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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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MrVic
WoT Newsletter Volume #15
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05.03.2011 00:47:35
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #15
Link on message: #421065

 Mrbustanut, on 04 March 2011 - 11:29 PM, said: I like the new pagorki look. So the premium tank is on the super test server in order to get that screenshot and data. Is the tier 8 arty on super test yet? Hoping to gets stats on those before the game goes live.
Great work on newsletter as usual.

MrVic: Yeah really curious but from that looks like its a great improvement, now to see what they do with Komarin, it was slotted for some work also :)
New map show looks good for some crazy fights


MrVic
WoT Newsletter Volume #15
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05.03.2011 00:47:35
 
Subject: WoT Newsletter Volume #15
Link on message: #421065

View PostMrbustanut, on Mar 04 2011 - 22:29, said: I like the new pagorki look. So the premium tank is on the super test server in order to get that screenshot and data. Is the tier 8 arty on super test yet? Hoping to gets stats on those before the game goes live.

Great work on newsletter as usual.


MrVic:
Yeah really curious but from that looks like its a great improvement, now to see what they do with Komarin, it was slotted for some work also :)

New map show looks good for some crazy fights


MrVic
WoT Newsletter Volume #15
arrow
05.03.2011 00:47:35
 
Subject: WoT Newsletter Volume #15
Link on message: #421065

View PostMrbustanut, on Mar 04 2011 - 22:29, said: I like the new pagorki look. So the premium tank is on the super test server in order to get that screenshot and data. Is the tier 8 arty on super test yet? Hoping to gets stats on those before the game goes live.

Great work on newsletter as usual.


MrVic:
Yeah really curious but from that looks like its a great improvement, now to see what they do with Komarin, it was slotted for some work also :)

New map show looks good for some crazy fights


MrVic
Tankbusters goes clan
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05.03.2011 00:44:54
 
Subject: Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #421062

View PostYamserov, on 04 March 2011 - 11:11 PM, said: I'd take an app if you please, I'm looking for a clan and would enjoy learning about Tankbusters. :Smile-playing:

MrVic: Got ya covered :)


merig00
WoT Newsletter Volume #15
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04.03.2011 22:15:52
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #15
Link on message: #420944

merig00: Good job! The new map looks interesting


merig00
WoT Newsletter Volume #15
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04.03.2011 22:15:52
 
Subject: WoT Newsletter Volume #15
Link on message: #420944

merig00: Good job! The new map looks interesting


MrVic
WoT Newsletter Volume #15
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04.03.2011 21:51:34
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #15
Link on message: #420931

MrVic: All set! New map preview and some specs for the M6 preorder. Liking the new map looks and changes to pagorki are looking nice also!
Enjoy


MrVic
WoT Newsletter Volume #15
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04.03.2011 21:51:34
 
Subject: WoT Newsletter Volume #15
Link on message: #420931

MrVic: All set! New map preview and some specs for the M6 preorder. Liking the new map looks and changes to pagorki are looking nice also!

Enjoy


MrVic
WoT Newsletter Volume #15
arrow
04.03.2011 21:51:34
 
Subject: WoT Newsletter Volume #15
Link on message: #420931

MrVic: All set! New map preview and some specs for the M6 preorder. Liking the new map looks and changes to pagorki are looking nice also!

Enjoy


MrVic
US Tech Tree Changes And Improvements
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04.03.2011 20:48:03
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #420877

View PostColddawg, on 04 March 2011 - 08:36 PM, said: Are any of the Mods actually still watching this? And are there any updates on possible changes?

MrVic: Yep still watching, their getting the models and info together to debut them once done. More suggestions always help so keep the ideas coming :)
Just a bit more time then we can see all the changes, which I am eagerly waiting for myself.


ARGO
Amazing hits
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04.03.2011 20:06:28
 
Subject: Archives\Beta\Amazing hits
Link on message: #420852

View PostStanislaus, on 03 March 2011 - 02:10 AM, said: Whats your most amazing hit, i e getting hit , mine was tracks, engine, fuel tank, gun and gunner.....how they missed the ammo rack is beyond me. And of course that was a single hit non artillery ( 3601h ).
What experience did my fellow tankist have?

ARGO: +1, good post Stanislaus. My best hit was in a IS4 charging across the field at Campnovka and they hit me with everything but the kitchen sink, I caught fire 2 times, tracked, Artied. I thought I was dead meat I killed 4 of them while I was stuck there in the field and somehow got my tracks up rolled into their base killed 2 more and capped at 5%.


Overlord
Improving German vehicles
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04.03.2011 19:31:00
 
Subject: Archives\Beta\Suggestions\Improving German vehicles
Link on message: #420827

Overlord: Updated the OP adding:
6. NEW! 12,8 cm KwK 44 L/55: accuracy increase, damage increase.
7. NEW! Jagdtiger:
- visibility reduction, i.e. camo adjustment
- damage per shell increase (might come along with RoF decrease)
- increase of speed values
- hit points increase
8. NEW! Pather II: stock gun will be changed to 88mm L/71.


merig00
Virus Warning about WOTLauncher
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04.03.2011 18:59:45
 
Subject: Technical Support & Bug Reporting\General Error Reporting\Virus Warning about WOTLauncher
Link on message: #420806

View PostMade_By_Mistake, on 04 March 2011 - 06:57 PM, said: I agree. I've always trusted Norton and it never failed my trust. and btw, it's not only Norton, I've NOD32 on my 2nd pc and same thing happened. So no more WOT until they fix it.

merig00: I run NOD32 4.x and have no problems.


merig00
Virus Warning about WOTLauncher
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04.03.2011 18:59:45
 
Subject: Virus Warning about WOTLauncher
Link on message: #420806

View PostMade_By_Mistake, on Mar 04 2011 - 17:57, said: I agree. I've always trusted Norton and it never failed my trust. and btw, it's not only Norton, I've NOD32 on my 2nd pc and same thing happened. So no more WOT until they fix it.


merig00: I run NOD32 4.x and have no problems.


merig00
Grind. It is not needed
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04.03.2011 17:44:36
 
Subject: Archives\Beta\Grind. It is not needed
Link on message: #420738

View PostMorrigan, on 04 March 2011 - 05:17 PM, said: Are there confirmed pre-release and release packages listed anywhere yet?

merig00: Pre-order packages will be available approx two weeks before the game goes live. All in all there will be 3 options to choose from, each one contains certain amount of gold with discount and a premium vehicle (A-32, Pz. V/IV, M6A2E1).


ARGO
Open Letter to Abusive "Expert" Tankers
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04.03.2011 15:37:56
 
Subject: Archives\Beta\Open Letter to Abusive "Expert" Tankers
Link on message: #420658

 TargetDrone1957, on 02 March 2011 - 05:29 PM, said: Background: Been playing for a week, working the German TD tree, AFV: Hetzer, Map: Ensk (I think)
Note to fellow "noobs": If you didn't know, the Hetz is a German Light TD, powered by a weedwhacker engine, has a limited weapon with either a lot of punch, but no accuracy, SLLLOOOOW reload, and limited rounds OR a quick reloading, accurate beaut with plenty of ammo, that bounces off everything but a light tank, and BTW extremely limited traverse on both, as there is no turret. If it is still the STOCK Hetz, even light tanks are nearly immune! This baby is often matched with high tier tanks.
Well tanker pros, who measure your manhood by your tank's gun barrel size, you've charged your mighty Tier 7 tank down the streets of Ensk, and now it is a twisted smoking wreck at some intersection. You look at your team's roster, and the home team is outnumbered 10 to 3. Among the 10 the bad guys have left T-14s, KVs, Leopards, and Arty. The home team? Two camping Arty gods, and the single Hetz, that BARELY had time to waddle from the start area to a bush in the home base area, 20 yards away, before those enemy Leopards have sprinted across the map to cap. After that Hetz has had a fleeting glimpse of a Leopard, screaming through the recticle for a fraction of a second, he knows the Leopard is now on the other side of buildings on the flank or behind his lowly Hetz. Meanwhile, even if the Leopard wasn't actually looking, the all-seeing, enemy Arty gods are dropping rounds on the Hetz's bush. And BTW, the minimap is showing two Heavies, that chewed up YOUR precious machine are rolling inexorably down the rail tracks on the OTHER side of the Base.
The radio on the Hetz crackles to life!: "You are the WORST player in the history of WOT!" "I'm gonna team kill you at the start next time we are together!" (another already smoked Tier 7er): "Hell yeah! You Suck Hetzboy!"
How DARE you arrogant jerks critisise the Hetz? ALL HIS CHOICES ARE PROBLEMATIC...and he KNOWS it!
Choice 1: Try to move to a sheltered side of the building to duck Arty Gods. Result: Leopard runs circles around Hetz and the Building and STILL caps...Meanwhile the KV and T-14 are hunting down your two Arty before turning back to collect your Hetz!
Choice 2: Try to stalk Leopard. Result: Leopard darts and dodges, knowing that you've got to turn your slow beast, and will have exactly 0.3 milliseconds to squeeze off a shot that MIGHT hit and MIGHT penetrate. Meanwhile, the Arty Gods AND the damn T-14s have got your Hetz lined up!
Choice 3: Try to get a side shot at the Lumbering Heavy. Hey! A tank as slow as the Hetz! But, Wait! (Crew announces: "the shot failed to penetrate!")...Uh-OH! We've woken up the Heavy! We still are dodging Arty Shells (although we've got nowhere to run...and by "running", I mean waddling between buildings at 8kph!), Oh, and we STILL have that Leopard playing hide and snipe around the buildings and threatening to cap!
So, you aspiring General Pattons, it's easy to abuse the guy that's already in the Hetz shaped coffin. And CERTAINLY, the smoking wreckage of your tank, snuffed 7 minutes ago, is proof that YOU'VE done your duty. And getting killed early has giving you PLENTY of time to spoil the gaming experience of a guy who is merely doing his best to grind his way to a TD that MIGHT survive the next encounter with tanks 4 tiers above him!
I hope this noob's distress has boosted your already too healthy self esteem!
And I also hope you get in my line of fire "accidentally" every time I snipe!
Final note to fellow noobs: Keep plugging! And ignore all those mouthy pricks that are SO inadequate, that they have to tear you down to build their pathetic selfs up! :Smile_honoring:

ARGO: Ah yes, another fine example of the disease known as P.U.T.T.S covered in detail here: My link and it pains me to see what you have addressed over and over but it is a problem. In real life not one of those arm chair Generals would have lasted 5 seconds in a real war and most of the time they don't in game either so they make themselves feel better by barking out nasty commentary to their peers instead of admitting "I screwed up and got my arse handed to me". God knows I wanted at times to say something when I got killed for a dumb reason but I hold my tounge because I really don't know who's on the other end of that internet connection and take the time to put myself in their place. The truth is, you don't really know who's out there and if they are new or have issues so why be a jerk? You don't add anything to the game by making others feel like crap so why bother. But for every one of those loving individuals there are also a few who make humor out of it. Last night I saw a guy in a Maus get pinned between a building and a Tank in Himmelsdorf. Anyone with any seasoning in WoT will tell you that when a Tier X tank goes down it's going to be an expensive loss but this guy instead of flamming and cursing was making jokes about his situation and even though our side lost due to his abscense he had BOTH sides laughing and I mean laughing hard and that's why I keep playing, because of those players.
Agreed?


ARGO
Ever feel sorry?
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04.03.2011 14:41:41
 
Subject: Archives\Beta\Ever feel sorry?
Link on message: #420635

ARGO: It is always sad...when a Hetzer dies... :(


Overlord
General Discussion of v.0.6.3.11
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04.03.2011 11:41:34
 
Subject: Archives\Junkyard\General Discussion of v.0.6.3.11
Link on message: #420545

View PostBlitzkrieger, on 04 March 2011 - 06:54 AM, said: kinda curious overlord why was garage slots put back to 300 gold?

Overlord: It was a long-lasting discount we forgot to turn off timely. The price went back to normal.


Tanitha
Name Violation....really?
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04.03.2011 08:27:18
 
Subject: Archives\Junkyard\Name Violation....really?
Link on message: #420464

View PostThorodin, on 04 March 2011 - 08:21 AM, said: Dear Player,
You was banned according to the following statement:
3.01. Names which have in any way racist, nationalistic, discriminative, abusive, obscene/vulgar, pedophilia, disability or harassment implications or which in some way insult an ethnic group.
In Latin alphabet the first letter (number "1") is "A" and the number "8" can mean "H". Together it can be read as "AH" or "Adolf Hitler". Especially when it's situated near the names of ancient gods, because some parts of the North mythology were used by the system of propaganda of the racist ideas in Nazi Germany. So you can either just ask us to remove this number or change your nickname to any other that corresponds to the game rules.
Best regards,
Evan McGreggor

Tanitha: WWII type game, with german tanks, released into germany, needs to have strict anti nazi group/cult rules, yes..
Sorry its an inconvenience for you, but.. change your name with support and all's good.
Closing the thread /Tanitha


merig00
Night and Day
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04.03.2011 02:05:36
 
Subject: Game Discussion\Map Discussion\Night and Day
Link on message: #420176

merig00: AFAIK there will be no night maps


Overlord
Notice about Full 0.6.3.8 NA-Client downloads.
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04.03.2011 01:06:08
 
Subject: Game Discussion\Newcomers' Forum\Notice about Full 0.6.3.8 NA-Client downloads.
Link on message: #420118

Overlord: Torrent link is now available.


MrVic
WoT Newsletter Volume #15
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04.03.2011 00:59:05
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #15
Link on message: #420109

Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!
Newsletter Staff
Editor: MrVicWeekly Comic: Wallachia

MrVic: Weekly Comic: Wallachia
Posted Image

Developers Corner  said: Pre-release Notes what to expect

Last updated February 10, 2011
With the release approaching there is an urgent need to make up for a certain information deficiency. This thread is an attempt to cover top 10 most important points, issues, plans.
1. Release: Hardwipe & Prices For Gold
These dates are still considered to be rough, but should give batter understanding of projected time-lines.
ETAs:
Pre-orders launch: February 20-25
Release date: March 10-15. Hardwipe confirmed.
Note! The exact dates will be announced on the websites. ETA's will be updated as we near the respective events.
The exact prices for gold are to be announced. There are some organizational issues that are to be sorted out first.
US server:
set in US dollars
EU server:
set in Euros
1USD=1EUR rate won't be in use, overall prices will be practically the same for both servers.
Note! Available payment systems and other related details are to be announced.
Pre-order packages will be available approx two weeks before the game goes live. All in all there will be 3 options to choose from, each one contains certain amount of gold with discount and a premium vehicle (A-32, Pz. V/IV, M6A2E1).
Pre-order stuff can be added to existing account.
2. Release Version and the Upcoming Major Update
Projected release version - v.0.6.3.x. It will be based on v.0.6.3.7 and contain 1 pre-order tank M6A2E1 that is currently missing.
Major update v.0.6.4 - preliminary patch notes:
New vehicles:
- 3 tier 8 SPGs: Object 261, Geschutzwagen-E, T92.
- 2 premium tanks: Lowe and KV-5.
- 2 tanks from full tress: Pz38 NA, KV-13.
Maps:
- 2 brand new maps.
- Completely redesigned Pagorki map.
- Reworked Komarin map.
New movement system that is supposed to remove about 70-80% of stuck cases.
Fixed hit boxes for several tanks (Maus, Jagdpanther, IS-7).
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Added gold transfers between clan members.
Reworked detracking system. See new detracking mechanics section.
[Possibly] Reworked special graphic effects that is supposed to fix multiple fps drops.
Reworked the mechanics of credit and gold repair kits, fire extinguishers, first aid kits. Details to be announced.
Added advanced settings for voice chat and reworked some interfaces.
Added mute player function for voice chat.
Added individual adjustments of match-making value for each tank. Tanks of the same tier and type can be assigned with different values.
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
[Possibly] Fixed several cases of memory leak.
Reworked outlines of bases to reflect the actual radius more accurately.
Note 1! ETA to be announced.
Note 2! The update comes after the release.
Note 3! US TDs will be added with the update that comes after v.0.6.4.
Note 4! French tanks will be added after US TDs.
3. Visibility and Spotting Mechanics
Visibility and spotting system are being worked on. Below are some details.
Overall performance if the system will be optimized so as to consume less server resources
The rate of visibility checks will see significant increase (approx 3-5 times more frequent)
The number of "hard points" (special spots are verified during visibility checks and located on the vehicles) will be increased several times. That is supposed to make visibility mechanics more accurate and credible when determining sight between tanks.
The number of visibility "sight lines" each vehicle emits is going to be increased several times. Small objects (posts, stones, bushes etc) won't affect visibility mechanics the way they do it now, their influence is to be reduced.
"Camo" or visibility values are going to be reconsidered to reflect actual vehicle size and engine specs. Currently there is some mismatching, especially with German vehicles.
"Post-firing" visibility will be systematized and redesigned according to gun specs
ETA is to be announced.
4. Revision of Tech Trees
Currently we are considering possible revision of existing tech trees. The work is still in progress and there is no ETA for changes to arrive.
US tech tree, to a high extent, can be revised in the light of community feedback here.
5. Match-making System
The way match-making system performs currently is explained here (Dev breakdown with chart) and here (FAQ).
Plans for future:
Overall match-making will be improving steadily, this kind of work goes non-stop
Match-making spread for the majority of the vehicles is not planned to be decreased
Most of improvements will be done by means of changing match-making value ("weight") of the vehicles, that enables us to adjust the probability of getting into battles of a particular tier without changing actual match-making spread
It will be possible to assign unique match-making value to each individual tank (currently assigned according to tier and type, i.e. all tier 8 heavies have the same value)
Several adjustments will be made when tier 8 SPGs (soon) and tier 5 light tanks (not soon) are added
Match-making value for tier 9 medium tanks is to be increased that will bring them in battles of higher tiers
No match-making system for company battles
Company battles are going to be divided into several sub modes: according to overall tier of a company, limited to min/max tier of vehicles in it, faction-based company battles
Most probably overall tier division for companies will correspond to current battle leagues
6. Clan Wars
International clan wars beta will start in a few months after the release.
Non-exhaustive list of features for clan wars currently in development:
New territories on global map.
Special in-game maps for most important historical provinces.
Fog of war in special battles. Neither team is aware of its opponent's roster.
Reconnaissance.
Engineering structures in controlled provinces: bunkers, automated (bot-guided) weapon emplacements, mine fields etc.
Call for artillery- and air-strike covering the whole square.
New battle formats. One base per map, bigger teams.
Political features: diplomacy and alliances, super-capitals, revolts.
Volunteers functionality (replacement for mercenaries).
Nomad clans.
7. German Vehicles
Having re-assessed statistics on vehicles performance and following vigorous community feedback, including but not limited to topics here and here, some changes are going to be made to German vehicles.
1. Fixed hit-box for Maus (example)
Fixed issue with lower front hull armor plate and "mudguards" (see "armor-schielding" below)
8 additional armor groups for gun and mantlet that can be assigned with separate parameters.
Added "armor-shielding" mechanics for mantlet and possibly front hull. "Armor-shielding" decreases actual penetration power of the shell, allowing shell to go further with reduced penetration ability.
Reworked mantled to reflect non-homogenous armor, gun hole in the mantlet and areas where mantlet armor overlaps with front turret armor.
ETA - v.0.6.4.x update
Note! Tiger II, VK4502, Ferdinand, Jagdtiger might be reworked in the same way, when the performance of "fixed" Maus is assessed.
2. Reconsidered and systematized visibility values for tanks and especially TDs.
ETA - v.0.6.4.x update
3. Adjustments to max speed values of Tiger and Tiger II are under consideration.
8. SPGs & Balance
Current SPGs mechanics is working as intended. The role artillery carries out in battle coincides with projected designations
No major changes are planned
Implementation of tier 8 SPGs is not going to cause significant rebalancing of lower tier units
9. New Game Modes
Several new game modes are in development
Assault mode - one team is to defend the base, the other one is to capture it
Domination mode - there is one base in the center of the map and both teams are to capture it
Current maps will be reworked and adjusted to suit new game modes
At this time - no ETAs
10. New Detracking Mechanics
The size of front and rear trucks/wheels for each particular vehicle will be specified in %.
I.e. suspension/tracks will consist of 3 major parts:
- front (approx 15-20% of its length)
- middle
- rear (approx 15-20%)
Hits for each part are to be calculated separately:
Hitting the front and rear parts will detrack the vehicle the way it works currently, ie the damage done to leading wheel or idler.
The middle part will have more hit points and reduced chance to be damaged.
The above is supposed to reduce the effectiveness of plain firing at tracks. One will need to aim accurately to detrack the opponent (damage either front or rear wheel/truck)
The image below roughly represents new system.

Posted Image
Green areas will be limited to the size of leading wheel and idler.
This post will be timely updated.
Topic for discussion.
Pre-Release Notes Update #1

Update 1
1. New time line for pre-orders launch. Extra slot included.
2. Removed from preliminary patch notes of v.0.6.4:
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
Reason: unfortunately we won't manage to finish it in time, will be added in the next update.
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Reason: Maus goes first, it will be used as guinea pig (in the finest sense of the word) to test the new mantlet mechanics.
QuotePre-Release Notes Update #2
Update 2
Pre-orders launch: March 8-15.
Release date: March 24-31.
World Championship WOT.
Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post

MrVic: Green areas will be limited to the size of leading wheel and idler.
This post will be timely updated.
Topic for discussion.
Pre-Release Notes Update #1

Update 1
1. New time line for pre-orders launch. Extra slot included.
2. Removed from preliminary patch notes of v.0.6.4:
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
Reason: unfortunately we won't manage to finish it in time, will be added in the next update.
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Reason: Maus goes first, it will be used as guinea pig (in the finest sense of the word) to test the new mantlet mechanics.

Quote Pre-Release Notes Update #2
Update 2
Pre-orders launch: March 8-15.
Release date: March 24-31.
World Championship WOT.

MrVic: Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post
Posted Image

News Headlines said: REGISTRATION FOR URAL STEEL CHAMPIONSHIP TO BEGIN TODAYNews Link Details
MULTILINGUAL WORLD OF TANKSNews Link Details
SPOTLIGHT ON - WORLD OF TANKSNews Link Details
RELEASE OF V.0.6.3.8 UPDATE ON MARCH 1News Link Details
Ural Steel - International Championship within World of tanks for Uralvagonzavod prizesNews Link Details
WORLD OF TANKS SETS WORLD RECORD News Link Details
Q & A WITH WOT PROJECT MANAGER FROM THEAVERAGEGAMER.COM News Link Details
WORLD OF TANKS TUTORIAL, PART 3.PROGRESS News Link Details

MrVic: Posted Image

Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Discussion of pre-release notesLink to Main Topic
v.0.6.3.7 update - preliminary discussion Link to Main Topic
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
Thread Covering Open Beta information What Open Beta Means to you!

MrVic: Posted Image

Fake Tip of the Week said: Fake Tip of the Week:If you shoot the flag base in the perfect angle it re spawns as a Xmas Tree!

MrVic: Posted Image

Post of the Week said: Link to Post
Tank Crew german voice sound
Change the in game voices to German :)

MrVic: Posted Image

A Look to the Future said: World of Tanks Tutorial Video Part 4
Ural Steel - International Championship within World of tanks for Uralvagonzavod prizesNews Link Details
New Match-Making Chart
- Changed spread for some vehicles
- Featured new vehicles

note - left-hand column is the vehicle tier, top row is the battle tier (the battle that vehicle gets assigned to) there are no and no plans for tier 11 or 12 vehicles. /SE
Posted Image
Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.
This is a tier 8 premium tank that will be available for pre-orders in about 2 weeks
M6A2E1

M6A2E1 Pre-Order
Posted Image
Posted Image
Update on M6A2E1
M6A2E1 Specs
M6A2E1 specs revelaed. This vehicle will be available in pre-orders.
Posted Image
Quote Tier - 8
Hit Points -1500
Weight Limit - 66.96/70.5 t
Engine Power - 960 h.p.
Speed Limit - 29 km/h
Traverse Speed - 24 deg/sec
Hull Armor - 191/44/41 mm
Turret Armor - 191/89/208 mm
Standard Shell Damage - 270-450
Standard Shell Penetration - 149-248 mm
Rate of Fire - 4.8 rounds/min
Turret Traverse Speed - 26 deg/sec
View Range - 430 m
Signal Range - 650 m
World of Tanks Tutorial Video Part 3
World of Tanks Tutorial Video part 1
World of Tanks Tutorial Video part 2

MrVic: M6A2E1

M6A2E1 Pre-Order
Posted Image
Posted Image
Update on M6A2E1
M6A2E1 Specs
M6A2E1 specs revelaed. This vehicle will be available in pre-orders.
Posted Image

Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.
This is a tier 8 premium tank that will be available for pre-orders in about 2 weeks

MrVic: World of Tanks Tutorial Video Part 3
World of Tanks Tutorial Video part 1
World of Tanks Tutorial Video part 2
Posted Image

Quote Tier - 8
Hit Points -1500
Weight Limit - 66.96/70.5 t
Engine Power - 960 h.p.
Speed Limit - 29 km/h
Traverse Speed - 24 deg/sec
Hull Armor - 191/44/41 mm
Turret Armor - 191/89/208 mm
Standard Shell Damage - 270-450
Standard Shell Penetration - 149-248 mm
Rate of Fire - 4.8 rounds/min
Turret Traverse Speed - 26 deg/sec
View Range - 430 m
Signal Range - 650 m

MrVic: Pagorki Modified

Posted Image
Last Weeks Pictures of the Week (Archive)

New KT Renders

Posted Image
For those that have missed the Renders section here is some samples in the Art Section on the Main site. Link to Art Section

Posted Image
Posted Image
Posted Image
Posted Image

Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
New Map Preview!
Caucasus

Posted Image
Pagorki Modified

Posted Image
Last Weeks Pictures of the Week (Archive)

New KT Renders

Posted Image
For those that have missed the Renders section here is some samples in the Art Section on the Main site. Link to Art Section

Posted Image
Posted Image
Posted Image

MrVic: Maus World of Yanks, Life on the American Server By: SourKraut
Posted Image
Posted Image

Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.

Posted Image
Maus World of Yanks, Life on the American Server By: SourKraut
Posted Image

MrVic: Posted Image

Tank Skin of the Week said: This weeks featured Tank skin is by "Red_Iron" Thread Link
T-23 Medium Tank

Posted Image

MrVic: Posted Image

Community Driven Content said: Historical Battles!
Historical Battles, Link to Section
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Lost your Original Tank Skin files? This thread may help save you time! Link to Thread

MrVic:

Help Wanted said: Posted Image
New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff. Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications. Main focus is finding and collecting information to be added weekly. If your interested in such a role please Send a PM to MrVic Thanks!

MrVic:


MrVic
WoT Newsletter Volume #15
arrow
04.03.2011 00:59:05
 
Subject: WoT Newsletter Volume #15
Link on message: #420109

Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!

Newsletter Staff
Editor: MrVicWeekly Comic: Wallachia


MrVic:

Posted Image

Developers Corner  said:
Pre-release Notes what to expect
                    
Last updated February 10, 2011


With the release approaching there is an urgent need to make up for a certain information deficiency. This thread is an attempt to cover top 10 most important points, issues, plans.


1. Release: Hardwipe & Prices For Gold

These dates are still considered to be rough, but should give batter understanding of projected time-lines.

ETAs:

Pre-orders launch: February 20-25
Release date: March 10-15. Hardwipe confirmed. Note! The exact dates will be announced on the websites. ETA's will be updated as we near the respective events.

The exact prices for gold are to be announced. There are some organizational issues that are to be sorted out first.

US server:
set in US dollars EU server:
set in Euros 1USD=1EUR rate won't be in use, overall prices will be practically the same for both servers.

Note! Available payment systems and other related details are to be announced.

Pre-order packages will be available approx two weeks before the game goes live. All in all there will be 3 options to choose from, each one contains certain amount of gold with discount and a premium vehicle (A-32, Pz. V/IV, M6A2E1).

Pre-order stuff can be added to existing account.

2. Release Version and the Upcoming Major Update

Projected release version - v.0.6.3.x. It will be based on v.0.6.3.7 and contain 1 pre-order tank M6A2E1 that is currently missing.

Major update v.0.6.4 - preliminary patch notes:

New vehicles:
- 3 tier 8 SPGs: Object 261, Geschutzwagen-E, T92.
- 2 premium tanks: Lowe and KV-5.
- 2 tanks from full tress: Pz38 NA, KV-13.
Maps:
- 2 brand new maps.
- Completely redesigned Pagorki map.
- Reworked Komarin map.
New movement system that is supposed to remove about 70-80% of stuck cases.
Fixed hit boxes for several tanks (Maus, Jagdpanther, IS-7).
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Added gold transfers between clan members.
Reworked detracking system. See new detracking mechanics section.
[Possibly] Reworked special graphic effects that is supposed to fix multiple fps drops.
Reworked the mechanics of credit and gold repair kits, fire extinguishers, first aid kits. Details to be announced.
Added advanced settings for voice chat and reworked some interfaces.
Added mute player function for voice chat.
Added individual adjustments of match-making value for each tank. Tanks of the same tier and type can be assigned with different values.
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
[Possibly] Fixed several cases of memory leak.
Reworked outlines of bases to reflect the actual radius more accurately. Note 1! ETA to be announced.
Note 2! The update comes after the release.
Note 3! US TDs will be added with the update that comes after v.0.6.4.
Note 4! French tanks will be added after US TDs.

3. Visibility and Spotting Mechanics

Visibility and spotting system are being worked on. Below are some details.

Overall performance if the system will be optimized so as to consume less server resources
The rate of visibility checks will see significant increase (approx 3-5 times more frequent)
The number of "hard points" (special spots are verified during visibility checks and located on the vehicles) will be increased several times. That is supposed to make visibility mechanics more accurate and credible when determining sight between tanks.
The number of visibility "sight lines" each vehicle emits is going to be increased several times. Small objects (posts, stones, bushes etc) won't affect visibility mechanics the way they do it now, their influence is to be reduced.
"Camo" or visibility values are going to be reconsidered to reflect actual vehicle size and engine specs. Currently there is some mismatching, especially with German vehicles.
"Post-firing" visibility will be systematized and redesigned according to gun specs
ETA is to be announced.
4. Revision of Tech Trees

Currently we are considering possible revision of existing tech trees. The work is still in progress and there is no ETA for changes to arrive.

US tech tree, to a high extent, can be revised in the light of community feedback here.  


5. Match-making System

The way match-making system performs currently is explained here (Dev breakdown with chart) and here (FAQ).

Plans for future:

Overall match-making will be improving steadily, this kind of work goes non-stop
Match-making spread for the majority of the vehicles is not planned to be decreased
Most of improvements will be done by means of changing match-making value ("weight") of the vehicles, that enables us to adjust the probability of getting into battles of a particular tier without changing actual match-making spread
It will be possible to assign unique match-making value to each individual tank (currently assigned according to tier and type, i.e. all tier 8 heavies have the same value)
Several adjustments will be made when tier 8 SPGs (soon) and tier 5 light tanks (not soon) are added
Match-making value for tier 9 medium tanks is to be increased that will bring them in battles of higher tiers  
No match-making system for company battles
Company battles are going to be divided into several sub modes: according to overall tier of a company, limited to min/max tier of vehicles in it, faction-based company battles
Most probably overall tier division for companies will correspond to current battle leagues
6. Clan Wars

International clan wars beta will start in a few months after the release.  

Non-exhaustive list of features for clan wars currently in development:

New territories on global map.
Special in-game maps for most important historical provinces.
Fog of war in special battles. Neither team is aware of its opponent's roster.
Reconnaissance.
Engineering structures in controlled provinces: bunkers, automated (bot-guided) weapon emplacements, mine fields etc.
Call for artillery- and air-strike covering the whole square.
New battle formats. One base per map, bigger teams.
Political features: diplomacy and alliances, super-capitals, revolts.
Volunteers functionality (replacement for mercenaries).
Nomad clans.  
7. German Vehicles

Having re-assessed statistics on vehicles performance and following vigorous community feedback, including but not limited to topics here and here, some changes are going to be made to German vehicles.

1. Fixed hit-box for Maus (example)
Fixed issue with lower front hull armor plate and "mudguards" (see "armor-schielding" below)
8 additional armor groups for gun and mantlet that can be assigned with separate parameters.
Added "armor-shielding" mechanics for mantlet and possibly front hull. "Armor-shielding" decreases actual penetration power of the shell, allowing shell to go further with reduced penetration ability.
Reworked mantled to reflect non-homogenous armor, gun hole in the mantlet and areas where mantlet armor overlaps with front turret armor.
ETA - v.0.6.4.x update Note! Tiger II, VK4502, Ferdinand, Jagdtiger might be reworked in the same way, when the performance of "fixed" Maus is assessed.  

2. Reconsidered and systematized visibility values for tanks and especially TDs.

ETA - v.0.6.4.x update

3. Adjustments to max speed values of Tiger and Tiger II are under consideration.


8. SPGs & Balance

Current SPGs mechanics is working as intended. The role artillery carries out in battle coincides with projected designations
No major changes are planned
Implementation of tier 8 SPGs is not going to cause significant rebalancing of lower tier units
9. New Game Modes

Several new game modes are in development
Assault mode - one team is to defend the base, the other one is to capture it
Domination mode - there is one base in the center of the map and both teams are to capture it
Current maps will be reworked and adjusted to suit new game modes
At this time - no ETAs
10. New Detracking Mechanics

The size of front and rear trucks/wheels for each particular vehicle will be specified in %.

I.e. suspension/tracks will consist of 3 major parts:

- front (approx 15-20% of its length)
- middle
- rear (approx 15-20%)

Hits for each part are to be calculated separately:
Hitting the front and rear parts will detrack the vehicle the way it works currently, ie the damage done to leading wheel or idler.
The middle part will have more hit points and reduced chance to be damaged.

The above is supposed to reduce the effectiveness of plain firing at tracks. One will need to aim accurately to detrack the opponent (damage either front or rear wheel/truck)

The image below roughly represents new system.

                    
Posted Image

Green areas will be limited to the size of leading wheel and idler.

This post will be timely updated.

Topic for discussion.

Pre-Release Notes Update #1
                    
Update 1

1. New time line for pre-orders launch. Extra slot included.
2. Removed from preliminary patch notes of v.0.6.4:
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
Reason: unfortunately we won't manage to finish it in time, will be added in the next update.
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Reason: Maus goes first, it will be used as guinea pig (in the finest sense of the word) to test the new mantlet mechanics.

Quote Pre-Release Notes Update #2

Update 2

Pre-orders launch: March 8-15.
Release date: March 24-31. World Championship WOT.


Dev Question and Answer on Question and Answer sessions Link to Thread

Password change serviceLink to Post



MrVic:
Green areas will be limited to the size of leading wheel and idler.

This post will be timely updated.

Topic for discussion.

Pre-Release Notes Update #1
                    
Update 1

1. New time line for pre-orders launch. Extra slot included.
2. Removed from preliminary patch notes of v.0.6.4:
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
Reason: unfortunately we won't manage to finish it in time, will be added in the next update.
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Reason: Maus goes first, it will be used as guinea pig (in the finest sense of the word) to test the new mantlet mechanics.


Quote Pre-Release Notes Update #2

Update 2

Pre-orders launch: March 8-15.
Release date: March 24-31. World Championship WOT.


MrVic:

Dev Question and Answer on Question and Answer sessions Link to Thread

Password change serviceLink to Post



Posted Image

News Headlines said:
REGISTRATION FOR URAL STEEL CHAMPIONSHIP TO BEGIN TODAYNews Link Details

MULTILINGUAL WORLD OF TANKSNews Link Details

SPOTLIGHT ON - WORLD OF TANKSNews Link Details

RELEASE OF V.0.6.3.8 UPDATE ON MARCH 1News Link Details

Ural Steel - International Championship within World of tanks for Uralvagonzavod prizesNews Link Details

WORLD OF TANKS SETS WORLD RECORD News Link Details

Q & A WITH WOT PROJECT MANAGER FROM THEAVERAGEGAMER.COM News Link Details

WORLD OF TANKS TUTORIAL, PART 3.PROGRESS News Link Details




MrVic:

Posted Image

Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.

Discussion of pre-release notesLink to Main Topic

v.0.6.3.7 update - preliminary discussion Link to Main Topic

Official Tracks - Tracked - Tracking Thread Link to Main Topic

Match Making Thread Link to Main Topic

Post Patch SPG Thread Link to Main Topic

Official Hard/Soft Wipe Discussion Thread Link to Main Topic

Official Tank View Range / Spotting Thread Link to Main Topic

Thread Covering Open Beta information  What Open Beta Means to you!




MrVic:


Posted Image

Fake Tip of the Week said: Fake Tip of the Week:If you shoot the flag base in the perfect angle it re spawns as a Xmas Tree!


MrVic:

Posted Image

Post of the Week said: Link to Post

Tank Crew german voice sound

Change the in game voices to German :)



MrVic:

Posted Image

A Look to the Future said:   

World of Tanks Tutorial Video Part 4



Ural Steel - International Championship within World of tanks for Uralvagonzavod prizesNews Link Details

New Match-Making Chart

- Changed spread for some vehicles
- Featured new vehicles
                    
note - left-hand column is the vehicle tier, top row is the battle tier (the battle that vehicle gets assigned to) there are no and no plans for tier 11 or 12 vehicles. /SE
Posted Image

Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.

This is a tier 8 premium tank that will be available for pre-orders in about 2 weeks
M6A2E1
                    
M6A2E1 Pre-Order
Posted Image
Posted Image

Update on M6A2E1
M6A2E1 Specs
M6A2E1 specs revelaed. This vehicle will be available in pre-orders.
Posted Image

Quote Tier - 8
Hit Points -1500
Weight Limit - 66.96/70.5 t
Engine Power - 960 h.p.
Speed Limit - 29 km/h
Traverse Speed - 24 deg/sec
Hull Armor - 191/44/41 mm
Turret Armor - 191/89/208 mm
Standard Shell Damage - 270-450
Standard Shell Penetration - 149-248 mm
Rate of Fire - 4.8 rounds/min
Turret Traverse Speed - 26 deg/sec
View Range - 430 m
Signal Range - 650 m


World of Tanks Tutorial Video Part 3



World of Tanks Tutorial Video part 1

http://www.youtube.c...player_embedded

World of Tanks Tutorial Video part 2

http://www.youtube.c...ayer_detailpage




MrVic:

Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.

This is a tier 8 premium tank that will be available for pre-orders in about 2 weeks


MrVic: M6A2E1
                    
M6A2E1 Pre-Order
Posted Image
Posted Image

Update on M6A2E1
M6A2E1 Specs
M6A2E1 specs revelaed. This vehicle will be available in pre-orders.
Posted Image


Quote Tier - 8
Hit Points -1500
Weight Limit - 66.96/70.5 t
Engine Power - 960 h.p.
Speed Limit - 29 km/h
Traverse Speed - 24 deg/sec
Hull Armor - 191/44/41 mm
Turret Armor - 191/89/208 mm
Standard Shell Damage - 270-450
Standard Shell Penetration - 149-248 mm
Rate of Fire - 4.8 rounds/min
Turret Traverse Speed - 26 deg/sec
View Range - 430 m
Signal Range - 650 m


MrVic:

World of Tanks Tutorial Video Part 3



World of Tanks Tutorial Video part 1

http://www.youtube.c...player_embedded

World of Tanks Tutorial Video part 2

http://www.youtube.c...ayer_detailpage





Posted Image

Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final

New Map Preview!

Caucasus
                    
http://img8.imagesha...42/caucasus.jpg

Pagorki Modified
                    
http://img190.images...llsmodified.jpg

Last Weeks Pictures of the Week (Archive)
                    
New KT Renders
                    
http://downloads.wor...ii_1024_768.jpg

For those that have missed the Renders section here is some samples in the Art Section on the Main site. Link to Art Section
                    
http://downloads.wor...g_thumbnail.jpg
http://downloads.wor...g_thumbnail.jpg
http://downloads.wor...g_thumbnail.jpg



MrVic:
Pagorki Modified
                    
http://img190.images...llsmodified.jpg

Last Weeks Pictures of the Week (Archive)
                    
New KT Renders
                    
http://downloads.wor...ii_1024_768.jpg

For those that have missed the Renders section here is some samples in the Art Section on the Main site. Link to Art Section
                    
http://downloads.wor...g_thumbnail.jpg
http://downloads.wor...g_thumbnail.jpg
http://downloads.wor...g_thumbnail.jpg




Posted Image

Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.
                    
http://loltraktor.th...c4f20332227.png

Maus World of Yanks, Life on the American Server By: SourKraut
                     http://fc05.devianta...boy-d3abkb8.jpg



MrVic:
Maus World of Yanks, Life on the American Server By: SourKraut
                     http://fc05.devianta...boy-d3abkb8.jpg



Posted Image

Tank Skin of the Week said: This weeks featured Tank skin is by "Red_Iron" Thread Link

T-23 Medium Tank

                    
http://s2.ipicture.r...28/JrWARK1r.jpg



MrVic:





Posted Image

Community Driven Content said:
Historical Battles!
Historical Battles, Link to Section

Color Blind? Check this out!
Color Blind (Mod) by:SmVueno  Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread

Lost your Original Tank Skin files? This thread may help save you time! Link to Thread




Help Wanted said: Posted Image

New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff.  Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications.  Main focus is finding and collecting information to be added weekly.  If your interested in such a role please Send a PM to MrVic  Thanks!



MrVic:




MrVic
WoT Newsletter Volume #15
arrow
04.03.2011 00:59:05
 
Subject: WoT Newsletter Volume #15
Link on message: #420109

Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!

Newsletter Staff
Editor: MrVicWeekly Comic: Wallachia


MrVic:

Posted Image

Developers Corner  said:
Pre-release Notes what to expect
                    
Last updated February 10, 2011


With the release approaching there is an urgent need to make up for a certain information deficiency. This thread is an attempt to cover top 10 most important points, issues, plans.


1. Release: Hardwipe & Prices For Gold

These dates are still considered to be rough, but should give batter understanding of projected time-lines.

ETAs:

Pre-orders launch: February 20-25
Release date: March 10-15. Hardwipe confirmed. Note! The exact dates will be announced on the websites. ETA's will be updated as we near the respective events.

The exact prices for gold are to be announced. There are some organizational issues that are to be sorted out first.

US server:
set in US dollars EU server:
set in Euros 1USD=1EUR rate won't be in use, overall prices will be practically the same for both servers.

Note! Available payment systems and other related details are to be announced.

Pre-order packages will be available approx two weeks before the game goes live. All in all there will be 3 options to choose from, each one contains certain amount of gold with discount and a premium vehicle (A-32, Pz. V/IV, M6A2E1).

Pre-order stuff can be added to existing account.

2. Release Version and the Upcoming Major Update

Projected release version - v.0.6.3.x. It will be based on v.0.6.3.7 and contain 1 pre-order tank M6A2E1 that is currently missing.

Major update v.0.6.4 - preliminary patch notes:

New vehicles:
- 3 tier 8 SPGs: Object 261, Geschutzwagen-E, T92.
- 2 premium tanks: Lowe and KV-5.
- 2 tanks from full tress: Pz38 NA, KV-13.
Maps:
- 2 brand new maps.
- Completely redesigned Pagorki map.
- Reworked Komarin map.
New movement system that is supposed to remove about 70-80% of stuck cases.
Fixed hit boxes for several tanks (Maus, Jagdpanther, IS-7).
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Added gold transfers between clan members.
Reworked detracking system. See new detracking mechanics section.
[Possibly] Reworked special graphic effects that is supposed to fix multiple fps drops.
Reworked the mechanics of credit and gold repair kits, fire extinguishers, first aid kits. Details to be announced.
Added advanced settings for voice chat and reworked some interfaces.
Added mute player function for voice chat.
Added individual adjustments of match-making value for each tank. Tanks of the same tier and type can be assigned with different values.
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
[Possibly] Fixed several cases of memory leak.
Reworked outlines of bases to reflect the actual radius more accurately. Note 1! ETA to be announced.
Note 2! The update comes after the release.
Note 3! US TDs will be added with the update that comes after v.0.6.4.
Note 4! French tanks will be added after US TDs.

3. Visibility and Spotting Mechanics

Visibility and spotting system are being worked on. Below are some details.

Overall performance if the system will be optimized so as to consume less server resources
The rate of visibility checks will see significant increase (approx 3-5 times more frequent)
The number of "hard points" (special spots are verified during visibility checks and located on the vehicles) will be increased several times. That is supposed to make visibility mechanics more accurate and credible when determining sight between tanks.
The number of visibility "sight lines" each vehicle emits is going to be increased several times. Small objects (posts, stones, bushes etc) won't affect visibility mechanics the way they do it now, their influence is to be reduced.
"Camo" or visibility values are going to be reconsidered to reflect actual vehicle size and engine specs. Currently there is some mismatching, especially with German vehicles.
"Post-firing" visibility will be systematized and redesigned according to gun specs
ETA is to be announced.
4. Revision of Tech Trees

Currently we are considering possible revision of existing tech trees. The work is still in progress and there is no ETA for changes to arrive.

US tech tree, to a high extent, can be revised in the light of community feedback here.  


5. Match-making System

The way match-making system performs currently is explained here (Dev breakdown with chart) and here (FAQ).

Plans for future:

Overall match-making will be improving steadily, this kind of work goes non-stop
Match-making spread for the majority of the vehicles is not planned to be decreased
Most of improvements will be done by means of changing match-making value ("weight") of the vehicles, that enables us to adjust the probability of getting into battles of a particular tier without changing actual match-making spread
It will be possible to assign unique match-making value to each individual tank (currently assigned according to tier and type, i.e. all tier 8 heavies have the same value)
Several adjustments will be made when tier 8 SPGs (soon) and tier 5 light tanks (not soon) are added
Match-making value for tier 9 medium tanks is to be increased that will bring them in battles of higher tiers  
No match-making system for company battles
Company battles are going to be divided into several sub modes: according to overall tier of a company, limited to min/max tier of vehicles in it, faction-based company battles
Most probably overall tier division for companies will correspond to current battle leagues
6. Clan Wars

International clan wars beta will start in a few months after the release.  

Non-exhaustive list of features for clan wars currently in development:

New territories on global map.
Special in-game maps for most important historical provinces.
Fog of war in special battles. Neither team is aware of its opponent's roster.
Reconnaissance.
Engineering structures in controlled provinces: bunkers, automated (bot-guided) weapon emplacements, mine fields etc.
Call for artillery- and air-strike covering the whole square.
New battle formats. One base per map, bigger teams.
Political features: diplomacy and alliances, super-capitals, revolts.
Volunteers functionality (replacement for mercenaries).
Nomad clans.  
7. German Vehicles

Having re-assessed statistics on vehicles performance and following vigorous community feedback, including but not limited to topics here and here, some changes are going to be made to German vehicles.

1. Fixed hit-box for Maus (example)
Fixed issue with lower front hull armor plate and "mudguards" (see "armor-schielding" below)
8 additional armor groups for gun and mantlet that can be assigned with separate parameters.
Added "armor-shielding" mechanics for mantlet and possibly front hull. "Armor-shielding" decreases actual penetration power of the shell, allowing shell to go further with reduced penetration ability.
Reworked mantled to reflect non-homogenous armor, gun hole in the mantlet and areas where mantlet armor overlaps with front turret armor.
ETA - v.0.6.4.x update Note! Tiger II, VK4502, Ferdinand, Jagdtiger might be reworked in the same way, when the performance of "fixed" Maus is assessed.  

2. Reconsidered and systematized visibility values for tanks and especially TDs.

ETA - v.0.6.4.x update

3. Adjustments to max speed values of Tiger and Tiger II are under consideration.


8. SPGs & Balance

Current SPGs mechanics is working as intended. The role artillery carries out in battle coincides with projected designations
No major changes are planned
Implementation of tier 8 SPGs is not going to cause significant rebalancing of lower tier units
9. New Game Modes

Several new game modes are in development
Assault mode - one team is to defend the base, the other one is to capture it
Domination mode - there is one base in the center of the map and both teams are to capture it
Current maps will be reworked and adjusted to suit new game modes
At this time - no ETAs
10. New Detracking Mechanics

The size of front and rear trucks/wheels for each particular vehicle will be specified in %.

I.e. suspension/tracks will consist of 3 major parts:

- front (approx 15-20% of its length)
- middle
- rear (approx 15-20%)

Hits for each part are to be calculated separately:
Hitting the front and rear parts will detrack the vehicle the way it works currently, ie the damage done to leading wheel or idler.
The middle part will have more hit points and reduced chance to be damaged.

The above is supposed to reduce the effectiveness of plain firing at tracks. One will need to aim accurately to detrack the opponent (damage either front or rear wheel/truck)

The image below roughly represents new system.

                    
Posted Image

Green areas will be limited to the size of leading wheel and idler.

This post will be timely updated.

Topic for discussion.

Pre-Release Notes Update #1
                    
Update 1

1. New time line for pre-orders launch. Extra slot included.
2. Removed from preliminary patch notes of v.0.6.4:
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
Reason: unfortunately we won't manage to finish it in time, will be added in the next update.
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Reason: Maus goes first, it will be used as guinea pig (in the finest sense of the word) to test the new mantlet mechanics.

Quote Pre-Release Notes Update #2

Update 2

Pre-orders launch: March 8-15.
Release date: March 24-31. World Championship WOT.


Dev Question and Answer on Question and Answer sessions Link to Thread

Password change serviceLink to Post



MrVic:
Green areas will be limited to the size of leading wheel and idler.

This post will be timely updated.

Topic for discussion.

Pre-Release Notes Update #1
                    
Update 1

1. New time line for pre-orders launch. Extra slot included.
2. Removed from preliminary patch notes of v.0.6.4:
[Possibly] Added tier for company battle mode with limitations on max vehicle tier and/or overall tier of the company.
Reason: unfortunately we won't manage to finish it in time, will be added in the next update.
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Reason: Maus goes first, it will be used as guinea pig (in the finest sense of the word) to test the new mantlet mechanics.


Quote Pre-Release Notes Update #2

Update 2

Pre-orders launch: March 8-15.
Release date: March 24-31. World Championship WOT.


MrVic:

Dev Question and Answer on Question and Answer sessions Link to Thread

Password change serviceLink to Post



Posted Image

News Headlines said:
REGISTRATION FOR URAL STEEL CHAMPIONSHIP TO BEGIN TODAYNews Link Details

MULTILINGUAL WORLD OF TANKSNews Link Details

SPOTLIGHT ON - WORLD OF TANKSNews Link Details

RELEASE OF V.0.6.3.8 UPDATE ON MARCH 1News Link Details

Ural Steel - International Championship within World of tanks for Uralvagonzavod prizesNews Link Details

WORLD OF TANKS SETS WORLD RECORD News Link Details

Q & A WITH WOT PROJECT MANAGER FROM THEAVERAGEGAMER.COM News Link Details

WORLD OF TANKS TUTORIAL, PART 3.PROGRESS News Link Details




MrVic:

Posted Image

Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.

Discussion of pre-release notesLink to Main Topic

v.0.6.3.7 update - preliminary discussion Link to Main Topic

Official Tracks - Tracked - Tracking Thread Link to Main Topic

Match Making Thread Link to Main Topic

Post Patch SPG Thread Link to Main Topic

Official Hard/Soft Wipe Discussion Thread Link to Main Topic

Official Tank View Range / Spotting Thread Link to Main Topic

Thread Covering Open Beta information  What Open Beta Means to you!




MrVic:


Posted Image

Fake Tip of the Week said: Fake Tip of the Week:If you shoot the flag base in the perfect angle it re spawns as a Xmas Tree!


MrVic:

Posted Image

Post of the Week said: Link to Post

Tank Crew german voice sound

Change the in game voices to German :)



MrVic:

Posted Image

A Look to the Future said:   

World of Tanks Tutorial Video Part 4



Ural Steel - International Championship within World of tanks for Uralvagonzavod prizesNews Link Details

New Match-Making Chart

- Changed spread for some vehicles
- Featured new vehicles
                    
note - left-hand column is the vehicle tier, top row is the battle tier (the battle that vehicle gets assigned to) there are no and no plans for tier 11 or 12 vehicles. /SE
Posted Image

Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.

This is a tier 8 premium tank that will be available for pre-orders in about 2 weeks
M6A2E1
                    
M6A2E1 Pre-Order
Posted Image
Posted Image

Update on M6A2E1
M6A2E1 Specs
M6A2E1 specs revelaed. This vehicle will be available in pre-orders.
Posted Image

Quote Tier - 8
Hit Points -1500
Weight Limit - 66.96/70.5 t
Engine Power - 960 h.p.
Speed Limit - 29 km/h
Traverse Speed - 24 deg/sec
Hull Armor - 191/44/41 mm
Turret Armor - 191/89/208 mm
Standard Shell Damage - 270-450
Standard Shell Penetration - 149-248 mm
Rate of Fire - 4.8 rounds/min
Turret Traverse Speed - 26 deg/sec
View Range - 430 m
Signal Range - 650 m


World of Tanks Tutorial Video Part 3



World of Tanks Tutorial Video part 1

http://www.youtube.c...player_embedded

World of Tanks Tutorial Video part 2

http://www.youtube.c...ayer_detailpage




MrVic:

Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.

This is a tier 8 premium tank that will be available for pre-orders in about 2 weeks


MrVic: M6A2E1
                    
M6A2E1 Pre-Order
Posted Image
Posted Image

Update on M6A2E1
M6A2E1 Specs
M6A2E1 specs revelaed. This vehicle will be available in pre-orders.
Posted Image


Quote Tier - 8
Hit Points -1500
Weight Limit - 66.96/70.5 t
Engine Power - 960 h.p.
Speed Limit - 29 km/h
Traverse Speed - 24 deg/sec
Hull Armor - 191/44/41 mm
Turret Armor - 191/89/208 mm
Standard Shell Damage - 270-450
Standard Shell Penetration - 149-248 mm
Rate of Fire - 4.8 rounds/min
Turret Traverse Speed - 26 deg/sec
View Range - 430 m
Signal Range - 650 m


MrVic:

World of Tanks Tutorial Video Part 3



World of Tanks Tutorial Video part 1

http://www.youtube.c...player_embedded

World of Tanks Tutorial Video part 2

http://www.youtube.c...ayer_detailpage





Posted Image

Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final

New Map Preview!

Caucasus
                    
http://img8.imagesha...42/caucasus.jpg

Pagorki Modified
                    
http://img190.images...llsmodified.jpg

Last Weeks Pictures of the Week (Archive)
                    
New KT Renders
                    
http://downloads.wor...ii_1024_768.jpg

For those that have missed the Renders section here is some samples in the Art Section on the Main site. Link to Art Section
                    
http://downloads.wor...g_thumbnail.jpg
http://downloads.wor...g_thumbnail.jpg
http://downloads.wor...g_thumbnail.jpg



MrVic:
Pagorki Modified
                    
http://img190.images...llsmodified.jpg

Last Weeks Pictures of the Week (Archive)
                    
New KT Renders
                    
http://downloads.wor...ii_1024_768.jpg

For those that have missed the Renders section here is some samples in the Art Section on the Main site. Link to Art Section
                    
http://downloads.wor...g_thumbnail.jpg
http://downloads.wor...g_thumbnail.jpg
http://downloads.wor...g_thumbnail.jpg




Posted Image

Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.
                    
http://loltraktor.th...c4f20332227.png

Maus World of Yanks, Life on the American Server By: SourKraut
                     http://fc05.devianta...boy-d3abkb8.jpg



MrVic:
Maus World of Yanks, Life on the American Server By: SourKraut
                     http://fc05.devianta...boy-d3abkb8.jpg



Posted Image

Tank Skin of the Week said: This weeks featured Tank skin is by "Red_Iron" Thread Link

T-23 Medium Tank

                    
http://s2.ipicture.r...28/JrWARK1r.jpg



MrVic:





Posted Image

Community Driven Content said:
Historical Battles!
Historical Battles, Link to Section

Color Blind? Check this out!
Color Blind (Mod) by:SmVueno  Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread

Lost your Original Tank Skin files? This thread may help save you time! Link to Thread




Help Wanted said: Posted Image

New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff.  Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications.  Main focus is finding and collecting information to be added weekly.  If your interested in such a role please Send a PM to MrVic  Thanks!



MrVic:




Overlord
Quiting the Game
arrow
04.03.2011 00:02:20
 
Subject: Archives\Junkyard\Quiting the Game
Link on message: #420043

View PostAsyranok, on 03 March 2011 - 02:29 AM, said: ...
As it stands now...
Tier 1 MS-1 is arguably the best
Tier 2 Bt-2 is arguably the best, but not the clear-cut best
Tier 3 it can be argued that the BT-7/T-46 are the best in their tier
Tier 4 could be argued in many directions
Tier 5 is unarguably dominated by Russia = KV
Tier 6 is unarguably (IMO) dominated by Russia = KV-3/1S
Tier 7 WAS dominated by T29 with IS and Tiger having fair chances nonetheless
Tier 8 is ARGUABLY dominated by IS3
Tier 9 is unarguably dominated by IS4
Tier 10 is unarguably dominated by IS7 (As an all around tank)
Wargaming, respectfully, give us a damn break...
You are going to bleed fans and paying customers if you keep this up.
...

Overlord: Sorry but such top X charts are always subjective. E.g. mine would be the following (barring SPGs):
tier 1 - all are very close
tier 2 - 38H735 / Panzerjager / AT-1
tier 3 - Marder II
tier 4 - Pz III
tier 5 - SU-85
tier 6 - KV-3 / VK3601
tier 7 - T29 / T20
tier 8 - T32
tier 9 - IS-4 / Object 704
tier 10 - T30
Here I'd like to point out that the final goal of balancing is not to create equal number of OP tanks for each nation, but to make all "classmates" useful. All current balance discrepancies are known and will be addressed.


Overlord
Quiting the Game
arrow
03.03.2011 23:55:23
 
Subject: Archives\Junkyard\Quiting the Game
Link on message: #420036

View PostTheGMasta, on 03 March 2011 - 06:24 PM, said: I have on good authority (I cannot name names here, but trust me it's solid info) that the only reason the Devs have not increased the view distance is the small size of the current selection of maps (the biggest ones currently in game are a mere 1km x 1km... very tiny in the scheme of things). There are plans to make maps a great deal bigger in the future, whether that means NEW maps that are bigger or just increasing the scale of the current maps or both I do not know, but I DO know that this is something that WILL happen at some point, and that when it does, the view distance will be increased accordingly.
This will change the dynamics of battles quite a bit obviously, and will most likely result in German tanks finally being able to be used to the fullest extent of their strengths.

Overlord: You have confused cause and effect actually. We would gladly increase max view distance right away, if the game engine could cope with it. Bigger maps are a must and they will be introduced, that however requires optimization of the engine as well. Increase of max visibility is also planned.


Overlord
Quiting the Game
arrow
03.03.2011 23:47:07
 
Subject: Archives\Junkyard\Quiting the Game
Link on message: #420020

View PostDiastant, on 03 March 2011 - 03:59 AM, said: Start a forum revolution and convince everybody to drive German and American tanks....that's it!!! If we all drive American and German tanks, like a boycott of Russian tanks, then they have no reason to do anything to Russian tanks. Or maybe it's just that more people play Russian tanks so they find more errors with Russian tanks.

Overlord: Perhaps the only kind of revolution I'd support here. :)


Overlord
Quiting the Game
arrow
03.03.2011 23:44:46
 
Subject: Archives\Junkyard\Quiting the Game
Link on message: #420017

View PostBCTiger, on 03 March 2011 - 02:54 AM, said: odd thing is that they nerfed the T29 because it gained 16% more exp or sumthing more then other tiers, but since the russian tanks generally are better and most liekly due to their performance get more exp per tier aswell?
just a thought that came to mind after reading.

Overlord: The same balancing principles apply to all vehicles regardless of the faction. The "beloved" T-54 earns less exp post-patch than the other 2 tier 9 mediums.


Overlord
Ural Steel - International Championship within World of tanks for Uralvagonzavod prizes
arrow
03.03.2011 23:14:34
 
Subject: News from the Front\Discussion of News Articles\Ural Steel - International Championship within World of tanks for Uralvagonzavod prizes
Link on message: #419985

View PostDeathMongrel, on 03 March 2011 - 09:28 PM, said: Ok, is this a typo? Or was the date of May 6 - 10 the typo? I don't see how super finals can happen March 6 - 10 since registration is supposed to go on till about March 13. Just asking for clarification.
Thanks.

Overlord: Must be a typo, Grand Finals will take place in May.


Overlord
Ural Steel - International Championship within World of tanks for Uralvagonza...
arrow
03.03.2011 23:14:34
 
Subject: Ural Steel - International Championship within World of tanks for Uralvagonza...
Link on message: #419985

View PostDeathMongrel, on Mar 03 2011 - 20:28, said: Ok, is this a typo?  Or was the date of May 6 - 10 the typo?  I don't see how super finals can happen March 6 - 10 since registration is supposed to go on till about March 13.  Just asking for clarification.

Thanks.


Overlord:
Must be a typo, Grand Finals will take place in May.


merig00
Virus Warning about WOTLauncher
arrow
03.03.2011 23:07:07
 
Subject: Technical Support & Bug Reporting\General Error Reporting\Virus Warning about WOTLauncher
Link on message: #419969

merig00: The small patch is the Brazilian Portugese language pack ttp://forum.worldoftanks.com/index.php?/topic/29916-multilingual-wot
For some reason Norton acts up on WoT even since the russian closed beta


merig00
Virus Warning about WOTLauncher
arrow
03.03.2011 23:07:07
 
Subject: Virus Warning about WOTLauncher
Link on message: #419969

merig00: The small patch is the Brazilian Portugese language pack ttp://forum.worldoftanks.com/index.php?/topic/29916-multilingual-wot

For some reason Norton acts up on WoT even since the russian closed beta


merig00
v.0.6.2.8 garage and flag changes
arrow
03.03.2011 22:25:18
 
Subject: Fan Zone\General Creativity\v.0.6.2.8 garage and flag changes
Link on message: #419903

View PostPT1911, on 03 March 2011 - 09:57 PM, said: Just a question: What is a "New Years" tree?
I understand that you are referring to the trees at the bases, but fir trees with shiny balls and a star on top are called Christmas trees, or is that not PC enough for today's world?

merig00: In some parts of the world fir trees with shiny balls are called New Year Trees and Christmas is celebrated in January ;)


merig00
v.0.6.2.8 garage and flag changes
arrow
03.03.2011 22:25:18
 
Subject: v.0.6.2.8 garage and flag changes
Link on message: #419903

View PostPT1911, on Mar 03 2011 - 20:57, said: Just a question: What is a "New Years" tree?
I understand that you are referring to the trees at the bases, but fir trees with shiny balls and a star on top are called Christmas trees, or is that not PC enough for today's world?

merig00: In some parts of the world fir trees with shiny balls are called New Year Trees and Christmas is celebrated in January ;)


MrVic
Tankbusters goes clan
arrow
03.03.2011 21:15:29
 
Subject: Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #419828

MrVic: Sent out all above, sorry on the delay got tied up with work stuff and fell behind. So you have permission to beat me with a wet noodle :)


ARGO
Cheaters
arrow
03.03.2011 21:09:50
 
Subject: Game Discussion\Gameplay Discussion\Cheaters
Link on message: #419820

View PostWarhorse45, on 20 February 2011 - 09:39 PM, said: Most of u think u cant cheat in this game (wrong). IM going to tell u how, n i hate cheaters.If u n your buds all have laptops n get into the same room n get logged on to the game u can hit battle at the same time n 80% of the time u will be on the same game same map n same team or opp team, im not talking about forming a platoon. if you end up on opp teams u can all show each other where your teamates are on the map n take turns killing them without them being light up.If u think im lieing try it some time. I work with friends that have done it miny times, n i think it stinks. Some of u that i have played with have haered me complain about cheaters , well now u know why. Thanks for listening.IT works best with arty.
Topic moved from SPG to Gameplay Discussion

ARGO: If that's what you call cheating, No one would be able to play WoT. I will gladly admit I have done the count down thing back when I didn't have enough gold to form a platoon and before there was ever platoons. There is nothing wrong with doing it and further more, whats wrong with friends all wanting to be together ingame? Anyway this whole argument is somewhat a moot point now that there is platoon, clan and company mode.
BUT......If you want to know what a cheater truly is, here is some examples:
Bots / keyloggers
The guy on your own team that commits TKs.
The guy who thinks he's General Patton when the game starts then starts griefing and giving out positions to end the round because he got himself killed.
The guy who delibrately blocks your shot or track you "accidentaly of course" so he can get the kill.
The guy that shoots you in the back when your on a cap because he dont want you to cap or he's helping his clan mates.
That Human seagull that is forever letting you do all the work then steals your kill when it's at like 5%
Or how about the guy who sits in the base, waits for the rest of the team to beat the enemy down to nothing then decieds to join the battle and get a Top Gun?
Agreed?


merig00
Grind. It is not needed
arrow
03.03.2011 20:46:17
 
Subject: Archives\Beta\Grind. It is not needed
Link on message: #419783

merig00: 1. Purchase premium which will give 150% to your exp and credits.
2. Purchase premium tanks which will give you on average more exp and credits
3. Purchase gold ammo to damage more enemy and hence earning more exp and credits
4. ...
5. PROFIT


merig00
Hit Sounds
arrow
03.03.2011 19:52:09
 
Subject: Archives\Beta\Hit Sounds
Link on message: #419728

View Postsameb, on 03 March 2011 - 05:03 PM, said: Whats when you hear the high pitch "pling" only?

merig00: it's either no penetration or bounce, I don't remember which one.


merig00
RUSSIAN?!)))))
arrow
03.03.2011 19:47:53
 
Subject: Archives\Junkyard\RUSSIAN?!)))))
Link on message: #419727

merig00: There are also two channels in game for russian speakers. Join them :D


Overlord
English Voice Package
arrow
03.03.2011 18:26:42
 
Subject: Archives\Beta\Suggestions\English Voice Package
Link on message: #419644

Overlord: Reserved #3.


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