Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
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Link on message: #12929061
Link on message: #12929061
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Subject: skill4ltu
Link on message: #12928967
noupperlobeman, on Oct 11 2021 - 13:28, said: My one problem with skill is his oversimplified advice. Of
course patience is key. But the second part of that advice is
missing, which is recognizing when you need to make a move. Without
the second part you're being patient forever. For most average
players patience is akin to playing passively with no real impact
on the battle.
Link on message: #12928967

Draschel: he usually makes it quite clear, he makes remarks about HP
difference. He talks about, ''it is time to make
pressure'' or with, ''I have to go to get as much use
as I can''
Subject: games 2 levels above you - not worth playing
Link on message: #12928950
Avalon304, on Oct 11 2021 - 08:38, said: This game has spent the majority of its life with +/-2 and
the same camo system we currently have. And here we are, still
playing it. Must not be all that much of a problem for the game
then, especially since it still draws millions of players world
wide, huh? This just in CCs are not game devs, they wouldnt
know how to make a game if they tried. Their opinions dont matter
much when it comes to the actual game design. And yes the
removal of +/-2 and the reduction of RNG would destroy the game.
The game is BUILT around those things being such as they are. RNG
is that way both as a skill leveler and as a way to trigger
dopamine hits when you get really good shots. +/-2 exists not only
to provide far more tank veriety in matches but also greater
challenge and also a way to trigger those dopamine hits when you
get the amazing come from behind 2 tiers down victories. Thats why
people keep coming back to this game. Changing such a fundamental
design never goes well. As far as camo, Ive seen no evidence that
its at all broken. Indeed it appears to function as designed. And
using anything QB says doesnt do you any favours. And were
we to point out when many players think the game started some sort
of downward trend it would have been around the time premium
consumables and ammo were made available for credits. You
dont understand basic game design principles... you should stay
very far away from making suggestions about what WG should do. Youd
do more harm than good. Enjoy your place on my ignore list.
Link on message: #12928950

Draschel: No, quickybaby isn't the greatest of people to grab pointers
off of. But i'd listen to him before listening to anything from
you. Learn how to 3k. How about that.This isn't 2013. You don't
understand anything. Nevermind basic principle. People do 2k in
tier 8 now. Not tier X. Learn how to play, Mr. stuck in
2013.
Subject: games 2 levels above you - not worth playing
Link on message: #12928936
Avalon304, on Oct 11 2021 - 05:58, said: Good lord its a good thing you have no power to make changes
to this game... the first 3 of those things would actually destroy
this game. The only thing there that actually need to be looked at
is 5.
Link on message: #12928936

Draschel: Yes, I am sure. Destroy the game. because all the
things I want, desire, destroy the game. By the way, not all I
drive are tanks like 140, 907, 277, 260, and WZ11111111115A.
Actually, none of them are my top tier X Like I wanted over
target markers, back in 2012. Hey I wanted an artillery lob-cam
view, back in 2013. And I wanted non exclusive gold only premium
ammunition, back in 2011. I also wanted +1/-1, not +4/-4, back in
2011. How about hitlogs? Wait, not done yet, I was talking about my
brother discussing ways to nerf ridiculous Type 5 right after
sirfoch made his complaints movie showcasing Type 5, and the first
thing? Of course, the nonsense 1,400 damage HE has to go. And over
buffs for Leopard, why not give it high pen HE, and HE damage like
E50. And ways to buff FV4005, dude just give it -10 gun dep,
full swivel turret (gave it half) 950 horsepower tech
tree Rolls Royce, and carry 16 rounds (gave it
20) He complained that 261 can't fire all battle when it
had 18 rounds, and I said yes it should have 20. Surprise
surprise. But yes, because along with many CCs pointers, a
fair +1/-1 spread would destroy the game. So would reduced RNG
breadth. Holy moly guacamole orzanel, sirfoch, circon have been
complaining about stagnant, broken camo for years now. I'm not one
to jump on pro Quicky either, but is it bad to cap tier 1-5 skills
on tanks, to reduce clubbing, and to make 6th sense free? Just make
stock 6th sense 4s, new skill option 6th sense 2s, and with
directive 1.5.s Guess what, you know what also was
exclusive? Premium consumables like large kits, large repairs,
premium ammunition, CW tanks. Not anymore, are they? Bond shop
sells CW tanks, premium consumables are for credits, premium ammo
for credits. Why should bounty equipment remain that way? Why
should equipment directives remain that way, contrast to crew skill
directives? Sure, yes, but no. I have no idea what I am talking
about. And I am out to break the game. Sometimes the way you post,
I think you are about as l------ the same as warp, or child. I
shouldn't use the word, think. time and time I see it, its more of
know.
Subject: games 2 levels above you - not worth playing
Link on message: #12928919
Belicia, on Oct 11 2021 - 05:05, said: Once again, you just straight-up lie. This forum needs an
/ignore function.
Link on message: #12928919

Draschel: Can you tell me the lie? I don't bat a blind eye towards someone's
efforts and achievement. I am quite serious, which one is
erroneous?
Subject: skill4ltu
Link on message: #12928916
TheRealSerapth, on Oct 11 2021 - 04:34, said: I have literally never seen him push a player into harm or
otherwise play in a malicious way. In fact If he accidentally
gets in the way of a friendlies shot, he legit seems to feel bad.
Nor does he blame moron teammates for loses and gold knows he
could. Frankly anyone that puts skill forward as a selfish
player clearly doesn’t watch him or is a bit of an idiot, or quite
possibly both. Now Quickybaby…
Link on message: #12928916

Draschel: He is also quick to apology. for accidental blocking,
nudging, Etc He also shares bushes and side scrape corners,
or leaves if too crowded. All these things, that I don't do.....but
he's more of a man than me.
Subject: Premium Tanks and their Economy
Link on message: #12928913
Link on message: #12928913
Draschel: Yes, reward and gift tanks, such as T-50-2 and T28HTC, get the
experience gains per battle like premium vehicles. Only money
separate them.Non tier X (no Chieftain/VK7201/260 Etc) Reward
vehicles should get 1.25x credits I think. Bump up current premiums
to higher rates. 1.6? 1.7? I am all for making things fairer
for free to play individuals, allow for an account to
select 2-3, appointed elite vehicles. These would earn more.To
explain, lets say someone loves the idea of turret TD, they drive
their hellcat or challenger. But won't pay for Skorpion or
SU130PMAppoint a charioteer, once fully elite and fully field mod,
as mark elite vehicle. That earns, say 1.2 compared to tech trees.
2-3 of these allowed. Tier 8 max
Subject: games 2 levels above you - not worth playing
Link on message: #12928905
Link on message: #12928905
Draschel: if i had a choice, MM would be top 5 things fixed in WoT right now,
for game health. It can certainly be entertained as being top
1. 1 Top 1 would be RNG probably. 25% is grotesque. Drop
it down to 7.5%. Publish in-game client reticle random
dispersion deviations2 +1/-1 MM spread. This just makes
it fairer for everyone, including free-to-play players. It allows a
better environment for tech tree grind3 Allow choice,
in turning off one class in games. If we can turn off 2
maps? Turn off encounter/grand/assault? Should be able to turn off
1 class4 Something needs to be done with camo. Can be
narrowed down to things as Strv or E25, but also applies to more.
CVS should be CO skill not equipment5 Vehicular balance. Tier
10.5 tanks like 260, 907, Chieftain, 279E, EBR are problematic.
Tier 8.5 tanks, LT432, EBR, Skoda 56, Renee, progetto are
problems
Tied in with
vehicular balance, also proper hit-models healthy for the
game. Ridiculous cupolas, LFP, shouldn't be the norm6 My
personal bias and my flier wildcard, bounty equipment non
exclusive. Cost middle ground, set amount as creds + bonds,
+required investment
Subject: games 2 levels above you - not worth playing
Link on message: #12928901
Eagle5, on Oct 11 2021 - 04:09, said: I have no idea why you think it will reduce snowball teams. Got any
actual data on this, or are you just trying to get support from the
crazies?
Link on message: #12928901

Draschel: Because in +2 with top 3,4,5,6,7,8 players as possible
potatoes, your team can seriously be doomed. Even if
good, -2....tiers below can't hope to contribute But with
+1/-1 tighter tier spread teams, the focus of power is alot looser.
Your team may still be doomed, though not outright, if your
top tiers are potatoes
Subject: games 2 levels above you - not worth playing
Link on message: #12928888
Belicia, on Oct 11 2021 - 03:03, said: Your only tier VIII that has "2000-3000 damage" per battle is your
stupidly-OP Bourrasque (2,489). And, again, that will include
seal-clubbing a bunch of lower-tier tanks when you are top-tier.
Your service record shows many MoEs, and even you aren't
getting anywhere near the numbers you claim. What hope does the
average Joe have?
Link on message: #12928888

Draschel: Are we looking at the same player?Skoda 56, Bourrat, Rex,
TS5, WZ120GFT, 274A, LIS, Progetto, Chimera, Lansen, T-44-100,
Renee, Skoda 27, Type 59, Patriot, 122TM, Alt 5, Caernon ax, E75TS,
703-II.....thats a heck of lot tier 8s, that are between 2000-3000
as he said.But not the point, because when you get into a battle
with tanks, that aren't capable like the ones listed above.....Like
M46KR, T25 pilot, T42, FV4202, Mutz, Oho, AT15.....well
you know things aren't fun at all
Subject: games 2 levels above you - not worth playing
Link on message: #12928881
Belicia, on Oct 11 2021 - 02:55, said: One of the reasons I love playing arty - it really doesn't matter
if you are bottom tier. If anything, being bottom tier as
arty gives you a relatively higher rate-of-fire, which is a bonus.
And, with the idiotic "re-balancing" of arty in recent
weeks, tiers VII and VIII arty do the same damage as tiers IX and X
arty, but more often and with faster aim-times.
Link on message: #12928881

Draschel: arta should be +4/-4, and tank classes should be made +1/-1
Subject: games 2 levels above you - not worth playing
Link on message: #12928868
Avalon304, on Oct 11 2021 - 02:05, said: And if WG listened to every major streamer, the game would
have died a long time ago. It is fine. It will continue to be fine.
MA2_Mako, on Oct 11 2021 - 00:28, said: Why waste resources just to pacify the people who sit in the corner
and cry its not fair ... its not fair; and the people who don't
realize that when you are 2 tiers below.... you support the high
tiers and let them take the hits..
Link on message: #12928868

Draschel: And if WG firmly believed its MM is acceptable, Sturm panzer
and SU5 would still be trying to damage Tortoise or Mauschen and
Type 5. KV and T1 Heavy would, also be trying to deal with
tortoise, mauschen, Type 5. Does that sound fun?Pz NA38 and M5
Stuart would have to spot in tier 9, and M7, Covenantor would have
to in tier XIt is not fine. Matchmaker, alongside artillery, is one
of the most changed aspect of the game. Because it
is problematic

Draschel: It is a valid complaint. While I do agree, I am not the one
to sit in battle tail between my legs and cry - +2/-2
is quite shameful it still exists. The game taught me how to cope
with +4/-4, many years ago, so I have been hardened by the
experiences, not to mention premium ammunition cost gold at that
point, so you couldn't even fling it around on whims. But it still
doesn't change the fact that we don't need this nonsense anymore.
+1/-1 is perfectly fine and won't disrupt the game in too many
ways, except for the individuals who feel slighted their pref MM
tanks have been nerfed. And they can get some bonuses thrown their
way for it.
Subject: skill4ltu
Link on message: #12928841
Brust_Warzen, on Oct 11 2021 - 00:21, said: once again......he is aggressive and patient while doing so.....you
are getting patience confused with cowardice fight / flight
response.
Link on message: #12928841

Draschel: No.Because Skill4ltu has flight response too. It is
different. You hear this, when he talks about abandoning
players, leaving flanks, Etc.His words are, '' it is time to
escape from here, or I am now in a big s---
----''
Subject: SU-100Y tips
Link on message: #12928815
Link on message: #12928815
Draschel: Turbo can make you faster, as Fridge is surprisingly quick. Make
good use of field mod swapping. Rotator and aiming class can
buff gun control much better than gun layer, and rotator can even
get +bonus % spotRammer, of course is there. Ventilation is also an
option. Don't bother with binoculars or exhaust, won't helpWhile
hardening may seem waste, it gives you HP of med. Because Fridge
has high base HP than other TD, great for trades
Subject: Put the Art in Artillery Again
Link on message: #12928813
ProfessionalFinn, on Oct 10 2021 - 14:12, said: Want arty-free? Then play tier 9 & 10. Not only is it
arty-free, play is consistently devoid of flanking, scouting and
dynamic play. A change in tactics is needed. Situate
your hull-down heavy or assault TD like a well-placed bunker.
Camp and fire away. No need to load HE or standard ammo...
load only gold.
Link on message: #12928813

Draschel: posts (and thinking) is why players like this perform like this.
Rather poorly. Commentary, on things not understood to begin with.
Makes sense. I mean, if it were true no one would play Strv?
Leopard 1? Bat Chat or 13105. Grille 15. EBRs, TVP, 50B and T57.And
more or less, at least from content and creation I tune into daily,
they are wildly popular
Subject: games 2 levels above you - not worth playing
Link on message: #12928811
Minneer_BigSadge, on Oct 10 2021 - 23:25, said: I consistently do 2000-3000 dmg in a tier 8 in a tier 10 game
Link on message: #12928811

Draschel: Yes, I understand that. You have to, to consistently work
towards a 3-mark. 2k damage, 500 peasants damage. And you get the
tier 8 games, your chance to explode with 3kBut the thing is, you
have to be 3x more careful. And punishment comes very easy. It is
not worth it. Why do individuals have to unfairly rack their brain,
like a end of stage boss. I understand, it can
be rewarding challenging, in a bourratt. A progetto. LIS,
RH07. All the power to you. But do you want that, when you are in
FV4202? T25 pilot? Mutz? Lets be real.
Subject: games 2 levels above you - not worth playing
Link on message: #12928808
jeb2, on Oct 10 2021 - 23:12, said: On the RU servers, I suspect it is not needed much, if at
all. On the EU, maybe not very often. On the NA, with
as low a population as I see most times, I think it's either accept
+/- 2 or queue wait times commonly in the multi-minute range.
Link on message: #12928808

Draschel: I had no problem getting into FL battles, even as an arty
which last year took 3min waits.And that is 0/0 MM spread,
not +/1 -/1. Trust me, we are ready for it. It can come.+1/-1
though will not remove them, will also substantially reduce
snowball teams
Subject: skill4ltu
Link on message: #12928807
Brust_Warzen, on Oct 10 2021 - 20:05, said: Skill4ltu only says one piece of general advice repeatedly :
"Patience is the key" Interesting how many people seem to be
offended by this. Why does being told by someone who is
extremely successful at this game that "patience is the key"
hurt so many peoples feelings. (note it seems those under 50%
seem most offended)
Link on message: #12928807

Draschel: He says many.But you are missing the pictureWhenever he talks
of patience, it is one of a few things A) Crap maps like sand
river (s--- river) he coins it. Airfield (s--- field) you get
the picture. You push, you lose. Patience. Or him camping out in
bush ridges, Steppes at spawn, patience. He just wants to see team
deployment, and enemy movement. Patience is key. B) Crappy
tanks. Low tier tanks. Soft skin tanks. Patience is
important. ''You make pressure, you take one for the team'' C)
12-15min long games. The non 15:3 3min simulators. Sometimes you
get the long games. The long games he loves. These games, involve
patience, especially with bushy maps and weakened teams, where camo
and view range are important. However, there are times
where you must not be patient. And when Skill4ltu isn't in
situations described above, he is eagerly seeking out important map
control, positions, spotting. Moreso, he does that because of 15-3
simulator, 3 games in 18 min, you need to move to get as much use
as you can. In those battles where the battle is decided in 4
min, you still need to get that 3 -4k combined. Can't do that
being too patient. As he says it, ''We have won the battle,
It is time to get involved''
Subject: Chances of Armata VS Apache/Thunderbolt/Frogfoot
Link on message: #12928785
Engineer777, on Oct 10 2021 - 14:19, said: I don't know if they're immediately ready for integration,
but MBTs could also fire from beyond visual range, because they
also could have spotting drones, infantry, etc. Something like an
F-22 costs a heck of a lot more than a tank, and cannot fulfill the
tank's role of continual presence on the battlefield. It has to go
back to refuel, and (depending upon where it's coming from) will
take more time travelling, plus taxiing, plus being serviced, than
the time it spends over the target. Still, it would be dumb
for MBTs to not have allied SAM systems covering them. If
necessary, the SAM systems could be miles back and still help
provide coverage. I'm not saying MBTs are the way of the
future, but they're not totally helpless either.
Link on message: #12928785

Draschel: I was actually wrong, T14 gun-tube ATGM can reach out
to 12km ranges, with a designated illumination. The whole idea
of MBTs being dead is Horse- While not too great for populace
to see in peacekeeping....They are incredibly useful in infantry
support, and combined arms. Tanks not produced to just kill
tanksCountries still producing and upgrading, things like 2A7, M1A2
Sep v3 / 4, T90 MS, K2, Oplat-2They are still willing to go further
ahead in MBT design, production, spending Removing a manned
turret, and have an autonomous automated design like T14 / T15 is
catching on. This frees up crewman space, frees up necessary turret
armor as being unnecessary, and focused into a crew capsule. This
allows for more space for dual feed gun ammunition automation,
greatly improves longevity of crew by separating them from engine
and ammunition compartments, and allows for new additions of
subsystems because of weight savings. Such as ground radars, larger
engines, backup powerpacks, APS defenses, laser warning receivers,
or even provision for 2-3 infantry, like pseudo-IFV SPAAG
systems of course are linked in with cavalry companies. Not really
in the USA I mean, as something like the AA Linebacker
Bradley was a flop, but a dedicated SPAAG. More popular in getting
produced and maintained across Europe and Russia/China. The problem
with SPAAG are their vulnerability, expense, lack of versatility.
Something modern like Tunguska or Type 95, are still essentially
thin skins like a Shilka generations before, and are lucky if even
with ballistic protection beyond 0.50 cal. This causes alot of
concern for front line units. Though something like Loarza actually
has T-72 hull and protection, it pays for it by being 46 tonnes and
again.....the turret is a thin skin. Tunguska is okay, integrating
missiles and autocannon, but because we see a trend of heavier IFV,
up-gunned IFV it makes sense IFV modular variants should just
replace SPAAG. Like a more sensible AA Linebacker, or CV90 (T15
armata) If tanks are thought as obsolete, attack helicopters
and close support fixed wing planes aren't any different. They are
incredibly vulnerable. Why have these battlefield loitering units?
When mid-altitude fast, high capacity F15E, F18E/F, SU35, JH7 can
just be working in tandem with infantry support and
observers, dispensing guided bombs. Trouble with air defenses,
well before air superiority is a thing to use GA planes, SEAD
planes need to clear the way. Oh, and attack helicopters and fixed
wing battlefield support craft are fish food for air superiority
and multi role fighters. Perhaps not in stupidly depicted circle
dogfights that interception just won't do, but stand off beyond LOS
engagement, using AWACS. Again, something fighter bombers and
strike fighters can do in a pinch, while attack craft
won't. Also another thing becoming normal, comparable to
drones.....are AFV ROWS turrets. Same principle. And
again, bad for attack aircraft just as drones are bad for AFV.
Thing is, a ROWS is more flexible, doesn't have a timeline of a
drone. With their digital control, target acquisition using tank
next generation CCTV and image intensifiers, what is to stop a ROWS
with 14.5mm or 20mm autocannon immediately becoming an AA gun if
drone/Attack craft are spotted.We know this already. Navy CIWS
operate in the exact same way, just more firepower.
Subject: games 2 levels above you - not worth playing
Link on message: #12928771
Avalon304, on Oct 10 2021 - 13:52, said: +/-2 is fine.
Link on message: #12928771

Draschel: it is not fineEvery major streamer admits its BSAnd not needed
2021
Subject: SU-100Y tips
Link on message: #12928765
Link on message: #12928765
Draschel: Skill4ltu has great info on The Fridge. Its name.Skill4ltu index,
just google it. Lots of contentAlthough many think it is terrible,
all things considered its average at leastLike a tier 6 Jag Panzer
E100, without the armor, but some mobility
Subject: games 2 levels above you - not worth playing
Link on message: #12928550
uberdice, on Oct 10 2021 - 05:03, said: Instead of demanding changes, have you considered asking questions
about how you can deal with the challenges you're facing?
Link on message: #12928550

Draschel: I am not going to defend his actions and inexperience, but
+2/-2 is unacceptable. Everyone knows that, whether 2,000 PR or
12,000Regardless of what he may say or think, or in battle do - the
game won't change much if made -1/+1. And it would be a tonne
fairerIS6, KV5, 112, super persh that are paid for and
shafted, just have new MM modifiers where they only see 3 tier
9s, so a 3/5/7 7-9, 3/12 8-9, or all
T8 WG thought MM was fine, when tier 5 light tanks could go to
tier X. And tier 4 arta could see tier 9. How about KV5 and Type 59
stomping T5.How right were they, with 3/5/7 changes? It is quite
obvious, that WG doesn't know their own MM and its impact, or whats
fair and not fair.
Subject: A note on win rate...
Link on message: #12928547
Link on message: #12928547
Draschel: Same with a lack of effort, corelating to potential to lose.
Subject: Chances of Armata VS Apache/Thunderbolt/Frogfoot
Link on message: #12928530
Link on message: #12928530
Draschel: Well, that is off topic. There are very few stealth drones on
the planet. Most if not all, are reserved for intelligence agencies
and analytics. In any case, painting out a target by laser, radio,
radar, signature and then using munitions point towards fighter
bomber and tactical strike airpower delivery, at medium or higher
altitude. Not a close support aircraft doing it. Not saying a
close support aircraft can't but if tries, it becomes vulnerable
itself regardless if the target is signaled out for a
strike. Unmanned vehicles are certainly a thing, but
tend to be very vulnerable themselves, not having either helicopter
dynamics and agility, or fixed wing aircraft ceiling and
speed.
Subject: Chances of Armata VS Apache/Thunderbolt/Frogfoot
Link on message: #12928523
Link on message: #12928523
Draschel: I know this may sound really dumb, anti-armor and battlefield
support aircraft against a tank (not an SPAAG) but I really
think armata (or T15) can be especially dangerous to
them. T14 and T15, are the most advanced tanks in the world,
equipped with 2 powerful identifying radars for battlefield
management. The tank itself is able to illuminate, perceive, act
upon incoming projectile threats, from most approaches, at up to
1,800m/s. With ongoing testing to further limits, the goal
being up to 3,000m/s. The main purposes of course, are ground
projected radar for beyond LOS battlefield information, and of
course active defense system being able to intercept incoming
threat. But what many experts forget and leave out, the array
radars also work as any other ground based radar, and can obviously
detect traditional radar signature and masses, like attack
helicopters and close support fixed wing planes. The T14
is armed with 2 different gun-tube ATGMs, with max range up to
8,000m. The 1st travels at 660mph, while 2nd more modern ATGM
purpose built for its new 2M82 125mm gun flies at 895mph. The T15,
can be equipped with rack of AT9-2 ATGM, that have 6,000m
range and fly at whopping 1,230mph. Even the slowest velocity of
these ATGM, is far superior to the typical ground support aircraft
airspeed, especially helicopters. Frogfoot, being the fastest,
can't really sustain faster than 610mph and fixed wing attack
planes aren't circling the battlefield at max speed. And if
thunderbolt or frogfoot use their ceiling to evade, well they can't
really do counter-insurgency roles anymore. T15 armata can
also swivel and bring into action 2x30mm autocannon, which are
essentially AA guns. Helicopters have an advantage of
confusing radar and LOS, by using terrain irregularity permitted by
vertical flight. Sure, but that is typically something versus long
range surface air defenses or long-range interceptor air-launch
missiles. Like stand off MIG31 engaging targets 100km
away. Against the closer ranges versus SPAAG, it isn't an
advantage anymore. And specifically, ground based targets can
move into terrain irregularity far easier too. T14 and T15 also
heavily invest into active defense and passive defense, which are
highly tuned into countering ATGM HEAT attack. I know it
sounds silly, but it seems these next gen tanks perform a very
decent SPAAG role, in themselves. And attack aircraft would do very
well to avoid them. Obviously, ATGM aren't genuine ASM weapons, and
will definitely have very little use if any at all versus
interdictor and tactical strike aircraft. And if this class
like frogfoot, thunderbolt, AC130, Yak 130 close support
aircraft are forced into ceilings of 5-6,000m they become extremely
inefficient in their roles of battle overwatch. If that
the case, better off using purpose built fighter bomber and
strike fighters, AKA bomb/missile trucks, which much more versatile
and useful at altitude, like Tornado ECR, Xian JH7, F15E, F18E,
SU34. Thoughts?
Subject: T29 Range Finder
Link on message: #12928509
madogthefirst, on Oct 09 2021 - 23:50, said: And that has what to do with the T29 range finder?
Link on message: #12928509

Draschel: That they aren't holes? I never knew they were a hole on
T29, but knew they were holes on the tanks listed.Maybe
because......they have never been holes on T29? A thought.At any
rate, who cares? The cupola is better play. And if 120mm
gun, just overmatch 38 roof. Something with high HEAT pen like
STA2 and T1LPC also work
Subject: Put the Art in Artillery Again
Link on message: #12928507
ClarkSideoftheMoon, on Oct 09 2021 - 23:14, said: There is so much misinformation
Link on message: #12928507

Draschel: Then why'd you compare?Moreover, you say its only tier 2,3Dude, the
account plays tiers 5-6 better too.You are changing your stories
now too. You can't argue with these people. You
cannot.That is how they are. They will continue, and
continue.
Subject: Block 3x with honors. I DID IT! I DID IT! I DID IT!
Link on message: #12928448
Link on message: #12928448
Jaguarz: Gratz
Subject: Back in the USA
Link on message: #12928411
Link on message: #12928411
Draschel: you need to work on consistency. Those numbers, Oh my
banana
Subject: 110E5 cupola
Link on message: #12928409
loneweaver, on Oct 10 2021 - 00:00, said: Good advice as usual from a good stat player 53.7% and 408 battles
in 110E5 at 48% seem to have a problem captain know it all. Can't
just help a player, have to good in battle and put down players in
forum as well. And have to flash the recent 59%.
Link on message: #12928409

Draschel: Remind me though, why are you so eager to point out stats?
Just asking.Are you so bitter you feel the need to lash out like
that on whim?
Subject: 110E5 cupola
Link on message: #12928393
Link on message: #12928393
Draschel: I am not going to poke too much at the issue, but let us look at
this analytically@240-245mm effective, it is outside the realm of
most tier 8 tanks, which commonly boast 225mm AP240-245mm is
effectively Tier 8 TD AP, which alot feature 240-250.
So that's 50% chance, at least within 200m (hard to confront
an 110E5 that close) Is this necessarily a problem? This
cupola is stronger than object 268 V 4, comparable to things
like ST-I and T62A The problem really, are when when these
tanks are compared to existing dominant things like Kran in
rankedWhich doesn't have a cupola issue. This needs to be changed,
add an Emil 1951 style cupola to Kran. Things like Super
conquer, has an auto-ricochet angle cupola, which just leads to
shooting it with HEAT. 279E, Chieftain just have very small
cupolas, even if they are not as thickly protected.Or people
wanting .....an 110E3 freaking cupola on their 110E5, which should
never happen.I'd like to remind people, that 110E5 cupola, is
stronger now than it was starting out. Alot stronger
Subject: Put the Art in Artillery Again
Link on message: #12928332
Link on message: #12928332
Draschel: This is disgustingly false. Can't you read the numbers in
front of you? Although the people looked at, don't invest and
heavily paly artillery, THEY STILL DO IT BETTER THEN YOUBoth these
people, and looking at me in service record, play at a HIGHER LEVEL
THAN YOUR artillery.You deal 1,531 damage per game in artillery.
You have marked that, at painstakingly 1,100 battlesBoth the guys
in question, are DEALING HIGHER than 1,531 DPG in their arta. With
comparable WRAnd we are not just talking damage. Higher KPG, higher
base exp too. Where are you getting your numbers? Why are you
lying? Why make crap up? JUST BECAUSE they don't play
arta to your massive amount of games, or tie their accounts to
arta, don't mean they are bad at itIF THEY WERE LIKE YOU, and just
did so, tying their account to arta investment, they'd be far
superiorYou have absolutely no idea what you are talking about. And
talk just for the sake of talking. Can't read, either
Subject: "Best" server to grind tanks to tier-6?
Link on message: #12928316
BianHong, on Sep 29 2021 - 09:25, said: I'll just try to 3 mark 59-Patton, M46 KR, and T26E3 Eagle 7
and not bother for the tech tree tanks for awhile.
Link on message: #12928316

Draschel: I think you would have more fun time, grinding tier 6 tanks
than trying to 3 mark higher tier prems......you don't seem the
3-mark variety.
Subject: M60
Link on message: #12928314
SlappedbyRommel, on Oct 09 2021 - 14:53, said: I see both points of the request but don't go after someone who has
different emotional ties to the past vs you. Thank you.
Link on message: #12928314

Draschel: I don't see any point of the request. This game, isn't
vietnam. And neither, did the player posting, go himself or herself
to vietnam. This is a troll post. The player, hasn't earned an
M60. And neither earning, but even putting the effort to buy
one. Simple as that.The user, is even lucky such an affordable
price is available for a tier X reward tank. It should be
25,000 bonds not 16,000
Subject: T29 Range Finder
Link on message: #12928312
Link on message: #12928312
Draschel: They are holes in the tanks like E50, E75, Kran
Subject: Put the Art in Artillery Again
Link on message: #12928309
Link on message: #12928309
Draschel: like where is even the comparison. ostrich is playing 3k + WN8. and
you won't lid it. You have difficulty maintaining even 1,200. Where
is even the comparison? When you perform
sooooooooooooooooooooo poorly, yet try to get others to prove
if they are poor or not, but even if they WEREN'T poor players in
comparison, what does it matter? You just shun it in the end. And
that is the issue. Terrible attitude.
Subject: Put the Art in Artillery Again
Link on message: #12928306
ClarkSideoftheMoon, on Oct 09 2021 - 18:06, said: I'm calling bs on this. I didn't ask you to take a
screenshot of someone else's stats and pass those off as your own
ClarkSideoftheMoon, on Oct 09 2021 - 19:11, said: trying to undermine the enjoyment of others
Link on message: #12928306

Draschel: It wouldn't matter.Ostrich is already substantially, not just
better, but substantially better, than you. Bavor too. Kefic
too. There is something trending here, isn't there. You argue
with people, substantially better, and even if it widely known you
make up new excuses. And you discard. So EVEN if it were the case,
that you believed what I just showed, and I play the account every
flipping day I am not working, you would make up another excuse.
That is how you work. That is how you function. It does not matter.
While you call bull, I already know the bull. I didn't ask you to
be shallow, full of excuses, but you are. And poor performer, to
boot. The only solution is learning how to play. Not in an
artillery, because every single soul already knows how to play with
artillery. Artillery is the class, with 8, not 2 training
wheels.

Draschel: You said it, yourself. You are a casual. Don't forget
it.
Subject: Increase the size of the blacklist
Link on message: #12928163
GeorgePreddy_lIl, on Oct 08 2021 - 13:28, said: I have
Link on message: #12928163

Draschel: It is sort of sad some folks feel the need to stay in tier IV
and V.
Subject: Put the Art in Artillery Again
Link on message: #12928160
ClarkSideoftheMoon, on Oct 09 2021 - 08:21, said: Well playing tiers 3 and 2 not because don't I them play anymore.
unless you are looking to beat up on new players. There isn't
really that much translational skill to be learned there Can
you post your alt so that I can see those stats? why aren't you
playing well tiers 5 up and?
Link on message: #12928160

Draschel: but you wouldn't beat up on new players. Since you play
rather poorly, and they are new - it is a level playing
field https://ibb.co/2gxfHCvFunny, though we both
have 27,000 battles, you play considerably poorer, 2,500
difference. 15x the top guns, 4x the high caliber. Even
funnier, we both extensively play SU-14-2. Its ridiculous how my
DPG is 300 pts more, 2.25% WR more, and +1.00 KPGAnd I'm not even
an arta. Goes to show people, anyone can play well these things.
afforded all the time in the worldhttps://tenor.com/vi...ons-gif-8025433
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