Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Beta Test Bugs v.0.6.2.7
Link on message: #416894

Link on message: #416894
Overlord: Closed. New thread.
Subject:
Archives\Beta\Beta Test Bugs v.0.6.3.8
Link on message: #416893

Link on message: #416893
Overlord: Bugs of v.0.6.3.8 are to be posted here.
Subject:
Archives\Junkyard\General Discussion Of v.0.6.2.7
Link on message: #416879

Link on message: #416879
Overlord: Closed.
New thread.
New thread.
Subject:
Archives\Junkyard\General Discussion of v.0.6.3.11
Link on message: #416875

Link on message: #416875
Overlord: General discussion of v.0.6.3.x. Your feedback is welcome here.
Subject:
Archives\Beta\Fixed .exe file v.0.6.2.7 with disabled track prints
Link on message: #416860

Link on message: #416860
Overlord: Closed.
New thread.
New thread.
Subject:
Technical Support & Bug Reporting\In-Game Bug Reporting\Fixed .exe file v.0.6.3.8 with disabled track prints
Link on message: #416859

Link on message: #416859
Overlord: Fixed .exe file with disabled rendering of track prints is
available. It turns off the display of track prints on the ground.
Download link.
Download the file and place it in root game folder, launch the game using this file
(WorldOfTanks_notraces.exe)
Leave your comments in this thread on whehter it helps against FPS drops or not.
Download the file and place it in root game folder, launch the game using this file
(WorldOfTanks_notraces.exe)
Leave your comments in this thread on whehter it helps against FPS drops or not.
Subject: Fixed .exe file v.0.6.3.8 with disabled track prints
Link on message: #416859
Link on message: #416859
Overlord: Fixed .exe file with disabled rendering of track prints is
available. It turns off the display of track prints on the ground.
Download link.
Download the file and place it in root game folder, launch the game using this file
(WorldOfTanks_notraces.exe)
Leave your comments in this thread on whehter it helps against FPS drops or not.
Download the file and place it in root game folder, launch the game using this file
(WorldOfTanks_notraces.exe)
Leave your comments in this thread on whehter it helps against FPS drops or not.
Subject:
Archives\Beta\Nvidia GT440 or GT9800?
Link on message: #416822

Link on message: #416822
merig00: WoT works better with nVidia than ATI. And yes if you could get a
bit more $$ for GTX460 that would be great.
I have EVGA GTX460 1GB (not overclocked) and run WoT on max settings without AA at 70FPS and with maxed out AA at 40FPS
But first and foremost - what Hirumaru said. Check your specs first before upgrading! Especially your PSU output. GTX460 required at least 450Watt PSU with 24Amps +12Volts.
I have EVGA GTX460 1GB (not overclocked) and run WoT on max settings without AA at 70FPS and with maxed out AA at 40FPS
But first and foremost - what Hirumaru said. Check your specs first before upgrading! Especially your PSU output. GTX460 required at least 450Watt PSU with 24Amps +12Volts.
Subject:
News from the Front\Discussion of News Articles\new v.0.6.3.8 patch
Link on message: #416818
YunDog, on 01 March 2011 - 03:34 PM, said: yes this
anyone got anything on this error

Link on message: #416818

anyone got anything on this error
Overlord: Try direct links.
HTTP: http://cdn1.worldoft...1_com_patch.exe
Torrent: http://cdn1.worldoft...tch.exe.torrent
HTTP: http://cdn1.worldoft...1_com_patch.exe
Torrent: http://cdn1.worldoft...tch.exe.torrent
Subject: new v.0.6.3.8 patch
Link on message: #416818
YunDog, on Mar 01 2011 - 14:34, said: yes this
anyone got anything on this error
Link on message: #416818

anyone got anything on this error
Overlord:
Try direct links.
HTTP:http://cdn1.worldoft...1_com_patch.exe
Torrent:http://cdn1.worldoft...tch.exe.torrent
Try direct links.
HTTP:http://cdn1.worldoft...1_com_patch.exe
Torrent:http://cdn1.worldoft...tch.exe.torrent
Subject:
Archives\Junkyard\Maintenance works, March 1
Link on message: #416809

Link on message: #416809
Overlord: Maintenance works are over. The server is up and running.
Subject:
News from the Front\Discussion of News Articles\new v.0.6.3.8 patch
Link on message: #416748

Link on message: #416748
merig00: The update should be done in 1.5 hours from this my post (9 AM EST)
Subject: new v.0.6.3.8 patch
Link on message: #416748
Link on message: #416748
merig00: The update should be done in 1.5 hours from this my post (9 AM EST)
Subject:
News from the Front\Discussion of News Articles\new v.0.6.3.8 patch
Link on message: #416657
Keulz, on 01 March 2011 - 12:59 PM, said: Overlord, i would like to know if all the tier 7 heavies have the
same coef on xp win ? And more generally for all the tanks of the
same tier and category (td, spg...) ?
Because you nerf/buff using the xp earned as performance, but i think the average damage per battle should be more relevant to compare tanks like T29, IS and Tiger.
Because if they have different coeff, maybe it should be what you nerf, instead of RoF of the 105 gun...
PS: of topic, is the server of forum.worldoftanks.eu down ???

Link on message: #416657

Because you nerf/buff using the xp earned as performance, but i think the average damage per battle should be more relevant to compare tanks like T29, IS and Tiger.
Because if they have different coeff, maybe it should be what you nerf, instead of RoF of the 105 gun...
PS: of topic, is the server of forum.worldoftanks.eu down ???
Overlord: The amount of inflicted damage directly affects experience gains.
The more damage - the more experience.
Of course the coefficient is the same of all same tier and class tanks.
EU cluster is down for scheduled data center maintenance, including forums and web site.
Of course the coefficient is the same of all same tier and class tanks.
EU cluster is down for scheduled data center maintenance, including forums and web site.
Subject: new v.0.6.3.8 patch
Link on message: #416657
Keulz, on Mar 01 2011 - 11:59, said: Overlord, i would like to know if all the tier 7 heavies have the
same coef on xp win ? And more generally for all the tanks of the
same tier and category (td, spg...) ?
Because you nerf/buff using the xp earned as performance, but i think the average damage per battle should be more relevant to compare tanks like T29, IS and Tiger.
Because if they have different coeff, maybe it should be what you nerf, instead of RoF of the 105 gun...
PS: of topic, is the server of forum.worldoftanks.eu down ???
Link on message: #416657

Because you nerf/buff using the xp earned as performance, but i think the average damage per battle should be more relevant to compare tanks like T29, IS and Tiger.
Because if they have different coeff, maybe it should be what you nerf, instead of RoF of the 105 gun...
PS: of topic, is the server of forum.worldoftanks.eu down ???
Overlord: The amount of inflicted damage directly affects experience gains.
The more damage - the more experience.
Of course the coefficient is the same of all same tier and class tanks.
EU cluster is down for scheduled data center maintenance, including forums and web site.
Of course the coefficient is the same of all same tier and class tanks.
EU cluster is down for scheduled data center maintenance, including forums and web site.
Subject:
News from the Front\Discussion of News Articles\new v.0.6.3.8 patch
Link on message: #416644
RanDomK, on 01 March 2011 - 12:51 PM, said: Overlord, I have downloaded anything from a Russian site or
anything. However, thank you for confirming that the patch hasn't
been updated. I have been a little confused but thank you for
clarifying that.
Any idea when the patch will be back up and when we will be able to play again?
Cheers.

Link on message: #416644

Any idea when the patch will be back up and when we will be able to play again?
Cheers.
Overlord: The servers should be up as it is scheduled - by 9:00 AM EST.
Subject: new v.0.6.3.8 patch
Link on message: #416644
RanDomK, on Mar 01 2011 - 11:51, said: Overlord, I have downloaded anything from a Russian site or
anything. However, thank you for confirming that the patch hasn't
been updated. I have been a little confused but thank you for
clarifying that.
Any idea when the patch will be back up and when we will be able to play again?
Cheers.
Link on message: #416644

Any idea when the patch will be back up and when we will be able to play again?
Cheers.
Overlord: The servers should be up as it is scheduled - by 9:00 AM EST.
Subject:
News from the Front\Discussion of News Articles\new v.0.6.3.8 patch
Link on message: #416628
Otto_matic_Reiffel, on 01 March 2011 - 12:37 PM, said: The patch hasn't been released yet. When they finish patching the
servers they will release the patch.
If you run the game from the launcher, it will auto-update to the latest available version.

Link on message: #416628

If you run the game from the launcher, it will auto-update to the latest available version.
Overlord: This is correct. The patch hasn't been uploaded yet. Patience,
please.
Subject: new v.0.6.3.8 patch
Link on message: #416628
Otto_matic_Reiffel, on Mar 01 2011 - 11:37, said: The patch hasn't been released yet. When they finish patching the
servers they will release the patch.
If you run the game from the launcher, it will auto-update to the latest available version.
Link on message: #416628

If you run the game from the launcher, it will auto-update to the latest available version.
Overlord: This is correct. The patch hasn't been uploaded yet. Patience,
please.
Subject:
News from the Front\Discussion of News Articles\new v.0.6.3.8 patch
Link on message: #416625
RanDomK, on 01 March 2011 - 12:18 PM, said: Hey, I downloaded the update, and so did one of my mates, yet
whenever he or I try to install it we have many problems.
Eg. It has said the file is corrupted
Eg. It has said the update does not match the old file
Eg. It has said the file could not merge
Eg. It has started the install wizard and then crashed due to many different reasons for example, corrupted file
I have downloaded it many times, and yet it does not work. However, when i run WoT, up the top left corner of the screen it says 0.6.2.8 yet when I try to log in, it says i need to update and redirects me to the downloads page of the game.worldoftanks.com site, however the most recent update is from 0.6.2.7 to 0.6.2.8 yet as I have previously stated, the game says I'm running 0.6.2.8. I'll try to get some screenshots of the error messages and upload them and I'm hoping someone can help me because I really love this game.
Oh by the way, I live in Australia if this helps at all.
Cheers,
~RanDomK.

Link on message: #416625

Eg. It has said the file is corrupted
Eg. It has said the update does not match the old file
Eg. It has said the file could not merge
Eg. It has started the install wizard and then crashed due to many different reasons for example, corrupted file
I have downloaded it many times, and yet it does not work. However, when i run WoT, up the top left corner of the screen it says 0.6.2.8 yet when I try to log in, it says i need to update and redirects me to the downloads page of the game.worldoftanks.com site, however the most recent update is from 0.6.2.7 to 0.6.2.8 yet as I have previously stated, the game says I'm running 0.6.2.8. I'll try to get some screenshots of the error messages and upload them and I'm hoping someone can help me because I really love this game.
Oh by the way, I live in Australia if this helps at all.
Cheers,
~RanDomK.
Overlord: Were you using modified scripts_config.xml file so as to choose
servers at startup? Seems so, then you will be brought to update
page for Russian version. Don't download there anything!
Subject: new v.0.6.3.8 patch
Link on message: #416625
RanDomK, on Mar 01 2011 - 11:18, said: Hey, I downloaded the update, and so did one of my mates, yet
whenever he or I try to install it we have many problems.
Eg. It has said the file is corrupted
Eg. It has said the update does not match the old file
Eg. It has said the file could not merge
Eg. It has started the install wizard and then crashed due to many different reasons for example, corrupted file
I have downloaded it many times, and yet it does not work. However, when i run WoT, up the top left corner of the screen it says 0.6.2.8 yet when I try to log in, it says i need to update and redirects me to the downloads page of the game.worldoftanks.com site, however the most recent update is from 0.6.2.7 to 0.6.2.8 yet as I have previously stated, the game says I'm running 0.6.2.8. I'll try to get some screenshots of the error messages and upload them and I'm hoping someone can help me because I really love this game.
Oh by the way, I live in Australia if this helps at all.
Cheers,
~RanDomK.
Link on message: #416625

Eg. It has said the file is corrupted
Eg. It has said the update does not match the old file
Eg. It has said the file could not merge
Eg. It has started the install wizard and then crashed due to many different reasons for example, corrupted file
I have downloaded it many times, and yet it does not work. However, when i run WoT, up the top left corner of the screen it says 0.6.2.8 yet when I try to log in, it says i need to update and redirects me to the downloads page of the game.worldoftanks.com site, however the most recent update is from 0.6.2.7 to 0.6.2.8 yet as I have previously stated, the game says I'm running 0.6.2.8. I'll try to get some screenshots of the error messages and upload them and I'm hoping someone can help me because I really love this game.
Oh by the way, I live in Australia if this helps at all.
Cheers,
~RanDomK.
Overlord: Were you using modified scripts_config.xml file so as to choose
servers at startup? Seems so, then you will be brought to update
page for Russian version. Don't download there anything!
Subject:
Archives\Beta\Server capacity
Link on message: #416372

Link on message: #416372
merig00: Yes. Russian server also started out with 10k players limit and
devs were adding clusters as the players population grew.
Subject:
Archives\Beta\Bug: No floor texture (invisible grounds)
Link on message: #416265

Link on message: #416265
merig00: Usually it's a problem with drivers or your graphic card is too old
but if not - contact support with details
Subject:
Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #415899

Link on message: #415899
ARGO: You get a pichfork right in your kester
I put in Giganauts avitar
I put in Giganauts avitar
Subject:
Archives\Junkyard\v.0.6.3.7 update - prelininary discussion
Link on message: #415890

Link on message: #415890
Overlord: Closing the thread. Continue here please.
Subject:
Archives\Beta\Great tanking moments.
Link on message: #415866

Link on message: #415866
ARGO: I had a few good ones, Here's a thread full of them...
http://forum.worldof...6556entry216556
http://forum.worldof...6556entry216556
Subject:
Archives\Beta\"Premium account" when live..continued double exp and credits?
Link on message: #415827

Link on message: #415827
merig00: Pre-order packages will be available approx two weeks before the
game goes live. All in all there will be 3 options to choose from,
each one contains certain amount of gold with discount and a
premium vehicle (A-32, Pz. V/IV, M6A2E1).
Subject:
Archives\Beta\Gold and Unfair Advantage
Link on message: #415822
Morrigan, on 28 February 2011 - 08:50 PM, said: So to sum up... I agree with the OP only in that a few of the
gun+gold combos, and they should be looked at to avoid the Pay to
Win issue. Paying to advance faster is fine, but paying for a
decisive advantage in a particular battle doesn't fit the game's
stated stance on the topic, and some guns allow this.

Link on message: #415822

merig00: I guess I'll fire up good olde VK3601(elite) tonight and refresh my
memory because when I was playing it I found konish to be fun but
nothing more. I think I have the 88 on it even though I have more
than enough gold to play gold-only till the release
Also I don't recall any other gun in
the game comparable to konish.

Subject:
News from the Front\Discussion of News Articles\new v.0.6.3.8 patch
Link on message: #415784
harneyempire, on 28 February 2011 - 08:01 PM, said: What do they mean by the following --
Added premium tanks (box and pre-order)
What BOX and what Pre-order - where do i find these ?
btw - Nice Alien and predator jpg funny as hell

Link on message: #415784

Added premium tanks (box and pre-order)
What BOX and what Pre-order - where do i find these ?
btw - Nice Alien and predator jpg funny as hell
merig00: You'll be able to pre-order the game or purchase a box version. All
money spent on it will be returned to you in form of
gold/slots/special tanks. So pre-order/box version will be a zero
sum at the end you are not actually paying for the game. Keep an
eye on udpates - more info to follow on exact date but should be
about two weeks prior to the release.
Subject: new v.0.6.3.8 patch
Link on message: #415784
harneyempire, on Feb 28 2011 - 19:01, said: What do they mean by the following --
Added premium tanks (box and pre-order)
What BOX and what Pre-order - where do i find these ?
btw - Nice Alien and predator jpg funny as hell
Link on message: #415784

Added premium tanks (box and pre-order)
What BOX and what Pre-order - where do i find these ?
btw - Nice Alien and predator jpg funny as hell
merig00: You'll be able to pre-order the game or purchase a box version. All
money spent on it will be returned to you in form of
gold/slots/special tanks. So pre-order/box version will be a zero
sum at the end you are not actually paying for the game. Keep an
eye on udpates - more info to follow on exact date but should be
about two weeks prior to the release.
Subject:
Game Discussion\Gameplay Discussion\World of Tanks Steamgroup
Link on message: #415781

Link on message: #415781
merig00: welcome! welcome!
Subject:
Archives\Beta\Gold and Unfair Advantage
Link on message: #415777
Morrigan, on 28 February 2011 - 08:03 PM, said: I've driven this tank a significant amount, and the L70 isn't
superior to the 88 with AP or HE; these guns are very comparable
and really are a matter of driver's taste. But neither of those is
anywhere -near- as good as the konish with gold rounds. The ROF of
the squeeze bore puts this gun out of tier when using gold rounds.
I bounced ONE round off of of the KT and the rest went through the
front of his turret. The increased PEN and large DAM increase on
this gun isn't too shocking until you consider the crazy ROF.
And again, nobody in their right mind will be using gold rounds for random battles, but the successful clan wars and tourney groups WILL. This is where Pay to Win matters so this is where it will happen.
NoJoke, on 28 February 2011 - 08:09 PM, said: de·ci·sive
–adjective
1. having the power or quality of deciding
If you are the last tank on your team vs a tank that you would not be able to penetrate without gold ammo, and you kill him and win, was having gold ammo a deciding factor of the match?

Link on message: #415777

And again, nobody in their right mind will be using gold rounds for random battles, but the successful clan wars and tourney groups WILL. This is where Pay to Win matters so this is where it will happen.
merig00: Considering how the CW are being played on RUS server I don't think
we'll see VK3601 there in the first place 


–adjective
1. having the power or quality of deciding
If you are the last tank on your team vs a tank that you would not be able to penetrate without gold ammo, and you kill him and win, was having gold ammo a deciding factor of the match?
merig00: In that case weight of premium tanks is also an unfair decisive
advantage because you can be driving a lighter tank that you
grinded to and your opponent just purchased a heavy one with gold
and then at the end of the round when only two of you left and all
your ammo is wasted he just rammed you to death with his unfairly
decisive weight advantage. Dude seriously, don't go into
hypotheticals.
Subject:
Archives\Beta\Gold and Unfair Advantage
Link on message: #415749

Link on message: #415749
merig00: Ooh so knoisch is not so uber anymore? 
I've never said that gold doesn't give you an advantage - I said it doesn't give you a decisive advantage. And illustrated it that even all gold pimped-out super-uber VK4601 at most can barely keep up with stock KT. Well equiped KT will send you to tank heavens with all your gold ammo in just two shots.
As for 90mm M3 I've never played it but it seems like a standard Tier VII gun... Stats seem pretty close to a russian 100mm D10 which you can find on T-34-85 and above.
Again going from 160 to 250 penetration doesn't matter most of the time when playing against tanks of your level or below. However the damage you infilic tto higher level tanks is not enough to have a decisive advantage in the game.

I've never said that gold doesn't give you an advantage - I said it doesn't give you a decisive advantage. And illustrated it that even all gold pimped-out super-uber VK4601 at most can barely keep up with stock KT. Well equiped KT will send you to tank heavens with all your gold ammo in just two shots.
As for 90mm M3 I've never played it but it seems like a standard Tier VII gun... Stats seem pretty close to a russian 100mm D10 which you can find on T-34-85 and above.
Again going from 160 to 250 penetration doesn't matter most of the time when playing against tanks of your level or below. However the damage you infilic tto higher level tanks is not enough to have a decisive advantage in the game.
Subject:
Archives\Beta\Gold and Unfair Advantage
Link on message: #415698
NoJoke, on 28 February 2011 - 06:59 PM, said: Somebody gets it!
And the t20 90mm guy gets it and the guys firing HEAT gets it. If the rest of you don't I don't know how I can explain it better. Yes some guns only get 15% better penetration, but some get 250% more.

Link on message: #415698

And the t20 90mm guy gets it and the guys firing HEAT gets it. If the rest of you don't I don't know how I can explain it better. Yes some guns only get 15% better penetration, but some get 250% more.
merig00: T20 90mm... are you talking about this uber gun
90mm Gun M3 Dmg:240/240/320 Pen:160/243/45 RoF:7.31?
90mm Gun M3 Dmg:240/240/320 Pen:160/243/45 RoF:7.31?
Subject:
Archives\Beta\Gold and Unfair Advantage
Link on message: #415690
Morrigan, on 28 February 2011 - 06:32 PM, said: I have no idea, why does that matter? A tier 6 medium shouldn't be
head-to-head scrambling a KT's eggs like that. You can't do it with
the 3601's 88, you can't do it with the 75mm, and you can't do it
with the squeeze bore unless you load those OHMAZING gold rounds.
That's my point... the gold rounds for this particular gun make it
5x more effective than the AP rounds, which is a serious pay-to-win
bonus.

Link on message: #415690

merig00: KT:
Health: 1400 HP
Standard damamge: 220
VK4601
Health: 760 HP
Konisch gold ammo damage: 165
So to kill KT you would need 9 rounds and 30 seconds. And for stock KT to kill you it would need 4 rounds and 26 seconds. That's with stock KT and not considering high probability of you bouncing off the KT.
And why KT armor matters, because you can go against KT in 7.5 cm KwK 42 L/70 equiped with gold rounds with pretty much same success rate. But you wouldn't have to waste gold if you encounter someone of your size or lower. It is all around better gun.
7.5 cm KwK 41 L/58 konisch is nothing more than a toy to entertain yourself for several rounds.
Health: 1400 HP
Standard damamge: 220
VK4601
Health: 760 HP
Konisch gold ammo damage: 165
So to kill KT you would need 9 rounds and 30 seconds. And for stock KT to kill you it would need 4 rounds and 26 seconds. That's with stock KT and not considering high probability of you bouncing off the KT.
And why KT armor matters, because you can go against KT in 7.5 cm KwK 42 L/70 equiped with gold rounds with pretty much same success rate. But you wouldn't have to waste gold if you encounter someone of your size or lower. It is all around better gun.
7.5 cm KwK 41 L/58 konisch is nothing more than a toy to entertain yourself for several rounds.
Overlord
Ural Steel - International Championship within World of tanks for Uralvagonzavod prizes
28.02.2011 18:43:02
Subject:
News from the Front\Discussion of News Articles\Ural Steel - International Championship within World of tanks for Uralvagonzavod prizes
Link on message: #415681
nuckinfuts74, on 28 February 2011 - 05:17 PM, said: So exactly how do I get in on this anyway? If someone could break
it down into a simple step by step of what I need to do, I would
greatly appreciate it.
I’m not looking to have my hand held like: Step 1) Get your first tank, etc. etc.
I mean something more like 1) join a platoon 2) get recruited by a company etc. etc.
Or at least point me in the direction of the information I seek if no one is willing to help me out.
Thank you in advance,

Link on message: #415681

I’m not looking to have my hand held like: Step 1) Get your first tank, etc. etc.
I mean something more like 1) join a platoon 2) get recruited by a company etc. etc.
Or at least point me in the direction of the information I seek if no one is willing to help me out.
Thank you in advance,
Overlord: The detailed information on the procedure will be published on the
web site tomorrow. Registration is going to be web-based.
Overlord
Ural Steel - International Championship within World of tanks for Uralvagonza...
28.02.2011 18:43:02
Subject: Ural Steel - International Championship within World of tanks for Uralvagonza...
Link on message: #415681
nuckinfuts74, on Feb 28 2011 - 16:17, said: So exactly how do I get in on this anyway? If someone could break
it down into a simple step by step of what I need to do, I would
greatly appreciate it.
I’m not looking to have my hand held like: Step 1) Get your first tank, etc. etc.
I mean something more like 1) join a platoon 2) get recruited by a company etc. etc.
Or at least point me in the direction of the information I seek if no one is willing to help me out.
Thank you in advance,
Link on message: #415681

I’m not looking to have my hand held like: Step 1) Get your first tank, etc. etc.
I mean something more like 1) join a platoon 2) get recruited by a company etc. etc.
Or at least point me in the direction of the information I seek if no one is willing to help me out.
Thank you in advance,
Overlord: The detailed information on the procedure will be published on the
web site tomorrow. Registration is going to be web-based.
Subject:
Important Information\Updates & Patch Notes\beta v.0.6.3.x update
Link on message: #415675

Link on message: #415675
Overlord: World of Tanks Open Beta v.0.6.2.8 - v.0.6.3.8 patch notes:
- Added new map Westfield.
- Added interface for clan battles ("Special battles" under "Battle!" button).
- Removed New Year attributes from maps and hangars.
- Added premium tanks (box and pre-order): PzII J (German tier 3 light tank), BT-SV (Soviet tier 3 light tank), M6A2E1 (American tier 8 heavy tank).
These vehicles won’t be available in Store, and can be obtained in box version and/or pre-order packages.
- Recalculated static lights on some maps.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed certain cases of SPG aim getting outside the map in sniper mode
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed too intense SPG aim shaking after being damaged in sniper mode.
- Fixed rare case of voice chat activation button failure.
- Fixed rare case of game crash during voice chat usage.
- Fixed wrong water simulation at high options on certain computer configurations.
- Hotkeys [ and ] are unbound from "fire" and "autoaim" commands.
- Fixed mistiming of "the battle starts in" counter for different players.
- Map loading mechanism reworked to fix rare case of game crash in training battles.
- Fixed problem with missing textures of wrecked T-28 model.
- Fixed long names of HE shells in Service window.
- Fixed wrong representation of hotkeys bindings in Options.
- Fixed possibility of entering game menu during map loading.
- Fixed client freezing during Company Search.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Clarified conditions getting certain awards.
- Fixed condition for getting Billotte’s award.
- Fixed copyright year at intro screen and EULA.
- Removed turret for GW-Panther, M12, M40/M43, and Object 704 from the store.
- Removed unupgradable modules of top tier tanks from the store.
- Removed test gun "128mm_testgun" from shells description.
- Recompiled sounds output library.
- Fixed map pictures and team lists during map loading.
- Fixed hill climbing at Sand River map.
- Fixed water submersing at Malinovka map.
- "Special battle" choice is blocked if player does not have any events planned.
- Changed certain graphics options that could lead to increased performance on certain PC configurations.
Balance and tank parameters changes:
- Chance of fire for diesel engines set to 15%, for gasoline engines - to 20%. If the initial value for -certain models was lower than the values above, it remains as it is.
- Rebalanced premium vehicles: Valentine and Matilda.
- Adjusted match-making parameters for Valentine and Matilda.
- Added extra battle tier between the existing tiers 3 and 4.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- Т-26, T-46: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7: increased reverse speed.
- T-43: increased rate of fire for 100mm D10T gun.
- T-54: repair cost increased by 15%, hull height increased by 10 cm, increased chance of being spotted after firing 100 mm D-54 cannon, decreased tracks armor by 5 mm, track repair time increased by 10%.
- KV-3: slightly increased passability.
- KV-1S: slightly increased passability.
- IS-7: repair cost increased by 5%.
- ISU-152: repair cost increased by 8%, increased weight limit for top suspension.
- Shell 203 mm F-625D: increased cost by 4%.
- Shell 203 mm G-620: increased cost by 4%.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm.
- Object 212: doubled repair cost, reduced guns armor.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- VK3001H: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- 15 cm sFH18 L/30 gun (top Hummel): range of fire decreased by 15%, increased trajectory curve.
- 15 cm sFH36 L/43 gun (top GW-Panther): increased shell velocity, increased trajectory curve.
- 17 cm K72Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passability for normal and bad terrain by 15%.
- StuGIII: increased weight limit for second suspension, tier decreased by 1 for balancing in random battles.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Ferdinand: increased reloading time for 128mm Pak 44 L/55 gun by 0.29 s.
- Better durability for guns: 7.5 cm KwK42 L/70, 7.5 cm KwK45 L/100, 8.8 cm KwK43 L/71, 10.5 cm KwK45 L/52 Ausf. B.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 from 5,79 to 5,50 rounds per minute.
- 12.8 cm Kwk44 L/55 (VK 4502 B, Maus): decreased reloading time by 0.21 s.
Panther II changes:
- Decreased size.
- 7.5 cm KwK42 L/70 gun dispersion radius decreased by 7%.
- 7.5 сmKwK42 L/100 gun dispersion radius decreased by 4%.
- 10.5 cm KwK45 L/52 Ausf B top gun: gun dispersion radius decreased by 7%, dispersion during turret movement decreased by 14%, shell velocity increased by 20%.
- top engine Maybach HL 234P50: reduced chance of fire by 5%, increased durability by 12.5%.
- increased weight limit for basic suspension in order to allow mounting second turret.
- ammo rack durability increased by 8%.
- repair cost reduced by 6%.
- T30: repair cost increased by 10%.
- T29 decreased rate of fire for 105 mm T5E1 gun.
- 90mm AT Gun M3 gun: price increased from 110550 to 127300 credits.
- 120mm Gun T53 gun: rate of fire increased by 5%.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- T2 Med, M2 lt, M2 med, M3 Lee, M4 Sherman: increased reverse speed
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passability.
- M12: decreased horizontal aiming angle.
- T14: tier decreased by 1 for balancing in random battles, increased passability.
- T1 heavy: increased passability.
- Т23: repair costs increased by 30%.
- Added new map Westfield.
- Added interface for clan battles ("Special battles" under "Battle!" button).
- Removed New Year attributes from maps and hangars.
- Added premium tanks (box and pre-order): PzII J (German tier 3 light tank), BT-SV (Soviet tier 3 light tank), M6A2E1 (American tier 8 heavy tank).
These vehicles won’t be available in Store, and can be obtained in box version and/or pre-order packages.
- Recalculated static lights on some maps.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed certain cases of SPG aim getting outside the map in sniper mode
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed too intense SPG aim shaking after being damaged in sniper mode.
- Fixed rare case of voice chat activation button failure.
- Fixed rare case of game crash during voice chat usage.
- Fixed wrong water simulation at high options on certain computer configurations.
- Hotkeys [ and ] are unbound from "fire" and "autoaim" commands.
- Fixed mistiming of "the battle starts in" counter for different players.
- Map loading mechanism reworked to fix rare case of game crash in training battles.
- Fixed problem with missing textures of wrecked T-28 model.
- Fixed long names of HE shells in Service window.
- Fixed wrong representation of hotkeys bindings in Options.
- Fixed possibility of entering game menu during map loading.
- Fixed client freezing during Company Search.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Clarified conditions getting certain awards.
- Fixed condition for getting Billotte’s award.
- Fixed copyright year at intro screen and EULA.
- Removed turret for GW-Panther, M12, M40/M43, and Object 704 from the store.
- Removed unupgradable modules of top tier tanks from the store.
- Removed test gun "128mm_testgun" from shells description.
- Recompiled sounds output library.
- Fixed map pictures and team lists during map loading.
- Fixed hill climbing at Sand River map.
- Fixed water submersing at Malinovka map.
- "Special battle" choice is blocked if player does not have any events planned.
- Changed certain graphics options that could lead to increased performance on certain PC configurations.
Balance and tank parameters changes:
- Chance of fire for diesel engines set to 15%, for gasoline engines - to 20%. If the initial value for -certain models was lower than the values above, it remains as it is.
- Rebalanced premium vehicles: Valentine and Matilda.
- Adjusted match-making parameters for Valentine and Matilda.
- Added extra battle tier between the existing tiers 3 and 4.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- Т-26, T-46: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7: increased reverse speed.
- T-43: increased rate of fire for 100mm D10T gun.
- T-54: repair cost increased by 15%, hull height increased by 10 cm, increased chance of being spotted after firing 100 mm D-54 cannon, decreased tracks armor by 5 mm, track repair time increased by 10%.
- KV-3: slightly increased passability.
- KV-1S: slightly increased passability.
- IS-7: repair cost increased by 5%.
- ISU-152: repair cost increased by 8%, increased weight limit for top suspension.
- Shell 203 mm F-625D: increased cost by 4%.
- Shell 203 mm G-620: increased cost by 4%.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm.
- Object 212: doubled repair cost, reduced guns armor.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- VK3001H: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- 15 cm sFH18 L/30 gun (top Hummel): range of fire decreased by 15%, increased trajectory curve.
- 15 cm sFH36 L/43 gun (top GW-Panther): increased shell velocity, increased trajectory curve.
- 17 cm K72Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passability for normal and bad terrain by 15%.
- StuGIII: increased weight limit for second suspension, tier decreased by 1 for balancing in random battles.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Ferdinand: increased reloading time for 128mm Pak 44 L/55 gun by 0.29 s.
- Better durability for guns: 7.5 cm KwK42 L/70, 7.5 cm KwK45 L/100, 8.8 cm KwK43 L/71, 10.5 cm KwK45 L/52 Ausf. B.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 from 5,79 to 5,50 rounds per minute.
- 12.8 cm Kwk44 L/55 (VK 4502 B, Maus): decreased reloading time by 0.21 s.
Panther II changes:
- Decreased size.
- 7.5 cm KwK42 L/70 gun dispersion radius decreased by 7%.
- 7.5 сmKwK42 L/100 gun dispersion radius decreased by 4%.
- 10.5 cm KwK45 L/52 Ausf B top gun: gun dispersion radius decreased by 7%, dispersion during turret movement decreased by 14%, shell velocity increased by 20%.
- top engine Maybach HL 234P50: reduced chance of fire by 5%, increased durability by 12.5%.
- increased weight limit for basic suspension in order to allow mounting second turret.
- ammo rack durability increased by 8%.
- repair cost reduced by 6%.
- T30: repair cost increased by 10%.
- T29 decreased rate of fire for 105 mm T5E1 gun.
- 90mm AT Gun M3 gun: price increased from 110550 to 127300 credits.
- 120mm Gun T53 gun: rate of fire increased by 5%.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- T2 Med, M2 lt, M2 med, M3 Lee, M4 Sherman: increased reverse speed
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passability.
- M12: decreased horizontal aiming angle.
- T14: tier decreased by 1 for balancing in random battles, increased passability.
- T1 heavy: increased passability.
- Т23: repair costs increased by 30%.
Subject: beta v.0.6.3.x update
Link on message: #415675
Link on message: #415675
Overlord: World of Tanks Open Beta v.0.6.2.8 - v.0.6.3.8 patch notes:
- Added new map Westfield.
- Added interface for clan battles ("Special battles" under "Battle!" button).
- Removed New Year attributes from maps and hangars.
- Added premium tanks (box and pre-order): PzII J (German tier 3 light tank), BT-SV (Soviet tier 3 light tank), M6A2E1 (American tier 8 heavy tank).
These vehicles won’t be available in Store, and can be obtained in box version and/or pre-order packages.
- Recalculated static lights on some maps.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed certain cases of SPG aim getting outside the map in sniper mode
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed too intense SPG aim shaking after being damaged in sniper mode.
- Fixed rare case of voice chat activation button failure.
- Fixed rare case of game crash during voice chat usage.
- Fixed wrong water simulation at high options on certain computer configurations.
- Hotkeys [ and ] are unbound from "fire" and "autoaim" commands.
- Fixed mistiming of "the battle starts in" counter for different players.
- Map loading mechanism reworked to fix rare case of game crash in training battles.
- Fixed problem with missing textures of wrecked T-28 model.
- Fixed long names of HE shells in Service window.
- Fixed wrong representation of hotkeys bindings in Options.
- Fixed possibility of entering game menu during map loading.
- Fixed client freezing during Company Search.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Clarified conditions getting certain awards.
- Fixed condition for getting Billotte’s award.
- Fixed copyright year at intro screen and EULA.
- Removed turret for GW-Panther, M12, M40/M43, and Object 704 from the store.
- Removed unupgradable modules of top tier tanks from the store.
- Removed test gun "128mm_testgun" from shells description.
- Recompiled sounds output library.
- Fixed map pictures and team lists during map loading.
- Fixed hill climbing at Sand River map.
- Fixed water submersing at Malinovka map.
- "Special battle" choice is blocked if player does not have any events planned.
- Changed certain graphics options that could lead to increased performance on certain PC configurations.
Balance and tank parameters changes:
- Chance of fire for diesel engines set to 15%, for gasoline engines - to 20%. If the initial value for -certain models was lower than the values above, it remains as it is.
- Rebalanced premium vehicles: Valentine and Matilda.
- Adjusted match-making parameters for Valentine and Matilda.
- Added extra battle tier between the existing tiers 3 and 4.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- Т-26, T-46: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7: increased reverse speed.
- T-43: increased rate of fire for 100mm D10T gun.
- T-54: repair cost increased by 15%, hull height increased by 10 cm, increased chance of being spotted after firing 100 mm D-54 cannon, decreased tracks armor by 5 mm, track repair time increased by 10%.
- KV-3: slightly increased passability.
- KV-1S: slightly increased passability.
- IS-7: repair cost increased by 5%.
- ISU-152: repair cost increased by 8%, increased weight limit for top suspension.
- Shell 203 mm F-625D: increased cost by 4%.
- Shell 203 mm G-620: increased cost by 4%.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm.
- Object 212: doubled repair cost, reduced guns armor.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- VK3001H: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- 15 cm sFH18 L/30 gun (top Hummel): range of fire decreased by 15%, increased trajectory curve.
- 15 cm sFH36 L/43 gun (top GW-Panther): increased shell velocity, increased trajectory curve.
- 17 cm K72Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passability for normal and bad terrain by 15%.
- StuGIII: increased weight limit for second suspension, tier decreased by 1 for balancing in random battles.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Ferdinand: increased reloading time for 128mm Pak 44 L/55 gun by 0.29 s.
- Better durability for guns: 7.5 cm KwK42 L/70, 7.5 cm KwK45 L/100, 8.8 cm KwK43 L/71, 10.5 cm KwK45 L/52 Ausf. B.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 from 5,79 to 5,50 rounds per minute.
- 12.8 cm Kwk44 L/55 (VK 4502 B, Maus): decreased reloading time by 0.21 s.
Panther II changes:
- Decreased size.
- 7.5 cm KwK42 L/70 gun dispersion radius decreased by 7%.
- 7.5 сmKwK42 L/100 gun dispersion radius decreased by 4%.
- 10.5 cm KwK45 L/52 Ausf B top gun: gun dispersion radius decreased by 7%, dispersion during turret movement decreased by 14%, shell velocity increased by 20%.
- top engine Maybach HL 234P50: reduced chance of fire by 5%, increased durability by 12.5%.
- increased weight limit for basic suspension in order to allow mounting second turret.
- ammo rack durability increased by 8%.
- repair cost reduced by 6%.
- T30: repair cost increased by 10%.
- T29 decreased rate of fire for 105 mm T5E1 gun.
- 90mm AT Gun M3 gun: price increased from 110550 to 127300 credits.
- 120mm Gun T53 gun: rate of fire increased by 5%.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- T2 Med, M2 lt, M2 med, M3 Lee, M4 Sherman: increased reverse speed
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passability.
- M12: decreased horizontal aiming angle.
- T14: tier decreased by 1 for balancing in random battles, increased passability.
- T1 heavy: increased passability.
- Т23: repair costs increased by 30%.
- Added new map Westfield.
- Added interface for clan battles ("Special battles" under "Battle!" button).
- Removed New Year attributes from maps and hangars.
- Added premium tanks (box and pre-order): PzII J (German tier 3 light tank), BT-SV (Soviet tier 3 light tank), M6A2E1 (American tier 8 heavy tank).
These vehicles won’t be available in Store, and can be obtained in box version and/or pre-order packages.
- Recalculated static lights on some maps.
- Fixed certain cases of shells flying outside the aim circle.
- Fixed certain cases of disappearing shells.
- Fixed certain cases of SPG aim getting outside the map in sniper mode
- Fixed bug of autoaim sticking to destroyed tank.
- Fixed too intense SPG aim shaking after being damaged in sniper mode.
- Fixed rare case of voice chat activation button failure.
- Fixed rare case of game crash during voice chat usage.
- Fixed wrong water simulation at high options on certain computer configurations.
- Hotkeys [ and ] are unbound from "fire" and "autoaim" commands.
- Fixed mistiming of "the battle starts in" counter for different players.
- Map loading mechanism reworked to fix rare case of game crash in training battles.
- Fixed problem with missing textures of wrecked T-28 model.
- Fixed long names of HE shells in Service window.
- Fixed wrong representation of hotkeys bindings in Options.
- Fixed possibility of entering game menu during map loading.
- Fixed client freezing during Company Search.
- Fixed discrepancy of turret traverse speed between turret specs window and the corresponding tech tree.
- Fixed bug in searching for a contact with less than 4 symbols in its name.
- Clarified conditions getting certain awards.
- Fixed condition for getting Billotte’s award.
- Fixed copyright year at intro screen and EULA.
- Removed turret for GW-Panther, M12, M40/M43, and Object 704 from the store.
- Removed unupgradable modules of top tier tanks from the store.
- Removed test gun "128mm_testgun" from shells description.
- Recompiled sounds output library.
- Fixed map pictures and team lists during map loading.
- Fixed hill climbing at Sand River map.
- Fixed water submersing at Malinovka map.
- "Special battle" choice is blocked if player does not have any events planned.
- Changed certain graphics options that could lead to increased performance on certain PC configurations.
Balance and tank parameters changes:
- Chance of fire for diesel engines set to 15%, for gasoline engines - to 20%. If the initial value for -certain models was lower than the values above, it remains as it is.
- Rebalanced premium vehicles: Valentine and Matilda.
- Adjusted match-making parameters for Valentine and Matilda.
- Added extra battle tier between the existing tiers 3 and 4.
- V-2-44, V-2-54, V-55U, and V-2-54IS engines: chance of fire on impact increased by 2%.
- Т-26, T-46: increased reverse speed, durability increased by 10 Hit Points.
- Т-28: increased reverse speed, increased rate of fire for 57mm ZiS-4 gun.
- Т-34: increased rate of fire for 57mm ZiS-4 gun.
- BТ-2, BТ-7: increased reverse speed.
- T-43: increased rate of fire for 100mm D10T gun.
- T-54: repair cost increased by 15%, hull height increased by 10 cm, increased chance of being spotted after firing 100 mm D-54 cannon, decreased tracks armor by 5 mm, track repair time increased by 10%.
- KV-3: slightly increased passability.
- KV-1S: slightly increased passability.
- IS-7: repair cost increased by 5%.
- ISU-152: repair cost increased by 8%, increased weight limit for top suspension.
- Shell 203 mm F-625D: increased cost by 4%.
- Shell 203 mm G-620: increased cost by 4%.
- SU-14: dispersion increased during movement and turret traverse, rate of fire decreased by 5% for 152mm gun, rate of fire decreased by 3% for 203mm.
- Object 212: doubled repair cost, reduced guns armor.
- LTraktor: durability increased by 10 Hit Points.
- PzII: increased reverse speed, durability increased by 5 Hit Points.
- PzII Luchs: increased reverse speed, durability increased by 10 Hit Points.
- Pz35(t), Pz38(t): increased reverse speed, durability increased by 10 Hit Points.
- PzIII/IV: increased reverse speed, durability increased by 20 Hit Points.
- PzIII: durability increased by 10 Hit Points.
- PzIIIA: increased reverse speed, durability increased by 20 Hit Points.
- VK3001H: durability increased by 20 Hit Points.
- S35 739(f): tank tier decreased from 4 to 3, durability decreased by 20 Hit Points, decreased passability for normal terrain by 10%.
- 38H 735(f), Pz IV, and VK1602: increased reverse speed.
- Grille: fixed turret name.
- 15 cm sFH18 L/30 gun (top Hummel): range of fire decreased by 15%, increased trajectory curve.
- 15 cm sFH36 L/43 gun (top GW-Panther): increased shell velocity, increased trajectory curve.
- 17 cm K72Sf gun: rate of fire decreased by 20%, damage increased from 1100 to 1400.
- Hetzer: added new 220 HP engine, traverse speed decreased, decreased passability for normal and bad terrain by 15%.
- StuGIII: increased weight limit for second suspension, tier decreased by 1 for balancing in random battles.
- JagdPanther: increased armor for 88mm Pak 43 L/71 gun.
- Ferdinand: increased reloading time for 128mm Pak 44 L/55 gun by 0.29 s.
- Better durability for guns: 7.5 cm KwK42 L/70, 7.5 cm KwK45 L/100, 8.8 cm KwK43 L/71, 10.5 cm KwK45 L/52 Ausf. B.
- Ferdinand: decreased rate of fire for 128mm Pak 44 L/55 from 5,79 to 5,50 rounds per minute.
- 12.8 cm Kwk44 L/55 (VK 4502 B, Maus): decreased reloading time by 0.21 s.
Panther II changes:
- Decreased size.
- 7.5 cm KwK42 L/70 gun dispersion radius decreased by 7%.
- 7.5 сmKwK42 L/100 gun dispersion radius decreased by 4%.
- 10.5 cm KwK45 L/52 Ausf B top gun: gun dispersion radius decreased by 7%, dispersion during turret movement decreased by 14%, shell velocity increased by 20%.
- top engine Maybach HL 234P50: reduced chance of fire by 5%, increased durability by 12.5%.
- increased weight limit for basic suspension in order to allow mounting second turret.
- ammo rack durability increased by 8%.
- repair cost reduced by 6%.
- T30: repair cost increased by 10%.
- T29 decreased rate of fire for 105 mm T5E1 gun.
- 90mm AT Gun M3 gun: price increased from 110550 to 127300 credits.
- 120mm Gun T53 gun: rate of fire increased by 5%.
- QF 6 pounder Mk III gun: decreased penetration by 5 and 10 mm for AP and APCR shells respectively.
- M3 Stuart, M5 Stuart, T2 lt: increased reverse speed, adjusted shaking effect after firing.
- T2 Med, M2 lt, M2 med, M3 Lee, M4 Sherman: increased reverse speed
- Ram2: engine changed to less powerful Wright Continental R-975C (440 HP), increased reverse speed, increased passability.
- M12: decreased horizontal aiming angle.
- T14: tier decreased by 1 for balancing in random battles, increased passability.
- T1 heavy: increased passability.
- Т23: repair costs increased by 30%.
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