KV-2 Derp Gun
Дата: 16.12.2013 18:46:09

TheyCallMeHans: Every shot you take is dispersed randomly around the center
of your aiming reticle, i.e. you will not necessarily hit exactly
where you aimed. The actual dispersion amount is based on a
Gaussian (normal) distribution curve and depends on your gun and
the turret it is mounted to. Each gun available in the game
has its own accuracy (also called dispersion), given in meters over
100 meters distance. For example a gun with accuracy 0,35 m means,
that most shells fired at the enemy, which is distant from us at
100 m, will land at 0,35 m from the middle of the sight.How does it
work in practice? During the game we’re non-stop accompanied by a
circle, which changes its size – this is dispersion of our gun. Its
size is three times gun’s accuracy, so in our example the
dispersion’s circle is 1,05 m. If we’re standing still and shooting
then each shell will land inside this circle with the
majority of them landing close to its middle. Only several
projectiles will end at the edge.
A
chance to hit green area is 68%, yellow - 27% and red - 5%.
Unfortunately, we are not always able to fire with all aiming
devices fully contracted. Wounded crew, damaged gun, turning the
turret, moving the tank or even a shot fired recently – all these
things have a negative impact on our accuracy. Fortunately, there
are few skills and assets available for the crew, which reduce
above penalties.In addition to the accuracy, aim time is also
important. A number given in the game indicated how many seconds we
need to reduce the sight circle to 1/3 of its initial value. But
this doesn’t always guarantee an accurate shot: if we were moving
recently or were turning the turret, the total time needed to aim
the target can be higher than the value shown in the gun’s
description.
Gun’s
dispersion with the sight fully contracted (on the left) and while
moving (on the right).


KV-2 Derp Gun