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Developers posts on forum

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Ectar
A review of WoT's rival game...
arrow
16.12.2013 18:50:14
 
Subject: A review of WoT's rival game...
Link on message: #6720672

View Postkrazypenguin, on 13 December 2013 - 12:39 PM, said: So, we all know what is out there, there's certainly been some mention of it before on the forums, but I thought some might appreciate a considered and reasoned look at WG's competitor and, most importantly, a comparison of the two.  How well does each game do in various criteria, what works and what doesn't?   I am, of course, referring to...     Barbie Online Horseracing - LINK by popular demand!!   Yes, we've all been there.  The in-game chat messages telling us to "go play Barbie Online Horseracing."  Well, it's time someone did just that and, seeing as I don't have anything better to do with my life, I thought it might as well be me.  So let's get cracking and first up it's...   INSTALLATION Whilst WoT is a fairly large download and install (circa 5GB IIRC) Barbie Online Horesracing (hereafter referred to simply as BOHR) features no download or install at all!  It's all played directly from the URL.  This is a clear advantage over WoT's long and tedious download. WoT 0 - BOHR 1   ACCOUNT CREATION With WoT it is necessary to create an account using an e-mail address and this is then used to log in everytime.  Whilst not particularly difficult or troublesome this is not as easy as BOHR's much simpler system of simply entering your name: WoT 0 - BOHR 2   MAP CHOICE As we all know, it is not possible to choose the map you want to play in WoT, nor to deselect those you do not wish to play.  However, this is a feature which the creatures of BOHR have embraced fully.  Sadly for BOHR users though, the Devs have only released 2 maps so far - "Gallop on the Beach" and "Trot down a canyon trail". As such I am conflicted about which game is best.  Clearly many WoT players wish to be able to chose which maps they do or do not play but at least in WoT we have a massive number to choose from.  So whilst the developers of BOHR seem to be on the right track, they clearly need to put a lot more effort into map design.  It's a tough one to call but I'm going to go with WoT for this one.  That said, I do appreciate the BOHR devs' attempt to at least make their map names more interesting - I think the WOT devs could learn from this, perhaps renaming Murovanka to "Camping in the Magic Forest" or Redshire to "Oh look, it's a draw" for example. WoT 1 - BOHR 2   VEHICLE CHOICE No question on this one.  WoT features a choice of hundreds of vehicles, covering the full spectrum of tank based warfare (and SPGs), whilst BOHR only has a meagre 6 vehicles to choose from, all of which appear to be from the same class (apparently called horses) and do not appear to have different stats, or any stats at all.  Also, whilst WoT has gone for the model of having to unlock higher tiered vehicles as you progress in the game, in BOHR all vehicles are available to the player immediately. As such there seems to be little incentive to continue playing in order to progress and I cannot see 6 vehicles of the same class being fun to play in the long term.  Being a gold noob I have, naturally, selected the "rich, reddish gold" option.  It is worth noting however, that BOHR have chosen not to implement the much hated arty into their game, at least yet.  Hopefully the addition of additional vehicle classes (perhaps ponies and donkeys) will not ruin this... WoT 2 - BOHR 2   CAMOUFLAGE In WoT we are offered a wide variety of camo patterns.  However, these must be purchased for either gold or credits.  Whilst BOHR only features 4 types of camo these are availble completely free of charge. Here you can see that I have opted for the sleek 'n shiny camo, which I hope will allow my vehicle to blend in with the tall grasses and rushes.  To be honest, it's really only a choice between that and wavy (best for bushes I think) as the option of plain (ie. no camo) seems to defeat the point and braided would presumably only assist if the enemy team consisted of heavily dreadlocked Rastafarian tankers, a situtation I have yet to come across.  So it's a question of greater choice but at a cost, versus less choice but free.  Since I tend to have favourite camos in WoT that I use all the time anyway I think less for free is probably better here. WoT 2 - BOHR 3   EQUIPMENT Again, it's choice at a cost versus less choice for free.  WoT features a large number of equipment items of whch up to 3 can be fitted to enhance the performance of your vehicle but these can cost up to 600,000 credits!  BOHR once agin features less but for free - with only 2 equipment slots and a choice of 3 or 4 items for each slot. Clearly the free to play model that BOHR seem to be pursuing so agressively is hampering the ability of their devs to add new content.  Once again, as a player I must choose free over quantity.  That said, I could not see any performance benefit to my vehicle from any of the equipment options I selected.  This makes me question what hidden stats the BOHR devs might be protecting... WoT 2 - BOHR 4   INSIGNIA & EMBLEMS Whilst WoT again provides a massive quantity boost over BOHR but at a cost to players, here BOHR catches up a little.  It features 3 different types of customisation, again all for free! Here you can see I have opted for some sparkly glittering hoof polish (seriously WG, why don't we have glitter for our tanks - you are missing a trick here!) and a lovely Afrika Corps style palm tree.  Tres chic and all for free! WoT 2 - BOHR 5   NAME YOUR VEHICLE Wow!  This is an option that WoT haven't really even considered, short of paying for an inscription which may or may not be a name for you tank, with BOHR you are actually asked to name your vehicle.  And once again, it's totally free. Here you can see that I have opted to call my vehicle "Dogfood".  I feel it is a strong name. WoT 2 - BOHR 6   TO BATTLE! Well, frankly it's looking bad for WoT.  BOHR is leading by a veritable landslide and short of something pretty spectacular happening I cannot see WoT pulling this back to win.  But so far it's all really just been window dressing.  What happens when you finally ready up and press that Battle\Ok button?  Well, as you all know, WoT then launches you into a random battle with 14 strangers of variable quality against a team of 15 more strangers, also of variable quality, and you battle to the death\cap to see who will win.  The better you do personally and as a team, the better your reward.   And this is where BOHR finally falls down - and big time at that.   See, clicking "Ok" to the previous screen in BOHR doesn't then launch you into a do or die race to the death against other players.  No, instead you just get this:   I mean...where's the race?  That's it?  The entire game is just getting ready to enter battle?  No wonder it's free to play!  Now, I'll admit, maybe it's early days for BOHR (I couldn't see if it was in Alpha, Beta or actually released) but this really isn't good enough.  In fact, I'm going to have to say that the very failure to include any actual battle and\or racing must disqualify BOHR from the competition.  A shame as it was doing so well. I must also admit that I feel slightly cheated by the way in which it displays my user ID and vehicle name, in effect making it look like I am dogfood.  It's like the BOHR devs are laughing at me :-( WoT 2 - BOHR *Disqualified*   So there you have it, a serious comparison of WoT and its major online rival.  BOHR clearly has much potential and very, very nearly delivers but falls down badly at the last hurdle....a pity as that should be what it is best at...:trollface:    

Ectar:       Been waiting for the perfect time to use this image....


Gepard_PH
szósty zmysł
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16.12.2013 18:49:47
 
Subject: szósty zmysł
Link on message: #6720664

{lang:macro__view_post}profes79, on 15 December 2013 - 11:18 PM, said: a) stoisz w oklepanej miejscówce i dostajesz na ślepo b) stoisz w oklepanej miejscówce, ktos tam celuje, zostajesz wyświecony i w czasie wystarczającym do naciśnięcia LPM dostajesz gonga c) żarówka gaśnie ale ty dalej jesteś wyświecony - nie wiesz o tym, pozostajesz na pozycji i dostajesz gonga myśląc, że jesteś bezpieczny.

Gepard_PH: d) stoi za Tobą czołg wielkości stodoły, zostaje wyspotowany, ale bułę wyłapujesz Ty


Hunter1911
KV-2 Derp Gun
arrow
16.12.2013 18:46:09
 
Subject: KV-2 Derp Gun
Link on message: #6720630

View PostTigerTankTrackAttack, on 16 December 2013 - 05:27 PM, said: Before you slam me for this, no, I am NOT whining about the damage. And yes, I know what a trollcannon OR derp gun is.   I used to play the KV-2, and honestly when stock it's horrible. Not as fun as everyone claims. However, when I fight KV-2s at a range of say, 200+ meters they ALWAYS hit me. Why is this? When I played it on the test server, at a range of 100 meters, or sometimes right in front of me, it misses. Here's why I'm mad. In my Alecto, I'm trying to circle a T14, and a wild KV-2 appears 175 meters away and pops me! And I'm moving at 30 KM/H, too. So, a tank with a gun with 0.6 accuracy, and a ridiculous aiming time can hit a very small, fast moving tank? Pure luck? No, actually. As I said, I've had KV-2s kill me from even 300 meters away. I would like to know how this is humanly possible, because it's not pure luck if you have been killed like this over 15+ times.

Hunter1911:   Every shot you take is dispersed randomly around the center of your aiming reticle, i.e. you will not necessarily hit exactly where you aimed. The actual dispersion amount is based on a Gaussian (normal) distribution curve and depends on your gun and the turret it is mounted to.   Each gun available in the game has its own accuracy (also called dispersion), given in meters over 100 meters distance. For example a gun with accuracy 0,35 m means, that most shells fired at the enemy, which is distant from us at 100 m, will land at 0,35 m from the middle of the sight. How does it work in practice? During the game we’re non-stop accompanied by a circle, which changes its size – this is dispersion of our gun. Its size is three times gun’s accuracy, so in our example the dispersion’s circle is 1,05 m. If we’re standing still and shooting then each shell will land inside this circle with the majority of them landing close to its middle. Only several projectiles will end at the edge. A chance to hit green area is 68%, yellow - 27% and red - 5%. - Guns accuracy - Game mechanics - World of Tanks - Game Guide and Walkthrough A chance to hit green area is 68%, yellow - 27% and red - 5%. Unfortunately, we are not always able to fire with all aiming devices fully contracted. Wounded crew, damaged gun, turning the turret, moving the tank or even a shot fired recently – all these things have a negative impact on our accuracy. Fortunately, there are few skills and assets available for the crew, which reduce above penalties. In addition to the accuracy, aim time is also important. A number given in the game indicated how many seconds we need to reduce the sight circle to 1/3 of its initial value. But this doesn’t always guarantee an accurate shot: if we were moving recently or were turning the turret, the total time needed to aim the target can be higher than the value shown in the gun’s description. Gun’s dispersion with the sight fully contracted (on the left) and while moving (on the right). - Guns accuracy - Game mechanics - World of Tanks - Game Guide and Walkthrough Gun’s dispersion with the sight fully contracted (on the left) and while moving (on the right).


TheKroo
KV-2 Derp Gun
arrow
16.12.2013 18:46:09
 
Subject: KV-2 Derp Gun
Link on message: #6720630

View PostTigerTankTrackAttack, on 16 December 2013 - 05:27 PM, said: Before you slam me for this, no, I am NOT whining about the damage. And yes, I know what a trollcannon OR derp gun is.   I used to play the KV-2, and honestly when stock it's horrible. Not as fun as everyone claims. However, when I fight KV-2s at a range of say, 200+ meters they ALWAYS hit me. Why is this? When I played it on the test server, at a range of 100 meters, or sometimes right in front of me, it misses. Here's why I'm mad. In my Alecto, I'm trying to circle a T14, and a wild KV-2 appears 175 meters away and pops me! And I'm moving at 30 KM/H, too. So, a tank with a gun with 0.6 accuracy, and a ridiculous aiming time can hit a very small, fast moving tank? Pure luck? No, actually. As I said, I've had KV-2s kill me from even 300 meters away. I would like to know how this is humanly possible, because it's not pure luck if you have been killed like this over 15+ times.

TheKroo:   Every shot you take is dispersed randomly around the center of your aiming reticle, i.e. you will not necessarily hit exactly where you aimed. The actual dispersion amount is based on a Gaussian (normal) distribution curve and depends on your gun and the turret it is mounted to.   Each gun available in the game has its own accuracy (also called dispersion), given in meters over 100 meters distance. For example a gun with accuracy 0,35 m means, that most shells fired at the enemy, which is distant from us at 100 m, will land at 0,35 m from the middle of the sight. How does it work in practice? During the game we’re non-stop accompanied by a circle, which changes its size – this is dispersion of our gun. Its size is three times gun’s accuracy, so in our example the dispersion’s circle is 1,05 m. If we’re standing still and shooting then each shell will land inside this circle with the majority of them landing close to its middle. Only several projectiles will end at the edge. A chance to hit green area is 68%, yellow - 27% and red - 5%. - Guns accuracy - Game mechanics - World of Tanks - Game Guide and Walkthrough A chance to hit green area is 68%, yellow - 27% and red - 5%. Unfortunately, we are not always able to fire with all aiming devices fully contracted. Wounded crew, damaged gun, turning the turret, moving the tank or even a shot fired recently – all these things have a negative impact on our accuracy. Fortunately, there are few skills and assets available for the crew, which reduce above penalties. In addition to the accuracy, aim time is also important. A number given in the game indicated how many seconds we need to reduce the sight circle to 1/3 of its initial value. But this doesn’t always guarantee an accurate shot: if we were moving recently or were turning the turret, the total time needed to aim the target can be higher than the value shown in the gun’s description. Gun’s dispersion with the sight fully contracted (on the left) and while moving (on the right). - Guns accuracy - Game mechanics - World of Tanks - Game Guide and Walkthrough Gun’s dispersion with the sight fully contracted (on the left) and while moving (on the right).


TheyCallMeHans
KV-2 Derp Gun
arrow
16.12.2013 18:46:09
 
Subject: KV-2 Derp Gun
Link on message: #6720630

View PostTigerTankTrackAttack, on 16 December 2013 - 05:27 PM, said: Before you slam me for this, no, I am NOT whining about the damage. And yes, I know what a trollcannon OR derp gun is.   I used to play the KV-2, and honestly when stock it's horrible. Not as fun as everyone claims. However, when I fight KV-2s at a range of say, 200+ meters they ALWAYS hit me. Why is this? When I played it on the test server, at a range of 100 meters, or sometimes right in front of me, it misses. Here's why I'm mad. In my Alecto, I'm trying to circle a T14, and a wild KV-2 appears 175 meters away and pops me! And I'm moving at 30 KM/H, too. So, a tank with a gun with 0.6 accuracy, and a ridiculous aiming time can hit a very small, fast moving tank? Pure luck? No, actually. As I said, I've had KV-2s kill me from even 300 meters away. I would like to know how this is humanly possible, because it's not pure luck if you have been killed like this over 15+ times.

TheyCallMeHans:  Every shot you take is dispersed randomly around the center of your aiming reticle, i.e. you will not necessarily hit exactly where you aimed. The actual dispersion amount is based on a Gaussian (normal) distribution curve and depends on your gun and the turret it is mounted to. Each gun available in the game has its own accuracy (also called dispersion), given in meters over 100 meters distance. For example a gun with accuracy 0,35 m means, that most shells fired at the enemy, which is distant from us at 100 m, will land at 0,35 m from the middle of the sight.How does it work in practice? During the game we’re non-stop accompanied by a circle, which changes its size – this is dispersion of our gun. Its size is three times gun’s accuracy, so in our example the dispersion’s circle is 1,05 m. If we’re standing still and shooting then each shell will land inside this circle with the majority of them landing close to its middle. Only several projectiles will end at the edge.A chance to hit green area is 68%, yellow - 27% and red - 5%. - Guns accuracy - Game mechanics - World of Tanks - Game Guide and WalkthroughA chance to hit green area is 68%, yellow - 27% and red - 5%. Unfortunately, we are not always able to fire with all aiming devices fully contracted. Wounded crew, damaged gun, turning the turret, moving the tank or even a shot fired recently – all these things have a negative impact on our accuracy. Fortunately, there are few skills and assets available for the crew, which reduce above penalties.In addition to the accuracy, aim time is also important. A number given in the game indicated how many seconds we need to reduce the sight circle to 1/3 of its initial value. But this doesn’t always guarantee an accurate shot: if we were moving recently or were turning the turret, the total time needed to aim the target can be higher than the value shown in the gun’s description.Gun’s dispersion with the sight fully contracted (on the left) and while moving (on the right). - Guns accuracy - Game mechanics - World of Tanks - Game Guide and WalkthroughGun’s dispersion with the sight fully contracted (on the left) and while moving (on the right).


Hunter1911
A review of WoT's rival game...
arrow
16.12.2013 18:18:15
 
Subject: A review of WoT's rival game...
Link on message: #6720364

Hunter1911: This is becoming a bit too much for me.  


TheKroo
A review of WoT's rival game...
arrow
16.12.2013 18:18:15
 
Subject: A review of WoT's rival game...
Link on message: #6720364

TheKroo: This is becoming a bit too much for me.  


TheyCallMeHans
A review of WoT's rival game...
arrow
16.12.2013 18:18:15
 
Subject: A review of WoT's rival game...
Link on message: #6720364

TheyCallMeHans: This is becoming a bit too much for me.  


Hunter1911
Mk.VIc Light Tank
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16.12.2013 18:15:35
 
Subject: Mk.VIc Light Tank
Link on message: #6720333

View PostKasperio17, on 15 December 2013 - 05:26 PM, said: I see both problems and sollutions with this tank.   Problems:   1: The clip and pen. While the gun will be much similar to the T7 (which is awesome) the clip size is smaller. While damage CAN balance that (1hp increase in comparrison) bounces are going to be even more crucial. The quality of the T7 is the clip size which allows for bounces while still being able to penetrate enough to down most tanks in a clip. The Mk VIC's clip might suffer major issues there of leaving enemy tanks pretty much on +/- 10% remaining before reload. Reload time will be shorter but those 14-18 seconds (crew influence) will make problems head on. If the T7's concern was the 1v1 ability, this tank will suffer even harder on that field. 2: When playing the T7, you quickly figure if that (soon previously) unique playstyle is meant for you. I suspect a majority of players realized it was not for them and sold it, some kept it for Ace Tanker and sold it afterwards. Some keep it as a collectors item and the remaining players (myself included) still enjoy playing it. I suspect this tank will be sold just as fast as the T7 and be cried about. 3: The armor quality is horrendeouz. Where the T7 has some bounce section potential and other nice marks about it to slope the armor, this tank will be one big block of penetration areas. Even the weaker tier 1 basic (starter) guns will penetrate at all angles without effort which means if this tank is exposed, it dies. If the T7 has to be careful, this tank has to climb off the map in comparrison to avoid sudden death penalty when encountering one or more enemies.  4: Speed. This thing is very fast, but by looking at the other aspects of the tank that's also a big weakness. How many Hellcats, T49, T2 Light and Pz.I.C's don't you experience rushing out at full engine power only to be mauled within the first minute of the game? While each tank can debatably handle themselves better than eachother in siturational circumstances, it's very common for them to rush to their deaths. This tank will be no exception I suspect. You'll see them flying all over the field only to be hit and destroyed by every single fart in their general direction withing very short time of play. While it'll be fun at first with both teams clogged with them firing at eachother in sudden death laughter, eventually when the tank scale balances, these will just be death rushers for the common player.    Benefits:   1: Speed. Wait, I just mentioned this as a problem, right? Well, thing is, this thing will be used to suicide alot - there's no doubt about it. But the experienced or determined player will use this advantage to gain a huge benefit. While the HP/W ratio is terrible making escapes tough since building speed will take a long time, this thing can be used as a versatile reinforcement tank FAR better than the T7. You have the option to rush in behind your allies, unload a clip on the enemies, roll back and reinforce another spot in a very short time making the speed build this as very serious support tank.  2: Ammo Penetration. Yeah, it sucks, but if there's one thing we've learned from the T7 is, you don't always NEED better penetration anyways. If you can penetrate most shells on a clip with this thing it'll leave dead tanks before you in no time thanks to the penetration and slight damage increase over the T7. As mentioned above, however, bounces are a serious concern with the smaller but more efficient clip. While the T7 can run into about 50% of the enemy team and do okay in a full clip unload, this thing has to be VERY strategic concerning potential bounces. If you bounce 20 shells in the T7 it's not that big a deal. Bounce 20 in this thing and you're dead before you can finish unclipping.  3: View Range. Be honest here, how many of you have already equipped scope and trained view range bonus on commander and radio op in your T7 by now since realizing it can spot across Malinovka fairly well to give your team easy targets early in the game and protect your entire frontier? If you have'nt, you've missed a golden opportunity to be an efficient sit-scout. This thing has an even broader view range making it even more effective at that task alone. If you have the patience and will for Scout and Patrol Duty, this little baby will be golden with the proper equipment and crew training later in game. While we still have to get full confirmation of the cammo value, assuming the size, a net and crew skills will give it a fairly good hiding quality I forsee this thing being deployed at strategic locations early on and act as amazing vision sentries to their teams.    Edit: Just went and played an example of the T7 sit-scouting. Don't blame me for the poor aim of my team, though. Imagine this with a more skilled aiming team! http://wotreplays.com/site/483429#malinovka-kasperio17-t7_combat_car - While I quit to garage at time of own death (because I got fed up with my teams aiming!) end results are not included, but it yielded Victory, 800-ish XP, Scout and Patrol Duty =)   Conclusion: Just like the T7 this tank has flaws and benefits meaning you need a very special playstyle for it. While many will rush it fast at their enemies for some casual fun, the better players will realize that it's not a T7, won't do as well in gunpoint showdowns but has other benefits which can very well make it the best tier 2 sit-scout in the game. Assuming it recieves preferable MM (and if it don't I WILL be shocked!) this little nugget can become a very, very enjoyable tank to play. Just don't treat it as a regular tank or you'll quit it immidiately and grudingly take the garage slot for free instead.    Thanks for reading! =)

Hunter1911:   Nice post, enjoyed reading your view on the little thingy.


TheKroo
Mk.VIc Light Tank
arrow
16.12.2013 18:15:35
 
Subject: Mk.VIc Light Tank
Link on message: #6720333

View PostKasperio17, on 15 December 2013 - 05:26 PM, said: I see both problems and sollutions with this tank.   Problems:   1: The clip and pen. While the gun will be much similar to the T7 (which is awesome) the clip size is smaller. While damage CAN balance that (1hp increase in comparrison) bounces are going to be even more crucial. The quality of the T7 is the clip size which allows for bounces while still being able to penetrate enough to down most tanks in a clip. The Mk VIC's clip might suffer major issues there of leaving enemy tanks pretty much on +/- 10% remaining before reload. Reload time will be shorter but those 14-18 seconds (crew influence) will make problems head on. If the T7's concern was the 1v1 ability, this tank will suffer even harder on that field. 2: When playing the T7, you quickly figure if that (soon previously) unique playstyle is meant for you. I suspect a majority of players realized it was not for them and sold it, some kept it for Ace Tanker and sold it afterwards. Some keep it as a collectors item and the remaining players (myself included) still enjoy playing it. I suspect this tank will be sold just as fast as the T7 and be cried about. 3: The armor quality is horrendeouz. Where the T7 has some bounce section potential and other nice marks about it to slope the armor, this tank will be one big block of penetration areas. Even the weaker tier 1 basic (starter) guns will penetrate at all angles without effort which means if this tank is exposed, it dies. If the T7 has to be careful, this tank has to climb off the map in comparrison to avoid sudden death penalty when encountering one or more enemies.  4: Speed. This thing is very fast, but by looking at the other aspects of the tank that's also a big weakness. How many Hellcats, T49, T2 Light and Pz.I.C's don't you experience rushing out at full engine power only to be mauled within the first minute of the game? While each tank can debatably handle themselves better than eachother in siturational circumstances, it's very common for them to rush to their deaths. This tank will be no exception I suspect. You'll see them flying all over the field only to be hit and destroyed by every single fart in their general direction withing very short time of play. While it'll be fun at first with both teams clogged with them firing at eachother in sudden death laughter, eventually when the tank scale balances, these will just be death rushers for the common player.    Benefits:   1: Speed. Wait, I just mentioned this as a problem, right? Well, thing is, this thing will be used to suicide alot - there's no doubt about it. But the experienced or determined player will use this advantage to gain a huge benefit. While the HP/W ratio is terrible making escapes tough since building speed will take a long time, this thing can be used as a versatile reinforcement tank FAR better than the T7. You have the option to rush in behind your allies, unload a clip on the enemies, roll back and reinforce another spot in a very short time making the speed build this as very serious support tank.  2: Ammo Penetration. Yeah, it sucks, but if there's one thing we've learned from the T7 is, you don't always NEED better penetration anyways. If you can penetrate most shells on a clip with this thing it'll leave dead tanks before you in no time thanks to the penetration and slight damage increase over the T7. As mentioned above, however, bounces are a serious concern with the smaller but more efficient clip. While the T7 can run into about 50% of the enemy team and do okay in a full clip unload, this thing has to be VERY strategic concerning potential bounces. If you bounce 20 shells in the T7 it's not that big a deal. Bounce 20 in this thing and you're dead before you can finish unclipping.  3: View Range. Be honest here, how many of you have already equipped scope and trained view range bonus on commander and radio op in your T7 by now since realizing it can spot across Malinovka fairly well to give your team easy targets early in the game and protect your entire frontier? If you have'nt, you've missed a golden opportunity to be an efficient sit-scout. This thing has an even broader view range making it even more effective at that task alone. If you have the patience and will for Scout and Patrol Duty, this little baby will be golden with the proper equipment and crew training later in game. While we still have to get full confirmation of the cammo value, assuming the size, a net and crew skills will give it a fairly good hiding quality I forsee this thing being deployed at strategic locations early on and act as amazing vision sentries to their teams.    Edit: Just went and played an example of the T7 sit-scouting. Don't blame me for the poor aim of my team, though. Imagine this with a more skilled aiming team! http://wotreplays.com/site/483429#malinovka-kasperio17-t7_combat_car - While I quit to garage at time of own death (because I got fed up with my teams aiming!) end results are not included, but it yielded Victory, 800-ish XP, Scout and Patrol Duty =)   Conclusion: Just like the T7 this tank has flaws and benefits meaning you need a very special playstyle for it. While many will rush it fast at their enemies for some casual fun, the better players will realize that it's not a T7, won't do as well in gunpoint showdowns but has other benefits which can very well make it the best tier 2 sit-scout in the game. Assuming it recieves preferable MM (and if it don't I WILL be shocked!) this little nugget can become a very, very enjoyable tank to play. Just don't treat it as a regular tank or you'll quit it immidiately and grudingly take the garage slot for free instead.    Thanks for reading! =)

TheKroo:   Nice post, enjoyed reading your view on the little thingy.


TheyCallMeHans
Mk.VIc Light Tank
arrow
16.12.2013 18:15:35
 
Subject: Mk.VIc Light Tank
Link on message: #6720333

View PostKasperio17, on 15 December 2013 - 05:26 PM, said: I see both problems and sollutions with this tank.   Problems:   1: The clip and pen. While the gun will be much similar to the T7 (which is awesome) the clip size is smaller. While damage CAN balance that (1hp increase in comparrison) bounces are going to be even more crucial. The quality of the T7 is the clip size which allows for bounces while still being able to penetrate enough to down most tanks in a clip. The Mk VIC's clip might suffer major issues there of leaving enemy tanks pretty much on +/- 10% remaining before reload. Reload time will be shorter but those 14-18 seconds (crew influence) will make problems head on. If the T7's concern was the 1v1 ability, this tank will suffer even harder on that field. 2: When playing the T7, you quickly figure if that (soon previously) unique playstyle is meant for you. I suspect a majority of players realized it was not for them and sold it, some kept it for Ace Tanker and sold it afterwards. Some keep it as a collectors item and the remaining players (myself included) still enjoy playing it. I suspect this tank will be sold just as fast as the T7 and be cried about. 3: The armor quality is horrendeouz. Where the T7 has some bounce section potential and other nice marks about it to slope the armor, this tank will be one big block of penetration areas. Even the weaker tier 1 basic (starter) guns will penetrate at all angles without effort which means if this tank is exposed, it dies. If the T7 has to be careful, this tank has to climb off the map in comparrison to avoid sudden death penalty when encountering one or more enemies.  4: Speed. This thing is very fast, but by looking at the other aspects of the tank that's also a big weakness. How many Hellcats, T49, T2 Light and Pz.I.C's don't you experience rushing out at full engine power only to be mauled within the first minute of the game? While each tank can debatably handle themselves better than eachother in siturational circumstances, it's very common for them to rush to their deaths. This tank will be no exception I suspect. You'll see them flying all over the field only to be hit and destroyed by every single fart in their general direction withing very short time of play. While it'll be fun at first with both teams clogged with them firing at eachother in sudden death laughter, eventually when the tank scale balances, these will just be death rushers for the common player.    Benefits:   1: Speed. Wait, I just mentioned this as a problem, right? Well, thing is, this thing will be used to suicide alot - there's no doubt about it. But the experienced or determined player will use this advantage to gain a huge benefit. While the HP/W ratio is terrible making escapes tough since building speed will take a long time, this thing can be used as a versatile reinforcement tank FAR better than the T7. You have the option to rush in behind your allies, unload a clip on the enemies, roll back and reinforce another spot in a very short time making the speed build this as very serious support tank.  2: Ammo Penetration. Yeah, it sucks, but if there's one thing we've learned from the T7 is, you don't always NEED better penetration anyways. If you can penetrate most shells on a clip with this thing it'll leave dead tanks before you in no time thanks to the penetration and slight damage increase over the T7. As mentioned above, however, bounces are a serious concern with the smaller but more efficient clip. While the T7 can run into about 50% of the enemy team and do okay in a full clip unload, this thing has to be VERY strategic concerning potential bounces. If you bounce 20 shells in the T7 it's not that big a deal. Bounce 20 in this thing and you're dead before you can finish unclipping.  3: View Range. Be honest here, how many of you have already equipped scope and trained view range bonus on commander and radio op in your T7 by now since realizing it can spot across Malinovka fairly well to give your team easy targets early in the game and protect your entire frontier? If you have'nt, you've missed a golden opportunity to be an efficient sit-scout. This thing has an even broader view range making it even more effective at that task alone. If you have the patience and will for Scout and Patrol Duty, this little baby will be golden with the proper equipment and crew training later in game. While we still have to get full confirmation of the cammo value, assuming the size, a net and crew skills will give it a fairly good hiding quality I forsee this thing being deployed at strategic locations early on and act as amazing vision sentries to their teams.    Edit: Just went and played an example of the T7 sit-scouting. Don't blame me for the poor aim of my team, though. Imagine this with a more skilled aiming team! http://wotreplays.com/site/483429#malinovka-kasperio17-t7_combat_car - While I quit to garage at time of own death (because I got fed up with my teams aiming!) end results are not included, but it yielded Victory, 800-ish XP, Scout and Patrol Duty =)   Conclusion: Just like the T7 this tank has flaws and benefits meaning you need a very special playstyle for it. While many will rush it fast at their enemies for some casual fun, the better players will realize that it's not a T7, won't do as well in gunpoint showdowns but has other benefits which can very well make it the best tier 2 sit-scout in the game. Assuming it recieves preferable MM (and if it don't I WILL be shocked!) this little nugget can become a very, very enjoyable tank to play. Just don't treat it as a regular tank or you'll quit it immidiately and grudingly take the garage slot for free instead.    Thanks for reading! =)

TheyCallMeHans:  Nice post, enjoyed reading your view on the little thingy.


Tanatoy
Fêtes de fin d'année : Bonus dans le jeu
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16.12.2013 18:15:16
 
Subject: Fêtes de fin d'année : Bonus dans le jeu
Link on message: #6720329

Tanatoy: Cela sera du 20 à 7h00 jusqu'au 23 à 7h00. De vendredi matin jusqu'au lundi matin, donc :smile:


Hunter1911
Is camouflage stackable?
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16.12.2013 18:11:27
 
Subject: Is camouflage stackable?
Link on message: #6720290

View PostDiMtopia, on 16 December 2013 - 04:40 PM, said: i usually buy 30 day camo with credits for all my tanks and since i saw there will be a 50% discount i was wondering if it's worth buying more. for example if i buy 30 day camo for a tank and tehn go and buy the same camo again for the same tank and for 30 days too, will it stack with the previous one and last 60 days? if it does i'd be tempted to get for 6-12 months for my permanent tanks. it wouldn't be a huge save but i'd get one thing out of my mind for a long time.

Hunter1911:   You can not stack it in a way you have described here. Maximum time duration you can buy cammo for, with credits is 30 days. Any new purchase will override the previous cammo.   


TheKroo
Is camouflage stackable?
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16.12.2013 18:11:27
 
Subject: Is camouflage stackable?
Link on message: #6720290

View PostDiMtopia, on 16 December 2013 - 04:40 PM, said: i usually buy 30 day camo with credits for all my tanks and since i saw there will be a 50% discount i was wondering if it's worth buying more. for example if i buy 30 day camo for a tank and tehn go and buy the same camo again for the same tank and for 30 days too, will it stack with the previous one and last 60 days? if it does i'd be tempted to get for 6-12 months for my permanent tanks. it wouldn't be a huge save but i'd get one thing out of my mind for a long time.

TheKroo:   You can not stack it in a way you have described here. Maximum time duration you can buy cammo for, with credits is 30 days. Any new purchase will override the previous cammo.   


Tanatoy
A vos guides - Le Maus
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16.12.2013 18:02:28
 
Subject: A vos guides - Le Maus
Link on message: #6720194

Tanatoy: Encore une fois, des guides de très bonnes qualités, d'ores et déjà : GG les gars ! :great: A moins d'un imprévu, le nouveau guide sera lancé demain avec les résultats de celui-ci. 


Dakiras
you most flattering insults?
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16.12.2013 17:53:08
 
Subject: you most flattering insults?
Link on message: #6720103

{lang:macro__view_post}Bowser_nl, on 16 December 2013 - 02:35 PM, said: One of my personal favorites, came from a 105 HEAT spamming pz4:

Dakiras:   At least there's more effort put in to that insult than the standard "gold noob" that you constantly see.   I think my personal favourite wasn't really an insult, but rather a bit of teasing from an enemy medium as one of my team mates tried (valiantly, but ultimately failing) to hit him:   "You missed!" "A little to the left" "Oh too far, back to the right" "Stop trying to hit me and hit me!" "Now you're just not trying at all!"   ...after each failed shot. I laughed, and almost missed my own target through tears of laughter. :s


Ishtara
Yıl Sonu Şenlikleri: Oyun İçi Bonuslar
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16.12.2013 17:48:54
 
Subject: Yıl Sonu Şenlikleri: Oyun İçi Bonuslar
Link on message: #6720059

View PostASiKAN, on 15 December 2013 - 12:12 PM, said: ben tam anlayamdın ya yarın hangi etkinlikler olcak biri açıklayabilirmi?

Ishtara:   Tüm indirimlerin ve görevlerin altında * ile tarih ve saatler belirtiliyor makalede.


Dakiras
For gods sake bann all the F..king kids from this game, all under 18 should n...
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16.12.2013 17:46:31
 
Subject: For gods sake bann all the F..king kids from this game, all under 18 should n...
Link on message: #6720040

Dakiras: Wouldn't that be nice, if such a thing solves all the problems; however, it wouldn't.   The age of a person doesn't define their level of maturity in the same way that on occasion someone who is over 18 can sometimes act immaturely, while others under the age of 18 may act in a very mature manner.   Such a restriction would not be the solution. Perhaps educating those who, as you define it, "don't know how to play this game" so that they may improve themselves.   It's surely the duty of the experienced players to offer friendly advice to those less-experienced?   My 2 cents, at least.


Hunter1911
Know Your Steel: KV-2
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16.12.2013 17:44:32
 
Subject: Know Your Steel: KV-2
Link on message: #6720020

View Postyopsolodes, on 16 December 2013 - 04:24 PM, said: I have a little question about this tank,i heard rumor that the kv2 wasn't able to shoot with his turret at 90°, because it may have damage the turret ring and other things.   I didn't find historical proof of that, is it totally a legend or not ?

Hunter1911:   I have note come across a historical confirmation of the said, either.  


TheKroo
Know Your Steel: KV-2
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16.12.2013 17:44:32
 
Subject: Know Your Steel: KV-2
Link on message: #6720020

View Postyopsolodes, on 16 December 2013 - 04:24 PM, said: I have a little question about this tank,i heard rumor that the kv2 wasn't able to shoot with his turret at 90°, because it may have damage the turret ring and other things.   I didn't find historical proof of that, is it totally a legend or not ?

TheKroo:   I have note come across a historical confirmation of the said, either.  


Ectar
IS-6 Anyone?
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16.12.2013 17:34:17
 
Subject: IS-6 Anyone?
Link on message: #6719934

View Postiulica1337, on 16 December 2013 - 01:39 PM, said:   Ectar one more question. We need to have all t6 tanks in garage after finish the mission?  I have only 2 free slots and i need to complete 2 nation then sell the tanks buy 2 nation again and repeat after i finish all nation.  

Ectar:   Nope once the mission is complete you can do what you want with your tier VI  

View PostDarkrenown, on 16 December 2013 - 02:40 PM, said:   There's nothing difficult about the mission, it's just a huge grind. Who asked for more grind fests? Do you have any examples of people saying "Man, I would really love to have to play 4 hours of T6 tanks every day over the holiday season". When people wanted more difficult missions every example I have seen was wanting more stuff like be top 3 damage/XP in your team/game. Have huge grindy missions if you want to, they are good for people with little or no income and large amounts of free time, I suppose, but don't pretend they are difficult. 

Ectar:   Well if it wasn't grindy and instead only took a short time to complete/was much easier, the prize wouldn't be the same. Whenever people say they "don't have time" to do stuff in a game that's intended to be a time sink, you have to realize your request to change the requirements doesn't just affect your circumstances, it affects everyone and lowers the bar for everyone. We can't set different parameters for people based on how much time they play (as everyone will then play as little as possible to get maximum return). It's human nature to want to do less work and get the same reward. That doesn't mean it's a good thing.   Sadly some things in games are time sinks and require people to play more than they regularly would. This even runs for 30 days, and there is more than enough time for people to complete it if they want to.  


Tanatoy
Fêtes de fin d'année : Bonus dans le jeu
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16.12.2013 17:30:44
 
Subject: Fêtes de fin d'année : Bonus dans le jeu
Link on message: #6719900

{lang:macro__view_post}Pgwolverine, on 16 December 2013 - 03:16 PM, said: "Expérience multipliée par 2 et expérience de l'équipagemultipliée par 1,5 pour chaque bataille aléatoire !"   Ce sont surtout les 3 derniers mots que je retiens, qu'il s'agisse d'une bataille perdue ou gagnée. Trop fort. Merci WG.   Petite question : que se passe t il pour la première bataille aléatoire gagnée ?   Sinon petite proposition pour WG concernant la rentrée de Janvier : ne pourrait t on pas avoir de petites promos sur les tiers IX (au hasard) pour dépenser toute cette expérience gagnée.   Quoi j'abuses....        

Tanatoy: Meuh non t'abuses pas. La première bataille aléatoire gagnée aura le même bonus que les autres d'après, donc pas de x2 du x2 en quelque sorte. Et le "haut de l'arbre" où nous offrons des réductions sur une branche de char pour les rangs VIII-IX et X reviendra aussi en janvier, par contre, je ne peux vous dire sur quelle branche portera ce nouveau "haut de l'arbre". 


SergeantBaba
Wie funktioniert der Matchmaker ?
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16.12.2013 17:28:25
 
Subject: Wie funktioniert der Matchmaker ?
Link on message: #6719879

{lang:macro__view_post}Stranger40, on 16 December 2013 - 03:20 PM, said: Ich bin so dreist und ergänze noch diesen thread aus dem englischen Bereich, in dem das ganze auch nochmal als Text zum Nachlesen steht (Achtung! Leider mit "falscher" MatchMaking-Tabelle - es fehlt das bei den "Spezialfällen" der T7CC sowie der kommende Geschenkpanzer). Dort gibt es auch in anschauliches Beispiel was mit dem einzelnen Panzer passiert.   http://forum.worldoftanks.eu/index.php?/topic/239105-match-maker-and-battle-levels-in-089/

SergeantBaba:   Vielen Dank für die Ergänzung:smile:


Gepard_PH
Nadchodzi zima - konkurs na screenshot
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16.12.2013 17:26:56
 
Subject: Nadchodzi zima - konkurs na screenshot
Link on message: #6719864

{lang:macro__view_post}ALBI007, on 16 December 2013 - 03:28 PM, said: Jak odebrać nagrodę ?

Gepard_PH: Złoto zostanie dodane automatycznie do Twojego konta w najbliższym czasie.


Tanatoy
F-35B Vidéo Test Navire.
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16.12.2013 17:15:15
 
Subject: F-35B Vidéo Test Navire.
Link on message: #6719736

Tanatoy: Mouais...n'empêche, la plupart des Mirage 2000 crashés l'ont été à cause d'une extinction moteur, avec 2, beaucoup aurait au moins, moins subis de dégâts. M'enfin...d'te façon, le Rafale, c'est le meilleur, et en plus, il n'y a que peu de chauvinisme là dedans. 


Ishtara
8.10 Sürümü İlk Açık Testi
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16.12.2013 17:14:08
 
Subject: 8.10 Sürümü İlk Açık Testi
Link on message: #6719726

View PostCelik_61, on 15 December 2013 - 07:24 AM, said: Arkadaşlar 8.10 un ne zaman çıkacağı belli oldu mu acaba bilen var mı?

Ishtara:   Daha açıklamıyoruz :blinky:


Ishtara
Yıl Sonu Şenliklerimize Katılın!
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16.12.2013 17:07:55
 
Subject: Yıl Sonu Şenliklerimize Katılın!
Link on message: #6719664

Ishtara: Videoları buraya bekliyoruz arkadaşlar.


SergeantBaba
Sei Teil der Epic Battles : IS-3 vs Tiger II
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16.12.2013 17:07:32
 
Subject: Sei Teil der Epic Battles : IS-3 vs Tiger II
Link on message: #6719661

{lang:macro__view_post}CrazyCheese, on 13 December 2013 - 03:21 PM, said: Wo kann ich denn ein Replay hingeben, was unter die Kategorier Epische Gefechte kommt, bei der es egal ist welcher Panzer gespielt wird? ich hab nämlich letztens mit meinem T69 ein schönes Match gehabt und würde das Replay gerne auch unter Epische Gefechte eintragen lassen :)

SergeantBaba:
Gibt es nicht :smile:

{lang:macro__view_post}Eddie8472, on 16 December 2013 - 01:01 PM, said: Wann wird denn das Video zu den "Epic Battles" veröffentlicht?

SergeantBaba:
Das Datum ist noch nicht bekannt.


SergeantBaba
Dekoriere deinen Panzer!
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16.12.2013 17:06:20
 
Subject: Dekoriere deinen Panzer!
Link on message: #6719648

{lang:macro__view_post}Berliner_Sniper, on 15 December 2013 - 11:11 PM, said: Wie siehts denn aus wenn man eine animation macht...gif ?Ich bin ja nebenbei 3D artist und developer oder soll es nur Jpg sein?

SergeantBaba:   EDIT: um es fair zu halten, ziehe Ich meine bisherige Antwort zurück und bleibe dabei, dass nur Screenshots erlaubt sind. 


Dakiras
Automated Broadcast Messages
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16.12.2013 17:03:55
 
Subject: Automated Broadcast Messages
Link on message: #6719620

Dakiras: It does seem a bit rude to instantly report on who shot and the damage did. You're right in saying that the term "team attacked" is a bit harsh, too. There are definitely ways to phrase it better than this, for sure.   Maybe: "Loon (Caernarvon), you just shot my bottom. :( It done hurt me for x damage. I cry nao."   Someone should definitely adapt the code to this :playing:


SergeantBaba
Wie funktioniert der Matchmaker ?
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16.12.2013 17:03:08
 
Subject: Wie funktioniert der Matchmaker ?
Link on message: #6719615

SergeantBaba: Hallo Tankers,   ab und zu gibt es noch den ein oder anderen Thread bezüglich dem Thema MM. 

Im 8 Minutigen Video wird euch der Matchmaker detailliert erklärt und es sollte damit all eure Fragen beantworten.    Wie zum Beispiel:  Warum bin in einem Match nur mit TD´s oder warum hat das eine Team mehr TD´s als das andere?   Ich bin in einem Team voller Tomaten:trollface: :ohmy:  Um schon mal eure Frage entgegenzuwirken, ein Skillbasiertes MM ist nicht geplant!   (Keine Sorge, Ihr könnt deutsche Untertitel einblenden)     Viel Spaß beim anschauen :smile:   Gruß, Baba


Tanatoy
F-35B Vidéo Test Navire.
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16.12.2013 17:00:29
 
Subject: F-35B Vidéo Test Navire.
Link on message: #6719589

{lang:macro__view_post}xDuv37, on 16 December 2013 - 12:44 PM, said: L'Eurofighter c'est une grosse daube, m'enfin ça changerai pas du F16 :trollface:  

Tanatoy: L'Eurofighter est relativement bon dans ce pourquoi il a été conçu : l'interception. Après cela leur a pris plus de 10 ans pour en faire un appareil multi-rôles, ce qu'est le Rafale depuis le début. Et encore, chargé de bombes, il n'a quasiment plus aucune autonomie.    Le F-35, à part être un gouffre économique, souffre aussi d'un défaut énorme pour un appareil aéronaval : il n'a qu'un moteur. Et au-dessus des mers, la fiabilité doit tout de même être poussé à l’extrême, si un moteur coupe, un second permet au moins d'augmenter les chances de faire atterrir ou apponter un appareil à plusieurs millions d'euros/dollars.    Les retards du F-35 ont poussé les américains à plancher sur la prolongation des avions existants, comme l'Advanced Super Hornet par exemple. Mais il est vrai que l'idée des généraux américains d'avoir une bonne à tout faire, déclinés en plusieurs versions, pour remplacer de mémoire, au moins 5-6 appareils différents est très tentante. Mais pourquoi un seul moteur ?!! 


Berbo
Balkanski forum TC
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16.12.2013 16:56:11
 
Subject: Balkanski forum TC
Link on message: #6719546

Berbo: Prije ce mi penzija cini mi se nego sto ce ovaj poziv od Djedusine :angry:


Tanatoy
Décu par la maj 8.10
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16.12.2013 16:40:06
 
Subject: Décu par la maj 8.10
Link on message: #6719387

Tanatoy: Alors ça...je reste scotché devant un tel goût. Si classe..qu'il me ferait rendre une partie de mon repas. 


Tanatoy
Fail & Freestyle test 1
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16.12.2013 16:37:47
 
Subject: Fail & Freestyle test 1
Link on message: #6719368

Tanatoy: Merci d'essayer de rester respectueux dans vos commentaires. Le sujet à été déplacé dans la bonne section. 


Gepard_PH
Hello everyone, I'm an intern!
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16.12.2013 16:32:25
 
Subject: Hello everyone, I'm an intern!
Link on message: #6719302

Gepard_PH: Welcome and good luck :)


Tanatoy
Défense d'un adversaire contre un report.
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16.12.2013 16:02:47
 
Subject: Défense d'un adversaire contre un report.
Link on message: #6719005

{lang:macro__view_post}Silence_CN, on 16 December 2013 - 01:55 PM, said:   Une question dans le public:   "euh... ouais ok mais alors pourquoi avoir gardé l'option "Tir fratricide" dans les reports ???  Ça ressemble vachement à du TK quand même, non ??"   Je n'ose imaginer le nombre de reports fait pour les TK à cause de cette désignation. A mon avis il doit y avoir une mega-confusion dans l'esprit de pas mal de joueurs.

Tanatoy: Je pense aussi qu'il y a une confusion. Après cela peut permettre "d'accélérer" le ban si les autres joueurs témoins reportent aussi. 


Tanatoy
Fêtes de fin d'année : Bonus dans le jeu
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16.12.2013 15:59:21
 
Subject: Fêtes de fin d'année : Bonus dans le jeu
Link on message: #6718965

{lang:macro__view_post}Spixik, on 16 December 2013 - 12:45 PM, said: Le question demeurera sans réponses, je suppose

Tanatoy: Non, non :)   L'expérience de l'équipage comme l'expérience multipliée pour les modules sont toutes deux comptés à partir de l’expérience de base. (sachant que je prends l'exemple d'un compte non-premium). Ce qui explique le résultat de ce calcul. :smile:


Gepard_PH
Nadchodzi zima - konkurs na screenshot
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16.12.2013 15:54:56
 
Subject: Nadchodzi zima - konkurs na screenshot
Link on message: #6718926

{lang:macro__view_post}shadowmen11, on 15 December 2013 - 10:16 PM, said: chciałbym aby zostało dodane wyjaśnienie sędziów, dlaczego zostały wybrane te prace a nie inne, przynajmniej byśmy wiedzieli czemu

Gepard_PH:   Ze wszystkich nadesłanych prac część nie spełniała warunków określonych w zasadach konkursu. Te screenshoty nie zostały uwzględnione.   Spośród pozostałych prac, wybrałem te, które uznałem za najlepsze. Pod uwagę brałem takie rzeczy jak: staranne wykonanie, dbałość o szczegóły, dobra jakość grafiki (ilość detali, efektów itd.), pomysłowość, zgodność z tematem (tematem była zima, a nie święta - nie oznacza to, że prace w tematyce świątecznej nie mogły być nagrodzone - jedna nawet jest, ale preferowane były prace o tematyce typowo zimowej: śnieg, lód, zimowa pogoda, śnieżki, bałwany, sanki itd.). Nie były brane pod uwagę: poziom, rodzaj i ilość czołgów ani wymiary obrazka (pod warunkiem, że nie był mniejszy niż wymiar podany w zasadach konkursu). Poza tym ze względu na artystyczny charakter konkursu siłą rzeczy prace zostały ocenione w pewnym zakresie w sposób subiektywy i nawet gdybym napisał obszerne uzasadnienie dla każdej z nagrodzonych prac, to wciąż pozostałoby pole do dyskusji, ponieważ każdemu podoba się coś innego, a najczęściej swoja własna praca ;)   Oprócz nagrodzonych prac wiele innych było również bardzo dobrych, m.in. screenshoty nadesłane przez: Crislew, Deou12, dzab, gasieniczka, shadowmen11 i zorial7. Nagrody jednak są tylko trzy, a konkurencja była liczna i silna, więc nie każdy mógł wygrać. Życzę powodzenia w kolejnych konkursach tego typu.


Tanatoy
Qui veut un IS-6 ?
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16.12.2013 15:51:01
 
Subject: Qui veut un IS-6 ?
Link on message: #6718897

{lang:macro__view_post}Spartatian, on 16 December 2013 - 10:41 AM, said: .....Et vous allez retirer les jours premiums à ceux qui les ont obtenus dés la 1ère bataille?

Tanatoy: L'erreur venant de notre part, les 3 jours resteront. 

{lang:macro__view_post}tomyatao1234, on 16 December 2013 - 11:27 AM, said:  réservé au gros joueurs de World of Tanks   Super les autres comptes pour du beurre, et sont là juste pour renflouer les caisses, de plus les gros joueur ont déjà pas mal de tank premium bien souvent et du gold gagner en TC et CW pour avoir du compte premium qui pour les credits et l'exp fait tout de même une bonne différence, mais bon....   M'enfin...pour ma part c'est mort, j'irai pas me prendre la tète sur cette mission  réservé au gros joueurs de World of Tanks.

Tanatoy: Ce n'est pas comme s'il n'y avait que cette mission de l'IS-6 pendant ce mois-ci, je te conseille de bien regarder toutes les autres offres. 


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