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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Jeremy Taylor
minor countries
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01.03.2010 20:20:43
 
Subject: Archives\Beta\minor countries
Link on message: #1819

View PostBamboocha, on 01 March 2010 - 08:09 PM, said: will there be any minor countries and their tanks? (like norway [know we didn't have any tanks, i think] or finland [had some very light tanks])

Jeremy Taylor: First off, we think there's no a minor country on the globe :). There are simply some countries that are very famous for their tank building history, and some that are not that well-known from the same stand point. We will definitely introduce the models of fighting vehicles from such countries but only after the release and when the lines of better known models are over.


ChrisK
Best Motto Contest Winners Announced
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01.03.2010 20:14:22
 
Subject: Best Motto Contest Winners Announced
Link on message: #1818

ChrisK: Gratz, all!  B)


Jeremy Taylor
Will the area where you hit the tank matter?
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01.03.2010 19:53:24
 
Subject: Archives\Beta\Will the area where you hit the tank matter?
Link on message: #1814

View Postsubmarinex1, on 01 March 2010 - 07:49 PM, said: this is where ammunition would come into it, if you have limited amounts you wouldnt waste more shots plus you would be looking for next target rather than taking shots at a out of action tank.

Jeremy Taylor: And yes, the ammunition is limited and can be reloaded only after the battle. Shooting at fictious aims is a waste of shells.


Jeremy Taylor
Will the area where you hit the tank matter?
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01.03.2010 19:42:46
 
Subject: Archives\Beta\Will the area where you hit the tank matter?
Link on message: #1812

View PostM0n3y, on 01 March 2010 - 06:17 PM, said: Will the amount of damage you've taken affect your turret rotation time, speed, etc?

Jeremy Taylor: Each model of a fighting vehicle in World of Tanks has the elements in its structure that correspond to the functional parts and mechanisms of its real prototype. Once damaged, this element may be partly (in most cases) or totally disabled; it means that each element has its own health sub-bar ( by the way, the same relates to your crew; e.g. if your radio man is killed this fact will affect your radio functioning). Of course we do some indulgences for the most significant gameplay elements. Once your track is damaged you will be immobilized only for some time, even though the speed of your tank will be decreased afterwards. Damaged gun will also be disabled for a short period of time. The damage of the turret will lead to the decrease of its rotation time.


Jeremy Taylor
costumization
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01.03.2010 19:29:13
 
Subject: Archives\Junkyard\costumization
Link on message: #1810

View PostBamboocha, on 24 February 2010 - 10:44 PM, said: in how big scale can we costumize our tanks?

Jeremy Taylor: Please refer to http://forum.worldof...ank-camouflage/


Jeremy Taylor
Tank Outline Discussion
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01.03.2010 19:26:07
 
Subject: Archives\Beta\Tank Outline Discussion
Link on message: #1808

View PostGiza, on 01 March 2010 - 02:49 PM, said: How far is it for a light tank with the highest radio of view.

Jeremy Taylor: The radio range of view doesn't depend only on the class of a tank. Actually, it depends on a specific model's multiple characteristics. That is why I can't name the exact parameters as they vary from a model to model of a tank and the radio itself.


Jeremy Taylor
Armor thickness
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01.03.2010 18:59:44
 
Subject: Archives\Beta\Armor thickness
Link on message: #1805

View PostM0n3y, on 01 March 2010 - 06:14 PM, said: Will we also be able to see wich tank is ahead on our HUD?
It would make a hell of a difference if it was a light tank or a Maus in the distance.

Jeremy Taylor: To tell the truth we are having very hot discussions about this kind of identification. On the one hand this feature would be great because many fights are conducted at long distances; thus this feature would help to identify a "tastier" aim for your specific fighting vehicle. On the other hand we would love it if our players could identify this or that type of a vehicle themselves. We think it is very educating from our tank-lovers' point of view :)


Jeremy Taylor
What is in your garage?
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01.03.2010 18:45:59
 
Subject: Archives\Junkyard\What is in your garage?
Link on message: #1801

View PostGXPTG, on 01 March 2010 - 04:25 PM, said: Question for the Mods: Will the 5 spaces be only in beta or will it be that way when the game goes public too?

Jeremy Taylor: 5 vehicles at your garage is a standard set. World of Tanks will give you much options to have different types of fighting vehicles you want badly at your garage. You will be able to sale your vehicles and put them up for auction (it will be interesting to see what price you will set for your beloved heavily upgraded Tiger ;)). Thus, you will be able to free enough space for other vehicles you desire. Moreover, we will introduce the feature that will extend your garage through special achievements or investments (for most obsessed collectors :))


Jeremy Taylor
Will the area where you hit the tank matter?
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01.03.2010 17:56:56
 
Subject: Archives\Beta\Will the area where you hit the tank matter?
Link on message: #1769

View Postm4rek, on 01 March 2010 - 02:06 PM, said: How about we make it a graphical effect; you can't shoot him because he doesn't exist. Sure, it'll look weird if he gets shot by a tank or run over or something, but it'll look better to have a guy fixing the tracks than it would for the tracks to just be fixed?

Jeremy Taylor: The presence of a guy on the battlefield who just can't be killed will be much more irritating than the lack of such a "tough" character :). Moreover, we believe that introducing such a graphical effect is unnecessary from technology and gameplay standpoints.


Jeremy Taylor
Tank Outline Discussion
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01.03.2010 17:25:38
 
Subject: Archives\Beta\Tank Outline Discussion
Link on message: #1767

Jeremy Taylor: Mini map (it seems to me I never referred to radar) is VERY significant strategic element of the game. Mini map is the easiest and most convenient way of strategic interaction between team mates besides voice chat that will be also included.


Jeremy Taylor
Armor thickness
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01.03.2010 17:15:50
 
Subject: Archives\Beta\Armor thickness
Link on message: #1763

View PostGiza, on 01 March 2010 - 02:30 PM, said: Hi
Is there any form of measurement on the HUD display that shows the range to the target?
Is there something that shows if your shot will go through the enemy or bounce of? or is that just something you need to learn combined with the possible
display of range to the target?
The armor is shown in mm thickness but is there also shown the slope of the armor?

Jeremy Taylor: - The feature showing the range to the target will be available in beta.
- We have a voice identifier that corresponds to a gun layer. It informs about how your shot was successful after each fire.
- Armor slope parameter will definitely be included into the parameter board.


Jeremy Taylor
Tank Outline Discussion
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01.03.2010 14:36:39
 
Subject: Archives\Beta\Tank Outline Discussion
Link on message: #1750

Jeremy Taylor: World of Tanks is not a simulator. I assume that many people would like it to be a simulator but we are making an action game that is extremely captivating and fun to play. World of Tanks is being developed within the bounds of historic correctness but we do focus on action and dynamism. That is why we simplified a certain numbers of characteristics that would otherwise hurt the dynamic gameplay. I will repeat myself and I know that you already know it but: we increased the speed of fighting vehicles, we increased the speed of reloading and turret rotation speed to give the real online warfare action. All these features altogether form the game balance. Each component of game balance is examined thoroughly. And at this moment we find vehicle outlining to be an essential part of this balance. Many thanks for your concerns as they are very important for us.


Jeremy Taylor
Tank Outline Discussion
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01.03.2010 14:01:34
 
Subject: Archives\Beta\Tank Outline Discussion
Link on message: #1744

Jeremy Taylor: The vehicle is outlined only when being captured by your gun sight. Enemies or allies are reflected as red and green spots on your mini map if located within the range of your radio view. The top radio range of view parameters are 700-750m.


Jeremy Taylor
Tank Camouflage
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01.03.2010 12:48:15
 
Subject: Archives\Beta\Tank Camouflage
Link on message: #1742

Jeremy Taylor: At the very first level of customization in World of Tanks you will be able to choose custom features from the list of available custom units introduced by developers (emblems, drawings, clan insignias and so on ). Later on we will introduce the option that will allow you to make your own personal custom features or download them from your PC.


Jeremy Taylor
What is in your garage?
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01.03.2010 12:21:16
 
Subject: Archives\Junkyard\What is in your garage?
Link on message: #1739

Jeremy Taylor: I'm pretty much sure that you will change your attitude towards Russian tanks in your garage when the Russian tank tree is published (and published very soon ;))


Jeremy Taylor
Tank Outline Discussion
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28.02.2010 17:01:36
 
Subject: Archives\Beta\Tank Outline Discussion
Link on message: #1674

View PostBig_P, on 28 February 2010 - 04:15 PM, said: I see, so you physically have to spot the enemy then using the mini-map report the coordinates of where you spotted the enemy. Does this leave margin for user error, like reporting the wrong sector? Or once you have spotted the enemy its all automated once you hit the mini-map screen?

Jeremy Taylor: It is not necessary to spot the enemy physically to report its coordinates. The enemy may be spotted by your radio and be reflected on your mini map accordingly. Thus, you may inform the team mates about the enemy location cursoring over the sectors where the enemy was captured by your radio. For instance, artillery vehicles are very helpful concerning enemy spotting as they have wider radio range of view than tanks and may report the enemy coordinates without running across it face to face.


Jeremy Taylor
Tank Outline Discussion
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28.02.2010 16:10:35
 
Subject: Archives\Beta\Tank Outline Discussion
Link on message: #1671

View PostBig_P, on 28 February 2010 - 03:48 PM, said: As far as radio spotting goes, I would simply have a button to report enemy positions while your cursor is over them...

Jeremy Taylor: You have the ability to report the enemy position in World of Tanks. Though, you will have to cursor over the certain section on a mini map, not the enemy itself. This will give your team mates the information at what specific sector the enemy was spotted by you (the mini map is divided into sectors similarly to a chess board).


Jeremy Taylor
clan war type of tanks
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28.02.2010 15:49:45
 
Subject: Archives\Beta\clan war type of tanks
Link on message: #1668

View PostGiza, on 26 February 2010 - 05:35 PM, said: What kind of mechanism is making the game move forward.
If for example you have shot your enemies artillery to pieces and just have heavy tanks left.
I could easy imagine they just park in all directions close and not move at all.....
Is there a timer on a round or how is scoring points done besides killing or perhaps also damaging others?

Jeremy Taylor: For that moment we have a 15-minute timer for a standard random battle round. If the time is out the battle ends in a draw. Almost all battles in World of Tanks don't end in a draw, especially considering the city map. We had to introduce the timer due to some concerns ( e.g. freshmen may not know their assignments yet). We believe that rounds ending in a draw will become an exception from the rule when the training mode is launched.


Jeremy Taylor
Realism vs. Gameplay
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28.02.2010 15:46:19
 
Subject: Archives\Junkyard\Realism vs. Gameplay
Link on message: #1666

View PostAxelius, on 27 February 2010 - 09:13 PM, said: How realistic will guns be? Will a T-34/76 just be a minor annoyance to a Tiger's front armour or will it be able to do damage (barring it doesn't hit tracks)?

Jeremy Taylor: Guns characteristics in World of Tanks are very close to the reality. However these characteristics have been balanced by us for gameplay purposes. Tiger is not indestructible and has its vulnerabilities (both in real life and in World of Tanks). T-34 commanded by a player knowing about these vulnerabilities is a dangerous enemy for Tiger.


Jeremy Taylor
What is in your garage?
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27.02.2010 17:53:30
 
Subject: Archives\Junkyard\What is in your garage?
Link on message: #1569

View PostPanverfodder, on 27 February 2010 - 05:47 PM, said: I know my little crusader doesn't stand a chance but hey it was that or the Chaffee.
Stug III
crusader
M10 series
IS-2
Panzer IV

Jeremy Taylor: You will definitely have the possibility to place Mk VI Crusader and M 10 series at your hangar when the British line is out. These glorious vehicles are already in the list.


Jeremy Taylor
extreme tanks
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27.02.2010 17:45:35
 
Subject: Archives\Junkyard\extreme tanks
Link on message: #1565

Jeremy Taylor: Let me finish these off topic discussions by repeating myself: we'll have lots of tank models which existed only as prototypes or were experimental models (like E-series tanks). But no chance for amphibian tanks or P-1000. If you have ideas and content to share about tank experimental models in general, please start the individual topic for that purpose in off topic section.


Jeremy Taylor
Realism vs. Gameplay
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27.02.2010 17:41:23
 
Subject: Archives\Junkyard\Realism vs. Gameplay
Link on message: #1563

View PostPanverfodder, on 27 February 2010 - 05:30 PM, said: Thanks for the info...
Can I get a huge megaphone to.... so my enemies can hear the sounds of Lady GaGa as they burn?

Jeremy Taylor: You can write the name of your beloved singer on the body of your vehicle. Or sing the GaGa's lyrics to your team mates through in-voice chat :). We haven't discussed the megaphone possibility :)


Jeremy Taylor
Realism vs. Gameplay
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27.02.2010 17:24:19
 
Subject: Archives\Junkyard\Realism vs. Gameplay
Link on message: #1558

View PostPanverfodder, on 27 February 2010 - 12:11 AM, said: Does ammo factor in at all? Say I have 30 rounds and 30 rounds only or can I roll to a supply depot and reload?

Jeremy Taylor: You can reload your ammunition establishment and repair your vehicle after each battle. There's an ammo limit for each model of a fighting vehicle dictated by respect to historic correctness. You may load up your tank with different types of ammo: high-explosive shells, composite shells, armor-piercing shells, shaped charge shells and some others.


Jeremy Taylor
What happens when everyone wants to play as Germany?
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27.02.2010 17:19:11
 
Subject: Archives\Beta\What happens when everyone wants to play as Germany?
Link on message: #1557

View PostAxelius, on 27 February 2010 - 05:03 PM, said: Ah, so we choose tank as we go into the battle-room? So Join>Choose Tank>Balance>Start>Play or will it be Join>Start Game>Choose Tank>Balance Play?

Jeremy Taylor: Enter the game > get to the lobby (hangar) > choose the tank > press "join" and get to the battle room and wait for other players > the game automatically balances two teams when the battle room is full > fight


Jeremy Taylor
In-game Screenshots
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27.02.2010 16:43:23
 
Subject: Archives\Beta\In-game Screenshots
Link on message: #1550

View PostSyllas, on 27 February 2010 - 03:49 PM, said: the more i look at the photos of the IS the more interesting they get. in the first photo (the undamaged one)it looks like an IS-1 (IS-85).the gun looks like the 85mm.in the second photo (the damaged one) it looks like an early (1943) IS-2 (IS-122).i'm prety sure the gun is the 122mm. but what confuses me was the difference in the speed stats.if the new one is an IS-1 and the damaged an IS-2,then there's a problem. the IS-2 was a little bit slower than the IS-1 because of the big gun.in the stats i can see the opposite.but maybe i'm wrong. can anyone verify this?

Jeremy Taylor: IS-1 and IS-2 have similar top speed rates. The gun weight increases the tank total weight but doesn't affect the top speed characteristics. Still, total weight affects the acceleration rates (the heavier tank is the lower speed of acceleration is).
Now to screenshots: they are simply out of date :). Those images of different earlier versions were published by a forum member, not by us so we couldn't control the content of these screenshots. Moreover, as the forewords of the initial post say, that screenshots were taken from the video interview, so I assume those two screenshots from different versions were taken only for this interview purposes. So they can't give an idea of the beta version’s parameters for fighting vehicles.


Jeremy Taylor
What happens when everyone wants to play as Germany?
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27.02.2010 15:57:21
 
Subject: Archives\Beta\What happens when everyone wants to play as Germany?
Link on message: #1545

Jeremy Taylor: Now to balancing. We have a certain balance parameter. To make the long story short let's imagine the situation: there are 60 people in the battle room waiting for a fight. There are 15 light tanks, 25 middle tanks, 10 heavy tanks and 10 artillery vehicles all of different nations (I took those numbers just as examples). The game automatically divides these 60 players in two equal random teams with the same ratio of light, middle, and heavy tanks and artillery vehicles. I believe my explanation is quite straightforward.


Jeremy Taylor
German Tank Tree Available in Gallery
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27.02.2010 15:22:05
 
Subject: News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1540

View PostCathulhu, on 26 February 2010 - 06:58 PM, said: Damn, so many to chose from. Pretty confusing for someone who doesn't really know much about tanks. Which one would you recommend for midrange combat?

Jeremy Taylor: We will publish the so-called "Tank Encyclopedia" on our website. This document will give a detailed description of each fighting vehicle model.


Jeremy Taylor
Poll: Nations
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27.02.2010 15:14:48
 
Subject: Archives\Beta\Poll: Nations
Link on message: #1539

Jeremy Taylor: Your hangar may contain up to 5 vehicles of different nations. Most anxious tank lovers can fill up their hangars with absolutely different military machines of different nations. Moreover, we will introduce the feature that can "expand" your hangar giving more space for more vehicles you want to add to your collection.


Jeremy Taylor
Tank Outline Discussion
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27.02.2010 14:45:52
 
Subject: Archives\Beta\Tank Outline Discussion
Link on message: #1535

View PostGiza, on 26 February 2010 - 05:30 PM, said: Jeremy has himself said that we will be able to have different nations tanks as friendly clanmates in a fight.

Jeremy Taylor: I've already said this 100 times but it looks like I will never get tired of repeating :): we have no limitation on nations in teams during random fights. Each team will consist of a mix of nations: US, German, Soviet, Italian, British... The same relates to clans: your clan may consist of any nations you like. BUT! If you want to make a clan that will consist only of Soviet, US, German or tanks of other nations - this is completely up to you and you are able to create a single nation clan.


Jeremy Taylor
What happens when everyone wants to play as Germany?
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27.02.2010 14:38:25
 
Subject: Archives\Beta\What happens when everyone wants to play as Germany?
Link on message: #1534

View PostGiza, on 27 February 2010 - 12:05 PM, said: He also said that a spanish map had only light tanks on it.

Jeremy Taylor: I meant that the special event dedicated to the Spanish Civil War will assume mostly light tanks as it reflects the historical facts. Special events and standard random fights are different modes and different types of gaming.


Jeremy Taylor
Tank Outline Discussion
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26.02.2010 14:44:42
 
Subject: Archives\Beta\Tank Outline Discussion
Link on message: #1361

Jeremy Taylor: You will be much happier with this feature when start fighting on the maps with forrest locations :)


Jeremy Taylor
Question Thread
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26.02.2010 13:32:29
 
Subject: Archives\Beta\Question Thread
Link on message: #1346

View PostAxelius, on 26 February 2010 - 01:14 PM, said: Fair enough, but I still wonder if there be ways to make sure you get on the same team as one or several specific persons? Like friends or clans (outside of clan wars) wanting to play together.

Jeremy Taylor: In standard random fights you can’t be sure to get into the battle with your friends or clan mates. That is why these battles are called random :) There are actually many reasons why we managed such battles that way (e.g. like cheating preventive one).


Jeremy Taylor
Question Thread
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26.02.2010 12:58:10
 
Subject: Archives\Beta\Question Thread
Link on message: #1339

View PostKurt_Knispel, on 26 February 2010 - 05:08 AM, said: I couldn't find it elsewhere so I'll ask:
How is damage reflected? Do you loose a bar or a percent and then simply die or can components be disabled? For example, can your treads be separated and your tank disabled, or your turret be jammed?

Jeremy Taylor: Each model of fighting vehicle in World of Tanks has the elements in its structure that correspond to the functional parts and mechanisms of its real prototype. Once damaged, this element may be partly (in most cases) or totally disabled; it means that each element has its own health sub-bar. The same relates to your crew; e.g. if your radio man is killed this fact will affect your radio functioning. Of course we do some indulgences for the most significant gameplay elements. Once your track is damaged you will be immobilized only for some time, even though the speed of your tank will be decreased afterwards. Just imagine that only two alive but completely immobilized vehicles would be left on opposite sides of the map :). The same concerns guns and radio that can't be totally disabled. Still however, the destroyed ammunition load will lead to the vehicle complete destruction just like in real life. The damage of the fuel tank will lead to the fire and so on. Aiming at "proper" vulnerable spots is one of the main possibilities to destroy this or that type of a vehicle.


Jeremy Taylor
Question Thread
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26.02.2010 12:20:47
 
Subject: Archives\Beta\Question Thread
Link on message: #1336

View PostAxelius, on 25 February 2010 - 09:47 PM, said: We know that the garage will be of five tanks and that before a match you will be divided into equal teams.
That makes me wonder a few questions:
*Will the teams in the battle be mixed nations or country vs. country?
*Will you be able to choose which of the tanks in your garage you drive for the battle?
*How will the division of teams be arranged? After rank or available equipment? Will there be any way of making sure you are one set side?
EDIT:
*Will your five tanks include only one nationality or several?

Jeremy Taylor: * Teams will have mixed nations. This is justifiable from gameplay factors, balance factors and others. At least, this delivers more fun :). However, you will be able to arrange the clan consisted only of Soviet, US or German tanks if you're willing to.
* Of course. You will be able to choose the tanks in your garage you want to drive for the battle.
* We have a certain balance parameter but we have no right to expose it. You can be sure that the game will divide teams in two equally balanced teams. In the end, the result of each battle will depend on team cooperation and commanders’ individual skills.
* Of course. Your hangar may include several nationalities.


Jeremy Taylor
clan war type of tanks
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26.02.2010 12:09:28
 
Subject: Archives\Beta\clan war type of tanks
Link on message: #1334

View PostGiza, on 26 February 2010 - 11:36 AM, said: Hi Jeremy
In a 30 vs 30 match in clan wars, Is the different types of tanks the player can choose to be limited to light tanks, medium tank or heavy tanks and then some artillery?
Will clan wars with the same type of tank happend like all most be light tanks and artillery?
Would it be different matchups depending on the map where for instance 10 light tanks, 10 medium tanks and 5 heavy tanks + 5 artillery on each side?

Jeremy Taylor: We will not limit World of Tanks clans on choosing units for a battle as this would hurt many gameplay factors such as unexpectedness and others. Still however, this kind of limitation will apply to some special historic events. The good example is Civil War in Spain where mostly light tanks can take part in regarding the historic correctness.


Jeremy Taylor
German Tank Tree Available in Gallery
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26.02.2010 11:34:56
 
Subject: News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1332

View PostCypher013, on 26 February 2010 - 12:55 AM, said: This may be a silly question but for the Artillery will the Karl-Gerät be included? it is a self propelled gun after all.

Jeremy Taylor: Regarding the game balance Karl-Gerat with its 600mm calibre would be able to produce 1 or 2 fires in a minute. We really doubt that Karl-Gerat players would be excited about this fact :). World of Tanks is an action game, Karl-Gerat with its extremely low speed of reloading would be a black sheep and very vulnerable aim on the battlefield.


Jeremy Taylor
German Tank Tree Available in Gallery
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26.02.2010 11:29:06
 
Subject: News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1331

View PostDoomlord52, on 26 February 2010 - 12:24 AM, said: AWSOME!!!! I know what tree im going for :P
Anyway, 2 questions:
1) Why does the PROTOTYPE Tiger II come after the production model?

Jeremy Taylor: This B model is a heavier, better armored and more powerful thing than Tiger II (consulting with tank building experts is not a waste of time :))


Jeremy Taylor
German Tank Tree Available in Gallery
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26.02.2010 11:21:25
 
Subject: News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1328

View PostVreith, on 26 February 2010 - 02:43 AM, said: I Think it would also be great to introduce a Scout Brigade of tanks, whilst not many of them were hard hitting, nor armored up, they were fast. and hopefully being a mmo and having mobile arty tanks some recon and target spotting with xp/monies gained can be done by coord attacks via scout tanks etc. just a thought.
i understand the hard hitting boom power aim of the game, but a little open tactics never hurt.

Jeremy Taylor: This is already done in World of Tanks. Scouting plays a very big role in the game tactics (just likewise in a real battle).


Jeremy Taylor
Artillery
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26.02.2010 11:12:47
 
Subject: Archives\Beta\Artillery
Link on message: #1327

View PostOdin, on 26 February 2010 - 06:20 AM, said: EDIT: Re-read the topic and figured out the first part.
How does scouting work? Do you just need to be nearby to reveal enemy tanks for the artillery, or do you have to put your cross hairs on the enemy? Also, what does upgrading the tank radio do?

Jeremy Taylor: Radio upgrades increase the radio range of view of your specific fighting vehicle which is very important both for tanks and artillery (radio upgrading for artillery is naturally more important). Scouts usually break through the defense lines of the enemy directing straight to the rear and expose the enemy location. This gives very important information for the team and especially artillery. The enemy captured by the scout's radio is reflected on the artillery mini map. Most dexterous scouts are even able to cause a lot of fuss and damage at the enemy’s rear and destroy some howitzers. We know the cases when the heavy "clumsy" tanks became victims of such agile light tanks-scouts. In the end, everything depends on a light tank commander’s skills.


Jeremy Taylor
Populations
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25.02.2010 21:35:01
 
Subject: Archives\Beta\Populations
Link on message: #1275

View PostM0n3y, on 25 February 2010 - 08:10 PM, said: Sorry to ask, but what does PvE stand for?

Jeremy Taylor: Fighting with computer-controlled enemies.


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