Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Golden Joystick Assault
Link on message: #2594176
Zergling, on Sep 05 2012 - 19:32, said: I didn't say the game sucks, I said it isn't as popular as its competitors.
Simple fact is, the game has only 200,000 active players in the NA server, 600,000 in the EU server and 2 million in the RU server.
If WG had fixed the issues that caused such problems with WoT's popularity outside of Russia, it would millions of players in the NA server alone!
But right now, WoT simply doesn't have enough fans to score sufficient votes to beat competitors like LoL or SWTOR.
This isn't crying; it is honest, simple criticism backed up by the facts of the gaming market.
A highly polished F2P game like WoT should have at least 10 times as many players in the NA server, but it doesn't, because so many players are turned away by the matchmaker, artillery and other problems.
Link on message: #2594176
Zergling, on Sep 05 2012 - 19:32, said: I didn't say the game sucks, I said it isn't as popular as its competitors.
Simple fact is, the game has only 200,000 active players in the NA server, 600,000 in the EU server and 2 million in the RU server.
If WG had fixed the issues that caused such problems with WoT's popularity outside of Russia, it would millions of players in the NA server alone!
But right now, WoT simply doesn't have enough fans to score sufficient votes to beat competitors like LoL or SWTOR.
This isn't crying; it is honest, simple criticism backed up by the facts of the gaming market.
A highly polished F2P game like WoT should have at least 10 times as many players in the NA server, but it doesn't, because so many players are turned away by the matchmaker, artillery and other problems.
Vallter: You misses some millions in China and SEA-)
Subject: Golden Joystick Assault
Link on message: #2594176
Zergling, on Sep 05 2012 - 18:32, said: I didn't say the game sucks, I said it isn't as popular as its competitors.
Simple fact is, the game has only 200,000 active players in the NA server, 600,000 in the EU server and 2 million in the RU server.
If WG had fixed the issues that caused such problems with WoT's popularity outside of Russia, it would millions of players in the NA server alone!
But right now, WoT simply doesn't have enough fans to score sufficient votes to beat competitors like LoL or SWTOR.
This isn't crying; it is honest, simple criticism backed up by the facts of the gaming market.
A highly polished F2P game like WoT should have at least 10 times as many players in the NA server, but it doesn't, because so many players are turned away by the matchmaker, artillery and other problems.
Link on message: #2594176
Zergling, on Sep 05 2012 - 18:32, said: I didn't say the game sucks, I said it isn't as popular as its competitors.
Simple fact is, the game has only 200,000 active players in the NA server, 600,000 in the EU server and 2 million in the RU server.
If WG had fixed the issues that caused such problems with WoT's popularity outside of Russia, it would millions of players in the NA server alone!
But right now, WoT simply doesn't have enough fans to score sufficient votes to beat competitors like LoL or SWTOR.
This isn't crying; it is honest, simple criticism backed up by the facts of the gaming market.
A highly polished F2P game like WoT should have at least 10 times as many players in the NA server, but it doesn't, because so many players are turned away by the matchmaker, artillery and other problems.
Vallter:
You misses some millions in China and SEA-)
You misses some millions in China and SEA-)
Subject: Arracourt Post meridiem Challenge
Link on message: #2593913
Gothmog4444, on Sep 05 2012 - 19:09, said: So there is no limit to how many people we can have on our roster?
Link on message: #2593913
Gothmog4444, on Sep 05 2012 - 19:09, said: So there is no limit to how many people we can have on our roster?
lord_farquad: "A team must have at least 5 members to be eligible for
participation in the tournament, with a maximum allowed 8 members."
Subject: Arracourt Post meridiem Challenge
Link on message: #2593913
Gothmog4444, on Sep 05 2012 - 18:09, said: So there is no limit to how many people we can have on our roster?
Link on message: #2593913
Gothmog4444, on Sep 05 2012 - 18:09, said: So there is no limit to how many people we can have on our roster?
lord_farquad:
"A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members."
"A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members."
Subject: Arracourt Post meridiem Challenge
Link on message: #2593913
Gothmog4444, on Sep 05 2012 - 18:09, said: So there is no limit to how many people we can have on our roster?
Link on message: #2593913
Gothmog4444, on Sep 05 2012 - 18:09, said: So there is no limit to how many people we can have on our roster?
lord_farquad:
"A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members."
"A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members."
Subject: Arracourt Post meridiem Challenge
Link on message: #2593634
Link on message: #2593634
lord_farquad: Ok, it seems to be fixed. The URL still says Post for the Ante
meridiem tournament, but the links should take you to the correct
place now. Sorry for the confusion.
Subject: Arracourt Post meridiem Challenge
Link on message: #2593634
Link on message: #2593634
lord_farquad: Ok, it seems to be fixed. The URL still says Post for the Ante
meridiem tournament, but the links should take you to the correct
place now. Sorry for the confusion.
Subject: Arracourt Post meridiem Challenge
Link on message: #2593634
Link on message: #2593634
lord_farquad: Ok, it seems to be fixed. The URL still says Post for the Ante
meridiem tournament, but the links should take you to the correct
place now. Sorry for the confusion.
Subject: Golden Joystick Assault
Link on message: #2592476
Zergling, on Sep 05 2012 - 05:02, said: I wouldn't give WoT much in the way of chances of winning.
Honestly, League of Legends is a direct competitor in the F2P market and is vastly more popular. And then there's triple A titles like SW:ToR too.
TBH, WoT has practically zero chance... if the Devs had fixed the problems that affect WoT's popularity in the NA and EU markets, it might have, but their single-minded focus on the Russian market has killed it for them.
Link on message: #2592476
Zergling, on Sep 05 2012 - 05:02, said: I wouldn't give WoT much in the way of chances of winning.
Honestly, League of Legends is a direct competitor in the F2P market and is vastly more popular. And then there's triple A titles like SW:ToR too.
TBH, WoT has practically zero chance... if the Devs had fixed the problems that affect WoT's popularity in the NA and EU markets, it might have, but their single-minded focus on the Russian market has killed it for them.
Vallter: We will see-)
Subject: Golden Joystick Assault
Link on message: #2592476
Zergling, on Sep 05 2012 - 04:02, said: I wouldn't give WoT much in the way of chances of winning.
Honestly, League of Legends is a direct competitor in the F2P market and is vastly more popular. And then there's triple A titles like SW:ToR too.
TBH, WoT has practically zero chance... if the Devs had fixed the problems that affect WoT's popularity in the NA and EU markets, it might have, but their single-minded focus on the Russian market has killed it for them.
Link on message: #2592476
Zergling, on Sep 05 2012 - 04:02, said: I wouldn't give WoT much in the way of chances of winning.
Honestly, League of Legends is a direct competitor in the F2P market and is vastly more popular. And then there's triple A titles like SW:ToR too.
TBH, WoT has practically zero chance... if the Devs had fixed the problems that affect WoT's popularity in the NA and EU markets, it might have, but their single-minded focus on the Russian market has killed it for them.
Vallter:
We will see-)
We will see-)
Subject: Arracourt Challenge
Link on message: #2591941
bat21zing, on Sep 05 2012 - 06:49, said: Is there a typo for the TDs? They get T8? Is this right?
Link on message: #2591941
bat21zing, on Sep 05 2012 - 06:49, said: Is there a typo for the TDs? They get T8? Is this right?
lord_farquad: It's not a typo.
Subject: Arracourt Challenge
Link on message: #2591941
bat21zing, on Sep 05 2012 - 05:49, said: Is there a typo for the TDs? They get T8? Is this right?
Link on message: #2591941
bat21zing, on Sep 05 2012 - 05:49, said: Is there a typo for the TDs? They get T8? Is this right?
lord_farquad:
It's not a typo.
It's not a typo.
Subject: Arracourt Post meridiem Challenge
Link on message: #2591936
mangomanau, on Sep 05 2012 - 04:24, said: It says up the top of this page
"The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 6PM PST (9PM EST, 01:00 UTC) each scheduled day."
I assume the page on the website is wrong
Link on message: #2591936
mangomanau, on Sep 05 2012 - 04:24, said: It says up the top of this page
"The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 6PM PST (9PM EST, 01:00 UTC) each scheduled day."
I assume the page on the website is wrong
lord_farquad: What page are you referring to? Everything I can find seems to
agree with that.
Subject: Arracourt Post meridiem Challenge
Link on message: #2591936
mangomanau, on Sep 05 2012 - 03:24, said: It says up the top of this page
"The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 6PM PST (9PM EST, 01:00 UTC) each scheduled day."
I assume the page on the website is wrong
Link on message: #2591936
mangomanau, on Sep 05 2012 - 03:24, said: It says up the top of this page
"The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 6PM PST (9PM EST, 01:00 UTC) each scheduled day."
I assume the page on the website is wrong
lord_farquad:
What page are you referring to? Everything I can find seems to agree with that.
What page are you referring to? Everything I can find seems to agree with that.
Subject: Arracourt Challenge
Link on message: #2590869
Link on message: #2590869
lord_farquad: Prepare for the 2012 Arracourt Challenge!
Read more!
Read more!
Subject: All Star #53
Link on message: #2590725
Desdichado, on Sep 04 2012 - 22:06, said: Sorry if I came across as excessively harsh.
Link on message: #2590725
Desdichado, on Sep 04 2012 - 22:06, said: Sorry if I came across as excessively harsh.
Agrona: Nope that's okay. If there are problems like that, I need to know
so I can fix them ;)
Subject: Arracourt Ante meridiem Challenge
Link on message: #2590706
Link on message: #2590706
lord_farquad: The September Challenge will be based around the Battle of
Arracourt
Registration
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: September 4, 2012
Registration ends: September 7, 2012 at 4PM PST Tier & Point Limits
Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 35 tier points.Heavy tank - 7
Medium tank - 7
Tank Destroyer - 8
Light tank - 7
SPG - 5 Schedule
The full schedule will be provided at the close of registration, once the final team count has been determined. Round start times 10AM UTC (3AM PST, 6AM EST) each scheduled day.Round 1: September 10, 2012
Full schedule to be announced at the close of registration Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 12,000
Second place: 7,000
Third place: 3,000
Fourth place: 2,000
Fifth Place: 700
Sixth Place: 700
Seventh Place: 700
Eighth Place: 700 If the first place team is able to win the Challenge without losing a single battle, each member will receive an additional 2,000 gold.
Maps
There will only be one map used during the Arracourt Challenge. The map played on for the Challenge will be Highway.
Registration
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: September 4, 2012
Registration ends: September 7, 2012 at 4PM PST Tier & Point Limits
Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 35 tier points.Heavy tank - 7
Medium tank - 7
Tank Destroyer - 8
Light tank - 7
SPG - 5 Schedule
The full schedule will be provided at the close of registration, once the final team count has been determined. Round start times 10AM UTC (3AM PST, 6AM EST) each scheduled day.Round 1: September 10, 2012
Full schedule to be announced at the close of registration Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 12,000
Second place: 7,000
Third place: 3,000
Fourth place: 2,000
Fifth Place: 700
Sixth Place: 700
Seventh Place: 700
Eighth Place: 700 If the first place team is able to win the Challenge without losing a single battle, each member will receive an additional 2,000 gold.
Maps
There will only be one map used during the Arracourt Challenge. The map played on for the Challenge will be Highway.
Subject: Arracourt Ante meridiem Challenge
Link on message: #2590706
Link on message: #2590706
lord_farquad: The September Challenge will be based around the Battle of
Arracourt
Registration
A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: September 4, 2012
Registration ends: September 7, 2012 at 4PM PST Tier & Point Limits
Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 35 tier points. Heavy tank - 7
Medium tank - 7
Tank Destroyer - 8
Light tank - 7
SPG - 5 Schedule
The full schedule will be provided at the close of registration, once the final team count has been determined. Round start times 10AM UTC (3AM PST, 6AM EST) each scheduled day. Round 1: September 10, 2012
Full schedule to be announced at the close of registration Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 12,000
Second place: 7,000
Third place: 3,000
Fourth place: 2,000
Fifth Place: 700
Sixth Place: 700
Seventh Place: 700
Eighth Place: 700 If the first place team is able to win the Challenge without losing a single battle, each member will receive an additional 2,000 gold.
Maps
There will only be one map used during the Arracourt Challenge. The map played on for the Challenge will be Highway.
Registration
A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: September 4, 2012
Registration ends: September 7, 2012 at 4PM PST Tier & Point Limits
Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 35 tier points. Heavy tank - 7
Medium tank - 7
Tank Destroyer - 8
Light tank - 7
SPG - 5 Schedule
The full schedule will be provided at the close of registration, once the final team count has been determined. Round start times 10AM UTC (3AM PST, 6AM EST) each scheduled day. Round 1: September 10, 2012
Full schedule to be announced at the close of registration Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 12,000
Second place: 7,000
Third place: 3,000
Fourth place: 2,000
Fifth Place: 700
Sixth Place: 700
Seventh Place: 700
Eighth Place: 700 If the first place team is able to win the Challenge without losing a single battle, each member will receive an additional 2,000 gold.
Maps
There will only be one map used during the Arracourt Challenge. The map played on for the Challenge will be Highway.
Subject: Arracourt Post meridiem Challenge
Link on message: #2590660
Link on message: #2590660
lord_farquad: The August Challenge will be based around the Battle of
Arracourt
Registration
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: September 4, 2012
Registration ends: September 7, 2012 at 4PM PST Tier & Point Limits
Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 35 tier points.Heavy tank - 7
Medium tank - 7
Tank Destroyer - 8
Light tank - 7
SPG - 5 Schedule
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 6PM PST (9PM EST, 01:00 UTC) each scheduled day.Round 1: September 10, 2012
Full schedule to be announced at the close of registration Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 23,000
Second place: 13,000
Third place: 6,000
Fourth place: 3,000
Fifth Place: 1,400
Sixth Place: 1,400
Seventh Place: 1,400
Eighth Place: 1,400 If the first place team is able to win the Challenge without losing a single battle, each member will receive an additional 2,000 gold.
Maps
There will only be one map used during the Arracourt Challenge. The map played on for the Challenge will be Highway.
Registration
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: September 4, 2012
Registration ends: September 7, 2012 at 4PM PST Tier & Point Limits
Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 35 tier points.Heavy tank - 7
Medium tank - 7
Tank Destroyer - 8
Light tank - 7
SPG - 5 Schedule
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 6PM PST (9PM EST, 01:00 UTC) each scheduled day.Round 1: September 10, 2012
Full schedule to be announced at the close of registration Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 23,000
Second place: 13,000
Third place: 6,000
Fourth place: 3,000
Fifth Place: 1,400
Sixth Place: 1,400
Seventh Place: 1,400
Eighth Place: 1,400 If the first place team is able to win the Challenge without losing a single battle, each member will receive an additional 2,000 gold.
Maps
There will only be one map used during the Arracourt Challenge. The map played on for the Challenge will be Highway.
Subject: Arracourt Post meridiem Challenge
Link on message: #2590660
Link on message: #2590660
lord_farquad: The August Challenge will be based around the Battle of
Arracourt
Registration
A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: September 4, 2012
Registration ends: September 7, 2012 at 4PM PST Tier & Point Limits
Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 35 tier points. Heavy tank - 7
Medium tank - 7
Tank Destroyer - 8
Light tank - 7
SPG - 5 Schedule
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 6PM PST (9PM EST, 01:00 UTC) each scheduled day. Round 1: September 10, 2012
Full schedule to be announced at the close of registration Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 23,000
Second place: 13,000
Third place: 6,000
Fourth place: 3,000
Fifth Place: 1,400
Sixth Place: 1,400
Seventh Place: 1,400
Eighth Place: 1,400 If the first place team is able to win the Challenge without losing a single battle, each member will receive an additional 2,000 gold.
Maps
There will only be one map used during the Arracourt Challenge. The map played on for the Challenge will be Highway.
Registration
A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: September 4, 2012
Registration ends: September 7, 2012 at 4PM PST Tier & Point Limits
Teams may deploy no more than 5 members in each match. A team must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 35 tier points. Heavy tank - 7
Medium tank - 7
Tank Destroyer - 8
Light tank - 7
SPG - 5 Schedule
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 6PM PST (9PM EST, 01:00 UTC) each scheduled day. Round 1: September 10, 2012
Full schedule to be announced at the close of registration Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 23,000
Second place: 13,000
Third place: 6,000
Fourth place: 3,000
Fifth Place: 1,400
Sixth Place: 1,400
Seventh Place: 1,400
Eighth Place: 1,400 If the first place team is able to win the Challenge without losing a single battle, each member will receive an additional 2,000 gold.
Maps
There will only be one map used during the Arracourt Challenge. The map played on for the Challenge will be Highway.
Subject: All Star #50 Winners!
Link on message: #2588982
Link on message: #2588982
Agrona: Okay, I have received messages and heard from a bunch of you that
you haven't gotten the gold yet. I am looking in to this and will
get back to you soon. Thank you!
Subject: All Star #53
Link on message: #2588903
Desdichado, on Sep 04 2012 - 20:42, said: Thursday is September 6th, not 7th. I honestly don't understand why we see these same typos every week. After 50 all stars one would think you'd have the kinks worked out by now.
Link on message: #2588903
Desdichado, on Sep 04 2012 - 20:42, said: Thursday is September 6th, not 7th. I honestly don't understand why we see these same typos every week. After 50 all stars one would think you'd have the kinks worked out by now.
Agrona: Fixed. Typos happen. We are human, and I am brand new to this, so
my fault, my fix. We're good ;)
Subject: All Star #51 Winners
Link on message: #2588776
Link on message: #2588776
Agrona: Gold for 50# has been sent out. Gale12 we have talked, and the
issue there is fixed too, as well as your name in the post
Faltalis.
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2587211
Space_man, on Sep 03 2012 - 16:34, said: Whats are the buffs for lorraine ?
can you add for France drivers a button that tells the team that you reloading like 0 or F11 ?
PaoSan, on Sep 03 2012 - 16:41, said: Ok I cant really say I'm a expert on this (sorry)
But I have tried the amx 50 120 and 50b on a friends account ,
Currently I own a amx 13 75 so I think I can handle tanks with autoloader working way but when I tried the amx 50 120 and 50b, I did not went in I went supportive shooting 1-2 shells then getting back reloading , changing position ,etc on both tank I got nerfed early game. ( my friend laffed alot before seeing the repair cost ) and when I asked my friend he said that around 60% of his game where like that. He dosent own a PA and the french line of ht without a PA seems really disadvantage ( yes i know top tiers tank are made to cost more then what they own ). So I understand for the 50B buff but the amx 50 120 seems to perform the same as the 50B.
Will there be anything made to help those None PA accounts with french HT top tiers
What kinds of buffs will the 50B get. Will they be passive ( better camo, less ground resistance ) or more battle proof ( more armor, health, faster reload,faster aiming, turret rotation, ETC )
Do you know why the tier 9 Radio on the ARL V39 is not available on the ac.mle 1946 ( tier 7 french td )
When you look at a tank win % do you take in care the number of match this tank has and the tier it is ? as lower tier are more played then top 1's
Tanks alot for answering my previous question
Tupinambis, on Sep 03 2012 - 16:56, said: Hey Valter.
I'm sorry about asking this again, but are there any changes planned for the Somua Sau 40?
Kergal, on Sep 03 2012 - 17:09, said: Hello. I have a question regarding the second German TD line.
Can you tell us anything about the Waffentrager line? How will it change gameplay-wise from the already existing line? Maybe a better gun-arc? Better RoF? And of course, worse armor, but compensated by better mobility (I hope).
Thank you in advance.
Folterknecht, on Sep 03 2012 - 17:23, said: How would disclosing these stats be a danger to the game itself? Please explain - because users are able to determine some of them like camo values already and have made them public in the past (it takes some effort but its possible).
This didnt lead to WoT-Server crashing, doomsday or Garbad becoming the new CEO of WG.net incl. removal of arti.
Potoroo, on Sep 03 2012 - 17:24, said:
You guys seriously need to get out of your offices and your ideal playing conditions and into the real world.
The 7.3 client/server reticle system worked fine, it's only problem was we had to manually toggle it on with Caps Lock-0 every single battle. The ONLY thing we asked for was a game setting so we could have it on by default.
7.4 broke what was working well. The server-side only reticle is awful. We need the 7.3 reticle system back.
If the devs are satisfied with the current reticle system then the devs don't know what they're doing. They took something essential that was working well and broke it. For God's sake, just once listen to the players!
ForcestormX, on Sep 03 2012 - 17:33, said: I guess I need to ask, since I've never seen anything on this: is normalization done in one, two, or three axis?
Or I suppose another way of asking is if it is only applied once vertically or applied twice vertically and horizontally?
thundersaver, on Sep 03 2012 - 17:59, said: Sorry for the irrelevant questions but dear Vallter,
1)do you enjoy answering questions?
2)Do you like cookies or chocolate(KaZa on our server likes chocolate)
3)staying on topic, when would splash of HE rounds on water damage tanks?
hoom, on Sep 03 2012 - 18:00, said: Depending on the distance!
Is that higher at close range or higher at long range?
Blizzard36, on Sep 03 2012 - 18:04, said: What sort of changes are planned? I'm not expecting any particulars, just general intent. Like if you're planning on keeping the current higher penetration but reducing the damage or something.
Maus123, on Sep 03 2012 - 18:22, said: What is to become of the mysterious T54E2 that was in a video?
Zamolxet, on Sep 03 2012 - 18:44, said: What do you mean by,
`We plan to change gold rounds mechanics, thus moving to totally 'free to win' politics.`
Is it a good thing ?
_Goliard, on Sep 03 2012 - 19:01, said: Dear Vallter,
since patch 7.5 the Soviet premium tier 3 tank T-127 is getting into matches with tier 5 tanks. It is heavily out-matched in those. It is slow, has a poor view range, the gun is terrible, and the armour practically useless.
So, my question is, are you planning to give this tank its old favourable MM back? The Churchill and M4A2E4 only see tanks one tier higher than theirs as well, I guess because they'd be unable to compete with tier 7 tanks. Same case with the T-127, in my opinion.
pilotbill, on Sep 03 2012 - 19:47, said: Since the last as you call it upgrade ( I think most call it a down grade) I have found that I can with a fully upgraded T1 can hit anything above a tier 3 tank 5,6,7 times and hear thats got to hurt but do ZERO damage. How can a KV1 can kill most tanks with 2 hits but 3 tanks from all directions do little damage. Did no one test this before releasing this BAD patch. You wany people to pay for a Premium Account but why should we spend money to be this disapointed.
I am sure that there will be no response to this question but I wanted to air my feelings!
O9K_Raygun, on Sep 03 2012 - 20:38, said: Hello Vallter, I have a few questions:
You spoke of a second American Heavy line, which, if I remember correctly, would be spoke of in greater detail after the introduction of the Brits. I was just wondering, would you be able to speak of the particulars of this line; specifically, would it be heavy-medium (somewhat like the T110E5 from what I've heard) or will they be more "heavy" tanks?
Secondly, about the Bat Chat;
Why did you add neutral steer to it? Forgive me for sounding ungrateful, but 'Bat drivers never asked for it, and in my opinion (and others) it actually really hurts the tank, in that it reduced overall mobility. Would you consider returning the mobility of the Bat to pre-7.5 levels, at the expense of neutral steer? I would even take a nerf to alpha (-30 average) to have my mobility back.
Thank you!
Waphlez, on Sep 03 2012 - 20:42, said: With the upcoming changes to the normalization mechanics, are the devs considering throwing a bone to tank owners with the 12,8 cm L/55? The low pen coupled with the low RoF on my Maus already plagues me, I fear this change is going to make the Maus's damage output even worse.
Blizzard36, on Sep 03 2012 - 23:18, said: What is the reasoning behind all the top tier tanks having pretty much the same spotting distance?
GearaDoga, on Sep 03 2012 - 23:51, said: Sorry if this has already come up - don't think I spotted it elsewhere, but there's a ton of hiding spots in 40 pages of text...
So the PzIV is losing the L/70 gun, and having to live with the underpowered L/48. And the puny 4mm penetration buff won't be nearly enough to counteract the lowered normalisation factor, so it's essentially losing the good gun in favor of a nerfed version of the bad gun. Bravo, well done. (/sarcasm)
XenomorphZZ, on Sep 04 2012 - 00:25, said: Valter,
1. You mentioned that that gold rounds lose penetration at a higher rate over distance traveled, this does NOT include the gold HEAT rounds correct?
2. Can you explain on the change on gold shells you mentioned? Something about nulling the Pay2Win aspect?
Hirumaru, on Sep 04 2012 - 01:52, said: 3) Then why, after GREAT AND LENGTHY PROTEST, if the spread is "logical for the game" did you reduce penetration from +-30% to +-25%?
Vallter. Do you ever wonder why the US server can only rarely broach 25,000 players online while the Russian server routinely surpasses 300,000, a figure ten times greater?
FsnxRoyal, on Sep 04 2012 - 02:40, said: How is the T-43 performing after the recent changes to the tank. I personally find it to be under performing. The T-34-85 had improved but after the upgrade to the T-43 even with 100% crew and non stock I am struggling with the tank. It has good acceleration but its top speed isnt amazing nor its traverse rate. Both are decent. Armor is improved but in its tier is really paper. The new gun for the tank also is terrible for the tier in which I am playing. It works fantasitcly against Tier 5 tanks. Does its job to Tier 6 tanks. But anything above tier 6 and you run into problems and you will needs support, I understand this tank is not a frontline fighter but fights by yourself with other can not always be avoided. It can often be impossible to even hurt the tier 9's unless I can place the shot perfectly and have some luck on my side. Tier 8's require good aiming all the time and that is hard to do from a distance. So is the T-43 being looked at for any sort of changes in the next patch. Or is it statistically performing as wanted after the most recent patch.
Ogopogo, on Sep 04 2012 - 02:53, said: Very quick question, mainly for re-confirmation (official), but are teams balanced by the vehicle weight, as detailed on the wiki here?
(aware it is for an older patch)
IndygoEEI, on Sep 04 2012 - 04:03, said: I edited my last post probably at the time you were writing up
a new one, so you might of missed this question.
What exactly is going on with the AMX 105, 13-90's
replacement? Is it still in Art development (turret) or are
there technical design and balance issues that are needing
to be addressed?
Also, I have some questions regarding Christie tanks...
1) What model of 1935 will we be getting? A or B?
2) Also Christie created quite a number of tanks. In fact, it's
very likely he worked on them till his death in 1944. I found
new information (From an old Geocities site archived) on them
and I don't know if the devs know about them. Can you please
pass this site to them if they don't know about it and also ask
if them if they plan to retune the Christie tree in light of this
info?
http://www.oocities....christanks.html
GearaDoga, on Sep 04 2012 - 04:48, said: Yeah - with a whopping 4mm of extra penetration. Yay.
The exact same gun on the III/IV will get the same "buff", and in both cases that meager 4mm will be completely soaked up by the reduced normalization.
My question is, when the PzIV is worse in all other aspects with exactly the same gun, what's the incentive to play it anymore? The PzIII/IV is better in all possible ways!
martingalindo, on Sep 04 2012 - 05:01, said: Vallter can you give me the exact armour value(in mm) and in what degrees is it in in this part of the maus?
Red= UFP
Blue=LFP
Green=Tracks
Link on message: #2587211
Space_man, on Sep 03 2012 - 16:34, said: Whats are the buffs for lorraine ?
can you add for France drivers a button that tells the team that you reloading like 0 or F11 ?
Vallter: 1)You will see it on test soon. It also includes small HP
change.
2)This will be introduced in 8.0.
2)This will be introduced in 8.0.
PaoSan, on Sep 03 2012 - 16:41, said: Ok I cant really say I'm a expert on this (sorry)
But I have tried the amx 50 120 and 50b on a friends account ,
Currently I own a amx 13 75 so I think I can handle tanks with autoloader working way but when I tried the amx 50 120 and 50b, I did not went in I went supportive shooting 1-2 shells then getting back reloading , changing position ,etc on both tank I got nerfed early game. ( my friend laffed alot before seeing the repair cost ) and when I asked my friend he said that around 60% of his game where like that. He dosent own a PA and the french line of ht without a PA seems really disadvantage ( yes i know top tiers tank are made to cost more then what they own ). So I understand for the 50B buff but the amx 50 120 seems to perform the same as the 50B.
Will there be anything made to help those None PA accounts with french HT top tiers
What kinds of buffs will the 50B get. Will they be passive ( better camo, less ground resistance ) or more battle proof ( more armor, health, faster reload,faster aiming, turret rotation, ETC )
Do you know why the tier 9 Radio on the ARL V39 is not available on the ac.mle 1946 ( tier 7 french td )
When you look at a tank win % do you take in care the number of match this tank has and the tier it is ? as lower tier are more played then top 1's
Tanks alot for answering my previous question
Vallter: Sorry, missed them intially. Also account sharing is not permitted,
please, keep it in mind, while asking questions -)
1)Heavy and Medium French lines have a bit different play style, disregarding their common availability of autoloader.
2)PA gives advantage only economically, so gameplay won't change with or without it.
3)Battle proof buffs.
4)This is done due balancing purposes.
5) we do not balance vehicles basing on the W/L rate.
1)Heavy and Medium French lines have a bit different play style, disregarding their common availability of autoloader.
2)PA gives advantage only economically, so gameplay won't change with or without it.
3)Battle proof buffs.
4)This is done due balancing purposes.
5) we do not balance vehicles basing on the W/L rate.
Tupinambis, on Sep 03 2012 - 16:56, said: Hey Valter.
I'm sorry about asking this again, but are there any changes planned for the Somua Sau 40?
Vallter: No plans to change it on 8.0 or nearest future.
Kergal, on Sep 03 2012 - 17:09, said: Hello. I have a question regarding the second German TD line.
Can you tell us anything about the Waffentrager line? How will it change gameplay-wise from the already existing line? Maybe a better gun-arc? Better RoF? And of course, worse armor, but compensated by better mobility (I hope).
Thank you in advance.
Vallter: Well, it's still early to specualte about second German TD line. It
won't come before British Tree initial release, so we don't want to
disclose any information on it. Few things a set in stone and may
change upon testing.
Folterknecht, on Sep 03 2012 - 17:23, said: How would disclosing these stats be a danger to the game itself? Please explain - because users are able to determine some of them like camo values already and have made them public in the past (it takes some effort but its possible).
This didnt lead to WoT-Server crashing, doomsday or Garbad becoming the new CEO of WG.net incl. removal of arti.
Vallter: It's incorporated in vast amount of coding. I have not programmed
the game, so it's hard to say for me. Our Security Department is
against disclosing. But, as I've said previously, with the UI
changes upcoming we will try to fix this situation, so camouflage
represantation will probably be available in the game.
Potoroo, on Sep 03 2012 - 17:24, said:
You guys seriously need to get out of your offices and your ideal playing conditions and into the real world.
The 7.3 client/server reticle system worked fine, it's only problem was we had to manually toggle it on with Caps Lock-0 every single battle. The ONLY thing we asked for was a game setting so we could have it on by default.
7.4 broke what was working well. The server-side only reticle is awful. We need the 7.3 reticle system back.
If the devs are satisfied with the current reticle system then the devs don't know what they're doing. They took something essential that was working well and broke it. For God's sake, just once listen to the players!
Vallter: Server side reticle was totally a QA department function, which was
found by players. Later we probably introduce feature similar to
previous one for mass usage, but it will require some engine
reworking from our BigWorld team first.
ForcestormX, on Sep 03 2012 - 17:33, said: I guess I need to ask, since I've never seen anything on this: is normalization done in one, two, or three axis?
Or I suppose another way of asking is if it is only applied once vertically or applied twice vertically and horizontally?
Vallter: It's applied once vertically, AFAIK
thundersaver, on Sep 03 2012 - 17:59, said: Sorry for the irrelevant questions but dear Vallter,
1)do you enjoy answering questions?
2)Do you like cookies or chocolate(KaZa on our server likes chocolate)
3)staying on topic, when would splash of HE rounds on water damage tanks?
Vallter: 1)Depends on the question and the form of asking. But in major
cases, yes, I like answering them. It helps to renew knowledge on
some game aspects-)
2)I prefer gingerbread -)
3)We do not plan to implement such feature in the neares future, but we will think about it.
2)I prefer gingerbread -)
3)We do not plan to implement such feature in the neares future, but we will think about it.
hoom, on Sep 03 2012 - 18:00, said: Depending on the distance!
Is that higher at close range or higher at long range?
Vallter: Highest amount is within certain medium distance-)
Blizzard36, on Sep 03 2012 - 18:04, said: What sort of changes are planned? I'm not expecting any particulars, just general intent. Like if you're planning on keeping the current higher penetration but reducing the damage or something.
Vallter: It won't influence it's characteristics in first iteration.
Maus123, on Sep 03 2012 - 18:22, said: What is to become of the mysterious T54E2 that was in a video?
Vallter: A planned American non-premium vehicle.
Zamolxet, on Sep 03 2012 - 18:44, said: What do you mean by,
`We plan to change gold rounds mechanics, thus moving to totally 'free to win' politics.`
Is it a good thing ?
Vallter: Yes, it's a good thing.
_Goliard, on Sep 03 2012 - 19:01, said: Dear Vallter,
since patch 7.5 the Soviet premium tier 3 tank T-127 is getting into matches with tier 5 tanks. It is heavily out-matched in those. It is slow, has a poor view range, the gun is terrible, and the armour practically useless.
So, my question is, are you planning to give this tank its old favourable MM back? The Churchill and M4A2E4 only see tanks one tier higher than theirs as well, I guess because they'd be unable to compete with tier 7 tanks. Same case with the T-127, in my opinion.
Vallter: We will look how it performs on the Public Test before making any
decisions.
pilotbill, on Sep 03 2012 - 19:47, said: Since the last as you call it upgrade ( I think most call it a down grade) I have found that I can with a fully upgraded T1 can hit anything above a tier 3 tank 5,6,7 times and hear thats got to hurt but do ZERO damage. How can a KV1 can kill most tanks with 2 hits but 3 tanks from all directions do little damage. Did no one test this before releasing this BAD patch. You wany people to pay for a Premium Account but why should we spend money to be this disapointed.
I am sure that there will be no response to this question but I wanted to air my feelings!
Vallter: I suppose that you should pay more attention to aiming. While KV-1
is more a brawler, driving this vehicle you can pay less attention
to aiming, but on short distances.
O9K_Raygun, on Sep 03 2012 - 20:38, said: Hello Vallter, I have a few questions:
You spoke of a second American Heavy line, which, if I remember correctly, would be spoke of in greater detail after the introduction of the Brits. I was just wondering, would you be able to speak of the particulars of this line; specifically, would it be heavy-medium (somewhat like the T110E5 from what I've heard) or will they be more "heavy" tanks?
Secondly, about the Bat Chat;
Why did you add neutral steer to it? Forgive me for sounding ungrateful, but 'Bat drivers never asked for it, and in my opinion (and others) it actually really hurts the tank, in that it reduced overall mobility. Would you consider returning the mobility of the Bat to pre-7.5 levels, at the expense of neutral steer? I would even take a nerf to alpha (-30 average) to have my mobility back.
Thank you!
Vallter: Heavy-Medium. No further comments-)
No, we do not plan such change and are currently OK with the vehicle as it is. Previously it had a mobility suitable for a Light Tank, but not Medium one.
No, we do not plan such change and are currently OK with the vehicle as it is. Previously it had a mobility suitable for a Light Tank, but not Medium one.
Waphlez, on Sep 03 2012 - 20:42, said: With the upcoming changes to the normalization mechanics, are the devs considering throwing a bone to tank owners with the 12,8 cm L/55? The low pen coupled with the low RoF on my Maus already plagues me, I fear this change is going to make the Maus's damage output even worse.
Vallter: As I've said before, we will look closely on performance of all
Tier X vehicles after 8.0. By that date statistics will display the
ifluence of the changes and we will be able to plan required
changes. On other end, Maus will, in our opinion, benefir even more
from it's armor after the normalisation reduction.
Blizzard36, on Sep 03 2012 - 23:18, said: What is the reasoning behind all the top tier tanks having pretty much the same spotting distance?
Vallter: It's done for balancing needs. As for bad camouflage values of
german vehicles it comes from the size they had historically.
Though yes, we change the values for balance needs, like a buff for
Ferdinand historical speed, for example, we are trying to keep
models historical.
Probably, this will change, once we introduce larger maps, where we will have place to play with view range. Currently they are to small to increase them to more than 420m. Nerfing spotting ranges of other nations to favour German vehicles will not fix the problem, but create imbalance.
Probably, this will change, once we introduce larger maps, where we will have place to play with view range. Currently they are to small to increase them to more than 420m. Nerfing spotting ranges of other nations to favour German vehicles will not fix the problem, but create imbalance.
GearaDoga, on Sep 03 2012 - 23:51, said: Sorry if this has already come up - don't think I spotted it elsewhere, but there's a ton of hiding spots in 40 pages of text...
So the PzIV is losing the L/70 gun, and having to live with the underpowered L/48. And the puny 4mm penetration buff won't be nearly enough to counteract the lowered normalisation factor, so it's essentially losing the good gun in favor of a nerfed version of the bad gun. Bravo, well done. (/sarcasm)
Vallter: It will be REBALANCED ALONG WITH CHANGE. Vehicle will be played
differently, but still will be decent.
XenomorphZZ, on Sep 04 2012 - 00:25, said: Valter,
1. You mentioned that that gold rounds lose penetration at a higher rate over distance traveled, this does NOT include the gold HEAT rounds correct?
2. Can you explain on the change on gold shells you mentioned? Something about nulling the Pay2Win aspect?
Vallter: 1)No, it does not.
2)We are developing the concept and we will share our view with you soon after 8.0.
2)We are developing the concept and we will share our view with you soon after 8.0.
Hirumaru, on Sep 04 2012 - 01:52, said: 3) Then why, after GREAT AND LENGTHY PROTEST, if the spread is "logical for the game" did you reduce penetration from +-30% to +-25%?
Vallter. Do you ever wonder why the US server can only rarely broach 25,000 players online while the Russian server routinely surpasses 300,000, a figure ten times greater?
Vallter: To tune up the minimal possibile penetration.
Last night we had more than 29k. On RU we surprass 400k routinely.
Last night we had more than 29k. On RU we surprass 400k routinely.
FsnxRoyal, on Sep 04 2012 - 02:40, said: How is the T-43 performing after the recent changes to the tank. I personally find it to be under performing. The T-34-85 had improved but after the upgrade to the T-43 even with 100% crew and non stock I am struggling with the tank. It has good acceleration but its top speed isnt amazing nor its traverse rate. Both are decent. Armor is improved but in its tier is really paper. The new gun for the tank also is terrible for the tier in which I am playing. It works fantasitcly against Tier 5 tanks. Does its job to Tier 6 tanks. But anything above tier 6 and you run into problems and you will needs support, I understand this tank is not a frontline fighter but fights by yourself with other can not always be avoided. It can often be impossible to even hurt the tier 9's unless I can place the shot perfectly and have some luck on my side. Tier 8's require good aiming all the time and that is hard to do from a distance. So is the T-43 being looked at for any sort of changes in the next patch. Or is it statistically performing as wanted after the most recent patch.
Vallter: We are satisfied with it's statistics. It's just changed as a tank.
So you will have to adapt to it, finding other stratagies of
playing on the vehicle.
Ogopogo, on Sep 04 2012 - 02:53, said: Very quick question, mainly for re-confirmation (official), but are teams balanced by the vehicle weight, as detailed on the wiki here?
(aware it is for an older patch)
Vallter: Yes, the page seems to be correct.
IndygoEEI, on Sep 04 2012 - 04:03, said: I edited my last post probably at the time you were writing up
a new one, so you might of missed this question.
What exactly is going on with the AMX 105, 13-90's
replacement? Is it still in Art development (turret) or are
there technical design and balance issues that are needing
to be addressed?
Also, I have some questions regarding Christie tanks...
1) What model of 1935 will we be getting? A or B?
2) Also Christie created quite a number of tanks. In fact, it's
very likely he worked on them till his death in 1944. I found
new information (From an old Geocities site archived) on them
and I don't know if the devs know about them. Can you please
pass this site to them if they don't know about it and also ask
if them if they plan to retune the Christie tree in light of this
info?
http://www.oocities....christanks.html
Vallter: We do not plan to replace the AMX 13 90. I doubt that have
understood your question though.
It's hardly to say about Christie tanks, since they will hardly appear in game this year. I will share more information, once we have more things set in stone on them. Currently they have very low priority,
It's hardly to say about Christie tanks, since they will hardly appear in game this year. I will share more information, once we have more things set in stone on them. Currently they have very low priority,
GearaDoga, on Sep 04 2012 - 04:48, said: Yeah - with a whopping 4mm of extra penetration. Yay.
The exact same gun on the III/IV will get the same "buff", and in both cases that meager 4mm will be completely soaked up by the reduced normalization.
My question is, when the PzIV is worse in all other aspects with exactly the same gun, what's the incentive to play it anymore? The PzIII/IV is better in all possible ways!
Vallter: Well, you will drive a different PzIV, try it out and decide,
whether to play it or not.
martingalindo, on Sep 04 2012 - 05:01, said: Vallter can you give me the exact armour value(in mm) and in what degrees is it in in this part of the maus?
Red= UFP
Blue=LFP
Green=Tracks
Vallter: Red= UFP - 200
Blue=LFP - 200
Green=Tracks - 100 spaced armor before suspension
Don't remember the angle though.
Blue=LFP - 200
Green=Tracks - 100 spaced armor before suspension
Don't remember the angle though.
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2587211
Link on message: #2587211
Vallter: [quote name='Space_man' timestamp='1346682877' post='2581362']
Whats are the buffs for lorraine ?
can you add for France drivers a button that tells the team that you reloading like 0 or F11 ?
[/quote]
1)You will see it on test soon. It also includes small HP change.
2)This will be introduced in 8.0.
[quote name='PaoSan' timestamp='1346683266' post='2581393']
Ok I cant really say I'm a expert on this (sorry)
But I have tried the amx 50 120 and 50b on a friends account ,
Currently I own a amx 13 75 so I think I can handle tanks with autoloader working way but when I tried the amx 50 120 and 50b, I did not went in I went supportive shooting 1-2 shells then getting back reloading , changing position ,etc on both tank I got nerfed early game. ( my friend laffed alot before seeing the repair cost ) and when I asked my friend he said that around 60% of his game where like that. He dosent own a PA and the french line of ht without a PA seems really disadvantage ( yes i know top tiers tank are made to cost more then what they own ). So I understand for the 50B buff but the amx 50 120 seems to perform the same as the 50B.
Will there be anything made to help those None PA accounts with french HT top tiers
What kinds of buffs will the 50B get. Will they be passive ( better camo, less ground resistance ) or more battle proof ( more armor, health, faster reload,faster aiming, turret rotation, ETC )
Do you know why the tier 9 Radio on the ARL V39 is not available on the ac.mle 1946 ( tier 7 french td )
When you look at a tank win % do you take in care the number of match this tank has and the tier it is ? as lower tier are more played then top 1's
Tanks alot for answering my previous question
[/quote]
Sorry, missed them intially. Also account sharing is not permitted, please, keep it in mind, while asking questions -)
1)Heavy and Medium French lines have a bit different play style, disregarding their common availability of autoloader.
2)PA gives advantage only economically, so gameplay won't change with or without it.
3)Battle proof buffs.
4)This is done due balancing purposes.
5) we do not balance vehicles basing on the W/L rate.
[quote name='Tupinambis' timestamp='1346684161' post='2581435']
Hey Valter.
I'm sorry about asking this again, but are there any changes planned for the Somua Sau 40?
[/quote]
No plans to change it on 8.0 or nearest future.
[quote name='Kergal' timestamp='1346684959' post='2581473']
Hello. I have a question regarding the second German TD line.
Can you tell us anything about the Waffentrager line? How will it change gameplay-wise from the already existing line? Maybe a better gun-arc? Better RoF? And of course, worse armor, but compensated by better mobility (I hope).
Thank you in advance.
[/quote]
Well, it's still early to specualte about second German TD line. It won't come before British Tree initial release, so we don't want to disclose any information on it. Few things a set in stone and may change upon testing.
[quote name='Folterknecht' timestamp='1346685783' post='2581528']
How would disclosing these stats be a danger to the game itself? Please explain - because users are able to determine some of them like camo values already and have made them public in the past (it takes some effort but its possible).
This didnt lead to WoT-Server crashing, doomsday or Garbad becoming the new CEO of WG.net incl. removal of arti.
[/quote]
It's incorporated in vast amount of coding. I have not programmed the game, so it's hard to say for me. Our Security Department is against disclosing. But, as I've said previously, with the UI changes upcoming we will try to fix this situation, so camouflage represantation will probably be available in the game.
[quote name='Potoroo' timestamp='1346685864' post='2581538']
You guys seriously need to get out of your offices and your ideal playing conditions and into the real world.
The 7.3 client/server reticle system worked fine, it's only problem was we had to manually toggle it on with Caps Lock-0 every single battle. The ONLY thing we asked for was a game setting so we could have it on by default.
7.4 broke what was working well. The server-side only reticle is awful. We need the 7.3 reticle system back.
If the devs are satisfied with the current reticle system then the devs don't know what they're doing. They took something essential that was working well and broke it. For God's sake, just once listen to the players!
[/quote]
Server side reticle was totally a QA department function, which was found by players. Later we probably introduce feature similar to previous one for mass usage, but it will require some engine reworking from our BigWorld team first.
[quote name='ForcestormX' timestamp='1346686388' post='2581583']
I guess I need to ask, since I've never seen anything on this: is normalization done in one, two, or three axis?
Or I suppose another way of asking is if it is only applied once vertically or applied twice vertically and horizontally?
[/quote]
It's applied once vertically, AFAIK
[quote name='thundersaver' timestamp='1346687991' post='2581724']
Sorry for the irrelevant questions but dear Vallter,
1)do you enjoy answering questions?
2)Do you like cookies or chocolate(KaZa on our server likes chocolate)
3)staying on topic, when would splash of HE rounds on water damage tanks?
[/quote]
1)Depends on the question and the form of asking. But in major cases, yes, I like answering them. It helps to renew knowledge on some game aspects-)
2)I prefer gingerbread -)
3)We do not plan to implement such feature in the neares future, but we will think about it.
[quote name='hoom' timestamp='1346688008' post='2581726']
Depending on the distance!
Is that higher at close range or higher at long range?
[/quote]
Highest amount is within certain medium distance-)
[quote name='Blizzard36' timestamp='1346688256' post='2581747']
What sort of changes are planned? I'm not expecting any particulars, just general intent. Like if you're planning on keeping the current higher penetration but reducing the damage or something.
[/quote]
It won't influence it's characteristics in first iteration.
[quote name='Maus123' timestamp='1346689333' post='2581871']
What is to become of the mysterious T54E2 that was in a video?
[/quote]
A planned American non-premium vehicle.
[quote name='Zamolxet' timestamp='1346690674' post='2582044']
What do you mean by,
`We plan to change gold rounds mechanics, thus moving to totally 'free to win' politics.`
Is it a good thing ?
[/quote]
Yes, it's a good thing.
[quote name='_Goliard' timestamp='1346691679' post='2582158']
Dear Vallter,
since patch 7.5 the Soviet premium tier 3 tank T-127 is getting into matches with tier 5 tanks. It is heavily out-matched in those. It is slow, has a poor view range, the gun is terrible, and the armour practically useless.
So, my question is, are you planning to give this tank its old favourable MM back? The Churchill and M4A2E4 only see tanks one tier higher than theirs as well, I guess because they'd be unable to compete with tier 7 tanks. Same case with the T-127, in my opinion.
[/quote]
We will look how it performs on the Public Test before making any decisions.
[quote name='pilotbill' timestamp='1346694435' post='2582529']
Since the last as you call it upgrade ( I think most call it a down grade) I have found that I can with a fully upgraded T1 can hit anything above a tier 3 tank 5,6,7 times and hear thats got to hurt but do ZERO damage. How can a KV1 can kill most tanks with 2 hits but 3 tanks from all directions do little damage. Did no one test this before releasing this BAD patch. You wany people to pay for a Premium Account but why should we spend money to be this disapointed.
I am sure that there will be no response to this question but I wanted to air my feelings!
[/quote]
I suppose that you should pay more attention to aiming. While KV-1 is more a brawler, driving this vehicle you can pay less attention to aiming, but on short distances.
[quote name='O9K_Raygun' timestamp='1346697505' post='2582902']
Hello Vallter, I have a few questions:
You spoke of a second American Heavy line, which, if I remember correctly, would be spoke of in greater detail after the introduction of the Brits. I was just wondering, would you be able to speak of the particulars of this line; specifically, would it be heavy-medium (somewhat like the T110E5 from what I've heard) or will they be more "heavy" tanks?
Secondly, about the Bat Chat;
Why did you add neutral steer to it? Forgive me for sounding ungrateful, but 'Bat drivers never asked for it, and in my opinion (and others) it actually really hurts the tank, in that it reduced overall mobility. Would you consider returning the mobility of the Bat to pre-7.5 levels, at the expense of neutral steer? I would even take a nerf to alpha (-30 average) to have my mobility back.
Thank you!
[/quote]
Heavy-Medium. No further comments-)
No, we do not plan such change and are currently OK with the vehicle as it is. Previously it had a mobility suitable for a Light Tank, but not Medium one.
[quote name='Waphlez' timestamp='1346697739' post='2582922']
With the upcoming changes to the normalization mechanics, are the devs considering throwing a bone to tank owners with the 12,8 cm L/55? The low pen coupled with the low RoF on my Maus already plagues me, I fear this change is going to make the Maus's damage output even worse.
[/quote]
As I've said before, we will look closely on performance of all Tier X vehicles after 8.0. By that date statistics will display the ifluence of the changes and we will be able to plan required changes. On other end, Maus will, in our opinion, benefir even more from it's armor after the normalisation reduction.
[quote name='Blizzard36' timestamp='1346707124' post='2583832']
What is the reasoning behind all the top tier tanks having pretty much the same spotting distance?
[/quote]
It's done for balancing needs. As for bad camouflage values of german vehicles it comes from the size they had historically. Though yes, we change the values for balance needs, like a buff for Ferdinand historical speed, for example, we are trying to keep models historical.
Probably, this will change, once we introduce larger maps, where we will have place to play with view range. Currently they are to small to increase them to more than 420m. Nerfing spotting ranges of other nations to favour German vehicles will not fix the problem, but create imbalance.
[quote name='GearaDoga' timestamp='1346709092' post='2584058']
Sorry if this has already come up - don't think I spotted it elsewhere, but there's a ton of hiding spots in 40 pages of text...
So the PzIV is losing the L/70 gun, and having to live with the underpowered L/48. And the puny 4mm penetration buff won't be nearly enough to counteract the lowered normalisation factor, so it's essentially losing the good gun in favor of a nerfed version of the bad gun. Bravo, well done. (/sarcasm)
[/quote]
It will be REBALANCED ALONG WITH CHANGE. Vehicle will be played differently, but still will be decent.
[quote name='XenomorphZZ' timestamp='1346711118' post='2584230']
Valter,
1. You mentioned that that gold rounds lose penetration at a higher rate over distance traveled, this does NOT include the gold HEAT rounds correct?
2. Can you explain on the change on gold shells you mentioned? Something about nulling the Pay2Win aspect?
[/quote]
1)No, it does not.
2)We are developing the concept and we will share our view with you soon after 8.0.
[quote name='Hirumaru' timestamp='1346716340' post='2584701']
3) Then why, after GREAT AND LENGTHY PROTEST, if the spread is "logical for the game" did you reduce penetration from +-30% to +-25%?
Vallter. Do you ever wonder why the US server can only rarely broach 25,000 players online while the Russian server routinely surpasses 300,000, a figure ten times greater?
[/quote]
To tune up the minimal possibile penetration.
Last night we had more than 29k. On RU we surprass 400k routinely.
[quote name='FsnxRoyal' timestamp='1346719248' post='2584909']
How is the T-43 performing after the recent changes to the tank. I personally find it to be under performing. The T-34-85 had improved but after the upgrade to the T-43 even with 100% crew and non stock I am struggling with the tank. It has good acceleration but its top speed isnt amazing nor its traverse rate. Both are decent. Armor is improved but in its tier is really paper. The new gun for the tank also is terrible for the tier in which I am playing. It works fantasitcly against Tier 5 tanks. Does its job to Tier 6 tanks. But anything above tier 6 and you run into problems and you will needs support, I understand this tank is not a frontline fighter but fights by yourself with other can not always be avoided. It can often be impossible to even hurt the tier 9's unless I can place the shot perfectly and have some luck on my side. Tier 8's require good aiming all the time and that is hard to do from a distance. So is the T-43 being looked at for any sort of changes in the next patch. Or is it statistically performing as wanted after the most recent patch.
[/quote]
We are satisfied with it's statistics. It's just changed as a tank. So you will have to adapt to it, finding other stratagies of playing on the vehicle.
[quote name='Ogopogo' timestamp='1346719981' post='2584969']
Very quick question, mainly for re-confirmation (official), but are teams balanced by the vehicle weight, as detailed on the wiki here?
(aware it is for an older patch)
[/quote]
Yes, the page seems to be correct.
[quote name='IndygoEEI' timestamp='1346724189' post='2585312']
I edited my last post probably at the time you were writing up
a new one, so you might of missed this question.
What exactly is going on with the AMX 105, 13-90's
replacement? Is it still in Art development (turret) or are
there technical design and balance issues that are needing
to be addressed?
Also, I have some questions regarding Christie tanks...
1) What model of 1935 will we be getting? A or B?
2) Also Christie created quite a number of tanks. In fact, it's
very likely he worked on them till his death in 1944. I found
new information (From an old Geocities site archived) on them
and I don't know if the devs know about them. Can you please
pass this site to them if they don't know about it and also ask
if them if they plan to retune the Christie tree in light of this
info?
http://www.oocities....christanks.html
[/quote]
We do not plan to replace the AMX 13 90. I doubt that have understood your question though.
It's hardly to say about Christie tanks, since they will hardly appear in game this year. I will share more information, once we have more things set in stone on them. Currently they have very low priority,
[quote name='GearaDoga' timestamp='1346726909' post='2585518']
Yeah - with a whopping 4mm of extra penetration. Yay.
The exact same gun on the III/IV will get the same "buff", and in both cases that meager 4mm will be completely soaked up by the reduced normalization.
My question is, when the PzIV is worse in all other aspects with exactly the same gun, what's the incentive to play it anymore? The PzIII/IV is better in all possible ways!
[/quote]
Well, you will drive a different PzIV, try it out and decide, whether to play it or not.
[quote name='martingalindo' timestamp='1346727695' post='2585584']
Vallter can you give me the exact armour value(in mm) and in what degrees is it in in this part of the maus?
Red= UFP
Blue=LFP
Green=Tracks
[/quote]
Red= UFP - 200
Blue=LFP - 200
Green=Tracks - 100 spaced armor before suspension
Don't remember the angle though.
Whats are the buffs for lorraine ?
can you add for France drivers a button that tells the team that you reloading like 0 or F11 ?
[/quote]
1)You will see it on test soon. It also includes small HP change.
2)This will be introduced in 8.0.
[quote name='PaoSan' timestamp='1346683266' post='2581393']
Ok I cant really say I'm a expert on this (sorry)
But I have tried the amx 50 120 and 50b on a friends account ,
Currently I own a amx 13 75 so I think I can handle tanks with autoloader working way but when I tried the amx 50 120 and 50b, I did not went in I went supportive shooting 1-2 shells then getting back reloading , changing position ,etc on both tank I got nerfed early game. ( my friend laffed alot before seeing the repair cost ) and when I asked my friend he said that around 60% of his game where like that. He dosent own a PA and the french line of ht without a PA seems really disadvantage ( yes i know top tiers tank are made to cost more then what they own ). So I understand for the 50B buff but the amx 50 120 seems to perform the same as the 50B.
Will there be anything made to help those None PA accounts with french HT top tiers
What kinds of buffs will the 50B get. Will they be passive ( better camo, less ground resistance ) or more battle proof ( more armor, health, faster reload,faster aiming, turret rotation, ETC )
Do you know why the tier 9 Radio on the ARL V39 is not available on the ac.mle 1946 ( tier 7 french td )
When you look at a tank win % do you take in care the number of match this tank has and the tier it is ? as lower tier are more played then top 1's
Tanks alot for answering my previous question
[/quote]
Sorry, missed them intially. Also account sharing is not permitted, please, keep it in mind, while asking questions -)
1)Heavy and Medium French lines have a bit different play style, disregarding their common availability of autoloader.
2)PA gives advantage only economically, so gameplay won't change with or without it.
3)Battle proof buffs.
4)This is done due balancing purposes.
5) we do not balance vehicles basing on the W/L rate.
[quote name='Tupinambis' timestamp='1346684161' post='2581435']
Hey Valter.
I'm sorry about asking this again, but are there any changes planned for the Somua Sau 40?
[/quote]
No plans to change it on 8.0 or nearest future.
[quote name='Kergal' timestamp='1346684959' post='2581473']
Hello. I have a question regarding the second German TD line.
Can you tell us anything about the Waffentrager line? How will it change gameplay-wise from the already existing line? Maybe a better gun-arc? Better RoF? And of course, worse armor, but compensated by better mobility (I hope).
Thank you in advance.
[/quote]
Well, it's still early to specualte about second German TD line. It won't come before British Tree initial release, so we don't want to disclose any information on it. Few things a set in stone and may change upon testing.
[quote name='Folterknecht' timestamp='1346685783' post='2581528']
How would disclosing these stats be a danger to the game itself? Please explain - because users are able to determine some of them like camo values already and have made them public in the past (it takes some effort but its possible).
This didnt lead to WoT-Server crashing, doomsday or Garbad becoming the new CEO of WG.net incl. removal of arti.
[/quote]
It's incorporated in vast amount of coding. I have not programmed the game, so it's hard to say for me. Our Security Department is against disclosing. But, as I've said previously, with the UI changes upcoming we will try to fix this situation, so camouflage represantation will probably be available in the game.
[quote name='Potoroo' timestamp='1346685864' post='2581538']
You guys seriously need to get out of your offices and your ideal playing conditions and into the real world.
The 7.3 client/server reticle system worked fine, it's only problem was we had to manually toggle it on with Caps Lock-0 every single battle. The ONLY thing we asked for was a game setting so we could have it on by default.
7.4 broke what was working well. The server-side only reticle is awful. We need the 7.3 reticle system back.
If the devs are satisfied with the current reticle system then the devs don't know what they're doing. They took something essential that was working well and broke it. For God's sake, just once listen to the players!
[/quote]
Server side reticle was totally a QA department function, which was found by players. Later we probably introduce feature similar to previous one for mass usage, but it will require some engine reworking from our BigWorld team first.
[quote name='ForcestormX' timestamp='1346686388' post='2581583']
I guess I need to ask, since I've never seen anything on this: is normalization done in one, two, or three axis?
Or I suppose another way of asking is if it is only applied once vertically or applied twice vertically and horizontally?
[/quote]
It's applied once vertically, AFAIK
[quote name='thundersaver' timestamp='1346687991' post='2581724']
Sorry for the irrelevant questions but dear Vallter,
1)do you enjoy answering questions?
2)Do you like cookies or chocolate(KaZa on our server likes chocolate)
3)staying on topic, when would splash of HE rounds on water damage tanks?
[/quote]
1)Depends on the question and the form of asking. But in major cases, yes, I like answering them. It helps to renew knowledge on some game aspects-)
2)I prefer gingerbread -)
3)We do not plan to implement such feature in the neares future, but we will think about it.
[quote name='hoom' timestamp='1346688008' post='2581726']
Depending on the distance!
Is that higher at close range or higher at long range?
[/quote]
Highest amount is within certain medium distance-)
[quote name='Blizzard36' timestamp='1346688256' post='2581747']
What sort of changes are planned? I'm not expecting any particulars, just general intent. Like if you're planning on keeping the current higher penetration but reducing the damage or something.
[/quote]
It won't influence it's characteristics in first iteration.
[quote name='Maus123' timestamp='1346689333' post='2581871']
What is to become of the mysterious T54E2 that was in a video?
[/quote]
A planned American non-premium vehicle.
[quote name='Zamolxet' timestamp='1346690674' post='2582044']
What do you mean by,
`We plan to change gold rounds mechanics, thus moving to totally 'free to win' politics.`
Is it a good thing ?
[/quote]
Yes, it's a good thing.
[quote name='_Goliard' timestamp='1346691679' post='2582158']
Dear Vallter,
since patch 7.5 the Soviet premium tier 3 tank T-127 is getting into matches with tier 5 tanks. It is heavily out-matched in those. It is slow, has a poor view range, the gun is terrible, and the armour practically useless.
So, my question is, are you planning to give this tank its old favourable MM back? The Churchill and M4A2E4 only see tanks one tier higher than theirs as well, I guess because they'd be unable to compete with tier 7 tanks. Same case with the T-127, in my opinion.
[/quote]
We will look how it performs on the Public Test before making any decisions.
[quote name='pilotbill' timestamp='1346694435' post='2582529']
Since the last as you call it upgrade ( I think most call it a down grade) I have found that I can with a fully upgraded T1 can hit anything above a tier 3 tank 5,6,7 times and hear thats got to hurt but do ZERO damage. How can a KV1 can kill most tanks with 2 hits but 3 tanks from all directions do little damage. Did no one test this before releasing this BAD patch. You wany people to pay for a Premium Account but why should we spend money to be this disapointed.
I am sure that there will be no response to this question but I wanted to air my feelings!
[/quote]
I suppose that you should pay more attention to aiming. While KV-1 is more a brawler, driving this vehicle you can pay less attention to aiming, but on short distances.
[quote name='O9K_Raygun' timestamp='1346697505' post='2582902']
Hello Vallter, I have a few questions:
You spoke of a second American Heavy line, which, if I remember correctly, would be spoke of in greater detail after the introduction of the Brits. I was just wondering, would you be able to speak of the particulars of this line; specifically, would it be heavy-medium (somewhat like the T110E5 from what I've heard) or will they be more "heavy" tanks?
Secondly, about the Bat Chat;
Why did you add neutral steer to it? Forgive me for sounding ungrateful, but 'Bat drivers never asked for it, and in my opinion (and others) it actually really hurts the tank, in that it reduced overall mobility. Would you consider returning the mobility of the Bat to pre-7.5 levels, at the expense of neutral steer? I would even take a nerf to alpha (-30 average) to have my mobility back.
Thank you!
[/quote]
Heavy-Medium. No further comments-)
No, we do not plan such change and are currently OK with the vehicle as it is. Previously it had a mobility suitable for a Light Tank, but not Medium one.
[quote name='Waphlez' timestamp='1346697739' post='2582922']
With the upcoming changes to the normalization mechanics, are the devs considering throwing a bone to tank owners with the 12,8 cm L/55? The low pen coupled with the low RoF on my Maus already plagues me, I fear this change is going to make the Maus's damage output even worse.
[/quote]
As I've said before, we will look closely on performance of all Tier X vehicles after 8.0. By that date statistics will display the ifluence of the changes and we will be able to plan required changes. On other end, Maus will, in our opinion, benefir even more from it's armor after the normalisation reduction.
[quote name='Blizzard36' timestamp='1346707124' post='2583832']
What is the reasoning behind all the top tier tanks having pretty much the same spotting distance?
[/quote]
It's done for balancing needs. As for bad camouflage values of german vehicles it comes from the size they had historically. Though yes, we change the values for balance needs, like a buff for Ferdinand historical speed, for example, we are trying to keep models historical.
Probably, this will change, once we introduce larger maps, where we will have place to play with view range. Currently they are to small to increase them to more than 420m. Nerfing spotting ranges of other nations to favour German vehicles will not fix the problem, but create imbalance.
[quote name='GearaDoga' timestamp='1346709092' post='2584058']
Sorry if this has already come up - don't think I spotted it elsewhere, but there's a ton of hiding spots in 40 pages of text...
So the PzIV is losing the L/70 gun, and having to live with the underpowered L/48. And the puny 4mm penetration buff won't be nearly enough to counteract the lowered normalisation factor, so it's essentially losing the good gun in favor of a nerfed version of the bad gun. Bravo, well done. (/sarcasm)
[/quote]
It will be REBALANCED ALONG WITH CHANGE. Vehicle will be played differently, but still will be decent.
[quote name='XenomorphZZ' timestamp='1346711118' post='2584230']
Valter,
1. You mentioned that that gold rounds lose penetration at a higher rate over distance traveled, this does NOT include the gold HEAT rounds correct?
2. Can you explain on the change on gold shells you mentioned? Something about nulling the Pay2Win aspect?
[/quote]
1)No, it does not.
2)We are developing the concept and we will share our view with you soon after 8.0.
[quote name='Hirumaru' timestamp='1346716340' post='2584701']
3) Then why, after GREAT AND LENGTHY PROTEST, if the spread is "logical for the game" did you reduce penetration from +-30% to +-25%?
Vallter. Do you ever wonder why the US server can only rarely broach 25,000 players online while the Russian server routinely surpasses 300,000, a figure ten times greater?
[/quote]
To tune up the minimal possibile penetration.
Last night we had more than 29k. On RU we surprass 400k routinely.
[quote name='FsnxRoyal' timestamp='1346719248' post='2584909']
How is the T-43 performing after the recent changes to the tank. I personally find it to be under performing. The T-34-85 had improved but after the upgrade to the T-43 even with 100% crew and non stock I am struggling with the tank. It has good acceleration but its top speed isnt amazing nor its traverse rate. Both are decent. Armor is improved but in its tier is really paper. The new gun for the tank also is terrible for the tier in which I am playing. It works fantasitcly against Tier 5 tanks. Does its job to Tier 6 tanks. But anything above tier 6 and you run into problems and you will needs support, I understand this tank is not a frontline fighter but fights by yourself with other can not always be avoided. It can often be impossible to even hurt the tier 9's unless I can place the shot perfectly and have some luck on my side. Tier 8's require good aiming all the time and that is hard to do from a distance. So is the T-43 being looked at for any sort of changes in the next patch. Or is it statistically performing as wanted after the most recent patch.
[/quote]
We are satisfied with it's statistics. It's just changed as a tank. So you will have to adapt to it, finding other stratagies of playing on the vehicle.
[quote name='Ogopogo' timestamp='1346719981' post='2584969']
Very quick question, mainly for re-confirmation (official), but are teams balanced by the vehicle weight, as detailed on the wiki here?
(aware it is for an older patch)
[/quote]
Yes, the page seems to be correct.
[quote name='IndygoEEI' timestamp='1346724189' post='2585312']
I edited my last post probably at the time you were writing up
a new one, so you might of missed this question.
What exactly is going on with the AMX 105, 13-90's
replacement? Is it still in Art development (turret) or are
there technical design and balance issues that are needing
to be addressed?
Also, I have some questions regarding Christie tanks...
1) What model of 1935 will we be getting? A or B?
2) Also Christie created quite a number of tanks. In fact, it's
very likely he worked on them till his death in 1944. I found
new information (From an old Geocities site archived) on them
and I don't know if the devs know about them. Can you please
pass this site to them if they don't know about it and also ask
if them if they plan to retune the Christie tree in light of this
info?
http://www.oocities....christanks.html
[/quote]
We do not plan to replace the AMX 13 90. I doubt that have understood your question though.
It's hardly to say about Christie tanks, since they will hardly appear in game this year. I will share more information, once we have more things set in stone on them. Currently they have very low priority,
[quote name='GearaDoga' timestamp='1346726909' post='2585518']
Yeah - with a whopping 4mm of extra penetration. Yay.
The exact same gun on the III/IV will get the same "buff", and in both cases that meager 4mm will be completely soaked up by the reduced normalization.
My question is, when the PzIV is worse in all other aspects with exactly the same gun, what's the incentive to play it anymore? The PzIII/IV is better in all possible ways!
[/quote]
Well, you will drive a different PzIV, try it out and decide, whether to play it or not.
[quote name='martingalindo' timestamp='1346727695' post='2585584']
Vallter can you give me the exact armour value(in mm) and in what degrees is it in in this part of the maus?
Red= UFP
Blue=LFP
Green=Tracks
[/quote]
Red= UFP - 200
Blue=LFP - 200
Green=Tracks - 100 spaced armor before suspension
Don't remember the angle though.
Subject: Golden Joystick Assault
Link on message: #2586726
armoredteapot, on Sep 04 2012 - 10:50, said: ok, voting as soon as the golden joystick website works again.
BTW, Is the girl on the front page/game launcher for this event olga/ola from the wargaming.tv web videos? if so, more cosplay pictures please! for...... science! yes, for science!
Link on message: #2586726
armoredteapot, on Sep 04 2012 - 10:50, said: ok, voting as soon as the golden joystick website works again.
BTW, Is the girl on the front page/game launcher for this event olga/ola from the wargaming.tv web videos? if so, more cosplay pictures please! for...... science! yes, for science!
Vallter: Yes, she is that girl-)
Subject: Golden Joystick Assault
Link on message: #2586726
armoredteapot, on Sep 04 2012 - 09:50, said: ok, voting as soon as the golden joystick website works again.
BTW, Is the girl on the front page/game launcher for this event olga/ola from the wargaming.tv web videos? if so, more cosplay pictures please! for...... science! yes, for science!
Link on message: #2586726
armoredteapot, on Sep 04 2012 - 09:50, said: ok, voting as soon as the golden joystick website works again.
BTW, Is the girl on the front page/game launcher for this event olga/ola from the wargaming.tv web videos? if so, more cosplay pictures please! for...... science! yes, for science!
Vallter: Yes, she is that girl-)
Subject: Golden Joystick Contest Marathon #1
Link on message: #2586590
Reiuji, on Sep 04 2012 - 10:48, said: Question, we can use anything at our disposal correct?
Link on message: #2586590
Reiuji, on Sep 04 2012 - 10:48, said: Question, we can use anything at our disposal correct?
Vallter: While you do not violate forum rules or copyright laws, yes, you
can use everything.
Subject: Golden Joystick Contest Marathon #1
Link on message: #2586590
Reiuji, on Sep 04 2012 - 09:48, said: Question, we can use anything at our disposal correct?
Link on message: #2586590
Reiuji, on Sep 04 2012 - 09:48, said: Question, we can use anything at our disposal correct?
Vallter: While you do not violate forum rules or copyright laws, yes, you
can use everything.
Subject: Golden Joystick Contest Marathon #1
Link on message: #2586462
Link on message: #2586462
Vallter: 1 Entry per category from 1 person.
Subject: Golden Joystick Contest Marathon #1
Link on message: #2586462
Link on message: #2586462
Vallter: 1 Entry per category from 1 person.
Subject: Golden Joystick Contest Marathon #1
Link on message: #2583682
komplikator, on Sep 03 2012 - 22:18, said: Addressing the elephant in the topic....
May we use WOT logo and/or other images from WOT site for purposes of the banner contest?
Link on message: #2583682
komplikator, on Sep 03 2012 - 22:18, said: Addressing the elephant in the topic....
May we use WOT logo and/or other images from WOT site for purposes of the banner contest?
Vallter: Yes, you can use all symbolics of the game aside of Wargaming
company logo
Subject: Golden Joystick Contest Marathon #1
Link on message: #2583682
komplikator, on Sep 03 2012 - 21:18, said: Addressing the elephant in the topic....
May we use WOT logo and/or other images from WOT site for purposes of the banner contest?
Link on message: #2583682
komplikator, on Sep 03 2012 - 21:18, said: Addressing the elephant in the topic....
May we use WOT logo and/or other images from WOT site for purposes of the banner contest?
Vallter:
Yes, you can use all symbolics of the game aside of Wargaming company logo
Yes, you can use all symbolics of the game aside of Wargaming company logo
Subject: Golden Joystick Assault
Link on message: #2583664
razzi123, on Sep 03 2012 - 21:02, said: This however is the first time that ur offering discounts on top tier tanks, offering garage, consumable, and even top tier premium tank discounts, all in one nice package.......
Im going to need read more I just seen these ^^^
Paladin1, on Sep 03 2012 - 21:06, said: Sure they may have the same game, but they do get different treatment.... Read across the forums, you can't deny all the topics on there wehre other NA players have seen the differences between the two.
Of course they are connected.... at least they should be. The players voice their complaints of what is lacking and a good company should have it's customer relations department or anyone that deals with its customers pass this info on to the decision makers to get some balls rolling instead of ignoring the customers. Those in turn should get the ones who address game features addressing those features that have been asked for..... So technically yes, Customer Support directly ties into all the other aspects of a company or its product. Maybe that's why the customers have these issues because our voice isn't being wholly represented or passed on to where it needs to go to get the issues resolved.
I'll gladly hop onto QnA to voice my concerns, and ideas, that's why I joined CoAF... That is if they are genuinely looked at and answered unlike the Suggestions section, if not it's just another place for a customer to waste their time writing posts hoping they'll be addressed and answered.
Paladin1, on Sep 03 2012 - 21:21, said: Vallter, I understand that we have that direct access, and I know you guys that answer our posts, etc are smaller in numbers compared to the player base. Nothing against you guys that do your job.... but if I post ideas in a a particular suggestion type forum and they don't get answered or adressed in there, why would I spend more of my time trying to contact through skype or another form of communication. I spend a LOT of my time playing this game, managing my clan, etc... There's been complaints for a long time about outside websites that you can get info from WoT from to help clans out. Stuff that we can't access from you guys. If we can't get answers there or in suggestions, what makes us think we will get answers from another form of communication. Do you see what I'm getting at? No answers, not even a sorry, we can't do that.
And I'll even add into this.... I'm spending $30 on our clan website from another company. The only reason I spend it on the website is because by having this site, I have a clan email system that actually works and reaches it's recipients, we have our own dedicated forum space or places I can leave messages for my clan members, chat features to communicate with them better than in game, a better clan roster, and a voice server that sounds a hell of a lot better than the one offered in game. Thats $30 bucks a month that could be spent on your website going into your companies pockets instead of someone elses.... but you guys aren't understanding that.
Link on message: #2583664
razzi123, on Sep 03 2012 - 21:02, said: This however is the first time that ur offering discounts on top tier tanks, offering garage, consumable, and even top tier premium tank discounts, all in one nice package.......
Im going to need read more I just seen these ^^^
Vallter: Well, it will be a big ocasion for, if we win.
Paladin1, on Sep 03 2012 - 21:06, said: Sure they may have the same game, but they do get different treatment.... Read across the forums, you can't deny all the topics on there wehre other NA players have seen the differences between the two.
Of course they are connected.... at least they should be. The players voice their complaints of what is lacking and a good company should have it's customer relations department or anyone that deals with its customers pass this info on to the decision makers to get some balls rolling instead of ignoring the customers. Those in turn should get the ones who address game features addressing those features that have been asked for..... So technically yes, Customer Support directly ties into all the other aspects of a company or its product. Maybe that's why the customers have these issues because our voice isn't being wholly represented or passed on to where it needs to go to get the issues resolved.
I'll gladly hop onto QnA to voice my concerns, and ideas, that's why I joined CoAF... That is if they are genuinely looked at and answered unlike the Suggestions section, if not it's just another place for a customer to waste their time writing posts hoping they'll be addressed and answered.
Vallter: 1)Any particular topic?-)
2)Tighten Tier spread, second NA TD line, new game modes, possbility to select them, AntiTK automatic system, markers over tanks with HP bar, camouflage, inscriptions, physics, camouflage system reworking, spotting mechanics reworking... We do hear, but we are not a single player game. We are constantly developing and need to add players demands to the list of development. Thus it costs time for implementation.
2)Tighten Tier spread, second NA TD line, new game modes, possbility to select them, AntiTK automatic system, markers over tanks with HP bar, camouflage, inscriptions, physics, camouflage system reworking, spotting mechanics reworking... We do hear, but we are not a single player game. We are constantly developing and need to add players demands to the list of development. Thus it costs time for implementation.
Paladin1, on Sep 03 2012 - 21:21, said: Vallter, I understand that we have that direct access, and I know you guys that answer our posts, etc are smaller in numbers compared to the player base. Nothing against you guys that do your job.... but if I post ideas in a a particular suggestion type forum and they don't get answered or adressed in there, why would I spend more of my time trying to contact through skype or another form of communication. I spend a LOT of my time playing this game, managing my clan, etc... There's been complaints for a long time about outside websites that you can get info from WoT from to help clans out. Stuff that we can't access from you guys. If we can't get answers there or in suggestions, what makes us think we will get answers from another form of communication. Do you see what I'm getting at? No answers, not even a sorry, we can't do that.
And I'll even add into this.... I'm spending $30 on our clan website from another company. The only reason I spend it on the website is because by having this site, I have a clan email system that actually works and reaches it's recipients, we have our own dedicated forum space or places I can leave messages for my clan members, chat features to communicate with them better than in game, a better clan roster, and a voice server that sounds a hell of a lot better than the one offered in game. Thats $30 bucks a month that could be spent on your website going into your companies pockets instead of someone elses.... but you guys aren't understanding that.
Vallter: 1)Not answering in suggestions is part of policy. I've made a post
about it sometimes ago. Shortly, once we say 'Yes' on something,
community wants it now, while we will be able to deliver in a month
or in a half a year. Due to many complaints of such kind we stopped
posting in Suggestion thread, though we are constatly looking over
it, reading and gathering ideas. We are not arrogant. We are sure
that thousands of persons will have better ideas, probably small
quantity, but better than our system. We are changing game to be a
eSports game and thus many changes will come before NY. You should
just wait.
2)We are developing some kind of 'Social Network', which will have clans pages also. But we have many things to do prior to implement it.
2)We are developing some kind of 'Social Network', which will have clans pages also. But we have many things to do prior to implement it.
Subject: Golden Joystick Assault
Link on message: #2583664
razzi123, on Sep 03 2012 - 20:02, said: This however is the first time that ur offering discounts on top tier tanks, offering garage, consumable, and even top tier premium tank discounts, all in one nice package.......
Im going to need read more I just seen these ^^^
Paladin1, on Sep 03 2012 - 20:06, said: Sure they may have the same game, but they do get different treatment.... Read across the forums, you can't deny all the topics on there wehre other NA players have seen the differences between the two.
Of course they are connected.... at least they should be. The players voice their complaints of what is lacking and a good company should have it's customer relations department or anyone that deals with its customers pass this info on to the decision makers to get some balls rolling instead of ignoring the customers. Those in turn should get the ones who address game features addressing those features that have been asked for..... So technically yes, Customer Support directly ties into all the other aspects of a company or its product. Maybe that's why the customers have these issues because our voice isn't being wholly represented or passed on to where it needs to go to get the issues resolved.
I'll gladly hop onto QnA to voice my concerns, and ideas, that's why I joined CoAF... That is if they are genuinely looked at and answered unlike the Suggestions section, if not it's just another place for a customer to waste their time writing posts hoping they'll be addressed and answered.
Paladin1, on Sep 03 2012 - 20:21, said: Vallter, I understand that we have that direct access, and I know you guys that answer our posts, etc are smaller in numbers compared to the player base. Nothing against you guys that do your job.... but if I post ideas in a a particular suggestion type forum and they don't get answered or adressed in there, why would I spend more of my time trying to contact through skype or another form of communication. I spend a LOT of my time playing this game, managing my clan, etc... There's been complaints for a long time about outside websites that you can get info from WoT from to help clans out. Stuff that we can't access from you guys. If we can't get answers there or in suggestions, what makes us think we will get answers from another form of communication. Do you see what I'm getting at? No answers, not even a sorry, we can't do that.
And I'll even add into this.... I'm spending $30 on our clan website from another company. The only reason I spend it on the website is because by having this site, I have a clan email system that actually works and reaches it's recipients, we have our own dedicated forum space or places I can leave messages for my clan members, chat features to communicate with them better than in game, a better clan roster, and a voice server that sounds a hell of a lot better than the one offered in game. Thats $30 bucks a month that could be spent on your website going into your companies pockets instead of someone elses.... but you guys aren't understanding that.
Link on message: #2583664
razzi123, on Sep 03 2012 - 20:02, said: This however is the first time that ur offering discounts on top tier tanks, offering garage, consumable, and even top tier premium tank discounts, all in one nice package.......
Im going to need read more I just seen these ^^^
Vallter:
Well, it will be a big ocasion for, if we win.
Well, it will be a big ocasion for, if we win.
Paladin1, on Sep 03 2012 - 20:06, said: Sure they may have the same game, but they do get different treatment.... Read across the forums, you can't deny all the topics on there wehre other NA players have seen the differences between the two.
Of course they are connected.... at least they should be. The players voice their complaints of what is lacking and a good company should have it's customer relations department or anyone that deals with its customers pass this info on to the decision makers to get some balls rolling instead of ignoring the customers. Those in turn should get the ones who address game features addressing those features that have been asked for..... So technically yes, Customer Support directly ties into all the other aspects of a company or its product. Maybe that's why the customers have these issues because our voice isn't being wholly represented or passed on to where it needs to go to get the issues resolved.
I'll gladly hop onto QnA to voice my concerns, and ideas, that's why I joined CoAF... That is if they are genuinely looked at and answered unlike the Suggestions section, if not it's just another place for a customer to waste their time writing posts hoping they'll be addressed and answered.
Vallter:
1)Any particular topic?-)
2)Tighten Tier spread, second NA TD line, new game modes, possbility to select them, AntiTK automatic system, markers over tanks with HP bar, camouflage, inscriptions, physics, camouflage system reworking, spotting mechanics reworking... We do hear, but we are not a single player game. We are constantly developing and need to add players demands to the list of development. Thus it costs time for implementation.
1)Any particular topic?-)
2)Tighten Tier spread, second NA TD line, new game modes, possbility to select them, AntiTK automatic system, markers over tanks with HP bar, camouflage, inscriptions, physics, camouflage system reworking, spotting mechanics reworking... We do hear, but we are not a single player game. We are constantly developing and need to add players demands to the list of development. Thus it costs time for implementation.
Paladin1, on Sep 03 2012 - 20:21, said: Vallter, I understand that we have that direct access, and I know you guys that answer our posts, etc are smaller in numbers compared to the player base. Nothing against you guys that do your job.... but if I post ideas in a a particular suggestion type forum and they don't get answered or adressed in there, why would I spend more of my time trying to contact through skype or another form of communication. I spend a LOT of my time playing this game, managing my clan, etc... There's been complaints for a long time about outside websites that you can get info from WoT from to help clans out. Stuff that we can't access from you guys. If we can't get answers there or in suggestions, what makes us think we will get answers from another form of communication. Do you see what I'm getting at? No answers, not even a sorry, we can't do that.
And I'll even add into this.... I'm spending $30 on our clan website from another company. The only reason I spend it on the website is because by having this site, I have a clan email system that actually works and reaches it's recipients, we have our own dedicated forum space or places I can leave messages for my clan members, chat features to communicate with them better than in game, a better clan roster, and a voice server that sounds a hell of a lot better than the one offered in game. Thats $30 bucks a month that could be spent on your website going into your companies pockets instead of someone elses.... but you guys aren't understanding that.
Vallter:
1)Not answering in suggestions is part of policy. I've made a post about it sometimes ago. Shortly, once we say 'Yes' on something, community wants it now, while we will be able to deliver in a month or in a half a year. Due to many complaints of such kind we stopped posting in Suggestion thread, though we are constatly looking over it, reading and gathering ideas. We are not arrogant. We are sure that thousands of persons will have better ideas, probably small quantity, but better than our system. We are changing game to be a eSports game and thus many changes will come before NY. You should just wait.
2)We are developing some kind of 'Social Network', which will have clans pages also. But we have many things to do prior to implement it.
1)Not answering in suggestions is part of policy. I've made a post about it sometimes ago. Shortly, once we say 'Yes' on something, community wants it now, while we will be able to deliver in a month or in a half a year. Due to many complaints of such kind we stopped posting in Suggestion thread, though we are constatly looking over it, reading and gathering ideas. We are not arrogant. We are sure that thousands of persons will have better ideas, probably small quantity, but better than our system. We are changing game to be a eSports game and thus many changes will come before NY. You should just wait.
2)We are developing some kind of 'Social Network', which will have clans pages also. But we have many things to do prior to implement it.
Subject: Golden Joystick Assault
Link on message: #2582987
Paladin1, on Sep 03 2012 - 20:36, said: Thats because the RU server gets very different treatment. If you look at the original thread about the joystick awards you guys posted about a week ago.... the majority of people were saying heck no to giving Wot/ WG their vote.... and this is mainly because of lack of good customer support and not addressing valid complaints over long periods of time.... Heck you can't even get someone to respond to posts like the one I'm writing. The resposnes mainly go to the ones that can be easily answered. I stated before in the other thread and I'll say it again. The majority of players on the NA server would rather have our concerns addressed, bad/ broken/ non existent things fixed, a game you can play without having to resort to outside sites for information that WoT has but doesn't supply its player base.... we'd rather have stuff like that versus the hurredly pushed out updates to give us the next great tank that costs money only to be nerfed the next update, or barnyard animal and bird sounds. The clans and CoAF have been asking for the simplest of things so they can run their clans more efficiently. I'd wager the majority of players are in a clan, and clan players tend to spend more money versus casual players. Not to mention Clan leaders have shelled out money to create a clan, make an emblem, change an emblem.... we'd even spend money to change a clan name, but again thats another part of the game that's broken and doesn't work, and still doesn't get addressed. I used to be a happily paying player, buying prem tanks, and prem accounts.... I stopped because you guys don't seem to listen or care unless it's regarding gameplay. Sorry, you can keep your bribes.... because that's what they really are... regardless of if other games do the same. I'll keep my vote. I like WoT, and I realize you can't make everyone happy, but how about work on issues that have sorely needed work for a long time instead of an update. I could write a list of 10 things that have been asked for a long time and still have more to add to it.
Link on message: #2582987
Paladin1, on Sep 03 2012 - 20:36, said: Thats because the RU server gets very different treatment. If you look at the original thread about the joystick awards you guys posted about a week ago.... the majority of people were saying heck no to giving Wot/ WG their vote.... and this is mainly because of lack of good customer support and not addressing valid complaints over long periods of time.... Heck you can't even get someone to respond to posts like the one I'm writing. The resposnes mainly go to the ones that can be easily answered. I stated before in the other thread and I'll say it again. The majority of players on the NA server would rather have our concerns addressed, bad/ broken/ non existent things fixed, a game you can play without having to resort to outside sites for information that WoT has but doesn't supply its player base.... we'd rather have stuff like that versus the hurredly pushed out updates to give us the next great tank that costs money only to be nerfed the next update, or barnyard animal and bird sounds. The clans and CoAF have been asking for the simplest of things so they can run their clans more efficiently. I'd wager the majority of players are in a clan, and clan players tend to spend more money versus casual players. Not to mention Clan leaders have shelled out money to create a clan, make an emblem, change an emblem.... we'd even spend money to change a clan name, but again thats another part of the game that's broken and doesn't work, and still doesn't get addressed. I used to be a happily paying player, buying prem tanks, and prem accounts.... I stopped because you guys don't seem to listen or care unless it's regarding gameplay. Sorry, you can keep your bribes.... because that's what they really are... regardless of if other games do the same. I'll keep my vote. I like WoT, and I realize you can't make everyone happy, but how about work on issues that have sorely needed work for a long time instead of an update. I could write a list of 10 things that have been asked for a long time and still have more to add to it.
Vallter: Additionally, ALL clan council group members have DIRECT contact
with Dev and Community team in Skype channel.
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