Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Al Supertest: Porto Giapponese
Link on message: #18098841
Link on message: #18098841
Sael_: Carristi! Questa mappa è già apparsa nei Supertest precedenti
all'aggiornamento 1.0.
Dato che in quel periodo tutte le risorse venivano indirizzate al rilascio delle mappe rielaborate, questa mappa fu rimossa dalle priorità assolute. Nell'attuale iterazione, la mappa è stata riassemblata in modo che potesse ospitare tecnologie moderne. Inoltre, abbiamo apportato alcune modifiche anche sul piano della giocabilità.
1. La direzione adatta ai carri pesanti, con
molti ripari dalle linee di fuoco dei carri nemici e delle
A-SMV.
2. L'apice della collina per i carri leggeri e medi
più rapidi. La parte sotterranea per i carri pesanti altamente
corazzati.
3. L'area adatta per impiegare carri leggeri,
effettuare avvistamenti e sfruttare linee di fuoco a lunga
distanza.
4. La direzione per i carri medi e la zona di
controllo della mappa per i cacciacarri.
Dato che in quel periodo tutte le risorse venivano indirizzate al rilascio delle mappe rielaborate, questa mappa fu rimossa dalle priorità assolute. Nell'attuale iterazione, la mappa è stata riassemblata in modo che potesse ospitare tecnologie moderne. Inoltre, abbiamo apportato alcune modifiche anche sul piano della giocabilità.
Subject: The Finest Half Hour: The Invasion of Poland
Link on message: #18098748
grasho, on 23 September 2020 - 08:22 AM, said:
It was all very complex. The various alliances meant Japan didn’t have to fight all of Germany’s enemies, and the USSR did not have to fight all of the US and UK’s enemy. Hitler didn’t have to declare war on the US, the UK almost declared war on the USSR in 1939/40, Yugoslavia could have supported either side, Romania wanted to stay put of the war, Italy didn’t want to be overshadowed by Germany, and the French both fought and supported everyone
Luckily, because Japan and
the USSR didn’t want to fight each other, the Soviets were able to
move 40 (I think) divisions from the far east (equipped with a
large percentage of British-made tanks) and into the 1941 Moscow
offensive, sowing the seeds for the eventual destruction of
the Third Reich.
RockyRoller, on 22 September 2020 - 11:59 PM, said: BTW why did''t the USSR attack the Japanese in China until
after the 3rd R fell? Didn't they like the Chinese Communists
Party?
Link on message: #18098748
grasho, on 23 September 2020 - 08:22 AM, said: It was all very complex. The various alliances meant Japan didn’t have to fight all of Germany’s enemies, and the USSR did not have to fight all of the US and UK’s enemy. Hitler didn’t have to declare war on the US, the UK almost declared war on the USSR in 1939/40, Yugoslavia could have supported either side, Romania wanted to stay put of the war, Italy didn’t want to be overshadowed by Germany, and the French both fought and supported everyone
Dwigt:
RockyRoller, on 22 September 2020 - 11:59 PM, said: BTW why did''t the USSR attack the Japanese in China until
after the 3rd R fell? Didn't they like the Chinese Communists
Party?Dwigt: May I also add to what grasho said that the
USSR were mainly focused on their western front and couldn't
afford any losses to the Germans. Same goes for the Japanese and
their plans to expand in the Pacific and South East Asia.
Fighting each other was not beneficial or even doable due to the
vast lands and hard geographical and logistical
limitations. The US and the USSR were also preparing to
what's coming after the war. Which also explains why the US needed
to win the Pacific war at all costs so it doesn't fall to the
Communist bloc.
Subject: The Hunt for Steel Continues
Link on message: #18098658
mort84, on 22 September 2020 - 01:56 PM, said: The problem is not just the bait and switch, but the falsehood that
comes from WG.
In the newsletter, where the rules for the event are provided, they state that you can get 100 points per day, by doing the mission of getting 2 kills in any number of battles. Yet, ingame it's not working like that, you need to get both kills in same match. People have pointed this out, but WG has done nothing...they'll probably just say it was a typo. But here's the thing, it's not our fault there is a typo, it's theirs. The rules of the event are there and the company organizing doesn't respect it's own rules. That might be considered a crime, of false advertisement. Yet, nothing has been done to fix this, no comment from WG, just total silence. That says alot about their view towards their playerbase.
They also state that they found that everyone could get rank15 by just grinding. But isn't that true to all events they create? You could get rank15 in Frontlines by just ranking Sargent, it would take you 100battles; you could grind Berlin, you could grind the rocket-tank, you can grind tech-trees. Only exception are the campaign missions and those challenges for tanks. Everything else in this game is about grinding. But all of the sudden, they decided to create a skill-gap in an event.
Not only do you need to grind more to complete the damage quest, which takes 50% longer now, there is also a mission for 2kills in one battle (it shouldn't work like that), and that's not easy to do. I get top5 more times than I can get 2 kills in one game, and for an average player that might mean another 700 points they won't get. So not only are they losing 300 points from being forced to top placement, there's another 700 from having to do a very hard mission, for a total of 1k.
And the reason is very obvious!
grasho, on 22 September 2020 - 02:34 PM, said:
To be fair, this isn’t exclusively an “old mother Russia” behaviour; it’s a macho management problem.
If you admit mistakes, people will challenge your future decisions. Therefore, you must never admit a mistake. Of course, if the company never officially makes mistakes, it will be unable to improve as there is no need to improve as mistakes are never made.
Ieonas, on 22 September 2020 - 09:29 PM, said: WG just start selling the [edited]tokens or even the whole damn
tier 9 tanks for gold cus this is fucked up on so many levels its
nuts. Im by no means a bad player but i do like to have
DOABLE EVENTS without spending 40 hours in it. Sofar tonight
i did 8 SH games and in NONE of them i reached top 5. its all
illigal platooning and gang rhape
Ze_Uber_Derper, on 23 September 2020 - 08:51 AM, said: Oh, btw, as of now, 50 to 80 players in Steel Hunter queue from a
population of 14k+ logged on EU2 Server; I call it a resounding
success WG, please "improve" it a lot more!
Can't wait for the next
official mod post explaining us that we are so and so and we cannot
comprehend the righteous might and superior intellect that WG
employs against us! Yes, against us, never seen a company so
adamant of stroking the cat in the wrong direction, if you get my
meaning!
7thNighthawk, on 23 September 2020 - 08:53 AM, said: This mode is fun for a day or two but I dread the thought of having
two more long-[edited]seasons of this mode, especially with those
awful rewards. EDIT: The hidden repair costs add insult to
injury.
Link on message: #18098658
mort84, on 22 September 2020 - 01:56 PM, said: The problem is not just the bait and switch, but the falsehood that
comes from WG.In the newsletter, where the rules for the event are provided, they state that you can get 100 points per day, by doing the mission of getting 2 kills in any number of battles. Yet, ingame it's not working like that, you need to get both kills in same match. People have pointed this out, but WG has done nothing...they'll probably just say it was a typo. But here's the thing, it's not our fault there is a typo, it's theirs. The rules of the event are there and the company organizing doesn't respect it's own rules. That might be considered a crime, of false advertisement. Yet, nothing has been done to fix this, no comment from WG, just total silence. That says alot about their view towards their playerbase.
They also state that they found that everyone could get rank15 by just grinding. But isn't that true to all events they create? You could get rank15 in Frontlines by just ranking Sargent, it would take you 100battles; you could grind Berlin, you could grind the rocket-tank, you can grind tech-trees. Only exception are the campaign missions and those challenges for tanks. Everything else in this game is about grinding. But all of the sudden, they decided to create a skill-gap in an event.
Not only do you need to grind more to complete the damage quest, which takes 50% longer now, there is also a mission for 2kills in one battle (it shouldn't work like that), and that's not easy to do. I get top5 more times than I can get 2 kills in one game, and for an average player that might mean another 700 points they won't get. So not only are they losing 300 points from being forced to top placement, there's another 700 from having to do a very hard mission, for a total of 1k.
And the reason is very obvious!
Dwigt: The article was fixed yesterday as soon as we reported the issue.
We needed to check first if the mission description was wrong or
the mission conditions in game did not function as intended. We
needed some time to fix it as there was only 2 reports that I
forwarded personally to the team. It's a
mistake and it was fixed on the same day.
grasho, on 22 September 2020 - 02:34 PM, said: To be fair, this isn’t exclusively an “old mother Russia” behaviour; it’s a macho management problem.
If you admit mistakes, people will challenge your future decisions. Therefore, you must never admit a mistake. Of course, if the company never officially makes mistakes, it will be unable to improve as there is no need to improve as mistakes are never made.
Dwigt: Good thing that we admit our mistakes!
Ieonas, on 22 September 2020 - 09:29 PM, said: WG just start selling the [edited]tokens or even the whole damn
tier 9 tanks for gold cus this is fucked up on so many levels its
nuts. Im by no means a bad player but i do like to have
DOABLE EVENTS without spending 40 hours in it. Sofar tonight
i did 8 SH games and in NONE of them i reached top 5. its all
illigal platooning and gang rhapeDwigt: The only way to get the reward tanks and the tokens for now, is by
playing the mode and winning! Some average and casual players have
already finished the stage, maybe you're playing too aggressively
or not upgrading your tank enough? If you're encountering a
lot of teaming players in solos, you can record your game session
and report the players by sending the replay in a ticket
to our CS portal with the timestamps and player names.
Ze_Uber_Derper, on 23 September 2020 - 08:51 AM, said: Oh, btw, as of now, 50 to 80 players in Steel Hunter queue from a
population of 14k+ logged on EU2 Server; I call it a resounding
success WG, please "improve" it a lot more! Dwigt: I can tell you that we're all equal here and no one has superior
might or intellect. But like I said, stage 2 is still easy to
achieve with a couple of more wins.
7thNighthawk, on 23 September 2020 - 08:53 AM, said: This mode is fun for a day or two but I dread the thought of having
two more long-[edited]seasons of this mode, especially with those
awful rewards. EDIT: The hidden repair costs add insult to
injury.Dwigt: The repair cost was always there and it was fixed to 20k since the
launch.What's your progress so far in the mode?
Subject: Twitch Crown: Pozor, padá Twitch Drops!
Link on message: #18098604
Karel_z_Uberstadtu, on 23 September 2020 - 10:51 AM, said: Dnes mám odpolední směnu, tak že mohu mít zapnutý stream na
notebooku v práci, ale sledovat ho nebudu, Otázka zní : Bude stačit
mít zapnutý stream od 18/22 hod, abych třeba dostal to camo nebo ne
? Děkuji za odpovědi
Twitch drops neznám.
Link on message: #18098604
Karel_z_Uberstadtu, on 23 September 2020 - 10:51 AM, said: Dnes mám odpolední směnu, tak že mohu mít zapnutý stream na
notebooku v práci, ale sledovat ho nebudu, Otázka zní : Bude stačit
mít zapnutý stream od 18/22 hod, abych třeba dostal to camo nebo ne
? Děkuji za odpovědi Sstyx: Přesný čas, po jak dlouhou dobu je potřeba sledovat ti nikdo
nepoví, ale čím déle budeš sledovat, tím větší šanci máš na nějaký
cenný drop. Pokud máš propojené účty delší čas, je dobré to čas od
času rozpojit a propojit. Jen pro osvěžení propojení a prevenci
případné chyby.
Subject: Al supertest: Nuovi cambiamenti alla mappa Minsk
Link on message: #18098575
Link on message: #18098575
Sael_: Carristi! Ecco degli altri cambiamenti che stiamo attualmente
testando per la mappa Minsk. Versione 1 La Zona 4 è stata
leggermente rielaborata in seguito ai risultati del secondo
Supertest.I cambiamenti sono minori. Il loro obiettivo è quello di
migliorare la disposizione dell'area e rendere le linee di fuoco
più organizzate.
Prima/dopo
|
=================================================================VERSIONI
PRECEDENTI
Cambiamenti applicati in seguito al primo Supertest:Prima/dopo
|
A. Abbiamo aggiunto un passaggio tra gli archi per
evitare la necessità di scendere nella fossa.
|
B. Abbiamo aggiunto alcuni cespugli lungo il viale
e sulle colline adiacenti per fornire maggiori opportunità di
esplorazione.
|
C. Abbiamo aggiunto alcuni cespugli lungo la linea
rossa per garantire pari opportunità alle A-SMV di entrambe le
squadre.
|
D & E. Le posizioni per i cacciacarri di entrambe
le squadre sono state migliorate.
| 
|
F. Un edificio è stato rielaborato per rispecchiare
una copertura simile per la seconda squadra.
|
Le modifiche introdotte nel primo Supertest
sono le seguenti:Questi cambiamenti sono basati sulle modifiche
verificate nel corso dei test precedenti. Tuttavia, dato che questi
test risalgono a un po' di tempo fa, le modifiche sono messe a
confronto con la versione attualmente disponibile nel
gioco.Minimappa (before/after)
|
Modifiche principali e i loro obiettivi:1. Il
confine della mappa è stato spostato e i passaggi verso i blocchi
abitativi vicini alla piazza ora sono aperti.Obiettivo: fornire una
zona ottimale per i veicoli pesantemente corazzati e per gli
scontri ravvicinati.
|
2. Il fiume è stato prosciugato, l'argine
rielaborato leggermente e abbiamo aggiunto dei guadi (da sponda a
sponda). Il fogliame degli alberi è stato rimosso (l'ambientazione
della mappa verrà modificata da estiva a primaverile o
autunnale).Obiettivo: permettere ai veicoli di muoversi più
rapidamente e in maniera sicura tra le strade, semplificando al
contempo la navigazione della mappa.
|
3. Abbiamo aggiunto delle colline vicino al viale e
rimosso la recinzione.Obiettivo: rendere questa zona più giocabile
e interessante per i veicoli manovrabili, semplificando nel mentre
le fasi di mira e sparo lungo il viale.
|
4. Quest'area è stata significativamente
rielaborata: è stato aggiunto un cantiere della metropolitana, il
terreno è stato modificato, l'edificio del circo è stato cambiato e
il passaggio all'estremità vicino al confine della mappa è stato
chiuso.Obiettivo: avvicinare l'area degli scontri per i carri medi
al centro della mappa (allontanare l'area degli scontri dai cortili
nell'area urbana a sinistra) fornendo nel mentre un collegamento
tra questa strada e il resto della mappa (il viale e le posizioni
dei cacciacarri nel parco).
|
Cambiamenti aggiuntivi (minori)In alcune località
della mappa, qualche cespuglio/albero è stato spostato
(principalmente per liberare la visuale tra i principali punti di
interesse). Abbiamo aggiunto zone di copertura ridotte vicino alle
basi (scopo: rendere la cattura delle basi leggermente più
semplice). Il confine della mappa modificato fornisce un passaggio
addizionale tra gli edifici nella parte più in basso della mappa.
Abbiamo lasciato aperto il passaggio perché, in generale, ha
un'influenza insignificante, sebbene in alcuni casi sia possibile
utilizzarlo per scopi diversi. Versione 2Questa versione è
basata su 90_minsk_gg2. Solo la parte nell'area del circo è stata
modificata. Adesso è più simile alla mappa Minsk del server
principale, ma i cortili sono stati allargati e resi più chiari,
rendendo le azioni al loro interno più prevedibili.
Dopo Commento
Cortile inferiore
Cortile superiore Continueremo a
testare i cambiamenti finché non troveremo la versione
migliore. Roll out!
Cambiamenti applicati in seguito al primo Supertest:Prima/dopo
Subject: Supertest Haberleri: Minsk Haritası Değişiklikleri
Link on message: #18098574
Link on message: #18098574
vuque: Sürüm 1 4. Alan, ikinci Süpertest sonuçları uyarınca ufak
çapta değiştirildi.Değişiklikler küçük. Hedef, bölge yerleşimini
iyileştirmek ve ateş alanlarını organize hale getirmek.
Önce/sonra
|
=================================================================ÖNCEKİ
SÜRÜMLER
İlk Süpertest'ten sonra yapılan değişiklikler:Önce/sonra
|
A. Delikten
inme ihtiyacını ortadan kaldırmak için arklar arasına bir geçit
eklendi.
|
B. Daha fazla
gözcülük fırsatı sağlamak amacıyla geniş cadde ile yanındaki
tepeler arasında bir miktar çalı eklendi.
|
C. Her iki
ekibin KMT'lerine eşit fırsatlar sağlamak için kırmızı hat boyunca
bir miktar çalı eklendi.
|
D & E. Her iki
ekibin tank avcısı konumları iyileştirildi.
| 
|
F. Bir bina,
ikinci ekip için benzer bir sipere karşılık gelecek şekilde
yenilendi.
|
Birinci
Süpertest için yapılan değişiklikler aşağıdaki gibidir:Bu
değişiklikler önceki testlerde kontrol edilen düzenlemeleri temel
almaktadır. Ancak bu testler uzun süre önce yapıldığından, söz
konusu değişiklikler yayınlanan sürümle karşılaştırılmaktadır.Mini
Harita (önce/sonra)
|
Temel
değişiklikler ve amaçları:1. Harita sınırı kaydırıldı. Meydan
yanındaki ev bloklarına giden geçişler artık açık.Amaç: Ağır zırhlı
araçlar ve yakın mesafe çatışmaları için uygun bir alan
sağlamak.
|
2. Nehrin suyu
çekildi, toprak dolgu bir miktar yenilendi ve kıyıdan kıyıya nehir
geçitleri eklendi. Ağaçların yeşilliği kaldırıldı (harita atmosferi
yazdan ilkbahara veya sonbahara değiştirilecek).Amaç: Araçların
hatlar arasında daha hızlı ve güvenli biçimde hareket etmelerini
sağlarken harita navigasyonunu kolaylaştırmak.
|
3. Geniş cadde
yanına tepeler eklendi ve çit kaldırıldı.Amaç: Bu alanı manevra
kabiliyeti yüksek araçlar için daha oynanabilir/ilgi çekici kılmak
ve cadde boyunca nişan almayı/ateş etmeyi kolaylaştırmak.
|
4. Bu alan
ciddi ölçüde yenilendi: Bir metro inşaat sahası eklendi, arazi
değiştirildi, sirk binası kaydırıldı ve harita sınırının uzak ucu
yanındaki geçiş kapatıldı.Amaç: Orta tankların çatışma alanını
harita ortasına yaklaştırmak (çatışma alanını sol şehir alanındaki
avlulardan uzaklaştırmak) ve bu hatla haritanın geri kalanı (geniş
cadde ve parktaki tank avcısı konumları) arasında bir bağlantı
sağlamak.
|
Ufak ek
değişikliklerAna ilgi noktaları arasındaki görüşü netleştirmek
amacıyla haritanın bazı yerlerindeki çalılar/ağaçlar kaldırıldı. Üs
ele geçirmeyi bir miktar kolaylaştırmak amacıyla üslerin yakınına
küçük siper noktaları eklendi. Kaydırılan harita sınırı, haritanın
alt kısmında bulunan binalar arkasında ek bir geçiş sağlıyor.
Geçiş, bazı durumlarda farklı amaçlar için kullanılabilse de genel
anlamda çok önemli olmadığından açık bırakıldı. Sürüm 2Bu
sürüm 90_minsk_gg2'yi temel almaktadır. Sadece sirk bölgesindeki
konum değişikliğe uğradı. Şimdiki hali ana sunuculardaki Minsk
haritasına daha benzer, ancak avlular genişletildi, sadeleştirildi
ve daha öngörülebilir hale getirildi.
Sonra Yorum
Aşağı avlu
Yukarı avlu
İlk Süpertest'ten sonra yapılan değişiklikler:Önce/sonra
Subject: Supertest Haberleri: Liman Haritası
Link on message: #18098570
Link on message: #18098570
vuque: Bu harita 1.0 Güncellemesinden önce Süpertestlerde ortaya
çıkmıştı.
O zaman tüm kaynaklar iyileştirilen haritaların sunulmasına odaklandığı için bu harita bir süredir cepte bekliyordu. Haritanın şimdiki hali modern teknolojilere ayak uyduracak şekilde güncellendi. Ayrıca bazı oynanış değişiklikleri yapıldı.

1. Düşman tank ateş hattı ve KMT'lere ulaşmadan uzun yol gitmesi gereken ağır tank yönü


2. Hızlı hafif ve orta tanklar için tepenin zirvesi. Aşağı bölüm ağır zırhlı ağır tanklar için.


3. Hafif tanklar, gözcüler ve uzun mesafe ateş hatları için bölge.


4. Orta tanklar ve tank avcılarının harita kontrolü bölgesinin yönü.


O zaman tüm kaynaklar iyileştirilen haritaların sunulmasına odaklandığı için bu harita bir süredir cepte bekliyordu. Haritanın şimdiki hali modern teknolojilere ayak uyduracak şekilde güncellendi. Ayrıca bazı oynanış değişiklikleri yapıldı.
1. Düşman tank ateş hattı ve KMT'lere ulaşmadan uzun yol gitmesi gereken ağır tank yönü
2. Hızlı hafif ve orta tanklar için tepenin zirvesi. Aşağı bölüm ağır zırhlı ağır tanklar için.
3. Hafif tanklar, gözcüler ve uzun mesafe ateş hatları için bölge.
4. Orta tanklar ve tank avcılarının harita kontrolü bölgesinin yönü.
Subject: Rééquilibrage de la carte Minsk
Link on message: #18098486
Link on message: #18098486
Actinid: Version 1 La Zone 4 a été légèrement retravaillée
suite aux résultats du second Supertest. Les changements sont
mineurs. Leur but est d'améliorer légèrement l'agencement de la
zone et rendre les lignes de tir plus organisées.
Before/after
|
=================================================================
VERSIONS PRÉCÉDENTES
Changements apportés après le premier Supertest : Avant/après
|
A. Un passage a été ajouté entre les arches pour éviter
de descendre dans le trou.
|
B. Plusieurs buissons ont été ajoutés le long de
l'avenue et sur les collines avoisinantes afin d'offrir plus
d'opportunités en termes de reconnaissance.
|
C. Certains buissons ont été ajoutés le long de la
ligne rouge afin d'offrir les mêmes possibilités aux canons
automoteurs des deux équipes..
|
D & E. Les positions des chasseurs de
chars ont été améliorées pour les deux équipes.
| 
|
F. Un bâtiment a été modifié pour offrir la même
couverture à la seconde équipe.
|
Les changements effectués pour le premier Supertest sont
les suivants : Les changements se basent sur des révisions
testées lors de tests précédents. Cependant, puisque ces tests ont
été effectués il y a longtemps, les changements sont comparés à la
version sortie. Minicarte (avant/après)
|
Les principaux changements et leurs buts : 1. La
limite de la carte a été déplacée et les passages vers les blocs
d'immeuble à côté de la place sont désormais ouverts. But :
offrir une région adaptée aux chars lourdement blindés et aux
combats rapprochés.
|
2. La rivière a été drainée, la digue a été légèrement
retravaillée et des gués (d'une rive à l'autre) ont été ajoutés. Le
feuillage des arbres a été retiré (la carte passera d'un
environnement estival à un environnement printanier ou
automnal). But : permettre aux véhicules de se déplacer entre
les voies plus rapidement et sans encombre tout en simplifiant la
navigation sur la carte.
|
3. Des collines ont été ajoutées près de l'avenue et la
barrière a été supprimée. But : Rendre cette région plus
jouable/intéressante pour les véhicules maniables tout en
simplifiant la visée et le tir à travers l'avenue.
|
4. Cette zone a subi des changements significatifs
: un site de construction de métro a été ajouté, le terrain a été
modifié, le bâtiment du cirque a été déplacé et le lointain passage
près de la frontière de la carte a été fermé. But :
rapprocher la zone de combat des chars moyens du centre de la carte
(éloigner la zone de combat des cours de la région urbaine de
gauche) tout en offrant une connexion entre cette voie et le reste
de la carte (l'avenue et les positions des chasseurs de chars dans
le parc).
|
Changements additionnels (mineurs) Dans
certains endroits de la carte, des buissons/arbres ont été déplacés
(principalement pour dégager la vue entre les principaux points
d'intérêt). Des petites zones de couverture ont été ajoutées à
proximité des bases (but : simplifier légèrement la capture de
base). La modification de la limite de la carte offre un passage
supplémentaire derrière les bâtiments dans la partie inférieure de
la carte. Le passage a été laissé ouvert car son influence est
généralement négligeable même si, dans certains cas, il peut être
utilisé à des fins différentes. Version 2 La
version est basée sur 90_minsk_gg2. Seule la zone du cirque a été
modifiée. Elle est à présent semblable à la carte Minsk des
serveurs principaux, cependant, les cours ont été élargies et
rendus plus claires et plus prédictibles.
Après Commentaire
Cour inférieure
Cour supérieure
Changements apportés après le premier Supertest : Avant/après
Subject: Nouvelle Carte : Port
Link on message: #18098483
Link on message: #18098483
Actinid: Cette carte est déjà apparue lors de Supertests avant la mise à
jour 1.0.
Puisqu'à l'époque toutes les ressources étaient centrées sur la sortie de cartes retravaillées, celle-ci fut mise de côté. Dans l'itération actuelle, la carte a été ré-assemblée pour s'adapter aux technologies modernes. Des changements sur le style de jeu ont aussi été apportés.
1. . La direction des chars lourds, avec beaucoup de
couvertures des lignes de tir des chars et canons automoteurs
ennemis.
2. Le haut de la colline pour les chars rapides légers et
moyens. La zone souterraine pour les chars lourds avec un gros
blindage. 
3.La zone pour les chars légers, la reconnaissance, et
les lignes de tir à longue distance.
4. La direction des chars moyens et la zone de contrôle
de la carte pour les chasseurs de chars.

Puisqu'à l'époque toutes les ressources étaient centrées sur la sortie de cartes retravaillées, celle-ci fut mise de côté. Dans l'itération actuelle, la carte a été ré-assemblée pour s'adapter aux technologies modernes. Des changements sur le style de jeu ont aussi été apportés.
Subject: Supertest - Mapa Japort oraz kolejne zmiany na Mińsku
Link on message: #18098452
Link on message: #18098452
parim1331: Witajcie Czołgiści, W dzisiejszym wydaniu Wieści z Supertestu
pojawią się dwie mapy. Japort -Ta mapa pojawiła się już w
Superteście przed aktualizacją 1.0.
Ponieważ wtedy prace były skoncentrowane wokół opublikowania przeprojektowanych map, ta nie stanowiła priorytetu.W obecnej iteracji mapa ta została dostosowana dla współczesnej technologii. Wprowadzono tez pewne zmiany w rozgrywce.
1. Kierunek dla
czołgów ciężkich, z licznymi osłonami dającymi schronienie przed
liniami ognia nieprzyjacielskich czołgów i dział
samobieżnych.
2. Szczyt wzgórza dla
szybkich czołgów lekkich i średnich. Część podziemna dla mocno
opancerzonych czołgów ciężkich.
3. Strefa dla czołgów
lekkich, zwiadu i długodystansowych linii ognia.
4. Kierunek dla czołgów
średnich i strefa kontrolna mapy dla niszczycieli czołgów.
Mińsk! Wersja 1 Strefa 4 została
nieznacznie przeprojektowana przed wynikami drugiego Supertestu.To
pomniejsze zmiany. Ich celem jest poprawa rozkładu tej strefy i
lepsza organizacja linii ognia.
Przed/po
=================================================================POPRZEDNIE
WERSJE
Zmiany po pierwszym Superteście:Przed/po
A. Dodano przejście między
łukami, aby uniknąć konieczności zjazdu do zagłębienia.
B. Dodano zarośla wzdłuż
alei oraz pobliskich wzgórz, aby stworzyć więcej okazji do
zwiadu.
C. Dodano zarośla
wzdłuż czerwonej linii, aby stworzyć równe szanse działom
samobieżnym z obu drużyn.
D
& E. Ulepszono pozycje niszczycieli czołgów dla obu
drużyn.

F. Przeprojektowano
budynek, aby bardziej przypominał obiekt dający osłonę drużynie
przeciwnej.
Zmiany wprowadzone
dla pierwszego Supertestu są następujące:Zmiany te są oparte na
przeróbkach sprawdzonych w toku poprzednich testów. Ponieważ jednak
testy te zostały przeprowadzone dość dawno temu, zmiany są
porównywane z obecną wersją.Minimapa (przed/po)
Główne zmiany i ich cel:1.
Krawędź mapy została przesunięta, a przejścia do zabudowy blokowej
w pobliżu placu są teraz otwarte.Cel: zapewnić dogodny teren dla
ciężko opancerzonych pojazdów i walk na krótkim dystansie.
2. Rzeka została osuszona,
nasyp nieco przerobiony i dodano przejście przez bród (między
brzegami). Usunięto listowie drzew (oprawa mapy zostanie zmieniona
z letniej na wiosenną lub jesienną).Cel: umożliwić pojazdom szybsze
i bezpieczniejsze poruszanie się między pasami, przy jednoczesnym
uproszczeniu nawigowania po mapie.
3. Dodano wzgórza obok
alei i usunięto ogrodzenie.Cel: sprawić, aby ten obszar dostarczał
więcej możliwości rozgrywki / był bardziej interesujący dla
pojazdów zwrotnych i jednocześnie ułatwiał celowanie / strzelanie w
poprzek alei.
4. Ten obszar został
poddany znacznym zmianom: dodano plac budowy metra, ukształtowanie
terenu zostało zmienione, konstrukcja cyrkowa została przesunięta,
a odległe przejście przy obrzeżach mapy zostało zamknięte.Cel:
przesunąć obszar starć dla czołgów średnich bliżej środka mapy
(odsunąć go od dziedzińca w lewym obszarze zabudowanym) i zapewnić
połączenie pomiędzy tą uliczką a resztą mapy (aleją a pozycjami
niszczycieli czołgów w parku).
Dodatkowe (nieznaczne)
zmianyW niektórych miejscach na mapie część krzewów/drzew została
przeniesiona (głównie w celu oczyszczenia widoku między głównymi
miejscami). Dodano niewielkie punkty osłony w pobliżu baz (cel:
nieznacznie ułatwić zdobywanie bazy). Przesunięta granica mapy
zapewnia dodatkowe przejście za budynkami w dolnej części mapy.
Przejście pozostawiono otwarte, ponieważ jego wpływ jest
nieznaczny, choć w niektórych przypadkach może być wykorzystane do
wielu celów. Wersja 2Ta wersja oparta jest na 90_minsk_gg2.
Zmieniony został jedynie obszar wokół cyrku. Teraz przypomina mapę
Mińska na głównych serwerach, jednak jego dziedzińce zostały
poszerzone i stały się bardziej przestrzenne oraz
przewidywalne.
Po Komentarz
Dolny dziedziniec
Górny dziedziniec
Ponieważ wtedy prace były skoncentrowane wokół opublikowania przeprojektowanych map, ta nie stanowiła priorytetu.W obecnej iteracji mapa ta została dostosowana dla współczesnej technologii. Wprowadzono tez pewne zmiany w rozgrywce.
Zmiany po pierwszym Superteście:Przed/po
Subject: Lagy, ping, odezva
Link on message: #18098407
igirogi05, on 22 September 2020 - 10:23 PM, said: Zase niečo robili zo servermi ? pár dní už mám Ping
vysoký....
Link on message: #18098407
igirogi05, on 22 September 2020 - 10:23 PM, said: Zase niečo robili zo servermi ? pár dní už mám Ping
vysoký....Sstyx: Ahoj, momentálně je problém na uzlu Telie, jakmile ti jde trasa dat
přes tento uzel, můžeš zaznamenávat problémy s pingem. Problém lze
vyřešit například. využitím VPN na přesměrování toku dat nebo
krátkodobě i restart routeru (někdy i opakovaně ) .
Subject: Gamescom 2020: vítězové a shrnutí výsledků
Link on message: #18098399
JackFlash87, on 22 September 2020 - 06:32 PM, said:
Ahoj, já vyhrál stavebnici COBI, nebo tak něco, takže mail nepřijde, jen mám čekat balíček ?
Link on message: #18098399
JackFlash87, on 22 September 2020 - 06:32 PM, said: Ahoj, já vyhrál stavebnici COBI, nebo tak něco, takže mail nepřijde, jen mám čekat balíček ?
Sstyx: Ahoj, ano, také ti rovnou příjde balíček
Subject: T-54: A First Prototype With Great Potential
Link on message: #18098389
machoking, on 23 September 2020 - 07:13 AM, said: We don't really care about this noobtank (mod1) Talk
about when the WT W-100 is coming back? They
promised to arrive at the Russian server tomorrow. Does this affect
us here in Europe? It will cost 4000 rubles. I hope
don't go higher than that. Will this tank be a tir10 or just
a silly 8 version? Will it have an extra credit bonus at all
like premium tanks do? Or will it be in reward status? Not all the
same.
https://www.mmowg.ne...SlkVzOgj0UwzKmw
Cosijeaaak, on 23 September 2020 - 07:38 AM, said: You cant find better tier 8 premium med (all time available in
shop) brawler than this. I think this tank is underrated, i know
the pen and alpha are lowish in this meta, but its still
competitive. If somebody would ask me what to buy from all time
available tanks in prem shop i would say T54 mod1.
EinMizlingDk, on 23 September 2020 - 08:00 AM, said: got it almost never play it. Dont like it
Link on message: #18098389
machoking, on 23 September 2020 - 07:13 AM, said: We don't really care about this noobtank (mod1) Talk
about when the WT W-100 is coming back? They
promised to arrive at the Russian server tomorrow. Does this affect
us here in Europe? It will cost 4000 rubles. I hope
don't go higher than that. Will this tank be a tir10 or just
a silly 8 version? Will it have an extra credit bonus at all
like premium tanks do? Or will it be in reward status? Not all the
same.Sstyx: But we are in the topic of this tank
Interesting information
Cosijeaaak, on 23 September 2020 - 07:38 AM, said: You cant find better tier 8 premium med (all time available in
shop) brawler than this. I think this tank is underrated, i know
the pen and alpha are lowish in this meta, but its still
competitive. If somebody would ask me what to buy from all time
available tanks in prem shop i would say T54 mod1.Sstyx: I agree, when I ask players they recommend this tank. And
which gameplay do you recommend with it? Rather from a medium
distance or can it afford to come closer to the enemy?I play more
carefully and I would welcome some advice on how to play with it

EinMizlingDk, on 23 September 2020 - 08:00 AM, said: got it almost never play it. Dont like itSstyx: Why you don't like it, something specific? 
Subject: IS-2M: A Classic Made Better
Link on message: #18098373
Morgan_the_Reaper, on 22 September 2020 - 05:47 PM, said: Change the mm for this tank and almost all tier 7 premium tanks to
special ...Sometimes you cant penetrate even tier 8 tanks not
mentioning tier 9 .
rimmer_the, on 22 September 2020 - 07:16 PM, said: Increase depression and reload. And stop hogging all the IS-2M's,
We never see them and you have them all in your games...
Link on message: #18098373
Morgan_the_Reaper, on 22 September 2020 - 05:47 PM, said: Change the mm for this tank and almost all tier 7 premium tanks to
special ...Sometimes you cant penetrate even tier 8 tanks not
mentioning tier 9 .Sstyx: Do you think MM +1 would help? You see, I didn't think that can
help, I was only thinking about the parameters of the
tanks. Anyway - an interesting idea!
rimmer_the, on 22 September 2020 - 07:16 PM, said: Increase depression and reload. And stop hogging all the IS-2M's,
We never see them and you have them all in your games...Sstyx: Thanks for the suggestion! We add various tanks to the game,
some of them are more or less same. I understand that not
everyone likes it, but the tanks have their own fans. And
what about the offers? Would you like to see something else
there?
Subject: ¡Ya está aquí el Equipamiento 2.0!
Link on message: #18098334
wyly2013, on 22 September 2020 - 04:09 PM, said: En que quedamos ¿son de transición o son para aprender?
Porque si son para aprender quizá debería ser todo lo contrario
¡¡incentivar que la gente los juegue a saco para aprender bien
antes de saltar a los superiores!! Porque da la sensación que en tu
frase dices que son para ir aprendiendo, pero poco tiempo, que
sabiendo sumar ya no hace falta saber restar, ni multiplicar, ni
dividir.... ¡¡Que es lo que pasa si juegas poco esos tiers!!
Link on message: #18098334
wyly2013, on 22 September 2020 - 04:09 PM, said: En que quedamos ¿son de transición o son para aprender?
Porque si son para aprender quizá debería ser todo lo contrario
¡¡incentivar que la gente los juegue a saco para aprender bien
antes de saltar a los superiores!! Porque da la sensación que en tu
frase dices que son para ir aprendiendo, pero poco tiempo, que
sabiendo sumar ya no hace falta saber restar, ni multiplicar, ni
dividir.... ¡¡Que es lo que pasa si juegas poco esos tiers!!Delhroh: Las dos cosas. Hay que saber que el juego tiene actualmente un
sistema progresivo de aprendizaje...
Subject: Twitch Crown: Watch out for Incoming Drops!
Link on message: #18097605
Final_Eclipse, on 22 September 2020 - 04:32 PM, said: I'm coming to explode what is this nonsense that these
people are not confused to let this slop. When I see this
stupidity in play, I will immediately use the magic
combination ALT + F4
Morgan_the_Reaper, on 22 September 2020 - 04:45 PM, said: At least here you need to change the compensation to gold .....Why
somebody watch something to win credits ??? With this cmpensation
you exclude all the old players.
gunslingerXXX, on 22 September 2020 - 05:22 PM, said: Exactly 
Link on message: #18097605
Final_Eclipse, on 22 September 2020 - 04:32 PM, said: I'm coming to explode what is this nonsense that these
people are not confused to let this slop. When I see this
stupidity in play, I will immediately use the magic
combination ALT + F4eekeeboo: I advise you to Alt+F4 your caps lock and re-read the article
17:47 Added after 0 minute
Morgan_the_Reaper, on 22 September 2020 - 04:45 PM, said: At least here you need to change the compensation to gold .....Why
somebody watch something to win credits ??? With this cmpensation
you exclude all the old players. eekeeboo: Compensation is compensation, at least now you can spend it on more
manual fire extinguishers 17:48 Added after 1 minute
gunslingerXXX, on 22 September 2020 - 05:22 PM, said: Exactly eekeeboo: Which as you can imagine, is ineffective
Subject: Twitch Crown: Watch out for Incoming Drops!
Link on message: #18097512
Yaccay, on 22 September 2020 - 10:04 AM, said: Streaming Schedule World of Tanks EU Warm-Up Stream 18:00 -
22:00 CEST (UTC+2) World of Tanks North America Warm-Up
Stream 22:00 - 02:00 CEST (UTC+2) Twitch Crown 02:00 -
04:00 CEST (UTC+2) Dear WG, did you think it through?
02:00 - 04:00 CEST (UTC+2)
Final_Eclipse, on 22 September 2020 - 10:36 AM, said: ААААА total nonsense these people really really have nothing to
offer ahhaha 10:37 Added after 1 minute Skins like alien
ships echo let's not totally kill the game can you not totally
spoil thanks. 10:38 Added after 2 minute People, I don't know about
you, but with each piece of news, I am more and more convinced that
they seem to have changed the team and appointed a new one from a
kindergarten.
oBmg, on 22 September 2020 - 11:10 AM, said: I have strange de-javou vibes on all of this circus.
BR33K1_PAWAH, on 22 September 2020 - 12:43 PM, said: 
BSHDBCG, on 22 September 2020 - 12:52 PM, said: Hmm only drops 1 skin this time... can it be dropped multiple times
though?
gunslingerXXX, on 22 September 2020 - 01:11 PM, said: Remember when we still had bonus codes that everybody could use
without selling your personal info to amazon? Good times...
Link on message: #18097512
Yaccay, on 22 September 2020 - 10:04 AM, said: Streaming Schedule World of Tanks EU Warm-Up Stream 18:00 -
22:00 CEST (UTC+2) World of Tanks North America Warm-Up
Stream 22:00 - 02:00 CEST (UTC+2) Twitch Crown 02:00 -
04:00 CEST (UTC+2) Dear WG, did you think it through?
02:00 - 04:00 CEST (UTC+2)eekeeboo: That's why we have a stream 18:00-22:00
Final_Eclipse, on 22 September 2020 - 10:36 AM, said: ААААА total nonsense these people really really have nothing to
offer ahhaha 10:37 Added after 1 minute Skins like alien
ships echo let's not totally kill the game can you not totally
spoil thanks. 10:38 Added after 2 minute People, I don't know about
you, but with each piece of news, I am more and more convinced that
they seem to have changed the team and appointed a new one from a
kindergarten.eekeeboo: Skins like alien ships echo let's not totally kill the game can you
not totally spoil thanks. 10:38 Added after 2 minute People, I
don't know about you, but with each piece of news, I am more and
more convinced that they seem to have changed the team and
appointed a new one from a kindergarten. It's a mod. Take your
pick, don't install if you don't like
oBmg, on 22 September 2020 - 11:10 AM, said: I have strange de-javou vibes on all of this circus.
eekeeboo: https://twitter.com/...537101912563717 I got
spacejam vibes myself
BR33K1_PAWAH, on 22 September 2020 - 12:43 PM, said: eekeeboo: Now don't be cheeky mr breeki.
BSHDBCG, on 22 September 2020 - 12:52 PM, said: Hmm only drops 1 skin this time... can it be dropped multiple times
though?eekeeboo: Only once
gunslingerXXX, on 22 September 2020 - 01:11 PM, said: Remember when we still had bonus codes that everybody could use
without selling your personal info to amazon? Good times...eekeeboo: I remember bonus codes people shared without watching the show or
being upset that they couldn't get them, they ran out or they
missed the time to use them
Subject: The Finest Half Hour: The Invasion of Poland
Link on message: #18097419
Misago, on 22 September 2020 - 03:51 PM, said: I guess this is not in russian/belarus history books.
Everyone who works for wargaming is re-educated with "proper soviet
history". And if someone brings up US/Russia bad deeds, both
sides can only say "YES BUT THE OTHERS DID IT TOO!!!!!"
Britain simply stays quite and no one notices a big crate with
"colonial history" written on it. Won't even start on china.
For what it is worth, I am glad the enlightened of my fellow
germans don't hide from the country's history, learning about the
crimes of its past and making sure it won't happen again. At least
once the others collapse into war and chaos again, we will die with
dignity.
Miepie, on 22 September 2020 - 04:40 PM, said: Whether the finest half hour is half empty or half full. And what
happened to the other half? Would the hour not be finer if it was
whole again?
Link on message: #18097419
Misago, on 22 September 2020 - 03:51 PM, said: I guess this is not in russian/belarus history books.
Everyone who works for wargaming is re-educated with "proper soviet
history". And if someone brings up US/Russia bad deeds, both
sides can only say "YES BUT THE OTHERS DID IT TOO!!!!!"
Britain simply stays quite and no one notices a big crate with
"colonial history" written on it. Won't even start on china.
For what it is worth, I am glad the enlightened of my fellow
germans don't hide from the country's history, learning about the
crimes of its past and making sure it won't happen again. At least
once the others collapse into war and chaos again, we will die with
dignity.Dwigt: That's me on my first day at WG!
Miepie, on 22 September 2020 - 04:40 PM, said: Whether the finest half hour is half empty or half full. And what
happened to the other half? Would the hour not be finer if it was
whole again? Dwigt: Half empty or half full! The point of this podcast is to remember
historical events that shaped the course of history and to
make sure it doesn't happen again.It's sad to see people at my
age (27, there you go) or younger ignoring this
important part of history! So why not use this opportunity to
relive these moments through a podcast while you play the game!And
sure 1 hour would be even better but we kept the other half for you
to fill it with your imagination!
Subject: It Will Return...WTF100
Link on message: #18097403
Link on message: #18097403
Delhroh:
... más noticias muy pronto. De
momento, poco o nada podemos comentar sobre el asunto... pero sí,
volver, a volver 
Subject: Die Stählerne Jagd geht weiter
Link on message: #18097402
EisBaer_Lars, on 22 September 2020 - 12:40 PM, said: Wie? Bekomme doch auch nur 3 Marken wie soll ich davon 2 Tanks
holen können, wenn jeder 12 Marken kostet?
veefara, on 22 September 2020 - 03:19 PM, said: bei unterdurchschnittlich gehe ich davon, dass der spieler
zwingend 7 tage alle dailys machen muss um es zu schaffen ... hat
das noch was mit bequem zu tun ? und welchen schaden muss ein
unterdurchschnittlicher spieler pro spiel machen ? 1000 ? ... macht
dann min 20 spiele pro abend ? und kann man sowas noch bequem
nennen ? und wenn der unterdurchschnittliche spieler sich auch vor
wochen schon angefangen hat den monatlichen belohnungspanzer zu
erspielen ... wo man wohl auch täglich so um die 10 .. 20 .. 30
normale spiele braucht ... hat das dann noch was mit bequem zu tun
? ... oder sagt man .. OH schade .... wg ändert im laufenden spiel
einfach die spielregeln .. naja dann war meine erster abschnitt
stählerner jäger halt für [edited].. oder der versuch den
belohnungspanzer zu bekommen.
Block Quote PS was heisst das "SONST" vor dem unterdurchschnittlich ... woher soll die leistungsteigerung dieser unterdurchschnittlichen spieler kommen ? an strengt sich MEHR an ? machend die anderen auch ...also bleibt man im schnitt unterdurchschnittlich
Link on message: #18097402
EisBaer_Lars, on 22 September 2020 - 12:40 PM, said: Wie? Bekomme doch auch nur 3 Marken wie soll ich davon 2 Tanks
holen können, wenn jeder 12 Marken kostet?Zapfhan: Innerhalb der Expedition kann man insgesamt 24 Marken
erhalten. Das reicht für zwei der drei verfügbaren Panzer.
veefara, on 22 September 2020 - 03:19 PM, said: bei unterdurchschnittlich gehe ich davon, dass der spieler
zwingend 7 tage alle dailys machen muss um es zu schaffen ... hat
das noch was mit bequem zu tun ? und welchen schaden muss ein
unterdurchschnittlicher spieler pro spiel machen ? 1000 ? ... macht
dann min 20 spiele pro abend ? und kann man sowas noch bequem
nennen ? und wenn der unterdurchschnittliche spieler sich auch vor
wochen schon angefangen hat den monatlichen belohnungspanzer zu
erspielen ... wo man wohl auch täglich so um die 10 .. 20 .. 30
normale spiele braucht ... hat das dann noch was mit bequem zu tun
? ... oder sagt man .. OH schade .... wg ändert im laufenden spiel
einfach die spielregeln .. naja dann war meine erster abschnitt
stählerner jäger halt für [edited].. oder der versuch den
belohnungspanzer zu bekommen. Zapfhan: Unterdurchschnittlich ist noch immer weit entfernt von dem
was du da beschreibst. Daraus dann den Zirkelschluss zu ziehen,
dass das dann natürlich nicht mehr bequem möglich ist, ist aber
falsch.
Block Quote PS was heisst das "SONST" vor dem unterdurchschnittlich ... woher soll die leistungsteigerung dieser unterdurchschnittlichen spieler kommen ? an strengt sich MEHR an ? machend die anderen auch ...also bleibt man im schnitt unterdurchschnittlich
Zapfhan: Je nach Modus und Panzer kann die Leistung eines Spieler
variieren. Jemand der in Random mit Panzer X oder Klasse X
eben eine eher unterdurchschnittliche Leistung erbringt,
kann in anderen Modi eine bessere Leistung abliefern.
Subject: IS-2M: A Classic Made Better
Link on message: #18097375
Lt_Pfaffenbach, on 22 September 2020 - 04:31 PM, said: Why are you are asking? So you can laugh at us during tomorrow
daily stand up of WG Staff? You never listen, so stop asking
- you're wasting air each time.
Link on message: #18097375
Lt_Pfaffenbach, on 22 September 2020 - 04:31 PM, said: Why are you are asking? So you can laugh at us during tomorrow
daily stand up of WG Staff? You never listen, so stop asking
- you're wasting air each time. Sstyx: I don't laugh, I would like to know the opinion of the players on
that, so I ask.If I didn't care, I wouldn't ask, would I? We
care about the opinions of the players, it will always bring a new
perspective and something to consider and look at from another
angle...
Subject: The Finest Half Hour: The Invasion of Poland
Link on message: #18097362
Cobra6, on 22 September 2020 - 11:19 AM, said: The title makes it sound like the invasion of Poland was a very
good thing for the first half hour.....Perhaps rephrase that?
Cobra 6
Link on message: #18097362
Cobra6, on 22 September 2020 - 11:19 AM, said: The title makes it sound like the invasion of Poland was a very
good thing for the first half hour.....Perhaps rephrase that?
Dwigt: The Finest Half Hours is the name of the series but I can see how
sometimes the title can be controversial. We already
reported it to our team. Of course we're not celebrating such
tragic events.But like I said it's the name of the podcast and it
can be used for happier events like The Finest Half Hour: The
Liberation of Paris for example. What do you think the next
podcast should talk about?
Subject: IS-2M: A Classic Made Better
Link on message: #18097342
wsatnutter, on 22 September 2020 - 06:48 AM, said: cannot remember the last time i saw one of those on the battlefield
so that speaks volumes
Link on message: #18097342
wsatnutter, on 22 September 2020 - 06:48 AM, said: cannot remember the last time i saw one of those on the battlefield
so that speaks volumesSstyx: Sometimes I see that tank.What do you think it is? Is there
anything that needs to be changed on that tank?
Subject: Neues vom Supertest: 122 TM
Link on message: #18097327
EFT, on 22 September 2020 - 03:01 PM, said: Der Nerf ist da, die HP wurden um 100 HP und das Gunhändling wurde
massiv verschlechtert: HP: 1400 Aim spread:
during turret rotation: 0,096 -> 0,14;
during vehicle movement: 0,134 -> 0,16;
during vehicle rotation: 0,134 -> 0,16;
during turret rotation at maximum speed: 2,88 -> 4,38;
at maximum vehicle speed: 7,38 -> 8,80;
at maximum vehicle rotation speed: 5,37 -> 6,68. Quelle: https://thearmoredpatrol.com/2020/09/22/supertest-%f0%9f%87%a8%f0%9f%87%b3-122-tm-changed-stats/
Link on message: #18097327
EFT, on 22 September 2020 - 03:01 PM, said: Der Nerf ist da, die HP wurden um 100 HP und das Gunhändling wurde
massiv verschlechtert: HP: 1400 Aim spread:during turret rotation: 0,096 -> 0,14;
during vehicle movement: 0,134 -> 0,16;
during vehicle rotation: 0,134 -> 0,16;
during turret rotation at maximum speed: 2,88 -> 4,38;
at maximum vehicle speed: 7,38 -> 8,80;
at maximum vehicle rotation speed: 5,37 -> 6,68. Quelle: https://thearmoredpatrol.com/2020/09/22/supertest-%f0%9f%87%a8%f0%9f%87%b3-122-tm-changed-stats/
Zapfhan: Deswegen ist er ja noch im Supertest
Subject: Really WG ? All enemies dead, but still defeat ?
Link on message: #18097147
Link on message: #18097147
Keyhand: This is because the game now prioritizes Cap over Kill,
interestingly enough this was not always the case.I remember a CW
game where the enemy capped, we killed everyone and won this
way.When this was changed I dont know though.
Subject: Stammtisch #10
Link on message: #18097135
mightyjosHi, on 18 September 2020 - 09:00 PM, said: Warum hat mir eigentlich noch keiner gesagt, dass WG nun endlich
die S4 Clantarnung implementiert hat um die ich seit 5 Jahren
gebeten habe? Leicht abweichend vom eingereichten Vorschlag aber
schon ganz gut. 
Link on message: #18097135
mightyjosHi, on 18 September 2020 - 09:00 PM, said: Warum hat mir eigentlich noch keiner gesagt, dass WG nun endlich
die S4 Clantarnung implementiert hat um die ich seit 5 Jahren
gebeten habe? Leicht abweichend vom eingereichten Vorschlag aber
schon ganz gut. 
Keyhand: huehuehue


Subject: Hráčské překlady z Q&A
Link on message: #18096840
Link on message: #18096840
Sstyx: Záznam Q&A z 20.09.2020: Záznam z Twitche + tabulka v excelu: dotazy a odpovědi ( není tam vše ) .
Subject: World of Tanks : Kit de Stella en approche !
Link on message: #18096811
lemu_kirik, on 21 September 2020 - 04:25 PM, said: Bonjour
Et pour le tigre capturé, du nouveau ? PS : vive le picon.
Link on message: #18096811
lemu_kirik, on 21 September 2020 - 04:25 PM, said: BonjourEt pour le tigre capturé, du nouveau ? PS : vive le picon.
Actinid: Non j'attends toujours plus d'informations.
Subject: Infothread: Nachschub Für Die Franzosen. Panzer - Schiffe - Flugzeuge
Link on message: #18096659
Link on message: #18096659
Zapfhan: Mea Culpa, wenn dieses interessante Stück französischer
Ingenieurskunst in den letzen 109 Seiten schon gepostet
wurde. Der AMR (Citroën-Kégresse)
P28
Ein Gegenentwurf zum
P16. Wenn auch nur mit einem MG bewaffnet, könnte der Turm ein
fiktionales Upgrade mit der 25mm Kanone erhalten um passender im
Spiel zu sein.
Ein Gegenentwurf zum
P16. Wenn auch nur mit einem MG bewaffnet, könnte der Turm ein
fiktionales Upgrade mit der 25mm Kanone erhalten um passender im
Spiel zu sein.
Subject: Sigue la caza de acero
Link on message: #18096571
Dotakon, on 21 September 2020 - 02:34 PM, said: Por cierto, la mision que pone matar 2 en cualquier numero de
batallas, esta mal explicada o mal traducida, hay que matar 2 en la
misma batalla. 13:42 Added after 8 minute Esta es otra, en el
Frontline un jugador malo a base de sargentos y tenientes se lo
podia sacar, ahora es literalmente posible que un jugador malo este
24/7 jugando a esto y no consiga sacarlo.
Link on message: #18096571
Dotakon, on 21 September 2020 - 02:34 PM, said: Por cierto, la mision que pone matar 2 en cualquier numero de
batallas, esta mal explicada o mal traducida, hay que matar 2 en la
misma batalla. 13:42 Added after 8 minute Esta es otra, en el
Frontline un jugador malo a base de sargentos y tenientes se lo
podia sacar, ahora es literalmente posible que un jugador malo este
24/7 jugando a esto y no consiga sacarlo.Delhroh: Esta es otra, en el Frontline un jugador malo a base de sargentos y
tenientes se lo podia sacar, ahora es literalmente posible que un
jugador malo este 24/7 jugando a esto y no consiga sacarlo. Voy a
investigar lo de la misión. Gracias por reportarlo.
Subject: ¡Ya está aquí el Equipamiento 2.0!
Link on message: #18096563
xXxREDRAVENxXxsSsRAMMERs, on 22 September 2020 - 10:02 AM, said: Eso daría igual si los tier II no viesen III o si los III no
viesen IV ... el problema es que ya eran inferiores en todo y de
golpe los nerfearon a TODOS aún más porque en esos tier salir en
mono-tier es una verdadera quimera así que en inferioridad de
blindaje, cañón, movilidad mas inferioridad de equipamientos mas
inferioridad de consumibles ... todo un lujo del divertimento y la
experiencia de juego. En fin ... para ustedes la pelota, total para
lo que sirve 
Link on message: #18096563
xXxREDRAVENxXxsSsRAMMERs, on 22 September 2020 - 10:02 AM, said: Eso daría igual si los tier II no viesen III o si los III no
viesen IV ... el problema es que ya eran inferiores en todo y de
golpe los nerfearon a TODOS aún más porque en esos tier salir en
mono-tier es una verdadera quimera así que en inferioridad de
blindaje, cañón, movilidad mas inferioridad de equipamientos mas
inferioridad de consumibles ... todo un lujo del divertimento y la
experiencia de juego. En fin ... para ustedes la pelota, total para
lo que sirve Delhroh: Recordemos que el tier II, III y IV son de transición y no se
espera que los usuarios juegen muchas partidas en esos tiers, sino
que son solo tiers bajos para ir aprendiendo las mecánicas del
juego.
Subject: Really WG ? All enemies dead, but still defeat ?
Link on message: #18096528
Link on message: #18096528
Dwigt: Your base was captured! Nothing wrong with the results and the
replay.
Subject: ¡Ya está aquí el Equipamiento 2.0!
Link on message: #18096495
Dotakon, on 18 August 2020 - 09:52 AM, said: Los módulos recibirán daño en el nivel II, pero no los tripulantes.
Los incendios causarán poco daño a estos vehículos. Los incendios
causarán poco daño a los vehículos de nivel III. A ver, esto
es lo que pone en la nueva actualizacion. Que un fuego te quite el
25% de los puntos de vida y te rompa todos y cada uno de los
modulos es lo que se entiende como "poco daño"?. Porque yo pondria
extintor, pero como los tier 2 y 3 no tienen huecos, solo me caben
las reparaciones, y en 3 el botiquin...
Link on message: #18096495
Dotakon, on 18 August 2020 - 09:52 AM, said: Los módulos recibirán daño en el nivel II, pero no los tripulantes.
Los incendios causarán poco daño a estos vehículos. Los incendios
causarán poco daño a los vehículos de nivel III. A ver, esto
es lo que pone en la nueva actualizacion. Que un fuego te quite el
25% de los puntos de vida y te rompa todos y cada uno de los
modulos es lo que se entiende como "poco daño"?. Porque yo pondria
extintor, pero como los tier 2 y 3 no tienen huecos, solo me caben
las reparaciones, y en 3 el botiquin...Delhroh: Desde mi humilde punto de vista un 25% es poco en tier bajo, dado
que aun te queda el 75% para seguir combatiendo al enemigo si lo
comparamos con el daño normal que puede producir en el resto de
tiers. Francamente, aparte, no merece la pena poner un hueco para
utilizar el extintor cuando los fuegos se producen de forma
esporádica en esos tiers. Como digo, es mi simple opinión.
Saludos.
Subject: Sigue la caza de acero
Link on message: #18096483
arranil, on 21 September 2020 - 11:28 PM, said: Despues de volver a jugarlo (4 partidas en media horita que he
tenido) y ser ya nivel 6, puedo afirmar que sigo opinando igual:
este modo es una pasada, quizás no lo completaré en dos dias como
la otra vez, pero sí en tres o cuatro... ni chinofarmeo ni nada, a
parte de ser divertido y recompensar la habilidad individual, se
sube rápido y de forma agradable, no como el adefesio de frontline
(también me gusta pero lo que tardo ahí a subir un general ya he
llegado a nivel 30 en este otro modo...
) Otra cosa es el aumento de
dificultad con las misiones, que aún que a mi parecer era
necesario, está mal haberlo implementado después de la primera
etapa tan regalada que tuvimos (como nerfear ciertos tanques
premium rotos después de comprarlos... aún que eso trae
cola
), y estoy completamente de acuerdo en lo de
dar puntos, aún que sean pocos, quedando en una clasificación muy
baja. Con eso mejoraria bastante el modo, y quizás se podrian
añadir algunas misoncillas en las randoms para dar algún puntillo
extra más y así la gente no se quejaría de que no pueden subir el
pase (aún que quien juega únicamente para eso? si se hace solo) o
viciar para el tank rewards, dos pájaros de un tiro.
Edit: acabo de ver el vídeo
del WFT E100, esperemos que no se solape la próxima edición de
Steel con su evento, por que sino la llorería va estar a rebentar,
visto lo visto.
Link on message: #18096483
arranil, on 21 September 2020 - 11:28 PM, said: Despues de volver a jugarlo (4 partidas en media horita que he
tenido) y ser ya nivel 6, puedo afirmar que sigo opinando igual:
este modo es una pasada, quizás no lo completaré en dos dias como
la otra vez, pero sí en tres o cuatro... ni chinofarmeo ni nada, a
parte de ser divertido y recompensar la habilidad individual, se
sube rápido y de forma agradable, no como el adefesio de frontline
(también me gusta pero lo que tardo ahí a subir un general ya he
llegado a nivel 30 en este otro modo...Delhroh: Exacto, en 3 o 4 dias, como ya comenté, sin agobiarse ni nada....
disfrutando del modo de juego 
Subject: Aktuální stav serverů – hlášení problémů
Link on message: #18096381
wilsonn78, on 21 September 2020 - 09:12 PM, said: Takze vcera som si dal EDIT a vobec ziadne lagy . Tak asi Tcom nema
az take chyby . Osobne si myslim ze aktualizacia wot nieco posrala.
Isiel som na 30ms a uplna parada
Link on message: #18096381
wilsonn78, on 21 September 2020 - 09:12 PM, said: Takze vcera som si dal EDIT a vobec ziadne lagy . Tak asi Tcom nema
az take chyby . Osobne si myslim ze aktualizacia wot nieco posrala.
Isiel som na 30ms a uplna parada Sstyx: Každá hra má servery umístěné jinde. Každá z her může využívat jiné
trasy signálu.V tomto případě se nejedná o naší chybu, ale o chybu
na cestě, což neovlivníme ani my, ani internetový poskytovatel.
Subject: Halloween 2020?
Link on message: #18095725
Bleeding333, on 21 September 2020 - 05:39 PM, said: Interessant das wirklich was kommt, ich hab mich schon gewundert,
warum der Name auf tanks.gg geändert wurde
https://tanks.gg/tank/wt-e-100-mod (Waffenträger auf
E100 (P) Mod)
juliaonthecrusade, on 21 September 2020 - 04:21 PM, said: letztes jahr war es auf jeden fall zu spät für
halloween...ihr hattet es ja vergeigt, rechtzeitig etwas auf die
beine zu stellen.
Link on message: #18095725
Bleeding333, on 21 September 2020 - 05:39 PM, said: Interessant das wirklich was kommt, ich hab mich schon gewundert,
warum der Name auf tanks.gg geändert wurde Zapfhan: Ich glaube, dass das der ist, der auf dem chinesischen Server
verfügbar ist.
juliaonthecrusade, on 21 September 2020 - 04:21 PM, said: letztes jahr war es auf jeden fall zu spät für
halloween...ihr hattet es ja vergeigt, rechtzeitig etwas auf die
beine zu stellen. Zapfhan: Das ist a) Richtig und b) Falsch
Subject: Top of the Tree: T110E4
Link on message: #18095642
catlikehana, on 20 September 2020 - 09:29 AM, said: It did get nerfed quite a bit before so not as strong as it used to
be but can still work in current meta (it just takes a little more
skill). I personally play mine like a heavy support - up front
and personal. My stats on E4:
EinMizlingDk, on 20 September 2020 - 10:28 AM, said: time too grind the last bit too tier 10.
Strapps, on 20 September 2020 - 12:12 PM, said: I think I started grinding this line the last time the E4 was TotT.

Link on message: #18095642
catlikehana, on 20 September 2020 - 09:29 AM, said: It did get nerfed quite a bit before so not as strong as it used to
be but can still work in current meta (it just takes a little more
skill). I personally play mine like a heavy support - up front
and personal. My stats on E4: Sael_: Great stuff, keep it up.
EinMizlingDk, on 20 September 2020 - 10:28 AM, said: time too grind the last bit too tier 10. Sael_: Good luck!
Strapps, on 20 September 2020 - 12:12 PM, said: I think I started grinding this line the last time the E4 was TotT.
Sael_: Time to finish what you started! 
Subject: Le T42, un nouveau char avec un style 3D inspiré de la série « The Boys »
Link on message: #18095493
Billoud, on 19 September 2020 - 07:30 AM, said: Mouep les parties de wot vont ressembler de plus en plus à des
pages de pub... (payantes en plus
pour ceux qui arborent ces skin : perso j'ai
du mal à comprendre le lien...) quitte à claquer de l'argent dans
un skin de pub, je vais attendre un partenariat avec des tampons ou
une fabrique de suppo : ça ca vendrait du rêve sur le champ de
bataille 
Link on message: #18095493
Billoud, on 19 September 2020 - 07:30 AM, said: Mouep les parties de wot vont ressembler de plus en plus à des
pages de pub... (payantes en plus Actinid:
Tu peux toujours masquer les éléments non-historiques si besoin. Ces styles sont destinés aux joueurs qui sont aussi fan de la série, d'autres y voient simplement un camo offert, d'autres ne sont pas intéréssés.
Tu peux toujours masquer les éléments non-historiques si besoin. Ces styles sont destinés aux joueurs qui sont aussi fan de la série, d'autres y voient simplement un camo offert, d'autres ne sont pas intéréssés.
Subject: La traque pour l'acier continue
Link on message: #18095485
Baldigrior, on 21 September 2020 - 11:53 AM, said: Il me restait 1 jeton à avoir sur 12. C'est chose faite. Le Futur 4
est dans mon garage. Perso j’arrête là, bon courage aux autres.
ForbokDelaMaisonNolarn, on 21 September 2020 - 03:41 PM, said: mr le modérateur avez vous le nombre de joueur francais svp ? je
crois quil ya dans le monde un total de 128 millions de compte
wargaming crée !! mes pour les francais j'ai aucune idée ! pouvez
vous me dire pour la france ?je pense c'est pas hors sujet , après
si pas de réponse pas grave ! merci
Link on message: #18095485
Baldigrior, on 21 September 2020 - 11:53 AM, said: Il me restait 1 jeton à avoir sur 12. C'est chose faite. Le Futur 4
est dans mon garage. Perso j’arrête là, bon courage aux autres.Actinid: GG à toi !
ForbokDelaMaisonNolarn, on 21 September 2020 - 03:41 PM, said: mr le modérateur avez vous le nombre de joueur francais svp ? je
crois quil ya dans le monde un total de 128 millions de compte
wargaming crée !! mes pour les francais j'ai aucune idée ! pouvez
vous me dire pour la france ?je pense c'est pas hors sujet , après
si pas de réponse pas grave ! merciActinid: Les modérateurs sont là pour faire respecter les règles du
forum. =) Concernant ta questions, je ne peux pas partager ces
chiffres .J'ai fait part de vos retours, merci.
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