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[CT1] Update 1.2 - Feedback

Дата: 14.09.2018 20:59:43
View PostCapPhrases, on Sep 14 2018 - 09:58, said: bot testing? does that mean maybe PVE sometime down the line?

Gnomon:   Ruinberg: Map improvements are aimed at fixing of the old issue with the advantageous position of the top team. It provides a more effective firing direction: the area on the radial street up to the square is exposed to fire. This time, a complex approach will be used to fix the issue: both teams will be provided with equal opportunities to use the positions next to the small town—they can both successfully fight for this position and fire at enemy vehicles after the position is captured. In addition, the bottom team will be provided with improved defensive positions near the bases. In this regard, we will introduce five improvements: The position of the buildings at the driveway to the radial street will be changed. First of all, this will provide the bottom team with more balanced firing directions at the square area; in addition, it will be easier for mobile vehicles to reach this street from the landscape area. In the outskirts area, near the bottom base, there will be reduced the number of buildings that provide covers from fire at the city center. This will allow for supporting the allied vehicles that fight against the enemy vehicles in the area of the small town. In addition, a wider firing sector will provide more opportunities for defense, in case the battle for the small city is lost and the enemy vehicles are about to attack the top base. There will be changed the terrain heights in the area of the small town for the bottom base—now the bottom team will be able to use the advantage of the terrain irregularities.   The changes on the map will result in the following consequential improvements:  Positions for tank destroyers will become more effective due to the increased sector of fire. The respawn positions of mobile vehicles of the bottom team will become more advantageous to take the control over the small city area.     Sand River: There will be improved the defensive positions for the second team: there will be an option to take the position in the rocky area to the right of the base circle; in addition, it will be easier to fight against the enemy vehicles in the ravine that is mainly used by heavy tanks.     Paris: There will be a selective improvement of the bush for the western base in the C1 sector. Now the position will be equal to the one near the eastern base.   Overlord: There will be the general change of the map terrain: in the previous version, the map was slightly sloped to the direction of the bottom base, which slightly affected the balance in battles. Due to this, the top team was at a disadvantage: when driving up almost any hill, a vehicle appeared in a much wider sector of fire than the vehicles of the bottom team in the same area. In addition, a number of positions will be balanced for both teams: C8: this pillar will become more effective for defense and for supporting the allied vehicles that fight for control over bocage terrains: was/now C9: this spot will become more effective for firing for the top team vehicles (was/now) А0: this improvement is similar to one mentioned above (was/now) These positions will allow for more effective support of allied vehicles when fighting for the hills in the center area (bocage terrains). The hills between bocage terrains on the right flank will become more balanced for both teams in terms of their height (was/now). Sectors Е0-F0. There will be introduced symmetric improvements to the edges of the central bocage for both teams (sectors F, E8). Was/now top, was/now bottom. Balance improvements to pillars in the central map area—now the pillars will be equally effective for both teams. Sector E2: was/now Sector F,E 4: was/now   Unfortunately, I don't have any assets showing these map changes yet. When I receive them, I will be sure to share them with you guys.    

View PostThe_Illusive_Man, on Sep 14 2018 - 10:43, said: Can you comment on this?   http://forum.worldof...etraining-issue

Gnomon: I cannot confirm that there will be PvE sometime down the line, but I can say that bots do allow for PvE opportunities and that we are looking into things for future events.   From the article:  "All players testing this feature will be providing feedback for other PvE events we are looking at in the future."  ​

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