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KV-2 Derp Gun

Дата: 16.12.2013 18:46:09
View PostTigerTankTrackAttack, on 16 December 2013 - 05:27 PM, said: Before you slam me for this, no, I am NOT whining about the damage. And yes, I know what a trollcannon OR derp gun is.   I used to play the KV-2, and honestly when stock it's horrible. Not as fun as everyone claims. However, when I fight KV-2s at a range of say, 200+ meters they ALWAYS hit me. Why is this? When I played it on the test server, at a range of 100 meters, or sometimes right in front of me, it misses. Here's why I'm mad. In my Alecto, I'm trying to circle a T14, and a wild KV-2 appears 175 meters away and pops me! And I'm moving at 30 KM/H, too. So, a tank with a gun with 0.6 accuracy, and a ridiculous aiming time can hit a very small, fast moving tank? Pure luck? No, actually. As I said, I've had KV-2s kill me from even 300 meters away. I would like to know how this is humanly possible, because it's not pure luck if you have been killed like this over 15+ times.

TheyCallMeHans:  Every shot you take is dispersed randomly around the center of your aiming reticle, i.e. you will not necessarily hit exactly where you aimed. The actual dispersion amount is based on a Gaussian (normal) distribution curve and depends on your gun and the turret it is mounted to. Each gun available in the game has its own accuracy (also called dispersion), given in meters over 100 meters distance. For example a gun with accuracy 0,35 m means, that most shells fired at the enemy, which is distant from us at 100 m, will land at 0,35 m from the middle of the sight.How does it work in practice? During the game we’re non-stop accompanied by a circle, which changes its size – this is dispersion of our gun. Its size is three times gun’s accuracy, so in our example the dispersion’s circle is 1,05 m. If we’re standing still and shooting then each shell will land inside this circle with the majority of them landing close to its middle. Only several projectiles will end at the edge.A chance to hit green area is 68%, yellow - 27% and red - 5%. - Guns accuracy - Game mechanics - World of Tanks - Game Guide and WalkthroughA chance to hit green area is 68%, yellow - 27% and red - 5%. Unfortunately, we are not always able to fire with all aiming devices fully contracted. Wounded crew, damaged gun, turning the turret, moving the tank or even a shot fired recently – all these things have a negative impact on our accuracy. Fortunately, there are few skills and assets available for the crew, which reduce above penalties.In addition to the accuracy, aim time is also important. A number given in the game indicated how many seconds we need to reduce the sight circle to 1/3 of its initial value. But this doesn’t always guarantee an accurate shot: if we were moving recently or were turning the turret, the total time needed to aim the target can be higher than the value shown in the gun’s description.Gun’s dispersion with the sight fully contracted (on the left) and while moving (on the right). - Guns accuracy - Game mechanics - World of Tanks - Game Guide and WalkthroughGun’s dispersion with the sight fully contracted (on the left) and while moving (on the right).

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