Bf109e, on 01 April 2011 - 01:25 AM, said: 1.) More maps, simply put you need 2 or even 3 times the number of
available maps to play on. Yes, I very much understand that
requires and huge amount of resources and time but I would like to
see more then 2 by July 2011.
Vallter: We will add them, specially we are working on the larger maps
Bf109e, on 01 April 2011 - 01:25 AM, said: 2.) Spotting this is a dead horse that has been beaten to death
(go los if you have to just to get it taken care of).
Vallter: 'Under Construction'
Bf109e, on 01 April 2011 - 01:25 AM, said: 3.) Camo Another very beaten dead horse.
Vallter: 'Under Construstion'
Bf109e, on 01 April 2011 - 01:25 AM, said: 4.) Balance/Match making – I wish that I had some viable input to
give but it needs attention – I not saying that Teir 5 should never
see Teir 9 or 10 however it needs to be a rare event. We all just
take turns being fodder and as of right now it is the way of
things. If some how crew skill levels can be added to the
algorithms as we all know that it’s night and day between 80% skill
and 100% skill.
Vallter: We are thinking about implementing this
Bf109e, on 01 April 2011 - 01:25 AM, said: 5.) Light tank’s having “true” value as a scout. We all see that
most lights just rush out and light as much of the enemy before
they die 30 seconds later. The better one’s wait a few moments
before they rush off. Don’t get me wrong I have had fun in my M5
and A-20 but my T-44 is a much better Scout when that sort of
tactic is needed. Radio and view range being the key issues
here…and being able to take hits helps. I can see with maps having
45 players per side scouting correctly will become a game breaker
for teams but this does not in mean (necessary) “light tanks” as it
does “fast movers”. Now is the issue of a light tank going to be a
issue with the success of the game..no, of course not…but placing
value or using a justification for the “it’s just the way things
are” mentality can be.
Vallter: We will add new Light tanks and the whole system will change.
Bf109e, on 01 April 2011 - 01:25 AM, said: 6.) The decision of "buffs" and "nerfs" needs serious attention for
whatever tank line. As it stands right now and “for the most part”
if people get really good at a tank and overall stats change
something “dumb” happens. I feel that if there was simply a better
balance in the tanks themselves…(cough cough) that would just nip
that issue in the butt all together. I will leave that as it
stands…
Vallter: In the v 0.6.4 patch almost all tanks will be rebalanced.
Bf109e, on 01 April 2011 - 01:25 AM, said: 7.) Allowing more then 3 total players in a squad. One important
success factor in MMO’s is based on getting as many friends
together as possible. The current set up is a wee bit restricting
in that regard.
Vallter: It will be implemented after added bigger maps
Bf109e, on 01 April 2011 - 01:25 AM, said: 8.) Game modes “We have a dead horse walking; we have a dead
horse walking here.”
Vallter: Answered in this topic