Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: KRZYBoop's Used Tank Emporium: IS-2M with Crew on sale now!
Link on message: #11799708
the_Deadly_Bulb, on Sep 10 2018 - 16:23, said: No. Its not. I bought the IS-2M. It does NOT come with a
zero skill BIA crew. It comes with a crew that has 1 skill (your
choice, not BIA) @ 100%.
This is NOT what a "zero skill BIA" crew is.
Link on message: #11799708
the_Deadly_Bulb, on Sep 10 2018 - 16:23, said: No. Its not. I bought the IS-2M. It does NOT come with a
zero skill BIA crew. It comes with a crew that has 1 skill (your
choice, not BIA) @ 100%.This is NOT what a "zero skill BIA" crew is.
KRZYBooP: This was corrected and the bundles except for the IS-2M
29.99 bundle, now credit a "zero skill" BIA crew. Compensation
also went out to players crediting them the correct crew.
Please be sure to check your barracks. If you
are still having trouble finding them; submit a ticket to our
support team so they can investigate.
Subject: Value of Ammo
Link on message: #11799617
MajorAbnerFusterCluck, on Sep 11 2018 - 01:57, said: HEAT shells are expensive. Are they really worth using? ....do you
get value for your credits?
Link on message: #11799617
MajorAbnerFusterCluck, on Sep 11 2018 - 01:57, said: HEAT shells are expensive. Are they really worth using? ....do you
get value for your credits?TeriyakiTanker: You do not usually get value for credits with HEAT
shells. So if you use them when you don't need them you are
going to probably lose money at the end of a battle. Even in
premium tanks this is often true though there are premium tanks
that you can shoot as many as you want and still make money IF YOU
HAVE A PREMIUM ACCOUNT, of course this is as long as you actually
penetrate and cause damage. So the bottom line is that with a
premium account there are a small number of tanks that you can
shoot nothing but premium and still make a profit as long as you
don't screw up the shot. HEAT is my least favorite ammo type
because tracks and spaced armor will eat it without the target
taking any damage so it isn't as easy to use as AP and APCR you
actually need to be a little bit careful what you are doing with
it.
TeriyakiTanker
WG is experimenting with bridge destruction/avalanches for the future
11.09.2018 16:54:32
Subject: WG is experimenting with bridge destruction/avalanches for the future
Link on message: #11799610
Link on message: #11799610
TeriyakiTanker: Aside from it seeming to add a rather unrealistic element to the
game I would prefer they actually start experimenting with
balancing tanks, just thinking they should stick to the getting the
basics right first 
Subject: Really ? Can we get more blatant with the game rigging?
Link on message: #11799580
Bad_Llama, on Sep 11 2018 - 08:12, said: And then come the shills who can't believe that there is
anything wrong with the game and it must all be on the player.
Let's look for just a moment at this one. Member since 2011. 25K
games. 10K pers rating. 61% wins. Even a glance at the footer on
his/her own posting suggests only 300 battles a year ? with all
those t10's. And you really want to suggest that its all 'get
good' or 'buy stuff'? What sort of 'practice' did you have? Or how
much did you pay for those stats? Just curious. Actually thinking
about it, is a really possible to get SIXTEEN TIER TEN tanks,
across how many nationalities (no German t10, wonder why), in 25 K
fights? Hmmmmm.
Link on message: #11799580
Bad_Llama, on Sep 11 2018 - 08:12, said: And then come the shills who can't believe that there is
anything wrong with the game and it must all be on the player.
Let's look for just a moment at this one. Member since 2011. 25K
games. 10K pers rating. 61% wins. Even a glance at the footer on
his/her own posting suggests only 300 battles a year ? with all
those t10's. And you really want to suggest that its all 'get
good' or 'buy stuff'? What sort of 'practice' did you have? Or how
much did you pay for those stats? Just curious. Actually thinking
about it, is a really possible to get SIXTEEN TIER TEN tanks,
across how many nationalities (no German t10, wonder why), in 25 K
fights? Hmmmmm.TeriyakiTanker: Well considering I have like 39 Tier X tanks in about that
many battles I would say it is easily possible to get 16.
Subject: T110's Skiing Holiday by the Pool with a Nice Drink
Link on message: #11799365
Daigensui, on Sep 06 2018 - 22:47, said: Didn't notice that EE was a topic of TIK's Q&A:
DerViktim, on Sep 06 2018 - 13:34, said:
Avalon304, on Sep 06 2018 - 02:45,
said: So... hypothetically... if the US Army had decided to try and
upgun the M41 Bulldog, what would its likely designation have been?
Would it just have become the M41A4 or would have have gotten an
'E' designation first? My guess would be a new A
designation. E designations seem to be for major structural changes
to vehicles. Based on my observations A versions tend to be
component changes and E versions tend to involve changes to major
systems or structural components (power train, hull, different
turret, etc). Short of having access to the documents that define
what means what insofar as naming conventions go I can only guess
based on my observations of what they've previously done.
For example, if the Army decided they wanted to change the engine
over to a diesel my guess is it would have been a M41A3E2 or
something like that.
Avalon304, on Sep 06 2018 - 02:45, said: So... hypothetically... if the US Army had decided to try and upgun
the M41 Bulldog, what would its likely designation have been? Would
it just have become the M41A4 or would have have gotten an 'E'
designation first?
Link on message: #11799365
Daigensui, on Sep 06 2018 - 22:47, said: Didn't notice that EE was a topic of TIK's Q&A: The_Chieftain: Did he just rabbit on for ten minutes about a site he states
he doesn't know, and then fail to answer the question? He's
a nice bloke. I've got an interview with him I'm going to put up
soon. But he's been... controversial, especially recently with the
whole nazi/socialist thing.
DerViktim, on Sep 06 2018 - 13:34, said:
Avalon304, on Sep 06 2018 - 02:45,
said: So... hypothetically... if the US Army had decided to try and
upgun the M41 Bulldog, what would its likely designation have been?
Would it just have become the M41A4 or would have have gotten an
'E' designation first? My guess would be a new A
designation. E designations seem to be for major structural changes
to vehicles. Based on my observations A versions tend to be
component changes and E versions tend to involve changes to major
systems or structural components (power train, hull, different
turret, etc). Short of having access to the documents that define
what means what insofar as naming conventions go I can only guess
based on my observations of what they've previously done.
For example, if the Army decided they wanted to change the engine
over to a diesel my guess is it would have been a M41A3E2 or
something like that. The_Chieftain: My guess would be a new A designation. E designations seem
to be for major structural changes to vehicles. Based on my
observations A versions tend to be component changes and E versions
tend to involve changes to major systems or structural components
(power train, hull, different turret, etc). Short of having access
to the documents that define what means what insofar as naming
conventions go I can only guess based on my observations of what
they've previously done. For example, if the Army decided
they wanted to change the engine over to a diesel my guess is it
would have been a M41A3E2 or something like that.
E is "experimental variant". A is "approved variant"
So there would have been an E designation when the vehicle
was in testing. Once the system was approved for use and type
classified, it would be changed to an A.
Avalon304, on Sep 06 2018 - 02:45, said: So... hypothetically... if the US Army had decided to try and upgun
the M41 Bulldog, what would its likely designation have been? Would
it just have become the M41A4 or would have have gotten an 'E'
designation first?The_Chieftain:
Subject: [Supertest] IS-3A
Link on message: #11799244
Link on message: #11799244
Felipe6666Original: ¡Saludos, Comandantes! En el día de hoy, comienza la fase de
pruebas de un pesados soviéticos al que hace rato no se le presta
atención: el IS-3A, un premium con autocargador. En su nueva
versión de Supertest, reemplazamos este mecanismo de carga con un
autorrecargador. El propósito de este cambio es evaluar cómo este
mecanismo introducido junto con los medianos italianos funciona en
pesados.
Por favor, tengan en
cuenta que estamos evaluando la mecánica de autorrecarga en general
y no este vehículo en particular. Además, se trata de la primera
versión de prueba del IS-3A. Es posible que ajustemos la mecánica o
cambiemos algunos de los parámetros del vehículo luego.
Elegimos al IS-3A para esta prueba por ser un pesados de pelea a
corta distancia capaz de dañar fuertemente a sus enemigos. ¡Ya
veremos cómo resulta! ¿Qué estamos evaluando con exactitud
entonces? En esta fase de la Supertest, el IS-3A con
autorrecargador posee un clip de tres proyectiles al igual que el
que tienen los italianos. Sin embargo, hay una diferencia en el
estilo de juego: es el primer proyectil el que más rápido carga, no
el tercero. El tiempo de recarga sería de 12s, 15s y 18s para el
primer, segundo y tercer proyectil respectivamente (al menos en
esta fase de pruebas). Podrán disparar tan pronto como el primer
proyectil esté cargado, pero, en este caso, la secuencia de carga
comenzará de nuevo, así quizás sea conveniente esperar a que cargue
el segundo proyectil. O quizás esperar que el tercero esté listo
también. En resumen: cuando el clip esté vació, cada
proyectil subsiguiente tomará más tiempo en cargar. ¿Qué
queremos lograr entonces? Queremos un pesado con un buen
poder de ataque. Un vehículo que sea capaz de conservar su poder de
fuego cuando la batalla se desarrollo de manera lenta o cuando
cambia de posición, y de pronto descargar 1.000 de dano sobre el
enemigo (este tanque debería poder combatir con un solo proyectil,
dado que el tiempo de recarga del primero, como explicamos antes,
es corto). Los parámetros del cañón lo siguen clasificando como un
peleador de corta distancia, dado que su mala puntería le impide
actuar como un francotirador. Aún así, el combate cercano debería
ser mucho mejor en comparación con la versión actual del tanque
debido a que redujimos el tiempo de apuntamiento de 3,4s a 3s.
¿Qué pasará con el IS-3A en el futuro entonces?
Estamos debatiendo qué hacer con este nuevo concepto de juego de un
pesado con autorrecargador mientras se desarrollan las pruebas,
pero no los cambios al IS-3A. Sabremos qué hacer con seguridad
luego de las pruebas si este concepto debe o no ver la luz. En
cualquier caso, les informaremos de cualquier cambio al IS-3A con
anticipación en caso de que haya alguno. Recuerden que tanto
las especificaciones como el concepto de juego no son los
definitivos y están sujetos a cambios de acuerdo a los datos
obtenidos en las pruebas y sus comentarios. ¡Sigan las
noticias y suerte en el campo de batalla!
Por favor, tengan en
cuenta que estamos evaluando la mecánica de autorrecarga en general
y no este vehículo en particular. Además, se trata de la primera
versión de prueba del IS-3A. Es posible que ajustemos la mecánica o
cambiemos algunos de los parámetros del vehículo luego.
Elegimos al IS-3A para esta prueba por ser un pesados de pelea a
corta distancia capaz de dañar fuertemente a sus enemigos. ¡Ya
veremos cómo resulta! ¿Qué estamos evaluando con exactitud
entonces? En esta fase de la Supertest, el IS-3A con
autorrecargador posee un clip de tres proyectiles al igual que el
que tienen los italianos. Sin embargo, hay una diferencia en el
estilo de juego: es el primer proyectil el que más rápido carga, no
el tercero. El tiempo de recarga sería de 12s, 15s y 18s para el
primer, segundo y tercer proyectil respectivamente (al menos en
esta fase de pruebas). Podrán disparar tan pronto como el primer
proyectil esté cargado, pero, en este caso, la secuencia de carga
comenzará de nuevo, así quizás sea conveniente esperar a que cargue
el segundo proyectil. O quizás esperar que el tercero esté listo
también. En resumen: cuando el clip esté vació, cada
proyectil subsiguiente tomará más tiempo en cargar. ¿Qué
queremos lograr entonces? Queremos un pesado con un buen
poder de ataque. Un vehículo que sea capaz de conservar su poder de
fuego cuando la batalla se desarrollo de manera lenta o cuando
cambia de posición, y de pronto descargar 1.000 de dano sobre el
enemigo (este tanque debería poder combatir con un solo proyectil,
dado que el tiempo de recarga del primero, como explicamos antes,
es corto). Los parámetros del cañón lo siguen clasificando como un
peleador de corta distancia, dado que su mala puntería le impide
actuar como un francotirador. Aún así, el combate cercano debería
ser mucho mejor en comparación con la versión actual del tanque
debido a que redujimos el tiempo de apuntamiento de 3,4s a 3s.
¿Qué pasará con el IS-3A en el futuro entonces?
Estamos debatiendo qué hacer con este nuevo concepto de juego de un
pesado con autorrecargador mientras se desarrollan las pruebas,
pero no los cambios al IS-3A. Sabremos qué hacer con seguridad
luego de las pruebas si este concepto debe o no ver la luz. En
cualquier caso, les informaremos de cualquier cambio al IS-3A con
anticipación en caso de que haya alguno. Recuerden que tanto
las especificaciones como el concepto de juego no son los
definitivos y están sujetos a cambios de acuerdo a los datos
obtenidos en las pruebas y sus comentarios. ¡Sigan las
noticias y suerte en el campo de batalla!
Subject: Aumento de precios de la tienda premium para argentina
Link on message: #11799242
DANTE_2014, on Sep 10 2018 - 19:00, said: WG, DEBERÍA DE TENER CONSIDERACIÓN CON LOS PAÍSES DEL CONO SUR O
MEJOR LLAMADOS POR ELLOS TERCERMUNDISTAS, YA QUE LAS VARIACIONES
QUE REALIZARON EN LA TIENDA PREMIUN, JODIERON DE UNA A LA MASA DE
JUGADORES LATINOS, SI ANTES CON MUCHO SACRIFICIO TE PODÍAS COMPRAR
UN MES PREMIUN, AHORA DE UNA TE ENCAJAN EL MES JUNTO CON EL ORO AL
150% MAS DE LO QUE PAGABAS ANTES, QUITÁNDOTE LA POSIBILIDAD DE
COMPRARTE SOLO EL MES PREMIUN.
DANTE_2014, on Sep 10 2018 - 19:00, said: REALMENTE NO SE SI ESTA MEDIDA A WG LE ESTA DANDO MAYORES
DIVIDENDOS O MAS BIEN LE IMPORTA UN CARAJO, TODOS SABEN QUE PARA
JUGAR DE TIER 8 A 10 Y PARA PARTICIPAR DE UN CLAN QUE REALIZA TODAS
LAS ACTIVIDADES QUE LE CORRESPONDA AL JUEGO, SE NECESITA CONTAR CON
UNA CUENTA PREMIUN, CASO CONTRARIO CASI NUNCA CONTARAS CON EL
CRÉDITO SUFICIENTE PARA NADA. SERÍA MIL VECES MAS EFECTIVO QUE
PONGAN EL MES PREMIUN A UN PRECIO ACORDE AL PODER ADQUISITIVO DE
ESTA ZONA QUE SACAR TANQUES PREMIUN CON REBAJAS IMPORTANTISIMAS Y
QUE A LA POSTRE QUEDA IGUAL EN UN PRECIO INALCANZABLE A
LOS BOLSILLOS LATINOS. EN DEFINITIVA, WOT SE JACTA DE SER UN JUEGO
PLAY TO FREE, PERO SI QUERES DISFRUTAR DE ESTE HERMOSO JUEGO, SIN
DAR VENTAJAS Y LOGRAR OBJETIVOS, ENTONCES SE TRANSFORMA EN UN JUEGO
PAY TO PLAY, Y EN ARGENTINA SERÍAN CASI $ 700 Y EN ALZA POR MES, O
SEA UNOS $ 8400 POR AÑO PARA JUGAR UN JUEGO ON LINE, Y SOLO HABLO
DE ADQUIRIR UN MES PREMIUN. SALUDOS 07
Link on message: #11799242
DANTE_2014, on Sep 10 2018 - 19:00, said: WG, DEBERÍA DE TENER CONSIDERACIÓN CON LOS PAÍSES DEL CONO SUR O
MEJOR LLAMADOS POR ELLOS TERCERMUNDISTAS, YA QUE LAS VARIACIONES
QUE REALIZARON EN LA TIENDA PREMIUN, JODIERON DE UNA A LA MASA DE
JUGADORES LATINOS, SI ANTES CON MUCHO SACRIFICIO TE PODÍAS COMPRAR
UN MES PREMIUN, AHORA DE UNA TE ENCAJAN EL MES JUNTO CON EL ORO AL
150% MAS DE LO QUE PAGABAS ANTES, QUITÁNDOTE LA POSIBILIDAD DE
COMPRARTE SOLO EL MES PREMIUN.Felipe6666Original: ¿Podrías citar la fuente en la que afirmamos semejante
calumnia a nuestros jugadores?
DANTE_2014, on Sep 10 2018 - 19:00, said: REALMENTE NO SE SI ESTA MEDIDA A WG LE ESTA DANDO MAYORES
DIVIDENDOS O MAS BIEN LE IMPORTA UN CARAJO, TODOS SABEN QUE PARA
JUGAR DE TIER 8 A 10 Y PARA PARTICIPAR DE UN CLAN QUE REALIZA TODAS
LAS ACTIVIDADES QUE LE CORRESPONDA AL JUEGO, SE NECESITA CONTAR CON
UNA CUENTA PREMIUN, CASO CONTRARIO CASI NUNCA CONTARAS CON EL
CRÉDITO SUFICIENTE PARA NADA. SERÍA MIL VECES MAS EFECTIVO QUE
PONGAN EL MES PREMIUN A UN PRECIO ACORDE AL PODER ADQUISITIVO DE
ESTA ZONA QUE SACAR TANQUES PREMIUN CON REBAJAS IMPORTANTISIMAS Y
QUE A LA POSTRE QUEDA IGUAL EN UN PRECIO INALCANZABLE A
LOS BOLSILLOS LATINOS. EN DEFINITIVA, WOT SE JACTA DE SER UN JUEGO
PLAY TO FREE, PERO SI QUERES DISFRUTAR DE ESTE HERMOSO JUEGO, SIN
DAR VENTAJAS Y LOGRAR OBJETIVOS, ENTONCES SE TRANSFORMA EN UN JUEGO
PAY TO PLAY, Y EN ARGENTINA SERÍAN CASI $ 700 Y EN ALZA POR MES, O
SEA UNOS $ 8400 POR AÑO PARA JUGAR UN JUEGO ON LINE, Y SOLO HABLO
DE ADQUIRIR UN MES PREMIUN. SALUDOS 07Felipe6666Original: Yendo al reclamo puntual, estamos trabajando en eso ya.
Sabemos que la situación de Argentina (y otros países) ha empeorado
recientemente, pero ya estamos discutiendo los pasos a seguir para
suavizar el impacto de las fluctuaciones económicas lo más que
podamos. ¡Saludos!
Subject: Torneos de septiembre
Link on message: #11799161
HighCharity_AkemiHomura, on Sep 10 2018 - 17:51, said: Felipe de casualidad enviaron una compensacion por lo del
torneo ?
Acabo de obtener un oro que la verdad ni idea de donde salio kek(?) Premium Account extended. Expiration date: 09/03/2019 11:47:48. +1 prem day Receipt
Date: 11/09/2018 4:24:56
Personal Reserves: Additional Experience per Battle (x5) Receipt
Date: 11/09/2018 4:24:56
Personal Reserves: Additional Crew Experience per Battle (x5) +1.5k de oro kk
HighCharity_AkemiHomura, on Sep 10 2018 - 17:58, said: http://forum.worldof...ament-schedule/
Deberias ayudarte para lo de los torneos con una publicacion asi, en la cual solo tendrias que re editar el torneo en cuestion y tambien dejando en claro que los mismos pueden estar sujetos a cambios ^^
Link on message: #11799161
HighCharity_AkemiHomura, on Sep 10 2018 - 17:51, said: Felipe de casualidad enviaron una compensacion por lo del
torneo ?Acabo de obtener un oro que la verdad ni idea de donde salio kek(?) Premium Account extended. Expiration date: 09/03/2019 11:47:48. +1 prem day Receipt
Date: 11/09/2018 4:24:56
Personal Reserves: Additional Experience per Battle (x5) Receipt
Date: 11/09/2018 4:24:56
Personal Reserves: Additional Crew Experience per Battle (x5) +1.5k de oro kk
Felipe6666Original: No, no es por lo de ayer (todavía estamos charlando eso).
Según parece, los premios del torneo del 1 de septiembre se pagaron
mal, así que estamos compensando eso.
HighCharity_AkemiHomura, on Sep 10 2018 - 17:58, said: http://forum.worldof...ament-schedule/Deberias ayudarte para lo de los torneos con una publicacion asi, en la cual solo tendrias que re editar el torneo en cuestion y tambien dejando en claro que los mismos pueden estar sujetos a cambios ^^
Felipe6666Original: Sí, tengo los modelos en mi PC, pero siempre olvido
aplicarlo acá. Igual lo de los cambios se informa en todos los
torneos y también en las reglas generales (es mejor estar
prevenidos). ¡Saludos!
Subject: Map Mondays: Studzianki
Link on message: #11798607
Link on message: #11798607
DomoSapien: Hello, Tankers!
For this week's edition of Map Mondays we will be featuring an absolutely amazing guide written by one of our Forum's Game Knowledge Experts, Scorpiany!
Studzianki was the winner for Last week's Map Monday Map Guide contest. For a chance to be featured on next week's edition of Map Mondays, and earn some sweet loot, head on over to the Contest Page for details on next week's Minsk map guide!
We also extended the deadline for Studzianki by 1 week for the Runner-Up prize, which is a Pudel and Equipment. Congratulations to Scorpiany for winning this week's contest, and a big thank you for sharing his vast knowledge with the rest of the community.
To check out the guide, click the link below.
Map Mondays: Studzianki (Published by Scorpiany)
I recommend playing this awesome Music Video we did with Polish Rapper O.S.T.R. And Polish Folk Band Żywiołak in the background while you read up on his guide and get pumped up for some tank battles on Studzianki!
For this week's edition of Map Mondays we will be featuring an absolutely amazing guide written by one of our Forum's Game Knowledge Experts, Scorpiany!
Studzianki was the winner for Last week's Map Monday Map Guide contest. For a chance to be featured on next week's edition of Map Mondays, and earn some sweet loot, head on over to the Contest Page for details on next week's Minsk map guide!
We also extended the deadline for Studzianki by 1 week for the Runner-Up prize, which is a Pudel and Equipment. Congratulations to Scorpiany for winning this week's contest, and a big thank you for sharing his vast knowledge with the rest of the community.
To check out the guide, click the link below.
Map Mondays: Studzianki (Published by Scorpiany)
I recommend playing this awesome Music Video we did with Polish Rapper O.S.T.R. And Polish Folk Band Żywiołak in the background while you read up on his guide and get pumped up for some tank battles on Studzianki!
Subject: ★ Studzianki Guide & Overview [Map Mondays Contest Submission] ★
Link on message: #11798574
Link on message: #11798574
DomoSapien: Seriously, such an excellent guide. Even if we had more submissions
this one would be hard to beat.
Subject: Map Mondays Map Guide Contest: Studzianki & Minsk
Link on message: #11798547
Scorpiany, on Sep 09 2018 - 23:06, said: Here's my submission to the contest! A very thorough and in-depth
guide to Studzianki [Hyperlinked here]. This took a lot of time,
and effort to produce. Lots of replays, screenshots, editing and
writing. I tried to make sure that it's useful to players of all
skill levels and playstyles. I highly recommend giving it a
read!
http://forum.worldoftanks.com/index.php?/topic/586304-%E2%98%85-studzianki-guide-overview-map-mondays-contest-submission-%E2%98%85/
Link on message: #11798547
Scorpiany, on Sep 09 2018 - 23:06, said: Here's my submission to the contest! A very thorough and in-depth
guide to Studzianki [Hyperlinked here]. This took a lot of time,
and effort to produce. Lots of replays, screenshots, editing and
writing. I tried to make sure that it's useful to players of all
skill levels and playstyles. I highly recommend giving it a
read! DomoSapien: Looks like we have a winner! By default, unfortunately, but
that is not to say it isn't a very, very quality guide!
With this in mind, I am extending the deadline for the Studzianki Guide contest until next Monday. Currently we've only received one submission so even if your guide is extremely basic, you'll end up with the runner-up prize if no one else submits a guide for Studzianki!
Submissions for Studzianki Runner-Up prize and Minsk Final/Runner-Up are due by Midnight next Monday!
With this in mind, I am extending the deadline for the Studzianki Guide contest until next Monday. Currently we've only received one submission so even if your guide is extremely basic, you'll end up with the runner-up prize if no one else submits a guide for Studzianki!
Submissions for Studzianki Runner-Up prize and Minsk Final/Runner-Up are due by Midnight next Monday!
Subject: How do left handed player........
Link on message: #11798436
dunniteowl, on Sep 10 2018 - 10:30, said: You know, I only ever met two people that were totally
left-handed. One guy was just the single most uncoordinated
kid I ever met. The other gal was my cousin and she just
couldn't do much of ANYTHING with her right hand.
I really feel for folks who have so adjusted to using just
their dominant hand. I used to get confused going to the
chalkboard in class, because I was left-handed and it FELT BETTER
to write on the chalkboard with my RIGHT hand. Stuff like
that -- odd things -- is basically MY normal. And, for you
right-handed folk that have yet to be informed:
No, we don't write upside and backwards, most of us write in a mirror image of you. The turned upside down thing? That was so we could put our hands on the school desk and write without our arms falling over the empty side of those little angled school desks. You know how hard it is to write with your whole arm unsupported? No, of course not, the desks were made for right-handed people, you never felt that difficulty. Not mad, just you need to be aware of these things. Right-handed tools kill about 1500 left-handed people a year (due to adjustment and handling difficulty of being forced to use their non-dominant hands). Me? I just got nimble. OvO
Link on message: #11798436
dunniteowl, on Sep 10 2018 - 10:30, said: You know, I only ever met two people that were totally
left-handed. One guy was just the single most uncoordinated
kid I ever met. The other gal was my cousin and she just
couldn't do much of ANYTHING with her right hand.
I really feel for folks who have so adjusted to using just
their dominant hand. I used to get confused going to the
chalkboard in class, because I was left-handed and it FELT BETTER
to write on the chalkboard with my RIGHT hand. Stuff like
that -- odd things -- is basically MY normal. And, for you
right-handed folk that have yet to be informed:No, we don't write upside and backwards, most of us write in a mirror image of you. The turned upside down thing? That was so we could put our hands on the school desk and write without our arms falling over the empty side of those little angled school desks. You know how hard it is to write with your whole arm unsupported? No, of course not, the desks were made for right-handed people, you never felt that difficulty. Not mad, just you need to be aware of these things. Right-handed tools kill about 1500 left-handed people a year (due to adjustment and handling difficulty of being forced to use their non-dominant hands). Me? I just got nimble. OvO
Gnomon: You know what was the bane of my childhood? These bad
boys
Oh, let me try to cut
some paper OH WAIT IT JUST BENDS IN HALF INSTEAD.
Oh, let me try to cut
some paper OH WAIT IT JUST BENDS IN HALF INSTEAD.
Subject: [ST] IS-3A Inverse Autoreloader
Link on message: #11798360
Bavor, on Sep 10 2018 - 08:01, said: I remember reading about the actual testing of the autoloader
mechanism in the IS-3. The shells would detonate prematurely
killing the crew. Is that going to be included in the game
also? Are you saying that if you fire on shot you
have to wait 18 seconds for it to reload, but if you fire all 3
shots the first one is ready in 12 seconds? That would be the
opposite of the Italian tanks. Having the 18 second reload
for single shot mode would be painful to play.
Especially when you are popping out to shoot higher tier tanks and
only have time to expose yourself for one shot at a time.
With tier 8 tanks being bottom tier an overwhelming majority of the
time this could be awful until matchmaking is fixed.
Link on message: #11798360
Bavor, on Sep 10 2018 - 08:01, said: I remember reading about the actual testing of the autoloader
mechanism in the IS-3. The shells would detonate prematurely
killing the crew. Is that going to be included in the game
also? Are you saying that if you fire on shot you
have to wait 18 seconds for it to reload, but if you fire all 3
shots the first one is ready in 12 seconds? That would be the
opposite of the Italian tanks. Having the 18 second reload
for single shot mode would be painful to play.
Especially when you are popping out to shoot higher tier tanks and
only have time to expose yourself for one shot at a time.
With tier 8 tanks being bottom tier an overwhelming majority of the
time this could be awful until matchmaking is fixed.Gnomon: For the first part of your question, I am honestly
unsure at this time. We are only currently testing the base inverse
autoreloader mechanic, and we are still in the very early phases of
testing that. If it is decided that this mechanic will go into the
game, it would be announced in a later post or release.
So, let me see if I can explain it a bit. With
the Italian tanks, if you fully empty your clip, the first shell
that goes back into the magazine will take the longest amount of
time to reload. Then, your fancy Italian tank will reload the next
shell faster. For the inverse autoreloader on heavies, it is
the opposite. If you empty your clip, your reload time is quicker
and then progressively takes longer with each shell. Let me
know if that makes sense at all
Subject: How do left handed player........
Link on message: #11798308
Link on message: #11798308
Gnomon: I'm left-handed, but pretty much everyone else in my family is
right-handed. No matter how many times I moved the mouse when
I was a kid, it would end up back on the right side of the
computer. Eventually, I gave up and started using the mouse with my
right hand. I just use WASD for most movement controls instead of
the arrow keys ever since I conceded to the
right-handers
Subject: KRZYBoop's Used Tank Emporium: IS-2M with Crew on sale now!
Link on message: #11798289
_Dr_Flankenstein_, on Sep 08 2018 - 09:20, said: I'm confused. I got an email and clicked through the link in the
email to this URL : https://worldoftanks...am&utm_term=inf ... which
unambiguously states that the bundle including the IS2 and IS2-M
gets "Brothers in Arms" crews for BOTH tanks. See below
(emphasis mine) : So I clicked the Buy Now link and bought
it. I see an IS-2 in my garage with a 100%, Brothers-in-Arms
crew for the IS-2 (as advertised) I see an IS-2M in my
garage with a 55%, loser crew (not "Fully trained
'zero-Skill' Crew with
Brothers in Arms Perk for the IS-2M) as advertised
on the page above That web page that you linked to in the
email very unambiguously states that I should expect to two
100%, BIA crews, each specialized in each of the two tanks.
I am 100% confident I didn't misread anything. So there's mistake
in your end on either : That Web Page, misrepresenting what I
should expect?
or The software, giving me less than what I ought have expected? Help? Edited : If I understand the prior posts correctly, it was Case (2) and I should expect a 100%, BIA crew to appear in my IS-2M some time soon?
Unschooled_Bus, on Sep 08 2018 - 11:24, said: So are we supposed to get one or two crews with zero skill BiA for
purchasing the IS-2 Family bundle?
Kani_Bist, on Sep 08 2018 - 11:43, said: This corrected post on a forum is NOT adequate notice to
those of us who bought the pre-sale and did NOT GET THE BIA CREW. I
play the game not the forums. I did not go to the forums to buy my
special, nor was I contacted about it through the forums. Am I
suposed to read every post on every forum to find out that deals I
have been offered have been changed? I am appalled. I did
not realize that reading every thread in the forums was a condition
for buying tanks and getting the correct deals. I felt reading the
front page of your webpage.... the news and announcements should be
sufficient. And quite frankly, I will NOT do more business as I
find your forum community to be quite toxic and negative, and I
don't associate with folks like that. LOL I won't even be back to
check for replies to this post. Your game is fun, your premium shop
amateurish and untrustworthy as far as i can see from this deal,
and your forums appalling.
Benduh_Da_Trons_Genduh, on Sep 10 2018 - 08:12, said: HELP! I HAVE NO CREWS WHAT DO I DO? HELP ME!!!
Link on message: #11798289
_Dr_Flankenstein_, on Sep 08 2018 - 09:20, said: I'm confused. I got an email and clicked through the link in the
email to this URL : https://worldoftanks...am&utm_term=inf ... which
unambiguously states that the bundle including the IS2 and IS2-M
gets "Brothers in Arms" crews for BOTH tanks. See below
(emphasis mine) : So I clicked the Buy Now link and bought
it. I see an IS-2 in my garage with a 100%, Brothers-in-Arms
crew for the IS-2 (as advertised) I see an IS-2M in my
garage with a 55%, loser crew (not "Fully trained
'zero-Skill' Crew withor The software, giving me less than what I ought have expected? Help? Edited : If I understand the prior posts correctly, it was Case (2) and I should expect a 100%, BIA crew to appear in my IS-2M some time soon?
KRZYBooP: You should have your IS-2M crew. *
Unschooled_Bus, on Sep 08 2018 - 11:24, said: So are we supposed to get one or two crews with zero skill BiA for
purchasing the IS-2 Family bundle?KRZYBooP: Yes you are supposed to get two BIA crews with your IS-2 Family
Bundle purchase. 1 BIA crew for the IS-2M and 1 BIA crew for the
IS-2. *
Kani_Bist, on Sep 08 2018 - 11:43, said: This corrected post on a forum is NOT adequate notice to
those of us who bought the pre-sale and did NOT GET THE BIA CREW. I
play the game not the forums. I did not go to the forums to buy my
special, nor was I contacted about it through the forums. Am I
suposed to read every post on every forum to find out that deals I
have been offered have been changed? I am appalled. I did
not realize that reading every thread in the forums was a condition
for buying tanks and getting the correct deals. I felt reading the
front page of your webpage.... the news and announcements should be
sufficient. And quite frankly, I will NOT do more business as I
find your forum community to be quite toxic and negative, and I
don't associate with folks like that. LOL I won't even be back to
check for replies to this post. Your game is fun, your premium shop
amateurish and untrustworthy as far as i can see from this deal,
and your forums appalling.KRZYBooP: This is a rare case due to the changes that happened with this sale
at the last second. No it is not a requirement to check the forums,
as if you have a question or problem with a sale you can always
submit a support ticket. A big reason for there not being a post
about it on our main page is due to how fast things
changed. The Forum posts are going to have information updates
more often on the issue if a player is curious.
Benduh_Da_Trons_Genduh, on Sep 10 2018 - 08:12, said: HELP! I HAVE NO CREWS WHAT DO I DO? HELP ME!!!KRZYBooP: *Please be sure to dismiss any additional crew in your garage like
rental tank crew or 50% crew until they appear in your garage. If
you start getting empty slots then please submit a ticket to our
support team.*
Subject: AOS MODERADORES
Link on message: #11798266
tank_br, on Sep 09 2018 - 19:32, said: Saudações! De algum tempo , tenho percebido claramente
a displicência e falta de profissionalismo nos organizadores dos
torneios, esta claro que houve mudanças na equipe responsável por
essa área, e esse " TIME B ", não esta dando conta de manter o
mesmo padrão e capacidade do pessoal anterior. O amadorismo
que tomou conta da organização dos torneios, tem levado a erros
infantis, tais como: - Erro na descrição de mapas - Erro em
horários da realização dos torneios - Atraso ou cancelamento de
torneios sem prévio aviso aos participantes - Descrição das regras
do torneio insatisfatório, causando duvidas aos participantes -
Falta de critérios claros na distribuição dos times em tabelas -
Usar torneios como teste para novos modelos equivocados - Falta de
diversificação de níveis de tanques E muitos outros que se for para
ficar aqui enumerando tantas irresponsabilidades e amadorismo,
ficaria horas aqui. Para quem conhece e participa desse game a 6
anos como eu, a diferença é gritante, no mínimo essa nova equipe
deveria ter feito um estágio com a equipe anterior para aprender
como se faz. Espero que os atuais organizadores façam uma reflexão
do péssimo trabalho que estão realizando e comecem a ter a
humildade de reconhecer sua incompetência para gerir torneios
e peçam ajuda a quem realmente sabe fazer, e aprendam com os
melhores aquilo que deveriam ter aprendido antes de assumir tal
tarefa. Espero de coração que essas criticas sejam realmente
houvidas pelos responsáveis pelo game, e que esse jogo, que um
dia já foi o melhor, volte a ter o mesmo padrão de
profissionalismo. tank_br
Link on message: #11798266
tank_br, on Sep 09 2018 - 19:32, said: Saudações! De algum tempo , tenho percebido claramente
a displicência e falta de profissionalismo nos organizadores dos
torneios, esta claro que houve mudanças na equipe responsável por
essa área, e esse " TIME B ", não esta dando conta de manter o
mesmo padrão e capacidade do pessoal anterior. O amadorismo
que tomou conta da organização dos torneios, tem levado a erros
infantis, tais como: - Erro na descrição de mapas - Erro em
horários da realização dos torneios - Atraso ou cancelamento de
torneios sem prévio aviso aos participantes - Descrição das regras
do torneio insatisfatório, causando duvidas aos participantes -
Falta de critérios claros na distribuição dos times em tabelas -
Usar torneios como teste para novos modelos equivocados - Falta de
diversificação de níveis de tanques E muitos outros que se for para
ficar aqui enumerando tantas irresponsabilidades e amadorismo,
ficaria horas aqui. Para quem conhece e participa desse game a 6
anos como eu, a diferença é gritante, no mínimo essa nova equipe
deveria ter feito um estágio com a equipe anterior para aprender
como se faz. Espero que os atuais organizadores façam uma reflexão
do péssimo trabalho que estão realizando e comecem a ter a
humildade de reconhecer sua incompetência para gerir torneios
e peçam ajuda a quem realmente sabe fazer, e aprendam com os
melhores aquilo que deveriam ter aprendido antes de assumir tal
tarefa. Espero de coração que essas criticas sejam realmente
houvidas pelos responsáveis pelo game, e que esse jogo, que um
dia já foi o melhor, volte a ter o mesmo padrão de
profissionalismo. tank_br MA77: Agradecemos pelas sinceras palavras, tank_br.
Estamos trabalhando para voltar ao padrão anterior dos torneios, mas acreditamos que será necessário um pouco mais de tempo. Além de ser nova, a equipe de torneios é bem menor comparada a anterior. Muito em breve estaremos com menos erros e torneios melhores.
Grande abraço!
Estamos trabalhando para voltar ao padrão anterior dos torneios, mas acreditamos que será necessário um pouco mais de tempo. Além de ser nova, a equipe de torneios é bem menor comparada a anterior. Muito em breve estaremos com menos erros e torneios melhores.
Grande abraço!
Subject: [Problemas] 2x2: Domingueira da Zueira #11
Link on message: #11798244
Link on message: #11798244
MA77: Saudações, comandantes. O torneio de ontem (09/09) teve
problemas e estamos investigando o ocorrido. Todos os jogadores
serão compensados e durante a semana iremos informar qual será a
compensação. Peço que todos tenham paciência com o recebimento
da compensação, pois o processo é manual. Pedimos desculpas pelo
problema ocorrido no torneio.
Subject: [ST] IS-3A Inverse Autoreloader
Link on message: #11798081
Link on message: #11798081
Gnomon: Hey, everyone! Hope that you’re having a great Monday so
far! I have a bit of Supertest news that I wanted to share
with you and gather your feedback over. Today, we’re
starting the Supertest of a Soviet heavy that hasn’t been in the
spotlight for a quite a long time: the IS-3A, a Premium tank with
an autoloader. The autoloader has been replaced with an
autoreloader in this Supertest version. The objective of the test
is to assess how the mechanic introduced with Italian medium tanks
would work on a heavy tank. Please note: we’re checking the
general autoreloading mechanic and not this particular tank. Also,
this Supertest version of the IS-3A is the first iteration: we may
adjust the mechanic and/or change the stats later. The IS-3A
was chosen due to its aggressive brawling playstyle with the
ability to conserve firepower. We’ll see what
happens!
What are we testing exactly?In this Supertest, the IS-3A with an autoreloader gets a three-round clip, much like the one the top-tier Italians have. But there is a major difference, it’s the first round that takes the least time to reload, not the third one. 12/15/18 seconds are the reloading times for the first, the second, and the third shells respectively (at this first stage of testing). You’re able to fire once the first round is loaded, but in this case, the loading sequence will start anew so you may want to wait for another shell. Or, probably for one more.In short: when you’re empty, each successive round takes more time to load.
What do we want after
all?We want a heavy tank that favors a distinct attacking
playstyle. A vehicle conserving firepower when the battle slows
down or while changing its position, and then dishing out around
1,000 damage while staying in combat (this tank should be able to
wage war with one shell loaded if needed— as the reload time for
the first round is short). The gun parameters will still stick to
the role of a brawler as the gun’s low accuracy precludes sniping.
Still, close combat should be more enjoyable compared to the
classic version because the aiming time was reduced to 3.0 seconds
(from the previous 3.4 seconds). All-out attacking and a series of
hard-hitting punches FTW! What will happen to the IS-3A in the
future?
It is being discussed as we’re testing the gameplay concept of an autoreloader heavy and not the changes made to the IS-3A. A lot will be defined by test results, like whether this concept sees release or not. Either way, we’ll make sure to inform you of any changes to the IS-3A beforehand, if they happen. Once again, the stats and the inverse autoreloader concept for the tank aren’t final and are subject to change, depending on testing data and your feedback. Stay tuned, and best of luck on the battlefield!
What are we testing exactly?In this Supertest, the IS-3A with an autoreloader gets a three-round clip, much like the one the top-tier Italians have. But there is a major difference, it’s the first round that takes the least time to reload, not the third one. 12/15/18 seconds are the reloading times for the first, the second, and the third shells respectively (at this first stage of testing). You’re able to fire once the first round is loaded, but in this case, the loading sequence will start anew so you may want to wait for another shell. Or, probably for one more.In short: when you’re empty, each successive round takes more time to load.
What do we want after
all?We want a heavy tank that favors a distinct attacking
playstyle. A vehicle conserving firepower when the battle slows
down or while changing its position, and then dishing out around
1,000 damage while staying in combat (this tank should be able to
wage war with one shell loaded if needed— as the reload time for
the first round is short). The gun parameters will still stick to
the role of a brawler as the gun’s low accuracy precludes sniping.
Still, close combat should be more enjoyable compared to the
classic version because the aiming time was reduced to 3.0 seconds
(from the previous 3.4 seconds). All-out attacking and a series of
hard-hitting punches FTW! What will happen to the IS-3A in the
future?It is being discussed as we’re testing the gameplay concept of an autoreloader heavy and not the changes made to the IS-3A. A lot will be defined by test results, like whether this concept sees release or not. Either way, we’ll make sure to inform you of any changes to the IS-3A beforehand, if they happen. Once again, the stats and the inverse autoreloader concept for the tank aren’t final and are subject to change, depending on testing data and your feedback. Stay tuned, and best of luck on the battlefield!
Subject: Politics just lost me a game
Link on message: #11798001
Link on message: #11798001
Mezurashi: Locking this topic. Please be reminded to not discuss
sensitive political issues. Thanks.
Subject: Girls Und panzer, what does WoT community thinks about it. - part 2
Link on message: #11797995
Link on message: #11797995
Mezurashi: Just a reminder for those trying to start something. Don't.
Thanks.
Subject: 9/9 Tournament issue
Link on message: #11797825
Link on message: #11797825
DomoSapien: Sorry for all the trouble, folks. Personally, I'm not opposed to
rescheduling the tournament for next weekend and bumping up the
prizing. In addition to some form of compensation, since there may
be folks who are unable to attend next Sunday. I will bring this up
as a potential solution with the rest of the team and update once I
have more information. Your patience and understanding in
the meantime is, as always, greatly appreciated.
Subject: Torneos de septiembre
Link on message: #11797642
Link on message: #11797642
Felipe6666Original: Efectivamente, el torneo no se realiazó por fallas en el sistema
antes de que comience. En la semana analizaremos qué hacer al
respecto. ¡Saludos!
Subject: 9/9 Tournament issue
Link on message: #11797575
Link on message: #11797575
DomoSapien: Tankers, It has been brought to my attention that there was a
technical issue which unpublished the brackets for this afternoon's
tournament. Apologies for the inconvenience, we are looking
into outstanding payout issues and we will discuss compensation for
this afternoon's technical failure.
Subject: September Tournament Schedule!
Link on message: #11797573
Link on message: #11797573
DomoSapien: Tankers, It has been brought to my attention that there was
a technical issue which unpublished the brackets for this
afternoon's tournament. Apologies for the inconvenience, we
are looking into outstanding payout issues and we will discuss
compensation for this afternoon's technical failure.
Subject: La agonía del LATAM
Link on message: #11796879
____MICHA, on Sep 09 2018 - 08:53, said: Estaría bueno crear clanes escuelas para el Latam
perteneciente a WG, para los que recién empiezan, para cubrir
la gran brecha que existe entre empezar a jugar y llegar a entrar
en un clan de buenos jugadores. La única condición de permanencia
es que se interesen en aprender, o entren a sala de entrenamiento.
Y ya tenes clan, con 90 lugares vacíos, que esta bueno para
hacer una prueba de como funcionaria la escuela.
Link on message: #11796879
____MICHA, on Sep 09 2018 - 08:53, said: Estaría bueno crear clanes escuelas para el Latam
perteneciente a WG, para los que recién empiezan, para cubrir
la gran brecha que existe entre empezar a jugar y llegar a entrar
en un clan de buenos jugadores. La única condición de permanencia
es que se interesen en aprender, o entren a sala de entrenamiento.
Y ya tenes clan, con 90 lugares vacíos, que esta bueno para
hacer una prueba de como funcionaria la escuela. Felipe6666Original: Bueno, hay algo planificado relativo a los primeros pasos de
los jugadores nuevos. Pero no puedo decir mucho por ahora 
Subject: Suggestion to WG on Arty, without removing or nerfing arty
Link on message: #11796492
Tuturuuu, on Sep 08 2018 - 18:08, said: Reintroducing persistent artillery tracers - visible to all
players, showing the full arc of shell travel for a second or two -
would go some ways towards artillery counterplay. More
counter-battery fire would keep arty on the move between shots,
allow people to better position against artillery, as well as
better enabling LTs to hunt arty (as they were meant to).
Edit: I know counter-arty is still possible, I just think
that emphasizing it as a feature of artillery would be to the
game’s benefit.
Link on message: #11796492
Tuturuuu, on Sep 08 2018 - 18:08, said: Reintroducing persistent artillery tracers - visible to all
players, showing the full arc of shell travel for a second or two -
would go some ways towards artillery counterplay. More
counter-battery fire would keep arty on the move between shots,
allow people to better position against artillery, as well as
better enabling LTs to hunt arty (as they were meant to).
Edit: I know counter-arty is still possible, I just think
that emphasizing it as a feature of artillery would be to the
game’s benefit.Senator_Ratbat: Wheeled vehicles working with lights could be a counter to
arty. It was unfortunate I didn't get to try the new class out when
we went to Minsk but hoping to get my hands on them soon.
Subject: Is WG the new EA?
Link on message: #11796486
Link on message: #11796486
Senator_Ratbat: I just want EA to make a new Mirrors Edge and Dead Space game. I'll
start buying EA games again, i promise.
Subject: Is +2 MM a good thing for the game?
Link on message: #11796481
Link on message: #11796481
Senator_Ratbat: We've done +/-1 .... on Blitz. It was actually a pretty interesting
period when we did the experiment on this tier spread for NA. We
tried the tier spread for 1 month to gather data and it ended up
being extended another month. During this time there were a lot of
heated debates FOR and AGAINSTthe switch to this spread. It
made sense to do this for Blitz give the 7v7 format but there were
still people who wanted to bring +/-2 back. My take on this change
when I was on Blitz was it made matches more challenging as top
tier (from larger HP pool to potential damage received). Being
bottom tier was more comfortable and competitive.
Maybe we can do a trial run for this on the NA server if there is
interesting in testing out this format.
Subject: Necesito una guia para las batallas clasificatorias.
Link on message: #11796326
HighCharity_AkemiHomura, on Sep 07 2018 - 23:02, said: Por ahi te vi manqueandola eeeewwww... NOOOOOOOOOOOOOOOO!!!
Ya hasta 2019 :c las Ranked Uwu
Link on message: #11796326
HighCharity_AkemiHomura, on Sep 07 2018 - 23:02, said: Por ahi te vi manqueandola eeeewwww... NOOOOOOOOOOOOOOOO!!!
Ya hasta 2019 :c las Ranked UwuFelipe6666Original: Ah, es bastante frecuente últimamente 
Subject: La agonía del LATAM
Link on message: #11796320
Link on message: #11796320
Felipe6666Original: LATAM tiene para rato, al menos en el sentido de que no tenemos
planificado su cierre en ningún futuro próximo (de hecho, es algo
que ni siquiera se menciona). Ahora, sí es cierto que la actividad
está a la baja por una serie de factores de los cuales somos, en su
mayoría, responsables nosotros. Esperamos corregir dichos
errores en breve con una dedicación mayor de recursos para la
región. ¡Saludos!
Subject: [Supertest] Cambios a los preferenciales
Link on message: #11796314
Link on message: #11796314
Felipe6666Original: Las estadísticas de todos los vehículos (premium o no) están en
constante monitoreo y se hacen cambios en base a ellas. Por otra
parte, este thread en particular para tratar los asuntos
correspondientes a los vehículos aquí enunciados. Sin embargo, voy
a adjuntar en mi informe tu perspectiva del Panther 8,8
¡Saludos!
Subject: [Temporada 9] Cronograma: Semifinais & Finais
Link on message: #11796283
Link on message: #11796283
MA77: Tanqueiros, Apenas um lembrete de que as semifinais do Playoff
da Temporada 9 começarão hoje às 21:00 BRT.
Sábado 08/09 (21:00 BRT)Semi-Finais
As quatro principais equipes da Fase de Grupos participarão de um chaveamento de eliminação única, executado em Salas de Treinamento. O 1º lugar da Fase de Grupos enfrentará o 4º colocado, o 2º lugar enfrentará o 3º colocado.
Mapas: Banimento/EscolhaTamanho da Equipe: 15 + 15 Reservas
Duração da Batalha: 15 min
Tipo de Batalha: Ataque/Defesa no modo de Batalha Padrão (Uma base de captura em cada lado)O Atacante vence se: Capturar com sucesso a base inimiga OU Destruir todos os veículos inimigos O Defensor vence se: Defender com sucesso a base de captura do Atacante e sobreviver durante todos os 15 minutos OU Destruir todos os veículos inimigos Nível Mínimo: 8Nível Máximo: 10Mínimo Total de Nível na Batalha: 100Máximo Total de Nível na Batalha: 150Melhor de Cinco (MD5) Domingo 09/09 (21:00 BRT)Finais
As equipes vencedoras da Semifinal enfrentam-se para a disputa da 1ª colocação.Mapas: Banimento/EscolhaTamanho da Equipe: 15 + 15 Reservas
Duração da Batalha: 15 min
Tipo de Batalha: Ataque/Defesa no modo de Batalha Padrão (Uma base de captura em cada lado)O Atacante vence se: Capturar com sucesso a base inimiga OU Destruir todos os veículos inimigos O Defensor vence se: Defender com sucesso a base de captura do Atacante e sobreviver durante todos os 15 minutos OU Destruir todos os veículos inimigos Nível Mínimo: 8Nível Máximo: 10Mínimo Total de Nível na Batalha: 100Máximo Total de Nível na Batalha: 150Melhor de Sete (MD7) Onde assistir: Transmissões: Jerm, SuperNova (EN-US), Adam_Vulpes (ES-LATAM) PavysGamer (PT-BR)
Sábado 08/09 (21:00 BRT)Semi-Finais
As quatro principais equipes da Fase de Grupos participarão de um chaveamento de eliminação única, executado em Salas de Treinamento. O 1º lugar da Fase de Grupos enfrentará o 4º colocado, o 2º lugar enfrentará o 3º colocado.
Mapas: Banimento/EscolhaTamanho da Equipe: 15 + 15 Reservas
Duração da Batalha: 15 min
Tipo de Batalha: Ataque/Defesa no modo de Batalha Padrão (Uma base de captura em cada lado)O Atacante vence se: Capturar com sucesso a base inimiga OU Destruir todos os veículos inimigos O Defensor vence se: Defender com sucesso a base de captura do Atacante e sobreviver durante todos os 15 minutos OU Destruir todos os veículos inimigos Nível Mínimo: 8Nível Máximo: 10Mínimo Total de Nível na Batalha: 100Máximo Total de Nível na Batalha: 150Melhor de Cinco (MD5) Domingo 09/09 (21:00 BRT)Finais
As equipes vencedoras da Semifinal enfrentam-se para a disputa da 1ª colocação.Mapas: Banimento/EscolhaTamanho da Equipe: 15 + 15 Reservas
Duração da Batalha: 15 min
Tipo de Batalha: Ataque/Defesa no modo de Batalha Padrão (Uma base de captura em cada lado)O Atacante vence se: Capturar com sucesso a base inimiga OU Destruir todos os veículos inimigos O Defensor vence se: Defender com sucesso a base de captura do Atacante e sobreviver durante todos os 15 minutos OU Destruir todos os veículos inimigos Nível Mínimo: 8Nível Máximo: 10Mínimo Total de Nível na Batalha: 100Máximo Total de Nível na Batalha: 150Melhor de Sete (MD7) Onde assistir: Transmissões: Jerm, SuperNova (EN-US), Adam_Vulpes (ES-LATAM) PavysGamer (PT-BR)
Subject: Season 9 Clan Playoff Semifinals & Finals Schedule
Link on message: #11796252
Link on message: #11796252
DomoSapien: Tankers,
Just a friendly reminder that the Season 9 Clan Playoff Semifinals will be starting tonight at 17:00 PT | 19:00 CT | 20:00 ET
Saturday 9/8 17:00 PT | 19:00 CT | 20:00 ET
Semi-Finals
Top 4 Teams from the Round Robin Qualifiers will Participate in a Single-Elimination Bracket run through Training Rooms. 1st Place from Qualifiers will face 4th Place, 2nd Place will face 3rd Place.
Maps: Pick/Ban Team size: 15 + 15 Reserve
Battle Duration: 15 mins
Battle Type: Attack/Defense on Standard Battle Format - 1 Cap Circle on Each Side Attacker Wins if team is able to: Successfully Capture the Enemy Base OR Destroy all Enemy Vehicles Defender Wins if team is able to Successfully Defend Base from attacker and Survive full 15 minutes OR Destroy all Enemy Vehicles Staging Breaks: 3 Mins between battles Minimum Tier: 8 Maximum Tier: 10 Minimum Battle Tier: 100 Maximum Battle Tier: 150 Best of 5
Sunday 9/9 17:00 PT | 19:00 CT | 20:00 ET
Finals
Top 2 Teams from Semifinals face off for 1st Place Maps: Pick/Ban
Team size: 15 + 15 Reserve
Battle Duration: 15 mins
Battle Type: Attack/Defense on Standard Battle Format - 1 Cap Circle on Each Side Attacker Wins if team is able to: Successfully Capture the Enemy Base OR Destroy all Enemy Vehicles Defender Wins if team is able to Successfully Defend Base from attacker and Survive full 15 minutes OR Destroy all Enemy Vehicles Staging Breaks: 3 Mins between battles Minimum Tier: 8 Maximum Tier: 10 Minimum Battle Tier: 100 Maximum Battle Tier: 150 Best of 7
Where to Watch:
For a full list of Streamers: Check out this article Casters: Jerm, SuperNova (English) Adam_Vulpes (Spanish) Pavys Gamer (PT-BR)
Just a friendly reminder that the Season 9 Clan Playoff Semifinals will be starting tonight at 17:00 PT | 19:00 CT | 20:00 ET
Saturday 9/8 17:00 PT | 19:00 CT | 20:00 ET
Semi-Finals
Top 4 Teams from the Round Robin Qualifiers will Participate in a Single-Elimination Bracket run through Training Rooms. 1st Place from Qualifiers will face 4th Place, 2nd Place will face 3rd Place.
Maps: Pick/Ban Team size: 15 + 15 Reserve
Battle Duration: 15 mins
Battle Type: Attack/Defense on Standard Battle Format - 1 Cap Circle on Each Side Attacker Wins if team is able to: Successfully Capture the Enemy Base OR Destroy all Enemy Vehicles Defender Wins if team is able to Successfully Defend Base from attacker and Survive full 15 minutes OR Destroy all Enemy Vehicles Staging Breaks: 3 Mins between battles Minimum Tier: 8 Maximum Tier: 10 Minimum Battle Tier: 100 Maximum Battle Tier: 150 Best of 5
Sunday 9/9 17:00 PT | 19:00 CT | 20:00 ET
Finals
Top 2 Teams from Semifinals face off for 1st Place Maps: Pick/Ban
Team size: 15 + 15 Reserve
Battle Duration: 15 mins
Battle Type: Attack/Defense on Standard Battle Format - 1 Cap Circle on Each Side Attacker Wins if team is able to: Successfully Capture the Enemy Base OR Destroy all Enemy Vehicles Defender Wins if team is able to Successfully Defend Base from attacker and Survive full 15 minutes OR Destroy all Enemy Vehicles Staging Breaks: 3 Mins between battles Minimum Tier: 8 Maximum Tier: 10 Minimum Battle Tier: 100 Maximum Battle Tier: 150 Best of 7
Where to Watch:
For a full list of Streamers: Check out this article Casters: Jerm, SuperNova (English) Adam_Vulpes (Spanish) Pavys Gamer (PT-BR)
Subject: KRZYBoop's Used Tank Emporium: IS-2M with Crew on sale now!
Link on message: #11795478
YANKEE137, on Sep 07 2018 - 19:44, said: You guys need to standardize your language for ads. "Special"
either means 1 perk crew that I get to select- as was
published a few days ago or it means zero BIA crew. You have
only succeeded in sowing confusion.
Link on message: #11795478
YANKEE137, on Sep 07 2018 - 19:44, said: You guys need to standardize your language for ads. "Special"
either means 1 perk crew that I get to select- as was
published a few days ago or it means zero BIA crew. You have
only succeeded in sowing confusion.CabbageMechanic: That's fair Yankee, and in this case it was supposed to
be. Issue was caused by a late confirmation on whether or not
Zero-Skill crew were to be available, late enough that the sale had
already started running with the backup copy. Anyone who
purchased a bundle with the "Special Crew" should have or should
soon be automatically credited the Zero Skill Crew.
Subject: Is WG the new EA?
Link on message: #11795476
RedditFish, on Sep 07 2018 - 11:15, said: I mean, with all of this "Don't like it? You can trade it in but
for a small fee, even though you've already paid for the thing
previously." Maybe not full on EA mode, Wargaming but you're
awfully close. idk just my opinion.
Link on message: #11795476
RedditFish, on Sep 07 2018 - 11:15, said: I mean, with all of this "Don't like it? You can trade it in but
for a small fee, even though you've already paid for the thing
previously." Maybe not full on EA mode, Wargaming but you're
awfully close. idk just my opinion.CabbageMechanic: I've never actually felt insulted about something said on
the forums until this thread.
Also may I ask what you are referring to? If it is in regard to the Preferred MM tanks, you might be pleased to read this post.
Also may I ask what you are referring to? If it is in regard to the Preferred MM tanks, you might be pleased to read this post.
Subject: KRZYBoop's Used Tank Emporium: IS-2M with Crew on sale now!
Link on message: #11795342
dominator_98, on Sep 07 2018 - 18:06, said: I’d just post the image here but I’m on mobile. Really goofed the
wordings up on this sale. https://www.reddit.com/r/WorldofTanks/comments/9dybte/a_work_everybody_great_job/?st=JLSO5ABT&sh=50d86ea1
Link on message: #11795342
dominator_98, on Sep 07 2018 - 18:06, said: I’d just post the image here but I’m on mobile. Really goofed the
wordings up on this sale. https://www.reddit.com/r/WorldofTanks/comments/9dybte/a_work_everybody_great_job/?st=JLSO5ABT&sh=50d86ea1KRZYBooP: That pic in the post looks like the normal bundle. I just
checked our premium shop and didn't see what was shown in the
reddit post. So to me, it looks to be fixed.
Subject: KRZYBoop's Used Tank Emporium: IS-2M with Crew on sale now!
Link on message: #11795313
Avalon304, on Sep 07 2018 - 17:52, said: Thats not what people who bought the tank during the presale
got... please double and triple check this: http://forum.worldof...3#entry11792233
Link on message: #11795313
Avalon304, on Sep 07 2018 - 17:52, said: Thats not what people who bought the tank during the presale
got... please double and triple check this: http://forum.worldof...3#entry11792233KRZYBooP: Players affected by the Presale should have been
compensated. If they have not please submit a ticket to investigate
and make sure they have the correct crew
Subject: Problema no torneio 1x1: Combates de Sexta à Noite #10
Link on message: #11795266
Link on message: #11795266
MA77: Saudações, comandantes!
Poderiam me enviar por mensagem privada o link da equipe de vocês neste torneio?
Poderiam me enviar por mensagem privada o link da equipe de vocês neste torneio?
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