Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Update 1.1: Exploring New and Revamped Maps
Link on message: #11768399
Link on message: #11768399
Gnomon: Hey, everyone! Happy Friday! I wanted to talk
to y'all about the new and revamped maps coming in
1.1. First, I highly recommend you check out our article
on the maps, as it contains some interactive stuff (like music,
screenshots, and more): Update 1.1: Exploring New and Revamped
Maps Here are some basics over the
maps: Minsk Minsk occupies a special place in our hearts
— it’s where it all started for World of Tanks. A city with a vast
heritage and wonderful people, it will finally take its place in
the list of maps in World of Tanks. The whole team is very excited
as it nears full release; after all, we’ve been planning to pay
homage to the city for years. The first playable prototype was
created around the same time we introduced Kharkov and Stalingrad,
but didn’t make it past this stage. We learned an important lesson
before resuming work on the map: while historical accuracy might be
appealing, it doesn’t always provide an enjoyable experience
(unless you’re looking for a virtual tour rather than a battle, of
course). That’s why we’re designing the map around real locations
(Victory Square, the State Circus, Gorky Park, etc.) while also
changing its general layout to keep the gameplay exciting and
rewarding. This urban map recreates the central part of Minsk
in the beginning of the 1970s. Though we changed some details for
the sake of gameplay, the Plošča Pieramohi (Victory Square) and the
circus building, for example, are very realistic. Other houses and
landmarks are also recognizable for those who have visited Minsk or
currently live there. Studzianki Studzianki was the
location of a weeklong battle between the invading German forces
and the native Polish 1st Armoured Brigade and Soviet 8th Army on
the Eastern Front. For the allied forces, it was a resounding
success and was later commemorated in 1969, becoming Studzianki
Pancerne (Armoured Studzianki). The map features large fields,
lots of vegetation, and small village houses centered around a tall
Catholic church. A small brick factory sits right in the middle of
this map. PilsenPilsen felt too small and gave little in terms
of gameplay to turretless TDs and thinly armored vehicles. Medium
tanks kept away from the center of the east flank since it offered
no cover from arty shells. The west flank had way too many
shoot-through zones, which prevented both teams from
pushing/defending certain directions and turned battles into a fine
frenzy. Once you entered this area, you were effectively stuck
there with no way to retreat or advance. Finally, the central area
promoted camping since the impassable big hangar there was a death
trap for anyone reckless enough to move past it. Addressing
your feedback, we enlarged the map to 1x1 km, added cover spots and
increased the distance between hangars on the left flank, removed
some of the buildings in no-man's land in the center, and
completely redesigned the eastern (right) flank. These changes
should foster a more versatile experience, while also making the
map friendly for all vehicle classes. The far-right edge of
the map now features a long, straight railroad with dense shrubs
and hardly any other cover. Circumventing the enemy would take you
a few steps closer to winning the battle. Make sure you’ve got
support in the hills before you head there, though. You’ll need
them to distract enemy TDs after you spot them. Then, move ahead to
destroy enemy arty that’s likely to hide there. Stay alert: without
any hard cover, you should expect SPG fire if you are spotted and
staying still. There were also changes made to Glacier,
Siegfried Line, Mines, and Province. Please check the article I
previously linked, as there are widgets that you can interact with
to see the changes. Thanks, everyone, and hope you have
a great upcoming weekend!
Subject: Tournament issues PM templates to make your life easier
Link on message: #11767710
Link on message: #11767710
DomoSapien: I would make one alteration. Add both me and Jambijon to every
tournament inquiry as participants in the PM. If you don't know how
to add participants, please click the "Got tournament issues" link
in my signature.
Otherwise, solid. I'm dumb, and didn't look at the thumbnail
Also, it's rare, but occasionally when we have a huge volume of PM's in our inbox, something slips through the cracks and we miss one or forget to follow up on something. Please don't hesitate to poke us again if you don't hear back in ~3 days, because that will give us another forum notification.
Thanks for sharing, Derp!
Pinned
Otherwise, solid. I'm dumb, and didn't look at the thumbnail
Also, it's rare, but occasionally when we have a huge volume of PM's in our inbox, something slips through the cracks and we miss one or forget to follow up on something. Please don't hesitate to poke us again if you don't hear back in ~3 days, because that will give us another forum notification.
Thanks for sharing, Derp!
Pinned
Subject: 3v3 MEDS ONLY 8/12 Anyone get their prizes?
Link on message: #11767709
TheDerpinator9000, on Aug 15 2018 - 13:52, said: They'll probably be back in today to fix it, I do believe
it's an automated system now, so that's probably where the error
is.
Edit: I just checked and see that I got my prize, I think they fixed it lol, or something happened.
A theory could be the fact that it's set to payout prizes at 12 AM EST, or once every 24 hours, of a regular day, regardless of te tournament time. . . Oh well.
Link on message: #11767709
TheDerpinator9000, on Aug 15 2018 - 13:52, said: They'll probably be back in today to fix it, I do believe
it's an automated system now, so that's probably where the error
is.Edit: I just checked and see that I got my prize, I think they fixed it lol, or something happened.
A theory could be the fact that it's set to payout prizes at 12 AM EST, or once every 24 hours, of a regular day, regardless of te tournament time. . . Oh well.
Jambijon: The payouts are semi-automatic. There's still a couple
manual steps before the distribution can happen, but that's usually
super quick. Lot better than waiting for a week or more for
tournament prizing.
Subject: 3v3 MEDS ONLY 8/12 Anyone get their prizes?
Link on message: #11767709
TheDerpinator9000, on Aug 15 2018 - 13:52, said: They'll probably be back in today to fix it, I do believe
it's an automated system now, so that's probably where the error
is.
Edit: I just checked and see that I got my prize, I think they fixed it lol, or something happened.
A theory could be the fact that it's set to payout prizes at 12 AM EST, or once every 24 hours, of a regular day, regardless of te tournament time. . . Oh well.
Link on message: #11767709
TheDerpinator9000, on Aug 15 2018 - 13:52, said: They'll probably be back in today to fix it, I do believe
it's an automated system now, so that's probably where the error
is.Edit: I just checked and see that I got my prize, I think they fixed it lol, or something happened.
A theory could be the fact that it's set to payout prizes at 12 AM EST, or once every 24 hours, of a regular day, regardless of te tournament time. . . Oh well.
BigDaddyLaxative: The payouts are semi-automatic. There's still a couple
manual steps before the distribution can happen, but that's usually
super quick. Lot better than waiting for a week or more for
tournament prizing.
Subject: 3v3 MEDS ONLY 8/12 Anyone get their prizes?
Link on message: #11767709
TheDerpinator9000, on Aug 15 2018 - 13:52, said: They'll probably be back in today to fix it, I do believe
it's an automated system now, so that's probably where the error
is.
Edit: I just checked and see that I got my prize, I think they fixed it lol, or something happened.
A theory could be the fact that it's set to payout prizes at 12 AM EST, or once every 24 hours, of a regular day, regardless of te tournament time. . . Oh well.
Link on message: #11767709
TheDerpinator9000, on Aug 15 2018 - 13:52, said: They'll probably be back in today to fix it, I do believe
it's an automated system now, so that's probably where the error
is.Edit: I just checked and see that I got my prize, I think they fixed it lol, or something happened.
A theory could be the fact that it's set to payout prizes at 12 AM EST, or once every 24 hours, of a regular day, regardless of te tournament time. . . Oh well.
Hambijon: The payouts are semi-automatic. There's still a couple
manual steps before the distribution can happen, but that's usually
super quick. Lot better than waiting for a week or more for
tournament prizing.
Subject: [Teste Comum 1.0.1] Etapa 2 - Feedback
Link on message: #11767586
BlackReaper02, on Aug 16 2018 - 16:22, said: Boa tarde, nunca fiz testes e sou "novo" por aqui, gostaria de
saber se o servidor é americano, ou tem algo como o latam ou ambos
?, obs: to baixando o teste comum
Link on message: #11767586
BlackReaper02, on Aug 16 2018 - 16:22, said: Boa tarde, nunca fiz testes e sou "novo" por aqui, gostaria de
saber se o servidor é americano, ou tem algo como o latam ou ambos
?, obs: to baixando o teste comumMA77: O servidor do Teste Comum fica na Rússia.
A latência fica 200ms+, infelizmente. Basta logar normalmente com a sua conta de jogo.
A latência fica 200ms+, infelizmente. Basta logar normalmente com a sua conta de jogo.
Subject: A Reach Out To The Community
Link on message: #11767491
Lugia345, on Aug 16 2018 - 11:51, said: We are still waiting for a respones for on the NA -> EU
Transfer... http://forum.worldof...t__1340#topmost
Thanks?
Link on message: #11767491
Lugia345, on Aug 16 2018 - 11:51, said: We are still waiting for a respones for on the NA -> EU
Transfer... http://forum.worldof...t__1340#topmost
Thanks?DomoSapien: Sadly still status quo on that front. If/when we have
information to share, we certainly will.
Subject: A Reach Out To The Community
Link on message: #11767485
__WarChild__, on Aug 16 2018 - 11:14, said: +1 for responding!
Thank you for telling us
where to go for answers. There a lot of bonehead questions
out there (including some of mine), so I understand when not
responding to everyone. For weeks though, I asked about and
posted that the NA Server didn't get a training discount while
others did. Prior to this past Saturday, we learned that
other servers were getting the discount on Friday. Many posts
went up about it (not just mine) and Meathead's news reel didn't
mention it. We didn't learn until Saturday that there was a
discount ON SATURDAY. A) If you didn't have the Answer,
that's okay - but that's also bad news for us; and B) My post was
read on Friday but not responded to - I guess I will write shorter
posts in the future so that it won't take so long to read them that
WG doesn't have enough time to respond
PS - When is Tragic going to start WG
streams from the office again? CC's are great, but that Home
Office flair is missing.
Private_Public, on Aug 16 2018 - 11:29, said: Tragic has been streaming Runescape recently. I guess
it is nice to play another game in the evening to relax after
dealing with 1 all day at your job.
Link on message: #11767485
__WarChild__, on Aug 16 2018 - 11:14, said: +1 for responding! DomoSapien: Well, I didn't see that thread so I can't really say - but often we
see a question, ask, then don't hear back for a little
while.
Also, keep in mind that not all Server-side events are unified. It's a bit silly sometimes, because if you go on Reddit, sometimes you see a thread to the effect of "Why does WG hate EU, NA gets all the good stuff" and other times you see the opposite.
Each region has global event plans to adhere to but regional event plans as well. If something is a huge point of contention (ie: the 7 year anniversary camo missions a while back) we are happy to advocate on the community's behalf, but we do our best to let our Monetization and Event teams plan stuff out according to their data and models.
We will (hopefully) be ramping up in-house streaming operations in general soon. All of us on the community team have been running Screen Tests and practicing streaming etiquette, etc. with training and feedback from the awesome, ever-so-talented-and-experienced TragicLoss. You should be seeing more of us streaming in general.
We had an in-house stream for our 20th Anniversary last weekend, you can check out the recording in the videos on our twitch channel. (or by clicking that hyperlink!)
Also, keep in mind that not all Server-side events are unified. It's a bit silly sometimes, because if you go on Reddit, sometimes you see a thread to the effect of "Why does WG hate EU, NA gets all the good stuff" and other times you see the opposite.
Each region has global event plans to adhere to but regional event plans as well. If something is a huge point of contention (ie: the 7 year anniversary camo missions a while back) we are happy to advocate on the community's behalf, but we do our best to let our Monetization and Event teams plan stuff out according to their data and models.
We will (hopefully) be ramping up in-house streaming operations in general soon. All of us on the community team have been running Screen Tests and practicing streaming etiquette, etc. with training and feedback from the awesome, ever-so-talented-and-experienced TragicLoss. You should be seeing more of us streaming in general.
We had an in-house stream for our 20th Anniversary last weekend, you can check out the recording in the videos on our twitch channel. (or by clicking that hyperlink!)
Private_Public, on Aug 16 2018 - 11:29, said: Tragic has been streaming Runescape recently. I guess
it is nice to play another game in the evening to relax after
dealing with 1 all day at your job. DomoSapien:
OSRS is out for mobile, just saying. You can now spend all day Farming Magic Logs at the woodcutter's guild while you're at work
OSRS is out for mobile, just saying. You can now spend all day Farming Magic Logs at the woodcutter's guild while you're at work
Subject: Where are my vehicles?
Link on message: #11767470
HamKoRn, on Aug 16 2018 - 11:18, said: How can we take you seriously with under 1k battles?
Link on message: #11767470
HamKoRn, on Aug 16 2018 - 11:18, said: How can we take you seriously with under 1k battles?Gnomon: You don't have to take me seriously at all! That's your
prerogative, and I can understand if a low battle count does not
inspire you to trust me. I may have under 700 battles,
but I have been with this company for almost four years now and
know a fair amount about WoT. Previously, I worked in Customer
Service for WoT PC and then focused on Console (where the majority
of my battles are). I'm in a weird spot where I have a lot of
knowledge of the workings of the PC version of the game, but I'm
still working on getting my battle count up. I don't have a large
amount of time to play, but when I have some downtime I hop into
queue. Now, if I was out here throwing out some deep
Clan strats, making map guides, or trying to provide gameplay help
to those with more thousands of more battles than me, I could see
where you are coming from in referencing my battle count. But, I'm
just trying to help out where I can on the forums and answer
questions. I also have the lovely help of people like Domo, Jambi,
1984BigBrother, and Krzy when I need some very specific
game-related questions answered. Though, I mainly focus on the STs
and CTs, as well as formatting and gathering feedback from our
players on new releases or updates. tl;dr I understand
where you're coming from and I'm working on bringing my battle
count up
Subject: [CT2] Update 1.1 - Feedback
Link on message: #11767414
Link on message: #11767414
Gnomon: Hey everyone, Hope that you're having a great week so
far! As you may have seen today, the second test of
Update 1.1 is now available on the CT server. We'd like
to hear what you think about the upcoming update. Areas to focus on
that would help out on my feedback report would be the new Polish
line, the added maps, and the new Campaign missions. However,
you're more than welcome to share any feedback you have over the
1.1 second Common Test, don't feel like you have to stick to the
topics I listed (as long as your feedback is about the update, it
helps out). So, let us know what you
think! You can check out more information on the second
Common Test of 1.1 here: Update 1.1: Common Test 2 is Here! List of
Changes Main Changes1. New campaign of Personal Missions:
Second FrontThe new campaign includes three operations: Operation:
Excalibur (available immediately) Operation: Chimera (becomes
available after being unlocked with Orders that will be added in
the evening of August 3) Operation: Object 279 (e) (will not be
available within the Common Test) Each operation includes four
sets of missions. At the same time, each set can be completed in
vehicles that belong to one of the national allegiances, and
vehicle types are no longer a restriction. To complete a mission,
players should enter a battle in a vehicle that belongs to one of
the following national allegiances: Union: U.S.S.R. and China
Bloc: Germany and Japan Alliance: U.S.A., U.K. and Poland
Coalition: France, Sweden, Czechoslovakia, and Italy The
second campaign becomes available right off irrespective of the
progress in the first campaign. Thus, missions of both campaigns
can be completed at the same time. Each set includes 15 missions:
14 missions are available immediately and can be completed in
any order; at the same time, mission 15 (the final mission) becomes
available after completing the rest of the missions (similarly to
the first campaign). All operations have different sets of
conditions: Operation: Excalibur: Accumulative missions. A mission
should be completed within an unlimited number of battles, e.g.
cause 10,000 damage within an unlimited number of battles.
Operation: Chimera: A mission can be completed within a single
battle (similarly to the first campaign) Operation: Object 279 (e):
A mission should be completed within a limited number of battles.
If a player fails to complete a mission, its progress will be
reset, and the player will have to start anew. This operation will
not be available during the test. Each completed mission is
rewarded with credits, consumables, etc. A completed operation is
rewarded with a unique vehicle that cannot be received otherwise.
Players can check mission progress right in battle. In Update
1.1, this feature will be available only for missions of the new
campaign. The detailed descriptions of the accepted missions will
be available in battle upon pressing Tab or N. Indicator of
Personal Missions in the Garage shows missions of each campaign
separately. Operations of the Second Front campaign will become
available successively after a certain time period. Players who
complete an operation before the next one becomes
available will be rewarded with a corresponding unique emblem.
Improved the interface of the first campaign: The main screen is
completely reworked to display missions of both campaigns at the
same time. Improved the mission profile. All elements were made
consistent considering specifics of both campaigns. New reward
screens for completed Personal Missions. Reworked the display of
missions in battle (upon pressing Tab) 2. MapsAdded the new
Studzianki map. Added the new Minsk map. Added the Pilsen map that
has been reworked to HD. Main changes: Increased map size from
800х800 to 1000х1000 m Completely revised the eastern part of the
map. Made a number of balance and gameplay changes all over the
map. Made balance improvements to the following maps:Glacier
Siegfried Line Mines ProvinceThe Province map will be available
only for vehicles of Tiers IV-VII.3. Polish tanksA new branch
of 10 Polish vehicles was added (Tier I-X respectively):4TP 7TP
10TP 14TP 25TP KSUST II 40TP Habicha 45TP Habicha 53TP Markowskiego
50TP Tyszkiewicza 60TP Lewandowskiego4. Added the
customization functionality for all Tier IX
vehicles.5. Updated Wwise (sound engine)Fixed a number of
critical issues of the sound system; added a new functionality to
improve the sound in the game.6. Changes to the technical
characteristics of the following vehiclesU.S.S.R.Added the Object
279 (e) (heavy tank, for Supertesters) Added the IS-2MU.K.Added the
Chimera (medium tank, for Supertesters) Added the Excalibur (tank
destroyer, for Supertesters)Fixed IssuesObject 430 II: displayed
power of the 4TDF engine was changed from 580 to 610 h.p., which
corresponds to the actual value. Thanks, everyone! Hope you
have a great Thursday and see you out on the
battlefield
Subject: Update 1.1: Common Test 2 is Here!
Link on message: #11767409
Link on message: #11767409
Gnomon: Hey, everyone! I just wanted to let you know that the
second Common Test for Update 1.1 is
here! If you'd like to see the details of the CT, you
can check out our previous article here: Update 1.1 Common Test And, a nifty
video!
Here are the list of changes made: Main Changes1. New campaign of Personal Missions: Second FrontThe new campaign includes three operations: Operation: Excalibur (available immediately) Operation: Chimera (becomes available after being unlocked with Orders that will be added in the evening of August 3) Operation: Object 279 (e) (will not be available within the Common Test) Each operation includes four sets of missions. At the same time, each set can be completed in vehicles that belong to one of the national allegiances, and vehicle types are no longer a restriction. To complete a mission, players should enter a battle in a vehicle that belongs to one of the following national allegiances: Union: U.S.S.R. and China Bloc: Germany and Japan Alliance: U.S.A., U.K. and Poland Coalition: France, Sweden, Czechoslovakia, and Italy The second campaign becomes available right off irrespective of the progress in the first campaign. Thus, missions of both campaigns can be completed at the same time. Each set includes 15 missions: 14 missions are available immediately and can be completed in any order; at the same time, mission 15 (the final mission) becomes available after completing the rest of the missions (similarly to the first campaign). All operations have different sets of conditions: Operation: Excalibur: Accumulative missions. A mission should be completed within an unlimited number of battles, e.g. cause 10,000 damage within an unlimited number of battles. Operation: Chimera: A mission can be completed within a single battle (similarly to the first campaign) Operation: Object 279 (e): A mission should be completed within a limited number of battles. If a player fails to complete a mission, its progress will be reset, and the player will have to start anew. This operation will not be available during the test. Each completed mission is rewarded with credits, consumables, etc. A completed operation is rewarded with a unique vehicle that cannot be received otherwise. Players can check mission progress right in battle. In Update 1.1, this feature will be available only for missions of the new campaign. The detailed descriptions of the accepted missions will be available in battle upon pressing Tab or N. Indicator of Personal Missions in the Garage shows missions of each campaign separately. Operations of the Second Front campaign will become available successively after a certain time period. Players who complete an operation before the next one becomes available will be rewarded with a corresponding unique emblem. Improved the interface of the first campaign: The main screen is completely reworked to display missions of both campaigns at the same time. Improved the mission profile. All elements were made consistent considering specifics of both campaigns. New reward screens for completed Personal Missions. Reworked the display of missions in battle (upon pressing Tab) 2. MapsAdded the new Studzianki map. Added the new Minsk map. Added the Pilsen map that has been reworked to HD. Main changes: Increased map size from 800х800 to 1000х1000 m Completely revised the eastern part of the map. Made a number of balance and gameplay changes all over the map. Made balance improvements to the following maps:Glacier Siegfried Line Mines ProvinceThe Province map will be available only for vehicles of Tiers IV-VII.3. Polish tanksA new branch of 10 Polish vehicles was added (Tier I-X respectively):4TP 7TP 10TP 14TP 25TP KSUST II 40TP Habicha 45TP Habicha 53TP Markowskiego 50TP Tyszkiewicza 60TP Lewandowskiego4. Added the customization functionality for all Tier IX vehicles.5. Updated Wwise (sound engine)Fixed a number of critical issues of the sound system; added a new functionality to improve the sound in the game.6. Changes to the technical characteristics of the following vehiclesU.S.S.R.Added the Object 279 (e) (heavy tank, for Supertesters) Added the IS-2MU.K.Added the Chimera (medium tank, for Supertesters) Added the Excalibur (tank destroyer, for Supertesters)Fixed IssuesObject 430 II: displayed power of the 4TDF engine was changed from 580 to 610 h.p., which corresponds to the actual value. Not sure how to access the CT? No worries, I got you covered. Guide: Check out our guide for the CT here: How the Common Test WorksEligibility: All players registered prior to 13:59 PT | 15:59 CT | 16:59 ET on July 24 can participate in the testDownload: The test client installer (4.9 MB)Server Restarts: First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes. Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes. Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes. Thanks, everyone! See you on the battlefield!
Here are the list of changes made: Main Changes1. New campaign of Personal Missions: Second FrontThe new campaign includes three operations: Operation: Excalibur (available immediately) Operation: Chimera (becomes available after being unlocked with Orders that will be added in the evening of August 3) Operation: Object 279 (e) (will not be available within the Common Test) Each operation includes four sets of missions. At the same time, each set can be completed in vehicles that belong to one of the national allegiances, and vehicle types are no longer a restriction. To complete a mission, players should enter a battle in a vehicle that belongs to one of the following national allegiances: Union: U.S.S.R. and China Bloc: Germany and Japan Alliance: U.S.A., U.K. and Poland Coalition: France, Sweden, Czechoslovakia, and Italy The second campaign becomes available right off irrespective of the progress in the first campaign. Thus, missions of both campaigns can be completed at the same time. Each set includes 15 missions: 14 missions are available immediately and can be completed in any order; at the same time, mission 15 (the final mission) becomes available after completing the rest of the missions (similarly to the first campaign). All operations have different sets of conditions: Operation: Excalibur: Accumulative missions. A mission should be completed within an unlimited number of battles, e.g. cause 10,000 damage within an unlimited number of battles. Operation: Chimera: A mission can be completed within a single battle (similarly to the first campaign) Operation: Object 279 (e): A mission should be completed within a limited number of battles. If a player fails to complete a mission, its progress will be reset, and the player will have to start anew. This operation will not be available during the test. Each completed mission is rewarded with credits, consumables, etc. A completed operation is rewarded with a unique vehicle that cannot be received otherwise. Players can check mission progress right in battle. In Update 1.1, this feature will be available only for missions of the new campaign. The detailed descriptions of the accepted missions will be available in battle upon pressing Tab or N. Indicator of Personal Missions in the Garage shows missions of each campaign separately. Operations of the Second Front campaign will become available successively after a certain time period. Players who complete an operation before the next one becomes available will be rewarded with a corresponding unique emblem. Improved the interface of the first campaign: The main screen is completely reworked to display missions of both campaigns at the same time. Improved the mission profile. All elements were made consistent considering specifics of both campaigns. New reward screens for completed Personal Missions. Reworked the display of missions in battle (upon pressing Tab) 2. MapsAdded the new Studzianki map. Added the new Minsk map. Added the Pilsen map that has been reworked to HD. Main changes: Increased map size from 800х800 to 1000х1000 m Completely revised the eastern part of the map. Made a number of balance and gameplay changes all over the map. Made balance improvements to the following maps:Glacier Siegfried Line Mines ProvinceThe Province map will be available only for vehicles of Tiers IV-VII.3. Polish tanksA new branch of 10 Polish vehicles was added (Tier I-X respectively):4TP 7TP 10TP 14TP 25TP KSUST II 40TP Habicha 45TP Habicha 53TP Markowskiego 50TP Tyszkiewicza 60TP Lewandowskiego4. Added the customization functionality for all Tier IX vehicles.5. Updated Wwise (sound engine)Fixed a number of critical issues of the sound system; added a new functionality to improve the sound in the game.6. Changes to the technical characteristics of the following vehiclesU.S.S.R.Added the Object 279 (e) (heavy tank, for Supertesters) Added the IS-2MU.K.Added the Chimera (medium tank, for Supertesters) Added the Excalibur (tank destroyer, for Supertesters)Fixed IssuesObject 430 II: displayed power of the 4TDF engine was changed from 580 to 610 h.p., which corresponds to the actual value. Not sure how to access the CT? No worries, I got you covered. Guide: Check out our guide for the CT here: How the Common Test WorksEligibility: All players registered prior to 13:59 PT | 15:59 CT | 16:59 ET on July 24 can participate in the testDownload: The test client installer (4.9 MB)Server Restarts: First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes. Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes. Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes. Thanks, everyone! See you on the battlefield!
Subject: Bonds, bonds, bonds...
Link on message: #11767404
V_A_C_A, on Aug 16 2018 - 07:44, said: Thank YOU for the "Map Mondays". That's a great content for
the new players (and some experienced players aswell).
At least, as you asked about artillery, then I could help you a little bit answering something that I know (meaning that anytime you need help, I'll try to help the better I can)
Link on message: #11767404
V_A_C_A, on Aug 16 2018 - 07:44, said: Thank YOU for the "Map Mondays". That's a great content for
the new players (and some experienced players aswell).At least, as you asked about artillery, then I could help you a little bit answering something that I know (meaning that anytime you need help, I'll try to help the better I can)
DomoSapien: Hey, thanks for the shoutout! I'm glad that Map Mondays are
helpful! I know it's been a few weeks since I posted one
(tournaments have been kicking my butt, I've been super busy
lately) but if everything goes according to plan I'll be posting
another guide next week 
Subject: Meathottie Militia
Link on message: #11767403
Link on message: #11767403
Gnomon: I just want to thank everyone in this thread for giving me the
opportunity to now call him Meathottie.
Subject: Meathottie Militia
Link on message: #11767385
Link on message: #11767385
MeatheadMilitia: For a second there I thought you might have found one of my
pictures from my college rugby days... ...then I looked at
the arms and realized it was shopped due to the lack of
pythons
Subject: A Reach Out To The Community
Link on message: #11767322
__WarChild__, on Aug 16 2018 - 09:04, said: When I create a post here in the Forums or on Reddit, I know for a
fact that multiple Wargaming employees READ it. If I have a serious
question that CAN be answered by Wargaming, I still do not get a
response. Wargaming NA will work very hard and labor long to answer
your questions so you can post them - FEW of those responses are
relevant to the issues at hand. I understand there are questions
that are hard to answer for WGNA employees, but failing to
communicate whatsoever sends a bad message. Example: The NA
Server missed at least 2 weekends of training/retraining discounts
prior to this last weekend. Since I have been here (year),
Wargaming has never announced a weekend thing ON A SATURDAY.
They always announce stuff either Thursday or at the latest on
Friday and sometimes in Meathead's videos. We knew about a
potential discount because ALL of the other servers announced it
beforehand. What is up with that? There were 3-4 posts
about this before we got the discount, yet no one chimed in with
"Be patient" or "It's coming" or ANYTHING. Really?
Normal Cycle of Wargaming NA Communication: "Hey guys, come
meet our new Forum employee." Then, new WG Forum guy starts off
with his normal exuberance posting a bunch. Then the Forum
followers start hitting him with questions, etc. Wargaming RU
tells NA employees to tone it down and stop communicating. We
then get NO new information, just some clarification on mistakes
and other issues. Cycle restarts every few months.
However, I am glad that we get something more on Reddit and
want to thank you for your efforts to provide us with that
information. Reddit is also the only place where we see
Wargaming apologize for errors. I really appreciate those
posts too.
24cups, on Aug 16 2018 - 09:10, said: Hi Private_Public.
As I recall, a few years ago they ran twice daily 3v3 tournaments morning and afternoon. I think the brackets were 4 or 6 teams with a modest prize of 750 gold for winners.
Tiers would change daily. Anywhere from 1s to 8s if memory serves.
This gave opportunities to new and veteran
players to make some easy gold and get competitive experience.
I know the NA staff are still working on getting up and running but this could be a future feature.
Thanks and keep up the good work.
Link on message: #11767322
__WarChild__, on Aug 16 2018 - 09:04, said: When I create a post here in the Forums or on Reddit, I know for a
fact that multiple Wargaming employees READ it. If I have a serious
question that CAN be answered by Wargaming, I still do not get a
response. Wargaming NA will work very hard and labor long to answer
your questions so you can post them - FEW of those responses are
relevant to the issues at hand. I understand there are questions
that are hard to answer for WGNA employees, but failing to
communicate whatsoever sends a bad message. Example: The NA
Server missed at least 2 weekends of training/retraining discounts
prior to this last weekend. Since I have been here (year),
Wargaming has never announced a weekend thing ON A SATURDAY.
They always announce stuff either Thursday or at the latest on
Friday and sometimes in Meathead's videos. We knew about a
potential discount because ALL of the other servers announced it
beforehand. What is up with that? There were 3-4 posts
about this before we got the discount, yet no one chimed in with
"Be patient" or "It's coming" or ANYTHING. Really?
Normal Cycle of Wargaming NA Communication: "Hey guys, come
meet our new Forum employee." Then, new WG Forum guy starts off
with his normal exuberance posting a bunch. Then the Forum
followers start hitting him with questions, etc. Wargaming RU
tells NA employees to tone it down and stop communicating. We
then get NO new information, just some clarification on mistakes
and other issues. Cycle restarts every few months.
However, I am glad that we get something more on Reddit and
want to thank you for your efforts to provide us with that
information. Reddit is also the only place where we see
Wargaming apologize for errors. I really appreciate those
posts too. DomoSapien: Not quite accurate. Nobody told us to stop posting - the
fact of the matter is that either A) you guys ask us questions that
we don't have the answer to, or more likely B) our recent workloads
prevent us from being as active on the forums as we'd like
to.
I don't get notifications when someone quotes me or replies to my threads unless I manually click 'notify me about activity in this thread' and we do have job functions outside of forum engagement - If you ever have concerns about your questions not being answered, please feel free to send us a PM. We get notifications for PM's and even when I am absolutely slammed with tournament inquiries, I respond to PMs within a day or two of receiving them at the absolute latest.
If you've got questions about tournaments or competitive play: PM me and Jambijon.
If you've got questions about anything related to Community Contributors: PM me or Tragicloss If you've got questions about contests, technical issues, event dates: PM KRZYBooP
If you don't know who to PM, tag all of us as participants in the private message.
If you want M60 Codes, PM MeatheadMilitia
I don't get notifications when someone quotes me or replies to my threads unless I manually click 'notify me about activity in this thread' and we do have job functions outside of forum engagement - If you ever have concerns about your questions not being answered, please feel free to send us a PM. We get notifications for PM's and even when I am absolutely slammed with tournament inquiries, I respond to PMs within a day or two of receiving them at the absolute latest.
If you've got questions about tournaments or competitive play: PM me and Jambijon.
If you've got questions about anything related to Community Contributors: PM me or Tragicloss If you've got questions about contests, technical issues, event dates: PM KRZYBooP
If you don't know who to PM, tag all of us as participants in the private message.
If you want M60 Codes, PM MeatheadMilitia
24cups, on Aug 16 2018 - 09:10, said: Hi Private_Public.As I recall, a few years ago they ran twice daily 3v3 tournaments morning and afternoon. I think the brackets were 4 or 6 teams with a modest prize of 750 gold for winners.
Tiers would change daily. Anywhere from 1s to 8s if memory serves.
This gave opportunities to new and veteran
players to make some easy gold and get competitive experience.
I know the NA staff are still working on getting up and running but this could be a future feature.
Thanks and keep up the good work.
DomoSapien: We are certainly working to ramp up our tournament schedule,
but something to keep in mind is that we no longer have a dedicated
eSports department - it is now an initiative of the Community
Department and while I understand that you'd like to see more
tournaments each week, at this time we're doing the best we can to
make sure all the weekend tournaments run (relatively)
smoothly.
Silver lining here is that we have slowly been getting more tools and features added to our tournament system, which should help us automate some of the more tedious tasks involved with tournament operations. (To give you an example, every tournament payout involves quite a bit of work in Excel and on our backend)
I think this is also a good time to mention how absolutely amazing our tournament players have been despite the occasional tournament issues as we get familiar with the various quirks and idiosyncrasies of our tournament system. The community's overwhelming support definitely helps us keep going when the going gets tough. The amount of awesome, supportive PMs and comments we get from tournament players who are just downright excited that they're able to participate in tournaments again definitely outweighs how stressful running them can be at times.
Silver lining here is that we have slowly been getting more tools and features added to our tournament system, which should help us automate some of the more tedious tasks involved with tournament operations. (To give you an example, every tournament payout involves quite a bit of work in Excel and on our backend)
I think this is also a good time to mention how absolutely amazing our tournament players have been despite the occasional tournament issues as we get familiar with the various quirks and idiosyncrasies of our tournament system. The community's overwhelming support definitely helps us keep going when the going gets tough. The amount of awesome, supportive PMs and comments we get from tournament players who are just downright excited that they're able to participate in tournaments again definitely outweighs how stressful running them can be at times.
Subject: Where are my vehicles?
Link on message: #11767282
CapnNoahJoJo03, on Aug 16 2018 - 09:46, said: I really like this new Depot and In game store, but one thing has
me confused. I can't find where my sold premiums go. I'm an
impatient jerk and I sold the T28 HTC some time ago for the money
and it went back to the store, but with this new Ui I can't find it
or a couple of the others like the L60. Am I missing something?
Link on message: #11767282
CapnNoahJoJo03, on Aug 16 2018 - 09:46, said: I really like this new Depot and In game store, but one thing has
me confused. I can't find where my sold premiums go. I'm an
impatient jerk and I sold the T28 HTC some time ago for the money
and it went back to the store, but with this new Ui I can't find it
or a couple of the others like the L60. Am I missing something?Gnomon: Hiya!
I'm sorry for any confusion. Scorpiany made a great guide here that should help you find your sold premiums: PSA: You CAN still recover your Premium vehicles in-game. Here's how Hope this helps!
I'm sorry for any confusion. Scorpiany made a great guide here that should help you find your sold premiums: PSA: You CAN still recover your Premium vehicles in-game. Here's how Hope this helps!
Subject: [Concurso] Guías de la Comunidad - Hot Dogs Mecánicos
Link on message: #11767263
Colmillo206, on Aug 13 2018 - 22:40, said: Mi guia del T32, todavia en construcción, no logro poner palabras
en negrita sin que se me ponga toda la oración negritas...
http://forum.worldof...n-construccion/
Link on message: #11767263
Colmillo206, on Aug 13 2018 - 22:40, said: Mi guia del T32, todavia en construcción, no logro poner palabras
en negrita sin que se me ponga toda la oración negritas...http://forum.worldof...n-construccion/
Felipe6666Original: Ahí te contesté en tu thread
¡Saludos!
Subject: [CONCURSO-GUÍA] T32 Heavy Tank, Americano Tier 8
Link on message: #11767262
Colmillo206, on Aug 14 2018 - 21:10, said: Consulta, como hago para poner solo en negritas por ejemplo
"Tripulación:", cuando selecciono lo que quiero en negritas y lo
pongo, se pone toda la linea en negritas como sucede con
"Tripulación:"
Link on message: #11767262
Colmillo206, on Aug 14 2018 - 21:10, said: Consulta, como hago para poner solo en negritas por ejemplo
"Tripulación:", cuando selecciono lo que quiero en negritas y lo
pongo, se pone toda la linea en negritas como sucede con
"Tripulación:"Felipe6666Original: Honestamente, no hay una solución sencilla para este tipo de
problemas (hasta yo los tengo a veces). Es más un "prueba y error"
(borrando, armando la sección de nuevo, suprimiento y volviendo a
poner la lista, etc.) que otra cosa... Lo que sí suele funcionar es
pegar directamente desde Word (incluso hay un botón en la barra de
herramientas para eso). ¡Saludos!
Subject: Another T110E4 is trash thread
Link on message: #11767189
RickPatton, on Aug 16 2018 - 02:24, said: All the US tanks amours are mush compared to the European
tanks.
Link on message: #11767189
RickPatton, on Aug 16 2018 - 02:24, said: All the US tanks amours are mush compared to the European
tanks. Jambijon: Have you tried the T95?
Subject: Another T110E4 is trash thread
Link on message: #11767189
RickPatton, on Aug 16 2018 - 02:24, said: All the US tanks amours are mush compared to the European
tanks.
Link on message: #11767189
RickPatton, on Aug 16 2018 - 02:24, said: All the US tanks amours are mush compared to the European
tanks. BigDaddyLaxative: Have you tried the T95?
Subject: Another T110E4 is trash thread
Link on message: #11767189
RickPatton, on Aug 16 2018 - 02:24, said: All the US tanks amours are mush compared to the European
tanks.
Link on message: #11767189
RickPatton, on Aug 16 2018 - 02:24, said: All the US tanks amours are mush compared to the European
tanks. Hambijon: Have you tried the T95?
Subject: Type 5 Heavy precisa de um nerf ou Maus precisa de um buff?
Link on message: #11767184
Link on message: #11767184
MA77: Poderiam citar três tipos de itens da loja (conta premium, ouro,
reservas, veículos, etc) em ordem de importância para vocês?
Subject: Type 5 Heavy precisa de um nerf ou Maus precisa de um buff?
Link on message: #11767048
faelpz97, on Aug 15 2018 - 23:51, said: Bem, vamos lá: - Concordo com o Rossi no tocante ao
valor da conta premium, R$ 120,00 seria um valor ideal para 360
dias (atualmente está no valor de R$ 243,83, o que é "salgadinho"
para os padrões do Brasil); - Um T34 "pelado" (só tem a vaga
extra inclusa) está por R$ 133,65. Na minha humilde opinião o preço
ideal seria em torno dos R$ 95,00; - Lowe mesma coisa, está
saindo por R$ 138,45, isso sem nenhum outro produto incluso a não
ser a vaga extra; - IS-6: Nem preciso dizer o porque, e
ainda está um pouco mais puxado que seu valor correspondente em
ouro (custa 11800 de ouro, quantia tal custando R$ 128,84, contra
os R$ 133, 63 em dinheiro. A faixa de preço dele ao meu ver
seguiria o mesmo caminho dos dois anteriores; Citei
apenas esses só para fins de referência, pois são alguns dos
tanques mais amigáveis para "novatos" (que já tenham certa base),
já que além de seus respectivos atributos físicos ainda possuem mm
preferencial, e esses valores não seriam ideais para esses tanques,
que já são "velhos da casa". Claro que existem muitos outros
tanques que considero estarem bem acima do valor ideal, mas se for
citá-los aqui o post ficaria grande, e também o assunto não pode
ser baseado apenas na minha visão. Vale ressaltar que os
valores dos veículos premium chegam a ser mais caros que muitos
jogos completos, o que deixa a galera com o pé atrás nessa
situação, fora que o jogo não está entregando ao consumidor um
entretenimento que faça valer a pena o investimento (ainda mais
aqui no NA). Caso alguém discorde sinta-se livre para deixar sua
observação, estou disposto a receber sugestões.
Link on message: #11767048
faelpz97, on Aug 15 2018 - 23:51, said: Bem, vamos lá: - Concordo com o Rossi no tocante ao
valor da conta premium, R$ 120,00 seria um valor ideal para 360
dias (atualmente está no valor de R$ 243,83, o que é "salgadinho"
para os padrões do Brasil); - Um T34 "pelado" (só tem a vaga
extra inclusa) está por R$ 133,65. Na minha humilde opinião o preço
ideal seria em torno dos R$ 95,00; - Lowe mesma coisa, está
saindo por R$ 138,45, isso sem nenhum outro produto incluso a não
ser a vaga extra; - IS-6: Nem preciso dizer o porque, e
ainda está um pouco mais puxado que seu valor correspondente em
ouro (custa 11800 de ouro, quantia tal custando R$ 128,84, contra
os R$ 133, 63 em dinheiro. A faixa de preço dele ao meu ver
seguiria o mesmo caminho dos dois anteriores; Citei
apenas esses só para fins de referência, pois são alguns dos
tanques mais amigáveis para "novatos" (que já tenham certa base),
já que além de seus respectivos atributos físicos ainda possuem mm
preferencial, e esses valores não seriam ideais para esses tanques,
que já são "velhos da casa". Claro que existem muitos outros
tanques que considero estarem bem acima do valor ideal, mas se for
citá-los aqui o post ficaria grande, e também o assunto não pode
ser baseado apenas na minha visão. Vale ressaltar que os
valores dos veículos premium chegam a ser mais caros que muitos
jogos completos, o que deixa a galera com o pé atrás nessa
situação, fora que o jogo não está entregando ao consumidor um
entretenimento que faça valer a pena o investimento (ainda mais
aqui no NA). Caso alguém discorde sinta-se livre para deixar sua
observação, estou disposto a receber sugestões.MA77: Oi Faelpz97, Agradeço sua resposta, quanto a
dos demais. Com relação aos preços, pelo que foi
posto, estar abaixo dos R$100 um tanque de nível VIII pesado (o
veículo + a garagem) seria um preço justo para a compra do mesmo,
correto? Sobre a conta premium, 30 dias girando em torno de R$20 ~
R$25 seria um valor justo? Pesaria no bolso de vocês para em caso
de necessidades usufruir de tal recurso? Reforço que, a
opinião dos senhores é válida para trabalharmos em uma possível
nova redução dos preços na loja para o Brasil. Isso não significa
que qualquer mudança seja realizada nos próximos dias ou meses, mas
será estudada e feita da melhor forma, como foi realizada em
Outubro do ano passado.
Subject: Type 5 Heavy precisa de um nerf ou Maus precisa de um buff?
Link on message: #11766384
SGT_ROSSI, on Aug 15 2018 - 17:46, said: MA77 eu acho justo 15k de ouro por 360 dias de conta, e espero que
esse desconto venha dentro dois meus 50 dias restante de conta.
Link on message: #11766384
SGT_ROSSI, on Aug 15 2018 - 17:46, said: MA77 eu acho justo 15k de ouro por 360 dias de conta, e espero que
esse desconto venha dentro dois meus 50 dias restante de conta.MA77: Valor em Reais seria algo mais interessante.
Subject: Type 5 Heavy precisa de um nerf ou Maus precisa de um buff?
Link on message: #11766361
faelpz97, on Aug 15 2018 - 17:14, said: Isso nada mais é do que uma das várias demonstrações da política
Pay to Win da Wg. Só o fato de você ser implicitamente obrigado a
usar conta premium para progredir já é um absurdo, é pura ganância.
E os preços dos produtos então, nem se fala... Quem é cardíaco
infarta.
Link on message: #11766361
faelpz97, on Aug 15 2018 - 17:14, said: Isso nada mais é do que uma das várias demonstrações da política
Pay to Win da Wg. Só o fato de você ser implicitamente obrigado a
usar conta premium para progredir já é um absurdo, é pura ganância.
E os preços dos produtos então, nem se fala... Quem é cardíaco
infarta.MA77: Só gostaria de fazer uma correção, Faelpz97. O WoT não é um
jogo pay-to-win, caso fosse, qualquer um com um veículos e conta
premium teriam vantagem na jogabilidade, o que não é verdade. A
diferença em ter ou não conta premium é a velocidade que você irá
progredir ou farmar créditos. Com relação aos projéteis gold
(premium), nós retiramos a opção de compra com ouro para poder
realmente reformulá-los.
Com relação aos preços, estou aberto para debate e gostaria de ouvir o que você acharia justo em pagar por um veículo premium (de nível VIII, por exemplo) e em Conta Premium. Combinado?
Com relação aos preços, estou aberto para debate e gostaria de ouvir o que você acharia justo em pagar por um veículo premium (de nível VIII, por exemplo) e em Conta Premium. Combinado?
Subject: Erro na compra de Veiculos
Link on message: #11766345
Bandeira1997, on Aug 15 2018 - 15:18, said: Estou com algum bug que não permite com que eu compra os veículos
da arvore tecnológica
Link on message: #11766345
Bandeira1997, on Aug 15 2018 - 15:18, said: Estou com algum bug que não permite com que eu compra os veículos
da arvore tecnológica MA77: Oi Bandeira.
Após o último micro-patch, alguns mods estão bugando algumas funcionalidades do jogo. Caso esteja utilizando algum, remova-o por favor e teste novamente.
Qualquer coisa, só chamar!
Após o último micro-patch, alguns mods estão bugando algumas funcionalidades do jogo. Caso esteja utilizando algum, remova-o por favor e teste novamente.
Qualquer coisa, só chamar!
Subject: Bonds, bonds, bonds...
Link on message: #11766337
TheDerpinator9000, on Aug 15 2018 - 12:15, said: Looking at it on paper: I'd say the GLD, it has a better reload
than the T92 HMC but has the worst aim time out of teh Tier 10 non
autoloading arty pieces. Though take into account I've never owned
one, just saying what's on the paper stats GLD first.
You know it's the vehicle with the worst accuracy, so... Focus on
the weakest points first. You don't wanna stun / team damage / team
kill anyone.
100% trained crew.
100% BiA trained.
V_A_C_A, on Aug 15 2018 - 12:37, said: I went rammer first... cut that mid 30 second reload time
down Vents second...again to cut the reload time down,
increase the aiming accuracy, speed and traverse GLD
was last purple arty part for my CGC...nice reticle bloom modifier
and accuracy increase Add in pudding & tea into a consumable
slot and the CGC becomes "extra" fun... I remounted
all three purple parts onto my CGC at once, from my 53/55,
just for the latest Ranked Season. So I don't have a reference to
the distinct differences in gameplay...
Get ready for the hate for even considering purple parts on a
CGC... You know, deep down, you really want
to...
WhineMaker, on Aug 15 2018 - 12:53, said: I’d bet Synergy could give perspective on this as I think
one of the people in his clan is an arty main?
dnaman, on Aug 15 2018 - 12:38, said: I was using Pudding+Tea, Shell Rammer, GLD, Vents, ++Vents
(bonds) and... premium ammo! (Yep... That extra one meter for
2000 credits each shell _)
I've changed it last weekend. No more premium ammo (wasting >100k each battle - no premium account. If I had a premium account, I would had wasted >75k each battle _).
V_A_C_A, on Aug 15 2018 - 13:03, said: Impersonating a Pub Player is against the EULA as well as
the forum rules For your sake I hope no one reports you!
Gunadie, on Aug 15 2018 - 13:08, said: We cant be friends.....
NewportReb, on Aug 15 2018 - 14:11, said:
Link on message: #11766337
TheDerpinator9000, on Aug 15 2018 - 12:15, said: Looking at it on paper: I'd say the GLD, it has a better reload
than the T92 HMC but has the worst aim time out of teh Tier 10 non
autoloading arty pieces. Though take into account I've never owned
one, just saying what's on the paper stats GLD first.
You know it's the vehicle with the worst accuracy, so... Focus on
the weakest points first. You don't wanna stun / team damage / team
kill anyone.100% trained crew.
100% BiA trained.
DomoSapien: Still working on that crew, honestly the aim time
isn't that tragic, so I'm torn between wanting to shoot
more often or lining up those shots more quickly.
V_A_C_A, on Aug 15 2018 - 12:37, said: I went rammer first... cut that mid 30 second reload time
down Vents second...again to cut the reload time down,
increase the aiming accuracy, speed and traverse GLD
was last purple arty part for my CGC...nice reticle bloom modifier
and accuracy increase Add in pudding & tea into a consumable
slot and the CGC becomes "extra" fun... I remounted
all three purple parts onto my CGC at once, from my 53/55,
just for the latest Ranked Season. So I don't have a reference to
the distinct differences in gameplay...
Get ready for the hate for even considering purple parts on a
CGC... You know, deep down, you really want
to... DomoSapien: Hahaha well I have the Food consumable, of course, because if I'm
on fire I'm probably toast anyway. As for the hate, I
honestly don't know what part to spend my bonds on since it's the
first time I've finally had enough to get one. I've been playing
WoT for 6 years and I've just started completing SPG missions for
the StuG IV 
WhineMaker, on Aug 15 2018 - 12:53, said: I’d bet Synergy could give perspective on this as I think
one of the people in his clan is an arty main?DomoSapien: I'll poke him and ask!
dnaman, on Aug 15 2018 - 12:38, said: I was using Pudding+Tea, Shell Rammer, GLD, Vents, ++Vents
(bonds) and... premium ammo! (Yep... That extra one meter for
2000 credits each shell _)I've changed it last weekend. No more premium ammo (wasting >100k each battle - no premium account. If I had a premium account, I would had wasted >75k each battle _).
DomoSapien: Lol, well admittedly I've been running premium ammo exclusively,
but that's mostly because I'm extremely bad at arty and need all
the help I can get.
V_A_C_A, on Aug 15 2018 - 13:03, said: Impersonating a Pub Player is against the EULA as well as
the forum rules For your sake I hope no one reports you!DomoSapien: Heyman, not fair, I used to be an adventurer just like you! But I
took a job offer to the knee.
Gunadie, on Aug 15 2018 - 13:08, said: We cant be friends.....DomoSapien: In my defense, I just started playing SPG's recently! Just trying
to find something that will help me do better in Ranked 
And you've gotta put yourself in their shoes if you want to best learn how to avoid their shells
Edit: forgot to thank everyone for their suggestions! I appreciate the input!
And you've gotta put yourself in their shoes if you want to best learn how to avoid their shells
Edit: forgot to thank everyone for their suggestions! I appreciate the input!
NewportReb, on Aug 15 2018 - 14:11, said: DomoSapien:
Subject: Torneios do Final de Semana #8
Link on message: #11766164
Link on message: #11766164
MA77: Saudações, tanqueiros! Ainda há vagas em dois torneios
deste final de semana.
Para não ficar de fora de nenhum, sempre acesse a página dos torneios em nosso portal! Boa sorte!
Para não ficar de fora de nenhum, sempre acesse a página dos torneios em nosso portal! Boa sorte!
Subject: Incoming! On track for the TVP T 50/51!
Link on message: #11766154
Link on message: #11766154
DomoSapien: Just wanted to chime in with a shameless plug: the TVP 50/51 is one
of my favorite tanks of all time and you should all get one

The tier VI, IX, and X are all awesome.
The tier VI, IX, and X are all awesome.
Subject: Bonds, bonds, bonds...
Link on message: #11766149
WhineMaker, on Aug 15 2018 - 10:29, said: Best Answer: Purchase purple arty parts 
Link on message: #11766149
WhineMaker, on Aug 15 2018 - 10:29, said: Best Answer: Purchase purple arty parts DomoSapien: Related question: I just got my first tier X arty (CGC) and
I'm absolutely enamored with it. Would you recommend purple rammer
or purple GLD first? I only have enough bonds for one.
Subject: Incoming! On track for the TVP T 50/51!
Link on message: #11766100
Link on message: #11766100
KRZYBooP: Howdy! From now till 4Sep18 the TVP T 50/51 on track
mission to earn a bunch of equipment will be going
on.
50% Discount on purchasing Czech
tanks in the Tech tree. Tiers 1-5 30% Discount on
purchasing Czech tanks in the Tech tree. Tiers 6-10 Receive a
free Tank (with out singing along)For more information about the
event please click on the Tank above.
50% Discount on purchasing Czech
tanks in the Tech tree. Tiers 1-5 30% Discount on
purchasing Czech tanks in the Tech tree. Tiers 6-10 Receive a
free Tank (with out singing along)For more information about the
event please click on the Tank above.
Subject: What happened to tank recovery?
Link on message: #11766075
Link on message: #11766075
DomoSapien: We are aware of the fact that the old Vehicle Restoration option
appears to have been removed with the new shop interface. We are
investigating and will provide more information about the issue as
soon as we have information to share.
In the meantime, Scorpiany has found a workaround that appears to be working for some players.
If that doesn't do the trick, please submit a ticket to our Customer Support team, and they will be able to restore your vehicles for you by utilizing our exceptions policy. Thank you for your patience in the meantime.
In the meantime, Scorpiany has found a workaround that appears to be working for some players.
If that doesn't do the trick, please submit a ticket to our Customer Support team, and they will be able to restore your vehicles for you by utilizing our exceptions policy. Thank you for your patience in the meantime.
Subject: August Tournament Schedule!
Link on message: #11766033
TheDerpinator9000, on Aug 15 2018 - 14:48, said: Hey Jambi, I got my payout for the tournament as well when I
checked this morning, Just letting you know, if that helps
Link on message: #11766033
TheDerpinator9000, on Aug 15 2018 - 14:48, said: Hey Jambi, I got my payout for the tournament as well when I
checked this morning, Just letting you know, if that helpsJambijon: Thanks for letting me know! The replay reviews took a
little longer than expected. Both the compensation and
tournament payouts were sent out around the same time.
Tournaments that don't require us to manually review violations
will be paid out after the tournament finish (1-2hrs after
generally).
Subject: August Tournament Schedule!
Link on message: #11766033
TheDerpinator9000, on Aug 15 2018 - 14:48, said: Hey Jambi, I got my payout for the tournament as well when I
checked this morning, Just letting you know, if that helps
Link on message: #11766033
TheDerpinator9000, on Aug 15 2018 - 14:48, said: Hey Jambi, I got my payout for the tournament as well when I
checked this morning, Just letting you know, if that helpsBigDaddyLaxative: Thanks for letting me know! The replay reviews took a
little longer than expected. Both the compensation and
tournament payouts were sent out around the same time.
Tournaments that don't require us to manually review violations
will be paid out after the tournament finish (1-2hrs after
generally).
Subject: August Tournament Schedule!
Link on message: #11766033
TheDerpinator9000, on Aug 15 2018 - 14:48, said: Hey Jambi, I got my payout for the tournament as well when I
checked this morning, Just letting you know, if that helps
Link on message: #11766033
TheDerpinator9000, on Aug 15 2018 - 14:48, said: Hey Jambi, I got my payout for the tournament as well when I
checked this morning, Just letting you know, if that helpsHambijon: Thanks for letting me know! The replay reviews took a
little longer than expected. Both the compensation and
tournament payouts were sent out around the same time.
Tournaments that don't require us to manually review violations
will be paid out after the tournament finish (1-2hrs after
generally).
Subject: Uma análise e crítica ao sistema de MM e mais... - Participem!
Link on message: #11765953
Jabkiller, on Aug 15 2018 - 11:27, said: +1 -1 Funciona!... MA77,... Confirma para nós que essa idéia será
levada adiante!
Link on message: #11765953
Jabkiller, on Aug 15 2018 - 11:27, said: +1 -1 Funciona!... MA77,... Confirma para nós que essa idéia será
levada adiante!MA77: Todo o feedback deste tópico já foi encaminhado.
Subject: [Supertest] Nuevo "Fiordos" y nuevo mapa "Lillehammer"
Link on message: #11765924
Link on message: #11765924
Felipe6666Original: Sí, concuerdo con que los pesados (y los vehículos lentos en
general) pueden pasarla mal en este neuvo mapa. También
coincido con que hay que regresar varios mapas, pero solo luego de
reajustarlos. Es curioso que mapas que eran malos nos den tanta
nostalgia
.
Subject: August Tournament Schedule!
Link on message: #11765859
Link on message: #11765859
Jambijon: The compensation was sent out last night around 7pm central.
Subject: August Tournament Schedule!
Link on message: #11765859
Link on message: #11765859
BigDaddyLaxative: The compensation was sent out last night around 7pm central.
Subject: August Tournament Schedule!
Link on message: #11765859
Link on message: #11765859
Hambijon: The compensation was sent out last night around 7pm central.
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