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Subject: Clan Spotlight: [TYR] 4/14/14
Link on message: #6978301
FireAnt333, on Apr 14 2014 - 15:01, said: Couldn't help but point this out. Glad to see we're sticking with
our classic 1-or-more-typos quota here. 
Link on message: #6978301
FireAnt333, on Apr 14 2014 - 15:01, said: Couldn't help but point this out. Glad to see we're sticking with
our classic 1-or-more-typos quota here. Quemapueblos: I didn't want to mess up the curve
Subject: Clan Spotlight: [TYR] 4/14/14
Link on message: #6978301
FireAnt333, on Apr 14 2014 - 15:01, said: Couldn't help but point this out. Glad to see we're sticking with
our classic 1-or-more-typos quota here. 
Link on message: #6978301
FireAnt333, on Apr 14 2014 - 15:01, said: Couldn't help but point this out. Glad to see we're sticking with
our classic 1-or-more-typos quota here. Quemapueblos: I didn't want to mess up the curve
Subject: Clan Spotlight: [TYR] 4/14/14
Link on message: #6978286
tankerz325, on Apr 14 2014 - 14:57, said: Salut and grats TYR
Link on message: #6978286
tankerz325, on Apr 14 2014 - 14:57, said: Salut and grats TYRQuemapueblos: Wow you are fast. Literally, less than 5 seconds after I moved
this topic. How did you even type that quickly?
Subject: Clan Spotlight: [TYR] 4/14/14
Link on message: #6978286
tankerz325, on Apr 14 2014 - 14:57, said: Salut and grats TYR
Link on message: #6978286
tankerz325, on Apr 14 2014 - 14:57, said: Salut and grats TYRQuemapueblos: Wow you are fast. Literally, less than 5 seconds after I moved
this topic. How did you even type that quickly?
Subject: They should have a Golden Premium tank like the Type 59G
Link on message: #6978000
FlorbFnarb, on Apr 14 2014 - 13:54, said: In other words, make it ridiculously OP and pay-to-win?
Link on message: #6978000
FlorbFnarb, on Apr 14 2014 - 13:54, said: In other words, make it ridiculously OP and pay-to-win?CatStalker: I already earn positive credits when shooting premium ammo
in the T34. Making the ammo free would only increase the
credit earning, not the power.
Subject: Skirmish 14
Link on message: #6977973
AlienfromUranus, on Apr 14 2014 - 14:13, said: Ok have a problem, I have a team "Aliens Misfits" I applied for
entire tournament, says I am on the team but still says pending and
when i search for my team nothing is found?
Link on message: #6977973
AlienfromUranus, on Apr 14 2014 - 14:13, said: Ok have a problem, I have a team "Aliens Misfits" I applied for
entire tournament, says I am on the team but still says pending and
when i search for my team nothing is found?dance210:
Alien's Misfits is registered for the Bravo Playoffs
(weekend only). The team will be accepted once registration for the
Bravo Playoffs is closed.
Alien's Misfits is registered for the Bravo Playoffs
(weekend only). The team will be accepted once registration for the
Bravo Playoffs is closed.
Subject: Skirmish 15
Link on message: #6977900
Link on message: #6977900
dance210: Tournament
Page
Registration for entire tournament
Registration for bravo playoff (weekend) only
Looking for a Team/Players Skirmishes now have three
days of group play (Monday-Wednesday) followed by a playoff
(Friday-Sunday). Teams can choose to play only in the weekend
playoff or participate in group play for better seeding and greater
prizing. After completing group play, a standings table
will sort all teams across all groups based on points earned
against points possible. Prizes are awarded at completion of group
play to teams finishing in the top half of the standings. These
teams qualify for the Alpha Playoff. All remaining teams qualify
for the Bravo Playoff. Alpha Playoff This playoff consists
of the top 50% of group play teams who will play for a larger prize
pool. Group play performance will determine playoff seeding.
Bravo Playoff This playoff consists of all remaining teams and
includes teams registering solely for the weekend. These teams will
compete for a smaller prize pool and the playoff brackets are not
seeded. Both the Alpha & Bravo Playoffs will use multiple
brackets holding a maximum of 16 teams. This means multiple winners
are awarded prizing for their standing in their respective bracket.
Teams and players may only register once for the skirmish.
Subject: Skirmish 15 - Looking for a Team/Players
Link on message: #6977888
Link on message: #6977888
dance210: Tournament
Page
Registration for entire tournament
Registration for bravo playoff (weekend) only
Forum Discussion .
.
If you are a player looking for a team, or a team looking for players, feel free to post here.
.
It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams. There are two separate registrations. State if you are interested in registering for the entire tournament (Group Stage + playoff) or only for the weekend (Bravo Playoff only).
.
If you are a player looking for a team, or a team looking for players, feel free to post here.
.
It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams. There are two separate registrations. State if you are interested in registering for the entire tournament (Group Stage + playoff) or only for the weekend (Bravo Playoff only).
Subject: Alexander Oskin Challenge
Link on message: #6977473
RacWisco, on Apr 14 2014 - 12:49, said: And any response to those that cheated?
Link on message: #6977473
RacWisco, on Apr 14 2014 - 12:49, said: And any response to those that cheated?Captain_Judo: Yes, all submitted disputes had scores reversed.
Subject: Alexander Oskin Challenge
Link on message: #6977473
RacWisco, on Apr 14 2014 - 12:49, said: And any response to those that cheated?
Link on message: #6977473
RacWisco, on Apr 14 2014 - 12:49, said: And any response to those that cheated?Captain_Judo: Yes, all submitted disputes had scores reversed.
Subject: Alexander Oskin Challenge
Link on message: #6977349
Link on message: #6977349
Captain_Judo: We've officially wrapped up the group stage. Take a moment to
locate your team's
playoff position. As with every challenge, the higher seeded
teams from the group stage open the playoff round with a "bye".
Playoff battles are set for the following match-ups:
Canadian
Devils
_:_ Granola Of The
Owldolf Pimp Hotdog Samish
_:_
>>Baconator<<
WEFEW
_:_ Idiots With Guns
DHT
_:_ ILGaming ZzzTop
_:_ LTD I am a Lumber
Jack and I am OK _:_
Lara's Revenge PZMAF _:_
Jankety Tankers HanNibals-br
_:_ 11th Armored Cavalry
C Troop Heroes _:_
DRCteam !!!cazadores
_:_ The Mad Hatters
77G
_:_ Aoc Fate's
Chosen
_:_ Panzer Battalion
Girls Und Panzer
Alliance
_:_ TCH and friends
Pinkie's Party Panzers
_:_ SnowDogs
VX9
_:_ Molon Lave
TF-A
_:_ BEARD LUPUS
_:_ Renegade Warriors
Please note the victory conditions change to 2 battle
victories as opposed to the 3 battle victories in the past.
Subject: Alexander Oskin Challenge
Link on message: #6977349
Link on message: #6977349
Captain_Judo: We've officially wrapped up the group stage. Take a moment to
locate your team's playoff position. As with every challenge, the
higher seeded teams from the group stage open the playoff round
with a "bye". Playoff battles are set for the following match-ups:
Canadian
Devils
_:_ Granola Of The
Owldolf Pimp Hotdog Samish
_:_
>>Baconator<<
WEFEW
_:_ Idiots With Guns
DHT
_:_ ILGaming ZzzTop
_:_ LTD I am a Lumber
Jack and I am OK _:_
Lara's Revenge PZMAF _:_
Jankety Tankers HanNibals-br
_:_ 11th Armored Cavalry
C Troop Heroes _:_
DRCteam !!!cazadores
_:_ The Mad Hatters
77G
_:_ Aoc Fate's
Chosen
_:_ Panzer Battalion
Girls Und Panzer
Alliance
_:_ TCH and friends
Pinkie's Party Panzers
_:_ SnowDogs
VX9
_:_ Molon Lave
TF-A
_:_ BEARD LUPUS
_:_ Renegade Warriors
Please note the victory conditions change to 2 battle
victories as opposed to the 3 battle victories in the past.
Subject: Actualización 9.0: Pronto viene New Frontiers
Link on message: #6977288
Link on message: #6977288
Content_WG: ¡Un nuevo modo de batallas, campos de batallas completamente
renovados, vehículos en Alta Definición, y mucho mas les espera
cuando salga New Frontiers!
Texto completo de las noticias
Texto completo de las noticias
Subject: Atualização 9.0: New Frontiers Está Chegando
Link on message: #6977287
Link on message: #6977287
Content_WG: Um novo modo de batalha, mapas revistos, veículos HD, e mais estão
chegando com o lançmento de New Frontiers!
Texto completo da notícia
Texto completo da notícia
Subject: Update 9.0: New Frontiers is Coming Soon
Link on message: #6977283
Link on message: #6977283
Content_WG: A brand new battle mode, revised battlefields, HD vehicles, and
more arrive as New Frontiers goes live!
Full news text
Full news text
Subject: 3-Year Anniversary Postcard Extravaganza!
Link on message: #6976916
I_Robot, on Apr 13 2014 - 05:56, said: Do you accept postcards sent from other parts of the world? ie
Europe?
Link on message: #6976916
I_Robot, on Apr 13 2014 - 05:56, said: Do you accept postcards sent from other parts of the world? ie
Europe? pizzastorm: We would be more than happy to receive your postcard from
anywhere in the world! Unfortunately, we are unable to to give out
prizes outside of the NA server though.
Subject: Clan Spotlight: [TYR] 4/14/14
Link on message: #6976795
Link on message: #6976795
Quemapueblos: This week we take a look at TYR, a clan that has made some of the
top dogs turn their heads. TYR made themselves known by setting big
goals and then working hard to keep their word. While they have had
some great successes on the Clan Wars Map, they are also working
hard to create a competitive tournament team. This is the
extended version of the interview, you can view the abridged
version on the
portal. RyanGetzlaf – Commander and main Field Commander
DrewDoughty – Deputy Commander, focuses on the management side.
Recruiting StevenStamkos – Listed as a diplomat but I don’t really
do anything but make people laugh by trying to speak French
Why did you choose the name TYR? StevenStamkos – It is the Norse
God of War I believe. I started in March of last year and these
guys needed some more tier Xs. I was friends with Ryan through
another group of people so I’m not too familiar with the deeper
history. RyanGetzlaf – When the Clan first started we had
two guys that knew Norse History and they created the Clan. They
didn’t want some generic number but something unique. How
and when did TYR get started? DrewDoughty – The core of players
that founded TYR came from BD. During fall 2012, BD was divided
into two different ideologies, some wanted to push the clan into a
more competitive ways and some wanted to have the benefits from
being competitive with only the structure and the requirement of a
social clan. It came to a point where the only solution was to
leave and to start a new clan. RyanGetzlaf – Afterward, we
have been recruiting to try and get all the best French people so
we can be as competitive as we want to. What is your main
goal for your Clan? RyanGetzlaf – To be competitive in Clan Wars
but we have started doing tournaments and been doing pretty well.
It is a different style of play but we love both but our main goal
is to be a competitive Clan Wars Clan. StevenStamkos – We
have come a long way in Clan Wars and become a lot more competitive
since I have joined last March. I know one of their goals is to be
the best French speaking Canadian Clans. RyanGetzlaf – We
didn’t want to be known by our language but by our skills.
How has your Clan changed over time to be more competitive?
StevenStamkos – When I first joined, we had one great team and we
had a tough time fielding a second and third team if we needed it.
Now we have a good shot at competing with any Clan on the map.
How did you develop the second and third teams, internally
or through recruitment? StevenStamkos – It is a little bit of both.
We have recruited a bunch of good players recently but prior to
that we started a smaller social Clan and our second Clan, Dreki, is the one we train our Clan
Wars players from. A few of those guys have moved up from Dreki to
refill the ranks of TYR. Our lowest Clan, Einherjer , has helped refilled the
ranks of Dreki. Einherjer is basically a social Clan and they
don’t really do Clan Wars. DrewDoughty – Being a French
speaking clan mean we only have access to a small player base.
Having few potential recruits makes finding good player who want to
participate actively in a competitive environment is hard. Prior
TYR there was not really any competitive French speaking clan,
that’s why we can find many Frenchmen in the established English
speaking clans. It is almost easier, but more time consuming, to
find new players and teach them how the game work and prepare them
to play in a team. It is the main reason we created two second
Clans. StevenStamkos – It definitely seems to work out
better to train players that are just getting the hang of what they
are doing and just getting into tier Xs. It is a lot harder to
recruit really good talent from other Clans because they are
already pretty set in their ways. Training people up is a better
way to go it seems and for these guys, there are fewer French
speaking people out there to recruit from. What do you find
is the biggest deficiency of new players and how do you overcome
it? StevenStamkos – We do a fair amount of training between the
Clans. Ryan, Drew and Martin do a good job of taking the players
from all three Clans and try to spread them out amongst the teams.
We fight against each other in training and I feel like that helps
a ton because it gives the lesser guys a chance to understand what
it takes to play with the big boys. It also teaches them to keep
their mouth shut and listen. The biggest thing that people don’t
understand until they start playing Clan Wars is focus fire.
DrewDoughty - When you are on a team, you can trust the tank on
your side. It’s not like a pub match where you need to survive
yourself to do your job. You can trust your partner to take the
shot and push together. The guys who are just starting in Clan Wars
have a tendency to play like they are in a pub. It is something we
try to work on and give them the mentality to work more as a team
than as an individual player. What is the recruiting process
for TYR or your secondary Clans? RyanGetzlaf – First we look at
stats but if you know the guy doesn’t have the stats to be in
Berzerk then you need to get better to be in Berzerk and want to
learn. There are so many people in Berserk that are willing to show
you how to do it. They can be better if they want to learn and we
can teach them that. That is the main thing we are looking for.
StevenStamkos – The first thing you look for is people who
want to learn. There are guys out there that aren’t great players
that think they are. Then there are guys out there that know they
are not and just want to get better. That is the kind of people you
want around you. Describe the environment in your community
RyanGetzlaf – We are trying to be a Clan that takes Clan Wars
seriously but has fun. At the moment, the Quebec Clans told the
people in French that we are taking it too seriously but we are
also have fun. So the main thing to is to have fun first and
have a community where there are no problems. StevenStamkos
- Everyone just seems to get along. Everybody has a bad night and
something doesn’t go right but we always talk after the battle and
try to work things through. Communication is the biggest issue that
some Clans have and if you don’t talk about things you are going to
have a bad vibe going on. We always have a fun, good vibe going on
and we are always cracking jokes. Or at least everyone is laughing
at me. What advice do you have for a Clan that is struggling
to find its place on the Clan Wars map? StevenStamkos – I think
diplomacy is a big part of it. Once you get land, you have to talk
to the people around you. The biggest thing that I have learned is
if you say you are going to do something, you have to do it, even
if it is wrong. You have to stick by what you say. We have had a
pretty good run of doing what we said and we have become friendly
with a lot of big Clans. So that has helped us out a bunch, just
literally doing what we said we were going to do.
DrewDoughty – A newer Clan needs to focus on working as a team.
They can try a landing zone every night and it’s a good way to
train yourself. You also need to find a good caller. It’s really
important and only a few people are able to do it correctly.
StevenStamkos – I have been in two other clans previous to TYR and
the biggest difference I’ve noticed is having a caller. You can
take a great caller and a team of relatively good but not great
players and compete with some of the best Clans on the map. It’s a
feel thing I guess because I am not capable of doing it. I’m good
at listening to what I’m supposed to do and doing what I’m supposed
to do. It takes a special talent to tell people what to do and
where to go. RyanGetzlaf - Another part that I’m not doing
yet, but I should, is communicating well with the officers and
putting them in a good place. At the moment, I’m doing diplo and FC
because I have the time to do it but if the Commander doesn’t have
that time, he has to tell his guys to do it. How does your
Clan conduct Diplomacy? RyanGetzlaf - I’m trying to be friends with
everybody. Like Steven said, I keep my word if I say something I’m
going to do it. The people who don’t do what they tell me should be
on the enemy list. My goal is to keep my word. We kept our word
with some big Clans and I think that is why we are in a good place
to do diplomacy with the big Clans, like G and OTTER. If you start
backstabbing a big Clan, that big Clan has friends. It can be rough
doing diplo and no one wants to do diplo with you. Do you
have any allies or enemies at the moment that have not kept their
word? RyanGetzlaf - It really happened once at the end of the first
campaign when we were supposed to have Detroit from Villain to gain
the M60 and refused to give it to us, then we needed to take it by
ourselves. Usually the big clans are doing what they tell you.
How should a new Clan approach a more experienced Clan on
the map for diplomacy? RyanGetzlaf – The first thing is to show
what you can do. You got to beat the best. When we first started
TYR, nobody knew us and so we attacked the people that were holding
the landing for a big time Clan. We picked SIMP that was holding
South Aegean for 82 days. It took us 5 nights total and we finally
got them. We broke their landing that they had held for like 3
months. So the first part for us comes from there. After we were
going against NUKE, who was holding a landing for 27 days, people
started talking about us. “How did you guys lose the landing?!?!?!”
“We lost to TYR” and that’s how you make your name. After you land
on a big Clan, they are going to say you are good enough to ally
with so they aren’t afraid of having new Clans coming off the
landing. StevenStamkos – That is where our tournament team
got their name, The Landing Zone Slayers. Some of the other Clans
came up with that one and it kind of stuck. We helped out OTTER,
Relic and G with the war with SIMP and we got a lot of respect from
the big Clans because we got hammered a few nights in a row. There
was a good thread on the forums that I think
Barroom Mitt_Rommel started, that said
“I heard you liked chips” because we took 60 chips from Havok
and SIMP in one night and only lost one of the battles. Can
you go into more detail on how TYR gained notoriety with some of
the big Clans on the map? DrewDoughty – It is something that
happened when the Clan was one month old or a bit more. We were
trying to fight some decent Clan on the map. We choose to attack
SIMP on South Aegean because they were holding it for so long. This
landing was a key province in the Donut War when the Legion wanted
to encircle the Black Sea and BD was just kicked off the map. At
this time South Aegean was taken by SIMP and some of our officers
really wanted to break it to show that we are able to. That was the
first time that big clans had really heard of us.
RyanGetzlaf – I have always been calling for TYR so I remember the
strats I was using. We only tried three different strats in five
matches. We only did three because I always thought that we could
have played better and won, but it was not the player that was the
problem, it was the strats. Our first strategy for Mines was to go
to the hill. The second was the beach and the last one was a
surprise. The two first games we tried by the hill and then I tried
around the back the next but SIMP has a really good defense against
people who run to the hill with mediums. They are just getting
there faster. Then when the mediums get there, they are getting
slammed by TDs. So that wasn’t good and by the beach we just got
slammed again. SIMP is a good clan and knows how to react. They had
been holding the landing for 82 days. Our best player from BD just
grabbed his E 100 and said “Can we go there with all E-100s?” I
said no but finally it was a yes. So we took twelve E 100s with a
Maus and we sent two Batchats to the beach. We sent 5 to the beach,
5 to the city and 5 to the middle and that is how we beat SIMP on
South Aegean. I think they need more ammo for the mediums. The fact
that we got there, beat them and tried some strats that nobody
does, got people talking about us. How does your Clan get
ready for a Clan Wars battle? DrewDoughty – We try to call a
meeting before the game pops in our garage and we get everyone in
the same channel. We choose the players according to tanks we need
and send them to another channel. We will always choose a player
because he knows how to play a specific tank we want to play. We
won’t throw anyone in any tank just because they have it.
RyanGetzlaf - For example, I have an E5 but I don’t want to play it
in Clan Wars because I’m not comfortable playing in it. So if the
callers are asking for an E5, I will not say I have it but it’s a
lot harder with tank locking. DrewDoughty – In general, we
know our players enough to choose them from the list and say “You
play the batchat” or “I want you in your E 100.” After we have
recruited the team we want, we switch over to MapTactic. I really
want to thank T-D, the previous spotlight, because one of their
members created it. It’s is much better than ATC, which is what we
used before. We explain the strat with MapTactic and in general the
last five minutes we wait and try to keep it relax before the
battle starts. What advice would you give to yourself if you
could go back to when you started the Clan? RyanGetzlaf – When I
look at Relic and G, lozarus and Yankee never gave the Commander up
to anybody else and that is what I have doing. My biggest mistake
is when I gave the Commander to a good friend, I thought he would
better, maybe because I was a little burned out due to all the
diplo and calling during the Campaign. He running it as the Clan he
would like to have, not the Clan picture that we wanted. I should
have kept it because it almost killed the Clan the few times that I
did it. If you still play the game, keep your role. Do you
have a favorite line up or map you like to play? RyanGetzlaf –
Himmelsdorf. On the tournament team, we are running a lot of IS-3s
and maybe one or two 50 100s but we aren’t that good with them yet.
We run it a little heavy with tanks that can take some shots. We
take a lot of IS-3s because it has the biggest alpha and it’s got
good armor on the front also. When people are reloading, we still
have constant fire. For Clan Wars, it’s about the same. We run
heavy again so people who run mediums might have some trouble
penetrating or HP. Why Himmelsdorf? Because there is no artillery
but I love the skills it takes to play on the map. It’s a different
set of skills compared to an open map. You need a good spotter and
good clickers but on Himmels you got to have other skills like
taking shots for your friends in the street. DrewDoughty –
City maps are generally smaller and it makes the engagement faster.
Everything is much faster than waiting for your team to destroy the
enemy. In a city map, you push around a corner and the enemy is
there. They are almost in your face when the game starts. It is
more dynamic as a fight. Do you not like to run artillery in
your line up? RyanGetzlaf – No, I love to run arty. I play mostly
artillery in Clan wars because it is a lot easier to call in arty.
If you are playing the Conqueror Gun Carriage with 40 seconds of
reload, you have 40 seconds to look at what you can call. I love an
artillery map but I prefer the skills it takes on city maps like
Ruinbery, Ensk or Himmelsdorf. I would say it is a lot more
reactive because you may have to come back by some street that a
group is waiting for you and the flanking. I just love calling on
Himmelsdorf. Is there much crossover or conflict between
running a tournament team and a Clan Wars team? RyanGetzlaf – We
try to prioritize Clan Wars as there are more people in the Clan
that are interested in it. As I am the main the caller of the
tournament team and also for Clan Wars, I’ll let Duncan, Martin or
Corey lead the tournament team depending on how many battles we
have. We are all French so it is tough to recruit people and when
we have many battles at the same time, we cannot fill all the
teams. As an east coast clan, if you chip someone on the map, your
battle is at 9:30 and tournament will be at that time as well. It’s
a lot of organization. DrewDoughty – What makes it worse is
that all of our officers are on the tournament team and all of our
main callers. So we are currently training 4 or 5 new callers.
Sometimes we have to drop the tournament to do what is best for the
Clan. What do you think makes a good battle caller and how
do get them calling experience? RyanGetzlaf – I would expect good
skills in the player because if you want to call, you must be good
at tanks. To be a good player you have to look at the mini-map and
to be a good caller you have to pay attention to the map while
focusing on the tanks you have in front of you. So it’s doing two
things at once and that can be rough. When I’m training a caller, I
will ask him to do a strat and show it to me. I will figure out
where the strategy is bad and I’ll ask them, “If the enemy does
this, how will you react?” If he doesn’t know, I’ll show him how to
react to the strat. I also play with them and after the battle I
take to another channel and explain what to do better or to be
clearer about in their call. Be calm and be confident to be a good
caller. Even if you are not sure if it is a good call, you have to
be clear and be like you think it is good call because if you
hesitate in your calling, the people will not follow. So look at
the map, call reactive and be good at tanks. DrewDoughty -
In the end, it is really a matter of trust between the player and
the caller. It is something that a new caller doesn’t always have
because players don’t feel safe playing under someone who doesn’t
always know what he is doing. It is a good idea to bring your
caller into Tank Companies and force them to react to different
strats while building that trust. What do you consider your
Clans greatest achievement and what are your future goals?
RyanGetzlaf – The best achievement we have is doing well in the
Campaign and the tanks we earned. That is what makes us different
from other Quebec Clans. I use the tank to recruit French people by
asking if they have a Campaign tank. “No? I got one. Do you want to
join us?” Haha. During the first Campaign, we were going for the
M60 and we had a deal with Villain. They told we could have Detroit
and on the last day they said fight for it. If we lost any of the
battles, we didn’t have our M60. If we won, we had it. It was
really intense. For me, I was calling the battle and I was shaking.
We did win and that is our biggest achievement. So the future goal
is get the next Campaign tank. I’m also always asking our allies to
start a war but the next big achievement is to fight the biggest
Clans and win. Anything else you would like to add?
RyanGetzlaf – Big love to OTTER. We love OTTER. Thank you for the
Clan Spotlight.
Subject: Clan Spotlight: [TYR] 4/14/14
Link on message: #6976795
Link on message: #6976795
Quemapueblos: This week we take a look at TYR, a clan that has made some of the
top dogs turn their heads. TYR made themselves known by setting big
goals and then working hard to keep their word. While they have had
some great successes on the Clan Wars Map, they are also working
hard to create a competitive tournament team. This is the
extended version of the interview, you can view the abridged
version on the
portal. RyanGetzlaf – Commander and main Field Commander
DrewDoughty – Deputy Commander, focuses on the management side.
Recruiting StevenStamkos – Listed as a diplomat but I don’t really
do anything but make people laugh by trying to speak French
Why did you choose the name TYR? StevenStamkos – It is the Norse
God of War I believe. I started in March of last year and these
guys needed some more tier Xs. I was friends with Ryan through
another group of people so I’m not too familiar with the deeper
history. RyanGetzlaf – When the Clan first started we had
two guys that knew Norse History and they created the Clan. They
didn’t want some generic number but something unique. How
and when did TYR get started? DrewDoughty – The core of players
that founded TYR came from BD. During fall 2012, BD was divided
into two different ideologies, some wanted to push the clan into a
more competitive ways and some wanted to have the benefits from
being competitive with only the structure and the requirement of a
social clan. It came to a point where the only solution was to
leave and to start a new clan. RyanGetzlaf – Afterward, we
have been recruiting to try and get all the best French people so
we can be as competitive as we want to. What is your main
goal for your Clan? RyanGetzlaf – To be competitive in Clan Wars
but we have started doing tournaments and been doing pretty well.
It is a different style of play but we love both but our main goal
is to be a competitive Clan Wars Clan. StevenStamkos – We
have come a long way in Clan Wars and become a lot more competitive
since I have joined last March. I know one of their goals is to be
the best French speaking Canadian Clans. RyanGetzlaf – We
didn’t want to be known by our language but by our skills.
How has your Clan changed over time to be more competitive?
StevenStamkos – When I first joined, we had one great team and we
had a tough time fielding a second and third team if we needed it.
Now we have a good shot at competing with any Clan on the map.
How did you develop the second and third teams, internally
or through recruitment? StevenStamkos – It is a little bit of both.
We have recruited a bunch of good players recently but prior to
that we started a smaller social Clan and our second Clan, Dreki, is the one we
train our Clan Wars players from. A few of those guys have moved up
from Dreki to refill the ranks of TYR. Our lowest Clan, Einherjer , has helped
refilled the ranks of Dreki. Einherjer is basically a social
Clan and they don’t really do Clan Wars. DrewDoughty – Being
a French speaking clan mean we only have access to a small player
base. Having few potential recruits makes finding good player who
want to participate actively in a competitive environment is hard.
Prior TYR there was not really any competitive French speaking
clan, that’s why we can find many Frenchmen in the established
English speaking clans. It is almost easier, but more time
consuming, to find new players and teach them how the game work and
prepare them to play in a team. It is the main reason we created
two second Clans. StevenStamkos – It definitely seems to
work out better to train players that are just getting the hang of
what they are doing and just getting into tier Xs. It is a lot
harder to recruit really good talent from other Clans because they
are already pretty set in their ways. Training people up is a
better way to go it seems and for these guys, there are fewer
French speaking people out there to recruit from. What do
you find is the biggest deficiency of new players and how do you
overcome it? StevenStamkos – We do a fair amount of training
between the Clans. Ryan, Drew and Martin do a good job of taking
the players from all three Clans and try to spread them out amongst
the teams. We fight against each other in training and I feel like
that helps a ton because it gives the lesser guys a chance to
understand what it takes to play with the big boys. It also teaches
them to keep their mouth shut and listen. The biggest thing that
people don’t understand until they start playing Clan Wars is focus
fire. DrewDoughty - When you are on a team, you can trust
the tank on your side. It’s not like a pub match where you need to
survive yourself to do your job. You can trust your partner to take
the shot and push together. The guys who are just starting in Clan
Wars have a tendency to play like they are in a pub. It is
something we try to work on and give them the mentality to work
more as a team than as an individual player. What is the
recruiting process for TYR or your secondary Clans? RyanGetzlaf –
First we look at stats but if you know the guy doesn’t have the
stats to be in Berzerk then you need to get better to be in Berzerk
and want to learn. There are so many people in Berserk that are
willing to show you how to do it. They can be better if they want
to learn and we can teach them that. That is the main thing we are
looking for. StevenStamkos – The first thing you look for is
people who want to learn. There are guys out there that aren’t
great players that think they are. Then there are guys out there
that know they are not and just want to get better. That is the
kind of people you want around you. Describe the environment
in your community RyanGetzlaf – We are trying to be a Clan that
takes Clan Wars seriously but has fun. At the moment, the Quebec
Clans told the people in French that we are taking it too seriously
but we are also have fun. So the main thing to is to have fun
first and have a community where there are no problems.
StevenStamkos - Everyone just seems to get along. Everybody has a
bad night and something doesn’t go right but we always talk after
the battle and try to work things through. Communication is the
biggest issue that some Clans have and if you don’t talk about
things you are going to have a bad vibe going on. We always have a
fun, good vibe going on and we are always cracking jokes. Or at
least everyone is laughing at me. What advice do you have
for a Clan that is struggling to find its place on the Clan Wars
map? StevenStamkos – I think diplomacy is a big part of it. Once
you get land, you have to talk to the people around you. The
biggest thing that I have learned is if you say you are going to do
something, you have to do it, even if it is wrong. You have to
stick by what you say. We have had a pretty good run of doing what
we said and we have become friendly with a lot of big Clans. So
that has helped us out a bunch, just literally doing what we said
we were going to do. DrewDoughty – A newer Clan needs to
focus on working as a team. They can try a landing zone every night
and it’s a good way to train yourself. You also need to find a good
caller. It’s really important and only a few people are able to do
it correctly. StevenStamkos – I have been in two other clans
previous to TYR and the biggest difference I’ve noticed is having a
caller. You can take a great caller and a team of relatively good
but not great players and compete with some of the best Clans on
the map. It’s a feel thing I guess because I am not capable of
doing it. I’m good at listening to what I’m supposed to do and
doing what I’m supposed to do. It takes a special talent to tell
people what to do and where to go. RyanGetzlaf - Another
part that I’m not doing yet, but I should, is communicating well
with the officers and putting them in a good place. At the moment,
I’m doing diplo and FC because I have the time to do it but if the
Commander doesn’t have that time, he has to tell his guys to do it.
How does your Clan conduct Diplomacy? RyanGetzlaf - I’m
trying to be friends with everybody. Like Steven said, I keep my
word if I say something I’m going to do it. The people who don’t do
what they tell me should be on the enemy list. My goal is to keep
my word. We kept our word with some big Clans and I think that is
why we are in a good place to do diplomacy with the big Clans, like
G and OTTER. If you start backstabbing a big Clan, that big Clan
has friends. It can be rough doing diplo and no one wants to do
diplo with you. Do you have any allies or enemies at the
moment that have not kept their word? RyanGetzlaf - It really
happened once at the end of the first campaign when we were
supposed to have Detroit from Villain to gain the M60 and refused
to give it to us, then we needed to take it by ourselves. Usually
the big clans are doing what they tell you. How should a new
Clan approach a more experienced Clan on the map for diplomacy?
RyanGetzlaf – The first thing is to show what you can do. You got
to beat the best. When we first started TYR, nobody knew us and so
we attacked the people that were holding the landing for a big time
Clan. We picked SIMP that was holding South Aegean for 82 days. It
took us 5 nights total and we finally got them. We broke their
landing that they had held for like 3 months. So the first part for
us comes from there. After we were going against NUKE, who was
holding a landing for 27 days, people started talking about us.
“How did you guys lose the landing?!?!?!” “We lost to TYR” and
that’s how you make your name. After you land on a big Clan, they
are going to say you are good enough to ally with so they aren’t
afraid of having new Clans coming off the landing.
StevenStamkos – That is where our tournament team got their name,
The Landing Zone Slayers. Some of the other Clans came up with that
one and it kind of stuck. We helped out OTTER, Relic and G with the
war with SIMP and we got a lot of respect from the big Clans
because we got hammered a few nights in a row. There was a good
thread on the forums that I think
Barroom Mitt_Rommel started, that said “I heard you liked chips” because we took 60
chips from Havok and SIMP in one night and only lost one of the
battles. Can you go into more detail on how TYR gained
notoriety with some of the big Clans on the map? DrewDoughty – It
is something that happened when the Clan was one month old or a bit
more. We were trying to fight some decent Clan on the map. We
choose to attack SIMP on South Aegean because they were holding it
for so long. This landing was a key province in the Donut War when
the Legion wanted to encircle the Black Sea and BD was just kicked
off the map. At this time South Aegean was taken by SIMP and some
of our officers really wanted to break it to show that we are able
to. That was the first time that big clans had really heard of us.
RyanGetzlaf – I have always been calling for TYR so I
remember the strats I was using. We only tried three different
strats in five matches. We only did three because I always thought
that we could have played better and won, but it was not the player
that was the problem, it was the strats. Our first strategy for
Mines was to go to the hill. The second was the beach and the last
one was a surprise. The two first games we tried by the hill and
then I tried around the back the next but SIMP has a really good
defense against people who run to the hill with mediums. They are
just getting there faster. Then when the mediums get there, they
are getting slammed by TDs. So that wasn’t good and by the beach we
just got slammed again. SIMP is a good clan and knows how to react.
They had been holding the landing for 82 days. Our best player from
BD just grabbed his E 100 and said “Can we go there with all
E-100s?” I said no but finally it was a yes. So we took twelve E
100s with a Maus and we sent two Batchats to the beach. We sent 5
to the beach, 5 to the city and 5 to the middle and that is how we
beat SIMP on South Aegean. I think they need more ammo for the
mediums. The fact that we got there, beat them and tried some
strats that nobody does, got people talking about us. How
does your Clan get ready for a Clan Wars battle? DrewDoughty – We
try to call a meeting before the game pops in our garage and we get
everyone in the same channel. We choose the players according to
tanks we need and send them to another channel. We will always
choose a player because he knows how to play a specific tank we
want to play. We won’t throw anyone in any tank just because they
have it. RyanGetzlaf - For example, I have an E5 but I don’t
want to play it in Clan Wars because I’m not comfortable playing in
it. So if the callers are asking for an E5, I will not say I have
it but it’s a lot harder with tank locking. DrewDoughty – In
general, we know our players enough to choose them from the list
and say “You play the batchat” or “I want you in your E 100.” After
we have recruited the team we want, we switch over to MapTactic. I
really want to thank T-D, the previous spotlight, because one of
their members created it. It’s is much better than ATC, which is
what we used before. We explain the strat with MapTactic and in
general the last five minutes we wait and try to keep it relax
before the battle starts. What advice would you give to
yourself if you could go back to when you started the Clan?
RyanGetzlaf – When I look at Relic and G, lozarus and Yankee never
gave the Commander up to anybody else and that is what I have
doing. My biggest mistake is when I gave the Commander to a good
friend, I thought he would better, maybe because I was a little
burned out due to all the diplo and calling during the Campaign. He
running it as the Clan he would like to have, not the Clan picture
that we wanted. I should have kept it because it almost killed the
Clan the few times that I did it. If you still play the game, keep
your role. Do you have a favorite line up or map you like to
play? RyanGetzlaf – Himmelsdorf. On the tournament team, we are
running a lot of IS-3s and maybe one or two 50 100s but we aren’t
that good with them yet. We run it a little heavy with tanks that
can take some shots. We take a lot of IS-3s because it has the
biggest alpha and it’s got good armor on the front also. When
people are reloading, we still have constant fire. For Clan Wars,
it’s about the same. We run heavy again so people who run mediums
might have some trouble penetrating or HP. Why Himmelsdorf? Because
there is no artillery but I love the skills it takes to play on the
map. It’s a different set of skills compared to an open map. You
need a good spotter and good clickers but on Himmels you got to
have other skills like taking shots for your friends in the street.
DrewDoughty – City maps are generally smaller and it makes
the engagement faster. Everything is much faster than waiting for
your team to destroy the enemy. In a city map, you push around a
corner and the enemy is there. They are almost in your face when
the game starts. It is more dynamic as a fight. Do you not
like to run artillery in your line up? RyanGetzlaf – No, I love to
run arty. I play mostly artillery in Clan wars because it is a lot
easier to call in arty. If you are playing the Conqueror Gun
Carriage with 40 seconds of reload, you have 40 seconds to look at
what you can call. I love an artillery map but I prefer the skills
it takes on city maps like Ruinbery, Ensk or Himmelsdorf. I would
say it is a lot more reactive because you may have to come back by
some street that a group is waiting for you and the flanking. I
just love calling on Himmelsdorf. Is there much crossover or
conflict between running a tournament team and a Clan Wars team?
RyanGetzlaf – We try to prioritize Clan Wars as there are more
people in the Clan that are interested in it. As I am the main the
caller of the tournament team and also for Clan Wars, I’ll let
Duncan, Martin or Corey lead the tournament team depending on how
many battles we have. We are all French so it is tough to recruit
people and when we have many battles at the same time, we cannot
fill all the teams. As an east coast clan, if you chip someone on
the map, your battle is at 9:30 and tournament will be at that time
as well. It’s a lot of organization. DrewDoughty – What
makes it worse is that all of our officers are on the tournament
team and all of our main callers. So we are currently training 4 or
5 new callers. Sometimes we have to drop the tournament to do what
is best for the Clan. What do you think makes a good battle
caller and how do get them calling experience? RyanGetzlaf – I
would expect good skills in the player because if you want to call,
you must be good at tanks. To be a good player you have to look at
the mini-map and to be a good caller you have to pay attention to
the map while focusing on the tanks you have in front of you. So
it’s doing two things at once and that can be rough. When I’m
training a caller, I will ask him to do a strat and show it to me.
I will figure out where the strategy is bad and I’ll ask them, “If
the enemy does this, how will you react?” If he doesn’t know, I’ll
show him how to react to the strat. I also play with them and after
the battle I take to another channel and explain what to do better
or to be clearer about in their call. Be calm and be confident to
be a good caller. Even if you are not sure if it is a good call,
you have to be clear and be like you think it is good call because
if you hesitate in your calling, the people will not follow. So
look at the map, call reactive and be good at tanks.
DrewDoughty - In the end, it is really a matter of trust between
the player and the caller. It is something that a new caller
doesn’t always have because players don’t feel safe playing under
someone who doesn’t always know what he is doing. It is a good idea
to bring your caller into Tank Companies and force them to react to
different strats while building that trust. What do you
consider your Clans greatest achievement and what are your future
goals? RyanGetzlaf – The best achievement we have is doing well in
the Campaign and the tanks we earned. That is what makes us
different from other Quebec Clans. I use the tank to recruit French
people by asking if they have a Campaign tank. “No? I got one. Do
you want to join us?” Haha. During the first Campaign, we were
going for the M60 and we had a deal with Villain. They told we
could have Detroit and on the last day they said fight for it. If
we lost any of the battles, we didn’t have our M60. If we won, we
had it. It was really intense. For me, I was calling the battle and
I was shaking. We did win and that is our biggest achievement. So
the future goal is get the next Campaign tank. I’m also always
asking our allies to start a war but the next big achievement is to
fight the biggest Clans and win. Anything else you would
like to add? RyanGetzlaf – Big love to OTTER. We love OTTER. Thank
you for the Clan Spotlight.
Subject: World of Tanks Mashup
Link on message: #6976741
Link on message: #6976741
Yoott: Welcome Tankers to the World of Tanks Mashup Tournament This
tournament will take place over the course of two different weeks.
(Please review the FULL schedule and understand this before
registering, 90% Chance you WILL play both weeks) Week 1 -
Click here for info
Week 1 will consist of 2 Group Play days with the scores from both days getting added together and the total will be the ratio of total points earned vs. max total points available. Tournament Stage Date Time Group Stage Round 1 WEEK 1 Monday, April 28th 18:00 PDT (21:00 EDT) Group Stage Round 2 WEEK 1 Tuesday, April 29th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 1 Wednesday, April 30th 18:00 PDT (21:00 EDT) Any Tiebreakers after Day 1 and 2 will happen on the Third Day of week 1 and follow the below rules. TieBreaker Rules Tiebreakers used to break tied scores after Group Stage 2 If Two teams are tied to each other then those two teams will use following tie breaker rules Each battle lasts 10 minutes max with 2 minutes in between. The winner of the Tiebreaker will be determined as the first to three victories out of five battles. If more then Two teams are tied to eachother then the teams will use following tie breaker rules The Teams will play in a Round Robin group stage with each team playing all others 1 time Each battle lasts 10 minutes max with 2 minutes in between. Victories will be worth 3 points, Draws worth 1, Losses worth 0. The finishing standings for the Round Robin Tiebreaker will be based off the following The team with the most points earned in the group is the winner Draws at the end of the round will be resolved based on the following criteria (and in the following order): Head to Head Head to Head Against Group Leader Opponent Strength - final rank of opponents that have defeated your team After all Ties are broken the final standings will be tallied and the bottom 10% of teams will not proceed to week 2. Prizing will be awarded based on the following table for Week 1 Prizing for Week 1 Week 1: Prizes based on total points earned against total points possible Top 10% of teams 2,000 Top 11 - 20% of teams 1,500 Top 21 - 30% of teams 1,000 Top 31 - 40% of teams 500 Top 41 - 50% of teams 250 ____________________________________________________________________________________________________________________________________________________________________________ KEEP POSTED FOR NEWS FOLLOWING END OF WEEK 1 BATTLES Week 2 - Click here for info Week 2 will consist of 2 Group Knockout stages where at the end of each day a number of teams will be eliminated (the number eliminated Day 1 will be determined based on registrations totals, After Day 2 only 16 teams will move forward to the Playoffs) Group Stage 1 WEEK 2 Monday May 5th 18:00 PDT (21:00 EDT) Group Stage 2 WEEK 2 Tuesday, May 6th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 2 Wed, May 7th 18:00 PDT (21:00 EDT) Playoff Round 1 Thursday, May 8th 18:00 PDT (21:00 EDT) Playoff Round 2 Friday, May 9th 18:00 PDT (21:00 EDT) Playoff Round 3 Saturday May 10th 18:00 PDT (21:00 EDT) Playoff Round 4 Sunday May 11th 18:00 PDT (21:00 EDT) This will be the outline for the Group Stages for Week 2 Group Stage 1 for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to Group Play 2 Week 2 will be determined after registration closes Group Stage 2 for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to the Playoffs Week 2 will be determined after registration closes Tiebreakers will be held after Group Play Day 2 Week 2 Tiebreakers will follow the same rules as week 1 After the Second Day of Group Play and any needed Tiebreakers the Top 16 Teams will proceed into a single elimination Bracket Playoff Playoff Brackets and Elimination will be as follows Playoffs Playoff brackets are built with a maximum of 16 teams per bracket. Each battle lasts 10 minutes max. There will be a 2 minute break in between battles for each round. The winner of each round will be determined as the first to three victories out of a maximum of 10 of battles. Prizing will be awarded based on the following table for Week 2 Prizing for Week 2 Playoff Paid per each player on a team
10,000
5,000 3rd - 4th 2,000 5th - 8th 1,000 9th - 16th 500
Registration - Click here to go directly
to registration Registration Rules and Dates Captains Please
Note that this Tournament is 2 WEEKS in full length with only 10%
of teams being eliminated week 1. Only Register if your team can
compete both weeks. WEEK 1 PRIZES WILL BE VOID FOR NO SHOWS
WEEK 2 Teams must be submitted for approval to participate. You can
find instructions on applying here. Registration opens April 14th,
2014. The last day to submit your team for approval (for the
entire tournament) is April 28th, at 9am PDT 2014. A team must have
at least 3 members to be eligible for participation in the
tournament, with a maximum allowed 3 members. There will be
NO Subs. Teams may only include existing clan names/tags in their
team name if they are directly affiliated with that clan. Teams may
only use WGLNA team names if they are directly affiliated with that
team. Please keep all team names alpha-numeric. Characters
such as "?, %, @, ^, etc" may cause issues with your team,
and prevent you from being able to participate in the tournament.
By participating, you agree to abide by all of the terms &
conditions, as stated above. By participating you agree to abide by
the official
tournament rules.
Week 1 will consist of 2 Group Play days with the scores from both days getting added together and the total will be the ratio of total points earned vs. max total points available. Tournament Stage Date Time Group Stage Round 1 WEEK 1 Monday, April 28th 18:00 PDT (21:00 EDT) Group Stage Round 2 WEEK 1 Tuesday, April 29th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 1 Wednesday, April 30th 18:00 PDT (21:00 EDT) Any Tiebreakers after Day 1 and 2 will happen on the Third Day of week 1 and follow the below rules. TieBreaker Rules Tiebreakers used to break tied scores after Group Stage 2 If Two teams are tied to each other then those two teams will use following tie breaker rules Each battle lasts 10 minutes max with 2 minutes in between. The winner of the Tiebreaker will be determined as the first to three victories out of five battles. If more then Two teams are tied to eachother then the teams will use following tie breaker rules The Teams will play in a Round Robin group stage with each team playing all others 1 time Each battle lasts 10 minutes max with 2 minutes in between. Victories will be worth 3 points, Draws worth 1, Losses worth 0. The finishing standings for the Round Robin Tiebreaker will be based off the following The team with the most points earned in the group is the winner Draws at the end of the round will be resolved based on the following criteria (and in the following order): Head to Head Head to Head Against Group Leader Opponent Strength - final rank of opponents that have defeated your team After all Ties are broken the final standings will be tallied and the bottom 10% of teams will not proceed to week 2. Prizing will be awarded based on the following table for Week 1 Prizing for Week 1 Week 1: Prizes based on total points earned against total points possible Top 10% of teams 2,000 Top 11 - 20% of teams 1,500 Top 21 - 30% of teams 1,000 Top 31 - 40% of teams 500 Top 41 - 50% of teams 250 ____________________________________________________________________________________________________________________________________________________________________________ KEEP POSTED FOR NEWS FOLLOWING END OF WEEK 1 BATTLES Week 2 - Click here for info Week 2 will consist of 2 Group Knockout stages where at the end of each day a number of teams will be eliminated (the number eliminated Day 1 will be determined based on registrations totals, After Day 2 only 16 teams will move forward to the Playoffs) Group Stage 1 WEEK 2 Monday May 5th 18:00 PDT (21:00 EDT) Group Stage 2 WEEK 2 Tuesday, May 6th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 2 Wed, May 7th 18:00 PDT (21:00 EDT) Playoff Round 1 Thursday, May 8th 18:00 PDT (21:00 EDT) Playoff Round 2 Friday, May 9th 18:00 PDT (21:00 EDT) Playoff Round 3 Saturday May 10th 18:00 PDT (21:00 EDT) Playoff Round 4 Sunday May 11th 18:00 PDT (21:00 EDT) This will be the outline for the Group Stages for Week 2 Group Stage 1 for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to Group Play 2 Week 2 will be determined after registration closes Group Stage 2 for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to the Playoffs Week 2 will be determined after registration closes Tiebreakers will be held after Group Play Day 2 Week 2 Tiebreakers will follow the same rules as week 1 After the Second Day of Group Play and any needed Tiebreakers the Top 16 Teams will proceed into a single elimination Bracket Playoff Playoff Brackets and Elimination will be as follows Playoffs Playoff brackets are built with a maximum of 16 teams per bracket. Each battle lasts 10 minutes max. There will be a 2 minute break in between battles for each round. The winner of each round will be determined as the first to three victories out of a maximum of 10 of battles. Prizing will be awarded based on the following table for Week 2 Prizing for Week 2 Playoff Paid per each player on a team
10,000
5,000 3rd - 4th 2,000 5th - 8th 1,000 9th - 16th 500
Registration - Click here to go directly
to registration Registration Rules and Dates Captains Please
Note that this Tournament is 2 WEEKS in full length with only 10%
of teams being eliminated week 1. Only Register if your team can
compete both weeks. WEEK 1 PRIZES WILL BE VOID FOR NO SHOWS
WEEK 2 Teams must be submitted for approval to participate. You can
find instructions on applying here. Registration opens April 14th,
2014. The last day to submit your team for approval (for the
entire tournament) is April 28th, at 9am PDT 2014. A team must have
at least 3 members to be eligible for participation in the
tournament, with a maximum allowed 3 members. There will be
NO Subs. Teams may only include existing clan names/tags in their
team name if they are directly affiliated with that clan. Teams may
only use WGLNA team names if they are directly affiliated with that
team. Please keep all team names alpha-numeric. Characters
such as "?, %, @, ^, etc" may cause issues with your team,
and prevent you from being able to participate in the tournament.
By participating, you agree to abide by all of the terms &
conditions, as stated above. By participating you agree to abide by
the official
tournament rules.
Subject: World of Tanks Mashup
Link on message: #6976741
Link on message: #6976741
Yoott: Welcome Tankers to the World of Tanks Mashup Tournament This
tournament will take place over the course of two different weeks.
(Please review the FULL schedule and understand this before
registering, 90% Chance you WILL play both weeks) Week 1 -
Click here for info
Week 1 will consist of 2 Group Play days with the scores from both days getting added together and the total will be the ratio of total points earned vs. max total points available. Tournament Stage Date Time Group Stage Round 1 WEEK 1 Monday, April 28th 18:00 PDT (21:00 EDT) Group Stage Round 2 WEEK 1 Tuesday, April 29th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 1 Wednesday, April 30th 18:00 PDT (21:00 EDT) ***** Teams required to Play in Tiebreaker on 4/30/14****** Top 5 from this will move forward 176 [-dzg] 18 5 54 0.093 177 2nd Black Forest Peak Academy 18 5 54 0.093 178 Arctic wolf pack II 18 5 54 0.093 179 Ghost Divizion Of Darkness 18 5 54 0.093 180 ImmortalsWoW 18 5 54 0.093 181 L3g10n 18 5 54 0.093 182 Whatever 18 5 54 0.093 183 Zombies-in-da-tank 18 5 54 0.093 Any Tiebreakers after Day 1 and 2 will happen on the Third Day of week 1 and follow the below rules. TieBreaker Rules Tiebreakers used to break tied scores after Group Stage 2 If Two teams are tied to each other then those two teams will use following tie breaker rules Each battle lasts 10 minutes max with 2 minutes in between. The winner of the Tiebreaker will be determined as the first to three victories out of five battles. If more then Two teams are tied to eachother then the teams will use following tie breaker rules The Teams will play in a Round Robin group stage with each team playing all others 1 time Each battle lasts 10 minutes max with 2 minutes in between. Victories will be worth 3 points, Draws worth 1, Losses worth 0. The finishing standings for the Round Robin Tiebreaker will be based off the following The team with the most points earned in the group is the winner Draws at the end of the round will be resolved based on the following criteria (and in the following order): Head to Head Head to Head Against Group Leader Opponent Strength - final rank of opponents that have defeated your team After all Ties are broken the final standings will be tallied and the bottom 10% of teams will not proceed to week 2. Prizing will be awarded based on the following table for Week 1 Prizing for Week 1 Week 1: Prizes based on total points earned against total points possible Top 10% of teams 2,000 Top 11 - 20% of teams 1,500 Top 21 - 30% of teams 1,000 Top 31 - 40% of teams 500 Top 41 - 50% of teams 250 Results from Week 1 http://forum.worldoftanks.com/index.php?/topic/354937-world-of-tanks-mashup-standings/ __________________________________________________________________________________________________________________________________________________________________________ KEEP POSTED FOR NEWS FOLLOWING END OF WEEK 1 BATTLES Week 2 - Click here for info Week 2 will consist of 2 Group Knockout stages where at the end of each day a number of teams will be eliminated (the number eliminated Day 1 will be determined based on registrations totals, After Day 2 only 16 teams will move forward to the Playoffs) Group Stage 1 WEEK 2 Monday May 5th 18:00 PDT (21:00 EDT) Group Stage 2 WEEK 2 Tuesday, May 6th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 2 Wed, May 7th 18:00 PDT (21:00 EDT) Playoff Round 1 Thursday, May 8th 18:00 PDT (21:00 EDT) Playoff Round 2 Friday, May 9th 18:00 PDT (21:00 EDT) Playoff Round 3 Saturday May 10th 18:00 PDT (21:00 EDT) Playoff Round 4 Sunday May 11th 18:00 PDT (21:00 EDT) This will be the outline for the Group Stages for Week 2 Group Stage 1 for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to Group Play 2 Week 2 will be determined after registration closes Group Stage 2 for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to the Playoffs Week 2 will be determined after registration closes Tiebreakers will be held after Group Play Day 2 Week 2 Tiebreakers will follow the same rules as week 1 After the Second Day of Group Play and any needed Tiebreakers the Top 16 Teams will proceed into a single elimination Bracket Playoff Playoff Brackets and Elimination will be as follows Playoffs Playoff brackets are built with a maximum of 16 teams per bracket. Each battle lasts 10 minutes max. There will be a 2 minute break in between battles for each round. The winner of each round will be determined as the first to three victories out of a maximum of 10 of battles. Prizing will be awarded based on the following table for Week 2 Prizing for Week 2 Playoff Paid per each player on a team
10,000
5,000 3rd - 4th 2,000 5th - 8th 1,000 9th - 16th 500
Registration - Click
here to go directly to registration Registration
Rules and Dates Captains Please Note that this Tournament is 2
WEEKS in full length with only 10% of teams being eliminated week
1. Only Register if your team can compete both weeks. WEEK 1
PRIZES WILL BE VOID FOR NO SHOWS WEEK 2 Teams must be submitted for
approval to participate. You can find instructions on
applying here. Registration opens
April 14th, 2014. The last day to submit your team for
approval (for the entire tournament) is April 28th, at 9am PDT
2014. A team must have at least 3 members to be eligible for
participation in the tournament, with a maximum allowed 3 members.
There will be NO Subs. Teams may only include existing clan
names/tags in their team name if they are directly affiliated with
that clan. Teams may only use WGLNA team names if they are directly
affiliated with that team. Please keep all team names
alpha-numeric. Characters such as "?, %, @, ^, etc" may
cause issues with your team, and prevent you from being able to
participate in the tournament. By participating, you agree to abide
by all of the terms & conditions, as stated above. By participating
you agree to abide by the official tournament rules.
Week 1 will consist of 2 Group Play days with the scores from both days getting added together and the total will be the ratio of total points earned vs. max total points available. Tournament Stage Date Time Group Stage Round 1 WEEK 1 Monday, April 28th 18:00 PDT (21:00 EDT) Group Stage Round 2 WEEK 1 Tuesday, April 29th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 1 Wednesday, April 30th 18:00 PDT (21:00 EDT) ***** Teams required to Play in Tiebreaker on 4/30/14****** Top 5 from this will move forward 176 [-dzg] 18 5 54 0.093 177 2nd Black Forest Peak Academy 18 5 54 0.093 178 Arctic wolf pack II 18 5 54 0.093 179 Ghost Divizion Of Darkness 18 5 54 0.093 180 ImmortalsWoW 18 5 54 0.093 181 L3g10n 18 5 54 0.093 182 Whatever 18 5 54 0.093 183 Zombies-in-da-tank 18 5 54 0.093 Any Tiebreakers after Day 1 and 2 will happen on the Third Day of week 1 and follow the below rules. TieBreaker Rules Tiebreakers used to break tied scores after Group Stage 2 If Two teams are tied to each other then those two teams will use following tie breaker rules Each battle lasts 10 minutes max with 2 minutes in between. The winner of the Tiebreaker will be determined as the first to three victories out of five battles. If more then Two teams are tied to eachother then the teams will use following tie breaker rules The Teams will play in a Round Robin group stage with each team playing all others 1 time Each battle lasts 10 minutes max with 2 minutes in between. Victories will be worth 3 points, Draws worth 1, Losses worth 0. The finishing standings for the Round Robin Tiebreaker will be based off the following The team with the most points earned in the group is the winner Draws at the end of the round will be resolved based on the following criteria (and in the following order): Head to Head Head to Head Against Group Leader Opponent Strength - final rank of opponents that have defeated your team After all Ties are broken the final standings will be tallied and the bottom 10% of teams will not proceed to week 2. Prizing will be awarded based on the following table for Week 1 Prizing for Week 1 Week 1: Prizes based on total points earned against total points possible Top 10% of teams 2,000 Top 11 - 20% of teams 1,500 Top 21 - 30% of teams 1,000 Top 31 - 40% of teams 500 Top 41 - 50% of teams 250 Results from Week 1 http://forum.worldoftanks.com/index.php?/topic/354937-world-of-tanks-mashup-standings/ __________________________________________________________________________________________________________________________________________________________________________ KEEP POSTED FOR NEWS FOLLOWING END OF WEEK 1 BATTLES Week 2 - Click here for info Week 2 will consist of 2 Group Knockout stages where at the end of each day a number of teams will be eliminated (the number eliminated Day 1 will be determined based on registrations totals, After Day 2 only 16 teams will move forward to the Playoffs) Group Stage 1 WEEK 2 Monday May 5th 18:00 PDT (21:00 EDT) Group Stage 2 WEEK 2 Tuesday, May 6th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 2 Wed, May 7th 18:00 PDT (21:00 EDT) Playoff Round 1 Thursday, May 8th 18:00 PDT (21:00 EDT) Playoff Round 2 Friday, May 9th 18:00 PDT (21:00 EDT) Playoff Round 3 Saturday May 10th 18:00 PDT (21:00 EDT) Playoff Round 4 Sunday May 11th 18:00 PDT (21:00 EDT) This will be the outline for the Group Stages for Week 2 Group Stage 1 for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to Group Play 2 Week 2 will be determined after registration closes Group Stage 2 for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to the Playoffs Week 2 will be determined after registration closes Tiebreakers will be held after Group Play Day 2 Week 2 Tiebreakers will follow the same rules as week 1 After the Second Day of Group Play and any needed Tiebreakers the Top 16 Teams will proceed into a single elimination Bracket Playoff Playoff Brackets and Elimination will be as follows Playoffs Playoff brackets are built with a maximum of 16 teams per bracket. Each battle lasts 10 minutes max. There will be a 2 minute break in between battles for each round. The winner of each round will be determined as the first to three victories out of a maximum of 10 of battles. Prizing will be awarded based on the following table for Week 2 Prizing for Week 2 Playoff Paid per each player on a team
10,000
5,000 3rd - 4th 2,000 5th - 8th 1,000 9th - 16th 500
Registration - Click
here to go directly to registration Registration
Rules and Dates Captains Please Note that this Tournament is 2
WEEKS in full length with only 10% of teams being eliminated week
1. Only Register if your team can compete both weeks. WEEK 1
PRIZES WILL BE VOID FOR NO SHOWS WEEK 2 Teams must be submitted for
approval to participate. You can find instructions on
applying here. Registration opens
April 14th, 2014. The last day to submit your team for
approval (for the entire tournament) is April 28th, at 9am PDT
2014. A team must have at least 3 members to be eligible for
participation in the tournament, with a maximum allowed 3 members.
There will be NO Subs. Teams may only include existing clan
names/tags in their team name if they are directly affiliated with
that clan. Teams may only use WGLNA team names if they are directly
affiliated with that team. Please keep all team names
alpha-numeric. Characters such as "?, %, @, ^, etc" may
cause issues with your team, and prevent you from being able to
participate in the tournament. By participating, you agree to abide
by all of the terms & conditions, as stated above. By participating
you agree to abide by the official tournament rules.
Subject: World of Tanks Mashup
Link on message: #6976741
Link on message: #6976741
Yoott: Welcome Tankers to the World of Tanks Mashup Tournament This
tournament will take place over the course of two different weeks.
(Please review the FULL schedule and understand this before
registering, 90% Chance you WILL play both weeks) Week 1 -
Click here for info
Week 1 will consist of 2 Group Play days with the scores from both days getting added together and the total will be the ratio of total points earned vs. max total points available. Tournament Stage Date Time Group Stage Round 1 WEEK 1 Monday, April 28th 18:00 PDT (21:00 EDT) Group Stage Round 2 WEEK 1 Tuesday, April 29th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 1 Wednesday, April 30th 18:00 PDT (21:00 EDT) ***** Teams required to Play in Tiebreaker on 4/30/14****** Top 5 from this will move forward 176 [-dzg] 18 5 54 0.093 177 2nd Black Forest Peak Academy 18 5 54 0.093 178 Arctic wolf pack II 18 5 54 0.093 179 Ghost Divizion Of Darkness 18 5 54 0.093 180 ImmortalsWoW 18 5 54 0.093 181 L3g10n 18 5 54 0.093 182 Whatever 18 5 54 0.093 183 Zombies-in-da-tank 18 5 54 0.093 Any Tiebreakers after Day 1 and 2 will happen on the Third Day of week 1 and follow the below rules. TieBreaker Rules Tiebreakers used to break tied scores after Group Stage 2 If Two teams are tied to each other then those two teams will use following tie breaker rules Each battle lasts 10 minutes max with 2 minutes in between. The winner of the Tiebreaker will be determined as the first to three victories out of five battles. If more then Two teams are tied to eachother then the teams will use following tie breaker rules The Teams will play in a Round Robin group stage with each team playing all others 1 time Each battle lasts 10 minutes max with 2 minutes in between. Victories will be worth 3 points, Draws worth 1, Losses worth 0. The finishing standings for the Round Robin Tiebreaker will be based off the following The team with the most points earned in the group is the winner Draws at the end of the round will be resolved based on the following criteria (and in the following order): Head to Head Head to Head Against Group Leader Opponent Strength - final rank of opponents that have defeated your team After all Ties are broken the final standings will be tallied and the bottom 10% of teams will not proceed to week 2. Prizing will be awarded based on the following table for Week 1 Prizing for Week 1 Week 1: Prizes based on total points earned against total points possible Top 10% of teams 2,000 Top 11 - 20% of teams 1,500 Top 21 - 30% of teams 1,000 Top 31 - 40% of teams 500 Top 41 - 50% of teams 250 Results from Week 1 http://forum.worldoftanks.com/index.php?/topic/354937-world-of-tanks-mashup-standings/ __________________________________________________________________________________________________________________________________________________________________________ KEEP POSTED FOR NEWS FOLLOWING END OF WEEK 1 BATTLES Week 2 - Click here for info Week 2 will consist of 2 Group Knockout stages where at the end of each day a number of teams will be eliminated (the number eliminated Day 1 will be determined based on registrations totals, After Day 2 only 16 teams will move forward to the Playoffs) Group Stage 1 WEEK 2 Monday May 5th 18:00 PDT (21:00 EDT) Group Stage 2 WEEK 2 Tuesday, May 6th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 2 Wed, May 7th 18:00 PDT (21:00 EDT) Playoff Round 1 Thursday, May 8th 18:00 PDT (21:00 EDT) Playoff Round 2 Friday, May 9th 18:00 PDT (21:00 EDT) Playoff Round 3 Saturday May 10th 18:00 PDT (21:00 EDT) Playoff Round 4 Sunday May 11th 18:00 PDT (21:00 EDT) This will be the outline for the Group Stages for Week 2 Group Stage 1 for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to Group Play 2 Week 2 will be determined after registration closes Group Stage 2 for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to the Playoffs Week 2 will be determined after registration closes Tiebreakers will be held after Group Play Day 2 Week 2 Tiebreakers will follow the same rules as week 1 After the Second Day of Group Play and any needed Tiebreakers the Top 16 Teams will proceed into a single elimination Bracket Playoff Playoff Brackets and Elimination will be as follows Playoffs Playoff brackets are built with a maximum of 16 teams per bracket. Each battle lasts 10 minutes max. There will be a 2 minute break in between battles for each round. The winner of each round will be determined as the first to three victories out of a maximum of 10 of battles. Prizing will be awarded based on the following table for Week 2 Prizing for Week 2 Playoff Paid per each player on a team
10,000
5,000 3rd - 4th 2,000 5th - 8th 1,000 9th - 16th 500
Registration - Click
here to go directly to registration Registration
Rules and Dates Captains Please Note that this Tournament is 2
WEEKS in full length with only 10% of teams being eliminated week
1. Only Register if your team can compete both weeks. WEEK 1
PRIZES WILL BE VOID FOR NO SHOWS WEEK 2 Teams must be submitted for
approval to participate. You can find instructions on
applying here. Registration opens
April 14th, 2014. The last day to submit your team for
approval (for the entire tournament) is April 28th, at 9am PDT
2014. A team must have at least 3 members to be eligible for
participation in the tournament, with a maximum allowed 3 members.
There will be NO Subs. Teams may only include existing clan
names/tags in their team name if they are directly affiliated with
that clan. Teams may only use WGLNA team names if they are directly
affiliated with that team. Please keep all team names
alpha-numeric. Characters such as "?, %, @, ^, etc" may
cause issues with your team, and prevent you from being able to
participate in the tournament. By participating, you agree to abide
by all of the terms & conditions, as stated above. By participating
you agree to abide by the official tournament rules.
Week 1 will consist of 2 Group Play days with the scores from both days getting added together and the total will be the ratio of total points earned vs. max total points available. Tournament Stage Date Time Group Stage Round 1 WEEK 1 Monday, April 28th 18:00 PDT (21:00 EDT) Group Stage Round 2 WEEK 1 Tuesday, April 29th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 1 Wednesday, April 30th 18:00 PDT (21:00 EDT) ***** Teams required to Play in Tiebreaker on 4/30/14****** Top 5 from this will move forward 176 [-dzg] 18 5 54 0.093 177 2nd Black Forest Peak Academy 18 5 54 0.093 178 Arctic wolf pack II 18 5 54 0.093 179 Ghost Divizion Of Darkness 18 5 54 0.093 180 ImmortalsWoW 18 5 54 0.093 181 L3g10n 18 5 54 0.093 182 Whatever 18 5 54 0.093 183 Zombies-in-da-tank 18 5 54 0.093 Any Tiebreakers after Day 1 and 2 will happen on the Third Day of week 1 and follow the below rules. TieBreaker Rules Tiebreakers used to break tied scores after Group Stage 2 If Two teams are tied to each other then those two teams will use following tie breaker rules Each battle lasts 10 minutes max with 2 minutes in between. The winner of the Tiebreaker will be determined as the first to three victories out of five battles. If more then Two teams are tied to eachother then the teams will use following tie breaker rules The Teams will play in a Round Robin group stage with each team playing all others 1 time Each battle lasts 10 minutes max with 2 minutes in between. Victories will be worth 3 points, Draws worth 1, Losses worth 0. The finishing standings for the Round Robin Tiebreaker will be based off the following The team with the most points earned in the group is the winner Draws at the end of the round will be resolved based on the following criteria (and in the following order): Head to Head Head to Head Against Group Leader Opponent Strength - final rank of opponents that have defeated your team After all Ties are broken the final standings will be tallied and the bottom 10% of teams will not proceed to week 2. Prizing will be awarded based on the following table for Week 1 Prizing for Week 1 Week 1: Prizes based on total points earned against total points possible Top 10% of teams 2,000 Top 11 - 20% of teams 1,500 Top 21 - 30% of teams 1,000 Top 31 - 40% of teams 500 Top 41 - 50% of teams 250 Results from Week 1 http://forum.worldoftanks.com/index.php?/topic/354937-world-of-tanks-mashup-standings/ __________________________________________________________________________________________________________________________________________________________________________ KEEP POSTED FOR NEWS FOLLOWING END OF WEEK 1 BATTLES Week 2 - Click here for info Week 2 will consist of 2 Group Knockout stages where at the end of each day a number of teams will be eliminated (the number eliminated Day 1 will be determined based on registrations totals, After Day 2 only 16 teams will move forward to the Playoffs) Group Stage 1 WEEK 2 Monday May 5th 18:00 PDT (21:00 EDT) Group Stage 2 WEEK 2 Tuesday, May 6th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 2 Wed, May 7th 18:00 PDT (21:00 EDT) Playoff Round 1 Thursday, May 8th 18:00 PDT (21:00 EDT) Playoff Round 2 Friday, May 9th 18:00 PDT (21:00 EDT) Playoff Round 3 Saturday May 10th 18:00 PDT (21:00 EDT) Playoff Round 4 Sunday May 11th 18:00 PDT (21:00 EDT) This will be the outline for the Group Stages for Week 2 Group Stage 1 for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to Group Play 2 Week 2 will be determined after registration closes Group Stage 2 for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to the Playoffs Week 2 will be determined after registration closes Tiebreakers will be held after Group Play Day 2 Week 2 Tiebreakers will follow the same rules as week 1 After the Second Day of Group Play and any needed Tiebreakers the Top 16 Teams will proceed into a single elimination Bracket Playoff Playoff Brackets and Elimination will be as follows Playoffs Playoff brackets are built with a maximum of 16 teams per bracket. Each battle lasts 10 minutes max. There will be a 2 minute break in between battles for each round. The winner of each round will be determined as the first to three victories out of a maximum of 10 of battles. Prizing will be awarded based on the following table for Week 2 Prizing for Week 2 Playoff Paid per each player on a team
10,000
5,000 3rd - 4th 2,000 5th - 8th 1,000 9th - 16th 500
Registration - Click
here to go directly to registration Registration
Rules and Dates Captains Please Note that this Tournament is 2
WEEKS in full length with only 10% of teams being eliminated week
1. Only Register if your team can compete both weeks. WEEK 1
PRIZES WILL BE VOID FOR NO SHOWS WEEK 2 Teams must be submitted for
approval to participate. You can find instructions on
applying here. Registration opens
April 14th, 2014. The last day to submit your team for
approval (for the entire tournament) is April 28th, at 9am PDT
2014. A team must have at least 3 members to be eligible for
participation in the tournament, with a maximum allowed 3 members.
There will be NO Subs. Teams may only include existing clan
names/tags in their team name if they are directly affiliated with
that clan. Teams may only use WGLNA team names if they are directly
affiliated with that team. Please keep all team names
alpha-numeric. Characters such as "?, %, @, ^, etc" may
cause issues with your team, and prevent you from being able to
participate in the tournament. By participating, you agree to abide
by all of the terms & conditions, as stated above. By participating
you agree to abide by the official tournament rules.
Subject: World of Tanks Mashup
Link on message: #6976741
Link on message: #6976741
Yoott: Welcome Tankers to the World of Tanks Mashup Tournament This
tournament will take place over the course of two different weeks.
(Please review the FULL schedule and understand this before
registering, 90% Chance you WILL play both weeks) Week 1 -
Click here for info
Week 1 will consist of 2 Group Play days with the scores from both days getting added together and the total will be the ratio of total points earned vs. max total points available. Tournament Stage Date Time Group Stage Round 1 WEEK 1 Monday, April 28th 18:00 PDT (21:00 EDT) Group Stage Round 2 WEEK 1 Tuesday, April 29th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 1 Wednesday, April 30th 18:00 PDT (21:00 EDT) ***** Teams required to Play in Tiebreaker on 4/30/14****** Top 5 from this will move forward 176 [-dzg] 18 5 54 0.093 177 2nd Black Forest Peak Academy 18 5 54 0.093 178 Arctic wolf pack II 18 5 54 0.093 179 Ghost Divizion Of Darkness 18 5 54 0.093 180 ImmortalsWoW 18 5 54 0.093 181 L3g10n 18 5 54 0.093 182 Whatever 18 5 54 0.093 183 Zombies-in-da-tank 18 5 54 0.093 Any Tiebreakers after Day 1 and 2 will happen on the Third Day of week 1 and follow the below rules. TieBreaker Rules Tiebreakers used to break tied scores after Group Stage 2 If Two teams are tied to each other then those two teams will use following tie breaker rules Each battle lasts 10 minutes max with 2 minutes in between. The winner of the Tiebreaker will be determined as the first to three victories out of five battles. If more then Two teams are tied to eachother then the teams will use following tie breaker rules The Teams will play in a Round Robin group stage with each team playing all others 1 time Each battle lasts 10 minutes max with 2 minutes in between. Victories will be worth 3 points, Draws worth 1, Losses worth 0. The finishing standings for the Round Robin Tiebreaker will be based off the following The team with the most points earned in the group is the winner Draws at the end of the round will be resolved based on the following criteria (and in the following order): Head to Head Head to Head Against Group Leader Opponent Strength - final rank of opponents that have defeated your team After all Ties are broken the final standings will be tallied and the bottom 10% of teams will not proceed to week 2. Prizing will be awarded based on the following table for Week 1 Prizing for Week 1 Week 1: Prizes based on total points earned against total points possible Top 10% of teams 2,000 Top 11 - 20% of teams 1,500 Top 21 - 30% of teams 1,000 Top 31 - 40% of teams 500 Top 41 - 50% of teams 250 Results from Week 1 http://forum.worldoftanks.com/index.php?/topic/354937-world-of-tanks-mashup-standings/ __________________________________________________________________________________________________________________________________________________________________________ KEEP POSTED FOR NEWS FOLLOWING END OF WEEK 1 BATTLES Week 2 - Click here for info Week 2 will consist of 2 Group Knockout stages where at the end of each day a number of teams will be eliminated (the number eliminated Day 1 will be determined based on registrations totals, After Day 2 only 16 teams will move forward to the Playoffs) Group Stage 1 WEEK 2 Monday May 5th 18:00 PDT (21:00 EDT) Group Stage 2 WEEK 2 Tuesday, May 6th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 2 Wed, May 7th 18:00 PDT (21:00 EDT) Playoff Round 1 Thursday, May 8th 18:00 PDT (21:00 EDT) Playoff Round 2 Friday, May 9th 18:00 PDT (21:00 EDT) Playoff Round 3 Saturday May 10th 18:00 PDT (21:00 EDT) Playoff Round 4 Sunday May 11th 18:00 PDT (21:00 EDT) This will be the outline for the Group Stages for Week 2 Group Stage 1 for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to Group Play 2 Week 2 will be determined after registration closes Group Stage 2 for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to the Playoffs Week 2 will be determined after registration closes Tiebreakers will be held after Group Play Day 2 Week 2 Tiebreakers will follow the same rules as week 1 After the Second Day of Group Play and any needed Tiebreakers the Top 16 Teams will proceed into a single elimination Bracket Playoff Playoff Brackets and Elimination will be as follows Playoffs Playoff brackets are built with a maximum of 16 teams per bracket. Each battle lasts 10 minutes max. There will be a 2 minute break in between battles for each round. The winner of each round will be determined as the first to three victories out of a maximum of 10 of battles. Prizing will be awarded based on the following table for Week 2 Prizing for Week 2 Playoff Paid per each player on a team
10,000
5,000 3rd - 4th 2,000 5th - 8th 1,000 9th - 16th 500
Registration - Click
here to go directly to registration Registration
Rules and Dates Captains Please Note that this Tournament is 2
WEEKS in full length with only 10% of teams being eliminated week
1. Only Register if your team can compete both weeks. WEEK 1
PRIZES WILL BE VOID FOR NO SHOWS WEEK 2 Teams must be submitted for
approval to participate. You can find instructions on
applying here. Registration opens
April 14th, 2014. The last day to submit your team for
approval (for the entire tournament) is April 28th, at 9am PDT
2014. A team must have at least 3 members to be eligible for
participation in the tournament, with a maximum allowed 3 members.
There will be NO Subs. Teams may only include existing clan
names/tags in their team name if they are directly affiliated with
that clan. Teams may only use WGLNA team names if they are directly
affiliated with that team. Please keep all team names
alpha-numeric. Characters such as "?, %, @, ^, etc" may
cause issues with your team, and prevent you from being able to
participate in the tournament. By participating, you agree to abide
by all of the terms & conditions, as stated above. By participating
you agree to abide by the official tournament rules.
Week 1 will consist of 2 Group Play days with the scores from both days getting added together and the total will be the ratio of total points earned vs. max total points available. Tournament Stage Date Time Group Stage Round 1 WEEK 1 Monday, April 28th 18:00 PDT (21:00 EDT) Group Stage Round 2 WEEK 1 Tuesday, April 29th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 1 Wednesday, April 30th 18:00 PDT (21:00 EDT) ***** Teams required to Play in Tiebreaker on 4/30/14****** Top 5 from this will move forward 176 [-dzg] 18 5 54 0.093 177 2nd Black Forest Peak Academy 18 5 54 0.093 178 Arctic wolf pack II 18 5 54 0.093 179 Ghost Divizion Of Darkness 18 5 54 0.093 180 ImmortalsWoW 18 5 54 0.093 181 L3g10n 18 5 54 0.093 182 Whatever 18 5 54 0.093 183 Zombies-in-da-tank 18 5 54 0.093 Any Tiebreakers after Day 1 and 2 will happen on the Third Day of week 1 and follow the below rules. TieBreaker Rules Tiebreakers used to break tied scores after Group Stage 2 If Two teams are tied to each other then those two teams will use following tie breaker rules Each battle lasts 10 minutes max with 2 minutes in between. The winner of the Tiebreaker will be determined as the first to three victories out of five battles. If more then Two teams are tied to eachother then the teams will use following tie breaker rules The Teams will play in a Round Robin group stage with each team playing all others 1 time Each battle lasts 10 minutes max with 2 minutes in between. Victories will be worth 3 points, Draws worth 1, Losses worth 0. The finishing standings for the Round Robin Tiebreaker will be based off the following The team with the most points earned in the group is the winner Draws at the end of the round will be resolved based on the following criteria (and in the following order): Head to Head Head to Head Against Group Leader Opponent Strength - final rank of opponents that have defeated your team After all Ties are broken the final standings will be tallied and the bottom 10% of teams will not proceed to week 2. Prizing will be awarded based on the following table for Week 1 Prizing for Week 1 Week 1: Prizes based on total points earned against total points possible Top 10% of teams 2,000 Top 11 - 20% of teams 1,500 Top 21 - 30% of teams 1,000 Top 31 - 40% of teams 500 Top 41 - 50% of teams 250 Results from Week 1 http://forum.worldoftanks.com/index.php?/topic/354937-world-of-tanks-mashup-standings/ __________________________________________________________________________________________________________________________________________________________________________ KEEP POSTED FOR NEWS FOLLOWING END OF WEEK 1 BATTLES Week 2 - Click here for info Week 2 will consist of 2 Group Knockout stages where at the end of each day a number of teams will be eliminated (the number eliminated Day 1 will be determined based on registrations totals, After Day 2 only 16 teams will move forward to the Playoffs) Group Stage 1 WEEK 2 Monday May 5th 18:00 PDT (21:00 EDT) Group Stage 2 WEEK 2 Tuesday, May 6th 18:00 PDT (21:00 EDT) Tie Breaker Round WEEK 2 Wed, May 7th 18:00 PDT (21:00 EDT) Playoff Round 1 Thursday, May 8th 18:00 PDT (21:00 EDT) Playoff Round 2 Friday, May 9th 18:00 PDT (21:00 EDT) Playoff Round 3 Saturday May 10th 18:00 PDT (21:00 EDT) Playoff Round 4 Sunday May 11th 18:00 PDT (21:00 EDT) This will be the outline for the Group Stages for Week 2 Group Stage 1 for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to Group Play 2 Week 2 will be determined after registration closes Group Stage 2 for Week 2 Battles begin every 12 minutes and last 10 minutes max. Three points are granted for a win, one point for a tie, no points for a loss. The Number of Teams moving forward to the Playoffs Week 2 will be determined after registration closes Tiebreakers will be held after Group Play Day 2 Week 2 Tiebreakers will follow the same rules as week 1 After the Second Day of Group Play and any needed Tiebreakers the Top 16 Teams will proceed into a single elimination Bracket Playoff Playoff Brackets and Elimination will be as follows Playoffs Playoff brackets are built with a maximum of 16 teams per bracket. Each battle lasts 10 minutes max. There will be a 2 minute break in between battles for each round. The winner of each round will be determined as the first to three victories out of a maximum of 10 of battles. Prizing will be awarded based on the following table for Week 2 Prizing for Week 2 Playoff Paid per each player on a team
10,000
5,000 3rd - 4th 2,000 5th - 8th 1,000 9th - 16th 500
Registration - Click
here to go directly to registration Registration
Rules and Dates Captains Please Note that this Tournament is 2
WEEKS in full length with only 10% of teams being eliminated week
1. Only Register if your team can compete both weeks. WEEK 1
PRIZES WILL BE VOID FOR NO SHOWS WEEK 2 Teams must be submitted for
approval to participate. You can find instructions on
applying here. Registration opens
April 14th, 2014. The last day to submit your team for
approval (for the entire tournament) is April 28th, at 9am PDT
2014. A team must have at least 3 members to be eligible for
participation in the tournament, with a maximum allowed 3 members.
There will be NO Subs. Teams may only include existing clan
names/tags in their team name if they are directly affiliated with
that clan. Teams may only use WGLNA team names if they are directly
affiliated with that team. Please keep all team names
alpha-numeric. Characters such as "?, %, @, ^, etc" may
cause issues with your team, and prevent you from being able to
participate in the tournament. By participating, you agree to abide
by all of the terms & conditions, as stated above. By participating
you agree to abide by the official tournament rules.
Subject: Thank You WoT!
Link on message: #6976697
Link on message: #6976697
pizzastorm: Glad to hear that some of you go the most out of the X5
weekend!
Subject: En camino al Waffenträger auf E 100
Link on message: #6976343
Link on message: #6976343
Content_WG: ¡Una combinación mortal, armas anti-aéreos en el cuerpo de un
E-100, puede ser todo tuyo!
Full news text
Full news text
Subject: Meta de Campanha do Waffenträger auf E 100
Link on message: #6976329
Link on message: #6976329
Content_WG: Uma combinação mortífera, armamento antiaéreo montado num chassi de
E-100, pode ser seu para comandar!
Full news text
Full news text
Subject: Vehicle Recovery Online Tool
Link on message: #6976278
geographer, on Apr 14 2014 - 09:10, said:
JT, I sold my 105 LeFH quite a while back, but I can't remember if it was before or after it'd been removed from the store. I'm assuming that since it's no longer available is the reason why it's not showing up in my V.R. table?
Link on message: #6976278
geographer, on Apr 14 2014 - 09:10, said: JT, I sold my 105 LeFH quite a while back, but I can't remember if it was before or after it'd been removed from the store. I'm assuming that since it's no longer available is the reason why it's not showing up in my V.R. table?
Jewel_Thief: geographer, Definitely send us a
message about this one-- we'll see if there's something we can
do behind the scenes. :) ~JT
Subject: Vehicle Recovery Online Tool
Link on message: #6975411
BloodJoker62, on Apr 11 2014 - 21:05, said: My T34 don't show up why?
Link on message: #6975411
BloodJoker62, on Apr 11 2014 - 21:05, said: My T34 don't show up why?Jewel_Thief:
From the Vehicle Recovery Online Tool Overview:
"The recovery feature is available over a limited period of time from the date of selling: — Premium vehicles — 3 days." There are also a couple of other considerations for this tank-- as it was changed from a regular to a Premium tank on March 30, 2012... (If you sold it before this date, it will not be eligible for recovery.) EDIT: You sold your T34 on March 23, 2014... therefore it is not eligible for recovery. You must recover the tank within 3 days of the sale. :( ~JT
From the Vehicle Recovery Online Tool Overview:
"The recovery feature is available over a limited period of time from the date of selling: — Premium vehicles — 3 days." There are also a couple of other considerations for this tank-- as it was changed from a regular to a Premium tank on March 30, 2012... (If you sold it before this date, it will not be eligible for recovery.) EDIT: You sold your T34 on March 23, 2014... therefore it is not eligible for recovery. You must recover the tank within 3 days of the sale. :( ~JT
Subject: WGLNA Summer Preseason
Link on message: #6973401
_verminator_, on Apr 13 2014 - 16:26, said: what's the difference between part 1 and part 2 on the overall
result? i see my team name in both:/
Captain86, on Apr 13 2014 - 17:42, said: Where is the api to get access to the data for the tournament ?
OR where is the overall standing results of the tournament ?
Link on message: #6973401
_verminator_, on Apr 13 2014 - 16:26, said: what's the difference between part 1 and part 2 on the overall
result? i see my team name in both:/dance210: I had to split the standings in half. The forums wouldn't let me
put everyone in one post...it said it was too long
What is your team name? I would
guess it's because your team didn't bring enough players one week,
so the scores couldn't be added together. Or I messed up somewhere,
in which case I still need your team name.
Captain86, on Apr 13 2014 - 17:42, said: Where is the api to get access to the data for the tournament ?OR where is the overall standing results of the tournament ?
dance210: There is a link to the Overall standings in the OP of this
thread. I believe it is also linked on the tournament page...if
it's not, it will be tomorrow morning.
Subject: Alexander Oskin Challenge
Link on message: #6973367
Scott1767, on Apr 13 2014 - 18:38, said: My team just went up against 4 tier 5's 1 churchill 1 T1 Heavy 2
PZ4's how is this possible
Link on message: #6973367
Scott1767, on Apr 13 2014 - 18:38, said: My team just went up against 4 tier 5's 1 churchill 1 T1 Heavy 2
PZ4's how is this possible dance210: What Bianca said. If you find any team breaking the
tournament rules, please send an email to
tournaments@wargamingamerica.com, along with screenshots and/or
replays. You will need to include your in-game name, your team
name, the enemy team name, and the name of the tournament.
Subject: Skirmish 13
Link on message: #6972314
Bianca_strega28, on Apr 13 2014 - 15:08, said: Dance - one of my teams has been DQ'd. Who do I talk to about
that?
Link on message: #6972314
Bianca_strega28, on Apr 13 2014 - 15:08, said: Dance - one of my teams has been DQ'd. Who do I talk to about
that? dance210: Feel free to send me a PM.
Subject: WGLNA Preseason Overall Standings
Link on message: #6971728
Link on message: #6971728
dance210: Overall Standings - Weeks 1, 2, 3 Part 2 Rank Team
OVERALL Games Played Points Earned 151 5th Dimension 14 16 151
AGRV8 12 16 151 H_A_C_K_3_R_s 12 16 154 !!--MONGOL--!! 11 15 154
3RGR #2 14 15 154 5th Dimension 12 15 154 Bad at Tanks 12 15 154
Lions 12 15 154 LONG BOW 12 15 154 N.A.F.I.G. Gaming 12 15 154
Object Degman 12 15 154 rip-reapers 12 15 154 RUNE 11 15 154 T-God
12 15 154 The Mad Hatters 12 15 154 Tundra(-_T_-) 14 15 154
WarNPeace Gaming 11 15 168 Aguilas 26 14 168 Goon Squad 12 14 168
mgl-c 14 14 171 232ND 14 13 172 CZKillers 38 13 172 Redneck Steel
(R_N_S) 14 13 172 Royals [RNSTR] 12 13 172 RUSS. Russian Standard!
14 13 176 ! MGL ! 12 12 176 [RUNEX] Squad 1 12 12 176 ambush in
waiting 14 12 176 M-M-E & M-M-2 12 12 176 Night Forces 12 12 176
Squeekers 14 12 176 vengeful thunder 12 12 176 ZEUS 12 12 184
Tundra 11 10 185 - FBR - Vou te pegar Inimigo! 12 9 185 BOWRD 12 9
185 Comets_n_Blitizin' 12 9 185 EYEB 12 9 185 Goblin Demolition
Squad 12 9 185 Gold 11 9 185 HUSAR2 14 9 185 IBAD Team 14 9 185
ROVM 12 9 185 RUNE 12 9 185 Sharp Dressed Men 12 9 185 Super Sogima
12 9 185 TapOut 12 9 185 Team 310 25 9 199 Cazadores 11 8 199 DINO
USABOT [USABO} 12 8 199 Ginny's Guardians 14 8 202 A-Team 12 7 202
Nomads 13 7 202 sticky bombers 25 7 205 5D2 11 6 205 77th Richards
12 6 205 bamf9 14 6 205 Chile 11 6 205 deathdealingtankers 14 6 205
eyeb2 11 6 205 FSSF 12 6 205 HARM 12 6 205 suhsa 11 6 205 TPK 14 6
215 _sob1 14 5 215 ACEBR 14 5 217 Immortal Wariors 14 4 217 Legion
Hispana de la Guardia 14 4 219 [BE] Beasts of the East 11 3 219
heroes 12 3 219 I.O.C 14 3 219 Kings 26 3 219 -LIA- 14 3 219 Nerf
Gaming (-NRF- 12 3 219 NiTZ RoLLiNg 14 3 219 PZMAF 12 3 219 Quebec
Company Assault 12 3 228 ARAVE 14 2 228 Chip Ahoy 14 2 228 ST4ND 14
2 231 -S-V- 14 1 232 ! ! Trifecta ! ! 14 0 232 [-KBK-] Dirty
UnderBears 14 0 232 80PRF 14 0 232 Armoured Grizzly Bears 12 0 232
CTM, Black salame 14 0 232 Eleet Gamers 14 0 232 Husares de la
Muerte 11 0 232 -LIA- 12 0 232 Mighty SS 14 0 232 omega 14 0 232
RBIS 11 0 232 RMEN 12 0 232 RZA 12 0 232 Team 310 12 0
Subject: WGLNA Preseason Overall Standings
Link on message: #6971719
Link on message: #6971719
dance210: Overall Standings - Weeks 1, 2, 3 Part 1 Rank Team OVERALL
Games Played Points Earned 1 -U- 37 105 2 PEMDAS 38 101 3 GGWP.PRO
37 99 3 T-34 37 99 3 Team Rocket Co. 38 99 6 Shots Fired 38 98 7
Denial of Scrubbies 38 96 7 Foxey Ladies 38 96 9 NUC 37 95 9
The_Underscores [M--M] 38 95 11 Do Work 37 89 12 Underwater Basket
Weavers 38 89 13 A Potential Disaster 38 88 13 lite 38 88 13
Simplistic 37 88 13 Zulu Swarm 37 88 17 BRVE 37 87 18 BOSS Gaming
38 84 18 Wardens 38 84 20 Carroñeros 38 83 20 No_Fochs_Given 38 83
22 PACK 37 81 23 Subversion 38 80 23 YO_OY 37 80 25 Baddie Patrol
37 77 25 Southern Discomfort 36 77 25 Yakahns 38 77 28 Whatever 38
75 29 Burn All Empires 35 74 30 TeNaCiTy 38 73 30 Vanilla 36 73 32
Light Brigade 36 72 32 Tap Out 38 72 34 CAVALO DE TROYA! 38 71 34
eXcaLibur 38 71 34 Victorious Secret 36 71 37 Unverified Voracity
38 70 37 Washington Battalion, L. Brigade 38 70 39 Bag of Donuts 38
69 39 drcteam 37 69 39 Team Special Forces 38 69 42 Drugba 38 68 43
Quebeker 38 67 43 Vorbild Sturmkompanie 37 67 43 We're Awful Pls
Have Mercy 24 67 46 _SoB_ 38 66 46 -RGA- 37 66 48 DELTA WoT Clan 38
64 49 Dreki Eldur 37 63 50 3CAB 38 62 51 K-A-D 37 61 51 Simple
Tankers 35 61 51 Total Oblivion 38 61 54 Partisan Gaming 36 59 54
Unexplained Carpet Stains 38 59 56 (COTAB) Comando tactico Blindado
38 58 56 D-Coy 26 58 56 Death From Casual Gamers 38 58 56 Lincoln
Brigade 38 58 56 Super amigos STLJ 23 58 61 [3AG] 26 57 61 Bomb
Squad 35 57 63 BATALLON 13 26 55 63 RGA 38 55 65 Bacon Supreme 38
53 65 SATBR 37 53 67 Refuse 2 Die 35 52 68 2SSB-SPT 38 50 68 DASH
38 50 68 RED_K 24 50 71 25th Canadian Armoured Brigade 26 49 71 HT
26 49 71 Sperglords 24 49 71 Warriors Gaming 24 49 75 !!! MoNGoLZ
!!! 23 48 76 [2BE] Beasts of the East 38 47 76 PLAN 26 47 78 [SMP]
38 46 78 3RGR 38 46 78 Hell Hounds 38 46 78 Namenlos 37 46 82 SPWAW
37 45 82 The Unbound Legion [TUBL] 37 45 84 Section 8 25 44 85
BOW'DACIOUS 38 43 85 Comets_n_Blitzin' 26 43 85 DPUSA 26 43 85
IceDragons 38 43 89 323rd 38 42 89 LTD 38 42 91 Guatchios sin
Gloria 25 40 91 Panzer Corps 582nd 26 40 93 Goon Squad 26 39 93 RZA
25 39 95 1011DDB 38 37 95 Kinetic Energy 25 37 95 PING 25 37 95
War_Pigs 24 37 99 Hardware 14 36 99 War_Pigs2 25 36 101 BOWRD 26 33
101 Otterly Ridiculous 12 33 103 The Mad Hatters 24 32 104 Comando
Tactico Blindado II 24 31 104 Swamp Fox 1 23 31 106 NOOBS 12 30 106
Team LARC 26 30 108 Penguin Mafia 23 29 109 Armoured Grizzly Bears
14 28 109 Object Degman 26 28 111 LUPUS 26 27 111 the super team
gona win all days 12 27 111 Winchester 26 27 114 Full Potato 25 26
115 Crank Juice 24 25 115 GODS Gods of Destruction SIN 26 25 115
VAMOS QUE PODEMOS CAMARADAS 26 25 115 warwolf 25 25 115 Wreak HavoK
14 25 120 - All SystemS gO - 12 24 120 ! cbl 38 24 120 BABB 24 24
120 Buns and Guns 12 24 120 GWOA1 37 24 120 NADD 12 24 120 RAGE Los
existenciales 14 24 120 -Smoke-U- 14 24 120 susha 14 24 129 Cicle
of Doom 14 23 129 The Landing Zones Slayers 24 23 131 !!! Brothers
field !!! 12 22 131 Razers 12 22 131 RPG Boss Nation 25 22 131
Seals with Rage 25 22 135 2BAD 14 21 135 Husares de la Muerte 14 21
135 Viking Division 26 21 135 VRX 12 21 135 Wolf n Duck 14 21 140
!!--MONGOL--!! 14 20 140 D-Coy 11 20 142 A PotentiaI Disaster 12 19
143 Doge Squad 13 18 143 G-A-M 24 18 143 -RDS- 14 18 143
Resistencia.Armada.Ge 11 18 143 T-God 14 18 143 TRAXR 14 18 149
IMCDN ATF [T] 26 17 149 TapOut 14 17
Subject: Preseason Weekly Standings
Link on message: #6970843
Link on message: #6970843
dance210: Week 3: Gold Prizes: Top 10% of teams 11 - 20% 21 -
30% 31 - 40% *Note: All teams tied in Points Earned : Points
Possible will be awarded the higher prize Rank Team Points Earned
Points Possible Points Earned:Points Possible 1 We're Awful Pls
Have Mercy 34 36 0.944 2 A Potential Disaster 33 36 0.917 2 Denial
of Scrubbies 33 36 0.917 2 Otterly Ridiculous 33 36 0.917 2 PACK 33
36 0.917 2 Team Rocket Co. 33 36 0.917 2 The_Underscores [M--M] 33
36 0.917 8 Shots Fired 31 36 0.861 8 Whatever 31 36 0.861 10 Foxey
Ladies 30 36 0.833 10 NOOBS 30 36 0.833 10 -U- 30 36 0.833 10 Zulu
Swarm 30 36 0.833 14 BOSS Gaming 28 36 0.778 14 Carroñeros 28 36
0.778 14 lite 28 36 0.778 14 NUC 28 36 0.778 14 PEMDAS 28 36 0.778
14 RED_K 28 36 0.778 14 Simplistic 28 36 0.778 21 Subversion 30 39
0.769 22 Bag of Donuts 27 36 0.750 22 BRVE 27 36 0.750 22 Do Work
27 36 0.750 22 rga 27 36 0.750 22 Super Amigos STLJ 27 36 0.750 22
the super team gona win all days 27 36 0.750 22 Vanilla 27 36 0.750
29 Southern Discomfort 29 39 0.744 30 GGWP.PRO 24 33 0.727 31 T-34
26 36 0.722 32 Yakahns 28 39 0.718 33 D-Coy 25 36 0.694 33
eXcaLibur 25 36 0.694 33 Total Oblivion 25 36 0.694 33 Underwater
Basket Weavers 25 36 0.694 33 Warriors Gaming 25 36 0.694 38 - All
SystemS gO - 24 36 0.667 38 !!! MoNGoLZ !!! 24 36 0.667 38 [3AG] 24
36 0.667 38 Buns and Guns 24 36 0.667 38 NADD 24 36 0.667 38 YO_OY
24 36 0.667 44 !!! Brothers field !!! 22 36 0.611 44 Baddie Patrol
22 36 0.611 44 No_Fochs_Given 22 36 0.611 44 Razers 22 36 0.611 48
BOW'DACIOUS 21 36 0.583 48 DELTA WoT Clan 21 36 0.583 48 Quebeker
21 36 0.583 48 Vorbild Sturmkompanie 21 36 0.583 52 Simple Tankers
19 33 0.576 52 Hell Hounds 20 36 0.556 52 War_Pigs 20 36 0.556 55 A
PotentiaI Disaster 19 36 0.528 55 drcteam 19 36 0.528 55 Drugba 19
36 0.528 55 -RGA- 19 36 0.528 55 Tap Out 19 36 0.528 60 Burn All
Empires 17 33 0.515 61 [2BE] Beasts of the East 18 36 0.500 61
_SoB_ 18 36 0.500 61 2SSB-SPT 18 36 0.500 61 CAVALO DE TROYA! 18 36
0.500 61 K-A-D 18 36 0.500 61 Light Brigade 18 36 0.500 61 TeNaCiTy
18 36 0.500 61 Wardens 18 36 0.500 69 Victorious Secret 16 33 0.485
70 Death From Casual Gamers 17 36 0.472 70 PLAN 17 36 0.472 72 3CAB
16 36 0.444 72 DASH 16 36 0.444 72 IceDragons 16 36 0.444 75
(COTAB) Comando tactico Blindado 15 36 0.417 75 5th Dimension 15 36
0.417 75 Bacon Supreme 15 36 0.417 75 Bad at Tanks 15 36 0.417 75
Lions 15 36 0.417 75 LONG BOW 15 36 0.417 75 Object Degman 15 36
0.417 75 rip-reapers 15 36 0.417 75 T-God 15 36 0.417 75 The Mad
Hatters 15 36 0.417 75 Washington Battalion, L. Brigade 15 36 0.417
86 Namenlos 16 39 0.410 87 Bomb Squad 13 33 0.394 88 Goon Squad 14
36 0.389 88 Team Special Forces 14 36 0.389 88 Unexplained Carpet
Stains 14 36 0.389 91 Refuse 2 Die 12 33 0.364 92 Dreki Eldur 13 36
0.361 92 Panzer Corps 582nd 13 36 0.361 94 ! MGL ! 12 36 0.333 94
[RUNEX] Squad 1 12 36 0.333 94 1011DDB 12 36 0.333 94 323rd 12 36
0.333 94 GWOA1 12 36 0.333 94 M-M-E & M-M-2 12 36 0.333 94 Night
Forces 12 36 0.333 94 swamp fox 1 12 36 0.333 94 Viking Division 12
36 0.333 94 ZEUS 12 36 0.333 104 The Unbound Legion [TUBL] 11 39
0.282 105 BABB 10 36 0.278 105 SATBR 10 36 0.278 105 Unverified
Voracity 10 36 0.278 108 BOWRD 9 36 0.250 108 Comets_n_Blitizin' 9
36 0.250 108 Crank Juice 9 36 0.250 108 LTD 9 36 0.250 108 RUNE 9
36 0.250 108 TapOut 9 36 0.250 114 ! CBL 9 39 0.231 114 Lincoln
Brigade 9 39 0.231 116 DINO USABOT [USABO} 8 36 0.222 117 Partisan
Gaming 8 39 0.205 118 3RGR 6 36 0.167 118 77th Richards 6 36 0.167
118 FSSF 6 36 0.167 118 HARM 6 36 0.167 118 SPWAW 6 36 0.167 123
Comando Tactico Blindado II 4 36 0.111 124 Nerf Gaming (-NRF- 3 36
0.083 124 PZMAF 3 36 0.083 126 [SMP] 0 36 0.000 126 Aguilas 0 36
0.000 126 Armoured Grizzly Bears 0 36 0.000 126 CZKillers 0 36
0.000 126 G-A-M 0 36 0.000 126 -LIA- 0 36 0.000 126 RZA 0 36 0.000
126 Team 310 0 36 0.000
Subject: On Track to the Waffenträger auf E 100
Link on message: #6970825
Link on message: #6970825
Content_WG: A deadly combination, anti-aircraft weaponry mounted on an E-100
chassis, can be yours to command!
Full news text
Full news text
Subject: WGLNA Summer Preseason
Link on message: #6968405
Marbakka, on Apr 12 2014 - 19:40, said: Please check the points for Group 19. Losses appear to be giving 1
point and draws appear to be giving 0 points.
Link on message: #6968405
Marbakka, on Apr 12 2014 - 19:40, said: Please check the points for Group 19. Losses appear to be giving 1
point and draws appear to be giving 0 points.dance210: I'll fix Group 19, and double check the rest of the groups
when I get in tomorrow morning. Thanks for letting us know!

Subject: World of Tanks Classic, Season 4
Link on message: #6966627
GameIsRigged, on Apr 12 2014 - 16:00, said: Congrats Wargaming on not knowing the difference between a Saturday
and a Sunday. Also thank you on making us waste an entire
day/evening of our weekend because of your idiotic scheduling
errors.
Link on message: #6966627
GameIsRigged, on Apr 12 2014 - 16:00, said: Congrats Wargaming on not knowing the difference between a Saturday
and a Sunday. Also thank you on making us waste an entire
day/evening of our weekend because of your idiotic scheduling
errors.dance210: Congrats on not realizing that mistakes happen. ;)
For all the teams - because of the scheduling error, unfortunately
there will not be a game today. Thanks for your patience as I tried
to get it re-scheduled in time...which ultimately didn't work out.
Quarter finals will be next Saturday. Semi-finals will be
the following Saturday. I will work with the Final teams to
determine when they play, since I needed to discuss some things
with them anyways.
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