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Sael_
Al Supertest: Porto Giapponese
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23.09.2020 14:59:45
 
Subject: Al Supertest: Porto Giapponese
Link on message: #18098841

Sael_: Carristi! Questa mappa è già apparsa nei Supertest precedenti all'aggiornamento 1.0.
Dato che in quel periodo tutte le risorse venivano indirizzate al rilascio delle mappe rielaborate, questa mappa fu rimossa dalle priorità assolute. Nell'attuale iterazione, la mappa è stata riassemblata in modo che potesse ospitare tecnologie moderne. Inoltre, abbiamo apportato alcune modifiche anche sul piano della giocabilità. main1.japort.png   main2.japort.png 1. La direzione adatta ai carri pesanti, con molti ripari dalle linee di fuoco dei carri nemici e delle A-SMV.1.1.japort.png 1.2.japort.png2. L'apice della collina per i carri leggeri e medi più rapidi. La parte sotterranea per i carri pesanti altamente corazzati.2.1.japort.png 2.2.japort.png3. L'area adatta per impiegare carri leggeri, effettuare avvistamenti e sfruttare linee di fuoco a lunga distanza.3.1.japort.png 3.2.japort.png4. La direzione per i carri medi e la zona di controllo della mappa per i cacciacarri.4.1.japort.png 4.2.japort.png  


Dwigt
The Finest Half Hour: The Invasion of Poland
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23.09.2020 14:14:50
 
Subject: The Finest Half Hour: The Invasion of Poland
Link on message: #18098748

View Postgrasho, on 23 September 2020 - 08:22 AM, said:
It was all very complex.  The various alliances meant Japan didn’t have to fight all of Germany’s enemies, and the USSR did not have to fight all of the US and UK’s enemy.   Hitler didn’t have to declare war on the US, the UK almost declared war on the USSR in 1939/40, Yugoslavia could have supported either side, Romania wanted to stay put of the war, Italy didn’t want to be overshadowed by Germany, and the French both fought and supported everyone :facepalm:   Luckily, because Japan and the USSR didn’t want to fight each other, the Soviets were able to move 40 (I think) divisions from the far east (equipped with a large percentage of British-made tanks) and into the 1941 Moscow offensive, sowing the seeds for the eventual destruction of the Third Reich.  

Dwigt:  

View PostRockyRoller, on 22 September 2020 - 11:59 PM, said:   BTW why did''t the USSR attack the Japanese in China until after the 3rd R fell? Didn't they like the Chinese Communists Party?

Dwigt:  May I also add to what grasho said that the USSR were mainly focused on their western front and couldn't afford any losses to the Germans. Same goes for the Japanese and their plans to expand in the Pacific and South East Asia. Fighting each other was not beneficial or even doable due to the vast lands and hard geographical and logistical limitations.  The US and the USSR were also preparing to what's coming after the war. Which also explains why the US needed to win the Pacific war at all costs so it doesn't fall to the Communist bloc. 


Dwigt
The Hunt for Steel Continues
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23.09.2020 13:23:32
 
Subject: The Hunt for Steel Continues
Link on message: #18098658

View Postmort84, on 22 September 2020 - 01:56 PM, said: The problem is not just the bait and switch, but the falsehood that comes from WG.

In the newsletter, where the rules for the event are provided, they state that you can get 100 points per day, by doing the mission of getting 2 kills in any number of battles. Yet, ingame it's not working like that, you need to get both kills in same match. People have pointed this out, but WG has done nothing...they'll probably just say it was a typo. But here's the thing, it's not our fault there is a typo, it's theirs. The rules of the event are there and the company organizing doesn't respect it's own rules. That might be considered a crime, of false advertisement. Yet, nothing has been done to fix this, no comment from WG, just total silence. That says alot about their view towards their playerbase.

They also state that they found that everyone could get rank15 by just grinding. But isn't that true to all events they create? You could get rank15 in Frontlines by just ranking Sargent, it would take you 100battles; you could grind Berlin, you could grind the rocket-tank, you can grind tech-trees. Only exception are the campaign missions and those challenges for tanks. Everything else in this game is about grinding. But all of the sudden, they decided to create a skill-gap in an event.

Not only do you need to grind more to complete the damage quest, which takes 50% longer now, there is also a mission for 2kills in one battle (it shouldn't work like that), and that's not easy to do. I get top5 more times than I can get 2 kills in one game, and for an average player that might mean another 700 points they won't get. So not only are they losing 300 points from being forced to top placement, there's another 700 from having to do a very hard mission, for a total of 1k.
And the reason is very obvious!
 

Dwigt: The article was fixed yesterday as soon as we reported the issue. We needed to check first if the mission description was wrong or the mission conditions in game did not function as intended. We needed some time to fix it as there was only 2 reports that I forwarded personally to the team.   It's a mistake and it was fixed on the same day. 

View Postgrasho, on 22 September 2020 - 02:34 PM, said:
To be fair, this isn’t exclusively an “old mother Russia” behaviour; it’s a macho management problem.
  If you admit mistakes, people will challenge your future decisions.  Therefore, you must never admit a mistake.   Of course, if the company never officially makes mistakes, it will be unable to improve as there is no need to improve as mistakes are never made. 

Dwigt: Good thing that we admit our mistakes!  

View PostIeonas, on 22 September 2020 - 09:29 PM, said: WG just start selling the [edited]tokens or even the whole damn tier 9 tanks for gold cus this is fucked up on so many levels its nuts.  Im by no means a bad player but i do like to have DOABLE EVENTS without spending 40 hours in it.   Sofar tonight i did 8 SH games and in NONE of them i reached top 5. its all illigal platooning and gang rhape

Dwigt: The only way to get the reward tanks and the tokens for now, is by playing the mode and winning! Some average and casual players have already finished the stage, maybe you're playing too aggressively or not upgrading your tank enough? If you're encountering a lot of teaming players in solos, you can record your game session and report the players by sending the replay in a ticket to our CS portal with the timestamps and player names. 

View PostZe_Uber_Derper, on 23 September 2020 - 08:51 AM, said: Oh, btw, as of now, 50 to 80 players in Steel Hunter queue from a population of 14k+ logged on EU2 Server; I call it a resounding success WG, please "improve" it a lot more! :facepalm:   Can't wait for the next official mod post explaining us that we are so and so and we cannot comprehend the righteous might and superior intellect that WG employs against us! Yes, against us, never seen a company so adamant of stroking the cat in the wrong direction, if you get my meaning!

Dwigt: I can tell you that we're all equal here and no one has superior might or intellect. But like I said, stage 2 is still easy to achieve with a couple of more wins. 

View Post7thNighthawk, on 23 September 2020 - 08:53 AM, said: This mode is fun for a day or two but I dread the thought of having two more long-[edited]seasons of this mode, especially with those awful rewards.   EDIT: The hidden repair costs add insult to injury.

Dwigt: The repair cost was always there and it was fixed to 20k since the launch.What's your progress so far in the mode?


Sstyx
Twitch Crown: Pozor, padá Twitch Drops!
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23.09.2020 12:56:01
 
Subject: Twitch Crown: Pozor, padá Twitch Drops!
Link on message: #18098604

View PostKarel_z_Uberstadtu, on 23 September 2020 - 10:51 AM, said: Dnes mám odpolední směnu, tak že mohu mít zapnutý stream na notebooku v práci, ale sledovat ho nebudu, Otázka zní : Bude stačit mít zapnutý stream od 18/22 hod, abych třeba dostal to camo nebo ne ? Děkuji za odpovědi  :honoring: Twitch drops neznám.

Sstyx: Přesný čas, po jak dlouhou dobu je potřeba sledovat ti nikdo nepoví, ale čím déle budeš sledovat, tím větší šanci máš na nějaký cenný drop. Pokud máš propojené účty delší čas, je dobré to čas od času rozpojit a propojit. Jen pro osvěžení propojení a prevenci případné chyby.


Sael_
Al supertest: Nuovi cambiamenti alla mappa Minsk
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23.09.2020 12:39:56
 
Subject: Al supertest: Nuovi cambiamenti alla mappa Minsk
Link on message: #18098575

Sael_: Carristi! Ecco degli altri cambiamenti che stiamo attualmente testando per la mappa Minsk. Versione 1 La Zona 4 è stata leggermente rielaborata in seguito ai risultati del secondo Supertest.I cambiamenti sono minori. Il loro obiettivo è quello di migliorare la disposizione dell'area e rendere le linee di fuoco più organizzate.minimap1.jpgPrima/dopobefore.png | after.png=================================================================VERSIONI PRECEDENTI
Cambiamenti applicati in seguito al primo Supertest:Prima/dopo minimap2.before.jpg | minimap2.after.pngA. Abbiamo aggiunto un passaggio tra gli archi per evitare la necessità di scendere nella fossa.A.before.png | A.after.pngB. Abbiamo aggiunto alcuni cespugli lungo il viale e sulle colline adiacenti per fornire maggiori opportunità di esplorazione.B.before.png | B.after.pngC. Abbiamo aggiunto alcuni cespugli lungo la linea rossa per garantire pari opportunità alle A-SMV di entrambe le squadre.C.before.png | C.after.pngD & E. Le posizioni per i cacciacarri di entrambe le squadre sono state migliorate.D.before.png | D.after.pngE.before.png | E.after.pngF. Un edificio è stato rielaborato per rispecchiare una copertura simile per la seconda squadra.F.before.png | F.after.png Le modifiche introdotte nel primo Supertest sono le seguenti:Questi cambiamenti sono basati sulle modifiche verificate nel corso dei test precedenti. Tuttavia, dato che questi test risalgono a un po' di tempo fa, le modifiche sono messe a confronto con la versione attualmente disponibile nel gioco.Minimappa (before/after)Minimap3.before.jpg | minimap3.after.jpgModifiche principali e i loro obiettivi:1. Il confine della mappa è stato spostato e i passaggi verso i blocchi abitativi vicini alla piazza ora sono aperti.Obiettivo: fornire una zona ottimale per i veicoli pesantemente corazzati e per gli scontri ravvicinati.1.before.png | 1.after.png2. Il fiume è stato prosciugato, l'argine rielaborato leggermente e abbiamo aggiunto dei guadi (da sponda a sponda). Il fogliame degli alberi è stato rimosso (l'ambientazione della mappa verrà modificata da estiva a primaverile o autunnale).Obiettivo: permettere ai veicoli di muoversi più rapidamente e in maniera sicura tra le strade, semplificando al contempo la navigazione della mappa.2.before.png | 2.after.png3. Abbiamo aggiunto delle colline vicino al viale e rimosso la recinzione.Obiettivo: rendere questa zona più giocabile e interessante per i veicoli manovrabili, semplificando nel mentre le fasi di mira e sparo lungo il viale.3.before.png | 3.after.png4. Quest'area è stata significativamente rielaborata: è stato aggiunto un cantiere della metropolitana, il terreno è stato modificato, l'edificio del circo è stato cambiato e il passaggio all'estremità vicino al confine della mappa è stato chiuso.Obiettivo: avvicinare l'area degli scontri per i carri medi al centro della mappa (allontanare l'area degli scontri dai cortili nell'area urbana a sinistra) fornendo nel mentre un collegamento tra questa strada e il resto della mappa (il viale e le posizioni dei cacciacarri nel parco).4.before.png4.after.pngCambiamenti aggiuntivi (minori)In alcune località della mappa, qualche cespuglio/albero è stato spostato (principalmente per liberare la visuale tra i principali punti di interesse). Abbiamo aggiunto zone di copertura ridotte vicino alle basi (scopo: rendere la cattura delle basi leggermente più semplice). Il confine della mappa modificato fornisce un passaggio addizionale tra gli edifici nella parte più in basso della mappa. Abbiamo lasciato aperto il passaggio perché, in generale, ha un'influenza insignificante, sebbene in alcuni casi sia possibile utilizzarlo per scopi diversi. Versione 2Questa versione è basata su 90_minsk_gg2. Solo la parte nell'area del circo è stata modificata. Adesso è più simile alla mappa Minsk del server principale, ma i cortili sono stati allargati e resi più chiari, rendendo le azioni al loro interno più prevedibili. Minimap4.jpg Dopo Commento 5.After.png   6.After.png Cortile inferiore 7.After.png Cortile superiore    Continueremo a testare i cambiamenti finché non troveremo la versione migliore. Roll out! 


vuque
Supertest Haberleri: Minsk Haritası Değişiklikleri
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23.09.2020 12:39:46
 
Subject: Supertest Haberleri: Minsk Haritası Değişiklikleri
Link on message: #18098574

vuque: Sürüm 1 4. Alan, ikinci Süpertest sonuçları uyarınca ufak çapta değiştirildi.Değişiklikler küçük. Hedef, bölge yerleşimini iyileştirmek ve ateş alanlarını organize hale getirmek.minimap1.jpgÖnce/sonrabefore.png | after.png=================================================================ÖNCEKİ SÜRÜMLER
İlk Süpertest'ten sonra yapılan değişiklikler:Önce/sonra minimap2.before.jpg | minimap2.after.pngA. Delikten inme ihtiyacını ortadan kaldırmak için arklar arasına bir geçit eklendi.A.before.png | A.after.pngB. Daha fazla gözcülük fırsatı sağlamak amacıyla geniş cadde ile yanındaki tepeler arasında bir miktar çalı eklendi.B.before.png | B.after.pngC. Her iki ekibin KMT'lerine eşit fırsatlar sağlamak için kırmızı hat boyunca bir miktar çalı eklendi.C.before.png | C.after.pngD & E. Her iki ekibin tank avcısı konumları iyileştirildi.D.before.png | D.after.pngE.before.png | E.after.pngF. Bir bina, ikinci ekip için benzer bir sipere karşılık gelecek şekilde yenilendi.F.before.png | F.after.pngBirinci Süpertest için yapılan değişiklikler aşağıdaki gibidir:Bu değişiklikler önceki testlerde kontrol edilen düzenlemeleri temel almaktadır. Ancak bu testler uzun süre önce yapıldığından, söz konusu değişiklikler yayınlanan sürümle karşılaştırılmaktadır.Mini Harita (önce/sonra)Minimap3.before.jpg | minimap3.after.jpgTemel değişiklikler ve amaçları:1. Harita sınırı kaydırıldı. Meydan yanındaki ev bloklarına giden geçişler artık açık.Amaç: Ağır zırhlı araçlar ve yakın mesafe çatışmaları için uygun bir alan sağlamak.1.before.png | 1.after.png2. Nehrin suyu çekildi, toprak dolgu bir miktar yenilendi ve kıyıdan kıyıya nehir geçitleri eklendi. Ağaçların yeşilliği kaldırıldı (harita atmosferi yazdan ilkbahara veya sonbahara değiştirilecek).Amaç: Araçların hatlar arasında daha hızlı ve güvenli biçimde hareket etmelerini sağlarken harita navigasyonunu kolaylaştırmak.2.before.png | 2.after.png3. Geniş cadde yanına tepeler eklendi ve çit kaldırıldı.Amaç: Bu alanı manevra kabiliyeti yüksek araçlar için daha oynanabilir/ilgi çekici kılmak ve cadde boyunca nişan almayı/ateş etmeyi kolaylaştırmak.3.before.png | 3.after.png4. Bu alan ciddi ölçüde yenilendi: Bir metro inşaat sahası eklendi, arazi değiştirildi, sirk binası kaydırıldı ve harita sınırının uzak ucu yanındaki geçiş kapatıldı.Amaç: Orta tankların çatışma alanını harita ortasına yaklaştırmak (çatışma alanını sol şehir alanındaki avlulardan uzaklaştırmak) ve bu hatla haritanın geri kalanı (geniş cadde ve parktaki tank avcısı konumları) arasında bir bağlantı sağlamak.4.before.png4.after.pngUfak ek değişikliklerAna ilgi noktaları arasındaki görüşü netleştirmek amacıyla haritanın bazı yerlerindeki çalılar/ağaçlar kaldırıldı. Üs ele geçirmeyi bir miktar kolaylaştırmak amacıyla üslerin yakınına küçük siper noktaları eklendi. Kaydırılan harita sınırı, haritanın alt kısmında bulunan binalar arkasında ek bir geçiş sağlıyor. Geçiş, bazı durumlarda farklı amaçlar için kullanılabilse de genel anlamda çok önemli olmadığından açık bırakıldı. Sürüm 2Bu sürüm 90_minsk_gg2'yi temel almaktadır. Sadece sirk bölgesindeki konum değişikliğe uğradı. Şimdiki hali ana sunuculardaki Minsk haritasına daha benzer, ancak avlular genişletildi, sadeleştirildi ve daha öngörülebilir hale getirildi. Minimap4.jpg Sonra Yorum 5.After.png   6.After.png Aşağı avlu 7.After.png Yukarı avlu     


vuque
Supertest Haberleri: Liman Haritası
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23.09.2020 12:35:54
 
Subject: Supertest Haberleri: Liman Haritası
Link on message: #18098570

vuque: Bu harita 1.0 Güncellemesinden önce Süpertestlerde ortaya çıkmıştı. 
O zaman tüm kaynaklar iyileştirilen haritaların sunulmasına odaklandığı için bu harita bir süredir cepte bekliyordu. Haritanın şimdiki hali modern teknolojilere ayak uyduracak şekilde güncellendi. Ayrıca bazı oynanış değişiklikleri yapıldı.main1.japort.pngmain2.japort.png
1. Düşman tank ateş hattı ve KMT'lere ulaşmadan uzun yol gitmesi gereken ağır tank yönü
1.1.japort.png1.2.japort.png
2. Hızlı hafif ve orta tanklar için tepenin zirvesi. Aşağı bölüm ağır zırhlı ağır tanklar için.
2.1.japort.png2.2.japort.png
3. Hafif tanklar, gözcüler ve uzun mesafe ateş hatları için bölge.
3.1.japort.png3.2.japort.png
4. Orta tanklar ve tank avcılarının harita kontrolü bölgesinin yönü.
4.1.japort.png4.2.japort.png


Actinid
Rééquilibrage de la carte Minsk
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23.09.2020 12:03:17
 
Subject: Rééquilibrage de la carte Minsk
Link on message: #18098486

Actinid: Version 1    La Zone 4 a été légèrement retravaillée suite aux résultats du second Supertest.  Les changements sont mineurs. Leur but est d'améliorer légèrement l'agencement de la zone et rendre les lignes de tir plus organisées.  minimap1.jpgBefore/afterbefore.png | after.png================================================================= VERSIONS PRÉCÉDENTES 
Changements apportés après le premier Supertest :  Avant/après   minimap2.before.jpg | minimap2.after.pngA. Un passage a été ajouté entre les arches pour éviter de descendre dans le trou.A.before.png | A.after.pngB. Plusieurs buissons ont été ajoutés le long de l'avenue et sur les collines avoisinantes afin d'offrir plus d'opportunités en termes de reconnaissance.B.before.png | B.after.pngC. Certains buissons ont été ajoutés le long de la ligne rouge afin d'offrir les mêmes possibilités aux canons automoteurs des deux équipes..C.before.png | C.after.pngD & E.  Les positions des chasseurs de chars ont été améliorées pour les deux équipes. D.before.png | D.after.pngE.before.png | E.after.pngF. Un bâtiment a été modifié pour offrir la même couverture à la seconde équipe.F.before.png | F.after.png Les changements effectués pour le premier Supertest sont les suivants :  Les changements se basent sur des révisions testées lors de tests précédents. Cependant, puisque ces tests ont été effectués il y a longtemps, les changements sont comparés à la version sortie.  Minicarte (avant/après)  Minimap3.before.jpg | minimap3.after.jpg Les principaux changements et leurs buts :  1. La limite de la carte a été déplacée et les passages vers les blocs d'immeuble à côté de la place sont désormais ouverts.  But : offrir une région adaptée aux chars lourdement blindés et aux combats rapprochés.  1.before.png | 1.after.png 2. La rivière a été drainée, la digue a été légèrement retravaillée et des gués (d'une rive à l'autre) ont été ajoutés. Le feuillage des arbres a été retiré (la carte passera d'un environnement estival à un environnement printanier ou automnal).  But : permettre aux véhicules de se déplacer entre les voies plus rapidement et sans encombre tout en simplifiant la navigation sur la carte.  2.before.png | 2.after.png 3. Des collines ont été ajoutées près de l'avenue et la barrière a été supprimée.  But : Rendre cette région plus jouable/intéressante pour les véhicules maniables tout en simplifiant la visée et le tir à travers l'avenue.  3.before.png | 3.after.png  4. Cette zone a subi des changements significatifs : un site de construction de métro a été ajouté, le terrain a été modifié, le bâtiment du cirque a été déplacé et le lointain passage près de la frontière de la carte a été fermé.  But : rapprocher la zone de combat des chars moyens du centre de la carte (éloigner la zone de combat des cours de la région urbaine de gauche) tout en offrant une connexion entre cette voie et le reste de la carte (l'avenue et les positions des chasseurs de chars dans le parc).    4.before.png| 4.after.png  Changements additionnels (mineurs)  Dans certains endroits de la carte, des buissons/arbres ont été déplacés (principalement pour dégager la vue entre les principaux points d'intérêt). Des petites zones de couverture ont été ajoutées à proximité des bases (but : simplifier légèrement la capture de base). La modification de la limite de la carte offre un passage supplémentaire derrière les bâtiments dans la partie inférieure de la carte. Le passage a été laissé ouvert car son influence est généralement négligeable même si, dans certains cas, il peut être utilisé à des fins différentes.    Version 2  La version est basée sur 90_minsk_gg2. Seule la zone du cirque a été modifiée. Elle est à présent semblable à la carte Minsk des serveurs principaux, cependant, les cours ont été élargies et rendus plus claires et plus prédictibles.    Minimap4.jpg Après Commentaire 5.After.png   6.After.png Cour inférieure  7.After.png Cour supérieure 


Actinid
Nouvelle Carte : Port
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23.09.2020 12:01:49
 
Subject: Nouvelle Carte : Port
Link on message: #18098483

Actinid: Cette carte est déjà apparue lors de Supertests avant la mise à jour 1.0.  
Puisqu'à l'époque toutes les ressources étaient centrées sur la sortie de cartes retravaillées, celle-ci fut mise de côté.  Dans l'itération actuelle, la carte a été ré-assemblée pour s'adapter aux technologies modernes. Des changements sur le style de jeu ont aussi été apportés.   main1.japort.pngmain2.japort.png1. . La direction des chars lourds, avec beaucoup de couvertures des lignes de tir des chars et canons automoteurs ennemis.1.1.japort.png1.2.japort.png2. Le haut de la colline pour les chars rapides légers et moyens. La zone souterraine pour les chars lourds avec un gros blindage. 2.1.japort.png2.2.japort.png3.La zone pour les chars légers, la reconnaissance, et les lignes de tir à longue distance.3.1.japort.png3.2.japort.png4. La direction des chars moyens et la zone de contrôle de la carte pour les chasseurs de chars.4.1.japort.png4.2.japort.png


parim1331
Supertest - Mapa Japort oraz kolejne zmiany na Mińsku
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23.09.2020 11:46:35
 
Subject: Supertest - Mapa Japort oraz kolejne zmiany na Mińsku
Link on message: #18098452

parim1331: Witajcie Czołgiści, W dzisiejszym wydaniu Wieści z Supertestu pojawią się dwie mapy. Japort -Ta mapa pojawiła się już w Superteście przed aktualizacją 1.0.
Ponieważ wtedy prace były skoncentrowane wokół opublikowania przeprojektowanych map, ta nie stanowiła priorytetu.W obecnej iteracji mapa ta została dostosowana dla współczesnej technologii. Wprowadzono tez pewne zmiany w rozgrywce. main1.japort.png main2.japort.png 1. Kierunek dla czołgów ciężkich, z licznymi osłonami dającymi schronienie przed liniami ognia nieprzyjacielskich czołgów i dział samobieżnych.1.1.japort.png 1.2.japort.png2. Szczyt wzgórza dla szybkich czołgów lekkich i średnich. Część podziemna dla mocno opancerzonych czołgów ciężkich.2.1.japort.png 2.2.japort.png3. Strefa dla czołgów lekkich, zwiadu i długodystansowych linii ognia.3.1.japort.png 3.2.japort.png4. Kierunek dla czołgów średnich i strefa kontrolna mapy dla niszczycieli czołgów.4.1.japort.png 4.2.japort.png  Mińsk! Wersja 1 Strefa 4 została nieznacznie przeprojektowana przed wynikami drugiego Supertestu.To pomniejsze zmiany. Ich celem jest poprawa rozkładu tej strefy i lepsza organizacja linii ognia.minimap1.jpgPrzed/pobefore.png after.png=================================================================POPRZEDNIE WERSJE
Zmiany po pierwszym Superteście:Przed/po minimap2.before.jpg minimap2.after.pngA. Dodano przejście między łukami, aby uniknąć konieczności zjazdu do zagłębienia.A.before.png A.after.pngB. Dodano zarośla wzdłuż alei oraz pobliskich wzgórz, aby stworzyć więcej okazji do zwiadu.B.before.png B.after.pngC. Dodano zarośla wzdłuż czerwonej linii, aby stworzyć równe szanse działom samobieżnym z obu drużyn.C.before.png C.after.pngD & E. Ulepszono pozycje niszczycieli czołgów dla obu drużyn.D.before.png D.after.pngE.before.png E.after.pngF. Przeprojektowano budynek, aby bardziej przypominał obiekt dający osłonę drużynie przeciwnej.F.before.png F.after.png Zmiany wprowadzone dla pierwszego Supertestu są następujące:Zmiany te są oparte na przeróbkach sprawdzonych w toku poprzednich testów. Ponieważ jednak testy te zostały przeprowadzone dość dawno temu, zmiany są porównywane z obecną wersją.Minimapa (przed/po)Minimap3.before.jpg minimap3.after.jpgGłówne zmiany i ich cel:1. Krawędź mapy została przesunięta, a przejścia do zabudowy blokowej w pobliżu placu są teraz otwarte.Cel: zapewnić dogodny teren dla ciężko opancerzonych pojazdów i walk na krótkim dystansie.1.before.png 1.after.png2. Rzeka została osuszona, nasyp nieco przerobiony i dodano przejście przez bród (między brzegami). Usunięto listowie drzew (oprawa mapy zostanie zmieniona z letniej na wiosenną lub jesienną).Cel: umożliwić pojazdom szybsze i bezpieczniejsze poruszanie się między pasami, przy jednoczesnym uproszczeniu nawigowania po mapie.2.before.png 2.after.png3. Dodano wzgórza obok alei i usunięto ogrodzenie.Cel: sprawić, aby ten obszar dostarczał więcej możliwości rozgrywki / był bardziej interesujący dla pojazdów zwrotnych i jednocześnie ułatwiał celowanie / strzelanie w poprzek alei.3.before.png 3.after.png4. Ten obszar został poddany znacznym zmianom: dodano plac budowy metra, ukształtowanie terenu zostało zmienione, konstrukcja cyrkowa została przesunięta, a odległe przejście przy obrzeżach mapy zostało zamknięte.Cel: przesunąć obszar starć dla czołgów średnich bliżej środka mapy (odsunąć go od dziedzińca w lewym obszarze zabudowanym) i zapewnić połączenie pomiędzy tą uliczką a resztą mapy (aleją a pozycjami niszczycieli czołgów w parku).4.before.png 4.after.pngDodatkowe (nieznaczne) zmianyW niektórych miejscach na mapie część krzewów/drzew została przeniesiona (głównie w celu oczyszczenia widoku między głównymi miejscami). Dodano niewielkie punkty osłony w pobliżu baz (cel: nieznacznie ułatwić zdobywanie bazy). Przesunięta granica mapy zapewnia dodatkowe przejście za budynkami w dolnej części mapy. Przejście pozostawiono otwarte, ponieważ jego wpływ jest nieznaczny, choć w niektórych przypadkach może być wykorzystane do wielu celów.  Wersja 2Ta wersja oparta jest na 90_minsk_gg2. Zmieniony został jedynie obszar wokół cyrku. Teraz przypomina mapę Mińska na głównych serwerach, jednak jego dziedzińce zostały poszerzone i stały się bardziej przestrzenne oraz przewidywalne. Minimap4.jpg Po Komentarz 5.After.png   6.After.png Dolny dziedziniec 7.After.png Górny dziedziniec      


Sstyx
Lagy, ping, odezva
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23.09.2020 11:27:15
 
Subject: Lagy, ping, odezva
Link on message: #18098407

View Postigirogi05, on 22 September 2020 - 10:23 PM, said: Zase niečo robili zo servermi ?  pár dní už mám Ping vysoký....

Sstyx: Ahoj, momentálně je problém na uzlu Telie, jakmile ti jde trasa dat přes tento uzel, můžeš zaznamenávat problémy s pingem. Problém lze vyřešit například. využitím VPN na přesměrování toku dat nebo krátkodobě i restart routeru (někdy i opakovaně ) . 


Sstyx
Gamescom 2020: vítězové a shrnutí výsledků
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23.09.2020 11:24:14
 
Subject: Gamescom 2020: vítězové a shrnutí výsledků
Link on message: #18098399

View PostJackFlash87, on 22 September 2020 - 06:32 PM, said:  
Ahoj, já vyhrál stavebnici COBI, nebo tak něco, takže mail nepřijde, jen mám čekat balíček ?

Sstyx: Ahoj, ano, také ti rovnou příjde balíček :) 


Sstyx
T-54: A First Prototype With Great Potential
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23.09.2020 11:20:19
 
Subject: T-54: A First Prototype With Great Potential
Link on message: #18098389

View Postmachoking, on 23 September 2020 - 07:13 AM, said: We don't really care about this noobtank (mod1)    Talk about when the WT W-100  is coming back? They promised to arrive at the Russian server tomorrow. Does this affect us here in Europe?   It will cost 4000 rubles. I hope  don't go higher than that. Will this tank be a tir10 or just a silly 8 version? Will it have an extra credit bonus at all like premium tanks do? Or will it be in reward status? Not all the same.:justwait:   https://www.mmowg.ne...SlkVzOgj0UwzKmw

Sstyx: But we are in the topic of this tank :P Interesting information:bush:

View PostCosijeaaak, on 23 September 2020 - 07:38 AM, said: You cant find better tier 8 premium med (all time available in shop) brawler than this. I think this tank is underrated, i know the pen and alpha are lowish in this meta, but its still competitive. If somebody would ask me what to buy from all time available tanks in prem shop i would say T54 mod1.

Sstyx: I agree, when I ask players they recommend this tank. And which gameplay do you recommend with it? Rather from a medium distance or can it afford to come closer to the enemy?I play more carefully and I would welcome some advice on how to play with it :)

View PostEinMizlingDk, on 23 September 2020 - 08:00 AM, said: got it almost never play it. Dont like it:hiding:

Sstyx: Why you don't like it, something specific? :hiding:


Sstyx
IS-2M: A Classic Made Better
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23.09.2020 11:11:48
 
Subject: IS-2M: A Classic Made Better
Link on message: #18098373

View PostMorgan_the_Reaper, on 22 September 2020 - 05:47 PM, said: Change the mm for this tank and almost all tier 7 premium tanks to special ...Sometimes you cant penetrate even tier 8 tanks not mentioning tier 9 .

Sstyx: Do you think MM +1 would help? You see, I didn't think that can help, I was only thinking about the parameters of the tanks. Anyway - an interesting idea!

View Postrimmer_the, on 22 September 2020 - 07:16 PM, said: Increase depression and reload. And stop hogging all the IS-2M's, We never see them and you have them all in your games...

Sstyx: Thanks for the suggestion! We add various tanks to the game, some of them are more or less same. I understand that not everyone likes it, but the tanks have their own fans. And what about the offers? Would you like to see something else there?


Delhroh
¡Ya está aquí el Equipamiento 2.0!
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23.09.2020 10:44:41
 
Subject: ¡Ya está aquí el Equipamiento 2.0!
Link on message: #18098334

View Postwyly2013, on 22 September 2020 - 04:09 PM, said: En que quedamos ¿son de transición o son para aprender?  Porque si son para aprender quizá debería ser todo lo contrario ¡¡incentivar que la gente los juegue a saco para aprender bien antes de saltar a los superiores!! Porque da la sensación que en tu frase dices que son para ir aprendiendo, pero poco tiempo, que sabiendo sumar ya no hace falta saber restar, ni multiplicar, ni dividir.... ¡¡Que es lo que pasa si juegas poco esos tiers!!

Delhroh: Las dos cosas. Hay que saber que el juego tiene actualmente un sistema progresivo de aprendizaje... 


eekeeboo
Twitch Crown: Watch out for Incoming Drops!
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22.09.2020 20:47:01
 
Subject: Twitch Crown: Watch out for Incoming Drops!
Link on message: #18097605

View PostFinal_Eclipse, on 22 September 2020 - 04:32 PM, said:   I'm coming to explode what is this nonsense that these people are not confused to let this slop.   When I see this stupidity in play, I will immediately use the magic combination ALT + F4

eekeeboo: I advise you to Alt+F4 your caps lock and re-read the article ;) 17:47 Added after 0 minute

View PostMorgan_the_Reaper, on 22 September 2020 - 04:45 PM, said: At least here you need to change the compensation to gold .....Why somebody watch something to win credits ??? With this cmpensation you exclude all the old players. 

eekeeboo: Compensation is compensation, at least now you can spend it on more manual fire extinguishers 17:48 Added after 1 minute

View PostgunslingerXXX, on 22 September 2020 - 05:22 PM, said: Exactly :medal:

eekeeboo: Which as you can imagine, is ineffective :P 


eekeeboo
Twitch Crown: Watch out for Incoming Drops!
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22.09.2020 19:52:26
 
Subject: Twitch Crown: Watch out for Incoming Drops!
Link on message: #18097512

View PostYaccay, on 22 September 2020 - 10:04 AM, said: Streaming Schedule World of Tanks EU Warm-Up Stream  18:00 - 22:00 CEST (UTC+2) World of Tanks North America Warm-Up Stream  22:00 - 02:00 CEST (UTC+2) Twitch Crown 02:00 - 04:00 CEST (UTC+2)   Dear WG, did you think it through? 02:00 - 04:00 CEST (UTC+2)

eekeeboo: That's why we have a stream 18:00-22:00 ;) 

View PostFinal_Eclipse, on 22 September 2020 - 10:36 AM, said: ААААА total nonsense these people really really have nothing to offer ahhaha  10:37 Added after 1 minute Skins like alien ships echo let's not totally kill the game can you not totally spoil thanks. 10:38 Added after 2 minute People, I don't know about you, but with each piece of news, I am more and more convinced that they seem to have changed the team and appointed a new one from a kindergarten.

eekeeboo: Skins like alien ships echo let's not totally kill the game can you not totally spoil thanks. 10:38 Added after 2 minute People, I don't know about you, but with each piece of news, I am more and more convinced that they seem to have changed the team and appointed a new one from a kindergarten. It's a mod. Take your pick, don't install if you don't like ;)  

View PostoBmg, on 22 September 2020 - 11:10 AM, said: I have strange de-javou vibes on all of  this circus.      

eekeeboo: https://twitter.com/...537101912563717 I got spacejam vibes myself  

View PostBR33K1_PAWAH, on 22 September 2020 - 12:43 PM, said:

eekeeboo: Now don't be cheeky mr breeki.  

View PostBSHDBCG, on 22 September 2020 - 12:52 PM, said: Hmm only drops 1 skin this time... can it be dropped multiple times though?

eekeeboo: Only once 

View PostgunslingerXXX, on 22 September 2020 - 01:11 PM, said: Remember when we still had bonus codes that everybody could use without selling your personal info to amazon? Good times...

eekeeboo: I remember bonus codes people shared without watching the show or being upset that they couldn't get them, they ran out or they missed the time to use them :)   


Dwigt
The Finest Half Hour: The Invasion of Poland
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22.09.2020 19:04:26
 
Subject: The Finest Half Hour: The Invasion of Poland
Link on message: #18097419

View PostMisago, on 22 September 2020 - 03:51 PM, said:   I guess this is not in russian/belarus history books. Everyone who works for wargaming is re-educated with "proper soviet history".   And if someone brings up US/Russia bad deeds, both sides can only say "YES BUT THE OTHERS DID IT TOO!!!!!"   Britain simply stays quite and no one notices a big crate with "colonial history" written on it.   Won't even start on china.   For what it is worth, I am glad the enlightened of my fellow germans don't hide from the country's history, learning about the crimes of its past and making sure it won't happen again. At least once the others collapse into war and chaos again, we will die with dignity.

Dwigt:  That's me on my first day at WG!    

View PostMiepie, on 22 September 2020 - 04:40 PM, said: Whether the finest half hour is half empty or half full. And what happened to the other half? Would the hour not be finer if it was whole again?  

Dwigt: Half empty or half full! The point of this podcast is to remember historical events that shaped the course of history and to make sure it doesn't happen again.It's sad to see people at my age (27, there you go) or younger ignoring this important part of history! So why not use this opportunity to relive these moments through a podcast while you play the game!And sure 1 hour would be even better but we kept the other half for you to fill it with your imagination! :)   


Delhroh
It Will Return...WTF100
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22.09.2020 18:53:47
 
Subject: It Will Return...WTF100
Link on message: #18097403

Delhroh: :honoring:... más noticias muy pronto. De momento, poco o nada podemos comentar sobre el asunto... pero sí, volver, a volver ;)


Zapfhan
Die Stählerne Jagd geht weiter
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22.09.2020 18:51:42
 
Subject: Die Stählerne Jagd geht weiter
Link on message: #18097402

View PostEisBaer_Lars, on 22 September 2020 - 12:40 PM, said: Wie? Bekomme doch auch nur 3 Marken wie soll ich davon 2 Tanks holen können, wenn jeder 12 Marken kostet?

Zapfhan:  Innerhalb der Expedition kann man insgesamt 24 Marken erhalten. Das reicht für zwei der drei verfügbaren Panzer. 

View Postveefara, on 22 September 2020 - 03:19 PM, said:   bei unterdurchschnittlich gehe ich davon, dass der spieler zwingend 7 tage alle dailys machen muss um es zu schaffen ... hat das noch was mit bequem zu tun ?  und welchen schaden muss ein unterdurchschnittlicher spieler pro spiel machen ? 1000 ? ... macht dann min 20 spiele pro abend ?  und kann man sowas noch bequem nennen ? und wenn der unterdurchschnittliche spieler sich auch vor wochen schon angefangen hat den monatlichen belohnungspanzer zu erspielen ... wo man wohl auch täglich so um die 10 .. 20 .. 30 normale spiele braucht ... hat das dann noch was mit bequem zu tun ? ... oder sagt man .. OH schade .... wg ändert im laufenden spiel einfach die spielregeln .. naja dann war meine erster abschnitt stählerner jäger halt für [edited].. oder der versuch den belohnungspanzer zu bekommen.   

Zapfhan:  Unterdurchschnittlich ist noch immer weit entfernt von dem was du da beschreibst. Daraus dann den Zirkelschluss zu ziehen, dass das dann natürlich nicht mehr bequem möglich ist, ist aber falsch.  

Block Quote   PS was heisst das "SONST" vor dem unterdurchschnittlich ... woher soll die leistungsteigerung dieser unterdurchschnittlichen spieler kommen ? an strengt sich MEHR an ? machend die anderen auch ...also bleibt man im schnitt unterdurchschnittlich 

Zapfhan:  Je nach Modus und Panzer kann die Leistung eines Spieler variieren. Jemand der in Random mit Panzer X oder Klasse X eben eine eher unterdurchschnittliche Leistung erbringt, kann in anderen Modi eine bessere Leistung abliefern. 


Sstyx
IS-2M: A Classic Made Better
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22.09.2020 18:39:05
 
Subject: IS-2M: A Classic Made Better
Link on message: #18097375

View PostLt_Pfaffenbach, on 22 September 2020 - 04:31 PM, said: Why are you are asking? So you can laugh at us during tomorrow daily stand up of WG Staff?   You never listen, so stop asking - you're wasting air each time. 

Sstyx: I don't laugh, I would like to know the opinion of the players on that, so I ask.If I didn't care, I wouldn't ask, would I? We care about the opinions of the players, it will always bring a new perspective and something to consider and look at from another angle... 


Dwigt
The Finest Half Hour: The Invasion of Poland
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22.09.2020 18:33:44
 
Subject: The Finest Half Hour: The Invasion of Poland
Link on message: #18097362

View PostCobra6, on 22 September 2020 - 11:19 AM, said: The title makes it sound like the invasion of Poland was a very good thing for the first half hour.....Perhaps rephrase that? :)   Cobra 6

Dwigt: The Finest Half Hours is the name of the series but I can see how sometimes the title can be controversial. We already reported it to our team. Of course we're not celebrating such tragic events.But like I said it's the name of the podcast and it can be used for happier events like The Finest Half Hour: The Liberation of Paris for example. What do you think the next podcast should talk about?


Sstyx
IS-2M: A Classic Made Better
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22.09.2020 18:23:04
 
Subject: IS-2M: A Classic Made Better
Link on message: #18097342

View Postwsatnutter, on 22 September 2020 - 06:48 AM, said: cannot remember the last time i saw one of those on the battlefield so that speaks volumes

Sstyx: Sometimes I see that tank.What do you think it is? Is there anything that needs to be changed on that tank?


Zapfhan
Neues vom Supertest: 122 TM
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22.09.2020 18:18:52
 
Subject: Neues vom Supertest: 122 TM
Link on message: #18097327

View PostEFT, on 22 September 2020 - 03:01 PM, said: Der Nerf ist da, die HP wurden um 100 HP und das Gunhändling wurde massiv verschlechtert: HP: 1400 Aim spread:
    during turret rotation: 0,096 -> 0,14;
    during vehicle movement: 0,134 -> 0,16;
    during vehicle rotation: 0,134 -> 0,16;
    during turret rotation at maximum speed: 2,88 -> 4,38;
    at maximum vehicle speed: 7,38 -> 8,80;
    at maximum vehicle rotation speed: 5,37 -> 6,68.   Quelle: https://thearmoredpatrol.com/2020/09/22/supertest-%f0%9f%87%a8%f0%9f%87%b3-122-tm-changed-stats/  

Zapfhan:  Deswegen ist er ja noch im Supertest :) 


Keyhand
Really WG ? All enemies dead, but still defeat ?
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22.09.2020 16:54:27
 
Subject: Really WG ? All enemies dead, but still defeat ?
Link on message: #18097147

Keyhand: This is because the game now prioritizes Cap over Kill, interestingly enough this was not always the case.I remember a CW game where the enemy capped, we killed everyone and won this way.When this was changed I dont know though.


Keyhand
Stammtisch #10
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22.09.2020 16:50:00
 
Subject: Stammtisch #10
Link on message: #18097135

View PostmightyjosHi, on 18 September 2020 - 09:00 PM, said: Warum hat mir eigentlich noch keiner gesagt, dass WG nun endlich die S4 Clantarnung implementiert hat um die ich seit 5 Jahren gebeten habe? Leicht abweichend vom eingereichten Vorschlag aber schon ganz gut.  

Keyhand:  huehuehue :trollface: 


Sstyx
Hráčské překlady z Q&A
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22.09.2020 14:28:24
 
Subject: Hráčské překlady z Q&A
Link on message: #18096840

Sstyx: Záznam Q&A z 20.09.2020: Záznam z Twitche  + tabulka v excelu: dotazy a odpovědi ( není tam vše ) .


Actinid
World of Tanks : Kit de Stella en approche !
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22.09.2020 14:17:50
 
Subject: World of Tanks : Kit de Stella en approche !
Link on message: #18096811

View Postlemu_kirik, on 21 September 2020 - 04:25 PM, said: Bonjour
Et pour le tigre capturé, du nouveau ? PS : vive le picon.

Actinid:  Non j'attends toujours plus d'informations.


Zapfhan
Infothread: Nachschub Für Die Franzosen. Panzer - Schiffe - Flugzeuge
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22.09.2020 13:03:28
 
Subject: Infothread: Nachschub Für Die Franzosen. Panzer - Schiffe - Flugzeuge
Link on message: #18096659

Zapfhan: Mea Culpa, wenn dieses interessante Stück französischer Ingenieurskunst in den letzen 109 Seiten schon gepostet wurde.  Der AMR (Citroën-Kégresse) P28   Ein Gegenentwurf zum P16. Wenn auch nur mit einem MG bewaffnet, könnte der Turm ein fiktionales Upgrade mit der 25mm Kanone erhalten um passender im Spiel zu sein.  


Delhroh
Sigue la caza de acero
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22.09.2020 12:24:40
 
Subject: Sigue la caza de acero
Link on message: #18096571

View PostDotakon, on 21 September 2020 - 02:34 PM, said: Por cierto, la mision que pone matar 2 en cualquier numero de batallas, esta mal explicada o mal traducida, hay que matar 2 en la misma batalla. 13:42 Added after 8 minute Esta es otra, en el Frontline un jugador malo a base de sargentos y tenientes se lo podia sacar, ahora es literalmente posible que un jugador malo este 24/7 jugando a esto y no consiga sacarlo.

Delhroh: Esta es otra, en el Frontline un jugador malo a base de sargentos y tenientes se lo podia sacar, ahora es literalmente posible que un jugador malo este 24/7 jugando a esto y no consiga sacarlo. Voy a investigar lo de la misión. Gracias por reportarlo.


Delhroh
¡Ya está aquí el Equipamiento 2.0!
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22.09.2020 12:18:51
 
Subject: ¡Ya está aquí el Equipamiento 2.0!
Link on message: #18096563

View PostxXxREDRAVENxXxsSsRAMMERs, on 22 September 2020 - 10:02 AM, said:   Eso daría igual si los tier II no viesen III o si los III no viesen IV ... el problema es que ya eran inferiores en todo y de golpe los nerfearon a TODOS aún más porque en esos tier salir en mono-tier es una verdadera quimera así que en inferioridad de blindaje, cañón, movilidad mas inferioridad de equipamientos mas inferioridad de consumibles ... todo un lujo del divertimento y la experiencia de juego. En fin ... para ustedes la pelota, total para lo que sirve :facepalm:

Delhroh: Recordemos que el tier II, III y IV son de transición y no se espera que los usuarios juegen muchas partidas en esos tiers, sino que son solo tiers bajos para ir aprendiendo las mecánicas del juego.


Dwigt
Really WG ? All enemies dead, but still defeat ?
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22.09.2020 11:58:35
 
Subject: Really WG ? All enemies dead, but still defeat ?
Link on message: #18096528

Dwigt: Your base was captured! Nothing wrong with the results and the replay.


Delhroh
¡Ya está aquí el Equipamiento 2.0!
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22.09.2020 11:43:45
 
Subject: ¡Ya está aquí el Equipamiento 2.0!
Link on message: #18096495

View PostDotakon, on 18 August 2020 - 09:52 AM, said: Los módulos recibirán daño en el nivel II, pero no los tripulantes. Los incendios causarán poco daño a estos vehículos. Los incendios causarán poco daño a los vehículos de nivel III. A ver, esto es lo que pone en la nueva actualizacion. Que un fuego te quite el 25% de los puntos de vida y te rompa todos y cada uno de los modulos es lo que se entiende como "poco daño"?. Porque yo pondria extintor, pero como los tier 2 y 3 no tienen huecos, solo me caben las reparaciones, y en 3 el botiquin...

Delhroh: Desde mi humilde punto de vista un 25% es poco en tier bajo, dado que aun te queda el 75% para seguir combatiendo al enemigo si lo comparamos con el daño normal que puede producir en el resto de tiers. Francamente, aparte, no merece la pena poner un hueco para utilizar el extintor cuando los fuegos se producen de forma esporádica en esos tiers. Como digo, es mi simple opinión. Saludos.


Delhroh
Sigue la caza de acero
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22.09.2020 11:39:04
 
Subject: Sigue la caza de acero
Link on message: #18096483

View Postarranil, on 21 September 2020 - 11:28 PM, said: Despues de volver a jugarlo (4 partidas en media horita que he tenido) y ser ya nivel 6, puedo afirmar que sigo opinando igual: este modo es una pasada, quizás no lo completaré en dos dias como la otra vez, pero sí en tres o cuatro... ni chinofarmeo ni nada, a parte de ser divertido y recompensar la habilidad individual, se sube rápido y de forma agradable, no como el adefesio de frontline (también me gusta pero lo que tardo ahí a subir un general ya he llegado a nivel 30 en este otro modo...:teethhappy:)  Otra cosa es el aumento de dificultad con las misiones, que aún que a mi parecer era necesario, está mal haberlo implementado después de la primera etapa tan regalada que tuvimos (como nerfear ciertos tanques premium rotos después de comprarlos... aún que eso trae cola:B), y estoy completamente de acuerdo en lo de dar puntos, aún que sean pocos, quedando en una clasificación muy baja. Con eso mejoraria bastante el modo, y quizás se podrian añadir algunas misoncillas en las randoms para dar algún puntillo extra más y así la gente no se quejaría de que no pueden subir el pase (aún que quien juega únicamente para eso? si se hace solo) o viciar para el tank rewards, dos pájaros de un tiro.:playing:   Edit: acabo de ver el vídeo del WFT E100, esperemos que no se solape la próxima edición de Steel con su evento, por que sino la llorería va estar a rebentar, visto lo visto.:confused:

Delhroh: Exacto, en 3 o 4 dias, como ya comenté, sin agobiarse ni nada.... disfrutando del modo de juego :)


Sstyx
Aktuální stav serverů – hlášení problémů
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22.09.2020 10:34:20
 
Subject: Aktuální stav serverů – hlášení problémů
Link on message: #18096381

View Postwilsonn78, on 21 September 2020 - 09:12 PM, said: Takze vcera som si dal EDIT a vobec ziadne lagy . Tak asi Tcom nema az take chyby . Osobne si myslim ze aktualizacia wot nieco posrala. Isiel som na 30ms a uplna parada 

Sstyx: Každá hra má servery umístěné jinde. Každá z her může využívat jiné trasy signálu.V tomto případě se nejedná o naší chybu, ale o chybu na cestě, což neovlivníme ani my, ani internetový poskytovatel.


Zapfhan
Halloween 2020?
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21.09.2020 21:17:34
 
Subject: Halloween 2020?
Link on message: #18095725

View PostBleeding333, on 21 September 2020 - 05:39 PM, said: Interessant das wirklich was kommt, ich hab mich schon gewundert, warum der Name auf tanks.gg geändert wurde ;)   https://tanks.gg/tank/wt-e-100-mod (Waffenträger auf E100 (P) Mod)  

Zapfhan:  Ich glaube, dass das der ist, der auf dem chinesischen Server verfügbar ist.  

View Postjuliaonthecrusade, on 21 September 2020 - 04:21 PM, said:   letztes jahr war es auf jeden fall zu spät für halloween...ihr hattet es ja vergeigt, rechtzeitig etwas auf die beine zu stellen.  

Zapfhan:  Das ist a) Richtig und b) Falsch


Sael_
Top of the Tree: T110E4
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21.09.2020 20:29:44
 
Subject: Top of the Tree: T110E4
Link on message: #18095642

View Postcatlikehana, on 20 September 2020 - 09:29 AM, said: It did get nerfed quite a bit before so not as strong as it used to be but can still work in current meta (it just takes a little more skill). I personally play mine like a heavy support - up front and personal.   My stats on E4:  

Sael_:  Great stuff, keep it up. :) 

View PostEinMizlingDk, on 20 September 2020 - 10:28 AM, said: time too grind the last bit too tier 10. 

Sael_:  Good luck! 

View PostStrapps, on 20 September 2020 - 12:12 PM, said: I think I started grinding this line the last time the E4 was TotT. :unsure:

Sael_:   Time to finish what you started! :B


Actinid
Le T42, un nouveau char avec un style 3D inspiré de la série « The Boys »
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21.09.2020 18:54:15
 
Subject: Le T42, un nouveau char avec un style 3D inspiré de la série « The Boys »
Link on message: #18095493

View PostBilloud, on 19 September 2020 - 07:30 AM, said: Mouep les parties de wot vont ressembler de plus en plus à des pages de pub... (payantes en plus  :D pour ceux qui arborent ces skin : perso j'ai du mal à comprendre le lien...) quitte à claquer de l'argent dans un skin de pub, je vais attendre un partenariat avec des tampons ou une fabrique de suppo : ça ca vendrait du rêve sur le champ de bataille :teethhappy:

Actinid:
Tu peux toujours masquer les éléments non-historiques si besoin. Ces styles sont destinés aux joueurs qui sont aussi fan de la série, d'autres y voient simplement un camo offert, d'autres ne sont pas intéréssés.


Actinid
La traque pour l'acier continue
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21.09.2020 18:50:30
 
Subject: La traque pour l'acier continue
Link on message: #18095485

View PostBaldigrior, on 21 September 2020 - 11:53 AM, said: Il me restait 1 jeton à avoir sur 12. C'est chose faite. Le Futur 4 est dans mon garage. Perso j’arrête là, bon courage aux autres.

Actinid: GG à toi ! 

View PostForbokDelaMaisonNolarn, on 21 September 2020 - 03:41 PM, said: mr le modérateur avez vous le nombre de joueur francais svp ? je crois quil ya dans le monde un total de 128 millions de compte wargaming crée !! mes pour les francais j'ai aucune idée ! pouvez vous me dire pour la france ?je pense c'est pas hors sujet , après si pas de réponse pas grave ! merci

Actinid:  Les modérateurs sont là pour faire respecter les règles du forum. =) Concernant ta questions, je ne peux pas partager ces chiffres .J'ai fait part de vos retours, merci.


Actinid
Rixe est de retour !
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21.09.2020 18:42:25
 
Subject: Rixe est de retour !
Link on message: #18095471

Actinid: Merci à tous pour vos retours !


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