Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: September Tournament Schedule!
Link on message: #11805301
__Ice, on Sep 15 2018 - 02:41, said: Can someone help? For the 9/28 7v7 tournament it is 7/42. Do they
just want us to bring 6 tier 7's? I can not find another
combination 7/42 Format
7v7 Format Tier VII-IX only
Link on message: #11805301
__Ice, on Sep 15 2018 - 02:41, said: Can someone help? For the 9/28 7v7 tournament it is 7/42. Do they
just want us to bring 6 tier 7's? I can not find another
combination 7/42 Format
7v7 Format Tier VII-IX only Hambijon: The total tier points listed was a mistake. I've
updated the total tier to 50 points.
Subject: [Supertest] T-50-2 y Object 432
Link on message: #11804357
Link on message: #11804357
Felipe6666Original: ¡Saludos, tanquistas! En el día de hoy, ingresa al Supertest
un vehículo que varios veteranos recuerdan con cariño (y otros con
odio): el T-50-2. Estará acompañado de un nuevo ligero premium que
también estaremos evaluando: el Object 432. Comencemos por el nuevo
del vecindario. El nuevo: el Object 432
El nuevo premium se parece al
nivel X de la línea de ligeros soviéticos: bajo perfil, buen
camuflaje y gran cañón (al menos para un ligero). En lo que
respecta a su jugabilidad, el Object 432 se diferencia de su
contraparte de nivel VIII, el LTTB, ya que puede combinar daño con
detección (el LTTB es más bien un spoter activo, con mejor
aceleración y más rango de visión). En la primera fase de pruebas,
el nuevo está equipado con un cañón de 85 mm con mejores
especificaciones las opciones del LTTB. Hacemos esto para marcar
dos estilos de juego diferentes. Luego, probaremos cómo se
desempeña el 432 con un cañón de 100 mm. Después de las pruebas
decidiremos cuál será el cañón que llevará y puliremos las
especificaciones generales del vehículo. Por supuesto, les
comunicaremos nuestra decisión. ¡No es broma! ¡El T-50-2!
Se trata de un vehículo muy
codiciado, amados por muchos jugadores. Varios tienen un lugar
especial en su corazón (y en sus Garages) para él, así que pongan
atención a las primeras noticias sobre el retorno de este ligero
soviético de la vieja escuela. Hay buenas posibilidades de que
regreso si... Bueno, hablaremos de eso luego. Por ahora, hagamos un
resumen para aquellos que no conocieron al T-50-2. Teníamos
más de una razón para removerlo del juego hace 5 años: este tanque
estaba adelantado a su tiempo y no encajaba bien con el estilo de
juego de aquel entonces. Además, era único y, por esa razón, se
estaba haciendo extremadamente popular. Quitarlo fue una decisión
difícil (y triste). Pero esos días quedaron atrás, y ahora el
T-50-2 se asoma de nuevo por primera vez desde su remoción. Lo
decimos muy en serio: el nuevo T-50-2 ingresa al Supertest hoy.
¿Cómo es? El nuevo T-50-2 es un ligero de nivel VI
muy móvil hecho para la detección activa. También tiene una
eficacia de combate decente: pueden detectar enemigos, golpearlos,
y sobrevivir por su agilidad y bajo perfil. Las
especificaciones del T-50-2 son adecuadas para los ligeros de nivel
VI. ¡Ya veremos cómo se comporta! En cualquier caso, se trata de
ESE T-50-2: pequeño, rápido y escurridizo. “¡Miren las vías!
¡Voy a detectar todo lo que intente pasarlas apenas comience la
batalla!". Si jugaban hace 5 años, se les ponía la piel de gallina
al leer algo así en el chat de parte de un compañero usando el
T-50-2. No importaba que esos tanques por ser detectados fueran
peligrosos vehículos de nivel X. ¡El T-50-2 podía cumplir su
cometido con estilo! ¡Sigan las noticias y mucha suerte en
el campo de batalla!
El nuevo premium se parece al
nivel X de la línea de ligeros soviéticos: bajo perfil, buen
camuflaje y gran cañón (al menos para un ligero). En lo que
respecta a su jugabilidad, el Object 432 se diferencia de su
contraparte de nivel VIII, el LTTB, ya que puede combinar daño con
detección (el LTTB es más bien un spoter activo, con mejor
aceleración y más rango de visión). En la primera fase de pruebas,
el nuevo está equipado con un cañón de 85 mm con mejores
especificaciones las opciones del LTTB. Hacemos esto para marcar
dos estilos de juego diferentes. Luego, probaremos cómo se
desempeña el 432 con un cañón de 100 mm. Después de las pruebas
decidiremos cuál será el cañón que llevará y puliremos las
especificaciones generales del vehículo. Por supuesto, les
comunicaremos nuestra decisión. ¡No es broma! ¡El T-50-2!
Se trata de un vehículo muy
codiciado, amados por muchos jugadores. Varios tienen un lugar
especial en su corazón (y en sus Garages) para él, así que pongan
atención a las primeras noticias sobre el retorno de este ligero
soviético de la vieja escuela. Hay buenas posibilidades de que
regreso si... Bueno, hablaremos de eso luego. Por ahora, hagamos un
resumen para aquellos que no conocieron al T-50-2. Teníamos
más de una razón para removerlo del juego hace 5 años: este tanque
estaba adelantado a su tiempo y no encajaba bien con el estilo de
juego de aquel entonces. Además, era único y, por esa razón, se
estaba haciendo extremadamente popular. Quitarlo fue una decisión
difícil (y triste). Pero esos días quedaron atrás, y ahora el
T-50-2 se asoma de nuevo por primera vez desde su remoción. Lo
decimos muy en serio: el nuevo T-50-2 ingresa al Supertest hoy.
¿Cómo es? El nuevo T-50-2 es un ligero de nivel VI
muy móvil hecho para la detección activa. También tiene una
eficacia de combate decente: pueden detectar enemigos, golpearlos,
y sobrevivir por su agilidad y bajo perfil. Las
especificaciones del T-50-2 son adecuadas para los ligeros de nivel
VI. ¡Ya veremos cómo se comporta! En cualquier caso, se trata de
ESE T-50-2: pequeño, rápido y escurridizo. “¡Miren las vías!
¡Voy a detectar todo lo que intente pasarlas apenas comience la
batalla!". Si jugaban hace 5 años, se les ponía la piel de gallina
al leer algo así en el chat de parte de un compañero usando el
T-50-2. No importaba que esos tanques por ser detectados fueran
peligrosos vehículos de nivel X. ¡El T-50-2 podía cumplir su
cometido con estilo! ¡Sigan las noticias y mucha suerte en
el campo de batalla!
Subject: KRZYBoop's Used Tank Emporium: Centurion MK. 5/1 and FV4202
Link on message: #11804265
YANKEE137, on Sep 14 2018 - 15:01, said: Thanks for keeping us in the loop, Boop. Booploop?
Link on message: #11804265
YANKEE137, on Sep 14 2018 - 15:01, said: Thanks for keeping us in the loop, Boop. Booploop?KRZYBooP: You are very welcome
Subject: KRZYBoop's Used Tank Emporium: Centurion MK. 5/1 and FV4202
Link on message: #11804223
Link on message: #11804223
KRZYBooP: Howdy Boom Jockies! Look what "fell off" the
boat.
Two British Tanks just
randomly here for sale at my friendly used Tank emporium. The seats
come custom faded and with old tea smell free of
charge. Bundles for the Centurion Mk. 5/1 RAAC start at
45.99 and includes a full set of equipment. (Enhanced Gun laying
Drive, Gun rammer, and Vertical Stabilizer.) The FV4202
starts at 33.99. For more information on the sale and to
see the other bundles click on the picture above! Act fast
before this Amazazing deal is going on from now (14sept) until
1Oct.
Two British Tanks just
randomly here for sale at my friendly used Tank emporium. The seats
come custom faded and with old tea smell free of
charge. Bundles for the Centurion Mk. 5/1 RAAC start at
45.99 and includes a full set of equipment. (Enhanced Gun laying
Drive, Gun rammer, and Vertical Stabilizer.) The FV4202
starts at 33.99. For more information on the sale and to
see the other bundles click on the picture above! Act fast
before this Amazazing deal is going on from now (14sept) until
1Oct.
Subject: ¡Regresan los torneos!
Link on message: #11804215
HighCharity_AkemiHomura, on Sep 14 2018 - 14:45, said: Con una compensacion algo asi como un dia premium y 250 de
oro no seria bueno (?) y algunos boosters de xp y creditos.
= el torneo ya fue asi que seria algo mas conveniente una compensacion que tratar de reorganizarlo con los que ya estaban inscritos
Link on message: #11804215
HighCharity_AkemiHomura, on Sep 14 2018 - 14:45, said: Con una compensacion algo asi como un dia premium y 250 de
oro no seria bueno (?) y algunos boosters de xp y creditos.= el torneo ya fue asi que seria algo mas conveniente una compensacion que tratar de reorganizarlo con los que ya estaban inscritos
Felipe6666Original: Sí, seguro vamos a ir por el lado de la compensación, pero
estamos evaluando más que nada qué será. ¡Saludos!
Subject: Torneos de septiembre
Link on message: #11804213
nani26, on Sep 14 2018 - 15:42, said: hola buenas tardes me quiero inscribir al torneo de 3vs3
tier10 y me dice OPERACION TEMPORALMENTE NO DISPONIBLE.. lo mismo
pasa con el torneo de tier9... porque sera??..
Link on message: #11804213
nani26, on Sep 14 2018 - 15:42, said: hola buenas tardes me quiero inscribir al torneo de 3vs3
tier10 y me dice OPERACION TEMPORALMENTE NO DISPONIBLE.. lo mismo
pasa con el torneo de tier9... porque sera??.. Felipe6666Original: Porque la inscripción ya estaba cerrada. ¡Saludos!
Subject: KRZYBoop Challenges you! Get a free Tank!
Link on message: #11804205
Link on message: #11804205
KRZYBooP: Howdy Boom Jockies! A new Tank enters the War featuring a
Unicorn Skin.
This tank can be earned
in game by completing the British challenge. "Fear
Naught" if you can't finish the British Challenge in time there are
special discounts you earn by completing the stages so you can get
a discount just for working toward the tank. The tank will be
available in the Premium Shop and you will be
discounted 10% for each stage you’ve already completed.
So, for example, completing 7 out of 10 stages will
knock 70% off the price. Just make sure you're logged in
when you go to make your purchase! For more information on the
Challenge click on the spinnin tank above.
This tank can be earned
in game by completing the British challenge. "Fear
Naught" if you can't finish the British Challenge in time there are
special discounts you earn by completing the stages so you can get
a discount just for working toward the tank. The tank will be
available in the Premium Shop and you will be
discounted 10% for each stage you’ve already completed.
So, for example, completing 7 out of 10 stages will
knock 70% off the price. Just make sure you're logged in
when you go to make your purchase! For more information on the
Challenge click on the spinnin tank above.
Subject: KRZYBoop's Weekend plans: x3 Crew XP
Link on message: #11804182
Link on message: #11804182
KRZYBooP: Howdy Boom Jockies! This weekend we are celebrating Mexico's
Independence Day where you can earn in game consumables, flags, x3
Crew xp for being in the top ten and winning the
battle.
For more information on
the event click the spiffy picture above.
For more information on
the event click the spiffy picture above.
Subject: Incoming! Global Map season 10 is here.
Link on message: #11804159
Bavor, on Sep 13 2018 - 22:59, said: With the alliances in effect, it sound like Wargaming wants
NASA back on the NA server like the old clan wars days. One
clan controlling everything just like AOD did.
RoyalGreenPC, on Sep 13 2018 - 16:16, said: Hey man, could you let us know how the bond awards would
work? Lets say we get 100,000 bonds from the cw season, will it be
distributed 1,000 bonds for each of the 100 players in the clan? Or
it'll be like clan gold, the clan officers will decide who gets how
much bond in the clan?
P_A_N_Z_E_R, on Sep 13 2018 - 14:08, said: I am an absolute noob in Clan Wars topic. As I am reading all this
I have only one question What would be a benefit for a
"minor" clan do join a "major" one?
Crown_Gold, on Sep 13 2018 - 14:24, said: well another clan wars i will refrain from joining a clan in-- why
do i want to waste my time in putting hundreds of hours into for a
person to deceided how many bonds i may or may not receive and with
only a clan camo and bonds this seems to be a cheap way and not a
worth while time
Link on message: #11804159
Bavor, on Sep 13 2018 - 22:59, said: With the alliances in effect, it sound like Wargaming wants
NASA back on the NA server like the old clan wars days. One
clan controlling everything just like AOD did.KRZYBooP: Couldn't the clan wars community see that happening and form
a bunch of Alliances against that particular clan?
RoyalGreenPC, on Sep 13 2018 - 16:16, said: Hey man, could you let us know how the bond awards would
work? Lets say we get 100,000 bonds from the cw season, will it be
distributed 1,000 bonds for each of the 100 players in the clan? Or
it'll be like clan gold, the clan officers will decide who gets how
much bond in the clan?KRZYBooP: Looking into this.
P_A_N_Z_E_R, on Sep 13 2018 - 14:08, said: I am an absolute noob in Clan Wars topic. As I am reading all this
I have only one question What would be a benefit for a
"minor" clan do join a "major" one?KRZYBooP: The major clan can allocate provinces to lower
ones so smaller clans can gain provinces without fighting bigger
clans Smaller clans offer up a contribution in the form of a
convoy. The bigger the contribution the longer it will take the
convoy to reach the major clan. The convoy can be attacked
and goes into a bidding war to decide who gets to attack it. (the
longer the convoy takes dictates how long it stays up on the
auction house.) A tournament happens where all clans that put in
the highest bids (4 is the max) fight to challenge the defending
clan. Everyone in the alliance can participate in defending the
convoy from the winning clan in the tournament.
Crown_Gold, on Sep 13 2018 - 14:24, said: well another clan wars i will refrain from joining a clan in-- why
do i want to waste my time in putting hundreds of hours into for a
person to deceided how many bonds i may or may not receive and with
only a clan camo and bonds this seems to be a cheap way and not a
worth while timeKRZYBooP: Cause it's a fun way to earn free stuff by playing with
friends.
Subject: Thinking about my first prem tank
Link on message: #11804097
I_QQ_4_U, on Sep 14 2018 - 02:59, said: The T-34-85M, it's in your price range and is arguably the best
tier 6 medium plus it will train your A-44 crew. If you like
turreted TD's the Type 64, though a light, is basically a Chinese
Hellcat, also in your price range and a solid tank. Anything lower
then tier 6 and you won't be making much money.
Link on message: #11804097
I_QQ_4_U, on Sep 14 2018 - 02:59, said: The T-34-85M, it's in your price range and is arguably the best
tier 6 medium plus it will train your A-44 crew. If you like
turreted TD's the Type 64, though a light, is basically a Chinese
Hellcat, also in your price range and a solid tank. Anything lower
then tier 6 and you won't be making much money.TeriyakiTanker: Based on your money limit of $20ish this is the best advice
you are going to get. T-34-85m is probably the best Tier VI
medium tank nd it comes with a free zero skill BiA crew.
Subject: Registration page for tournament is broken
Link on message: #11803992
Link on message: #11803992
Jambijon: Often using another browser will help as well. We are still
working with our team to get this remedied, but for now try those
workarounds. Also, if you are still unable to get a team
created, PM me on the forums with your team name, members, and the
tournament you are trying to join.
Subject: Registration page for tournament is broken
Link on message: #11803992
Link on message: #11803992
BigDaddyLaxative: Often using another browser will help as well. We are still
working with our team to get this remedied, but for now try those
workarounds. Also, if you are still unable to get a team
created, PM me on the forums with your team name, members, and the
tournament you are trying to join.
Subject: Registration page for tournament is broken
Link on message: #11803992
Link on message: #11803992
Hambijon: Often using another browser will help as well. We are still
working with our team to get this remedied, but for now try those
workarounds. Also, if you are still unable to get a team
created, PM me on the forums with your team name, members, and the
tournament you are trying to join.
Subject: [Prueba Común] Actualización 1.2
Link on message: #11803988
HighCharity_AkemiHomura, on Sep 14 2018 - 14:58, said: Tambien, aunque estaria demas decirlo ya que esto fue implementado
en algun punto. Poner bots en los tier bajos I y II ya que esos
niveles de por si ya casi nadie los juega y es algo complicado para
jugadores "nuevos" tratar de jugar esos tiers sin poblacion alguna
en ellos, asi como las largas queue para entrar a una batalla en la
cual solo habran 8 o 10 jugadores por equipo y esto lo digo en base
a un post que vi el otro dia en el foro ingles sobre las largas
queue y las batallas en tier bajos que no llegaban a 15 jugadores .
Uwu .
#BotsParaFarmearMarcasEnTier5EsElFuturo ^_^
Link on message: #11803988
HighCharity_AkemiHomura, on Sep 14 2018 - 14:58, said: Tambien, aunque estaria demas decirlo ya que esto fue implementado
en algun punto. Poner bots en los tier bajos I y II ya que esos
niveles de por si ya casi nadie los juega y es algo complicado para
jugadores "nuevos" tratar de jugar esos tiers sin poblacion alguna
en ellos, asi como las largas queue para entrar a una batalla en la
cual solo habran 8 o 10 jugadores por equipo y esto lo digo en base
a un post que vi el otro dia en el foro ingles sobre las largas
queue y las batallas en tier bajos que no llegaban a 15 jugadores .
Uwu .#BotsParaFarmearMarcasEnTier5EsElFuturo ^_^
Felipe6666Original: Es que esa es justamente la idea. Por eso solo estarán
activos en los niveles I-V
¡Saludos!
Subject: [CT1] Update 1.2 - Feedback
Link on message: #11803982
CapPhrases, on Sep 14 2018 - 09:58, said: bot testing? does that mean maybe PVE sometime down the line?
The_Illusive_Man, on Sep 14 2018 - 10:43, said: Can you comment on this? http://forum.worldof...etraining-issue
Link on message: #11803982
CapPhrases, on Sep 14 2018 - 09:58, said: bot testing? does that mean maybe PVE sometime down the line?Gnomon: Ruinberg: Map improvements are aimed at fixing of the old
issue with the advantageous position of the top team. It provides a
more effective firing direction: the area on the radial street up
to the square is exposed to fire. This time, a complex approach
will be used to fix the issue: both teams will be provided with
equal opportunities to use the positions next to the small
town—they can both successfully fight for this position and fire at
enemy vehicles after the position is captured. In addition, the
bottom team will be provided with improved defensive positions near
the bases. In this regard, we will introduce five
improvements: The position of the buildings at the driveway to the
radial street will be changed. First of all, this will provide the
bottom team with more balanced firing directions at the square
area; in addition, it will be easier for mobile vehicles to reach
this street from the landscape area. In the outskirts area, near
the bottom base, there will be reduced the number of buildings that
provide covers from fire at the city center. This will allow for
supporting the allied vehicles that fight against the enemy
vehicles in the area of the small town. In addition, a wider firing
sector will provide more opportunities for defense, in case the
battle for the small city is lost and the enemy vehicles are about
to attack the top base. There will be changed the terrain heights
in the area of the small town for the bottom base—now the bottom
team will be able to use the advantage of the terrain
irregularities. The changes on the map will result in the
following consequential improvements: Positions for tank
destroyers will become more effective due to the increased sector
of fire. The respawn positions of mobile vehicles of the bottom
team will become more advantageous to take the control over the
small city area. Sand River: There will be improved
the defensive positions for the second team: there will be an
option to take the position in the rocky area to the right of the
base circle; in addition, it will be easier to fight against the
enemy vehicles in the ravine that is mainly used by heavy tanks.
Paris: There will be a selective improvement of the
bush for the western base in the C1 sector. Now the position will
be equal to the one near the eastern base. Overlord: There
will be the general change of the map terrain: in the previous
version, the map was slightly sloped to the direction of the bottom
base, which slightly affected the balance in battles. Due to this,
the top team was at a disadvantage: when driving up almost any
hill, a vehicle appeared in a much wider sector of fire than the
vehicles of the bottom team in the same area. In addition, a number
of positions will be balanced for both teams: C8: this pillar will
become more effective for defense and for supporting the allied
vehicles that fight for control over bocage terrains: was/now C9:
this spot will become more effective for firing for the top team
vehicles (was/now) А0: this improvement is similar to one mentioned
above (was/now) These positions will allow for more effective
support of allied vehicles when fighting for the hills in the
center area (bocage terrains). The hills between bocage terrains on
the right flank will become more balanced for both teams in terms
of their height (was/now). Sectors Е0-F0. There will be introduced
symmetric improvements to the edges of the central bocage for both
teams (sectors F, E8). Was/now top, was/now bottom. Balance
improvements to pillars in the central map area—now the pillars
will be equally effective for both teams. Sector E2: was/now Sector
F,E 4: was/now Unfortunately, I don't have any assets
showing these map changes yet. When I receive them, I will be sure
to share them with you guys.
The_Illusive_Man, on Sep 14 2018 - 10:43, said: Can you comment on this? http://forum.worldof...etraining-issueGnomon: I cannot confirm that there will be PvE sometime down the line, but
I can say that bots do allow for PvE opportunities and that we are
looking into things for future events. From the article: "All players testing this
feature will be providing feedback for other PvE events we are
looking at in the future."
Subject: [Prueba Común] Actualización 1.2
Link on message: #11803967
IIPravdaII, on Sep 14 2018 - 14:35, said: Lo mismo digo, pero bueno, así es la gente, aunque la
calidad de jugadores si es "inferior" y es por la actitud de la
gente, le falta aprender cooperar con otros.
Ciertamente, no creo que muchos jugando en LATAM podamos participar
de por ejemplo el Desafió Británico debido a la baja de jugadores
que evita poder farmear exp en el tiempo requerido, una lastima.
Espero que nos pongamos las pilas al menos para este evento.
Sobre los bots me parece bien, actualmente no puedo jugar
los premiun de tier II ni mucho menos grindear una rama sin
tirar exp libre para salteare los tier bajos. Las dudas que
tengo son: Si el mínimo de jugadores reales por equipo son 3
¿Se completa la plantilla con bots hasta los 15 jugadores de
cada lado o varían de acuerdo a la cantidad de jugadores
reales? ¿La nueva IA se supone que sería mejor que la del
evento de Halloween? Osea, en nivel de dificultad. No se haya
algún diario de desarrollo o algo donde se hable de ello.
¿Hacer daño y destruir bots dará la misma exp o créditos que
hacerlo a jugadores reales? Se que estas dudas las
puedo averiguar en el test server, pero no se si pueda jugarlo. Me
da un poco de lag. 
Link on message: #11803967
IIPravdaII, on Sep 14 2018 - 14:35, said: Lo mismo digo, pero bueno, así es la gente, aunque la
calidad de jugadores si es "inferior" y es por la actitud de la
gente, le falta aprender cooperar con otros.
Ciertamente, no creo que muchos jugando en LATAM podamos participar
de por ejemplo el Desafió Británico debido a la baja de jugadores
que evita poder farmear exp en el tiempo requerido, una lastima.
Espero que nos pongamos las pilas al menos para este evento.
Sobre los bots me parece bien, actualmente no puedo jugar
los premiun de tier II ni mucho menos grindear una rama sin
tirar exp libre para salteare los tier bajos. Las dudas que
tengo son: Si el mínimo de jugadores reales por equipo son 3
¿Se completa la plantilla con bots hasta los 15 jugadores de
cada lado o varían de acuerdo a la cantidad de jugadores
reales? ¿La nueva IA se supone que sería mejor que la del
evento de Halloween? Osea, en nivel de dificultad. No se haya
algún diario de desarrollo o algo donde se hable de ello.
¿Hacer daño y destruir bots dará la misma exp o créditos que
hacerlo a jugadores reales? Se que estas dudas las
puedo averiguar en el test server, pero no se si pueda jugarlo. Me
da un poco de lag. Felipe6666Original: No, son 3 por lado. Es decir, 3 jugadores reales en equipo A
y 3 jugadores reales en equipo B. Eso significa que el matchmaker
completa con hasta 12 bots por lado (aunque ese porcentaje varía de
acuerdo al nivel de partida). El desempeño de los bots se asemeja
al de jugadores promedio con 200-400 batallas (lo que es seguro, en
caso de que preocupe esto a alguien, es que no se interponen en el
camino de otros jugadores bloqueando sus disparos o similar). No
está en los planes hacer un video sobre esto. Sí, es todo igual.
También aplican las mismas penalidades por fuego amigo.
¡Saludos!
Subject: [Opiniones] El Desafío Británico
Link on message: #11803950
Link on message: #11803950
Felipe6666Original: ¡Hola de nuevo! En paralelo con la Prueba Común de la
Actualización 1.2, comienza hoy el Desafío Británico, un evento
similar al Desafío Italiano cuya máxima recompensa será el nuevo
Caernarvon Action X. Puden ver todos los detalles del evento aquí:
¿Qué les parece? ¿Qué cambiarían o agregarían?
¡Saludos!
Subject: [Prueba Común] Actualización 1.2
Link on message: #11803944
_RameaViejas_Jhons_, on Sep 14 2018 - 13:41, said: ademas de bot, deberian poner una restriccion a los centro y
sudamericanos que esten obligados a jugar en el latam! hasta cierto
horario, como los limites de ranked y eso, para que no se
vayan al central!!
no entiendo tenemos un server con 20 de ping, y tenes que esperar a las 16.00 para que alla batalla pero tiras una en el central y tenes 8 latinos de cada lado!!
no puedo comprender como les gusta jugar con 200 de ping, y no vengan a hablar de nivel!! por que en el central tenes 5 bot por batalla, tipos con 10k de batallas y 100 de wn8 y te sale un peloton de mahou, o G que los mata a todos!!!
el latam tenes mucha gente de RAO, Xt7, L4st, 8byt, y se vuelven mas competitivas las batallas que en el central!!
por eso una restriccion para hacer la prueba no vendria mal! y ayudaria que tengamos mas gente, batallas mas rapidas, y de tier mas parejo por la cantidad de gente para balancear el MM
Link on message: #11803944
_RameaViejas_Jhons_, on Sep 14 2018 - 13:41, said: ademas de bot, deberian poner una restriccion a los centro y
sudamericanos que esten obligados a jugar en el latam! hasta cierto
horario, como los limites de ranked y eso, para que no se
vayan al central!!no entiendo tenemos un server con 20 de ping, y tenes que esperar a las 16.00 para que alla batalla pero tiras una en el central y tenes 8 latinos de cada lado!!
no puedo comprender como les gusta jugar con 200 de ping, y no vengan a hablar de nivel!! por que en el central tenes 5 bot por batalla, tipos con 10k de batallas y 100 de wn8 y te sale un peloton de mahou, o G que los mata a todos!!!
el latam tenes mucha gente de RAO, Xt7, L4st, 8byt, y se vuelven mas competitivas las batallas que en el central!!
por eso una restriccion para hacer la prueba no vendria mal! y ayudaria que tengamos mas gente, batallas mas rapidas, y de tier mas parejo por la cantidad de gente para balancear el MM
Felipe6666Original: En verdad, aunque no puedo compartir detalles completos
todavía, nuestro plan para octubre es un sistema de incentivos, no
de restricciones (bueno, en parte). Es decir, misiones específicas
que solo estarán activas en el servidor LATAM y que se activan de
acuerdo a dónde fue creada la cuenta (lo que excluye a jugadores,
por ejemplo, estadounidenses que quieran sacar provecho).
Respecto de los eventos, 100% de acuerdo. De hecho, recientemente
tuve una reunión para arreglar ese tema y extender los prime time
de LATAM a niveles correspondientes. ¡Saludos!
Subject: Incoming! Common Test 1.2 update
Link on message: #11803918
CynicalDutchie, on Sep 13 2018 - 15:05, said: So we're just gonna leave erlenberg, fisherman's bay, fjords and
prok as the campfests they are? GG Minsk.
Groza_Tanke, on Sep 13 2018 - 14:59, said: WG map designers design for heavy tank brawling. This is
easier for their simple minds than putting thought into how
the other 4 tank types will play the map. The new map will
be almost useless for arty, light tanks, and TDs. Mediums
will have follow along behind the heavies and hope they can be
helpful. The game needs a foundry where the players can
design their own maps and challenge other players to test and play
on it. WG could then pick the best player designed maps to
use in the game. This would give them access to a very large
pool of talent and at a very cheap cost. The players couldn't
do any worse than the devs (I mean look at the crap they did to
FJORDS!).
MisterLemons, on Sep 13 2018 - 18:31, said: Yeah we're going to ignore how you're addressing an issue that
exists and still failing to even make a dent in the problem with
every other map that exists in this game. Let's ask the REAL
questions, shall we? 1- When are you guys going to address
how unrelenting of an issue artillery is? 2- How much of an
epidemic does the unmitigated disaster that is premium shell spam
have to become before you even ATTEMPT to fix it? 3- At what
point will matchmaker start attempting to even out teams based on
your own system of 'player rating'? 4- WHEN WILL YOU
EVEN ATTEMPT TO BALANCE TANKS? The fact that all of these
issues have existed and not been addressed since they were
implemented suggests that you believe they all work the way they
should with minimal problems which also suggests that you have
never played your own game. Game mechanics are undermining other
game mechanics with no significant drawbacks to doing so. For the
sake of not suffering from an aneurysm as I go into detail and
watch as it falls upon deaf ears I'll leave it at this since
your own understanding of what the community wants is a hodgepodge
of simple and complex. Are you ready? Fix. Your. Game.
Link on message: #11803918
CynicalDutchie, on Sep 13 2018 - 15:05, said: So we're just gonna leave erlenberg, fisherman's bay, fjords and
prok as the campfests they are? GG Minsk.KRZYBooP:
Groza_Tanke, on Sep 13 2018 - 14:59, said: WG map designers design for heavy tank brawling. This is
easier for their simple minds than putting thought into how
the other 4 tank types will play the map. The new map will
be almost useless for arty, light tanks, and TDs. Mediums
will have follow along behind the heavies and hope they can be
helpful. The game needs a foundry where the players can
design their own maps and challenge other players to test and play
on it. WG could then pick the best player designed maps to
use in the game. This would give them access to a very large
pool of talent and at a very cheap cost. The players couldn't
do any worse than the devs (I mean look at the crap they did to
FJORDS!).KRZYBooP: Have you checked out the Super Test announcing changes to
Fjords?
MisterLemons, on Sep 13 2018 - 18:31, said: Yeah we're going to ignore how you're addressing an issue that
exists and still failing to even make a dent in the problem with
every other map that exists in this game. Let's ask the REAL
questions, shall we? 1- When are you guys going to address
how unrelenting of an issue artillery is? 2- How much of an
epidemic does the unmitigated disaster that is premium shell spam
have to become before you even ATTEMPT to fix it? 3- At what
point will matchmaker start attempting to even out teams based on
your own system of 'player rating'? 4- WHEN WILL YOU
EVEN ATTEMPT TO BALANCE TANKS? The fact that all of these
issues have existed and not been addressed since they were
implemented suggests that you believe they all work the way they
should with minimal problems which also suggests that you have
never played your own game. Game mechanics are undermining other
game mechanics with no significant drawbacks to doing so. For the
sake of not suffering from an aneurysm as I go into detail and
watch as it falls upon deaf ears I'll leave it at this since
your own understanding of what the community wants is a hodgepodge
of simple and complex. Are you ready? Fix. Your. Game.KRZYBooP: Did you happen to participate in the Q and A with our
developers? Here is a LINKto the forum post where players got the
chance to ask questions, and also available on REDDIT. All information gathered by
Private_Public
Subject: [Desafio Britânico] Feedback
Link on message: #11803884
Link on message: #11803884
MA77: Saudações!
O Desafio Britânico começou hoje e nós queremos ouvir sua opinião sobre este evento. Você gostou? Não gostou? Tem algo que poderia ter ficado melhor? Confira todos os detalhes em nosso artigo!
Participe do desafio e boa sorte no campo de batalha!
O Desafio Britânico começou hoje e nós queremos ouvir sua opinião sobre este evento. Você gostou? Não gostou? Tem algo que poderia ter ficado melhor? Confira todos os detalhes em nosso artigo!
Participe do desafio e boa sorte no campo de batalha!
Subject: British Challenge - Feedback
Link on message: #11803775
Link on message: #11803775
Gnomon: Hi again, everybody! Today is the first day of the
British Challenge! If you haven't heard about it, be sure to check
out our article here: Take the British Challenge! Or, just check
out this nifty video: Now that the Challenge is
live, we'd like to hear your feedback. What do you like about it?
Dislike? What could be improved upon? Please leave your
constructive feedback, comments, and suggestions below. Every bit
helps out! Thanks! I hope you enjoy the new
Challenge!
Subject: [CT1] Update 1.2 - Feedback
Link on message: #11803769
Link on message: #11803769
Gnomon: Hey, everyone! Hope your Friday morning is going well so
far. As you may have seen from KRZY's post, yesterday we launched the
first common test for Update 1.2. If you'd like more
information on what's in this CT, please check out our portal
article (which has some fancy widgets) or open the spoilers below:
Update 1.2 Common Test CT 1 Update
1.2New Map:Empire's Border HD Maps: Widepark
Highway The Second Front:The release of the third operation
for the new set of personal missions Bot Testing:Will only
play on certain maps Will only play between Tiers I-V Bots will
always have colons ":" at the start and end of their names,
along with a specific badge Will be introduced to NA's LATAM
cluster only The possibility of adding bots on the
Australia cluster EU, RU, APAC (except Australia), and the
U.S. based NA servers will remain unaffected The number and classes
of bots on each team will always be the same Minimum number of
actual players per team will be three Matchmaker will wait 20
seconds before adding bots to a battle Maps played: Karelia
Prokhorovka Mines Redshire Steppes Fishing Bay Ensk Lakeville
Ruinberg Murovanka Erlenberg Siegfried Line Cliff Desert El Hallouf
Airfield Mountain Pass Mannerheim Line Glacier Serene Coast
Overlord If you're unsure of how to join the Common Test,
follow these instructions: How the CT WorksNew to testing?
Check out our handy guide to public tests.
Eligibility: All players registered prior to 13:59 PT | 15:59 CT |
16:59 ET on Sept. 5 can participate in the test. Test
Client:Download the test client installer (4.9 MB). Make sure you pick a
save location that is different to your regular World of Tanks game
files. Save and run the installer. Run the new copy of the game.
The launcher will download all the additional data. Log in and
start playing. Server Restarts:The test server will be
restarted regularly, according to the following schedule:First
Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average
duration will be around 25 minutes. Second Periphery: 21:00 PT |
23:00 CT | 00:00 ET every day. Average duration will be around 25
minutes. Central Database: 01:00 PT | 03:00 CT | 04:00 ET every
day. Average duration will be around 2 minutes.The test server may
be subject to unscheduled restarts and maintenance. So, let us
know what you think below! Feedback (both positive and negative, as
long as it is constructive), comments, and suggestions from you
will really help! Thanks, everyone, and hope you have a
great weekend!
Subject: [Prueba Común] Actualización 1.2
Link on message: #11803714
Link on message: #11803714
Felipe6666Original: ¡Buenas! Quizás varios de ustedes ya han leído el artículo con los detalles de lo que traerá la
próxima actualización, pero, manteniéndonos files a las
tradiciones, dejo inagurado el thread para todas las conversaciones
pertinentes, incluyendo sus opiniones. Sé que una de las
principales características que incorporará esta actualización, los
bots, recaerá particularmente en LATAM (al menos en un principio),
así que este también es el lugar para hacer todas las preguntas que
quizás no estén cubiertas por el artículo del portal.
¡Saludos!
Subject: Season 10 Thanksgiving Break Poll
Link on message: #11803662
SparkyGT, on Sep 14 2018 - 14:14, said: i assume you mean USA thanksgiving, canada's is next month
Link on message: #11803662
SparkyGT, on Sep 14 2018 - 14:14, said: i assume you mean USA thanksgiving, canada's is next month1984BigBrother: Yeah we did, November 22nd to 25th to be exact.
Subject: Season 10 Thanksgiving Break Poll
Link on message: #11803638
Link on message: #11803638
Gnomon: Hey everyone, Just wanted to run a quick question by
y'all. Do you want a break in the Global Map for Thanksgiving? Let
us know in the poll, and feel free to add any comments you have
below. See you on the battlefield! 
Subject: [ST] T-50-2 & Object 432
Link on message: #11803580
Link on message: #11803580
Gnomon: Hey, everyone! Hope that you’re having a great Friday,
so far!
I wanted to let you know that, today, we’re launching the Supertest for a vehicle many veteran tankers still hold dear to their hearts: The T-50-2. Simultaneously, we’ll be testing a new Tier VIII Premium light tank: The Object 432. Let’s begin with the latter. So, what’s the Object 432 like?
The New One: The Object 432
The new Premium tank is much like the top vehicle of the Soviet light tank branch: low silhouette, great camo, and a hard-hitting weapon (for a light tank). Gameplay-wise, the Object 432 is different from its progression Tier VIII counterpart, the LTTB, by being able to combine spotting with damage dealing (while the LTTB is more about active spotting, having better acceleration and view range). At the first stage of testing, the newcomer will carry an 85-mm gun with better stats than those of the LTTB. We’re doing this to make the tanks play differently. Then, we’ll see how the 432 goes with a 100-mm cannon. After the test, we’ll decide on the weapon and final stats. Of course, we’ll inform you of the choice we made.
The Т-50-2. No Jokes!It’s a
coveted vehicle, loved by many a tanker. Lots of folks keep a place
for it in their hearts and Garages, so be sure to read on for the
first info on the return of the old-school Soviet spotter. There’s
a good chance it will make a triumphant comeback, provided…well,
we’ll tell more about the terms sometime later. For now, let’s
brief those not yet familiar with the T-50-2.We had lots of reasons
to remove it from the game 5 years ago: this tank was ahead of its
time and did not fit in the gameplay of that era. Also, it was
unique and because of that, it was becoming overly popular. The
decision to part with it was a hard (and sad) one. But those days
have long passed, and today the T-50-2 is making its first
comeback. We mean it: we’re really starting the Supertest for the
refurbished T-50-2. What’s It Like?
The new T-50-2 is a highly mobile Tier VI light tank made for active spotting. It also has decent combat efficiency: you can light enemies up, but you can also beat them up, surviving by being agile and compact. The Supertest stats for the T-50-2 suit the battle tier range for Tier VI light tanks. Let’s see how it rolls! In any case, it’s THAT T-50-2: tiny, fast, and elusive. “Lock on the railway crossing! Will light it right after the countdown!” If you played 5 years ago, you’ll get goosebumps seeing this in the chat window—when you realize this teammate is commanding a T-50-2. It doesn’t matter that those spotted won’t be dangerous Tier X’s. The T-50-2 will do it in style regardless! Thanks for taking the time to read this over! Feel free to let us know what you think! Hope you have a great weekend!
I wanted to let you know that, today, we’re launching the Supertest for a vehicle many veteran tankers still hold dear to their hearts: The T-50-2. Simultaneously, we’ll be testing a new Tier VIII Premium light tank: The Object 432. Let’s begin with the latter. So, what’s the Object 432 like?

The New One: The Object 432
The new Premium tank is much like the top vehicle of the Soviet light tank branch: low silhouette, great camo, and a hard-hitting weapon (for a light tank). Gameplay-wise, the Object 432 is different from its progression Tier VIII counterpart, the LTTB, by being able to combine spotting with damage dealing (while the LTTB is more about active spotting, having better acceleration and view range). At the first stage of testing, the newcomer will carry an 85-mm gun with better stats than those of the LTTB. We’re doing this to make the tanks play differently. Then, we’ll see how the 432 goes with a 100-mm cannon. After the test, we’ll decide on the weapon and final stats. Of course, we’ll inform you of the choice we made.
The Т-50-2. No Jokes!It’s a
coveted vehicle, loved by many a tanker. Lots of folks keep a place
for it in their hearts and Garages, so be sure to read on for the
first info on the return of the old-school Soviet spotter. There’s
a good chance it will make a triumphant comeback, provided…well,
we’ll tell more about the terms sometime later. For now, let’s
brief those not yet familiar with the T-50-2.We had lots of reasons
to remove it from the game 5 years ago: this tank was ahead of its
time and did not fit in the gameplay of that era. Also, it was
unique and because of that, it was becoming overly popular. The
decision to part with it was a hard (and sad) one. But those days
have long passed, and today the T-50-2 is making its first
comeback. We mean it: we’re really starting the Supertest for the
refurbished T-50-2. What’s It Like?The new T-50-2 is a highly mobile Tier VI light tank made for active spotting. It also has decent combat efficiency: you can light enemies up, but you can also beat them up, surviving by being agile and compact. The Supertest stats for the T-50-2 suit the battle tier range for Tier VI light tanks. Let’s see how it rolls! In any case, it’s THAT T-50-2: tiny, fast, and elusive. “Lock on the railway crossing! Will light it right after the countdown!” If you played 5 years ago, you’ll get goosebumps seeing this in the chat window—when you realize this teammate is commanding a T-50-2. It doesn’t matter that those spotted won’t be dangerous Tier X’s. The T-50-2 will do it in style regardless! Thanks for taking the time to read this over! Feel free to let us know what you think! Hope you have a great weekend!
Subject: [BOTS] Teste Comum 1.2
Link on message: #11803172
SGT_ROSSI, on Sep 13 2018 - 22:44, said: Já tem muitos anos que falei que o WOT faltava um PVE, sem contar
que muitos BOT's jogam melhor que muitos jogadores. Esse
sistema será limitado ao Tier do veiculo ou pela quantidade de
batalha? EDIT: complementando de maneira mais seria, já
parei de jogar WOT duas vezes e cada vez por aproximadamente três
meses, também o WOT deixou de ser o meu jogo predileto justamente
por stress causado por falta de um equilibro nos times, se
existisse um PVE talvez não teria me afastado por tanto tempo ou
deixado dele ser o meu predileto.
Link on message: #11803172
SGT_ROSSI, on Sep 13 2018 - 22:44, said: Já tem muitos anos que falei que o WOT faltava um PVE, sem contar
que muitos BOT's jogam melhor que muitos jogadores. Esse
sistema será limitado ao Tier do veiculo ou pela quantidade de
batalha? EDIT: complementando de maneira mais seria, já
parei de jogar WOT duas vezes e cada vez por aproximadamente três
meses, também o WOT deixou de ser o meu jogo predileto justamente
por stress causado por falta de um equilibro nos times, se
existisse um PVE talvez não teria me afastado por tanto tempo ou
deixado dele ser o meu predileto.MA77: Inicialmente terá a limitação do nível I ao V, Rossi.
Subject: [BOTS] Teste Comum 1.2
Link on message: #11803085
Link on message: #11803085
MA77: Muito em breve os jogadores dos níveis I ao V irão encontrar bots
no servidor LATAM. A implementação da IA no jogo irá ajudar aos
jogadores novatos, que começaram recentemente e tem dificuldades
para encontrar batalhas nos servidores com menor população. A
interação com bots nos ajudará a desenvolvê-los da melhor maneira
possível e criar novos e melhores modos PvE para a comunidade de
jogadores. Sua introdução nos ajudará a identificar o tempo de
espera na fila e com isso abrir o servidor 24/7, um desejo de
muitos de vocês. Outros projetos exclusivos para os jogadores
sul-americanos também serão possíveis com a introdução da IA no
jogo. Todo o feedback de vocês será importante para o
desenvolvimento dos bots, sua utilização e ajustes finos. Volto a
reforçar que o objetivo da IA é ajudar os jogadores iniciantes no
jogo.
Eles estarão disponíveis no Teste Comum da Atualização 1.2.
Boa sorte no campo de batalha.
Eles estarão disponíveis no Teste Comum da Atualização 1.2.
Boa sorte no campo de batalha.
Subject: Incoming! Global Map season 10 is here.
Link on message: #11803072
bilzbobaggins, on Sep 13 2018 - 21:52, said: For the reals, is there a T8 front or is this like last time where
the eu page got copied and pasted here?
Link on message: #11803072
bilzbobaggins, on Sep 13 2018 - 21:52, said: For the reals, is there a T8 front or is this like last time where
the eu page got copied and pasted here?1984BigBrother: There is not a tier 8 front on NA the rewards were listed
globally, I have had the article updated to prevent future
confusion
Subject: Bots/IA
Link on message: #11803054
Link on message: #11803054
MA77: Os bots são para ajudar os jogadores iniciantes, onde nos níveis
mais baixo tem pouca população e os jogadores veteranos pouco
visitam. A introdução deles também nos ajudará a desenvolver
bons modos PvE (um pedido antigo de grande parte dos jogadores).
Subject: Tournament sign ups aren’t up yet?
Link on message: #11802860
Vampiresbane, on Sep 12 2018 - 14:10, said: So for September’s 14th, 15th, 16th listed tournaments in this
forum nothing is displayed on the signups page. Typically the
deadline for signing up is Thursday or Friday depending on which
tournament day we’re talking about. Are we not having any
tournaments this weekend or are there technical issues?
Link on message: #11802860
Vampiresbane, on Sep 12 2018 - 14:10, said: So for September’s 14th, 15th, 16th listed tournaments in this
forum nothing is displayed on the signups page. Typically the
deadline for signing up is Thursday or Friday depending on which
tournament day we’re talking about. Are we not having any
tournaments this weekend or are there technical issues?Jambijon: The issues that occurred last weekend really set us back
with this weekends tournament creation. The tournaments for
this weekend went up yesterday around 5pm central.
Subject: Tournament sign ups aren’t up yet?
Link on message: #11802860
Vampiresbane, on Sep 12 2018 - 14:10, said: So for September’s 14th, 15th, 16th listed tournaments in this
forum nothing is displayed on the signups page. Typically the
deadline for signing up is Thursday or Friday depending on which
tournament day we’re talking about. Are we not having any
tournaments this weekend or are there technical issues?
Link on message: #11802860
Vampiresbane, on Sep 12 2018 - 14:10, said: So for September’s 14th, 15th, 16th listed tournaments in this
forum nothing is displayed on the signups page. Typically the
deadline for signing up is Thursday or Friday depending on which
tournament day we’re talking about. Are we not having any
tournaments this weekend or are there technical issues?BigDaddyLaxative: The issues that occurred last weekend really set us back
with this weekends tournament creation. The tournaments for
this weekend went up yesterday around 5pm central.
Subject: Tournament sign ups aren’t up yet?
Link on message: #11802860
Vampiresbane, on Sep 12 2018 - 14:10, said: So for September’s 14th, 15th, 16th listed tournaments in this
forum nothing is displayed on the signups page. Typically the
deadline for signing up is Thursday or Friday depending on which
tournament day we’re talking about. Are we not having any
tournaments this weekend or are there technical issues?
Link on message: #11802860
Vampiresbane, on Sep 12 2018 - 14:10, said: So for September’s 14th, 15th, 16th listed tournaments in this
forum nothing is displayed on the signups page. Typically the
deadline for signing up is Thursday or Friday depending on which
tournament day we’re talking about. Are we not having any
tournaments this weekend or are there technical issues?Hambijon: The issues that occurred last weekend really set us back
with this weekends tournament creation. The tournaments for
this weekend went up yesterday around 5pm central.
Subject: Incoming! Common Test 1.2 update
Link on message: #11802798
Link on message: #11802798
KRZYBooP: Howdy Boom Jockies, Common Test updates for 1.2 HD
reworks for Hidepark and Highway maps
New Map: Empires Border
For more information on whats
coming to CT 1.2 click on the pic above.
New Map: Empires Border
For more information on whats
coming to CT 1.2 click on the pic above.
Subject: ¡Regresan los torneos!
Link on message: #11802786
tawantao, on Sep 12 2018 - 11:22, said: Saludos WG, les pido vean el problema que hubo en la inscripcion de
mi equipo en el torneo del domingo 2 vs 2 ...CASUAL - 2V2: DUELO
DUOS! , en lo cual no me llego la ventana de aviso de cominezo del
torneo, lo cual no participamos mi compañero y yo , no se cual
habra sido el problema y esperamos una respuesta al respecto, le
mando captura de pantallas y una solucion rapida, atte
tawantao. MI EQUIPO CHIMICHURRI. https://p10.zduserco...x0IabjJHL8O28Bg
Link on message: #11802786
tawantao, on Sep 12 2018 - 11:22, said: Saludos WG, les pido vean el problema que hubo en la inscripcion de
mi equipo en el torneo del domingo 2 vs 2 ...CASUAL - 2V2: DUELO
DUOS! , en lo cual no me llego la ventana de aviso de cominezo del
torneo, lo cual no participamos mi compañero y yo , no se cual
habra sido el problema y esperamos una respuesta al respecto, le
mando captura de pantallas y una solucion rapida, atte
tawantao. MI EQUIPO CHIMICHURRI. https://p10.zduserco...x0IabjJHL8O28Bg Felipe6666Original: El torneo fue cancelado antes de que comience por un fallo
en el sistema. En esta semana determinaremos qué hacer al respecto.
¡Saludos!
Subject: Torneos de septiembre
Link on message: #11802737
Link on message: #11802737
Felipe6666Original: Acá van los torneos para este fin de semana: 3 vs. 3: Lucha
de viernes por la noche: https://worldoftanks.com/es-ar/tournaments/1000000764/
5 vs. 5: Combate multinivel de sábado: https://worldoftanks.com/es-ar/tournaments/1000000765/
3 vs. 3: Día de la Independencia de México - Servidor NA Central:
https://worldoftanks.com/es-ar/tournaments/1000000766/
3 vs. 3: Día de la Independencia de México - Servidor LATAM:
https://worldoftanks.com/es-ar/tournaments/1000000767/
¡Buena suerte! P.D.: Voy a ir editando a medida que
termine las localizaciones (recién llego de un viaje de
trabajo).
P.D. 2: ¡Todo terminado!
P.D. 2: ¡Todo terminado!
Subject: Incoming! Global Map season 10 is here.
Link on message: #11802700
BabA_YA6A, on Sep 13 2018 - 13:18, said: No reward tanks...
...THANKS I AM OUT!!!! PS. I have so much
extra camo I can decorate the walls of my house.
Link on message: #11802700
BabA_YA6A, on Sep 13 2018 - 13:18, said: No reward tanks...KRZYBooP: Bonds are also an award that allow you to get better
equipment for your Tank.
Subject: Incoming! Global Map season 10 is here.
Link on message: #11802657
Link on message: #11802657
KRZYBooP: Howdy Boom Jockies! Global Map Season 10 is here for
Clan Wars. Check out some of the spiffy reward Camo that
you can earn this season. 

Fire Fly Provinces
return, along with the new editions of Alliances and
Convoys. For more information on Clan Wars please
click on any of the tanks above. IMPORTANT: The Global
Map will be frozen Oct. 31-Nov. 4 and will resume the regular
schedule on Nov. 5.


Fire Fly Provinces
return, along with the new editions of Alliances and
Convoys. For more information on Clan Wars please
click on any of the tanks above. IMPORTANT: The Global
Map will be frozen Oct. 31-Nov. 4 and will resume the regular
schedule on Nov. 5.
Subject: Carros de Combate sobre rodas
Link on message: #11802525
xxvitoor, on Sep 13 2018 - 14:08, said: Então melhor ainda, o EE9 Cascavel é de 1970 e os
outro da década de 80, não é tanta diferença assim
Link on message: #11802525
xxvitoor, on Sep 13 2018 - 14:08, said: Então melhor ainda, o EE9 Cascavel é de 1970 e os
outro da década de 80, não é tanta diferença assimMA77: Questão não é quando foi fabricado, mas sim a tecnologia que
o mesmo utiliza.
Grande parte dos blindados brasileiros foram "criados" na década de 1980, porém a tecnologia é de 1950 - 1970.
Grande parte dos blindados brasileiros foram "criados" na década de 1980, porém a tecnologia é de 1950 - 1970.
Subject: jogo crashando direto
Link on message: #11802502
DwonatamP, on Sep 12 2018 - 21:24, said: Olá pessoas... então sobre o problema descrito pelo luizferandsantos, tenho tido o mesmo problema de o
jogo crashar, porém meu caso é um pouco diferente... qualquer tipo
de mod que eu tente utilizar o jogo nem iniciar consegue... ele já
crasha na tela de loading.... o que fiz... retirei todos eles e
estou com o jogo limpo... mas ta me dando um abuso pq um mod que eu
utilizo é o que move a tripulação, binóculo e rede de camuflagem
entre os tanques, não preciso dar 300 cliques para deixar meu
tanque pronto para a batalha... Pelo menos comigo foi com os mods..
sem eles o jogo está 100% funcionando até o momento...
Link on message: #11802502
DwonatamP, on Sep 12 2018 - 21:24, said: Olá pessoas... então sobre o problema descrito pelo luizferandsantos, tenho tido o mesmo problema de o
jogo crashar, porém meu caso é um pouco diferente... qualquer tipo
de mod que eu tente utilizar o jogo nem iniciar consegue... ele já
crasha na tela de loading.... o que fiz... retirei todos eles e
estou com o jogo limpo... mas ta me dando um abuso pq um mod que eu
utilizo é o que move a tripulação, binóculo e rede de camuflagem
entre os tanques, não preciso dar 300 cliques para deixar meu
tanque pronto para a batalha... Pelo menos comigo foi com os mods..
sem eles o jogo está 100% funcionando até o momento...MA77: Verifique se o mod está disponível e atualizado no Portal
Oficial de Mods.
Caso ele não esteja atualizado, esse poder ser o problema.
Caso ele não esteja atualizado, esse poder ser o problema.
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