[CT1] Update 1.2 - Feedback
Дата: 14.09.2018 20:59:43
CapPhrases, on Sep 14 2018 - 09:58, said: bot testing? does that mean maybe PVE sometime down the line?
The_Illusive_Man, on Sep 14 2018 - 10:43, said: Can you comment on this? http://forum.worldof...etraining-issue
Gnomon: Ruinberg: Map improvements are aimed at fixing of the old
issue with the advantageous position of the top team. It provides a
more effective firing direction: the area on the radial street up
to the square is exposed to fire. This time, a complex approach
will be used to fix the issue: both teams will be provided with
equal opportunities to use the positions next to the small
town—they can both successfully fight for this position and fire at
enemy vehicles after the position is captured. In addition, the
bottom team will be provided with improved defensive positions near
the bases. In this regard, we will introduce five
improvements: The position of the buildings at the driveway to the
radial street will be changed. First of all, this will provide the
bottom team with more balanced firing directions at the square
area; in addition, it will be easier for mobile vehicles to reach
this street from the landscape area. In the outskirts area, near
the bottom base, there will be reduced the number of buildings that
provide covers from fire at the city center. This will allow for
supporting the allied vehicles that fight against the enemy
vehicles in the area of the small town. In addition, a wider firing
sector will provide more opportunities for defense, in case the
battle for the small city is lost and the enemy vehicles are about
to attack the top base. There will be changed the terrain heights
in the area of the small town for the bottom base—now the bottom
team will be able to use the advantage of the terrain
irregularities. The changes on the map will result in the
following consequential improvements: Positions for tank
destroyers will become more effective due to the increased sector
of fire. The respawn positions of mobile vehicles of the bottom
team will become more advantageous to take the control over the
small city area. Sand River: There will be improved
the defensive positions for the second team: there will be an
option to take the position in the rocky area to the right of the
base circle; in addition, it will be easier to fight against the
enemy vehicles in the ravine that is mainly used by heavy tanks.
Paris: There will be a selective improvement of the
bush for the western base in the C1 sector. Now the position will
be equal to the one near the eastern base. Overlord: There
will be the general change of the map terrain: in the previous
version, the map was slightly sloped to the direction of the bottom
base, which slightly affected the balance in battles. Due to this,
the top team was at a disadvantage: when driving up almost any
hill, a vehicle appeared in a much wider sector of fire than the
vehicles of the bottom team in the same area. In addition, a number
of positions will be balanced for both teams: C8: this pillar will
become more effective for defense and for supporting the allied
vehicles that fight for control over bocage terrains: was/now C9:
this spot will become more effective for firing for the top team
vehicles (was/now) А0: this improvement is similar to one mentioned
above (was/now) These positions will allow for more effective
support of allied vehicles when fighting for the hills in the
center area (bocage terrains). The hills between bocage terrains on
the right flank will become more balanced for both teams in terms
of their height (was/now). Sectors Е0-F0. There will be introduced
symmetric improvements to the edges of the central bocage for both
teams (sectors F, E8). Was/now top, was/now bottom. Balance
improvements to pillars in the central map area—now the pillars
will be equally effective for both teams. Sector E2: was/now Sector
F,E 4: was/now Unfortunately, I don't have any assets
showing these map changes yet. When I receive them, I will be sure
to share them with you guys.
The_Illusive_Man, on Sep 14 2018 - 10:43, said: Can you comment on this? http://forum.worldof...etraining-issue
Gnomon: I cannot confirm that there will be PvE sometime down the line, but
I can say that bots do allow for PvE opportunities and that we are
looking into things for future events. From the article: "All players testing this
feature will be providing feedback for other PvE events we are
looking at in the future."
[CT1] Update 1.2 - Feedback