Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Artillery
Link on message: #983
Giza, on 23 February 2010 - 11:24 AM, said: Has some more questions Jeremy.
1. When upgrading your tank, is there some kind of limit to the points or is it just max all areas like firepower, armor, threads, radio etc.
2. Is there a limit to the points you can put in a tank. Let us say you have 5 upgrades as max for a light tank or do you keep on getting more and more points until all areas are maxed out?
What I am asking is, do you have to choose if you prefer speed over firepower or armor over speed?

Link on message: #983

1. When upgrading your tank, is there some kind of limit to the points or is it just max all areas like firepower, armor, threads, radio etc.
2. Is there a limit to the points you can put in a tank. Let us say you have 5 upgrades as max for a light tank or do you keep on getting more and more points until all areas are maxed out?
What I am asking is, do you have to choose if you prefer speed over firepower or armor over speed?
Jeremy Taylor: You can choose between the points you want to upgrade, exact points
that fit your playing style most. Want to help your team as a scout
or just want to make your vehicle faster - upgrade your track. If
you find your firepower not good enough change your gun for
something more destructive first (e.g. from Flak30 L/115 to Flak38
L/112 when playing PZ.II). If you have enough credits for
increasing both speed and firepower - please upgrade both gun and
track. There's a certain set of upgrades for each functional
element.
Subject:
Archives\Beta\other equiment/vehicles
Link on message: #976
Maniox, on 23 February 2010 - 04:46 PM, said: Do we get to see the tanks in 3D before picking them ?

Link on message: #976

Jeremy Taylor: Unfortunately not at this moment. You will be able to see your
vehicle at 3D in your hangar when it is purchased. You can have a
good look at our collection of renders that will be widening
gradually http://worldoftanks.com/gallery/art/1.
You will also be able to see your primary light tanks in 3D as they appear at your hangar automatically. Then, we will be providing you with tons of screenshots, ingame video and other useful information that will give a clear understanding of World of Tanks fighting vehicles.
You will also be able to see your primary light tanks in 3D as they appear at your hangar automatically. Then, we will be providing you with tons of screenshots, ingame video and other useful information that will give a clear understanding of World of Tanks fighting vehicles.
Subject:
Archives\Beta\Locations and historic events you want to see In WoT
Link on message: #974

Link on message: #974
Jeremy Taylor: You're doing some great work here
. Just for your knowledge: Spanish
Civil War with Soviet, Italian and early German light tanks and
Khalkhin Gol battle have been discussed by us as the potential
history events and locations for maps. So please send more of your
ideas 


Subject:
Archives\Beta\System Requirements?
Link on message: #970
Giza, on 23 February 2010 - 02:27 PM, said: will the game have some kind of settings to ping so you can limit
those with bad pings...
With those massive clan wars, most people would hate to see high pingers...

Link on message: #970

With those massive clan wars, most people would hate to see high pingers...
Jeremy Taylor: Please refer to http://forum.worldof...ping-problems/. Please
feel free to ask more questions if something remains unclear.
Subject:
Archives\Beta\clan wars mode
Link on message: #969
CarlR, on 23 February 2010 - 02:36 PM, said: so the Clan wars battle phase is allowed only atr specific times of
day? for how long do you suspect? 2-3 hours? will there be an
attack limit, or limit on how many zones you can conqour a day?

Link on message: #969

Jeremy Taylor: It will depend on the situation on the global map. Two individual
clans (A and B ) may have two battles (offensive and defense) with
each other and not more on the everyday basis. If you have the
conflict with the clan C - you start fighting with this clan.
Problems with clan D? Challenge them. And so on... The more clans
we'll have, the more conflicts will happen during the war each day,
the more challenges you will have to face each day. War is war, so
there will be no dearth of conflicts and politics. The more
detailed information will be revealed a bit later.
Most comfortable time is the evening regarding the time zone of contestable territory. If there's a fight for Vladivostok, the battle will be conducted in the evening in accordance with Vladivostok time zone. If there's a fight for, say, Wyoming the battle will be conducted in the evening in accordance with Wyoming time zone.
Most comfortable time is the evening regarding the time zone of contestable territory. If there's a fight for Vladivostok, the battle will be conducted in the evening in accordance with Vladivostok time zone. If there's a fight for, say, Wyoming the battle will be conducted in the evening in accordance with Wyoming time zone.
Subject:
Archives\Beta\other equiment/vehicles
Link on message: #966
Giza, on 23 February 2010 - 02:37 PM, said: so 5 tanks in that tree
and you have 50 units you say...
So that is 10 branches in that tech tree.
looking forward to see that.

Link on message: #966

and you have 50 units you say...
So that is 10 branches in that tech tree.
looking forward to see that.
Jeremy Taylor: My bad, I expressed my idea not to clearly
. I just pulled out a small final
part of the chain. For instance, to get VK3001H you have to start
with Leichtraktor (which looks like a dwarf comparing to a giant
like Tiger), then go to PZ.I, PZ.II or PZ.35(t.). From PZ.II you're
going directly to PZ.III, then PZ.III (A), and finally to PZ.IV.
After that you have to choose between two "paths": Leopard or
VK3001H... Oh gosh, it looks like I've gone too far
. Don't make me expose this
information beforehand
We're planning to publish the tree
of German tanks tomorrow.



Subject:
News from the Front\Discussion of News Articles\World of Tanks Official Site Launched
Link on message: #964
Thioxane, on 23 February 2010 - 02:47 AM, said: This is going to be AMAZING!!!! I've been an avid tank fan and fell
in love with a tank simulator when I was 12, but I haven't found
anything worthwhile since. I hope I can relive those experiences of
driving a tank into battle, sighting enemy tanks and opening fire
with various shells like armour-piercing or HE etc. and hoping to
get a good hit to immobolize them, destory their gun or fully
destroy them. Anyway, I have high hopes and wish you all the best
of luck in developing this 

Link on message: #964


Jeremy Taylor: Many-many thanks for your words
We appreciate this. You will
definitely have the chance to turn your tank-annihilating dreams
into reality in World of Tanks 


Subject:
Archives\Beta\clan wars mode
Link on message: #961
CarlR, on 21 February 2010 - 02:05 PM, said: is there a limit on how many attacks the clan can do?
can a clan basically fight all day and just blitz the map and take huge portions of it?

Link on message: #961

can a clan basically fight all day and just blitz the map and take huge portions of it?
Jeremy Taylor: We are planning to hold clan war battles in the evening time
regarding the time zone of the attacked territory. Each territory
has its real prototype on the world's map. The evening is believed
to be the most comfortable time for that purpose. For instance, if
there's a fight for, say, Berlin the battle will be conducted in
the evening regarding Berlin time zone.
Subject:
Archives\Beta\clan wars mode
Link on message: #956
m4rek, on 21 February 2010 - 05:14 AM, said: Will we be able to directly manage permissions within our clan? Or
will there be hard limits that we have to adhere to, ie 1 leader, 1
deputy, 4 lieutenants...
Quote Also, can i set the clan to have 2or 3 leaders, or positions with same power, cause i plan to have a cooperative leadership clan, rather then 1 leader.

Link on message: #956

Jeremy Taylor: We are inclined to allow the community to manage permissions within
their clans on their own.
Quote Also, can i set the clan to have 2or 3 leaders, or positions with same power, cause i plan to have a cooperative leadership clan, rather then 1 leader.
Jeremy Taylor:
Subject:
Archives\Beta\System Requirements?
Link on message: #955
m4rek, on 21 February 2010 - 05:24 AM, said: Whilst native OS X support is very unlikely, I would be happy to
see the game supported on the systems that are used to make windows
run on a mac, (vmware fusion, parallels, crossover games). I
believe this wouldn't take too much additional work from the devs.

Link on message: #955

Jeremy Taylor: The game already runs well on Mac Windows emulator and Linux
Windows emulator
Subject:
Archives\Beta\Beta Impressions
Link on message: #954
Giza, on 22 February 2010 - 09:13 PM, said: More players does not nessary mean more accurate reports regarding
balance, abuse etc . More hidden stuff in the game.
An experienced beta tester is more worth than 100 beta noobs that do not know much about beta testing.

Link on message: #954

An experienced beta tester is more worth than 100 beta noobs that do not know much about beta testing.
Jeremy Taylor: This is also a very correct statement. But we want to make World of
Tanks closed beta testing both efficient and fun. That's why we
will have no limit of testers for beta. Moreover, big total number
of testers automatically increases the number of experienced
testers in it.
Subject:
Archives\Beta\other equiment/vehicles
Link on message: #951
GXPTG, on 19 February 2010 - 10:47 PM, said: From a German tank standpoint, you're basically talking about
different "ausf" or "Mark" models, right? So you would start with,
for example, a Tiger I Ausf 1, kill a bunch of otehr tanks and be
able to upgrade to a Tuger I ausf II, correct?

Link on message: #951

Jeremy Taylor: Exactly. Very soon we will publish the German tank tree on our
website and you will see the upgrading chain yourselve. One of the
"path" to achieve TigerII:
VK3001H - VK3601H - Tiger 1 - Tiger II - and finally gorgeous MAUS
VK3001H - VK3601H - Tiger 1 - Tiger II - and finally gorgeous MAUS
Subject:
Archives\Beta\In-game Screenshots
Link on message: #948
m4rek, on 21 February 2010 - 06:15 AM, said: Building destruction sounds nice... Can we knock down fences too?
Should be the same physics as a tree really, so shouldn't be too
hard.

Link on message: #948

Jeremy Taylor: Hences will be knocked down just the same as trees.
Subject:
Archives\Junkyard\how do i play this game
Link on message: #947
M0n3y, on 22 February 2010 - 07:12 PM, said: So we get a more extended version of the Russian beta? 

Link on message: #947


Jeremy Taylor: We we'll try to synchronze both versions 

Subject:
Archives\Beta\Question Thread
Link on message: #945
M0n3y, on 22 February 2010 - 07:25 PM, said: Do you lose points when shooting/killing friendlies?
Or is there any other form of punishment for team killers?

Link on message: #945

Or is there any other form of punishment for team killers?
Jeremy Taylor: Team killing will be punishable, VERY unprofitable and experience
risky. Moreover, a team killer will risk the fact of becoming a
social outcast among community.
Subject:
Archives\Beta\Types of tank
Link on message: #943
Spharv2, on 23 February 2010 - 05:39 AM, said: Are you planning to include the Sturmtiger? Granted, it's only got
14 rounds of ammo, and it wasn't meant to be used for anti-tank
work, but dang it does look impressive, and there is this:
So technically, it could be used against tanks.

Link on message: #943

So technically, it could be used against tanks.

Jeremy Taylor: We don't have Sturmtiger in the current tank tree of German
fighting vehicles and you will not see it in beta, but it will be
definitely introduced in the following patches. We can't skip such
a well-known vehicle.
Subject:
Archives\Beta\Artillery
Link on message: #941
GXPTG, on 22 February 2010 - 04:52 PM, said: Will there be rocket artillery too?
Quote yes..that was the *katyusha* or BM 13-16
but then again the Allied response was the T34 Calliope MLRS..which was basicaly a Sherman tank with rocket tubes on it

Link on message: #941

Jeremy Taylor: You will not see rocket artillery in beta. Still however we are
examining the chances of introducing the rocket artillery vehicles
or stationary rocket artillery in the following patches or after
the release.
Quote yes..that was the *katyusha* or BM 13-16
but then again the Allied response was the T34 Calliope MLRS..which was basicaly a Sherman tank with rocket tubes on it
Jeremy Taylor:
Subject:
Archives\Beta\Artillery
Link on message: #939
Giza, on 22 February 2010 - 03:43 PM, said: I guess artillery is the best way to take out tanks that has been
engine shot or threads has been disabled. So you can kill them in
the repair period.
Maybe have fast light scout tanks to disable them then fast move away and let the artillery kill them.
That top - radio upgrade does that put a big antenna on your tank? Could make hiding very hard.

Link on message: #939

Maybe have fast light scout tanks to disable them then fast move away and let the artillery kill them.
That top - radio upgrade does that put a big antenna on your tank? Could make hiding very hard.
Jeremy Taylor: Everyone chooses his own tactics when operating the artillery. The
tactics you've outlined are very common too. However, taking out
scouts demands more skills than finishing the damaged tank during
its repair period - scouts are much faster than heavier tanks and
soooo annoying
.
We didn't introduce big antennas; we see no need in them especially if regarding the gameplay.

We didn't introduce big antennas; we see no need in them especially if regarding the gameplay.
Subject:
Archives\Beta\Beta Impressions
Link on message: #937
CarlR, on 22 February 2010 - 10:12 PM, said: if you dont plan to limit Beta, then why is it said to be one of
the awards along with the T-shirts for the current Contest?? why
give out Beta invites if everyone and their cat can get in?

Link on message: #937

Jeremy Taylor: Contest winners will be the very FIRST to enter the beta. We can't
let the floods of people fill up the game in one day
. We can't predict the amount of
applications that will come and we'll have to dedicate some time to
your applications' analysis. Therefore we will be adding players
divided by groups into beta on regular everyday basis. Contest
winners will be among the first ones. Most dedicated members of our
community increase their chances to be the first luckiest too
. The rules for everyone else are the
same: the earlier you will send your application the earlier you
will get the key (if your application is OK, of course).
Application form will be published on our website when the beta is
officially announced.


Subject:
Archives\Beta\Tank Camouflage
Link on message: #936
M0n3y, on 22 February 2010 - 07:17 PM, said: So we won't see anyone with a green tank covered by yellow stripes
and purple dots? 

Link on message: #936


Jeremy Taylor: I believe this is not one of the official camo schemes of WWII
tanks
. You will not be able to customize
your tank in beta, but we will be adding different painting
features that will allow your fighting vehicle to distinguish
significantly from others. But a bit later. Now we’re completely
into game optimization, adding US tanks and other more important
activities.

Subject:
Archives\Beta\Locations and historic events you want to see In WoT
Link on message: #903
CVRTcmdr, on 22 February 2010 - 01:52 PM, said: Does it just have to be in WWII ?

Link on message: #903

Jeremy Taylor: Our game embraces the tank building era of the 20s-50s. So please
send your ideas about the battles of these ages or battles where
tanks of 20s-50s took part in.
Subject:
Archives\Beta\Tank Camouflage
Link on message: #899
Syllas, on 22 February 2010 - 01:50 PM, said: wait, what do you mean by that? i got confused now

Link on message: #899

Jeremy Taylor: Paintings and camouflage are different things. The way you will
paint your tank body (e.g. drawings, emblems, mottos, stripes) will
depend on you. But the types of camouflage (e.g. panzergrau type of
camo) will not be modified by you. You'll have to select those
camos from the list of available camo schemes.
Subject:
Archives\Beta\Locations and historic events you want to see In WoT
Link on message: #894

Link on message: #894
Jeremy Taylor: Dear Community,
I've started this topic to get some information that will be very helpful both for us and you: what locations would be really interesting for you as World of Tanks soldiers? What kind of battles would you like to reproduce and take part in during our special historic events? Take your buddies in, the more ideas the better.
Who knows, maybe we will turn your wishes into reality
I've started this topic to get some information that will be very helpful both for us and you: what locations would be really interesting for you as World of Tanks soldiers? What kind of battles would you like to reproduce and take part in during our special historic events? Take your buddies in, the more ideas the better.
Who knows, maybe we will turn your wishes into reality

Subject:
Archives\Beta\Question Thread
Link on message: #892
diminish3d, on 22 February 2010 - 12:48 PM, said: Just a quick question here.
I had a little idea over the last weekend whilst in the middle of a drinking frenzy.
Are there/will there be any Armoured Recovery Vehicles in the game?They could fill a role as 'battlefield medics' for tanks, and a quick scan of wikipedia tells me that they were available during WWII.
Whatever the answer, I'm looking forwards to playing this game

Link on message: #892

I had a little idea over the last weekend whilst in the middle of a drinking frenzy.
Are there/will there be any Armoured Recovery Vehicles in the game?They could fill a role as 'battlefield medics' for tanks, and a quick scan of wikipedia tells me that they were available during WWII.
Whatever the answer, I'm looking forwards to playing this game

Jeremy Taylor: Not in the nearest plans. Dynamism is one of the most important
factors we follow during the development process. We think that
Armoured Recovery Vehicles would hurt the dynamic gameplay of World
of Tanks at this stage.
Subject:
Archives\Beta\Question Thread
Link on message: #891
Forestmarko, on 19 February 2010 - 11:29 PM, said: i was wondering how will the in-game comunication look like ?
i could imagine some sort of global *chat* in the garage (kinda like eve-online) .. but what will it be like on the battlefield ?

Link on message: #891

i could imagine some sort of global *chat* in the garage (kinda like eve-online) .. but what will it be like on the battlefield ?
Jeremy Taylor: You'll have the global chat, prebattle chat and ingame voice chat
for communication purposes.
Subject:
Archives\Beta\Question Thread
Link on message: #889
PvtMalo, on 21 February 2010 - 06:23 PM, said: My radio view? That sounds interesting! Does that mean the radio
will be upgradeable aswell?

Link on message: #889

Jeremy Taylor: Yes, it will be upgradeable.
Subject:
Archives\Beta\Beta Impressions
Link on message: #888
m4rek, on 22 February 2010 - 12:08 AM, said: I think that more beta testers will improve the effectiveness of
the beta, statistically improving the chances of finding a given
bug, and also testing the server load better than a small group.

Link on message: #888

Jeremy Taylor: Couldn't be more agree with you.
Subject:
Archives\Beta\Beta Impressions
Link on message: #887
iPOT, on 21 February 2010 - 10:12 PM, said: On Russian Beta aprox. is 2000 beta players . 

Link on message: #887


Jeremy Taylor: Disclaimer: this is not really the number of beta testers of the
Russian beta test. Beta testers have no access to such information
so please do not follow this number in your judgements. We have no
right to expose this information, neither beta testers have this
right (especially when the don't know).
Subject:
Archives\Beta\Tank Camouflage
Link on message: #886
M0n3y, on 21 February 2010 - 10:10 PM, said: Will we be able to create our own camos?

Link on message: #886

Jeremy Taylor: Paintings will depend completely on your imagination. But what
concerns camos you will have to select from the list of the
official camos. Historical accuracy is very important in our game


Subject:
Archives\Beta\Artillery
Link on message: #833
uNikat, on 21 February 2010 - 08:03 PM, said: who will give me, as artillery, coordinates for shooting? or will i
see the target-area i can reach from min. to max. ?
i would love to need data from teammates, that are at the frontline, so that would push teamplay a little?

Link on message: #833

i would love to need data from teammates, that are at the frontline, so that would push teamplay a little?
Jeremy Taylor: Of course; light high-speed tanks are the best helpers for that
purpose. You'll see the enemy on your mini map as soon as it is
captured by the scout's radio or captured by you own radio
depending on how close the enemy moved to the rear and depending on
your radio characteristics.
Subject:
Archives\Beta\Countries
Link on message: #828

Link on message: #828
Jeremy Taylor: World of Tanks has no dividing by countries concerning teams or
clans. Each team or clan may have Soviet, German, US or fighting
vehicles from other countries in it. Still however you may form the
clan of only Soviet, US or German fighting vehicles if you're
willing to.
Subject:
Archives\Junkyard\Realism vs. Gameplay
Link on message: #823
Syllas, on 20 February 2010 - 01:47 AM, said: thanks for the reply Mr.Taylor. but one question was left
unanswered.maybe i wasn't so specific.
when the tank moves around you can see the wheels/tracks moving indipendently up and down...
also i had some other questions. they were about how does the system works for howitzers. if you have the time read the post. if you don't its ok i'll see it when it will be ready

Link on message: #823

when the tank moves around you can see the wheels/tracks moving indipendently up and down...
also i had some other questions. they were about how does the system works for howitzers. if you have the time read the post. if you don't its ok i'll see it when it will be ready

Jeremy Taylor: - We are working on making the track's motion as close to the
reality as possible.
- I'll start the individual thread dedicated to the artillery in World of Tanks where you can ask any question you find appropriate.
- I'll start the individual thread dedicated to the artillery in World of Tanks where you can ask any question you find appropriate.
Subject:
Archives\Beta\Ballistics/Windage
Link on message: #816
CVRTcmdr, on 21 February 2010 - 05:40 PM, said: Cheers jeremy for the reply 
What about ground scarring etc?

Link on message: #816


What about ground scarring etc?
Jeremy Taylor: Vehicles are leaving traces on the ground just as they should;
explosion lead to shell holes... Is that what you meant?
Subject:
Archives\Beta\Level of tank customization?
Link on message: #797
m4rek, on 21 February 2010 - 05:58 AM, said: From what I have gathered, the radio appears to be for long range /
non-visual location of enemy tanks... I could be mistaken, but it
was briefly mentioned in a discussion about artillery (indirect
fire).

Link on message: #797

Jeremy Taylor: You're not mistaking. If the enemy is within the range of your
radio view it will we indicated on your mini map. That's is why
scouts are usually the best helpers for artillery.
Subject:
Archives\Beta\Type of Game this will be?
Link on message: #796

Link on message: #796
Jeremy Taylor: Please start the individual topic for NF discussions. You're going
off topic on this thread. Please do not expand the NF discussion on
this thread after this certain message.
Subject:
Archives\Beta\Ballistics/Windage
Link on message: #794
CVRTcmdr, on 21 February 2010 - 11:52 AM, said: Still nothing about Ballistic arcs or windage etc 
Will there be Urban aswell as rural maps ?
Building deformation/ground scarring etc?

Link on message: #794


Will there be Urban aswell as rural maps ?
Building deformation/ground scarring etc?
Jeremy Taylor: - Not in 100% simulator style. We are making the MMO action.
Windage calculatings and the corresponding arrangements will hurt
the gameplay and fun of the game.
- Of course. We already have different types of locations and will add more.
- Buildings are destructible in our game. But you will not be able to turn the building completely into ruins (World of Tanks is MMO, complete destruction is tooooooooo excessive from technology standpoint). Trees are already knocked down, the same will soon concern hences.
- Of course. We already have different types of locations and will add more.
- Buildings are destructible in our game. But you will not be able to turn the building completely into ruins (World of Tanks is MMO, complete destruction is tooooooooo excessive from technology standpoint). Trees are already knocked down, the same will soon concern hences.
Subject:
Archives\Beta\Tank Camouflage
Link on message: #793
Syllas, on 21 February 2010 - 03:05 PM, said: well in this game there are no nukes and tactical insertions

...we're off topic in this thread

Link on message: #793


...we're off topic in this thread

Jeremy Taylor: I second this. Please stick to the initial topic.
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