Turns out the problem really is RNG
Дата: 11.07.2019 14:34:24
golruul, on Jul 10 2019 - 23:14, said: Flarvin explained it, but I'll give another example.
Average (stated) damage is 490 for that gun. However, let's
say you only shoot at tanks that have 489 hp or less. If you
always do this, you will never get an average damage or higher shot
(because enemies only have 489 hp max). If you then make a
note of all hits and calculate your average damage per penetrating
hit, it will be way lower than 490. Basically you need to
ensure each one of your shots has the opportunity to be able to do
the full spread of damage each hit. If you don't, your
averages will be messed up.TeriyakiTanker: Not that I think he is on to anything, but he has clearly stated he
isn’t counting kill shots which means he already understands and is
accounting for this. Considering he clearly states this I’m
not sure why you are trying to derail this thread by bringing it
up.
Turns out the problem really is RNG














