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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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ARGO
If God's drove tanks....what would they pick?
arrow
18.02.2011 15:01:45
 
Subject: Off-Topic Discussion\Off-Topic\If God's drove tanks....what would they pick?
Link on message: #406769

ARGO: Know your WoT religion my son,
God would not have to drive a tank for God is a tank....The Almighty IS4! Who's only begotton son the T-54 that was born form the imaculate conception between IS4 and LolTractor... :lol:
Let us pray
Our Tanker who art in WoT IS4 be thy name
Thy battles come thy kills be done
In in Kursk as well as in Ensk
Forgive us our artyfire as we forgive those who artyfire against us
Lead us not into a Draw but deliever us to Victory
For thine is the Armour, The hitpoints, and the S-70 gun Forever more
Amen.... :Smile-izmena:


ARGO
How to kill a KV?
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18.02.2011 14:56:54
 
Subject: Game Discussion\Game Guides and Tutorials\How to kill a KV?
Link on message: #406765

ARGO: We call the KVs with the box turrets "Thin heads" or "Patoohey" tanks...Patoohey because when they had that Russian writing on the side of it it looked much like that word "Ah patoohey" Slang for spitting on the ground. That name kinda stuck and now when ever myself and my buddies are playing we still say "Look out theres a "patoohey tank" over there...I suppose we all have names for tanks.


Tanitha
"Not enough memory, switching to medium/low" - (Fixed)
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18.02.2011 14:42:46
 
Subject: Archives\Beta\"Not enough memory, switching to medium/low" - (Fixed)
Link on message: #406759

View PostSirBarnick, on 17 February 2011 - 04:31 PM, said: it appears nothing has been done.

Tanitha: Hi.. there is working working solutions posted a couple of posts above. please try them.
I'll link of for you again..

View PostVallter, on 08 February 2011 - 06:36 AM, said: For now there are some solutions approved by our support team:
1)Vista x32 bit and Windows 7 x32 bit Operating systems:
If it's your case try to carry out the following:
- Press "Start", then "Accessories" and select "Command Prompt", select "Start as Administrator"
- Type the following (without quotation marks): "bcdedit /set IncreaseUserVa 3072"
- Reboot your PC
2)For XP Operating System:
To improve the situations you have to carry out the following steps:
- Open "Control Panel" and select "System" section OR click with the Right Mouse Button on "My Computer" shortcut and select properties menu
- Select "Advanced" tab in the top part of opened menu
- Press "Startup and Recovery" button
- Press "Edit" button and text editor will open the boot.ini file
In [Operating System] section you can find a line that ends with following command: /fastdetect.
- press Space and write in addition (without quotation marks):"/3GB " at the end of this line.
- reboot your PC
3)For Windows 7 x64 bit:
One of our users have found temporary solution and posted it here

Tanitha:


Vallter
When I Play WOT My PC Turns Off
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18.02.2011 14:32:52
 
Subject: Archives\Beta\When I Play WOT My PC Turns Off
Link on message: #406751

Vallter: Could you please grant some info about your PC characteristics? To do this just post your DxDiag:
- Click «Start»
- Select and press «Run»
- Type "dxdiag" and press "OK"
- In the appeared window choose "Save all information"


Vallter
loads to 80% then freezes, suggestions?
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18.02.2011 14:22:04
 
Subject: Archives\Beta\loads to 80% then freezes, suggestions?
Link on message: #406746

View PostTHESECOND1, on 17 February 2011 - 07:23 PM, said: just found this post after making my own topic..i missed it when i looked the first time i guess. i have the same problem and this is first time installing..im preety sure all my drivers are up to date

Vallter: Unfortunately, you'll have to contact us via http://support.worldoftanks.com/ too. In other way we won't be able to help you properly. According to the DxDiag you've sent to us we have some solutions, but we need your AIDA report as well. And posting it here will make your PC vulnerable to attacks.


Vallter
Bug - Game crashes without a error when exiting a platoon
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18.02.2011 14:17:17
 
Subject: Archives\Beta\Bug - Game crashes without a error when exiting a platoon
Link on message: #406743

Vallter: Almost always it's a connection issue. Joining and leaving platoon require specific port to be opened. Please do the following:
Make sure your antivirus software or firewall do not block the client connection with the server. During the first game start bring the game application in the trusting list.
Please open the following ports in the net settings:
• UDP range 3478, 3479, 5060, 5062, 12000-29999 and 32800-32901
Allow WorldOfTanks.exe to use UDP and TCP protocols.
As well as IPs: 174.34.231.0-174.34.231.255
If you use Proxifier, please open the following ports:
3128,80,8080,20000-25000,32801,32803, and crucially - 443.
Please open the directory "C:\WINDOWS\system32\drivers\etc" (Windows XP) or open the directory "c:\Windows\winsxs\" and search for "hosts" (Windows Vista/7), choose the "hosts" file, open it with the notepad and type manually: 174.34.231.143 login-master.worldoftanks.com
All the in-game settings and hosts, used by the game, can be traced in the "preferences.xml" file - "C:\Documents and Settings\(USER NAME)\Application Data\W"\


Vallter
Launch Error
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18.02.2011 14:13:38
 
Subject: Archives\Beta\Launch Error
Link on message: #406739

Vallter: Could you please give us information about the configuration of your PC:
- Click «Start»
- Select and press «Run»
- Type "dxdiag" and press "OK"
- In the appeared window choose "Save all information"


Vallter
Can't enter WoT!
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18.02.2011 14:03:24
 
Subject: Archives\Beta\Can't enter WoT!
Link on message: #406735

Vallter: Please reinstall the client to the other folder and choose the North American server.


Vallter
not able to play
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18.02.2011 14:01:35
 
Subject: Archives\Beta\not able to play
Link on message: #406734

Vallter: Please try the following:
- press Windows key + R and type %appdata%\wargaming.net\WorldOfTanks
(Another way: press START and select Run...);
- type *Regedit* and press "OK";
- follow that way - HKEY_CURRENT_USER \ Software \ Microsoft \ Windows \ CurrentVersion \ Internet \ SettingsZones;
- in the last folder (above) there are several other folders named "0", "1", "2", "3", "4" respectively and a folder with the name alike a rectangle (either "[]" or "L");
- delete this folder.


Vallter
Screen just goes black.
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18.02.2011 13:59:39
 
Subject: Technical Support & Bug Reporting\General Error Reporting\Screen just goes black.
Link on message: #406732

Vallter: Does the problem you faced still exist?


Vallter
Screen just goes black.
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18.02.2011 13:59:39
 
Subject: Screen just goes black.
Link on message: #406732

Vallter: Does the problem you faced still exist?


Vallter
Terms and conditions page not working
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18.02.2011 13:58:48
 
Subject: Archives\Beta\Terms and conditions page not working
Link on message: #406731

View Postspambung, on 16 February 2011 - 04:55 AM, said: Have you scrolled all the way to the bottom? A lot of terms now won't let you continue until you do.

Vallter: It's the best solution. But anyway let us know of the outcome.


Vallter
Game Freeze
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18.02.2011 13:53:21
 
Subject: Archives\Beta\Game Freeze
Link on message: #406730

Vallter: We want to find a solution of this problem but we need more technical information first. Please send us a DxDiag file via: http://support.worldoftanks.com/ and we will answer you there:
Please do the following steps:
- Click «Start»
- Select and press «Run»
- Type "dxdiag" and press "OK"
- In the appeared window choose "Save all information"


Tanitha
Guests cannot see the American Light Tanks forum.
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18.02.2011 13:48:30
 
Subject: Archives\Beta\Guests cannot see the American Light Tanks forum.
Link on message: #406725

Tanitha: If you could double confirm you cant see this section..
http://forum.worldof...22-light-tanks/
I'll get it looked at for you.\
What error do you get when clicking/viewing that section?
Please PM me the reply too please, to make sure i get it..
Thanks..
Edit, NVM looks like the section isnt viewable, if you are not logged in...
Viewable if you are logged in...
It probably needs a forum permission in the forum tweaked.


Vallter
Client Down? (HELP!)
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18.02.2011 13:43:17
 
Subject: Archives\Beta\Client Down? (HELP!)
Link on message: #406721

Vallter: We will need your DxDiag and probably AIDA report. For start please send us the following information:
- Click «Start»
- Select and press «Run»
- Type "dxdiag" and press "OK"
- In the appeared window choose "Save all information"


Overlord
Discussion of pre-release notes
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18.02.2011 11:00:25
 
Subject: Archives\Junkyard\Discussion of pre-release notes
Link on message: #406657

View PostLtChief, on 18 February 2011 - 12:41 AM, said: Overlord, in your Q/A thread you have been replying to i quote the following:
I dont see anything about this on your Pre-Release thread, did this get pushed back like most other things? Or is it still "Quite Soon" before we see it?
Also, what percentage are you guys through QAing the US TDs?

Overlord: Unfortunately skins won't make it to v.0.6.4, they will be added in the update that comes after it.
It'd be difficult to assess since there is no such strict specialization. Moreover vehicles that will be added in 0.6.4 have higher priority for an obvious reason.


MrVic
WoT Newsletter Volume #13
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18.02.2011 03:04:26
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #13
Link on message: #406440

MrVic: Lots of pics this week :) Enjoy, and a day early!


MrVic
WoT Newsletter Volume #13
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18.02.2011 03:04:26
 
Subject: WoT Newsletter Volume #13
Link on message: #406440

MrVic: Lots of pics this week :) Enjoy, and a day early!


MrVic
WoT Newsletter Volume #13
arrow
18.02.2011 03:04:26
 
Subject: WoT Newsletter Volume #13
Link on message: #406440

MrVic: Lots of pics this week :) Enjoy, and a day early!


ARGO
How to kill a KV?
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17.02.2011 22:06:24
 
Subject: Game Discussion\Game Guides and Tutorials\How to kill a KV?
Link on message: #406144

ARGO: KV tanks are oh so crunchy, HE to the rear will hurt em, Use the best weapon against a KV "Track and attack" they are slow and their turret is slower than molassis up hill in mid winter so take advantage of their disability but be warned if you see a KV with a short gun, that the dreaded 155mm Super LolCannon and it will make short work out of anything that crosses it's muzzle so make sure you look before you leap. If it is a KV3 these above tactics are out the window, KV3 is faster and so is it's turret. Best to snipe them from a long distance.


ARGO
Giving credit for assists?
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17.02.2011 21:58:52
 
Subject: Archives\Beta\Giving credit for assists?
Link on message: #406137

View PostToiletduck, on 17 February 2011 - 08:06 PM, said: How many times has this happened to you?
You're working on a tank twice your size.. you've circled it and pounded away at its armor and finally have it down to 5% when.. BOOM.. someone else kills it from miles away.. All your hard work is for naught..
Now of course, this is a team game so the team is more important here.. but it would be darn nice to see an assists value next to your on screen kills value in the hud so that you know if you're at least contributing at all..
I can't tell you the number of times I have finished with zero kills but I know I hit and damaged at least 4 or 5.. This would also show in the team list which of your enemies are problematic that you need to kill and which of your friends you need to help/protect/follow/team up with..etc..
It's not about the epeen (though maybe a little) but more about providing useful information to the team as a whole..
Thoughts?

ARGO: We have lovingly given a name to this, We call it Seagulling or Vultureing kills.


ARGO
Add a "can they see me" indicator?
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17.02.2011 21:52:52
 
Subject: Archives\Junkyard\Add a "can they see me" indicator?
Link on message: #406133

View PostToiletduck, on 17 February 2011 - 08:42 PM, said: It seems like a lot of the time, if you can see someone they can see you..
But not always.. I have had several occasions where folks saw me but I didn't see them, or vice versa..
What would be nice is if (for the more sneaky folks out there) if there was a way to target a tank and know if he saw you back. It could be an additional skill that you can apply to one of your characters..
Its not Camouflage, but rather "Observation" (or some such) by which you can tell if you have been detected. You can put a little eyeball with a slash through it icon over a tank that doesn't see you or something..
Thoughts?

ARGO: Signed +1 excellent idea.....or maybe a voice over saying something like "Commander wev'e been spotted".


ARGO
Does anyone know Seek and Destroy?
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17.02.2011 21:49:49
 
Subject: Archives\Beta\Does anyone know Seek and Destroy?
Link on message: #406127

View PostSaberToothPython, on 17 February 2011 - 09:43 PM, said: i remember a ps1 tank game my neighbor had. He used to let me borrow it but then he sold his ps1 and ALL his games. I loved that tank game, but have no clue what its name was lol... Been trying to find out for years!
Mobile Armour or Battletanx
could of been it... not sure though. I have to find some gameplay videos to find out! Nice to see there are people that remember the names lol. If I can find that game im ganan buy it.

ARGO: Steel Reign most likely.....


ARGO
The Magic Vending Machine!
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17.02.2011 20:19:54
 
Subject: Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #406018

ARGO: You get a vintage Atari 2600 video game console
I put in a broken LolTraktor tread


ARGO
The evolution of an idea
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17.02.2011 20:15:50
 
Subject: Archives\Beta\The evolution of an idea
Link on message: #406011

View PostCpt_Milton, on 17 February 2011 - 08:08 PM, said: What car is that, cause I want to see if I can get one :lol:
Now I'm gonna see if any other cars, or aything for that matter, looks like a tank.

ARGO: That car is the BMW "M" Coupe


merig00
loads to 80% then freezes, suggestions?
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17.02.2011 19:25:47
 
Subject: Archives\Beta\loads to 80% then freezes, suggestions?
Link on message: #405952

merig00: Could you list your PC specs here as well as attach dxdiag.txt?


merig00
Terrible Lag :(
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17.02.2011 19:24:59
 
Subject: Archives\Beta\Terrible Lag :(
Link on message: #405951

merig00: You have to call your ISP (internet service provider) and talk to them about it. There is nothing devs can do since it seems like packet loss starts on your side.


merig00
classic war film viewage style
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17.02.2011 18:48:03
 
Subject: Fan Zone\General Creativity\classic war film viewage style
Link on message: #405926

merig00: Please do not create duplicate posts!


merig00
classic war film viewage style
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17.02.2011 18:48:03
 
Subject: classic war film viewage style
Link on message: #405926

merig00: Please do not create duplicate posts!


ARGO
Minimap sugestion
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17.02.2011 16:34:54
 
Subject: Archives\Beta\Suggestions\Minimap sugestion
Link on message: #405849

ARGO: Subject moved to suggestions for you....
Argo66


ARGO
IS-4 and Jagdtiger
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17.02.2011 16:25:04
 
Subject: Archives\Beta\IS-4 and Jagdtiger
Link on message: #405839

View PostCarves, on 17 February 2011 - 02:35 PM, said: That is NOT even a comparison.
Its like comparing an apple or a pie.

ARGO: Yes but the IS4 is Apple pie with whip cream and ice cream too. IS4 can double as both a TD or a tank equally well.


Overlord
Question on the tech tree
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17.02.2011 11:09:02
 
Subject: Archives\Beta\Question on the tech tree
Link on message: #405739

View PostKaiserMartens, on 17 February 2011 - 03:39 AM, said: Uhm, this opens more questions for me. Hmm...
Boxed version? Preorder?
Are we going to have to buy the game in order to play, or is that like, the premium gold coins type of deal?

Overlord: Pre-orders are optional of course, each of 3 packages will contain certain amount of gold with discount, a premium vehicle, and an extra slot.
International boxed version, kind of collector's edition, will be limited and appear some time in future.


MrVic
WoT Newsletter Volume #13
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17.02.2011 05:28:41
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #13
Link on message: #405599

Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!
Newsletter Staff
Editor: MrVicWeekly Comic: WallachiaTank Review: Diastant

MrVic: Weekly Comic: WallachiaTank Review: Diastant
Posted Image

Developers Corner  said: Pre-release Notes what to expect

Last updated February 10, 2011
With the release approaching there is an urgent need to make up for a certain information deficiency. This thread is an attempt to cover top 10 most important points, issues, plans.
1. Release: Hardwipe & Prices For Gold
These dates are still considered to be rough, but should give batter understanding of projected time-lines.
ETAs:
Pre-orders launch: February 20-25
Release date: March 10-15. Hardwipe confirmed.
Note! The exact dates will be announced on the websites. ETA's will be updated as we near the respective events.
The exact prices for gold are to be announced. There are some organizational issues that are to be sorted out first.
US server:
set in US dollars
EU server:
set in Euros
1USD=1EUR rate won't be in use, overall prices will be practically the same for both servers.
Note! Available payment systems and other related details are to be announced.
Pre-order packages will be available approx two weeks before the game goes live. All in all there will be 3 options to choose from, each one contains certain amount of gold with discount and a premium vehicle (A-32, Pz. V/IV, M6A2E1).
Pre-order stuff can be added to existing account.
2. Release Version and the Upcoming Major Update
Projected release version - v.0.6.3.x. It will be based on v.0.6.3.7 and contain 1 pre-order tank M6A2E1 that is currently missing.
Major update v.0.6.4 - preliminary patch notes:
New vehicles:
- 3 tier 8 SPGs: Object 261, Geschutzwagen-E, T92.
- 2 premium tanks: Lowe and KV-5.
- 2 tanks from full tress: Pz38 NA, KV-13.
Maps:
- 2 brand new maps.
- Completely redesigned Pagorki map.
- Reworked Komarin map.
New movement system that is supposed to remove about 70-80% of stuck cases.
Fixed hit boxes for several tanks (Maus, Jagdpanther, IS-7).
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Added gold transfers between clan members.
Reworked detracking system. See new detracking mechanics section.
[Possibly] Reworked special graphic effects that is supposed to fix multiple fps drops.
Reworked the mechanics of credit and gold repair kits, fire extinguishers, first aid kits. Details to be announced.
Added advanced settings for voice chat and reworked some interfaces.
Added mute player function for voice chat.
Added individual adjustments of match-making value for each tank. Tanks of the same tier and type can be assigned with different values.
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
[Possibly] Fixed several cases of memory leak.
Reworked outlines of bases to reflect the actual radius more accurately.
Note 1! ETA to be announced.
Note 2! The update comes after the release.
Note 3! US TDs will be added with the update that comes after v.0.6.4.
Note 4! French tanks will be added after US TDs.
3. Visibility and Spotting Mechanics
Visibility and spotting system are being worked on. Below are some details.
Overall performance if the system will be optimized so as to consume less server resources
The rate of visibility checks will see significant increase (approx 3-5 times more frequent)
The number of "hard points" (special spots are verified during visibility checks and located on the vehicles) will be increased several times. That is supposed to make visibility mechanics more accurate and credible when determining sight between tanks.
The number of visibility "sight lines" each vehicle emits is going to be increased several times. Small objects (posts, stones, bushes etc) won't affect visibility mechanics the way they do it now, their influence is to be reduced.
"Camo" or visibility values are going to be reconsidered to reflect actual vehicle size and engine specs. Currently there is some mismatching, especially with German vehicles.
"Post-firing" visibility will be systematized and redesigned according to gun specs
ETA is to be announced.
4. Revision of Tech Trees
Currently we are considering possible revision of existing tech trees. The work is still in progress and there is no ETA for changes to arrive.
US tech tree, to a high extent, can be revised in the light of community feedback here.
5. Match-making System
The way match-making system performs currently is explained here (Dev breakdown with chart) and here (FAQ).
Plans for future:
Overall match-making will be improving steadily, this kind of work goes non-stop
Match-making spread for the majority of the vehicles is not planned to be decreased
Most of improvements will be done by means of changing match-making value ("weight") of the vehicles, that enables us to adjust the probability of getting into battles of a particular tier without changing actual match-making spread
It will be possible to assign unique match-making value to each individual tank (currently assigned according to tier and type, i.e. all tier 8 heavies have the same value)
Several adjustments will be made when tier 8 SPGs (soon) and tier 5 light tanks (not soon) are added
Match-making value for tier 9 medium tanks is to be increased that will bring them in battles of higher tiers
No match-making system for company battles
Company battles are going to be divided into several sub modes: according to overall tier of a company, limited to min/max tier of vehicles in it, faction-based company battles
Most probably overall tier division for companies will correspond to current battle leagues
6. Clan Wars
International clan wars beta will start in a few months after the release.
Non-exhaustive list of features for clan wars currently in development:
New territories on global map.
Special in-game maps for most important historical provinces.
Fog of war in special battles. Neither team is aware of its opponent's roster.
Reconnaissance.
Engineering structures in controlled provinces: bunkers, automated (bot-guided) weapon emplacements, mine fields etc.
Call for artillery- and air-strike covering the whole square.
New battle formats. One base per map, bigger teams.
Political features: diplomacy and alliances, super-capitals, revolts.
Volunteers functionality (replacement for mercenaries).
Nomad clans.
7. German Vehicles
Having re-assessed statistics on vehicles performance and following vigorous community feedback, including but not limited to topics here and here, some changes are going to be made to German vehicles.
1. Fixed hit-box for Maus (example)
Fixed issue with lower front hull armor plate and "mudguards" (see "armor-schielding" below)
8 additional armor groups for gun and mantlet that can be assigned with separate parameters.
Added "armor-shielding" mechanics for mantlet and possibly front hull. "Armor-shielding" decreases actual penetration power of the shell, allowing shell to go further with reduced penetration ability.
Reworked mantled to reflect non-homogenous armor, gun hole in the mantlet and areas where mantlet armor overlaps with front turret armor.
ETA - v.0.6.4.x update
Note! Tiger II, VK4502, Ferdinand, Jagdtiger might be reworked in the same way, when the performance of "fixed" Maus is assessed.
2. Reconsidered and systematized visibility values for tanks and especially TDs.
ETA - v.0.6.4.x update
3. Adjustments to max speed values of Tiger and Tiger II are under consideration.
8. SPGs & Balance
Current SPGs mechanics is working as intended. The role artillery carries out in battle coincides with projected designations
No major changes are planned
Implementation of tier 8 SPGs is not going to cause significant rebalancing of lower tier units
9. New Game Modes
Several new game modes are in development
Assault mode - one team is to defend the base, the other one is to capture it
Domination mode - there is one base in the center of the map and both teams are to capture it
Current maps will be reworked and adjusted to suit new game modes
At this time - no ETAs
10. New Detracking Mechanics
The size of front and rear trucks/wheels for each particular vehicle will be specified in %.
I.e. suspension/tracks will consist of 3 major parts:
- front (approx 15-20% of its length)
- middle
- rear (approx 15-20%)
Hits for each part are to be calculated separately:
Hitting the front and rear parts will detrack the vehicle the way it works currently, ie the damage done to leading wheel or idler.
The middle part will have more hit points and reduced chance to be damaged.
The above is supposed to reduce the effectiveness of plain firing at tracks. One will need to aim accurately to detrack the opponent (damage either front or rear wheel/truck)
The image below roughly represents new system.

Posted Image
Green areas will be limited to the size of leading wheel and idler.
This post will be timely updated.
Topic for discussion.
Pre-Release Notes Update #1

Update 1
1. New time line for pre-orders launch. Extra slot included.
2. Removed from preliminary patch notes of v.0.6.4:
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
Reason: unfortunately we won't manage to finish it in time, will be added in the next update.
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Reason: Maus goes first, it will be used as guinea pig (in the finest sense of the word) to test the new mantlet mechanics.
Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post

MrVic: Green areas will be limited to the size of leading wheel and idler.
This post will be timely updated.
Topic for discussion.
Pre-Release Notes Update #1

Update 1
1. New time line for pre-orders launch. Extra slot included.
2. Removed from preliminary patch notes of v.0.6.4:
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
Reason: unfortunately we won't manage to finish it in time, will be added in the next update.
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Reason: Maus goes first, it will be used as guinea pig (in the finest sense of the word) to test the new mantlet mechanics.
Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post
Posted Image

News Headlines said: INTERVIEW WITH WOT PROJECT MANAGER FOR ONRPG.COM News Link Details
FERDINAND RENDERS News Link Details
NEW POSTERS IN ART GALLERY News Link Details
WORLD OF TANKS TUTORIAL VIDEO News Link Details
OPEN BETA VIDEO SOUNDTRACK News Link Details

MrVic: Posted Image

Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Discussion of pre-release notesLink to Main Topic
v.0.6.3.7 update - preliminary discussion Link to Main Topic
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
Thread Covering Open Beta information What Open Beta Means to you!

MrVic: Posted Image

Hot Topic of the Week said: v.0.6.3.x update - prelininary discussion
Link to Thread


Fake Tip of the Week said: Fake Tip of the Week:If you fire a shell at a Tank in shallow water at just the right angle you can skip it across water and hit the underside armor of the Tank for maximum damage! (You also might hear your mothers voice in your head telling you to stop throwing rocks)

MrVic: Posted Image

Post of the Week said: Link to Post
ZOMBIE ATTACK! Which tank do you choose and why?
What will you drive when the zombies come for your brai...err fuel!

MrVic: Posted Image

A Look to the Future said: Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.
This is a tier 8 premium tank that will be available for pre-orders in about 2 weeks
M6A2E1

M6A2E1 Pre-Order
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World of Tanks Tutorial Video part 1
World of Tanks Tutorial Video part 2
beta v.0.6.2.8 - v.0.6.3.0 patch notes

- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared descriptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.
- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.
Projected timeline: to be announced.
v.0.6.3.2 - v.0.6.3.7a patch notes

v.0.6.3.2 - v.0.6.3.7a patch notes
- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.
- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.
- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.
Projected timeline: coming soon.
v.0.6.3.7a - v.0.6.3.7b patch notes

- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change
0.6.3.8 Update

0.6.3.8 update for US server is rescheduled for February 21-24 due to several fixes and new content features that require additional tweaking and testing.
Including but not limited to:
- Added new tank: M6A2E1 (US and EU pre-order).
- Fixed black screen while loading the map.
- Fixed map bugs in Malinovka (driving through water) and Sand River (climbing steep hills).
Note! 0.6.3.8 patch will include all changes from 0.6.3.x series.

MrVic: M6A2E1

M6A2E1 Pre-Order
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World of Tanks Tutorial Video part 1
World of Tanks Tutorial Video part 2
beta v.0.6.2.8 - v.0.6.3.0 patch notes

- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared descriptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.
- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.
Projected timeline: to be announced.
v.0.6.3.2 - v.0.6.3.7a patch notes

v.0.6.3.2 - v.0.6.3.7a patch notes
- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.
- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.
- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.
Projected timeline: coming soon.
v.0.6.3.7a - v.0.6.3.7b patch notes

- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change
0.6.3.8 Update

0.6.3.8 update for US server is rescheduled for February 21-24 due to several fixes and new content features that require additional tweaking and testing.
Including but not limited to:
- Added new tank: M6A2E1 (US and EU pre-order).
- Fixed black screen while loading the map.
- Fixed map bugs in Malinovka (driving through water) and Sand River (climbing steep hills).
Note! 0.6.3.8 patch will include all changes from 0.6.3.x series.
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Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.
This is a tier 8 premium tank that will be available for pre-orders in about 2 weeks

MrVic: T18 US Tank Destroyer

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T82 US Tank Destroyer

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T24 US Tank Destroyer

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T40 US Tank Destroyer

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T92 US SPG

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Last Weeks Pictures of the Week (Archive)

Proof the T-34 is OP
http://pics.livejour...al/pic/000r66xq
Just a Fun Picture

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Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
M36 US Tank Destroyer

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T18 US Tank Destroyer

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T82 US Tank Destroyer

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T24 US Tank Destroyer

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T40 US Tank Destroyer

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T92 US SPG

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Last Weeks Pictures of the Week (Archive)

Proof the T-34 is OP
http://pics.livejour...al/pic/000r66xq
Just a Fun Picture

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MrVic: Posted Image

Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.

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MrVic: Posted Image

Tank Skin of the Week said: This weeks featured Tank skin is by "Fansadox" Thread Link
Stug III

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MrVic: Posted Image

Tank Reviews said: Written By: Diastant
Tank Reviews #3- KV
History: The Kliment Voroshilov (KV) tank was designed in 1938-1939. It was a breakthrough heavy tank, with heavy firepower and armor. However, its main problems were its poor speed and mobility. It's armor and firepower made it immune to any standard German tank gun in the earlier years of its service.
Firepower: The KV's firepower is perhaps the most interesting one. It has the option of 88mm, 100mm, 107mm, 122mm (s) and the 152mm DERP CANNON. The 88 still packs a punch. The 107, in my opinion, is the choice favored by many other people. The 122mm gun will be needed to be getting used to because the KV-3, IS, IS-3 and IS-4 will all use the 122. The 152 gun is used by Artillery/SPG's so the damage, of course is going to be very dramatic. If this game had a physics engine, a 152 can blow any turret right off a tank. While the 152mm can one-shot anything your tier and below, as well as 2-hitting anything 2 tiers above you, it is highly inaccurate and equipping it will make you turret speed turn like a snail. The KV has good armament for its tier. Don't ever underestimate a KV.
Mobility: Don't get me wrong here, the KV is a great tank. However its mobility does cause serious issues with some tankers/drivers. Your top speed is 34 km/h, which may seem nice but it takes forever to get to that. With the upgraded suspension and engine, it gets better but only by a small margin. Equipped with the KV-3 turret, you are very prone to fast tanks that can continuously circle you and fire. Because you turret and speed can't keep up, you are also very prone to getting perma-tracked. A lot of people say the KV and KV-3 actually feel like heavy tanks. Just try to stick with the mobility as I promise you the KV-3 will be a little better.
Fear Factor: Yes. See, when an IS sees a KV they usually shrug it off to go for the PZ-4 or something but it also depends on what gun the KV has. It's the only tank in its class to have a gun bigger than 130m, other than the T-30. The 152mm, a.k.a. Derp Gun, has killed many enemies. In low-tier games the KV is something to look out for but in high tier games they are often misunderstood. You see, if a higher tier tank doesn't pay attention to the gun that the KV has, then they had better watch out. Other than that they are fairly slow and can be easily avoided but still. They pack a punch when they need to.
Overall Value: The KV is an important force on any battlefield but be aware of its mobility/speed drawbacks. Other than that it's a great tank with a really fun 152mm gun that can blast the heck out of stuff. Don't be let down; most people say they have had quite a few fun/epic battles in their KV.

MrVic: Posted Image

Community Driven Content said: Historical Battles!
Historical Battles, Link to Section
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Lost your Original Tank Skin files? This thread may help save you time! Link to Thread

MrVic:

Help Wanted said: Posted Image
New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff. Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications. Main focus is finding and collecting information to be added weekly. If your interested in such a role please Send a PM to MrVic Thanks!

MrVic:


MrVic
WoT Newsletter Volume #13
arrow
17.02.2011 05:28:41
 
Subject: WoT Newsletter Volume #13
Link on message: #405599

Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!

Newsletter Staff
Editor: MrVicWeekly Comic: WallachiaTank Review: Diastant


MrVic:

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Developers Corner  said:
Pre-release Notes what to expect
                    
Last updated February 10, 2011


With the release approaching there is an urgent need to make up for a certain information deficiency. This thread is an attempt to cover top 10 most important points, issues, plans.


1. Release: Hardwipe & Prices For Gold

These dates are still considered to be rough, but should give batter understanding of projected time-lines.

ETAs:

Pre-orders launch: February 20-25
Release date: March 10-15. Hardwipe confirmed. Note! The exact dates will be announced on the websites. ETA's will be updated as we near the respective events.

The exact prices for gold are to be announced. There are some organizational issues that are to be sorted out first.

US server:
set in US dollars EU server:
set in Euros 1USD=1EUR rate won't be in use, overall prices will be practically the same for both servers.

Note! Available payment systems and other related details are to be announced.

Pre-order packages will be available approx two weeks before the game goes live. All in all there will be 3 options to choose from, each one contains certain amount of gold with discount and a premium vehicle (A-32, Pz. V/IV, M6A2E1).

Pre-order stuff can be added to existing account.

2. Release Version and the Upcoming Major Update

Projected release version - v.0.6.3.x. It will be based on v.0.6.3.7 and contain 1 pre-order tank M6A2E1 that is currently missing.

Major update v.0.6.4 - preliminary patch notes:

New vehicles:
- 3 tier 8 SPGs: Object 261, Geschutzwagen-E, T92.
- 2 premium tanks: Lowe and KV-5.
- 2 tanks from full tress: Pz38 NA, KV-13.
Maps:
- 2 brand new maps.
- Completely redesigned Pagorki map.
- Reworked Komarin map.
New movement system that is supposed to remove about 70-80% of stuck cases.
Fixed hit boxes for several tanks (Maus, Jagdpanther, IS-7).
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Added gold transfers between clan members.
Reworked detracking system. See new detracking mechanics section.
[Possibly] Reworked special graphic effects that is supposed to fix multiple fps drops.
Reworked the mechanics of credit and gold repair kits, fire extinguishers, first aid kits. Details to be announced.
Added advanced settings for voice chat and reworked some interfaces.
Added mute player function for voice chat.
Added individual adjustments of match-making value for each tank. Tanks of the same tier and type can be assigned with different values.
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
[Possibly] Fixed several cases of memory leak.
Reworked outlines of bases to reflect the actual radius more accurately. Note 1! ETA to be announced.
Note 2! The update comes after the release.
Note 3! US TDs will be added with the update that comes after v.0.6.4.
Note 4! French tanks will be added after US TDs.

3. Visibility and Spotting Mechanics

Visibility and spotting system are being worked on. Below are some details.

Overall performance if the system will be optimized so as to consume less server resources
The rate of visibility checks will see significant increase (approx 3-5 times more frequent)
The number of "hard points" (special spots are verified during visibility checks and located on the vehicles) will be increased several times. That is supposed to make visibility mechanics more accurate and credible when determining sight between tanks.
The number of visibility "sight lines" each vehicle emits is going to be increased several times. Small objects (posts, stones, bushes etc) won't affect visibility mechanics the way they do it now, their influence is to be reduced.
"Camo" or visibility values are going to be reconsidered to reflect actual vehicle size and engine specs. Currently there is some mismatching, especially with German vehicles.
"Post-firing" visibility will be systematized and redesigned according to gun specs
ETA is to be announced.
4. Revision of Tech Trees

Currently we are considering possible revision of existing tech trees. The work is still in progress and there is no ETA for changes to arrive.

US tech tree, to a high extent, can be revised in the light of community feedback here.  


5. Match-making System

The way match-making system performs currently is explained here (Dev breakdown with chart) and here (FAQ).

Plans for future:

Overall match-making will be improving steadily, this kind of work goes non-stop
Match-making spread for the majority of the vehicles is not planned to be decreased
Most of improvements will be done by means of changing match-making value ("weight") of the vehicles, that enables us to adjust the probability of getting into battles of a particular tier without changing actual match-making spread
It will be possible to assign unique match-making value to each individual tank (currently assigned according to tier and type, i.e. all tier 8 heavies have the same value)
Several adjustments will be made when tier 8 SPGs (soon) and tier 5 light tanks (not soon) are added
Match-making value for tier 9 medium tanks is to be increased that will bring them in battles of higher tiers  
No match-making system for company battles
Company battles are going to be divided into several sub modes: according to overall tier of a company, limited to min/max tier of vehicles in it, faction-based company battles
Most probably overall tier division for companies will correspond to current battle leagues
6. Clan Wars

International clan wars beta will start in a few months after the release.  

Non-exhaustive list of features for clan wars currently in development:

New territories on global map.
Special in-game maps for most important historical provinces.
Fog of war in special battles. Neither team is aware of its opponent's roster.
Reconnaissance.
Engineering structures in controlled provinces: bunkers, automated (bot-guided) weapon emplacements, mine fields etc.
Call for artillery- and air-strike covering the whole square.
New battle formats. One base per map, bigger teams.
Political features: diplomacy and alliances, super-capitals, revolts.
Volunteers functionality (replacement for mercenaries).
Nomad clans.  
7. German Vehicles

Having re-assessed statistics on vehicles performance and following vigorous community feedback, including but not limited to topics here and here, some changes are going to be made to German vehicles.

1. Fixed hit-box for Maus (example)
Fixed issue with lower front hull armor plate and "mudguards" (see "armor-schielding" below)
8 additional armor groups for gun and mantlet that can be assigned with separate parameters.
Added "armor-shielding" mechanics for mantlet and possibly front hull. "Armor-shielding" decreases actual penetration power of the shell, allowing shell to go further with reduced penetration ability.
Reworked mantled to reflect non-homogenous armor, gun hole in the mantlet and areas where mantlet armor overlaps with front turret armor.
ETA - v.0.6.4.x update Note! Tiger II, VK4502, Ferdinand, Jagdtiger might be reworked in the same way, when the performance of "fixed" Maus is assessed.  

2. Reconsidered and systematized visibility values for tanks and especially TDs.

ETA - v.0.6.4.x update

3. Adjustments to max speed values of Tiger and Tiger II are under consideration.


8. SPGs & Balance

Current SPGs mechanics is working as intended. The role artillery carries out in battle coincides with projected designations
No major changes are planned
Implementation of tier 8 SPGs is not going to cause significant rebalancing of lower tier units
9. New Game Modes

Several new game modes are in development
Assault mode - one team is to defend the base, the other one is to capture it
Domination mode - there is one base in the center of the map and both teams are to capture it
Current maps will be reworked and adjusted to suit new game modes
At this time - no ETAs
10. New Detracking Mechanics

The size of front and rear trucks/wheels for each particular vehicle will be specified in %.

I.e. suspension/tracks will consist of 3 major parts:

- front (approx 15-20% of its length)
- middle
- rear (approx 15-20%)

Hits for each part are to be calculated separately:
Hitting the front and rear parts will detrack the vehicle the way it works currently, ie the damage done to leading wheel or idler.
The middle part will have more hit points and reduced chance to be damaged.

The above is supposed to reduce the effectiveness of plain firing at tracks. One will need to aim accurately to detrack the opponent (damage either front or rear wheel/truck)

The image below roughly represents new system.

                    
Posted Image

Green areas will be limited to the size of leading wheel and idler.

This post will be timely updated.

Topic for discussion.

Pre-Release Notes Update #1
                    
Update 1

1. New time line for pre-orders launch. Extra slot included.
2. Removed from preliminary patch notes of v.0.6.4:
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
Reason: unfortunately we won't manage to finish it in time, will be added in the next update.
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Reason: Maus goes first, it will be used as guinea pig (in the finest sense of the word) to test the new mantlet mechanics.

Dev Question and Answer on Question and Answer sessions Link to Thread

Password change serviceLink to Post



MrVic:
Green areas will be limited to the size of leading wheel and idler.

This post will be timely updated.

Topic for discussion.

Pre-Release Notes Update #1
                    
Update 1

1. New time line for pre-orders launch. Extra slot included.
2. Removed from preliminary patch notes of v.0.6.4:
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
Reason: unfortunately we won't manage to finish it in time, will be added in the next update.
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Reason: Maus goes first, it will be used as guinea pig (in the finest sense of the word) to test the new mantlet mechanics.

Dev Question and Answer on Question and Answer sessions Link to Thread

Password change serviceLink to Post



Posted Image

News Headlines said:
INTERVIEW WITH WOT PROJECT MANAGER FOR ONRPG.COM  News Link Details

FERDINAND RENDERS News Link Details

NEW POSTERS IN ART GALLERY News Link Details

WORLD OF TANKS TUTORIAL VIDEO News Link Details

OPEN BETA VIDEO SOUNDTRACK News Link Details



MrVic:

Posted Image

Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.

Discussion of pre-release notesLink to Main Topic

v.0.6.3.7 update - preliminary discussion Link to Main Topic

Official Tracks - Tracked - Tracking Thread Link to Main Topic

Match Making Thread Link to Main Topic

Post Patch SPG Thread Link to Main Topic

Official Hard/Soft Wipe Discussion Thread Link to Main Topic

Official Tank View Range / Spotting Thread Link to Main Topic

Thread Covering Open Beta information  What Open Beta Means to you!




MrVic:

Posted Image

Hot Topic of the Week said:
v.0.6.3.x update - prelininary discussion
Link to Thread



MrVic:

Posted Image

Fake Tip of the Week said: Fake Tip of the Week:If you fire a shell at a Tank in shallow water at just the right angle you can skip it across water and hit the underside armor of the Tank for maximum damage! (You also might hear your mothers voice in your head telling you to stop throwing rocks)


MrVic:

Posted Image

Post of the Week said: Link to Post

ZOMBIE ATTACK! Which tank do you choose and why?

What will you drive when the zombies come for your brai...err fuel!



MrVic:

Posted Image

A Look to the Future said:   

Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.

This is a tier 8 premium tank that will be available for pre-orders in about 2 weeks
M6A2E1
                    
M6A2E1 Pre-Order
Posted Image
Posted Image


World of Tanks Tutorial Video part 1



World of Tanks Tutorial Video part 2



beta v.0.6.2.8 - v.0.6.3.0 patch notes
                    
- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared de​sc​ri​ptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.

- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.

Projected timeline: to be announced.


v.0.6.3.2 - v.0.6.3.7a patch notes
                    
v.0.6.3.2 - v.0.6.3.7a patch notes

- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.

- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.

- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.

- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.

- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.

- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.

Projected timeline: coming soon.

v.0.6.3.7a - v.0.6.3.7b patch notes
                    
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell de​sc​ri​ptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.

- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change

0.6.3.8 Update
                    
0.6.3.8 update for US server is rescheduled for February 21-24 due to several fixes and new content features that require additional tweaking and testing.

Including but not limited to:

- Added new tank: M6A2E1 (US and EU pre-order).
- Fixed black screen while loading the map.
- Fixed map bugs in Malinovka (driving through water) and Sand River (climbing steep hills).

Note! 0.6.3.8 patch will include all changes from 0.6.3.x series.



MrVic: M6A2E1
                    
M6A2E1 Pre-Order
Posted Image
Posted Image


World of Tanks Tutorial Video part 1



World of Tanks Tutorial Video part 2



beta v.0.6.2.8 - v.0.6.3.0 patch notes
                    
- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared de​sc​ri​ptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.

- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.

Projected timeline: to be announced.


v.0.6.3.2 - v.0.6.3.7a patch notes
                    
v.0.6.3.2 - v.0.6.3.7a patch notes

- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.

- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.

- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.

- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.

- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.

- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.

Projected timeline: coming soon.

v.0.6.3.7a - v.0.6.3.7b patch notes
                    
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell de​sc​ri​ptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.

- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change

0.6.3.8 Update
                    
0.6.3.8 update for US server is rescheduled for February 21-24 due to several fixes and new content features that require additional tweaking and testing.

Including but not limited to:

- Added new tank: M6A2E1 (US and EU pre-order).
- Fixed black screen while loading the map.
- Fixed map bugs in Malinovka (driving through water) and Sand River (climbing steep hills).

Note! 0.6.3.8 patch will include all changes from 0.6.3.x series.




Posted Image

Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.

This is a tier 8 premium tank that will be available for pre-orders in about 2 weeks


MrVic:
T18 US Tank Destroyer
                    
http://img511.images...584/shot069.jpg
http://img580.images...246/shot068.jpg

T82 US Tank Destroyer
                    
http://img251.images...305/shot077.jpg
http://img651.images...779/shot076.jpg

T24 US Tank Destroyer
                    
http://img713.images...301/shot075.jpg
http://img35.imagesh...153/shot074.jpg

T40 US Tank Destroyer
                    
http://img193.images...839/shot079.jpg
http://img11.imagesh...481/shot078.jpg

T92 US SPG
                    
http://img821.images...21/shot067e.jpg
http://img200.images...053/shot066.jpg
http://img684.images...21/shot065b.jpg
http://img262.images...176/shot064.jpg
http://img705.images...163/shot063.jpg


Last Weeks Pictures of the Week (Archive)
                    

Proof the T-34 is OP
                     http://pics.livejour...al/pic/000r66xq
Just a Fun Picture
                    
http://img88.imagesh...378b8f97d01.jpg




Posted Image

Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final

M36 US Tank Destroyer
                    
http://img692.images...857/shot088.jpg
http://img823.images...99/shot087v.jpg
http://img340.images...06/shot086v.jpg

T18 US Tank Destroyer
                    
http://img511.images...584/shot069.jpg
http://img580.images...246/shot068.jpg

T82 US Tank Destroyer
                    
http://img251.images...305/shot077.jpg
http://img651.images...779/shot076.jpg

T24 US Tank Destroyer
                    
http://img713.images...301/shot075.jpg
http://img35.imagesh...153/shot074.jpg

T40 US Tank Destroyer
                    
http://img193.images...839/shot079.jpg
http://img11.imagesh...481/shot078.jpg

T92 US SPG
                    
http://img821.images...21/shot067e.jpg
http://img200.images...053/shot066.jpg
http://img684.images...21/shot065b.jpg
http://img262.images...176/shot064.jpg
http://img705.images...163/shot063.jpg


Last Weeks Pictures of the Week (Archive)
                    

Proof the T-34 is OP
                     http://pics.livejour...al/pic/000r66xq
Just a Fun Picture
                    
http://img88.imagesh...378b8f97d01.jpg



MrVic:




Posted Image

Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.
                    
http://loltraktor.th...58779934665.png





MrVic:



Posted Image

Tank Skin of the Week said: This weeks featured Tank skin is by "Fansadox" Thread Link

Stug III

                    
http://img251.images...92419255926.jpg
http://img716.images...92419261227.jpg



MrVic:

Posted Image

Tank Reviews said: Written By: Diastant

Tank Reviews #3- KV

History: The Kliment Voroshilov (KV) tank was designed in 1938-1939. It was a breakthrough heavy tank, with heavy firepower and armor. However, its main problems were its poor speed and mobility. It's armor and firepower made it immune to any standard German tank gun in the earlier years of its service.  

Firepower: The KV's firepower is perhaps the most interesting one. It has the option of 88mm, 100mm, 107mm, 122mm (s) and the 152mm DERP CANNON. The 88 still packs a punch. The 107, in my opinion, is the choice favored by many other people. The 122mm gun will be needed to be getting used to because the KV-3, IS, IS-3 and IS-4 will all use the 122. The 152 gun is used by Artillery/SPG's so the damage, of course is going to be very dramatic. If this game had a physics engine, a 152 can blow any turret right off a tank. While the 152mm can one-shot anything your tier and below, as well as 2-hitting anything 2 tiers above you, it is highly inaccurate and equipping it will make you turret speed turn like a snail. The KV has good armament for its tier. Don't ever underestimate a KV.

Mobility: Don't get me wrong here, the KV is a great tank. However its mobility does cause serious issues with some tankers/drivers. Your top speed is 34 km/h, which may seem nice but it takes forever to get to that. With the upgraded suspension and engine, it gets better but only by a small margin. Equipped with the KV-3 turret, you are very prone to fast tanks that can continuously circle you and fire. Because you turret and speed can't keep up, you are also very prone to getting perma-tracked. A lot of people say the KV and KV-3 actually feel like heavy tanks. Just try to stick with the mobility as I promise you the KV-3 will be a little better.

Fear Factor: Yes. See, when an IS sees a KV they usually shrug it off to go for the PZ-4 or something but it also depends on what gun the KV has. It's the only tank in its class to have a gun bigger than 130m, other than the T-30. The 152mm, a.k.a. Derp Gun, has killed many enemies. In low-tier games the KV is something to look out for but in high tier games they are often misunderstood. You see, if a higher tier tank doesn't pay attention to the gun that the KV has, then they had better watch out. Other than that they are fairly slow and can be easily avoided but still. They pack a punch when they need to.

Overall Value: The KV is an important force on any battlefield but be aware of its mobility/speed drawbacks. Other than that it's a great tank with a really fun 152mm gun that can blast the heck out of stuff. Don't be let down; most people say they have had quite a few fun/epic battles in their KV.




Community Driven Content said:
Historical Battles!
Historical Battles, Link to Section

Color Blind? Check this out!
Color Blind (Mod) by:SmVueno  Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread

Lost your Original Tank Skin files? This thread may help save you time! Link to Thread



MrVic:



Help Wanted said: Posted Image

New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff.  Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications.  Main focus is finding and collecting information to be added weekly.  If your interested in such a role please Send a PM to MrVic  Thanks!



MrVic:


MrVic
WoT Newsletter Volume #13
arrow
17.02.2011 05:28:41
 
Subject: WoT Newsletter Volume #13
Link on message: #405599

Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!

Newsletter Staff
Editor: MrVicWeekly Comic: WallachiaTank Review: Diastant


MrVic:

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Developers Corner  said:
Pre-release Notes what to expect
                    
Last updated February 10, 2011


With the release approaching there is an urgent need to make up for a certain information deficiency. This thread is an attempt to cover top 10 most important points, issues, plans.


1. Release: Hardwipe & Prices For Gold

These dates are still considered to be rough, but should give batter understanding of projected time-lines.

ETAs:

Pre-orders launch: February 20-25
Release date: March 10-15. Hardwipe confirmed. Note! The exact dates will be announced on the websites. ETA's will be updated as we near the respective events.

The exact prices for gold are to be announced. There are some organizational issues that are to be sorted out first.

US server:
set in US dollars EU server:
set in Euros 1USD=1EUR rate won't be in use, overall prices will be practically the same for both servers.

Note! Available payment systems and other related details are to be announced.

Pre-order packages will be available approx two weeks before the game goes live. All in all there will be 3 options to choose from, each one contains certain amount of gold with discount and a premium vehicle (A-32, Pz. V/IV, M6A2E1).

Pre-order stuff can be added to existing account.

2. Release Version and the Upcoming Major Update

Projected release version - v.0.6.3.x. It will be based on v.0.6.3.7 and contain 1 pre-order tank M6A2E1 that is currently missing.

Major update v.0.6.4 - preliminary patch notes:

New vehicles:
- 3 tier 8 SPGs: Object 261, Geschutzwagen-E, T92.
- 2 premium tanks: Lowe and KV-5.
- 2 tanks from full tress: Pz38 NA, KV-13.
Maps:
- 2 brand new maps.
- Completely redesigned Pagorki map.
- Reworked Komarin map.
New movement system that is supposed to remove about 70-80% of stuck cases.
Fixed hit boxes for several tanks (Maus, Jagdpanther, IS-7).
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Added gold transfers between clan members.
Reworked detracking system. See new detracking mechanics section.
[Possibly] Reworked special graphic effects that is supposed to fix multiple fps drops.
Reworked the mechanics of credit and gold repair kits, fire extinguishers, first aid kits. Details to be announced.
Added advanced settings for voice chat and reworked some interfaces.
Added mute player function for voice chat.
Added individual adjustments of match-making value for each tank. Tanks of the same tier and type can be assigned with different values.
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
[Possibly] Fixed several cases of memory leak.
Reworked outlines of bases to reflect the actual radius more accurately. Note 1! ETA to be announced.
Note 2! The update comes after the release.
Note 3! US TDs will be added with the update that comes after v.0.6.4.
Note 4! French tanks will be added after US TDs.

3. Visibility and Spotting Mechanics

Visibility and spotting system are being worked on. Below are some details.

Overall performance if the system will be optimized so as to consume less server resources
The rate of visibility checks will see significant increase (approx 3-5 times more frequent)
The number of "hard points" (special spots are verified during visibility checks and located on the vehicles) will be increased several times. That is supposed to make visibility mechanics more accurate and credible when determining sight between tanks.
The number of visibility "sight lines" each vehicle emits is going to be increased several times. Small objects (posts, stones, bushes etc) won't affect visibility mechanics the way they do it now, their influence is to be reduced.
"Camo" or visibility values are going to be reconsidered to reflect actual vehicle size and engine specs. Currently there is some mismatching, especially with German vehicles.
"Post-firing" visibility will be systematized and redesigned according to gun specs
ETA is to be announced.
4. Revision of Tech Trees

Currently we are considering possible revision of existing tech trees. The work is still in progress and there is no ETA for changes to arrive.

US tech tree, to a high extent, can be revised in the light of community feedback here.  


5. Match-making System

The way match-making system performs currently is explained here (Dev breakdown with chart) and here (FAQ).

Plans for future:

Overall match-making will be improving steadily, this kind of work goes non-stop
Match-making spread for the majority of the vehicles is not planned to be decreased
Most of improvements will be done by means of changing match-making value ("weight") of the vehicles, that enables us to adjust the probability of getting into battles of a particular tier without changing actual match-making spread
It will be possible to assign unique match-making value to each individual tank (currently assigned according to tier and type, i.e. all tier 8 heavies have the same value)
Several adjustments will be made when tier 8 SPGs (soon) and tier 5 light tanks (not soon) are added
Match-making value for tier 9 medium tanks is to be increased that will bring them in battles of higher tiers  
No match-making system for company battles
Company battles are going to be divided into several sub modes: according to overall tier of a company, limited to min/max tier of vehicles in it, faction-based company battles
Most probably overall tier division for companies will correspond to current battle leagues
6. Clan Wars

International clan wars beta will start in a few months after the release.  

Non-exhaustive list of features for clan wars currently in development:

New territories on global map.
Special in-game maps for most important historical provinces.
Fog of war in special battles. Neither team is aware of its opponent's roster.
Reconnaissance.
Engineering structures in controlled provinces: bunkers, automated (bot-guided) weapon emplacements, mine fields etc.
Call for artillery- and air-strike covering the whole square.
New battle formats. One base per map, bigger teams.
Political features: diplomacy and alliances, super-capitals, revolts.
Volunteers functionality (replacement for mercenaries).
Nomad clans.  
7. German Vehicles

Having re-assessed statistics on vehicles performance and following vigorous community feedback, including but not limited to topics here and here, some changes are going to be made to German vehicles.

1. Fixed hit-box for Maus (example)
Fixed issue with lower front hull armor plate and "mudguards" (see "armor-schielding" below)
8 additional armor groups for gun and mantlet that can be assigned with separate parameters.
Added "armor-shielding" mechanics for mantlet and possibly front hull. "Armor-shielding" decreases actual penetration power of the shell, allowing shell to go further with reduced penetration ability.
Reworked mantled to reflect non-homogenous armor, gun hole in the mantlet and areas where mantlet armor overlaps with front turret armor.
ETA - v.0.6.4.x update Note! Tiger II, VK4502, Ferdinand, Jagdtiger might be reworked in the same way, when the performance of "fixed" Maus is assessed.  

2. Reconsidered and systematized visibility values for tanks and especially TDs.

ETA - v.0.6.4.x update

3. Adjustments to max speed values of Tiger and Tiger II are under consideration.


8. SPGs & Balance

Current SPGs mechanics is working as intended. The role artillery carries out in battle coincides with projected designations
No major changes are planned
Implementation of tier 8 SPGs is not going to cause significant rebalancing of lower tier units
9. New Game Modes

Several new game modes are in development
Assault mode - one team is to defend the base, the other one is to capture it
Domination mode - there is one base in the center of the map and both teams are to capture it
Current maps will be reworked and adjusted to suit new game modes
At this time - no ETAs
10. New Detracking Mechanics

The size of front and rear trucks/wheels for each particular vehicle will be specified in %.

I.e. suspension/tracks will consist of 3 major parts:

- front (approx 15-20% of its length)
- middle
- rear (approx 15-20%)

Hits for each part are to be calculated separately:
Hitting the front and rear parts will detrack the vehicle the way it works currently, ie the damage done to leading wheel or idler.
The middle part will have more hit points and reduced chance to be damaged.

The above is supposed to reduce the effectiveness of plain firing at tracks. One will need to aim accurately to detrack the opponent (damage either front or rear wheel/truck)

The image below roughly represents new system.

                    
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Green areas will be limited to the size of leading wheel and idler.

This post will be timely updated.

Topic for discussion.

Pre-Release Notes Update #1
                    
Update 1

1. New time line for pre-orders launch. Extra slot included.
2. Removed from preliminary patch notes of v.0.6.4:
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
Reason: unfortunately we won't manage to finish it in time, will be added in the next update.
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Reason: Maus goes first, it will be used as guinea pig (in the finest sense of the word) to test the new mantlet mechanics.

Dev Question and Answer on Question and Answer sessions Link to Thread

Password change serviceLink to Post



MrVic:
Green areas will be limited to the size of leading wheel and idler.

This post will be timely updated.

Topic for discussion.

Pre-Release Notes Update #1
                    
Update 1

1. New time line for pre-orders launch. Extra slot included.
2. Removed from preliminary patch notes of v.0.6.4:
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
Reason: unfortunately we won't manage to finish it in time, will be added in the next update.
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Reason: Maus goes first, it will be used as guinea pig (in the finest sense of the word) to test the new mantlet mechanics.

Dev Question and Answer on Question and Answer sessions Link to Thread

Password change serviceLink to Post



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News Headlines said:
INTERVIEW WITH WOT PROJECT MANAGER FOR ONRPG.COM  News Link Details

FERDINAND RENDERS News Link Details

NEW POSTERS IN ART GALLERY News Link Details

WORLD OF TANKS TUTORIAL VIDEO News Link Details

OPEN BETA VIDEO SOUNDTRACK News Link Details



MrVic:

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Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.

Discussion of pre-release notesLink to Main Topic

v.0.6.3.7 update - preliminary discussion Link to Main Topic

Official Tracks - Tracked - Tracking Thread Link to Main Topic

Match Making Thread Link to Main Topic

Post Patch SPG Thread Link to Main Topic

Official Hard/Soft Wipe Discussion Thread Link to Main Topic

Official Tank View Range / Spotting Thread Link to Main Topic

Thread Covering Open Beta information  What Open Beta Means to you!




MrVic:

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Hot Topic of the Week said:
v.0.6.3.x update - prelininary discussion
Link to Thread



MrVic:

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Fake Tip of the Week said: Fake Tip of the Week:If you fire a shell at a Tank in shallow water at just the right angle you can skip it across water and hit the underside armor of the Tank for maximum damage! (You also might hear your mothers voice in your head telling you to stop throwing rocks)


MrVic:

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Post of the Week said: Link to Post

ZOMBIE ATTACK! Which tank do you choose and why?

What will you drive when the zombies come for your brai...err fuel!



MrVic:

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A Look to the Future said:   

Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.

This is a tier 8 premium tank that will be available for pre-orders in about 2 weeks
M6A2E1
                    
M6A2E1 Pre-Order
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Posted Image


World of Tanks Tutorial Video part 1



World of Tanks Tutorial Video part 2



beta v.0.6.2.8 - v.0.6.3.0 patch notes
                    
- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared de​sc​ri​ptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.

- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.

Projected timeline: to be announced.


v.0.6.3.2 - v.0.6.3.7a patch notes
                    
v.0.6.3.2 - v.0.6.3.7a patch notes

- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.

- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.

- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.

- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.

- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.

- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.

Projected timeline: coming soon.

v.0.6.3.7a - v.0.6.3.7b patch notes
                    
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell de​sc​ri​ptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.

- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change

0.6.3.8 Update
                    
0.6.3.8 update for US server is rescheduled for February 21-24 due to several fixes and new content features that require additional tweaking and testing.

Including but not limited to:

- Added new tank: M6A2E1 (US and EU pre-order).
- Fixed black screen while loading the map.
- Fixed map bugs in Malinovka (driving through water) and Sand River (climbing steep hills).

Note! 0.6.3.8 patch will include all changes from 0.6.3.x series.



MrVic: M6A2E1
                    
M6A2E1 Pre-Order
Posted Image
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World of Tanks Tutorial Video part 1



World of Tanks Tutorial Video part 2



beta v.0.6.2.8 - v.0.6.3.0 patch notes
                    
- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared de​sc​ri​ptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.

- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.

Projected timeline: to be announced.


v.0.6.3.2 - v.0.6.3.7a patch notes
                    
v.0.6.3.2 - v.0.6.3.7a patch notes

- Added new map Westfield.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed mistiming of "the battle starts in" counter for different players.
- Removed turret for GW-Panther, M12, M40M43 from the shop.
- Removed unupgradable modules of top tier tanks from the store.
- Removed "showcaptchadialog" line from hangar's headline.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Fixed bug of missing scrollbars at chat window.
- Fixed bug of positioning in chat window after switching to it.
- Fixed copyright year at intro screen.

- Decreased Panther II size.
- Fixed from with missing some textures for destroyed T-28 model.

- 105mm_KwK45_L52_ausf_B gun (Panther II): shell velocity increased by 20%.
- 150mm_sFH18_L30 gun: dispersion during turret traverse increased by 12%, range of fire decreased by 15%, increased trajectory curve..
- 150mm_sFH36_L43 gun: dispersion during turret traverse increased by 25%, increased shell velocity, increased trajectory curve.
- 170mm_K72_Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.

- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passing-ability for normal and bad terrain by 15%.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 gun.
- VK3001H: durability increased by 20 Hit Points.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- PzV/IV, PzV/IV A: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passing-ability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.

- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passing-ability.
- 155mm Gun M1A1 gun: rate of fire increased by 5%.
- 90mm_AT_Gun_M3 gun: price increased from 110550 to 127300 credits.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M12: decreased horizontal aiming curve.
- T14: slightly increased passing-ability.
- T1 heavy: slightly increased passing-ability.
- Т23: repair costs increased by 30%.
- T2 med, M2 lt, M2 med, M3 Lee, and M4 Sherman: increased reverse speed.

- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- T-43: increased rate of fire for 100mm D10T gun.
- Т-26: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- T-46: increased reverse speed, durability increased by 10 Hit Points.
- KV-3: slightly increased passing-ability.
- KV-1S: slightly increased passing-ability.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7, А-32: increased reverse speed.
- ISU-152: increased weight limit for top suspension.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm gun.

Projected timeline: coming soon.

v.0.6.3.7a - v.0.6.3.7b patch notes
                    
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell de​sc​ri​ptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.

- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Remember these are testing notes and considered Alpha data, subject to change

0.6.3.8 Update
                    
0.6.3.8 update for US server is rescheduled for February 21-24 due to several fixes and new content features that require additional tweaking and testing.

Including but not limited to:

- Added new tank: M6A2E1 (US and EU pre-order).
- Fixed black screen while loading the map.
- Fixed map bugs in Malinovka (driving through water) and Sand River (climbing steep hills).

Note! 0.6.3.8 patch will include all changes from 0.6.3.x series.




Posted Image

Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.

This is a tier 8 premium tank that will be available for pre-orders in about 2 weeks


MrVic:
T18 US Tank Destroyer
                    
http://img511.images...584/shot069.jpg
http://img580.images...246/shot068.jpg

T82 US Tank Destroyer
                    
http://img251.images...305/shot077.jpg
http://img651.images...779/shot076.jpg

T24 US Tank Destroyer
                    
http://img713.images...301/shot075.jpg
http://img35.imagesh...153/shot074.jpg

T40 US Tank Destroyer
                    
http://img193.images...839/shot079.jpg
http://img11.imagesh...481/shot078.jpg

T92 US SPG
                    
http://img821.images...21/shot067e.jpg
http://img200.images...053/shot066.jpg
http://img684.images...21/shot065b.jpg
http://img262.images...176/shot064.jpg
http://img705.images...163/shot063.jpg


Last Weeks Pictures of the Week (Archive)
                    

Proof the T-34 is OP
                     http://pics.livejour...al/pic/000r66xq
Just a Fun Picture
                    
http://img88.imagesh...378b8f97d01.jpg




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Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final

M36 US Tank Destroyer
                    
http://img692.images...857/shot088.jpg
http://img823.images...99/shot087v.jpg
http://img340.images...06/shot086v.jpg

T18 US Tank Destroyer
                    
http://img511.images...584/shot069.jpg
http://img580.images...246/shot068.jpg

T82 US Tank Destroyer
                    
http://img251.images...305/shot077.jpg
http://img651.images...779/shot076.jpg

T24 US Tank Destroyer
                    
http://img713.images...301/shot075.jpg
http://img35.imagesh...153/shot074.jpg

T40 US Tank Destroyer
                    
http://img193.images...839/shot079.jpg
http://img11.imagesh...481/shot078.jpg

T92 US SPG
                    
http://img821.images...21/shot067e.jpg
http://img200.images...053/shot066.jpg
http://img684.images...21/shot065b.jpg
http://img262.images...176/shot064.jpg
http://img705.images...163/shot063.jpg


Last Weeks Pictures of the Week (Archive)
                    

Proof the T-34 is OP
                     http://pics.livejour...al/pic/000r66xq
Just a Fun Picture
                    
http://img88.imagesh...378b8f97d01.jpg



MrVic:




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Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.
                    
http://loltraktor.th...58779934665.png





MrVic:



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Tank Skin of the Week said: This weeks featured Tank skin is by "Fansadox" Thread Link

Stug III

                    
http://img251.images...92419255926.jpg
http://img716.images...92419261227.jpg



MrVic:

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Tank Reviews said: Written By: Diastant

Tank Reviews #3- KV

History: The Kliment Voroshilov (KV) tank was designed in 1938-1939. It was a breakthrough heavy tank, with heavy firepower and armor. However, its main problems were its poor speed and mobility. It's armor and firepower made it immune to any standard German tank gun in the earlier years of its service.  

Firepower: The KV's firepower is perhaps the most interesting one. It has the option of 88mm, 100mm, 107mm, 122mm (s) and the 152mm DERP CANNON. The 88 still packs a punch. The 107, in my opinion, is the choice favored by many other people. The 122mm gun will be needed to be getting used to because the KV-3, IS, IS-3 and IS-4 will all use the 122. The 152 gun is used by Artillery/SPG's so the damage, of course is going to be very dramatic. If this game had a physics engine, a 152 can blow any turret right off a tank. While the 152mm can one-shot anything your tier and below, as well as 2-hitting anything 2 tiers above you, it is highly inaccurate and equipping it will make you turret speed turn like a snail. The KV has good armament for its tier. Don't ever underestimate a KV.

Mobility: Don't get me wrong here, the KV is a great tank. However its mobility does cause serious issues with some tankers/drivers. Your top speed is 34 km/h, which may seem nice but it takes forever to get to that. With the upgraded suspension and engine, it gets better but only by a small margin. Equipped with the KV-3 turret, you are very prone to fast tanks that can continuously circle you and fire. Because you turret and speed can't keep up, you are also very prone to getting perma-tracked. A lot of people say the KV and KV-3 actually feel like heavy tanks. Just try to stick with the mobility as I promise you the KV-3 will be a little better.

Fear Factor: Yes. See, when an IS sees a KV they usually shrug it off to go for the PZ-4 or something but it also depends on what gun the KV has. It's the only tank in its class to have a gun bigger than 130m, other than the T-30. The 152mm, a.k.a. Derp Gun, has killed many enemies. In low-tier games the KV is something to look out for but in high tier games they are often misunderstood. You see, if a higher tier tank doesn't pay attention to the gun that the KV has, then they had better watch out. Other than that they are fairly slow and can be easily avoided but still. They pack a punch when they need to.

Overall Value: The KV is an important force on any battlefield but be aware of its mobility/speed drawbacks. Other than that it's a great tank with a really fun 152mm gun that can blast the heck out of stuff. Don't be let down; most people say they have had quite a few fun/epic battles in their KV.




Community Driven Content said:
Historical Battles!
Historical Battles, Link to Section

Color Blind? Check this out!
Color Blind (Mod) by:SmVueno  Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread

Lost your Original Tank Skin files? This thread may help save you time! Link to Thread



MrVic:



Help Wanted said: Posted Image

New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff.  Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications.  Main focus is finding and collecting information to be added weekly.  If your interested in such a role please Send a PM to MrVic  Thanks!



MrVic:


ARGO
The evolution of an idea
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17.02.2011 01:21:02
 
Subject: Archives\Beta\The evolution of an idea
Link on message: #405418

ARGO: Ok, They say if an idea is good, it never really dies. And the evolution of an idea can take many forms. Sometimes they are done deliberately and sometimes they just seem to turn up in places you least expect them to be. In fasions, in design, and in engineering too. So to really appreciate this I have had this nagging question:
Have you ever looked at something that reminds you of a tank or arty? I see it all the time since I started playing WoT so I decieded to pick all your creative minds and see how many things you all can come up with. I will start off with the one that's been burning in my mind for months....
Here was an design idea then:
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Here is a similar design today very reminiscent....And funny they are both German designs
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merig00
i hit play and nothin happins
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16.02.2011 22:25:39
 
Subject: Archives\Beta\i hit play and nothin happins
Link on message: #405283

merig00: Try bypassing launcher by starting the game with WoT.exe in the Game folder.


Overlord
Discussion of pre-release notes
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16.02.2011 21:30:59
 
Subject: Archives\Junkyard\Discussion of pre-release notes
Link on message: #405239

View Postcipher12, on 16 February 2011 - 09:29 PM, said: Hay overlord is there any projected time line for the filling out of existing nations tech trees (e.g Nashorn, Tiger(p), A-44) ?

Overlord: Nope, these are plans for the distant future.


Overlord
Discussion of pre-release notes
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16.02.2011 21:30:24
 
Subject: Archives\Junkyard\Discussion of pre-release notes
Link on message: #405238

View PostGatt, on 16 February 2011 - 09:20 PM, said: 77 tons? 20 more than the actual M6? Gasp!
Will it have a more powerful engine?

Overlord: Likely that it won't, the speed limit should be about 29 km/h.


ARGO
Controversy on American tanks
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16.02.2011 20:36:09
 
Subject: In-Game Vehicles\Vehicle Comparison\Controversy on American tanks
Link on message: #405204

ARGO: I like all the trees, they all have thier winners and groaner tanks. I have a lot of American mediums and they hold up quite well against thier German and Soviet counterparts but some like the Sherman E8 could use a 105mm moral boost.


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