Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\minor countries
Link on message: #1819
Bamboocha, on 01 March 2010 - 08:09 PM, said: will there be any minor countries and their tanks? (like norway
[know we didn't have any tanks, i think] or finland [had some very
light tanks])

Link on message: #1819

Jeremy Taylor: First off, we think there's no a minor country on the globe
. There are simply some countries
that are very famous for their tank building history, and some that
are not that well-known from the same stand point. We will
definitely introduce the models of fighting vehicles from such
countries but only after the release and when the lines of better
known models are over.

Subject:
Archives\Beta\Will the area where you hit the tank matter?
Link on message: #1814
submarinex1, on 01 March 2010 - 07:49 PM, said: this is where ammunition would come into it, if you have limited
amounts you wouldnt waste more shots plus you would be looking for
next target rather than taking shots at a out of action tank.

Link on message: #1814

Jeremy Taylor: And yes, the ammunition is limited and can be reloaded only after
the battle. Shooting at fictious aims is a waste of shells.
Subject:
Archives\Beta\Will the area where you hit the tank matter?
Link on message: #1812
M0n3y, on 01 March 2010 - 06:17 PM, said: Will the amount of damage you've taken affect your turret rotation
time, speed, etc?

Link on message: #1812

Jeremy Taylor: Each model of a fighting vehicle in World of Tanks has the elements
in its structure that correspond to the functional parts and
mechanisms of its real prototype. Once damaged, this element may be
partly (in most cases) or totally disabled; it means that each
element has its own health sub-bar ( by the way, the same relates
to your crew; e.g. if your radio man is killed this fact will
affect your radio functioning). Of course we do some indulgences
for the most significant gameplay elements. Once your track is
damaged you will be immobilized only for some time, even though the
speed of your tank will be decreased afterwards. Damaged gun will
also be disabled for a short period of time. The damage of the
turret will lead to the decrease of its rotation time.
Subject:
Archives\Junkyard\costumization
Link on message: #1810
Bamboocha, on 24 February 2010 - 10:44 PM, said: in how big scale can we costumize our tanks?

Link on message: #1810

Jeremy Taylor: Please refer to http://forum.worldof...ank-camouflage/
Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1808
Giza, on 01 March 2010 - 02:49 PM, said: How far is it for a light tank with the highest radio of view.

Link on message: #1808

Jeremy Taylor: The radio range of view doesn't depend only on the class of a tank.
Actually, it depends on a specific model's multiple
characteristics. That is why I can't name the exact parameters as
they vary from a model to model of a tank and the radio itself.
Subject:
Archives\Beta\Armor thickness
Link on message: #1805
M0n3y, on 01 March 2010 - 06:14 PM, said: Will we also be able to see wich tank is ahead on our HUD?
It would make a hell of a difference if it was a light tank or a Maus in the distance.

Link on message: #1805

It would make a hell of a difference if it was a light tank or a Maus in the distance.
Jeremy Taylor: To tell the truth we are having very hot discussions about this
kind of identification. On the one hand this feature would be great
because many fights are conducted at long distances; thus this
feature would help to identify a "tastier" aim for your specific
fighting vehicle. On the other hand we would love it if our players
could identify this or that type of a vehicle themselves. We think
it is very educating from our tank-lovers' point of view 

Subject:
Archives\Junkyard\What is in your garage?
Link on message: #1801
GXPTG, on 01 March 2010 - 04:25 PM, said: Question for the Mods: Will the 5 spaces be only in beta or will it
be that way when the game goes public too?

Link on message: #1801

Jeremy Taylor: 5 vehicles at your garage is a standard set. World of Tanks will
give you much options to have different types of fighting vehicles
you want badly at your garage. You will be able to sale your
vehicles and put them up for auction (it will be interesting to see
what price you will set for your beloved heavily upgraded Tiger
). Thus, you will be able to free
enough space for other vehicles you desire. Moreover, we will
introduce the feature that will extend your garage through special
achievements or investments (for most obsessed collectors
)


Subject:
Archives\Beta\Will the area where you hit the tank matter?
Link on message: #1769
m4rek, on 01 March 2010 - 02:06 PM, said: How about we make it a graphical effect; you can't shoot him
because he doesn't exist. Sure, it'll look weird if he gets shot by
a tank or run over or something, but it'll look better to have a
guy fixing the tracks than it would for the tracks to just be
fixed?

Link on message: #1769

Jeremy Taylor: The presence of a guy on the battlefield who just can't be killed
will be much more irritating than the lack of such a "tough"
character
. Moreover, we believe that
introducing such a graphical effect is unnecessary from technology
and gameplay standpoints.

Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1767

Link on message: #1767
Jeremy Taylor: Mini map (it seems to me I never referred to radar) is VERY
significant strategic element of the game. Mini map is the easiest
and most convenient way of strategic interaction between team mates
besides voice chat that will be also included.
Subject:
Archives\Beta\Armor thickness
Link on message: #1763
Giza, on 01 March 2010 - 02:30 PM, said: Hi
Is there any form of measurement on the HUD display that shows the range to the target?
Is there something that shows if your shot will go through the enemy or bounce of? or is that just something you need to learn combined with the possible
display of range to the target?
The armor is shown in mm thickness but is there also shown the slope of the armor?

Link on message: #1763

Is there any form of measurement on the HUD display that shows the range to the target?
Is there something that shows if your shot will go through the enemy or bounce of? or is that just something you need to learn combined with the possible
display of range to the target?
The armor is shown in mm thickness but is there also shown the slope of the armor?
Jeremy Taylor: - The feature showing the range to the target will be available in
beta.
- We have a voice identifier that corresponds to a gun layer. It informs about how your shot was successful after each fire.
- Armor slope parameter will definitely be included into the parameter board.
- We have a voice identifier that corresponds to a gun layer. It informs about how your shot was successful after each fire.
- Armor slope parameter will definitely be included into the parameter board.
Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1750

Link on message: #1750
Jeremy Taylor: World of Tanks is not a simulator. I assume that many people would
like it to be a simulator but we are making an action game that is
extremely captivating and fun to play. World of Tanks is being
developed within the bounds of historic correctness but we do focus
on action and dynamism. That is why we simplified a certain numbers
of characteristics that would otherwise hurt the dynamic gameplay.
I will repeat myself and I know that you already know it but: we
increased the speed of fighting vehicles, we increased the speed of
reloading and turret rotation speed to give the real online warfare
action. All these features altogether form the game balance. Each
component of game balance is examined thoroughly. And at this
moment we find vehicle outlining to be an essential part of this
balance. Many thanks for your concerns as they are very important
for us.
Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1744

Link on message: #1744
Jeremy Taylor: The vehicle is outlined only when being captured by your gun sight.
Enemies or allies are reflected as red and green spots on your mini
map if located within the range of your radio view. The top radio
range of view parameters are 700-750m.
Subject:
Archives\Beta\Tank Camouflage
Link on message: #1742

Link on message: #1742
Jeremy Taylor: At the very first level of customization in World of Tanks you will
be able to choose custom features from the list of available custom
units introduced by developers (emblems, drawings, clan insignias
and so on ). Later on we will introduce the option that will allow
you to make your own personal custom features or download them from
your PC.
Subject:
Archives\Junkyard\What is in your garage?
Link on message: #1739

Link on message: #1739
Jeremy Taylor: I'm pretty much sure that you will change your attitude towards
Russian tanks in your garage when the Russian tank tree is
published (and published very soon
)

Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1674
Big_P, on 28 February 2010 - 04:15 PM, said: I see, so you physically have to spot the enemy then using the
mini-map report the coordinates of where you spotted the enemy.
Does this leave margin for user error, like reporting the wrong
sector? Or once you have spotted the enemy its all automated once
you hit the mini-map screen?

Link on message: #1674

Jeremy Taylor: It is not necessary to spot the enemy physically to report its
coordinates. The enemy may be spotted by your radio and be
reflected on your mini map accordingly. Thus, you may inform the
team mates about the enemy location cursoring over the sectors
where the enemy was captured by your radio. For instance, artillery
vehicles are very helpful concerning enemy spotting as they have
wider radio range of view than tanks and may report the enemy
coordinates without running across it face to face.
Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1671
Big_P, on 28 February 2010 - 03:48 PM, said: As far as radio spotting goes, I would simply have a button to
report enemy positions while your cursor is over them...

Link on message: #1671

Jeremy Taylor: You have the ability to report the enemy position in World of
Tanks. Though, you will have to cursor over the certain section on
a mini map, not the enemy itself. This will give your team mates
the information at what specific sector the enemy was spotted by
you (the mini map is divided into sectors similarly to a chess
board).
Subject:
Archives\Beta\clan war type of tanks
Link on message: #1668
Giza, on 26 February 2010 - 05:35 PM, said: What kind of mechanism is making the game move forward.
If for example you have shot your enemies artillery to pieces and just have heavy tanks left.
I could easy imagine they just park in all directions close and not move at all.....
Is there a timer on a round or how is scoring points done besides killing or perhaps also damaging others?

Link on message: #1668

If for example you have shot your enemies artillery to pieces and just have heavy tanks left.
I could easy imagine they just park in all directions close and not move at all.....
Is there a timer on a round or how is scoring points done besides killing or perhaps also damaging others?
Jeremy Taylor: For that moment we have a 15-minute timer for a standard random
battle round. If the time is out the battle ends in a draw. Almost
all battles in World of Tanks don't end in a draw, especially
considering the city map. We had to introduce the timer due to some
concerns ( e.g. freshmen may not know their assignments yet). We
believe that rounds ending in a draw will become an exception from
the rule when the training mode is launched.
Subject:
Archives\Junkyard\Realism vs. Gameplay
Link on message: #1666
Axelius, on 27 February 2010 - 09:13 PM, said: How realistic will guns be? Will a T-34/76 just be a minor
annoyance to a Tiger's front armour or will it be able to do damage
(barring it doesn't hit tracks)?

Link on message: #1666

Jeremy Taylor: Guns characteristics in World of Tanks are very close to the
reality. However these characteristics have been balanced by us for
gameplay purposes. Tiger is not indestructible and has its
vulnerabilities (both in real life and in World of Tanks). T-34
commanded by a player knowing about these vulnerabilities is a
dangerous enemy for Tiger.
Subject:
Archives\Junkyard\What is in your garage?
Link on message: #1569
Panverfodder, on 27 February 2010 - 05:47 PM, said: I know my little crusader doesn't stand a chance but hey it was
that or the Chaffee.
Stug III
crusader
M10 series
IS-2
Panzer IV

Link on message: #1569

Stug III
crusader
M10 series
IS-2
Panzer IV
Jeremy Taylor: You will definitely have the possibility to place Mk VI Crusader
and M 10 series at your hangar when the British line is out. These
glorious vehicles are already in the list.
Subject:
Archives\Junkyard\extreme tanks
Link on message: #1565

Link on message: #1565
Jeremy Taylor: Let me finish these off topic discussions by repeating myself:
we'll have lots of tank models which existed only as prototypes or
were experimental models (like E-series tanks). But no chance for
amphibian tanks or P-1000. If you have ideas and content to share
about tank experimental models in general, please start the
individual topic for that purpose in off topic section.
Subject:
Archives\Junkyard\Realism vs. Gameplay
Link on message: #1563
Panverfodder, on 27 February 2010 - 05:30 PM, said: Thanks for the info...
Can I get a huge megaphone to.... so my enemies can hear the sounds of Lady GaGa as they burn?

Link on message: #1563

Can I get a huge megaphone to.... so my enemies can hear the sounds of Lady GaGa as they burn?
Jeremy Taylor: You can write the name of your beloved singer on the body of your
vehicle. Or sing the GaGa's lyrics to your team mates through
in-voice chat
. We haven't discussed the megaphone
possibility 


Subject:
Archives\Junkyard\Realism vs. Gameplay
Link on message: #1558
Panverfodder, on 27 February 2010 - 12:11 AM, said: Does ammo factor in at all? Say I have 30 rounds and 30 rounds only
or can I roll to a supply depot and reload?

Link on message: #1558

Jeremy Taylor: You can reload your ammunition establishment and repair your
vehicle after each battle. There's an ammo limit for each model of
a fighting vehicle dictated by respect to historic correctness. You
may load up your tank with different types of ammo: high-explosive
shells, composite shells, armor-piercing shells, shaped charge
shells and some others.
Subject:
Archives\Beta\What happens when everyone wants to play as Germany?
Link on message: #1557
Axelius, on 27 February 2010 - 05:03 PM, said: Ah, so we choose tank as we go into the battle-room? So
Join>Choose Tank>Balance>Start>Play or will it be
Join>Start Game>Choose Tank>Balance Play?

Link on message: #1557

Jeremy Taylor: Enter the game > get to the lobby (hangar) > choose the tank
> press "join" and get to the battle room and wait for other
players > the game automatically balances two teams when the
battle room is full > fight
Subject:
Archives\Beta\In-game Screenshots
Link on message: #1550
Syllas, on 27 February 2010 - 03:49 PM, said: the more i look at the photos of the IS the more interesting they
get. in the first photo (the undamaged one)it looks like an IS-1
(IS-85).the gun looks like the 85mm.in the second photo (the
damaged one) it looks like an early (1943) IS-2 (IS-122).i'm prety
sure the gun is the 122mm. but what confuses me was the difference
in the speed stats.if the new one is an IS-1 and the damaged an
IS-2,then there's a problem. the IS-2 was a little bit slower than
the IS-1 because of the big gun.in the stats i can see the
opposite.but maybe i'm wrong. can anyone verify this?

Link on message: #1550

Jeremy Taylor: IS-1 and IS-2 have similar top speed rates. The gun weight
increases the tank total weight but doesn't affect the top speed
characteristics. Still, total weight affects the acceleration rates
(the heavier tank is the lower speed of acceleration is).
Now to screenshots: they are simply out of date
. Those images of different earlier
versions were published by a forum member, not by us so we couldn't
control the content of these screenshots. Moreover, as the
forewords of the initial post say, that screenshots were taken from
the video interview, so I assume those two screenshots from
different versions were taken only for this interview purposes. So
they can't give an idea of the beta version’s parameters for
fighting vehicles.
Now to screenshots: they are simply out of date

Subject:
Archives\Beta\What happens when everyone wants to play as Germany?
Link on message: #1545

Link on message: #1545
Jeremy Taylor: Now to balancing. We have a certain balance parameter. To make the
long story short let's imagine the situation: there are 60 people
in the battle room waiting for a fight. There are 15 light tanks,
25 middle tanks, 10 heavy tanks and 10 artillery vehicles all of
different nations (I took those numbers just as examples). The game
automatically divides these 60 players in two equal random teams
with the same ratio of light, middle, and heavy tanks and artillery
vehicles. I believe my explanation is quite straightforward.
Subject:
News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1540
Cathulhu, on 26 February 2010 - 06:58 PM, said: Damn, so many to chose from. Pretty confusing for someone who
doesn't really know much about tanks. Which one would you recommend
for midrange combat?

Link on message: #1540

Jeremy Taylor: We will publish the so-called "Tank Encyclopedia" on our website.
This document will give a detailed description of each fighting
vehicle model.
Subject:
Archives\Beta\Poll: Nations
Link on message: #1539

Link on message: #1539
Jeremy Taylor: Your hangar may contain up to 5 vehicles of different nations. Most
anxious tank lovers can fill up their hangars with absolutely
different military machines of different nations. Moreover, we will
introduce the feature that can "expand" your hangar giving more
space for more vehicles you want to add to your collection.
Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1535
Giza, on 26 February 2010 - 05:30 PM, said: Jeremy has himself said that we will be able to have different
nations tanks as friendly clanmates in a fight.

Link on message: #1535

Jeremy Taylor: I've already said this 100 times but it looks like I will never get
tired of repeating
: we have no limitation on nations in
teams during random fights. Each team will consist of a mix of
nations: US, German, Soviet, Italian, British... The same relates
to clans: your clan may consist of any nations you like. BUT! If
you want to make a clan that will consist only of Soviet, US,
German or tanks of other nations - this is completely up to you and
you are able to create a single nation clan.

Subject:
Archives\Beta\What happens when everyone wants to play as Germany?
Link on message: #1534
Giza, on 27 February 2010 - 12:05 PM, said: He also said that a spanish map had only light tanks on it.

Link on message: #1534

Jeremy Taylor: I meant that the special event dedicated to the Spanish Civil War
will assume mostly light tanks as it reflects the historical facts.
Special events and standard random fights are different modes and
different types of gaming.
Subject:
Archives\Beta\Tank Outline Discussion
Link on message: #1361

Link on message: #1361
Jeremy Taylor: You will be much happier with this feature when start fighting on
the maps with forrest locations 

Subject:
Archives\Beta\Question Thread
Link on message: #1346
Axelius, on 26 February 2010 - 01:14 PM, said: Fair enough, but I still wonder if there be ways to make sure you
get on the same team as one or several specific persons? Like
friends or clans (outside of clan wars) wanting to play together.

Link on message: #1346

Jeremy Taylor: In standard random fights you can’t be sure to get into the battle
with your friends or clan mates. That is why these battles are
called random
There are actually many reasons why
we managed such battles that way (e.g. like cheating preventive
one).

Subject:
Archives\Beta\Question Thread
Link on message: #1339
Kurt_Knispel, on 26 February 2010 - 05:08 AM, said: I couldn't find it elsewhere so I'll ask:
How is damage reflected? Do you loose a bar or a percent and then simply die or can components be disabled? For example, can your treads be separated and your tank disabled, or your turret be jammed?

Link on message: #1339

How is damage reflected? Do you loose a bar or a percent and then simply die or can components be disabled? For example, can your treads be separated and your tank disabled, or your turret be jammed?
Jeremy Taylor: Each model of fighting vehicle in World of Tanks has the elements
in its structure that correspond to the functional parts and
mechanisms of its real prototype. Once damaged, this element may be
partly (in most cases) or totally disabled; it means that each
element has its own health sub-bar. The same relates to your crew;
e.g. if your radio man is killed this fact will affect your radio
functioning. Of course we do some indulgences for the most
significant gameplay elements. Once your track is damaged you will
be immobilized only for some time, even though the speed of your
tank will be decreased afterwards. Just imagine that only two alive
but completely immobilized vehicles would be left on opposite sides
of the map
. The same concerns guns and radio
that can't be totally disabled. Still however, the destroyed
ammunition load will lead to the vehicle complete destruction just
like in real life. The damage of the fuel tank will lead to the
fire and so on. Aiming at "proper" vulnerable spots is one of the
main possibilities to destroy this or that type of a vehicle.

Subject:
Archives\Beta\Question Thread
Link on message: #1336
Axelius, on 25 February 2010 - 09:47 PM, said: We know that the garage will be of five tanks and that before a
match you will be divided into equal teams.
That makes me wonder a few questions:
*Will the teams in the battle be mixed nations or country vs. country?
*Will you be able to choose which of the tanks in your garage you drive for the battle?
*How will the division of teams be arranged? After rank or available equipment? Will there be any way of making sure you are one set side?
EDIT:
*Will your five tanks include only one nationality or several?

Link on message: #1336

That makes me wonder a few questions:
*Will the teams in the battle be mixed nations or country vs. country?
*Will you be able to choose which of the tanks in your garage you drive for the battle?
*How will the division of teams be arranged? After rank or available equipment? Will there be any way of making sure you are one set side?
EDIT:
*Will your five tanks include only one nationality or several?
Jeremy Taylor: * Teams will have mixed nations. This is justifiable from gameplay
factors, balance factors and others. At least, this delivers more
fun
. However, you will be able to
arrange the clan consisted only of Soviet, US or German tanks if
you're willing to.
* Of course. You will be able to choose the tanks in your garage you want to drive for the battle.
* We have a certain balance parameter but we have no right to expose it. You can be sure that the game will divide teams in two equally balanced teams. In the end, the result of each battle will depend on team cooperation and commanders’ individual skills.
* Of course. Your hangar may include several nationalities.

* Of course. You will be able to choose the tanks in your garage you want to drive for the battle.
* We have a certain balance parameter but we have no right to expose it. You can be sure that the game will divide teams in two equally balanced teams. In the end, the result of each battle will depend on team cooperation and commanders’ individual skills.
* Of course. Your hangar may include several nationalities.
Subject:
Archives\Beta\clan war type of tanks
Link on message: #1334
Giza, on 26 February 2010 - 11:36 AM, said: Hi Jeremy
In a 30 vs 30 match in clan wars, Is the different types of tanks the player can choose to be limited to light tanks, medium tank or heavy tanks and then some artillery?
Will clan wars with the same type of tank happend like all most be light tanks and artillery?
Would it be different matchups depending on the map where for instance 10 light tanks, 10 medium tanks and 5 heavy tanks + 5 artillery on each side?

Link on message: #1334

In a 30 vs 30 match in clan wars, Is the different types of tanks the player can choose to be limited to light tanks, medium tank or heavy tanks and then some artillery?
Will clan wars with the same type of tank happend like all most be light tanks and artillery?
Would it be different matchups depending on the map where for instance 10 light tanks, 10 medium tanks and 5 heavy tanks + 5 artillery on each side?
Jeremy Taylor: We will not limit World of Tanks clans on choosing units for a
battle as this would hurt many gameplay factors such as
unexpectedness and others. Still however, this kind of limitation
will apply to some special historic events. The good example is
Civil War in Spain where mostly light tanks can take part in
regarding the historic correctness.
Subject:
News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1332
Cypher013, on 26 February 2010 - 12:55 AM, said: This may be a silly question but for the Artillery will the
Karl-Gerät be included? it is a self propelled gun after all.

Link on message: #1332

Jeremy Taylor: Regarding the game balance Karl-Gerat with its 600mm calibre would
be able to produce 1 or 2 fires in a minute. We really doubt that
Karl-Gerat players would be excited about this fact
. World of Tanks is an action game,
Karl-Gerat with its extremely low speed of reloading would be a
black sheep and very vulnerable aim on the battlefield.

Subject:
News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1331
Doomlord52, on 26 February 2010 - 12:24 AM, said: AWSOME!!!! I know what tree im going for 
Anyway, 2 questions:
1) Why does the PROTOTYPE Tiger II come after the production model?

Link on message: #1331


Anyway, 2 questions:
1) Why does the PROTOTYPE Tiger II come after the production model?
Jeremy Taylor: This B model is a heavier, better armored and more powerful thing
than Tiger II (consulting with tank building experts is not a waste
of time
)

Subject:
News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1328
Vreith, on 26 February 2010 - 02:43 AM, said: I Think it would also be great to introduce a Scout Brigade of
tanks, whilst not many of them were hard hitting, nor armored up,
they were fast. and hopefully being a mmo and having mobile arty
tanks some recon and target spotting with xp/monies gained can be
done by coord attacks via scout tanks etc. just a thought.
i understand the hard hitting boom power aim of the game, but a little open tactics never hurt.

Link on message: #1328

i understand the hard hitting boom power aim of the game, but a little open tactics never hurt.
Jeremy Taylor: This is already done in World of Tanks. Scouting plays a very big
role in the game tactics (just likewise in a real battle).
Subject:
Archives\Beta\Artillery
Link on message: #1327
Odin, on 26 February 2010 - 06:20 AM, said: EDIT: Re-read the topic and figured out the first part.
How does scouting work? Do you just need to be nearby to reveal enemy tanks for the artillery, or do you have to put your cross hairs on the enemy? Also, what does upgrading the tank radio do?

Link on message: #1327

How does scouting work? Do you just need to be nearby to reveal enemy tanks for the artillery, or do you have to put your cross hairs on the enemy? Also, what does upgrading the tank radio do?
Jeremy Taylor: Radio upgrades increase the radio range of view of your specific
fighting vehicle which is very important both for tanks and
artillery (radio upgrading for artillery is naturally more
important). Scouts usually break through the defense lines of the
enemy directing straight to the rear and expose the enemy location.
This gives very important information for the team and especially
artillery. The enemy captured by the scout's radio is reflected on
the artillery mini map. Most dexterous scouts are even able to
cause a lot of fuss and damage at the enemy’s rear and destroy some
howitzers. We know the cases when the heavy "clumsy" tanks became
victims of such agile light tanks-scouts. In the end, everything
depends on a light tank commander’s skills.
Subject:
Archives\Beta\Populations
Link on message: #1275
M0n3y, on 25 February 2010 - 08:10 PM, said: Sorry to ask, but what does PvE stand for?

Link on message: #1275

Jeremy Taylor: Fighting with computer-controlled enemies.
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