Kasperio17, on 15 December 2013 - 05:26 PM, said: I see both problems and sollutions with this tank. Problems:
1: The clip and pen. While the gun will be much similar to
the T7 (which is awesome) the clip size is smaller. While damage
CAN balance that (1hp increase in comparrison) bounces are going to
be even more crucial. The quality of the T7 is the clip size which
allows for bounces while still being able to penetrate enough to
down most tanks in a clip. The Mk VIC's clip might suffer major
issues there of leaving enemy tanks pretty much on +/- 10%
remaining before reload. Reload time will be shorter but those
14-18 seconds (crew influence) will make problems head on. If the
T7's concern was the 1v1 ability, this tank will suffer even harder
on that field. 2: When playing the T7, you quickly figure if that
(soon previously) unique playstyle is meant for you. I suspect a
majority of players realized it was not for them and sold it, some
kept it for Ace Tanker and sold it afterwards. Some keep it as a
collectors item and the remaining players (myself included) still
enjoy playing it. I suspect this tank will be sold just as fast as
the T7 and be cried about. 3: The armor quality is horrendeouz.
Where the T7 has some bounce section potential and other nice marks
about it to slope the armor, this tank will be one big block of
penetration areas. Even the weaker tier 1 basic (starter) guns will
penetrate at all angles without effort which means if this tank is
exposed, it dies. If the T7 has to be careful, this tank has to
climb off the map in comparrison to avoid sudden death penalty when
encountering one or more enemies. 4: Speed. This thing is
very fast, but by looking at the other aspects of the tank that's
also a big weakness. How many Hellcats, T49, T2 Light and Pz.I.C's
don't you experience rushing out at full engine power only to be
mauled within the first minute of the game? While each tank can
debatably handle themselves better than eachother in siturational
circumstances, it's very common for them to rush to their deaths.
This tank will be no exception I suspect. You'll see them flying
all over the field only to be hit and destroyed by every single
fart in their general direction withing very short time of play.
While it'll be fun at first with both teams clogged with them
firing at eachother in sudden death laughter, eventually when the
tank scale balances, these will just be death rushers for the
common player. Benefits: 1: Speed. Wait, I just
mentioned this as a problem, right? Well, thing is, this thing will
be used to suicide alot - there's no doubt about it. But the
experienced or determined player will use this advantage to gain a
huge benefit. While the HP/W ratio is terrible making escapes tough
since building speed will take a long time, this thing can be used
as a versatile reinforcement tank FAR better than the T7. You have
the option to rush in behind your allies, unload a clip on the
enemies, roll back and reinforce another spot in a very short time
making the speed build this as very serious support tank. 2:
Ammo Penetration. Yeah, it sucks, but if there's one thing we've
learned from the T7 is, you don't always NEED better penetration
anyways. If you can penetrate most shells on a clip with this thing
it'll leave dead tanks before you in no time thanks to the
penetration and slight damage increase over the T7. As mentioned
above, however, bounces are a serious concern with the smaller but
more efficient clip. While the T7 can run into about 50% of the
enemy team and do okay in a full clip unload, this thing has to be
VERY strategic concerning potential bounces. If you bounce 20
shells in the T7 it's not that big a deal. Bounce 20 in this thing
and you're dead before you can finish unclipping. 3: View
Range. Be honest here, how many of you have already equipped scope
and trained view range bonus on commander and radio op in your T7
by now since realizing it can spot across Malinovka fairly
well to give your team easy targets early in the game and protect
your entire frontier? If you have'nt, you've missed a golden
opportunity to be an efficient sit-scout. This thing has an even
broader view range making it even more effective at that task
alone. If you have the patience and will for Scout and Patrol Duty,
this little baby will be golden with the proper equipment and crew
training later in game. While we still have to get full
confirmation of the cammo value, assuming the size, a net and crew
skills will give it a fairly good hiding quality I forsee this
thing being deployed at strategic locations early on and act as
amazing vision sentries to their teams. Edit: Just
went and played an example of the T7 sit-scouting. Don't blame
me for the poor aim of my team, though. Imagine this with a more
skilled aiming team!
http://wotreplays.com/site/483429#malinovka-kasperio17-t7_combat_car -
While I quit to garage at time of own death (because I got fed up
with my teams aiming!) end results are not included, but it yielded
Victory, 800-ish XP, Scout and Patrol Duty =)
Conclusion: Just like the T7 this tank has flaws and benefits
meaning you need a very special playstyle for it. While many will
rush it fast at their enemies for some casual fun, the better
players will realize that it's not a T7, won't do as well in
gunpoint showdowns but has other benefits which can very well make
it the best tier 2 sit-scout in the game. Assuming it recieves
preferable MM (and if it don't I WILL be shocked!) this little
nugget can become a very, very enjoyable tank to play. Just don't
treat it as a regular tank or you'll quit it immidiately and
grudingly take the garage slot for free instead.
Thanks for reading! =)
TheKroo: Nice post, enjoyed reading your view on the little thingy.