Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
In-Game Vehicles\American Vehicles\Heavy Tanks\t32- best tier 8 tank in the game
Link on message: #451827
Mrtheox, on 01 April 2011 - 01:34 AM, said: Are normalization values fixed to the shell or subject to
randomization and if there is a stat sheet for normalization
effects of the shells could it be published?
Saying penetration degrades linearly by 20% from 100 to 500 meters is the same as saying penetration degrades by 1% for every 20 meters beyond 100 meters. Therefore, distance changes of less than 20 meters tend to have so little effect on degrading penetration that distance changes of less than 20 meters tend to be inconsequentially in determining if a round will penetrate it's target.
IE If a 88mmL70 is shooting at a target at 400 meters, the gun will lose 15% of it's penetration or 30.45mm (the round will penetrate 172.56mm of armor before randomization). At 410 meters the 88mm L70 will lose 15.5% of it's penetration or 31.46mm of penetration (the round will penetrate 171.53 of armor before randomization). These changes do not sufficiently alter the mean of the Gaussian distribution enough to really change the probability of penetrating a target. For Example, A 88mm L70 with a mean 172mm of penetration at 400 meters, will have only 21.8412% of the possible randomization outcomes result in a round which can penetrate 184mm of armor (the frontal armor of a T32 adjusted for LOS less 8 degrees of slope; in order to compensate for normalization effects). At 410 meters the mean penetration on the 88mm L70 is 171mm, meaning that 21.6572% of the possible results of randomization will result in a round with sufficient power to penetrate the front of a T32 (184mm).
The increase in range of 10 meters does show an exponential rise in the probability of a round to not penetrate at range due to randomization, but because the difference between the increment is so negligible it offers no measurable effect. When we increase the range increment to 20 meters penetration on the 88mm L70 falls of by 16% at 420 meters resulting in a mean penetration of 170.52 meters. Meaning that 21.0089% of the results of randomization will result in a 88mm L70 AP round with sufficient penetration to perforate the glacis of T32 at 420 meters. The difference between a 10 meter increment and a 20 meter increment is near a whole percentage point in probability with the randomization effect. Therefore it is mathematically correct to say that for every increase in range of 20 meters beyond 100 meters there is an exponential increase in the probability for a tier 7 gun not to penetrate the front glacis of a T-32.

Link on message: #451827

Saying penetration degrades linearly by 20% from 100 to 500 meters is the same as saying penetration degrades by 1% for every 20 meters beyond 100 meters. Therefore, distance changes of less than 20 meters tend to have so little effect on degrading penetration that distance changes of less than 20 meters tend to be inconsequentially in determining if a round will penetrate it's target.
IE If a 88mmL70 is shooting at a target at 400 meters, the gun will lose 15% of it's penetration or 30.45mm (the round will penetrate 172.56mm of armor before randomization). At 410 meters the 88mm L70 will lose 15.5% of it's penetration or 31.46mm of penetration (the round will penetrate 171.53 of armor before randomization). These changes do not sufficiently alter the mean of the Gaussian distribution enough to really change the probability of penetrating a target. For Example, A 88mm L70 with a mean 172mm of penetration at 400 meters, will have only 21.8412% of the possible randomization outcomes result in a round which can penetrate 184mm of armor (the frontal armor of a T32 adjusted for LOS less 8 degrees of slope; in order to compensate for normalization effects). At 410 meters the mean penetration on the 88mm L70 is 171mm, meaning that 21.6572% of the possible results of randomization will result in a round with sufficient power to penetrate the front of a T32 (184mm).
The increase in range of 10 meters does show an exponential rise in the probability of a round to not penetrate at range due to randomization, but because the difference between the increment is so negligible it offers no measurable effect. When we increase the range increment to 20 meters penetration on the 88mm L70 falls of by 16% at 420 meters resulting in a mean penetration of 170.52 meters. Meaning that 21.0089% of the results of randomization will result in a 88mm L70 AP round with sufficient penetration to perforate the glacis of T32 at 420 meters. The difference between a 10 meter increment and a 20 meter increment is near a whole percentage point in probability with the randomization effect. Therefore it is mathematically correct to say that for every increase in range of 20 meters beyond 100 meters there is an exponential increase in the probability for a tier 7 gun not to penetrate the front glacis of a T-32.
Overlord: Normalization values are fixed to the shell. They are 8-10% only,
the spread is not that big.
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #451794
Mrbustanut, on 01 April 2011 - 05:24 PM, said: That doesn't sound good. 1 week to go and the release patch has
multiple bugs.

Link on message: #451794

Overlord: That's why it will be deployed after the release. Release version
would be 0.6.3.10.
Subject:
Game Discussion\Game Guides and Tutorials\WOT - Game Launcher Issue
Link on message: #451752
thehackersz, on 02 April 2011 - 01:45 PM, said: Critical Error.
SYS_ERROR
the application cannot continue.
for details see log file.
02/03/2011 19:42:47 Starting...
02/03/2011 19:44:23 create update folder: path="D:\Program Files (x86)\World_of_Tanks_closed_Beta\Updates"
02/03/2011 19:44:23 create temp update folder: path="C:\Users\FASHA\AppData\Roaming\wargaming.net\WoT\temp"
02/03/2011 19:44:23 save configuration: path="D:\Program Files (x86)\World_of_Tanks_closed_Beta\WOTLauncher.cfg"
02/03/2011 19:44:23 start update process...
02/03/2011 19:44:23 connecting to update server...
02/03/2011 19:44:25 http request has completed: verb="POST" url="http://update.worldoftanks.com/"
02/03/2011 19:44:25 parsing patch info...
02/03/2011 19:44:25 initialize installation process...
02/03/2011 19:44:25 install has completed: name="D:\Program Files (x86)\World_of_Tanks_closed_Beta\Updates\wot_63.76808_62.66183_launcher_com.patch"
02/03/2011 19:44:25 install has completed: name="D:\Program Files (x86)\World_of_Tanks_closed_Beta\Updates\wot_63.78726_launcher_com.patch"
02/03/2011 19:44:25 initialize post-update process...
02/03/2011 19:44:25 launcher update complete.
02/03/2011 19:44:27 Restarting...
02/03/2011 19:44:27 stop update process...
02/03/2011 19:44:27 ERROR: rename file: (5)"Access is denied."
any idea how to fix this?
Thx.

Link on message: #451752

SYS_ERROR
the application cannot continue.
for details see log file.
02/03/2011 19:42:47 Starting...
02/03/2011 19:44:23 create update folder: path="D:\Program Files (x86)\World_of_Tanks_closed_Beta\Updates"
02/03/2011 19:44:23 create temp update folder: path="C:\Users\FASHA\AppData\Roaming\wargaming.net\WoT\temp"
02/03/2011 19:44:23 save configuration: path="D:\Program Files (x86)\World_of_Tanks_closed_Beta\WOTLauncher.cfg"
02/03/2011 19:44:23 start update process...
02/03/2011 19:44:23 connecting to update server...
02/03/2011 19:44:25 http request has completed: verb="POST" url="http://update.worldoftanks.com/"
02/03/2011 19:44:25 parsing patch info...
02/03/2011 19:44:25 initialize installation process...
02/03/2011 19:44:25 install has completed: name="D:\Program Files (x86)\World_of_Tanks_closed_Beta\Updates\wot_63.76808_62.66183_launcher_com.patch"
02/03/2011 19:44:25 install has completed: name="D:\Program Files (x86)\World_of_Tanks_closed_Beta\Updates\wot_63.78726_launcher_com.patch"
02/03/2011 19:44:25 initialize post-update process...
02/03/2011 19:44:25 launcher update complete.
02/03/2011 19:44:27 Restarting...
02/03/2011 19:44:27 stop update process...
02/03/2011 19:44:27 ERROR: rename file: (5)"Access is denied."
any idea how to fix this?
Thx.
Tanitha: The server was down for a hour, and its back up again now.
Have you tried again recently?
Have you tried again recently?
Subject:
Technical Support & Bug Reporting\General Error Reporting\Cant connect to server (Back up now)
Link on message: #451746

Link on message: #451746
Tanitha: Looks like the games up, after a reboot..
Sorry for the inconvenience.. any further problems, please start ONE more thread..
locking this thread. Will junkyard it a bit later. /Tanitha
Sorry for the inconvenience.. any further problems, please start ONE more thread..
locking this thread. Will junkyard it a bit later. /Tanitha
Subject:
Technical Support & Bug Reporting\General Error Reporting\Cant connect to server (Back up now)
Link on message: #451734

Link on message: #451734
Tanitha: Merged 5-6 threads into one.
Subject:
Technical Support & Bug Reporting\General Error Reporting\Cant connect to server (Back up now)
Link on message: #451727
greentatertot, on 02 April 2011 - 01:01 PM, said: bigbaddaboom

Link on message: #451727

Tanitha: Correct, lol, appropriate name of the opening poster.. : )
The servers down and support are aware that its down. I don't believe it was planned.
That's all I know for now, when i get more info, I'll let you know.
The servers down and support are aware that its down. I don't believe it was planned.
That's all I know for now, when i get more info, I'll let you know.
Subject:
Technical Support & Bug Reporting\General Error Reporting\Cant connect to server (Back up now)
Link on message: #451718

Link on message: #451718
Tanitha: Its not working, and support are aware of the situation.
That's all the information I have atm sorry.
If I get any more info, I'll let you know. (I'm linked to support with chat)
That's all the information I have atm sorry.
If I get any more info, I'll let you know. (I'm linked to support with chat)
Subject:
Clans\The Round Table\Clan Wars
Link on message: #451388
WarWolverineWarrior, on 01 April 2011 - 08:02 PM, said: I got a great question:
If you have a clan consisting of 50 great players and they make 20 sub accounts each to fill in the numbers. That's 1000 members which can form 10 clans. Let's say each clan has 15 players with tier 10 tank. 10 clans are spread from east to west so they have different time zones. I think the battles are fought during peek of that time zone.
And any player can fill in for a chip on the map which means you only need 15 tier 10 to fight per clan.
Which in theory means 50 people can own the whole map?

Link on message: #451388

If you have a clan consisting of 50 great players and they make 20 sub accounts each to fill in the numbers. That's 1000 members which can form 10 clans. Let's say each clan has 15 players with tier 10 tank. 10 clans are spread from east to west so they have different time zones. I think the battles are fought during peek of that time zone.
And any player can fill in for a chip on the map which means you only need 15 tier 10 to fight per clan.
Which in theory means 50 people can own the whole map?
Vallter: Only one account per server is permitted. This means, that such
players will be get banned-)))
Subject: Clan Wars
Link on message: #451388
WarWolverineWarrior, on Apr 01 2011 - 19:02, said: I got a great question:
If you have a clan consisting of 50 great players and they make 20 sub accounts each to fill in the numbers. That's 1000 members which can form 10 clans. Let's say each clan has 15 players with tier 10 tank. 10 clans are spread from east to west so they have different time zones. I think the battles are fought during peek of that time zone.
And any player can fill in for a chip on the map which means you only need 15 tier 10 to fight per clan.
Which in theory means 50 people can own the whole map?
Link on message: #451388

If you have a clan consisting of 50 great players and they make 20 sub accounts each to fill in the numbers. That's 1000 members which can form 10 clans. Let's say each clan has 15 players with tier 10 tank. 10 clans are spread from east to west so they have different time zones. I think the battles are fought during peek of that time zone.
And any player can fill in for a chip on the map which means you only need 15 tier 10 to fight per clan.
Which in theory means 50 people can own the whole map?
Vallter:
Only one account per server is permitted. This means, that such players will be get banned-)))
Only one account per server is permitted. This means, that such players will be get banned-)))
Subject:
Contests & Competitions\Special Events\Kill the Mod\Kill the Mod
Link on message: #451361
darkblue_nc, on 02 April 2011 - 03:46 AM, said: Seems like we did not fight against the same team. Si there were at
least two mod teams ...

Link on message: #451361

Vallter: Yes, there were 2 teams. In this way we were able to fight almost
all tank companies, that were present.
Subject: Kill the Mod
Link on message: #451361
darkblue_nc, on Apr 02 2011 - 02:46, said: Seems like we did not fight against the same team. Si there were at
least two mod teams ...
Link on message: #451361

Vallter: Yes, there were 2 teams. In this way we were able to fight almost
all tank companies, that were present.
Subject:
Contests & Competitions\Special Events\Kill the Mod\Kill the Mod
Link on message: #451343
Madaz, on 02 April 2011 - 03:21 AM, said: still the game doesn't allow for ease of use fighting A company
against Z company

Link on message: #451343

Vallter: You have training rooms for that 

Subject: Kill the Mod
Link on message: #451343
Madaz, on Apr 02 2011 - 02:21, said: still the game doesn't allow for ease of use fighting A company
against Z company
Link on message: #451343

Vallter: You have training rooms for that 

Subject:
Contests & Competitions\Special Events\Kill the Mod\Kill the Mod
Link on message: #451327

Link on message: #451327
Vallter: We will upload some screenshots and video a bit later-)
Subject: Kill the Mod
Link on message: #451327
Link on message: #451327
Vallter: We will upload some screenshots and video a bit later-)
Subject:
Clans\The Round Table\Clan Wars
Link on message: #450592
Grunt_Dog, on 30 March 2011 - 05:26 PM, said: Wow....crossing the Atlantic on clan map for an American clan will
require some commitment and vice versa.....You will have to be
ready to play at odd times and if you win the territory you will
need to be prepared to defend at odd times........... I guess this
is where alliances would be useful.....Interesting...I like the
prime time activity of the local territory idea...Gives a built in
advantage to the home team.......I have a feeling alliances are
going to be huge with this?

Link on message: #450592

Vallter: The clan will have to defend their provinces in THEIR server
Prime-Time.
About server crossing for Chinese server.. I will clarify this answer and post our plans in this thread.
Special Tier limitation won't be added at the CW start. But we will try to add it at Clan Wars release. Each server will have their time to 'test' the Clan Wars, before the Global Map will be linked between them.
About server crossing for Chinese server.. I will clarify this answer and post our plans in this thread.
Special Tier limitation won't be added at the CW start. But we will try to add it at Clan Wars release. Each server will have their time to 'test' the Clan Wars, before the Global Map will be linked between them.
Subject: Clan Wars
Link on message: #450592
Grunt_Dog, on Mar 30 2011 - 16:26, said: Wow....crossing the Atlantic on clan map for an American clan will
require some commitment and vice versa.....You will have to be
ready to play at odd times and if you win the territory you will
need to be prepared to defend at odd times........... I
guess this is where alliances would be useful.....Interesting...I
like the prime time activity of the local territory idea...Gives a
built in advantage to the home team.......I have a feeling
alliances are going to be huge with this?
Link on message: #450592

Vallter:
The clan will have to defend their provinces in THEIR server Prime-Time.
About server crossing for Chinese server.. I will clarify this answer and post our plans in this thread.
Special Tier limitation won't be added at the CW start. But we will try to add it at Clan Wars release. Each server will have their time to 'test' the Clan Wars, before the Global Map will be linked between them.
The clan will have to defend their provinces in THEIR server Prime-Time.
About server crossing for Chinese server.. I will clarify this answer and post our plans in this thread.
Special Tier limitation won't be added at the CW start. But we will try to add it at Clan Wars release. Each server will have their time to 'test' the Clan Wars, before the Global Map will be linked between them.
Subject:
Clans\The Round Table\Moderators recruiting for clans
Link on message: #450584

Link on message: #450584
Vallter: If you think, that moderator gave you an unfair suspension or
warning, you can send a complaint here:
https://support.worldoftanks.com/
But I don't think, that this can happen (just an IMHO, nothing more)
https://support.worldoftanks.com/
But I don't think, that this can happen (just an IMHO, nothing more)
Subject: Moderators recruiting for clans
Link on message: #450584
Link on message: #450584
Vallter: If you think, that moderator gave you an unfair suspension or
warning, you can send a complaint here:
https://support.worldoftanks.com/
But I don't think, that this can happen (just an IMHO, nothing more)
https://support.worldoftanks.com/
But I don't think, that this can happen (just an IMHO, nothing more)
Subject:
Game Discussion\Gameplay Discussion\will all (non pre-order) beta accounts be identical after hard wipe?
Link on message: #450560
F34rmen00bz, on 31 March 2011 - 11:34 PM, said: No, you can get them back, just not during the beta. I mean,
Vallter said so and he's a dev

Link on message: #450560

Vallter: Unfortunately, you can't get them back. Only players, who currently
have them, will get them after the hard wipe
Subject:
Game Discussion\Gameplay Discussion\Top-Tier-Shells
Link on message: #450553

Link on message: #450553
Vallter: We are not planning to reconsider prices on shells in the
foreseeable future.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release
Link on message: #450523
Renyaire, on 01 April 2011 - 04:51 PM, said: So your telling me I got this far in playing this game and your
just going to wipe everything I have that some what bull shit now I
dont not want to play anymore even when the game is released I dont
want to start all over again this is sucks now im not happy.

Link on message: #450523

ARGO: Sorry my friend, that's how Beta works. Anyways for one who joined
the 8th of March, you have done good. your biggest tank is a T-1
heavy. You should be back there in no time. I myself have grinded
to an IS7, T-54, ISU-152, Pershing, and a T-1 heavy. Just keep in
mind there are a lot of us that have a much longer harder road back
than you do but again, that's how Betas usually work.
Subject:
Game Discussion\Gameplay Discussion\dream tank after wipe?
Link on message: #450518

Link on message: #450518
Vallter: M26 Pershing
Subject:
Game Discussion\Gameplay Discussion\New Game Mode - Conquest
Link on message: #450508

Link on message: #450508
Vallter: You'll certainly have some very good ideas. With your permission,
we will use them in future. I don't think, we will implement
something like that, but major part will be taken and added to our
game.
Subject: New Game Mode - Conquest
Link on message: #450508
Link on message: #450508
Vallter: You'll certainly have some very good ideas. With your permission,
we will use them in future. I don't think, we will implement
something like that, but major part will be taken and added to our
game.
Subject:
Game Discussion\Gameplay Discussion\Epic Round
Link on message: #450482

Link on message: #450482
ARGO: The most epic thing I have ever seen ingame would have to be back
in July/August last year, An MS1 beat a Maus.....Yes you heard me
right, I watched an MS1 totally pawn a Maus. How? well we both know
the MS1 didn't shoot it to death but he did outsmart the Maus and
embarrassed the entire enemy team. The battle came down to 2 tanks
left, A MS1 and a Maus. No one ever dreamed of victory for the MS1
but to our surprise the MS1 simply lured the Maus across the
battlefield "Provahokia" and ran up the other side and Ninja
capped. The Maus not wanting to look bad by capping foolheartedly
went after it. I can still remember the players name who did it and
to this day I still credit that win as the greatest win I have ever
seen.
Subject:
Game Discussion\Gameplay Discussion\205 Days later: How nothing has changed, but things are different.
Link on message: #450435
Bf109e, on 01 April 2011 - 01:25 AM, said: 1.) More maps, simply put you need 2 or even 3 times the number of
available maps to play on. Yes, I very much understand that
requires and huge amount of resources and time but I would like to
see more then 2 by July 2011.
Bf109e, on 01 April 2011 - 01:25 AM, said: 2.) Spotting this is a dead horse that has been beaten to death
(go los if you have to just to get it taken care of).
Bf109e, on 01 April 2011 - 01:25 AM, said: 3.) Camo Another very beaten dead horse.
Bf109e, on 01 April 2011 - 01:25 AM, said: 4.) Balance/Match making – I wish that I had some viable input to
give but it needs attention – I not saying that Teir 5 should never
see Teir 9 or 10 however it needs to be a rare event. We all just
take turns being fodder and as of right now it is the way of
things. If some how crew skill levels can be added to the
algorithms as we all know that it’s night and day between 80% skill
and 100% skill.
Bf109e, on 01 April 2011 - 01:25 AM, said: 5.) Light tank’s having “true” value as a scout. We all see that
most lights just rush out and light as much of the enemy before
they die 30 seconds later. The better one’s wait a few moments
before they rush off. Don’t get me wrong I have had fun in my M5
and A-20 but my T-44 is a much better Scout when that sort of
tactic is needed. Radio and view range being the key issues
here…and being able to take hits helps. I can see with maps having
45 players per side scouting correctly will become a game breaker
for teams but this does not in mean (necessary) “light tanks” as it
does “fast movers”. Now is the issue of a light tank going to be a
issue with the success of the game..no, of course not…but placing
value or using a justification for the “it’s just the way things
are” mentality can be.
Bf109e, on 01 April 2011 - 01:25 AM, said: 6.) The decision of "buffs" and "nerfs" needs serious attention for
whatever tank line. As it stands right now and “for the most part”
if people get really good at a tank and overall stats change
something “dumb” happens. I feel that if there was simply a better
balance in the tanks themselves…(cough cough) that would just nip
that issue in the butt all together. I will leave that as it
stands…
Bf109e, on 01 April 2011 - 01:25 AM, said: 7.) Allowing more then 3 total players in a squad. One important
success factor in MMO’s is based on getting as many friends
together as possible. The current set up is a wee bit restricting
in that regard.
Bf109e, on 01 April 2011 - 01:25 AM, said: 8.) Game modes “We have a dead horse walking; we have a dead
horse walking here.”

Link on message: #450435

Vallter: We will add them, specially we are working on the larger maps

Vallter: 'Under Construction'

Vallter: 'Under Construstion'

Vallter: We are thinking about implementing this

Vallter: We will add new Light tanks and the whole system will change.

Vallter: In the v 0.6.4 patch almost all tanks will be rebalanced.

Vallter: It will be implemented after added bigger maps

Vallter: Answered in this topic
Subject:
Game Discussion\Gameplay Discussion\205 Days later: How nothing has changed, but things are different.
Link on message: #450365
LiddelHart, on 01 April 2011 - 05:13 AM, said: @ Vallter
Question about the Clan Wars. Are a handful of Uber large Clans going to be allowed to create multiple 100 man sub clans( now 2 and 3 sub groups with some) and continue to recruit and allowed cooperation on the world map, or is reasonable limitations going to be added to the rules. Otherwise it will turn into a kind of map gank fest with play to crush instead of play for fun if we allow for in-game monopolization!

Link on message: #450365

Question about the Clan Wars. Are a handful of Uber large Clans going to be allowed to create multiple 100 man sub clans( now 2 and 3 sub groups with some) and continue to recruit and allowed cooperation on the world map, or is reasonable limitations going to be added to the rules. Otherwise it will turn into a kind of map gank fest with play to crush instead of play for fun if we allow for in-game monopolization!
Vallter: Don't worry, there will be a lot of regulations, so the total
domination is nearly not possible.
Subject:
Contests & Competitions\Special Events\Kill the Mod\Kill the Mod
Link on message: #450309

Link on message: #450309
Vallter: And NOW! This is the day and post you have been waiting for a week.
THIS EVENT IS NOT A JOKE! We will be waiting for you in the
battlefields this evening. Come and try to kill us-)
Subject: Kill the Mod
Link on message: #450309
Link on message: #450309
Vallter: And NOW! This is the day and post you have been waiting for a week.
THIS EVENT IS NOT A JOKE! We will be waiting for you in the
battlefields this evening. Come and try to kill us-)
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #450268
Froderick22, on 01 April 2011 - 09:23 AM, said: Overlord, I'm really curious as to why you guys' didn't just
release 6.4 as a patch while we still have some Beta time left, for
a quick test-drive to make sure that everything the patch is
claiming to do will work when it hits the server and has to run in
the (more or less) regular game environment? Give it maybe a week
or so, and then pop the release?
Forgive me if this has been asked already.

Link on message: #450268

Forgive me if this has been asked already.
Overlord: It is still not ready, there are multiple bugs to be fixed during
internal testing stage.
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #19
Link on message: #449832
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!
Newsletter Staff
Editor: MrVicWeekly Comic: Wallachia
Developers Corner said:
Release Date Announced
London (17th March, 2011) — Wargaming.net is glad to announce today that its highly-anticipated free-to-play action MMO game World of Tanks is set to launch on 12th April, 2011 in Europe and North America.
With this announcement, the company reports World of Tanks to be gradually entering the release phase after nine successive months of closed and open beta testing that let the game recruit an impressive number of players building up a strong and responsive community that helped the development team enhance and polish the game by providing valuable feedback and reporting issues.
World of Tanks is one of the most recognizable vehicle-based MMO games where players fight action-packed battles driving historically accurate WWII-era armored machines. The game’s stunning graphics, destructible environments, a wide variety of military hardware with a vast choice of upgrade options along with captivating and well-balanced gameplay make it a must-try for almost every gamer.
“Our team has been working really hard to create a unique blend of action, strategy, simulation and RPG elements in World of Tanks, and now the moment all fans across the globe have been waiting for is right around the corner”, said Victor Kislyi, CEO of Wargaming.net. “We are delighted to be finally announcing the release date for this ground-breaking title and invite all veteran players and those new to the game to enjoy tense and uncompromising armored warfare on World of Tanks battlegrounds”.
During preparation stage for release all vehicles, achievements, statistics, inactive/duplicate accounts will be wiped, except vehicles received within PR events! All players who did a long way from CBT to Release will get some bonuses, stay tuned!
Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post
News Headlines said: BUY GOLD FOR SPECIAL PRICE AND GET THE UNIQUE TANK FOR FREE!News Link Details
URAL STEEL CHAMPIONSHIP SCHEDULENews Link Details
THE DIARY OF A NEWCOMERNews Link Details
WORLD OF TANKS RELEASENews Link Details
MAINTENANCE WORKS SCHEDULED ON MARCH 18News Link Details
WORLD OF TANKS PRIMER - WELCOME TO WWII 101!News Link Details
WORLD OF TANKS CLAN REGISTRATION. UPDATEDNews Link Details
Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Discussion of pre-release notesLink to Main Topic
v.0.6.3.7 update - preliminary discussion Link to Main Topic
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
Thread Covering Open Beta information What Open Beta Means to you!
Fake Tip of the Week said: Fake Tip of the Week:Release we will get not just one but 3 premium tanks for being beta testers! Additionally any beta tester with over 1k battles fought prior to release will get a free Lowe and garage slot. April Fools! (Now you have to ask yourself a April fools joke that is in a "fake" tip hmm is that a double negative and equal a positive? Is it true to not true!
Post of the Week said: Link to Post
Its seems we have our own spy inside WoT HQ, check out his recon work!
A Look to the Future said: World of Tanks v.0.6.4 Preliminary Patch Notes
• Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
• Full redesign of Maus collision model using “skirt” type of armor.
• Fixed hit boxes for IS-7, JagdPanther.
• Added new maps – Mountain Pass and Prairies.
• Visual redesign of Pagorki map.
• Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
• Added extra checkpoints on tank models for more accurate visibility checks.
• Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
• Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
• Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
• Added first version of moving wrecks of destroyed vehicles.
• Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
• Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
• Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
• Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
• Added an option to block voice messages from the player in battle and in hangar.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
• Added an option to remove tracks prints.
• Added an option to turn off smoke and dust off the tank tracks.
• Added detailed options for voice chat: selection of audio device, voice test and other options.
• Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
• Added new tab Clan for Contacts window, including the list of clan members.
• Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
• Added additional star icon on the tank that did not gain double experience for the current day.
• Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
• Added additional markers above tanks in player’s platoon.
• Added additional statistics window displayed when player’s tank is destroyed.
• Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
• Added protection from client-side change of color, brightness and display time for tracer effects.
Planned for v.0.6.4, but currenty in development:
• Reworking visibility/camouflage of all vehicles and guns.
• Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
• Specific balance weight for 9th tier Medium tanks.
• Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
• New post-battle statistics.
Note 1. The list of changes is not full.
Note 2. v.0.6.4 is very likely to be the release version.
ETA - to be announced.
World of Tanks Tutorial Videos
World of Tanks Tutorial Video Part 4
World of Tanks Tutorial Video Part 3
World of Tanks Tutorial Video part 2
World of Tanks Tutorial Video part 1
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Lowe (tier 8 heavy)


KV-5 (tier 7 heavy)


M4A2E4




Last Weeks Pictures of the Week (Archive)
KV-13





M4A2E4
QuoteGift Tank for World of Tanks CBT-participants
M4A2E4 is going to be a gift tank for the participants of WOT closed beta.
M4A2E4 is a tier 5 US medium tank [premium].
The two M4A2s built by General Motors Corporation in 1943, both featured a wide track torsion bar suspension. The first tank was completed on 22 July and the second on 15 August.
Preliminary specs:
Hull: 64/38/38
Turret: 76/51/51
Gun: 75mm M3L/37






Quote Gift Tank for World of Tanks CBT-participants
M4A2E4 is going to be a gift tank for the participants of WOT closed beta.
M4A2E4 is a tier 5 US medium tank [premium].
The two M4A2s built by General Motors Corporation in 1943, both featured a wide track torsion bar suspension. The first tank was completed on 22 July and the second on 15 August.
Preliminary specs:
Hull: 64/38/38
Turret: 76/51/51
Gun: 75mm M3L/37
Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.

Loltraktor X Maus Poll..Vote!
Tank Skin of the Week said: This weeks featured Tank skin is by "Hadriel87" Thread Link
Urban 3601

Community Driven Content said: Historical Battles!
Historical Battles, Link to Section
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Lost your Original Tank Skin files? This thread may help save you time! Link to Thread
Help Wanted said:
New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff. Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications. Main focus is finding and collecting information to be added weekly. If your interested in such a role please Send a PM to MrVic Thanks!

Link on message: #449832
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!
Newsletter Staff
Editor: MrVicWeekly Comic: Wallachia
MrVic: Weekly Comic: Wallachia


Developers Corner said:

Release Date Announced
London (17th March, 2011) — Wargaming.net is glad to announce today that its highly-anticipated free-to-play action MMO game World of Tanks is set to launch on 12th April, 2011 in Europe and North America.
With this announcement, the company reports World of Tanks to be gradually entering the release phase after nine successive months of closed and open beta testing that let the game recruit an impressive number of players building up a strong and responsive community that helped the development team enhance and polish the game by providing valuable feedback and reporting issues.
World of Tanks is one of the most recognizable vehicle-based MMO games where players fight action-packed battles driving historically accurate WWII-era armored machines. The game’s stunning graphics, destructible environments, a wide variety of military hardware with a vast choice of upgrade options along with captivating and well-balanced gameplay make it a must-try for almost every gamer.
“Our team has been working really hard to create a unique blend of action, strategy, simulation and RPG elements in World of Tanks, and now the moment all fans across the globe have been waiting for is right around the corner”, said Victor Kislyi, CEO of Wargaming.net. “We are delighted to be finally announcing the release date for this ground-breaking title and invite all veteran players and those new to the game to enjoy tense and uncompromising armored warfare on World of Tanks battlegrounds”.
During preparation stage for release all vehicles, achievements, statistics, inactive/duplicate accounts will be wiped, except vehicles received within PR events! All players who did a long way from CBT to Release will get some bonuses, stay tuned!
Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post
MrVic: Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post

Password change serviceLink to Post

News Headlines said: BUY GOLD FOR SPECIAL PRICE AND GET THE UNIQUE TANK FOR FREE!News Link Details
URAL STEEL CHAMPIONSHIP SCHEDULENews Link Details
THE DIARY OF A NEWCOMERNews Link Details
WORLD OF TANKS RELEASENews Link Details
MAINTENANCE WORKS SCHEDULED ON MARCH 18News Link Details
WORLD OF TANKS PRIMER - WELCOME TO WWII 101!News Link Details
WORLD OF TANKS CLAN REGISTRATION. UPDATEDNews Link Details
MrVic: 

Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Discussion of pre-release notesLink to Main Topic
v.0.6.3.7 update - preliminary discussion Link to Main Topic
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
Thread Covering Open Beta information What Open Beta Means to you!
MrVic: 

Fake Tip of the Week said: Fake Tip of the Week:Release we will get not just one but 3 premium tanks for being beta testers! Additionally any beta tester with over 1k battles fought prior to release will get a free Lowe and garage slot. April Fools! (Now you have to ask yourself a April fools joke that is in a "fake" tip hmm is that a double negative and equal a positive? Is it true to not true!
MrVic: 

Post of the Week said: Link to Post
Its seems we have our own spy inside WoT HQ, check out his recon work!
MrVic: 

A Look to the Future said: World of Tanks v.0.6.4 Preliminary Patch Notes
• Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
• Full redesign of Maus collision model using “skirt” type of armor.
• Fixed hit boxes for IS-7, JagdPanther.
• Added new maps – Mountain Pass and Prairies.
• Visual redesign of Pagorki map.
• Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
• Added extra checkpoints on tank models for more accurate visibility checks.
• Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
• Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
• Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
• Added first version of moving wrecks of destroyed vehicles.
• Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
• Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
• Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
• Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
• Added an option to block voice messages from the player in battle and in hangar.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
• Added an option to remove tracks prints.
• Added an option to turn off smoke and dust off the tank tracks.
• Added detailed options for voice chat: selection of audio device, voice test and other options.
• Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
• Added new tab Clan for Contacts window, including the list of clan members.
• Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
• Added additional star icon on the tank that did not gain double experience for the current day.
• Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
• Added additional markers above tanks in player’s platoon.
• Added additional statistics window displayed when player’s tank is destroyed.
• Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
• Added protection from client-side change of color, brightness and display time for tracer effects.
Planned for v.0.6.4, but currenty in development:
• Reworking visibility/camouflage of all vehicles and guns.
• Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
• Specific balance weight for 9th tier Medium tanks.
• Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
• New post-battle statistics.
Note 1. The list of changes is not full.
Note 2. v.0.6.4 is very likely to be the release version.
ETA - to be announced.
World of Tanks Tutorial Videos
World of Tanks Tutorial Video Part 4
World of Tanks Tutorial Video Part 3
World of Tanks Tutorial Video part 2
World of Tanks Tutorial Video part 1
MrVic: World of Tanks Tutorial Videos
World of Tanks Tutorial Video Part 4
World of Tanks Tutorial Video Part 3
World of Tanks Tutorial Video part 2
World of Tanks Tutorial Video part 1

World of Tanks Tutorial Video Part 4
World of Tanks Tutorial Video Part 3
World of Tanks Tutorial Video part 2
World of Tanks Tutorial Video part 1

Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Lowe (tier 8 heavy)
KV-5 (tier 7 heavy)
M4A2E4
Last Weeks Pictures of the Week (Archive)
KV-13





M4A2E4
QuoteGift Tank for World of Tanks CBT-participants
M4A2E4 is going to be a gift tank for the participants of WOT closed beta.
M4A2E4 is a tier 5 US medium tank [premium].
The two M4A2s built by General Motors Corporation in 1943, both featured a wide track torsion bar suspension. The first tank was completed on 22 July and the second on 15 August.
Preliminary specs:
Hull: 64/38/38
Turret: 76/51/51
Gun: 75mm M3L/37






MrVic: KV-5 (tier 7 heavy)


M4A2E4




Last Weeks Pictures of the Week (Archive)
KV-13





M4A2E4
M4A2E4
Last Weeks Pictures of the Week (Archive)
KV-13





M4A2E4
Quote Gift Tank for World of Tanks CBT-participants
M4A2E4 is going to be a gift tank for the participants of WOT closed beta.
M4A2E4 is a tier 5 US medium tank [premium].
The two M4A2s built by General Motors Corporation in 1943, both featured a wide track torsion bar suspension. The first tank was completed on 22 July and the second on 15 August.
Preliminary specs:
Hull: 64/38/38
Turret: 76/51/51
Gun: 75mm M3L/37
MrVic: 













Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.

Loltraktor X Maus Poll..Vote!
Tank Skin of the Week said: This weeks featured Tank skin is by "Hadriel87" Thread Link
Urban 3601

MrVic: 

Community Driven Content said: Historical Battles!
Historical Battles, Link to Section
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Lost your Original Tank Skin files? This thread may help save you time! Link to Thread
MrVic: 

Help Wanted said:

New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff. Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications. Main focus is finding and collecting information to be added weekly. If your interested in such a role please Send a PM to MrVic Thanks!
MrVic:
Subject: WoT Newsletter Volume #19
Link on message: #449832
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!
Newsletter Staff
Editor: MrVicWeekly Comic: Wallachia
Developers Corner said:

Release Date Announced
London (17th March, 2011) — Wargaming.net is glad to announce today that its highly-anticipated free-to-play action MMO game World of Tanks is set to launch on 12th April, 2011 in Europe and North America.
With this announcement, the company reports World of Tanks to be gradually entering the release phase after nine successive months of closed and open beta testing that let the game recruit an impressive number of players building up a strong and responsive community that helped the development team enhance and polish the game by providing valuable feedback and reporting issues.
World of Tanks is one of the most recognizable vehicle-based MMO games where players fight action-packed battles driving historically accurate WWII-era armored machines. The game’s stunning graphics, destructible environments, a wide variety of military hardware with a vast choice of upgrade options along with captivating and well-balanced gameplay make it a must-try for almost every gamer.
“Our team has been working really hard to create a unique blend of action, strategy, simulation and RPG elements in World of Tanks, and now the moment all fans across the globe have been waiting for is right around the corner”, said Victor Kislyi, CEO of Wargaming.net. “We are delighted to be finally announcing the release date for this ground-breaking title and invite all veteran players and those new to the game to enjoy tense and uncompromising armored warfare on World of Tanks battlegrounds”.
During preparation stage for release all vehicles, achievements, statistics, inactive/duplicate accounts will be wiped, except vehicles received within PR events! All players who did a long way from CBT to Release will get some bonuses, stay tuned!
Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post
News Headlines said:
BUY GOLD FOR SPECIAL PRICE AND GET THE UNIQUE TANK FOR FREE!News Link Details
URAL STEEL CHAMPIONSHIP SCHEDULENews Link Details
THE DIARY OF A NEWCOMERNews Link Details
WORLD OF TANKS RELEASENews Link Details
MAINTENANCE WORKS SCHEDULED ON MARCH 18News Link Details
WORLD OF TANKS PRIMER - WELCOME TO WWII 101!News Link Details
WORLD OF TANKS CLAN REGISTRATION. UPDATEDNews Link Details
Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Discussion of pre-release notesLink to Main Topic
v.0.6.3.7 update - preliminary discussion Link to Main Topic
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
Thread Covering Open Beta information What Open Beta Means to you!
Fake Tip of the Week said: Fake Tip of the Week:Release we will get not just one but 3 premium tanks for being beta testers! Additionally any beta tester with over 1k battles fought prior to release will get a free Lowe and garage slot. April Fools! (Now you have to ask yourself a April fools joke that is in a "fake" tip hmm is that a double negative and equal a positive? Is it true to not true!
Post of the Week said: Link to Post
Its seems we have our own spy inside WoT HQ, check out his recon work!
A Look to the Future said:
World of Tanks v.0.6.4 Preliminary Patch Notes
• Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
• Full redesign of Maus collision model using “skirt” type of armor.
• Fixed hit boxes for IS-7, JagdPanther.
• Added new maps – Mountain Pass and Prairies.
• Visual redesign of Pagorki map.
• Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
• Added extra checkpoints on tank models for more accurate visibility checks.
• Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
• Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
• Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
• Added first version of moving wrecks of destroyed vehicles.
• Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
• Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
• Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
• Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
• Added an option to block voice messages from the player in battle and in hangar.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
• Added an option to remove tracks prints.
• Added an option to turn off smoke and dust off the tank tracks.
• Added detailed options for voice chat: selection of audio device, voice test and other options.
• Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
• Added new tab Clan for Contacts window, including the list of clan members.
• Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
• Added additional star icon on the tank that did not gain double experience for the current day.
• Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
• Added additional markers above tanks in player’s platoon.
• Added additional statistics window displayed when player’s tank is destroyed.
• Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
• Added protection from client-side change of color, brightness and display time for tracer effects.
Planned for v.0.6.4, but currenty in development:
• Reworking visibility/camouflage of all vehicles and guns.
• Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
• Specific balance weight for 9th tier Medium tanks.
• Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
• New post-battle statistics.
Note 1. The list of changes is not full.
Note 2. v.0.6.4 is very likely to be the release version.
ETA - to be announced.
World of Tanks Tutorial Videos
World of Tanks Tutorial Video Part 4
World of Tanks Tutorial Video Part 3
World of Tanks Tutorial Video part 2
http://www.youtube.c...ayer_detailpage
World of Tanks Tutorial Video part 1
http://www.youtube.c...player_embedded
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Lowe (tier 8 heavy)
KV-5 (tier 7 heavy)
M4A2E4
http://1.bp.blogspot...1600/Engine.JPG
http://4.bp.blogspot...600/Chassis.JPG
Last Weeks Pictures of the Week (Archive)
KV-13
http://img546.images...2358/5modif.jpg
http://img850.images...40/4modif.jpg
http://img593.images.../214/3modif.jpg
http://img826.images...8510/2modif.jpg
http://img844.images...8813/1modif.jpg
M4A2E4
Quote Gift Tank for World of Tanks CBT-participants
M4A2E4 is going to be a gift tank for the participants of WOT closed beta.
M4A2E4 is a tier 5 US medium tank [premium].
The two M4A2s built by General Motors Corporation in 1943, both featured a wide track torsion bar suspension. The first tank was completed on 22 July and the second on 15 August.
Preliminary specs:
Hull: 64/38/38
Turret: 76/51/51
Gun: 75mm M3L/37
http://img717.images...7307/6modif.jpg
http://img832.images...2358/5modif.jpg
http://img688.images...8440/4modif.jpg
http://img220.images.../214/3modif.jpg
http://img197.images...8510/2modif.jpg
http://img38.imagesh...8813/1modif.jpg
Quote Gift Tank for World of Tanks CBT-participants
M4A2E4 is going to be a gift tank for the participants of WOT closed beta.
M4A2E4 is a tier 5 US medium tank [premium].
The two M4A2s built by General Motors Corporation in 1943, both featured a wide track torsion bar suspension. The first tank was completed on 22 July and the second on 15 August.
Preliminary specs:
Hull: 64/38/38
Turret: 76/51/51
Gun: 75mm M3L/37
Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.
http://loltraktor.th...81754882543.png
Loltraktor X Maus Poll..Vote!
Tank Skin of the Week said: This weeks featured Tank skin is by "Hadriel87" Thread Link
Urban 3601
http://imglink.ru/pi...20deb1223fc.jpg
Community Driven Content said:
Historical Battles!
Historical Battles, Link to Section
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Lost your Original Tank Skin files? This thread may help save you time! Link to Thread
Help Wanted said:
New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff. Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications. Main focus is finding and collecting information to be added weekly. If your interested in such a role please Send a PM to MrVic Thanks!
Link on message: #449832
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!
Newsletter Staff
Editor: MrVicWeekly Comic: Wallachia
MrVic:


Developers Corner said:

Release Date Announced
London (17th March, 2011) — Wargaming.net is glad to announce today that its highly-anticipated free-to-play action MMO game World of Tanks is set to launch on 12th April, 2011 in Europe and North America.
With this announcement, the company reports World of Tanks to be gradually entering the release phase after nine successive months of closed and open beta testing that let the game recruit an impressive number of players building up a strong and responsive community that helped the development team enhance and polish the game by providing valuable feedback and reporting issues.
World of Tanks is one of the most recognizable vehicle-based MMO games where players fight action-packed battles driving historically accurate WWII-era armored machines. The game’s stunning graphics, destructible environments, a wide variety of military hardware with a vast choice of upgrade options along with captivating and well-balanced gameplay make it a must-try for almost every gamer.
“Our team has been working really hard to create a unique blend of action, strategy, simulation and RPG elements in World of Tanks, and now the moment all fans across the globe have been waiting for is right around the corner”, said Victor Kislyi, CEO of Wargaming.net. “We are delighted to be finally announcing the release date for this ground-breaking title and invite all veteran players and those new to the game to enjoy tense and uncompromising armored warfare on World of Tanks battlegrounds”.
During preparation stage for release all vehicles, achievements, statistics, inactive/duplicate accounts will be wiped, except vehicles received within PR events! All players who did a long way from CBT to Release will get some bonuses, stay tuned!
Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post
MrVic:
Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post

Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post

News Headlines said:
BUY GOLD FOR SPECIAL PRICE AND GET THE UNIQUE TANK FOR FREE!News Link Details
URAL STEEL CHAMPIONSHIP SCHEDULENews Link Details
THE DIARY OF A NEWCOMERNews Link Details
WORLD OF TANKS RELEASENews Link Details
MAINTENANCE WORKS SCHEDULED ON MARCH 18News Link Details
WORLD OF TANKS PRIMER - WELCOME TO WWII 101!News Link Details
WORLD OF TANKS CLAN REGISTRATION. UPDATEDNews Link Details
MrVic:


Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Discussion of pre-release notesLink to Main Topic
v.0.6.3.7 update - preliminary discussion Link to Main Topic
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
Thread Covering Open Beta information What Open Beta Means to you!
MrVic:


Fake Tip of the Week said: Fake Tip of the Week:Release we will get not just one but 3 premium tanks for being beta testers! Additionally any beta tester with over 1k battles fought prior to release will get a free Lowe and garage slot. April Fools! (Now you have to ask yourself a April fools joke that is in a "fake" tip hmm is that a double negative and equal a positive? Is it true to not true!
MrVic:


Post of the Week said: Link to Post
Its seems we have our own spy inside WoT HQ, check out his recon work!
MrVic:


A Look to the Future said:
World of Tanks v.0.6.4 Preliminary Patch Notes
• Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
• Full redesign of Maus collision model using “skirt” type of armor.
• Fixed hit boxes for IS-7, JagdPanther.
• Added new maps – Mountain Pass and Prairies.
• Visual redesign of Pagorki map.
• Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
• Added extra checkpoints on tank models for more accurate visibility checks.
• Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
• Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
• Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
• Added first version of moving wrecks of destroyed vehicles.
• Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
• Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
• Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
• Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
• Added an option to block voice messages from the player in battle and in hangar.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
• Added an option to remove tracks prints.
• Added an option to turn off smoke and dust off the tank tracks.
• Added detailed options for voice chat: selection of audio device, voice test and other options.
• Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
• Added new tab Clan for Contacts window, including the list of clan members.
• Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
• Added additional star icon on the tank that did not gain double experience for the current day.
• Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
• Added additional markers above tanks in player’s platoon.
• Added additional statistics window displayed when player’s tank is destroyed.
• Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
• Added protection from client-side change of color, brightness and display time for tracer effects.
Planned for v.0.6.4, but currenty in development:
• Reworking visibility/camouflage of all vehicles and guns.
• Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
• Specific balance weight for 9th tier Medium tanks.
• Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
• New post-battle statistics.
Note 1. The list of changes is not full.
Note 2. v.0.6.4 is very likely to be the release version.
ETA - to be announced.
World of Tanks Tutorial Videos
World of Tanks Tutorial Video Part 4
World of Tanks Tutorial Video Part 3
World of Tanks Tutorial Video part 2
http://www.youtube.c...ayer_detailpage
World of Tanks Tutorial Video part 1
http://www.youtube.c...player_embedded
MrVic:
World of Tanks Tutorial Videos
World of Tanks Tutorial Video Part 4
World of Tanks Tutorial Video Part 3
World of Tanks Tutorial Video part 2
http://www.youtube.c...ayer_detailpage
World of Tanks Tutorial Video part 1
http://www.youtube.c...player_embedded

World of Tanks Tutorial Videos
World of Tanks Tutorial Video Part 4
World of Tanks Tutorial Video Part 3
World of Tanks Tutorial Video part 2
http://www.youtube.c...ayer_detailpage
World of Tanks Tutorial Video part 1
http://www.youtube.c...player_embedded

Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Lowe (tier 8 heavy)
KV-5 (tier 7 heavy)
M4A2E4
http://1.bp.blogspot...1600/Engine.JPG
http://4.bp.blogspot...600/Chassis.JPG
Last Weeks Pictures of the Week (Archive)
KV-13
http://img546.images...2358/5modif.jpg
http://img850.images...40/4modif.jpg
http://img593.images.../214/3modif.jpg
http://img826.images...8510/2modif.jpg
http://img844.images...8813/1modif.jpg
M4A2E4
Quote Gift Tank for World of Tanks CBT-participants
M4A2E4 is going to be a gift tank for the participants of WOT closed beta.
M4A2E4 is a tier 5 US medium tank [premium].
The two M4A2s built by General Motors Corporation in 1943, both featured a wide track torsion bar suspension. The first tank was completed on 22 July and the second on 15 August.
Preliminary specs:
Hull: 64/38/38
Turret: 76/51/51
Gun: 75mm M3L/37
http://img717.images...7307/6modif.jpg
http://img832.images...2358/5modif.jpg
http://img688.images...8440/4modif.jpg
http://img220.images.../214/3modif.jpg
http://img197.images...8510/2modif.jpg
http://img38.imagesh...8813/1modif.jpg
MrVic:
KV-5 (tier 7 heavy)
M4A2E4
http://1.bp.blogspot...1600/Engine.JPG
http://4.bp.blogspot...600/Chassis.JPG
Last Weeks Pictures of the Week (Archive)
KV-13
http://img546.images...2358/5modif.jpg
http://img850.images...40/4modif.jpg
http://img593.images.../214/3modif.jpg
http://img826.images...8510/2modif.jpg
http://img844.images...8813/1modif.jpg
M4A2E4
KV-5 (tier 7 heavy)
M4A2E4
http://1.bp.blogspot...1600/Engine.JPG
http://4.bp.blogspot...600/Chassis.JPG
Last Weeks Pictures of the Week (Archive)
KV-13
http://img546.images...2358/5modif.jpg
http://img850.images...40/4modif.jpg
http://img593.images.../214/3modif.jpg
http://img826.images...8510/2modif.jpg
http://img844.images...8813/1modif.jpg
M4A2E4
Quote Gift Tank for World of Tanks CBT-participants
M4A2E4 is going to be a gift tank for the participants of WOT closed beta.
M4A2E4 is a tier 5 US medium tank [premium].
The two M4A2s built by General Motors Corporation in 1943, both featured a wide track torsion bar suspension. The first tank was completed on 22 July and the second on 15 August.
Preliminary specs:
Hull: 64/38/38
Turret: 76/51/51
Gun: 75mm M3L/37
MrVic:
http://img717.images...7307/6modif.jpg
http://img832.images...2358/5modif.jpg
http://img688.images...8440/4modif.jpg
http://img220.images.../214/3modif.jpg
http://img197.images...8510/2modif.jpg
http://img38.imagesh...8813/1modif.jpg

http://img717.images...7307/6modif.jpg
http://img832.images...2358/5modif.jpg
http://img688.images...8440/4modif.jpg
http://img220.images.../214/3modif.jpg
http://img197.images...8510/2modif.jpg
http://img38.imagesh...8813/1modif.jpg

Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.
http://loltraktor.th...81754882543.png
Loltraktor X Maus Poll..Vote!
Tank Skin of the Week said: This weeks featured Tank skin is by "Hadriel87" Thread Link
Urban 3601
http://imglink.ru/pi...20deb1223fc.jpg
MrVic:


Community Driven Content said:
Historical Battles!
Historical Battles, Link to Section
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Lost your Original Tank Skin files? This thread may help save you time! Link to Thread
Help Wanted said:

New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff. Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications. Main focus is finding and collecting information to be added weekly. If your interested in such a role please Send a PM to MrVic Thanks!
MrVic:
Subject: WoT Newsletter Volume #19
Link on message: #449832
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!
Newsletter Staff
Editor: MrVicWeekly Comic: Wallachia
Developers Corner said:

Release Date Announced
London (17th March, 2011) — Wargaming.net is glad to announce today that its highly-anticipated free-to-play action MMO game World of Tanks is set to launch on 12th April, 2011 in Europe and North America.
With this announcement, the company reports World of Tanks to be gradually entering the release phase after nine successive months of closed and open beta testing that let the game recruit an impressive number of players building up a strong and responsive community that helped the development team enhance and polish the game by providing valuable feedback and reporting issues.
World of Tanks is one of the most recognizable vehicle-based MMO games where players fight action-packed battles driving historically accurate WWII-era armored machines. The game’s stunning graphics, destructible environments, a wide variety of military hardware with a vast choice of upgrade options along with captivating and well-balanced gameplay make it a must-try for almost every gamer.
“Our team has been working really hard to create a unique blend of action, strategy, simulation and RPG elements in World of Tanks, and now the moment all fans across the globe have been waiting for is right around the corner”, said Victor Kislyi, CEO of Wargaming.net. “We are delighted to be finally announcing the release date for this ground-breaking title and invite all veteran players and those new to the game to enjoy tense and uncompromising armored warfare on World of Tanks battlegrounds”.
During preparation stage for release all vehicles, achievements, statistics, inactive/duplicate accounts will be wiped, except vehicles received within PR events! All players who did a long way from CBT to Release will get some bonuses, stay tuned!
Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post
News Headlines said:
BUY GOLD FOR SPECIAL PRICE AND GET THE UNIQUE TANK FOR FREE!News Link Details
URAL STEEL CHAMPIONSHIP SCHEDULENews Link Details
THE DIARY OF A NEWCOMERNews Link Details
WORLD OF TANKS RELEASENews Link Details
MAINTENANCE WORKS SCHEDULED ON MARCH 18News Link Details
WORLD OF TANKS PRIMER - WELCOME TO WWII 101!News Link Details
WORLD OF TANKS CLAN REGISTRATION. UPDATEDNews Link Details
Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Discussion of pre-release notesLink to Main Topic
v.0.6.3.7 update - preliminary discussion Link to Main Topic
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
Thread Covering Open Beta information What Open Beta Means to you!
Fake Tip of the Week said: Fake Tip of the Week:Release we will get not just one but 3 premium tanks for being beta testers! Additionally any beta tester with over 1k battles fought prior to release will get a free Lowe and garage slot. April Fools! (Now you have to ask yourself a April fools joke that is in a "fake" tip hmm is that a double negative and equal a positive? Is it true to not true!
Post of the Week said: Link to Post
Its seems we have our own spy inside WoT HQ, check out his recon work!
A Look to the Future said:
World of Tanks v.0.6.4 Preliminary Patch Notes
• Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
• Full redesign of Maus collision model using “skirt” type of armor.
• Fixed hit boxes for IS-7, JagdPanther.
• Added new maps – Mountain Pass and Prairies.
• Visual redesign of Pagorki map.
• Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
• Added extra checkpoints on tank models for more accurate visibility checks.
• Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
• Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
• Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
• Added first version of moving wrecks of destroyed vehicles.
• Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
• Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
• Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
• Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
• Added an option to block voice messages from the player in battle and in hangar.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
• Added an option to remove tracks prints.
• Added an option to turn off smoke and dust off the tank tracks.
• Added detailed options for voice chat: selection of audio device, voice test and other options.
• Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
• Added new tab Clan for Contacts window, including the list of clan members.
• Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
• Added additional star icon on the tank that did not gain double experience for the current day.
• Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
• Added additional markers above tanks in player’s platoon.
• Added additional statistics window displayed when player’s tank is destroyed.
• Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
• Added protection from client-side change of color, brightness and display time for tracer effects.
Planned for v.0.6.4, but currenty in development:
• Reworking visibility/camouflage of all vehicles and guns.
• Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
• Specific balance weight for 9th tier Medium tanks.
• Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
• New post-battle statistics.
Note 1. The list of changes is not full.
Note 2. v.0.6.4 is very likely to be the release version.
ETA - to be announced.
World of Tanks Tutorial Videos
World of Tanks Tutorial Video Part 4
World of Tanks Tutorial Video Part 3
World of Tanks Tutorial Video part 2
http://www.youtube.c...ayer_detailpage
World of Tanks Tutorial Video part 1
http://www.youtube.c...player_embedded
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Lowe (tier 8 heavy)
KV-5 (tier 7 heavy)
M4A2E4
http://1.bp.blogspot...1600/Engine.JPG
http://4.bp.blogspot...600/Chassis.JPG
Last Weeks Pictures of the Week (Archive)
KV-13
http://img546.images...2358/5modif.jpg
http://img850.images...40/4modif.jpg
http://img593.images.../214/3modif.jpg
http://img826.images...8510/2modif.jpg
http://img844.images...8813/1modif.jpg
M4A2E4
Quote Gift Tank for World of Tanks CBT-participants
M4A2E4 is going to be a gift tank for the participants of WOT closed beta.
M4A2E4 is a tier 5 US medium tank [premium].
The two M4A2s built by General Motors Corporation in 1943, both featured a wide track torsion bar suspension. The first tank was completed on 22 July and the second on 15 August.
Preliminary specs:
Hull: 64/38/38
Turret: 76/51/51
Gun: 75mm M3L/37
http://img717.images...7307/6modif.jpg
http://img832.images...2358/5modif.jpg
http://img688.images...8440/4modif.jpg
http://img220.images.../214/3modif.jpg
http://img197.images...8510/2modif.jpg
http://img38.imagesh...8813/1modif.jpg
Quote Gift Tank for World of Tanks CBT-participants
M4A2E4 is going to be a gift tank for the participants of WOT closed beta.
M4A2E4 is a tier 5 US medium tank [premium].
The two M4A2s built by General Motors Corporation in 1943, both featured a wide track torsion bar suspension. The first tank was completed on 22 July and the second on 15 August.
Preliminary specs:
Hull: 64/38/38
Turret: 76/51/51
Gun: 75mm M3L/37
Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.
http://loltraktor.th...81754882543.png
Loltraktor X Maus Poll..Vote!
Tank Skin of the Week said: This weeks featured Tank skin is by "Hadriel87" Thread Link
Urban 3601
http://imglink.ru/pi...20deb1223fc.jpg
Community Driven Content said:
Historical Battles!
Historical Battles, Link to Section
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Lost your Original Tank Skin files? This thread may help save you time! Link to Thread
Help Wanted said:
New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff. Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications. Main focus is finding and collecting information to be added weekly. If your interested in such a role please Send a PM to MrVic Thanks!
Link on message: #449832
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!
Newsletter Staff
Editor: MrVicWeekly Comic: Wallachia
MrVic:


Developers Corner said:

Release Date Announced
London (17th March, 2011) — Wargaming.net is glad to announce today that its highly-anticipated free-to-play action MMO game World of Tanks is set to launch on 12th April, 2011 in Europe and North America.
With this announcement, the company reports World of Tanks to be gradually entering the release phase after nine successive months of closed and open beta testing that let the game recruit an impressive number of players building up a strong and responsive community that helped the development team enhance and polish the game by providing valuable feedback and reporting issues.
World of Tanks is one of the most recognizable vehicle-based MMO games where players fight action-packed battles driving historically accurate WWII-era armored machines. The game’s stunning graphics, destructible environments, a wide variety of military hardware with a vast choice of upgrade options along with captivating and well-balanced gameplay make it a must-try for almost every gamer.
“Our team has been working really hard to create a unique blend of action, strategy, simulation and RPG elements in World of Tanks, and now the moment all fans across the globe have been waiting for is right around the corner”, said Victor Kislyi, CEO of Wargaming.net. “We are delighted to be finally announcing the release date for this ground-breaking title and invite all veteran players and those new to the game to enjoy tense and uncompromising armored warfare on World of Tanks battlegrounds”.
During preparation stage for release all vehicles, achievements, statistics, inactive/duplicate accounts will be wiped, except vehicles received within PR events! All players who did a long way from CBT to Release will get some bonuses, stay tuned!
Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post
MrVic:
Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post

Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post

News Headlines said:
BUY GOLD FOR SPECIAL PRICE AND GET THE UNIQUE TANK FOR FREE!News Link Details
URAL STEEL CHAMPIONSHIP SCHEDULENews Link Details
THE DIARY OF A NEWCOMERNews Link Details
WORLD OF TANKS RELEASENews Link Details
MAINTENANCE WORKS SCHEDULED ON MARCH 18News Link Details
WORLD OF TANKS PRIMER - WELCOME TO WWII 101!News Link Details
WORLD OF TANKS CLAN REGISTRATION. UPDATEDNews Link Details
MrVic:


Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Discussion of pre-release notesLink to Main Topic
v.0.6.3.7 update - preliminary discussion Link to Main Topic
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
Thread Covering Open Beta information What Open Beta Means to you!
MrVic:


Fake Tip of the Week said: Fake Tip of the Week:Release we will get not just one but 3 premium tanks for being beta testers! Additionally any beta tester with over 1k battles fought prior to release will get a free Lowe and garage slot. April Fools! (Now you have to ask yourself a April fools joke that is in a "fake" tip hmm is that a double negative and equal a positive? Is it true to not true!
MrVic:


Post of the Week said: Link to Post
Its seems we have our own spy inside WoT HQ, check out his recon work!
MrVic:


A Look to the Future said:
World of Tanks v.0.6.4 Preliminary Patch Notes
• Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
• Full redesign of Maus collision model using “skirt” type of armor.
• Fixed hit boxes for IS-7, JagdPanther.
• Added new maps – Mountain Pass and Prairies.
• Visual redesign of Pagorki map.
• Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
• Added extra checkpoints on tank models for more accurate visibility checks.
• Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
• Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
• Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
• Added first version of moving wrecks of destroyed vehicles.
• Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
• Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
• Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
• Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
• Added an option to block voice messages from the player in battle and in hangar.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
• Added an option to remove tracks prints.
• Added an option to turn off smoke and dust off the tank tracks.
• Added detailed options for voice chat: selection of audio device, voice test and other options.
• Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
• Added new tab Clan for Contacts window, including the list of clan members.
• Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
• Added additional star icon on the tank that did not gain double experience for the current day.
• Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
• Added additional markers above tanks in player’s platoon.
• Added additional statistics window displayed when player’s tank is destroyed.
• Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
• Added protection from client-side change of color, brightness and display time for tracer effects.
Planned for v.0.6.4, but currenty in development:
• Reworking visibility/camouflage of all vehicles and guns.
• Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
• Specific balance weight for 9th tier Medium tanks.
• Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
• New post-battle statistics.
Note 1. The list of changes is not full.
Note 2. v.0.6.4 is very likely to be the release version.
ETA - to be announced.
World of Tanks Tutorial Videos
World of Tanks Tutorial Video Part 4
World of Tanks Tutorial Video Part 3
World of Tanks Tutorial Video part 2
http://www.youtube.c...ayer_detailpage
World of Tanks Tutorial Video part 1
http://www.youtube.c...player_embedded
MrVic:
World of Tanks Tutorial Videos
World of Tanks Tutorial Video Part 4
World of Tanks Tutorial Video Part 3
World of Tanks Tutorial Video part 2
http://www.youtube.c...ayer_detailpage
World of Tanks Tutorial Video part 1
http://www.youtube.c...player_embedded

World of Tanks Tutorial Videos
World of Tanks Tutorial Video Part 4
World of Tanks Tutorial Video Part 3
World of Tanks Tutorial Video part 2
http://www.youtube.c...ayer_detailpage
World of Tanks Tutorial Video part 1
http://www.youtube.c...player_embedded

Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Lowe (tier 8 heavy)
KV-5 (tier 7 heavy)
M4A2E4
http://1.bp.blogspot...1600/Engine.JPG
http://4.bp.blogspot...600/Chassis.JPG
Last Weeks Pictures of the Week (Archive)
KV-13
http://img546.images...2358/5modif.jpg
http://img850.images...40/4modif.jpg
http://img593.images.../214/3modif.jpg
http://img826.images...8510/2modif.jpg
http://img844.images...8813/1modif.jpg
M4A2E4
Quote Gift Tank for World of Tanks CBT-participants
M4A2E4 is going to be a gift tank for the participants of WOT closed beta.
M4A2E4 is a tier 5 US medium tank [premium].
The two M4A2s built by General Motors Corporation in 1943, both featured a wide track torsion bar suspension. The first tank was completed on 22 July and the second on 15 August.
Preliminary specs:
Hull: 64/38/38
Turret: 76/51/51
Gun: 75mm M3L/37
http://img717.images...7307/6modif.jpg
http://img832.images...2358/5modif.jpg
http://img688.images...8440/4modif.jpg
http://img220.images.../214/3modif.jpg
http://img197.images...8510/2modif.jpg
http://img38.imagesh...8813/1modif.jpg
MrVic:
KV-5 (tier 7 heavy)
M4A2E4
http://1.bp.blogspot...1600/Engine.JPG
http://4.bp.blogspot...600/Chassis.JPG
Last Weeks Pictures of the Week (Archive)
KV-13
http://img546.images...2358/5modif.jpg
http://img850.images...40/4modif.jpg
http://img593.images.../214/3modif.jpg
http://img826.images...8510/2modif.jpg
http://img844.images...8813/1modif.jpg
M4A2E4
KV-5 (tier 7 heavy)
M4A2E4
http://1.bp.blogspot...1600/Engine.JPG
http://4.bp.blogspot...600/Chassis.JPG
Last Weeks Pictures of the Week (Archive)
KV-13
http://img546.images...2358/5modif.jpg
http://img850.images...40/4modif.jpg
http://img593.images.../214/3modif.jpg
http://img826.images...8510/2modif.jpg
http://img844.images...8813/1modif.jpg
M4A2E4
Quote Gift Tank for World of Tanks CBT-participants
M4A2E4 is going to be a gift tank for the participants of WOT closed beta.
M4A2E4 is a tier 5 US medium tank [premium].
The two M4A2s built by General Motors Corporation in 1943, both featured a wide track torsion bar suspension. The first tank was completed on 22 July and the second on 15 August.
Preliminary specs:
Hull: 64/38/38
Turret: 76/51/51
Gun: 75mm M3L/37
MrVic:
http://img717.images...7307/6modif.jpg
http://img832.images...2358/5modif.jpg
http://img688.images...8440/4modif.jpg
http://img220.images.../214/3modif.jpg
http://img197.images...8510/2modif.jpg
http://img38.imagesh...8813/1modif.jpg

http://img717.images...7307/6modif.jpg
http://img832.images...2358/5modif.jpg
http://img688.images...8440/4modif.jpg
http://img220.images.../214/3modif.jpg
http://img197.images...8510/2modif.jpg
http://img38.imagesh...8813/1modif.jpg

Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.
http://loltraktor.th...81754882543.png
Loltraktor X Maus Poll..Vote!
Tank Skin of the Week said: This weeks featured Tank skin is by "Hadriel87" Thread Link
Urban 3601
http://imglink.ru/pi...20deb1223fc.jpg
MrVic:


Community Driven Content said:
Historical Battles!
Historical Battles, Link to Section
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Lost your Original Tank Skin files? This thread may help save you time! Link to Thread
Help Wanted said:

New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff. Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications. Main focus is finding and collecting information to be added weekly. If your interested in such a role please Send a PM to MrVic Thanks!
MrVic:
Subject:
In-Game Vehicles\American Vehicles\Heavy Tanks\t32- best tier 8 tank in the game
Link on message: #449570
SpectreHD, on 31 March 2011 - 10:22 PM, said: Overlord, I know we are really testing your patience now but mind
looking at my post?
http://forum.worldof...post__p__449392

Link on message: #449570

http://forum.worldof...post__p__449392
Overlord: There is now way regular tier 8 heavy can be excluded from opposing
vehicles of tier 9 and 10.
The population of German tanks still exceeds the population of Soviet tanks on both EU and US, which is good. Introduction of US TD line, should promote US vehicles.
The population of German tanks still exceeds the population of Soviet tanks on both EU and US, which is good. Introduction of US TD line, should promote US vehicles.
Subject:
In-Game Vehicles\American Vehicles\Heavy Tanks\t32- best tier 8 tank in the game
Link on message: #449562
Wrath_From_Above, on 31 March 2011 - 10:24 PM, said: But there are so many factors that can contribute to win
percentage, exp, and credits such as team mates, upgrade vs stock,
driver skill, number of battles, artys, matching system, etc. I
think you need a better method to justify buffs and nerf then using
those parameters alone.

Link on message: #449562

Overlord: Player's skill is not taken into account, the game is tailored for
an average player. If you are better than average, you have nothing
to complain about actually. If not, well... Practice more.
Upgrades and modules are not taken into consideration, grind and upgrade your vehicle. There is no purpose of driving stock vehicle all the time.
Upgrades and modules are not taken into consideration, grind and upgrade your vehicle. There is no purpose of driving stock vehicle all the time.
Subject:
In-Game Vehicles\American Vehicles\Heavy Tanks\t32- best tier 8 tank in the game
Link on message: #449558
DeathsArrow, on 31 March 2011 - 10:14 PM, said: So then none of the parameters analysed directly show the
effectiveness of a given tank.

Link on message: #449558

Overlord: Each of them does, win ratio shows overall performance in
comparison with other vehicles, experience gains are directly
affected by damage inflicted, targets spotted, base captured
etc.
When the sample is representative (we have 3 servers with more than 2.000.000 registered players, barring Chinese one), this figures provide a good food for thought.
When the sample is representative (we have 3 servers with more than 2.000.000 registered players, barring Chinese one), this figures provide a good food for thought.
Subject:
In-Game Vehicles\American Vehicles\Heavy Tanks\t32- best tier 8 tank in the game
Link on message: #449524
JamesDean, on 31 March 2011 - 09:54 PM, said: We both know there is so much more to that. Go on another forum
somewhere to argue all that in depth.
Know what, just for the lols, i'll give you this: CoD games. Inferior products that Americans buy. Just for fun.
The difference is that WoT has what it takes to be a great game. I want to see that.
Overlord: Any numbers on the new RoF yet?

Link on message: #449524

Know what, just for the lols, i'll give you this: CoD games. Inferior products that Americans buy. Just for fun.
The difference is that WoT has what it takes to be a great game. I want to see that.
Overlord: Any numbers on the new RoF yet?
Overlord: No, haven't decided on it yet. Currently we are focused on tier 8
spgs tuning.
Subject:
Game Discussion\Newcomers' Forum\Pre Purchase on STEAM?
Link on message: #449504
jsvisi, on 25 March 2011 - 07:56 PM, said: I apologize in advance if this has already been covered, will
Pre-purchase World of Tanks or future purchases be available on
Valve's STEAM. I ask because I enjoy having a central point for all
my games in my library. I also enjoy the community support and the
convenience STEAM offers it's customers for DLC and patches.

Link on message: #449504

Overlord: World of Tanks pre-orders won't be available on Steam.
Subject:
In-Game Vehicles\American Vehicles\Heavy Tanks\T32 Nerf... straight from Overlord.
Link on message: #449496
leonidesalinas, on 31 March 2011 - 08:00 PM, said: so... that effectively put the last nail in the coffin of me going
down the american tree. ALL of the heavy tanks are now going to
suck.
and then he claims later that the IS4 and T-54 are on par with their other Tier tanks.... he's losing his credibility real fast. good job Overlord.

Link on message: #449496

and then he claims later that the IS4 and T-54 are on par with their other Tier tanks.... he's losing his credibility real fast. good job Overlord.
Overlord: I wonder what you would say when you see full patch notes for
v.0.6.4. There will be a much more substantial rebalancing.
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