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Mk.VIc Light Tank

Дата: 16.12.2013 18:15:35
View PostKasperio17, on 15 December 2013 - 05:26 PM, said: I see both problems and sollutions with this tank.   Problems:   1: The clip and pen. While the gun will be much similar to the T7 (which is awesome) the clip size is smaller. While damage CAN balance that (1hp increase in comparrison) bounces are going to be even more crucial. The quality of the T7 is the clip size which allows for bounces while still being able to penetrate enough to down most tanks in a clip. The Mk VIC's clip might suffer major issues there of leaving enemy tanks pretty much on +/- 10% remaining before reload. Reload time will be shorter but those 14-18 seconds (crew influence) will make problems head on. If the T7's concern was the 1v1 ability, this tank will suffer even harder on that field. 2: When playing the T7, you quickly figure if that (soon previously) unique playstyle is meant for you. I suspect a majority of players realized it was not for them and sold it, some kept it for Ace Tanker and sold it afterwards. Some keep it as a collectors item and the remaining players (myself included) still enjoy playing it. I suspect this tank will be sold just as fast as the T7 and be cried about. 3: The armor quality is horrendeouz. Where the T7 has some bounce section potential and other nice marks about it to slope the armor, this tank will be one big block of penetration areas. Even the weaker tier 1 basic (starter) guns will penetrate at all angles without effort which means if this tank is exposed, it dies. If the T7 has to be careful, this tank has to climb off the map in comparrison to avoid sudden death penalty when encountering one or more enemies.  4: Speed. This thing is very fast, but by looking at the other aspects of the tank that's also a big weakness. How many Hellcats, T49, T2 Light and Pz.I.C's don't you experience rushing out at full engine power only to be mauled within the first minute of the game? While each tank can debatably handle themselves better than eachother in siturational circumstances, it's very common for them to rush to their deaths. This tank will be no exception I suspect. You'll see them flying all over the field only to be hit and destroyed by every single fart in their general direction withing very short time of play. While it'll be fun at first with both teams clogged with them firing at eachother in sudden death laughter, eventually when the tank scale balances, these will just be death rushers for the common player.    Benefits:   1: Speed. Wait, I just mentioned this as a problem, right? Well, thing is, this thing will be used to suicide alot - there's no doubt about it. But the experienced or determined player will use this advantage to gain a huge benefit. While the HP/W ratio is terrible making escapes tough since building speed will take a long time, this thing can be used as a versatile reinforcement tank FAR better than the T7. You have the option to rush in behind your allies, unload a clip on the enemies, roll back and reinforce another spot in a very short time making the speed build this as very serious support tank.  2: Ammo Penetration. Yeah, it sucks, but if there's one thing we've learned from the T7 is, you don't always NEED better penetration anyways. If you can penetrate most shells on a clip with this thing it'll leave dead tanks before you in no time thanks to the penetration and slight damage increase over the T7. As mentioned above, however, bounces are a serious concern with the smaller but more efficient clip. While the T7 can run into about 50% of the enemy team and do okay in a full clip unload, this thing has to be VERY strategic concerning potential bounces. If you bounce 20 shells in the T7 it's not that big a deal. Bounce 20 in this thing and you're dead before you can finish unclipping.  3: View Range. Be honest here, how many of you have already equipped scope and trained view range bonus on commander and radio op in your T7 by now since realizing it can spot across Malinovka fairly well to give your team easy targets early in the game and protect your entire frontier? If you have'nt, you've missed a golden opportunity to be an efficient sit-scout. This thing has an even broader view range making it even more effective at that task alone. If you have the patience and will for Scout and Patrol Duty, this little baby will be golden with the proper equipment and crew training later in game. While we still have to get full confirmation of the cammo value, assuming the size, a net and crew skills will give it a fairly good hiding quality I forsee this thing being deployed at strategic locations early on and act as amazing vision sentries to their teams.    Edit: Just went and played an example of the T7 sit-scouting. Don't blame me for the poor aim of my team, though. Imagine this with a more skilled aiming team! http://wotreplays.com/site/483429#malinovka-kasperio17-t7_combat_car - While I quit to garage at time of own death (because I got fed up with my teams aiming!) end results are not included, but it yielded Victory, 800-ish XP, Scout and Patrol Duty =)   Conclusion: Just like the T7 this tank has flaws and benefits meaning you need a very special playstyle for it. While many will rush it fast at their enemies for some casual fun, the better players will realize that it's not a T7, won't do as well in gunpoint showdowns but has other benefits which can very well make it the best tier 2 sit-scout in the game. Assuming it recieves preferable MM (and if it don't I WILL be shocked!) this little nugget can become a very, very enjoyable tank to play. Just don't treat it as a regular tank or you'll quit it immidiately and grudingly take the garage slot for free instead.    Thanks for reading! =)

TheKroo:   Nice post, enjoyed reading your view on the little thingy.

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