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205 Days later: How nothing has changed, but things are different.

Дата: 01.04.2011 16:56:29
View PostBf109e, on 01 April 2011 - 01:25 AM, said: 1.) More maps, simply put you need 2 or even 3 times the number of available maps to play on. Yes, I very much understand that requires and huge amount of resources and time but I would like to see more then 2 by July 2011.

Vallter: We will add them, specially we are working on the larger maps

View PostBf109e, on 01 April 2011 - 01:25 AM, said: 2.) Spotting  this is a dead horse that has been beaten to death (go los if you have to just to get it taken care of).

Vallter: 'Under Construction'

View PostBf109e, on 01 April 2011 - 01:25 AM, said: 3.) Camo  Another very beaten dead horse.

Vallter: 'Under Construstion'

View PostBf109e, on 01 April 2011 - 01:25 AM, said: 4.) Balance/Match making – I wish that I had some viable input to give but it needs attention – I not saying that Teir 5 should never see Teir 9 or 10 however it needs to be a rare event. We all just take turns being fodder and as of right now it is the way of things. If some how crew skill levels can be added to the algorithms as we all know that it’s night and day between 80% skill and 100% skill.

Vallter: We are thinking about implementing this

View PostBf109e, on 01 April 2011 - 01:25 AM, said: 5.) Light tank’s having “true” value as a scout. We all see that most lights just rush out and light as much of the enemy before they die 30 seconds later. The better one’s wait a few moments before they rush off. Don’t get me wrong I have had fun in my M5 and A-20 but my T-44 is a much better Scout when that sort of tactic is needed. Radio and view range being the key issues here…and being able to take hits helps. I can see with maps having 45 players per side scouting correctly will become a game breaker for teams but this does not in mean (necessary) “light tanks” as it does “fast movers”. Now is the issue of a light tank going to be a issue with the success of the game..no, of course not…but placing value or using a justification for the “it’s just the way things are” mentality can be.

Vallter: We will add new Light tanks and the whole system will change.

View PostBf109e, on 01 April 2011 - 01:25 AM, said: 6.) The decision of "buffs" and "nerfs" needs serious attention for whatever tank line. As it stands right now and “for the most part” if people get really good at a tank and overall stats change something “dumb” happens. I feel that if there was simply a better balance in the tanks themselves…(cough cough) that would just nip that issue in the butt all together. I will leave that as it stands…

Vallter: In the v 0.6.4 patch almost all tanks will be rebalanced.

View PostBf109e, on 01 April 2011 - 01:25 AM, said: 7.) Allowing more then 3 total players in a squad. One important success factor in MMO’s is based on getting as many friends together as possible. The current set up is a wee bit restricting in that regard.

Vallter: It will be implemented after added bigger maps

View PostBf109e, on 01 April 2011 - 01:25 AM, said: 8.) Game modes  “We have a dead horse walking; we have a dead horse walking here.”

Vallter: Answered in this topic

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