Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: World of Tanks Game Discussion\Suggestions\Hangar improvements!
Link on message: #1015017
Link on message: #1015017
Vallter: We will take into consideration your suggestion.
Subject: Hangar improvements!
Link on message: #1015017
Link on message: #1015017
Vallter: We will take into consideration your suggestion.
Subject: Hangar improvements!
Link on message: #1015017
Link on message: #1015017
Vallter: We will take into consideration your suggestion.
Subject: World of Tanks Game Discussion\Suggestions\Fix the T28/T95 model, and armor.
Link on message: #1015001
Link on message: #1015001
Vallter: The image, posted by the topic starter, is used for T95. Look at
the suspension carefully.
I suggest you to address this to The_Chieftain. He will either explain, why this particular model was used or report us about the issue.
I suggest you to address this to The_Chieftain. He will either explain, why this particular model was used or report us about the issue.
Subject: Fix the T28/T95 model, and armor.
Link on message: #1015001
Link on message: #1015001
Vallter: The image, posted by the topic starter, is used for T95. Look at
the suspension carefully.
I suggest you to address this to The_Chieftain. He will either explain, why this particular model was used or report us about the issue.
I suggest you to address this to The_Chieftain. He will either explain, why this particular model was used or report us about the issue.
Subject: Fix the T28/T95 model, and armor.
Link on message: #1015001
Link on message: #1015001
Vallter: The image, posted by the topic starter, is used for T95. Look at
the suspension carefully.
I suggest you to address this to The_Chieftain. He will either explain, why this particular model was used or report us about the issue.
I suggest you to address this to The_Chieftain. He will either explain, why this particular model was used or report us about the issue.
Subject: World of Tanks Game Discussion\Suggestions\Smoke
Link on message: #1014990
Link on message: #1014990
Vallter: We will add some new post-effects soon.
But though smoke used for covers is planned to be developed, it has low priority. For now there are many other features that should be implemented first.
But though smoke used for covers is planned to be developed, it has low priority. For now there are many other features that should be implemented first.
Subject: World of Tanks Game Discussion\Suggestions\Type 59
Link on message: #1014984
Link on message: #1014984
Vallter: First, the Type 59 is now at the boom of popularity, because it was
added recently.
Secondly, we will gather the statistics and if there will be a severe unbalance, we will solve this situation in the way, which won't offend both players with or without this tank.
Secondly, we will gather the statistics and if there will be a severe unbalance, we will solve this situation in the way, which won't offend both players with or without this tank.
Subject: World of Tanks Game Discussion\Suggestions\Transfer "Credits"
Link on message: #1014967
Link on message: #1014967
Vallter: There is a transfer added to the game, but disabled. We want to add
more advanced security systems before implementing such features,
since this update will make your accounts a very delicious target
for hackers.
Subject: Transfer "Credits"
Link on message: #1014967
Link on message: #1014967
Vallter: There is a transfer added to the game, but disabled. We want to add
more advanced security systems before implementing such features,
since this update will make your accounts a very delicious target
for hackers.
Subject: Transfer "Credits"
Link on message: #1014967
Link on message: #1014967
Vallter: There is a transfer added to the game, but disabled. We want to add
more advanced security systems before implementing such features,
since this update will make your accounts a very delicious target
for hackers.
Subject: World of Tanks Game Discussion\Suggestions\Unnerfing German Tanks
Link on message: #1014846
Seewulf51, on Sep 24 2011 - 01:12, said: There is a very wide concensus that you developers hold a strong grudge against German Armor. This is based on the numbers that may or may not be true to historical value. To date, The American and Russian trees are getting more and more prototype armor and/or Post-WW2 armor. Now you developers plan to introduce French armor that is also Post-WW2. At some point, you developers will have to unnerf, and I say unnerf (ie. 88mm gun) German armor to it's true historical capability. The 88 gun on German armor, historically, was feared by the Allied armored forces even before 1942. In fact, truth be told, if it wasn't for the German 88mm gun, the Sherman and the T-34 wouldn't have received the 76mm gun as soon as they had. The German 88 was deadly against both of those tanks. IN fact, another truth be told, the German 88mm gun was the answer to equalizing German armor against the T-34. So my suggestion is this, get over the grudges, you weren't even born when WW2 was fought. Unless it's your desire to have all your players play nothing but American and Russian tracks, then maybe you guys should just make a special historical European what if server and let the American and Russian tanks fight it out. So far, if nerfing German equipment is the standard, I hate to see what will happen when you guys release World of Warplanes and World of Battleships. Will the German aircraft and ships be nerfed as well so that American and Russian hardware will maintain it's leg up?
And for all you nay sayers that don't believe the German armor is in fact nerfed, I suggest you do your research deeply, before you say anything.
Link on message: #1014846
Seewulf51, on Sep 24 2011 - 01:12, said: There is a very wide concensus that you developers hold a strong grudge against German Armor. This is based on the numbers that may or may not be true to historical value. To date, The American and Russian trees are getting more and more prototype armor and/or Post-WW2 armor. Now you developers plan to introduce French armor that is also Post-WW2. At some point, you developers will have to unnerf, and I say unnerf (ie. 88mm gun) German armor to it's true historical capability. The 88 gun on German armor, historically, was feared by the Allied armored forces even before 1942. In fact, truth be told, if it wasn't for the German 88mm gun, the Sherman and the T-34 wouldn't have received the 76mm gun as soon as they had. The German 88 was deadly against both of those tanks. IN fact, another truth be told, the German 88mm gun was the answer to equalizing German armor against the T-34. So my suggestion is this, get over the grudges, you weren't even born when WW2 was fought. Unless it's your desire to have all your players play nothing but American and Russian tracks, then maybe you guys should just make a special historical European what if server and let the American and Russian tanks fight it out. So far, if nerfing German equipment is the standard, I hate to see what will happen when you guys release World of Warplanes and World of Battleships. Will the German aircraft and ships be nerfed as well so that American and Russian hardware will maintain it's leg up?
And for all you nay sayers that don't believe the German armor is in fact nerfed, I suggest you do your research deeply, before you say anything.
Vallter: Hm, and what about VK- tanks, Maus, E-serie etc? All of these tanks
were either prototypes or existed only on blue-prints.
Subject: Unnerfing German Tanks
Link on message: #1014846
Seewulf51, on Sep 24 2011 - 00:12, said: There is a very wide concensus that you developers hold a strong grudge against German Armor. This is based on the numbers that may or may not be true to historical value. To date, The American and Russian trees are getting more and more prototype armor and/or Post-WW2 armor. Now you developers plan to introduce French armor that is also Post-WW2. At some point, you developers will have to unnerf, and I say unnerf (ie. 88mm gun) German armor to it's true historical capability. The 88 gun on German armor, historically, was feared by the Allied armored forces even before 1942. In fact, truth be told, if it wasn't for the German 88mm gun, the Sherman and the T-34 wouldn't have received the 76mm gun as soon as they had. The German 88 was deadly against both of those tanks. IN fact, another truth be told, the German 88mm gun was the answer to equalizing German armor against the T-34. So my suggestion is this, get over the grudges, you weren't even born when WW2 was fought. Unless it's your desire to have all your players play nothing but American and Russian tracks, then maybe you guys should just make a special historical European what if server and let the American and Russian tanks fight it out. So far, if nerfing German equipment is the standard, I hate to see what will happen when you guys release World of Warplanes and World of Battleships. Will the German aircraft and ships be nerfed as well so that American and Russian hardware will maintain it's leg up?
And for all you nay sayers that don't believe the German armor is in fact nerfed, I suggest you do your research deeply, before you say anything.
Link on message: #1014846
Seewulf51, on Sep 24 2011 - 00:12, said: There is a very wide concensus that you developers hold a strong grudge against German Armor. This is based on the numbers that may or may not be true to historical value. To date, The American and Russian trees are getting more and more prototype armor and/or Post-WW2 armor. Now you developers plan to introduce French armor that is also Post-WW2. At some point, you developers will have to unnerf, and I say unnerf (ie. 88mm gun) German armor to it's true historical capability. The 88 gun on German armor, historically, was feared by the Allied armored forces even before 1942. In fact, truth be told, if it wasn't for the German 88mm gun, the Sherman and the T-34 wouldn't have received the 76mm gun as soon as they had. The German 88 was deadly against both of those tanks. IN fact, another truth be told, the German 88mm gun was the answer to equalizing German armor against the T-34. So my suggestion is this, get over the grudges, you weren't even born when WW2 was fought. Unless it's your desire to have all your players play nothing but American and Russian tracks, then maybe you guys should just make a special historical European what if server and let the American and Russian tanks fight it out. So far, if nerfing German equipment is the standard, I hate to see what will happen when you guys release World of Warplanes and World of Battleships. Will the German aircraft and ships be nerfed as well so that American and Russian hardware will maintain it's leg up?
And for all you nay sayers that don't believe the German armor is in fact nerfed, I suggest you do your research deeply, before you say anything.
Vallter: Hm, and what about VK- tanks, Maus, E-serie etc? All of these tanks
were either prototypes or existed only on blue-prints.
Subject: Unnerfing German Tanks
Link on message: #1014846
Seewulf51, on Sep 24 2011 - 00:12, said: There is a very wide concensus that you developers hold a strong grudge against German Armor. This is based on the numbers that may or may not be true to historical value. To date, The American and Russian trees are getting more and more prototype armor and/or Post-WW2 armor. Now you developers plan to introduce French armor that is also Post-WW2. At some point, you developers will have to unnerf, and I say unnerf (ie. 88mm gun) German armor to it's true historical capability. The 88 gun on German armor, historically, was feared by the Allied armored forces even before 1942. In fact, truth be told, if it wasn't for the German 88mm gun, the Sherman and the T-34 wouldn't have received the 76mm gun as soon as they had. The German 88 was deadly against both of those tanks. IN fact, another truth be told, the German 88mm gun was the answer to equalizing German armor against the T-34. So my suggestion is this, get over the grudges, you weren't even born when WW2 was fought. Unless it's your desire to have all your players play nothing but American and Russian tracks, then maybe you guys should just make a special historical European what if server and let the American and Russian tanks fight it out. So far, if nerfing German equipment is the standard, I hate to see what will happen when you guys release World of Warplanes and World of Battleships. Will the German aircraft and ships be nerfed as well so that American and Russian hardware will maintain it's leg up?
And for all you nay sayers that don't believe the German armor is in fact nerfed, I suggest you do your research deeply, before you say anything.
Link on message: #1014846
Seewulf51, on Sep 24 2011 - 00:12, said: There is a very wide concensus that you developers hold a strong grudge against German Armor. This is based on the numbers that may or may not be true to historical value. To date, The American and Russian trees are getting more and more prototype armor and/or Post-WW2 armor. Now you developers plan to introduce French armor that is also Post-WW2. At some point, you developers will have to unnerf, and I say unnerf (ie. 88mm gun) German armor to it's true historical capability. The 88 gun on German armor, historically, was feared by the Allied armored forces even before 1942. In fact, truth be told, if it wasn't for the German 88mm gun, the Sherman and the T-34 wouldn't have received the 76mm gun as soon as they had. The German 88 was deadly against both of those tanks. IN fact, another truth be told, the German 88mm gun was the answer to equalizing German armor against the T-34. So my suggestion is this, get over the grudges, you weren't even born when WW2 was fought. Unless it's your desire to have all your players play nothing but American and Russian tracks, then maybe you guys should just make a special historical European what if server and let the American and Russian tanks fight it out. So far, if nerfing German equipment is the standard, I hate to see what will happen when you guys release World of Warplanes and World of Battleships. Will the German aircraft and ships be nerfed as well so that American and Russian hardware will maintain it's leg up?
And for all you nay sayers that don't believe the German armor is in fact nerfed, I suggest you do your research deeply, before you say anything.
Vallter: Hm, and what about VK- tanks, Maus, E-serie etc? All of these tanks
were either prototypes or existed only on blue-prints.
Subject: World of Tanks Game Discussion\Suggestions\Ramming tanks and shooting them: lame
Link on message: #1014844
Link on message: #1014844
Vallter: Ramming mechanics work as intended, but they will change with new
physics engine. Stay tuned.
Subject: Ramming tanks and shooting them: lame
Link on message: #1014844
Link on message: #1014844
Vallter: Ramming mechanics work as intended, but they will change with new
physics engine. Stay tuned.
Subject: Ramming tanks and shooting them: lame
Link on message: #1014844
Link on message: #1014844
Vallter: Ramming mechanics work as intended, but they will change with new
physics engine. Stay tuned.
Subject: World of Tanks Game Discussion\Suggestions\Epic achievements
Link on message: #1014842
Link on message: #1014842
Vallter: WE are currently working on enlarging the statistics. Your
suggestion will taken into consideration.
Subject: Epic achievements
Link on message: #1014842
Link on message: #1014842
Vallter: WE are currently working on enlarging the statistics. Your
suggestion will taken into consideration.
Subject: Epic achievements
Link on message: #1014842
Link on message: #1014842
Vallter: WE are currently working on enlarging the statistics. Your
suggestion will taken into consideration.
Subject: World of Tanks Game Discussion\Gameplay Discussion\Ok, Seriously, what happened to MM
Link on message: #1014835
Link on message: #1014835
Vallter: Everything was answered or will be answered in this topic. Please,
hold the further discussion there.
Closed.
Closed.
Subject: Ok, Seriously, what happened to MM
Link on message: #1014835
Link on message: #1014835
Vallter: Everything was answered or will be answered in this topic. Please, hold the
further discussion there.
Closed.
Closed.
Subject: Ok, Seriously, what happened to MM
Link on message: #1014835
Link on message: #1014835
Vallter: Everything was answered or will be answered in this topic. Please, hold the
further discussion there.
Closed.
Closed.
Subject: Off-Topic Discussion\Junkyard\[CGN] CanadianGunNutz
Link on message: #1014832
Link on message: #1014832
Tanitha: Recruiting Closed. /Tanitha
Subject: World of Tanks Game Discussion\Gameplay Discussion\Why i think that MM is fine
Link on message: #1014826
Link on message: #1014826
Vallter: Though current MM is good and we stated many times, that it is
working as intended, there is still a long way to the ideal.
Subject: Why i think that MM is fine
Link on message: #1014826
Link on message: #1014826
Vallter: Though current MM is good and we stated many times, that it is
working as intended, there is still a long way to the ideal.
Subject: Why i think that MM is fine
Link on message: #1014826
Link on message: #1014826
Vallter: Though current MM is good and we stated many times, that it is
working as intended, there is still a long way to the ideal.
Subject: Factors in Tank Development
Link on message: #1014713
Link on message: #1014713
ChrisK: I'm working on a detailed ballistics and armor article to come next
after I do one on tanks in the defensive. This will include
information on armor hardness, angle and overmatch, casting vs.
welding and bolts, etc.
Subject: World of Tanks News and Information\News and Information\Matchmaking Improvements
Link on message: #1014609
Tomoya_kun, on Oct 18 2011 - 01:01, said: Can you explain this to me? I play hundreds of battles in my Tier 10s and I've never once been at the bottom.
linoleumz, on Oct 18 2011 - 01:08, said: If you're on a team of all Tier 10s, and you are in a T30 (bottom of alphabet), then you WILL be at the bottom. Understand now?
Link on message: #1014609
Tomoya_kun, on Oct 18 2011 - 01:01, said: Can you explain this to me? I play hundreds of battles in my Tier 10s and I've never once been at the bottom.
Vallter: Also take in count, that Tier 8 SPG and Tier 9 TD will be balanced
below the T10 tanks
linoleumz, on Oct 18 2011 - 01:08, said: If you're on a team of all Tier 10s, and you are in a T30 (bottom of alphabet), then you WILL be at the bottom. Understand now?
Vallter:
Subject: Matchmaking Improvements
Link on message: #1014609
Tomoya_kun, on Oct 18 2011 - 00:01, said: Can you explain this to me? I play hundreds of battles in my Tier 10s and I've never once been at the bottom.
linoleumz, on Oct 18 2011 - 00:08, said: If you're on a team of all Tier 10s, and you are in a T30 (bottom of alphabet), then you WILL be at the bottom. Understand now?
Link on message: #1014609
Tomoya_kun, on Oct 18 2011 - 00:01, said: Can you explain this to me? I play hundreds of battles in my Tier 10s and I've never once been at the bottom.
Vallter: Also take in count, that Tier 8 SPG and Tier 9 TD will be balanced
below the T10 tanks
linoleumz, on Oct 18 2011 - 00:08, said: If you're on a team of all Tier 10s, and you are in a T30 (bottom of alphabet), then you WILL be at the bottom. Understand now?
Vallter:
Subject: Matchmaking Improvements
Link on message: #1014609
Tomoya_kun, on Oct 18 2011 - 00:01, said: Can you explain this to me? I play hundreds of battles in my Tier 10s and I've never once been at the bottom.
linoleumz, on Oct 18 2011 - 00:08, said: If you're on a team of all Tier 10s, and you are in a T30 (bottom of alphabet), then you WILL be at the bottom. Understand now?
Link on message: #1014609
Tomoya_kun, on Oct 18 2011 - 00:01, said: Can you explain this to me? I play hundreds of battles in my Tier 10s and I've never once been at the bottom.
Vallter: Also take in count, that Tier 8 SPG and Tier 9 TD will be balanced
below the T10 tanks
linoleumz, on Oct 18 2011 - 00:08, said: If you're on a team of all Tier 10s, and you are in a T30 (bottom of alphabet), then you WILL be at the bottom. Understand now?
Vallter:
Subject: World of Tanks News and Information\News and Information\Matchmaking Improvements
Link on message: #1014431
thekillaii, on Oct 17 2011 - 23:56, said: I dont know if this was already mentioned but tiers shouldn't be the only criteria for MM. Tank type is pretty important too. Such as those games where I'm in my Jagdpanther and there's 9 heavy tanks, most of them tier 8+ and then no light, ONE med and then 3-4 Arties. These games end up being a camp fest where the heavy tanks are scared to move out because of the tier 7 arties. The TDs and arties are already camping while the one med tank moves out and gets blown up. I think a team of 15 tanks should be composed of max 3-4 heavies, 3-5 mediums,2-3 TDs,2-3 lights and 2-3 arties.
Link on message: #1014431
thekillaii, on Oct 17 2011 - 23:56, said: I dont know if this was already mentioned but tiers shouldn't be the only criteria for MM. Tank type is pretty important too. Such as those games where I'm in my Jagdpanther and there's 9 heavy tanks, most of them tier 8+ and then no light, ONE med and then 3-4 Arties. These games end up being a camp fest where the heavy tanks are scared to move out because of the tier 7 arties. The TDs and arties are already camping while the one med tank moves out and gets blown up. I think a team of 15 tanks should be composed of max 3-4 heavies, 3-5 mediums,2-3 TDs,2-3 lights and 2-3 arties.
Vallter: The tanks have different weight value according to the type, Tier
and specific tank characteristics. WE are working to make MM take
modules and equipment in consideration while making the teams.
Subject: Matchmaking Improvements
Link on message: #1014431
thekillaii, on Oct 17 2011 - 22:56, said: I dont know if this was already mentioned but tiers shouldn't be the only criteria for MM. Tank type is pretty important too. Such as those games where I'm in my Jagdpanther and there's 9 heavy tanks, most of them tier 8+ and then no light, ONE med and then 3-4 Arties. These games end up being a camp fest where the heavy tanks are scared to move out because of the tier 7 arties. The TDs and arties are already camping while the one med tank moves out and gets blown up. I think a team of 15 tanks should be composed of max 3-4 heavies, 3-5 mediums,2-3 TDs,2-3 lights and 2-3 arties.
Link on message: #1014431
thekillaii, on Oct 17 2011 - 22:56, said: I dont know if this was already mentioned but tiers shouldn't be the only criteria for MM. Tank type is pretty important too. Such as those games where I'm in my Jagdpanther and there's 9 heavy tanks, most of them tier 8+ and then no light, ONE med and then 3-4 Arties. These games end up being a camp fest where the heavy tanks are scared to move out because of the tier 7 arties. The TDs and arties are already camping while the one med tank moves out and gets blown up. I think a team of 15 tanks should be composed of max 3-4 heavies, 3-5 mediums,2-3 TDs,2-3 lights and 2-3 arties.
Vallter: The tanks have different weight value according to the type, Tier
and specific tank characteristics. WE are working to make MM take
modules and equipment in consideration while making the teams.
Subject: Matchmaking Improvements
Link on message: #1014431
thekillaii, on Oct 17 2011 - 22:56, said: I dont know if this was already mentioned but tiers shouldn't be the only criteria for MM. Tank type is pretty important too. Such as those games where I'm in my Jagdpanther and there's 9 heavy tanks, most of them tier 8+ and then no light, ONE med and then 3-4 Arties. These games end up being a camp fest where the heavy tanks are scared to move out because of the tier 7 arties. The TDs and arties are already camping while the one med tank moves out and gets blown up. I think a team of 15 tanks should be composed of max 3-4 heavies, 3-5 mediums,2-3 TDs,2-3 lights and 2-3 arties.
Link on message: #1014431
thekillaii, on Oct 17 2011 - 22:56, said: I dont know if this was already mentioned but tiers shouldn't be the only criteria for MM. Tank type is pretty important too. Such as those games where I'm in my Jagdpanther and there's 9 heavy tanks, most of them tier 8+ and then no light, ONE med and then 3-4 Arties. These games end up being a camp fest where the heavy tanks are scared to move out because of the tier 7 arties. The TDs and arties are already camping while the one med tank moves out and gets blown up. I think a team of 15 tanks should be composed of max 3-4 heavies, 3-5 mediums,2-3 TDs,2-3 lights and 2-3 arties.
Vallter: The tanks have different weight value according to the type, Tier
and specific tank characteristics. WE are working to make MM take
modules and equipment in consideration while making the teams.
Subject: World of Tanks News and Information\News and Information\Matchmaking Improvements
Link on message: #1014401
upnorth, on Oct 17 2011 - 23:31, said: for some reson scince about a week the match making has been slower and not as good and all my buddys are saying the same thing. what gives?
Blitz99, on Oct 17 2011 - 23:41, said: So what does this mean? like if I have 10 battles in lets say a tier 5 tank it will queue me with tier 5 but if I played 250 battles with that same tier 5 tank it still puts me in tier 8 matches?
Link on message: #1014401
upnorth, on Oct 17 2011 - 23:31, said: for some reson scince about a week the match making has been slower and not as good and all my buddys are saying the same thing. what gives?
Vallter: We have implemented new monitoring system to collect more data.
It's make the wait time for the before you will enter a team a bit
longer.
Blitz99, on Oct 17 2011 - 23:41, said: So what does this mean? like if I have 10 battles in lets say a tier 5 tank it will queue me with tier 5 but if I played 250 battles with that same tier 5 tank it still puts me in tier 8 matches?
Vallter: No, it means, that you will have some time balanced only in the
Top, then some time in the Top and in the Middle, then you will
enter the full range of Tiers.
Subject: Matchmaking Improvements
Link on message: #1014401
upnorth, on Oct 17 2011 - 22:31, said: for some reson scince about a week the match making has been slower and not as good and all my buddys are saying the same thing. what gives?
Blitz99, on Oct 17 2011 - 22:41, said: So what does this mean? like if I have 10 battles in lets say a tier 5 tank it will queue me with tier 5 but if I played 250 battles with that same tier 5 tank it still puts me in tier 8 matches?
Link on message: #1014401
upnorth, on Oct 17 2011 - 22:31, said: for some reson scince about a week the match making has been slower and not as good and all my buddys are saying the same thing. what gives?
Vallter: We have implemented new monitoring system to collect more data.
It's make the wait time for the before you will enter a team a bit
longer.
Blitz99, on Oct 17 2011 - 22:41, said: So what does this mean? like if I have 10 battles in lets say a tier 5 tank it will queue me with tier 5 but if I played 250 battles with that same tier 5 tank it still puts me in tier 8 matches?
Vallter: No, it means, that you will have some time balanced only in the
Top, then some time in the Top and in the Middle, then you will
enter the full range of Tiers.
Subject: Matchmaking Improvements
Link on message: #1014401
upnorth, on Oct 17 2011 - 22:31, said: for some reson scince about a week the match making has been slower and not as good and all my buddys are saying the same thing. what gives?
Blitz99, on Oct 17 2011 - 22:41, said: So what does this mean? like if I have 10 battles in lets say a tier 5 tank it will queue me with tier 5 but if I played 250 battles with that same tier 5 tank it still puts me in tier 8 matches?
Link on message: #1014401
upnorth, on Oct 17 2011 - 22:31, said: for some reson scince about a week the match making has been slower and not as good and all my buddys are saying the same thing. what gives?
Vallter: We have implemented new monitoring system to collect more data.
It's make the wait time for the before you will enter a team a bit
longer.
Blitz99, on Oct 17 2011 - 22:41, said: So what does this mean? like if I have 10 battles in lets say a tier 5 tank it will queue me with tier 5 but if I played 250 battles with that same tier 5 tank it still puts me in tier 8 matches?
Vallter: No, it means, that you will have some time balanced only in the
Top, then some time in the Top and in the Middle, then you will
enter the full range of Tiers.
Subject: World of Tanks News and Information\News and Information\Matchmaking Improvements
Link on message: #1014204
ButTooth, on Oct 17 2011 - 23:17, said: So when did these MM changes take effect? Being bottom of the list in my T-34 for 4 games in a row really put me off last night....
Darkflame, on Oct 17 2011 - 23:19, said: limiting the number of SPG's per map is the best thing I've heard for a long time. BTW you should also make this limit on clan wars!
Link on message: #1014204
ButTooth, on Oct 17 2011 - 23:17, said: So when did these MM changes take effect? Being bottom of the list in my T-34 for 4 games in a row really put me off last night....
Vallter: It will take effect next week. But it will be only a start. Also,
unfortunately, there is no system to grant a possibility to be
always on the top of the list. There will be always battles, were
you will be in the bottom. Even if you play a Top Tier tank.
Darkflame, on Oct 17 2011 - 23:19, said: limiting the number of SPG's per map is the best thing I've heard for a long time. BTW you should also make this limit on clan wars!
Vallter: Global Map and Cla Wars won't be affected by the MM changes.
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