Tournament Feedback or How I Learned To Stopped Worrying And Love The Purple...
Дата: 21.11.2018 20:57:43
BlazeZero, on Nov 20 2018 - 22:09, said: Some Feedback because Jambijon apparently can't read an entire thread to get to the good stuff. Alright dude you wanted this you got it. My observations after the OP are going to be italicized. Rulesets: Draws must count as a loss for both teams. This was a problem for a long time even in old tournaments and is the reason attack/defense exists at all. Fix this permanently. We only use this in our single elim tournaments that are almost always for a new premium tank. Are you referring to a round robin format (tie in points)? We were going to try it but it made the tournaments take much, much longer. Breaks between battles should last no longer than 2 minutes. 3 minutes is just too much. 3 minutes is kind of a sweet spot for our server. When our tournament system is processing upwards to around 1k matches at the same time, its best to give it and other players connection speeds a big enough window to get ready for the next battle. When we initially started tournaments back up, we lowered it to 2 minutes which doesn't seem like a big change, but it caused a couple tournaments to crash and not progress after the first couple matches. Multi day tournaments and large scale challenges. Yes, they are coming. Double elimination brackets for multi day tournaments and challenges. Yes, they are coming. Prizes: Get rid of this [edited]battle share system. No, this is gives the player who participated in more battles a better Gold cut. Clearly state exactly what each player stands to receive in rewards. They are, unless you are only referring to Gold Gold prizing should always be better than the cost of retraining 1-2 crews for say top 50% of prize earning teams. This is an odd request, though we have had tournaments that award upwards to 6k+ Gold per person. If a tournament is going to cost you more than the prize is worth to you, then I recommend not playing in it, unless you're just doing it for fun. We are offering up a variety of prizing. A gold only prize is still going to be available, but I want to give other players a chance to restock on booster, consumables, bonds, tanks, equipment, etc. if they want to. If not, I'd wait for a tournament prize that works best for you. Standardized gold rewards per tournament i.e. 5 battle group stage type tournament equals 5k gold for first place, 4k for second, and so on. They are other factors when determining how much gold can go into a tournament so this standardization won't be feasible unfortunately. Prize saturation. You need to have rewards going down quite a ways beyond the top 4. See this example on how to do this properly: https://worldoftanks...nts/1000000101/ Though a caveat I would put out is lessen the playoffs prize and increase the group stage prize. In 2014 and 2015 we had 50% of the prizes were given out in the group stage and 50% for the playoffs. This is what brought people out of the woodwork and kept them coming back every week. The example is for a week long tournament. Our group stages award at least around top 60%. So a group of 6 will generally have 4, sometimes 5 places for prizing. Do not let the top 3 rewards be vastly superior to everything below it. Don't understand the logic of this one. Yes, the awards get a lot better the higher you get. Enough with this idea that tournaments are there to help people grind. They should inherently be an egalitarian, competitive environment where player skill is king. If you can win you will, if you can't you won't. Now I have no problem whatsoever with there being split brackets like the old alpha and beta or the current mastery and challenger. This is perfectly fine and should be kept. But keep the prizes commensurate with the level of competition. This came up in the other thread a couple of times. If you want a more competitive play, participate in the Mastery bracket. If you don't like the prizes, or don't need them, or feel they aren't worth you retraining or reequipping a tank then again, I'd recommend not playing in them. This might be reaching a bit but give rewards dispersal to the team captains. If we have someone who didn't show or was toxic to our team let us deal with it. Allow for a reporting system to lock out team captains who abuse this functionality. Players themselves will self regulate this but allow the tournament administrators to lock an abuser from creating teams in the future. I don't agree with this at all. Seems more like a CW request. 1k gold for a 4v4 in tier 7 on el halluf was a slap in the face to everyone that had to slog through it. This was our introductory tournament with Bonds. 750 were awarded to each player on top of the 1k gold prizing. Again, these are voluntary. Team Sizes: Enough with the 4v4 and under tournaments. Especially with these giant [edited]maps that you're playing us on. It's FAR too easy to run 1 tank away and draw it out because you don't have enough people to run down a tank. Plus the highest player engagement in the old tournaments was at about the 7v7 format. It's enough people for almost every map in the game and allows for lots of creative strategies to be made as well as more interesting battles. Yes I know small tournaments can be interesting and fun but not every tournament for a whole weekend. Generally, for lower "XvX" tournaments, Encounter is used so players are forced into a close quarters clash. 7v7's still happen. The lower "XvXs" aren't going anywhere. Sometimes players don't have the availability to fill a 7v7. Reserves should equal 50% of the fielded team rounded up in every tournament. This is video games, not a professional sport. We have work and lives outside of the game(well some of us do) and are all subject to our ISPs BS for our internet. As stated above do not punish reservists for being there. They make the same time commitment as everyone who actually plays and deserve the same rewards. You are correct, this is just video games and the tournaments usually only last around an hour. Unfortunately, even if we added more reserves they would only get paid based on the battles they played. Maps: For the love of all that is good and holy in this world PLEASE make map selection tied to team size. 3v3 on anything bigger than ensk is terrible for both the teams and the maps. Its a valid point. Like our recent Abbey tournament.. We only have a small limit on how much we can test a tournament map format for its viability OMG DO NOT USE ERLENBERG FOR TOURNAMENT MAPS! IT'S GOD AWEFUL AS IT IS IN PUBS. First time I've heard a negative thing about Erlenberg haha. A lot of this comes down to personal opinion, but we do listen to feedback. We ran tournaments on Paris, which is a map only a few enjoy in pubs, but it wasn't as bad since it wasn't 15v15. Preferred competitive tiers: Preferred tiers for competitive play are odd tiers, 1 3 5 7 9, as they have among best inter tier balancing, tier 8 is to be avoided at all costs, it is a cesspit of balance. Tier 9 is actually the most balanced and competitive tier in the game and should be used for every "High end" tournament. All tournaments are competitive, and we won't be removing tiers out of the pool. If all tiers are to be played then ban the usage of ALL premium tanks as their use(whether OP or not) is inherently uncompetitive. That's a no from me dawg. Automated system: Registration end and seeding should take place more than 24-48 hours before the start time of a tournament to allow for any mistakes to be found and corrected. Thats not how our automation works, and giving the players as much time to register is a positive. There is plenty of time to contact support for any changes a team wants to make. Emails should be sent to all players upon payout of rewards detailing their rewards so that we may keep track of them. I think the in game notification is enough for now. If there are disputes, we can provide details for you if you contact support. I will be editing this OP throughout the week as new gripes are found. I'll mark edits clearly and will post replies in this thread when it is updated. Thanks for all the feedback! This format is a lot better than the 8 pages of debating/insults on a post titled "TY Wargaming" haha!
Jambijon: I've highlighted my answers/feedback in Red.