Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
Vallter
Hangar improvements!
arrow
18.10.2011 04:40:50
 
Subject: World of Tanks Game Discussion\Suggestions\Hangar improvements!
Link on message: #1015017

Vallter: We will take into consideration your suggestion.


Vallter
Hangar improvements!
arrow
18.10.2011 04:40:50
 
Subject: Hangar improvements!
Link on message: #1015017

Vallter: We will take into consideration your suggestion.


Vallter
Hangar improvements!
arrow
18.10.2011 04:40:50
 
Subject: Hangar improvements!
Link on message: #1015017

Vallter: We will take into consideration your suggestion.


Vallter
Fix the T28/T95 model, and armor.
arrow
18.10.2011 04:38:15
 
Subject: World of Tanks Game Discussion\Suggestions\Fix the T28/T95 model, and armor.
Link on message: #1015001

Vallter: The image, posted by the topic starter, is used for T95. Look at the suspension carefully.
I suggest you to address this to The_Chieftain. He will either explain, why this particular model was used or report us about the issue.


Vallter
Fix the T28/T95 model, and armor.
arrow
18.10.2011 04:38:15
 
Subject: Fix the T28/T95 model, and armor.
Link on message: #1015001

Vallter: The image, posted by the topic starter, is used for T95. Look at the suspension carefully.
I suggest you to address this to The_Chieftain. He will either explain, why this particular model was used or report us about the issue.


Vallter
Fix the T28/T95 model, and armor.
arrow
18.10.2011 04:38:15
 
Subject: Fix the T28/T95 model, and armor.
Link on message: #1015001

Vallter: The image, posted by the topic starter, is used for T95. Look at the suspension carefully.
I suggest you to address this to The_Chieftain. He will either explain, why this particular model was used or report us about the issue.


Vallter
Smoke
arrow
18.10.2011 04:33:42
 
Subject: World of Tanks Game Discussion\Suggestions\Smoke
Link on message: #1014990

Vallter: We will add some new post-effects soon.
But though smoke used for covers is planned to be developed, it has low priority. For now there are many other features that should be implemented first.


Vallter
Smoke
arrow
18.10.2011 04:33:42
 
Subject: Smoke
Link on message: #1014990

Vallter: We will add some new post-effects soon.

But though smoke used for covers is planned to be developed, it has low priority. For now there are many other features that should be implemented first.


Vallter
Smoke
arrow
18.10.2011 04:33:42
 
Subject: Smoke
Link on message: #1014990

Vallter: We will add some new post-effects soon.

But though smoke used for covers is planned to be developed, it has low priority. For now there are many other features that should be implemented first.


Vallter
Type 59
arrow
18.10.2011 04:32:08
 
Subject: World of Tanks Game Discussion\Suggestions\Type 59
Link on message: #1014984

Vallter: First, the Type 59 is now at the boom of popularity, because it was added recently.
Secondly, we will gather the statistics and if there will be a severe unbalance, we will solve this situation in the way, which won't offend both players with or without this tank.


Vallter
Transfer "Credits"
arrow
18.10.2011 04:29:02
 
Subject: World of Tanks Game Discussion\Suggestions\Transfer "Credits"
Link on message: #1014967

Vallter: There is a transfer added to the game, but disabled. We want to add more advanced security systems before implementing such features, since this update will make your accounts a very delicious target for hackers.


Vallter
Transfer "Credits"
arrow
18.10.2011 04:29:02
 
Subject: Transfer "Credits"
Link on message: #1014967

Vallter: There is a transfer added to the game, but disabled. We want to add more advanced security systems before implementing such features, since this update will make your accounts a very delicious target for hackers.


Vallter
Transfer "Credits"
arrow
18.10.2011 04:29:02
 
Subject: Transfer "Credits"
Link on message: #1014967

Vallter: There is a transfer added to the game, but disabled. We want to add more advanced security systems before implementing such features, since this update will make your accounts a very delicious target for hackers.


Vallter
Unnerfing German Tanks
arrow
18.10.2011 03:48:29
 
Subject: World of Tanks Game Discussion\Suggestions\Unnerfing German Tanks
Link on message: #1014846

View PostSeewulf51, on Sep 24 2011 - 01:12, said: There is a very wide concensus that you developers hold a strong grudge against German Armor. This is based on the numbers that may or may not be true to historical value. To date, The American and Russian trees are getting more and more prototype armor and/or Post-WW2 armor. Now you developers plan to introduce French armor that is also Post-WW2. At some point, you developers will have to unnerf, and I say unnerf (ie. 88mm gun) German armor to it's true historical capability. The 88 gun on German armor, historically, was feared by the Allied armored forces even before 1942. In fact, truth be told, if it wasn't for the German 88mm gun, the Sherman and the T-34 wouldn't have received the 76mm gun as soon as they had. The German 88 was deadly against both of those tanks. IN fact, another truth be told, the German 88mm gun was the answer to equalizing German armor against the T-34. So my suggestion is this, get over the grudges, you weren't even born when WW2 was fought. Unless it's your desire to have all your players play nothing but American and Russian tracks, then maybe you guys should just make a special historical European what if server and let the American and Russian tanks fight it out. So far, if nerfing German equipment is the standard, I hate to see what will happen when you guys release World of Warplanes and World of Battleships. Will the German aircraft and ships be nerfed as well so that American and Russian hardware will maintain it's leg up?
And for all you nay sayers that don't believe the German armor is in fact nerfed, I suggest you do your research deeply, before you say anything.

Vallter: Hm, and what about VK- tanks, Maus, E-serie etc? All of these tanks were either prototypes or existed only on blue-prints.


Vallter
Unnerfing German Tanks
arrow
18.10.2011 03:48:29
 
Subject: Unnerfing German Tanks
Link on message: #1014846

View PostSeewulf51, on Sep 24 2011 - 00:12, said: There is a very wide concensus that you developers hold a strong grudge against German Armor. This is based on the numbers that may or may not be true to historical value. To date, The American and Russian trees are getting more and more prototype armor and/or Post-WW2 armor. Now you developers plan to introduce French armor that is also Post-WW2. At some point, you developers will have to unnerf, and I say unnerf (ie. 88mm gun) German armor to it's true historical capability. The 88 gun on German armor, historically, was feared by the Allied armored forces even before 1942. In fact, truth be told, if it wasn't for the German 88mm gun, the Sherman and the T-34 wouldn't have received the 76mm gun as soon as they had. The German 88 was deadly against both of those tanks. IN fact, another truth be told, the German 88mm gun was the answer to equalizing German armor against the T-34. So my suggestion is this, get over the grudges, you weren't even born when WW2 was fought. Unless it's your desire to have all your players play nothing but American and Russian tracks, then maybe you guys should just make a special historical European what if server and let the American and Russian tanks fight it out. So far, if nerfing German equipment is the standard, I hate to see what will happen when you guys release World of Warplanes and World of Battleships. Will the German aircraft and ships be nerfed as well so that American and Russian hardware will maintain it's leg up?
And for all you nay sayers that don't believe the German armor is in fact nerfed, I suggest you do your research deeply, before you say anything.

Vallter: Hm, and what about VK- tanks, Maus, E-serie etc? All of these tanks were either prototypes or existed only on blue-prints.


Vallter
Unnerfing German Tanks
arrow
18.10.2011 03:48:29
 
Subject: Unnerfing German Tanks
Link on message: #1014846

View PostSeewulf51, on Sep 24 2011 - 00:12, said: There is a very wide concensus that you developers hold a strong grudge against German Armor. This is based on the numbers that may or may not be true to historical value. To date, The American and Russian trees are getting more and more prototype armor and/or Post-WW2 armor. Now you developers plan to introduce French armor that is also Post-WW2. At some point, you developers will have to unnerf, and I say unnerf (ie. 88mm gun) German armor to it's true historical capability. The 88 gun on German armor, historically, was feared by the Allied armored forces even before 1942. In fact, truth be told, if it wasn't for the German 88mm gun, the Sherman and the T-34 wouldn't have received the 76mm gun as soon as they had. The German 88 was deadly against both of those tanks. IN fact, another truth be told, the German 88mm gun was the answer to equalizing German armor against the T-34. So my suggestion is this, get over the grudges, you weren't even born when WW2 was fought. Unless it's your desire to have all your players play nothing but American and Russian tracks, then maybe you guys should just make a special historical European what if server and let the American and Russian tanks fight it out. So far, if nerfing German equipment is the standard, I hate to see what will happen when you guys release World of Warplanes and World of Battleships. Will the German aircraft and ships be nerfed as well so that American and Russian hardware will maintain it's leg up?
And for all you nay sayers that don't believe the German armor is in fact nerfed, I suggest you do your research deeply, before you say anything.

Vallter: Hm, and what about VK- tanks, Maus, E-serie etc? All of these tanks were either prototypes or existed only on blue-prints.


Vallter
Ramming tanks and shooting them: lame
arrow
18.10.2011 03:46:41
 
Subject: World of Tanks Game Discussion\Suggestions\Ramming tanks and shooting them: lame
Link on message: #1014844

Vallter: Ramming mechanics work as intended, but they will change with new physics engine. Stay tuned.


Vallter
Ramming tanks and shooting them: lame
arrow
18.10.2011 03:46:41
 
Subject: Ramming tanks and shooting them: lame
Link on message: #1014844

Vallter: Ramming mechanics work as intended, but they will change with new physics engine. Stay tuned.


Vallter
Ramming tanks and shooting them: lame
arrow
18.10.2011 03:46:41
 
Subject: Ramming tanks and shooting them: lame
Link on message: #1014844

Vallter: Ramming mechanics work as intended, but they will change with new physics engine. Stay tuned.


Vallter
Epic achievements
arrow
18.10.2011 03:45:35
 
Subject: World of Tanks Game Discussion\Suggestions\Epic achievements
Link on message: #1014842

Vallter: WE are currently working on enlarging the statistics. Your suggestion will taken into consideration.


Vallter
Epic achievements
arrow
18.10.2011 03:45:35
 
Subject: Epic achievements
Link on message: #1014842

Vallter: WE are currently working on enlarging the statistics. Your suggestion will taken into consideration.


Vallter
Epic achievements
arrow
18.10.2011 03:45:35
 
Subject: Epic achievements
Link on message: #1014842

Vallter: WE are currently working on enlarging the statistics. Your suggestion will taken into consideration.


Vallter
Ok, Seriously, what happened to MM
arrow
18.10.2011 03:41:41
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\Ok, Seriously, what happened to MM
Link on message: #1014835

Vallter: Everything was answered or will be answered in this topic. Please, hold the further discussion there.
Closed.


Vallter
Ok, Seriously, what happened to MM
arrow
18.10.2011 03:41:41
 
Subject: Ok, Seriously, what happened to MM
Link on message: #1014835

Vallter: Everything was answered or will be answered in this topic. Please, hold the further discussion there.

Closed.


Vallter
Ok, Seriously, what happened to MM
arrow
18.10.2011 03:41:41
 
Subject: Ok, Seriously, what happened to MM
Link on message: #1014835

Vallter: Everything was answered or will be answered in this topic. Please, hold the further discussion there.

Closed.


Tanitha
[CGN] CanadianGunNutz
arrow
18.10.2011 03:39:47
 
Subject: Off-Topic Discussion\Junkyard\[CGN] CanadianGunNutz
Link on message: #1014832

Tanitha: Recruiting Closed. /Tanitha


Vallter
Why i think that MM is fine
arrow
18.10.2011 03:36:32
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\Why i think that MM is fine
Link on message: #1014826

Vallter: Though current MM is good and we stated many times, that it is working as intended, there is still a long way to the ideal.


Vallter
Why i think that MM is fine
arrow
18.10.2011 03:36:32
 
Subject: Why i think that MM is fine
Link on message: #1014826

Vallter: Though current MM is good and we stated many times, that it is working as intended, there is still a long way to the ideal.


Vallter
Why i think that MM is fine
arrow
18.10.2011 03:36:32
 
Subject: Why i think that MM is fine
Link on message: #1014826

Vallter: Though current MM is good and we stated many times, that it is working as intended, there is still a long way to the ideal.


ChrisK
Factors in Tank Development
arrow
18.10.2011 02:50:38
 
Subject: Factors in Tank Development
Link on message: #1014713

ChrisK: I'm working on a detailed ballistics and armor article to come next after I do one on tanks in the defensive. This will include information on armor hardness, angle and overmatch, casting vs. welding and bolts, etc. :Smile_honoring:


Vallter
Matchmaking Improvements
arrow
18.10.2011 02:17:09
 
Subject: World of Tanks News and Information\News and Information\Matchmaking Improvements
Link on message: #1014609

View PostTomoya_kun, on Oct 18 2011 - 01:01, said: Can you explain this to me? I play hundreds of battles in my Tier 10s and I've never once been at the bottom.

Vallter: Also take in count, that Tier 8 SPG and Tier 9 TD will be balanced below the T10 tanks

View Postlinoleumz, on Oct 18 2011 - 01:08, said: If you're on a team of all Tier 10s, and you are in a T30 (bottom of alphabet), then you WILL be at the bottom. Understand now?

Vallter:


Vallter
Matchmaking Improvements
arrow
18.10.2011 02:17:09
 
Subject: Matchmaking Improvements
Link on message: #1014609

View PostTomoya_kun, on Oct 18 2011 - 00:01, said: Can you explain this to me?  I play hundreds of battles in my Tier 10s and I've never once been at the bottom.

Vallter: Also take in count, that Tier 8 SPG and Tier 9 TD will be balanced below the T10 tanks

View Postlinoleumz, on Oct 18 2011 - 00:08, said: If you're on a team of all Tier 10s, and you are in a T30 (bottom of alphabet), then you WILL be at the bottom. Understand now?

Vallter:


Vallter
Matchmaking Improvements
arrow
18.10.2011 02:17:09
 
Subject: Matchmaking Improvements
Link on message: #1014609

View PostTomoya_kun, on Oct 18 2011 - 00:01, said: Can you explain this to me?  I play hundreds of battles in my Tier 10s and I've never once been at the bottom.

Vallter: Also take in count, that Tier 8 SPG and Tier 9 TD will be balanced below the T10 tanks

View Postlinoleumz, on Oct 18 2011 - 00:08, said: If you're on a team of all Tier 10s, and you are in a T30 (bottom of alphabet), then you WILL be at the bottom. Understand now?

Vallter:


Vallter
Matchmaking Improvements
arrow
18.10.2011 01:30:02
 
Subject: World of Tanks News and Information\News and Information\Matchmaking Improvements
Link on message: #1014431

View Postthekillaii, on Oct 17 2011 - 23:56, said: I dont know if this was already mentioned but tiers shouldn't be the only criteria for MM. Tank type is pretty important too. Such as those games where I'm in my Jagdpanther and there's 9 heavy tanks, most of them tier 8+ and then no light, ONE med and then 3-4 Arties. These games end up being a camp fest where the heavy tanks are scared to move out because of the tier 7 arties. The TDs and arties are already camping while the one med tank moves out and gets blown up. I think a team of 15 tanks should be composed of max 3-4 heavies, 3-5 mediums,2-3 TDs,2-3 lights and 2-3 arties.

Vallter: The tanks have different weight value according to the type, Tier and specific tank characteristics. WE are working to make MM take modules and equipment in consideration while making the teams.


Vallter
Matchmaking Improvements
arrow
18.10.2011 01:30:02
 
Subject: Matchmaking Improvements
Link on message: #1014431

View Postthekillaii, on Oct 17 2011 - 22:56, said: I dont know if this was already mentioned but tiers shouldn't be the only criteria for MM. Tank type is pretty important too. Such as those games where I'm in my Jagdpanther and there's 9 heavy tanks, most of them tier 8+ and then no light, ONE med and then 3-4 Arties. These games end up being a camp fest where the heavy tanks are scared to move out because of the tier 7 arties. The TDs and arties are already camping while the one med tank moves out and gets blown up. I think a team of 15 tanks should be composed of max 3-4 heavies, 3-5 mediums,2-3 TDs,2-3 lights and 2-3 arties.

Vallter: The tanks have different weight value according to the type, Tier and specific tank characteristics. WE are working to make MM take modules and equipment in consideration while making the teams.


Vallter
Matchmaking Improvements
arrow
18.10.2011 01:30:02
 
Subject: Matchmaking Improvements
Link on message: #1014431

View Postthekillaii, on Oct 17 2011 - 22:56, said: I dont know if this was already mentioned but tiers shouldn't be the only criteria for MM. Tank type is pretty important too. Such as those games where I'm in my Jagdpanther and there's 9 heavy tanks, most of them tier 8+ and then no light, ONE med and then 3-4 Arties. These games end up being a camp fest where the heavy tanks are scared to move out because of the tier 7 arties. The TDs and arties are already camping while the one med tank moves out and gets blown up. I think a team of 15 tanks should be composed of max 3-4 heavies, 3-5 mediums,2-3 TDs,2-3 lights and 2-3 arties.

Vallter: The tanks have different weight value according to the type, Tier and specific tank characteristics. WE are working to make MM take modules and equipment in consideration while making the teams.


Vallter
Matchmaking Improvements
arrow
18.10.2011 01:23:49
 
Subject: World of Tanks News and Information\News and Information\Matchmaking Improvements
Link on message: #1014401

View Postupnorth, on Oct 17 2011 - 23:31, said: for some reson scince about a week the match making has been slower and not as good and all my buddys are saying the same thing. what gives?

Vallter: We have implemented new monitoring system to collect more data. It's make the wait time for the before you will enter a team a bit longer.

View PostBlitz99, on Oct 17 2011 - 23:41, said: So what does this mean? like if I have 10 battles in lets say a tier 5 tank it will queue me with tier 5 but if I played 250 battles with that same tier 5 tank it still puts me in tier 8 matches?

Vallter: No, it means, that you will have some time balanced only in the Top, then some time in the Top and in the Middle, then you will enter the full range of Tiers.


Vallter
Matchmaking Improvements
arrow
18.10.2011 01:23:49
 
Subject: Matchmaking Improvements
Link on message: #1014401

View Postupnorth, on Oct 17 2011 - 22:31, said: for some reson scince about a week the match making has been slower and not as good and all my buddys are saying the same thing. what gives?

Vallter: We have implemented new monitoring system to collect more data. It's make the wait time for the before you will enter a team a bit longer.

View PostBlitz99, on Oct 17 2011 - 22:41, said: So what does this mean? like if I have 10 battles in lets say a tier 5 tank it will queue me with tier 5 but if I played 250 battles with that same tier 5 tank it still puts me in tier 8 matches?

Vallter: No, it means, that you will have some time balanced only in the Top, then some time in the Top and in the Middle, then you will enter the full range of Tiers.


Vallter
Matchmaking Improvements
arrow
18.10.2011 01:23:49
 
Subject: Matchmaking Improvements
Link on message: #1014401

View Postupnorth, on Oct 17 2011 - 22:31, said: for some reson scince about a week the match making has been slower and not as good and all my buddys are saying the same thing. what gives?

Vallter: We have implemented new monitoring system to collect more data. It's make the wait time for the before you will enter a team a bit longer.

View PostBlitz99, on Oct 17 2011 - 22:41, said: So what does this mean? like if I have 10 battles in lets say a tier 5 tank it will queue me with tier 5 but if I played 250 battles with that same tier 5 tank it still puts me in tier 8 matches?

Vallter: No, it means, that you will have some time balanced only in the Top, then some time in the Top and in the Middle, then you will enter the full range of Tiers.


Vallter
Matchmaking Improvements
arrow
18.10.2011 00:30:24
 
Subject: World of Tanks News and Information\News and Information\Matchmaking Improvements
Link on message: #1014204

View PostButTooth, on Oct 17 2011 - 23:17, said: So when did these MM changes take effect? Being bottom of the list in my T-34 for 4 games in a row really put me off last night....

Vallter: It will take effect next week. But it will be only a start. Also, unfortunately, there is no system to grant a possibility to be always on the top of the list. There will be always battles, were you will be in the bottom. Even if you play a Top Tier tank.

View PostDarkflame, on Oct 17 2011 - 23:19, said: limiting the number of SPG's per map is the best thing I've heard for a long time. BTW you should also make this limit on clan wars!
:Smile_honoring:

Vallter: Global Map and Cla Wars won't be affected by the MM changes.


Реклама | Adv