KV-2 Derp Gun
Дата: 16.12.2013 18:46:09
TigerTankTrackAttack, on 16 December 2013 - 05:27 PM, said: Before you slam me for this, no, I am NOT whining about
the damage. And yes, I know what a trollcannon OR derp gun is.
I used to play the KV-2, and honestly when stock it's
horrible. Not as fun as everyone claims. However, when I fight
KV-2s at a range of say, 200+ meters they ALWAYS hit me. Why is
this? When I played it on the test server, at a range of 100
meters, or sometimes right in front of me, it misses. Here's why
I'm mad. In my Alecto, I'm trying to circle a T14, and a wild KV-2
appears 175 meters away and pops me! And I'm moving at 30 KM/H,
too. So, a tank with a gun with 0.6 accuracy, and a ridiculous
aiming time can hit a very small, fast moving tank? Pure luck? No,
actually. As I said, I've had KV-2s kill me from even 300 meters
away. I would like to know how this is humanly possible, because
it's not pure luck if you have been killed like this over 15+
times.TheKroo: Every shot you take is dispersed randomly around the center
of your aiming reticle, i.e. you will not necessarily hit exactly
where you aimed. The actual dispersion amount is based on a
Gaussian (normal) distribution curve and depends on your gun and
the turret it is mounted to. Each gun available in the game
has its own accuracy (also called dispersion), given in meters over
100 meters distance. For example a gun with accuracy 0,35 m means,
that most shells fired at the enemy, which is distant from us at
100 m, will land at 0,35 m from the middle of the sight. How does
it work in practice? During the game we’re non-stop accompanied by
a circle, which changes its size – this is dispersion of our gun.
Its size is three times gun’s accuracy, so in our example the
dispersion’s circle is 1,05 m. If we’re standing still and shooting
then each shell will land inside this circle with the
majority of them landing close to its middle. Only several
projectiles will end at the edge.
A chance to hit green area is 68%, yellow - 27% and red - 5%.
Unfortunately, we are not always able to fire with all aiming
devices fully contracted. Wounded crew, damaged gun, turning the
turret, moving the tank or even a shot fired recently – all these
things have a negative impact on our accuracy. Fortunately, there
are few skills and assets available for the crew, which reduce
above penalties. In addition to the accuracy, aim time is also
important. A number given in the game indicated how many seconds we
need to reduce the sight circle to 1/3 of its initial value. But
this doesn’t always guarantee an accurate shot: if we were moving
recently or were turning the turret, the total time needed to aim
the target can be higher than the value shown in the gun’s
description.
Gun’s dispersion with the sight fully contracted (on the left) and
while moving (on the right).
A chance to hit green area is 68%, yellow - 27% and red - 5%.
Unfortunately, we are not always able to fire with all aiming
devices fully contracted. Wounded crew, damaged gun, turning the
turret, moving the tank or even a shot fired recently – all these
things have a negative impact on our accuracy. Fortunately, there
are few skills and assets available for the crew, which reduce
above penalties. In addition to the accuracy, aim time is also
important. A number given in the game indicated how many seconds we
need to reduce the sight circle to 1/3 of its initial value. But
this doesn’t always guarantee an accurate shot: if we were moving
recently or were turning the turret, the total time needed to aim
the target can be higher than the value shown in the gun’s
description.
Gun’s dispersion with the sight fully contracted (on the left) and
while moving (on the right).KV-2 Derp Gun














