Update 1.1: Exploring New and Revamped Maps
Дата: 17.08.2018 18:05:51
Gnomon: Hey, everyone! Happy Friday! I wanted to talk
to y'all about the new and revamped maps coming in
1.1. First, I highly recommend you check out our article
on the maps, as it contains some interactive stuff (like music,
screenshots, and more): Update 1.1: Exploring New and Revamped
Maps Here are some basics over the
maps: Minsk Minsk occupies a special place in our hearts
— it’s where it all started for World of Tanks. A city with a vast
heritage and wonderful people, it will finally take its place in
the list of maps in World of Tanks. The whole team is very excited
as it nears full release; after all, we’ve been planning to pay
homage to the city for years. The first playable prototype was
created around the same time we introduced Kharkov and Stalingrad,
but didn’t make it past this stage. We learned an important lesson
before resuming work on the map: while historical accuracy might be
appealing, it doesn’t always provide an enjoyable experience
(unless you’re looking for a virtual tour rather than a battle, of
course). That’s why we’re designing the map around real locations
(Victory Square, the State Circus, Gorky Park, etc.) while also
changing its general layout to keep the gameplay exciting and
rewarding. This urban map recreates the central part of Minsk
in the beginning of the 1970s. Though we changed some details for
the sake of gameplay, the Plošča Pieramohi (Victory Square) and the
circus building, for example, are very realistic. Other houses and
landmarks are also recognizable for those who have visited Minsk or
currently live there. Studzianki Studzianki was the
location of a weeklong battle between the invading German forces
and the native Polish 1st Armoured Brigade and Soviet 8th Army on
the Eastern Front. For the allied forces, it was a resounding
success and was later commemorated in 1969, becoming Studzianki
Pancerne (Armoured Studzianki). The map features large fields,
lots of vegetation, and small village houses centered around a tall
Catholic church. A small brick factory sits right in the middle of
this map. PilsenPilsen felt too small and gave little in terms
of gameplay to turretless TDs and thinly armored vehicles. Medium
tanks kept away from the center of the east flank since it offered
no cover from arty shells. The west flank had way too many
shoot-through zones, which prevented both teams from
pushing/defending certain directions and turned battles into a fine
frenzy. Once you entered this area, you were effectively stuck
there with no way to retreat or advance. Finally, the central area
promoted camping since the impassable big hangar there was a death
trap for anyone reckless enough to move past it. Addressing
your feedback, we enlarged the map to 1x1 km, added cover spots and
increased the distance between hangars on the left flank, removed
some of the buildings in no-man's land in the center, and
completely redesigned the eastern (right) flank. These changes
should foster a more versatile experience, while also making the
map friendly for all vehicle classes. The far-right edge of
the map now features a long, straight railroad with dense shrubs
and hardly any other cover. Circumventing the enemy would take you
a few steps closer to winning the battle. Make sure you’ve got
support in the hills before you head there, though. You’ll need
them to distract enemy TDs after you spot them. Then, move ahead to
destroy enemy arty that’s likely to hide there. Stay alert: without
any hard cover, you should expect SPG fire if you are spotted and
staying still. There were also changes made to Glacier,
Siegfried Line, Mines, and Province. Please check the article I
previously linked, as there are widgets that you can interact with
to see the changes. Thanks, everyone, and hope you have
a great upcoming weekend!
Update 1.1: Exploring New and Revamped Maps