Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
Jambijon
Update 1.14.1: Common Test 1 is Here!
arrow
16.09.2021 19:18:54
 
Subject: Update 1.14.1: Common Test 1 is Here!
Link on message: #12917046

Jambijon: Greetings Tankers! The first Common Test for update 1.14.1 is now live! Highlights:Chinese tank rebalancing Field Modification adjustments For more details check out our article linked below:
 Update 1.14.1: Common Test 1 is Here!   


KRZYBooP
[ S T ] M-IV-Y enters the supertest!
arrow
16.09.2021 18:53:53
 
Subject: [ S T ] M-IV-Y enters the supertest!
Link on message: #12917034

KRZYBooP: Howdy Boom Jockeys! Soon, the M-IV-Y, a Tier VIII American heavy tank, is coming to the Supertest.This is a Premium representative of the Yoh branch in the U.S. Tech Tree: vehicles that feature the new reserve track mechanic. Starting from Tier VII, these vehicles have an additional track attached to the main one. This allows the vehicles of the Yoh branch to continue moving (although with a speed penalty) even if both main tracks are destroyed.This Tier VIII Premium vehicle is armed with a 105 mm gun that can cause 360 points of damage per shot. The penetration value of the main AP shell is 218 mm, and the penetration value of the special APCR shell is 247 mm. The aiming time is 2.5 s, and the gun dispersion is 0.4 m. The reload time is 11.3 s.The thickness of the frontal armoring reaches 279 mm in the turret and 177 mm in the hull, but don't forget about the rational angles and the turret shape, which add to the overall protection of the vehicle. The vehicle's durability is 1,500 HP. The vehicle, which has a specific power of 18.1 h.p./t, has a top speed of 42 km/h.In terms of gameplay, the M-IV-Y is a typical heavy tank—armored, moderately maneuverable, and has a good gun. At the same time, don't forget about the reserve track and the influence it will have on the vehicle's playstyle. For a new player, this feature will mainly be protection against a failure that facilitates escape from a seemingly stalemate situation, while for an experienced player, the combination of armor and the ability to move even with a destroyed track can open up new combat technics, even if they are risky. 


Einzelganger7
I got an idea for combating the T10 Yoh tank...
arrow
16.09.2021 06:41:05
 
Subject: I got an idea for combating the T10 Yoh tank...
Link on message: #12916904

View PostThe_Happiest_Husky, on Sep 15 2021 - 21:15, said: Or perhaps these could count as part of the turret ring, maybe with a higher % chance to be damaged than normal if it proves necessary

Einzelganger7:  That's actually a good point, at least this way they would be less broken and we could be able to counter their big hulldown potential since their turrets will be stuck in one place constantly.


Einzelganger7
I got an idea for combating the T10 Yoh tank...
arrow
16.09.2021 06:12:23
 
Subject: I got an idea for combating the T10 Yoh tank...
Link on message: #12916898

Einzelganger7: If Borsig gets damage on the plates that are on the sides of its gun (even if there is nothing behind them) then the Yoh tanks should get damage here.  


DeviouslyCursed
stupid players and why WG caters to them
arrow
16.09.2021 04:19:22
 
Subject: stupid players and why WG caters to them
Link on message: #12916859

View PostExcorsion, on Sep 15 2021 - 23:34, said: last three months... wg has seen more retarded players then normally around... how so you ask? last game a 60 tp.... goes mid when each team only had 3 heavies... and the 703 goes north on the one map heavies don't go north...Mannerhiem.....now how does wg cater to them you ask? Because they sell gold cheap... gold makes converting to silver easy... also makes tech trees obsolete... also makes spamming apcr cheap.   game before that.. spawn with two light tanks on serene cost per team... both pop up as 100 lt's.. so four 100 lt's... one goes to the normal spot to spot the crossing.. yet another just hangs with the heavies and doesn't even try to help spot anything.... and wg rewards this behavior...Light tanks should get silver based on spotting damage not actual damage. heavies should get silver based on blocking.. med's should get based on damage....wg also needs to start perma banning those who do not play the role they qued as...to strict you say? well imagine seeing a arty running around shotgunning only... you'd be pissed huh? make the tank roles mean something again something wging has needed to do for quite a while now.   In closing wg... this is why your game is so riddled with baddies... you do nothing to correct bad behavior... except ban those who speak out about your failings...aka quit being a dictatorship... and actually take some pride in your product.

DeviouslyCursed:  Somehow I don't think WG listening to a 43%'er at tier 10 is going to improve the game. For instance, your whole middle paragraph is just a stupid, stupid idea. Yeah, let's make the AMX 50 120 only get xp from blocking... BTW, the first rule of complaining about bad players is not being one yourself.


Jaguarz
stupid players and why WG caters to them
arrow
16.09.2021 02:04:17
 
Subject: stupid players and why WG caters to them
Link on message: #12916785

View PostExcorsion, on Sep 15 2021 - 23:34, said: last three months... wg has seen more retarded players then normally around... how so you ask? last game a 60 tp.... goes mid when each team only had 3 heavies... and the 703 goes north on the one map heavies don't go north...Mannerhiem.....now how does wg cater to them you ask? Because they sell gold cheap... gold makes converting to silver easy... also makes tech trees obsolete... also makes spamming apcr cheap.   game before that.. spawn with two light tanks on serene cost per team... both pop up as 100 lt's.. so four 100 lt's... one goes to the normal spot to spot the crossing.. yet another just hangs with the heavies and doesn't even try to help spot anything.... and wg rewards this behavior...Light tanks should get silver based on spotting damage not actual damage. heavies should get silver based on blocking.. med's should get based on damage....wg also needs to start perma banning those who do not play the role they qued as...to strict you say? well imagine seeing a arty running around shotgunning only... you'd be pissed huh? make the tank roles mean something again something wging has needed to do for quite a while now.   In closing wg... this is why your game is so riddled with baddies... you do nothing to correct bad behavior... except ban those who speak out about your failings...aka quit being a dictatorship... and actually take some pride in your product.

Jaguarz:  Dude.... you are not really able to make comments about others and their play, why are YOU not doing better? Wargaming allows everyone to see your stats so are you asking Wargaming to do something to correct your bad play? Is this some weird cry for help so someone will coach you? Because if its neither of those thing you may want to think on the proverb "people in glass houses shouldnt throw stones".


churchill50
Blue printing
arrow
16.09.2021 00:42:02
 
Subject: Blue printing
Link on message: #12916748

churchill50: To encourage you to spend free xp on the modules of the tank you skipped.Gotta make money to feed the hamster powering the servers somehow.


Jaguarz
New American Heavy Tank Line Incoming - Yoh Tanks
arrow
16.09.2021 00:33:14
 
Subject: New American Heavy Tank Line Incoming - Yoh Tanks
Link on message: #12916742

Jaguarz: Wow, hideous


DeviouslyCursed
What does RNG do for the game?
arrow
15.09.2021 22:24:10
 
Subject: What does RNG do for the game?
Link on message: #12916673

View PostXXBuckShot, on Sep 15 2021 - 05:20, said: No I didn't I was just responding to the OPs question, I thought I was the first one to respond actually. I was just throwing out the first thing that popped into my head. That gets me in trouble a lot. Where do you go to get this kind of information? I'd like to find out more about how and why the MM is what it is.  

DeviouslyCursed:  

View PostXXBuckShot, on Sep 15 2021 - 05:22, said: No I didn't. :facepalm:

DeviouslyCursed:  Kudos for admitting it, lol. Where the information came from originally I can't remember. It was years ago.


DeviouslyCursed
What does RNG do for the game?
arrow
15.09.2021 22:21:08
 
Subject: What does RNG do for the game?
Link on message: #12916671

View PostHeisenbergWOTS, on Sep 15 2021 - 15:28, said:   E-Sports isn't about you. It's about the game. People make millions upon millions of dollars doing it. But you have to be very, very good at what you do and the game you play.   That WoT didn't even qualify because it doesn't have enough skill requirement tells you all you need to know about the player base of WoT. We're basically people that can't hack it in a game that takes real skill.   Otherwise, we'd all be doing it and making bank. Saying you're not interested in making millions is simply an admission that you're nowhere near good enough to do it.

DeviouslyCursed:  This is delusional, sorry. Only the top player/team has a chance to make millions, so just because someone chooses not to compete doesn't necessarily mean they can't. Being competitive takes a lot of time and investment, which doesn't always guarantee a return. Placing 5th or lower in the world and you basically have to have an actual job to pay the bills, and hope you can improve enough at some point to make some actual money. Also, having a family pretty much excludes a person unless they don't give a crap about spending any time with them.


DeviouslyCursed
rigging of games,
arrow
15.09.2021 22:09:43
 
Subject: rigging of games,
Link on message: #12916664

View Post2Fantastic, on Sep 15 2021 - 07:23, said: There are lots of reasons for long games. Being on a team with 279 and chief is going to be a usually a short win with trash gameplay. 
  I prefer 8ish min games that don’t have wide margins of victory as a result of teams being evenly matched. And while blowouts will still occur even when teams are evenly matched, when they don’t is when I enjoy myself the most. 

DeviouslyCursed:  And I prefer smashing the other team so hard they send little message full of tears afterwards. A win is a win. If I contributed significantly to it, even better.


Jambijon
Dev Diaries: American Heavy Yoh Tanks!
arrow
15.09.2021 18:00:25
 
Subject: Dev Diaries: American Heavy Yoh Tanks!
Link on message: #12916512

Jambijon: Hello! Check out the new Dev Diaries going over the American Heavy Yoh tanks.  Are they ugly? Yes!  Am I still excited for more American Heavies? Yes! 


Jambijon
Offer: Somua SM
arrow
15.09.2021 17:57:14
 
Subject: Offer: Somua SM
Link on message: #12916508

Jambijon: Greetings Tankers! The Somua SM is available in the Premium Shop!  Somua SM OFFER BEGINS: Wednesday, September 15 at 04:20 PT | 06:20 CT | 07:20 ET
OFFER ENDS: Thursday, September 30 at 04:20 PT | 06:20 CT | 07:20 ET  For all the details, click the tank or the link below:
The French Five-Shot GLHF


DeviouslyCursed
Open letter to WOT players and Claim to WarGaming.net // Carta abierta a los...
arrow
15.09.2021 09:09:51
 
Subject: Open letter to WOT players and Claim to WarGaming.net // Carta abierta a los...
Link on message: #12916357

View PostOruckk, on Sep 15 2021 - 03:27, said:   If I must state the obvious, I think the one who doesn't understand is you. The battles last 15 minutes, from version 0.1 to the current one. When I refer to time, I am talking about the duration of the game as long as the teams are alive. If you have any doubts about my abilities, I invite you to give me a tank and watch me play. Without solid arguments your words have no validity   and... you were duly reported for your insult Before your insult I have to say: the strength of your injury, shows the weakness of your argument

DeviouslyCursed:  You are a baddie and you have no clue what you are talking about. If battles lasted 15 minutes it was because the people who pressed got wrecked, and anyone left alive knew if they moved they would get smoked by the 4-5 arty per side, each of which could one-shot you. You are delusional. That was toxic game play and it was changed for a reason.  


DeviouslyCursed
rigging of games,
arrow
15.09.2021 07:13:02
 
Subject: rigging of games,
Link on message: #12916326

View Post2Fantastic, on Sep 15 2021 - 05:05, said: Yea that’s what I remember. Having an average of 30 seconds less is pretty significant if games only go for 7 minutes. That’s 30/(7*60) that is 7% and if you take into account that set up takes up at least 1 min it’s looking more like 8.5% less time in terms of actual gameplay. 
  I imagine with the arty nerf game time has been reduced further, which I don’t think is a bad thing.

DeviouslyCursed:  Longer games aren't better games. Win big or lose hard.


DeviouslyCursed
Do Only Good Players Play Ranked?
arrow
15.09.2021 06:41:14
 
Subject: Do Only Good Players Play Ranked?
Link on message: #12916315

View PostTheRealSerapth, on Sep 14 2021 - 13:42, said:
Did you really just use gay as an insult…. really?  Its 2021…. 1992 called, it wants it’s bigot back.

DeviouslyCursed:  I can't stop laughing...    +1 


Jaguarz
Remove arty missions from campaigns
arrow
15.09.2021 04:35:56
 
Subject: Remove arty missions from campaigns
Link on message: #12916268

View PostDraschel, on Sep 14 2021 - 02:42, said:   instead of the automatic ignorant gang-saying retorts you typically resort to as comments, can't you at least first read the post and understand what is meant and as to what you are replying to? It is not a hard feat. Word by word guys, just read.   OP is not resenting artillery, as a class. He is saying it is unfair to do these missions compared to other classes b/c:: A) arty is nerfed so commonly and the missions required usually are not lowered alongside said nerfs B) arty does not have provisionary premium vehicles to make grinding artillery missions more pleasant C) arty has far fewer tech lines that seem to go on-track fewer than other classes D) arty has far fewer tech lines that rob of diversity for completing missions compared to other classes   He isn't bashing arty. Read the post. He is asking for fair appraisal of arty missions compared to other classes, or remove them because they are treated worse.    

Jaguarz:  Nonsensical, the artillery missions were easiest before and after the "nerf" and have been reduced in requirements already.


DeviouslyCursed
Open letter to WOT players and Claim to WarGaming.net // Carta abierta a los...
arrow
15.09.2021 04:22:12
 
Subject: Open letter to WOT players and Claim to WarGaming.net // Carta abierta a los...
Link on message: #12916262

DeviouslyCursed: The matches never took 12-13 minutes on average, you wanker. EDIT:  I'm also going to say I seriously doubt you know how to play your tanks.


DeviouslyCursed
What does RNG do for the game?
arrow
15.09.2021 02:58:43
 
Subject: What does RNG do for the game?
Link on message: #12916238

View PostXXBuckShot, on Sep 14 2021 - 21:46, said: Popular consensus from past forum posts is a good start. The OP has a good question and I can't really think of a reason WG has a RNG. It to generate revenue is the only thing I can think of at the moment.  The RNG makes a player strive and grind for that next bigger better tank. It's another level of challenge. Although unfair in my opinion sometimes, that's the way it is. I'm cool with that as it works both ways. 

DeviouslyCursed:  You didn't think very hard.  See below. 

View PostDeviouslyCursed, on Sep 14 2021 - 17:56, said: RNG is needed.   Without RNG Dispersion is a meaningless stat. Without RNG Aim Time is a meaningless stat. This also makes all soft stats that affect Dispersion and Aim Time meaningless, such as accuracy when moving, after firing, etc. This also invalidates all crew skills and equipment that modify these parameters.   Also, without RNG Penetration and Armor are very nearly meaningless stats (you either can or can't pen the weakest spot on the tank you are facing, any other armor values are pointless).   The game would be impossible to balance without RNG. It is at the core of the game, and they can't do away with it. Why don't people understand this?   And yes, RNG numbers are pre-rolled. That has been a known fact for quite a while. And if the game is programmed efficiently, the RNG numbers can be used for all random rolls, including determination for module hits and fires, etc. The game would not know what roll was for what case, it just uses the next number in the line when it needs a random result.

DeviouslyCursed:  


DeviouslyCursed
Is there any token vehicle I should get over the AE phase 1?
arrow
15.09.2021 02:55:50
 
Subject: Is there any token vehicle I should get over the AE phase 1?
Link on message: #12916235

View PostTheRealSerapth, on Sep 14 2021 - 22:35, said: When it comes immediately after I mention the 777, it feels safe to assume yes?

DeviouslyCursed:  If we're posting at nearly the same time, is there any other place my post can go except right after yours?


churchill50
Is there any token vehicle I should get over the AE phase 1?
arrow
15.09.2021 00:53:58
 
Subject: Is there any token vehicle I should get over the AE phase 1?
Link on message: #12916193

View PostDeviouslyCursed, on Sep 14 2021 - 14:22, said: I can't believe I have to be the one to say this every single time, but the Obj 777 is literally right with the AE and Char in terms of win rate. It is actually just slightly above the AE right now. People say it's not good, but it's track record speaks for itself. It is equal to the AE Phase at the very least.

churchill50:  Yes and no. Winrate is a horrible statistic to measure tanks off of because it's so dependent on the population playing the tank.Just look at the GSOR. Highest winrate for a tier 9 LT, but it is an absolute steaming pile of [edited]. In this instance, the only people getting the 777 are the ones who are dedicated and have ground out most of the other tanks. That kind of dedication is more likely to translate to player skill. The 777 isn't a bad tank per say. I've played it. But it has some issues:If you're playing it as a semi-mobile heavium, you'd be better off in the T-10, AMX M4 51, or WZ-111 1-4.If you're playing it to sidescrape (which is kind of its strength), you're better off in the E75.Plus, when sidescraping, no matter what you do you're showing a weakspot. The only reason that's not taken more advantage of is because people aren't entirely aware of how to pen them.So it's not a bad tank, but it's only a semi-mobile tank with a ton of weakspots in the armor and a kind of unreliable gun. It's far from the best. 


DeviouslyCursed
Is there any token vehicle I should get over the AE phase 1?
arrow
15.09.2021 00:30:55
 
Subject: Is there any token vehicle I should get over the AE phase 1?
Link on message: #12916168

View PostTheRealSerapth, on Sep 14 2021 - 22:25, said:   Did I say it was bad?   I'm pretty sure what I said is "I hate slow armored tanks".  Now tell me the 777 is as fast as the Char Futur or even AE Phase 1 and you sir, have made a sale.

DeviouslyCursed:  Was I replying specifically to you?


DeviouslyCursed
11 years playing random battles.
arrow
15.09.2021 00:30:02
 
Subject: 11 years playing random battles.
Link on message: #12916166

View PostSteelRonin, on Sep 14 2021 - 20:53, said:   No one is asking to remove Random Battles, btw. If there are 30 games modes, you can still play random battles without touching the other 29 modes..

DeviouslyCursed:  You're assuming the game's population could support that. Get too many modes and you kill them all.


DeviouslyCursed
Is there any token vehicle I should get over the AE phase 1?
arrow
15.09.2021 00:22:32
 
Subject: Is there any token vehicle I should get over the AE phase 1?
Link on message: #12916162

DeviouslyCursed: I can't believe I have to be the one to say this every single time, but the Obj 777 is literally right with the AE and Char in terms of win rate. It is actually just slightly above the AE right now. People say it's not good, but it's track record speaks for itself. It is equal to the AE Phase at the very least.


1LT_Dwayne
XVM
arrow
14.09.2021 20:46:03
 
Subject: XVM
Link on message: #12916044

1LT_Dwayne: If WG is to allow players to see others stats in-battle they should make this mod in their platform. Why exactly this is not available to everyone when they install the game? Or they could ban it and it would be a good reason to remove anonymiser. 


churchill50
Is there any token vehicle I should get over the AE phase 1?
arrow
14.09.2021 20:17:14
 
Subject: Is there any token vehicle I should get over the AE phase 1?
Link on message: #12916035

churchill50: The only other reward tank I would suggest over the AE Phase 1 is the Char Futur. They're the two best options. The AE Phase 1 is a good tank, but it's not particularly interesting in my opinion. I prefer the Conqueror, Concept 1B, and AMX M4 51 over it. The Char Futur is quite a solid tank, although strange. It's definitely not easy to play. It is quite interesting though, and definitely solid in the right hands. Picking between those two is up to personal preference in my opinion. Make the choice between the two based on which playstyle you prefer. Next would be the Kunze Panzer, then the Obj 777 II, and then the K-91 PT.


DeviouslyCursed
What does RNG do for the game?
arrow
14.09.2021 20:08:55
 
Subject: What does RNG do for the game?
Link on message: #12916031

View PostSlatherer, on Sep 14 2021 - 18:07, said:   Let's just say in high school, i'd lose $20 or more at penny ante poker.  

DeviouslyCursed:  Lol 


DeviouslyCursed
What does RNG do for the game?
arrow
14.09.2021 19:56:51
 
Subject: What does RNG do for the game?
Link on message: #12916026

DeviouslyCursed: RNG is needed. Without RNG Dispersion is a meaningless stat. Without RNG Aim Time is a meaningless stat. This also makes all soft stats that affect Dispersion and Aim Time meaningless, such as accuracy when moving, after firing, etc. This also invalidates all crew skills and equipment that modify these parameters. Also, without RNG Penetration and Armor are very nearly meaningless stats (you either can or can't pen the weakest spot on the tank you are facing, any other armor values are pointless). The game would be impossible to balance without RNG. It is at the core of the game, and they can't do away with it. Why don't people understand this? And yes, RNG numbers are pre-rolled. That has been a known fact for quite a while. And if the game is programmed efficiently, the RNG numbers can be used for all random rolls, including determination for module hits and fires, etc. The game would not know what roll was for what case, it just uses the next number in the line when it needs a random result.


DeviouslyCursed
What does RNG do for the game?
arrow
14.09.2021 19:45:32
 
Subject: What does RNG do for the game?
Link on message: #12916021

View PostSlatherer, on Sep 14 2021 - 00:32, said: For me, the level of RNG simply negates the competitiveness of this game. And it drives me nuts when players take stats so seriously. I know RNG is"equal" for everyone. But sometimes you just got to know you won because your enemies had bad RNG. Other times you just have to realize you lost for the opposite of reasons.

Therefore, "skill" means less in wot. And how is that competitive? You're basically playing poker.

DeviouslyCursed:  You must be really bad at poker.


KRZYBooP
Incoming! Mid-Autumn Festival: Get Rewards!
arrow
14.09.2021 18:42:46
 
Subject: Incoming! Mid-Autumn Festival: Get Rewards!
Link on message: #12915991

KRZYBooP: Howdy Boom Jockeys! Now, here is an educational video!  Starts 16Sep21 and runs until 27Sep21. More information on this festival can be found HERE.


1LT_Dwayne
Stupid feature on a bad map
arrow
14.09.2021 16:34:07
 
Subject: Stupid feature on a bad map
Link on message: #12915946

1LT_Dwayne: Useless spots are in maps like mountain pass. Half the map is inaccessible.


1LT_Dwayne
What does RNG do for the game?
arrow
14.09.2021 16:06:04
 
Subject: What does RNG do for the game?
Link on message: #12915933

View Post_PoliticallyIncorrect, on Sep 14 2021 - 00:10, said: Allows players of lower skill level to win and get away with more stuff than they otherwise would not get away with should All RNG be totally removed from competitive PVP games. Which, by wargaming's admission, is usually the main reason Companies implement RNG mechanics into PVP games.

Imagine a 45% Winrate player suddenly dropping to 39% because he can no longer just aim center mass at tanks and pray. I'd imagine it would cause quite a lot of them to quit. 

1LT_Dwayne: I don't think it make sense. Good or bad you will have the same rolls over time. What happens when a bad player get -25% and the good one +25%?


Draschel
Remove arty missions from campaigns
arrow
14.09.2021 06:10:36
 
Subject: Remove arty missions from campaigns
Link on message: #12915824

View PostATruk, on Sep 14 2021 - 03:35, said: No. He says "I don't like it so I don't want to play it because only trolls play it, so stop making me." That's what I read.

Draschel:  

Block Quote slavsickle Posted: [[There are no artillery on track or premium artillery]], [[artillery always gets WAY longer queue times]], [[especially after the recent arty nerf]]. The class is a chore to play, unless you are trolling people.

Draschel:  Can you read? Did you finish grade school? seems to me like very legitimate reasons and inequality. Unfairness.  


Draschel
Put the Art in Artillery Again
arrow
14.09.2021 05:18:33
 
Subject: Put the Art in Artillery Again
Link on message: #12915800

Draschel: lol....Being proficient and doing reasonably well does not ==/== doing very well and performing excellent. Anyone can be proficient at artillery, and perform reasonably especially if their other classes tend to do very poorly. A complete and utterly lost klutz, clown, can not understand game foundation and mechanics, positions and maps, HP value, personal role and responsibility, and deal 1-2-shots of damage and die doing nothing else all battle in the first 3:00 of it......in light, medium, heavy, TD tanks. The very same person in an artillery will live for much more than 3:00 in the corner of a map near spawn, just pointing and clicking the reds without much to think or fear, and will typically do much more than 2-shots of damage. Typically more than 3x their HP worth, actually easily. They can't get even close to this in actual tanks But to be excellent and constantly ace wanker artillery, 3-Mark artillery, it is very hard and lengthy because of factors the player cannot control.  Why even bother discussing artillery if you cannot even explain it well enough as to what it is and what it does, and how it works typically. 


Draschel
Put the Art in Artillery Again
arrow
14.09.2021 05:02:56
 
Subject: Put the Art in Artillery Again
Link on message: #12915795

View PostRenamedUser_1005017780, on Sep 14 2021 - 00:51, said: But I will continue to play my arty's knowing I am making some whiner's game less enjoyable.

Draschel:  all societies have that bottom of the barrel. The crust. And those that constitute the bottom, flaky, dull crust don't mind being it, and frankly many times don't even know it.What you call a whiner, someone who succeeds and does well at something, is very far from the crust. They look down at the crust and label it. Useless crust. Bottom of the barrel. Fish food. Trust me, most of the time, these people leave you envious after a games post results page, if we are talking about enjoyment. Less enjoyable,  lol 


Draschel
Arty destroys King Tigers - WWII
arrow
14.09.2021 04:53:34
 
Subject: Arty destroys King Tigers - WWII
Link on message: #12915789

View PostProfessionalFinn, on Sep 13 2021 - 19:23, said: Why are there no EBR nerfs since "we" whine incessently about clown-cars?  

Draschel:  There are EBR nerfs already. You just either::don't like readingcan't read welldon't understand what you readignore everything off the top of my head, already 3 separate EBR nerfs in timeline


Draschel
Remove arty missions from campaigns
arrow
14.09.2021 04:45:24
 
Subject: Remove arty missions from campaigns
Link on message: #12915787

Draschel: I even left out reasons,  the long queue times and  far more team reliance required. These are all valid concerns. This isn't an arty bash thread. Read the post. 


Draschel
Remove arty missions from campaigns
arrow
14.09.2021 04:42:30
 
Subject: Remove arty missions from campaigns
Link on message: #12915786

View PostArtyLove, on Sep 14 2021 - 00:12, said: So who is forcing OP to complete any mission, other than OP? The simple solution is to either do the missions or don't.  Oh that's really, "fair", to the artillery players who enjoy playing that class. Do you ever think about anyone else in the world other than yourself? At least this was posted in the wrong section.  

Draschel:  instead of the automatic ignorant gang-saying retorts you typically resort to as comments, can't you at least first read the post and understand what is meant and as to what you are replying to? It is not a hard feat. Word by word guys, just read. OP is not resenting artillery, as a class. He is saying it is unfair to do these missions compared to other classes b/c::A) arty is nerfed so commonly and the missions required usually are not lowered alongside said nerfsB) arty does not have provisionary premium vehicles to make grinding artillery missions more pleasantC) arty has far fewer tech lines that seem to go on-track fewer than other classesD) arty has far fewer tech lines that rob of diversity for completing missions compared to other classes He isn't bashing arty. Read the post. He is asking for fair appraisal of arty missions compared to other classes, or remove them because they are treated worse.  

View PostWhistling_Death_, on Sep 14 2021 - 00:47, said:

Draschel:


TragicLoss
World of Tanks Austin Crew at Aquino Tank Weekend
arrow
13.09.2021 23:55:39
 
Subject: World of Tanks Austin Crew at Aquino Tank Weekend
Link on message: #12915663

View PostMermaid_Witch, on Sep 13 2021 - 14:50, said: Maybe give us who live 10 hours' drive away from the museum a bit more than, well, 5 day's notice.  Do so and maybe you'd see more people there.  Something like a month's notice would be nice.

TragicLoss: Heyo! We've been working up until the line. With COVID restrictions, traveling to Canada has been an "if".

Our attendance has been the only thing up in the air though! Aquino has been set to run for at least a month or more.


KRZYBooP
Why can't arty platoon together?
arrow
13.09.2021 22:43:34
 
Subject: Why can't arty platoon together?
Link on message: #12915625

KRZYBooP: Closing this topic as there is no longer a productive discussion.


Реклама | Adv