Tournament Feedback or How I Learned To Stopped Worrying And Love The Purple...
Дата: 21.11.2018 20:57:43
BlazeZero, on Nov 20 2018 - 22:09, said: Some Feedback because Jambijon apparently can't read an entire
thread to get to the good stuff. Alright dude you wanted this you
got it. My observations after the OP are going to be italicized.
Rulesets: Draws must count as a loss for both teams. This
was a problem for a long time even in old tournaments and is the
reason attack/defense exists at all. Fix this permanently. We
only use this in our single elim tournaments that are almost always
for a new premium tank. Are you referring to a round robin
format (tie in points)? We were going to try it but it made
the tournaments take much, much longer. Breaks between battles
should last no longer than 2 minutes. 3 minutes is just too much. 3
minutes is kind of a sweet spot for our server. When our
tournament system is processing upwards to around 1k matches at the
same time, its best to give it and other players connection speeds
a big enough window to get ready for the next battle. When we
initially started tournaments back up, we lowered it to 2
minutes which doesn't seem like a big change, but it caused a
couple tournaments to crash and not progress after the first couple
matches. Multi day tournaments and large scale challenges. Yes,
they are coming. Double elimination brackets for multi day
tournaments and challenges. Yes, they are coming. Prizes:
Get rid of this [edited]battle share system. No, this is gives the
player who participated in more battles a better Gold cut. Clearly
state exactly what each player stands to receive in rewards. They
are, unless you are only referring to Gold Gold prizing should
always be better than the cost of retraining 1-2 crews for say top
50% of prize earning teams. This is an odd request, though we have
had tournaments that award upwards to 6k+ Gold per person. If
a tournament is going to cost you more than the prize is worth to
you, then I recommend not playing in it, unless you're just doing
it for fun. We are offering up a variety of prizing. A
gold only prize is still going to be available, but I want to give
other players a chance to restock on booster, consumables, bonds,
tanks, equipment, etc. if they want to. If not, I'd
wait for a tournament prize that works best for you. Standardized
gold rewards per tournament i.e. 5 battle group stage type
tournament equals 5k gold for first place, 4k for second, and
so on. They are other factors when determining how much gold can go
into a tournament so this standardization won't be feasible
unfortunately. Prize saturation. You need to have rewards going
down quite a ways beyond the top 4. See this example on how to do
this properly: https://worldoftanks...nts/1000000101/
Though a caveat I would put out is lessen the playoffs prize and
increase the group stage prize. In 2014 and 2015 we had 50% of the
prizes were given out in the group stage and 50% for the playoffs.
This is what brought people out of the woodwork and kept them
coming back every week. The example is for a week long
tournament. Our group stages award at least around top
60%. So a group of 6 will generally have 4, sometimes 5
places for prizing. Do not let the top 3 rewards be vastly superior
to everything below it. Don't understand the logic of this
one. Yes, the awards get a lot better the higher you get.
Enough with this idea that tournaments are there to help people
grind. They should inherently be an egalitarian, competitive
environment where player skill is king. If you can win you will, if
you can't you won't. Now I have no problem whatsoever with
there being split brackets like the old alpha and beta or the
current mastery and challenger. This is perfectly fine and should
be kept. But keep the prizes commensurate with the level of
competition. This came up in the other thread a couple of
times. If you want a more competitive play, participate in
the Mastery bracket. If you don't like the prizes, or don't
need them, or feel they aren't worth you retraining or reequipping
a tank then again, I'd recommend not playing in them. This might be
reaching a bit but give rewards dispersal to the team captains. If
we have someone who didn't show or was toxic to our team let us
deal with it. Allow for a reporting system to lock out team
captains who abuse this functionality. Players themselves will self
regulate this but allow the tournament administrators to lock an
abuser from creating teams in the future. I don't agree with this
at all. Seems more like a CW request. 1k gold for a 4v4 in
tier 7 on el halluf was a slap in the face to everyone that had to
slog through it. This was our introductory tournament with
Bonds. 750 were awarded to each player on top of the 1k gold
prizing. Again, these are voluntary. Team
Sizes: Enough with the 4v4 and under tournaments. Especially with
these giant [edited]maps that you're playing us on. It's FAR too
easy to run 1 tank away and draw it out because you don't have
enough people to run down a tank. Plus the highest player
engagement in the old tournaments was at about the 7v7 format.
It's enough people for almost every map in the game and allows for
lots of creative strategies to be made as well as more interesting
battles. Yes I know small tournaments can be interesting and fun
but not every tournament for a whole weekend. Generally, for
lower "XvX" tournaments, Encounter is used so players are forced
into a close quarters clash. 7v7's still happen. The
lower "XvXs" aren't going anywhere. Sometimes players don't
have the availability to fill a 7v7. Reserves should equal 50% of
the fielded team rounded up in every tournament. This is video
games, not a professional sport. We have work and lives
outside of the game(well some of us do) and are all subject to our
ISPs BS for our internet. As stated above do not punish reservists
for being there. They make the same time commitment as everyone who
actually plays and deserve the same rewards. You are correct, this
is just video games and the tournaments usually only last around an
hour. Unfortunately, even if we added more reserves they
would only get paid based on the battles they played.
Maps: For the love of all that is good and holy in this world
PLEASE make map selection tied to team size. 3v3 on anything bigger
than ensk is terrible for both the teams and the maps. Its a valid
point. Like our recent Abbey tournament.. We only have
a small limit on how much we can test a tournament map format for
its viability OMG DO NOT USE ERLENBERG FOR TOURNAMENT MAPS! IT'S
GOD AWEFUL AS IT IS IN PUBS. First time I've heard a negative thing
about Erlenberg haha. A lot of this comes down to personal opinion,
but we do listen to feedback. We ran tournaments on Paris,
which is a map only a few enjoy in pubs, but it wasn't as bad since
it wasn't 15v15. Preferred competitive tiers: Preferred
tiers for competitive play are odd tiers, 1 3 5 7 9, as they have
among best inter tier balancing, tier 8 is to be avoided at all
costs, it is a cesspit of balance. Tier 9 is actually the most
balanced and competitive tier in the game and should be used for
every "High end" tournament. All tournaments are competitive, and
we won't be removing tiers out of the pool. If all tiers are to be
played then ban the usage of ALL premium tanks as their
use(whether OP or not) is inherently uncompetitive. That's a
no from me dawg. Automated system: Registration end and
seeding should take place more than 24-48 hours before the start
time of a tournament to allow for any mistakes to be found and
corrected. Thats not how our automation works, and giving the
players as much time to register is a positive. There is
plenty of time to contact support for any changes a team wants to
make. Emails should be sent to all players upon payout
of rewards detailing their rewards so that we may keep track of
them. I think the in game notification is enough for now. If
there are disputes, we can provide details for you if you contact
support. I will be editing this OP throughout the week as
new gripes are found. I'll mark edits clearly and will post
replies in this thread when it is updated. Thanks for all
the feedback! This format is a lot better than the 8 pages of
debating/insults on a post titled "TY Wargaming"
haha!
Jambijon: I've highlighted my answers/feedback in Red.
Tournament Feedback or How I Learned To Stopped Worrying And Love The Purple...