Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Njourour
Why is a Russian company asking strangers of different countries to go vote?
13.11.2016 23:19:02
Subject: Why is a Russian company asking strangers of different countries to go vote?
Link on message: #10538486
Link on message: #10538486
Njourour: Closed Thread. Politics.
Subject: Again, remove arty from the game
Link on message: #10538471
Link on message: #10538471
Njourour: Closed Thread. This will cause unrest.
Subject: MM mismatch is now very aggrissive
Link on message: #10538374
Link on message: #10538374
Njourour: Closed Thread, This will cause unrest.
Subject: Warpack player ****
Link on message: #10538284
Link on message: #10538284
Njourour: Closed Thread. This will cause unrest.
Subject: New Richochet Mechanics: T-62a vs. Obj. 140
Link on message: #10538078
Link on message: #10538078
The_Chieftain: You may want to reconsider that last post. Overmatch is still
possible, but you will start seeing ricochets at x3 and greater.
Though I have half a mind to have not said anything, and
just watch in amusement as 100mm guns bounce off an IS3 roof
and so on while people try to figure out what's going on,
Subject: T110's Second Century of Civilised Comfort
Link on message: #10536114
EmpressNero, on Nov 12 2016 - 17:03, said: Daigensui has him tied up in her basement. 
Link on message: #10536114
EmpressNero, on Nov 12 2016 - 17:03, said: Daigensui has him tied up in her basement. The_Chieftain: That answered that. It was either her or you. He no
longer works for us.
Subject: Forum toxicity. Calling GhostPrime's opinion!
Link on message: #10535647
Link on message: #10535647
JayStark02: Closing topic due to Naming and Shaming.
Subject: T110's Long, Comfortable, Nights by the Fireside
Link on message: #10535635
Link on message: #10535635
JayStark02: Guys, please no politics. Our forums aren't the place for these
kind of topics.
Subject: T110's Second Century of Civilised Comfort
Link on message: #10535376
Link on message: #10535376
The_Chieftain: FWIW, a modern tanker holster is a chest cross-draw. It's nicely
out of the way. Some of my crews used shoulder-holsters. Leg
holsters absolutely do not work in a tank, I'm not sure what the
British may have been thinking in the 1930s. 

Subject: T110's Second Century of Civilised Comfort
Link on message: #10534622
Link on message: #10534622
The_Chieftain: Airbrushed as a rule leave thinner, smoother, more even finishes.
Also, soft edges between colors can only be done with an airbrush
Subject: Even Trump doesnt like Arty....
Link on message: #10533770
Link on message: #10533770
JayStark02: Closing due to politics
Subject: T110's Second Century of Civilised Comfort
Link on message: #10533107
Legiondude, on Nov 11 2016 - 01:33, said: When in doubt, Johnathan Pie
Avalon304, on Nov 11 2016 - 02:08, said: Good stream, Nick. We did things that never should have worked...
lol.
Link on message: #10533107
Legiondude, on Nov 11 2016 - 01:33, said: When in doubt, Johnathan PieThe_Chieftain: He seems unhappy. He's not wrong, but he's definitely not a
happy camper. But was he saying this before?
Avalon304, on Nov 11 2016 - 02:08, said: Good stream, Nick. We did things that never should have worked...
lol.The_Chieftain: I'm telling you, the field in Malinovka is viable, and I
still win with it routinely.
Subject: T110's Second Century of Civilised Comfort
Link on message: #10532909
Avalon304, on Nov 10 2016 - 23:27, said: Im not concerned with how many lines of code it takes. Right
now, from the information I have on the new system (which is only
what is published on the website), they are complicating the system
by both adding and exposing MORE variables to the player, compared
to the current system. My base prediction here is that this
buffs tanks in unpredictable ways and [edited]the precarious
balance we already have. People who play well armored tanks will
love it until; WG has to come in a nerf things because the tanks
are unbalanced. Tanks like the IS-3, which is already OP as balls,
the IS-4, the IS-6, the Obj. 140 and others which all have roof
overmatch shots are now going to become less susceptible to getting
penned there. So heres the 2 groups of people who will
eventually be upset: People who will eventually have their
tanks nerfed because this change has [edited] something up.
People who think skill is important in the game.
Link on message: #10532909
Avalon304, on Nov 10 2016 - 23:27, said: Im not concerned with how many lines of code it takes. Right
now, from the information I have on the new system (which is only
what is published on the website), they are complicating the system
by both adding and exposing MORE variables to the player, compared
to the current system. My base prediction here is that this
buffs tanks in unpredictable ways and [edited]the precarious
balance we already have. People who play well armored tanks will
love it until; WG has to come in a nerf things because the tanks
are unbalanced. Tanks like the IS-3, which is already OP as balls,
the IS-4, the IS-6, the Obj. 140 and others which all have roof
overmatch shots are now going to become less susceptible to getting
penned there. So heres the 2 groups of people who will
eventually be upset: People who will eventually have their
tanks nerfed because this change has [edited] something up.
People who think skill is important in the game.The_Chieftain: Let me try another route. I give you a ball. I
tell you to throw that ball to hit something over there. Most folks
will not weigh the ball, measure the distance to the target, assess
the wind resistance on that type of surface, measure the crosswind,
the rate of acceleration caused by gravity and then scientifically
know with certainty what figures to calculate in their head to
result in a known velocity and parabolic arc to hit that target.
If you think about it, all that calculation is rather
difficult. They don't change their calculation method if ball
weight in grams is three times the range to target in meters or use
a third calculation method if it's only twice Most of us,
when told to simply throw the ball at something will simply throw
the ball. And generally get it close if not on target. Skill
is still involved, but no conscious maths. Thus here. You
should get a feel for what is about the dividing line for any
situation. Better players will apply that feel better.
Subject: 2 X T26E5? Maybe a Moderator can help here?
Link on message: #10532819
Major_General_J_Erkoff, on Nov 10 2016 - 04:31, said: So, there are 2 versions. 1 is the Patriot. With that o so
fine Red White and Blue. The other is the T26E5. With
standard green, with in game camo options. Is it possible to
buy both? I don't want to buy 2 and then get gold for the
2nd. I want to buy 2 and get both. Anyone?
Link on message: #10532819
Major_General_J_Erkoff, on Nov 10 2016 - 04:31, said: So, there are 2 versions. 1 is the Patriot. With that o so
fine Red White and Blue. The other is the T26E5. With
standard green, with in game camo options. Is it possible to
buy both? I don't want to buy 2 and then get gold for the
2nd. I want to buy 2 and get both. Anyone?GhostPrime: Two versions! One Skinned, and one not skinned! If you buy
each one, you will have one with the red White and Blue, and one
without.
Subject: T110's Second Century of Civilised Comfort
Link on message: #10532787
Avalon304, on Nov 10 2016 - 22:20, said: This new change makes it more complicated, not simpler.
Link on message: #10532787
Avalon304, on Nov 10 2016 - 22:20, said: This new change makes it more complicated, not simpler.The_Chieftain: You are confusing 'simplicity' with 'ease'. I didn't say
that the new mechanics could be easily calculated in your head on
the fly during a game. In fact, anyone who could do it is deserving
of my respect. Case in point. x(pi)*pi = ? It is a very
simple formula. The same single forumla is used if x = 1, x =3, x =
6 etc. But if I asked you in the middle of a game to tell me
"7(pi)*pi", I'll be surprised if you can tell me the answer. I'm
sure you can figure out a general trend, but specifics, no. Such is
the case here. You will be able to figure out a rule of thumb, but
good luck staking your hitpoints on it. (And, yes, the formula is
actually much easier than that, the trick is remembering the
variables appropriate to the interaction)
Subject: T110's Second Century of Civilised Comfort
Link on message: #10532680
Avalon304, on Nov 10 2016 - 21:37, said: Im sorry, but youre complicating a mechanic that doesnt need
to be complicated and could very well result in many tanks becoming
unbalanced, in ways you may not be able to predict.
EmpressNero, on Nov 10 2016 - 21:52, said: woah, wait. Does this mean that "autobounce" zones
might not auto bounce anymore?
Link on message: #10532680
Avalon304, on Nov 10 2016 - 21:37, said: Im sorry, but youre complicating a mechanic that doesnt need
to be complicated and could very well result in many tanks becoming
unbalanced, in ways you may not be able to predict.The_Chieftain: Actually, we're simplifying it. There are currently a few
different equations which are applied in different circumstances.
I've not been paying massive attention, I'm not sure what's public
knowledge about the current system. We're reducing the number of
equations involved. And, yes, we are well aware that a number of
tanks are going to end up getting armor which is actually useful
again with a possible resulting change in balance. Our big problem
was the 4cm armor of Strv-103. With all the 120+mm guns a Tier IX
sees, we had to do something.
EmpressNero, on Nov 10 2016 - 21:52, said: woah, wait. Does this mean that "autobounce" zones
might not auto bounce anymore?The_Chieftain: Technically correct, but I believe what will happen is that
some impacts which currently don't autobounce will, and some which
do, will no longer. From my interpretation of the reading, the
armor will actually become overall more effective, but it's far
more dependent upon what is shooting at you vs your level of armor.
You won't be able to simply say "OK, I have more than a third his
calibre in armor, and I'll angle 20 degrees and be immune" any
more: There will usually be an autobounce zone, but you'll have to
think about it.
Subject: Why does the Chi Ha draw mostly tier 5 fights
Link on message: #10532648
Link on message: #10532648
The_Chieftain: It's more a reflection of the server population, I think. Folks
just get out of Tier 3 quickly, Tier 4 doesn't take a massive
amount of time either, but comparatively, Tier V takes a while to
get out of. So lots of Tier V folks are hanging around, the lower
tiers get dragged upwards.
Subject: [edited]MM
Link on message: #10532626
Link on message: #10532626
JayStark02: Closing thread for being non-constructive.
Subject: M26 Pershing - What, Wargaming?
Link on message: #10532609
Link on message: #10532609
The_Chieftain: If you look at the development history of T26, you'll see it was
originally envisioned as a T23 medium tank with a 90mm insted of a
76mm gun. Part way through development, it was reclassified as a
heavy tank, and then again, reclassified after the war as a medium.
Subject: M60 codes the truth please
Link on message: #10532606
Link on message: #10532606
The_Chieftain: It is, in theory, possible for us to create a code for anything.
However, there are no codes for the M60. This is the Word of the
Chieftain.
Subject: T110's Second Century of Civilised Comfort
Link on message: #10532594
Link on message: #10532594
The_Chieftain: Since the overmatch thing has been re-worked a bit in the
SuperTest, and folks have started commenting, I'll say a couple
extra words. The current overmatch mechanics are very
'binary'. They either don't exist, they exist on the x2 basis,
which greatly increases penetration chances, or they exist on the
x3 basis, which basically ignores the armor entirely and can't
ricochet at all. The change will involve a far more scalar
solution, with the ratio of gun calibre (not projectile calibre) to
armor thickness being applicable gradually, without those steps,
resulting in an increase in penetrative ability in accordance with
an increase in ratio, similarly ricochet angle also becomes
variable, until finally a ratio is reached which results in an
auto-pen.
Subject: Girls Und panzer, what does WoT community thinks about it. - part 2
Link on message: #10532553
Tjtod, on Nov 10 2016 - 17:50, said: Interesting, didn't know that, that explains why Saunders didn't
use any TDs.
Link on message: #10532553
Tjtod, on Nov 10 2016 - 17:50, said: Interesting, didn't know that, that explains why Saunders didn't
use any TDs.The_Chieftain: I had a discussion with the producer about that, and
advocated the inclusion of TDs in the upcoming shows. The primary
objection he had was to do with the roof. I pointed to him roofs
were developed for M10, M18 and M36 and handed him the photos.
We'll see if anything comes of it.
Subject: yo mods i have a question
Link on message: #10532343
Link on message: #10532343
GhostPrime: Older vehicles will still need a ticket to be restored.
You will have to use an exception. Players can
restore any vehicle the player previously owned as long as they
meet the following criteria: There must be records demonstrating
ownership of the vehicle, and have at least one battle played. You
must have a free garage slot for the vehicle to be restored. You
must allow us to remove the credits received when selling the
vehicle. The policy can be found here; https://na.wargaming.net/support/kb/articles/513
Subject: Calling Ghostprime
Link on message: #10532315
Link on message: #10532315
GhostPrime: I apologize for the time its taking for clarifications. I do kindly
ask for your patience, and I will have some clarifications on your
questions, and post as soon as I have the information. Thank you
for everyone's understanding!
Subject: T110's Second Century of Civilised Comfort
Link on message: #10532246
KilljoyCutter, on Nov 10 2016 - 15:07, said: Preferential voting is an option, and has a lot to say for
it, but might be too far too fast for the lumbering inertia of the
American electoral system. If I were really feeling
ambitious, I'd make the primary fully open and let people vote for
their top three candidates, and the top three "vote getters" would
run in the general election. Party affiliation would be
ignored -- if three Democrats made the list, then those three
Democrats would run in the general election.
Jarms48, on Nov 10 2016 - 15:32, said: I'm hesitant to agree with the idea of the electoral
college, anything that makes someones vote less equal than someone
elses simply because they live in a different state doesn't sit
right with me democratically. Not to mention the fact that
electoral voters can vote against the people they represent. I'm
all for any improvement, not that it'd affect me being Australian
and all, but something that makes voting fairer for all Americans
and improves political apathy would go a long way.
Someone, said: But they already ignore vast swaths of a the country because
swing votes are just so much more important normally plus as best I
can remember only 10 cities in the US have more than 1 million
people.
Link on message: #10532246
KilljoyCutter, on Nov 10 2016 - 15:07, said: Preferential voting is an option, and has a lot to say for
it, but might be too far too fast for the lumbering inertia of the
American electoral system. If I were really feeling
ambitious, I'd make the primary fully open and let people vote for
their top three candidates, and the top three "vote getters" would
run in the general election. Party affiliation would be
ignored -- if three Democrats made the list, then those three
Democrats would run in the general election. The_Chieftain: That's what we have going on in California right now, at
least at the sub-Presidential level, and I think it's working
well. It doesn't change the fact that we're sending a Democrat to
the Senate, for example, but you now have a choice between the
'traditional', left-leaning Democrat, and a more moderate
challenger. That moderate may get not only some of the D votes, but
also a bunch of the Is and Rs who would pick him/her as the
lesser of two evils.
Jarms48, on Nov 10 2016 - 15:32, said: I'm hesitant to agree with the idea of the electoral
college, anything that makes someones vote less equal than someone
elses simply because they live in a different state doesn't sit
right with me democratically. Not to mention the fact that
electoral voters can vote against the people they represent. I'm
all for any improvement, not that it'd affect me being Australian
and all, but something that makes voting fairer for all Americans
and improves political apathy would go a long way.The_Chieftain: It really does take a paradigm shift to understand it. Every
voter has the same weight as every other voter in their voting
pool. But the pool is the State, not the Nation. The man is the
President of the United STATES, not President of the People Who
Live In All The States Combined. The best analogy I've seen on an
Irish board was to apply the thinking to the EU, and see how well
the Irish would like it if their votes counted on a one-for-one
basis with Germans and French.
Someone, said: But they already ignore vast swaths of a the country because
swing votes are just so much more important normally plus as best I
can remember only 10 cities in the US have more than 1 million
people.The_Chieftain: Well, to a point. California gave Clinton about 10% of her
total popular vote, but pretty much a full quarter of her EC votes.
If the Democrats stop paying attention to the cities, it could well
backfire.
Subject: 11.19.16 Tank Destroyer 1v1 Throwdown!
Link on message: #10532073
Link on message: #10532073
dance210: It's time for the Tank Destroyer Throwdown! This weekend, grab your
favorite tier IV tank destroyer and head to the battlefield!
Players will face off in an epic 1v1 clash on Mittengard for gold
and glory!! Tournament page Registration Joining a tournament
and earning a prize is easier than ever! In the Tank Destroyer
Throwdown, single-player teams are split into groups, with each
group having no more than 10 teams. Facing all other teams in their
group, the best tier IV tank destroyer commander will earn the 1st
place prize - a cool 500 gold! If you're not at the top of the
pack, don't worry, players will earn gold all the way to 7th
place! Stop by, sign up and join the
competition! Tournament InformationTeam size: 1 Map:
Mittengard Max tier allowed: 4 ONLY tank destroyers
allowed Looking for even more of a challenge? Check out
our the Platournaments on Tuesday or Thursday featuring
tier IV tanks - you can sign up as a complete team or sign up
individually! If you sign up as a solo player you will be assigned
to a team. Our eSports
calendar also has all our upcoming tournaments - take a
look and find the right fit for you! Run into a player that
brought something other than a tank destroyer? Send in a dispute
immediately after the tournament ends and we will adjust the
scores. Please note, you must include all of the
requested information when you submit your dispute! Dispute
ProcessDisputes must adhere to the protocol detailed below or risk
having the dispute dropped by tournament administration.Teams have
24 hr after the tournament has concluded to submit disputes.
Disputes must be emailed to tournaments@wargamingamerica.com
The email subject: Tank Destroyer 1v1 Throwdown
Dispute Disputes must include the following in the body of the
email or risk having the dispute dropped by tournament
administration:In-game name of the player submitting the dispute
Name of the tournament (Tank Destroyer 1v1 Throwdown) Your team’s
name with a link to your team’s page created for you during
registration Your opponent’s team name and a link to your
opponent’s team page created during registration Reason for
dispute: e.g. “I would like to report the team for using a tank
that was not allowed, the StuG III.” An attached replay of the
disputed battle(s) Additional notes:One
valid dispute during a group stage reverses all scores
from the offending team for that round. Publicizing disputes prior
to resolution is subject to penalties at tournament admin's
discretion, not limited to: Disregarding the dispute Immediate team
disqualification Removal of offending player from the event
PrizesA player will only receive a prize if they won at
least one battle during the tournament. Prizes are awarded to
players as quickly as possible. It can take up to 7
days after the tournament has concluded before players are
credited with their prize. If it has been more than seven days OR
if there is a problem with the prize, please contact
tournaments@wargamingamerica.com.
Subject: November Third Thursday Throwdown!
Link on message: #10532046
Link on message: #10532046
dance210: Let the "Throwdown" begin! This Third Thursday, you can earn a
rental of the brand new American Heavy T25E6 by playing Random
Battles! Adding even more hype to an already exciting Third
Thursday event, you can take your new rental tank (or any tier VIII
tank!) into the Third Thursday Throwdown tournament for your
chance to earn up to 500 gold! Tournament page Registration Joining a tournament
and earning a prize is easier than ever! In the Third Thursday
Throwdown tournament, single-player teams are split into groups,
with each group having no more than 10 teams. Facing all other
teams in their group, the best tier VIII tank commander will
earn the 1st place prize - a cool 500 gold! If you're not at the
top of the pack, don't worry, players will earn gold all the way to
7th place! Stop by, sign up and join the
competition! Tournament InformationTeam size: 1 Map: Ruinberg
Mode: Attack/Defense Allowed Tiers: 5 - 8 ALL tank types
allowed Looking for even more of a challenge? Check out our
the Platournaments on Tuesday or Thursday featuring tier IV tanks - you can
sign up as a complete team or sign up individually! If you sign up
as a solo player you will be assigned to a team. Our eSports calendar also has all our upcoming
tournaments - take a look and find the right fit for
you! Run into a player that brought broke a rule? Send
in a dispute immediately after the tournament ends and we will
adjust the scores. Please note, you must include all of
the requested information when you submit your
dispute! Dispute ProcessDisputes must adhere to the protocol
detailed below or risk having the dispute dropped by tournament
administration.Teams have 24 hr after the tournament has concluded
to submit disputes. Disputes must be emailed
to tournaments@wargamingamerica.com The email subject: Third
Thursday Throwdown Dispute Disputes must include the following
in the body of the email or risk having the dispute dropped by
tournament administration:In-game name of the player submitting the
dispute Name of the tournament (Third Thursday Throwdown) Your
team’s name with a link to your team’s page created for you during
registration Your opponent’s team name and a link to your
opponent’s team page created during registration Reason for
dispute: e.g. “I would like to report the team for using a tank
that was not allowed, the StuG III.” An attached replay of the
disputed battle(s) Additional notes:One
valid dispute during a group stage reverses all scores
from the offending team for that round. Publicizing disputes prior
to resolution is subject to penalties at tournament admin's
discretion, not limited to: Disregarding the dispute Immediate team
disqualification Removal of offending player from the event
PrizesA player will only receive a prize if they won at
least one battle during the tournament. Prizes are awarded to
players as quickly as possible. It can take up to 7
days after the tournament has concluded before players are
credited with their prize. If it has been more than seven days OR
if there is a problem with the prize, please contact
tournaments@wargamingamerica.com.
Subject: Weekly 5v5 Nov 7 - 11 Standings
Link on message: #10531935
Link on message: #10531935
dance210: Weekly 5v5 Group Stage Standings: Day 3 Top 16 by rank 17th
Place - Top 25% of teams Top 26% - 50% of teams Top 51% - 75% of
teams Bottom 10% of teams by rank (including ties) are eliminated
Prizes are based on final standing, after all five group stage
rounds. Rank Team title Points Earned Points Possible
Win Ratio 1 Calangos de Aço 61 63 0.968 1 HUMO 61 63 0.968 3
Calangos de Ferro 60 63 0.952 4 awoo 58 63 0.921 4 Plomeros 58 63
0.921 4 what team? 58 63 0.921 7 Bob Saget 55 60 0.917 8 -TDU- 57
63 0.905 9 Sturm City Rollers 49 57 0.860 10 Mancos Al Combate 54
63 0.857 11 The Pointy Bayonets 50 60 0.833 11 The Reign of Terror
50 60 0.833 13 Using the Force 49 60 0.817 14 the bosses 51 63
0.810 15 BKG TEAM 48 60 0.800 15 CityVille 48 60 0.800 15
ESCORPIONES MANCOS 48 60 0.800 18 fido 45 57 0.789 19 CEROSIETES 47
60 0.783 20 *The Kool-Aid Squad* 48 63 0.762 20 Infernal Team 48 63
0.762 20 Let's do it!!! 48 63 0.762 20 Superman 48 63 0.762 24
LittleGreenMen 45 60 0.750 24 MERCENARIOS 88 45 60 0.750 26 Anger
Issues 46 63 0.730 26 mongolia por 46 63 0.730 26 SINIESTRO_1 46 63
0.730 29 Fluffy Bunny Patrol 43 60 0.717 30 Los Desertores 40 57
0.702 31 LEGIÓN SUD. 42 60 0.700 32 -GSH- 43 63 0.683 33 (DMM) 42
63 0.667 33 Angeles De Acero 42 63 0.667 33 les rats de chantier 42
63 0.667 33 -SSS- 42 63 0.667 33 The Dinky Dinksters 42 63 0.667 38
Renegades 40 63 0.635 38 Wulffepack Aelfrich 40 63 0.635 40 EATEAM
33 57 0.579 40 thisteamcouldwin 33 57 0.579 42 jokers 36 63 0.571
43 LEGIÓN WOT 34 60 0.567 43 Vixen 34 60 0.567 45 MURO DE
HIERRO-UTAC. 33 60 0.550 46 ACERO AZUL 34 63 0.540 47 The Gauntlet
32 63 0.508 48 the weeblers 30 60 0.500 49 Jaguares 31 63 0.492 50
wolf party 30 63 0.476 51 xssx alpha company 27 60 0.450 52 11th
ACR, Battle Grp 24 60 0.400 52 BTQ 211 "Sizzler" 24 60 0.400 54
AutismKnowsNoLimits 25 63 0.397 55 Cold Steel 24 63 0.381 56 BACH
23 63 0.365 57 EX-BR 21 60 0.350 57 War Pigz 21 60 0.350 59 a matar
22 63 0.349 59 Dream 22 63 0.349 59 TheH0m13z +1 22 63 0.349 62
Iabr-alpha 21 63 0.333 62 SUICIDE SQUAD :3 21 63 0.333 62
wwe1 21 63 0.333 65 Balls Of Steel 19 60 0.317 65 BestTeam 19 60
0.317 65 Headhunters 19 60 0.317 68 davinci81 19 63 0.302 69
Morbidly Obese 18 60 0.300 69 STTH 18 60 0.300 71 YouDeathWatch 18
63 0.286 72 payton dean willard 14 63 0.222 73 epic!! girl team 13
63 0.206 73 Slugger 13 63 0.206 75 ONU MISION DE PAZ 10 63 0.159 76
E-XL-EXTERMINIO 9 63 0.143 76 fgdfgsdf 9 63 0.143 76
Teletambis(NVSD) 9 63 0.143 76 Venezuela/SinLimites 9 63 0.143 80
The Witman Club 7 60 0.117 81 Bad at pubs 7 63 0.111 82 CURVA1908 6
63 0.095 82 LOS TIGRES 6 63 0.095 84 BetterThanQSF 5 60 0.083 85
(CLG) 5 63 0.079 85 Mongolia 5 63 0.079 87 123456 4 60 0.067 88
COSA_NOSTRA 4 63 0.063 88 M0ngols 4 63 0.063 90 ! cbl 2 60 0.033 90
cacetinhos 2 60 0.033 90 peace army 2 60 0.033 93 Master-Latino 1
63 0.016 93 RCC Hunter 1 63 0.016
Subject: ALL chat gone
Link on message: #10530601
Link on message: #10530601
Volier_Zcit: Thread closed for off topic posts and unnecessary arguments.
Subject: Fair Play Policy
Link on message: #10530444
Hans_von_Twitchy, on Nov 09 2016 - 14:29, said: I would be extremely pleased if WG did come out with a list of
illegal mods, and punished players for using them, but I think
there is very little chance of that ever happening. WG is simply
too greedy.
Link on message: #10530444
Hans_von_Twitchy, on Nov 09 2016 - 14:29, said: I would be extremely pleased if WG did come out with a list of
illegal mods, and punished players for using them, but I think
there is very little chance of that ever happening. WG is simply
too greedy. GhostPrime: The current explanation is in the news article and the list that is
currently on the forums. We are still collecting concerns and
feedback, and I will get clarification for you all. I unfortunately
don't have a better timeline than "soon", and all I can ask is for
your understanding in the meantime. Thank you for your patience.
Subject: T110's Second Century of Civilised Comfort
Link on message: #10530198
CapturedJoe, on Nov 09 2016 - 09:00, said: Hold on, does this have consequences for hatch-sniping as
well?
KilljoyCutter, on Nov 09 2016 - 19:08, said: It really is well past time to either make the Electoral
College mandatory proportional by state, or just do away with it
completely.
Link on message: #10530198
CapturedJoe, on Nov 09 2016 - 09:00, said: Hold on, does this have consequences for hatch-sniping as
well?The_Chieftain: I don't think it will. Hatches tend to be just too damned
thin to matter.
KilljoyCutter, on Nov 09 2016 - 19:08, said: It really is well past time to either make the Electoral
College mandatory proportional by state, or just do away with it
completely. The_Chieftain: With the increasing urbanisation of the country, I have the
reverse view. It seems to be the only thing keeping smaller states
(Fifty equal states, remember?) relevant. Notice how Wisconsin
apparently didn't appreciate either being taken for granted as a
solid blue, or not considered important enough for a visit by
Clinton? The first major candidate to not do so in decades? I bet
they'll care about that smaller State in 2020.
Subject: Explaining mechanics - Visibility system
Link on message: #10530196
Link on message: #10530196
GhostPrime: Hello tankers! We have released this video showing off
how the visibility system works. If you are a new player or long
time player you may be able to learn something from this
video!
Subject: Platournaments - November 15th and 17th
Link on message: #10529606
Link on message: #10529606
dance210: All active tournaments can be found by searching the Tournaments Home Page. Interested in what we
having coming up? Check out the eSports calendar! A player
has two ways to register for the Platournaments! When you
create the team, make sure that you are using the correct
registration!Register as a Team! Registration works the same
as normal. Team captain makes a team and recruits players to join.
A complete team has 3 - 4 players. Captains do not need to submit
their team; all teams with the minimum number of players will be
accepted. The team is now ready to fight once the tournament
starts! Register as a Solo player or as part of
a Party! A party is a group of players that does not meet the
minimum team size requirements. Create a team. Teams do not need to
be confirmed; all players will be accepted for the Solo/Party
Registration. Once registration has closed, the player will be
combined with other solo player(s) and/or a party to form a
complete team After registration has closed, players are encouraged
to check back to find their new team! So how do you register
as a solo player? It's easy! When you create a team, there will be
Registration Option with a drop down menu. Simply switch from
Register Team to Register Solo and you are ready to go! 

Subject: Is it possible...
Link on message: #10529230
Link on message: #10529230
Njourour: Closed Thread, This will cause unrest.
Subject: election results coming in
Link on message: #10529187
Link on message: #10529187
Njourour: Closed Thread. This will cause unrest.
Subject: T110's Second Century of Civilised Comfort
Link on message: #10528020
Link on message: #10528020
The_Chieftain: Just took a look at the proposed new overmatch mechanics. I very
much like them. I think the idea, if it doesn't entirely mess up
the game balance (it's quite significant) to get them in by the
time S-Tank shows up. Of course, there's no guarantees of anything,
but I think it's promising.
Subject: all mods r banned!
Link on message: #10527332
Link on message: #10527332
GhostPrime: This thread is being closed due to off topic posting and
flaming.
Subject: Fair Play Policy
Link on message: #10527195
Link on message: #10527195
GhostPrime: Hello Tankers! I will be collecting feedback and
concerns here and all of our other social channels today. Then,
compiling a list, and sending them out to see if we can get
more clarifications and details for you. Please leave feedback and
comments here. http://worldoftanks.com/en/news/pc-browser/17/forbidden-mods/
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