Tournament Feedback or How I Learned To Stopped Worrying And Love The Purple...
Дата: 21.11.2018 20:57:43
BlazeZero, on Nov 20 2018 - 22:09, said: Some Feedback because Jambijon apparently can't read an entire
thread to get to the good stuff. Alright dude you wanted this you
got it. My observations after the OP are going to be italicized.
Rulesets: Draws must count as a loss for both teams. This
was a problem for a long time even in old tournaments and is the
reason attack/defense exists at all. Fix this permanently. We
only use this in our single elim tournaments that are almost always
for a new premium tank. Are you referring to a round robin
format (tie in points)? We were going to try it but it made
the tournaments take much, much longer. Breaks between battles
should last no longer than 2 minutes. 3 minutes is just too much. 3
minutes is kind of a sweet spot for our server. When our
tournament system is processing upwards to around 1k matches at the
same time, its best to give it and other players connection speeds
a big enough window to get ready for the next battle. When we
initially started tournaments back up, we lowered it to 2
minutes which doesn't seem like a big change, but it caused a
couple tournaments to crash and not progress after the first couple
matches. Multi day tournaments and large scale challenges. Yes,
they are coming. Double elimination brackets for multi day
tournaments and challenges. Yes, they are coming. Prizes:
Get rid of this [edited]battle share system. No, this is gives the
player who participated in more battles a better Gold cut. Clearly
state exactly what each player stands to receive in rewards. They
are, unless you are only referring to Gold Gold prizing should
always be better than the cost of retraining 1-2 crews for say top
50% of prize earning teams. This is an odd request, though we have
had tournaments that award upwards to 6k+ Gold per person. If
a tournament is going to cost you more than the prize is worth to
you, then I recommend not playing in it, unless you're just doing
it for fun. We are offering up a variety of prizing. A
gold only prize is still going to be available, but I want to give
other players a chance to restock on booster, consumables, bonds,
tanks, equipment, etc. if they want to. If not, I'd
wait for a tournament prize that works best for you. Standardized
gold rewards per tournament i.e. 5 battle group stage type
tournament equals 5k gold for first place, 4k for second, and
so on. They are other factors when determining how much gold can go
into a tournament so this standardization won't be feasible
unfortunately. Prize saturation. You need to have rewards going
down quite a ways beyond the top 4. See this example on how to do
this properly: https://worldoftanks...nts/1000000101/ Though a
caveat I would put out is lessen the playoffs prize and increase
the group stage prize. In 2014 and 2015 we had 50% of the prizes
were given out in the group stage and 50% for the playoffs. This is
what brought people out of the woodwork and kept them coming back
every week. The example is for a week long tournament. Our
group stages award at least around top 60%. So a group of 6
will generally have 4, sometimes 5 places for prizing. Do not let
the top 3 rewards be vastly superior to everything below it. Don't
understand the logic of this one. Yes, the awards get a lot
better the higher you get. Enough with this idea that tournaments
are there to help people grind. They should inherently be an
egalitarian, competitive environment where player skill is king. If
you can win you will, if you can't you won't. Now I have no
problem whatsoever with there being split brackets like the old
alpha and beta or the current mastery and challenger. This is
perfectly fine and should be kept. But keep the prizes commensurate
with the level of competition. This came up in the other thread a
couple of times. If you want a more competitive play,
participate in the Mastery bracket. If you don't like the
prizes, or don't need them, or feel they aren't worth you
retraining or reequipping a tank then again, I'd recommend not
playing in them. This might be reaching a bit but give rewards
dispersal to the team captains. If we have someone who didn't show
or was toxic to our team let us deal with it. Allow for a reporting
system to lock out team captains who abuse this functionality.
Players themselves will self regulate this but allow the tournament
administrators to lock an abuser from creating teams in the future.
I don't agree with this at all. Seems more like a CW request.
1k gold for a 4v4 in tier 7 on el halluf was a slap in the face to
everyone that had to slog through it. This was our introductory
tournament with Bonds. 750 were awarded to each player on top
of the 1k gold prizing. Again, these are
voluntary. Team Sizes: Enough with the 4v4 and
under tournaments. Especially with these giant [edited]maps that
you're playing us on. It's FAR too easy to run 1 tank away and draw
it out because you don't have enough people to run down a tank.
Plus the highest player engagement in the old tournaments was
at about the 7v7 format. It's enough people for almost every map in
the game and allows for lots of creative strategies to be made as
well as more interesting battles. Yes I know small tournaments can
be interesting and fun but not every tournament for a whole
weekend. Generally, for lower "XvX" tournaments, Encounter is
used so players are forced into a close quarters clash. 7v7's
still happen. The lower "XvXs" aren't going anywhere.
Sometimes players don't have the availability to fill a 7v7.
Reserves should equal 50% of the fielded team rounded up in every
tournament. This is video games, not a professional sport. We have
work and lives outside of the game(well some of us do) and are
all subject to our ISPs BS for our internet. As stated above do not
punish reservists for being there. They make the same time
commitment as everyone who actually plays and deserve the same
rewards. You are correct, this is just video games and the
tournaments usually only last around an hour. Unfortunately,
even if we added more reserves they would only get paid based on
the battles they played. Maps: For the love of all
that is good and holy in this world PLEASE make map selection tied
to team size. 3v3 on anything bigger than ensk is terrible for both
the teams and the maps. Its a valid point. Like our recent
Abbey tournament.. We only have a small limit on how much we
can test a tournament map format for its viability OMG DO NOT USE
ERLENBERG FOR TOURNAMENT MAPS! IT'S GOD AWEFUL AS IT IS IN PUBS.
First time I've heard a negative thing about Erlenberg haha. A lot
of this comes down to personal opinion, but we do listen to
feedback. We ran tournaments on Paris, which is a map only a
few enjoy in pubs, but it wasn't as bad since it wasn't 15v15.
Preferred competitive tiers: Preferred tiers for competitive
play are odd tiers, 1 3 5 7 9, as they have among best inter tier
balancing, tier 8 is to be avoided at all costs, it is a cesspit of
balance. Tier 9 is actually the most balanced and competitive tier
in the game and should be used for every "High end" tournament.
All tournaments are competitive, and we won't be removing tiers
out of the pool. If all tiers are to be played then ban the usage
of ALL premium tanks as their use(whether OP or not) is
inherently uncompetitive. That's a no from me dawg.
Automated system: Registration end and seeding should take
place more than 24-48 hours before the start time of a tournament
to allow for any mistakes to be found and corrected. Thats not how
our automation works, and giving the players as much time to
register is a positive. There is plenty of time to contact
support for any changes a team wants to make. Emails
should be sent to all players upon payout of rewards detailing
their rewards so that we may keep track of them. I think the in
game notification is enough for now. If there are disputes,
we can provide details for you if you contact support. I
will be editing this OP throughout the week as new gripes are
found. I'll mark edits clearly and will post replies in this
thread when it is updated. Thanks for all the
feedback! This format is a lot better than the 8 pages of
debating/insults on a post titled "TY Wargaming"
haha! BigDaddyLaxative: I've highlighted my answers/feedback in Red.
Tournament Feedback or How I Learned To Stopped Worrying And Love The Purple...














