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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Quemapueblos
Clan Spotlight: [TYR] 4/14/14
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15.04.2014 01:02:46
 
Subject: Clan Spotlight: [TYR] 4/14/14
Link on message: #6978301

{lang:macro__view_post}FireAnt333, on Apr 14 2014 - 15:01, said: Couldn't help but point this out. Glad to see we're sticking with our classic 1-or-more-typos quota here. :tongue:

Quemapueblos: I didn't want to mess up the curve


Quemapueblos
Clan Spotlight: [TYR] 4/14/14
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15.04.2014 01:02:46
 
Subject: Clan Spotlight: [TYR] 4/14/14
Link on message: #6978301

View PostFireAnt333, on Apr 14 2014 - 15:01, said: Couldn't help but point this out. Glad to see we're sticking with our classic 1-or-more-typos quota here. :tongue:

Quemapueblos: I didn't want to mess up the curve


Quemapueblos
Clan Spotlight: [TYR] 4/14/14
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15.04.2014 00:59:38
 
Subject: Clan Spotlight: [TYR] 4/14/14
Link on message: #6978286

{lang:macro__view_post}tankerz325, on Apr 14 2014 - 14:57, said: Salut and grats TYR

Quemapueblos: Wow you are fast. Literally, less than 5 seconds after I moved this topic. How did you even type that quickly?


Quemapueblos
Clan Spotlight: [TYR] 4/14/14
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15.04.2014 00:59:38
 
Subject: Clan Spotlight: [TYR] 4/14/14
Link on message: #6978286

View Posttankerz325, on Apr 14 2014 - 14:57, said: Salut and grats TYR

Quemapueblos: Wow you are fast. Literally, less than 5 seconds after I moved this topic. How did you even type that quickly?


Yoott
World of Tanks Mashup
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15.04.2014 00:39:07
 
Subject: World of Tanks Mashup
Link on message: #6978131

Yoott: Good Luck Have Fun!!


Yoott
World of Tanks Mashup
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15.04.2014 00:39:07
 
Subject: World of Tanks Mashup
Link on message: #6978131

Yoott: Good Luck Have Fun!!


Yoott
World of Tanks Mashup
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15.04.2014 00:39:07
 
Subject: World of Tanks Mashup
Link on message: #6978131

Yoott: Good Luck Have Fun!!


Yoott
World of Tanks Mashup
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15.04.2014 00:39:07
 
Subject: World of Tanks Mashup
Link on message: #6978131

Yoott: Good Luck Have Fun!!


CatStalker
They should have a Golden Premium tank like the Type 59G
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15.04.2014 00:18:59
 
Subject: They should have a Golden Premium tank like the Type 59G
Link on message: #6978000

{lang:macro__view_post}FlorbFnarb, on Apr 14 2014 - 13:54, said:   In other words, make it ridiculously OP and pay-to-win?

CatStalker:   I already earn positive credits when shooting premium ammo in the T34. Making the ammo free would only increase the credit earning, not the power.


dance210
Skirmish 14
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15.04.2014 00:16:26
 
Subject: Skirmish 14
Link on message: #6977973

{lang:macro__view_post}AlienfromUranus, on Apr 14 2014 - 14:13, said: Ok have a problem, I have a team "Aliens Misfits" I applied for entire tournament, says I am on the team but still says pending and when i search for my team nothing is found?

dance210:   Alien's Misfits is registered for the Bravo Playoffs (weekend only). The team will be accepted once registration for the Bravo Playoffs is closed.


dance210
Skirmish 15
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15.04.2014 00:08:30
 
Subject: Skirmish 15
Link on message: #6977900

dance210: Tournament Page Registration for entire tournament Registration for bravo playoff (weekend) only Looking for a Team/Players   Skirmishes now have three days of group play (Monday-Wednesday) followed by a playoff (Friday-Sunday). Teams can choose to play only in the weekend playoff or participate in group play for better seeding and greater prizing.   After completing group play, a standings table will sort all teams across all groups based on points earned against points possible. Prizes are awarded at completion of group play to teams finishing in the top half of the standings. These teams qualify for the Alpha Playoff. All remaining teams qualify for the Bravo Playoff.   Alpha Playoff This playoff consists of the top 50% of group play teams who will play for a larger prize pool. Group play performance will determine playoff seeding.   Bravo Playoff This playoff consists of all remaining teams and includes teams registering solely for the weekend. These teams will compete for a smaller prize pool and the playoff brackets are not seeded.   Both the Alpha & Bravo Playoffs will use multiple brackets holding a maximum of 16 teams. This means multiple winners are awarded prizing for their standing in their respective bracket.   Teams and players may only register once for the skirmish.


dance210
Skirmish 15 - Looking for a Team/Players
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15.04.2014 00:07:39
 
Subject: Skirmish 15 - Looking for a Team/Players
Link on message: #6977888

dance210: Tournament Page Registration for entire tournament Registration for bravo playoff (weekend) only Forum Discussion .
.
If you are  a player looking for a team, or a team looking for players, feel free to post here.
.
It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams.   There are two separate registrations. State if you are interested in registering for the entire tournament (Group Stage + playoff) or only for the weekend (Bravo Playoff only).


Captain_Judo
Alexander Oskin Challenge
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14.04.2014 23:04:28
 
Subject: Alexander Oskin Challenge
Link on message: #6977473

{lang:macro__view_post}RacWisco, on Apr 14 2014 - 12:49, said: And any response to those that cheated?

Captain_Judo:   Yes, all submitted disputes had scores reversed.


Captain_Judo
Alexander Oskin Challenge
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14.04.2014 23:04:28
 
Subject: Alexander Oskin Challenge
Link on message: #6977473

View PostRacWisco, on Apr 14 2014 - 12:49, said: And any response to those that cheated?

Captain_Judo:   Yes, all submitted disputes had scores reversed.


Captain_Judo
Alexander Oskin Challenge
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14.04.2014 22:40:08
 
Subject: Alexander Oskin Challenge
Link on message: #6977349

Captain_Judo: We've officially wrapped up the group stage. Take a moment to locate your team's playoff position. As with every challenge, the higher seeded teams from the group stage open the playoff round with a "bye". Playoff battles are set for the following match-ups:   Canadian Devils                _:_        Granola Of The Owldolf Pimp Hotdog Samish  _:_        >>Baconator<<  WEFEW                _:_        Idiots With Guns DHT        _:_        ILGaming ZzzTop  _:_        LTD I am a Lumber Jack and I am OK _:_        Lara's Revenge PZMAF _:_        Jankety Tankers HanNibals-br      _:_        11th Armored Cavalry C Troop Heroes _:_        DRCteam !!!cazadores       _:_        The Mad Hatters 77G        _:_        Aoc Fate's Chosen    _:_        Panzer Battalion Girls Und Panzer Alliance              _:_        TCH and friends Pinkie's Party Panzers    _:_        SnowDogs VX9        _:_        Molon Lave TF-A       _:_        BEARD LUPUS  _:_        Renegade Warriors   Please note the victory conditions change to 2 battle victories as opposed to the 3 battle victories in the past.


Captain_Judo
Alexander Oskin Challenge
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14.04.2014 22:40:08
 
Subject: Alexander Oskin Challenge
Link on message: #6977349

Captain_Judo: We've officially wrapped up the group stage. Take a moment to locate your team's playoff position. As with every challenge, the higher seeded teams from the group stage open the playoff round with a "bye". Playoff battles are set for the following match-ups:   Canadian Devils                _:_        Granola Of The Owldolf Pimp Hotdog Samish  _:_        >>Baconator<<  WEFEW                _:_        Idiots With Guns DHT        _:_        ILGaming ZzzTop  _:_        LTD I am a Lumber Jack and I am OK _:_        Lara's Revenge PZMAF _:_        Jankety Tankers HanNibals-br      _:_        11th Armored Cavalry C Troop Heroes _:_        DRCteam !!!cazadores       _:_        The Mad Hatters 77G        _:_        Aoc Fate's Chosen    _:_        Panzer Battalion Girls Und Panzer Alliance              _:_        TCH and friends Pinkie's Party Panzers    _:_        SnowDogs VX9        _:_        Molon Lave TF-A       _:_        BEARD LUPUS  _:_        Renegade Warriors   Please note the victory conditions change to 2 battle victories as opposed to the 3 battle victories in the past.


Content_WG
Actualización 9.0: Pronto viene New Frontiers
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14.04.2014 22:27:52
 
Subject: Actualización 9.0: Pronto viene New Frontiers
Link on message: #6977288

Content_WG: ¡Un nuevo modo de batallas, campos de batallas completamente renovados, vehículos en Alta Definición, y mucho mas les espera cuando salga New Frontiers!
Texto completo de las noticias


Content_WG
Atualização 9.0: New Frontiers Está Chegando
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14.04.2014 22:27:41
 
Subject: Atualização 9.0: New Frontiers Está Chegando
Link on message: #6977287

Content_WG: Um novo modo de batalha, mapas revistos, veículos HD, e mais estão chegando com o lançmento de New Frontiers!
Texto completo da notícia


Content_WG
Update 9.0: New Frontiers is Coming Soon
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14.04.2014 22:27:16
 
Subject: Update 9.0: New Frontiers is Coming Soon
Link on message: #6977283

Content_WG: A brand new battle mode, revised battlefields, HD vehicles, and more arrive as New Frontiers goes live!
Full news text


pizzastorm
3-Year Anniversary Postcard Extravaganza!
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14.04.2014 21:18:07
 
Subject: 3-Year Anniversary Postcard Extravaganza!
Link on message: #6976916

View PostI_Robot, on Apr 13 2014 - 05:56, said: Do you accept postcards sent from other parts of the world? ie Europe? 

pizzastorm: We would be more than happy to receive your postcard from anywhere in the world! Unfortunately, we are unable to to give out prizes outside of the NA server though.  


Quemapueblos
Clan Spotlight: [TYR] 4/14/14
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14.04.2014 20:59:14
 
Subject: Clan Spotlight: [TYR] 4/14/14
Link on message: #6976795

Quemapueblos: This week we take a look at TYR, a clan that has made some of the top dogs turn their heads. TYR made themselves known by setting big goals and then working hard to keep their word. While they have had some great successes on the Clan Wars Map, they are also working hard to create a competitive tournament team.   This is the extended version of the interview, you can view the abridged version on the portal.   RyanGetzlaf – Commander and main Field Commander DrewDoughty – Deputy Commander, focuses on the management side. Recruiting StevenStamkos – Listed as a diplomat but I don’t really do anything but make people laugh by trying to speak French   Why did you choose the name TYR? StevenStamkos – It is the Norse God of War I believe. I started in March of last year and these guys needed some more tier Xs. I was friends with Ryan through another group of people so I’m not too familiar with the deeper history.   RyanGetzlaf – When the Clan first started we had two guys that knew Norse History and they created the Clan. They didn’t want some generic number but something unique.   How and when did TYR get started? DrewDoughty – The core of players that founded TYR came from BD. During fall 2012, BD was divided into two different ideologies, some wanted to push the clan into a more competitive ways and some wanted to have the benefits from being competitive with only the structure and the requirement of a social clan. It came to a point where the only solution was to leave and to start a new clan.   RyanGetzlaf – Afterward, we have been recruiting to try and get all the best French people so we can be as competitive as we want to.   What is your main goal for your Clan? RyanGetzlaf – To be competitive in Clan Wars but we have started doing tournaments and been doing pretty well. It is a different style of play but we love both but our main goal is to be a competitive Clan Wars Clan.   StevenStamkos – We have come a long way in Clan Wars and become a lot more competitive since I have joined last March. I know one of their goals is to be the best French speaking Canadian Clans.   RyanGetzlaf – We didn’t want to be known by our language but by our skills.   How has your Clan changed over time to be more competitive? StevenStamkos – When I first joined, we had one great team and we had a tough time fielding a second and third team if we needed it. Now we have a good shot at competing with any Clan on the map.   How did you develop the second and third teams, internally or through recruitment? StevenStamkos – It is a little bit of both. We have recruited a bunch of good players recently but prior to that we started a smaller social Clan and our second Clan, Dreki, is the one we train our Clan Wars players from. A few of those guys have moved up from Dreki to refill the ranks of TYR. Our lowest Clan, Einherjer , has helped refilled the ranks of Dreki.  Einherjer is basically a social Clan and they don’t really do Clan Wars.   DrewDoughty – Being a French speaking clan mean we only have access to a small player base. Having few potential recruits makes finding good player who want to participate actively in a competitive environment is hard. Prior TYR there was not really any competitive French speaking clan, that’s why we can find many Frenchmen in the established English speaking clans. It is almost easier, but more time consuming, to find new players and teach them how the game work and prepare them to play in a team. It is the main reason we created two second Clans.   StevenStamkos – It definitely seems to work out better to train players that are just getting the hang of what they are doing and just getting into tier Xs. It is a lot harder to recruit really good talent from other Clans because they are already pretty set in their ways. Training people up is a better way to go it seems and for these guys, there are fewer French speaking people out there to recruit from.   What do you find is the biggest deficiency of new players and how do you overcome it? StevenStamkos – We do a fair amount of training between the Clans. Ryan, Drew and Martin do a good job of taking the players from all three Clans and try to spread them out amongst the teams. We fight against each other in training and I feel like that helps a ton because it gives the lesser guys a chance to understand what it takes to play with the big boys. It also teaches them to keep their mouth shut and listen. The biggest thing that people don’t understand until they start playing Clan Wars is focus fire.   DrewDoughty - When you are on a team, you can trust the tank on your side. It’s not like a pub match where you need to survive yourself to do your job. You can trust your partner to take the shot and push together. The guys who are just starting in Clan Wars have a tendency to play like they are in a pub. It is something we try to work on and give them the mentality to work more as a team than as an individual player.   What is the recruiting process for TYR or your secondary Clans? RyanGetzlaf – First we look at stats but if you know the guy doesn’t have the stats to be in Berzerk then you need to get better to be in Berzerk and want to learn. There are so many people in Berserk that are willing to show you how to do it. They can be better if they want to learn and we can teach them that. That is the main thing we are looking for.   StevenStamkos – The first thing you look for is people who want to learn. There are guys out there that aren’t great players that think they are. Then there are guys out there that know they are not and just want to get better. That is the kind of people you want around you.   Describe the environment in your community RyanGetzlaf – We are trying to be a Clan that takes Clan Wars seriously but has fun. At the moment, the Quebec Clans told the people in French that we are taking it too seriously but we are also have fun.  So the main thing to is to have fun first and have a community where there are no problems.   StevenStamkos - Everyone just seems to get along. Everybody has a bad night and something doesn’t go right but we always talk after the battle and try to work things through. Communication is the biggest issue that some Clans have and if you don’t talk about things you are going to have a bad vibe going on. We always have a fun, good vibe going on and we are always cracking jokes. Or at least everyone is laughing at me.   What advice do you have for a Clan that is struggling to find its place on the Clan Wars map? StevenStamkos – I think diplomacy is a big part of it. Once you get land, you have to talk to the people around you. The biggest thing that I have learned is if you say you are going to do something, you have to do it, even if it is wrong. You have to stick by what you say. We have had a pretty good run of doing what we said and we have become friendly with a lot of big Clans. So that has helped us out a bunch, just literally doing what we said we were going to do.   DrewDoughty – A newer Clan needs to focus on working as a team. They can try a landing zone every night and it’s a good way to train yourself. You also need to find a good caller. It’s really important and only a few people are able to do it correctly.   StevenStamkos – I have been in two other clans previous to TYR and the biggest difference I’ve noticed is having a caller. You can take a great caller and a team of relatively good but not great players and compete with some of the best Clans on the map. It’s a feel thing I guess because I am not capable of doing it. I’m good at listening to what I’m supposed to do and doing what I’m supposed to do. It takes a special talent to tell people what to do and where to go.   RyanGetzlaf - Another part that I’m not doing yet, but I should, is communicating well with the officers and putting them in a good place. At the moment, I’m doing diplo and FC because I have the time to do it but if the Commander doesn’t have that time, he has to tell his guys to do it.   How does your Clan conduct Diplomacy? RyanGetzlaf - I’m trying to be friends with everybody. Like Steven said, I keep my word if I say something I’m going to do it. The people who don’t do what they tell me should be on the enemy list. My goal is to keep my word. We kept our word with some big Clans and I think that is why we are in a good place to do diplomacy with the big Clans, like G and OTTER. If you start backstabbing a big Clan, that big Clan has friends. It can be rough doing diplo and no one wants to do diplo with you.   Do you have any allies or enemies at the moment that have not kept their word? RyanGetzlaf - It really happened once at the end of the first campaign when we were supposed to have Detroit from Villain to gain the M60 and refused to give it to us, then we needed to take it by ourselves. Usually the big clans are doing what they tell you.   How should a new Clan approach a more experienced Clan on the map for diplomacy? RyanGetzlaf – The first thing is to show what you can do. You got to beat the best. When we first started TYR, nobody knew us and so we attacked the people that were holding the landing for a big time Clan. We picked SIMP that was holding South Aegean for 82 days. It took us 5 nights total and we finally got them. We broke their landing that they had held for like 3 months. So the first part for us comes from there. After we were going against NUKE, who was holding a landing for 27 days, people started talking about us. “How did you guys lose the landing?!?!?!” “We lost to TYR” and that’s how you make your name. After you land on a big Clan, they are going to say you are good enough to ally with so they aren’t afraid of having new Clans coming off the landing.   StevenStamkos – That is where our tournament team got their name, The Landing Zone Slayers. Some of the other Clans came up with that one and it kind of stuck. We helped out OTTER, Relic and G with the war with SIMP and we got a lot of respect from the big Clans because we got hammered a few nights in a row. There was a good thread on the forums that I think Barroom Mitt_Rommel started, that said “I heard you liked chips” because we took 60 chips from Havok and SIMP in one night and only lost one of the battles.   Can you go into more detail on how TYR gained notoriety with some of the big Clans on the map? DrewDoughty – It is something that happened when the Clan was one month old or a bit more. We were trying to fight some decent Clan on the map. We choose to attack SIMP on South Aegean because they were holding it for so long. This landing was a key province in the Donut War when the Legion wanted to encircle the Black Sea and BD was just kicked off the map. At this time South Aegean was taken by SIMP and some of our officers really wanted to break it to show that we are able to. That was the first time that big clans had really heard of us.   RyanGetzlaf – I have always been calling for TYR so I remember the strats I was using. We only tried three different strats in five matches. We only did three because I always thought that we could have played better and won, but it was not the player that was the problem, it was the strats. Our first strategy for Mines was to go to the hill. The second was the beach and the last one was a surprise. The two first games we tried by the hill and then I tried around the back the next but SIMP has a really good defense against people who run to the hill with mediums. They are just getting there faster. Then when the mediums get there, they are getting slammed by TDs. So that wasn’t good and by the beach we just got slammed again. SIMP is a good clan and knows how to react. They had been holding the landing for 82 days. Our best player from BD just grabbed his E 100 and said “Can we go there with all E-100s?” I said no but finally it was a yes. So we took twelve E 100s with a Maus and we sent two Batchats to the beach. We sent 5 to the beach, 5 to the city and 5 to the middle and that is how we beat SIMP on South Aegean. I think they need more ammo for the mediums. The fact that we got there, beat them and tried some strats that nobody does, got people talking about us.   How does your Clan get ready for a Clan Wars battle? DrewDoughty – We try to call a meeting before the game pops in our garage and we get everyone in the same channel. We choose the players according to tanks we need and send them to another channel. We will always choose a player because he knows how to play a specific tank we want to play. We won’t throw anyone in any tank just because they have it.   RyanGetzlaf - For example, I have an E5 but I don’t want to play it in Clan Wars because I’m not comfortable playing in it. So if the callers are asking for an E5, I will not say I have it but it’s a lot harder with tank locking.   DrewDoughty – In general, we know our players enough to choose them from the list and say “You play the batchat” or “I want you in your E 100.” After we have recruited the team we want, we switch over to MapTactic. I really want to thank T-D, the previous spotlight, because one of their members created it. It’s is much better than ATC, which is what we used before. We explain the strat with MapTactic and in general the last five minutes we wait and try to keep it relax before the battle starts.   What advice would you give to yourself if you could go back to when you started the Clan? RyanGetzlaf – When I look at Relic and G, lozarus and Yankee never gave the Commander up to anybody else and that is what I have doing. My biggest mistake is when I gave the Commander to a good friend, I thought he would better, maybe because I was a little burned out due to all the diplo and calling during the Campaign. He running it as the Clan he would like to have, not the Clan picture that we wanted. I should have kept it because it almost killed the Clan the few times that I did it. If you still play the game, keep your role.   Do you have a favorite line up or map you like to play? RyanGetzlaf – Himmelsdorf. On the tournament team, we are running a lot of IS-3s and maybe one or two 50 100s but we aren’t that good with them yet. We run it a little heavy with tanks that can take some shots. We take a lot of IS-3s because it has the biggest alpha and it’s got good armor on the front also. When people are reloading, we still have constant fire. For Clan Wars, it’s about the same. We run heavy again so people who run mediums might have some trouble penetrating or HP. Why Himmelsdorf? Because there is no artillery but I love the skills it takes to play on the map. It’s a different set of skills compared to an open map. You need a good spotter and good clickers but on Himmels you got to have other skills like taking shots for your friends in the street.   DrewDoughty – City maps are generally smaller and it makes the engagement faster. Everything is much faster than waiting for your team to destroy the enemy. In a city map, you push around a corner and the enemy is there. They are almost in your face when the game starts. It is more dynamic as a fight.   Do you not like to run artillery in your line up? RyanGetzlaf – No, I love to run arty. I play mostly artillery in Clan wars because it is a lot easier to call in arty. If you are playing the Conqueror Gun Carriage with 40 seconds of reload, you have 40 seconds to look at what you can call. I love an artillery map but I prefer the skills it takes on city maps like Ruinbery, Ensk or Himmelsdorf. I would say it is a lot more reactive because you may have to come back by some street that a group is waiting for you and the flanking. I just love calling on Himmelsdorf.   Is there much crossover or conflict between running a tournament team and a Clan Wars team? RyanGetzlaf – We try to prioritize Clan Wars as there are more people in the Clan that are interested in it. As I am the main the caller of the tournament team and also for Clan Wars, I’ll let Duncan, Martin or Corey lead the tournament team depending on how many battles we have. We are all French so it is tough to recruit people and when we have many battles at the same time, we cannot fill all the teams. As an east coast clan, if you chip someone on the map, your battle is at 9:30 and tournament will be at that time as well. It’s a lot of organization.   DrewDoughty – What makes it worse is that all of our officers are on the tournament team and all of our main callers. So we are currently training 4 or 5 new callers. Sometimes we have to drop the tournament to do what is best for the Clan.   What do you think makes a good battle caller and how do get them calling experience? RyanGetzlaf – I would expect good skills in the player because if you want to call, you must be good at tanks. To be a good player you have to look at the mini-map and to be a good caller you have to pay attention to the map while focusing on the tanks you have in front of you. So it’s doing two things at once and that can be rough. When I’m training a caller, I will ask him to do a strat and show it to me. I will figure out where the strategy is bad and I’ll ask them, “If the enemy does this, how will you react?” If he doesn’t know, I’ll show him how to react to the strat. I also play with them and after the battle I take to another channel and explain what to do better or to be clearer about in their call. Be calm and be confident to be a good caller. Even if you are not sure if it is a good call, you have to be clear and be like you think it is good call because if you hesitate in your calling, the people will not follow. So look at the map, call reactive and be good at tanks.   DrewDoughty - In the end, it is really a matter of trust between the player and the caller. It is something that a new caller doesn’t always have because players don’t feel safe playing under someone who doesn’t always know what he is doing. It is a good idea to bring your caller into Tank Companies and force them to react to different strats while building that trust.   What do you consider your Clans greatest achievement and what are your future goals? RyanGetzlaf – The best achievement we have is doing well in the Campaign and the tanks we earned. That is what makes us different from other Quebec Clans. I use the tank to recruit French people by asking if they have a Campaign tank. “No? I got one. Do you want to join us?” Haha. During the first Campaign, we were going for the M60 and we had a deal with Villain. They told we could have Detroit and on the last day they said fight for it. If we lost any of the battles, we didn’t have our M60. If we won, we had it. It was really intense. For me, I was calling the battle and I was shaking. We did win and that is our biggest achievement. So the future goal is get the next Campaign tank. I’m also always asking our allies to start a war but the next big achievement is to fight the biggest Clans and win.   Anything else you would like to add? RyanGetzlaf – Big love to OTTER. We love OTTER. Thank you for the Clan Spotlight.  


Quemapueblos
Clan Spotlight: [TYR] 4/14/14
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14.04.2014 20:59:14
 
Subject: Clan Spotlight: [TYR] 4/14/14
Link on message: #6976795

Quemapueblos: This week we take a look at TYR, a clan that has made some of the top dogs turn their heads. TYR made themselves known by setting big goals and then working hard to keep their word. While they have had some great successes on the Clan Wars Map, they are also working hard to create a competitive tournament team.   This is the extended version of the interview, you can view the abridged version on the portal.   RyanGetzlaf – Commander and main Field Commander DrewDoughty – Deputy Commander, focuses on the management side. Recruiting StevenStamkos – Listed as a diplomat but I don’t really do anything but make people laugh by trying to speak French   Why did you choose the name TYR? StevenStamkos – It is the Norse God of War I believe. I started in March of last year and these guys needed some more tier Xs. I was friends with Ryan through another group of people so I’m not too familiar with the deeper history.   RyanGetzlaf – When the Clan first started we had two guys that knew Norse History and they created the Clan. They didn’t want some generic number but something unique.   How and when did TYR get started? DrewDoughty – The core of players that founded TYR came from BD. During fall 2012, BD was divided into two different ideologies, some wanted to push the clan into a more competitive ways and some wanted to have the benefits from being competitive with only the structure and the requirement of a social clan. It came to a point where the only solution was to leave and to start a new clan.   RyanGetzlaf – Afterward, we have been recruiting to try and get all the best French people so we can be as competitive as we want to.   What is your main goal for your Clan? RyanGetzlaf – To be competitive in Clan Wars but we have started doing tournaments and been doing pretty well. It is a different style of play but we love both but our main goal is to be a competitive Clan Wars Clan.   StevenStamkos – We have come a long way in Clan Wars and become a lot more competitive since I have joined last March. I know one of their goals is to be the best French speaking Canadian Clans.   RyanGetzlaf – We didn’t want to be known by our language but by our skills.   How has your Clan changed over time to be more competitive? StevenStamkos – When I first joined, we had one great team and we had a tough time fielding a second and third team if we needed it. Now we have a good shot at competing with any Clan on the map.   How did you develop the second and third teams, internally or through recruitment? StevenStamkos – It is a little bit of both. We have recruited a bunch of good players recently but prior to that we started a smaller social Clan and our second Clan, Dreki, is the one we train our Clan Wars players from. A few of those guys have moved up from Dreki to refill the ranks of TYR. Our lowest Clan, Einherjer , has helped refilled the ranks of Dreki.  Einherjer is basically a social Clan and they don’t really do Clan Wars.   DrewDoughty – Being a French speaking clan mean we only have access to a small player base. Having few potential recruits makes finding good player who want to participate actively in a competitive environment is hard. Prior TYR there was not really any competitive French speaking clan, that’s why we can find many Frenchmen in the established English speaking clans. It is almost easier, but more time consuming, to find new players and teach them how the game work and prepare them to play in a team. It is the main reason we created two second Clans.   StevenStamkos – It definitely seems to work out better to train players that are just getting the hang of what they are doing and just getting into tier Xs. It is a lot harder to recruit really good talent from other Clans because they are already pretty set in their ways. Training people up is a better way to go it seems and for these guys, there are fewer French speaking people out there to recruit from.   What do you find is the biggest deficiency of new players and how do you overcome it? StevenStamkos – We do a fair amount of training between the Clans. Ryan, Drew and Martin do a good job of taking the players from all three Clans and try to spread them out amongst the teams. We fight against each other in training and I feel like that helps a ton because it gives the lesser guys a chance to understand what it takes to play with the big boys. It also teaches them to keep their mouth shut and listen. The biggest thing that people don’t understand until they start playing Clan Wars is focus fire.   DrewDoughty - When you are on a team, you can trust the tank on your side. It’s not like a pub match where you need to survive yourself to do your job. You can trust your partner to take the shot and push together. The guys who are just starting in Clan Wars have a tendency to play like they are in a pub. It is something we try to work on and give them the mentality to work more as a team than as an individual player.   What is the recruiting process for TYR or your secondary Clans? RyanGetzlaf – First we look at stats but if you know the guy doesn’t have the stats to be in Berzerk then you need to get better to be in Berzerk and want to learn. There are so many people in Berserk that are willing to show you how to do it. They can be better if they want to learn and we can teach them that. That is the main thing we are looking for.   StevenStamkos – The first thing you look for is people who want to learn. There are guys out there that aren’t great players that think they are. Then there are guys out there that know they are not and just want to get better. That is the kind of people you want around you.   Describe the environment in your community RyanGetzlaf – We are trying to be a Clan that takes Clan Wars seriously but has fun. At the moment, the Quebec Clans told the people in French that we are taking it too seriously but we are also have fun.  So the main thing to is to have fun first and have a community where there are no problems.   StevenStamkos - Everyone just seems to get along. Everybody has a bad night and something doesn’t go right but we always talk after the battle and try to work things through. Communication is the biggest issue that some Clans have and if you don’t talk about things you are going to have a bad vibe going on. We always have a fun, good vibe going on and we are always cracking jokes. Or at least everyone is laughing at me.   What advice do you have for a Clan that is struggling to find its place on the Clan Wars map? StevenStamkos – I think diplomacy is a big part of it. Once you get land, you have to talk to the people around you. The biggest thing that I have learned is if you say you are going to do something, you have to do it, even if it is wrong. You have to stick by what you say. We have had a pretty good run of doing what we said and we have become friendly with a lot of big Clans. So that has helped us out a bunch, just literally doing what we said we were going to do.   DrewDoughty – A newer Clan needs to focus on working as a team. They can try a landing zone every night and it’s a good way to train yourself. You also need to find a good caller. It’s really important and only a few people are able to do it correctly.   StevenStamkos – I have been in two other clans previous to TYR and the biggest difference I’ve noticed is having a caller. You can take a great caller and a team of relatively good but not great players and compete with some of the best Clans on the map. It’s a feel thing I guess because I am not capable of doing it. I’m good at listening to what I’m supposed to do and doing what I’m supposed to do. It takes a special talent to tell people what to do and where to go.   RyanGetzlaf - Another part that I’m not doing yet, but I should, is communicating well with the officers and putting them in a good place. At the moment, I’m doing diplo and FC because I have the time to do it but if the Commander doesn’t have that time, he has to tell his guys to do it.   How does your Clan conduct Diplomacy? RyanGetzlaf - I’m trying to be friends with everybody. Like Steven said, I keep my word if I say something I’m going to do it. The people who don’t do what they tell me should be on the enemy list. My goal is to keep my word. We kept our word with some big Clans and I think that is why we are in a good place to do diplomacy with the big Clans, like G and OTTER. If you start backstabbing a big Clan, that big Clan has friends. It can be rough doing diplo and no one wants to do diplo with you.   Do you have any allies or enemies at the moment that have not kept their word? RyanGetzlaf - It really happened once at the end of the first campaign when we were supposed to have Detroit from Villain to gain the M60 and refused to give it to us, then we needed to take it by ourselves. Usually the big clans are doing what they tell you.   How should a new Clan approach a more experienced Clan on the map for diplomacy? RyanGetzlaf – The first thing is to show what you can do. You got to beat the best. When we first started TYR, nobody knew us and so we attacked the people that were holding the landing for a big time Clan. We picked SIMP that was holding South Aegean for 82 days. It took us 5 nights total and we finally got them. We broke their landing that they had held for like 3 months. So the first part for us comes from there. After we were going against NUKE, who was holding a landing for 27 days, people started talking about us. “How did you guys lose the landing?!?!?!” “We lost to TYR” and that’s how you make your name. After you land on a big Clan, they are going to say you are good enough to ally with so they aren’t afraid of having new Clans coming off the landing.   StevenStamkos – That is where our tournament team got their name, The Landing Zone Slayers. Some of the other Clans came up with that one and it kind of stuck. We helped out OTTER, Relic and G with the war with SIMP and we got a lot of respect from the big Clans because we got hammered a few nights in a row. There was a good thread on the forums that I think Barroom Mitt_Rommel started, that said “I heard you liked chips” because we took 60 chips from Havok and SIMP in one night and only lost one of the battles.   Can you go into more detail on how TYR gained notoriety with some of the big Clans on the map? DrewDoughty – It is something that happened when the Clan was one month old or a bit more. We were trying to fight some decent Clan on the map. We choose to attack SIMP on South Aegean because they were holding it for so long. This landing was a key province in the Donut War when the Legion wanted to encircle the Black Sea and BD was just kicked off the map. At this time South Aegean was taken by SIMP and some of our officers really wanted to break it to show that we are able to. That was the first time that big clans had really heard of us.   RyanGetzlaf – I have always been calling for TYR so I remember the strats I was using. We only tried three different strats in five matches. We only did three because I always thought that we could have played better and won, but it was not the player that was the problem, it was the strats. Our first strategy for Mines was to go to the hill. The second was the beach and the last one was a surprise. The two first games we tried by the hill and then I tried around the back the next but SIMP has a really good defense against people who run to the hill with mediums. They are just getting there faster. Then when the mediums get there, they are getting slammed by TDs. So that wasn’t good and by the beach we just got slammed again. SIMP is a good clan and knows how to react. They had been holding the landing for 82 days. Our best player from BD just grabbed his E 100 and said “Can we go there with all E-100s?” I said no but finally it was a yes. So we took twelve E 100s with a Maus and we sent two Batchats to the beach. We sent 5 to the beach, 5 to the city and 5 to the middle and that is how we beat SIMP on South Aegean. I think they need more ammo for the mediums. The fact that we got there, beat them and tried some strats that nobody does, got people talking about us.   How does your Clan get ready for a Clan Wars battle? DrewDoughty – We try to call a meeting before the game pops in our garage and we get everyone in the same channel. We choose the players according to tanks we need and send them to another channel. We will always choose a player because he knows how to play a specific tank we want to play. We won’t throw anyone in any tank just because they have it.   RyanGetzlaf - For example, I have an E5 but I don’t want to play it in Clan Wars because I’m not comfortable playing in it. So if the callers are asking for an E5, I will not say I have it but it’s a lot harder with tank locking.   DrewDoughty – In general, we know our players enough to choose them from the list and say “You play the batchat” or “I want you in your E 100.” After we have recruited the team we want, we switch over to MapTactic. I really want to thank T-D, the previous spotlight, because one of their members created it. It’s is much better than ATC, which is what we used before. We explain the strat with MapTactic and in general the last five minutes we wait and try to keep it relax before the battle starts.   What advice would you give to yourself if you could go back to when you started the Clan? RyanGetzlaf – When I look at Relic and G, lozarus and Yankee never gave the Commander up to anybody else and that is what I have doing. My biggest mistake is when I gave the Commander to a good friend, I thought he would better, maybe because I was a little burned out due to all the diplo and calling during the Campaign. He running it as the Clan he would like to have, not the Clan picture that we wanted. I should have kept it because it almost killed the Clan the few times that I did it. If you still play the game, keep your role.   Do you have a favorite line up or map you like to play? RyanGetzlaf – Himmelsdorf. On the tournament team, we are running a lot of IS-3s and maybe one or two 50 100s but we aren’t that good with them yet. We run it a little heavy with tanks that can take some shots. We take a lot of IS-3s because it has the biggest alpha and it’s got good armor on the front also. When people are reloading, we still have constant fire. For Clan Wars, it’s about the same. We run heavy again so people who run mediums might have some trouble penetrating or HP. Why Himmelsdorf? Because there is no artillery but I love the skills it takes to play on the map. It’s a different set of skills compared to an open map. You need a good spotter and good clickers but on Himmels you got to have other skills like taking shots for your friends in the street.   DrewDoughty – City maps are generally smaller and it makes the engagement faster. Everything is much faster than waiting for your team to destroy the enemy. In a city map, you push around a corner and the enemy is there. They are almost in your face when the game starts. It is more dynamic as a fight.   Do you not like to run artillery in your line up? RyanGetzlaf – No, I love to run arty. I play mostly artillery in Clan wars because it is a lot easier to call in arty. If you are playing the Conqueror Gun Carriage with 40 seconds of reload, you have 40 seconds to look at what you can call. I love an artillery map but I prefer the skills it takes on city maps like Ruinbery, Ensk or Himmelsdorf. I would say it is a lot more reactive because you may have to come back by some street that a group is waiting for you and the flanking. I just love calling on Himmelsdorf.   Is there much crossover or conflict between running a tournament team and a Clan Wars team? RyanGetzlaf – We try to prioritize Clan Wars as there are more people in the Clan that are interested in it. As I am the main the caller of the tournament team and also for Clan Wars, I’ll let Duncan, Martin or Corey lead the tournament team depending on how many battles we have. We are all French so it is tough to recruit people and when we have many battles at the same time, we cannot fill all the teams. As an east coast clan, if you chip someone on the map, your battle is at 9:30 and tournament will be at that time as well. It’s a lot of organization.   DrewDoughty – What makes it worse is that all of our officers are on the tournament team and all of our main callers. So we are currently training 4 or 5 new callers. Sometimes we have to drop the tournament to do what is best for the Clan.   What do you think makes a good battle caller and how do get them calling experience? RyanGetzlaf – I would expect good skills in the player because if you want to call, you must be good at tanks. To be a good player you have to look at the mini-map and to be a good caller you have to pay attention to the map while focusing on the tanks you have in front of you. So it’s doing two things at once and that can be rough. When I’m training a caller, I will ask him to do a strat and show it to me. I will figure out where the strategy is bad and I’ll ask them, “If the enemy does this, how will you react?” If he doesn’t know, I’ll show him how to react to the strat. I also play with them and after the battle I take to another channel and explain what to do better or to be clearer about in their call. Be calm and be confident to be a good caller. Even if you are not sure if it is a good call, you have to be clear and be like you think it is good call because if you hesitate in your calling, the people will not follow. So look at the map, call reactive and be good at tanks.   DrewDoughty - In the end, it is really a matter of trust between the player and the caller. It is something that a new caller doesn’t always have because players don’t feel safe playing under someone who doesn’t always know what he is doing. It is a good idea to bring your caller into Tank Companies and force them to react to different strats while building that trust.   What do you consider your Clans greatest achievement and what are your future goals? RyanGetzlaf – The best achievement we have is doing well in the Campaign and the tanks we earned. That is what makes us different from other Quebec Clans. I use the tank to recruit French people by asking if they have a Campaign tank. “No? I got one. Do you want to join us?” Haha. During the first Campaign, we were going for the M60 and we had a deal with Villain. They told we could have Detroit and on the last day they said fight for it. If we lost any of the battles, we didn’t have our M60. If we won, we had it. It was really intense. For me, I was calling the battle and I was shaking. We did win and that is our biggest achievement. So the future goal is get the next Campaign tank. I’m also always asking our allies to start a war but the next big achievement is to fight the biggest Clans and win.   Anything else you would like to add? RyanGetzlaf – Big love to OTTER. We love OTTER. Thank you for the Clan Spotlight.  


Yoott
World of Tanks Mashup
arrow
14.04.2014 20:52:11
 
Subject: World of Tanks Mashup
Link on message: #6976741

Yoott: Welcome Tankers to the World of Tanks Mashup Tournament   This tournament will take place over the course of two different weeks. (Please review the FULL schedule and understand this before registering, 90% Chance you WILL play both weeks)   Week 1 - Click here for info
Week 1 will consist of 2 Group Play days with the scores from both days getting added together and the total will be the ratio of total points earned vs. max total points available.  Tournament Stage  Date  Time Group Stage Round 1 WEEK 1 Monday, April 28th 18:00 PDT (21:00 EDT) Group Stage Round 2 WEEK 1 Tuesday, April 29th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 1 Wednesday, April 30th 18:00 PDT (21:00 EDT) Any Tiebreakers after Day 1 and 2 will happen on the Third Day of week 1 and follow the below rules. TieBreaker Rules Tiebreakers used to break tied scores after Group Stage 2   If Two teams are tied to each other then those two teams will use following tie breaker rules Each battle lasts 10 minutes max with 2 minutes in between. The winner of the Tiebreaker will be determined as the first to three victories out of five battles. If more then Two teams are tied to eachother then the teams will use following tie breaker rules The Teams will play in a Round Robin group stage with each team playing all others 1 time Each battle lasts 10 minutes max with 2 minutes in between. Victories will be worth 3 points, Draws worth 1, Losses worth 0. The finishing standings for the Round Robin Tiebreaker will be based off the following  The team with the most points earned in the group is the winner  Draws at the end of the round will be resolved based on the following criteria (and in the following order): Head to Head Head to Head Against Group Leader Opponent Strength - final rank of opponents that have defeated your team   After all Ties are broken the final standings will be tallied and the bottom 10% of teams will not proceed to week 2.    Prizing will be awarded based on the following table for Week 1 Prizing for Week 1   Week 1: Prizes based on total points earned against total points possible Top 10% of teams  2,000 Top 11 - 20% of teams 1,500 Top 21 - 30% of teams 1,000 Top 31 - 40% of teams 500 Top 41 - 50% of teams 250     ____________________________________________________________________________________________________________________________________________________________________________ KEEP POSTED FOR NEWS FOLLOWING END OF WEEK 1 BATTLES   Week 2 - Click here for info Week 2 will consist of 2 Group Knockout stages where at the end of each day a number of teams will be eliminated (the number eliminated Day 1 will be determined based on registrations totals, After Day 2 only 16 teams will move forward to the Playoffs) Group Stage 1 WEEK 2 Monday May 5th 18:00 PDT (21:00 EDT) Group Stage 2 WEEK 2 Tuesday, May 6th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 2 Wed, May 7th 18:00 PDT (21:00 EDT) Playoff Round 1 Thursday, May 8th 18:00 PDT (21:00 EDT) Playoff Round 2 Friday, May 9th 18:00 PDT (21:00 EDT) Playoff Round 3 Saturday May 10th 18:00 PDT (21:00 EDT) Playoff Round 4 Sunday May 11th 18:00 PDT (21:00 EDT)     This will be the outline for the Group Stages for Week 2 Group Stage 1  for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to Group Play 2 Week 2 will be determined after registration closes           Group Stage 2  for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to the Playoffs Week 2 will be determined after registration closes     Tiebreakers will be held after Group Play Day 2    Week 2 Tiebreakers will follow the same rules as week 1   After the Second Day of Group Play and any needed Tiebreakers the Top 16 Teams will proceed into a single elimination Bracket Playoff Playoff Brackets and Elimination will be as follows   Playoffs Playoff brackets are built with a maximum of 16 teams per bracket. Each battle lasts 10 minutes max. There will be a 2 minute break in between battles for each round. The winner of each round will be determined as the first to three victories out of a maximum of 10 of battles.   Prizing will be awarded based on the following table for Week 2 Prizing for Week 2  Playoff Paid per each player on a team     10,000     5,000 3rd - 4th 2,000 5th - 8th 1,000 9th - 16th 500     Registration - Click here to go directly to registration   Registration Rules and Dates Captains Please Note that this Tournament is 2 WEEKS in full length with only 10% of teams being eliminated week 1. Only Register if your team can compete both weeks. WEEK 1 PRIZES WILL BE VOID FOR NO SHOWS WEEK 2 Teams must be submitted for approval to participate. You can find instructions on applying here. Registration opens April 14th, 2014. The last day to submit your team for approval (for the entire tournament) is April 28th, at 9am PDT 2014. A team must have at least 3 members to be eligible for participation in the tournament, with a maximum allowed 3 members.  There will be NO Subs. Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan. Teams may only use WGLNA team names if they are directly affiliated with that team. Please keep all team names alpha-numeric. Characters such as  "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament. By participating, you agree to abide by all of the terms & conditions, as stated above. By participating you agree to abide by the official tournament rules.  


Yoott
World of Tanks Mashup
arrow
14.04.2014 20:52:11
 
Subject: World of Tanks Mashup
Link on message: #6976741

Yoott: Welcome Tankers to the World of Tanks Mashup Tournament   This tournament will take place over the course of two different weeks. (Please review the FULL schedule and understand this before registering, 90% Chance you WILL play both weeks)   Week 1 - Click here for info
Week 1 will consist of 2 Group Play days with the scores from both days getting added together and the total will be the ratio of total points earned vs. max total points available.  Tournament Stage  Date  Time Group Stage Round 1 WEEK 1 Monday, April 28th 18:00 PDT (21:00 EDT) Group Stage Round 2 WEEK 1 Tuesday, April 29th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 1 Wednesday, April 30th 18:00 PDT (21:00 EDT)   ***** Teams required to Play in Tiebreaker on 4/30/14****** Top 5 from this will move forward   176 [-dzg] 18 5 54 0.093 177 2nd Black Forest Peak Academy 18 5 54 0.093 178 Arctic wolf pack II 18 5 54 0.093 179 Ghost Divizion Of Darkness 18 5 54 0.093 180 ImmortalsWoW 18 5 54 0.093 181 L3g10n 18 5 54 0.093 182 Whatever 18 5 54 0.093 183 Zombies-in-da-tank 18 5 54 0.093   Any Tiebreakers after Day 1 and 2 will happen on the Third Day of week 1 and follow the below rules. TieBreaker Rules Tiebreakers used to break tied scores after Group Stage 2   If Two teams are tied to each other then those two teams will use following tie breaker rules Each battle lasts 10 minutes max with 2 minutes in between. The winner of the Tiebreaker will be determined as the first to three victories out of five battles. If more then Two teams are tied to eachother then the teams will use following tie breaker rules The Teams will play in a Round Robin group stage with each team playing all others 1 time Each battle lasts 10 minutes max with 2 minutes in between. Victories will be worth 3 points, Draws worth 1, Losses worth 0. The finishing standings for the Round Robin Tiebreaker will be based off the following  The team with the most points earned in the group is the winner  Draws at the end of the round will be resolved based on the following criteria (and in the following order): Head to Head Head to Head Against Group Leader Opponent Strength - final rank of opponents that have defeated your team   After all Ties are broken the final standings will be tallied and the bottom 10% of teams will not proceed to week 2.    Prizing will be awarded based on the following table for Week 1 Prizing for Week 1   Week 1: Prizes based on total points earned against total points possible Top 10% of teams  2,000 Top 11 - 20% of teams 1,500 Top 21 - 30% of teams 1,000 Top 31 - 40% of teams 500 Top 41 - 50% of teams 250     Results from Week 1 http://forum.worldoftanks.com/index.php?/topic/354937-world-of-tanks-mashup-standings/   __________________________________________________________________________________________________________________________________________________________________________ KEEP POSTED FOR NEWS FOLLOWING END OF WEEK 1 BATTLES   Week 2 - Click here for info Week 2 will consist of 2 Group Knockout stages where at the end of each day a number of teams will be eliminated (the number eliminated Day 1 will be determined based on registrations totals, After Day 2 only 16 teams will move forward to the Playoffs) Group Stage 1 WEEK 2 Monday May 5th 18:00 PDT (21:00 EDT) Group Stage 2 WEEK 2 Tuesday, May 6th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 2 Wed, May 7th 18:00 PDT (21:00 EDT) Playoff Round 1 Thursday, May 8th 18:00 PDT (21:00 EDT) Playoff Round 2 Friday, May 9th 18:00 PDT (21:00 EDT) Playoff Round 3 Saturday May 10th 18:00 PDT (21:00 EDT) Playoff Round 4 Sunday May 11th 18:00 PDT (21:00 EDT)     This will be the outline for the Group Stages for Week 2 Group Stage 1  for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to Group Play 2 Week 2 will be determined after registration closes           Group Stage 2  for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to the Playoffs Week 2 will be determined after registration closes     Tiebreakers will be held after Group Play Day 2    Week 2 Tiebreakers will follow the same rules as week 1   After the Second Day of Group Play and any needed Tiebreakers the Top 16 Teams will proceed into a single elimination Bracket Playoff Playoff Brackets and Elimination will be as follows   Playoffs Playoff brackets are built with a maximum of 16 teams per bracket. Each battle lasts 10 minutes max. There will be a 2 minute break in between battles for each round. The winner of each round will be determined as the first to three victories out of a maximum of 10 of battles.   Prizing will be awarded based on the following table for Week 2 Prizing for Week 2  Playoff Paid per each player on a team     10,000     5,000 3rd - 4th 2,000 5th - 8th 1,000 9th - 16th 500     Registration - Click here to go directly to registration   Registration Rules and Dates Captains Please Note that this Tournament is 2 WEEKS in full length with only 10% of teams being eliminated week 1. Only Register if your team can compete both weeks. WEEK 1 PRIZES WILL BE VOID FOR NO SHOWS WEEK 2 Teams must be submitted for approval to participate. You can find instructions on applying here. Registration opens April 14th, 2014. The last day to submit your team for approval (for the entire tournament) is April 28th, at 9am PDT 2014. A team must have at least 3 members to be eligible for participation in the tournament, with a maximum allowed 3 members.  There will be NO Subs. Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan. Teams may only use WGLNA team names if they are directly affiliated with that team. Please keep all team names alpha-numeric. Characters such as  "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament. By participating, you agree to abide by all of the terms & conditions, as stated above. By participating you agree to abide by the official tournament rules.  


Yoott
World of Tanks Mashup
arrow
14.04.2014 20:52:11
 
Subject: World of Tanks Mashup
Link on message: #6976741

Yoott: Welcome Tankers to the World of Tanks Mashup Tournament   This tournament will take place over the course of two different weeks. (Please review the FULL schedule and understand this before registering, 90% Chance you WILL play both weeks)   Week 1 - Click here for info
Week 1 will consist of 2 Group Play days with the scores from both days getting added together and the total will be the ratio of total points earned vs. max total points available.  Tournament Stage  Date  Time Group Stage Round 1 WEEK 1 Monday, April 28th 18:00 PDT (21:00 EDT) Group Stage Round 2 WEEK 1 Tuesday, April 29th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 1 Wednesday, April 30th 18:00 PDT (21:00 EDT)   ***** Teams required to Play in Tiebreaker on 4/30/14****** Top 5 from this will move forward   176 [-dzg] 18 5 54 0.093 177 2nd Black Forest Peak Academy 18 5 54 0.093 178 Arctic wolf pack II 18 5 54 0.093 179 Ghost Divizion Of Darkness 18 5 54 0.093 180 ImmortalsWoW 18 5 54 0.093 181 L3g10n 18 5 54 0.093 182 Whatever 18 5 54 0.093 183 Zombies-in-da-tank 18 5 54 0.093   Any Tiebreakers after Day 1 and 2 will happen on the Third Day of week 1 and follow the below rules. TieBreaker Rules Tiebreakers used to break tied scores after Group Stage 2   If Two teams are tied to each other then those two teams will use following tie breaker rules Each battle lasts 10 minutes max with 2 minutes in between. The winner of the Tiebreaker will be determined as the first to three victories out of five battles. If more then Two teams are tied to eachother then the teams will use following tie breaker rules The Teams will play in a Round Robin group stage with each team playing all others 1 time Each battle lasts 10 minutes max with 2 minutes in between. Victories will be worth 3 points, Draws worth 1, Losses worth 0. The finishing standings for the Round Robin Tiebreaker will be based off the following  The team with the most points earned in the group is the winner  Draws at the end of the round will be resolved based on the following criteria (and in the following order): Head to Head Head to Head Against Group Leader Opponent Strength - final rank of opponents that have defeated your team   After all Ties are broken the final standings will be tallied and the bottom 10% of teams will not proceed to week 2.    Prizing will be awarded based on the following table for Week 1 Prizing for Week 1   Week 1: Prizes based on total points earned against total points possible Top 10% of teams  2,000 Top 11 - 20% of teams 1,500 Top 21 - 30% of teams 1,000 Top 31 - 40% of teams 500 Top 41 - 50% of teams 250     Results from Week 1 http://forum.worldoftanks.com/index.php?/topic/354937-world-of-tanks-mashup-standings/   __________________________________________________________________________________________________________________________________________________________________________ KEEP POSTED FOR NEWS FOLLOWING END OF WEEK 1 BATTLES   Week 2 - Click here for info Week 2 will consist of 2 Group Knockout stages where at the end of each day a number of teams will be eliminated (the number eliminated Day 1 will be determined based on registrations totals, After Day 2 only 16 teams will move forward to the Playoffs) Group Stage 1 WEEK 2 Monday May 5th 18:00 PDT (21:00 EDT) Group Stage 2 WEEK 2 Tuesday, May 6th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 2 Wed, May 7th 18:00 PDT (21:00 EDT) Playoff Round 1 Thursday, May 8th 18:00 PDT (21:00 EDT) Playoff Round 2 Friday, May 9th 18:00 PDT (21:00 EDT) Playoff Round 3 Saturday May 10th 18:00 PDT (21:00 EDT) Playoff Round 4 Sunday May 11th 18:00 PDT (21:00 EDT)     This will be the outline for the Group Stages for Week 2 Group Stage 1  for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to Group Play 2 Week 2 will be determined after registration closes           Group Stage 2  for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to the Playoffs Week 2 will be determined after registration closes     Tiebreakers will be held after Group Play Day 2    Week 2 Tiebreakers will follow the same rules as week 1   After the Second Day of Group Play and any needed Tiebreakers the Top 16 Teams will proceed into a single elimination Bracket Playoff Playoff Brackets and Elimination will be as follows   Playoffs Playoff brackets are built with a maximum of 16 teams per bracket. Each battle lasts 10 minutes max. There will be a 2 minute break in between battles for each round. The winner of each round will be determined as the first to three victories out of a maximum of 10 of battles.   Prizing will be awarded based on the following table for Week 2 Prizing for Week 2  Playoff Paid per each player on a team     10,000     5,000 3rd - 4th 2,000 5th - 8th 1,000 9th - 16th 500     Registration - Click here to go directly to registration   Registration Rules and Dates Captains Please Note that this Tournament is 2 WEEKS in full length with only 10% of teams being eliminated week 1. Only Register if your team can compete both weeks. WEEK 1 PRIZES WILL BE VOID FOR NO SHOWS WEEK 2 Teams must be submitted for approval to participate. You can find instructions on applying here. Registration opens April 14th, 2014. The last day to submit your team for approval (for the entire tournament) is April 28th, at 9am PDT 2014. A team must have at least 3 members to be eligible for participation in the tournament, with a maximum allowed 3 members.  There will be NO Subs. Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan. Teams may only use WGLNA team names if they are directly affiliated with that team. Please keep all team names alpha-numeric. Characters such as  "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament. By participating, you agree to abide by all of the terms & conditions, as stated above. By participating you agree to abide by the official tournament rules.  


Yoott
World of Tanks Mashup
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14.04.2014 20:52:11
 
Subject: World of Tanks Mashup
Link on message: #6976741

Yoott: Welcome Tankers to the World of Tanks Mashup Tournament   This tournament will take place over the course of two different weeks. (Please review the FULL schedule and understand this before registering, 90% Chance you WILL play both weeks)   Week 1 - Click here for info
Week 1 will consist of 2 Group Play days with the scores from both days getting added together and the total will be the ratio of total points earned vs. max total points available.  Tournament Stage  Date  Time Group Stage Round 1 WEEK 1 Monday, April 28th 18:00 PDT (21:00 EDT) Group Stage Round 2 WEEK 1 Tuesday, April 29th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 1 Wednesday, April 30th 18:00 PDT (21:00 EDT)   ***** Teams required to Play in Tiebreaker on 4/30/14****** Top 5 from this will move forward   176 [-dzg] 18 5 54 0.093 177 2nd Black Forest Peak Academy 18 5 54 0.093 178 Arctic wolf pack II 18 5 54 0.093 179 Ghost Divizion Of Darkness 18 5 54 0.093 180 ImmortalsWoW 18 5 54 0.093 181 L3g10n 18 5 54 0.093 182 Whatever 18 5 54 0.093 183 Zombies-in-da-tank 18 5 54 0.093   Any Tiebreakers after Day 1 and 2 will happen on the Third Day of week 1 and follow the below rules. TieBreaker Rules Tiebreakers used to break tied scores after Group Stage 2   If Two teams are tied to each other then those two teams will use following tie breaker rules Each battle lasts 10 minutes max with 2 minutes in between. The winner of the Tiebreaker will be determined as the first to three victories out of five battles. If more then Two teams are tied to eachother then the teams will use following tie breaker rules The Teams will play in a Round Robin group stage with each team playing all others 1 time Each battle lasts 10 minutes max with 2 minutes in between. Victories will be worth 3 points, Draws worth 1, Losses worth 0. The finishing standings for the Round Robin Tiebreaker will be based off the following  The team with the most points earned in the group is the winner  Draws at the end of the round will be resolved based on the following criteria (and in the following order): Head to Head Head to Head Against Group Leader Opponent Strength - final rank of opponents that have defeated your team   After all Ties are broken the final standings will be tallied and the bottom 10% of teams will not proceed to week 2.    Prizing will be awarded based on the following table for Week 1 Prizing for Week 1   Week 1: Prizes based on total points earned against total points possible Top 10% of teams  2,000 Top 11 - 20% of teams 1,500 Top 21 - 30% of teams 1,000 Top 31 - 40% of teams 500 Top 41 - 50% of teams 250     Results from Week 1 http://forum.worldoftanks.com/index.php?/topic/354937-world-of-tanks-mashup-standings/   __________________________________________________________________________________________________________________________________________________________________________ KEEP POSTED FOR NEWS FOLLOWING END OF WEEK 1 BATTLES   Week 2 - Click here for info Week 2 will consist of 2 Group Knockout stages where at the end of each day a number of teams will be eliminated (the number eliminated Day 1 will be determined based on registrations totals, After Day 2 only 16 teams will move forward to the Playoffs) Group Stage 1 WEEK 2 Monday May 5th 18:00 PDT (21:00 EDT) Group Stage 2 WEEK 2 Tuesday, May 6th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 2 Wed, May 7th 18:00 PDT (21:00 EDT) Playoff Round 1 Thursday, May 8th 18:00 PDT (21:00 EDT) Playoff Round 2 Friday, May 9th 18:00 PDT (21:00 EDT) Playoff Round 3 Saturday May 10th 18:00 PDT (21:00 EDT) Playoff Round 4 Sunday May 11th 18:00 PDT (21:00 EDT)     This will be the outline for the Group Stages for Week 2 Group Stage 1  for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to Group Play 2 Week 2 will be determined after registration closes           Group Stage 2  for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to the Playoffs Week 2 will be determined after registration closes     Tiebreakers will be held after Group Play Day 2    Week 2 Tiebreakers will follow the same rules as week 1   After the Second Day of Group Play and any needed Tiebreakers the Top 16 Teams will proceed into a single elimination Bracket Playoff Playoff Brackets and Elimination will be as follows   Playoffs Playoff brackets are built with a maximum of 16 teams per bracket. Each battle lasts 10 minutes max. There will be a 2 minute break in between battles for each round. The winner of each round will be determined as the first to three victories out of a maximum of 10 of battles.   Prizing will be awarded based on the following table for Week 2 Prizing for Week 2  Playoff Paid per each player on a team     10,000     5,000 3rd - 4th 2,000 5th - 8th 1,000 9th - 16th 500     Registration - Click here to go directly to registration   Registration Rules and Dates Captains Please Note that this Tournament is 2 WEEKS in full length with only 10% of teams being eliminated week 1. Only Register if your team can compete both weeks. WEEK 1 PRIZES WILL BE VOID FOR NO SHOWS WEEK 2 Teams must be submitted for approval to participate. You can find instructions on applying here. Registration opens April 14th, 2014. The last day to submit your team for approval (for the entire tournament) is April 28th, at 9am PDT 2014. A team must have at least 3 members to be eligible for participation in the tournament, with a maximum allowed 3 members.  There will be NO Subs. Teams may only include existing clan names/tags in their team name if they are directly affiliated with that clan. Teams may only use WGLNA team names if they are directly affiliated with that team. Please keep all team names alpha-numeric. Characters such as  "?, %, @, ^, etc" may cause issues with your team, and prevent you from being able to participate in the tournament. By participating, you agree to abide by all of the terms & conditions, as stated above. By participating you agree to abide by the official tournament rules.  


pizzastorm
Thank You WoT!
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14.04.2014 20:45:56
 
Subject: Thank You WoT!
Link on message: #6976697

pizzastorm: Glad to hear that some of you go the most out of the X5 weekend!     


Content_WG
En camino al Waffenträger auf E 100
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14.04.2014 19:54:11
 
Subject: En camino al Waffenträger auf E 100
Link on message: #6976343

Content_WG: ¡Una combinación mortal, armas anti-aéreos en el cuerpo de un E-100, puede ser todo tuyo!
Full news text


Content_WG
Meta de Campanha do Waffenträger auf E 100
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14.04.2014 19:52:42
 
Subject: Meta de Campanha do Waffenträger auf E 100
Link on message: #6976329

Content_WG: Uma combinação mortífera, armamento antiaéreo montado num chassi de E-100, pode ser seu para comandar!
Full news text


Jewel_Thief
Vehicle Recovery Online Tool
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14.04.2014 19:43:07
 
Subject: Vehicle Recovery Online Tool
Link on message: #6976278

{lang:macro__view_post}geographer, on Apr 14 2014 - 09:10, said:
JT, I sold my 105 LeFH quite a while back, but I can't remember if it was before or after it'd been removed from the store.  I'm assuming that since it's no longer available is the reason why it's not showing up in my V.R. table? 

Jewel_Thief:   geographer,   Definitely send us a message about this one-- we'll see if there's something we can do behind the scenes. :)   ~JT


Jewel_Thief
Vehicle Recovery Online Tool
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14.04.2014 17:24:58
 
Subject: Vehicle Recovery Online Tool
Link on message: #6975411

{lang:macro__view_post}BloodJoker62, on Apr 11 2014 - 21:05, said: My T34 don't show up why?

Jewel_Thief:
From the Vehicle Recovery Online Tool Overview:
"The recovery feature is available over a limited period of time from the date of selling: — Premium vehicles — 3 days."   There are also a couple of other considerations for this tank-- as it was changed from a regular to a Premium tank on March 30, 2012... (If you sold it before this date, it will not be eligible for recovery.)   EDIT: You sold your T34 on March 23, 2014... therefore it is not eligible for recovery. You must recover the tank within 3 days of the sale. :(     ~JT  


dance210
WGLNA Summer Preseason
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14.04.2014 05:05:08
 
Subject: WGLNA Summer Preseason
Link on message: #6973401

{lang:macro__view_post}_verminator_, on Apr 13 2014 - 16:26, said: what's the difference between part 1 and part 2 on the overall result? i see my team name in both:/

dance210: I had to split the standings in half. The forums wouldn't let me put everyone in one post...it said it was too long :hiding:   What is your team name? I would guess it's because your team didn't bring enough players one week, so the scores couldn't be added together. Or I messed up somewhere, in which case I still need your team name.  

{lang:macro__view_post}Captain86, on Apr 13 2014 - 17:42, said: Where is the api to get access to the data for the tournament ?
OR where is the overall standing results of the tournament ?
 

dance210:   There is a link to the Overall standings in the OP of this thread. I believe it is also linked on the tournament page...if it's not, it will be tomorrow morning.


dance210
Alexander Oskin Challenge
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14.04.2014 05:00:05
 
Subject: Alexander Oskin Challenge
Link on message: #6973367

{lang:macro__view_post}Scott1767, on Apr 13 2014 - 18:38, said: My team just went up against 4 tier 5's 1 churchill 1 T1 Heavy 2 PZ4's    how is this possible    

dance210: What Bianca said.   If you find any team breaking the tournament rules, please send an email to tournaments@wargamingamerica.com, along with screenshots and/or replays. You will need to include your in-game name, your team name, the enemy team name, and the name of the tournament.


dance210
Skirmish 13
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14.04.2014 01:17:24
 
Subject: Skirmish 13
Link on message: #6972314

{lang:macro__view_post}Bianca_strega28, on Apr 13 2014 - 15:08, said: Dance - one of my teams has been DQ'd.  Who do I talk to about that? 

dance210:   Feel free to send me a PM.


dance210
WGLNA Preseason Overall Standings
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13.04.2014 23:18:32
 
Subject: WGLNA Preseason Overall Standings
Link on message: #6971728

dance210: Overall Standings - Weeks 1, 2, 3 Part 2     Rank Team OVERALL Games Played Points Earned 151 5th Dimension 14 16 151 AGRV8 12 16 151 H_A_C_K_3_R_s 12 16 154 !!--MONGOL--!! 11 15 154 3RGR #2 14 15 154 5th Dimension 12 15 154 Bad at Tanks 12 15 154 Lions 12 15 154 LONG BOW 12 15 154 N.A.F.I.G. Gaming 12 15 154 Object Degman 12 15 154 rip-reapers 12 15 154 RUNE 11 15 154 T-God 12 15 154 The Mad Hatters 12 15 154 Tundra(-_T_-) 14 15 154 WarNPeace Gaming 11 15 168 Aguilas 26 14 168 Goon Squad 12 14 168 mgl-c 14 14 171 232ND 14 13 172 CZKillers 38 13 172 Redneck Steel (R_N_S) 14 13 172 Royals [RNSTR] 12 13 172 RUSS. Russian Standard! 14 13 176 ! MGL ! 12 12 176 [RUNEX] Squad 1 12 12 176 ambush in waiting 14 12 176 M-M-E & M-M-2 12 12 176 Night Forces 12 12 176 Squeekers 14 12 176 vengeful thunder 12 12 176 ZEUS 12 12 184 Tundra 11 10 185 - FBR - Vou te pegar Inimigo! 12 9 185 BOWRD 12 9 185 Comets_n_Blitizin' 12 9 185 EYEB 12 9 185 Goblin Demolition Squad 12 9 185 Gold 11 9 185 HUSAR2 14 9 185 IBAD Team 14 9 185 ROVM 12 9 185 RUNE 12 9 185 Sharp Dressed Men 12 9 185 Super Sogima 12 9 185 TapOut 12 9 185 Team 310 25 9 199 Cazadores 11 8 199 DINO USABOT [USABO} 12 8 199 Ginny's Guardians 14 8 202 A-Team 12 7 202 Nomads 13 7 202 sticky bombers 25 7 205 5D2 11 6 205 77th Richards 12 6 205 bamf9 14 6 205 Chile 11 6 205 deathdealingtankers 14 6 205 eyeb2 11 6 205 FSSF 12 6 205 HARM 12 6 205 suhsa 11 6 205 TPK 14 6 215 _sob1 14 5 215 ACEBR 14 5 217 Immortal Wariors 14 4 217 Legion Hispana de la Guardia 14 4 219 [BE] Beasts of the East 11 3 219 heroes 12 3 219 I.O.C 14 3 219 Kings 26 3 219 -LIA- 14 3 219 Nerf Gaming (-NRF- 12 3 219 NiTZ RoLLiNg 14 3 219 PZMAF 12 3 219 Quebec Company Assault 12 3 228 ARAVE 14 2 228 Chip Ahoy 14 2 228 ST4ND 14 2 231 -S-V- 14 1 232 ! ! Trifecta ! ! 14 0 232 [-KBK-] Dirty UnderBears 14 0 232 80PRF 14 0 232 Armoured Grizzly Bears 12 0 232 CTM, Black salame 14 0 232 Eleet Gamers 14 0 232 Husares de la Muerte 11 0 232 -LIA- 12 0 232 Mighty SS 14 0 232 omega 14 0 232 RBIS 11 0 232 RMEN 12 0 232 RZA 12 0 232 Team 310 12 0  


dance210
WGLNA Preseason Overall Standings
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13.04.2014 23:17:09
 
Subject: WGLNA Preseason Overall Standings
Link on message: #6971719

dance210: Overall Standings - Weeks 1, 2, 3 Part 1   Rank Team OVERALL Games Played Points Earned 1 -U- 37 105 2 PEMDAS 38 101 3 GGWP.PRO 37 99 3 T-34 37 99 3 Team Rocket Co. 38 99 6 Shots Fired 38 98 7 Denial of Scrubbies 38 96 7 Foxey Ladies 38 96 9 NUC 37 95 9 The_Underscores [M--M] 38 95 11 Do Work 37 89 12 Underwater Basket Weavers 38 89 13 A Potential Disaster 38 88 13 lite 38 88 13 Simplistic 37 88 13 Zulu Swarm 37 88 17 BRVE 37 87 18 BOSS Gaming 38 84 18 Wardens 38 84 20 Carroñeros 38 83 20 No_Fochs_Given 38 83 22 PACK 37 81 23 Subversion 38 80 23 YO_OY 37 80 25 Baddie Patrol 37 77 25 Southern Discomfort 36 77 25 Yakahns 38 77 28 Whatever 38 75 29 Burn All Empires 35 74 30 TeNaCiTy 38 73 30 Vanilla 36 73 32 Light Brigade 36 72 32 Tap Out 38 72 34 CAVALO DE TROYA! 38 71 34 eXcaLibur 38 71 34 Victorious Secret 36 71 37 Unverified Voracity 38 70 37 Washington Battalion, L. Brigade 38 70 39 Bag of Donuts 38 69 39 drcteam 37 69 39 Team Special Forces 38 69 42 Drugba 38 68 43 Quebeker 38 67 43 Vorbild Sturmkompanie 37 67 43 We're Awful Pls Have Mercy 24 67 46 _SoB_ 38 66 46 -RGA- 37 66 48 DELTA WoT Clan 38 64 49 Dreki Eldur 37 63 50 3CAB 38 62 51 K-A-D 37 61 51 Simple Tankers 35 61 51 Total Oblivion 38 61 54 Partisan Gaming 36 59 54 Unexplained Carpet Stains 38 59 56 (COTAB) Comando tactico Blindado 38 58 56 D-Coy 26 58 56 Death From Casual Gamers 38 58 56 Lincoln Brigade 38 58 56 Super amigos STLJ 23 58 61 [3AG] 26 57 61 Bomb Squad 35 57 63 BATALLON 13 26 55 63 RGA 38 55 65 Bacon Supreme 38 53 65 SATBR 37 53 67 Refuse 2 Die 35 52 68 2SSB-SPT 38 50 68 DASH 38 50 68 RED_K 24 50 71 25th Canadian Armoured Brigade 26 49 71 HT 26 49 71 Sperglords 24 49 71 Warriors Gaming 24 49 75 !!! MoNGoLZ !!! 23 48 76 [2BE] Beasts of the East 38 47 76 PLAN 26 47 78 [SMP] 38 46 78 3RGR 38 46 78 Hell Hounds 38 46 78 Namenlos 37 46 82 SPWAW 37 45 82 The Unbound Legion [TUBL] 37 45 84 Section 8 25 44 85 BOW'DACIOUS 38 43 85 Comets_n_Blitzin' 26 43 85 DPUSA 26 43 85 IceDragons 38 43 89 323rd 38 42 89 LTD 38 42 91 Guatchios sin Gloria 25 40 91 Panzer Corps 582nd 26 40 93 Goon Squad 26 39 93 RZA 25 39 95 1011DDB 38 37 95 Kinetic Energy 25 37 95 PING 25 37 95 War_Pigs 24 37 99 Hardware 14 36 99 War_Pigs2 25 36 101 BOWRD 26 33 101 Otterly Ridiculous 12 33 103 The Mad Hatters 24 32 104 Comando Tactico Blindado II 24 31 104 Swamp Fox 1 23 31 106 NOOBS 12 30 106 Team LARC 26 30 108 Penguin Mafia 23 29 109 Armoured Grizzly Bears 14 28 109 Object Degman 26 28 111 LUPUS 26 27 111 the super team gona win all days 12 27 111 Winchester 26 27 114 Full Potato 25 26 115 Crank Juice 24 25 115 GODS Gods of Destruction SIN 26 25 115 VAMOS QUE PODEMOS CAMARADAS 26 25 115 warwolf 25 25 115 Wreak HavoK 14 25 120 - All SystemS gO - 12 24 120 ! cbl 38 24 120 BABB 24 24 120 Buns and Guns 12 24 120 GWOA1 37 24 120 NADD 12 24 120 RAGE Los existenciales 14 24 120 -Smoke-U- 14 24 120 susha 14 24 129 Cicle of Doom 14 23 129 The Landing Zones Slayers 24 23 131 !!! Brothers field !!! 12 22 131 Razers 12 22 131 RPG Boss Nation 25 22 131 Seals with Rage 25 22 135 2BAD 14 21 135 Husares de la Muerte 14 21 135 Viking Division 26 21 135 VRX 12 21 135 Wolf n Duck 14 21 140 !!--MONGOL--!! 14 20 140 D-Coy 11 20 142 A PotentiaI Disaster 12 19 143 Doge Squad 13 18 143 G-A-M 24 18 143 -RDS- 14 18 143 Resistencia.Armada.Ge 11 18 143 T-God 14 18 143 TRAXR 14 18 149 IMCDN ATF [T] 26 17 149 TapOut 14 17    


dance210
Preseason Weekly Standings
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13.04.2014 20:17:02
 
Subject: Preseason Weekly Standings
Link on message: #6970843

dance210: Week 3:     Gold Prizes: Top 10% of teams 11 - 20% 21 - 30% 31 - 40% *Note: All teams tied in Points Earned : Points Possible will be awarded the higher prize Rank Team Points Earned Points Possible Points Earned:Points Possible 1 We're Awful Pls Have Mercy 34 36 0.944 2 A Potential Disaster 33 36 0.917 2 Denial of Scrubbies 33 36 0.917 2 Otterly Ridiculous 33 36 0.917 2 PACK 33 36 0.917 2 Team Rocket Co. 33 36 0.917 2 The_Underscores [M--M] 33 36 0.917 8 Shots Fired 31 36 0.861 8 Whatever 31 36 0.861 10 Foxey Ladies 30 36 0.833 10 NOOBS 30 36 0.833 10 -U- 30 36 0.833 10 Zulu Swarm 30 36 0.833 14 BOSS Gaming 28 36 0.778 14 Carroñeros 28 36 0.778 14 lite 28 36 0.778 14 NUC 28 36 0.778 14 PEMDAS 28 36 0.778 14 RED_K 28 36 0.778 14 Simplistic 28 36 0.778 21 Subversion 30 39 0.769 22 Bag of Donuts 27 36 0.750 22 BRVE 27 36 0.750 22 Do Work 27 36 0.750 22 rga 27 36 0.750 22 Super Amigos STLJ 27 36 0.750 22 the super team gona win all days 27 36 0.750 22 Vanilla 27 36 0.750 29 Southern Discomfort 29 39 0.744 30 GGWP.PRO 24 33 0.727 31 T-34 26 36 0.722 32 Yakahns 28 39 0.718 33 D-Coy 25 36 0.694 33 eXcaLibur 25 36 0.694 33 Total Oblivion 25 36 0.694 33 Underwater Basket Weavers 25 36 0.694 33 Warriors Gaming 25 36 0.694 38 - All SystemS gO - 24 36 0.667 38 !!! MoNGoLZ !!! 24 36 0.667 38 [3AG] 24 36 0.667 38 Buns and Guns 24 36 0.667 38 NADD 24 36 0.667 38 YO_OY 24 36 0.667 44 !!! Brothers field !!! 22 36 0.611 44 Baddie Patrol 22 36 0.611 44 No_Fochs_Given 22 36 0.611 44 Razers 22 36 0.611 48 BOW'DACIOUS 21 36 0.583 48 DELTA WoT Clan 21 36 0.583 48 Quebeker 21 36 0.583 48 Vorbild Sturmkompanie 21 36 0.583 52 Simple Tankers 19 33 0.576 52 Hell Hounds 20 36 0.556 52 War_Pigs 20 36 0.556 55 A PotentiaI Disaster 19 36 0.528 55 drcteam 19 36 0.528 55 Drugba 19 36 0.528 55 -RGA- 19 36 0.528 55 Tap Out 19 36 0.528 60 Burn All Empires 17 33 0.515 61 [2BE] Beasts of the East 18 36 0.500 61 _SoB_ 18 36 0.500 61 2SSB-SPT 18 36 0.500 61 CAVALO DE TROYA! 18 36 0.500 61 K-A-D 18 36 0.500 61 Light Brigade 18 36 0.500 61 TeNaCiTy 18 36 0.500 61 Wardens 18 36 0.500 69 Victorious Secret 16 33 0.485 70 Death From Casual Gamers 17 36 0.472 70 PLAN 17 36 0.472 72 3CAB 16 36 0.444 72 DASH 16 36 0.444 72 IceDragons 16 36 0.444 75 (COTAB) Comando tactico Blindado 15 36 0.417 75 5th Dimension 15 36 0.417 75 Bacon Supreme 15 36 0.417 75 Bad at Tanks 15 36 0.417 75 Lions 15 36 0.417 75 LONG BOW 15 36 0.417 75 Object Degman 15 36 0.417 75 rip-reapers 15 36 0.417 75 T-God 15 36 0.417 75 The Mad Hatters 15 36 0.417 75 Washington Battalion, L. Brigade 15 36 0.417 86 Namenlos 16 39 0.410 87 Bomb Squad 13 33 0.394 88 Goon Squad 14 36 0.389 88 Team Special Forces 14 36 0.389 88 Unexplained Carpet Stains 14 36 0.389 91 Refuse 2 Die 12 33 0.364 92 Dreki Eldur 13 36 0.361 92 Panzer Corps 582nd 13 36 0.361 94 ! MGL ! 12 36 0.333 94 [RUNEX] Squad 1 12 36 0.333 94 1011DDB 12 36 0.333 94 323rd 12 36 0.333 94 GWOA1 12 36 0.333 94 M-M-E & M-M-2 12 36 0.333 94 Night Forces 12 36 0.333 94 swamp fox 1 12 36 0.333 94 Viking Division 12 36 0.333 94 ZEUS 12 36 0.333 104 The Unbound Legion [TUBL] 11 39 0.282 105 BABB 10 36 0.278 105 SATBR 10 36 0.278 105 Unverified Voracity 10 36 0.278 108 BOWRD 9 36 0.250 108 Comets_n_Blitizin' 9 36 0.250 108 Crank Juice 9 36 0.250 108 LTD 9 36 0.250 108 RUNE 9 36 0.250 108 TapOut 9 36 0.250 114 ! CBL 9 39 0.231 114 Lincoln Brigade 9 39 0.231 116 DINO USABOT [USABO} 8 36 0.222 117 Partisan Gaming 8 39 0.205 118 3RGR 6 36 0.167 118 77th Richards 6 36 0.167 118 FSSF 6 36 0.167 118 HARM 6 36 0.167 118 SPWAW 6 36 0.167 123 Comando Tactico Blindado II 4 36 0.111 124 Nerf Gaming (-NRF- 3 36 0.083 124 PZMAF 3 36 0.083 126 [SMP] 0 36 0.000 126 Aguilas 0 36 0.000 126 Armoured Grizzly Bears 0 36 0.000 126 CZKillers 0 36 0.000 126 G-A-M 0 36 0.000 126 -LIA- 0 36 0.000 126 RZA 0 36 0.000 126 Team 310 0 36 0.000  


Content_WG
On Track to the Waffenträger auf E 100
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13.04.2014 20:14:43
 
Subject: On Track to the Waffenträger auf E 100
Link on message: #6970825

Content_WG: A deadly combination, anti-aircraft weaponry mounted on an E-100 chassis, can be yours to command!
Full news text


dance210
WGLNA Summer Preseason
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13.04.2014 07:18:20
 
Subject: WGLNA Summer Preseason
Link on message: #6968405

{lang:macro__view_post}Marbakka, on Apr 12 2014 - 19:40, said: Please check the points for Group 19. Losses appear to be giving 1 point and draws appear to be giving 0 points.

dance210:   I'll fix Group 19, and double check the rest of the groups when I get in tomorrow morning. Thanks for letting us know! :honoring:


dance210
World of Tanks Classic, Season 4
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13.04.2014 02:09:47
 
Subject: World of Tanks Classic, Season 4
Link on message: #6966627

{lang:macro__view_post}GameIsRigged, on Apr 12 2014 - 16:00, said: Congrats Wargaming on not knowing the difference between a Saturday and a Sunday. Also thank you on making us waste an entire day/evening of our weekend because of your idiotic scheduling errors.

dance210:   Congrats on not realizing that mistakes happen. ;)   For all the teams - because of the scheduling error, unfortunately there will not be a game today. Thanks for your patience as I tried to get it re-scheduled in time...which ultimately didn't work out.   Quarter finals will be next Saturday. Semi-finals will be the following Saturday.   I will work with the Final teams to determine when they play, since I needed to discuss some things with them anyways.


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