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Official Q&A Thread: 7.5 Era

Дата: 04.09.2012 16:42:08
View PostSpace_man, on Sep 03 2012 - 16:34, said: Whats are the  buffs for lorraine ?
can you add for France drivers a button that tells the team that you reloading like 0 or F11 ?

Vallter: 1)You will see it on test soon. It also includes small HP change.
2)This will be introduced in 8.0.

View PostPaoSan, on Sep 03 2012 - 16:41, said: Ok I cant really say I'm a expert on this (sorry)
But I have tried the amx 50 120 and 50b on a friends account ,
Currently I own a amx 13 75 so I think I can handle tanks  with autoloader working way but when I tried the amx 50 120 and 50b, I did not went in I went supportive shooting 1-2 shells then getting back reloading , changing position ,etc  on both tank I got nerfed early game. ( my friend laffed alot before seeing the repair cost ) and when I asked my friend he said that around 60% of his game where like that. He dosent own a PA and the french line of ht without a PA seems really disadvantage ( yes i know top tiers tank are made to cost more then what they own ). So I understand for the 50B buff but the amx 50 120 seems to perform the same as the 50B.
Will there be anything made to help those None PA accounts with french HT top tiers
What kinds of buffs will the 50B get. Will they be passive ( better camo, less ground resistance ) or more battle proof ( more armor, health, faster reload,faster aiming, turret rotation, ETC )
Do you know why the tier 9 Radio on the ARL V39 is not available on the ac.mle 1946 ( tier 7 french td )
When you look at a tank win % do you take in care the number of match this tank has and the tier it is ? as lower tier are more played then top 1's
Tanks alot for answering my previous question :)

Vallter: Sorry, missed them intially. Also account sharing is not permitted, please, keep it in mind, while asking questions -)
1)Heavy and Medium French lines have a bit different play style, disregarding their common availability of autoloader.
2)PA gives advantage only economically, so gameplay won't change with or without it.
3)Battle proof buffs.
4)This is done due balancing purposes.
5) we do not balance vehicles basing on the W/L rate.

View PostTupinambis, on Sep 03 2012 - 16:56, said: Hey Valter.
I'm sorry about asking this again, but are there any changes planned for the Somua Sau 40?

Vallter: No plans to change it on 8.0 or nearest future.

View PostKergal, on Sep 03 2012 - 17:09, said: Hello. I have a question regarding the second German TD line.
Can you tell us anything about the Waffentrager line? How will it change gameplay-wise from the already existing line? Maybe a better gun-arc? Better RoF? And of course, worse armor, but compensated by better mobility (I hope).
Thank you in advance.

Vallter: Well, it's still early to specualte about second German TD line. It won't come before British Tree initial release, so we don't want to disclose any information on it. Few things a set in stone and may change upon testing.

View PostFolterknecht, on Sep 03 2012 - 17:23, said: How would disclosing these stats be a danger to the game itself? Please explain - because users are able to determine some of them like camo values already and have made them public in the past (it takes some effort but its possible).
This didnt lead to WoT-Server crashing, doomsday or Garbad becoming the new CEO of WG.net incl. removal of arti.

Vallter: It's incorporated in vast amount of coding. I have not programmed the game, so it's hard to say for me. Our Security Department is against disclosing. But, as I've said previously, with the UI changes upcoming we will try to fix this situation, so camouflage represantation will probably be available in the game.

View PostPotoroo, on Sep 03 2012 - 17:24, said:
You guys seriously need to get out of your offices and your ideal playing conditions and into the real world.
The 7.3 client/server reticle system worked fine, it's only problem was we had to manually toggle it on with Caps Lock-0 every single battle. The ONLY thing we asked for was a game setting so we could have it on by default.
7.4 broke what was working well. The server-side only reticle is awful. We need the 7.3 reticle system back.
If the devs are satisfied with the current reticle system then the devs don't know what they're doing. They took something essential that was working well and broke it. For God's sake, just once listen to the players!

Vallter: Server side reticle was totally a QA department function, which was found by players. Later we probably introduce feature similar to previous one for mass usage, but it will require some engine reworking from our BigWorld team first.

View PostForcestormX, on Sep 03 2012 - 17:33, said: I guess I need to ask, since I've never seen anything on this: is normalization done in one, two, or three axis?
Or I suppose another way of asking is if it is only applied once vertically or applied twice vertically and horizontally?

Vallter: It's applied once vertically, AFAIK

View Postthundersaver, on Sep 03 2012 - 17:59, said: Sorry for the irrelevant questions but dear Vallter,
1)do you enjoy answering questions?
2)Do you like cookies or chocolate(KaZa on our server likes chocolate)
3)staying on topic, when would splash of HE rounds on water damage tanks?

Vallter: 1)Depends on the question and the form of asking. But in major cases, yes, I like answering them. It helps to renew knowledge on some game aspects-)
2)I prefer gingerbread -)
3)We do not plan to implement such feature in the neares future, but we will think about it.

View Posthoom, on Sep 03 2012 - 18:00, said: Depending on the distance!
Is that higher at close range or higher at long range?

Vallter: Highest amount is within certain medium distance-)

View PostBlizzard36, on Sep 03 2012 - 18:04, said: What sort of changes are planned? I'm not expecting any particulars, just general intent. Like if you're planning on keeping the current higher penetration but reducing the damage or something.

Vallter: It won't influence it's characteristics in first iteration.

View PostMaus123, on Sep 03 2012 - 18:22, said: What is to become of the mysterious T54E2 that was in a video?

Vallter: A planned American non-premium vehicle.

View PostZamolxet, on Sep 03 2012 - 18:44, said: What do you mean by,
`We plan to change gold rounds mechanics, thus moving to totally 'free to win' politics.`
Is it a good thing ?

Vallter: Yes, it's a good thing.

View Post_Goliard, on Sep 03 2012 - 19:01, said: Dear Vallter,
since patch 7.5 the Soviet premium tier 3 tank T-127 is getting into matches with tier 5 tanks. It is heavily out-matched in those. It is slow, has a poor view range, the gun is terrible, and the armour practically useless.
So, my question is, are you planning to give this tank its old favourable MM back? The Churchill and M4A2E4 only see tanks one tier higher than theirs as well, I guess because they'd be unable to compete with tier 7 tanks. Same case with the T-127, in my opinion.

Vallter: We will look how it performs on the Public Test before making any decisions.

View Postpilotbill, on Sep 03 2012 - 19:47, said: Since the last as you call it upgrade ( I think most call it a down grade) I have found that I can with a fully upgraded T1 can hit anything above a tier 3 tank 5,6,7 times and hear thats got to hurt but do ZERO damage. How can a KV1 can kill most tanks with 2 hits but 3 tanks from all directions do little damage.  Did no one test this before releasing this BAD patch.  You wany people to pay for a Premium Account but why should we spend money to be this disapointed.
I am sure that there will be no response to this question but I wanted to air my feelings!

Vallter: I suppose that you should pay more attention to aiming. While KV-1 is more a brawler, driving this vehicle you can pay less attention to aiming, but on short distances.

View PostO9K_Raygun, on Sep 03 2012 - 20:38, said: Hello Vallter, I have a few questions:
You spoke of a second American Heavy line, which, if I remember correctly, would be spoke of in greater detail after the introduction of the Brits. I was just wondering, would you be able to speak of the particulars of this line; specifically, would it be heavy-medium (somewhat like the T110E5 from what I've heard) or will they be more "heavy" tanks?
Secondly, about the Bat Chat;
Why did you add neutral steer to it? Forgive me for sounding ungrateful, but 'Bat drivers never asked for it, and in my opinion (and others) it actually really hurts the tank, in that it reduced overall mobility. Would you consider returning the mobility of the Bat to pre-7.5 levels, at the expense of neutral steer? I would even take a nerf to alpha (-30 average) to have my mobility back.
Thank you!

Vallter: Heavy-Medium. No further comments-)
No, we do not plan such change and are currently OK with the vehicle as it is. Previously it had a mobility suitable for a Light Tank, but not Medium one.

View PostWaphlez, on Sep 03 2012 - 20:42, said: With the upcoming changes to the normalization mechanics, are the devs considering throwing a bone to tank owners with the 12,8 cm L/55? The low pen coupled with the low RoF on my Maus already plagues me, I fear this change is going to make the Maus's damage output even worse.

Vallter: As I've said before, we will look closely on performance of all Tier X vehicles after 8.0. By that date statistics will display the ifluence of the changes and we will be able to plan required changes. On other end, Maus will, in our opinion, benefir even more from it's armor after the normalisation reduction.

View PostBlizzard36, on Sep 03 2012 - 23:18, said: What is the reasoning behind all the top tier tanks having pretty much the same spotting distance?

Vallter: It's done for balancing needs. As for bad camouflage values of german vehicles it comes from the size they had historically. Though yes, we change the values for balance needs, like a buff for Ferdinand historical speed, for example, we are trying to keep models historical.
Probably, this will change, once we introduce larger maps, where we will have place to play with view range. Currently they are to small to increase them to more than 420m. Nerfing spotting ranges of other nations to favour German vehicles will not fix the problem, but create imbalance.

View PostGearaDoga, on Sep 03 2012 - 23:51, said: Sorry if this has already come up - don't think I spotted it elsewhere, but there's a ton of hiding spots in 40 pages of text...
So the PzIV is losing the L/70 gun, and having to live with the underpowered L/48.  And the puny 4mm penetration buff won't be nearly enough to counteract the lowered normalisation factor, so it's essentially losing the good gun in favor of a nerfed version of the bad gun.  Bravo, well done. (/sarcasm)

Vallter: It will be REBALANCED ALONG WITH CHANGE. Vehicle will be played differently, but still will be decent.

View PostXenomorphZZ, on Sep 04 2012 - 00:25, said: Valter,
1. You mentioned that that gold rounds lose penetration at a higher rate over distance traveled, this does NOT include the gold HEAT rounds correct?
2. Can you explain on the change on gold shells you mentioned? Something about nulling the Pay2Win aspect?

Vallter: 1)No, it does not.
2)We are developing the concept and we will share our view with you soon after 8.0.

View PostHirumaru, on Sep 04 2012 - 01:52, said: 3) Then why, after GREAT AND LENGTHY PROTEST, if the spread is "logical for the game" did you reduce penetration from +-30% to +-25%?
Vallter. Do you ever wonder why the US server can only rarely broach 25,000 players online while the Russian server routinely surpasses 300,000, a figure ten times greater?

Vallter: To tune up the minimal possibile penetration.
Last night we had more than 29k. On RU we surprass 400k routinely.

View PostFsnxRoyal, on Sep 04 2012 - 02:40, said: How is the T-43 performing after the recent changes to the tank. I personally find it to be under performing. The T-34-85 had improved but after the upgrade to the T-43 even with 100% crew and non stock I am struggling with the tank. It has good acceleration but its top speed isnt amazing nor its traverse rate. Both are decent. Armor is improved but in its tier is really paper. The new gun for the tank also is terrible for the tier in which I am playing. It works fantasitcly against Tier 5 tanks. Does its job to Tier 6 tanks. But anything above tier 6 and you run into problems and you will needs support, I understand this tank is not a frontline fighter but fights by yourself with other can not always be avoided. It can often be impossible to even hurt the tier 9's unless I can place the shot perfectly and have some luck on my side. Tier 8's require good aiming all the time and that is hard to do from a distance. So is the T-43 being looked at for any sort of changes in the next patch. Or is it statistically performing as wanted after the most recent patch.

Vallter: We are satisfied with it's statistics. It's just changed as a tank. So you will have to adapt to it, finding other stratagies of playing on the vehicle.

View PostOgopogo, on Sep 04 2012 - 02:53, said: Very quick question, mainly for re-confirmation (official), but are teams balanced by the vehicle weight, as detailed on the wiki here?
(aware it is for an older patch)

Vallter: Yes, the page seems to be correct.

View PostIndygoEEI, on Sep 04 2012 - 04:03, said: I edited my last post probably at the time you were writing up
a new one, so you might of missed this question.
What exactly is going on with the AMX 105, 13-90's
replacement?  Is it still in Art development (turret) or are
there technical design and balance issues that are needing
to be addressed?
Also, I have some questions regarding Christie tanks...
1)  What model of 1935 will we be getting?  A or B?
2)  Also Christie created quite a number of tanks.  In fact, it's
very likely he worked on them till his death in 1944.  I found
new information (From an old Geocities site archived) on them
and I don't know if the devs know about them.  Can you please
pass this site to them if they don't know about it and also ask
if them if they plan to retune the Christie tree in light of this
info?
http://www.oocities....christanks.html

Vallter: We do not plan to replace the AMX 13 90. I doubt that have understood your question though.
It's hardly to say about Christie tanks, since they will hardly appear in game this year. I will share more information, once we have more things set in stone on them. Currently they have very low priority,

View PostGearaDoga, on Sep 04 2012 - 04:48, said: Yeah - with a whopping 4mm of extra penetration.  Yay. :Smile_sceptic:  
The exact same gun on the III/IV will get the same "buff", and in both cases that meager 4mm will be completely soaked up by the reduced normalization.
My question is, when the PzIV is worse in all other aspects with exactly the same gun, what's the incentive to play it anymore?  The PzIII/IV is better in all possible ways!

Vallter: Well, you will drive a different PzIV, try it out and decide, whether to play it or not.

View Postmartingalindo, on Sep 04 2012 - 05:01, said: Vallter can you give me the exact armour value(in mm) and in what degrees is it in in this part of the maus?
Red= UFP
Blue=LFP
Green=Tracks

Vallter: Red= UFP - 200
Blue=LFP - 200
Green=Tracks - 100 spaced armor before suspension
Don't remember the angle though.

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