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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Jambijon
Offer: M4A3E8 Fury
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16.07.2019 18:19:33
 
Subject: Offer: M4A3E8 Fury
Link on message: #12192910

Jambijon: Attention Tankers! The Fury is now in the Premium Shop! For full bundle details, click the tank or the following link. From the Screen to the Battlefield: M4A3E8 FuryM4A3E8 Fury OFFER BEGINS:
Tuesday, July 16, 04:20 PT | 06:20 CT | 07:20 ET
OFFER ENDS:
Thursday, August 1, 04:20 PT | 06:20 CT | 07:20 ETDoes not include Brad Pitt, Shia LaBeouf, Logan Lerman, Jon Bernthal, Michael Pena*  


Felipe6666Original
Programa de Voluntarios de la Comunidad
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16.07.2019 03:07:58
 
Subject: Programa de Voluntarios de la Comunidad
Link on message: #12192389

View PostDialecticChaos, on Jul 15 2019 - 21:00, said: Buenas, me gustaria aplicar para Voluntario.

Soy muy activo y constantemente reviso las redes, nunca he intentado hacer algún post aquí pero aun asi estoy constantemente revisando el contenido de el foro y discord, estaría encantado de colaborar y aportar lo mas posible.

Muchas gracias.

Felipe6666Original:  Desgraciadamente, no es un programa al que se pueda aplicar, sino que a uno se lo selecciona (indistintamente de si haya aplicado o no). ¡Saludos!


DomoSapien
July Scavenger Hunt starts today!
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15.07.2019 22:34:06
 
Subject: July Scavenger Hunt starts today!
Link on message: #12192039

View PostMakersMike, on Jul 11 2019 - 23:48, said: Wow just noticed this.  Things were starting to turn around and then you start a Scavenger Hunt and don't bother to post it on the World of Tanks website??   I made it a point to check the July preview and then check the website again on the 1st.  Then a couple days later I checked again, and have continued to check the website.  I see here that it was posted in forums on July 3rd, and I'm usually pretty active on forums but wanted a little break from the "noise".  I thought the one place that would obviously post the news of the Scavenger Hunt being back would be the games own website where we are told to check for News and Missions.,     And the reason I checked the website is because on May 1, you had a post "The Scavenger Hunt is Back in May!" including a breakdown of the entire mission, prizes and dates.  If I missed a post for July Scavenger Hunt on the website, please let me know and I've no one to blame but myself.   But I can't find it still.   And if it were a monthly mission that you had all month to finish, that would possibly be more acceptable.   But when you have a mission like this that relies on 2 day window or you miss out on the big bonus at the end it is unacceptable that a game would not post it on the very website they have designed for that.  Given the history of the screw ups with this very mission, you would think they'd put forth the effort to make sure everyone knew of it.     As Bruce "The Boss" Springsteen would say, One Step Up and Two Steps Back.  

DomoSapien:
I mean, that's assuming that the decision not to publish the article was unintentional. It wasn't an oversight, there is a method to the madness.

The May Scavenger Hunt article was by far one of the lowest-performing articles on the Content Portal in May. This impacted the content team's performance metrics, and they weren't super happy with me about that.

I am of the opinion that it's necessary to have a Content Article posted about it regardless, because it spreads awareness about the Scavenger Hunt and offers a centralized "Hub" for players who aren't avid forumgoers, Redditors, or members of our WoT NA Community Discord to reference for the Scavenger Hunt schedule. So, I decided no to publish an article this month as a control group - and I suspect that this month's participation will be a bit lower as a result.

If my theory is correct, next SH I will have data to justify taking time out of the content schedule to publish an article for my event, and update it regularly.


DomoSapien
July Scavenger Hunt starts today!
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15.07.2019 22:01:01
 
Subject: July Scavenger Hunt starts today!
Link on message: #12191998

DomoSapien: Hey folks, just stopping by with a quick update:

We received approval for the 3 extra tokens compensation! The tokens are scheduled to go out via a mass invoice on the backend on Monday, 7/22
All Scavenger Hunt participants who have redeemed at least 1 July Scavenger Hunt code before Friday, 7/19 will receive 3 extra Scavenger Hunt tokens on Monday, 7/22.  


KRZYBooP
Incoming! Frontline Episode six: Spoilers! Everyone Dies....
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15.07.2019 21:13:34
 
Subject: Incoming! Frontline Episode six: Spoilers! Everyone Dies....
Link on message: #12191951

View Posttod914, on Jul 15 2019 - 11:50, said: Question Boop.  I take it the AE Phase 1 only becomes available upon reaching Prestige level 10?  Would be nice to be able to get once you have the appropriate number of Prestige points; aka completing level 7.

KRZYBooP:  Yes you have to be Prestige 10 in order to unlock the tank. Technically you should be able to get it on episode 8 if you have been keeping up with the Prestige points. 

Unable to change the requirements for this season, but will forward your feedback to the developers. 


KRZYBooP
Incoming! Frontline Episode six: Spoilers! Everyone Dies....
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15.07.2019 21:06:02
 
Subject: Incoming! Frontline Episode six: Spoilers! Everyone Dies....
Link on message: #12191937

View PostYANKEE137, on Jul 15 2019 - 10:54, said: Hey Krzy any chance of the Chieftain looking into why the double tracks was a thing?  Must have offered some advantage of some sort.

KRZYBooP: "Only advantage I can think of is if it hits a mine and loses a track, the thing is still mobile. In theory, you could put a very large turret ring in the gap between the tracks, allowing for a larger turret with bigger gun." - Cheiftan With respects to how it looks compared to its performance in game. "It just looks cool,"; gives a very big target to hit on the side where there would be a track that could have absorbed the damage. Probably why the complexity wasn't worth it in the long run and wasn't used again.  


KRZYBooP
Printable Maps?
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15.07.2019 20:53:34
 
Subject: Printable Maps?
Link on message: #12191919

View PostPanzer_4Life, on Jul 15 2019 - 11:34, said: Hello,

Just looking for a page where I can find Maps to print for Random Battles. I just need a size for an 8x11.

Given the historical nature of the game, it would be beneficial to study maps on paper just like World War 2.

Thank you 

-B
Panzerstache  

KRZYBooP:

Howdy!  Maps can be found HERE


KRZYBooP
7 Wins 20 Losses
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15.07.2019 20:06:15
 
Subject: 7 Wins 20 Losses
Link on message: #12191864

View PostJambijon, on Jul 15 2019 - 10:52, said: When I'm having a rough streak of loses, my friends always kindly remind me to "Git Gud." 

KRZYBooP:  PoSt BeTtEr!


Jambijon
7 Wins 20 Losses
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15.07.2019 19:52:40
 
Subject: 7 Wins 20 Losses
Link on message: #12191854

Jambijon: When I'm having a rough streak of loses, my friends always kindly remind me to "Git Gud." 


KRZYBooP
Incoming! Frontline Episode six: Spoilers! Everyone Dies....
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15.07.2019 18:41:46
 
Subject: Incoming! Frontline Episode six: Spoilers! Everyone Dies....
Link on message: #12191787

KRZYBooP: Howdy Boom Jockeys! Tune in to Episode 6 of Frontline for more earnings towards great new tanks that are kinda okay.  To check out the article click HERE  In case you didn't know like myself. Here is a pic of the mystery reward tank for Frontline.   Good luck and we hope to see you on the battlefield. 


1984BigBrother
Clarification on Rule 13.1.3 - Fight at least 5 battles
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14.07.2019 22:41:10
 
Subject: Clarification on Rule 13.1.3 - Fight at least 5 battles
Link on message: #12190886

1984BigBrother: Tankers,  I have gotten a ton of questions on this rule: https://worldoftanks.com/en/content/fire-trail-regulations/ 13.1.3. Awards and Conditions for Receiving Them  Specifically: "Fight at least 5 battles within the Fire Trail event for the clan following the last application to this particular clan." This rule applies only to individual player rewards, not the Clans eligibility: A player played 1-4 battles - no Clan prizes (other in Clan that meet the requirements get rewards) A player played 5+ battles for clan A and remains in the Clan until the end of the event - prizes which provided by Clan A (regardless of other players in clans eligibility) A player played any number of battles for A then switched to B and played 1-4 battles - no clan prizes (does not affect other players in Clans A or B) A player switched from A to B and plays 5+ battles and remains in Clan B until the end of the event - prizes from B I hope this clears things up, Big  


Einzelganger7
German Twin-Barrel Tank Destroyer tech-tree suggestion!
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13.07.2019 19:19:25
 
Subject: German Twin-Barrel Tank Destroyer tech-tree suggestion!
Link on message: #12189755

View PostCheshil, on Jul 12 2019 - 20:36, said: THIS, is how i would want the tanks to act. you are right. excuse my paint skills also. lol

Einzelganger7: excuse my paint skills also. lol I see, it is in fact a good parameter for them, the more armored they get, the better they get their cannons to point out at the same direction, I imagine the VT1-1 being kind of similar as how the Badger behaves, second line TD but with assault properties as well, though using mostly the single cannon due to the same fact of being separated on each side of the hull.

p.s: I can see that is a good paint skill, mine was a disaster if we compare them. heh...


Einzelganger7
What Tier 7 Worth Keeping?
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13.07.2019 19:12:01
 
Subject: What Tier 7 Worth Keeping?
Link on message: #12189742

Einzelganger7: Well, I only play the German tech tree but I can say that almost all braches I've played (E-100, E-50M, Jpz E-100, and Grille 15) have really good tier sevens that I kept in fact, those being Jagdpanther, Panther, and Tiger I. The first has a good cannon because the reload speed is nice and decent damage, also the mobility is nice, it is my most played tank in fact. Second the Panther, it is hard to use for most since the damage per shot is lackluster as well as the armor but it is a really nice support tank that rarely needs premium ammo for the above average pen (of 198mm) among other tier seven tanks, also the reload speed is 3.3 seconds so regardless of the nibbles it does per shot, it can quickly stack up damage and out DPM most tier seven tanks, even tier eight mid and heavy tanks. Finally the Tiger I, yes I know the typical "it has terrible armor so it is one of the worst heavies" but where it shines is on the cannon (Kw.K 43 L/71), it is a pleasure to easily pen tier seven with it because it has really good 203mm of pen at tier seven, which is really good for the tier, also the reload speed is awesome so it needs to be played as second line supporting the heavies, but it can also move around the map since the 40km/h are decent so it can do pseudo mid tank roles as well by taking flanking positions.

p.s: I know I am not a great player but tier seven is the one I play the most so this is why I think I can give my opinion about it, so I hope it can help. Also the tier seven I didn't mentioned was the Sturer Emil, it has insane cannon but the ammo capacity and mobility are really bad so stay away from it as much as you can.  


DomoSapien
Incoming! Special Event: Continental Army VS British Empire
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13.07.2019 01:09:31
 
Subject: Incoming! Special Event: Continental Army VS British Empire
Link on message: #12188948

DomoSapien: I'm hearing mixed reports, so please double check that there is no human error involved - for reports of issues with the mission, please try the following:

Make sure you have already earned your daily double (x2 first win bonus) on that vehicle. Play another battle and fulfill the conditions (win the battle) and check your XP totals in the detailed report. There should be a line to the effect of "bonus XP from missions" or something similar in your XP breakdown itself.

I suspect that this is a hidden mission, in which case it doesn't show up in your mission UI but still triggers as long as you fulfill the conditions.

If all else fails, unfortunately your best bet would be to submit a ticket to customer support. (Game and Gameplay > Missions & Specials > Missions > Game Event Missions)


DomoSapien
People at Wargaming in charge of the codes, should be forced to watch this video
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13.07.2019 01:02:10
 
Subject: People at Wargaming in charge of the codes, should be forced to watch this video
Link on message: #12188935

DomoSapien: Cabbage was very vocal today about the fact that it has been the third time this has happened, and how it's unfair to Michael and his team because they need to reshoot or add footnotes to videos that get made a week in advance sometimes.

I know firsthand through my experiences designing and running the scavenger hunt event how frustrated players can get about technical issues with bonus codes.  Especially since you need bonus codes for just about everything nowadays...


Einzelganger7
German Twin-Barrel Tank Destroyer tech-tree suggestion!
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13.07.2019 00:22:11
 
Subject: German Twin-Barrel Tank Destroyer tech-tree suggestion!
Link on message: #12188886

View PostIndygoEEI, on Jun 16 2019 - 02:03, said: These would play differently then the ST-II because of how the guns are spaced.  You'd have to aim each gun at a target to hit it.

Einzelganger7: I feel it would be similar as how we tend to rotate the Hetzer since it has a weird cannon traverse for being on the right side. But since these VT tanks have no traverse, the cannons are pointing straight , I'd like to see another angles of them, maybe from above to see if they are completely parallel or angled slightrly to the middle, you know, something like this (terrible paint skills, I know lol).  
But if they are angled to the middle, I think they won't suffer that much at mid ranges, they would at close range of course but not as much as if the cannons were completely parallel.


Jambijon
Frontline: Episode 6
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13.07.2019 00:04:19
 
Subject: Frontline: Episode 6
Link on message: #12188850

Jambijon: Attention Tankers! Episode 6 will start July 15th at 04:00 PST | 06:00 CST | 07:00 EST until July 22nd at 01:00 PST | 03:00 CST | 04:00 EST.   Remember when we tried the 10 second respawn but had some issues?  Well those are fixed now!  Also, the mystery Tier IX reward tank has finally been revealed and I was pleasantly surprised.  The AE Phase I has a built-in Large Repair Kit which takes a consumable slot but also saves you some credits!  Same functionality as a Large Repair Kit but without the cost! For all the glorious details, visit our portal article that contains sweet images and yes, glorious details.  Frontline 2019: Episode 6Frontline Regulations GLHF and enjoy your weekend! 


Einzelganger7
If WG release the ST-II, could we also have this?
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12.07.2019 23:35:54
 
Subject: If WG release the ST-II, could we also have this?
Link on message: #12188810

View PostCheshil, on Jul 12 2019 - 14:19, said: I made a post like this, along with their statistics too! check it out. http://forum.worldoftanks.com/index.php?/topic/606476-german-twin-barrel-tank-destroyer-tech-tree-suggestion/

Einzelganger7: Awesome, thank you so much for bringing the link, I will check it right now.


Einzelganger7
If WG release the ST-II, could we also have this?
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12.07.2019 23:06:22
 
Subject: If WG release the ST-II, could we also have this?
Link on message: #12188769

View Posttanopasman62, on Jul 12 2019 - 13:38, said: This has been proposed already, looking foward to have them in the game though.

Einzelganger7: Really? I had no idea, but I suppose if the multi cannon feature gets green light we could have higher chances to see them in the future, I just hope as tech tree TDs and not as reward tanks from Frontline or something, heh.
 

View PostHarvester_0f_Sorrow, on Jul 12 2019 - 13:44, said: Looks cool but it also looks like it would be terrible for aiming. It looks like there isn't any horizontal traverse for the cannons, so it might be plausible because it would be so vulnerable.

Einzelganger7: Indeed, that is one of the main issues I noticed from these TDs, they need to always rotate the whole chassis to traverse the cannons (just like the Strv TDs), but that P/W ratio of almost 35 makes it clear that it could rotate so fast,  I imagine it would be something like a StuG III G but with no cannon traverse but higher tank traverse to compensate.
 

View PostLife_In_Black, on Jul 12 2019 - 13:53, said: The first picture there isn't armed with 120mm cannons (which were smoothbore by the way), but rifled 152mm XM150 gun/launchers off of the MBT-70/KPz-70 project. There's some speculation that it's also using a heavily modified MBT-70/KPz-70 chassis as well.

Einzelganger7: Oh, I see, there were many VT 1-2 pictures but not much VT 1-1 ones so I got the one with more decent size and put it on, heh.
 

View PostKatzeWolf, on Jul 12 2019 - 13:56, said: Can we get this too? :trollface:

Einzelganger7: Well, on a possible game mode as that halloween event with the Leviathan could be a thing, but I guess it would be a bot using it and not the players. In fact I remember people usually troll with this video, is like the rickroll of WoT. lol 



KRZYBooP
New Vid! Pz1C race on Ghost Town
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12.07.2019 22:51:37
 
Subject: New Vid! Pz1C race on Ghost Town
Link on message: #12188742

KRZYBooP: So disappointed that no one helped flip each other over. 


Einzelganger7
If WG release the ST-II, could we also have this?
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12.07.2019 22:36:24
 
Subject: If WG release the ST-II, could we also have this?
Link on message: #12188714

Einzelganger7: So, I just saw that dual-cannon heavy being tested and supposedly could lead to a new branch of the soviet tech tree, so if it becomes into an actual thing and gets added to the game, I think a new German TD branch could be added as well from tier nine starting right after the Jagdpanther II, then the Versuchsträger tank destroyers would appear on tier 9 and X.

Versuchsträger 1-1

Versuchsträger 1-2

 Concept:
The VT 1-1 was based on the shortened chassis of the cancelled MBT-70 tank. Since the tank had no autoloaders, a crew of four was needed to operate it. All VT tanks followed in some extent the traditional design of German Jagdpanzers like the post war Kanonenjagdpanzer.

The VT tanks were designed to:-Reach a higher weapon efficiency through short reaction times, higher hit probability and higher kill probability by using twin guns in a casemate structure.
-Be more mobile by using a stronger engine and a new suspension while saving weight through the absence of a turret.
-Have a higher level of survivability by reducing the crew compartment, using heavy frontal armour and a much lower silhouette.
The specs of these tanks are basically the same with the changes being mostly the cannons they use and while there is nothing about how much armor they have, (I've been searching on a lot of sites of German, English and even Spanish language but none has the armor specs) the rest of specs are as follows:
  Specifications:
 Mass: 43.5 tonnes (42.8 long tons; 48.0 short tons)Length: 9.06 mWidth: 3.54 mHeight: 2.04 mCrew: 3 (commander, driver, gunner)Main armament:2 x 105 mm guns (VT1-1)2 x Rh 120 guns (VT1-2)Engine: MTU MB803 Ra-500 (1,500 PS)Power/weight: 34.5 PS/tSuspension: hydropneumatic (GVT)Speed: 70 kilometres per hour (43 mph) 40 kilometres per hour (25 mph) offroad

Personal opinion:
First of all, I know some of the specs are really on the broken levels if these tank destroyers were introduced with their real life stats, like that top speed for example, also it really bothers me the lack of information on the armor specs but overall if they will introduce the ST-II with dual 122mm cannons I see no reason to not introduce these one as well, which have 105mm and 120mm cannons respectively, also this finally would be the assault TD branch for the German tech tree that they lack since their playstyle would be similar as how the obj 263 and obj 264 v4 are, but also the fact they have cannons with no traverse makes them vulnerable so yes, they might have dual cannons but people could simply track them and even a maus could flank them so I see this as a really big drawback but I'd also like to see them in the game for a fresh playstyle on the German tech tree instead of mostly playing support roles with them.


Jambijon
x2 XP Weekend & Independence for Argentina Missions!
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12.07.2019 21:46:18
 
Subject: x2 XP Weekend & Independence for Argentina Missions!
Link on message: #12188633

Jambijon: x2 XP Weekend & XP Conversion RateMISSIONS START: Friday, July 12, 04:20 PT | 06:20 CT | 07:20 ET
MISSIONS END: Monday, July 15, 04:20 PT | 06:20 CT | 07:20 ETXP to Free XP Exchange Bonus: 1 Gold = 35 XP JULYX2XPWEEKEND  Hey Tankers! Celebrating the Independence of Argentina we have x2 XP and bonus Free XP conversion going on this weekend!  Click the button above or copy the code and enter it in on the portal under your username. GLHF and have a good weekend!


Felipe6666Original
[Concurso] ¡Sácale captura a tu RNGesus!
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12.07.2019 03:49:11
 
Subject: [Concurso] ¡Sácale captura a tu RNGesus!
Link on message: #12187938

Felipe6666Original: ¡Para nada! Estaba esperando a que todos las partes terminaran de votar, y ahora que lo han hecho, ¡aquí están nuestros ganadores! _Murdock_o7: Con 7 votos, se lleva el premio máximo, el Type 64, todo por haber desinstalado a un T34B del juego. LocoKapocha: Con 6 votos, se lleva al Excelsior, por un hermoso kill por aplastamiento. _Dakimakura_: Con 5 votos, se lleva al AC 1 Sentinel, por un doble disparo decepcionante.  ¡Muchas gracias a todos por participar y a Shizuo por esta magnífica idea! ¡Saludos!


DomoSapien
Incoming in 1.6 - Disabled Team Damage
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12.07.2019 00:24:15
 
Subject: Incoming in 1.6 - Disabled Team Damage
Link on message: #12187718

DomoSapien: So I've received some additional information that I'd like to share:

All the remaining conditions for blue status will apply, other than team damage since that will no longer be a factor. It will still be possible to turn blue via stuns, overturning allies resulting in their subsequent destruction, drowning allies, pushing allies off of cliffs resulting in their damage or destruction, and crushing allies.

If you choose to drive around in a normal vehicle and harmlessly plink off of your allies, in theory you should not turn blue. However, doing so is considered passive play and may result in sanctions if reported via battle replay.

As I anticipated this topic has generated a substantial amount of feedback, which will be compiled and forwarded to the dev team.  


DomoSapien
WOT Has Come A Long Ways
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12.07.2019 00:15:49
 
Subject: WOT Has Come A Long Ways
Link on message: #12187711

DomoSapien: Glad to hear you're enjoying the changes! The biggest reminder of that, for me, was playing WoT Classic during April Fools'. I got 1-shot by arty a few too many times and found myself firing the main client back up much sooner than I anticipated. The Dev team has definitely added quite a few mechanics that are designed to accelerate your grind and make it so you can spend more time playing the game the way its meant to be played (with fully upgraded, non-stock vehicles), however something that I'm personally trying to accomplish as a Community Coordinator is coming up with more ways for players, who are really engaged with the World of Tanks NA Community in and outside of the game client, to progress through the game and earn rewards for being part of the community.

One example of this is of course my scavenger hunt project, but I'm always looking for ideas to improve various aspects of the player journey through tools that I personally have at my disposal. In my case, it means coming up with community events and activities, since I have no direct influence on the game development process itself. 

I'm always happy to hear suggestions from players so by all means please feel free to PM me on the forums or Discord with any ideas.


DomoSapien
Common Test 1.6 Announcement & Feedback Request
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12.07.2019 00:08:45
 
Subject: Common Test 1.6 Announcement & Feedback Request
Link on message: #12187702

DomoSapien: Tankers, update 1.6 is hitting Common Test!
Here's a quick overview of the new features currently being tested for 1.6New decals, more decal customization options British Light Tanks Revised condition for SPG personal missions Removal of friendly fire in Random Battles For all the details, check out the content article.
 


MA77
[Teste Comum] Atualização 1.6
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11.07.2019 23:05:20
 
Subject: [Teste Comum] Atualização 1.6
Link on message: #12187635

MA77: Atenção, tanqueiros!  O Teste Comum da Atualização 1.6 já está disponível e com muitas novidades: desligamento do dano aliado, leves britânicos de nível alto, ajuste nas missões pessoais, novas customizações e muito mais! Assista a nossa revisão e bora testar!  Não se esqueça de compartilhar conosco possíveis problemas e erros que poderão aparecer durante os testes. :honoring:


KRZYBooP
KRZYBoop's Creative Stream give Away!
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11.07.2019 21:26:23
 
Subject: KRZYBoop's Creative Stream give Away!
Link on message: #12187558

View Postxtc_ryder, on Jul 11 2019 - 12:19, said: Yeah giving my street address and birth date to a random internet contest.....Nope. 

KRZYBooP:  Not a random contest.   


MA77
Tank Rewards
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11.07.2019 20:15:33
 
Subject: Tank Rewards
Link on message: #12187468

MA77: Oi, kuorishinigami.

Poderia relatar este problema em nosso Suporte?

Nossos servidores enfrentaram instabilidade hoje cedo devido a problemas de DNS.


KRZYBooP
Incoming! Tank rewards for July!
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11.07.2019 18:24:16
 
Subject: Incoming! Tank rewards for July!
Link on message: #12187323

View Postomi5cron, on Jul 09 2019 - 14:12, said: how about next time...a fourth option in tier 4 reward? a pack of boosters?for those who have all the tanks? it would not matter if there were gold/creds compensation...but there is not. maybe 2 packs of 4 boosters,each a different type. like double the first tier booster rewards.that would keep people in it past the third tier ,if all tanks are owned. thats not a lot to ask for.     instead of the big NOTHING past tier 3.

KRZYBooP:    

View PostFrontenacDuVandoo, on Jul 10 2019 - 08:15, said: Are you going to implement a system where a default choice of rewards are handed out automatically passed a certain date, or are you sticking with the current "claim it or lose it" model?

KRZYBooP:  Thank you very much for the feedback on the Tank Rewards. We are forwarding these suggestions to our Dev team.  


TeriyakiTanker
Turns out the problem really is RNG
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11.07.2019 14:34:24
 
Subject: Turns out the problem really is RNG
Link on message: #12187170

View Postgolruul, on Jul 10 2019 - 23:14, said:   Flarvin explained it, but I'll give another example.  Average (stated) damage is 490 for that gun.  However, let's say you only shoot at tanks that have 489 hp or less.  If you always do this, you will never get an average damage or higher shot (because enemies only have 489 hp max).  If you then make a note of all hits and calculate your average damage per penetrating hit, it will be way lower than 490.   Basically you need to ensure each one of your shots has the opportunity to be able to do the full spread of damage each hit.  If you don't, your averages will be messed up.

TeriyakiTanker: Not that I think he is on to anything, but he has clearly stated he isn’t counting kill shots which means he already understands and is accounting for this.  Considering he clearly states this I’m not sure why you are trying to derail this thread by bringing it up.


1984BigBrother
Community League - Congratulations - Sheriff Accounts
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11.07.2019 02:12:53
 
Subject: Community League - Congratulations - Sheriff Accounts
Link on message: #12186779

1984BigBrother: Tankers, First off, congratulations to Paradox for winning the Comunity League Beta Season. https://www.twitch.tv/videos/446589472 Big thanks to all of the players and admins! You all will start seeing the Community League players (and admins) in the Clan Spotlight (I know it says clan I only have so many sheriff accounts though) accounts for the rest of the month.  GL HF Big


KRZYBooP
KRZYBoop's Creative Stream give Away!
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11.07.2019 01:55:46
 
Subject: KRZYBoop's Creative Stream give Away!
Link on message: #12186758

KRZYBooP: Howdy Boom Jockeys!  In case you are not aware I do a Creative stream to show case model building and other Tank related artistic challenges.  I just finished streaming and have 3 Metal 3D puzzle's of a Tiger I to give away. The give away is happening now and ends tomorrow at 17:49 pm CT.  To enter just click HEREand fill out the form Friday I will choose the winners which is a random draw. Good luck to everyone and I hope to see more hang out with me in the stream to keep me company so I don't flip the expensive table. Update: For those that watched the stream I found the tiny exhaust pipe circle. 


DomoSapien
July Scavenger Hunt starts today!
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11.07.2019 00:03:18
 
Subject: July Scavenger Hunt starts today!
Link on message: #12186607

DomoSapien: Hey folks, sorry for the several days of radio silence. I just got back from California, I was visiting family and attending my friend's wedding as a groomsman. Got some much needed R&R but I understand there was a typo on the schedule for Trobs's stream on the 8th, I believe?  So I realize this is slowpoke.jpg in retrospect, but I do apologize for the typo as I was trying to get too many things done at once before taking off on Weds - For what it's worth (and I understand that it's a very small silver lining) the codes are active for a good bit of time longer than the 48-hour windows that were given in May. Each code is active until 17:30 CDT 2 days after its activation date, so you get half of the third day to redeem if necessary.  That said, I saw some nastiness in this thread being directed at Trobs, so let me be perfectly clear:

The error in the schedule was not, in the slightest, Trobsmonkey's fault. I messed up when I was converting times in the signup sheet to CDT in 24-hour time and didn't catch the typo before leaving for CA. Trobs loves World of Tanks to the point where he literally has a World of Tanks logo tattooed onto his body. This game and its community are what helped him become a Twitch partner, to say that he hates the playerbase is nasty and frankly untrue. There are some bad apples/jerks in any playerbase, but to let the actions of a few govern your opinion of the majority is a simplistic way of thinking. Having met him personally at Twitchcon last year I can tell you that Trobs is far from what I'd consider a 'simplistic' person. The other silver lining would be that it looks like the 3 extra 'freebies' for scavenger hunt participants will probably get approved (we got good feeback about this last time and several players have requested it for this month as well; will confirm once I have approval.) so even if you missed the code due to the mixup on the schedule you'll still have 2 more extra tokens just in case. Again, this is still pending so technically tentative but signs point to yes.

That said, the 7/8 code should technically still be active for another hour and a half as of me writing this post (deactivates at 17:30 CDT, as do all the codes this month)
 


DomoSapien
Incoming in 1.6 - Disabled Team Damage
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10.07.2019 23:13:45
 
Subject: Incoming in 1.6 - Disabled Team Damage
Link on message: #12186528

View Post_Tsavo_, on Jul 10 2019 - 12:59, said: Removal of team damage, that's excellent.   However, far more pressing concerns: I WANT THAT RED DIGI CAMO IN YOUR SIG.  GIVE IT TO MEEEEEE

DomoSapien: I want it too. But they won't listen to me D: If someone knows how to make these textures actual mod files in-game though, Firefox has the .dds files for the texture. If someone gets me a working mod for muh wg digi camo, I'll give em 3 decals as a token of my thanks. 

Regarding the comments about the removal of the barrel-in-barrel exploit - you usually don't see it happening because you're busy actually playing the game, not hanging out and watching people grief artillery. It's infrequent, but it does generate a decent amount of support tickets monthly.

Regarding comments about whether or not you will turn blue for shooting allies if you're not driving an SPG - I've reached out to the powers-at-be to get some clarification in this regard.


1984BigBrother
Fire Trail Campaign End date - We are bad at counting
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10.07.2019 21:50:20
 
Subject: Fire Trail Campaign End date - We are bad at counting
Link on message: #12186416

View PostDark_Matter_, on Jul 10 2019 - 18:17, said: So it is 11 days of battles then instead of the announced 10 days...  

1984BigBrother: Yes - this is why I named this post "We are bad at counting"


1984BigBrother
Fire Trail Campaign End date - We are bad at counting
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10.07.2019 21:48:41
 
Subject: Fire Trail Campaign End date - We are bad at counting
Link on message: #12186415

View PostGeneral_Jake, on Jul 10 2019 - 18:18, said:   Unless those battles are a continuation of landings that carry over from the 15th I assume.

1984BigBrother: ugh yes this is true, I also suppose it will go to the 16th for people in Brazil - No battles after 8 AM ET on the 16th -  I think that works


KRZYBooP
Interesting engine failure
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10.07.2019 21:45:19
 
Subject: Interesting engine failure
Link on message: #12186408

KRZYBooP: I saw that Yesterday and found out that it was from a 30 year oldish aircraft that they are trying to phase out of service cause of stuff like that.  Sadly I am 30ish and dealing with things falling apart and getting shitty now. My back for example feels like how that engine looks. 


KRZYBooP
[ ST ] E 75 TS first to enter the battlefield
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10.07.2019 21:40:16
 
Subject: [ ST ] E 75 TS first to enter the battlefield
Link on message: #12186406

KRZYBooP: Okay So I got clarification about this tank.  It's going to be a premium tank and not going to be on the German Tech tree like the statement implies. "We have a Tier VIII heavy ready to bolster the German tech tree. Its name—the E 75 TS." The statement is referring to the tank joining the German Club. Sorry for the popping the high hopes bubbles everyone. 


1984BigBrother
Fire Trail Campaign End date - We are bad at counting
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10.07.2019 21:15:30
 
Subject: Fire Trail Campaign End date - We are bad at counting
Link on message: #12186369

1984BigBrother: Tankers, There has been a lot of confusion on when the last day of battles is for the campaign. The final day of battles is Monday, July 15th, all Primetime will be fought that day. The map will freeze at 8:00 am on July 16th, no battles will happen on the 16th GL HF, Big


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