Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Tank Saturday Contest: The Second World War
Link on message: #11824120
Link on message: #11824120
Gnomon: Thanks for the entries (even if you're just doing it for fun)!
Giving this post a bump as the contest ends this week if anyone
else wants to enter.
Subject: MODS, HACKS, Illegal game play
Link on message: #11824037
Link on message: #11824037
HeadlockMvnky: Okay guys, going to close this thread. Some posts are getting out
of hand.
Subject: Torneos de septiembre
Link on message: #11824021
Superva, on Oct 01 2018 - 02:05, said: Felipe6666Orishinal, ya hay programados torneos para esta primera
semana de Octubre?, el pueblo quiere saber
Link on message: #11824021
Superva, on Oct 01 2018 - 02:05, said: Felipe6666Orishinal, ya hay programados torneos para esta primera
semana de Octubre?, el pueblo quiere saber Felipe6666Original: No todavía. ¡Saludos!
Subject: Sugestão para o natal de 2018
Link on message: #11823879
Mestre_Chaos_1, on Sep 30 2018 - 09:28, said: Normalmente em eventos de jogos costumasse variar todo ano os
eventos, para n ficar repetitivo , mas no caso do natal de 2017 eu
achei o melhor de todos com a opção de destruir enfeites , escolher
a promoção , as diversas opções de estilos de decorações, creio que
n foi apenas eu que gostei. Com isso gostaria de saber o que vcs
acham da ideia de fazer tudo igual sem ter que mudar nada.
Link on message: #11823879
Mestre_Chaos_1, on Sep 30 2018 - 09:28, said: Normalmente em eventos de jogos costumasse variar todo ano os
eventos, para n ficar repetitivo , mas no caso do natal de 2017 eu
achei o melhor de todos com a opção de destruir enfeites , escolher
a promoção , as diversas opções de estilos de decorações, creio que
n foi apenas eu que gostei. Com isso gostaria de saber o que vcs
acham da ideia de fazer tudo igual sem ter que mudar nada.MA77: Muito em breve você irá saber mais detalhes do evento deste
ano. Espero que goste 
Subject: Servidor LATAM off?
Link on message: #11823877
KanMM, on Sep 30 2018 - 11:00, said: Não consigo conectar no servidor Latam, somente no Uscentral. Não
vi nenhum aviso de manutenção, é só eu que estou com esse problema?
Link on message: #11823877
KanMM, on Sep 30 2018 - 11:00, said: Não consigo conectar no servidor Latam, somente no Uscentral. Não
vi nenhum aviso de manutenção, é só eu que estou com esse problema?MA77: O servidor LATAM abre às 11:00, KanMM
Subject: October Tournament Schedule!
Link on message: #11823664
ElfMagi2, on Sep 30 2018 - 10:28, said: My calendar say October 3 is a Wednesday. So can we expect
details on Monday Oct. 1 or on Wednesday Oct. 3?
94EXPOS, on Sep 30 2018 - 11:54, said: I have been playing tournaments for the past 5 years. The best
times for tourneys was about 3 years ago. I believe Dance210 was
running them. There were a lot of tourneys, the prize pool was
excellent and they were very well organized. Currently the 7 v 7 is
interesting with several options available where teams can field 4
to 7 players. My suggestion would be to just leave it at a maximum
tier and no minimum. Honestly I would prefer to see just a 5 player
, say 40 pt maximum with 2 reserve players. Speaking of reserves,
the 5 V 5 should have 2 reserves, 3 V 3 should have 1 reserve, heck
even 2 V 2 should have 1 reserve. In the latest 7 V 7 we had
6 players registered thinking we would be fine. Well 1 player hit a
deer on the way home with his vehicle and another was unexpectedly
forced to work late and therefore we were down to 4 players.
Needless to say we did not do well. Another big issue I have as
well as everyone else in our clan I speak to is the addition of
Personal Reserves to the Prize Pool. One player I spoke to has
between 3000 - 4000. Others have over 1000. They use them when they
can but with so many Personal Reserves being issued, they literally
become useless as a Prize. I would suggest either adding more Gold
or replacing the Personal Reserves with Bonds. If the Personal
Reserves were added to Stores and they could be sold, then that
would also solve the problem of the overabundance of PR's. I would
also suggest making the Prize Pool for Gold rewards more
interesting so that the less skilled players have a better chance
of obtaining Gold. 1 V 1 could be 1st-5K, 2nd-4k, 3rd-3k, 4th-2k,
5th-1k for a total of 15K rewarded per grouping/bracket. If those
amounts are deemed to be too generous, than how about 1st-3K,
2nd-2.5K, 3rd-2K, 4th-1.5K, 5th-1K for a total of 10K rewarded per
grouping. Still too generous? Ok then 1st-2.5K, 2nd-2K, 3rd-1.5K,
4th 1K, 5th-500 for a total of 7.5K. However when I look at the
August 11th 3 V 3 tourney which rewarded 25K for 1st, 15k for 2nd
and 7.5K for 3rd, my first suggestion for 1 V 1 makes the most
sense IMO. 3 V 3 + 1 Reserve could be 20K for 1st, 16K-2nd,
12K-3rd, 8K-4th, 4K-5th and so on. A simple formula based on the 1
V 1 with 5K for 1st multiplied by the number of players allowed per
team plus reserve player(s). My suggestions are made to try and
improve on the current system and are not made to complain. It is
truly EXCELLENT to have the tournaments back and running so Thank
You very much to the Organizers and those responsible who have made
this happen. :-)
Link on message: #11823664
ElfMagi2, on Sep 30 2018 - 10:28, said: My calendar say October 3 is a Wednesday. So can we expect
details on Monday Oct. 1 or on Wednesday Oct. 3?Jambijon: Thanks for the heads up! It was supposed to
be the 1st of October. I've corrected it 
94EXPOS, on Sep 30 2018 - 11:54, said: I have been playing tournaments for the past 5 years. The best
times for tourneys was about 3 years ago. I believe Dance210 was
running them. There were a lot of tourneys, the prize pool was
excellent and they were very well organized. Currently the 7 v 7 is
interesting with several options available where teams can field 4
to 7 players. My suggestion would be to just leave it at a maximum
tier and no minimum. Honestly I would prefer to see just a 5 player
, say 40 pt maximum with 2 reserve players. Speaking of reserves,
the 5 V 5 should have 2 reserves, 3 V 3 should have 1 reserve, heck
even 2 V 2 should have 1 reserve. In the latest 7 V 7 we had
6 players registered thinking we would be fine. Well 1 player hit a
deer on the way home with his vehicle and another was unexpectedly
forced to work late and therefore we were down to 4 players.
Needless to say we did not do well. Another big issue I have as
well as everyone else in our clan I speak to is the addition of
Personal Reserves to the Prize Pool. One player I spoke to has
between 3000 - 4000. Others have over 1000. They use them when they
can but with so many Personal Reserves being issued, they literally
become useless as a Prize. I would suggest either adding more Gold
or replacing the Personal Reserves with Bonds. If the Personal
Reserves were added to Stores and they could be sold, then that
would also solve the problem of the overabundance of PR's. I would
also suggest making the Prize Pool for Gold rewards more
interesting so that the less skilled players have a better chance
of obtaining Gold. 1 V 1 could be 1st-5K, 2nd-4k, 3rd-3k, 4th-2k,
5th-1k for a total of 15K rewarded per grouping/bracket. If those
amounts are deemed to be too generous, than how about 1st-3K,
2nd-2.5K, 3rd-2K, 4th-1.5K, 5th-1K for a total of 10K rewarded per
grouping. Still too generous? Ok then 1st-2.5K, 2nd-2K, 3rd-1.5K,
4th 1K, 5th-500 for a total of 7.5K. However when I look at the
August 11th 3 V 3 tourney which rewarded 25K for 1st, 15k for 2nd
and 7.5K for 3rd, my first suggestion for 1 V 1 makes the most
sense IMO. 3 V 3 + 1 Reserve could be 20K for 1st, 16K-2nd,
12K-3rd, 8K-4th, 4K-5th and so on. A simple formula based on the 1
V 1 with 5K for 1st multiplied by the number of players allowed per
team plus reserve player(s). My suggestions are made to try and
improve on the current system and are not made to complain. It is
truly EXCELLENT to have the tournaments back and running so Thank
You very much to the Organizers and those responsible who have made
this happen. :-) Jambijon: One thing I wanted to change when I started running these
tournaments was to up the prizing from our previous years.
Playing 8 battles in a Tier X and only receiving an average of 750
- 900 Gold for first place is a little absurd considering the
amount of resources used at that tier. Take today's Sunday 1v1 as
an example. First prize would net you 3k gold, 15 credit
boosters, and 3 tank styles (which are being sold for 9.99 for 1 in
the shop) for playing 5 battles in a tier 9 tank. I agree that
having reserve players is good, and we kept that trend until we
implemented a new crediting system which pays out shortly after the
tournament is finished rather than the usual week to two week
credit timeline. However, when teams consist of different
amount of players it requires us to do a manual payout which takes
about a week. Running teams with reserves is not an issue for
us, it was more for the benefit of players being paid out almost
immediately after they finished their tournament. As
TheDerpinator said, personal reserves can be stagnant for some, but
others love them, especially credit boosters for higher
tiers. Depending on the tournament, and tier will
generally designate what kind of prizes you can expect. Like
the challenger/mastery brackets. If I run a tournament
catered for players a lower tiers, I want to give them rewards that
will help them with progression through the game. I
understand where you're coming from and I appreciate the
feedback/suggestions! This is one of the main reason why I
publish a schedule for the month so everyone gets to see what was
planned and to open up some dialogue for suggestions and
feedback. We do listen to feedback and are open to
suggestions, since its you, the players, who are participating in
these tournaments. Free Xp is an interesting
idea, and I'll definitely look into that one! Also, for those
who haven't seen the Oct. preview, we will be implementing
Tournament specific missions. I'll update this post tomorrow
with the mission details. Thanks
everyone!
Subject: October Tournament Schedule!
Link on message: #11823664
ElfMagi2, on Sep 30 2018 - 10:28, said: My calendar say October 3 is a Wednesday. So can we expect
details on Monday Oct. 1 or on Wednesday Oct. 3?
94EXPOS, on Sep 30 2018 - 11:54, said: I have been playing tournaments for the past 5 years. The best
times for tourneys was about 3 years ago. I believe Dance210 was
running them. There were a lot of tourneys, the prize pool was
excellent and they were very well organized. Currently the 7 v 7 is
interesting with several options available where teams can field 4
to 7 players. My suggestion would be to just leave it at a maximum
tier and no minimum. Honestly I would prefer to see just a 5 player
, say 40 pt maximum with 2 reserve players. Speaking of reserves,
the 5 V 5 should have 2 reserves, 3 V 3 should have 1 reserve, heck
even 2 V 2 should have 1 reserve. In the latest 7 V 7 we had
6 players registered thinking we would be fine. Well 1 player hit a
deer on the way home with his vehicle and another was unexpectedly
forced to work late and therefore we were down to 4 players.
Needless to say we did not do well. Another big issue I have as
well as everyone else in our clan I speak to is the addition of
Personal Reserves to the Prize Pool. One player I spoke to has
between 3000 - 4000. Others have over 1000. They use them when they
can but with so many Personal Reserves being issued, they literally
become useless as a Prize. I would suggest either adding more Gold
or replacing the Personal Reserves with Bonds. If the Personal
Reserves were added to Stores and they could be sold, then that
would also solve the problem of the overabundance of PR's. I would
also suggest making the Prize Pool for Gold rewards more
interesting so that the less skilled players have a better chance
of obtaining Gold. 1 V 1 could be 1st-5K, 2nd-4k, 3rd-3k, 4th-2k,
5th-1k for a total of 15K rewarded per grouping/bracket. If those
amounts are deemed to be too generous, than how about 1st-3K,
2nd-2.5K, 3rd-2K, 4th-1.5K, 5th-1K for a total of 10K rewarded per
grouping. Still too generous? Ok then 1st-2.5K, 2nd-2K, 3rd-1.5K,
4th 1K, 5th-500 for a total of 7.5K. However when I look at the
August 11th 3 V 3 tourney which rewarded 25K for 1st, 15k for 2nd
and 7.5K for 3rd, my first suggestion for 1 V 1 makes the most
sense IMO. 3 V 3 + 1 Reserve could be 20K for 1st, 16K-2nd,
12K-3rd, 8K-4th, 4K-5th and so on. A simple formula based on the 1
V 1 with 5K for 1st multiplied by the number of players allowed per
team plus reserve player(s). My suggestions are made to try and
improve on the current system and are not made to complain. It is
truly EXCELLENT to have the tournaments back and running so Thank
You very much to the Organizers and those responsible who have made
this happen. :-)
Link on message: #11823664
ElfMagi2, on Sep 30 2018 - 10:28, said: My calendar say October 3 is a Wednesday. So can we expect
details on Monday Oct. 1 or on Wednesday Oct. 3?BigDaddyLaxative: Thanks for the heads up! It was supposed to
be the 1st of October. I've corrected it 
94EXPOS, on Sep 30 2018 - 11:54, said: I have been playing tournaments for the past 5 years. The best
times for tourneys was about 3 years ago. I believe Dance210 was
running them. There were a lot of tourneys, the prize pool was
excellent and they were very well organized. Currently the 7 v 7 is
interesting with several options available where teams can field 4
to 7 players. My suggestion would be to just leave it at a maximum
tier and no minimum. Honestly I would prefer to see just a 5 player
, say 40 pt maximum with 2 reserve players. Speaking of reserves,
the 5 V 5 should have 2 reserves, 3 V 3 should have 1 reserve, heck
even 2 V 2 should have 1 reserve. In the latest 7 V 7 we had
6 players registered thinking we would be fine. Well 1 player hit a
deer on the way home with his vehicle and another was unexpectedly
forced to work late and therefore we were down to 4 players.
Needless to say we did not do well. Another big issue I have as
well as everyone else in our clan I speak to is the addition of
Personal Reserves to the Prize Pool. One player I spoke to has
between 3000 - 4000. Others have over 1000. They use them when they
can but with so many Personal Reserves being issued, they literally
become useless as a Prize. I would suggest either adding more Gold
or replacing the Personal Reserves with Bonds. If the Personal
Reserves were added to Stores and they could be sold, then that
would also solve the problem of the overabundance of PR's. I would
also suggest making the Prize Pool for Gold rewards more
interesting so that the less skilled players have a better chance
of obtaining Gold. 1 V 1 could be 1st-5K, 2nd-4k, 3rd-3k, 4th-2k,
5th-1k for a total of 15K rewarded per grouping/bracket. If those
amounts are deemed to be too generous, than how about 1st-3K,
2nd-2.5K, 3rd-2K, 4th-1.5K, 5th-1K for a total of 10K rewarded per
grouping. Still too generous? Ok then 1st-2.5K, 2nd-2K, 3rd-1.5K,
4th 1K, 5th-500 for a total of 7.5K. However when I look at the
August 11th 3 V 3 tourney which rewarded 25K for 1st, 15k for 2nd
and 7.5K for 3rd, my first suggestion for 1 V 1 makes the most
sense IMO. 3 V 3 + 1 Reserve could be 20K for 1st, 16K-2nd,
12K-3rd, 8K-4th, 4K-5th and so on. A simple formula based on the 1
V 1 with 5K for 1st multiplied by the number of players allowed per
team plus reserve player(s). My suggestions are made to try and
improve on the current system and are not made to complain. It is
truly EXCELLENT to have the tournaments back and running so Thank
You very much to the Organizers and those responsible who have made
this happen. :-) BigDaddyLaxative: One thing I wanted to change when I started running these
tournaments was to up the prizing from our previous years.
Playing 8 battles in a Tier X and only receiving an average of 750
- 900 Gold for first place is a little absurd considering the
amount of resources used at that tier. Take today's Sunday 1v1 as
an example. First prize would net you 3k gold, 15 credit
boosters, and 3 tank styles (which are being sold for 9.99 for 1 in
the shop) for playing 5 battles in a tier 9 tank. I agree that
having reserve players is good, and we kept that trend until we
implemented a new crediting system which pays out shortly after the
tournament is finished rather than the usual week to two week
credit timeline. However, when teams consist of different
amount of players it requires us to do a manual payout which takes
about a week. Running teams with reserves is not an issue for
us, it was more for the benefit of players being paid out almost
immediately after they finished their tournament. As
TheDerpinator said, personal reserves can be stagnant for some, but
others love them, especially credit boosters for higher
tiers. Depending on the tournament, and tier will
generally designate what kind of prizes you can expect. Like
the challenger/mastery brackets. If I run a tournament
catered for players a lower tiers, I want to give them rewards that
will help them with progression through the game. I
understand where you're coming from and I appreciate the
feedback/suggestions! This is one of the main reason why I
publish a schedule for the month so everyone gets to see what was
planned and to open up some dialogue for suggestions and
feedback. We do listen to feedback and are open to
suggestions, since its you, the players, who are participating in
these tournaments. Free Xp is an interesting
idea, and I'll definitely look into that one! Also, for those
who haven't seen the Oct. preview, we will be implementing
Tournament specific missions. I'll update this post tomorrow
with the mission details. Thanks
everyone!
Subject: October Tournament Schedule!
Link on message: #11823664
ElfMagi2, on Sep 30 2018 - 10:28, said: My calendar say October 3 is a Wednesday. So can we expect
details on Monday Oct. 1 or on Wednesday Oct. 3?
94EXPOS, on Sep 30 2018 - 11:54, said: I have been playing tournaments for the past 5 years. The best
times for tourneys was about 3 years ago. I believe Dance210 was
running them. There were a lot of tourneys, the prize pool was
excellent and they were very well organized. Currently the 7 v 7 is
interesting with several options available where teams can field 4
to 7 players. My suggestion would be to just leave it at a maximum
tier and no minimum. Honestly I would prefer to see just a 5 player
, say 40 pt maximum with 2 reserve players. Speaking of reserves,
the 5 V 5 should have 2 reserves, 3 V 3 should have 1 reserve, heck
even 2 V 2 should have 1 reserve. In the latest 7 V 7 we had
6 players registered thinking we would be fine. Well 1 player hit a
deer on the way home with his vehicle and another was unexpectedly
forced to work late and therefore we were down to 4 players.
Needless to say we did not do well. Another big issue I have as
well as everyone else in our clan I speak to is the addition of
Personal Reserves to the Prize Pool. One player I spoke to has
between 3000 - 4000. Others have over 1000. They use them when they
can but with so many Personal Reserves being issued, they literally
become useless as a Prize. I would suggest either adding more Gold
or replacing the Personal Reserves with Bonds. If the Personal
Reserves were added to Stores and they could be sold, then that
would also solve the problem of the overabundance of PR's. I would
also suggest making the Prize Pool for Gold rewards more
interesting so that the less skilled players have a better chance
of obtaining Gold. 1 V 1 could be 1st-5K, 2nd-4k, 3rd-3k, 4th-2k,
5th-1k for a total of 15K rewarded per grouping/bracket. If those
amounts are deemed to be too generous, than how about 1st-3K,
2nd-2.5K, 3rd-2K, 4th-1.5K, 5th-1K for a total of 10K rewarded per
grouping. Still too generous? Ok then 1st-2.5K, 2nd-2K, 3rd-1.5K,
4th 1K, 5th-500 for a total of 7.5K. However when I look at the
August 11th 3 V 3 tourney which rewarded 25K for 1st, 15k for 2nd
and 7.5K for 3rd, my first suggestion for 1 V 1 makes the most
sense IMO. 3 V 3 + 1 Reserve could be 20K for 1st, 16K-2nd,
12K-3rd, 8K-4th, 4K-5th and so on. A simple formula based on the 1
V 1 with 5K for 1st multiplied by the number of players allowed per
team plus reserve player(s). My suggestions are made to try and
improve on the current system and are not made to complain. It is
truly EXCELLENT to have the tournaments back and running so Thank
You very much to the Organizers and those responsible who have made
this happen. :-)
Link on message: #11823664
ElfMagi2, on Sep 30 2018 - 10:28, said: My calendar say October 3 is a Wednesday. So can we expect
details on Monday Oct. 1 or on Wednesday Oct. 3?Hambijon: Thanks for the heads up! It was supposed to
be the 1st of October. I've corrected it 
94EXPOS, on Sep 30 2018 - 11:54, said: I have been playing tournaments for the past 5 years. The best
times for tourneys was about 3 years ago. I believe Dance210 was
running them. There were a lot of tourneys, the prize pool was
excellent and they were very well organized. Currently the 7 v 7 is
interesting with several options available where teams can field 4
to 7 players. My suggestion would be to just leave it at a maximum
tier and no minimum. Honestly I would prefer to see just a 5 player
, say 40 pt maximum with 2 reserve players. Speaking of reserves,
the 5 V 5 should have 2 reserves, 3 V 3 should have 1 reserve, heck
even 2 V 2 should have 1 reserve. In the latest 7 V 7 we had
6 players registered thinking we would be fine. Well 1 player hit a
deer on the way home with his vehicle and another was unexpectedly
forced to work late and therefore we were down to 4 players.
Needless to say we did not do well. Another big issue I have as
well as everyone else in our clan I speak to is the addition of
Personal Reserves to the Prize Pool. One player I spoke to has
between 3000 - 4000. Others have over 1000. They use them when they
can but with so many Personal Reserves being issued, they literally
become useless as a Prize. I would suggest either adding more Gold
or replacing the Personal Reserves with Bonds. If the Personal
Reserves were added to Stores and they could be sold, then that
would also solve the problem of the overabundance of PR's. I would
also suggest making the Prize Pool for Gold rewards more
interesting so that the less skilled players have a better chance
of obtaining Gold. 1 V 1 could be 1st-5K, 2nd-4k, 3rd-3k, 4th-2k,
5th-1k for a total of 15K rewarded per grouping/bracket. If those
amounts are deemed to be too generous, than how about 1st-3K,
2nd-2.5K, 3rd-2K, 4th-1.5K, 5th-1K for a total of 10K rewarded per
grouping. Still too generous? Ok then 1st-2.5K, 2nd-2K, 3rd-1.5K,
4th 1K, 5th-500 for a total of 7.5K. However when I look at the
August 11th 3 V 3 tourney which rewarded 25K for 1st, 15k for 2nd
and 7.5K for 3rd, my first suggestion for 1 V 1 makes the most
sense IMO. 3 V 3 + 1 Reserve could be 20K for 1st, 16K-2nd,
12K-3rd, 8K-4th, 4K-5th and so on. A simple formula based on the 1
V 1 with 5K for 1st multiplied by the number of players allowed per
team plus reserve player(s). My suggestions are made to try and
improve on the current system and are not made to complain. It is
truly EXCELLENT to have the tournaments back and running so Thank
You very much to the Organizers and those responsible who have made
this happen. :-) Hambijon: One thing I wanted to change when I started running these
tournaments was to up the prizing from our previous years.
Playing 8 battles in a Tier X and only receiving an average of 750
- 900 Gold for first place is a little absurd considering the
amount of resources used at that tier. Take today's Sunday 1v1 as
an example. First prize would net you 3k gold, 15 credit
boosters, and 3 tank styles (which are being sold for 9.99 for 1 in
the shop) for playing 5 battles in a tier 9 tank. I agree that
having reserve players is good, and we kept that trend until we
implemented a new crediting system which pays out shortly after the
tournament is finished rather than the usual week to two week
credit timeline. However, when teams consist of different
amount of players it requires us to do a manual payout which takes
about a week. Running teams with reserves is not an issue for
us, it was more for the benefit of players being paid out almost
immediately after they finished their tournament. As
TheDerpinator said, personal reserves can be stagnant for some, but
others love them, especially credit boosters for higher
tiers. Depending on the tournament, and tier will
generally designate what kind of prizes you can expect. Like
the challenger/mastery brackets. If I run a tournament
catered for players a lower tiers, I want to give them rewards that
will help them with progression through the game. I
understand where you're coming from and I appreciate the
feedback/suggestions! This is one of the main reason why I
publish a schedule for the month so everyone gets to see what was
planned and to open up some dialogue for suggestions and
feedback. We do listen to feedback and are open to
suggestions, since its you, the players, who are participating in
these tournaments. Free Xp is an interesting
idea, and I'll definitely look into that one! Also, for those
who haven't seen the Oct. preview, we will be implementing
Tournament specific missions. I'll update this post tomorrow
with the mission details. Thanks
everyone!
Subject: October Tournament Schedule!
Link on message: #11822250
Gran_Castigador_del_Mal, on Sep 30 2018 - 00:35, said: Please dont do attack/defense mode... The tournament become too
long for a low prize... please do not.
Link on message: #11822250
Gran_Castigador_del_Mal, on Sep 30 2018 - 00:35, said: Please dont do attack/defense mode... The tournament become too
long for a low prize... please do not.Jambijon: Attack/defense tourneys are broken up into smaller groups to
keep it around the same times as the other tournaments
Subject: October Tournament Schedule!
Link on message: #11822250
Gran_Castigador_del_Mal, on Sep 30 2018 - 00:35, said: Please dont do attack/defense mode... The tournament become too
long for a low prize... please do not.
Link on message: #11822250
Gran_Castigador_del_Mal, on Sep 30 2018 - 00:35, said: Please dont do attack/defense mode... The tournament become too
long for a low prize... please do not.BigDaddyLaxative: Attack/defense tourneys are broken up into smaller groups to
keep it around the same times as the other tournaments
Subject: October Tournament Schedule!
Link on message: #11822250
Gran_Castigador_del_Mal, on Sep 30 2018 - 00:35, said: Please dont do attack/defense mode... The tournament become too
long for a low prize... please do not.
Link on message: #11822250
Gran_Castigador_del_Mal, on Sep 30 2018 - 00:35, said: Please dont do attack/defense mode... The tournament become too
long for a low prize... please do not.Hambijon: Attack/defense tourneys are broken up into smaller groups to
keep it around the same times as the other tournaments
Subject: October Preview
Link on message: #11821992
Link on message: #11821992
Gnomon: Happy Saturday! Hope you're all having a good weekend. I just
wanted to let you know that we released our October Preview today.
You can check out the details here: October Sneak Preview: Boo! There, you'll
find info on upcoming Tournament Missions, tank sales, some super
secret missions, and a little hint about something
spooky. Thanks, everyone! Hope you have a great rest of your
weekend!
Subject: Torunament admins do you actually read your pm's from players
Link on message: #11821363
Link on message: #11821363
Jambijon: It is true that Domosapien and I get flooded with PMs constantly,
and we do make an effort to respond as soon as possible.
However, if there is a wide spread issue, such as the incorrect
Gold payout that was mentioned, chances are we are already working
on it and pulling data on our backend so reading every pm with
identical issues isn't really necessary, but I understand that can
be especially frustrating when its been days/weeks. When
things like that happen we will find out what went wrong, correct
the issue manually, and then make a new thread or update existing
ones with what was done. As for the Gold credit issue on the
5v5 tournament, our tournament system bugged out and took
into account player performance and distributed the gold based on
battles played and "XP" earned which is not something we use or
have used in the past since it doesn't make sense for the type of
tournaments we run. I fear our tournament system
is becoming sentient but we've taken measures to ensure
that WoT Tournament Skynet doesn't become a reality. Jokes
aside, we are correcting the incorrect distribution of gold from
the 5v5 bout but since it's a manually process its taking longer
than expected. Once we finish I'll post updates. Also,
we aren't removing any gold for those who got a bigger slice of the
pot. Again, sorry for the delay and we have your back!
Subject: Torunament admins do you actually read your pm's from players
Link on message: #11821363
Link on message: #11821363
BigDaddyLaxative: It is true that Domosapien and I get flooded with PMs constantly,
and we do make an effort to respond as soon as possible.
However, if there is a wide spread issue, such as the incorrect
Gold payout that was mentioned, chances are we are already working
on it and pulling data on our backend so reading every pm with
identical issues isn't really necessary, but I understand that can
be especially frustrating when its been days/weeks. When
things like that happen we will find out what went wrong, correct
the issue manually, and then make a new thread or update existing
ones with what was done. As for the Gold credit issue on the
5v5 tournament, our tournament system bugged out and took
into account player performance and distributed the gold based on
battles played and "XP" earned which is not something we use or
have used in the past since it doesn't make sense for the type of
tournaments we run. I fear our tournament system
is becoming sentient but we've taken measures to ensure
that WoT Tournament Skynet doesn't become a reality. Jokes
aside, we are correcting the incorrect distribution of gold from
the 5v5 bout but since it's a manually process its taking longer
than expected. Once we finish I'll post updates. Also,
we aren't removing any gold for those who got a bigger slice of the
pot. Again, sorry for the delay and we have your back!
Subject: Torunament admins do you actually read your pm's from players
Link on message: #11821363
Link on message: #11821363
Hambijon: It is true that Domosapien and I get flooded with PMs constantly,
and we do make an effort to respond as soon as possible.
However, if there is a wide spread issue, such as the incorrect
Gold payout that was mentioned, chances are we are already working
on it and pulling data on our backend so reading every pm with
identical issues isn't really necessary, but I understand that can
be especially frustrating when its been days/weeks. When
things like that happen we will find out what went wrong, correct
the issue manually, and then make a new thread or update existing
ones with what was done. As for the Gold credit issue on the
5v5 tournament, our tournament system bugged out and took
into account player performance and distributed the gold based on
battles played and "XP" earned which is not something we use or
have used in the past since it doesn't make sense for the type of
tournaments we run. I fear our tournament system
is becoming sentient but we've taken measures to ensure
that WoT Tournament Skynet doesn't become a reality. Jokes
aside, we are correcting the incorrect distribution of gold from
the 5v5 bout but since it's a manually process its taking longer
than expected. Once we finish I'll post updates. Also,
we aren't removing any gold for those who got a bigger slice of the
pot. Again, sorry for the delay and we have your back!
Subject: September Tournament Schedule!
Link on message: #11821243
Link on message: #11821243
Jambijon: Update on this Sundays (9/30) tourney: I've made the groups
smaller to cut down on the tournament time to avoid any possible
issues. There will only be 5 rounds which makes it easier to
earn prizing. GLHF!
Subject: September Tournament Schedule!
Link on message: #11821243
Link on message: #11821243
BigDaddyLaxative: Update on this Sundays (9/30) tourney: I've made the groups
smaller to cut down on the tournament time to avoid any possible
issues. There will only be 5 rounds which makes it easier to
earn prizing. GLHF!
Subject: September Tournament Schedule!
Link on message: #11821243
Link on message: #11821243
Hambijon: Update on this Sundays (9/30) tourney: I've made the groups
smaller to cut down on the tournament time to avoid any possible
issues. There will only be 5 rounds which makes it easier to
earn prizing. GLHF!
Subject: October Tournament Schedule!
Link on message: #11821200
makalu2k6, on Sep 29 2018 - 00:10, said: Looks good. Please keep the weekday tourneys also at 6PM PST like
you listed here. 5PM is still office hours on west coast.
Link on message: #11821200
makalu2k6, on Sep 29 2018 - 00:10, said: Looks good. Please keep the weekday tourneys also at 6PM PST like
you listed here. 5PM is still office hours on west coast. Jambijon: The last weekday tourney was pretty popular to say the
least, so I added more for Oct. 6pm will generally be the
standard for any weekday tourney since that's 9pm EST. Also,
I'll keep them a little shorter than the weekend ones for that
reason.
Subject: October Tournament Schedule!
Link on message: #11821200
makalu2k6, on Sep 29 2018 - 00:10, said: Looks good. Please keep the weekday tourneys also at 6PM PST like
you listed here. 5PM is still office hours on west coast.
Link on message: #11821200
makalu2k6, on Sep 29 2018 - 00:10, said: Looks good. Please keep the weekday tourneys also at 6PM PST like
you listed here. 5PM is still office hours on west coast. BigDaddyLaxative: The last weekday tourney was pretty popular to say the
least, so I added more for Oct. 6pm will generally be the
standard for any weekday tourney since that's 9pm EST. Also,
I'll keep them a little shorter than the weekend ones for that
reason.
Subject: October Tournament Schedule!
Link on message: #11821200
makalu2k6, on Sep 29 2018 - 00:10, said: Looks good. Please keep the weekday tourneys also at 6PM PST like
you listed here. 5PM is still office hours on west coast.
Link on message: #11821200
makalu2k6, on Sep 29 2018 - 00:10, said: Looks good. Please keep the weekday tourneys also at 6PM PST like
you listed here. 5PM is still office hours on west coast. Hambijon: The last weekday tourney was pretty popular to say the
least, so I added more for Oct. 6pm will generally be the
standard for any weekday tourney since that's 9pm EST. Also,
I'll keep them a little shorter than the weekend ones for that
reason.
Subject: October Tournament Schedule!
Link on message: #11821153
Link on message: #11821153
BigDaddyLaxative: BUMP for visibility 
Subject: WGLNA information
Link on message: #11820986
Link on message: #11820986
1984BigBrother: I would like to take some time to address the Gold League players.
I feel that Wargaming has not been clear about the status or future
of WGLNA and Gold League. Currently, Wargaming America is
refocusing competitive activities around Clans. Unfortunately,
this means that there is no current plan to bring Gold League back
in its former compacity, but this decision may change in the
future. There were a lot of factors and opinions that went into
this decision, and I will say that we are looking at different
possibilities of a multi-week 7v7 70 after the after the January
Clan Wars event. I know this is not the news you were hoping to
hear, I would like to thank each of for your participation and look
forward to the possibility of seeing you in future
events. Best Regards, 1984BigBrother
Subject: You Know It's a Bad Day When
Link on message: #11820953
Link on message: #11820953
Gnomon: Hey, folks! I checked with our Customer Service team, and
they are aware of this issue and currently working to resolve it.
Things should be back to normal soon. I'm sorry for
any inconvenience caused by this, and thanks for bringing it to our
attention! Hope y'all have a great
weekend
Subject: Ghost Clans Poll
Link on message: #11820942
Termitey, on Sep 27 2018 - 20:50, said: WG sets up a new clan wars system to allow smaller clans to be
covered by bigger clans, Gee people are actually doing this ?
and even if they are so called GHOST clan they are using the
game mechanic you put in place and holy hell it might be
working and if something WG actually implemented is working
ill have to go and eat my hat So i have to commend WG
on a system that actually might be working penalize player
base for doing something you setup and they are doing come on
if there is a rule to cover this aspect then you should only
CLARIFY and INFORM the playerbase of such rule and give them 3 DAYS
to comply with such information
Link on message: #11820942
Termitey, on Sep 27 2018 - 20:50, said: WG sets up a new clan wars system to allow smaller clans to be
covered by bigger clans, Gee people are actually doing this ?
and even if they are so called GHOST clan they are using the
game mechanic you put in place and holy hell it might be
working and if something WG actually implemented is working
ill have to go and eat my hat So i have to commend WG
on a system that actually might be working penalize player
base for doing something you setup and they are doing come on
if there is a rule to cover this aspect then you should only
CLARIFY and INFORM the playerbase of such rule and give them 3 DAYS
to comply with such information 1984BigBrother: I think there is a little bit of a misunderstanding, this is
a thing from well before alliances. The issue isn't clans that join
an alliance, these are clans that have no intention of being on the
Global Map and bid on Ladder Battles (with no intention of
playing the battle) only to affect the time that a battle will
happen for another clan that is active on the Global Map.
Subject: Problemas REAIS do WoT
Link on message: #11820516
BLACKFISHER_1, on Sep 27 2018 - 21:54, said: em todo lugar do jogo tem um problema e vcs citaram a maioria mas
fato e que pedir que arrumem tudo e besteira, eles sempre
concentram em besteiras do que no importante o fato e que O MAIOR
PROBLEMA DE TODOS E A MALDITA ARTILHARIA essa e a tecla em que tem
que bater eu tenho certeza que se esse problema foce resolvido os
outros seriam ate meio esquecidos, hoje eu so nao paro com este
jogo por que eu tenho um lixo de computador pq a wg nao entendi que
tem muito jogo bom por ai nao precisamos ficar estressando com este
jogo, quando agente paga pra jogar um jogo queremos diverçao e nao
estres deveria funcionar como comprar um eletronico deu defeito vc
tem o direito de dinheiro de volta, aqui no caso parte pra outro
jogo,quem joga a pelo menos 6 anos sabe quantos players havia
por dia hoje nao da 20k, e ate inacreditavel dizer mas eu tenho
saudades quando levava 1k da arty ou mais, era um tiro a quase 1
minuto nem sempre acertavam nao quebrava o tank todo nao tinha stun
bem eu conseguia jogar, mas se querem mudança nao e discutindo
entre vcs que vai resolver ONDE ESTA O MA77 e o nosso
representante cade ele lutando por nos, eu e vcs devemos e pedir
que ele abra um topico com votaçao sem comentarios somente votação
sobre qual e a grande mudança que deve ser feita ou oque deve ser
rapidamente resolvido pela empresa, temos que votar e o MA77 sendo
representante deve encaminhar a votação para as pessoas certas,
ainda nas maos do MA77 pedindo a que outros adms abram votação no
forum americano, russo, europeu etc... oque importa e que ele
e o nosso caminho, bate boca aqui nao vai resolver temos que ir
atras de nossos representantes, se querem mudança mandem mensagens
para ele chameo para ver este topico nos dizer oque pode ser feito
se isso e possivel eu nao sei nem me importo mas algo tem que ser
feito e a dica esta aqui
Link on message: #11820516
BLACKFISHER_1, on Sep 27 2018 - 21:54, said: em todo lugar do jogo tem um problema e vcs citaram a maioria mas
fato e que pedir que arrumem tudo e besteira, eles sempre
concentram em besteiras do que no importante o fato e que O MAIOR
PROBLEMA DE TODOS E A MALDITA ARTILHARIA essa e a tecla em que tem
que bater eu tenho certeza que se esse problema foce resolvido os
outros seriam ate meio esquecidos, hoje eu so nao paro com este
jogo por que eu tenho um lixo de computador pq a wg nao entendi que
tem muito jogo bom por ai nao precisamos ficar estressando com este
jogo, quando agente paga pra jogar um jogo queremos diverçao e nao
estres deveria funcionar como comprar um eletronico deu defeito vc
tem o direito de dinheiro de volta, aqui no caso parte pra outro
jogo,quem joga a pelo menos 6 anos sabe quantos players havia
por dia hoje nao da 20k, e ate inacreditavel dizer mas eu tenho
saudades quando levava 1k da arty ou mais, era um tiro a quase 1
minuto nem sempre acertavam nao quebrava o tank todo nao tinha stun
bem eu conseguia jogar, mas se querem mudança nao e discutindo
entre vcs que vai resolver ONDE ESTA O MA77 e o nosso
representante cade ele lutando por nos, eu e vcs devemos e pedir
que ele abra um topico com votaçao sem comentarios somente votação
sobre qual e a grande mudança que deve ser feita ou oque deve ser
rapidamente resolvido pela empresa, temos que votar e o MA77 sendo
representante deve encaminhar a votação para as pessoas certas,
ainda nas maos do MA77 pedindo a que outros adms abram votação no
forum americano, russo, europeu etc... oque importa e que ele
e o nosso caminho, bate boca aqui nao vai resolver temos que ir
atras de nossos representantes, se querem mudança mandem mensagens
para ele chameo para ver este topico nos dizer oque pode ser feito
se isso e possivel eu nao sei nem me importo mas algo tem que ser
feito e a dica esta aqui MA77: Pode ficar tranquilo que todo o feedback de vocês é
repassado para o desenvolvimento do jogo. Vale o lembrete que não
só existe uma região que fornece opiniões para mudanças no
jogo.
Alguns problemas citados pelo AgentePM22 serão solucionados em breve.
Alguns problemas citados pelo AgentePM22 serão solucionados em breve.
Subject: The British Challenge has ended!
Link on message: #11820502
Link on message: #11820502
DomoSapien: Tankers, Today marks the end of the British
Challenge! Just wanted to give everyone a friendly reminder
that the sale (and your discounts from the British Challenge) will
be available in the Premium Shop until September 30, 07:00 PT |
09:00 CT | 10:00 ET
The offer will not be visible unless you are logged in, so if you can't see it, make sure your username is showing up in the top-right corner of the portal.
The offer will not be visible unless you are logged in, so if you can't see it, make sure your username is showing up in the top-right corner of the portal.
Subject: New Style: From the Playfield to the Battlefield!
Link on message: #11820483
Link on message: #11820483
DomoSapien: Reminder: These bundles and the Touchdown style will be making a
running play into the End Zone on October 1st 4:20 PT 6:20 CT 7:20
ET!
(They will be removed from the Premium Shop at that time.)
(They will be removed from the Premium Shop at that time.)
KRZYBooP
KRZYBoop's Used Tank Emporium: Tier VI Thunderbolt VII, and Tier VIII T92
28.09.2018 18:03:13
Subject: KRZYBoop's Used Tank Emporium: Tier VI Thunderbolt VII, and Tier VIII T92
Link on message: #11820410
Baron_Von_Krieg, on Sep 27 2018 - 16:09, said: I'll check it out . First I have to swing by Uncle Albert's Auto
Stop and Gunnery Shop .
Link on message: #11820410
Baron_Von_Krieg, on Sep 27 2018 - 16:09, said: I'll check it out . First I have to swing by Uncle Albert's Auto
Stop and Gunnery Shop . KRZYBooP: WHO THE $%*& is UNCLE AL?! Why no 7 ate 9 jokes?
Subject: Any one lesson learned in tank design during WW2?
Link on message: #11819715
FrozenKemp, on Sep 26 2018 - 02:13, said: (In some cases the Germans did press 88mm guns
into action to destroy enemy tanks as early as the Battle of France
.)
Link on message: #11819715
FrozenKemp, on Sep 26 2018 - 02:13, said: (In some cases the Germans did press 88mm guns
into action to destroy enemy tanks as early as the Battle of France
.) The_Chieftain: Spain, actually. By the time of the invasion of Poland, a
number of Panzerjager-abteilungs had 8.8cm PaK guns. (Basically
slightly modified FlaK-18s)
And, famously, there was
the single heavy company of PzJgrAbt-8 which had SP 8.8s.

And, famously, there was
the single heavy company of PzJgrAbt-8 which had SP 8.8s.
KRZYBooP
KRZYBoop's Used Tank Emporium: Tier VI Thunderbolt VII, and Tier VIII T92
27.09.2018 23:20:32
Subject: KRZYBoop's Used Tank Emporium: Tier VI Thunderbolt VII, and Tier VIII T92
Link on message: #11819589
Link on message: #11819589
KRZYBooP: Howdy Boom Jockies, Come on down to the Used Tank
Emporium and share you best why was 6 afraid of 7 joke that
includes the Tier 6 Thunderbolt VII and the Tier 8
T92. 
I know there is a joke
in there somewhere and need some help finding it. Contemplate this
comedic puzzle while you shop around the lot and take in the
wonderful sights of these beasts of vehicular
combat. The M4A3E8 Thunderbolt VII starts at 19.99. In
addition to the rustic comfy driver and loader seats comes with a
monogrammed Thunderbolt on the head rests free of
charge. 19.99 also includes the following:Five-man
"zero-skill" BIA crewSpecial Customization500 gold. The
T92 Starts at 30.99 with an envious sound system to drown out the
booms your gun creates while you sprint around the field and pick
off severely damaged enemies. Nothing else is included cause
the deal is to fantastic for this low profile demon of a
Tank. These sales are running from now (27Sep)
Until 8Oct. For more information on these Tank sales click on
the Tanks above.

I know there is a joke
in there somewhere and need some help finding it. Contemplate this
comedic puzzle while you shop around the lot and take in the
wonderful sights of these beasts of vehicular
combat. The M4A3E8 Thunderbolt VII starts at 19.99. In
addition to the rustic comfy driver and loader seats comes with a
monogrammed Thunderbolt on the head rests free of
charge. 19.99 also includes the following:Five-man
"zero-skill" BIA crewSpecial Customization500 gold. The
T92 Starts at 30.99 with an envious sound system to drown out the
booms your gun creates while you sprint around the field and pick
off severely damaged enemies. Nothing else is included cause
the deal is to fantastic for this low profile demon of a
Tank. These sales are running from now (27Sep)
Until 8Oct. For more information on these Tank sales click on
the Tanks above.
Subject: Ghost Clans Poll
Link on message: #11819582
Social_really_heckin, on Sep 27 2018 - 14:03, said: as official spokesperson of SUX i can say we remain neutral on this
matter, except for the fact that mahou did nothing wrong and this
poll is stupid if it aims to retroactively punish people for a rule
made presently by a heckin internet forum vote
Link on message: #11819582
Social_really_heckin, on Sep 27 2018 - 14:03, said: as official spokesperson of SUX i can say we remain neutral on this
matter, except for the fact that mahou did nothing wrong and this
poll is stupid if it aims to retroactively punish people for a rule
made presently by a heckin internet forum voteGnomon: This poll was not made to retroactively punish anyone, but
to get community feedback about Ghost Clans and their views on
allowing them or not. The vote itself will not be the determining
factor in how we decide to proceed, instead, we plan on using it in
our discussions around Ghost Clans before making a final
decision.
Subject: Ghost Clans Poll
Link on message: #11819492
Link on message: #11819492
1984BigBrother: The relevant feedback is great though! We are going to leave
the poll open through the weekend so please keep it up!
Subject: Ghost Clans Poll
Link on message: #11819483
Link on message: #11819483
1984BigBrother: Okay, that is enough speculating, we will look at the results for
"rigging". And again the vote isn't making the decision we are just
using it and the discussion to help guide our decision
Subject: British Challenge - Feedback
Link on message: #11819457
Link on message: #11819457
Gnomon: Hey, folks! I really appreciate the feedback and
comments you've shared so far, and included them on my first
report. I am now working on a final report since the British
Challenge is about to end (tomorrow). Now that you've had more time
to take part in the event, how are you liking it? Anything in
particular that you dislike? Any previous feedback that might have
changed? Feel free to reply below with your comments,
suggestions, and feedback. Thanks! 
Subject: [CT2] Update 1.2
Link on message: #11819451
Link on message: #11819451
Gnomon: Hey, everyone! Today marks the release of the second
Common Test for 1.2. To see the changes being made in
Update 1.2, please check out our article here: Update 1.2 Common Test List of Changes in
CT2Changes to the Exterior interface:Improved interaction with the
radial menu.One of the terrain changes on the Mines map were rolled
back to the state of Update 1.0.2.Fixed various other
issuesImproved multiple objects on mapsFixed the issue when the
player was transferred to the Gold purchase window upon purchasing
a rental style for credits.Added vehiclesAdded the U.S.S.R. IS-3A
(T) heavy tank for testing by Supertest players. How You Can
Join the Common Test! How the CT WorksEligibility: All players
registered prior to 13:59 PT | 15:59 CT | 16:59 ET on Sept. 5 can
participate in the test. Feedback: Please post your general
feedback about the test version and bug reports in the special
thread on our forum (this one) Test ClientDownload the
test client installer (4.9 MB). Make sure you
pick a save location that is different to your regular World of
Tanks game files. Save and run the installer. Run the new copy of
the game. The launcher will download all the additional data. Log
in and start playing. Server RestartsThe test server will be
restarted regularly, according to the following schedule:First
Periphery: 20:00 PT | 22:00 CT | 23:00 ET every day. Average
duration will be around 25 minutes. Second Periphery: 21:00 PT |
23:00 CT | 00:00 ET every day. Average duration will be around 25
minutes. Central Database: 01:00 PT | 03:00 CT | 04:00 ET every
day. Average duration will be around 2 minutes.The test server may
be subject to unscheduled restarts and maintenance. Thanks,
everyone! Let us know what you think, as your feedback always helps
out with my reports. Hope you have a great day!
Subject: Ghost Clans Poll
Link on message: #11819222
The_Illusive_Man, on Sep 27 2018 - 17:06, said: I would limit the officer ban to able officers. Juniors,
Recruitment Officers, Treasures, and intel officers I dont think
can do anything on the map. It should really only be the CO, and
EXO's. As they make all the decisions. This would also make people
warry of being an officer in any clan. Which is not a good thing.
Link on message: #11819222
The_Illusive_Man, on Sep 27 2018 - 17:06, said: I would limit the officer ban to able officers. Juniors,
Recruitment Officers, Treasures, and intel officers I dont think
can do anything on the map. It should really only be the CO, and
EXO's. As they make all the decisions. This would also make people
warry of being an officer in any clan. Which is not a good thing.1984BigBrother: Can the RO or others promote anyone to CO? I am also
thinking I could just ban the commander and anyone involved and
just demote other officers
Subject: Ghost Clans Poll
Link on message: #11819194
Link on message: #11819194
Gnomon: Hey, everyone! I hope that you're having a good day! I
just wanted to talk to you a bit about some possible rules we may
implement for the Global Map regarding Ghost Clans. If you're
unaware, a Ghost Clan is a Clan that is inactive on the Global Map
while a Clan uses them to bid and take tech defeats. This is done
to affect the battle time for another active Clan. So, we want
to hear your input. Should Ghost Clans be a part of the game and
allowed, or should this be a penalty on the Global
Map? If Ghost Clans stay in the game, it would be part
of the "Diplo Game", and all Clans would be allowed to do this
freely. If players would like to see penalties, then they would
be implemented on the Clans using a Ghost Clan. The
potential penalty for Ghost Clans depends on the
following: If the Commander is an active account, then a 30
Day Game Ban will be placed on the Commander and all
Officers would be demoted If the Commander is a fake or alt
account, a permanent ban will be placed on the Commander. Possible
Clan disbandment may follow. The penalty for the main
Clan using the Ghost Clan:First Offense: 7 Day Game Ban on all
Officers and the Commander. This serves as a Warning. Second
Offense: 14 Day Game Ban on all Officers and the Commander. A
10% ~ 30% Victory/Fame Points penalty will also be added. Third
Offense: 30 Day Game Ban on all Officers and the Commander and
disqualification from participating on the Global Map. Also, a 100%
Victory/Fame Point penalty will be added and all Clan Members
will be excluded from receiving any rewards Additional steps may be
taken if the sanctioned Clan continues to do this in the Seasons
after being disqualified from the Global Map Additional
information:If the Clan shows up to the battle then they are not a
Ghost Clan (no matter what agreement was made with another Clan) We
are not suggesting this rule for one Clan, many Clans currently use
Ghost Clans The ban for all of the Officers will effectively remove
them from the Global Map for the duration of the penalty. If a Clan
does not have Officers, they will not be able to bid, chip, move or
remove detachments Please review all of this information and
vote in the poll attached to this post. Also, feel free to share
your feedback about Ghost Clans below. Also, please be aware that
this poll will not solely determine what path we decide to take,
but, we will use it when making our final
decision. Thanks, everyone! Hope you have a great
day!
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