Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1274
Cypher013, on 25 February 2010 - 09:23 PM, said: SUPER HEAVY TANKS FOR THE WIN, YAY MAUS! Will the Jagdtiger also be
here, I did not see it in the list.

Link on message: #1274

Jeremy Taylor: Jagdtiger will be definitely introduced into World of Tanks but a
bit later. We can't skip such a glorious tank.
. Please read the thread from the
beginning
.




Subject:
Archives\Junkyard\extreme tanks
Link on message: #1263
Bamboocha, on 25 February 2010 - 08:45 PM, said: are there any kinds of supertanks/experimental tanks/special tanks
in this game? (germans had sooo many of them)
edit: russian experimental tanks http://www.youtube.c...h?v=TrNkV6kVPos

Link on message: #1263

edit: russian experimental tanks http://www.youtube.c...h?v=TrNkV6kVPos
Jeremy Taylor: We'll have lots of tank models which existed only as prototypes or
were experimental models (like E-series tanks). But no chance for
amphibian tanks 

Subject:
News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1257
Svantovit, on 25 February 2010 - 08:42 PM, said: Nice list with some outstanding tanks, looking forward to it.
Can someone explain why the <> is before the <>.
It was produced a year later then the Ferdinand.
Quote And why is the <> referred as heavy s-p attillery, as far as I know its a tank destroyer (PaK43)
Quote I don't know what it is with me and the "Maus", I am not so attracted to it. I do prefer the "Jagdtiger" instead.

Link on message: #1257

Can someone explain why the <> is before the <>.
It was produced a year later then the Ferdinand.
Jeremy Taylor: We do take into the account the release date of the specific tank
model. But besides the date we consider the total weight and
technical specifications. Ferdinand and Jagdpanther are armed
approxiamtely at the same level but Ferdinand is better armored.
Quote And why is the <> referred as heavy s-p attillery, as far as I know its a tank destroyer (PaK43)
Jeremy Taylor: Because tank destroyer in case of Ferdinand is a specific type of
self-propelled artillery
Quote I don't know what it is with me and the "Maus", I am not so attracted to it. I do prefer the "Jagdtiger" instead.
Jeremy Taylor: Jagdtiger will be definitely introduced into World of Tanks but a
bit later. We can't skip such a glorious tank.
Subject:
Archives\Beta\Countries
Link on message: #1252
Jono00, on 25 February 2010 - 07:10 PM, said: I wonder if there will be Israeli tanks as well...
I don't know much about tanks, but as far as I know, the Merkava IV is one heck of a tank. It's shells are awesome too, and it has a self-defense system (If you wonder how I know all that - Future weapons FTW
)

Link on message: #1252

I don't know much about tanks, but as far as I know, the Merkava IV is one heck of a tank. It's shells are awesome too, and it has a self-defense system (If you wonder how I know all that - Future weapons FTW

Jeremy Taylor: Merkava IV is indeed a very destructive machine but it doesn't
refer to the 20th century's 20's - 50's.
Subject:
Archives\Beta\Ballistics/Windage
Link on message: #1250
m4rek, on 25 February 2010 - 04:26 PM, said: Hmm, any chance of having a mode where we would have to do this
manually?

Link on message: #1250

Jeremy Taylor: Nope, this option is more of simulator type and too complicated.
You'll have some other more captivating modes instead
. More of action type ones.

Subject:
Archives\Beta\clan wars mode
Link on message: #1249
m4rek, on 25 February 2010 - 04:30 PM, said: Are we allowed to buy more than one of the same chassis? (Please
say yes)

Link on message: #1249

Jeremy Taylor: You may have only one unit of the specific tank model. No chance
for 5 Tigers at your hangar, sorry 

Subject:
News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1227
Axelius, on 25 February 2010 - 06:07 PM, said: Neat, I'm a bit saddened that I can't go from the 38(t) to the
Tiger tree, but I can do with the Pz. III. Also a bit saddened that
I'll have to start a whole new tree to get my StuG, but since I
don't plan to go higher than Tiger I in heavies I guess I can live
with it.
What I feel is lacking are the Vk 4501 (P), the Porsche prototype for the Tiger, and the Sturer Emil, the Vk 3001 (H) with a PaK 43 on it. Also Panzerwerfer, but since we're not seeing rocket artillery yet (which also isn't that effective against tanks) I'm not complaining.

Link on message: #1227

What I feel is lacking are the Vk 4501 (P), the Porsche prototype for the Tiger, and the Sturer Emil, the Vk 3001 (H) with a PaK 43 on it. Also Panzerwerfer, but since we're not seeing rocket artillery yet (which also isn't that effective against tanks) I'm not complaining.
Jeremy Taylor: We'll have Vk 4501 (P), Sturer Emil and Panzerwerfer in upcoming
patches after release. You will not have to start a new tree to get
Stug: the starting point is the vehicle that crosses with a Stug
path. And please bear in mind that your hangar may contain 5
vehicles, so nobody restrains you from upgrading a few vehicles and
leveling up in different tree "threads" simultaneously.
Subject:
Archives\Beta\tank ace vs world of tanks
Link on message: #1207

Link on message: #1207
Jeremy Taylor: We don't prohibit our forum members to discuss other games. These
two projects are very different.
Subject:
Archives\Beta\Question Thread
Link on message: #1206
M0n3y, on 24 February 2010 - 07:10 PM, said: -Will there be some sort of screenshot and/or movie making support
in the game?

Link on message: #1206

Jeremy Taylor: You will be able to make battle scene screenshots. We haven't added
the interior software for movie making yet.
Subject:
Archives\Beta\ping problems
Link on message: #1205
Bamboocha, on 24 February 2010 - 10:43 PM, said: or here in norway?

Link on message: #1205

Jeremy Taylor: Norwegians will face no problems.
Subject:
Archives\Beta\Populations
Link on message: #1204

Link on message: #1204
Jeremy Taylor: PvE will be introduced only as part of training mode and modes
designed for fun (e.g. Survival)
Subject:
Archives\Beta\Locations and historic events you want to see In WoT
Link on message: #1202
Svantovit, on 24 February 2010 - 09:48 PM, said: Will there be any goals and benefits during "Historical
Events"?
BTW it would be nice if you can earn some personal medals for taking part in these events and/or as part of the winning side.

Link on message: #1202

BTW it would be nice if you can earn some personal medals for taking part in these events and/or as part of the winning side.
Jeremy Taylor: World of Tanks players will definitely get medals for their
achievements. Our medals have nothing in common with real military
medals and are created and designed in honor of the most glorious
tank and artillery men.
Subject:
Archives\Beta\Ballistics/Windage
Link on message: #1201
m4rek, on 25 February 2010 - 03:57 AM, said: Speaking of firing lasers, if shells have a little travel time then
it would follow that they are created as a physics projectile and
not as a ray weapon. Thus, my question is, will shells arc when we
fire them, and will the player have to adjust for this or will the
game automatically adjust our elevation depending on the range
we're targeting?

Link on message: #1201

Jeremy Taylor: Shells do arc (which is historically correct) and the game
automatically adjusts the elevation parameters (which is not
historically correct
but otherwise would hurt the
gameplay deeeeeeply).

Subject:
Archives\Beta\Ballistics/Windage
Link on message: #1198
Doomlord52, on 24 February 2010 - 11:01 PM, said: Dont know if it was answerd already, but will shells / bullets have
travel time? I.e. Aim AHEAD of your enemy to hit them? I

Link on message: #1198

Jeremy Taylor: Naturally. Our shells' travel time parameters are more than close
to the reality. Just an example: in World of Tanks travel time for
76mm F32 gun with UBR-354A shell is 620m/s. Bullet travel time
depends on the exact model of a gun and shell and may reach the
point up to 1000m/s. Yes, we are obsessed with historical
correctness 

Subject:
Archives\Beta\Countries
Link on message: #1194
Giza, on 25 February 2010 - 02:36 PM, said: Question for jeremy!!
How many units can a single player choose from?
In one game pick my fav. light tank, in other my fav. medium tank and in third game, my fav heavy tank? and of course my fav. artillery cannon.
In one game you can only play one unit but how many different units can we choose from? Are there like profiles...

Link on message: #1194

How many units can a single player choose from?
In one game pick my fav. light tank, in other my fav. medium tank and in third game, my fav heavy tank? and of course my fav. artillery cannon.
In one game you can only play one unit but how many different units can we choose from? Are there like profiles...
Jeremy Taylor: The player's standard hangar will contain enough "space" for five
vehicles you will be able to choose from. Tanks that don't match
your playing style anymore may be sold (not at the initial price,
of cource). We will also introduce the options that will allow you
to "expand" your hangar.
World of Tanks player is a tank commander, tank park owner and engineer all in one
.
P.S. Please start individual topics to ask questions not related to the initial topics. We are really inspired by your interest but it looks like a little mess over here in our threads...
World of Tanks player is a tank commander, tank park owner and engineer all in one

P.S. Please start individual topics to ask questions not related to the initial topics. We are really inspired by your interest but it looks like a little mess over here in our threads...

Subject:
Archives\Beta\Artillery
Link on message: #1193
GXPTG, on 25 February 2010 - 04:12 AM, said: ...what about the big honking ridiculous mortar carriage that were
built back in the day like the 540mm / 600mm Karl Gerat's? 420mm
M-Gerat "Big Bertha" howitzer? Any of their railway guns?!

Okay not the railguns guns obviously(?), but just about those HUGE mobile artillery pieces they made or are you keeping things a reasonable below 200mm cap?

Link on message: #1193


Okay not the railguns guns obviously(?), but just about those HUGE mobile artillery pieces they made or are you keeping things a reasonable below 200mm cap?
Jeremy Taylor: We will definitely introduce artillery fire support after release.
We can't name the exact dates. We are totally focused on core
gameplay and units we have so far (many units, to tell the truth
). Very soon the German tank tree
will be published on our website.

Subject:
Archives\Beta\clan wars mode
Link on message: #1191
m4rek, on 25 February 2010 - 04:16 AM, said: I'd imagine that if a clan wishes to dispute a territory, they
would have to announce their attack before the combat period of
that territory zone. I'd also imagine it would have to be done a
day ahead.
Quote On a side note, will it be possible to spectate a game from the very start and/or after it has begun without taking part in it at all, or will we only be able to spectate if we've taken part and have been destroyed. And... if we have been destroyed, please make it so we can access the lobby (or whatever you wanna call it - the place where we can join a new game from) without leaving the game we're spectating?
Quote This is less relevant if you can rejoin a game as a spectator, but I suspect people joining a game after starting could lag it a bit and it may not be a viable option as a result.

Link on message: #1191

Jeremy Taylor: - The forthcoming battle (claim for a territory) will be announced
a day before the battle itself.
Quote On a side note, will it be possible to spectate a game from the very start and/or after it has begun without taking part in it at all, or will we only be able to spectate if we've taken part and have been destroyed. And... if we have been destroyed, please make it so we can access the lobby (or whatever you wanna call it - the place where we can join a new game from) without leaving the game we're spectating?
Jeremy Taylor: - You will be able to spectate only those battles you've taken part
in and where your vehicle has been destroyed. We are focused more
on core gameplay factors and can't guarantee to implement the
feature that will allow spectating battles you are not in. Still
however, we are examining such a functional mechanism. Hardly
possible that this feature will be available in release version.
However, we are developing a long-playing project and this feature
will be added subsequently.
Quote This is less relevant if you can rejoin a game as a spectator, but I suspect people joining a game after starting could lag it a bit and it may not be a viable option as a result.
Jeremy Taylor: - Players whose vehicles have been destroyed in a previous battle
will not be able to jump into an ongoing battle. But they will be
able to select other vehicle (if any in their hangar) or repair the
destroyed vehicle and join another battle which is about to
start.
N.B. You will be able to repair your vehicle only when the battle where you've been destroyed is over. Your destroyed vehicle is allegedly still on the battlefield with visual presence on it; that is why repair option is available only after this battle.
N.B. You will be able to repair your vehicle only when the battle where you've been destroyed is over. Your destroyed vehicle is allegedly still on the battlefield with visual presence on it; that is why repair option is available only after this battle.
Subject:
Archives\Beta\Beta Impressions
Link on message: #1129
eladc94, on 24 February 2010 - 09:24 PM, said: Will the clan mode be in the CBT? and if so, will our clans exist
in the game itself?

Link on message: #1129

Jeremy Taylor: There will be no clan wars mode in CBT. Closed beta test is always
a test. Closed beta is launched to detect errors and listen to the
players' wishes needed for the further game improvement.
Subject:
Archives\Beta\Types of locations
Link on message: #1126
Maniox, on 24 February 2010 - 09:18 PM, said: Well.. germans were worst.. they trained dogs to look after food
under tanks.
When a emeny tank came they sent the dogs off and BOOOOOM..
I really love dogs so when i saw that old video that was captured recorded by the germans i almoust cried :V
I cant remember if it was Russians or germans but i dont care.. i just love dogs :V

Link on message: #1126

When a emeny tank came they sent the dogs off and BOOOOOM..
I really love dogs so when i saw that old video that was captured recorded by the germans i almoust cried :V
I cant remember if it was Russians or germans but i dont care.. i just love dogs :V
Jeremy Taylor: It looks like you are going a bit off topic here 

Subject:
Archives\Beta\clan wars mode
Link on message: #1122
Maniox, on 24 February 2010 - 09:12 PM, said: Would be really nice if some people here actually started a thread
for a pregame clan so we`ll be ready and set for when the game gets
out 

Link on message: #1122


Jeremy Taylor: There are already some members who are really willing to.
Subject:
Archives\Beta\clan wars mode
Link on message: #1118
eladc94, on 24 February 2010 - 08:25 PM, said: When a clan wins a territory, does it need to stay in it to keep
it? or it can go ahead and take down other clans in their
territory?
and another question, if a clan protects its trritory vs a few other clans (each time it plays against one) can players from the defending clan that were destroyed when fighting vs clan A respawn in the battle vs clan B?

Link on message: #1118

and another question, if a clan protects its trritory vs a few other clans (each time it plays against one) can players from the defending clan that were destroyed when fighting vs clan A respawn in the battle vs clan B?
Jeremy Taylor: - Once the territory is captured the clan is free to have claims
for other territories. But if another clan is putting a claim for
your territory, you get informed about it and have to face the
challenge.
- You can't jump into an already started fight if your vehicle is destroyed but you may join the next other battle which is about to start. We are working on developing a system that will be comfortable for those players whose tanks are destroyed in a battle, but they are looking forward to joining another one.
- You can't jump into an already started fight if your vehicle is destroyed but you may join the next other battle which is about to start. We are working on developing a system that will be comfortable for those players whose tanks are destroyed in a battle, but they are looking forward to joining another one.
Subject:
News from the Front\Discussion of News Articles\First WoT Official Interview
Link on message: #1111
Doomlord52, on 24 February 2010 - 08:19 PM, said: As much as we knew a lot of this stuff, its still amazing to hear
about it 
Any word on when that Russian / German tank tree is comming out?

Link on message: #1111


Any word on when that Russian / German tank tree is comming out?
Jeremy Taylor: Tomorrow or the day after tomorrow.
Subject:
Archives\Beta\Kubinka Tank Museum
Link on message: #1106

Link on message: #1106
Jeremy Taylor: Wargaming.net development team is located in Belarus and we have a
multinational staff
However, this is not related to the
topic. One of our head game designers served in tank forces and his
tank brigade was located near Kubinka Tank Museum. Now I'll try to
search for some interesting stuff for you...

Subject:
Archives\Beta\Statistics
Link on message: #1096

Link on message: #1096
Jeremy Taylor: We will not add SUCH
a detailed statistics into our early
testing versions but you may be sure that we will have a very
precise rating system that will reflect basic achievements. Still
however, many thanks to you for your ideas concerning statistics as
they are very fruitful for us.

Subject:
News from the Front\Discussion of News Articles\First WoT Official Interview
Link on message: #1093
CarlR, on 24 February 2010 - 06:43 PM, said: Nice Interview not much that we dont allready know from forums, but
still a good read.

Link on message: #1093

Jeremy Taylor: This is our first World of Tanks European interview that is why it
is more of announcement type.
Subject:
Archives\Beta\Artillery
Link on message: #1080
m4rek, on 23 February 2010 - 08:05 PM, said: And I believe that concludes our off topic discussion for the
day...
On topic though, from what I gather, the range of some of the artillery pieces would actually exceed the map sizes you've quoted so far. With the additional optimisation work that you're conducting at the moment, would it be possible to get some larger maps? If you feel that this would cause problems for users with low-end computers, it could be a selectable option on setting the room, and it would default to the smaller maps size available and then the map size would be displayed for people wishing to join and a warning if their system could have problems with it.

Link on message: #1080

On topic though, from what I gather, the range of some of the artillery pieces would actually exceed the map sizes you've quoted so far. With the additional optimisation work that you're conducting at the moment, would it be possible to get some larger maps? If you feel that this would cause problems for users with low-end computers, it could be a selectable option on setting the room, and it would default to the smaller maps size available and then the map size would be displayed for people wishing to join and a warning if their system could have problems with it.
Jeremy Taylor: The largest map we are working on is 2km x 2km. The bigger maps
will be introduced later on. Maps in clan war mode may exceed
significantly the size of standard maps so you'll have to relocate
your howitzers closer to the aims.
Subject:
Archives\Beta\Types of tank
Link on message: #1078

Link on message: #1078
Jeremy Taylor: World of Tanks will include fighting vehicles of 20s-50s and famous
prototypes of different countries including USSR, Germany, USA,
England, France, Italy, Japan and others. Now we are focused on
Soviet and German tanks (which are almost completed) and US
fighting vehicles.
Subject:
Archives\Beta\Ballistics/Windage
Link on message: #1077

Link on message: #1077
Jeremy Taylor: Looks like we are going a bit off topic... Please start the
individual thread in off topic section where you can discuss your
preferences in tanks 

Subject:
Archives\Beta\Player names
Link on message: #1067
Doomlord52, on 24 February 2010 - 04:33 AM, said: Still, i want to know: Will numbers be allowed?

Link on message: #1067

Jeremy Taylor: Numbers in your ingame nick names are permitted.
Subject:
Archives\Beta\Types of tank
Link on message: #1066
Syllas, on 24 February 2010 - 01:53 AM, said: since this thread is about Types of tanks...what about canceled
designs and prototypes that got discontinued or so very little
action?will we get any? or just the ones that entered production
and saw real action?

Link on message: #1066

Jeremy Taylor: Lots of prototypes will be given a second chance
in World of Tanks . Among those
you've listed many models are already in or will be introduced a
bit later.

Subject:
Archives\Beta\Question Thread
Link on message: #1064
Doomlord52, on 24 February 2010 - 04:34 AM, said: Im not expecting any sheep or cows (and honestly, I dont want any),
but birds flying around seem likely...

Link on message: #1064

Jeremy Taylor: I don't think you'll see sheep or cows on battle fields
but stuff like explosive oil
containers is planned to be introduced into World of Tanks
gameplay.

Subject:
Archives\Beta\clan wars mode
Link on message: #1063
M0n3y, on 23 February 2010 - 08:22 PM, said: And what happens when a clan lost all of it's territory?

Link on message: #1063

Jeremy Taylor: Never surrender and start winning your territories back from the
special landing zone.
Subject:
Archives\Beta\clan wars mode
Link on message: #1061
eladc94, on 23 February 2010 - 11:17 PM, said: All parts of Europe have similar time zones, so, what about people
who don't leave in Europe- if they want to play in clan wars mode
they will have to play in crazy hours (2 a.m. or somthing like
that...)

Link on message: #1061

Jeremy Taylor: Naturally, this is much more comfortable to fight for your local
territories as their time zones match yours. But if you're from NY
and want to fight for Berlin, please find some time from midday
Who said that real warfare is easy?



Subject:
Archives\Beta\clan wars mode
Link on message: #1060
m4rek, on 23 February 2010 - 07:09 PM, said: Can each territory only be contested once per day?
Can each clan only attack/defend with the same enemy once per day?
Can each clan attack/defend as many times as physically possible (above questions' answers applying)?

Link on message: #1060

Can each clan only attack/defend with the same enemy once per day?
Can each clan attack/defend as many times as physically possible (above questions' answers applying)?
Jeremy Taylor: - One specific territory may be contested only once per day (there
will be myriads of territories in the final clan war mode
version)
- The clan can attack/defend with the same enemy only once per day (we are sure there will be no lack of clans)
- Surely, but regarding that there may be only two battles (attack and defense) with one and the same clan. If the clan A has already had conflict with the clan B they may not fight again during 24h. But clan A may fight with clan C, D, E... and so on.
- The clan can attack/defend with the same enemy only once per day (we are sure there will be no lack of clans)
- Surely, but regarding that there may be only two battles (attack and defense) with one and the same clan. If the clan A has already had conflict with the clan B they may not fight again during 24h. But clan A may fight with clan C, D, E... and so on.
Subject:
Archives\Beta\Game Types
Link on message: #1058
Gorshkov, on 24 February 2010 - 06:34 AM, said: Hi hope you can do a mission against AI tanks, a mission that can
only be finished by team cooperation.
regards

Link on message: #1058

regards
Jeremy Taylor: We think that training missions against real players will give
better understanding of team cooperation and the game itself
But we will introduce PvE modes for
training and for some special modes for fun (e.g. Survival).

Subject:
Archives\Beta\Beta Impressions
Link on message: #998
M0n3y, on 23 February 2010 - 08:26 PM, said: Seems like a very good system there.
Do you get posted on a waiting list when the amount of testers on 1 day is too much?

Link on message: #998

Do you get posted on a waiting list when the amount of testers on 1 day is too much?
Jeremy Taylor: Of course. I actually can't imagine how it can be done in other way


Subject:
Archives\Junkyard\how do i play this game
Link on message: #993
m4rek, on 23 February 2010 - 08:09 PM, said: I suspect they meant that both servers would use the same game
version, but I wouldn't mind seeing the servers merged...
Quote So we'll be able to play against Russian beta testers?

Link on message: #993

Jeremy Taylor: We don't think that servers merging will be possible from
technology stand point for today. We are working on this.
Quote So we'll be able to play against Russian beta testers?
Jeremy Taylor: Yep, we will give you such a possibility. It will be also possible
during special events and clan wars.
Subject:
Archives\Beta\Artillery
Link on message: #987
m4rek, on 23 February 2010 - 07:35 PM, said: What he was getting at was, would you be able to upgrade everything
to the max on every tank, or would you have a certain amount of
upgrading power to upgrade your tank with? (Upgrading power could
be modelled using the overall weight of the tank, or arbitrarily
assigned as 'upgrade points')

Link on message: #987

Jeremy Taylor: "Ugrading power" in World of Tanks is limited by the total tank
weight and the chassis capacity. You will not be able to install
the most powerful gun, better armoring and heavier turret all
together as they will exceed the accepted weight and chassis
capacity.
You will not be able to max out all the upgrades as this is not historically correct and would hurt the game balance. All the upgrades that are in theory acceptable in real life are acceptable in our game as well.
You will not be able to max out all the upgrades as this is not historically correct and would hurt the game balance. All the upgrades that are in theory acceptable in real life are acceptable in our game as well.
Subject:
Archives\Beta\Artillery
Link on message: #986
m4rek, on 23 February 2010 - 06:46 PM, said: On a side note, seeing as we're OT enough as it is; Can we adjust
our armour setup at all; I'd like to be able to, say, cut my
frontal armour and stick it on the sides if I play in such a way
that exposes my sides far more than the front. (I may have asked
this elsewhere...)

Link on message: #986

Jeremy Taylor: You will have the historically correct types of armoring you will
be able to choose from within your upgrading process.
Subject:
Archives\Beta\Artillery
Link on message: #984
m4rek, on 23 February 2010 - 06:46 PM, said: On a side note, seeing as we're OT enough as it is; Can we adjust
our armour setup at all; I'd like to be able to, say, cut my
frontal armour and stick it on the sides if I play in such a way
that exposes my sides far more than the front. (I may have asked
this elsewhere...)

Link on message: #984

Jeremy Taylor: You can't adjust your armor the way you've described. You may
change your tank turret for more armored and at the same time with
wider range of view and increased rotation speed. Moreover, armor
adjusting would hurt the game balance significantly.
P.S. it seems to me we are running a bit off topic
. Please start the individual topic
for such questions.
P.S. it seems to me we are running a bit off topic

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