What does RNG do for the game?
Дата: 15.09.2021 02:58:43
XXBuckShot, on Sep 14 2021 - 21:46, said: Popular consensus from past forum posts is a good start. The OP has
a good question and I can't really think of a reason WG has a RNG.
It to generate revenue is the only thing I can think of at the
moment. The RNG makes a player strive and grind for that next
bigger better tank. It's another level of challenge. Although
unfair in my opinion sometimes, that's the way it is. I'm cool with
that as it works both ways. DeviouslyCursed: You didn't think very hard. See below.
DeviouslyCursed, on Sep 14 2021 - 17:56, said: RNG is needed. Without RNG Dispersion is a meaningless stat.
Without RNG Aim Time is a meaningless stat. This also makes all
soft stats that affect Dispersion and Aim Time meaningless, such as
accuracy when moving, after firing, etc. This also invalidates all
crew skills and equipment that modify these parameters.
Also, without RNG Penetration and Armor are very nearly meaningless
stats (you either can or can't pen the weakest spot on the tank you
are facing, any other armor values are pointless). The game
would be impossible to balance without RNG. It is at the core of
the game, and they can't do away with it. Why don't people
understand this? And yes, RNG numbers are pre-rolled. That
has been a known fact for quite a while. And if the game is
programmed efficiently, the RNG numbers can be used for all random
rolls, including determination for module hits and fires, etc. The
game would not know what roll was for what case, it just uses the
next number in the line when it needs a random result.DeviouslyCursed:
What does RNG do for the game?














