como um tanque leve, mas seu alcance de visão é menor que os veículos leves com lagartas. Seu poder de fogo é suficiente para acabar com um inimigo danificado no final de uma batalha, mas não o ideal para combates em igualdade de pontos de vida ou combates diretos. A melhor característica do Panhard EBR 105 é a sua mobilidade. Um canhão de 105mm tem excelente estabilização, permitindo disparar em movimento, mas alto dano não é a especialidade dos carros blindados. Assim, o Panhard EBR 105 tem todos os lados fortes e fracos dos veículos com rodas pronunciados e reunidos. Nós só temos que ajustá-lo. Como vai ser jogar com ele? No início de uma batalha, como um batedor extremamente ativo. No meio, como um veículo de reconhecimento muito ágil com poder de fogo limitado. No final de uma batalha, como um predador rápido e perigoso. "Velocidade e agressividade" são palavras de ordem em um veículo com rodas. O Panhard será relativamente difícil de manusear e atenderá aos tanqueiros experientes e confiantes.


MA77
AJUDEM POR FAVOR, Estranho lag na mira (somente na minha conta)
arrow
23.11.2018 13:49:23
 
Subject: AJUDEM POR FAVOR, Estranho lag na mira (somente na minha conta)
Link on message: #11884793

View PostGradorGamer, on Nov 22 2018 - 15:53, said:   Caramba, to me sentido um idiota agora kkkkkk, to sofrendo atoa com isso faz uns 2 meses e era algo tão simples assim... A Wargaming bem que poderia deixar mais claro o que é essa tal mira pelo servidor né? Mas muito obrigado mesmo cara, TU ME SALVOU! Meu herói S2

MA77:   Disponha!

Entre nas batalhas e divirta-se. :great:


The_Chieftain
T110's Transcontinental Transplant
arrow
23.11.2018 06:24:49
 
Subject: T110's Transcontinental Transplant
Link on message: #11884558

View PostFrozenKemp, on Nov 22 2018 - 23:19, said: In case anyone is interested --   British researcher Philip Knight has released another of his "Technical History" books, this one about the Black Prince.  https://www.amazon.com/Black-Prince-Tank-Technical-History/dp/0244125791/ref=sr_1_1?ie=UTF8&qid=1542906665&sr=8-1&keywords=a43+black+prince  Expect this to be full of technical detail (enough to probably make my head spin).    Full disclosure: Phil has helped me enormously by photo'ing documents for the Archer book I am working on.  

The_Chieftain:   Why do these books keep coming out after I've already done the filming?


MA77
AJUDEM POR FAVOR, Estranho lag na mira (somente na minha conta)
arrow
22.11.2018 20:13:32
 
Subject: AJUDEM POR FAVOR, Estranho lag na mira (somente na minha conta)
Link on message: #11883955

MA77: Oi Grador, tudo bem?

Vá na aba "Geral" das opções de sua conta no jogo e desmarque a opção "Mira pelo Servidor". Quando esta opção está marcada, a mira que aparece para você é qual realmente está contanto no servidor com a sua latência e possíveis percas de pacotes. Quando ela está desmarcada, a mira que irá aparecer para você é a do seu cliente de jogo.   Grande abraço!


Felipe6666Original
propuesta a wargaming sobre server SA BOTS
arrow
22.11.2018 19:31:24
 
Subject: propuesta a wargaming sobre server SA BOTS
Link on message: #11883911

Felipe6666Original: Por favor, utilicen el thread oficial para dejar sus opiniones o sugerencias respecto de los bots.   ¡Saludos!   P.D.: Thread cerrado para concentrar todo en un solo lugar.


The_Chieftain
The Chieftain's Random Musings Thread
arrow
22.11.2018 19:04:05
 
Subject: The Chieftain's Random Musings Thread
Link on message: #11883877

The_Chieftain: My hole was much less neat, and rather bigger.


The_Chieftain
The Chieftain's Random Musings Thread
arrow
22.11.2018 18:39:22
 
Subject: The Chieftain's Random Musings Thread
Link on message: #11883849

The_Chieftain: Ok. PSA for other foreigners like myself. Apparently attics in Texas are not designed for storage and will not hold the weight of an adult male in all places. There is now a substantial hole in my new kitchen ceiling. Which is annoying, especially the evening before a four day weekend.

Anyone know a good contractor in northern San Antonio?


Felipe6666Original
Torneos de noviembre
arrow
22.11.2018 18:38:49
 
Subject: Torneos de noviembre
Link on message: #11883848

View Postsector7ge, on Nov 22 2018 - 09:26, said:   Que haya habido buena participación no implica que todos los que se anotan esten conformes con la medida adoptada ya que en este caso los premios estaban repartidos. Una prueba para ver qué prefieren los jugadores es que organicen dos torneos iguales en el mismo horario en que solo difiera el premio (oro o bonos) y analicen cuál se llena primero. Y con respecto al pago de los bonos, no hubiese sido más práctico esperar (prolongar este cambio) para que el sistema lo pudiese hacer de forma automática en lugar de tener ustedes tener que cargar todos los datos manualmente? Más trabajo para ustedes y una espera innecesaria para los que participaron.

Felipe6666Original:   No hace falta, porque si comparamos esos resultados con el último torneo que organizamos en un día de semana (fue un miércoles, en donde la cantidad promedio de usuarios suele subir con respecto al lunes y martes) y que tenía como premio principal oro (el secundario eran potenciadores) tuvo 1.528 participantes. Es claro que la gran mayoría quiere ver más variedad en los premios (una variación del 10% no es algo contundente). Además, no vamos a reemplazar una cosa con otra, así que una prueba de oro vs. bonos arroja resultados que no tienen que ver con lo que estamos haciendo, que es dar variedad (porque si el caso fuera que solo quieren oro por su practicidad y el resto no importa tanto, entonces también quitamos a los vehículos premium nuevos, a los potenciadores, a la Cuenta Premium, al equipamiento y los consumibles de nuestras ecuaciones; y reducimos drásticamente la cantidad de oro que podemos dar, claro).   Esto no quita que la decisión de incorporar bonos como parte de los premios sea definitiva, los resultados en la participación nos lo dirán. En un punto relacionado, el próximo 7 vs. 7 tiene la misma cantidad de oro por premio que el anterior 7 vs. 7 que no tenía bonos, y no estoy viendo quejas sobre ese. Y ya que traigo el tema a colación, los torneos (sea 3 vs. 3, 2 vs. 2, o lo que sea) no tienen una cantidad asignada de oro por formato. Basta con revisar cada uno para darse cuenta que la cantidad de oro dada por el mismo formato varía considerablemente de un torneo al otro, lo que me hace preguntarme por qué recién ahora que hay bonos como parte de los premios hay quejas por eso cuando ha habido 3 vs. 3 que daba 25.000 de oro y el del fin de semana siguiente (mismo formato y todo) daba 2.000 con potenciadores.   Y sobre el pago automático, preferimos hacerlo nosotros hasta que el sistema pueda hacerlo porque no tenemos una fecha definitiva en la que será incorporada dicha funcionalidad, y no podemos esperar indefinidamente.   ¡Saludos!


Felipe6666Original
Torneos de noviembre
arrow
22.11.2018 01:29:47
 
Subject: Torneos de noviembre
Link on message: #11883271

View Postsector7ge, on Nov 21 2018 - 13:52, said: Buenas tardes Franco No sé si te llegó alguna consulta al respecto pero del torneo de ayer 4vs4 tier VII se acreditó el premio en oro pero no hubo noticias de los bonos correspondientes para cada jugador, tenés idea qué pasó?

Felipe6666Original:   En todas las descripciones de los torneos que incluyen bonos como premio se aclara que, por ser la acreditación manual, se puede demorar hasta una semana en entregarlos.  

View Postsector7ge, on Nov 21 2018 - 16:25, said: La mitad del premio (oro) se pagó en tiempo y forma. Los bonos se van a acreditar en una o dos semanas... para qué cambian el premio si van a tener problemas con los pagos??? Como siempre hay que llevar la lista con lo que adeuda WG, porque si uno no se acuerda de reclamar pasa de largo.

Felipe6666Original:   Para el primer torneo que paga bonos tuvimos 1.388 participantes. Teniendo en cuenta que se hizo un martes (día en el que a varias personas se le complica jugar, por eso la mayoría de los torneos se hacen los fines de semana), es una cifra más que decente. Los jugadores y su participación convalidan lo que hacemos, veremos cuál es la participación en el resto de los torneos.  

View Postagtdetructor, on Nov 21 2018 - 16:22, said: que paso ? porque se cerraron las inscripciones del 1 vs 1 ?

Felipe6666Original:   Se alcanzó el límite máximo de inscriptos posibles, los datos que figuran inmediatamente luego del texto descriptivo lo indica.   ¡Saludos!


CabbageMechanic
If you aren't sold on the LT-432...
arrow
21.11.2018 21:51:10
 
Subject: If you aren't sold on the LT-432...
Link on message: #11883052

View PostInfinityShadow, on Nov 21 2018 - 11:40, said:   hey! you don't get to tell me not to pay him back, it's personal!!

CabbageMechanic:   Fair enough, just don't get him a Defender ¯\_(ツ)_/¯


Jambijon
4v4 Tier 7 Midweeek Brawl Bonds not paid out
arrow
21.11.2018 21:48:00
 
Subject: 4v4 Tier 7 Midweeek Brawl Bonds not paid out
Link on message: #11883049

Jambijon: Unfortunately we couldn't include the bonds on our automation so we'll have to credit them manually. It shouldn't take more than a week to get those credited out.  I included it on the rules and the tournament description.


BigDaddyLaxative
4v4 Tier 7 Midweeek Brawl Bonds not paid out
arrow
21.11.2018 21:48:00
 
Subject: 4v4 Tier 7 Midweeek Brawl Bonds not paid out
Link on message: #11883049

BigDaddyLaxative: Unfortunately we couldn't include the bonds on our automation so we'll have to credit them manually. It shouldn't take more than a week to get those credited out.  I included it on the rules and the tournament description.


Hambijon
4v4 Tier 7 Midweeek Brawl Bonds not paid out
arrow
21.11.2018 21:48:00
 
Subject: 4v4 Tier 7 Midweeek Brawl Bonds not paid out
Link on message: #11883049

Hambijon: Unfortunately we couldn't include the bonds on our automation so we'll have to credit them manually. It shouldn't take more than a week to get those credited out.  I included it on the rules and the tournament description.


CabbageMechanic
If you aren't sold on the LT-432...
arrow
21.11.2018 21:37:34
 
Subject: If you aren't sold on the LT-432...
Link on message: #11883038

View PostRush_91, on Nov 20 2018 - 20:20, said: Well sir enjoy your new LT-432. Hopefully it sent it to you and I didn't type your name wrong lol.

CabbageMechanic:   That is an incredibly generous thing to do and it didn't escape our notice. Don't worry about paying him back - we'll cover it.  

View PostAwestryker, on Nov 21 2018 - 04:27, said:   WG must of done something pretty shady to lose Amazon... I can use card, but I get a fraud alert call from my bank every time and it has in the past cause my card to be canceled, which is a pain... Not sure why WG chooses to use questionable banks or banks in questionable locations...  

CabbageMechanic:   The current situation we're dealing with has nothing to do with a relationship between WG and Amazon, it's an issue involving an Amazon Pay partner that is affecting all vendors that used their services.  


Jambijon
Tournament Feedback or How I Learned To Stopped Worrying And Love The Purple...
arrow
21.11.2018 20:57:43
 
Subject: Tournament Feedback or How I Learned To Stopped Worrying And Love The Purple...
Link on message: #11882997

View PostBlazeZero, on Nov 20 2018 - 22:09, said: Some Feedback because Jambijon apparently can't read an entire thread to get to the good stuff. Alright dude you wanted this you got it. My observations after the OP are going to be italicized.   Rulesets: Draws must count as a loss for both teams. This was a problem for a long time even in old tournaments and is the reason attack/defense exists at all. Fix this permanently. We only use this in our single elim tournaments that are almost always for a new premium tank.  Are you referring to a round robin format (tie in points)?  We were going to try it but it made the tournaments take much, much longer. Breaks between battles should last no longer than 2 minutes. 3 minutes is just too much. 3 minutes is kind of a sweet spot for our server.  When our tournament system is processing upwards to around 1k matches at the same time, its best to give it and other players connection speeds a big enough window to get ready for the next battle.  When we initially started tournaments back up, we lowered it to 2 minutes which doesn't seem like a big change, but it caused a couple tournaments to crash and not progress after the first couple matches. Multi day tournaments and large scale challenges. Yes, they are coming. Double elimination brackets for multi day tournaments and challenges. Yes, they are coming.   Prizes: Get rid of this [edited]battle share system. No, this is gives the player who participated in more battles a better Gold cut. Clearly state exactly what each player stands to receive in rewards. They are, unless you are only referring to Gold Gold prizing should always be better than the cost of retraining 1-2 crews for say top 50% of prize earning teams. This is an odd request, though we have had tournaments that award upwards to 6k+ Gold per person.  If a tournament is going to cost you more than the prize is worth to you, then I recommend not playing in it, unless you're just doing it for fun.  We are offering up a variety of prizing.  A gold only prize is still going to be available, but I want to give other players a chance to restock on booster, consumables, bonds, tanks, equipment, etc.  if they want to.  If not, I'd wait for a tournament prize that works best for you. Standardized gold rewards per tournament i.e. 5 battle group stage type tournament equals 5k gold for first place, 4k for second, and so on. They are other factors when determining how much gold can go into a tournament so this standardization won't be feasible unfortunately. Prize saturation. You need to have rewards going down quite a ways beyond the top 4. See this example on how to do this properly: https://worldoftanks...nts/1000000101/ Though a caveat I would put out is lessen the playoffs prize and increase the group stage prize. In 2014 and 2015 we had 50% of the prizes were given out in the group stage and 50% for the playoffs. This is what brought people out of the woodwork and kept them coming back every week. The example is for a week long tournament.  Our group stages award at least around top 60%.  So a group of 6 will generally have 4, sometimes 5 places for prizing. Do not let the top 3 rewards be vastly superior to everything below it. Don't understand the logic of this one.  Yes, the awards get a lot better the higher you get. Enough with this idea that tournaments are there to help people grind. They should inherently be an egalitarian, competitive environment where player skill is king. If you can win you will, if you can't you won't. Now I have no problem whatsoever with there being split brackets like the old alpha and beta or the current mastery and challenger. This is perfectly fine and should be kept. But keep the prizes commensurate with the level of competition. This came up in the other thread a couple of times.  If you want a more competitive play, participate in the Mastery bracket.  If you don't like the prizes, or don't need them, or feel they aren't worth you retraining or reequipping a tank then again, I'd recommend not playing in them. This might be reaching a bit but give rewards dispersal to the team captains. If we have someone who didn't show or was toxic to our team let us deal with it. Allow for a reporting system to lock out team captains who abuse this functionality. Players themselves will self regulate this but allow the tournament administrators to lock an abuser from creating teams in the future. I don't agree with this at all.  Seems more like a CW request. 1k gold for a 4v4 in tier 7 on el halluf was a slap in the face to everyone that had to slog through it. ​This was our introductory tournament with Bonds.  750 were awarded to each player on top of the 1k gold prizing.  Again, these are voluntary.     Team Sizes: Enough with the 4v4 and under tournaments. Especially with these giant [edited]maps that you're playing us on. It's FAR too easy to run 1 tank away and draw it out because you don't have enough people to run down a tank. Plus the highest player engagement in the old tournaments was at about the 7v7 format. It's enough people for almost every map in the game and allows for lots of creative strategies to be made as well as more interesting battles. Yes I know small tournaments can be interesting and fun but not every tournament for a whole weekend. Generally, for lower "XvX" tournaments, Encounter is used so players are forced into a close quarters clash.  7v7's still happen.  The lower "XvXs" aren't going anywhere.  Sometimes players don't have the availability to fill a 7v7. Reserves should equal 50% of the fielded team rounded up in every tournament. This is video games, not a professional sport. We have work and lives outside of the game(well some of us do) and are all subject to our ISPs BS for our internet. As stated above do not punish reservists for being there. They make the same time commitment as everyone who actually plays and deserve the same rewards. You are correct, this is just video games and the tournaments usually only last around an hour.  Unfortunately, even if we added more reserves they would only get paid based on the battles they played.     Maps: For the love of all that is good and holy in this world PLEASE make map selection tied to team size. 3v3 on anything bigger than ensk is terrible for both the teams and the maps. Its a valid point.  Like our recent Abbey tournament..  We only have a small limit on how much we can test a tournament map format for its viability OMG DO NOT USE ERLENBERG FOR TOURNAMENT MAPS! IT'S GOD AWEFUL AS IT IS IN PUBS. First time I've heard a negative thing about Erlenberg haha. A lot of this comes down to personal opinion, but we do listen to feedback.  We ran tournaments on Paris, which is a map only a few enjoy in pubs, but it wasn't as bad since it wasn't 15v15.   Preferred competitive tiers: Preferred tiers for competitive play are odd tiers, 1 3 5 7 9, as they have among best inter tier balancing, tier 8 is to be avoided at all costs, it is a cesspit of balance. Tier 9 is actually the most balanced and competitive tier in the game and should be used for every "High end" tournament. ​All tournaments are competitive, and we won't be removing tiers out of the pool. If all tiers are to be played then ban the usage of ALL premium tanks as their use(whether OP or not) is inherently uncompetitive. ​That's a no from me dawg.   Automated system: Registration end and seeding should take place more than 24-48 hours before the start time of a tournament to allow for any mistakes to be found and corrected. Thats not how our automation works, and giving the players as much time to register is a positive.  There is plenty of time to contact support for any changes a team wants to make.   Emails should be sent to all players upon payout of rewards detailing their rewards so that we may keep track of them. I think the in game notification is enough for now.  If there are disputes, we can provide details for you if you contact support.   I will be editing this OP throughout the week as new gripes are found. I'll mark edits clearly and will post replies in this thread when it is updated.   Thanks for all the feedback!  This format is a lot better than the 8 pages of debating/insults on a post titled "TY Wargaming" haha!  

Jambijon:   I've highlighted my answers/feedback in Red.


BigDaddyLaxative
Tournament Feedback or How I Learned To Stopped Worrying And Love The Purple...
arrow
21.11.2018 20:57:43
 
Subject: Tournament Feedback or How I Learned To Stopped Worrying And Love The Purple...
Link on message: #11882997

View PostBlazeZero, on Nov 20 2018 - 22:09, said: Some Feedback because Jambijon apparently can't read an entire thread to get to the good stuff. Alright dude you wanted this you got it. My observations after the OP are going to be italicized.   Rulesets: Draws must count as a loss for both teams. This was a problem for a long time even in old tournaments and is the reason attack/defense exists at all. Fix this permanently. We only use this in our single elim tournaments that are almost always for a new premium tank.  Are you referring to a round robin format (tie in points)?  We were going to try it but it made the tournaments take much, much longer. Breaks between battles should last no longer than 2 minutes. 3 minutes is just too much. 3 minutes is kind of a sweet spot for our server.  When our tournament system is processing upwards to around 1k matches at the same time, its best to give it and other players connection speeds a big enough window to get ready for the next battle.  When we initially started tournaments back up, we lowered it to 2 minutes which doesn't seem like a big change, but it caused a couple tournaments to crash and not progress after the first couple matches. Multi day tournaments and large scale challenges. Yes, they are coming. Double elimination brackets for multi day tournaments and challenges. Yes, they are coming.   Prizes: Get rid of this [edited]battle share system. No, this is gives the player who participated in more battles a better Gold cut. Clearly state exactly what each player stands to receive in rewards. They are, unless you are only referring to Gold Gold prizing should always be better than the cost of retraining 1-2 crews for say top 50% of prize earning teams. This is an odd request, though we have had tournaments that award upwards to 6k+ Gold per person.  If a tournament is going to cost you more than the prize is worth to you, then I recommend not playing in it, unless you're just doing it for fun.  We are offering up a variety of prizing.  A gold only prize is still going to be available, but I want to give other players a chance to restock on booster, consumables, bonds, tanks, equipment, etc.  if they want to.  If not, I'd wait for a tournament prize that works best for you. Standardized gold rewards per tournament i.e. 5 battle group stage type tournament equals 5k gold for first place, 4k for second, and so on. They are other factors when determining how much gold can go into a tournament so this standardization won't be feasible unfortunately. Prize saturation. You need to have rewards going down quite a ways beyond the top 4. See this example on how to do this properly: https://worldoftanks...nts/1000000101/ Though a caveat I would put out is lessen the playoffs prize and increase the group stage prize. In 2014 and 2015 we had 50% of the prizes were given out in the group stage and 50% for the playoffs. This is what brought people out of the woodwork and kept them coming back every week. The example is for a week long tournament.  Our group stages award at least around top 60%.  So a group of 6 will generally have 4, sometimes 5 places for prizing. Do not let the top 3 rewards be vastly superior to everything below it. Don't understand the logic of this one.  Yes, the awards get a lot better the higher you get. Enough with this idea that tournaments are there to help people grind. They should inherently be an egalitarian, competitive environment where player skill is king. If you can win you will, if you can't you won't. Now I have no problem whatsoever with there being split brackets like the old alpha and beta or the current mastery and challenger. This is perfectly fine and should be kept. But keep the prizes commensurate with the level of competition. This came up in the other thread a couple of times.  If you want a more competitive play, participate in the Mastery bracket.  If you don't like the prizes, or don't need them, or feel they aren't worth you retraining or reequipping a tank then again, I'd recommend not playing in them. This might be reaching a bit but give rewards dispersal to the team captains. If we have someone who didn't show or was toxic to our team let us deal with it. Allow for a reporting system to lock out team captains who abuse this functionality. Players themselves will self regulate this but allow the tournament administrators to lock an abuser from creating teams in the future. I don't agree with this at all.  Seems more like a CW request. 1k gold for a 4v4 in tier 7 on el halluf was a slap in the face to everyone that had to slog through it. ​This was our introductory tournament with Bonds.  750 were awarded to each player on top of the 1k gold prizing.  Again, these are voluntary.     Team Sizes: Enough with the 4v4 and under tournaments. Especially with these giant [edited]maps that you're playing us on. It's FAR too easy to run 1 tank away and draw it out because you don't have enough people to run down a tank. Plus the highest player engagement in the old tournaments was at about the 7v7 format. It's enough people for almost every map in the game and allows for lots of creative strategies to be made as well as more interesting battles. Yes I know small tournaments can be interesting and fun but not every tournament for a whole weekend. Generally, for lower "XvX" tournaments, Encounter is used so players are forced into a close quarters clash.  7v7's still happen.  The lower "XvXs" aren't going anywhere.  Sometimes players don't have the availability to fill a 7v7. Reserves should equal 50% of the fielded team rounded up in every tournament. This is video games, not a professional sport. We have work and lives outside of the game(well some of us do) and are all subject to our ISPs BS for our internet. As stated above do not punish reservists for being there. They make the same time commitment as everyone who actually plays and deserve the same rewards. You are correct, this is just video games and the tournaments usually only last around an hour.  Unfortunately, even if we added more reserves they would only get paid based on the battles they played.     Maps: For the love of all that is good and holy in this world PLEASE make map selection tied to team size. 3v3 on anything bigger than ensk is terrible for both the teams and the maps. Its a valid point.  Like our recent Abbey tournament..  We only have a small limit on how much we can test a tournament map format for its viability OMG DO NOT USE ERLENBERG FOR TOURNAMENT MAPS! IT'S GOD AWEFUL AS IT IS IN PUBS. First time I've heard a negative thing about Erlenberg haha. A lot of this comes down to personal opinion, but we do listen to feedback.  We ran tournaments on Paris, which is a map only a few enjoy in pubs, but it wasn't as bad since it wasn't 15v15.   Preferred competitive tiers: Preferred tiers for competitive play are odd tiers, 1 3 5 7 9, as they have among best inter tier balancing, tier 8 is to be avoided at all costs, it is a cesspit of balance. Tier 9 is actually the most balanced and competitive tier in the game and should be used for every "High end" tournament. ​All tournaments are competitive, and we won't be removing tiers out of the pool. If all tiers are to be played then ban the usage of ALL premium tanks as their use(whether OP or not) is inherently uncompetitive. ​That's a no from me dawg.   Automated system: Registration end and seeding should take place more than 24-48 hours before the start time of a tournament to allow for any mistakes to be found and corrected. Thats not how our automation works, and giving the players as much time to register is a positive.  There is plenty of time to contact support for any changes a team wants to make.   Emails should be sent to all players upon payout of rewards detailing their rewards so that we may keep track of them. I think the in game notification is enough for now.  If there are disputes, we can provide details for you if you contact support.   I will be editing this OP throughout the week as new gripes are found. I'll mark edits clearly and will post replies in this thread when it is updated.   Thanks for all the feedback!  This format is a lot better than the 8 pages of debating/insults on a post titled "TY Wargaming" haha!  

BigDaddyLaxative:   I've highlighted my answers/feedback in Red.


Hambijon
Tournament Feedback or How I Learned To Stopped Worrying And Love The Purple...
arrow
21.11.2018 20:57:43
 
Subject: Tournament Feedback or How I Learned To Stopped Worrying And Love The Purple...
Link on message: #11882997

View PostBlazeZero, on Nov 20 2018 - 22:09, said: Some Feedback because Jambijon apparently can't read an entire thread to get to the good stuff. Alright dude you wanted this you got it. My observations after the OP are going to be italicized.   Rulesets: Draws must count as a loss for both teams. This was a problem for a long time even in old tournaments and is the reason attack/defense exists at all. Fix this permanently. We only use this in our single elim tournaments that are almost always for a new premium tank.  Are you referring to a round robin format (tie in points)?  We were going to try it but it made the tournaments take much, much longer. Breaks between battles should last no longer than 2 minutes. 3 minutes is just too much. 3 minutes is kind of a sweet spot for our server.  When our tournament system is processing upwards to around 1k matches at the same time, its best to give it and other players connection speeds a big enough window to get ready for the next battle.  When we initially started tournaments back up, we lowered it to 2 minutes which doesn't seem like a big change, but it caused a couple tournaments to crash and not progress after the first couple matches. Multi day tournaments and large scale challenges. Yes, they are coming. Double elimination brackets for multi day tournaments and challenges. Yes, they are coming.   Prizes: Get rid of this [edited]battle share system. No, this is gives the player who participated in more battles a better Gold cut. Clearly state exactly what each player stands to receive in rewards. They are, unless you are only referring to Gold Gold prizing should always be better than the cost of retraining 1-2 crews for say top 50% of prize earning teams. This is an odd request, though we have had tournaments that award upwards to 6k+ Gold per person.  If a tournament is going to cost you more than the prize is worth to you, then I recommend not playing in it, unless you're just doing it for fun.  We are offering up a variety of prizing.  A gold only prize is still going to be available, but I want to give other players a chance to restock on booster, consumables, bonds, tanks, equipment, etc.  if they want to.  If not, I'd wait for a tournament prize that works best for you. Standardized gold rewards per tournament i.e. 5 battle group stage type tournament equals 5k gold for first place, 4k for second, and so on. They are other factors when determining how much gold can go into a tournament so this standardization won't be feasible unfortunately. Prize saturation. You need to have rewards going down quite a ways beyond the top 4. See this example on how to do this properly: https://worldoftanks...nts/1000000101/ Though a caveat I would put out is lessen the playoffs prize and increase the group stage prize. In 2014 and 2015 we had 50% of the prizes were given out in the group stage and 50% for the playoffs. This is what brought people out of the woodwork and kept them coming back every week. The example is for a week long tournament.  Our group stages award at least around top 60%.  So a group of 6 will generally have 4, sometimes 5 places for prizing. Do not let the top 3 rewards be vastly superior to everything below it. Don't understand the logic of this one.  Yes, the awards get a lot better the higher you get. Enough with this idea that tournaments are there to help people grind. They should inherently be an egalitarian, competitive environment where player skill is king. If you can win you will, if you can't you won't. Now I have no problem whatsoever with there being split brackets like the old alpha and beta or the current mastery and challenger. This is perfectly fine and should be kept. But keep the prizes commensurate with the level of competition. This came up in the other thread a couple of times.  If you want a more competitive play, participate in the Mastery bracket.  If you don't like the prizes, or don't need them, or feel they aren't worth you retraining or reequipping a tank then again, I'd recommend not playing in them. This might be reaching a bit but give rewards dispersal to the team captains. If we have someone who didn't show or was toxic to our team let us deal with it. Allow for a reporting system to lock out team captains who abuse this functionality. Players themselves will self regulate this but allow the tournament administrators to lock an abuser from creating teams in the future. I don't agree with this at all.  Seems more like a CW request. 1k gold for a 4v4 in tier 7 on el halluf was a slap in the face to everyone that had to slog through it. ​This was our introductory tournament with Bonds.  750 were awarded to each player on top of the 1k gold prizing.  Again, these are voluntary.     Team Sizes: Enough with the 4v4 and under tournaments. Especially with these giant [edited]maps that you're playing us on. It's FAR too easy to run 1 tank away and draw it out because you don't have enough people to run down a tank. Plus the highest player engagement in the old tournaments was at about the 7v7 format. It's enough people for almost every map in the game and allows for lots of creative strategies to be made as well as more interesting battles. Yes I know small tournaments can be interesting and fun but not every tournament for a whole weekend. Generally, for lower "XvX" tournaments, Encounter is used so players are forced into a close quarters clash.  7v7's still happen.  The lower "XvXs" aren't going anywhere.  Sometimes players don't have the availability to fill a 7v7. Reserves should equal 50% of the fielded team rounded up in every tournament. This is video games, not a professional sport. We have work and lives outside of the game(well some of us do) and are all subject to our ISPs BS for our internet. As stated above do not punish reservists for being there. They make the same time commitment as everyone who actually plays and deserve the same rewards. You are correct, this is just video games and the tournaments usually only last around an hour.  Unfortunately, even if we added more reserves they would only get paid based on the battles they played.     Maps: For the love of all that is good and holy in this world PLEASE make map selection tied to team size. 3v3 on anything bigger than ensk is terrible for both the teams and the maps. Its a valid point.  Like our recent Abbey tournament..  We only have a small limit on how much we can test a tournament map format for its viability OMG DO NOT USE ERLENBERG FOR TOURNAMENT MAPS! IT'S GOD AWEFUL AS IT IS IN PUBS. First time I've heard a negative thing about Erlenberg haha. A lot of this comes down to personal opinion, but we do listen to feedback.  We ran tournaments on Paris, which is a map only a few enjoy in pubs, but it wasn't as bad since it wasn't 15v15.   Preferred competitive tiers: Preferred tiers for competitive play are odd tiers, 1 3 5 7 9, as they have among best inter tier balancing, tier 8 is to be avoided at all costs, it is a cesspit of balance. Tier 9 is actually the most balanced and competitive tier in the game and should be used for every "High end" tournament. ​All tournaments are competitive, and we won't be removing tiers out of the pool. If all tiers are to be played then ban the usage of ALL premium tanks as their use(whether OP or not) is inherently uncompetitive. ​That's a no from me dawg.   Automated system: Registration end and seeding should take place more than 24-48 hours before the start time of a tournament to allow for any mistakes to be found and corrected. Thats not how our automation works, and giving the players as much time to register is a positive.  There is plenty of time to contact support for any changes a team wants to make.   Emails should be sent to all players upon payout of rewards detailing their rewards so that we may keep track of them. I think the in game notification is enough for now.  If there are disputes, we can provide details for you if you contact support.   I will be editing this OP throughout the week as new gripes are found. I'll mark edits clearly and will post replies in this thread when it is updated.   Thanks for all the feedback!  This format is a lot better than the 8 pages of debating/insults on a post titled "TY Wargaming" haha!  

Hambijon:   I've highlighted my answers/feedback in Red.


Jambijon
November Tournaments - 11/17 to 11/30
arrow
21.11.2018 19:49:28
 
Subject: November Tournaments - 11/17 to 11/30
Link on message: #11882899

Jambijon: The bonds unfortunately have to be credited out manually until we can get them added into our automation. The bond payout timeline is up to a week, and its listed in the rules portion for the tournament.


BigDaddyLaxative
November Tournaments - 11/17 to 11/30
arrow
21.11.2018 19:49:28
 
Subject: November Tournaments - 11/17 to 11/30
Link on message: #11882899

BigDaddyLaxative: The bonds unfortunately have to be credited out manually until we can get them added into our automation. The bond payout timeline is up to a week, and its listed in the rules portion for the tournament.


Hambijon
November Tournaments - 11/17 to 11/30
arrow
21.11.2018 19:49:28
 
Subject: November Tournaments - 11/17 to 11/30
Link on message: #11882899

Hambijon: The bonds unfortunately have to be credited out manually until we can get them added into our automation. The bond payout timeline is up to a week, and its listed in the rules portion for the tournament.


The_Chieftain
T110's Transcontinental Transplant
arrow
21.11.2018 18:50:19
 
Subject: T110's Transcontinental Transplant
Link on message: #11882822

View PostRitaGamer, on Nov 13 2018 - 19:56, said: Met Zaloga and James May.    Surreal.     

The_Chieftain:   Out of curiousity, what was going on that had everyone there? I was tracking Zaloga's visit, but it seems there was more to it than just that?


Jambijon
November Tournaments - 11/17 to 11/30
arrow
21.11.2018 06:22:44
 
Subject: November Tournaments - 11/17 to 11/30
Link on message: #11882357

View PostGran_Castigador_del_Mal, on Nov 21 2018 - 00:52, said:   Great Jambijon...
You need to check the tournaments missions... no way to complete that.

Jambijon:   The tournament missions are going through a rework to make it a lot easier.  Specifically the blocked damage.  Also, the missions in the future will be "once per day" rather than "once per account" so you're not required to complete every single mission to get the final reward.


Реклама | Adv