Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: making a tank elite
Link on message: #8609412
Link on message: #8609412
Lert: You need to research everything on that vehicle.
Everything.
Subject: Just a few thoughts on needed updates...
Link on message: #8609381
Link on message: #8609381
Lert: 82 battles, already knows what the game needs ... - Smoke is
not going to happen. Too much strain on performance on an already
woefully underoptimized engine. - A stuart's role is to scout, not
to engage a KV-1 in a 1-on-1 fight. So, learn to scout. - No. Just
no. - Traverse issues already exist in that all tanks have worse
mobility on soggy ground. But tanks bogging down and getting stuck?
No.
Subject: New Clan Emblem
Link on message: #8609061
Runfox, on Feb 24 2015 - 15:48, said: Creating a new clan, what are the requirements / specs for
creating a new clan emblem??/ What size, MB size and so on. Cant
find it anywhere
Link on message: #8609061
Runfox, on Feb 24 2015 - 15:48, said: Creating a new clan, what are the requirements / specs for
creating a new clan emblem??/ What size, MB size and so on. Cant
find it anywhereveganzombiez: Clan color and emblem guide is here. Main ones are 195x195 on
your clan profile, 64x64 on your vehicle, 32x32 for your Recruiting
Station, and 24x24 for the Global Map. Maximum file size is
10 Mb.
Subject: Does the gold earned for Clan Tasks go into treasury?
Link on message: #8608985
A_FIELD_MARSHAL, on Feb 24 2015 - 15:29, said: Or go to members of the clan? The first damage task rewards 250
gold. Does that go into the treasury?
Doughy, on Feb 24 2015 - 15:37, said: Should go to the players, along with other possible rewards like
camo and special inscriptions/decals Edit: Actually, I'm not sure.
Below is from the clan tasks and it states both player and clan get
the gold " After completing a Scenario, a Gold reward will be
credited to your Clan Treasury. Complex tasks will reward even more
Gold! Participating in an Expedition will reward Gold and unique
Clan content to both the Clan and the player. Rewards can
be Gold, a special emblem, camouflage,
or inscription on a tank to show off your battle
achievements on the Global Map."
source here
Link on message: #8608985
A_FIELD_MARSHAL, on Feb 24 2015 - 15:29, said: Or go to members of the clan? The first damage task rewards 250
gold. Does that go into the treasury?veganzombiez:
Doughy, on Feb 24 2015 - 15:37, said: Should go to the players, along with other possible rewards like
camo and special inscriptions/decals Edit: Actually, I'm not sure.
Below is from the clan tasks and it states both player and clan get
the gold " After completing a Scenario, a Gold reward will be
credited to your Clan Treasury. Complex tasks will reward even more
Gold! Participating in an Expedition will reward Gold and unique
Clan content to both the Clan and the player. Rewards can
be Gold, a special emblem, camouflage,
or inscription on a tank to show off your battle
achievements on the Global Map."
source hereveganzombiez: Scenario rewards go to the Clan Treasury. Expedition
rewards go to both the Clan Treasury and the player. An
Expedition task will have "Expedition:" in it, like the
example on the Clan Tasks guide.
Subject: Springtime for T110 and the Americas
Link on message: #8608828
Link on message: #8608828
The_Chieftain: I'm not convinced there was a Blue.
Subject: Clã em Destaque: Força Blindada Brasileira [-FBB-]
Link on message: #8608193
Link on message: #8608193
DavidBowieRocks: Não esqueçam de seguir o nosso canal no Twitch para acompanhar a
transmissão ao vivo nesta quarta!
http://www.twitch.tv/wargamingbrasil
http://www.twitch.tv/wargamingbrasil
Subject: Clã em Destaque: Força Blindada Brasileira [-FBB-]
Link on message: #8608193
Link on message: #8608193
DavidBowieRocks: Não esqueçam de seguir o nosso canal no Twitch para acompanhar a
transmissão ao vivo nesta quarta!
http://www.twitch.tv/wargamingbrasil
http://www.twitch.tv/wargamingbrasil
Subject: Clã em Destaque: Força Blindada Brasileira [-FBB-]
Link on message: #8608193
Link on message: #8608193
DavidBowie4Ever: Não esqueçam de seguir o nosso canal no Twitch para acompanhar a
transmissão ao vivo nesta quarta!
http://www.twitch.tv/wargamingbrasil
http://www.twitch.tv/wargamingbrasil
Subject: 9.6 Patch Bug and Error Reporting
Link on message: #8608129
xTheButcherPete, on Feb 24 2015 - 11:10, said: I have never experienced so much FPS lag in my life. Whenever a new
tank is spotted there's a 2 second stutter, and when someone dies
there's another 2 second stutter. A light tank suicide scouted
their base and lit 5-6 targets at once, which caused my client to
lock down for 30s, resulting in my death. What the [edited].
Link on message: #8608129
xTheButcherPete, on Feb 24 2015 - 11:10, said: I have never experienced so much FPS lag in my life. Whenever a new
tank is spotted there's a 2 second stutter, and when someone dies
there's another 2 second stutter. A light tank suicide scouted
their base and lit 5-6 targets at once, which caused my client to
lock down for 30s, resulting in my death. What the [edited].Pigeon_of_War: This could be a lot of things, send a ticket please?
Subject: Springtime for T110 and the Americas
Link on message: #8608111
EmpressNero, on Feb 24 2015 - 17:26, said: Are they still doing the Aoki Hagane collaboration?
Daigensui, on Feb 24 2015 - 20:54, said: And I'm still not convinced, unless Hunnicutt actually saw
the vehicle and drew it based on his observations.
Link on message: #8608111
EmpressNero, on Feb 24 2015 - 17:26, said: Are they still doing the Aoki Hagane collaboration?The_Chieftain: Oh. Maybe that was it. Never mind.
Daigensui, on Feb 24 2015 - 20:54, said: And I'm still not convinced, unless Hunnicutt actually saw
the vehicle and drew it based on his observations.The_Chieftain: Cooper's book (One of the few things I'll actually consider
him for) mentions a "0" gap at the top. But I think the photograph
pretty much settles it.
Subject: Introducing the new Clan Wars guy: veganzombiez
Link on message: #8607618
t8z5h3, on Feb 24 2015 - 11:33, said: Hey veganzombiez,, Hypnotik did say to bug you, remove the last
part of your sol and all that so.... can you put the Clan Wars Camo
on my LolTractor? please?
Link on message: #8607618
t8z5h3, on Feb 24 2015 - 11:33, said: Hey veganzombiez,, Hypnotik did say to bug you, remove the last
part of your sol and all that so.... can you put the Clan Wars Camo
on my LolTractor? please? veganzombiez: Has Anyone Really Been Far Even as Decided to Use Even Go
Want to do Look More Like?
Subject: Discussão no Forum - Missões Individuais
Link on message: #8607556
Link on message: #8607556
Capitao_Desastre_: Para esta semana: Há pouco mais de um mês, lançamos as missões
individuais, conjuntos de missões que permitem ao jogador ganhar
tanques e tripulantes. Nossa pergunta é simplesmente, qual é a
vossa opinião sobre as missões até agora? Dêem suas opiniões
sobre o tema. Peço que mantenham a discussão limpa e educada.
Subject: Clan Spotlight !
Link on message: #8607463
Amiraali_Hanska, on Feb 24 2015 - 10:50, said: jajajaj contate un chiste mejor.... todo a su paciencia si
claro... espérame sentado pozole !!! Todos ustedes no
valoran un pedo a los latinoamericanos.... Si me pongo pensar
el clan
ACA por ejemplo ,
se merece un clan spotlight... siendo unos de los primeros clanes
latinos del NA y siendo el primer mejor clan que nos represento en
forma competitiva y nunca existio un clan spotlight para
ellos. Otro ejemplo el clan
CAZA, otro clan
que se merecio un clan spotlight, por ser otro clan que
represento forma competitiva en Campañas y Ligas en la comunidad
latina y tampoco tuvo un clan spotlight para ellos.
Digo no cuando sera el día, en que WG se ponga a pensar
seriamente de NOSOTROS, por que onda que me da por el centro de las
pelotas que no seamos visto en absolutamente nada... Siempre los
Gringos y si no me equivoco por segunda vez los Brazileros
( -GO- ) fue el primero. Ya no sabemos en que
forma poder llamar la atención, que los LATINOS AMERICANOS
EXISTIMOS EN ESTE JUEGO !!!! Y para lo moderadores le digo,
el turno va llegar cuando la gente desintale este juego, y se que
valla todo al carajo... por que la verdad
son francamente unos fracasados ( No vimos nada
productivo hacia nosotros ) Y te pido sutilmente, que este
mensaje le llegue a tus amiguitos yankee. No me
jodas con esa boludes de esperar... por que demasiado hinchado
tengo los huevos!!!
Link on message: #8607463
Amiraali_Hanska, on Feb 24 2015 - 10:50, said: jajajaj contate un chiste mejor.... todo a su paciencia si
claro... espérame sentado pozole !!! Todos ustedes no
valoran un pedo a los latinoamericanos.... Si me pongo pensar
el clan
ACA por ejemplo ,
se merece un clan spotlight... siendo unos de los primeros clanes
latinos del NA y siendo el primer mejor clan que nos represento en
forma competitiva y nunca existio un clan spotlight para
ellos. Otro ejemplo el clan
CAZA, otro clan
que se merecio un clan spotlight, por ser otro clan que
represento forma competitiva en Campañas y Ligas en la comunidad
latina y tampoco tuvo un clan spotlight para ellos.
Digo no cuando sera el día, en que WG se ponga a pensar
seriamente de NOSOTROS, por que onda que me da por el centro de las
pelotas que no seamos visto en absolutamente nada... Siempre los
Gringos y si no me equivoco por segunda vez los Brazileros
( -GO- ) fue el primero. Ya no sabemos en que
forma poder llamar la atención, que los LATINOS AMERICANOS
EXISTIMOS EN ESTE JUEGO !!!! Y para lo moderadores le digo,
el turno va llegar cuando la gente desintale este juego, y se que
valla todo al carajo... por que la verdad
son francamente unos fracasados ( No vimos nada
productivo hacia nosotros ) Y te pido sutilmente, que este
mensaje le llegue a tus amiguitos yankee. No me
jodas con esa boludes de esperar... por que demasiado hinchado
tengo los huevos!!! ElPozoleOlmeca: Lo único que puede hacer es seguir sugiriendo a los
encargados del spotlight a que entrevisten un clan latino.
Subject: Introducing the new Clan Wars guy: veganzombiez
Link on message: #8607323
Hypnotik, on Feb 24 2015 - 11:04, said: Fixed. Dang rat, that's worse than subversions (which were vegan's
idea, btw).
Link on message: #8607323
Hypnotik, on Feb 24 2015 - 11:04, said: Fixed. Dang rat, that's worse than subversions (which were vegan's
idea, btw).veganzombiez: I should've read my
contract more thoroughly.
Subject: Introducing the new Clan Wars guy: veganzombiez
Link on message: #8607288
RatZ1LLa, on Feb 21 2015 - 13:24, said: He plays better than Hypnotik, prob why Hyp is transferring to the
WoT Generals card jockey position. Can't handle the heat get out of
the sun, son.
veganzombiez, on Feb 23 2015 - 13:59, said: I showed this to Hyp and now he won't stop crying so today's WGA-A
anime club is cancelled. Thanks a lot, Rat.
Iert, on Feb 23 2015 - 19:53, said: Your rep is over 9000...
Link on message: #8607288
RatZ1LLa, on Feb 21 2015 - 13:24, said: He plays better than Hypnotik, prob why Hyp is transferring to the
WoT Generals card jockey position. Can't handle the heat get out of
the sun, son.Hypnotik: I'm just as bad at that game as vegan is at this one.
veganzombiez, on Feb 23 2015 - 13:59, said: I showed this to Hyp and now he won't stop crying so today's WGA-A
anime club is cancelled. Thanks a lot, Rat.Hypnotik: Perma-cancelled. Get rekt, anime club.
Iert, on Feb 23 2015 - 19:53, said: Your rep is over 9000...Hypnotik: Fixed. Dang rat, that's worse than subversions (which were vegan's
idea, btw).
Subject: 9.6 Patch Bug and Error Reporting
Link on message: #8607029
Prosqtor, on Feb 24 2015 - 09:59, said: I do not know if this is the patch or XVM, but EVERY battle shows
as a tier X battle. When I dropped into my first 9.6 battle
in a III light I almost had a heart attack. However, last
night EVERY battle was reported as a X.
Link on message: #8607029
Prosqtor, on Feb 24 2015 - 09:59, said: I do not know if this is the patch or XVM, but EVERY battle shows
as a tier X battle. When I dropped into my first 9.6 battle
in a III light I almost had a heart attack. However, last
night EVERY battle was reported as a X.Pigeon_of_War: You might have missed the part where I said I can't
investigate modded clients. I also don't know what you mean by
every match is a Tier X battle. Are you only using Light Tanks? Are
you platooned with w Tier VIII, IX, or X vehicle? Please remove you
modifications and be concise, and we can work through this.
Subject: 9.6 Patch Bug and Error Reporting
Link on message: #8606974
miser, on Feb 23 2015 - 21:47, said: "Whats going on with the Barracks? i went to transfer
a crew,and my barracks are full. A lot of guys in tanks i
don't have, and have never had. " I have this too.
The issue is that when I try to switch my crew back from the
premium tank (German T-25) to the PzKpfw.III/IV it says the
barracks are full. and it can't switch the crew back in. The
barracks are truly full. I have 16 barracks but had 23 Crew in
them. This needs to be fixed. I have several 100%
LTTB, T110E5, and Foch155 crew. I'd like to keep some, but to
lose the functionality of returning crew to previous tank is not
right.
Link on message: #8606974
miser, on Feb 23 2015 - 21:47, said: "Whats going on with the Barracks? i went to transfer
a crew,and my barracks are full. A lot of guys in tanks i
don't have, and have never had. " I have this too.
The issue is that when I try to switch my crew back from the
premium tank (German T-25) to the PzKpfw.III/IV it says the
barracks are full. and it can't switch the crew back in. The
barracks are truly full. I have 16 barracks but had 23 Crew in
them. This needs to be fixed. I have several 100%
LTTB, T110E5, and Foch155 crew. I'd like to keep some, but to
lose the functionality of returning crew to previous tank is not
right.Pigeon_of_War: All of your Crew from your Winter Showdown tanks have been
moved to your barracks and they have been re classed to a specific
tank types
Mammoth = T110E5 Polar Bear = Foch Arctic Fox =LTTB
Mammoth = T110E5 Polar Bear = Foch Arctic Fox =LTTB
Subject: Skirmish 8 Standings
Link on message: #8606878
Link on message: #8606878
dance210: Skirmish 8 Group Stage Standings Top 50% of teams move on to
Alpha Playoff Bottom 50% of teams move on to Bravo Playoff
Tie-breaker round would be needed to determine which team(s) move
on to Alpha Playoff *Note: Standings are not final until after
battles Group Stage rounds are finished. Round 1 Rank
Team Games Played Points Earned Points Possible Win Ratio 1 ! Zouth
Zpawn Bezt Zpawn 7 21 21 1.000 1 DutyFree 7 21 21 1.000 1 Feel
Stealers 7 21 21 1.000 1 LED Nipple Tassels 7 21 21 1.000 1
Simplistic 6 18 18 1.000 1 Space Cowboys 7 21 21 1.000 1 WANTED 7
21 21 1.000 8 [TRH] RP Heroes 7 19 21 0.905 8 UFTS Just Gaming 7 19
21 0.905 10 Exterminatus ELEET 7 18 21 0.857 10 GEL 7 18 21 0.857
10 Meet Your )RIOT( Maker 7 18 21 0.857 10 Snär-ke Roxies 7 18 21
0.857 10 Talent Pool 7 18 21 0.857 15 RUSHR 7 17 21 0.810 16 Oops I
signed us up for alpha... 7 16 21 0.762 16 RGA 7 16 21 0.762 16
RIBS 7 16 21 0.762 16 SALT RISING: KAISALT CHRONICLES 7 16 21 0.762
20 And yet another Test Icicles 7 15 21 0.714 20 Carpal Tanker
Syndrome 7 15 21 0.714 20 Chaii doge must die (& friends) 7 15 21
0.714 20 Crazy Chilean 7 15 21 0.714 20 DREAD 7 15 21 0.714 20
-FTS- 7 15 21 0.714 20 Incognito Mode 7 15 21 0.714 20 NoNameTeam
NNT 7 15 21 0.714 20 omg 7 15 21 0.714 20 Team Tomato 7 15 21 0.714
20 Trefoil 7 15 21 0.714 20 what team 7 15 21 0.714 32 Here be
Tanks 6 12 18 0.667 33 Just in case 7 13 21 0.619 33 Name
(required,max 32 character) 7 13 21 0.619 33 TankAddiction 7 13 21
0.619 36 9Line 7 12 21 0.571 36 Ammowhacked 7 12 21 0.571 36 ARMADA
7 12 21 0.571 36 Belligerence is Bliss 7 12 21 0.571 36 HAMMER IS A
TOOL. 7 12 21 0.571 36 Reported for reporting 7 12 21 0.571 36
Shooter's Shoot-em Up 7 12 21 0.571 43 TZAR 6 10 18 0.556 44 Im
Terrible at that 6 9 18 0.500 45 ~! MeowZorZ !~ 7 10 21 0.476 45
Allied Lunatic League 7 10 21 0.476 45 LeS JaMbOnS à GuInNeSs 7 10
21 0.476 45 noob patrol 7 10 21 0.476 45 Tai Ni Po Ni Wi Yu Hai
Ding?! 7 10 21 0.476 45 To Tilly or not to Tilly 7 10 21 0.476 51
Tanks of Anarchy 6 8 18 0.444 52 [HAUL] 7 9 21 0.429 52 Area 51 7 9
21 0.429 52 Death From Men In Dresses 7 9 21 0.429 52 GOFD-GD 7 9
21 0.429 52 Just The Tip 7 9 21 0.429 52 Team Honey Badgers! 7 9 21
0.429 52 Tears! 7 9 21 0.429 52 The Apes 7 9 21 0.429 52 The
Gentleman's Mustache Society 7 9 21 0.429 52 The Scrub Tub 7 9 21
0.429 52 -UD-NHL- 7 9 21 0.429 52 WTG Whatever Gaming 7 9 21 0.429
52 XCaLiBeR 7 9 21 0.429 65 jagz 7 8 21 0.381 65 Total_Oblivion 7 8
21 0.381 67 Eclipse Gaming Ink 7 7 21 0.333 67 NET and friends 7 7
21 0.333 67 OMG! Los Manquitos 7 7 21 0.333 67 Ponyville Heros 7 7
21 0.333 67 RDDT Prime³ 7 7 21 0.333 67 Roll out! 7 7 21 0.333 67
Steel Rain 7 7 21 0.333 67 TAW Wambats 7 7 21 0.333 67 Uguu~ Kawaii
Ship Girls 7 7 21 0.333 76 77th oddballs 7 6 21 0.286 76 DUTY-PAQ 7
6 21 0.286 76 GAWD 7 6 21 0.286 76 Los Tamales Asessinos 7 6 21
0.286 76 psyco 7 6 21 0.286 76 The Demon Brigade 7 6 21 0.286 76
Your waifu is bad 7 6 21 0.286 83 VAMOS QUE PODEMOS COTAB TODAVIA 7
5 21 0.238 84 A0A 7 4 21 0.190 84 DA Baby Makers 7 4 21 0.190 84
DonTheTourney & the KillStealerz 7 4 21 0.190 84 HighFlying
Incontinence 7 4 21 0.190 84 LETAL 7 4 21 0.190 84 Los Fiesteros 7
4 21 0.190 90 Bullet Monkeys 6 3 18 0.167 91 ! Destroyers ! 7 3 21
0.143 91 #WhatIsAP 7 3 21 0.143 91 Manqueando con Estilo 7 3 21
0.143 91 Natural Selection 7 3 21 0.143 91 -S0B- 7 3 21 0.143 91
STUMU 7 3 21 0.143 97 5th Iron Brigade 6 1 18 0.056 98 515th Iron
Jeager 7 1 21 0.048 98 Dark Swarm 7 1 21 0.048 98 dogboys 7 1 21
0.048 98 The Darksiders 7 1 21 0.048 102 Duty_qc 7 0 21 0.000 102
Karen 7 0 21 0.000
Subject: Clan Spotlight !
Link on message: #8606873
Link on message: #8606873
ElPozoleOlmeca: Todo con paciencia, pronto les vendrá su turno
Subject: Your clan received a new clan task: First Damage.?
Link on message: #8606724
richsniper, on Feb 24 2015 - 02:12, said: So we all knew from reading FTR that new clan tasks and stuff were
coming, but this message just showed up, no warning, no
explanation. Checked my missions tab, nothing there. Anyone
else get something like this, has WG flipped a switch somewhere to
start something new without informing anyone?
Link on message: #8606724
richsniper, on Feb 24 2015 - 02:12, said: So we all knew from reading FTR that new clan tasks and stuff were
coming, but this message just showed up, no warning, no
explanation. Checked my missions tab, nothing there. Anyone
else get something like this, has WG flipped a switch somewhere to
start something new without informing anyone? veganzombiez: Well, we announced Clan Tasks in a news post on February 11, 2015.
You can find a guide on the new Clan Tasks here.
Subject: Springtime for T110 and the Americas
Link on message: #8606619
Link on message: #8606619
The_Chieftain: SS, are you tracking this event down your way? http://www.4tharmored.cz/czechfury/ Oh, the Kantai
thing is, to my mind, more than a "May". I've seen folks from the
Tokyo office wearing Kantai/WoWS gear. Cobra King is a
surviving Jumbo, almost certainly the most famous one.
Subject: Weekday Warfare 7 Standings
Link on message: #8606515
Link on message: #8606515
Trevzor: Weekday Warfare 7 Group Stage Standings: Day 1 Top 16 teams
move on to Rounds 4 + 5 Bottom 5% of teams are eliminated between
rounds *Note: Standings are not final until after battles Group
Stage Round 3 is finished. Rank Team Games Played
Points Earned Points Possible Win Ratio 1 Bomb Squad 7 21 21 1.000
1 C.D.E. 7 21 21 1.000 1 Heroes Inna HalfShell 7 21 21 1.000 1 LIKE
6 18 18 1.000 1 Purple Overalls 7 21 21 1.000 6 Area 51 7 18 21
0.857 6 Its Camp Time 7 18 21 0.857 6 Pine Tree Riot 7 18 21 0.857
6 Red Line Commandos 7 18 21 0.857 10 Fisty Punchers 6 15 18 0.833
10 QC-ML 6 15 18 0.833 10 Steel Rain 6 15 18 0.833 13 ∞Parasanti 7
15 21 0.714 13 Moms Spaghetti 7 15 21 0.714 13 PENDING APPROVAL 7
15 21 0.714 13 QUENA-LA-SOPLAME 7 15 21 0.714 13 Rogue-TankersWW7 7
15 21 0.714 18 Ammowhacked 6 12 18 0.667 18 Noís trupica mas não
cai, GOFD 6 12 18 0.667 20 CYG OSCURE 7 12 21 0.571 20 DogsOfGrief
7 12 21 0.571 20 FUERZA TANQUISTA 7 12 21 0.571 20 mancos en los
tankes 7 12 21 0.571 20 Packet Loss 7 12 21 0.571 20 Unlimited Kek
Workz 7 12 21 0.571 20 Willy Wonka's Chocolate Joint 7 12 21 0.571
27 Create New Team 6 9 18 0.500 27 Destructor 6 9 18 0.500 27
unicorn apocalypse 6 9 18 0.500 30 Akatsuki 7 9 21 0.429 30 Cabras
da Peste 7 9 21 0.429 30 Durex 7 9 21 0.429 30 LOS WATEFAQUERS 7 9
21 0.429 30 NAG 7 9 21 0.429 30 quebec company assault 7 9 21 0.429
36 [HAUL] 6 6 18 0.333 37 BoomBoom 7 6 21 0.286 37 GAME-OVER 7 6 21
0.286 37 JOMARE 7 6 21 0.286 37 LBF 7 6 21 0.286 37 Los Fiesteros 7
6 21 0.286 37 LOS-ESCORPIONES-ELITE 7 6 21 0.286 37 Rota-Siberia 7
6 21 0.286 44 Goblin's Brigade 6 3 18 0.167 44 GSL 6 3 18 0.167 46
[302] 7 3 21 0.143 46 Atrer of NOBL3 7 3 21 0.143 46 NOFEAR 7 3 21
0.143 49 1-GTB 7 0 21 0.000 49 AM0K 7 0 21 0.000 49 Cabra da Peste
6 0 18 0.000 49 Division Zaragoza 7 0 21 0.000 49 Jaguars Of Death
6 0 18 0.000 49 JSOC 7 0 21 0.000
Subject: INSCRIÇÕES NOS TANQUES -PT-BR
Link on message: #8606046
Link on message: #8606046
Capitao_Desastre_: Bem, não custa nada tentar fazer a sugestão, logo ontem a enviei
para a equipe de desenvolvimento. Agora é esperar pela decisão
deles.
Subject: Springtime for T110 and the Americas
Link on message: #8605361
Legiondude, on Feb 24 2015 - 02:14, said: EDIT - Super Pershing got a new icon too, guess it's less up in the
air about coming in 9.7 than I thought
Link on message: #8605361
Legiondude, on Feb 24 2015 - 02:14, said: EDIT - Super Pershing got a new icon too, guess it's less up in the
air about coming in 9.7 than I thoughtThe_Chieftain: Yeah, you remember the fun someone had over on WT because
the photographs were not considered sufficient proof? I just came
out of a similar experience with our own modellers over the SP.
Don't know if it has been resolved yet.
Subject: Skirmish 7
Link on message: #8604728
Gyarados, on Feb 23 2015 - 19:28, said: Dance, I am so going to give you crap about this on TS. On
the real though, there isn't much left to say, everyone else
covered it. This is just one of those things where bad players get
rewarded by being bad and the good players get punished by being
good. It's a backwards, almost intrinsic, thought process at WG at
this point. It happened in clan wars and now it's happening in
tournaments.
Link on message: #8604728
Gyarados, on Feb 23 2015 - 19:28, said: Dance, I am so going to give you crap about this on TS. On
the real though, there isn't much left to say, everyone else
covered it. This is just one of those things where bad players get
rewarded by being bad and the good players get punished by being
good. It's a backwards, almost intrinsic, thought process at WG at
this point. It happened in clan wars and now it's happening in
tournaments.dance210: Sure. Or, you could chat with me as to how I can make this
into an actual semi-competitive tournament for all levels, without
[editing] over any group. It's not like I hide from
y'all...
Subject: Skirmish 7
Link on message: #8604402
Azu_Nyan, on Feb 23 2015 - 18:24, said: I know you are all having fun with discussing things that I have no
idea what about because I'm too lazy to read, but my team hasn't
been payed for gold yet and I was wondering when it will come if
not today. I says a week max but it's going to be a week on
Wednesday. Is there a specific reason as to why it's taking so
long?
Link on message: #8604402
Azu_Nyan, on Feb 23 2015 - 18:24, said: I know you are all having fun with discussing things that I have no
idea what about because I'm too lazy to read, but my team hasn't
been payed for gold yet and I was wondering when it will come if
not today. I says a week max but it's going to be a week on
Wednesday. Is there a specific reason as to why it's taking so
long?dance210: Because it is a week from the end of the tournament...and it
ended yesterday...
Subject: 9.6 Patch Notes
Link on message: #8603881
Link on message: #8603881
Pigeon_of_War: Notable Features
-New HD quality vehicle models: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
-Added the following vehicles to Premium Shop: STA-2, tier VIII Premium Japanese medium tank and AMX Chasseur de chars, tier VIII Premium French medium tank
-Added the Panther mit 8,8 cm L/71, tier VIII Premium German medium tank to the in-game Store
-New Combat Reserves in Stronghold mode: Artillery Strike and Airstrike
-Changed the distribution of hits at the aiming circle (reduced the number of hits at the very center of the reticle)
-Added an option to change the qualification of Crew members
-Reworked the chat Contact list (details below)
-Rebalanced the view ranges of some tanks and tank destroyers
-Added option to register and login via social networks
-Note! At release, this option will only be available on NA servers, due to high potential load on game servers.
Maps
-Fixed some uneven terrain on Steppes, Prokhorovka, and Redshire -Improved the gameplay features on Mines
-Added the following maps to Team Battle mode: Lakeville, Mines, and Sand River
-Improved the gameplay in Team Battle mode for Himmelsdorf
-Changed some types of barricades on Stalingrad
-Added the effect of artillery preparation during the countdown before the start of a battle on Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad
-Improved effects on Steppes, Mountain Pass, and Sand River
-Fixed the issue with concealment not working for some bushes on Prokhorovka
-Fixed the issues with visual and damage models for some environmental objects
-Removed Dragon Ridge
-Improved performance on Redshire
Changes to Vehicle Characteristics
-Reworked the following vehicles in HD quality: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
-Fixed some issues with the visual models for: Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog, T28 Concept, Achilles IIC
-Fixed some issues with the damage models for: T28 Concept, Stuart I, Achilles IIC, M2
-Fixed visual model issues with Т-54 first prototype, Е 100, M4 Improved, T28 concept, Tiger P, Pz.III Ausf.K, Achilles IIC, Ferdinand, Löwe
-Fixed damage model issues with Е 100, Löwe, Tiger P, Т-54 first prototype, M2, T95, AMX 50 B
USA T95E2: -Repair cost reduced by 31% M41 Walker Bulldog:
-Increased reload times:
-76mm Gun M32 for the M41 turret from 3.8s to 4.5s
-76mm Gun T91 for the M41 turret from 3.1s to 3.3s
-76mm Gun T91E5 for the M41 turret from 34s to 38s
-76mm Gun M32 for the M41A1 turret from 3.6s to 4.4s
-76mm Gun M32 late for the M41A1 turret from 3.5s to 4.3s
-76mm Gun T91 for the M41A1 turret from 3s to 3.3s
-76mm Gun T91E5 for the M41A1 turret from 32s to 36s T37:
-Decreased view range of the T41 pilot number 1 turret from 390m to 385m
-Increased dispersion of the 76mm Gun T91 from 0.36m to 0.38m T71:
-Reduced gun dispersions:
-On move for the T71 suspension by 23%
-On hull traverse for the T71 suspension by 23%
-On move for the T71A1 suspension by 25%
-On hull traverse for the T71A1 suspension by 25%
Reduced aiming times:
-76mm Gun M1A2 for the T71 turret from 2.3s to 2.1s -76mm Gun T185 for the T71 turret from 2.3s to 2.1s
T21:
Reduced gun dispersions:
-On move for the VVSS T48M1A1 suspension by 12%
-On hull traverse for the VVSS T48M1A1 suspension by 12%
-On move for the VVSS T48M1A2 by 14%
-On hull traverse for the VVSS T48M1A2 suspension by 14%
-QF 6-pdr Mk. III gun from 0.43m to 0.41m
-75mm Gun M3 from 0.46m to 0.44m
-76mm Gun M1A1 from 0.43m to 0.41m
Increased crossing capacities: -VVSS T48M1A1 suspension on solid terrain by 10%
-VVSS T48M1A1 suspension on medium terrain by 8%
-VVSS T48M1A1 suspension on soft terrain by 10%
-VVSS T48M1A2 suspension on solid terrain by 11%
-VVSS T48M1A2 suspension on medium terrain by 10%
-VVSS T48M1A2 suspension on soft terrain by 12%
Reduced reload times:
-75mm Gun M3 for the T21 turret from 3.8s to 3.5s
-76mm Gun M1A1 for the T21 turret from 3.8s to 3.3s
-76mm Gun M1A2 for the T21 turret from 3.3s to 3.2s
-76mm Gun M1A2 for the T21 turret from 2.3s to 2.1s
-Hit points from 590 to 600 T110E3: Reduced view range from 400m to 390m
T110E4: Reduced view range from 400m to 390m T67:
-Reduced view range of the T49 turret from 350m to 320m
-Reduced view range of the T67 turret from 370m to 340m M8A1: -Reduced view range from 370m to 320m T40: Reduced view range from 400m to 310m
T82: Reduced view range from 370m to 300m
T29: Increased view range of the T123 turret from 330m to 350m
USSR Т-54 lightweight:
-Increased crossing capacities:
-Т-54 ltwt. suspension on soft terrain by 12%
-T-54 enhanced ltwt. version suspension on medium terrain by 11%
-T-54 enhanced ltwt. version suspension on soft terrain by 14%
Reduced reload times:
-100mm D-10Т gun for the Т-54 lightweight version from 8.2s to 7.6s
-100mm D-10Т mod. 1945 for the Т-54 lightweight version turret from 8s to 7.5s
Reduced aiming times:
-100mm D-10T mod. 1945 for the Т-54 lightweight version turret from 2.3s to 2.2s
-100mm D-10T gun for the Т-54 lightweight version from 2.9s to 2.7s
Reduced dispersions:
-100mm D-10Т gun on turret traverse by 33%
-100mm D-10Т mod. 1945 gun on turret traverse by 33%
-Increased hit points from 1,200 to 1,250 МТ-25:
-Reduced reload times:
-45mm 20K 45mm 20K gun for the МТ-25 turret from 2.1s to 2s
-45mm ВТ-43 gun for the МТ-25 turret from 2.1s to 2s
-37mm Automatic SH-37 for the Т-34М mod. 1941 turret from 45.7s to 40s
-45mm ВТ-43 gun for the Т-34М mod. 1941 from 2.1s to 2s
-45mm 20K gun for the Т-34М mod. 1941 from 2.1s to 2s
-57mm ZiS-4 for the Т-34М mod. 1941 turret from 2.7s to 2.4s
Reduced aiming times:
-45mm 20K gun for the МТ-25 turret from 2.3s to 2.2s
-57mm ZiS-4 gun for the Т-34М mod. 1941 from 2.3s to 2.1s
-45mm 20K gun for the Т-34М mod. 1941 from 2.3s to 2.1s
Reduced dispersion:
-45mm 20K gun from 0.46m to 0.44m
-45mm 20K gun from 0.46m to 0.44m
Object 263: -Reduced view range from 410m to 390m
Object 268: -Reduced view range from 400m to 370m
Object 704: -Reduced view range from 390m to 360m
ISU-152: -Reduced view range from 370m to 350m
SU-85B: -Reduced view range from 390m to 310m
SU-76: -Reduced view range from 350m to 290m
Т-34: -Increased view range of the Т-34 mod. 1940 turret from 240m to 320m
Germany Waffentrager auf E 100: -Reduced view range from 420m to 380m
Rhm.-Borsig Waffentrager: -Reduced view range from 400m to 360m
Waffentrager auf Pz. IV: -Reduced view range from 410m to 370m
Pz.Sfl. IVc: -Reduced view range from 380m to 340m Aufklarungspanzer Panther:
-Increased crossing capacity for the Aufkl. Panther suspension on soft terrain by 10%
-Increased crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
-Increased view range of the VK 28.01 Ausf. C turret from 390m to 400m
-Reduced dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse by 17%
-Reduced dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse by 17%
-Reduced dispersion of 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret from 3.4s to 3.3s
Jagdpanzer E 100: -Reduced view range from 400m to 390m
Nashorn: -Reduced view range from 390m to 360m
Jagdpanther II: -Reduced view range from 380m to 360m
Marder 38T: -Reduced view range from 360m to 320m
Sturer Emil: -Reduced view range from 400m to 370m
Marder II: -Reduced view range from 350m to 310m
Jagdpanther: -Reduced view range from 370m to 350m
Panzerjager I: -Reduced view range from 330m to 300m
Great Britain FV215b (183): -Reduced view range from 400m to 390m
Alecto: -Reduced view range from 390m to 330m
Universal Carrier 2-pdr: -Reduced view range from 330m to 300m
Valentine AT: -Reduced view range from 360m to 320m
France AMX 50 Foch (155): -Reduced view range from 400m to 380m
AMX 50 Foch: -Reduced view range from 390m to 380m
S35 CA: -Reduced view range from 400m to 340m
Renault UE 57: -Reduced view range from 360m to 320m
Renault FT AC: -Reduced view range from 330m to 300m
ARL 44:
-Increased view range of the FCM F1 turret from 320m to 340m
-Increased view range of the ARL 44 turret from 330m to 350m
China 59-16:
-Reduced gun dispersions:
-On move for the 131 suspension by 10%
-On hull traverse for the 131 suspension by 10%
-On move for the 131 model 2 suspension by 11%
-On hull traverse for the 131 model 2 suspension by 11%
-Reduced reload times:
-57mm 55-57FG gun for the 131 turret from 3s to 2.9s
-76mm 54-76T gun for the 131 turret from 3.7s to 3.5s
-57mm 55-57FG gun for the 131-1 turret from 2.8s to 2.6s
-76mm 54-76T gun for the 131-1 turret from 3.4s to 3.2s
-76mm 54-76TG (autoloader) gun for the 131-1 turret from 10s to 9s
-Increased hit points with the 131 turret from 530 to 550
-Increased hit points with the 131-1 turret from 580 to 590
WZ-132:
-Reduced dispersions:
-Gun dispersion on move for the WZ-131-1 suspension by 12%
-Gun dispersion on hull traverse for the WZ-131-1 suspension by 12%
-Gun dispersion on move for the WZ-132 suspension by 14%
-Gun dispersion on hull traverse for the WZ-132 suspension by 14%
-100mm 59-100T gun on turret traverse by 14%
-100mm 59-100T gun from 0.39m to 0.38m
-100mm 60-100T gun on turret traverse by 14%
-Reduced reload times:
-100mm 59-100T gun for the WZ-131-1 turret from 9.1s to 8.5s
-85mm 64-85T gun for the WZ-131-1 turret from 5.7s to 5.5s
-85mm 64-85TG gun for the WZ-131-1 turret from 5.7s to 5.5s
-100mm 59-100T gun for the WZ-132 turret from 8.9s to 8.3s
-100mm 60-100T gun for the WZ-132 turret from 8.5s to 7.9s
-85mm 64-85T gun for the WZ-132 turret from 5.5s to 5.4s
-85mm 64-85TG gun for the WZ-132 turret from 5.5s to 5.4s
-Reduced aiming time of 100mm 59-100T gun for the WZ-132 turret from 2.7s to 2.5s
-Increased hit points with the WZ-131-1 turret from 950 to 1000
-Increased hit points with the WZ-132 turret from 1050 to 1150
WZ-131:
-Reduced dispersion:
-Gun dispersion on move for the WZ-131 suspension by 11%
-Gun dispersion on hull traverse for the WZ-131 suspension by 11%
-Gun dispersion on move for the WZ-131 model 2 suspension by 12%
-Gun dispersion on hull traverse for the WZ-131 model 2 suspension by 12%
-85mm 56-85JT gun from 0.38m to 0.37m
-85mm 56-85JT gun from 0.38m to 0.37m
-100mm 59-100T gun from 0.39m to 0.38m
-Reduced reload times:
-76mm 54-76TG (autoloader) gun for the 132A turret from 8.7s to 8.2s
-85mm 56-85JT gun for the 132A turret from 5.7s to 5.5s
-100mm 59-100T gun for the 132B turret from 9.3s to 8.7s
-76mm 54-76TG (autoloader) gun for the 132B turret from 8.7s to 8.2s
-85mm 56-85JT gun for the 132B turret from 5.7s to 5.5s
-85mm 62-85T gun for the 132B turret from 5.7s to 5.5s
-85mm 64-85T gun for the 132B turret from 5.7s to 5.5s
-Reduced aiming time of 100mm 59-100T gun for the 132B turret from 2.9s to 2.7s
-Increased hit points with the 132A turret from 800 to 820
-Increased hit points with the 132B turret from 880 to 900
Gameplay
-Fixed an issue with the awarding of Naydin's Medal
System
-Optimized the display of some special effects
-Fixed the flickering of transparent foliage
-Fixed the visual stuttering of the game client with high latency
-Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized WoT client window
-Optimized the memory consumption in battle
-Fixed some hang-ups and crashes of the game client
Interface
-Chat Contact List -Changed the structure of the Contact list (added categories, contact groups, Contact list settings)
-Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players
-Added option to create/edit/delete custom groups in the Contact list
-Added option to search for a contact in the Contact list (Note: will prove helpful to those who have many contacts in their list)
-Added an option to rearrange contacts in your Contact list using drag-and-drop
-Added activity statuses for players in the game client: in battle / in Garage. Statuses are displayed in the Contact list for player's friends
-Rearranged the context menu actions and edited their text
-Added the variability in actions displayed in the context menu depending on the relationship between the players and interface
-Changed the interface of the "Invitation to Tactical Unit" window
-Added an option to send messages to all players who are online/offline, except to players in your Blacklist
Other Bugfixes and Changes
-Added option to login or registed in game client via social network servies
-Added a "Remember Me" option on the login screen
-Improved the interfaces of Gold exchange and experience conversion
-Fixed the description of the Tank Sniper award
-Changed the inscription for French "Gardes courageux" to "Coeurs vaillants"
-Expanded the Executive Commander's Stronghold management permissions
-Fixed some issues with interface and gameplay in Strongholds
-Fixed some issues with interface in Personal Missions
-Fixed some issues with functionality of the voice chat
-Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed
-Fixed the "twitching" of the vehicle when viewing a replay
-Fixed other issues with replay playback
-Fixed the brief display of a point where vehicle was last spotted instead of vehicle markers when switching between allies (postmortem mode)
-Fixed the playback of the "That was close" sound notification when player's own vehicle was damaged
-Fixed the issues with the inability to go to the Garage tab when choosing the "Select a vehicle in the Garage" option
-New HD quality vehicle models: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
-Added the following vehicles to Premium Shop: STA-2, tier VIII Premium Japanese medium tank and AMX Chasseur de chars, tier VIII Premium French medium tank
-Added the Panther mit 8,8 cm L/71, tier VIII Premium German medium tank to the in-game Store
-New Combat Reserves in Stronghold mode: Artillery Strike and Airstrike
-Changed the distribution of hits at the aiming circle (reduced the number of hits at the very center of the reticle)
-Added an option to change the qualification of Crew members
-Reworked the chat Contact list (details below)
-Rebalanced the view ranges of some tanks and tank destroyers
-Added option to register and login via social networks
-Note! At release, this option will only be available on NA servers, due to high potential load on game servers.
Maps
-Fixed some uneven terrain on Steppes, Prokhorovka, and Redshire -Improved the gameplay features on Mines
-Added the following maps to Team Battle mode: Lakeville, Mines, and Sand River
-Improved the gameplay in Team Battle mode for Himmelsdorf
-Changed some types of barricades on Stalingrad
-Added the effect of artillery preparation during the countdown before the start of a battle on Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad
-Improved effects on Steppes, Mountain Pass, and Sand River
-Fixed the issue with concealment not working for some bushes on Prokhorovka
-Fixed the issues with visual and damage models for some environmental objects
-Removed Dragon Ridge
-Improved performance on Redshire
Changes to Vehicle Characteristics
-Reworked the following vehicles in HD quality: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
-Fixed some issues with the visual models for: Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog, T28 Concept, Achilles IIC
-Fixed some issues with the damage models for: T28 Concept, Stuart I, Achilles IIC, M2
-Fixed visual model issues with Т-54 first prototype, Е 100, M4 Improved, T28 concept, Tiger P, Pz.III Ausf.K, Achilles IIC, Ferdinand, Löwe
-Fixed damage model issues with Е 100, Löwe, Tiger P, Т-54 first prototype, M2, T95, AMX 50 B
USA T95E2: -Repair cost reduced by 31% M41 Walker Bulldog:
-Increased reload times:
-76mm Gun M32 for the M41 turret from 3.8s to 4.5s
-76mm Gun T91 for the M41 turret from 3.1s to 3.3s
-76mm Gun T91E5 for the M41 turret from 34s to 38s
-76mm Gun M32 for the M41A1 turret from 3.6s to 4.4s
-76mm Gun M32 late for the M41A1 turret from 3.5s to 4.3s
-76mm Gun T91 for the M41A1 turret from 3s to 3.3s
-76mm Gun T91E5 for the M41A1 turret from 32s to 36s T37:
-Decreased view range of the T41 pilot number 1 turret from 390m to 385m
-Increased dispersion of the 76mm Gun T91 from 0.36m to 0.38m T71:
-Reduced gun dispersions:
-On move for the T71 suspension by 23%
-On hull traverse for the T71 suspension by 23%
-On move for the T71A1 suspension by 25%
-On hull traverse for the T71A1 suspension by 25%
Reduced aiming times:
-76mm Gun M1A2 for the T71 turret from 2.3s to 2.1s -76mm Gun T185 for the T71 turret from 2.3s to 2.1s
T21:
Reduced gun dispersions:
-On move for the VVSS T48M1A1 suspension by 12%
-On hull traverse for the VVSS T48M1A1 suspension by 12%
-On move for the VVSS T48M1A2 by 14%
-On hull traverse for the VVSS T48M1A2 suspension by 14%
-QF 6-pdr Mk. III gun from 0.43m to 0.41m
-75mm Gun M3 from 0.46m to 0.44m
-76mm Gun M1A1 from 0.43m to 0.41m
Increased crossing capacities: -VVSS T48M1A1 suspension on solid terrain by 10%
-VVSS T48M1A1 suspension on medium terrain by 8%
-VVSS T48M1A1 suspension on soft terrain by 10%
-VVSS T48M1A2 suspension on solid terrain by 11%
-VVSS T48M1A2 suspension on medium terrain by 10%
-VVSS T48M1A2 suspension on soft terrain by 12%
Reduced reload times:
-75mm Gun M3 for the T21 turret from 3.8s to 3.5s
-76mm Gun M1A1 for the T21 turret from 3.8s to 3.3s
-76mm Gun M1A2 for the T21 turret from 3.3s to 3.2s
-76mm Gun M1A2 for the T21 turret from 2.3s to 2.1s
-Hit points from 590 to 600 T110E3: Reduced view range from 400m to 390m
T110E4: Reduced view range from 400m to 390m T67:
-Reduced view range of the T49 turret from 350m to 320m
-Reduced view range of the T67 turret from 370m to 340m M8A1: -Reduced view range from 370m to 320m T40: Reduced view range from 400m to 310m
T82: Reduced view range from 370m to 300m
T29: Increased view range of the T123 turret from 330m to 350m
USSR Т-54 lightweight:
-Increased crossing capacities:
-Т-54 ltwt. suspension on soft terrain by 12%
-T-54 enhanced ltwt. version suspension on medium terrain by 11%
-T-54 enhanced ltwt. version suspension on soft terrain by 14%
Reduced reload times:
-100mm D-10Т gun for the Т-54 lightweight version from 8.2s to 7.6s
-100mm D-10Т mod. 1945 for the Т-54 lightweight version turret from 8s to 7.5s
Reduced aiming times:
-100mm D-10T mod. 1945 for the Т-54 lightweight version turret from 2.3s to 2.2s
-100mm D-10T gun for the Т-54 lightweight version from 2.9s to 2.7s
Reduced dispersions:
-100mm D-10Т gun on turret traverse by 33%
-100mm D-10Т mod. 1945 gun on turret traverse by 33%
-Increased hit points from 1,200 to 1,250 МТ-25:
-Reduced reload times:
-45mm 20K 45mm 20K gun for the МТ-25 turret from 2.1s to 2s
-45mm ВТ-43 gun for the МТ-25 turret from 2.1s to 2s
-37mm Automatic SH-37 for the Т-34М mod. 1941 turret from 45.7s to 40s
-45mm ВТ-43 gun for the Т-34М mod. 1941 from 2.1s to 2s
-45mm 20K gun for the Т-34М mod. 1941 from 2.1s to 2s
-57mm ZiS-4 for the Т-34М mod. 1941 turret from 2.7s to 2.4s
Reduced aiming times:
-45mm 20K gun for the МТ-25 turret from 2.3s to 2.2s
-57mm ZiS-4 gun for the Т-34М mod. 1941 from 2.3s to 2.1s
-45mm 20K gun for the Т-34М mod. 1941 from 2.3s to 2.1s
Reduced dispersion:
-45mm 20K gun from 0.46m to 0.44m
-45mm 20K gun from 0.46m to 0.44m
Object 263: -Reduced view range from 410m to 390m
Object 268: -Reduced view range from 400m to 370m
Object 704: -Reduced view range from 390m to 360m
ISU-152: -Reduced view range from 370m to 350m
SU-85B: -Reduced view range from 390m to 310m
SU-76: -Reduced view range from 350m to 290m
Т-34: -Increased view range of the Т-34 mod. 1940 turret from 240m to 320m
Germany Waffentrager auf E 100: -Reduced view range from 420m to 380m
Rhm.-Borsig Waffentrager: -Reduced view range from 400m to 360m
Waffentrager auf Pz. IV: -Reduced view range from 410m to 370m
Pz.Sfl. IVc: -Reduced view range from 380m to 340m Aufklarungspanzer Panther:
-Increased crossing capacity for the Aufkl. Panther suspension on soft terrain by 10%
-Increased crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
-Increased view range of the VK 28.01 Ausf. C turret from 390m to 400m
-Reduced dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse by 17%
-Reduced dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse by 17%
-Reduced dispersion of 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret from 3.4s to 3.3s
Jagdpanzer E 100: -Reduced view range from 400m to 390m
Nashorn: -Reduced view range from 390m to 360m
Jagdpanther II: -Reduced view range from 380m to 360m
Marder 38T: -Reduced view range from 360m to 320m
Sturer Emil: -Reduced view range from 400m to 370m
Marder II: -Reduced view range from 350m to 310m
Jagdpanther: -Reduced view range from 370m to 350m
Panzerjager I: -Reduced view range from 330m to 300m
Great Britain FV215b (183): -Reduced view range from 400m to 390m
Alecto: -Reduced view range from 390m to 330m
Universal Carrier 2-pdr: -Reduced view range from 330m to 300m
Valentine AT: -Reduced view range from 360m to 320m
France AMX 50 Foch (155): -Reduced view range from 400m to 380m
AMX 50 Foch: -Reduced view range from 390m to 380m
S35 CA: -Reduced view range from 400m to 340m
Renault UE 57: -Reduced view range from 360m to 320m
Renault FT AC: -Reduced view range from 330m to 300m
ARL 44:
-Increased view range of the FCM F1 turret from 320m to 340m
-Increased view range of the ARL 44 turret from 330m to 350m
China 59-16:
-Reduced gun dispersions:
-On move for the 131 suspension by 10%
-On hull traverse for the 131 suspension by 10%
-On move for the 131 model 2 suspension by 11%
-On hull traverse for the 131 model 2 suspension by 11%
-Reduced reload times:
-57mm 55-57FG gun for the 131 turret from 3s to 2.9s
-76mm 54-76T gun for the 131 turret from 3.7s to 3.5s
-57mm 55-57FG gun for the 131-1 turret from 2.8s to 2.6s
-76mm 54-76T gun for the 131-1 turret from 3.4s to 3.2s
-76mm 54-76TG (autoloader) gun for the 131-1 turret from 10s to 9s
-Increased hit points with the 131 turret from 530 to 550
-Increased hit points with the 131-1 turret from 580 to 590
WZ-132:
-Reduced dispersions:
-Gun dispersion on move for the WZ-131-1 suspension by 12%
-Gun dispersion on hull traverse for the WZ-131-1 suspension by 12%
-Gun dispersion on move for the WZ-132 suspension by 14%
-Gun dispersion on hull traverse for the WZ-132 suspension by 14%
-100mm 59-100T gun on turret traverse by 14%
-100mm 59-100T gun from 0.39m to 0.38m
-100mm 60-100T gun on turret traverse by 14%
-Reduced reload times:
-100mm 59-100T gun for the WZ-131-1 turret from 9.1s to 8.5s
-85mm 64-85T gun for the WZ-131-1 turret from 5.7s to 5.5s
-85mm 64-85TG gun for the WZ-131-1 turret from 5.7s to 5.5s
-100mm 59-100T gun for the WZ-132 turret from 8.9s to 8.3s
-100mm 60-100T gun for the WZ-132 turret from 8.5s to 7.9s
-85mm 64-85T gun for the WZ-132 turret from 5.5s to 5.4s
-85mm 64-85TG gun for the WZ-132 turret from 5.5s to 5.4s
-Reduced aiming time of 100mm 59-100T gun for the WZ-132 turret from 2.7s to 2.5s
-Increased hit points with the WZ-131-1 turret from 950 to 1000
-Increased hit points with the WZ-132 turret from 1050 to 1150
WZ-131:
-Reduced dispersion:
-Gun dispersion on move for the WZ-131 suspension by 11%
-Gun dispersion on hull traverse for the WZ-131 suspension by 11%
-Gun dispersion on move for the WZ-131 model 2 suspension by 12%
-Gun dispersion on hull traverse for the WZ-131 model 2 suspension by 12%
-85mm 56-85JT gun from 0.38m to 0.37m
-85mm 56-85JT gun from 0.38m to 0.37m
-100mm 59-100T gun from 0.39m to 0.38m
-Reduced reload times:
-76mm 54-76TG (autoloader) gun for the 132A turret from 8.7s to 8.2s
-85mm 56-85JT gun for the 132A turret from 5.7s to 5.5s
-100mm 59-100T gun for the 132B turret from 9.3s to 8.7s
-76mm 54-76TG (autoloader) gun for the 132B turret from 8.7s to 8.2s
-85mm 56-85JT gun for the 132B turret from 5.7s to 5.5s
-85mm 62-85T gun for the 132B turret from 5.7s to 5.5s
-85mm 64-85T gun for the 132B turret from 5.7s to 5.5s
-Reduced aiming time of 100mm 59-100T gun for the 132B turret from 2.9s to 2.7s
-Increased hit points with the 132A turret from 800 to 820
-Increased hit points with the 132B turret from 880 to 900
Gameplay
-Fixed an issue with the awarding of Naydin's Medal
System
-Optimized the display of some special effects
-Fixed the flickering of transparent foliage
-Fixed the visual stuttering of the game client with high latency
-Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized WoT client window
-Optimized the memory consumption in battle
-Fixed some hang-ups and crashes of the game client
Interface
-Chat Contact List -Changed the structure of the Contact list (added categories, contact groups, Contact list settings)
-Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players
-Added option to create/edit/delete custom groups in the Contact list
-Added option to search for a contact in the Contact list (Note: will prove helpful to those who have many contacts in their list)
-Added an option to rearrange contacts in your Contact list using drag-and-drop
-Added activity statuses for players in the game client: in battle / in Garage. Statuses are displayed in the Contact list for player's friends
-Rearranged the context menu actions and edited their text
-Added the variability in actions displayed in the context menu depending on the relationship between the players and interface
-Changed the interface of the "Invitation to Tactical Unit" window
-Added an option to send messages to all players who are online/offline, except to players in your Blacklist
Other Bugfixes and Changes
-Added option to login or registed in game client via social network servies
-Added a "Remember Me" option on the login screen
-Improved the interfaces of Gold exchange and experience conversion
-Fixed the description of the Tank Sniper award
-Changed the inscription for French "Gardes courageux" to "Coeurs vaillants"
-Expanded the Executive Commander's Stronghold management permissions
-Fixed some issues with interface and gameplay in Strongholds
-Fixed some issues with interface in Personal Missions
-Fixed some issues with functionality of the voice chat
-Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed
-Fixed the "twitching" of the vehicle when viewing a replay
-Fixed other issues with replay playback
-Fixed the brief display of a point where vehicle was last spotted instead of vehicle markers when switching between allies (postmortem mode)
-Fixed the playback of the "That was close" sound notification when player's own vehicle was damaged
-Fixed the issues with the inability to go to the Garage tab when choosing the "Select a vehicle in the Garage" option
Subject: BUSCANDO: ¡Probadores de Beta!
Link on message: #8603557
Link on message: #8603557
ElPozoleOlmeca: Los foros en español para Generales se han abierto.
Subject: BUSCANDO: ¡Probadores de Beta!
Link on message: #8603557
Link on message: #8603557
PollotheDestroyer: Los foros en español para Generales se han abierto.
Subject: BUSCANDO: ¡Probadores de Beta!
Link on message: #8603557
Link on message: #8603557
ApolloArtemis: Los foros en español para Generales se han abierto.
Subject: Skirmish 9
Link on message: #8603300
Link on message: #8603300
dance210: Tier 1 tanks are a part of the game. I'll mention it again...we run
the low tiers for those who can't/don't participate in the high
tiers. While it may be boring to those who prefer the high tier,
the Skirmishes are for ALL our players. I'm going to try and do the
lower tiers less often, but they will not be eliminated completely.
Again, I'm sorry that you don't enjoy Tier 1; however, some
people do. If this is so disagreeable, may I suggest waiting for
the Tier 10 tournament that is planned?
Subject: Skirmish 9 - Looking for a Team/Player(s)
Link on message: #8603071
Link on message: #8603071
dance210: Tournament
Page
Registration for entire tournament
Registration for bravo playoff (weekend) only
Forum discussion
If you are a player looking for a team, or a team looking for player(s), feel free to post here. It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams. There are two separate registrations. State if you are interested in registering for the entire tournament (Group Stage + playoff) or only for the weekend (Bravo Playoff only).
If you are a player looking for a team, or a team looking for player(s), feel free to post here. It is encouraged to say what tank(s) you have or are looking for, to make it easier to find players and teams. There are two separate registrations. State if you are interested in registering for the entire tournament (Group Stage + playoff) or only for the weekend (Bravo Playoff only).
Subject: Introducing the new Clan Wars guy: veganzombiez
Link on message: #8603019
RatZ1LLa, on Feb 21 2015 - 13:24, said: He plays better than Hypnotik, prob why Hyp is transferring to the
WoT Generals card jockey position. Can't handle the heat get out of
the sun, son.
Link on message: #8603019
RatZ1LLa, on Feb 21 2015 - 13:24, said: He plays better than Hypnotik, prob why Hyp is transferring to the
WoT Generals card jockey position. Can't handle the heat get out of
the sun, son.veganzombiez: I showed this to Hyp and now he won't stop crying so today's
WGA-A anime club is cancelled. Thanks a lot, Rat.
Subject: 9.6 Patch Bug and Error Reporting
Link on message: #8602703
Pilatus9, on Feb 23 2015 - 12:54, said: I updated my game normally, but when I open after the introduction
of the game, it does not appear the login screen the game crash!
Google translate!
Link on message: #8602703
Pilatus9, on Feb 23 2015 - 12:54, said: I updated my game normally, but when I open after the introduction
of the game, it does not appear the login screen the game crash!
Google translate!Pigeon_of_War: Remove your mods.
Subject: Oferta Especial: OXXO
Link on message: #8602507
Revenant85, on Feb 21 2015 - 09:06, said: Hey yo hice el tramite Por Una BP Matila el 14 de febrero
imprimi el código y los escáneres del OXXO no lo detectaron que
hago quiero una por cuenta premium 7 Días
Link on message: #8602507
Revenant85, on Feb 21 2015 - 09:06, said: Hey yo hice el tramite Por Una BP Matila el 14 de febrero
imprimi el código y los escáneres del OXXO no lo detectaron que
hago quiero una por cuenta premium 7 DíasElPozoleOlmeca: Hola revenant, ya mandaste un boleto a los de soporte? Ellos
te pueden ayudar con cualquier problema de compras.
Subject: Oferta Especial: OXXO
Link on message: #8602507
Revenant85, on Feb 21 2015 - 09:06, said: Hey yo hice el tramite Por Una BP Matila el 14 de febrero
imprimi el código y los escáneres del OXXO no lo detectaron que
hago quiero una por cuenta premium 7 Días
Link on message: #8602507
Revenant85, on Feb 21 2015 - 09:06, said: Hey yo hice el tramite Por Una BP Matila el 14 de febrero
imprimi el código y los escáneres del OXXO no lo detectaron que
hago quiero una por cuenta premium 7 DíasPollotheDestroyer: Hola revenant, ya mandaste un boleto a los de soporte? Ellos
te pueden ayudar con cualquier problema de compras.
Subject: Oferta Especial: OXXO
Link on message: #8602507
Revenant85, on Feb 21 2015 - 09:06, said: Hey yo hice el tramite Por Una BP Matila el 14 de febrero
imprimi el código y los escáneres del OXXO no lo detectaron que
hago quiero una por cuenta premium 7 Días
Link on message: #8602507
Revenant85, on Feb 21 2015 - 09:06, said: Hey yo hice el tramite Por Una BP Matila el 14 de febrero
imprimi el código y los escáneres del OXXO no lo detectaron que
hago quiero una por cuenta premium 7 DíasApolloArtemis: Hola revenant, ya mandaste un boleto a los de soporte? Ellos
te pueden ayudar con cualquier problema de compras.
Subject: Adelanto: Mapa Overlord
Link on message: #8602477
teddybear3000, on Feb 20 2015 - 13:15, said: en que actualización saldrá? en la 9.6?
_Saladino_, on Feb 21 2015 - 07:45, said: Una cosa. Hasta donde se en Francia había "arbustos" enormes que ni
los tanques podían pasar y tenían que rodear. ¿Estos están
representados en el campo del mapa?(en plan habra alguna zona
así
Link on message: #8602477
teddybear3000, on Feb 20 2015 - 13:15, said: en que actualización saldrá? en la 9.6?ElPozoleOlmeca: Todavía no tenemos para que actualización saldrá.
_Saladino_, on Feb 21 2015 - 07:45, said: Una cosa. Hasta donde se en Francia había "arbustos" enormes que ni
los tanques podían pasar y tenían que rodear. ¿Estos están
representados en el campo del mapa?(en plan habra alguna zona
asíElPozoleOlmeca: Me parece una buena pregunta para pasársela a los
desarrolladores.
Subject: Adelanto: Mapa Overlord
Link on message: #8602477
teddybear3000, on Feb 20 2015 - 13:15, said: en que actualización saldrá? en la 9.6?
_Saladino_, on Feb 21 2015 - 07:45, said: Una cosa. Hasta donde se en Francia había "arbustos" enormes que ni
los tanques podían pasar y tenían que rodear. ¿Estos están
representados en el campo del mapa?(en plan habra alguna zona
así
Link on message: #8602477
teddybear3000, on Feb 20 2015 - 13:15, said: en que actualización saldrá? en la 9.6?PollotheDestroyer: Todavía no tenemos para que actualización saldrá.
_Saladino_, on Feb 21 2015 - 07:45, said: Una cosa. Hasta donde se en Francia había "arbustos" enormes que ni
los tanques podían pasar y tenían que rodear. ¿Estos están
representados en el campo del mapa?(en plan habra alguna zona
asíPollotheDestroyer: Me parece una buena pregunta para pasársela a los
desarrolladores.
Subject: Adelanto: Mapa Overlord
Link on message: #8602477
teddybear3000, on Feb 20 2015 - 13:15, said: en que actualización saldrá? en la 9.6?
_Saladino_, on Feb 21 2015 - 07:45, said: Una cosa. Hasta donde se en Francia había "arbustos" enormes que ni
los tanques podían pasar y tenían que rodear. ¿Estos están
representados en el campo del mapa?(en plan habra alguna zona
así
Link on message: #8602477
teddybear3000, on Feb 20 2015 - 13:15, said: en que actualización saldrá? en la 9.6?ApolloArtemis: Todavía no tenemos para que actualización saldrá.
_Saladino_, on Feb 21 2015 - 07:45, said: Una cosa. Hasta donde se en Francia había "arbustos" enormes que ni
los tanques podían pasar y tenían que rodear. ¿Estos están
representados en el campo del mapa?(en plan habra alguna zona
asíApolloArtemis: Me parece una buena pregunta para pasársela a los
desarrolladores.
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