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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Gnomon
[ST] Mines & Glacier
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31.05.2018 18:40:00
 
Subject: [ST] Mines & Glacier
Link on message: #11671335

Gnomon: Hey, everyone!  I have even more Supertest info for y'all!  After releasing several bits of info on new tanks, we thought you'd be interested to hear about some maps. New versions of Mines and Glacier, slightly modified for balancing purposes, are entering the Supertest. Mines currently favors the team that gets the northern spawn. This usually leads to said team controlling the entire western area, first by taking the western isle then by moving towards the central hill. To offset this advantage, we’ve added multiple firing positions to the southern side of the map. Mines Overview/Screenshots        The lesser isle in the southwest will have several great spots to control and use to stop the northern pushes. You’ll be able to shoot the enemies sitting on the larger isle from the designated TD positions of the southern side. The same trick will be possible if you get on the slope leading to the top of the central hill. You can provide fire support for allies or prevent the red team from taking control of the western flank. Next up is Glacier! As it currently stands, the southern team has less trouble fighting around the frozen aircraft carrier than the northern team, and their positions for TDs are better. On top of that, the northern team has problems defending the serpentine-like road in the northeast. To set everything right, we’ll give a few changes to the map a try: Glacier Screenshots      Now both teams will have equal opportunities to roll onto the carrier, and the northerners may try to dash to small cover on the flight deck. The team that manages to take control of the area will be able to capitalize on their success by having a new covered position. The firing arc for the southern team TD position in G4 is too wide. It will be limited on the newly modified map. Small ridges enabling terrain-based play will be added to the serpentine road area. Depending on the Supertest results we’ll decide whether to keep or ditch each of the mentioned changes. Our objective is to equalize both teams’ chances to win while keeping the gameplay for the maps similar. This is why we need your feedback!  Please leave your feedback, comments, and suggestions below. As always, best of luck on the battlefield! 


Felipe6666Original
[Supertest] Object 726
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31.05.2018 18:27:55
 
Subject: [Supertest] Object 726
Link on message: #11671316

View PostHighCharity_AkemiHomura, on May 31 2018 - 08:59, said:   Y los torneos para cuando?

Felipe6666Original:   Tenemos pensado reincorporar los torneos (al menos para LATAM), pero todavía no puedo compartir una fecha precisa :(  

View PostChapetaSaavedra, on May 31 2018 - 10:36, said: Será el que viene luego del T10 en el árbol? 

Felipe6666Original:   No, ese será el Object 277 :P   ¡Saludos!


KRZYB00P
KRZYBoop's Used Tank Emporium: AC1 Sentinel and T-35-85 Rudy
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31.05.2018 18:08:32
 
Subject: KRZYBoop's Used Tank Emporium: AC1 Sentinel and T-35-85 Rudy
Link on message: #11671279

View Post__WarChild__, on May 31 2018 - 15:03, said: KRZY, good job 4 marking your Rudy there.  Never seen 4 marks before :B

KRZYB00P:   I may have used photoshop to make the Barrel a little bit longer xD. 


KRZYBooP
KRZYBoop's Used Tank Emporium: AC1 Sentinel and T-35-85 Rudy
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31.05.2018 18:08:32
 
Subject: KRZYBoop's Used Tank Emporium: AC1 Sentinel and T-35-85 Rudy
Link on message: #11671279

View Post__WarChild__, on May 31 2018 - 15:03, said: KRZY, good job 4 marking your Rudy there.  Never seen 4 marks before :B

KRZYBooP:   I may have used photoshop to make the Barrel a little bit longer xD. 


DomoSapien
Best video game soundtracks
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31.05.2018 18:04:03
 
Subject: Best video game soundtracks
Link on message: #11671269

DomoSapien: Megaman X:



Shovel Knight: 


Dustforce: 


Felipe6666Original
[Supertest] Mapas "Minas" y "Glaciar"
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31.05.2018 18:01:42
 
Subject: [Supertest] Mapas "Minas" y "Glaciar"
Link on message: #11671262

Felipe6666Original: ¡Saludos, Comandantes!   ¡Tenemos más noticias del Supertest para ustedes! Luego de brindarles información valiosa sobre vehículos totalmente nuevos, hoy les traemos información de mapas que conocen bien. En el día de hoy, nuevas versiones de Minas y Glaciar ingresan al Supertest por motivos de balance.   Actualmente, el mapa Minas favorece al equipo que aparece en el norte. El equipo puede alcanzar la isla al oeste más rápido y, en la mayoría de los casos, controla todo el flanco oeste (tomando la isla primero y luego moviéndose a posiciones cercanas a la colina central). Para revertir esta desventaja, decidimos agregar múltiples posiciones de disparo en el lado sur.   1. La isla más pequeña al sur tendrá varias posiciones de disparo provechosas para contener la ofensiva del norte.     2. Ahora podrán dispararle a los enemigos que se posicionen en la isla más grande desde posiciones de disparo en el lado sur diseñadas para cazatanques.     3. Pueden aplicar la misma táctica si se posicionan en la cuesta que lleva a la colina central. Pueden proveer de apoyo a sus aliados o impedir que el enemigo tome el control del flanco oeste.     En lo que respecta al mapa Glaciar, actualmente el lado sur cuenta con una ventaja. El equipo de ese lado tiene menos problemas para batallar alrededor del portaaviones congelado y sus posiciones para cazatanques son mejores. Además, el equipo del norte tiene dificultades para defender el sendero serpenteante al noreste. Para intentar corregir todo aplicaremos varios cambios al mapa.   1. Ahora ambos equipos tienen las mismas oportunidades de subirse al portaaviones, y el equipo del norte podrá alcanzar una pequeña covertura en el cubierta de vuelo. El equipo que controle esta zona podrá capitalizar su éxito utilizando una nueva posición protegida.     2. El arco de disparo para los cazatanques del equipo sur en el sector G4 es muy amplio. Será limitado en la nueva versión del mapa.     3. Agregamos pequeños riscos en el camino serpenteante para permitir un estilo de juego más dependiente del terreno.     De acuerdo a los resultados del Supertest, decidiremos si mantener o eliminar los cambios. Nuestro objetivo es equiparar las oportunidades de ganar de los equipos en estos mapas al tiempo que mantenemos el estilo de juego intacto.   ¡Mucha suerte en el campo de batalla!


DomoSapien
Russian Mediums - Best Locations
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31.05.2018 18:00:25
 
Subject: Russian Mediums - Best Locations
Link on message: #11671257

DomoSapien: Since Russian Mediums are often lacking in gun depression, it's of paramount importance to analyze the enemy team composition and predict where the vehicles that will give you the most trouble are likely to deploy.

In my humble, potatoey opinion: You sort of take what you can get. Don't overly rely on a position that worked really well for you one game, because depending on the team comp, that same position may be totally useless in the next game.   You have the luxury of having good all-around performance, and solid mobility. Prioritizing survival will allow you to shine in the mid-to-late game, often acting as an active scout as opposed to a primary damage-dealer. 


KRZYB00P
KRZYBoop's Used Tank Emporium: AC1 Sentinel and T-35-85 Rudy
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31.05.2018 17:41:21
 
Subject: KRZYBoop's Used Tank Emporium: AC1 Sentinel and T-35-85 Rudy
Link on message: #11671214

KRZYB00P: Howdy Boom Jockies!    From now till June 11th you will find the Rudy and AC1 Sentinel on sale in the premium shop.    You will note that the inside of this tank rhino lined and fully equipped with vinyl seats for easy cleaning when a certain tank member can't resist sharing his muddy experience outside with his crew members. Purchase now to see for yourself if he actually barks when your Tank gets spotted. Starting at 20.99 with 500 Gold, a zero skill BIA crew, and a custom skin. This is the Alpha for any Tank Wolf Pack.    A personal nickname from me is the Koala for it's bear like silhouette and underestimated super fast firing main gun. Also cause you will find free Koala fur lined head rests to surprise your enemies in comfort. Starting at 14.99 with 1500 gold, five emblems, and 3 camos. You can make this tank as adorably deadly, or intimidatingly, historically accurate as you wish. (No Koala's were harmed in the creation of this post).    More information on this Tank Sale can be found.......                                                                          HERE            


KRZYBooP
KRZYBoop's Used Tank Emporium: AC1 Sentinel and T-35-85 Rudy
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31.05.2018 17:41:21
 
Subject: KRZYBoop's Used Tank Emporium: AC1 Sentinel and T-35-85 Rudy
Link on message: #11671214

KRZYBooP: Howdy Boom Jockies!    From now till June 11th you will find the Rudy and AC1 Sentinel on sale in the premium shop.    You will note that the inside of this tank rhino lined and fully equipped with vinyl seats for easy cleaning when a certain tank member can't resist sharing his muddy experience outside with his crew members. Purchase now to see for yourself if he actually barks when your Tank gets spotted. Starting at 20.99 with 500 Gold, a zero skill BIA crew, and a custom skin. This is the Alpha for any Tank Wolf Pack.    A personal nickname from me is the Koala for it's bear like silhouette and underestimated super fast firing main gun. Also cause you will find free Koala fur lined head rests to surprise your enemies in comfort. Starting at 14.99 with 1500 gold, five emblems, and 3 camos. You can make this tank as adorably deadly, or intimidatingly, historically accurate as you wish. (No Koala's were harmed in the creation of this post).    More information on this Tank Sale can be found.......                                                                          HERE            


TeriyakiTanker
Simple Tanker has Simple Question: Tracking Damage
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31.05.2018 17:27:48
 
Subject: Simple Tanker has Simple Question: Tracking Damage
Link on message: #11671194

View Post__WarChild__, on May 29 2018 - 19:57, said: Since I'm in my Lorraine a lot, my question is:   Is it better for me to track with my first shot and then shoot/kill with my 2nd shot or just kill them right off the bat with the first shot?   Does tracking and then killing while tracked give me more XP than a straight up kill shot?

TeriyakiTanker:   It would only give you more EXP if you get any EXP from a non-damaging critical, which I am not sure if you do or not to be honest.  Basically you are probably better off just killing him an moving on because while you are waiting for your second shot to load it is always possible someone else will bogart the kill.


TeriyakiTanker
Rudy -- Would you buy it?
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31.05.2018 16:26:13
 
Subject: Rudy -- Would you buy it?
Link on message: #11671085

TeriyakiTanker: If you just want a good fun tank I would say yes.  If on the other hand you are worried about buying the best Tier VI premium you should get the T-34-85M instead.  I own the Rudy and really like it if that helps at all :)


TeriyakiTanker
Personel Missions are pointles
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31.05.2018 16:22:49
 
Subject: Personel Missions are pointles
Link on message: #11671078

View PostPuddleSplasher, on May 31 2018 - 08:19, said:   Then you wont mind supplying a screenie of your tanks with the female crews? Afterall  with out the pic there is only your word and that could mean nothing so to speak.   I too play solo and with 35K games and I have never finished a mission.

TeriyakiTanker:   What are you even talking about?  You can look at his service record and see he owns the Obj 260........ why would he need to show you screen shots?


TeriyakiTanker
Personel Missions are pointles
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31.05.2018 16:20:30
 
Subject: Personel Missions are pointles
Link on message: #11671075

View Post_Platform, on May 31 2018 - 04:30, said: I've never seen a post from OP that wasn't completely stupid.

TeriyakiTanker:   I am almost 100% sure that he is just the greatest troll of all time.  I actually look forward to his threads at this point.  The dedication it takes to keep up this level of troll for year after year is truly astounding.


MA77
[Superteste] Minas e Geleira
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31.05.2018 16:17:58
 
Subject: [Superteste] Minas e Geleira
Link on message: #11671070

MA77: As notícias do Superteste continuam fluindo!   Depois de várias informações interessantes sobre veículos novos, aqui está um dos mapas com os quais você já está familiarizado. Novas versões de Minas e Geleira, ligeiramente modificadas para melhorar o equilíbrio, estão entrando no Superteste hoje.
O mapa Minas atualmente favorece a equipe nasce no lado norte. Eles podem chegar a ilha no oeste mais rapidamente e geralmente controlam o flanco esquerdo inteiramente - pegando essa ilha primeiro e depois se movendo para as posições próximas ao morro central. Para compensar essa vantagem, adicionamos várias posições de tiro para o lado sul.  
1. A ilha menor no sudoeste terá vários pontons agradáveis ​​para conter a agressão do lado norte. 2. Você poderá atirar nos inimigos dando mole na ilha maior a partir das posições designadas de caça-tanques do lado sul. 3. O mesmo truque será possível se você chegar na encosta que leva ao topo da colina central. Fornecer suporte de fogo para aliados ou impedir que o inimigo assuma o controle do flanco ocidental.         No mapa da Geleira, o lado sul tem uma vantagem agora. Esta equipe tem menos problemas em lutar ao redor do porta-aviões congelado, e suas posições de caça-tanques são melhores. Além disso, a equipe do norte tem problemas para defender a estrada sinuosa no nordeste. Para acertar tudo, tentaremos várias alterações no mapa.     1. Agora ambas as equipes terão oportunidades iguais chegar no porta-aviões, e os jogadores do norte podem tentar correr para uma pequena cobertura no convés de vôo. A equipe que conseguir assumir o controle da área será capaz de capitalizar seu sucesso usando outra nova posição coberta. 2. O arco de tiro para a posição caça-tanques do time sul em G4 é muito grande. Será limitado no mapa modificado.
3. Pequenas cristas que permitem que o jogo baseado no terreno seja adicionado à área da estrada serpentina.         Dependendo dos resultados do Superteste, decidiremos se manteremos ou abandonaremos cada uma das alterações. Nosso objetivo é igualar as chances das equipes de ganhar, mantendo a forma como a jogabilidade se desenrola nesses mapas. Siga as notícias - e boa sorte no campo de batalhas!


TeriyakiTanker
500 Games Later......
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31.05.2018 15:59:34
 
Subject: 500 Games Later......
Link on message: #11671054

View PostmichaeItsoon, on May 31 2018 - 06:35, said: I'm starting to see why this game is dying.   Personally, I understand the game mechanics, but it is still incredibly frustrating doing next to nothing in about half my battles. To further elaborate on that-   1. The matchmaking is garbage. I'm bottom tier about 70% of the time, and the rest is self explanatory. I'm out gunned, out armored, and can't pen most red tanks. It almost feels as though I'm nothing but canon fodder for the top dogs.   Whenever I'm top tier, I get to test my theory out. Surprise, surprise, I was right!(forward, shoot, profit, no skills required.) so no, it's not confirmation bias. Sure, when bottom tier I  can always stay second line and support the team, but there is almost no margin for error. And oh, please do tell me what I am supposed to do when confronted by  an Emil 1 or IS6 in my T3485m?   2. OP as hell tanks. As a PvP game, the most important aspect is to balance the different characters(vehicles In this case). However, after a few years we still have broken tanks like the T67, ME Light, Pz II, running around. Let's not forget the 268v4, 252u, and Chryslet GF either. Do you honestly expect new players to learn anything or enjoy the game at all if they've been doing everything to the letter, then out of nowhere emerges one of those said tanks, leaving you with no chance?   3. BS RNG   I have both benefitted and suffered from the RNG, however IMHO, it's an absolutely terrible feature. Shots that should pen do not, fully aimed shots hit the ground, etc etc you know what I'm referring to. Reduce it to +-10 or lower.   4. WG's attitude   'nuff said. They need to stop fixing what ain't broke, being so greedy, and pissing on our backs then claim it's rain.   In conclusion, it is no wonder that so few new players are joining the community once you consider the reasons listed above.

TeriyakiTanker:   1.  3/5/7 MM working as intended..... and yes it is complete trash and probably the stupidest thing WG has done with this game so far.  Basically killed 1/3 of the player population in one fell swoop.   2.  Most of the tanks you mentioned aren't even remotely OP.  Obj 268v4 is completely ridiculous though.  Defender isn't so much OP as it is just much better than its counterpart the in the tech tree, IS3.  This is a problem with some of the new premium tanks.  Chrysler K is one of those tanks that looks like it will be tough on paper but it isn't OP in reality, yes I have one and yes I have played it a lot in Front Line.
  3.  RNG is what it is, I would prefer it was +/-15% but I can live with it the way it is.  Keeps good players from owning worse players even more than they already do.  I can accept that.
  4.  Yeah they do have a terrible attitude and like to pretend they can do no wrong which has led to an unwillingness to fix problems for too long.


DomoSapien
[ST] Object 726
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30.05.2018 23:44:36
 
Subject: [ST] Object 726
Link on message: #11670299

DomoSapien: Feedback has been noted and added to my report. Thanks everyone! Please feel free to keep the feedback coming.


Jambijon
Official cutoff.
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30.05.2018 22:56:04
 
Subject: Official cutoff.
Link on message: #11670230

View PostAppleDaD6, on May 30 2018 - 18:38, said: What is the official cutoff for the Arms Race reward tanks? The rules and regulations say 2300 but I have seen some people say it was increased to 2600. 

Jambijon:   Your fellow tankers are correct.  Due the hotfix we released we increased the tank pool to 2,600.


BigDaddyLaxative
Official cutoff.
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30.05.2018 22:56:04
 
Subject: Official cutoff.
Link on message: #11670230

View PostAppleDaD6, on May 30 2018 - 18:38, said: What is the official cutoff for the Arms Race reward tanks? The rules and regulations say 2300 but I have seen some people say it was increased to 2600. 

BigDaddyLaxative:   Your fellow tankers are correct.  Due the hotfix we released we increased the tank pool to 2,600.


Hambijon
Official cutoff.
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30.05.2018 22:56:04
 
Subject: Official cutoff.
Link on message: #11670230

View PostAppleDaD6, on May 30 2018 - 18:38, said: What is the official cutoff for the Arms Race reward tanks? The rules and regulations say 2300 but I have seen some people say it was increased to 2600. 

Hambijon:   Your fellow tankers are correct.  Due the hotfix we released we increased the tank pool to 2,600.


DomoSapien
Evil Purple Players
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30.05.2018 22:33:45
 
Subject: Evil Purple Players
Link on message: #11670210

View PostBad_Oedipus, on May 30 2018 - 13:05, said:  pop up from a bowl of rice and put a clip in his a***.  

DomoSapien:   Staying true to your avatar with the Pulp Fiction quotes, eh? ;) 10/10


MA77
Perguntas Frequentes - Recrute um Amigo 1.0
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30.05.2018 21:44:39
 
Subject: Perguntas Frequentes - Recrute um Amigo 1.0
Link on message: #11670134

View PostMagnoxdCG, on May 30 2018 - 15:21, said: obrigado, problema resolvido!   só mais uma pergunta... eu mandei o convite para uma pessoa q parou de jogar, ela apertou em já tenho uma conta, e logo após ele logou em sua conta.A partir daí ele já está como recruta?

MA77:   Exatamente, Magno!


Felipe6666Original
[Concurso-Guia] El Tiger One " El Felino Aleman"
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30.05.2018 21:02:50
 
Subject: [Concurso-Guia] El Tiger One " El Felino Aleman"
Link on message: #11670066

Felipe6666Original: ¡Hola!   También te recomendaría reemplazar la primera imagen porque, hasta donde sé, eso no es un Tiger I :P   ¡Saludos!


Felipe6666Original
[Supertest] Object 726
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30.05.2018 19:52:56
 
Subject: [Supertest] Object 726
Link on message: #11669922

View PostCamiloCienfuegos, on May 30 2018 - 12:35, said: Quedara " trakeado"  con :  ¿ Con 1 dañada de  4 orugas , 2 de 4  o 2 del mismo lado ?

Felipe6666Original:  

View PostPepetruelo, on May 30 2018 - 12:44, said: Sera interesante ver como se manejara lo de las orugas en el panel de daño!! :P  

Felipe6666Original:   ¡Buena pregunta! Imagino que será como en el T95 (dos orugas cuentan como una sola).   ¡Saludos!


DomoSapien
Evil Purple Players
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30.05.2018 19:13:06
 
Subject: Evil Purple Players
Link on message: #11669822

DomoSapien: A personal pet peeve of mine is when I pull up in an autoloader like T57 or Foch B, track an enemy with my first shell, only for an ally to park in front of me and deny me the rest of my clip in damage. Yeah, the assist damage is cool but I'd rather get all the credit for the damage, instead of half.    I wouldn't say it's unique to players with purple stats, though. Folks just get tunnel-vision sometimes.


DomoSapien
[ST] Object 726
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30.05.2018 19:05:48
 
Subject: [ST] Object 726
Link on message: #11669806

View Post_Sterben_, on May 30 2018 - 09:51, said: Multi-track is a good feature, kindly add the long waited multi-turret feature in "NEAR" future Wow.  another Russia Tier 10 heavy.  Much Excite.  How about working on some other nations for once?    And for that matter, where is the final drive and transmission supposed to be on this tank?  The place that traditionally takes up is filled with tracks.

DomoSapien:
Thanks for the feedback, folks! Will be sure to pass it on. (Perhaps drive and transmission were replaced with a flux capacitor? Tanks sort of looks like it belongs on an episode of the Jetsons ;) )
 

View PostEmpressNero, on May 30 2018 - 09:52, said: Four tracks requires multiple logs comrade. ;)

DomoSapien:
For some reason I imagine the entire tank just being covered in logs :teethhappy:

View Postheavymetal1967, on May 30 2018 - 09:56, said:

DomoSapien:


DomoSapien
[ST] Object 726
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30.05.2018 18:46:39
 
Subject: [ST] Object 726
Link on message: #11669770

DomoSapien: The Object 726: Soviet Durability on Four Tracks  Hey Tankers! What’s brand new, really huge, and rolling on all fours? The Object 726, a Soviet Tier X heavy which is going up on Supertest today.
It looks fresh and unusual, with the entire hull being carried on four tracks that make up the entire underbelly The designers of the Object 726 wanted it to traverse difficult terrain with ease, with the added bonus of looking pretty awesome. The four tracks don't just give this vehicle a unique appearance; This also means it has some pretty interesting characteristics. There is no lower glacis plate, as the tracks take up this space. On the other hand. since all the tracks are below the hull, they don't give the vehicle any additional protection on the sides in the form of spaced armor. Second, the gun carried by the 726 is silky smooth compared to what your typical Soviet Tier X has at its disposal. It has excellent aim time, good stabilization, and boasts an excellent DPM of 2750 (not counting the Crew and Equipment bonuses). We will be paying close attention to see if the gun is over-performing during this round of testing.
 The Object 726 has great frontal protection; despite all its quirks and exotic appearance it should still play as a classic Soviet frontline heavy. The 726 can handle such tasks as breaking through the enemy defensive lines, holding ground, and dealing with heavily armored adversaries.The primary drawbacks of the vehicle are very limited mobility to account for its other characteristics, as well as a limited gun depression angle of -5 degrees. As this is the first stage of testing, the Object 726 stats may change in the future. We may even re-think its combat role.
Stay tuned, and good luck on the battlefield!Photos  


Felipe6666Original
[Supertest] Object 726
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30.05.2018 17:46:37
 
Subject: [Supertest] Object 726
Link on message: #11669674

Felipe6666Original: ¡Saludos, Comandantes!   En el día de hoy, tenemos un acertijo para ustedes: ¿qué es nuevo, enorme y anda en cuatro orugas? ¡Así es! ¡El Object 726!     El Object 726, un tanque pesado soviético de nivel X, ingresa hoy al Supertest. Se ve original y poco usual, con un chasis sostenido por cuatro orugas. Los diseñadores de este vehículo buscaban que pudiera atravesar terreno difícil sin dificultades (y verse genial al hacerlo).     Su apariencia no es lo único que hace que la versión del juego de este monstruo sobresalga entre el resto de los pesados soviéticos.     Por empezar, el Object 726 no posee una placa de blindaje inferior en su parte frontal (el talón de Aquiles de todos los soviéticos). Además, como las orugas se ubican por debajo del chasis, no cuenta con protección lateral.     El cañón del Object 726 es bastante liviano comparado con en el de otros pesados soviéticos de nivel X. Posee un tiempo de apuntamiento excelente y una buena estabilización. Su recarga es tan rápida que alcanza un DPM de 2.750 (sin contar las bonificaciones de tripulación y equipamiento). De hecho, este cañón es tan bueno que no podemos esperar a nerfearlo... Está bien, al menos nos aseguraremos de revisar que sea súper eficiente luego de estas pruebas.     El Object 726 tiene una muy buena protección frontal. Al márgen de todas sus peculiaridades y look exótico, todavía se comporta como un pesado soviético clásico de primera línea. Este tanque puede romper las líneas defensivas, mantener una posición y enfrentarse a enemigos bien blindados.     Entre las debilidades de este vehículo podemos mencionar su movilidad limitada (un precio a pagar por tanta protección y poder de fuego) y el ángulo de depresión del cañón (-5° ). Algo normal para los tanques soviéticos, pero eso no significa que deje de ser irritante.     Siendo que esta es la primera ronda de pruebas para el Object 726, puede que sus especificaciones cambien en el corto plazo. Incluso podemos reconsiderar su rol de combate.   ¡Mucha suerte en el campo de batalla!  


MA77
Perguntas Frequentes - Recrute um Amigo 1.0
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30.05.2018 16:40:59
 
Subject: Perguntas Frequentes - Recrute um Amigo 1.0
Link on message: #11669584

MA77: Galera, o problema foi resolvido.

Caso continue a persistir, nos avisem de imediato! :great:


TeriyakiTanker
Changes to Vehicles With Pref MM
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30.05.2018 15:55:46
 
Subject: Changes to Vehicles With Pref MM
Link on message: #11669536

TeriyakiTanker: Couldn't disagree more, everyone seems to understand exactly what is going on.  And people are rightfully upset that refunds aren't being offered and that WG is actually asking for more money if you want to trade in  your tank.  Basically they presented the situation in the stupidest way possible.  You don't ever tell a customer "Hey, we are completely changing what you bought and  you should give us more money!".  Its just dumb.


MA77
PING ! Alta do Ping !
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30.05.2018 15:00:49
 
Subject: PING ! Alta do Ping !
Link on message: #11669475

View PostRecruta000SP, on May 29 2018 - 22:16, said:


 

MA77:     Fala Recruta, tudo bem?   Entre em contato com sua operadora e abra uma reclamação relatando problemas no seguinte IP: 187.100.197.72 (hop 4 de suas prints). Este é onde inicia o problema de sua conexão com os servidores.

Precisando de ajuda, só chamar!
  ​


MA77
WoT "Crashando"
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30.05.2018 14:55:06
 
Subject: WoT "Crashando"
Link on message: #11669468

View Postneverx, on May 30 2018 - 08:07, said: Eu reinstalei o jogo e percebi que os crashes pararam de acontecer, porém no dia seguinte o jogo comecou a crashar novamente, mas não com tanta frequência. É bem frustante quando você está no meio da batalha e seu jogo simplesmente fecha.   As for my motherboard, I use an ASUS, and the sonic suite is already disabled.

MA77:   ​Drivers, sistema operacional estão atualizados?

Abra o prompt de comando e digite: sfc /scannow e logo em seguida aperte enter.


MeatheadMilitia
Aquino Tank Weekend Contest
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30.05.2018 06:21:21
 
Subject: Aquino Tank Weekend Contest
Link on message: #11669127

MeatheadMilitia: Wait...I'm going?

O_O 

I should probably put pants on. 


TeriyakiTanker
How?Why?
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30.05.2018 06:12:01
 
Subject: How?Why?
Link on message: #11669116

View PostMangonel, on May 29 2018 - 21:44, said: Wargaming please explain how in 4 years you have managed to have taken this Golden Joystick Award winner for Best Online Game 2013 and destroyed it so badly that the only award it can/has won in the last 4 years is Golden Joystick Award for Still Playing 2017, why the player base has reduced by 75% & why you treat the community with such contempt.

TeriyakiTanker:   To be fair its closer to 50%...… but yeah point stands


CabbageMechanic
Aquino Tank Weekend Contest
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30.05.2018 02:09:20
 
Subject: Aquino Tank Weekend Contest
Link on message: #11668855

View PostSgt_IronHide, on May 29 2018 - 13:39, said: are any WG guys going again this year ?

CabbageMechanic:   MeatheadMilitia will be there along with at least one member of our Social Media team, we'll be giving out a few more event prizes and some other goodies at the event.


CabbageMechanic
Aquino Tank Weekend Contest
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30.05.2018 00:23:50
 
Subject: Aquino Tank Weekend Contest
Link on message: #11668733

CabbageMechanic: Hey Folks,   You might want to double up your entries on our World of Tanks subreddit giveaway, where we have two Premium Passes with Leopard rides up for grabs.  Entering both is fine!

Cheers,

CM


TeriyakiTanker
I was probably out of line on my last thread I apologize but I come with a le...
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29.05.2018 22:52:06
 
Subject: I was probably out of line on my last thread I apologize but I come with a le...
Link on message: #11668578

View PostSuperSpud1, on May 29 2018 - 14:41, said: The big problem I have with win rating everybody basis how well you play off the win rating.  I know I need to work on getting my damage and experience levels up dramatically.  For me win rate is well kind of important in games.  So say I'm a below average player it just shows in the win rate.  But if I have a good win rate and am able to keep it at that point well then ya I am probably going to be a mediocre player.  But I am just trying to raise everything.  I didnt keep track of my win rate in WoWs and I paid the price for it.  I'm trying to avoid that same mistake with WoT.

TeriyakiTanker:   Look you don't even have 300 games, don't get wrapped up around the axle over your stats.  This is a really hard game and you are just starting.  You need to focus on learning how to play and if you do this you will have plenty of time to get your win rate to where you want it.  But you also need to realize that doing 1 shot or less of damage per game is simply not acceptable.  You need to approach this game with some patience until you figure out the maps and get a better feel for when to be aggressive.


TeriyakiTanker
I was probably out of line on my last thread I apologize but I come with a le...
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29.05.2018 22:34:10
 
Subject: I was probably out of line on my last thread I apologize but I come with a le...
Link on message: #11668543

View PostSuperSpud1, on May 29 2018 - 14:30, said: I'm finding that as well it's fairly easy to get flipped over on your side.  I actually tried to help someone flip back over to no avail.  I guess the little T 70 can't push over a medium tank lol.   I guess you could say I'm an aggressive player.  Just as I played WoWs I played extremely aggressive.  Wound up 6700 battles later with a crappy win rate and several tier 10s.  Even though it's a different game.  Tanks I think I'm starting off too aggressively maybe I should camp out in the back for a while.  But I don't know I can get competitive at times.  Learning how to shoot and hit something is just a big P I T A.    Well Wargaming headquarters is based in Russia.  So of course.

TeriyakiTanker:  being overly aggressive in WoT will get you nowhere, this game is about patience and timing.  Just driving out into the open will get you destroyed quickly. The Russian tanks aren't always the best but they tend to all be decent.  If you want to learn get to Tier V and use the following tanks KV-1 (Heavies), T-34 (Medium), and the SU-85 (TD).  You will be able to learn all the basics with those three tanks.  Best part is they all come with multiple useful guns so you can screw around with that too.


MeatheadMilitia
On Track IS-7: May 30 - June 11
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29.05.2018 22:31:46
 
Subject: On Track IS-7: May 30 - June 11
Link on message: #11668537

MeatheadMilitia: THESE PUNS ARE MELTING MY FACE OFF! :arta:


TeriyakiTanker
Are the Panzers worth playing?
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29.05.2018 22:30:19
 
Subject: Are the Panzers worth playing?
Link on message: #11668531

TeriyakiTanker: Germans have a good amount of tanks that are fun to play:Hetzer, StuG IIIB, StuG IIIG, Luchs, Pz-IVh, Pz-IIIJ, Tiger I, E75, Maus, Jagdtiger, RHM, Waffen auf Pz IV, Skorpion, PZ-38(t), Pz-Ic, E50, VK 30.02 (D), and the Jagdpanther 2.All pretty solid tanks, not saying they are the best in their tier but they are all good tanks. 


TeriyakiTanker
I was probably out of line on my last thread I apologize but I come with a le...
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29.05.2018 22:10:27
 
Subject: I was probably out of line on my last thread I apologize but I come with a le...
Link on message: #11668484

TeriyakiTanker: You don't even have 300 games, how would you know if you like them or not considering you haven't gotten very far in either line?  You cant tell what a line is going to play like based on Tier IV and lower.


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