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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Hambijon
September Tournament Schedule!
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16.09.2018 00:44:49
 
Subject: September Tournament Schedule!
Link on message: #11805301

View Post__Ice, on Sep 15 2018 - 02:41, said: Can someone help? For the 9/28 7v7 tournament it is 7/42. Do they just want us to bring 6 tier 7's? I can not find another combination      7/42 Format  7v7 Format Tier VII-IX only  

Hambijon:   The total tier points listed was a mistake.  I've updated the total tier to 50 points.


Felipe6666Original
[Supertest] T-50-2 y Object 432
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15.09.2018 01:22:06
 
Subject: [Supertest] T-50-2 y Object 432
Link on message: #11804357

Felipe6666Original: ¡Saludos, tanquistas!   En el día de hoy, ingresa al Supertest un vehículo que varios veteranos recuerdan con cariño (y otros con odio): el T-50-2. Estará acompañado de un nuevo ligero premium que también estaremos evaluando: el Object 432. Comencemos por el nuevo del vecindario.   El nuevo: el Object 432     El nuevo premium se parece al nivel X de la línea de ligeros soviéticos: bajo perfil, buen camuflaje y gran cañón (al menos para un ligero). En lo que respecta a su jugabilidad, el Object 432 se diferencia de su contraparte de nivel VIII, el LTTB, ya que puede combinar daño con detección (el LTTB es más bien un spoter activo, con mejor aceleración y más rango de visión). En la primera fase de pruebas, el nuevo está equipado con un cañón de 85 mm con mejores especificaciones las opciones del LTTB. Hacemos esto para marcar dos estilos de juego diferentes. Luego, probaremos cómo se desempeña el 432 con un cañón de 100 mm. Después de las pruebas decidiremos cuál será el cañón que llevará y puliremos las especificaciones generales del vehículo. Por supuesto, les comunicaremos nuestra decisión.   ¡No es broma! ¡El T-50-2!     Se trata de un vehículo muy codiciado, amados por muchos jugadores. Varios tienen un lugar especial en su corazón (y en sus Garages) para él, así que pongan atención a las primeras noticias sobre el retorno de este ligero soviético de la vieja escuela. Hay buenas posibilidades de que regreso si... Bueno, hablaremos de eso luego. Por ahora, hagamos un resumen para aquellos que no conocieron al T-50-2.   Teníamos más de una razón para removerlo del juego hace 5 años: este tanque estaba adelantado a su tiempo y no encajaba bien con el estilo de juego de aquel entonces. Además, era único y, por esa razón, se estaba haciendo extremadamente popular. Quitarlo fue una decisión difícil (y triste). Pero esos días quedaron atrás, y ahora el T-50-2 se asoma de nuevo por primera vez desde su remoción. Lo decimos muy en serio: el nuevo T-50-2 ingresa al Supertest hoy.   ¿Cómo es?   El nuevo T-50-2 es un ligero de nivel VI muy móvil hecho para la detección activa. También tiene una eficacia de combate decente: pueden detectar enemigos, golpearlos, y sobrevivir por su agilidad y bajo perfil.   Las especificaciones del T-50-2 son adecuadas para los ligeros de nivel VI. ¡Ya veremos cómo se comporta! En cualquier caso, se trata de ESE T-50-2: pequeño, rápido y escurridizo.   “¡Miren las vías! ¡Voy a detectar todo lo que intente pasarlas apenas comience la batalla!". Si jugaban hace 5 años, se les ponía la piel de gallina al leer algo así en el chat de parte de un compañero usando el T-50-2. No importaba que esos tanques por ser detectados fueran peligrosos vehículos de nivel X. ¡El T-50-2 podía cumplir su cometido con estilo!   ¡Sigan las noticias y mucha suerte en el campo de batalla!


KRZYBooP
KRZYBoop's Used Tank Emporium: Centurion MK. 5/1 and FV4202
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15.09.2018 00:04:55
 
Subject: KRZYBoop's Used Tank Emporium: Centurion MK. 5/1 and FV4202
Link on message: #11804265

View PostYANKEE137, on Sep 14 2018 - 15:01, said: Thanks for keeping us in the loop, Boop.   Booploop?

KRZYBooP:   You are very welcome  


KRZYBooP
KRZYBoop's Used Tank Emporium: Centurion MK. 5/1 and FV4202
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14.09.2018 23:38:10
 
Subject: KRZYBoop's Used Tank Emporium: Centurion MK. 5/1 and FV4202
Link on message: #11804223

KRZYBooP: Howdy Boom Jockies!  Look what "fell off" the boat.   Two British Tanks just randomly here for sale at my friendly used Tank emporium. The seats come custom faded and with old tea smell free of charge.  Bundles for the Centurion Mk. 5/1 RAAC start at 45.99 and includes a full set of equipment. (Enhanced Gun laying Drive, Gun rammer, and Vertical Stabilizer.)  The FV4202 starts at 33.99.  For more information on the sale and to see the other bundles click on the picture above! Act fast before this Amazazing deal is going on from now (14sept) until 1Oct.   


Felipe6666Original
¡Regresan los torneos!
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14.09.2018 23:35:09
 
Subject: ¡Regresan los torneos!
Link on message: #11804215

View PostHighCharity_AkemiHomura, on Sep 14 2018 - 14:45, said:   Con una compensacion algo asi como un dia premium y 250 de oro no seria bueno (?) y algunos boosters de xp y creditos.
= el torneo ya fue asi que seria algo mas conveniente una compensacion que tratar de reorganizarlo con los que ya estaban inscritos  

Felipe6666Original:   Sí, seguro vamos a ir por el lado de la compensación, pero estamos evaluando más que nada qué será.   ¡Saludos!


Felipe6666Original
Torneos de septiembre
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14.09.2018 23:34:02
 
Subject: Torneos de septiembre
Link on message: #11804213

View Postnani26, on Sep 14 2018 - 15:42, said:   hola buenas tardes me quiero inscribir al torneo de 3vs3 tier10 y me dice OPERACION TEMPORALMENTE NO DISPONIBLE.. lo mismo pasa con el torneo de tier9... porque sera??..  

Felipe6666Original:   Porque la inscripción ya estaba cerrada.   ¡Saludos!


KRZYBooP
KRZYBoop Challenges you! Get a free Tank!
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14.09.2018 23:26:36
 
Subject: KRZYBoop Challenges you! Get a free Tank!
Link on message: #11804205

KRZYBooP: Howdy Boom Jockies! A new Tank enters the War featuring a Unicorn Skin.  This tank can be earned in game by completing the British challenge.  "Fear Naught" if you can't finish the British Challenge in time there are special discounts you earn by completing the stages so you can get a discount just for working toward the tank. The tank will be available in the Premium Shop and you will be discounted 10% for each stage you’ve already completed. So, for example, completing 7 out of 10 stages will knock 70% off the price. Just make sure you're logged in when you go to make your purchase! For more information on the Challenge click on the spinnin tank above. 


KRZYBooP
KRZYBoop's Weekend plans: x3 Crew XP
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14.09.2018 23:12:13
 
Subject: KRZYBoop's Weekend plans: x3 Crew XP
Link on message: #11804182

KRZYBooP: Howdy Boom Jockies! This weekend we are celebrating Mexico's Independence Day where you can earn in game consumables, flags, x3 Crew xp for being in the top ten and winning the battle.   For more information on the event click the spiffy picture above.


KRZYBooP
Incoming! Global Map season 10 is here.
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14.09.2018 23:00:32
 
Subject: Incoming! Global Map season 10 is here.
Link on message: #11804159

View PostBavor, on Sep 13 2018 - 22:59, said: With the alliances in effect, it sound like Wargaming wants NASA back on the NA server like the old clan wars days.  One clan controlling everything just like AOD did.

KRZYBooP:   Couldn't the clan wars community see that happening and form a bunch of Alliances against that particular clan?   

View PostRoyalGreenPC, on Sep 13 2018 - 16:16, said:   Hey man, could you let us know how the bond awards would work? Lets say we get 100,000 bonds from the cw season, will it be distributed 1,000 bonds for each of the 100 players in the clan? Or it'll be like clan gold, the clan officers will decide who gets how much bond in the clan?

KRZYBooP:   Looking into this.   

View PostP_A_N_Z_E_R, on Sep 13 2018 - 14:08, said: I am an absolute noob in Clan Wars topic. As I am reading all this I have only one question  What would be a benefit for a "minor" clan do join a "major" one?

KRZYBooP:   The major clan can allocate provinces to lower ones so smaller clans can gain provinces without fighting bigger clans Smaller clans offer up a contribution in the form of a convoy. The bigger the contribution the longer it will take the convoy to reach the major clan.  The convoy can be attacked and goes into a bidding war to decide who gets to attack it. (the longer the convoy takes dictates how long it stays up on the auction house.) A tournament happens where all clans that put in the highest bids (4 is the max) fight to challenge the defending clan. Everyone in the alliance can participate in defending the convoy from the winning clan in the tournament.    

View PostCrown_Gold, on Sep 13 2018 - 14:24, said: well another clan wars i will refrain from joining a clan in-- why do i want to waste my time in putting hundreds of hours into for a person to deceided how many bonds i may or may not receive and with only a clan camo and bonds this seems to be a cheap way and not a worth while time

KRZYBooP:   Cause it's a fun way to earn free stuff by playing with friends.   


TeriyakiTanker
Thinking about my first prem tank
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14.09.2018 22:19:41
 
Subject: Thinking about my first prem tank
Link on message: #11804097

View PostI_QQ_4_U, on Sep 14 2018 - 02:59, said: The T-34-85M, it's in your price range and is arguably the best tier 6 medium plus it will train your A-44 crew. If you like turreted TD's the Type 64, though a light, is basically a Chinese Hellcat, also in your price range and a solid tank. Anything lower then tier 6 and you won't be making much money.

TeriyakiTanker:   Based on your money limit of $20ish this is the best advice you are going to get.  T-34-85m is probably the best Tier VI medium tank nd it comes with a free zero skill BiA crew.


Jambijon
Registration page for tournament is broken
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14.09.2018 21:08:39
 
Subject: Registration page for tournament is broken
Link on message: #11803992

Jambijon: Often using another browser will help as well.  We are still working with our team to get this remedied, but for now try those workarounds.  Also, if you are still unable to get a team created, PM me on the forums with your team name, members, and the tournament you are trying to join.


BigDaddyLaxative
Registration page for tournament is broken
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14.09.2018 21:08:39
 
Subject: Registration page for tournament is broken
Link on message: #11803992

BigDaddyLaxative: Often using another browser will help as well.  We are still working with our team to get this remedied, but for now try those workarounds.  Also, if you are still unable to get a team created, PM me on the forums with your team name, members, and the tournament you are trying to join.


Hambijon
Registration page for tournament is broken
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14.09.2018 21:08:39
 
Subject: Registration page for tournament is broken
Link on message: #11803992

Hambijon: Often using another browser will help as well.  We are still working with our team to get this remedied, but for now try those workarounds.  Also, if you are still unable to get a team created, PM me on the forums with your team name, members, and the tournament you are trying to join.


Felipe6666Original
[Prueba Común] Actualización 1.2
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14.09.2018 21:04:22
 
Subject: [Prueba Común] Actualización 1.2
Link on message: #11803988

View PostHighCharity_AkemiHomura, on Sep 14 2018 - 14:58, said: Tambien, aunque estaria demas decirlo ya que esto fue implementado en algun punto. Poner bots en los tier bajos I y II ya que esos niveles de por si ya casi nadie los juega y es algo complicado para jugadores "nuevos" tratar de jugar esos tiers sin poblacion alguna en ellos, asi como las largas queue para entrar a una batalla en la cual solo habran 8 o 10 jugadores por equipo y esto lo digo en base a un post que vi el otro dia en el foro ingles sobre las largas queue y las batallas en tier bajos que no llegaban a 15 jugadores . Uwu .
#BotsParaFarmearMarcasEnTier5EsElFuturo ^_^

Felipe6666Original:   Es que esa es justamente la idea. Por eso solo estarán activos en los niveles I-V ;)   ¡Saludos!


Gnomon
[CT1] Update 1.2 - Feedback
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14.09.2018 20:59:43
 
Subject: [CT1] Update 1.2 - Feedback
Link on message: #11803982

View PostCapPhrases, on Sep 14 2018 - 09:58, said: bot testing? does that mean maybe PVE sometime down the line?

Gnomon:   Ruinberg: Map improvements are aimed at fixing of the old issue with the advantageous position of the top team. It provides a more effective firing direction: the area on the radial street up to the square is exposed to fire. This time, a complex approach will be used to fix the issue: both teams will be provided with equal opportunities to use the positions next to the small town—they can both successfully fight for this position and fire at enemy vehicles after the position is captured. In addition, the bottom team will be provided with improved defensive positions near the bases. In this regard, we will introduce five improvements: The position of the buildings at the driveway to the radial street will be changed. First of all, this will provide the bottom team with more balanced firing directions at the square area; in addition, it will be easier for mobile vehicles to reach this street from the landscape area. In the outskirts area, near the bottom base, there will be reduced the number of buildings that provide covers from fire at the city center. This will allow for supporting the allied vehicles that fight against the enemy vehicles in the area of the small town. In addition, a wider firing sector will provide more opportunities for defense, in case the battle for the small city is lost and the enemy vehicles are about to attack the top base. There will be changed the terrain heights in the area of the small town for the bottom base—now the bottom team will be able to use the advantage of the terrain irregularities.   The changes on the map will result in the following consequential improvements:  Positions for tank destroyers will become more effective due to the increased sector of fire. The respawn positions of mobile vehicles of the bottom team will become more advantageous to take the control over the small city area.     Sand River: There will be improved the defensive positions for the second team: there will be an option to take the position in the rocky area to the right of the base circle; in addition, it will be easier to fight against the enemy vehicles in the ravine that is mainly used by heavy tanks.     Paris: There will be a selective improvement of the bush for the western base in the C1 sector. Now the position will be equal to the one near the eastern base.   Overlord: There will be the general change of the map terrain: in the previous version, the map was slightly sloped to the direction of the bottom base, which slightly affected the balance in battles. Due to this, the top team was at a disadvantage: when driving up almost any hill, a vehicle appeared in a much wider sector of fire than the vehicles of the bottom team in the same area. In addition, a number of positions will be balanced for both teams: C8: this pillar will become more effective for defense and for supporting the allied vehicles that fight for control over bocage terrains: was/now C9: this spot will become more effective for firing for the top team vehicles (was/now) А0: this improvement is similar to one mentioned above (was/now) These positions will allow for more effective support of allied vehicles when fighting for the hills in the center area (bocage terrains). The hills between bocage terrains on the right flank will become more balanced for both teams in terms of their height (was/now). Sectors Е0-F0. There will be introduced symmetric improvements to the edges of the central bocage for both teams (sectors F, E8). Was/now top, was/now bottom. Balance improvements to pillars in the central map area—now the pillars will be equally effective for both teams. Sector E2: was/now Sector F,E 4: was/now   Unfortunately, I don't have any assets showing these map changes yet. When I receive them, I will be sure to share them with you guys.    

View PostThe_Illusive_Man, on Sep 14 2018 - 10:43, said: Can you comment on this?   http://forum.worldof...etraining-issue

Gnomon: I cannot confirm that there will be PvE sometime down the line, but I can say that bots do allow for PvE opportunities and that we are looking into things for future events.   From the article:  "All players testing this feature will be providing feedback for other PvE events we are looking at in the future."  ​


Felipe6666Original
[Prueba Común] Actualización 1.2
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14.09.2018 20:49:19
 
Subject: [Prueba Común] Actualización 1.2
Link on message: #11803967

View PostIIPravdaII, on Sep 14 2018 - 14:35, said:   Lo mismo digo, pero bueno, así es la gente, aunque la calidad de jugadores si es "inferior" y es por la actitud de la gente, le falta aprender cooperar con otros.    Ciertamente, no creo que muchos jugando en LATAM podamos participar de por ejemplo el Desafió Británico debido a la baja de jugadores que evita poder farmear exp en el tiempo requerido, una lastima. Espero que nos pongamos las pilas al menos para este evento.    Sobre los bots me parece bien, actualmente no puedo jugar los premiun de tier II ni mucho menos grindear una rama sin tirar exp libre para salteare los tier bajos.  Las dudas que tengo son:  Si el mínimo de jugadores reales por equipo son 3 ¿Se completa la plantilla con bots hasta los 15 jugadores de cada lado o varían de acuerdo a la cantidad de jugadores reales?  ¿La nueva IA se supone que sería mejor que la del evento de Halloween? Osea, en nivel de dificultad. No se haya algún diario de desarrollo o algo donde se hable de ello.  ¿Hacer daño y destruir bots dará la misma exp o créditos que hacerlo a jugadores reales?   Se que estas dudas las puedo averiguar en el test server, pero no se si pueda jugarlo. Me da un poco de lag. :P

Felipe6666Original:   No, son 3 por lado. Es decir, 3 jugadores reales en equipo A y 3 jugadores reales en equipo B. Eso significa que el matchmaker completa con hasta 12 bots por lado (aunque ese porcentaje varía de acuerdo al nivel de partida). El desempeño de los bots se asemeja al de jugadores promedio con 200-400 batallas (lo que es seguro, en caso de que preocupe esto a alguien, es que no se interponen en el camino de otros jugadores bloqueando sus disparos o similar). No está en los planes hacer un video sobre esto. Sí, es todo igual. También aplican las mismas penalidades por fuego amigo.   ¡Saludos!


Felipe6666Original
[Opiniones] El Desafío Británico
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14.09.2018 20:42:33
 
Subject: [Opiniones] El Desafío Británico
Link on message: #11803950

Felipe6666Original: ¡Hola de nuevo!   En paralelo con la Prueba Común de la Actualización 1.2, comienza hoy el Desafío Británico, un evento similar al Desafío Italiano cuya máxima recompensa será el nuevo Caernarvon Action X. Puden ver todos los detalles del evento aquí:     ¿Qué les parece? ¿Qué cambiarían o agregarían?   ¡Saludos!  


Felipe6666Original
[Prueba Común] Actualización 1.2
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14.09.2018 20:40:04
 
Subject: [Prueba Común] Actualización 1.2
Link on message: #11803944

View Post_RameaViejas_Jhons_, on Sep 14 2018 - 13:41, said: ademas de bot, deberian poner una restriccion a los centro y sudamericanos que esten obligados a jugar en el latam! hasta cierto horario, como los limites de ranked  y eso, para que no se vayan al central!!

no entiendo tenemos un server con 20 de ping, y tenes que esperar a las 16.00 para que alla batalla pero tiras una en el central y tenes 8 latinos de cada lado!! 
no puedo comprender como les gusta jugar con 200 de ping, y no vengan a hablar de nivel!! por que en el central tenes 5 bot por batalla, tipos con 10k de batallas y 100 de wn8 y te sale un peloton de mahou, o G que los mata a todos!!!

el latam tenes mucha gente de RAO, Xt7, L4st, 8byt, y se vuelven mas competitivas las batallas que en el central!!

por eso una restriccion para hacer la prueba no vendria mal! y ayudaria que tengamos mas gente, batallas mas rapidas, y de tier mas parejo por la cantidad de gente para  balancear el MM  

Felipe6666Original:   En verdad, aunque no puedo compartir detalles completos todavía, nuestro plan para octubre es un sistema de incentivos, no de restricciones (bueno, en parte). Es decir, misiones específicas que solo estarán activas en el servidor LATAM y que se activan de acuerdo a dónde fue creada la cuenta (lo que excluye a jugadores, por ejemplo, estadounidenses que quieran sacar provecho).   Respecto de los eventos, 100% de acuerdo. De hecho, recientemente tuve una reunión para arreglar ese tema y extender los prime time de LATAM a niveles correspondientes.   ¡Saludos!


KRZYBooP
Incoming! Common Test 1.2 update
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14.09.2018 20:23:18
 
Subject: Incoming! Common Test 1.2 update
Link on message: #11803918

View PostCynicalDutchie, on Sep 13 2018 - 15:05, said: So we're just gonna leave erlenberg, fisherman's bay, fjords and prok as the campfests they are? GG Minsk.

KRZYBooP:  

View PostGroza_Tanke, on Sep 13 2018 - 14:59, said: WG map designers design for heavy tank brawling.  This is easier for their simple minds  than putting thought into how the other 4 tank types will play the map.   The new map will be almost useless for arty, light tanks, and TDs.  Mediums will have follow along behind the heavies and hope they can be helpful.   The game needs a foundry where the players can design their own maps and challenge other players to test and play on it.  WG could then pick the best player designed maps to use in the game.  This would give them access to a very large pool of talent and at a very cheap cost.  The players couldn't do any worse than the devs (I mean look at the crap they did to FJORDS!).

KRZYBooP:   Have you checked out the Super Test announcing changes to Fjords?  

View PostMisterLemons, on Sep 13 2018 - 18:31, said: Yeah we're going to ignore how you're addressing an issue that exists and still failing to even make a dent in the problem with every other map that exists in this game. Let's ask the REAL questions, shall we?   1- When are you guys going to address how unrelenting of an issue artillery is?   2- How much of an epidemic does the unmitigated disaster that is premium shell spam have to become before you even ATTEMPT to fix it?   3- At what point will matchmaker start attempting to even out teams based on your own system of  'player rating'?   4- WHEN WILL YOU EVEN ATTEMPT TO BALANCE TANKS?   The fact that all of these issues have existed and not been addressed since they were implemented suggests that you believe they all work the way they should with minimal problems which also suggests that you have never played your own game. Game mechanics are undermining other game mechanics with no significant drawbacks to doing so. For the sake of not suffering from an aneurysm as I go into detail and watch as it falls upon deaf ears I'll leave it at this since your own understanding of what the community wants is a hodgepodge of simple and complex. Are you ready?   Fix. Your. Game.

KRZYBooP:   Did you happen to participate in the Q and A with our developers? Here is a LINKto the forum post where players got the chance to ask questions, and also available on REDDIT.  All information gathered by Private_Public


MA77
[Desafio Britânico] Feedback
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14.09.2018 19:58:33
 
Subject: [Desafio Britânico] Feedback
Link on message: #11803884

MA77: Saudações!
O Desafio Britânico começou hoje e nós queremos ouvir sua opinião sobre este evento. Você gostou? Não gostou? Tem algo que poderia ter ficado melhor?  Confira todos os detalhes em nosso artigo!
 Participe do desafio e boa sorte no campo de batalha!


Gnomon
British Challenge - Feedback
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14.09.2018 18:53:06
 
Subject: British Challenge - Feedback
Link on message: #11803775

Gnomon: Hi again, everybody!  Today is the first day of the British Challenge! If you haven't heard about it, be sure to check out our article here: Take the British Challenge! Or, just check out this nifty video:   Now that the Challenge is live, we'd like to hear your feedback. What do you like about it? Dislike? What could be improved upon? Please leave your constructive feedback, comments, and suggestions below. Every bit helps out!  Thanks! I hope you enjoy the new Challenge! 


Gnomon
[CT1] Update 1.2 - Feedback
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14.09.2018 18:47:43
 
Subject: [CT1] Update 1.2 - Feedback
Link on message: #11803769

Gnomon: Hey, everyone!  Hope your Friday morning is going well so far.  As you may have seen from KRZY's post, yesterday we launched the first common test for Update 1.2. If you'd like more information on what's in this CT, please check out our portal article (which has some fancy widgets) or open the spoilers below: Update 1.2 Common Test  CT 1 Update 1.2New Map:Empire's Border HD Maps: Widepark Highway The Second Front:The release of the third operation for the new set of personal missions Bot Testing:Will only play on certain maps Will only play between Tiers I-V Bots will always have colons ":" at the start and end of their names, along with a specific badge Will be introduced to NA's LATAM cluster only The possibility of adding bots on the Australia cluster EU, RU, APAC (except Australia), and the U.S. based NA servers will remain unaffected The number and classes of bots on each team will always be the same Minimum number of actual players per team will be three Matchmaker will wait 20 seconds before adding bots to a battle Maps played:  Karelia Prokhorovka  Mines Redshire Steppes Fishing Bay Ensk Lakeville Ruinberg Murovanka Erlenberg Siegfried Line Cliff Desert El Hallouf Airfield Mountain Pass Mannerheim Line Glacier Serene Coast Overlord  If you're unsure of how to join the Common Test, follow these instructions: How the CT WorksNew to testing? Check out our handy guide to public tests. Eligibility: All players registered prior to 13:59 PT | 15:59 CT | 16:59 ET on Sept. 5 can participate in the test. Test Client:Download the test client installer (4.9 MB). Make sure you pick a save location that is different to your regular World of Tanks game files. Save and run the installer. Run the new copy of the game. The launcher will download all the additional data. Log in and start playing. Server Restarts:The test server will be restarted regularly, according to the following schedule:First Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average duration will be around 25 minutes. Second Periphery: 21:00 PT | 23:00 CT | 00:00 ET every day. Average duration will be around 25 minutes. Central Database: 01:00 PT | 03:00 CT | 04:00 ET every day. Average duration will be around 2 minutes.The test server may be subject to unscheduled restarts and maintenance. So, let us know what you think below! Feedback (both positive and negative, as long as it is constructive), comments, and suggestions from you will really help!  Thanks, everyone, and hope you have a great weekend! 


Felipe6666Original
[Prueba Común] Actualización 1.2
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14.09.2018 18:14:10
 
Subject: [Prueba Común] Actualización 1.2
Link on message: #11803714

Felipe6666Original: ¡Buenas!   Quizás varios de ustedes ya han leído el artículo con los detalles de lo que traerá la próxima actualización, pero, manteniéndonos files a las tradiciones, dejo inagurado el thread para todas las conversaciones pertinentes, incluyendo sus opiniones.   Sé que una de las principales características que incorporará esta actualización, los bots, recaerá particularmente en LATAM (al menos en un principio), así que este también es el lugar para hacer todas las preguntas que quizás no estén cubiertas por el artículo del portal.   ¡Saludos!


1984BigBrother
Season 10 Thanksgiving Break Poll
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14.09.2018 17:25:18
 
Subject: Season 10 Thanksgiving Break Poll
Link on message: #11803662

View PostSparkyGT, on Sep 14 2018 - 14:14, said: i assume you mean USA thanksgiving, canada's is next month

1984BigBrother:   Yeah we did, November 22nd to 25th to be exact.


Gnomon
Season 10 Thanksgiving Break Poll
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14.09.2018 17:08:11
 
Subject: Season 10 Thanksgiving Break Poll
Link on message: #11803638

Gnomon: Hey everyone,  Just wanted to run a quick question by y'all. Do you want a break in the Global Map for Thanksgiving? Let us know in the poll, and feel free to add any comments you have below.  See you on the battlefield! :izmena:


Gnomon
[ST] T-50-2 & Object 432
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14.09.2018 16:24:51
 
Subject: [ST] T-50-2 & Object 432
Link on message: #11803580

Gnomon: Hey, everyone!  Hope that you’re having a great Friday, so far! 
I wanted to let you know that, today, we’re launching the Supertest for a vehicle many veteran tankers still hold dear to their hearts: The T-50-2. Simultaneously, we’ll be testing a new Tier VIII Premium light tank: The Object 432. Let’s begin with the latter. So, what’s the Object 432 like? 
The New One: The Object 432
The new Premium tank is much like the top vehicle of the Soviet light tank branch: low silhouette, great camo, and a hard-hitting weapon (for a light tank). Gameplay-wise, the Object 432 is different from its progression Tier VIII counterpart, the LTTB, by being able to combine spotting with damage dealing (while the LTTB is more about active spotting, having better acceleration and view range). At the first stage of testing, the newcomer will carry an 85-mm gun with better stats than those of the LTTB. We’re doing this to make the tanks play differently. Then, we’ll see how the 432 goes with a 100-mm cannon. After the test, we’ll decide on the weapon and final stats. Of course, we’ll inform you of the choice we made.   The Т-50-2. No Jokes!It’s a coveted vehicle, loved by many a tanker. Lots of folks keep a place for it in their hearts and Garages, so be sure to read on for the first info on the return of the old-school Soviet spotter. There’s a good chance it will make a triumphant comeback, provided…well, we’ll tell more about the terms sometime later. For now, let’s brief those not yet familiar with the T-50-2.We had lots of reasons to remove it from the game 5 years ago: this tank was ahead of its time and did not fit in the gameplay of that era. Also, it was unique and because of that, it was becoming overly popular. The decision to part with it was a hard (and sad) one. But those days have long passed, and today the T-50-2 is making its first comeback. We mean it: we’re really starting the Supertest for the refurbished T-50-2. What’s It Like?
The new T-50-2 is a highly mobile Tier VI light tank made for active spotting. It also has decent combat efficiency: you can light enemies up, but you can also beat them up, surviving by being agile and compact. The Supertest stats for the T-50-2 suit the battle tier range for Tier VI light tanks. Let’s see how it rolls! In any case, it’s THAT T-50-2: tiny, fast, and elusive. “Lock on the railway crossing! Will light it right after the countdown!” If you played 5 years ago, you’ll get goosebumps seeing this in the chat window—when you realize this teammate is commanding a T-50-2. It doesn’t matter that those spotted won’t be dangerous Tier X’s. The T-50-2 will do it in style regardless! Thanks for taking the time to read this over! Feel free to let us know what you think!  Hope you have a great weekend! 


MA77
[BOTS] Teste Comum 1.2
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14.09.2018 05:06:28
 
Subject: [BOTS] Teste Comum 1.2
Link on message: #11803172

View PostSGT_ROSSI, on Sep 13 2018 - 22:44, said: Já tem muitos anos que falei que o WOT faltava um PVE, sem contar que muitos BOT's jogam melhor que muitos jogadores.   Esse sistema será limitado ao Tier do veiculo ou pela quantidade de batalha?   EDIT: complementando de maneira mais seria, já parei de jogar WOT duas vezes e cada vez por aproximadamente três meses, também o WOT deixou de ser o meu jogo predileto justamente por stress causado por falta de um equilibro nos times, se existisse um PVE talvez não teria me afastado por tanto tempo ou deixado dele ser o meu predileto.

MA77:   Inicialmente terá a limitação do nível I ao V, Rossi.


MA77
[BOTS] Teste Comum 1.2
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14.09.2018 03:33:00
 
Subject: [BOTS] Teste Comum 1.2
Link on message: #11803085

MA77: Muito em breve os jogadores dos níveis I ao V irão encontrar bots no servidor LATAM. A implementação da IA no jogo irá ajudar aos jogadores novatos, que começaram recentemente e tem dificuldades para encontrar batalhas nos servidores com menor população. A interação com bots nos ajudará a desenvolvê-los da melhor maneira possível e criar novos e melhores modos PvE para a comunidade de jogadores. Sua introdução nos ajudará a identificar o tempo de espera na fila e com isso abrir o servidor 24/7, um desejo de muitos de vocês. Outros projetos exclusivos para os jogadores sul-americanos também serão possíveis com a introdução da IA no jogo. Todo o feedback de vocês será importante para o desenvolvimento dos bots, sua utilização e ajustes finos. Volto a reforçar que o objetivo da IA é ajudar os jogadores iniciantes no jogo.
Eles estarão disponíveis no Teste Comum da Atualização 1.2.
Boa sorte no campo de batalha. :honoring:


1984BigBrother
Incoming! Global Map season 10 is here.
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14.09.2018 03:22:21
 
Subject: Incoming! Global Map season 10 is here.
Link on message: #11803072

View Postbilzbobaggins, on Sep 13 2018 - 21:52, said: For the reals, is there a T8 front or is this like last time where the eu page got copied and pasted here?

1984BigBrother:   There is not a tier 8 front on NA the rewards were listed globally, I have had the article updated to prevent future confusion  


MA77
Bots/IA
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14.09.2018 03:07:57
 
Subject: Bots/IA
Link on message: #11803054

MA77: Os bots são para ajudar os jogadores iniciantes, onde nos níveis mais baixo tem pouca população e os jogadores veteranos pouco visitam.   A introdução deles também nos ajudará a desenvolver bons modos PvE (um pedido antigo de grande parte dos jogadores).


Jambijon
Tournament sign ups aren’t up yet?
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14.09.2018 00:25:08
 
Subject: Tournament sign ups aren’t up yet?
Link on message: #11802860

View PostVampiresbane, on Sep 12 2018 - 14:10, said: So for September’s 14th, 15th, 16th listed tournaments in this forum nothing is displayed on the signups page.  Typically the deadline for signing up is Thursday or Friday depending on which tournament day we’re talking about.   Are we not having any tournaments this weekend or are there technical issues?

Jambijon:   The issues that occurred last weekend really set us back with this weekends tournament creation.  The tournaments for this weekend went up yesterday around 5pm central.


BigDaddyLaxative
Tournament sign ups aren’t up yet?
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14.09.2018 00:25:08
 
Subject: Tournament sign ups aren’t up yet?
Link on message: #11802860

View PostVampiresbane, on Sep 12 2018 - 14:10, said: So for September’s 14th, 15th, 16th listed tournaments in this forum nothing is displayed on the signups page.  Typically the deadline for signing up is Thursday or Friday depending on which tournament day we’re talking about.   Are we not having any tournaments this weekend or are there technical issues?

BigDaddyLaxative:   The issues that occurred last weekend really set us back with this weekends tournament creation.  The tournaments for this weekend went up yesterday around 5pm central.


Hambijon
Tournament sign ups aren’t up yet?
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14.09.2018 00:25:08
 
Subject: Tournament sign ups aren’t up yet?
Link on message: #11802860

View PostVampiresbane, on Sep 12 2018 - 14:10, said: So for September’s 14th, 15th, 16th listed tournaments in this forum nothing is displayed on the signups page.  Typically the deadline for signing up is Thursday or Friday depending on which tournament day we’re talking about.   Are we not having any tournaments this weekend or are there technical issues?

Hambijon:   The issues that occurred last weekend really set us back with this weekends tournament creation.  The tournaments for this weekend went up yesterday around 5pm central.


KRZYBooP
Incoming! Common Test 1.2 update
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13.09.2018 23:42:06
 
Subject: Incoming! Common Test 1.2 update
Link on message: #11802798

KRZYBooP: Howdy Boom Jockies,  Common Test updates for 1.2 HD reworks for Hidepark and Highway maps New Map: Empires BorderFor more information on whats coming to CT 1.2 click on the pic above.   


Felipe6666Original
¡Regresan los torneos!
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13.09.2018 23:28:33
 
Subject: ¡Regresan los torneos!
Link on message: #11802786

View Posttawantao, on Sep 12 2018 - 11:22, said: Saludos WG, les pido vean el problema que hubo en la inscripcion de mi equipo en el torneo del domingo 2 vs 2 ...CASUAL - 2V2: DUELO DUOS! , en lo cual no me llego la ventana de aviso de cominezo del torneo, lo cual no participamos mi compañero y yo , no se cual habra sido el problema y esperamos una respuesta al respecto, le mando captura de pantallas y una solucion rapida, atte tawantao.  MI EQUIPO CHIMICHURRI.   https://p10.zduserco...x0IabjJHL8O28Bg  

Felipe6666Original:   El torneo fue cancelado antes de que comience por un fallo en el sistema. En esta semana determinaremos qué hacer al respecto.   ¡Saludos!


Felipe6666Original
Torneos de septiembre
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13.09.2018 22:46:55
 
Subject: Torneos de septiembre
Link on message: #11802737

Felipe6666Original: Acá van los torneos para este fin de semana:   3 vs. 3: Lucha de viernes por la noche: https://worldoftanks.com/es-ar/tournaments/1000000764/ 5 vs. 5: Combate multinivel de sábado: https://worldoftanks.com/es-ar/tournaments/1000000765/ 3 vs. 3: Día de la Independencia de México - Servidor NA Central: https://worldoftanks.com/es-ar/tournaments/1000000766/ 3 vs. 3: Día de la Independencia de México - Servidor LATAM: https://worldoftanks.com/es-ar/tournaments/1000000767/   ¡Buena suerte!   P.D.: Voy a ir editando a medida que termine las localizaciones (recién llego de un viaje de trabajo).
P.D. 2: ¡Todo terminado!


KRZYBooP
Incoming! Global Map season 10 is here.
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13.09.2018 22:22:28
 
Subject: Incoming! Global Map season 10 is here.
Link on message: #11802700

View PostBabA_YA6A, on Sep 13 2018 - 13:18, said: No reward tanks...Smile_sad.gif...THANKS I AM OUT!!!! PS. I have so much extra camo I can decorate the walls of my house.Smile_sceptic.gif

KRZYBooP:   Bonds are also an award that allow you to get better equipment for your Tank. 


KRZYBooP
Incoming! Global Map season 10 is here.
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13.09.2018 21:47:26
 
Subject: Incoming! Global Map season 10 is here.
Link on message: #11802657

KRZYBooP: Howdy Boom Jockies!  Global Map Season 10 is here for Clan Wars.  Check out some of the spiffy reward Camo that you can earn this season. Fire Fly Provinces return, along with the new editions of Alliances and Convoys.  For more information on Clan Wars please click on any of the tanks above.  IMPORTANT: The Global Map will be frozen Oct. 31-Nov. 4 and will resume the regular schedule on Nov. 5.


MA77
Carros de Combate sobre rodas
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13.09.2018 20:14:30
 
Subject: Carros de Combate sobre rodas
Link on message: #11802525

View Postxxvitoor, on Sep 13 2018 - 14:08, said:   Então melhor ainda, o EE9 Cascavel é de 1970 e os outro da década de 80, não é tanta diferença assim

MA77:   Questão não é quando foi fabricado, mas sim a tecnologia que o mesmo utiliza.

Grande parte dos blindados brasileiros foram "criados" na década de 1980, porém a tecnologia é de 1950 - 1970. 


MA77
jogo crashando direto
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13.09.2018 20:04:40
 
Subject: jogo crashando direto
Link on message: #11802502

View PostDwonatamP, on Sep 12 2018 - 21:24, said: Olá pessoas... então sobre o problema descrito pelo luizferandsantos, tenho tido o mesmo problema de o jogo crashar, porém meu caso é um pouco diferente... qualquer tipo de mod que eu tente utilizar o jogo nem iniciar consegue... ele já crasha na tela de loading.... o que fiz... retirei todos eles e estou com o jogo limpo... mas ta me dando um abuso pq um mod que eu utilizo é o que move a tripulação, binóculo e rede de camuflagem entre os tanques, não preciso dar 300 cliques para deixar meu tanque pronto para a batalha... Pelo menos comigo foi com os mods.. sem eles o jogo está 100% funcionando até o momento...

MA77:   Verifique se o mod está disponível e atualizado no Portal Oficial de Mods

Caso ele não esteja atualizado, esse poder ser o problema.


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