Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: End of the Year Event Preview
Link on message: #3339491
HOTA_CHATON, on Dec 27 2012 - 04:42, said: Are the dates right for everything below: "Who Shot the
Sheriff?" You need to check them and fix that.
Link on message: #3339491

GeneralDirection:
So they aren't. They should be fixed now.
So they aren't. They should be fixed now.
Subject: End of the Year Event Preview
Link on message: #3339491
HOTA_CHATON, on Dec 27 2012 - 04:42, said: Are the dates right for everything below: "Who Shot the
Sheriff?" You need to check them and fix that.
Link on message: #3339491

GeneralDirection:
So they aren't. They should be fixed now.
So they aren't. They should be fixed now.
Subject: End of the Year Event Preview
Link on message: #3339451
Link on message: #3339451
GeneralDirection: That's not all we updated. We also added the events through January
14th to match the RU preview.
Subject: End of the Year Event Preview
Link on message: #3339451
Link on message: #3339451
GeneralDirection: That's not all we updated. We also added the events through January
14th to match the RU preview.
Subject: End of the Year Event Preview
Link on message: #3339451
Link on message: #3339451
GeneralDirection: That's not all we updated. We also added the events through January
14th to match the RU preview.
Subject: Caption Contest #6: The Contest Lives (ENTRIES HERE)
Link on message: #3339160
Link on message: #3339160
Yoott: my entry
"type was small in stature, but he we never afraid to take someone out back and teach them a lesson, today was no different"
"type was small in stature, but he we never afraid to take someone out back and teach them a lesson, today was no different"
Subject: Christmas Greeting suggestion for WG to the community
Link on message: #3338722
Link on message: #3338722
Gaea: Oh man, I missed out on so much trolling here....
Subject: Christmas Greeting suggestion for WG to the community
Link on message: #3338722
Link on message: #3338722
Gaea: Oh man, I missed out on so much trolling here....
Yoott
Who Shot the Sheriff Rules (For those driving the Sheriff Accounts) [UPDATED...
27.12.2012 02:04:08
Subject: Who Shot the Sheriff Rules (For those driving the Sheriff Accounts) [UPDATED...
Link on message: #3338277
Link on message: #3338277
Yoott: TY Rampage.....
Hope this clears up alot of confusion with what can and cant be done currently per the rules...... .
Hope this clears up alot of confusion with what can and cant be done currently per the rules...... .
Subject: Skirmish XXVIII
Link on message: #3337885
Link on message: #3337885
Captain_Judo: It's a bit belated, nevertheless, congratulations WAR - River of
Blood, for returning to the winner's seat and winning Skirmish
XXVIII 
WAR - River of Blood are the Skirmish team to beat in 2012 with 10 Skirmish championships under their belt- quite the trophy case for Skirmishes alone!
arrrgh
Canaduck
Commander_Jay
CptBlood
DocGolem
dopper
Lapse
SaVaGee
Striker_002
w00ter6
Well done

WAR - River of Blood are the Skirmish team to beat in 2012 with 10 Skirmish championships under their belt- quite the trophy case for Skirmishes alone!
arrrgh
Canaduck
Commander_Jay
CptBlood
DocGolem
dopper
Lapse
SaVaGee
Striker_002
w00ter6
Well done

Subject: Skirmish XXVIII
Link on message: #3337885
Link on message: #3337885
Captain_Judo: It's a bit belated, nevertheless, congratulations WAR - River of
Blood, for returning to the winner's seat and winning Skirmish
XXVIII 
WAR - River of Blood are the Skirmish team to beat in 2012 with 10 Skirmish championships under their belt- quite the trophy case for Skirmishes alone!
arrrgh
Canaduck
Commander_Jay
CptBlood
DocGolem
dopper
Lapse
SaVaGee
Striker_002
w00ter6
Well done

WAR - River of Blood are the Skirmish team to beat in 2012 with 10 Skirmish championships under their belt- quite the trophy case for Skirmishes alone!
arrrgh
Canaduck
Commander_Jay
CptBlood
DocGolem
dopper
Lapse
SaVaGee
Striker_002
w00ter6
Well done

Subject: So 1 year ago on the 24th of December.
Link on message: #3337251
xThecanadianx, on Dec 26 2012 - 21:45, said: 1 year ago december 24th I downloaded and installed world of
tanks........ from wreaking havok like an idiot in an
ms-1 to owning 5 teir tens, and quite soon a sixth, I've
had a fun year so far, cheers :D
oh btw if you have a pony on your tank, chances are you have a gold round coming at you :P
Link on message: #3337251

oh btw if you have a pony on your tank, chances are you have a gold round coming at you :P
GeneralDirection: Congrats not just on hitting the one year mark, but also on the
five tier tens. Sounds like you're due a free t-shirt. 

Subject: Happy Holidays from Wargaming America
Link on message: #3337222
jdtherocker, on Dec 26 2012 - 22:20, said: he's sucking up its a trap jewel ITS A TRAP 
Link on message: #3337222


GeneralDirection: Sigh.
Now that I have some brownie points it's time to expend them on making jdtherocker disappear from this thread!
Now that I have some brownie points it's time to expend them on making jdtherocker disappear from this thread!
Subject: Happy Holidays from Wargaming America
Link on message: #3337222
jdtherocker, on Dec 26 2012 - 22:20, said: he's sucking up its a trap jewel ITS A TRAP 
Link on message: #3337222


GeneralDirection: Sigh.
Now that I have some brownie points it's time to expend them on making jdtherocker disappear from this thread!
Now that I have some brownie points it's time to expend them on making jdtherocker disappear from this thread!
Subject: Happy Holidays from Wargaming America
Link on message: #3337222
jdtherocker, on Dec 26 2012 - 22:20, said: he's sucking up its a trap jewel ITS A TRAP 
Link on message: #3337222


GeneralDirection: Sigh.
Now that I have some brownie points it's time to expend them on making jdtherocker disappear from this thread!
Now that I have some brownie points it's time to expend them on making jdtherocker disappear from this thread!
Subject: Sheriff's
Link on message: #3337210
Grunt_Dog, on Dec 26 2012 - 21:18, said: http://ts3.mm.bing.n...132222&pid=15.1
Link on message: #3337210

GeneralDirection:
Au contraire, mon frere.
Au contraire, mon frere.
Subject: Sheriff's
Link on message: #3337210
Grunt_Dog, on Dec 26 2012 - 21:18, said: http://ts3.mm.bing.n...132222&pid=15.1
Link on message: #3337210

GeneralDirection:
Au contraire, mon frere.
Au contraire, mon frere.
Subject: Happy Holidays from Wargaming America
Link on message: #3337203
GeneralDirection, on Dec 25 2012 - 08:37, said: Gonna guess you mean that you thought it before seeing her in the
video.
She does an amazing job managing the GM team. Not to degrade anyone, but she was one of the best hires I've been involved in. Great attitude and perfect as a team leader.
Link on message: #3337203

She does an amazing job managing the GM team. Not to degrade anyone, but she was one of the best hires I've been involved in. Great attitude and perfect as a team leader.
Jewel_Thief: awwww shucks. 
~JT

~JT
Subject: Skirmish 1
Link on message: #3337126
Link on message: #3337126
Captain_Judo: Our first Skirmish of the new year!
RegistrationRegistration begins: December 26, 2012
Registration ends: December 28, 2012 at 9:00AM PDT (12:00PM EDT) Victory ConditionsThe winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament. Tier & Point Limits
With a maximum of 7 players per battle, a team (maximum 10 players per team) must field a selection of tanks based on the below tier limits.Heavy: n/a
Medium: 2
Light: 2
TD: 2
SPG: 2
11 Tier Point Limit Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Round 1: December 31st
Round 2: January 1st
Round 3: January 2nd
Round 4: January 3rd
Round 5: January 4th
Round 6: January 5th (if necessary) There will be a 2 minute break in between rounds.
Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 1. The map played on will be Mines.
**Note: Wargaming America's eSports wants your tournament replays for feedback analysis. We request one replay from each round's winning captain. Please submit your replay to tournaments@worldoftanks.com as an attachment.
RegistrationRegistration begins: December 26, 2012
Registration ends: December 28, 2012 at 9:00AM PDT (12:00PM EDT) Victory ConditionsThe winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament. Tier & Point Limits
With a maximum of 7 players per battle, a team (maximum 10 players per team) must field a selection of tanks based on the below tier limits.Heavy: n/a
Medium: 2
Light: 2
TD: 2
SPG: 2
11 Tier Point Limit Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Round 1: December 31st
Round 2: January 1st
Round 3: January 2nd
Round 4: January 3rd
Round 5: January 4th
Round 6: January 5th (if necessary) There will be a 2 minute break in between rounds.
Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 1. The map played on will be Mines.
**Note: Wargaming America's eSports wants your tournament replays for feedback analysis. We request one replay from each round's winning captain. Please submit your replay to tournaments@worldoftanks.com as an attachment.
Subject: Skirmish 1
Link on message: #3337126
Link on message: #3337126
Captain_Judo: Our first Skirmish of the new year!
Registration Registration begins: December 26, 2012
Registration ends: December 28, 2012 at 9:00AM PDT (12:00PM EDT) Victory Conditions The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament. Tier & Point Limits
With a maximum of 7 players per battle, a team (maximum 10 players per team) must field a selection of tanks based on the below tier limits. Heavy: n/a
Medium: 2
Light: 2
TD: 2
SPG: 2
11 Tier Point Limit Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: December 31st
Round 2: January 1st
Round 3: January 2nd
Round 4: January 3rd
Round 5: January 4th
Round 6: January 5th (if necessary) There will be a 2 minute break in between rounds.
Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 1. The map played on will be Mines.
**Note: Wargaming America's eSports wants your tournament replays for feedback analysis. We request one replay from each round's winning captain. Please submit your replay to tournaments@worldoftanks.com as an attachment.
Registration Registration begins: December 26, 2012
Registration ends: December 28, 2012 at 9:00AM PDT (12:00PM EDT) Victory Conditions The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament. Tier & Point Limits
With a maximum of 7 players per battle, a team (maximum 10 players per team) must field a selection of tanks based on the below tier limits. Heavy: n/a
Medium: 2
Light: 2
TD: 2
SPG: 2
11 Tier Point Limit Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day. Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: December 31st
Round 2: January 1st
Round 3: January 2nd
Round 4: January 3rd
Round 5: January 4th
Round 6: January 5th (if necessary) There will be a 2 minute break in between rounds.
Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 1. The map played on will be Mines.
**Note: Wargaming America's eSports wants your tournament replays for feedback analysis. We request one replay from each round's winning captain. Please submit your replay to tournaments@worldoftanks.com as an attachment.
Subject: So 1 year ago on the 24th of December.
Link on message: #3337067
Link on message: #3337067
Gaea: Congrats! And thanks for playing our game - you guys are what
really makes World of Tanks and all the other Wargaming games what
they are!
Subject: Weekend Scrimmages
Link on message: #3336943
Solowingz, on Dec 22 2012 - 05:32, said: when is the gold awarded?
Drehawk, on Dec 22 2012 - 06:57, said: we have been accepted to the Sunday scrimmage
where do i get the team I've assembled to muster prior to the event
will each team member get notified via a special battle similar to clan battles
and i have a new recruit not registered with the clan will he also get the knotification
or do i need to register him in the clan
thank you in advance
nagatron, on Dec 24 2012 - 01:25, said: Any way we can get the -1 tank -1 point rule instated?
DocGolem, on Dec 24 2012 - 02:11, said: Is there any way we can punish teams or players who sign up for the
scrimmages and not show up?
We've been given an increasingly high amount of FFWs and it's frustrating, we're doing this for practice, not to waste time.
24 hour account bans for not showing? They waste our time, they can have some of their premium account time wasted.
Link on message: #3336943

Captain_Judo: Gold is normally awarded within 24 hours of my officially
announcing the winners. If you're owed winnings from this last
weekend, you can expect it soon 


where do i get the team I've assembled to muster prior to the event
will each team member get notified via a special battle similar to clan battles
and i have a new recruit not registered with the clan will he also get the knotification
or do i need to register him in the clan
thank you in advance
Captain_Judo: Our friend, Holakc, made a useful thread some time ago which
addresses this question: Tutorial - How to join a special
battle

Captain_Judo: There's currently no algorithm for maintaining this in our tools
which means we would need players to monitor rule enforcement
themselves. We'll continue as is just for the sake of simplicity,
allowing scrimmages to have rules automatically enforced.

We've been given an increasingly high amount of FFWs and it's frustrating, we're doing this for practice, not to waste time.
24 hour account bans for not showing? They waste our time, they can have some of their premium account time wasted.
Captain_Judo: Thanks for the feedback, DocGolem. Clearly you grasp the point of
scrimmages but it's disappointing to hear not all teams are on the
same page.
We'll try extending rosters to 10 players. Hopefully this gives teams an opportunity to make up lost/missing players. If absent teams continues to be an issue, we may just remove scrimmage prizing altogether. Keeping in mind that scrimmages are only preparation for upcoming plans in 2013, there won't be a need for many more scrimmage weekends soon.
We'll try extending rosters to 10 players. Hopefully this gives teams an opportunity to make up lost/missing players. If absent teams continues to be an issue, we may just remove scrimmage prizing altogether. Keeping in mind that scrimmages are only preparation for upcoming plans in 2013, there won't be a need for many more scrimmage weekends soon.
Subject: Weekend Scrimmages
Link on message: #3336943
Solowingz, on Dec 22 2012 - 04:32, said: when is the gold awarded?
Drehawk, on Dec 22 2012 - 05:57, said: we have been accepted to the Sunday scrimmage
where do i get the team I've assembled to muster prior to the event
will each team member get notified via a special battle similar to clan battles
and i have a new recruit not registered with the clan will he also get the knotification
or do i need to register him in the clan
thank you in advance
nagatron, on Dec 24 2012 - 00:25, said: Any way we can get the -1 tank -1 point rule instated?
DocGolem, on Dec 24 2012 - 01:11, said: Is there any way we can punish teams or players who sign up for the
scrimmages and not show up?
We've been given an increasingly high amount of FFWs and it's frustrating, we're doing this for practice, not to waste time.
24 hour account bans for not showing? They waste our time, they can have some of their premium account time wasted.
Link on message: #3336943

Captain_Judo:
Gold is normally awarded within 24 hours of my officially announcing the winners. If you're owed winnings from this last weekend, you can expect it soon
Gold is normally awarded within 24 hours of my officially announcing the winners. If you're owed winnings from this last weekend, you can expect it soon


where do i get the team I've assembled to muster prior to the event
will each team member get notified via a special battle similar to clan battles
and i have a new recruit not registered with the clan will he also get the knotification
or do i need to register him in the clan
thank you in advance
Captain_Judo:
Our friend, Holakc, made a useful thread some time ago which addresses this question: Tutorial - How to join a special battle
Our friend, Holakc, made a useful thread some time ago which addresses this question: Tutorial - How to join a special battle

Captain_Judo:
There's currently no algorithm for maintaining this in our tools which means we would need players to monitor rule enforcement themselves. We'll continue as is just for the sake of simplicity, allowing scrimmages to have rules automatically enforced.
There's currently no algorithm for maintaining this in our tools which means we would need players to monitor rule enforcement themselves. We'll continue as is just for the sake of simplicity, allowing scrimmages to have rules automatically enforced.

We've been given an increasingly high amount of FFWs and it's frustrating, we're doing this for practice, not to waste time.
24 hour account bans for not showing? They waste our time, they can have some of their premium account time wasted.
Captain_Judo:
Thanks for the feedback, DocGolem. Clearly you grasp the point of scrimmages but it's disappointing to hear not all teams are on the same page.
We'll try extending rosters to 10 players. Hopefully this gives teams an opportunity to make up lost/missing players. If absent teams continues to be an issue, we may just remove scrimmage prizing altogether. Keeping in mind that scrimmages are only preparation for upcoming plans in 2013, there won't be a need for many more scrimmage weekends soon.
Thanks for the feedback, DocGolem. Clearly you grasp the point of scrimmages but it's disappointing to hear not all teams are on the same page.
We'll try extending rosters to 10 players. Hopefully this gives teams an opportunity to make up lost/missing players. If absent teams continues to be an issue, we may just remove scrimmage prizing altogether. Keeping in mind that scrimmages are only preparation for upcoming plans in 2013, there won't be a need for many more scrimmage weekends soon.
Subject: Skirmish XXIX
Link on message: #3336675
dopper, on Dec 22 2012 - 15:37, said: I swear I counted far less than 42 teams pending approval when we
were pending approval...
CommanderSisko, on Dec 25 2012 - 05:37, said: In our round we never went onto the map and we just got three
messages saying "technical defeat" and then it was over. What's
going on??
Link on message: #3336675

Captain_Judo: #71 


Captain_Judo: Your line-up must meet the tier & point requirements. Failure to
get this set in time results in a technical defeat.
Subject: Skirmish XXIX
Link on message: #3336675
dopper, on Dec 22 2012 - 14:37, said: I swear I counted far less than 42 teams pending approval when we
were pending approval...
CommanderSisko, on Dec 25 2012 - 04:37, said: In our round we never went onto the map and we just got three
messages saying "technical defeat" and then it was over. What's
going on??
Link on message: #3336675

Captain_Judo:
#71
#71


Captain_Judo:
Your line-up must meet the tier & point requirements. Failure to get this set in time results in a technical defeat.
Your line-up must meet the tier & point requirements. Failure to get this set in time results in a technical defeat.
Subject: Question: Earning credits on tournaments?
Link on message: #3336656
Link on message: #3336656
Captain_Judo: This (no credit earnings for tournament play) is currently the
global precedent. But we can certainly raise the point for further
discussion.
Subject: Question: Earning credits on tournaments?
Link on message: #3336656
Link on message: #3336656
Captain_Judo: This (no credit earnings for tournament play) is currently the
global precedent. But we can certainly raise the point for further
discussion.
Subject: Sheriff's
Link on message: #3336631
sfprankster, on Dec 24 2012 - 02:03, said: You have to consider that each and every Sheriff
represents WG with their actions and words, using the in game chat
and on the WoT forums. Several "Sheriffs" have posted on the WoT
forums a continual stream of degrading comments, profanity and
verbal insults towards the player base. Seeking justification for
their negative actions, on the basis that they are "volunteers" and
do not get paid for their service.
I'm sure WG has no intention of promoting this image of themselves as such, but nonetheless, it has happened, and needs to be investigated for any abuse by the volunteer sheriffs, and immediately rectified, so as to never happen again.
Link on message: #3336631

I'm sure WG has no intention of promoting this image of themselves as such, but nonetheless, it has happened, and needs to be investigated for any abuse by the volunteer sheriffs, and immediately rectified, so as to never happen again.
Jewel_Thief:
These kinds of violations need to be reported to Support straight away. We can take it from there.
~JT
These kinds of violations need to be reported to Support straight away. We can take it from there.
~JT
Subject: Suggesting Regarding the Sherrif Events
Link on message: #3336608
Link on message: #3336608
Mugsy_: Hello everyone,
Thank you for taking the time to suggest ways we can improve this event. We really appreciate your input and will consider what you've said here.
Thank you for taking the time to suggest ways we can improve this event. We really appreciate your input and will consider what you've said here.
Subject: Did they nerf the Type 59 ?
Link on message: #3336134
War_is_Hell, on Dec 26 2012 - 20:29, said: Mum I don't think anyone here read his post. He's not talking about
the update. He's talking about recently. @op I'll check mine when I
get in game and see if I can match what you see. Would
be odd to buff the pen in the update then ninja nerf it after.
Link on message: #3336134

Yoott: I did read it.. the last thing they touched 2 weeks ago was that
patch.... nothing since then
Subject: Did they nerf the Type 59 ?
Link on message: #3336096
Quote Type 59:
Increased the traverse speed from 45 to 46 deg/sec.
Reduced the gun dispersion during vehicle rotation by 5%.
Reduced ground resistance by 10%.
Changed the Norinco 12150L engine tier from IX to VIII.
Repair cost of Norinco 12150L engine has been increased by 22%.
Weight of the hull increased from 15,400kg to 16,478kg.
Armoring of the Type 59 turret increased from 104mm to 130mm.
Armoring of the Type 59 hull sides decreased from 65mm to 60mm.
Reloading time of the Type 59 100mm gun increased from 8.0 sec to 8.7sec.
Increased the aiming time for the 100 mm Type 59 gun from 2.86 sec to 2.9 sec.
Increased the damage value of the Chuan bei-412 shell from 230 to 250 points.
Increased the penetration value of the Chuan bei-412 shell from 175mm to 181mm.
Increased the damage value of the Chuan chao-412 shell from 230 to 250 points.
Increased the penetration value of the Chuan chao-412 shell from 235mm to 241mm.
Increased the tower traverse speed from 45 to 46 deg/sec.
Link on message: #3336096
Quote Type 59:
Increased the traverse speed from 45 to 46 deg/sec.
Reduced the gun dispersion during vehicle rotation by 5%.
Reduced ground resistance by 10%.
Changed the Norinco 12150L engine tier from IX to VIII.
Repair cost of Norinco 12150L engine has been increased by 22%.
Weight of the hull increased from 15,400kg to 16,478kg.
Armoring of the Type 59 turret increased from 104mm to 130mm.
Armoring of the Type 59 hull sides decreased from 65mm to 60mm.
Reloading time of the Type 59 100mm gun increased from 8.0 sec to 8.7sec.
Increased the aiming time for the 100 mm Type 59 gun from 2.86 sec to 2.9 sec.
Increased the damage value of the Chuan bei-412 shell from 230 to 250 points.
Increased the penetration value of the Chuan bei-412 shell from 175mm to 181mm.
Increased the damage value of the Chuan chao-412 shell from 230 to 250 points.
Increased the penetration value of the Chuan chao-412 shell from 235mm to 241mm.
Increased the tower traverse speed from 45 to 46 deg/sec.
Subject: Treads for Threads Campaign
Link on message: #3335640
Jorno, on Dec 26 2012 - 15:23, said: Brazilian taxes for incoming products are near of 100% of the product value. (this is ridiculous, we know it...
)
So will Wargaming cover any taxes or we will pratically have to pay for the T-shirt?
The only way not to pay taxes is if the value of produt + shipping is under U$50 and the shipper is a physical person.
Link on message: #3335640
Jorno, on Dec 26 2012 - 15:23, said: Brazilian taxes for incoming products are near of 100% of the product value. (this is ridiculous, we know it...

So will Wargaming cover any taxes or we will pratically have to pay for the T-shirt?
The only way not to pay taxes is if the value of produt + shipping is under U$50 and the shipper is a physical person.
GeneralDirection: Ouch, that's rough. I'll bring this up today and let you know what
I hear.
Subject: Treads for Threads Campaign
Link on message: #3335640
Jorno, on Dec 26 2012 - 15:23, said:
Brazilian taxes for incoming products are near of 100% of the product value. (this is ridiculous, we know it...
)
So will Wargaming cover any taxes or we will pratically have to pay for the T-shirt?
The only way not to pay taxes is if the value of produt + shipping is under U$50 and the shipper is a physical person.
Link on message: #3335640

Brazilian taxes for incoming products are near of 100% of the product value. (this is ridiculous, we know it...

So will Wargaming cover any taxes or we will pratically have to pay for the T-shirt?
The only way not to pay taxes is if the value of produt + shipping is under U$50 and the shipper is a physical person.
GeneralDirection:
Ouch, that's rough. I'll bring this up today and let you know what I hear.
Ouch, that's rough. I'll bring this up today and let you know what I hear.
Subject: Treads for Threads Campaign
Link on message: #3335640
Jorno, on Dec 26 2012 - 15:23, said:
Brazilian taxes for incoming products are near of 100% of the product value. (this is ridiculous, we know it...
)
So will Wargaming cover any taxes or we will pratically have to pay for the T-shirt?
The only way not to pay taxes is if the value of produt + shipping is under U$50 and the shipper is a physical person.
Link on message: #3335640

Brazilian taxes for incoming products are near of 100% of the product value. (this is ridiculous, we know it...

So will Wargaming cover any taxes or we will pratically have to pay for the T-shirt?
The only way not to pay taxes is if the value of produt + shipping is under U$50 and the shipper is a physical person.
GeneralDirection:
Ouch, that's rough. I'll bring this up today and let you know what I hear.
Ouch, that's rough. I'll bring this up today and let you know what I hear.
Subject: Now available, Lert's music album!
Link on message: #3335062
Link on message: #3335062
Yoott: LOL as always Lert .....
Subject: Who makes you say "Oh! I know them!" in a battle?
Link on message: #3335057
Link on message: #3335057
Yoott: I recognize tons of people ..... known for many reasons , forums,
COAF, diplomacy in CW, battles in CW,
Subject: What Keeps Ya Coming Back.
Link on message: #3334739
Link on message: #3334739
dance210: I come back to play the tanks that I love and which usually make me
forget I'm trying to grind the entire American tree. For the games
where I do well and have fun, whether I win, lose, or draw. And of
course for shooting the enemy tanks and making them go boom


Subject: Who makes you say "Oh! I know them!" in a battle?
Link on message: #3334555
jsnazz, on Dec 26 2012 - 11:57, said: yea when i see UMB clan (3 players) in tier 1 after 500 games
and they're a threat to every newbies : P
since you're here dev. i have a simple request to prevent newbies hunter in tier 1.
How about putting players with 50-99% crew together in tier 1 and 2? Anyone above that have to play against 100% crew and those with multiple perks player.
I mean gold round is already allow but when you grant a multiple perks player in a platoon of 3, newbies will have a very tough time.
I know this because i start off with 50% crew when i got this game 2 months ago and the only thing i fear is platoon of 3 with over 10-15k game played that have multiple perks.
Link on message: #3334555

since you're here dev. i have a simple request to prevent newbies hunter in tier 1.
How about putting players with 50-99% crew together in tier 1 and 2? Anyone above that have to play against 100% crew and those with multiple perks player.
I mean gold round is already allow but when you grant a multiple perks player in a platoon of 3, newbies will have a very tough time.
I know this because i start off with 50% crew when i got this game 2 months ago and the only thing i fear is platoon of 3 with over 10-15k game played that have multiple perks.
GeneralDirection: It's a difficult problem to address. Much like an ELO-based system,
there are a lot of potential issues with yes/no matchmaker
criteria. We don't want to ruin any player's experience--regardless
of the number of battles played. So we have to approach
restrictions very carefully.
Subject: Who makes you say "Oh! I know them!" in a battle?
Link on message: #3334555
jsnazz, on Dec 26 2012 - 11:57, said: yea when i see UMB clan (3 players) in tier 1 after 500 games
and they're a threat to every newbies : P
since you're here dev. i have a simple request to prevent newbies hunter in tier 1.
How about putting players with 50-99% crew together in tier 1 and 2? Anyone above that have to play against 100% crew and those with multiple perks player.
I mean gold round is already allow but when you grant a multiple perks player in a platoon of 3, newbies will have a very tough time.
I know this because i start off with 50% crew when i got this game 2 months ago and the only thing i fear is platoon of 3 with over 10-15k game played that have multiple perks.
Link on message: #3334555

since you're here dev. i have a simple request to prevent newbies hunter in tier 1.
How about putting players with 50-99% crew together in tier 1 and 2? Anyone above that have to play against 100% crew and those with multiple perks player.
I mean gold round is already allow but when you grant a multiple perks player in a platoon of 3, newbies will have a very tough time.
I know this because i start off with 50% crew when i got this game 2 months ago and the only thing i fear is platoon of 3 with over 10-15k game played that have multiple perks.
GeneralDirection: It's a difficult problem to address. Much like an ELO-based system,
there are a lot of potential issues with yes/no matchmaker
criteria. We don't want to ruin any player's experience--regardless
of the number of battles played. So we have to approach
restrictions very carefully.
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