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Subject: I can't believe I'm saying this but... thank you Wargaming
Link on message: #11779069
theSparatan117, on Aug 26 2018 - 18:14, said: I just bought the Mutz the other day because I was looking for an
additional T8 tank to play with. I like the flow and progression of
tanks at T8 and it really shows off the best fundamentals of the
game. I had watched other people play with the Mutz in times past
and thought "wow, that tank is annoying" without giving it much
thought to being "OP" or something of the nature.
However, since I've been playing it (since I bought it) I have been
enjoying playing world of tanks again.... which is a foreign
concept to me (why do I play this game again if I didn't enjoy it?)
... but in all seriousness... it's literally everything I like
about this game while having the perks to enable me to ignore the
things I hate about it. Things like: Bad economy above Tier 7,
Matchmaking, cost of ammunition, cost of repairs, cost of
consumables.... even when I get a loss in the tank and lose and do
almost no damage, I still come out with positive credits. That
makes me want to play all the more with this thing.
I've actually fared pretty well with the tank so far, averaging
around 800 damage per game, which is not a small number given that
the alpha of this tank hovers right around 230. It's fast, it's
nimble, and it comes with camo already built into the hull. The gun
depression is insane, and the rate of fire isn't bad either.
If I had to ask Wargaming to look into buffing anything
about it to give it a sweet spot, I'd recommend taking a second off
of it's reload time (6.6 seconds down to 5.6 seconds) and
decreasing it's dispersion from 0.33 to 0.32 or even 0.31. Since
that's heavily RNG based, I'd leave it up to the developer to
tinker with. There is definitely a notable difference between 0.33
and 0.32 but it doesn't feel like the "sweet spot".
Anyways, thanks WG... I'll look forward to seeing more of you guys
on the battlefield.
Link on message: #11779069
theSparatan117, on Aug 26 2018 - 18:14, said: I just bought the Mutz the other day because I was looking for an
additional T8 tank to play with. I like the flow and progression of
tanks at T8 and it really shows off the best fundamentals of the
game. I had watched other people play with the Mutz in times past
and thought "wow, that tank is annoying" without giving it much
thought to being "OP" or something of the nature.
However, since I've been playing it (since I bought it) I have been
enjoying playing world of tanks again.... which is a foreign
concept to me (why do I play this game again if I didn't enjoy it?)
... but in all seriousness... it's literally everything I like
about this game while having the perks to enable me to ignore the
things I hate about it. Things like: Bad economy above Tier 7,
Matchmaking, cost of ammunition, cost of repairs, cost of
consumables.... even when I get a loss in the tank and lose and do
almost no damage, I still come out with positive credits. That
makes me want to play all the more with this thing.
I've actually fared pretty well with the tank so far, averaging
around 800 damage per game, which is not a small number given that
the alpha of this tank hovers right around 230. It's fast, it's
nimble, and it comes with camo already built into the hull. The gun
depression is insane, and the rate of fire isn't bad either.
If I had to ask Wargaming to look into buffing anything
about it to give it a sweet spot, I'd recommend taking a second off
of it's reload time (6.6 seconds down to 5.6 seconds) and
decreasing it's dispersion from 0.33 to 0.32 or even 0.31. Since
that's heavily RNG based, I'd leave it up to the developer to
tinker with. There is definitely a notable difference between 0.33
and 0.32 but it doesn't feel like the "sweet spot".
Anyways, thanks WG... I'll look forward to seeing more of you guys
on the battlefield. BigDaddyLaxative: I love the Mutz! One of my favorite mediums and I'm
almost to my second mark of excellence! The KR Patton is
similar but I like the Mutz way more.
Subject: I can't believe I'm saying this but... thank you Wargaming
Link on message: #11779069
theSparatan117, on Aug 26 2018 - 18:14, said: I just bought the Mutz the other day because I was looking for an
additional T8 tank to play with. I like the flow and progression of
tanks at T8 and it really shows off the best fundamentals of the
game. I had watched other people play with the Mutz in times past
and thought "wow, that tank is annoying" without giving it much
thought to being "OP" or something of the nature.
However, since I've been playing it (since I bought it) I have been
enjoying playing world of tanks again.... which is a foreign
concept to me (why do I play this game again if I didn't enjoy it?)
... but in all seriousness... it's literally everything I like
about this game while having the perks to enable me to ignore the
things I hate about it. Things like: Bad economy above Tier 7,
Matchmaking, cost of ammunition, cost of repairs, cost of
consumables.... even when I get a loss in the tank and lose and do
almost no damage, I still come out with positive credits. That
makes me want to play all the more with this thing.
I've actually fared pretty well with the tank so far, averaging
around 800 damage per game, which is not a small number given that
the alpha of this tank hovers right around 230. It's fast, it's
nimble, and it comes with camo already built into the hull. The gun
depression is insane, and the rate of fire isn't bad either.
If I had to ask Wargaming to look into buffing anything
about it to give it a sweet spot, I'd recommend taking a second off
of it's reload time (6.6 seconds down to 5.6 seconds) and
decreasing it's dispersion from 0.33 to 0.32 or even 0.31. Since
that's heavily RNG based, I'd leave it up to the developer to
tinker with. There is definitely a notable difference between 0.33
and 0.32 but it doesn't feel like the "sweet spot".
Anyways, thanks WG... I'll look forward to seeing more of you guys
on the battlefield.
Link on message: #11779069
theSparatan117, on Aug 26 2018 - 18:14, said: I just bought the Mutz the other day because I was looking for an
additional T8 tank to play with. I like the flow and progression of
tanks at T8 and it really shows off the best fundamentals of the
game. I had watched other people play with the Mutz in times past
and thought "wow, that tank is annoying" without giving it much
thought to being "OP" or something of the nature.
However, since I've been playing it (since I bought it) I have been
enjoying playing world of tanks again.... which is a foreign
concept to me (why do I play this game again if I didn't enjoy it?)
... but in all seriousness... it's literally everything I like
about this game while having the perks to enable me to ignore the
things I hate about it. Things like: Bad economy above Tier 7,
Matchmaking, cost of ammunition, cost of repairs, cost of
consumables.... even when I get a loss in the tank and lose and do
almost no damage, I still come out with positive credits. That
makes me want to play all the more with this thing.
I've actually fared pretty well with the tank so far, averaging
around 800 damage per game, which is not a small number given that
the alpha of this tank hovers right around 230. It's fast, it's
nimble, and it comes with camo already built into the hull. The gun
depression is insane, and the rate of fire isn't bad either.
If I had to ask Wargaming to look into buffing anything
about it to give it a sweet spot, I'd recommend taking a second off
of it's reload time (6.6 seconds down to 5.6 seconds) and
decreasing it's dispersion from 0.33 to 0.32 or even 0.31. Since
that's heavily RNG based, I'd leave it up to the developer to
tinker with. There is definitely a notable difference between 0.33
and 0.32 but it doesn't feel like the "sweet spot".
Anyways, thanks WG... I'll look forward to seeing more of you guys
on the battlefield. Hambijon: I love the Mutz! One of my favorite mediums and I'm
almost to my second mark of excellence! The KR Patton is
similar but I like the Mutz way more.
Subject: [Concurso] Guías de la Comunidad - Hot Dogs Mecánicos
Link on message: #11777900
apocalisis, on Aug 23 2018 - 01:00, said: Manual del T32 Este es un breve resumen de la adecuada
utilización de su heavy tank T32 de los EE.UU. El T32 es un gran
tanque pesado excelente para nuevos tanquistas, pero tiene sus
trucos como todos los vehículos que ofrece world of tanks. Lo
primero que tiene que saber de su T32 es su resistencia y su
potencia de tiro para ir al combate.
nivel del vehículo
Estándar Profesional
Mejorado
Potencia de Tiro 250
420
526
Daño Promedio 240/300 320/400
320/400 Candencia 8,23 6,04 7,15 Tiempo de recarga 7,29
9,94 8,39 Velocidad de giro torreta 27,12 26,67 28,44 Angulo de
elevación -10/20 -10/20 -10/20 Velocidad de Apuntamiento 2,21 2,16
2,02 Dispersión a 100m 0,36 0,38 0,36 Daño promedio 1,976 1,432
2,290 -Estándar es tu T32 recién salido de la fabrica.
-Profesional es tu T32 con su mejores módulos. -Mejorado es
tu T32 con barra de cañón, ventilación mejorada y la habilidad
hermanos en armas. Resistencia 209 408 HP puntos
de vida 1400 1550 Blindaje de chasis F/L/T 127/76/51 127/76/51
Blindaje de la torreta F/L/T 114/76/76 298/147/152 Como utilizar tu
T32 (Estándar). Antes de salir a la batalla tienes que
tener mínimo 10 de munición APCR de alta penetración, debido que el
cañón 90mm Gun T15E2 tiene una munición AP perforante de muy baja
penetración promedio (170) la APCR es de (258) con esta munición
podrán darle batalla a cualquier vehículo de tier 8, La munición
alto explosiva es necesaria por algunos vehículos son muy
vulnerables a ella con scorpion, skorpion G, RMH-B,WT los vehículos
de artillería AAP entre otros tan bien sirve para destruir módulos
como las orugas y herir a la tripulación. En los enfrentamiento que
van a tener debe de utilizar su T32 con paciencia y apoyar lo mas
que puedan a su equipo debido a que mucho tanque y caza tanques les
ganan a su T32 en enfrentamiento hacer que estos vehículos fallen
su tiro para que pierdan segundos claves para que puedan disparar
es lo mejor que puedan hacer conocer cada uno de sus puntos débiles
es importante en este manual los conocerán. todos temen al AT15 Y
AT15-A estos dos tienen dos puntos débiles clave la ametralladora
de lado izquierdo superior del cañón y en el lado derecho esta la
ametralladora detrás de la escotilla en la parte superior del
tanque. ahora con los gozilla japoneses es otra historia con el
O-OH sus puntos débiles son las dos planchas a los lados del cañón
la dos mini torretas y la plancha debajo de la mini torretas que
son las ametralladoras del piloto y el copiloto aprovechen cuando
estos vehículos estén apuntado de lado ya que tardan en girar la
torreta y en apuntar por cierto apuntar es la velocidad en la que
se sierra la retícula o el circulo de la mira mientras mas pequeño
mas probabilidades de que la munición llegue a su destino planeado,
El Lowe no deben de temerle a este vehículo ya que lo único que no
van a poder dañar es la torreta pero el chasis con la munición APCR
va ser papel para ustedes esto significa que van a poder penetrar
su blindaje en todos los ángulos ya que en entre mas inclinado la
plancha de metal que estén apuntando mayor la probabilidad de
rebote eso me lleva a otro vehículo que hay que respetar el IS 6 y
todos los vehículos con un diseño de blindaje parecido a este que
son muchos este vehículos tiene menor blindaje frontal en su chasis
que el ARL44 pero ustedes van a poder destruir el blindaje frontal
del ARL 44 a diferencia del IS6 y otro como el por que por su
diseño aerodinámico solo que la unión soviética no lo hizo así para
que cortara si no para que tenga mayor índice de rebote en su
blindaje pero lo importante que deben saber es que no tiene mucho
Angulo de bajada en su torreta así que si esta en una cumbre podrán
darle en la plancha inferior de chasis y el no podrá darles les
recomiendo que destruyan una de sus orugas para que no pueda
moverse y no tenga ángulos de tiro hacia ustedes, el T28 PROT es un
caza tanque peligroso con solo 8 seg de recarga y 400 de daño en un
fuerte demoledor de tier 8 pero no gira su torreta 360 grados solo
270 creo así que se colocan en la parte de atrás del tanque no
podrá darles si no pueden tiene 3 puntos débiles en la parte
frontal la planchas a los lados del cañon y la ametralladora del
lado derecho, el kv4 van acabar con el porque la plancha de la
torreta debajo del cañón es su punto débil y como les va apuntar
será sencillo pero quedaran con bajo nivel de hp después y por
ultimo pero muy frecuente el kv 5 las dos mini torretas y la
plancha frontal inferior son su puntos G muy dejando esto claro
solo que queda cuidarse del los siguientes tanques Tiger 1, Tiger
2, vk 100, panther 8,8, jgtig.8,8cm, M6A2E1 y por ultimo el
Chrysler GF. Como utilizar su T32 (Profesional). No es diferente
a la versión estándar solo que ahora contamos con un mejor cañon
con una munición de penetración estándar de (198) pero una
reducción en la APCR que será de (245) por que se reduce para que
el vehículos sea equilibrado en batalla estándar si mucho poder que
tuvieron que quitarle y una torreta muy blindada que cambiara por
completo nuestro modo de juego ya que vamos a poder exponer mas el
vehículos pero solo la torreta y la parte frontal de esta hacia los
enemigos que estemos enfrentando ya que esa parte tiene (298) de
blindaje que no mucho digamos que el Tiger 1 uno con su munición
APCR no podrá hacerles nada si no conoce el punto débil de su
torreta tranquilos no los voy a rebelar otros vehículos tan
bien les costara penetra su torreta pera evitar que no les den
muevan la torreta de lado a lado con el cañon hacia arriba a si van
proteger esa parte secreta. Como utilizar su T32 (Mejorado).
Ahora viene lo bueno solo para profesionales con la tripulación a
100% vayamos a lo básico las habilidades de la tripulación.
Comándate Artillero Operador de radio Conductor Cargador Sexto
sentido ojo mortal conciencia situacional Impacto controlado
Intuición hermanos en armas hermanos en armas hermanos en
armas hermanos en armas hermanos en armas reconocimiento armero
señal amplificada freno con embrague almacén seguro
las cuartas no las coloco por que eso varia según su
modo de juego yo en lo personal les pondría comodín al
comandante, subidón adrenalina al cargador, retrasmitir al operador
de radio, disparo instantáneo al artillero y por ultimo marcha
suave al conductor. Tan bien varia según el tipo de vehículo.
Equipamiento: ventilación mejorada, barra de cañon, ópticas
revestidas Consumibles: si van a jugar modo Rambo Master kill. Caja
de cola, vendas o kit de primeros auxilios chico, kit de reparación
chico modo no tengo crédito. Kit de primero auxilios chico, kit de
reparación chico, extintor manual. Les recomiendo colocar primero
el extintor, segundo el kit de reparación y tercero e ultimo la
curita o kit de primeros auxilios chico. Antes de terminar siempre
en cada mapa acompañar a los tanque pesados en batalla o ir donde
ellos siempre luchan por que si perderán la batalla ya que es una
gran diferencia entre un tanque pesado y los otros, darle paso a su
compañero no empujarlos no bloquear si línea de tiro y tener visión
de combate son cualidades que deben de tener ya que tendrá que
pensar como su contrincante que haría yo en su situación.
Bueno si hacen todo esto no le partirán los dientes en
batalla estándar y como saben en combate aprenderán mas de su T32 y
a conocer mas puntos débiles de los vehículos ya nombrados o de
otro vehículos. Tan bien como moverse para la mejor utilización de
su blindaje cuales son los puntos claves de todos los mapa etc..
posdata en world of tank no hay campers no estamos hablando de
call of duty es modo de juego distinto este manual
fue elaborado y escrito con todo y errores de dramática escritura
entren otros por apocalisis si mi Nick lo escribí mal distribuido
por editorial wargaming pero me dijeron que no colocara son nombre
por que les da pena así que seguro me demandan FIN que no
entendieron rayos
Link on message: #11777900
apocalisis, on Aug 23 2018 - 01:00, said: Manual del T32 Este es un breve resumen de la adecuada
utilización de su heavy tank T32 de los EE.UU. El T32 es un gran
tanque pesado excelente para nuevos tanquistas, pero tiene sus
trucos como todos los vehículos que ofrece world of tanks. Lo
primero que tiene que saber de su T32 es su resistencia y su
potencia de tiro para ir al combate.
nivel del vehículo
Estándar Profesional
Mejorado
Potencia de Tiro 250
420
526
Daño Promedio 240/300 320/400
320/400 Candencia 8,23 6,04 7,15 Tiempo de recarga 7,29
9,94 8,39 Velocidad de giro torreta 27,12 26,67 28,44 Angulo de
elevación -10/20 -10/20 -10/20 Velocidad de Apuntamiento 2,21 2,16
2,02 Dispersión a 100m 0,36 0,38 0,36 Daño promedio 1,976 1,432
2,290 -Estándar es tu T32 recién salido de la fabrica.
-Profesional es tu T32 con su mejores módulos. -Mejorado es
tu T32 con barra de cañón, ventilación mejorada y la habilidad
hermanos en armas. Resistencia 209 408 HP puntos
de vida 1400 1550 Blindaje de chasis F/L/T 127/76/51 127/76/51
Blindaje de la torreta F/L/T 114/76/76 298/147/152 Como utilizar tu
T32 (Estándar). Antes de salir a la batalla tienes que
tener mínimo 10 de munición APCR de alta penetración, debido que el
cañón 90mm Gun T15E2 tiene una munición AP perforante de muy baja
penetración promedio (170) la APCR es de (258) con esta munición
podrán darle batalla a cualquier vehículo de tier 8, La munición
alto explosiva es necesaria por algunos vehículos son muy
vulnerables a ella con scorpion, skorpion G, RMH-B,WT los vehículos
de artillería AAP entre otros tan bien sirve para destruir módulos
como las orugas y herir a la tripulación. En los enfrentamiento que
van a tener debe de utilizar su T32 con paciencia y apoyar lo mas
que puedan a su equipo debido a que mucho tanque y caza tanques les
ganan a su T32 en enfrentamiento hacer que estos vehículos fallen
su tiro para que pierdan segundos claves para que puedan disparar
es lo mejor que puedan hacer conocer cada uno de sus puntos débiles
es importante en este manual los conocerán. todos temen al AT15 Y
AT15-A estos dos tienen dos puntos débiles clave la ametralladora
de lado izquierdo superior del cañón y en el lado derecho esta la
ametralladora detrás de la escotilla en la parte superior del
tanque. ahora con los gozilla japoneses es otra historia con el
O-OH sus puntos débiles son las dos planchas a los lados del cañón
la dos mini torretas y la plancha debajo de la mini torretas que
son las ametralladoras del piloto y el copiloto aprovechen cuando
estos vehículos estén apuntado de lado ya que tardan en girar la
torreta y en apuntar por cierto apuntar es la velocidad en la que
se sierra la retícula o el circulo de la mira mientras mas pequeño
mas probabilidades de que la munición llegue a su destino planeado,
El Lowe no deben de temerle a este vehículo ya que lo único que no
van a poder dañar es la torreta pero el chasis con la munición APCR
va ser papel para ustedes esto significa que van a poder penetrar
su blindaje en todos los ángulos ya que en entre mas inclinado la
plancha de metal que estén apuntando mayor la probabilidad de
rebote eso me lleva a otro vehículo que hay que respetar el IS 6 y
todos los vehículos con un diseño de blindaje parecido a este que
son muchos este vehículos tiene menor blindaje frontal en su chasis
que el ARL44 pero ustedes van a poder destruir el blindaje frontal
del ARL 44 a diferencia del IS6 y otro como el por que por su
diseño aerodinámico solo que la unión soviética no lo hizo así para
que cortara si no para que tenga mayor índice de rebote en su
blindaje pero lo importante que deben saber es que no tiene mucho
Angulo de bajada en su torreta así que si esta en una cumbre podrán
darle en la plancha inferior de chasis y el no podrá darles les
recomiendo que destruyan una de sus orugas para que no pueda
moverse y no tenga ángulos de tiro hacia ustedes, el T28 PROT es un
caza tanque peligroso con solo 8 seg de recarga y 400 de daño en un
fuerte demoledor de tier 8 pero no gira su torreta 360 grados solo
270 creo así que se colocan en la parte de atrás del tanque no
podrá darles si no pueden tiene 3 puntos débiles en la parte
frontal la planchas a los lados del cañon y la ametralladora del
lado derecho, el kv4 van acabar con el porque la plancha de la
torreta debajo del cañón es su punto débil y como les va apuntar
será sencillo pero quedaran con bajo nivel de hp después y por
ultimo pero muy frecuente el kv 5 las dos mini torretas y la
plancha frontal inferior son su puntos G muy dejando esto claro
solo que queda cuidarse del los siguientes tanques Tiger 1, Tiger
2, vk 100, panther 8,8, jgtig.8,8cm, M6A2E1 y por ultimo el
Chrysler GF. Como utilizar su T32 (Profesional). No es diferente
a la versión estándar solo que ahora contamos con un mejor cañon
con una munición de penetración estándar de (198) pero una
reducción en la APCR que será de (245) por que se reduce para que
el vehículos sea equilibrado en batalla estándar si mucho poder que
tuvieron que quitarle y una torreta muy blindada que cambiara por
completo nuestro modo de juego ya que vamos a poder exponer mas el
vehículos pero solo la torreta y la parte frontal de esta hacia los
enemigos que estemos enfrentando ya que esa parte tiene (298) de
blindaje que no mucho digamos que el Tiger 1 uno con su munición
APCR no podrá hacerles nada si no conoce el punto débil de su
torreta tranquilos no los voy a rebelar otros vehículos tan
bien les costara penetra su torreta pera evitar que no les den
muevan la torreta de lado a lado con el cañon hacia arriba a si van
proteger esa parte secreta. Como utilizar su T32 (Mejorado).
Ahora viene lo bueno solo para profesionales con la tripulación a
100% vayamos a lo básico las habilidades de la tripulación.
Comándate Artillero Operador de radio Conductor Cargador Sexto
sentido ojo mortal conciencia situacional Impacto controlado
Intuición hermanos en armas hermanos en armas hermanos en
armas hermanos en armas hermanos en armas reconocimiento armero
señal amplificada freno con embrague almacén seguro
las cuartas no las coloco por que eso varia según su
modo de juego yo en lo personal les pondría comodín al
comandante, subidón adrenalina al cargador, retrasmitir al operador
de radio, disparo instantáneo al artillero y por ultimo marcha
suave al conductor. Tan bien varia según el tipo de vehículo.
Equipamiento: ventilación mejorada, barra de cañon, ópticas
revestidas Consumibles: si van a jugar modo Rambo Master kill. Caja
de cola, vendas o kit de primeros auxilios chico, kit de reparación
chico modo no tengo crédito. Kit de primero auxilios chico, kit de
reparación chico, extintor manual. Les recomiendo colocar primero
el extintor, segundo el kit de reparación y tercero e ultimo la
curita o kit de primeros auxilios chico. Antes de terminar siempre
en cada mapa acompañar a los tanque pesados en batalla o ir donde
ellos siempre luchan por que si perderán la batalla ya que es una
gran diferencia entre un tanque pesado y los otros, darle paso a su
compañero no empujarlos no bloquear si línea de tiro y tener visión
de combate son cualidades que deben de tener ya que tendrá que
pensar como su contrincante que haría yo en su situación.
Bueno si hacen todo esto no le partirán los dientes en
batalla estándar y como saben en combate aprenderán mas de su T32 y
a conocer mas puntos débiles de los vehículos ya nombrados o de
otro vehículos. Tan bien como moverse para la mejor utilización de
su blindaje cuales son los puntos claves de todos los mapa etc..
posdata en world of tank no hay campers no estamos hablando de
call of duty es modo de juego distinto este manual
fue elaborado y escrito con todo y errores de dramática escritura
entren otros por apocalisis si mi Nick lo escribí mal distribuido
por editorial wargaming pero me dijeron que no colocara son nombre
por que les da pena así que seguro me demandan FIN que no
entendieron rayos Felipe6666Original: Como indicó HigCharity_AkemiHomura, debes publicar tu guía
en la sección
Guías y Sugerencias y luego dejar el enlace a tu thread en
este. ¡Saludos!
Subject: Mapa Global: Temporada 10 - Mecánica de Alianza
Link on message: #11777898
Pollenz, on Aug 25 2018 - 10:42, said: Qué lindo hubiera sido ver a PESCA farmeando oro para CAZA, snif
snif
Link on message: #11777898
Pollenz, on Aug 25 2018 - 10:42, said: Qué lindo hubiera sido ver a PESCA farmeando oro para CAZA, snif
snifFelipe6666Original: Siempre se puede volver a las viejas épocas (?).
Felipe6666Original
Se puede conseguir el t95e2 con el nuevo programa de invita a un amigo?
25.08.2018 19:19:10
Subject: Se puede conseguir el t95e2 con el nuevo programa de invita a un amigo?
Link on message: #11777892
Link on message: #11777892
Felipe6666Original: No, el nuevo programa no lo permite. Pero, si estás utilizando el
programa anterior, el reclutador puede obtenerlo (no el recluta).
¡Saludos!
Subject: Cuál es el objetivo de mezclar SGM con pos Corea?
Link on message: #11777889
Link on message: #11777889
Felipe6666Original: World of Tanks nunca fue un juego especializado en la Segunda
Guerra Mundial únicamente. De hecho, desde su lanzamiento, los
primeros vehículos de cada rama corresponden a diseños utilizados
en la Primera Guerra Mundial o que derivaron de aquel conflicto
bastante anterior. Que la mayor parte de los vehículos de niveles
intermedios (y algunos altos) pertenezcan a la Segunda Guerra
Mundial es otro asunto. Pero siempre se buscó ir sumando más y más
vehículos abarcando otros periodos históricos sin que ello afecte
la jugabilidad (como incorporar municiones avanzadas, blindajes
reactivos, etc.). ¡Saludos!
Subject: Torneos de agosto
Link on message: #11777878
Link on message: #11777878
Felipe6666Original: ¡Ya está publicado el primer torneo para el próximo fin de semana!
1 vs. 1: LVN - 50TP prototyp: https://worldoftanks.com/es-ar/tournaments/1000000754/
¡Regístrense ahora!
Subject: Torneos de agosto
Link on message: #11777876
Cpt_Macmiller, on Aug 24 2018 - 23:13, said: hola, tuve problemas con el torneo del 23-24 de Agosto, Me inscribí
e ice todo lo que me pedía, pero el problema se presento después, a
la hora de la batalla; Seleccione mi tanque nivel 8 para la primera
ronda puse preparado y espere que se acabara el tiempo, cuando se
acaba el tiempo me salta en la barra de notificaciones "Derrota
técnica" y lo mismo me sucedió en la segunda ronda cuando había que
elegir un tier 7; elegí tanque puse preparado; se acaba el tiempo
de espera y "Derrota tecnica" y quede fuera del torneo por eso, sin
siquiera saber bien porque me pasaba eso
Link on message: #11777876
Cpt_Macmiller, on Aug 24 2018 - 23:13, said: hola, tuve problemas con el torneo del 23-24 de Agosto, Me inscribí
e ice todo lo que me pedía, pero el problema se presento después, a
la hora de la batalla; Seleccione mi tanque nivel 8 para la primera
ronda puse preparado y espere que se acabara el tiempo, cuando se
acaba el tiempo me salta en la barra de notificaciones "Derrota
técnica" y lo mismo me sucedió en la segunda ronda cuando había que
elegir un tier 7; elegí tanque puse preparado; se acaba el tiempo
de espera y "Derrota tecnica" y quede fuera del torneo por eso, sin
siquiera saber bien porque me pasaba eso Felipe6666Original: Sí, hubo un problema al comienzo del torneo y lo
reiniciamos. Sin embargo, por algún motivo que desconocemos, en el
reinicio se configuró para que sea de nivel VIII y no de nivel VII,
cuando en el sistema figura que lo configuramos para nivel VII...
Por favor, mandame un mensaje privado con el enlace a tu
equipo. ¡Saludos!
Subject: CAN YOU STOP CHANGING THE TOURNAMENTS ON THE DAY THEY HAPPEN?
Link on message: #11777346
Link on message: #11777346
Jambijon: Yes there was an issue with our tournament management system no
saving updated changes. As the forum post and tournaments
page states its Tier VII. The new time is 8:15 cst
Subject: CAN YOU STOP CHANGING THE TOURNAMENTS ON THE DAY THEY HAPPEN?
Link on message: #11777346
Link on message: #11777346
BigDaddyLaxative: Yes there was an issue with our tournament management system no
saving updated changes. As the forum post and tournaments
page states its Tier VII. The new time is 8:15 cst
Subject: CAN YOU STOP CHANGING THE TOURNAMENTS ON THE DAY THEY HAPPEN?
Link on message: #11777346
Link on message: #11777346
Hambijon: Yes there was an issue with our tournament management system no
saving updated changes. As the forum post and tournaments
page states its Tier VII. The new time is 8:15 cst
Subject: 1v1: FNF - Eagle 7!
Link on message: #11777327
Link on message: #11777327
Jambijon: It's tier VII. We had an issue with our tournament system so
we had to reset it. New time 8:15 cst
Subject: 1v1: FNF - Eagle 7!
Link on message: #11777327
Link on message: #11777327
BigDaddyLaxative: It's tier VII. We had an issue with our tournament system so
we had to reset it. New time 8:15 cst
Subject: 1v1: FNF - Eagle 7!
Link on message: #11777327
Link on message: #11777327
Hambijon: It's tier VII. We had an issue with our tournament system so
we had to reset it. New time 8:15 cst
Subject: 1v1: FNF - Eagle 7! ---WHAT THE ABSOLUTE F()*&)*^&)*&^)(
Link on message: #11777322
Link on message: #11777322
Jambijon: We rectified the error in our tournament system. New time is
8:15 cst
Subject: 1v1: FNF - Eagle 7! ---WHAT THE ABSOLUTE F()*&)*^&)*&^)(
Link on message: #11777322
Link on message: #11777322
BigDaddyLaxative: We rectified the error in our tournament system. New time is
8:15 cst
Subject: 1v1: FNF - Eagle 7! ---WHAT THE ABSOLUTE F()*&)*^&)*&^)(
Link on message: #11777322
Link on message: #11777322
Hambijon: We rectified the error in our tournament system. New time is
8:15 cst
Subject: 1v1 tier 7 on himmels
Link on message: #11777318
Link on message: #11777318
Jambijon: We were having issues with our tournaments system. Should be
fixed. New time 8:15 cst
Subject: 1v1 tier 7 on himmels
Link on message: #11777318
Link on message: #11777318
BigDaddyLaxative: We were having issues with our tournaments system. Should be
fixed. New time 8:15 cst
Subject: 1v1 tier 7 on himmels
Link on message: #11777318
Link on message: #11777318
Hambijon: We were having issues with our tournaments system. Should be
fixed. New time 8:15 cst
Subject: Update 1.1: Personal Missions: The Second Front
Link on message: #11777042
AndrewSledge, on Aug 23 2018 - 15:45, said: Been looking forward to the missions for a while now! Could
you clarify the wording for the following missions from Campaign 3?
Their wording is confusing: Bloc-5. Flying High Primary: Cause the
at least 3 000 HP of average damage within 10 battles. Cause 1 000
HP of damage to enemy vehicles within 10 battles.
Secondary: Cause the at least 3 500 HP of average damage within 10 battles. Cause 1 000 HP of damage to enemy vehicles within 10 battles. Coalition-9. Let Their Fate Be a Lesson to You Primary: Cause damage to 4 different vehicles in a battle within 10 battles. Cause damage to 2 different vehicles in a battle within 10 battles. Secondary: Cause damage to 5 different vehicles in a battle within 10 battles. Cause damage to 2 different vehicles in a battle within 10 battles
Link on message: #11777042
AndrewSledge, on Aug 23 2018 - 15:45, said: Been looking forward to the missions for a while now! Could
you clarify the wording for the following missions from Campaign 3?
Their wording is confusing: Bloc-5. Flying High Primary: Cause the
at least 3 000 HP of average damage within 10 battles. Cause 1 000
HP of damage to enemy vehicles within 10 battles.Secondary: Cause the at least 3 500 HP of average damage within 10 battles. Cause 1 000 HP of damage to enemy vehicles within 10 battles. Coalition-9. Let Their Fate Be a Lesson to You Primary: Cause damage to 4 different vehicles in a battle within 10 battles. Cause damage to 2 different vehicles in a battle within 10 battles. Secondary: Cause damage to 5 different vehicles in a battle within 10 battles. Cause damage to 2 different vehicles in a battle within 10 battles
Gnomon: So, I have our teams working over the wording of the Third
Campaign missions. It starts on October 19, 2018, so we will
be sure to clear up everything before it goes live. As
soon as I have more info for you and Buttknuckle (clarified mission
requirements), I'll reply in this thread. Thanks for your
patience!
Subject: New Sabaton Emblems & Inscriptions
Link on message: #11777039
Link on message: #11777039
Gnomon: Hey, everyone! Hope that you're having a great
Friday! Today, I wanted to talk to you about the new
Sabaton Emblems and Inscriptions. You can check them out on our
portal article here: New Sabaton Emblems & Inscriptions In
August 2017 we introduced the Primo Victoria (Strv 81), the
official tank of Swedish heavy metal group Sabaton, along with
inscriptions and emblems. Hot off the digital presses are brand-new
emblems and inscriptions that can be applied to any tank that can
accept them — behold: Sabaton Emblems and Inscriptions
New
Sabaton Emblem:
New
Sabaton Inscription:
You
get 12 emblems and as many inscriptions. We also throw in 15 x5 XP
for the first win in any vehicle tokens and seven (7) Days of
Premium Account time — all for $10 (that's 65% off the regular
price)! "Did Someone Say Sabaton?" New Emblem
SaleAug. 24-Sept. 4, 04:20 PT | 06:20
CT | 07:20 ET New Sabaton Customization: $9.99 (65%
Off)Bundle Contents:12x Sabaton Emblems
12x Sabaton Inscriptions
7 Days Premium Account
Get x5XP for the first 15 wins in any vehicle Please note that you will only be able to purchase this bundle twice per account. Thanks, everyone! Hope you have a great weekend!
New
Sabaton Inscription:
You
get 12 emblems and as many inscriptions. We also throw in 15 x5 XP
for the first win in any vehicle tokens and seven (7) Days of
Premium Account time — all for $10 (that's 65% off the regular
price)! "Did Someone Say Sabaton?" New Emblem
SaleAug. 24-Sept. 4, 04:20 PT | 06:20
CT | 07:20 ET New Sabaton Customization: $9.99 (65%
Off)Bundle Contents:12x Sabaton Emblems12x Sabaton Inscriptions
7 Days Premium Account
Get x5XP for the first 15 wins in any vehicle Please note that you will only be able to purchase this bundle twice per account. Thanks, everyone! Hope you have a great weekend!
Subject: Reglas generales de los torneos
Link on message: #11777025
Link on message: #11777025
Felipe6666Original: ¡Saludos, tanquistas! Últimamente, recibimos reportes de
jugadores que estaban algo confundidos con los detalles de los
premios de nuestros torneos, qué hacer si hay inconvenientes
técnicos, incumplimiento en las reglas, premios no entregados, etc.
Para ayudarlos a resolver sus dudas, decidimos que sería una
buena idea tener un único espacio en el que los jugadores pueden
encontrar nuestras reglas generales para todos los torneos y
ciertas situaciones que ocurren de tanto en tanto. TODAS LAS
REGLAS QUE SE DETALLAN A CONTINUACIÓN APLICAN PARA TODOS LOS
TORNEOS EXCEPTO QUE SE INDIQUE LO CONTRARIO. CRONOGRAMA
Solo se pueden hacer cambios en los equipos 12 horas antes
del comienzo del torneo. El cronograma final está sujeto a cambios
una vez que se finalice el conteo final de equipos al cierre del
registro. Los grupos pueden ser divididos o fusionados de acuerdo a
la cantidad de equipos confirmados. En el caso de circunstancias no
previstas, Wargaming se reserva el derecho de modificar los días y
horarios para poder completar el torneo. Las partidas y divisiones
serán publicadas una vez que finalice el registro. Los premios se
entregan luego de la finalización del torneo (por lo general, de
inmediato, pero pueden demorarse hasta una semana en caso de que
surja algún imprevisto). REGLAS La participación en
los torneos es voluntaria. Los premios en oro siempre se reparten
entre todo el equipo de acuerdo a la cantidad de batallas jugadas
por cada miembre excepto que se indique lo contrario Siempre que el
premio incluya un vehículo premium que ya tengan, recibirán el
equivalente en oro si lo ganan excepto que se indique lo contrario.
Violar el CLUF o las Reglas del Juego resultará en la remoción de
su equipo de los resultados finales y no recibirán premio alguno.
Todos los detalles de los torneos, cronograma y reglas están
sujetos a cambios sin aviso previo. Los torneos con
modalidad "todos contra todos" incorporan la regla "cabeza a
cabeza" para resolver los empates en puntos. Si el equipo A
consigue la misma cantidad de puntos que el equipo B, el equipo que
haya ganado el enfrentamiento entre ambos punteros será considerado
el ganador del torneo. En caso de que haya un triple empate en el
que equipo A le haya ganado a equipo B, equipo B le haya ganado a
equipo C, y equipo C le haya ganado a equipo A, los tres (3)
equipos recibirán el mismo premio. Para reportar violaciones
en torneos que incorporan restricciones de clases deben contar con
una repetición como evidencia. Si un equipo se presenta a la
batalla con un vehículo diferente al permitido, será removido de
los resultados finales y se ajustarán las divisiones de manera
acorde. Todos los torneos publicados en el portal de torneos
tendrán el siguiente formato. Si la información figura de otra
manera, por favor, notifiquen a los Administradores de
inmediato.
Formato X/X. X vs. X. Solo vehículos de nivel ___ X equipos por grupo. (Se admite un jugador en reserva.) (Todos contra todos - Una batalla contra cada uno.) Las batallas tienen una duración de X minutos. (El tiempo de captura de la base será de X segundos.) Tipo de batalla en X mapa. Habrá X minutos de descanso entre cada batalla Sin desempates. Todos contra todos: Los equipos consiguen 3 puntos por victoria, 1 punto por empate y 0 puntos por derrota. Si dos jugadores empatan, el jugador que haya vencido al otro cuando se enfrentaron será considerado el ganador. Los premios en bonos se acreditan manualmente, por lo que su acreditación puede demorar hasta una semana luego de finalizado el torneo. Los premios en oro, créditos y EXP libre siempre se reparten entre todo el equipo de acuerdo a la cantidad de batallas jugadas por cada miembro excepto que se indique lo contrario. Todos los detalles de los torneos, cronograma y reglas están sujetos a cambios sin aviso previo. Violar el CLUF o las Reglas del Juego resultará en la remoción de su equipo de los resultados finales y no recibirán premio alguno. REPORTAR PROBLEMAS Y CAMBIOS Los problemas y/o los cambios deben reportarse a Soporte. Los detalles para hacerlo se encuentran a continuación: Las categorías que deben elegir para enviar su ticket son El Juego y la Jugabilidad>Misiones y Especiales>Misiones>Misiones de los Eventos del Juego. Al enviar su ticket, por favor, incluyan la siguiente información base: Nombre y enlace al equipo: Nombre y enlace al torneo: Fecha del torneo: Problema: Para cambios de equipo, también incluyan: Enlace al perfil del jugador a añadir: Pueden encontrar los perfiles aquí. Enlace al perfil del jugador a remover: IMPORTANTE: Solo el Capitán del equipo puede solicitar cambios o modificaciones al equipo, por lo tanto, deben ser ellos los que envíen el ticket con el pedido. Los cambios pueden solicitarse hasta 12 horas antes de que comience el torneo. Por problemas con los premios, también incluyan: Posición alcanzada en el torneo: Premios faltantes: Para violaciones en las reglas del torneo, también incluyan: Enlaces a las repeticiones de las batallas del torneo: Pueden alojar las repeticiones en http://wotreplays.eu/ (asegúrense de habilitar la repetición como "Pública" / para saber cómo activar las repeticiones, hagan click aquí). Nombre y enlace al equipo que cometió una infracción: IMPORTANTE: Esto es únicamente por violaciones en las reglas de los torneos, las violaciones a la política de Juego Limpio u otras ofensas deben reportarse eligiendo las categorías Violaciones de las reglas>Reportar a un Jugador (elegir luego la categoría que corresponda). El thread está bloqueado dado que es meramente informativo. Si tienen alguna consulta, no duden en enviar un mensaje privado.
Formato X/X. X vs. X. Solo vehículos de nivel ___ X equipos por grupo. (Se admite un jugador en reserva.) (Todos contra todos - Una batalla contra cada uno.) Las batallas tienen una duración de X minutos. (El tiempo de captura de la base será de X segundos.) Tipo de batalla en X mapa. Habrá X minutos de descanso entre cada batalla Sin desempates. Todos contra todos: Los equipos consiguen 3 puntos por victoria, 1 punto por empate y 0 puntos por derrota. Si dos jugadores empatan, el jugador que haya vencido al otro cuando se enfrentaron será considerado el ganador. Los premios en bonos se acreditan manualmente, por lo que su acreditación puede demorar hasta una semana luego de finalizado el torneo. Los premios en oro, créditos y EXP libre siempre se reparten entre todo el equipo de acuerdo a la cantidad de batallas jugadas por cada miembro excepto que se indique lo contrario. Todos los detalles de los torneos, cronograma y reglas están sujetos a cambios sin aviso previo. Violar el CLUF o las Reglas del Juego resultará en la remoción de su equipo de los resultados finales y no recibirán premio alguno. REPORTAR PROBLEMAS Y CAMBIOS Los problemas y/o los cambios deben reportarse a Soporte. Los detalles para hacerlo se encuentran a continuación: Las categorías que deben elegir para enviar su ticket son El Juego y la Jugabilidad>Misiones y Especiales>Misiones>Misiones de los Eventos del Juego. Al enviar su ticket, por favor, incluyan la siguiente información base: Nombre y enlace al equipo: Nombre y enlace al torneo: Fecha del torneo: Problema: Para cambios de equipo, también incluyan: Enlace al perfil del jugador a añadir: Pueden encontrar los perfiles aquí. Enlace al perfil del jugador a remover: IMPORTANTE: Solo el Capitán del equipo puede solicitar cambios o modificaciones al equipo, por lo tanto, deben ser ellos los que envíen el ticket con el pedido. Los cambios pueden solicitarse hasta 12 horas antes de que comience el torneo. Por problemas con los premios, también incluyan: Posición alcanzada en el torneo: Premios faltantes: Para violaciones en las reglas del torneo, también incluyan: Enlaces a las repeticiones de las batallas del torneo: Pueden alojar las repeticiones en http://wotreplays.eu/ (asegúrense de habilitar la repetición como "Pública" / para saber cómo activar las repeticiones, hagan click aquí). Nombre y enlace al equipo que cometió una infracción: IMPORTANTE: Esto es únicamente por violaciones en las reglas de los torneos, las violaciones a la política de Juego Limpio u otras ofensas deben reportarse eligiendo las categorías Violaciones de las reglas>Reportar a un Jugador (elegir luego la categoría que corresponda). El thread está bloqueado dado que es meramente informativo. Si tienen alguna consulta, no duden en enviar un mensaje privado.
Subject: Win a Gaming Computer With Intel & Origin PC!
Link on message: #11776687
Link on message: #11776687
KRZYBooP: Howdy! In the market for a new Laptop or Tower PC
gaming rig? Check out this amazing giveaway! The Contest runs
until October 2nd. Click on the tanks below for more
information on how to win an ORIGIN PC EVO15-S or Millenium gaming
rig!
Share the contest
page on social media with #WoTIntelGiveaway to enter into
a daily giveaway of bonus codes with the M56 Scorpion. For a direct link to the contest
page Click HERE. Then follow the instructions below.
Choose Either ORIGIN PC EVO 15-S or the MILLENNIUM Check out the
video Enter your information and ROLLOUT! Good Luck to
everyone that enters!
*Please be aware that this contest is only available to US Residents
Share the contest
page on social media with #WoTIntelGiveaway to enter into
a daily giveaway of bonus codes with the M56 Scorpion. For a direct link to the contest
page Click HERE. Then follow the instructions below.
Choose Either ORIGIN PC EVO 15-S or the MILLENNIUM Check out the
video Enter your information and ROLLOUT! Good Luck to
everyone that enters!*Please be aware that this contest is only available to US Residents
Subject: Q&A with WGNA - August 2018 Edition
Link on message: #11776678
Private_Public, on Aug 24 2018 - 08:03, said: Here is something you may find interesting that will
help answer that question - https://forum.worldo...nce-strategies/
I'll still pass it along your question, but to be honest, I
don't think the devs will have a way of preventing snowball effects
in matches short of artificial 'rubber-band' mechanisms - and
anyone who plays games like MarioKart should know how annoying
those can be.
Festung, on Aug 24 2018 - 07:53, said: When is WG going to stop or at least minimalize 'steamroller'
defeats? After being on losing teams seven to ten times in
succession where losses were 15:0 or 15:1 , I stopped playing for
the day. After four days of the same, I stopped playing.
Link on message: #11776678
Private_Public, on Aug 24 2018 - 08:03, said: Here is something you may find interesting that will
help answer that question - https://forum.worldo...nce-strategies/
I'll still pass it along your question, but to be honest, I
don't think the devs will have a way of preventing snowball effects
in matches short of artificial 'rubber-band' mechanisms - and
anyone who plays games like MarioKart should know how annoying
those can be.TragicLoss:
Festung, on Aug 24 2018 - 07:53, said: When is WG going to stop or at least minimalize 'steamroller'
defeats? After being on losing teams seven to ten times in
succession where losses were 15:0 or 15:1 , I stopped playing for
the day. After four days of the same, I stopped playing.TragicLoss: I've also commented on this before. I've personally never
seen 10 times in a row 15-0 but more often than not games are 15-5
give or take. https://www.reddit.c...munity/e4b9egy/
Subject: Q&A with WGNA - August 2018 Edition
Link on message: #11776672
Hurk, on Aug 24 2018 - 08:08, said: when will low tier balance be addressed and tanks like the T67 and
Pz38t delt with?
Link on message: #11776672
Hurk, on Aug 24 2018 - 08:08, said: when will low tier balance be addressed and tanks like the T67 and
Pz38t delt with? TragicLoss: https://www.reddit.c...part_3/e4ko84n/
This was answered here.
Subject: KBS: Tanking Videos and other helpful information about WoT.
Link on message: #11776618
Link on message: #11776618
KRZYBooP: Here are some more that I wish I found earlier... The Triumvirate
of Basics. 

Subject: Special 68-Hour Sale: E 25!
Link on message: #11776599
Link on message: #11776599
Jambijon: Attention Tankers! As the title says, the E25 is going on sale
for 68 hours. I don't know about you, but I'm extremely
stoked to see massive amounts of these on the
battlefield(sarcasm). However, if you like tiny speed
demon TD's and being invisible with amazing DPS, then this
tank is for you. Bundle details:
Sale Starts:
Aug. 24, 08:20 PT | 10:20 CT | 11:20
ET
Sale Ends: Aug. 27, 04:20 PT | 06:20 CT | 07:20 ET Rare E 25: War ChestVII E 25 5,000 Gold 5,000,000 Credits Get XP for the first 40 wins in the E 25 10x Personal Reserves: +300% Crew XP (1 hour) 1x Garage Slot Bundle Price: $99.99 Link to portal article: https://worldoftanks.com/en/news/premium-shop/e-25-72-hour-sale-0818/ Link to premium shop: https://na.wargaming.net/shop/wot/main/7761/
Sale Starts:
Aug. 24, 08:20 PT | 10:20 CT | 11:20
ETSale Ends: Aug. 27, 04:20 PT | 06:20 CT | 07:20 ET Rare E 25: War ChestVII E 25 5,000 Gold 5,000,000 Credits Get XP for the first 40 wins in the E 25 10x Personal Reserves: +300% Crew XP (1 hour) 1x Garage Slot Bundle Price: $99.99 Link to portal article: https://worldoftanks.com/en/news/premium-shop/e-25-72-hour-sale-0818/ Link to premium shop: https://na.wargaming.net/shop/wot/main/7761/
Subject: Special 68-Hour Sale: E 25!
Link on message: #11776599
Link on message: #11776599
BigDaddyLaxative: Attention Tankers! As the title says, the E25 is going on
sale for 68 hours. I don't know about you, but I'm extremely
stoked to see massive amounts of these on the battlefield(sarcasm).
However, if you like tiny speed demon TD's and being
invisible with amazing DPS, then this tank is for you.
Bundle details:
Sale Starts:
Aug. 24, 08:20 PT | 10:20 CT | 11:20
ET
Sale Ends: Aug. 27, 04:20 PT | 06:20 CT | 07:20 ET Rare E 25: War Chest VII E 25 5,000 Gold 5,000,000 Credits Get XP for the first 40 wins in the E 25 10x Personal Reserves: +300% Crew XP (1 hour) 1x Garage Slot Bundle Price: $99.99 Link to portal article: https://worldoftanks.com/en/news/premium-shop/e-25-72-hour-sale-0818/ Link to premium shop: https://na.wargaming.net/shop/wot/main/7761/
Sale Starts:
Aug. 24, 08:20 PT | 10:20 CT | 11:20
ETSale Ends: Aug. 27, 04:20 PT | 06:20 CT | 07:20 ET Rare E 25: War Chest VII E 25 5,000 Gold 5,000,000 Credits Get XP for the first 40 wins in the E 25 10x Personal Reserves: +300% Crew XP (1 hour) 1x Garage Slot Bundle Price: $99.99 Link to portal article: https://worldoftanks.com/en/news/premium-shop/e-25-72-hour-sale-0818/ Link to premium shop: https://na.wargaming.net/shop/wot/main/7761/
Subject: Special 68-Hour Sale: E 25!
Link on message: #11776599
Link on message: #11776599
Hambijon: Attention Tankers! As the title says, the E25 is going on
sale for 68 hours. I don't know about you, but I'm extremely
stoked to see massive amounts of these on the battlefield(sarcasm).
However, if you like tiny speed demon TD's and being
invisible with amazing DPS, then this tank is for you.
Bundle details:
Sale Starts:
Aug. 24, 08:20 PT | 10:20 CT | 11:20
ET
Sale Ends: Aug. 27, 04:20 PT | 06:20 CT | 07:20 ET Rare E 25: War Chest VII E 25 5,000 Gold 5,000,000 Credits Get XP for the first 40 wins in the E 25 10x Personal Reserves: +300% Crew XP (1 hour) 1x Garage Slot Bundle Price: $99.99 Link to portal article: https://worldoftanks.com/en/news/premium-shop/e-25-72-hour-sale-0818/ Link to premium shop: https://na.wargaming.net/shop/wot/main/7761/
Sale Starts:
Aug. 24, 08:20 PT | 10:20 CT | 11:20
ETSale Ends: Aug. 27, 04:20 PT | 06:20 CT | 07:20 ET Rare E 25: War Chest VII E 25 5,000 Gold 5,000,000 Credits Get XP for the first 40 wins in the E 25 10x Personal Reserves: +300% Crew XP (1 hour) 1x Garage Slot Bundle Price: $99.99 Link to portal article: https://worldoftanks.com/en/news/premium-shop/e-25-72-hour-sale-0818/ Link to premium shop: https://na.wargaming.net/shop/wot/main/7761/
Subject: Duvida sobre compra de ouro
Link on message: #11776589
Link on message: #11776589
MA77: Como o Rossi disse, os Dobrões do WoWs funcionam apenas lá.
O Ouro do World of Tanks pode ser compartilhado apenas no World of Warplanes, porém, a Conta Premium é compartilhada entre os três jogos.
O Ouro do World of Tanks pode ser compartilhado apenas no World of Warplanes, porém, a Conta Premium é compartilhada entre os três jogos.
Subject: Global Map Season 10: Alliance Mechanic Preview
Link on message: #11776584
Link on message: #11776584
DomoSapien: Thank you for the feedback, everyone. It certainly is a huge
feature, however we are still working out the details. It was
announced because we're excited to see how it's going to pan out,
as we're sure everyone is as well. It's also a way for us to
gauge sentiment and raise initial concerns to our Development team.
So by all means, please feel free to continue sharing your
feedback!
EDIT: I did get some clarification, minor powers do not send all of their resources to the major power. It is a mutually beneficial relationship - the article has been revised to reflect this as well.
EDIT: I did get some clarification, minor powers do not send all of their resources to the major power. It is a mutually beneficial relationship - the article has been revised to reflect this as well.
Subject: KBS: Tanking Videos and other helpful information about WoT.
Link on message: #11776574
Major_Mayhem_69, on Aug 22 2018 - 18:05, said: Mr. Boop, does this make you the new headmaster at the academy now?
If so, keep it up. We need more players and with a training
regimen, it will really help.
Link on message: #11776574
Major_Mayhem_69, on Aug 22 2018 - 18:05, said: Mr. Boop, does this make you the new headmaster at the academy now?
If so, keep it up. We need more players and with a training
regimen, it will really help.KRZYBooP: Sure I will take up that mantle
. Feel free to post
any videos that you find helpful.
Subject: Regras & Regulamentos dos Torneios
Link on message: #11776005
Link on message: #11776005
MA77: Saudações, tanqueiros!
Nós recentemente recebemos alguns relatos onde os jogadores estavam confusos com relação a premiação dos torneios, o que fazer quando ocorrem problemas técnicos, violações de regras, entre outras mais. Para ajudar a acabar com qualquer confusão, nós concluímos que seria bom deixar aberto para todos os jogadores uma rápida referência geral das nossas regras de torneios e facilitar a resolução de situações comuns que acontecem com certa frequência. TODAS AS REGRAS ABAIXO APLICAM-SE A MENOS QUE, DE OUTRA FORMA, ESTEJAM DECLARADAS NOS REGULAMENTOS DO TORNEIO CRONOGRAMA
- Apenas as primeiras X equipes (divididas em grupos Y de Z equipes / em Y chaveamentos de Z equipes) que confirmarem o registro serão aceitas. - A troca de jogadores é permitida até a criação dos grupos/chaveamentos. Depois que os grupos/chaveamentos são criados, nenhuma alteração pode ser feita nas equipes. - A programação completa está sujeita a alterações quando a contagem final da equipe tiver sido determinada no final do registro. Os grupos podem ser divididos com base no número de equipes confirmadas. - No caso de imprevistos, a WGA pode alterar as datas e os horários necessários para completar o torneio. - Grupos e Chaveamentos são publicados após o registro ser fechado. Se os grupos/chaveamentos não estiverem visíveis menos de 2 horas antes do início do torneio, notifique os administradores do torneio via mensagem privada. - Os prêmios serão creditados após o término do torneio (tipicamente uma semana, salvo circunstâncias imprevistas) REGRAS
- A participação em torneios é voluntária. - O premiação em Ouro é sempre dividida entre toda a equipe, a menos que seja especificado de outra forma. - Quaisquer violações de regra devem ser relatadas aos administradores do torneio em até no máximo 48 horas após a conclusão do torneio. - Quebrar o EULA ou as Regras do Jogo desqualificará sua equipe dos resultados finais e não receberão quaisquer premiação. - Todos os detalhes do torneio, programação, regras e regulamentos estão sujeitos a alterações sem aviso prévio. - Torneios de grupo (Round Robin) usarão a regra de Confronto Direto para fins de desempate. Se o time A ganha a mesma quantidade de pontos que o time B, o time que venceu quando os dois se enfrentaram é considerado o vencedor. No caso de um empate de três vias, quando o Time A vence o Time B, o Time B vence o Time C e o Time C vence o Time A, todas as 3 equipes receberão o mesmo prêmio. - Torneios CLASSE RESTRITA exigem provas (arquivos de replay) para todas as violações relatadas. Se uma equipe estiver utilizando uma composição errada para um torneio com restrição de classe, essa equipe será desclassificada do torneio e o chaveamento/grupo será ajustado de acordo. Todos os torneios no portal devem ser postados no formato abaixo. Se as informações forem exibidas de maneira diferente, informe aos administradores do torneio o mais rápido possível. Formato X / Y (Nível Mínimo Z) Formato XvX Nível _ apenas TIPO DE BATALHA - X Batalhas Cada As batalhas tem duração de no máximo X minutos. TIPO DE BATALHA no NOME DO MAPA Tempo de captura: Haverá X minutos de intervalo entre as batalhas Tamanho mínimo da equipe: X jogadores Não há desempate ROUND ROBIN: As equipes ganham 3 pontos por uma vitória, 1 ponto por um empate e 0 pontos por uma derrota. X Batalhas por Rodada A premiação em OURO é sempre dividida entre toda a equipe, a menos que seja especificado de outra forma. Todos os detalhes do torneio, programação, regras e regulamentos estão sujeitos a alterações sem aviso prévio. Quebrar o EULA ou as Regras do Jogo desqualificará sua equipe dos resultados finais sem premiação.
RELATAR UMA VIOLAÇÃO Por favor, envie aos administradores do torneio uma mensagem privada no Fórum do World of Tanks. Inclua ambos administradores como participantes na PM. A mensagem deve incluir: Nome e Data do Torneio O nome da sua equipe Link para a página da sua equipe no Portal do Torneio Link para o replay da batalha em http://wotreplays.eu/ (Por favor, certifique-se de que seu replay esteja definido como 'Público;
Para instruções sobre como
habilitar replays, clique neste link!
ADMINISTRADORES DE LÍNGUA INGLESA: DomoSapien, Jambijon ADMINISTRADORES DE ESPANHOL E PT-BR: Felipe6666Original, MA77 Se a equipe for considerada infratora: todos os seus pontos de vitória serão deduzidos e removidos dos resultados finais. O grupo será ajustado de acordo. Os administradores responderão às PMs de acordo com a carga de trabalho, geralmente dentro de um a três dias após o recebimento da PMs. Se você não receber uma resposta em até três dias, responda à sua mensagem particular, pois isso enviará aos administradores outra notificação. PAGAMENTO DE PREMIAÇÕES A premiação normalmente será creditada dentro de sete dias após o término do torneio. Em caso de imprevistos, o pagamento pode ser atrasado. Para relatar o não recebimento de uma premiação: Por favor, envie aos administradores do torneio uma mensagem privada no Fórum do World of Tanks. Inclua ambos administradores como participantes na PM. A mensagem deve incluir: Nome e Data do Torneio O nome da sua equipe Link para a página da sua equipe no Portal do Torneio Link para o replay da batalha em http://wotreplays.eu/ (Por favor, certifique-se de que seu replay esteja definido como 'Público;
Para
instruções sobre como habilitar replays, clique neste
link!
ADMINISTRADORES DE LÍNGUA INGLESA: DomoSapien, Jambijon ADMINISTRADORES DE ESPANHOL E PT-BR: Felipe6666Original, MA77 Os administradores responderão às PMs de acordo com a carga de trabalho, geralmente dentro de um a três dias após o recebimento da PMs. Se você não receber uma resposta em até três dias, responda à sua mensagem particular, pois isso enviará aos administradores outra notificação. Este tópico está bloqueado para evitar a desordem, por favor, sinta-se livre para nos enviar um PM com dúvidas ou preocupações.
Nós recentemente recebemos alguns relatos onde os jogadores estavam confusos com relação a premiação dos torneios, o que fazer quando ocorrem problemas técnicos, violações de regras, entre outras mais. Para ajudar a acabar com qualquer confusão, nós concluímos que seria bom deixar aberto para todos os jogadores uma rápida referência geral das nossas regras de torneios e facilitar a resolução de situações comuns que acontecem com certa frequência. TODAS AS REGRAS ABAIXO APLICAM-SE A MENOS QUE, DE OUTRA FORMA, ESTEJAM DECLARADAS NOS REGULAMENTOS DO TORNEIO CRONOGRAMA
- Apenas as primeiras X equipes (divididas em grupos Y de Z equipes / em Y chaveamentos de Z equipes) que confirmarem o registro serão aceitas. - A troca de jogadores é permitida até a criação dos grupos/chaveamentos. Depois que os grupos/chaveamentos são criados, nenhuma alteração pode ser feita nas equipes. - A programação completa está sujeita a alterações quando a contagem final da equipe tiver sido determinada no final do registro. Os grupos podem ser divididos com base no número de equipes confirmadas. - No caso de imprevistos, a WGA pode alterar as datas e os horários necessários para completar o torneio. - Grupos e Chaveamentos são publicados após o registro ser fechado. Se os grupos/chaveamentos não estiverem visíveis menos de 2 horas antes do início do torneio, notifique os administradores do torneio via mensagem privada. - Os prêmios serão creditados após o término do torneio (tipicamente uma semana, salvo circunstâncias imprevistas) REGRAS
- A participação em torneios é voluntária. - O premiação em Ouro é sempre dividida entre toda a equipe, a menos que seja especificado de outra forma. - Quaisquer violações de regra devem ser relatadas aos administradores do torneio em até no máximo 48 horas após a conclusão do torneio. - Quebrar o EULA ou as Regras do Jogo desqualificará sua equipe dos resultados finais e não receberão quaisquer premiação. - Todos os detalhes do torneio, programação, regras e regulamentos estão sujeitos a alterações sem aviso prévio. - Torneios de grupo (Round Robin) usarão a regra de Confronto Direto para fins de desempate. Se o time A ganha a mesma quantidade de pontos que o time B, o time que venceu quando os dois se enfrentaram é considerado o vencedor. No caso de um empate de três vias, quando o Time A vence o Time B, o Time B vence o Time C e o Time C vence o Time A, todas as 3 equipes receberão o mesmo prêmio. - Torneios CLASSE RESTRITA exigem provas (arquivos de replay) para todas as violações relatadas. Se uma equipe estiver utilizando uma composição errada para um torneio com restrição de classe, essa equipe será desclassificada do torneio e o chaveamento/grupo será ajustado de acordo. Todos os torneios no portal devem ser postados no formato abaixo. Se as informações forem exibidas de maneira diferente, informe aos administradores do torneio o mais rápido possível. Formato X / Y (Nível Mínimo Z) Formato XvX Nível _ apenas TIPO DE BATALHA - X Batalhas Cada As batalhas tem duração de no máximo X minutos. TIPO DE BATALHA no NOME DO MAPA Tempo de captura: Haverá X minutos de intervalo entre as batalhas Tamanho mínimo da equipe: X jogadores Não há desempate ROUND ROBIN: As equipes ganham 3 pontos por uma vitória, 1 ponto por um empate e 0 pontos por uma derrota. X Batalhas por Rodada A premiação em OURO é sempre dividida entre toda a equipe, a menos que seja especificado de outra forma. Todos os detalhes do torneio, programação, regras e regulamentos estão sujeitos a alterações sem aviso prévio. Quebrar o EULA ou as Regras do Jogo desqualificará sua equipe dos resultados finais sem premiação.
RELATAR UMA VIOLAÇÃO Por favor, envie aos administradores do torneio uma mensagem privada no Fórum do World of Tanks. Inclua ambos administradores como participantes na PM. A mensagem deve incluir: Nome e Data do Torneio O nome da sua equipe Link para a página da sua equipe no Portal do Torneio Link para o replay da batalha em http://wotreplays.eu/ (Por favor, certifique-se de que seu replay esteja definido como 'Público;
ADMINISTRADORES DE LÍNGUA INGLESA: DomoSapien, Jambijon ADMINISTRADORES DE ESPANHOL E PT-BR: Felipe6666Original, MA77 Se a equipe for considerada infratora: todos os seus pontos de vitória serão deduzidos e removidos dos resultados finais. O grupo será ajustado de acordo. Os administradores responderão às PMs de acordo com a carga de trabalho, geralmente dentro de um a três dias após o recebimento da PMs. Se você não receber uma resposta em até três dias, responda à sua mensagem particular, pois isso enviará aos administradores outra notificação. PAGAMENTO DE PREMIAÇÕES A premiação normalmente será creditada dentro de sete dias após o término do torneio. Em caso de imprevistos, o pagamento pode ser atrasado. Para relatar o não recebimento de uma premiação: Por favor, envie aos administradores do torneio uma mensagem privada no Fórum do World of Tanks. Inclua ambos administradores como participantes na PM. A mensagem deve incluir: Nome e Data do Torneio O nome da sua equipe Link para a página da sua equipe no Portal do Torneio Link para o replay da batalha em http://wotreplays.eu/ (Por favor, certifique-se de que seu replay esteja definido como 'Público;
ADMINISTRADORES DE LÍNGUA INGLESA: DomoSapien, Jambijon ADMINISTRADORES DE ESPANHOL E PT-BR: Felipe6666Original, MA77 Os administradores responderão às PMs de acordo com a carga de trabalho, geralmente dentro de um a três dias após o recebimento da PMs. Se você não receber uma resposta em até três dias, responda à sua mensagem particular, pois isso enviará aos administradores outra notificação. Este tópico está bloqueado para evitar a desordem, por favor, sinta-se livre para nos enviar um PM com dúvidas ou preocupações.
Subject: Update 1.1: Personal Missions: The Second Front
Link on message: #11775991
AndrewSledge, on Aug 23 2018 - 15:45, said: Been looking forward to the missions for a while now! Could
you clarify the wording for the following missions from Campaign 3?
Their wording is confusing: Bloc-5. Flying High Primary: Cause the
at least 3 000 HP of average damage within 10 battles. Cause 1 000
HP of damage to enemy vehicles within 10 battles.
Secondary: Cause the at least 3 500 HP of average damage within 10 battles. Cause 1 000 HP of damage to enemy vehicles within 10 battles. Coalition-9. Let Their Fate Be a Lesson to You Primary: Cause damage to 4 different vehicles in a battle within 10 battles. Cause damage to 2 different vehicles in a battle within 10 battles. Secondary: Cause damage to 5 different vehicles in a battle within 10 battles. Cause damage to 2 different vehicles in a battle within 10 battles
Link on message: #11775991
AndrewSledge, on Aug 23 2018 - 15:45, said: Been looking forward to the missions for a while now! Could
you clarify the wording for the following missions from Campaign 3?
Their wording is confusing: Bloc-5. Flying High Primary: Cause the
at least 3 000 HP of average damage within 10 battles. Cause 1 000
HP of damage to enemy vehicles within 10 battles.Secondary: Cause the at least 3 500 HP of average damage within 10 battles. Cause 1 000 HP of damage to enemy vehicles within 10 battles. Coalition-9. Let Their Fate Be a Lesson to You Primary: Cause damage to 4 different vehicles in a battle within 10 battles. Cause damage to 2 different vehicles in a battle within 10 battles. Secondary: Cause damage to 5 different vehicles in a battle within 10 battles. Cause damage to 2 different vehicles in a battle within 10 battles
Gnomon: You're right, the wording is a bit wonky and I'd be more
than happy to check on this for you. I tried to pull up the
Missions on the CT, but the 3rd Operation is not activated there so
that's a no-go. Give me a bit of time to check with
our teams at HQ (due to time-zones, I probably won't be able to
give you an answer until tomorrow) and I will let you know about
those. Thanks for pointing that out 
Subject: Update 1.1: Personal Missions: The Second Front
Link on message: #11775947
Link on message: #11775947
Gnomon: List of Personal Missions:
3rd Operation MISSION PRIMARY CONDITION SECONDARY CONDITION Union-1. Invaluable Assistance Enable your allies to cause the average of 2 000 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles. Enable your allies to cause 1 000 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles. Enable your allies to cause the average of 1 000 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks. Enable your allies to cause 1 000 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks. Bloc-1. Smoking Barrel Cause 3 500 HP of damage to enemy vehicles within 3 battles in a row. Cause 4 000 HP of damage to enemy vehicles. Alliance-1. A Sure Shooter Earn Fire for Effect reward 5 times within 10 battles. Earn Fire for Effect reward 7 times within 10 battles. Coalition-1. Furious Fighter Earn the Fighter award 3 times within 10 battles. Earn the Fighter award 4 times within 10 battles. Union-2. Effective Fire Cause twice more damage than the hit points of your vehicle within each of 3 battles. Cause tree times more damage than the hit points of your vehicle within each of 3 battles. Bloc-2. The Diamond Armor Earn the Shellproof award 4 times within 10 battles. Earn the Shellproof award 5 times within 10 battles. Alliance-2. Among the Best Be among the top 3 players on your team by damage caused within each of 5 battles. Be the top player on your team by damage caused within each of 5 battles. Coalition-2. The Top Gun Cause 3 000 of damage to enemy vehicles within each of 5 battles. Cause 4 000 of damage to enemy vehicles within each of 5 battles. Union-3. Not a Step Back Destroy 15 enemy vehicles within 10 battles. Destroy 20 enemy vehicles within 10 battles. Bloc-3. The Punisher Destroy 2 enemy vehicles in 2 out of 5 battles. Destroy 4 enemy vehicles in 2 out of 5 battles. Alliance-3. The Duty Never Ends Enable your allies to destroy the average of 2 enemy vehicles in a battle by spotting them or destroying their tracks within 10 battles. Enable your allies to destroy 1 enemy vehicle by spotting them or destroying their tracks within 10 battles. Enable your allies to destroy the average of 3 enemy vehicles in a battle by spotting them or destroying their tracks within 10 battles. Enable your allies to destroy 1 enemy vehicle by spotting them or destroying their tracks within 10 battles. Coalition-3. The War Horse Earn a total of 5 rewards of the Battle Hero category and/or epic medals in a battle within 7 battles. Earn a total of 7 rewards of the Battle Hero category and/or epic medals in a battle within 7 battles. Union-4. Your Shell not Passed! Bloc the average of 8 enemy hits within 5 battles. Block at least 2 enemy hits. Bloc the average of 12 enemy hits within 5 battles. Block at least 2 enemy hits. Bloc-4. The Willing Heart Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks within each of 3 battles. Enable your allies to destroy 3 enemy vehicle by spotting them or destroying their tracks within each of 3 battles. Alliance-4. Just Warming Up Cause 30 000 HP of damage to enemy vehicles within 10 battles. Cause 35 000 HP of damage to enemy vehicles within 10 battles. Union-5. Heroic Triple Be among the top 3 players on both teams by damage caused in each of 5 battles. Finish the battle as the top player on both teams by damage caused in each of 5 battles. Bloc-5. Flying High Cause the at least 3 000 HP of average damage within 10 battles. Cause 1 000 HP of damage to enemy vehicles within 10 battles. Cause the at least 3 500 HP of average damage within 10 battles. Cause 1 000 HP of damage to enemy vehicles within 10 battles. Alliance-5. Stunning Performance Stun a total of 40 different enemy vehicles within each of 10 battles. Stun a total of 50 different enemy vehicles within each of 10 battles. Coalition-5. I Will Be Your Shield Block 30 enemy hits within 10 battles. Block 40 enemy hits within 10 battles. Union-6. Don't Stop Me Now Be the top player on your team by number of vehicles destroyed in a battle 3 times within 7 battles. Destroy 2 enemy vehicles. Be the top player on your team by number of vehicles destroyed in a battle 5 times within 7 battles. Destroy 2 enemy vehicles. Bloc-6. Again and Again Destroy 3 enemy vehicles of 2 different types within each of 2 battles. Destroy 4 enemy vehicles of 3 different types within each of 2 battles. Alliance-6. Reliable Ally Earn the Confederate award 2 times within 7 battles. Earn the Confederate award 3 times within 7 battles. Coalition-6. Stiletto Score an armor-penetrating hit to an enemy vehicle 75 times within 10 battles. Score an armor-penetrating hit to an enemy vehicle 90 times within 10 battles. Union-7. Is There Anyone There? Destroy enemy internal modules or injure crew members, totaling at least 3 modules or crew members within each of 3 battles. Destroy enemy internal modules or injure crew members, totaling at least 5 modules or crew members within each of 3 battles. Bloc-7. Termination Be the top player on both teams by number of destroyed vehicles in each of 3 battles within 7 battles. Destroy 2 enemy vehicles in a battle. Be the top player on both teams by number of destroyed vehicles in each of 5 battles within 7 battles. Destroy 2 enemy vehicles in a battle. Alliance-7. In Armor We Trust The average damage blocked should be 2 000 HP within 10 battles. Block at least 750 HP of damage in a battle. The average damage blocked should be 2 500 HP within 10 battles. Block at least 750 HP of damage in a battle. Coalition-7. Nothing Personal, It Is Just Business Destroy 2 enemy vehicles of 2 different types within each of 3 battles. Destroy 3 enemy vehicles of 2 different types within each of 3 battles. Union-8. Lone Wolf Earn Fire for Effect reward 7 times within 10 battles. Earn Fire for Effect reward 10 times within 10 battles. Bloc-8. The Hole Punch9 Score an armor-penetrating hit to an enemy vehicle 7 times witihn each of 3 battles. Score an armor-penetrating hit to an enemy vehicle 12 times witihn each of 3 battles. Alliance-8. Simple Geometry Destroy enemy internal modules or injure crew members, totaling at least 30 modules or crew members within 10 battles. Destroy enemy internal modules or injure crew members, totaling at least 35 modules or crew members within 10 battles. Coalition-8. My Duty Never Ends Earn the Patrol Duty award twice within 10 battles. Earn the Patrol Duty award three times within 10 battles. Union-9. Open Season Destroy 3 enemy vehicles within each of 2 battles. Destroy 4 enemy vehicles within each of 2 battles. Bloc-9. The Guiding Star Enable your allies to cause a total of 15 000 HP damage to enemy vehicles by spotting them or destroying their tracks within 10 battles. Enable your allies to cause a total of 17 000 HP damage to enemy vehicles by spotting them or destroying their tracks within 10 battles. Alliance-9. Sparks in Eyes Stun enemy vehicles for a total of 1 800 seconds within each of 10 battles. Stun enemy vehicles for a total of 2 000 seconds within each of 10 battles. Coalition-9. Let Their Fate Be a Lesson to You Cause damage to 4 different vehicles in a battle within 10 battles. Cause damage to 2 different vehicles in a battle within 10 battles. Cause damage to 5 different vehicles in a battle within 10 battles. Cause damage to 2 different vehicles in a battle within 10 battles Union-10. I Am Rock Block 15 000 of damage within 10 battles. Block 17 000 of damage within 10 battles. Bloc-10. The Good Samaritan Earn the High Caliber award 4 times within 10 battles. Earn the High Caliber award 5 times within 10 battles. Alliance-10. Unlock the Potential Cause 2 times more than the hit points of your vehicle in 4 out of 7 battles. Cause 2 times more than the hit points of your vehicle in 5 out of 7 battles. Coalition-10. You Cannot Hide Enable your allies to cause 1 500 HP of damage to enemy vehicles by spotting or destroying their tracks within each of 3 battles. Enable your allies to cause 1 700 HP of damage to enemy vehicles by spotting or destroying their tracks within each of 3 battles. Union-11. Shoot'em to Pieces! Cause an average of 8 armor-penetrating hits within 10 battles. Score an armor-penetrating hit to an enemy vehicle 5 times within 10 battles Cause an average of 12 armor-penetrating hits within 10 battles. Score an armor-penetrating hit to an enemy vehicle 5 times within 10 battles Bloc-11. Safari Cause damage to 4 different enemy vehicles within each of 3 battles. Cause damage to 4 different enemy vehicles within each of 3 battles. Alliance-11. The Right Place at the Right Time Enable your allies to cause a total of 1 200 HP damage to enemy vehicles stunned by you within 4 battles out of 10. Enable your allies to cause a total of 1 500 HP damage to enemy vehicles stunned by you within 4 battles out of 10. Coalition-11. Lord of Destruction Be the top player on both teams by number of destroyed vehicles within 3 battles out of 7. Destroy 2 enemy vehicles. Be the top player on both teams by number of destroyed vehicles within 4 battles out of 7. Destroy 2 enemy vehicles. Union-12. Every Possible Assistance Enable your allies to destroy 7 enemy vehicle by spotting them or destroying their tracks within 10 battles. Enable your allies to destroy 10 enemy vehicle by spotting them or destroying their tracks within 10 battles. Bloc-12. A Knight in Shining Armor Be the top player on your team by total damage blocked by armor within 3 out of 7 battles. Block 1 000 HP of damage in a battle. Be the top player on your team by total damage blocked by armor within 4 out of 7 battles. Block 1 000 HP of damage in a battle. Alliance-12. Rock-Solid Be the top player on both teams by damage blocked within 3 out of 7 battles. Block 1 000 HP of damage in a battle. Be the top player on both teams by damage blocked within 3 out of 7 battles. Block 1 000 HP of damage in a battle. Coalition-12. Honorable Service Earn a total of 5 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles. Earn a total of 7 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles. Union-13. The Moment of Glory Earn the Top Gun award twice within 10 battles. Earn the Top Gun award three times within 10 battles. Bloc-13. Hand of the Master Destroy an average of 2 enemy vehicles in a battle within 10 battles. Destroy 1 enemy vehicles in a battle. Destroy an average of 3 enemy vehicles in a battle within 10 battles. Destroy 1 enemy vehicles in a battle. Alliance-13. Big Shark Be among the top 3 players on both teams by experience earned within each of 5 battles. Finish the battle as the top player on both teams by experience earned. within each of 5 battles Coalition-13. Dangerous and Moving Block twice more damage than the hit points of your vehicle within 3 battles out of 5. Block twice more damage than the hit points of your vehicle within 4 battles out of 5. Union-14. Heavy Rain Stun enemy vehicles 80 times within 10 battles. Stun enemy vehicles 90 times within 10 battles. Bloc-14. The Sky Is the Limit Be the top player on your team by damage caused within 3 out 5 battles. Be the top player on your team by damage caused within 5 out 5 battles. Alliance-14. Welcome to My Collection Cause damage to 30 different enemy vehicles within 7 battles. Cause damage to 40 different enemy vehicles within 7 battles. Coalition-14. King of the Hill In 3 battles be the top player on both teams by damage caused within 5 battles. In 5 battles be the top player on both teams by damage caused within 5 battles. Union-15. The Pride of the Union Receive the Mastery Badge I Class or higher within 3 battles out of 10. Receive the Mastery Badge I Class or higher within 4 battles out of 10. Bloc-15. As Easy as ABC Receive the Mastery Badge I Class or higher within 3 battles out of 10. Receive the Ace Tanker Mastery Badge or higher within 4 battles out of 10. Alliance-15. For the Alliance! Receive the Mastery Badge I Class or higher within 3 battles out of 10. Receive the Ace Tanker Mastery Badge within 4 battles out of 10. Coalition-15. Way to Go! Receive the Mastery Badge I Class or higher within 3 battles out of 10. Receive the Ace Tanker Mastery Badge within 4 battles out of 10.
3rd Operation MISSION PRIMARY CONDITION SECONDARY CONDITION Union-1. Invaluable Assistance Enable your allies to cause the average of 2 000 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles. Enable your allies to cause 1 000 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks within 5 battles. Enable your allies to cause the average of 1 000 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks. Enable your allies to cause 1 000 HP of damage to enemy vehicles in a battle by spotting them or destroying their tracks. Bloc-1. Smoking Barrel Cause 3 500 HP of damage to enemy vehicles within 3 battles in a row. Cause 4 000 HP of damage to enemy vehicles. Alliance-1. A Sure Shooter Earn Fire for Effect reward 5 times within 10 battles. Earn Fire for Effect reward 7 times within 10 battles. Coalition-1. Furious Fighter Earn the Fighter award 3 times within 10 battles. Earn the Fighter award 4 times within 10 battles. Union-2. Effective Fire Cause twice more damage than the hit points of your vehicle within each of 3 battles. Cause tree times more damage than the hit points of your vehicle within each of 3 battles. Bloc-2. The Diamond Armor Earn the Shellproof award 4 times within 10 battles. Earn the Shellproof award 5 times within 10 battles. Alliance-2. Among the Best Be among the top 3 players on your team by damage caused within each of 5 battles. Be the top player on your team by damage caused within each of 5 battles. Coalition-2. The Top Gun Cause 3 000 of damage to enemy vehicles within each of 5 battles. Cause 4 000 of damage to enemy vehicles within each of 5 battles. Union-3. Not a Step Back Destroy 15 enemy vehicles within 10 battles. Destroy 20 enemy vehicles within 10 battles. Bloc-3. The Punisher Destroy 2 enemy vehicles in 2 out of 5 battles. Destroy 4 enemy vehicles in 2 out of 5 battles. Alliance-3. The Duty Never Ends Enable your allies to destroy the average of 2 enemy vehicles in a battle by spotting them or destroying their tracks within 10 battles. Enable your allies to destroy 1 enemy vehicle by spotting them or destroying their tracks within 10 battles. Enable your allies to destroy the average of 3 enemy vehicles in a battle by spotting them or destroying their tracks within 10 battles. Enable your allies to destroy 1 enemy vehicle by spotting them or destroying their tracks within 10 battles. Coalition-3. The War Horse Earn a total of 5 rewards of the Battle Hero category and/or epic medals in a battle within 7 battles. Earn a total of 7 rewards of the Battle Hero category and/or epic medals in a battle within 7 battles. Union-4. Your Shell not Passed! Bloc the average of 8 enemy hits within 5 battles. Block at least 2 enemy hits. Bloc the average of 12 enemy hits within 5 battles. Block at least 2 enemy hits. Bloc-4. The Willing Heart Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks within each of 3 battles. Enable your allies to destroy 3 enemy vehicle by spotting them or destroying their tracks within each of 3 battles. Alliance-4. Just Warming Up Cause 30 000 HP of damage to enemy vehicles within 10 battles. Cause 35 000 HP of damage to enemy vehicles within 10 battles. Union-5. Heroic Triple Be among the top 3 players on both teams by damage caused in each of 5 battles. Finish the battle as the top player on both teams by damage caused in each of 5 battles. Bloc-5. Flying High Cause the at least 3 000 HP of average damage within 10 battles. Cause 1 000 HP of damage to enemy vehicles within 10 battles. Cause the at least 3 500 HP of average damage within 10 battles. Cause 1 000 HP of damage to enemy vehicles within 10 battles. Alliance-5. Stunning Performance Stun a total of 40 different enemy vehicles within each of 10 battles. Stun a total of 50 different enemy vehicles within each of 10 battles. Coalition-5. I Will Be Your Shield Block 30 enemy hits within 10 battles. Block 40 enemy hits within 10 battles. Union-6. Don't Stop Me Now Be the top player on your team by number of vehicles destroyed in a battle 3 times within 7 battles. Destroy 2 enemy vehicles. Be the top player on your team by number of vehicles destroyed in a battle 5 times within 7 battles. Destroy 2 enemy vehicles. Bloc-6. Again and Again Destroy 3 enemy vehicles of 2 different types within each of 2 battles. Destroy 4 enemy vehicles of 3 different types within each of 2 battles. Alliance-6. Reliable Ally Earn the Confederate award 2 times within 7 battles. Earn the Confederate award 3 times within 7 battles. Coalition-6. Stiletto Score an armor-penetrating hit to an enemy vehicle 75 times within 10 battles. Score an armor-penetrating hit to an enemy vehicle 90 times within 10 battles. Union-7. Is There Anyone There? Destroy enemy internal modules or injure crew members, totaling at least 3 modules or crew members within each of 3 battles. Destroy enemy internal modules or injure crew members, totaling at least 5 modules or crew members within each of 3 battles. Bloc-7. Termination Be the top player on both teams by number of destroyed vehicles in each of 3 battles within 7 battles. Destroy 2 enemy vehicles in a battle. Be the top player on both teams by number of destroyed vehicles in each of 5 battles within 7 battles. Destroy 2 enemy vehicles in a battle. Alliance-7. In Armor We Trust The average damage blocked should be 2 000 HP within 10 battles. Block at least 750 HP of damage in a battle. The average damage blocked should be 2 500 HP within 10 battles. Block at least 750 HP of damage in a battle. Coalition-7. Nothing Personal, It Is Just Business Destroy 2 enemy vehicles of 2 different types within each of 3 battles. Destroy 3 enemy vehicles of 2 different types within each of 3 battles. Union-8. Lone Wolf Earn Fire for Effect reward 7 times within 10 battles. Earn Fire for Effect reward 10 times within 10 battles. Bloc-8. The Hole Punch9 Score an armor-penetrating hit to an enemy vehicle 7 times witihn each of 3 battles. Score an armor-penetrating hit to an enemy vehicle 12 times witihn each of 3 battles. Alliance-8. Simple Geometry Destroy enemy internal modules or injure crew members, totaling at least 30 modules or crew members within 10 battles. Destroy enemy internal modules or injure crew members, totaling at least 35 modules or crew members within 10 battles. Coalition-8. My Duty Never Ends Earn the Patrol Duty award twice within 10 battles. Earn the Patrol Duty award three times within 10 battles. Union-9. Open Season Destroy 3 enemy vehicles within each of 2 battles. Destroy 4 enemy vehicles within each of 2 battles. Bloc-9. The Guiding Star Enable your allies to cause a total of 15 000 HP damage to enemy vehicles by spotting them or destroying their tracks within 10 battles. Enable your allies to cause a total of 17 000 HP damage to enemy vehicles by spotting them or destroying their tracks within 10 battles. Alliance-9. Sparks in Eyes Stun enemy vehicles for a total of 1 800 seconds within each of 10 battles. Stun enemy vehicles for a total of 2 000 seconds within each of 10 battles. Coalition-9. Let Their Fate Be a Lesson to You Cause damage to 4 different vehicles in a battle within 10 battles. Cause damage to 2 different vehicles in a battle within 10 battles. Cause damage to 5 different vehicles in a battle within 10 battles. Cause damage to 2 different vehicles in a battle within 10 battles Union-10. I Am Rock Block 15 000 of damage within 10 battles. Block 17 000 of damage within 10 battles. Bloc-10. The Good Samaritan Earn the High Caliber award 4 times within 10 battles. Earn the High Caliber award 5 times within 10 battles. Alliance-10. Unlock the Potential Cause 2 times more than the hit points of your vehicle in 4 out of 7 battles. Cause 2 times more than the hit points of your vehicle in 5 out of 7 battles. Coalition-10. You Cannot Hide Enable your allies to cause 1 500 HP of damage to enemy vehicles by spotting or destroying their tracks within each of 3 battles. Enable your allies to cause 1 700 HP of damage to enemy vehicles by spotting or destroying their tracks within each of 3 battles. Union-11. Shoot'em to Pieces! Cause an average of 8 armor-penetrating hits within 10 battles. Score an armor-penetrating hit to an enemy vehicle 5 times within 10 battles Cause an average of 12 armor-penetrating hits within 10 battles. Score an armor-penetrating hit to an enemy vehicle 5 times within 10 battles Bloc-11. Safari Cause damage to 4 different enemy vehicles within each of 3 battles. Cause damage to 4 different enemy vehicles within each of 3 battles. Alliance-11. The Right Place at the Right Time Enable your allies to cause a total of 1 200 HP damage to enemy vehicles stunned by you within 4 battles out of 10. Enable your allies to cause a total of 1 500 HP damage to enemy vehicles stunned by you within 4 battles out of 10. Coalition-11. Lord of Destruction Be the top player on both teams by number of destroyed vehicles within 3 battles out of 7. Destroy 2 enemy vehicles. Be the top player on both teams by number of destroyed vehicles within 4 battles out of 7. Destroy 2 enemy vehicles. Union-12. Every Possible Assistance Enable your allies to destroy 7 enemy vehicle by spotting them or destroying their tracks within 10 battles. Enable your allies to destroy 10 enemy vehicle by spotting them or destroying their tracks within 10 battles. Bloc-12. A Knight in Shining Armor Be the top player on your team by total damage blocked by armor within 3 out of 7 battles. Block 1 000 HP of damage in a battle. Be the top player on your team by total damage blocked by armor within 4 out of 7 battles. Block 1 000 HP of damage in a battle. Alliance-12. Rock-Solid Be the top player on both teams by damage blocked within 3 out of 7 battles. Block 1 000 HP of damage in a battle. Be the top player on both teams by damage blocked within 3 out of 7 battles. Block 1 000 HP of damage in a battle. Coalition-12. Honorable Service Earn a total of 5 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles. Earn a total of 7 rewards of the Battle Hero category and/or epic medals in a battle within 10 battles. Union-13. The Moment of Glory Earn the Top Gun award twice within 10 battles. Earn the Top Gun award three times within 10 battles. Bloc-13. Hand of the Master Destroy an average of 2 enemy vehicles in a battle within 10 battles. Destroy 1 enemy vehicles in a battle. Destroy an average of 3 enemy vehicles in a battle within 10 battles. Destroy 1 enemy vehicles in a battle. Alliance-13. Big Shark Be among the top 3 players on both teams by experience earned within each of 5 battles. Finish the battle as the top player on both teams by experience earned. within each of 5 battles Coalition-13. Dangerous and Moving Block twice more damage than the hit points of your vehicle within 3 battles out of 5. Block twice more damage than the hit points of your vehicle within 4 battles out of 5. Union-14. Heavy Rain Stun enemy vehicles 80 times within 10 battles. Stun enemy vehicles 90 times within 10 battles. Bloc-14. The Sky Is the Limit Be the top player on your team by damage caused within 3 out 5 battles. Be the top player on your team by damage caused within 5 out 5 battles. Alliance-14. Welcome to My Collection Cause damage to 30 different enemy vehicles within 7 battles. Cause damage to 40 different enemy vehicles within 7 battles. Coalition-14. King of the Hill In 3 battles be the top player on both teams by damage caused within 5 battles. In 5 battles be the top player on both teams by damage caused within 5 battles. Union-15. The Pride of the Union Receive the Mastery Badge I Class or higher within 3 battles out of 10. Receive the Mastery Badge I Class or higher within 4 battles out of 10. Bloc-15. As Easy as ABC Receive the Mastery Badge I Class or higher within 3 battles out of 10. Receive the Ace Tanker Mastery Badge or higher within 4 battles out of 10. Alliance-15. For the Alliance! Receive the Mastery Badge I Class or higher within 3 battles out of 10. Receive the Ace Tanker Mastery Badge within 4 battles out of 10. Coalition-15. Way to Go! Receive the Mastery Badge I Class or higher within 3 battles out of 10. Receive the Ace Tanker Mastery Badge within 4 battles out of 10.
Subject: Update 1.1: Personal Missions: The Second Front
Link on message: #11775945
Link on message: #11775945
Gnomon: List of Personal Missions: 2nd Operation MISSION
PRIMARY CONDITION SECONDARY CONDITION Union-1. Make It to the
Podium Be among the top 3 players on your team by experience
earned. Destroy an enemy vehicle / capture the base / defend the
base (when playing for defenders in the in Assault mode). Survive
the battle. Bloc-1. Just Routine Cause 6 000 HP of damage to enemy
vehicles. Be among the top 3 players on your team by experience
earned. Alliance-1. Invisible Contribution Cause 30% of the total
amount of damage caused by your team. Destroy an enemy vehicle /
capture the base / defend the base (when playing for defenders in
the in Assault mode). Survive the battle. Coalition-1. Break the
Line Destroy a total of 3 enemy heavy/medium tanks. Cause 2 000 HP
of damage to enemy vehicles. Union-2. At the Forefront Destroy 1
enemy vehicle during the first 1.5 minutes of the battle. Survive
the battle. Bloc-2. Hit It to the Bone Destroy enemy internal
modules or injure crew members, totaling at least 5 modules or crew
members. Cause 2 000 HP of damage to enemy vehicles. At the end of
the battle, have no injured crew members or damaged/destroyed
internal modules. Alliance-2. Whale Beach Destroy tracks of 3
different enemy vehicles. Your allies must cause 250 HP of damage
to the vehicle immobilized by you. Destroy tracks of 2 enemy
vehicles. Your allies must destroy the vehicles while they are
immobilized. Coalition-2. Credible Deterrent Destroy tracks of 3
different enemy vehicles. Cause 5 armor-penetrating shots to
immobilized enemy vehicles. Destroy 2 immobilized enemy vehicles.
Destroy an enemy vehicle / capture the base / defend the base (when
playing for defenders in the in Assault mode). Union-3. For the
Good of the Team Be among the top 3 players on your team by
experience earned. Cause 3 000 HP of damage to enemy
vehicles.Destroy an enemy vehicle / capture the base / defend the
base (when playing for defenders in the in Assault mode). Survive
the battle. Bloc-3. At Point-blank Range Cause 3 000 HP of damage
to enemy vehicles that are within your current view range (it may
exceed 445 meters). Destroy 4 enemy vehicles. Alliance-3. Cloudy
with a Chance of Shells Stun an enemy vehicle 10 times. Cause 6
armor-penetrating shots to enemy vehicles. Coalition-3. On Top
Finish the battle as the top player on both teams by experience
earned. Destroy an enemy vehicle / capture the base / defend the
base (when playing for defenders in the in Assault mode). Union-4.
None Shall Pass Destroy 6 enemy vehicles of 3 different types.
Survive the battle. Bloc-4. I Can See Everything Enable your allies
to destroy 4 enemy vehicles spotted by you. Enable your allies to
cause damage to 5 enemy vehicles spotted by you. Alliance-4.
There's Something In Those Trees Cause 3 000 HP HP of damage,
remain unspotted at the moment when the damage is caused. Destroy
an enemy vehicle / capture the base / defend the base (when playing
for defenders in the in Assault mode). Survive the battle.
Coalition-4. Shell After Shell Cause damage to 6 different enemy
vehicles. Destroy an enemy vehicle / capture the base / defend the
base (when playing for defenders in the in Assault mode). Survive
the battle. Union-5. Enough Shells for Everyone Cause 15
armor-penetrating shots to enemy vehicles. Destroy 3 enemy
vehicles. Bloc-5. I Just Met You, And This is Crazy... Cause 3
armor-penetrating shots to enemy SPGs. Destroy 1 enemy SPGs.
Destroy an enemy vehicle / capture the base / defend the base (when
playing for defenders in the in Assault mode). Survive the battle.
Alliance-5. The Grim Grond Destroy an enemy vehicle by ramming.
Survive the ramming attack on the enemy. Destroy an enemy vehicle /
capture the base / defend the base (when playing for defenders in
the in Assault mode). Survive the battle. Coalition-5. Lucky to Be
Alive Destroy an enemy vehicle by ramming, causing more damage to
the enemy than your vehicle receives. Survive the ramming. Destroy
an enemy vehicle / capture the base / defend the base (when playing
for defenders in the in Assault mode). Survive the battle. Union-6.
Rain On the Parade Destroy 3 enemy vehicles during the first 3
minutes of the battle. Destroy an enemy vehicle / capture the base
/ defend the base (when playing for defenders in the in Assault
mode). Survive the battle. Bloc-6. Offensive Reconnaissance Cause
10 armor-penetrating shots to enemy vehicles. Spot 4 enemy
vehicles. Destroy 3 enemy vehicles. Alliance-6. Vertigo Stun enemy
vehicles for a total of 150 seconds. Allies must destroy 2 enemy
vehicles stunned or immobilized by you. Destroy an enemy vehicle /
capture the base / defend the base (when playing for defenders in
the in Assault mode). Coalition-6. More Than a Match Cause 10
armor-penetrating shots to enemy vehicles that are of the same tier
as your vehicle or higher. Cause 3 000 HP of damage to enemy
vehicles. Union-7. SPG Wanted!5 Spot and cause damage to 1 enemy
SPG. Destroy 1 enemy SPG. Destroy an enemy vehicle / capture the
base / defend the base (when playing for defenders in the in
Assault mode). Survive the battle. Bloc-7. Getting Away With Murder
Destroy 3 enemy vehicles, remaining unspotted at the moment of
their destruction. Destroy an enemy vehicle / capture the base /
defend the base (when playing for defenders in the in Assault
mode). Survive the battle. Alliance-7. Ahead of the Game Be the top
player on your team by damage caused. Survive the battle.
Coalition-7. Better Luck Next Time Destroy an enemy light tank
during the first 2 minutes of the battle. Destroy an enemy vehicle
/ capture the base / defend the base (when playing for defenders in
the in Assault mode). Survive the battle. Union-8. It's Tiptop. I'm
Just Not Sure About the Color. Destroy enemy internal modules or
injure crew members, totaling at least7 modules or crew members.
Destroy 3 enemy vehicles. Bloc-8. Catching Fire Set an enemy
vehicle of the same tier or higher on fire. Be among the top 3
players on your team by experience earned. Alliance-8. A Four-leaf
Clover Cause 4 times more damage than the hit points of your
vehicle. Destroy an enemy vehicle / capture the base / defend the
base (when playing for defenders in the in Assault mode). Survive
the battle. Coalition-8. The One and Only Finish the battle as the
top player on your team by experience earned. Destroy an enemy
vehicle / capture the base / defend the base (when playing for
defenders in the in Assault mode). Survive the battle. Union-9.
Hunt for Heavies Cause 2 000 HP of damage to enemy heavy tanks.
Destroy 2 heavy enemy tanks. Destroy an enemy vehicle / capture the
base / defend the base (when playing for defenders in the in
Assault mode). Survive the battle. Bloc-9. Falcon Rising Enable
your allies to cause 3 000 HP of damage. Cause 2 000 HP of damage
to enemy vehicles. Destroy an enemy vehicle / capture the base /
defend the base (when playing for defenders in the in Assault
mode). Survive the battle. Alliance-9. Now I See You Enable your
allies to cause 5 000 HP of damage. Survive the battle.
Coalition-9. Keep the Distance Cause 2 000 HP of damage from a
distance of 250 m or more. Destroy 3 enemy vehicles. Union-10. Not
a Step Forward! Destroy 2 enemy vehicles from a distance of 300 m
or more. Cause 3 000 HP of damage to enemy vehicles. Bloc-10. Like
a Boss Cause 4 000 HP of damage to enemy vehicles. At the end of
the battle, have no injured crew members or damaged/destroyed
internal modules. Destroy 4 enemy vehicles. Alliance-10. Everyone
Will Get a Present Enable your allies to cause damage to 5 enemy
vehicles by spotting them or destroying their tracks. Enable your
allies to destroy 2 enemy vehicle by spotting them or destroying
their tracks. Coalition-10. Five Stars Out of Five Destroy 5 enemy
vehicles. Cause 3 000 HP of damage to enemy vehicles. Union-11. You
Won't Get Rid of Me That Easily Spot 6 enemy vehicles while
remaining unspotted. Destroy an enemy vehicle / capture the base /
defend the base (when playing for defenders in the in Assault
mode). Survive the battle. Bloc-11. The Thrill of the Hunt Destroy
6 enemy vehicles. Cause 3 000 HP of damage to enemy vehicles.
Alliance-11. Hunt for Mediums Cause armor-penetrating shots to
enemy medium tanks 6 times. Destroy an enemy medium tank. Cause 1
500 HP of damage to enemy vehicles. Coalition-11. There Is No Time
to Bleed Block 3 times more damage than the hit points of your
vehicle. Cause 3 000 HP of damage to enemy vehicles. Destroy an
enemy vehicle / capture the base / defend the base (when playing
for defenders in the in Assault mode). Survive the battle.
Union-12. Can You Feel This Ranging In Ears? Stun enemy vehicles
for a total of 200 seconds. Destroy 3 enemy vehicles. Bloc-12. The
Dominator Finish the battle as the top player on both teams by
damage caused. Cause 4 000 HP of damage to enemy vehicles. Survive
the battle. Alliance-12. Catch Me If You Can Destroy 3 heavy enemy
tanks. Cause 4 000 HP of damage to enemy vehicles. Destroy an enemy
vehicle / capture the base / defend the base (when playing for
defenders in the in Assault mode). Survive the battle.
Coalition-12. Fire All You Have Got Cause 15 armor-penetrating
shots to enemy vehicles. Destroy 3 enemy vehicles. Union-13. Family
Combo, Please! Destroy 6 enemy vehicles of 3 different types. Cause
3 000 HP of damage to enemy vehicles. Bloc-13. The Collector
Destroy 6 enemy vehicles of 3 different types. Destroy an enemy
vehicle / capture the base / defend the base (when playing for
defenders in the in Assault mode). Survive the battle. Alliance-13.
Close-range Fire Destroy 3 enemy vehicles from a distance of not
more than 100 meters. Cause 3 000 HP of damage to enemy vehicles.
Coalition-13. Enemy at the Gates Participate in a successful
capture of a base or reset the enemy capture points of your/neutral
base. Cause 3 000 HP of damage to enemy vehicles. Destroy an enemy
vehicle / capture the base / defend the base (when playing for
defenders in the in Assault mode). Destroy 3 enemy vehicles.
Union-14. Not Even a Scratch Destroy 3 enemy vehicles, having
received no prior damage to your vehicle. Destroy an enemy vehicle
/ capture the base / defend the base (when playing for defenders in
the in Assault mode). Survive the battle. Bloc-14. Heavy Case Cause
3 000 HP of damage to enemy heavy tanks. Destroy 4 enemy vehicles.
Alliance-14. Knock-knock Stun enemy vehicles for a total of 180
seconds. Or destroy a track of an enemy vehicle, your allies must
cause 800 HP of damage to the vehicle immobilized by you. Destroy
an enemy vehicle / capture the base / defend the base (when playing
for defenders in the in Assault mode). Coalition-14. Steel Reaper
Destroy 7 enemy vehicles. Survive the battle. Union-15. Armour of
God Cause, receive, and Bloc a total of 12 000 HP of damage. Cause
25% of the total amount of damage caused by your team. Destroy an
enemy vehicle / capture the base / defend the base (when playing
for defenders in the in Assault mode). Bloc-15. Night of a Hunter
Cause 3 000 HP of damage to enemy tank destroyers. Cause damage to
7 different enemy vehicles. Destroy an enemy vehicle / capture the
base / defend the base (when playing for defenders in the in
Assault mode). Alliance-15. Commando Cause 8 000 HP of damage to
enemy vehicles. Destroy 5 enemy vehicles. Destroy an enemy vehicle
/ capture the base / defend the base (when playing for defenders in
the in Assault mode). Coalition-15. One May Army Damage caused and
damage caused with your assistance must total 10 000 HP. Enable
your allies to destroy 4 enemy vehicle by spotting them or
destroying their tracks. Destroy an enemy vehicle / capture the
base / defend the base (when playing for defenders in the in
Assault mode).
Subject: Battle of Kursk: The last day
Link on message: #11775943
Link on message: #11775943
Jambijon: Hello Everyone! As the Battle of Kursk event is coming to a
close we just wanted to congratulated everyone who earned the T-34
Shielded and all of the other goodies. Link to
portal article: https://worldoftanks.com/en/news/announcements/battle-of-kursk-final-weekend/ How
did everyone do? Anyone get all 50 days completed? I was
only able to get 31 days out of 50.
Subject: Battle of Kursk: The last day
Link on message: #11775943
Link on message: #11775943
BigDaddyLaxative: Hello Everyone! As the Battle of Kursk event is coming to a
close we just wanted to congratulated everyone who earned the T-34
Shielded and all of the other goodies. Link to
portal article: https://worldoftanks.com/en/news/announcements/battle-of-kursk-final-weekend/
How did everyone do? Anyone get all 50 days completed?
I was only able to get 31 days out of 50.
Subject: Battle of Kursk: The last day
Link on message: #11775943
Link on message: #11775943
Hambijon: Hello Everyone! As the Battle of Kursk event is coming to a
close we just wanted to congratulated everyone who earned the T-34
Shielded and all of the other goodies. Link to
portal article: https://worldoftanks.com/en/news/announcements/battle-of-kursk-final-weekend/
How did everyone do? Anyone get all 50 days completed?
I was only able to get 31 days out of 50.
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