Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Account Cool Down Time
Link on message: #237986
EchelonIII, on 18 November 2010 - 05:44 AM, said:
Argo66, on 17 November 2010 - 06:54 PM, said:
If it was me,I would screen shot my apologies including the players
name in it so there can be no questions.....You never can say but A
picture is worth a thousand words.
And then we'd have so many cases of Nelson Muntz syndrome...
*shoots with 122mm*
"Oops... sorry"
*one round later in troll forum*
"And would you believe the guy thought it was accidental? WHAT A SUCKER!"
Argo66, on 17 November 2010 - 06:54 PM, said: If it was me,I would screen shot my apologies including the players
name in it so there can be no questions.....You never can say but A
picture is worth a thousand words.

Link on message: #237986


And then we'd have so many cases of Nelson Muntz syndrome...
*shoots with 122mm*
"Oops... sorry"
*one round later in troll forum*
"And would you believe the guy thought it was accidental? WHAT A SUCKER!"
Tanitha: And then we'd have so many cases of Nelson Muntz syndrome...
*shoots with 122mm*
"Oops... sorry"
*one round later in troll forum*
"And would you believe the guy thought it was accidental? WHAT A SUCKER!"
Exactly.
Purposely TKing someone then saying "oops sorry" is the other side of the discussion..
Establishing intent (From a screen-shot) is difficult, with or without a "sorry"
Anyway I know they are working on this issue.
*shoots with 122mm*
"Oops... sorry"
*one round later in troll forum*
"And would you believe the guy thought it was accidental? WHAT A SUCKER!"
Exactly.
Purposely TKing someone then saying "oops sorry" is the other side of the discussion..
Establishing intent (From a screen-shot) is difficult, with or without a "sorry"
Anyway I know they are working on this issue.

Tanitha:
Subject:
Archives\Beta\In-game voice chat being added to WoT
Link on message: #237940
ed_anger, on 18 November 2010 - 05:05 PM, said: No announcement on this yet? Massively says WoT is getting voice
chat.

Link on message: #237940

Tanitha: I heard a dev say it was coming soon.
I replied cool, as long as it comes with a OFF button.
As for announcements, they will probably come when its ready to be installed.
I replied cool, as long as it comes with a OFF button.
As for announcements, they will probably come when its ready to be installed.
Subject:
Archives\Junkyard\MOW: Assault Squad free beta download on Steam
Link on message: #237937

Link on message: #237937
ARGO: Sorry to spoil an otherwise interesting thread, but forums rules
clearly dictate a "No advertising" policy. I have included that
section below and remind you all to please review forum rules
before posting to insure that you do not accidently get yourselves
into trouble.
This topic is closed and moved to the junkyard...........
Argo66
2.3 Advertising
We do not allow forum members to post threads or comments here that advertise or solicit any non-beneficial, non- World of Tanks related businesses, organizations, or websites. Explicit advertising and solicitation in signatures are also prohibited.
If a member is found to have been advertising, he/she will:
• Be given a temporary ban from the World of Tanks forums, depending upon severity
Forum rules allow discussing other wargames; however any kind of solicitation of other games is not permitted. Also please do not use images related to games other than World of Tanks in your signature, avatar or name. You are more than welcome to discuss other war games in our Off Topic section but please do not add them in your signature, avatar or name
This topic is closed and moved to the junkyard...........
Argo66
2.3 Advertising
We do not allow forum members to post threads or comments here that advertise or solicit any non-beneficial, non- World of Tanks related businesses, organizations, or websites. Explicit advertising and solicitation in signatures are also prohibited.
If a member is found to have been advertising, he/she will:
• Be given a temporary ban from the World of Tanks forums, depending upon severity
Forum rules allow discussing other wargames; however any kind of solicitation of other games is not permitted. Also please do not use images related to games other than World of Tanks in your signature, avatar or name. You are more than welcome to discuss other war games in our Off Topic section but please do not add them in your signature, avatar or name
Subject:
Archives\Beta\Trailers
Link on message: #237910
xmadragex, on 22 September 2010 - 08:16 PM, said: ok i dont know what you guys eat or smoke but damn this would be
the best trailer with comedy, hahaha, watched 8 times i want a copy
lol
keep it up i want more lol
http://www.worldofta...om/video-2.html

Link on message: #237910

keep it up i want more lol
http://www.worldofta...om/video-2.html
Tanitha: Here my two favorites
http://www.youtube.c...feature=related
And one for the "Adults"
http://www.youtube.c...feature=related
http://www.youtube.c...feature=related
And one for the "Adults"
http://www.youtube.c...feature=related
Subject:
Archives\Beta\IS-4 with 130mm gun?
Link on message: #237899

Link on message: #237899
ARGO: I got this off the internet:
IS-4
1944 design, in competition against the IS-3. Longer hull and thicker armour than IS-2. About 250 were built, after the war.
IS-7
1946 prototype, only three built. The IS-7 model 1948 variant had a weight of 68 metric tons and it was armed with the 130 mm S-70 naval cannon (7020 mm long barrel) with autoloader and stabilizer, infrared night scopes, 8 machine guns, armour from 220 to 300 mm thickness and 60 km/h roadspeed. Crew of five. It must be noted that the Slostin gun was to be installed as its AA armament.
IS-4
1944 design, in competition against the IS-3. Longer hull and thicker armour than IS-2. About 250 were built, after the war.
IS-7
1946 prototype, only three built. The IS-7 model 1948 variant had a weight of 68 metric tons and it was armed with the 130 mm S-70 naval cannon (7020 mm long barrel) with autoloader and stabilizer, infrared night scopes, 8 machine guns, armour from 220 to 300 mm thickness and 60 km/h roadspeed. Crew of five. It must be noted that the Slostin gun was to be installed as its AA armament.
Subject: We Reached Half Million Active Players
Link on message: #237837
tanitha, on Nov 18 2010 - 12:55, said:
leviath, on Nov 18 2010 - 11:36, said: It would
be interesting to how many of them play on the russian beta, and
how many of them play on the european/usa beta 
Congratulations by the way !
That should be easy to guess.
Almost no-one is on the russian beta.
European/USA Beta. There is about 185,000 in the forums, Written on the bottom right of our forums.
Russian Release. About 520k in their forums. Written on the bottom right of the Russian forums.
So 700k forum accounts, and 500k game accounts.
If the % of game accounts was the same as the % forum accounts, then it would be...
132k USA/Europe
368k Russian
About..
They wont be accurate, but its a guesstimate.
leviath, on Nov 18 2010 - 11:36, said: It would be interesting to how many of them play on the russian
beta, and how many of them play on the european/usa
beta 
Congratulations by the way !
Link on message: #237837



Congratulations by the way !
That should be easy to guess.
Almost no-one is on the russian beta.
European/USA Beta. There is about 185,000 in the forums, Written on the bottom right of our forums.
Russian Release. About 520k in their forums. Written on the bottom right of the Russian forums.
So 700k forum accounts, and 500k game accounts.
If the % of game accounts was the same as the % forum accounts, then it would be...
132k USA/Europe
368k Russian
About..
They wont be accurate, but its a guesstimate.
Overlord:
That should be easy to guess.
Almost no-one is on the russian beta.
European/USA Beta. There is about 185,000 in the forums, Written on the bottom right of our forums.
Russian Release. About 520k in their forums. Written on the bottom right of the Russian forums.
So 700k forum accounts, and 500k game accounts.
If the % of game accounts was the same as the % forum accounts, then it would be...
132k USA/Europe
368k Russian
About..
They wont be accurate, but its a guesstimate.
At the moment we have 175k+ accounts registered in closed beta and 525k+ accounts in Russian version.
That should be easy to guess.
Almost no-one is on the russian beta.
European/USA Beta. There is about 185,000 in the forums, Written on the bottom right of our forums.
Russian Release. About 520k in their forums. Written on the bottom right of the Russian forums.
So 700k forum accounts, and 500k game accounts.
If the % of game accounts was the same as the % forum accounts, then it would be...
132k USA/Europe
368k Russian
About..
They wont be accurate, but its a guesstimate.
At the moment we have 175k+ accounts registered in closed beta and 525k+ accounts in Russian version.


Congratulations by the way !
Overlord:
Subject: Panther II
Link on message: #237829
Dr_zoidberg01, on Nov 17 2010 - 21:55, said: A panther II is just a normal panther with the (going by wikpedia)
Schmalturm turret, 88mm KwK 43 L/71 , an extra 20mm armour on front
and sides and 900 horsepower.
I don't know if I would get it ingame. All I'd really be getting is 900 horsepower and 20mm more armour. But then, I'm just making wild guesstimations. Maybe it will be the tank I had to have?
Link on message: #237829

I don't know if I would get it ingame. All I'd really be getting is 900 horsepower and 20mm more armour. But then, I'm just making wild guesstimations. Maybe it will be the tank I had to have?
Overlord:
Yup, around 20mm additional armor.
Yup, around 20mm additional armor.
Subject: The tier 7 SPG
Link on message: #237827
X_Rogue, on Nov 17 2010 - 23:59, said:
Overlord, on Nov 17 2010 - 21:38, said: Tier 7
German SPG - Geschutzwagen Tiger
pic
OMFG LOL MUAHAHA. Nice one,really. I can imagine how long it takes to tech it starting with a bison... otherwise I think this Big SPG is just too big to be played @ the size of our current maps. Am I wrong Overlord?
Overlord, on Nov 17 2010 - 21:38, said: Tier 7 German SPG - Geschutzwagen Tiger
pic
Link on message: #237827


pic
OMFG LOL MUAHAHA. Nice one,really. I can imagine how long it takes to tech it starting with a bison... otherwise I think this Big SPG is just too big to be played @ the size of our current maps. Am I wrong Overlord?
Overlord: OMFG LOL MUAHAHA. Nice one,really. I can imagine how long it takes
to tech it starting with a bison... otherwise I think this Big SPG
is just too big to be played @ the size of our current maps. Am I
wrong Overlord?
Tier 7 spgs are going to be introduced prior to bigger maps.
We will have to cope with it somehow.
Tier 7 spgs are going to be introduced prior to bigger maps.
We will have to cope with it somehow.

pic
Overlord:
Subject:
Archives\Junkyard\The Detection System
Link on message: #237790

Link on message: #237790
Tanitha: The current problems with the detection system are in this current
post.
http://forum.worldof...riously-broken/
Please refer to that post for further discussion..
http://forum.worldof...riously-broken/
Please refer to that post for further discussion..
Subject:
Archives\Junkyard\Will World of Tanks always be free?
Link on message: #237624
surfing86, on 02 November 2010 - 12:50 PM, said: Any official answers from the development team?
Quote Will this game cost money?
From an admin, Jeremy Taylor:
Quote
- Premium accounts; the premium gives +50% to credits and gold per battle to the owner. Premium account is a very good thing for players who don't have enough time in real life to dedicate to their favorite game. Still however, this account will not give you any advantages in battles. I mean, Tiger achieved through playing with premium will be absolutely equal to Tiger achieved without any investments. The only advantage is your time saved.
- Premium tanks; these are some prominent special tanks that will be a kind of jewels in the crown of your collection.
- Gold; players will be able to purchase some additional gold to be later exchanged into ingame credits
- Custom features; some personal drawings, insignias, custom camouflage and clan emblems available for money.
Still, we believe that majority of players will be getting tons of fun playing World of Tanks without investing a penny.

Link on message: #237624

Tanitha: Your questions already have been answered.
And its in stickies and many other threads in the forums.
And its in stickies and many other threads in the forums.
Quote Will this game cost money?
From an admin, Jeremy Taylor:
Quote
- Premium accounts; the premium gives +50% to credits and gold per battle to the owner. Premium account is a very good thing for players who don't have enough time in real life to dedicate to their favorite game. Still however, this account will not give you any advantages in battles. I mean, Tiger achieved through playing with premium will be absolutely equal to Tiger achieved without any investments. The only advantage is your time saved.
- Premium tanks; these are some prominent special tanks that will be a kind of jewels in the crown of your collection.
- Gold; players will be able to purchase some additional gold to be later exchanged into ingame credits
- Custom features; some personal drawings, insignias, custom camouflage and clan emblems available for money.
Still, we believe that majority of players will be getting tons of fun playing World of Tanks without investing a penny.
Tanitha: Pmed the reply to the poster, Closing thread.
Subject:
Archives\Beta\Reduce "suicidal scout run"
Link on message: #237584

Link on message: #237584
Tanitha: Firstly, I'm thinking the suicidal scout runs of the past dont work
very well any more, with no warping they die too quickly, even
leopards.
And secondly, Part of the suicidal scout run, was getting lots of exp from killing arty while you were in the enemy base. That's now a lot harder because you don't live in the enemy base for long.
Another part of the suicidal scout run was lighting up the enemy so your team mates/arty could shoot them, and you get paid support exp for their damage. But again that's now limited because scouts have a limited life in the enemy base now.
I doubt suicidal scouts are earning anywhere near what they used to earn now that warping is fixed.
Scouts are due to be buffed soonish
And secondly, Part of the suicidal scout run, was getting lots of exp from killing arty while you were in the enemy base. That's now a lot harder because you don't live in the enemy base for long.
Another part of the suicidal scout run was lighting up the enemy so your team mates/arty could shoot them, and you get paid support exp for their damage. But again that's now limited because scouts have a limited life in the enemy base now.
I doubt suicidal scouts are earning anywhere near what they used to earn now that warping is fixed.
Scouts are due to be buffed soonish
Subject:
News from the Front\Discussion of News Articles\We Reached Half Million Active Players
Link on message: #237519
leviath, on 18 November 2010 - 12:36 PM, said: It would be interesting to how many of them play on the russian
beta, and how many of them play on the european/usa beta 
Congratulations by the way !

Link on message: #237519


Congratulations by the way !
Tanitha: That should be easy to guess.
Almost no-one is on the russian beta.
European/USA Beta. There is about 185,000 in the forums, Written on the bottom right of our forums.
Russian Release. About 520k in their forums. Written on the bottom right of the Russian forums.
So 700k forum accounts, and 500k game accounts.
If the % of game accounts was the same as the % forum accounts, then it would be...
132k USA/Europe
368k Russian
About..
They wont be accurate, but its a guesstimate.
Almost no-one is on the russian beta.
European/USA Beta. There is about 185,000 in the forums, Written on the bottom right of our forums.
Russian Release. About 520k in their forums. Written on the bottom right of the Russian forums.
So 700k forum accounts, and 500k game accounts.
If the % of game accounts was the same as the % forum accounts, then it would be...
132k USA/Europe
368k Russian
About..
They wont be accurate, but its a guesstimate.
Subject: Object 212 (KV-3 suspension)
Link on message: #237484
SunWuKong, on Nov 18 2010 - 05:31, said: Soooooo - we'll see this in a patch before release? PLEASE!
Link on message: #237484

Overlord: Most likely it will arrive before release.
Subject:
Game Discussion\Gameplay Discussion\Official Tank View Range / Spotting Thread
Link on message: #237425
Overlord, on 18 November 2010 - 01:01 PM, said: Most of the problems arise from some obvious problems with
spotting/detection system, icluding so-called invisible tanks and
malfunctioning modules (camo net, optics etc).
With warping having been fixed in 0.6.1.5 once and for all, the detection system as it is now, remains one of the biggest issue.
Increasing the rate of visibility checks, that currently depend on distance between two vehicles, is going to increase server load substantially. Nevertheless, such option is under consideration and we are planning to see how it works at supertest.

Link on message: #237425

With warping having been fixed in 0.6.1.5 once and for all, the detection system as it is now, remains one of the biggest issue.
Increasing the rate of visibility checks, that currently depend on distance between two vehicles, is going to increase server load substantially. Nevertheless, such option is under consideration and we are planning to see how it works at supertest.
Tanitha: Merging the other post that's been answered by admin/devs. To here.
Subject:
Game Discussion\Gameplay Discussion\Official Tank View Range / Spotting Thread
Link on message: #237400
zareh, on 17 November 2010 - 10:21 AM, said: tanitha, how many games have you played since the new patch? Don't
take this the wrong way, I'm only curious to know if you haven't
noticed this odd behavior?

Link on message: #237400

Tanitha: Ive not played a lot since the patch to be honest mate, maybe 50
games. Sure there is a problem with sighting "IMO".
I didn't/don't know there was any new problems though, because I thought the problem was there before the patch as well and was just as bad before the patch..
The only feedback I've seen so far, is the servers are due for a upgrade which will reduce lag. I don't think the problems are just lag problems though.
Mods have asked devs for a update and more info recently (Today), and devs have been pointed to this thread.
As for my previous post, I was just posting and informing that id merged a few posts on a similar topic into the one thread. The photo of the elephant was just because it was at the end of a 36 hour shift due to not being able to sleep, and I was a bit nuts. Ive not posted any constructive feedback into this thread, because I don't have any at the moment.
Please be patient : )
I didn't/don't know there was any new problems though, because I thought the problem was there before the patch as well and was just as bad before the patch..
The only feedback I've seen so far, is the servers are due for a upgrade which will reduce lag. I don't think the problems are just lag problems though.
Mods have asked devs for a update and more info recently (Today), and devs have been pointed to this thread.
As for my previous post, I was just posting and informing that id merged a few posts on a similar topic into the one thread. The photo of the elephant was just because it was at the end of a 36 hour shift due to not being able to sleep, and I was a bit nuts. Ive not posted any constructive feedback into this thread, because I don't have any at the moment.
Please be patient : )
Subject:
Archives\Junkyard\Official SPG (Artillery) Discussion
Link on message: #237302

Link on message: #237302
Tanitha: There has been many changes and tweaks to the artillery system up
to and including the recent 0.6.1.5 patch.
To keep the discussion on the current topics, 2 new threads have been made to replace this one.
New Thread => General Discussion on the current state of Artillery post 0.6.1.5 patch is to be placed here. Link
New Thread => Constructive Suggestions relating to Artillery are to be placed here. Link
Discussion on German artillery specifically is to be placed here. Link
Discussion on Russian artillery specifically is to be placed here. Link
Discussion on American artillery specifically is to be placed here. Link
Older archived discussion is here. Link
Posts on artillery outside of the above topics is considered off topic.
To keep the discussion on the current topics, 2 new threads have been made to replace this one.
New Thread => General Discussion on the current state of Artillery post 0.6.1.5 patch is to be placed here. Link
New Thread => Constructive Suggestions relating to Artillery are to be placed here. Link
Discussion on German artillery specifically is to be placed here. Link
Discussion on Russian artillery specifically is to be placed here. Link
Discussion on American artillery specifically is to be placed here. Link
Older archived discussion is here. Link
Posts on artillery outside of the above topics is considered off topic.
Subject:
Archives\Junkyard\SPG (Artillery) Discussion - Where to post.
Link on message: #237293

Link on message: #237293
Tanitha: There has been many changes and tweaks to the artillery system up
to and including the recent 0.6.1.5 patch.
Discussion on Artillery is limited to the below sections.
New Thread => General Discussion on the current state of Artillery post 0.6.1.5 patch is to be placed here. Link
New Thread => Constructive Suggestions relating to Artillery are to be placed here. Link
Discussion on German artillery specifically is to be placed here. Link
Discussion on Russian artillery specifically is to be placed here. Link
Discussion on American artillery specifically is to be placed here. Link
Older archived discussion is here. Link
Posts on artillery outside of the above topics will be considered off topic.
Discussion on Artillery is limited to the below sections.
New Thread => General Discussion on the current state of Artillery post 0.6.1.5 patch is to be placed here. Link
New Thread => Constructive Suggestions relating to Artillery are to be placed here. Link
Discussion on German artillery specifically is to be placed here. Link
Discussion on Russian artillery specifically is to be placed here. Link
Discussion on American artillery specifically is to be placed here. Link
Older archived discussion is here. Link
Posts on artillery outside of the above topics will be considered off topic.
Subject:
Archives\Junkyard\Official SPG (Artillery) Post 0.6.1.5 Suggestions
Link on message: #237281

Link on message: #237281
Tanitha: There has been many changes and tweaks to the artillery system up
to and including the recent 0.6.1.5 patch.
This thread is to contain all the constructive suggestions relating to Artillery within World of Tanks Beta.
General Discussion on the current state of Artillery post 0.6.1.5 patch is to be placed here. Link
Discussion on German artillery specifically is to be placed here. Link
Discussion on Russian artillery specifically is to be placed here. Link
Discussion on American artillery specifically is to be placed here. Link
Older archived discussion is here. Link
Posts on artillery outside of the above topics will be considered off topic.
This thread is to contain all the constructive suggestions relating to Artillery within World of Tanks Beta.
General Discussion on the current state of Artillery post 0.6.1.5 patch is to be placed here. Link
Discussion on German artillery specifically is to be placed here. Link
Discussion on Russian artillery specifically is to be placed here. Link
Discussion on American artillery specifically is to be placed here. Link
Older archived discussion is here. Link
Posts on artillery outside of the above topics will be considered off topic.
Subject:
Archives\Junkyard\Official SPG (Artillery) Post 0.6.1.5 Discussion
Link on message: #237276

Link on message: #237276
Tanitha: There has been many changes and tweaks to the artillery system up
to and including the recent 0.6.1.5 patch.
This thread is to contain all the general discussion on the current state of Artillery within World of Tanks Beta.
Constructive Suggestions are to be placed here. Link
Discussion on German artillery specifically is to be placed here. Link
Discussion on Russian artillery specifically is to be placed here. Link
Discussion on American artillery specifically is to be placed here. Link
Older archived discussion is here. Link
Posts on artillery outside of the above topics will be considered off topic.
This thread is to contain all the general discussion on the current state of Artillery within World of Tanks Beta.
Constructive Suggestions are to be placed here. Link
Discussion on German artillery specifically is to be placed here. Link
Discussion on Russian artillery specifically is to be placed here. Link
Discussion on American artillery specifically is to be placed here. Link
Older archived discussion is here. Link
Posts on artillery outside of the above topics will be considered off topic.
Subject:
Archives\Beta\Day One: Impressions.
Link on message: #236996

Link on message: #236996
MrVic: Aye good post 
First days are always fun all sorts of crazy stuff going on and your just trying to figure out what and who your supposed to kill and trying to figure out the best way to go about that lol

First days are always fun all sorts of crazy stuff going on and your just trying to figure out what and who your supposed to kill and trying to figure out the best way to go about that lol
Subject:
Archives\Junkyard\American garbage
Link on message: #236922

Link on message: #236922
MrVic: Posted in the wrong section, Beta topics are to remain in the beta
section. Also does not provide much help for any of such issues
Closing

Subject: Panther II
Link on message: #236306
Rovert10, on Nov 17 2010 - 22:03, said: looking good there but whats with the removed tracks???
Link on message: #236306

Overlord: Manufacturing defect. Produced without tracks. (joke)
The model (texture) is not ready.
The model (texture) is not ready.
Subject: Panther II
Link on message: #236271
ImmOrg, on Nov 17 2010 - 21:53, said: Overlord could You write about armor,gun(88mm like in panther I or
better) :]
Link on message: #236271

Overlord: Can't tell anything on armor values at the moment. Regarding guns,
7,5cm KwK 42 L/70 and 7,5cm KwK 45 L/100 for stock turret; 8,8cm
KwK 43 L/71 and 10,5cm KwK45 L/52 for Schmalturm.
Subject: The tier 7 SPG
Link on message: #236261
Baine, on Nov 17 2010 - 21:52, said:
Overlord, on Nov 17 2010 - 21:50, said:
Malexa, on Nov 17 2010 - 21:48, said: Can it
one shot a maus? or do we need tier 8 spg for that?
With its top 210mm gun, perhaps it can, if the shot is very lucky.
Reload time? Also, where is the german T6 arty?
Overlord, on Nov 17 2010 - 21:50, said:
Malexa, on Nov 17 2010 - 21:48, said: Can it
one shot a maus? or do we need tier 8 spg for that?
With its top 210mm gun, perhaps it can, if the shot is very lucky.
Malexa, on Nov 17 2010 - 21:48, said: Can it one shot a maus? or do we need tier 8 spg for that?
Link on message: #236261



With its top 210mm gun, perhaps it can, if the shot is very lucky.
Reload time? Also, where is the german T6 arty?

Overlord:
With its top 210mm gun, perhaps it can, if the shot is very lucky.
Reload time? Also, where is the german T6 arty?
Can't tell you other specs at the moment since they are not ready yet. Geschutzwagenpanther will be revealed soon.
With its top 210mm gun, perhaps it can, if the shot is very lucky.
Reload time? Also, where is the german T6 arty?

Can't tell you other specs at the moment since they are not ready yet. Geschutzwagenpanther will be revealed soon.


With its top 210mm gun, perhaps it can, if the shot is very lucky.
Overlord:

Overlord:
Subject: The tier 7 SPG
Link on message: #236248
Malexa, on Nov 17 2010 - 21:48, said: Can it one shot a maus? or do we need tier 8 spg for that?
Link on message: #236248

Overlord:
With its top 210mm gun, perhaps it can, if the shot is very lucky.
With its top 210mm gun, perhaps it can, if the shot is very lucky.
Subject:
In-Game Vehicles\American Vehicles\Heavy Tanks\T29/t32 getting nerfed
Link on message: #236246
madgelo, on 17 November 2010 - 10:45 PM, said: we got good news from russian developers about t30s cannon
"Скорость сведения будет поднята на 10%.
Значительно будет уменьшено влияние поворота башни на увеличение разброса."
"Aiming speed will be increased by 10%
Accuracy decrease when moving turret will be reduced significantly"
thank you

Link on message: #236246
madgelo, on 17 November 2010 - 10:45 PM, said: we got good news from russian developers about t30s cannon
"Скорость сведения будет поднята на 10%.
Значительно будет уменьшено влияние поворота башни на увеличение разброса."
"Aiming speed will be increased by 10%
Accuracy decrease when moving turret will be reduced significantly"
thank you
Tanitha:
Subject: Panther II
Link on message: #236244
Driver134, on Nov 17 2010 - 21:45, said: Is there any hope to see E 100 Please Overlord Please
Link on message: #236244

Overlord: No, unfortunately. Development of E-series is at its early stage
currently. We are focused on Soviet and German tanks from full
release trees, Pershing + US TDs, and French tanks.
Only then come E-series.
Only then come E-series.
Subject: Object 212 (KV-3 suspension)
Link on message: #236230
Link on message: #236230
Overlord: On a side note, see German counterpart http://forum.worldof...209#entry236209
Subject: Object 212 (KV-3 suspension)
Link on message: #236221
Baine, on Nov 17 2010 - 21:37, said: Nice, looks well armored!
Edit: What's the gun on that one? The one on the right looks like the 203mm.
Link on message: #236221

Edit: What's the gun on that one? The one on the right looks like the 203mm.
Overlord: Two guns, that you are familiar with - 152 and 203 mm.
Subject: Object 212 (KV-3 suspension)
Link on message: #236206
Link on message: #236206
Overlord: Tier 7 Soviet arty
http://lh4.ggpht.com...U/object212.jpg
http://lh4.ggpht.com...U/object212.jpg
Subject: Panther II
Link on message: #236196
Link on message: #236196
Overlord: Time to start discussions. Tier 9 German medium.
http://lh3.ggpht.com...A/pantherii.jpg
http://lh3.ggpht.com...A/pantherii.jpg
Subject: the T44 your opinion
Link on message: #236171
random51, on Nov 17 2010 - 16:09, said: Can't play the t-44 close anymore and after Overlord's bombshell
about long range exp being less than close range there isn't any
point in mounting the 122mm and playing a sniper build.
Shelving this tank for now. Kind of annoying seeing as how I got it the week before the patch.
Link on message: #236171

Shelving this tank for now. Kind of annoying seeing as how I got it the week before the patch.
Overlord:
T-44's and Panther's performance dropped after the update. Some changes are possible.
T-44's and Panther's performance dropped after the update. Some changes are possible.
Subject: Pershing
Link on message: #236129
Frehelias, on Nov 17 2010 - 12:18, said: Nice to see that tank.
Does the Pershing come alone in a patch or does it come with more tanks like the PantherII?
And is there a time-line ready for these new tanks to come out? Something like beginning of 2011 or December 2010?
Link on message: #236129

Does the Pershing come alone in a patch or does it come with more tanks like the PantherII?
And is there a time-line ready for these new tanks to come out? Something like beginning of 2011 or December 2010?
Overlord:
Likely that all 3 Tier 9 mediums plus some Soviet and German tanks from full release tree, including top-tier artillery will be added simultaneously.
US TDs are currently in development. 50% completed.
Likely that all 3 Tier 9 mediums plus some Soviet and German tanks from full release tree, including top-tier artillery will be added simultaneously.
US TDs are currently in development. 50% completed.
Subject: T29/t32 getting nerfed
Link on message: #236117
Explicit983, on Nov 17 2010 - 20:53, said:
Overlord no offense but right now the only thing keeping the US tanks on par with their Russian/German counter part is the 20% bug. But just one question once the bug fix is in place and the tier 7-10 US heavys still have the statistical numbers they have now can we expect another nerf ??????
Link on message: #236117

Overlord no offense but right now the only thing keeping the US tanks on par with their Russian/German counter part is the 20% bug. But just one question once the bug fix is in place and the tier 7-10 US heavys still have the statistical numbers they have now can we expect another nerf ??????
Overlord:
It would be a topic for another conversation, I guess.
Personally, I highly doubt that "another nerf" will be required. We don't want US tanks (tor heavies) to be whipping boys of the game.
It would be a topic for another conversation, I guess.
Personally, I highly doubt that "another nerf" will be required. We don't want US tanks (tor heavies) to be whipping boys of the game.
Subject: We Reached Half Million Active Players
Link on message: #236097
killurz, on Nov 17 2010 - 15:56, said: congrats
its a wicked game:)
u gonna beat WoW in this rate:)
(i would love to see that)
hellig, on Nov 17 2010 - 16:11, said: ermmm beat 12mill players ?
Link on message: #236097

its a wicked game:)
u gonna beat WoW in this rate:)
(i would love to see that)
Overlord:

Overlord:
It's our crazy dream.
But nothing happens unless first a dream, right?
It's our crazy dream.

But nothing happens unless first a dream, right?
Subject: T29/t32 getting nerfed
Link on message: #236073
Claymix, on Nov 17 2010 - 19:39, said: This is Beta, right?
The point of Beta is to get feedback on a game in development, right?
Okay, so which feedback do you think is more valuable: the humans you have playing the game, or the statistical numbers being generated?
Wait, before you answer -that- question, answer this one: are you making this game for numbers or for people? For mathematicians or average people?
Okay, so what's more valuable to the players who are trying to enjoy this game? Numbers? No!
Beta isn't simply about numbers and data, it's about the players. C'mon, Devs! Stop throwing numbers around and acting like they are most valuable thing here. Player opinion should carry at least some weight.
That said, I'm not trying to diminish the incredible effort I'm sure is being put into this game by the Dev team. No, that isn't my intention at all! Keep up the hard work, guys.
Link on message: #236073

The point of Beta is to get feedback on a game in development, right?
Okay, so which feedback do you think is more valuable: the humans you have playing the game, or the statistical numbers being generated?
Wait, before you answer -that- question, answer this one: are you making this game for numbers or for people? For mathematicians or average people?
Okay, so what's more valuable to the players who are trying to enjoy this game? Numbers? No!
Beta isn't simply about numbers and data, it's about the players. C'mon, Devs! Stop throwing numbers around and acting like they are most valuable thing here. Player opinion should carry at least some weight.
That said, I'm not trying to diminish the incredible effort I'm sure is being put into this game by the Dev team. No, that isn't my intention at all! Keep up the hard work, guys.
Overlord:
Can't but agree. Player feedback is important source of information. But when it comes to bugs (20% bugged armor), we just have to fix them. No other option here.
If the performance of US tier 7-10 heavies falls dramatically, we will start to think of possible way out.
Can't but agree. Player feedback is important source of information. But when it comes to bugs (20% bugged armor), we just have to fix them. No other option here.
If the performance of US tier 7-10 heavies falls dramatically, we will start to think of possible way out.
Subject:
Archives\Beta\Cowardly, cowardly custard!
Link on message: #235934

Link on message: #235934
ARGO: That's not a coward, thats a genious! I too used that old trick to
defend the base with my Leichtraktor. Good for him for his
resourcfullness.
Subject:
Archives\Junkyard\"Matchmaking" System
Link on message: #235919

Link on message: #235919
ARGO: We all were there, it's very hard until you get up around half the
tree but really all you need to do is adapt to the limitaions of
your tank while exploiting your enemies.
Use these 3 personal laws of mine to help you....
If you can't crack em, track em.
If you can't out gun em, out run em.
When in doubt, scout.
Argo66
Use these 3 personal laws of mine to help you....
If you can't crack em, track em.
If you can't out gun em, out run em.
When in doubt, scout.
Argo66
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