Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
Jeremy Taylor
German Tank Tree Available in Gallery
arrow
25.02.2010 21:28:14
 
Subject: News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1274

View PostCypher013, on 25 February 2010 - 09:23 PM, said: SUPER HEAVY TANKS FOR THE WIN, YAY MAUS! Will the Jagdtiger also be here, I did not see it in the list.

Jeremy Taylor: Jagdtiger will be definitely introduced into World of Tanks but a bit later. We can't skip such a glorious tank. :) :) :). Please read the thread from the beginning ;) .


Jeremy Taylor
extreme tanks
arrow
25.02.2010 21:08:06
 
Subject: Archives\Junkyard\extreme tanks
Link on message: #1263

View PostBamboocha, on 25 February 2010 - 08:45 PM, said: are there any kinds of supertanks/experimental tanks/special tanks in this game? (germans had sooo many of them)
edit: russian experimental tanks http://www.youtube.c...h?v=TrNkV6kVPos

Jeremy Taylor: We'll have lots of tank models which existed only as prototypes or were experimental models (like E-series tanks). But no chance for amphibian tanks :)


Jeremy Taylor
German Tank Tree Available in Gallery
arrow
25.02.2010 21:01:42
 
Subject: News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1257

View PostSvantovit, on 25 February 2010 - 08:42 PM, said: Nice list with some outstanding tanks, looking forward to it.
Can someone explain why the <> is before the <>.
It was produced a year later then the Ferdinand.

Jeremy Taylor: We do take into the account the release date of the specific tank model. But besides the date we consider the total weight and technical specifications. Ferdinand and Jagdpanther are armed approxiamtely at the same level but Ferdinand is better armored.

Quote And why is the <> referred as heavy s-p attillery, as far as I know its a tank destroyer (PaK43)

Jeremy Taylor: Because tank destroyer in case of Ferdinand is a specific type of self-propelled artillery

Quote I don't know what it is with me and the "Maus", I am not so attracted to it. I do prefer the "Jagdtiger" instead.

Jeremy Taylor: Jagdtiger will be definitely introduced into World of Tanks but a bit later. We can't skip such a glorious tank.


Jeremy Taylor
Countries
arrow
25.02.2010 20:45:09
 
Subject: Archives\Beta\Countries
Link on message: #1252

View PostJono00, on 25 February 2010 - 07:10 PM, said: I wonder if there will be Israeli tanks as well...
I don't know much about tanks, but as far as I know, the Merkava IV is one heck of a tank. It's shells are awesome too, and it has a self-defense system (If you wonder how I know all that - Future weapons FTW :D)

Jeremy Taylor: Merkava IV is indeed a very destructive machine but it doesn't refer to the 20th century's 20's - 50's.


Jeremy Taylor
Ballistics/Windage
arrow
25.02.2010 20:40:03
 
Subject: Archives\Beta\Ballistics/Windage
Link on message: #1250

View Postm4rek, on 25 February 2010 - 04:26 PM, said: Hmm, any chance of having a mode where we would have to do this manually?

Jeremy Taylor: Nope, this option is more of simulator type and too complicated. You'll have some other more captivating modes instead :). More of action type ones.


Jeremy Taylor
clan wars mode
arrow
25.02.2010 20:36:09
 
Subject: Archives\Beta\clan wars mode
Link on message: #1249

View Postm4rek, on 25 February 2010 - 04:30 PM, said: Are we allowed to buy more than one of the same chassis? (Please say yes)

Jeremy Taylor: You may have only one unit of the specific tank model. No chance for 5 Tigers at your hangar, sorry :)


Jeremy Taylor
German Tank Tree Available in Gallery
arrow
25.02.2010 18:38:48
 
Subject: News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1227

View PostAxelius, on 25 February 2010 - 06:07 PM, said: Neat, I'm a bit saddened that I can't go from the 38(t) to the Tiger tree, but I can do with the Pz. III. Also a bit saddened that I'll have to start a whole new tree to get my StuG, but since I don't plan to go higher than Tiger I in heavies I guess I can live with it.
What I feel is lacking are the Vk 4501 (P), the Porsche prototype for the Tiger, and the Sturer Emil, the Vk 3001 (H) with a PaK 43 on it. Also Panzerwerfer, but since we're not seeing rocket artillery yet (which also isn't that effective against tanks) I'm not complaining.

Jeremy Taylor: We'll have Vk 4501 (P), Sturer Emil and Panzerwerfer in upcoming patches after release. You will not have to start a new tree to get Stug: the starting point is the vehicle that crosses with a Stug path. And please bear in mind that your hangar may contain 5 vehicles, so nobody restrains you from upgrading a few vehicles and leveling up in different tree "threads" simultaneously.


Jeremy Taylor
tank ace vs world of tanks
arrow
25.02.2010 16:21:57
 
Subject: Archives\Beta\tank ace vs world of tanks
Link on message: #1207

Jeremy Taylor: We don't prohibit our forum members to discuss other games. These two projects are very different.


Jeremy Taylor
Question Thread
arrow
25.02.2010 16:15:01
 
Subject: Archives\Beta\Question Thread
Link on message: #1206

View PostM0n3y, on 24 February 2010 - 07:10 PM, said: -Will there be some sort of screenshot and/or movie making support in the game?

Jeremy Taylor: You will be able to make battle scene screenshots. We haven't added the interior software for movie making yet.


Jeremy Taylor
ping problems
arrow
25.02.2010 16:11:19
 
Subject: Archives\Beta\ping problems
Link on message: #1205

View PostBamboocha, on 24 February 2010 - 10:43 PM, said: or here in norway?

Jeremy Taylor: Norwegians will face no problems.


Jeremy Taylor
Populations
arrow
25.02.2010 16:06:43
 
Subject: Archives\Beta\Populations
Link on message: #1204

Jeremy Taylor: PvE will be introduced only as part of training mode and modes designed for fun (e.g. Survival)


Jeremy Taylor
Locations and historic events you want to see In WoT
arrow
25.02.2010 15:57:13
 
Subject: Archives\Beta\Locations and historic events you want to see In WoT
Link on message: #1202

View PostSvantovit, on 24 February 2010 - 09:48 PM, said: Will there be any goals and benefits during "Historical Events"?
BTW it would be nice if you can earn some personal medals for taking part in these events and/or as part of the winning side.

Jeremy Taylor: World of Tanks players will definitely get medals for their achievements. Our medals have nothing in common with real military medals and are created and designed in honor of the most glorious tank and artillery men.


Jeremy Taylor
Ballistics/Windage
arrow
25.02.2010 15:50:58
 
Subject: Archives\Beta\Ballistics/Windage
Link on message: #1201

View Postm4rek, on 25 February 2010 - 03:57 AM, said: Speaking of firing lasers, if shells have a little travel time then it would follow that they are created as a physics projectile and not as a ray weapon. Thus, my question is, will shells arc when we fire them, and will the player have to adjust for this or will the game automatically adjust our elevation depending on the range we're targeting?

Jeremy Taylor: Shells do arc (which is historically correct) and the game automatically adjusts the elevation parameters (which is not historically correct :) but otherwise would hurt the gameplay deeeeeeply).


Jeremy Taylor
Ballistics/Windage
arrow
25.02.2010 15:43:19
 
Subject: Archives\Beta\Ballistics/Windage
Link on message: #1198

View PostDoomlord52, on 24 February 2010 - 11:01 PM, said: Dont know if it was answerd already, but will shells / bullets have travel time? I.e. Aim AHEAD of your enemy to hit them? I

Jeremy Taylor: Naturally. Our shells' travel time parameters are more than close to the reality. Just an example: in World of Tanks travel time for 76mm F32 gun with UBR-354A shell is 620m/s. Bullet travel time depends on the exact model of a gun and shell and may reach the point up to 1000m/s. Yes, we are obsessed with historical correctness :)


Jeremy Taylor
Countries
arrow
25.02.2010 15:29:15
 
Subject: Archives\Beta\Countries
Link on message: #1194

View PostGiza, on 25 February 2010 - 02:36 PM, said: Question for jeremy!!
How many units can a single player choose from?
In one game pick my fav. light tank, in other my fav. medium tank and in third game, my fav heavy tank? and of course my fav. artillery cannon.
In one game you can only play one unit but how many different units can we choose from? Are there like profiles...

Jeremy Taylor: The player's standard hangar will contain enough "space" for five vehicles you will be able to choose from. Tanks that don't match your playing style anymore may be sold (not at the initial price, of cource). We will also introduce the options that will allow you to "expand" your hangar.
World of Tanks player is a tank commander, tank park owner and engineer all in one :) .
P.S. Please start individual topics to ask questions not related to the initial topics. We are really inspired by your interest but it looks like a little mess over here in our threads... :)


Jeremy Taylor
Artillery
arrow
25.02.2010 15:16:55
 
Subject: Archives\Beta\Artillery
Link on message: #1193

View PostGXPTG, on 25 February 2010 - 04:12 AM, said: ...what about the big honking ridiculous mortar carriage that were built back in the day like the 540mm / 600mm Karl Gerat's? 420mm M-Gerat "Big Bertha" howitzer? Any of their railway guns?! :D
Okay not the railguns guns obviously(?), but just about those HUGE mobile artillery pieces they made or are you keeping things a reasonable below 200mm cap?

Jeremy Taylor: We will definitely introduce artillery fire support after release. We can't name the exact dates. We are totally focused on core gameplay and units we have so far (many units, to tell the truth :)). Very soon the German tank tree will be published on our website.


Jeremy Taylor
clan wars mode
arrow
25.02.2010 14:59:16
 
Subject: Archives\Beta\clan wars mode
Link on message: #1191

View Postm4rek, on 25 February 2010 - 04:16 AM, said: I'd imagine that if a clan wishes to dispute a territory, they would have to announce their attack before the combat period of that territory zone. I'd also imagine it would have to be done a day ahead.

Jeremy Taylor: - The forthcoming battle (claim for a territory) will be announced a day before the battle itself.

Quote On a side note, will it be possible to spectate a game from the very start and/or after it has begun without taking part in it at all, or will we only be able to spectate if we've taken part and have been destroyed. And... if we have been destroyed, please make it so we can access the lobby (or whatever you wanna call it - the place where we can join a new game from) without leaving the game we're spectating?

Jeremy Taylor: - You will be able to spectate only those battles you've taken part in and where your vehicle has been destroyed. We are focused more on core gameplay factors and can't guarantee to implement the feature that will allow spectating battles you are not in. Still however, we are examining such a functional mechanism. Hardly possible that this feature will be available in release version. However, we are developing a long-playing project and this feature will be added subsequently.

Quote This is less relevant if you can rejoin a game as a spectator, but I suspect people joining a game after starting could lag it a bit and it may not be a viable option as a result.

Jeremy Taylor: - Players whose vehicles have been destroyed in a previous battle will not be able to jump into an ongoing battle. But they will be able to select other vehicle (if any in their hangar) or repair the destroyed vehicle and join another battle which is about to start.
N.B. You will be able to repair your vehicle only when the battle where you've been destroyed is over. Your destroyed vehicle is allegedly still on the battlefield with visual presence on it; that is why repair option is available only after this battle.


Jeremy Taylor
Beta Impressions
arrow
24.02.2010 21:31:43
 
Subject: Archives\Beta\Beta Impressions
Link on message: #1129

View Posteladc94, on 24 February 2010 - 09:24 PM, said: Will the clan mode be in the CBT? and if so, will our clans exist in the game itself?

Jeremy Taylor: There will be no clan wars mode in CBT. Closed beta test is always a test. Closed beta is launched to detect errors and listen to the players' wishes needed for the further game improvement.


Jeremy Taylor
Types of locations
arrow
24.02.2010 21:23:06
 
Subject: Archives\Beta\Types of locations
Link on message: #1126

View PostManiox, on 24 February 2010 - 09:18 PM, said: Well.. germans were worst.. they trained dogs to look after food under tanks.
When a emeny tank came they sent the dogs off and BOOOOOM..
I really love dogs so when i saw that old video that was captured recorded by the germans i almoust cried :V
I cant remember if it was Russians or germans but i dont care.. i just love dogs :V

Jeremy Taylor: It looks like you are going a bit off topic here :)


Jeremy Taylor
clan wars mode
arrow
24.02.2010 21:16:38
 
Subject: Archives\Beta\clan wars mode
Link on message: #1122

View PostManiox, on 24 February 2010 - 09:12 PM, said: Would be really nice if some people here actually started a thread for a pregame clan so we`ll be ready and set for when the game gets out :D

Jeremy Taylor: There are already some members who are really willing to.


Jeremy Taylor
clan wars mode
arrow
24.02.2010 21:03:55
 
Subject: Archives\Beta\clan wars mode
Link on message: #1118

View Posteladc94, on 24 February 2010 - 08:25 PM, said: When a clan wins a territory, does it need to stay in it to keep it? or it can go ahead and take down other clans in their territory?
and another question, if a clan protects its trritory vs a few other clans (each time it plays against one) can players from the defending clan that were destroyed when fighting vs clan A respawn in the battle vs clan B?

Jeremy Taylor: - Once the territory is captured the clan is free to have claims for other territories. But if another clan is putting a claim for your territory, you get informed about it and have to face the challenge.
- You can't jump into an already started fight if your vehicle is destroyed but you may join the next other battle which is about to start. We are working on developing a system that will be comfortable for those players whose tanks are destroyed in a battle, but they are looking forward to joining another one.


Jeremy Taylor
First WoT Official Interview
arrow
24.02.2010 20:23:41
 
Subject: News from the Front\Discussion of News Articles\First WoT Official Interview
Link on message: #1111

View PostDoomlord52, on 24 February 2010 - 08:19 PM, said: As much as we knew a lot of this stuff, its still amazing to hear about it :D
Any word on when that Russian / German tank tree is comming out?

Jeremy Taylor: Tomorrow or the day after tomorrow.


Jeremy Taylor
Kubinka Tank Museum
arrow
24.02.2010 20:15:31
 
Subject: Archives\Beta\Kubinka Tank Museum
Link on message: #1106

Jeremy Taylor: Wargaming.net development team is located in Belarus and we have a multinational staff :) However, this is not related to the topic. One of our head game designers served in tank forces and his tank brigade was located near Kubinka Tank Museum. Now I'll try to search for some interesting stuff for you...


Jeremy Taylor
Statistics
arrow
24.02.2010 19:00:38
 
Subject: Archives\Beta\Statistics
Link on message: #1096

Jeremy Taylor: We will not add SUCH :) a detailed statistics into our early testing versions but you may be sure that we will have a very precise rating system that will reflect basic achievements. Still however, many thanks to you for your ideas concerning statistics as they are very fruitful for us.


Jeremy Taylor
First WoT Official Interview
arrow
24.02.2010 18:44:54
 
Subject: News from the Front\Discussion of News Articles\First WoT Official Interview
Link on message: #1093

View PostCarlR, on 24 February 2010 - 06:43 PM, said: Nice Interview not much that we dont allready know from forums, but still a good read.

Jeremy Taylor: This is our first World of Tanks European interview that is why it is more of announcement type.


Jeremy Taylor
Artillery
arrow
24.02.2010 17:30:45
 
Subject: Archives\Beta\Artillery
Link on message: #1080

View Postm4rek, on 23 February 2010 - 08:05 PM, said: And I believe that concludes our off topic discussion for the day...
On topic though, from what I gather, the range of some of the artillery pieces would actually exceed the map sizes you've quoted so far. With the additional optimisation work that you're conducting at the moment, would it be possible to get some larger maps? If you feel that this would cause problems for users with low-end computers, it could be a selectable option on setting the room, and it would default to the smaller maps size available and then the map size would be displayed for people wishing to join and a warning if their system could have problems with it.

Jeremy Taylor: The largest map we are working on is 2km x 2km. The bigger maps will be introduced later on. Maps in clan war mode may exceed significantly the size of standard maps so you'll have to relocate your howitzers closer to the aims.


Jeremy Taylor
Types of tank
arrow
24.02.2010 17:17:55
 
Subject: Archives\Beta\Types of tank
Link on message: #1078

Jeremy Taylor: World of Tanks will include fighting vehicles of 20s-50s and famous prototypes of different countries including USSR, Germany, USA, England, France, Italy, Japan and others. Now we are focused on Soviet and German tanks (which are almost completed) and US fighting vehicles.


Jeremy Taylor
Ballistics/Windage
arrow
24.02.2010 17:13:18
 
Subject: Archives\Beta\Ballistics/Windage
Link on message: #1077

Jeremy Taylor: Looks like we are going a bit off topic... Please start the individual thread in off topic section where you can discuss your preferences in tanks :)


Jeremy Taylor
Player names
arrow
24.02.2010 13:43:02
 
Subject: Archives\Beta\Player names
Link on message: #1067

View PostDoomlord52, on 24 February 2010 - 04:33 AM, said: Still, i want to know: Will numbers be allowed?

Jeremy Taylor: Numbers in your ingame nick names are permitted.


Jeremy Taylor
Types of tank
arrow
24.02.2010 13:32:16
 
Subject: Archives\Beta\Types of tank
Link on message: #1066

View PostSyllas, on 24 February 2010 - 01:53 AM, said: since this thread is about Types of tanks...what about canceled designs and prototypes that got discontinued or so very little action?will we get any? or just the ones that entered production and saw real action?

Jeremy Taylor: Lots of prototypes will be given a second chance :) in World of Tanks . Among those you've listed many models are already in or will be introduced a bit later.


Jeremy Taylor
Question Thread
arrow
24.02.2010 13:03:27
 
Subject: Archives\Beta\Question Thread
Link on message: #1064

View PostDoomlord52, on 24 February 2010 - 04:34 AM, said: Im not expecting any sheep or cows (and honestly, I dont want any), but birds flying around seem likely...

Jeremy Taylor: I don't think you'll see sheep or cows on battle fields :) but stuff like explosive oil containers is planned to be introduced into World of Tanks gameplay.


Jeremy Taylor
clan wars mode
arrow
24.02.2010 12:36:29
 
Subject: Archives\Beta\clan wars mode
Link on message: #1063

View PostM0n3y, on 23 February 2010 - 08:22 PM, said: And what happens when a clan lost all of it's territory?

Jeremy Taylor: Never surrender and start winning your territories back from the special landing zone.


Jeremy Taylor
clan wars mode
arrow
24.02.2010 12:33:23
 
Subject: Archives\Beta\clan wars mode
Link on message: #1061

View Posteladc94, on 23 February 2010 - 11:17 PM, said: All parts of Europe have similar time zones, so, what about people who don't leave in Europe- if they want to play in clan wars mode they will have to play in crazy hours (2 a.m. or somthing like that...)

Jeremy Taylor: Naturally, this is much more comfortable to fight for your local territories as their time zones match yours. But if you're from NY and want to fight for Berlin, please find some time from midday :) Who said that real warfare is easy? :)


Jeremy Taylor
clan wars mode
arrow
24.02.2010 12:09:21
 
Subject: Archives\Beta\clan wars mode
Link on message: #1060

View Postm4rek, on 23 February 2010 - 07:09 PM, said: Can each territory only be contested once per day?
Can each clan only attack/defend with the same enemy once per day?
Can each clan attack/defend as many times as physically possible (above questions' answers applying)?

Jeremy Taylor: - One specific territory may be contested only once per day (there will be myriads of territories in the final clan war mode version)
- The clan can attack/defend with the same enemy only once per day (we are sure there will be no lack of clans)
- Surely, but regarding that there may be only two battles (attack and defense) with one and the same clan. If the clan A has already had conflict with the clan B they may not fight again during 24h. But clan A may fight with clan C, D, E... and so on.


Jeremy Taylor
Game Types
arrow
24.02.2010 11:52:53
 
Subject: Archives\Beta\Game Types
Link on message: #1058

View PostGorshkov, on 24 February 2010 - 06:34 AM, said: Hi hope you can do a mission against AI tanks, a mission that can only be finished by team cooperation.
regards

Jeremy Taylor: We think that training missions against real players will give better understanding of team cooperation and the game itself :) But we will introduce PvE modes for training and for some special modes for fun (e.g. Survival).


Jeremy Taylor
Beta Impressions
arrow
23.02.2010 20:32:52
 
Subject: Archives\Beta\Beta Impressions
Link on message: #998

View PostM0n3y, on 23 February 2010 - 08:26 PM, said: Seems like a very good system there.
Do you get posted on a waiting list when the amount of testers on 1 day is too much?

Jeremy Taylor: Of course. I actually can't imagine how it can be done in other way :)


Jeremy Taylor
how do i play this game
arrow
23.02.2010 20:13:37
 
Subject: Archives\Junkyard\how do i play this game
Link on message: #993

View Postm4rek, on 23 February 2010 - 08:09 PM, said: I suspect they meant that both servers would use the same game version, but I wouldn't mind seeing the servers merged...

Jeremy Taylor: We don't think that servers merging will be possible from technology stand point for today. We are working on this.

Quote So we'll be able to play against Russian beta testers?

Jeremy Taylor: Yep, we will give you such a possibility. It will be also possible during special events and clan wars.


Jeremy Taylor
Artillery
arrow
23.02.2010 19:57:23
 
Subject: Archives\Beta\Artillery
Link on message: #987

View Postm4rek, on 23 February 2010 - 07:35 PM, said: What he was getting at was, would you be able to upgrade everything to the max on every tank, or would you have a certain amount of upgrading power to upgrade your tank with? (Upgrading power could be modelled using the overall weight of the tank, or arbitrarily assigned as 'upgrade points')

Jeremy Taylor: "Ugrading power" in World of Tanks is limited by the total tank weight and the chassis capacity. You will not be able to install the most powerful gun, better armoring and heavier turret all together as they will exceed the accepted weight and chassis capacity.
You will not be able to max out all the upgrades as this is not historically correct and would hurt the game balance. All the upgrades that are in theory acceptable in real life are acceptable in our game as well.


Jeremy Taylor
Artillery
arrow
23.02.2010 19:45:11
 
Subject: Archives\Beta\Artillery
Link on message: #986

View Postm4rek, on 23 February 2010 - 06:46 PM, said: On a side note, seeing as we're OT enough as it is; Can we adjust our armour setup at all; I'd like to be able to, say, cut my frontal armour and stick it on the sides if I play in such a way that exposes my sides far more than the front. (I may have asked this elsewhere...)

Jeremy Taylor: You will have the historically correct types of armoring you will be able to choose from within your upgrading process.


Jeremy Taylor
Artillery
arrow
23.02.2010 19:33:15
 
Subject: Archives\Beta\Artillery
Link on message: #984

View Postm4rek, on 23 February 2010 - 06:46 PM, said: On a side note, seeing as we're OT enough as it is; Can we adjust our armour setup at all; I'd like to be able to, say, cut my frontal armour and stick it on the sides if I play in such a way that exposes my sides far more than the front. (I may have asked this elsewhere...)

Jeremy Taylor: You can't adjust your armor the way you've described. You may change your tank turret for more armored and at the same time with wider range of view and increased rotation speed. Moreover, armor adjusting would hurt the game balance significantly.
P.S. it seems to me we are running a bit off topic :). Please start the individual topic for such questions.


Реклама | Adv