Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
In-Game Vehicles\Soviet Vehicles\Medium Tanks\T-54 FAKE !
Link on message: #366582
zriel, on 14 January 2011 - 05:32 PM, said: Look at the pictures and data from the bureau which has developed a
T-54. It is the only reliable and valid data source:
Morozv Bureau

Link on message: #366582

Morozv Bureau
Tanitha: It says Some prototype vehicles were manufactured in 1945.
Production from 1947
And has a few photos similar to the ones in wot.
Production from 1947
And has a few photos similar to the ones in wot.
Subject:
In-Game Vehicles\Soviet Vehicles\Medium Tanks\T-54 FAKE !
Link on message: #366564
zriel, on 14 January 2011 - 05:19 PM, said: Placed in the game is not a tank T-54! It looks like, but
constructed in other design office, having a lower profile of
T-62!! Its production started in early 1960, placing it in the game
instead of the original T-54 is further proof that the creator of
the game they want at any price to maintain the dominance of Soviet
equipment. Unfortunately for them too much WoT game enthusiasts and
fans of military history and things like that so quickly come to
light - like the silhouette plus Panther II.
Let me just say one thing: shame on the developers and soon repair their mistake by putting in the game a real T-54!!
T-62
T-54

Link on message: #366564

Let me just say one thing: shame on the developers and soon repair their mistake by putting in the game a real T-54!!
T-62
T-54
Overlord: That must be a joke.
This is T-54 with 1st turret in game
http://en.wikipedia.org/wiki/File:Tank_T-54_in_Verkhnyaya_Pyshma.jpg
This is T-54 with 2nd turret in game
http://en.wikipedia.org/wiki/File:T-54-2_Morozov.jpg
This is T-54 with 3rd turret (not presented in game)
http://en.wikipedia.org/wiki/File:T-54-.jpg
T-62 is totally different tank.
This is T-54 with 1st turret in game
http://en.wikipedia.org/wiki/File:Tank_T-54_in_Verkhnyaya_Pyshma.jpg
This is T-54 with 2nd turret in game
http://en.wikipedia.org/wiki/File:T-54-2_Morozov.jpg
This is T-54 with 3rd turret (not presented in game)
http://en.wikipedia.org/wiki/File:T-54-.jpg
T-62 is totally different tank.
Subject:
In-Game Vehicles\Soviet Vehicles\Medium Tanks\T-54 FAKE !
Link on message: #366562

Link on message: #366562
Tanitha: Keep looking there is plenty of other info and photos out
there.
Like this one of the T54 Mark 1, Apparently (first made '47)

Or these T54's which were made 1945


Some info
http://vadimvswar.na.../T54/T54001.htm
Etc..
Like this one of the T54 Mark 1, Apparently (first made '47)

Or these T54's which were made 1945


Some info
http://vadimvswar.na.../T54/T54001.htm
Etc..
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #366515
Kradoc, on 10 January 2011 - 09:58 PM, said: Just want to say overlord, have to support making the Pershing a
Tier 8, and combining the T20/23. I just got the T23 was
disappointed. It's basically a T20, that I have to drop 40k xp to
make good again, with a bit more health.

Link on message: #366515

Overlord: T-20 and T-23 will remain as tier 7 and 8 respectively, if needed
they will be buffed. 90mm T15E2 might be added for one of them or
to both.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #366509
MikeeTheShot, on 14 January 2011 - 12:12 AM, said: M103 is tank from 1951 ... dont u think its too much after
WWII?
just 19 years more and we have M1A1 abrams on battlefield...

Link on message: #366509

just 19 years more and we have M1A1 abrams on battlefield...
Overlord: We don't have that rigid timeline, m103 suits it as well as some
French vehicles from the 50ies.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #366501
Cpt_Kill_Jack, on 13 January 2011 - 11:21 PM, said: The T30 was designed as a TD not an actual tank so the T30 and 34
would remain as they are but the 30 would become a TD with this
proposal.

Link on message: #366501

Overlord: T-30 as Tier X TD is under consideration currently.
Subject:
Archives\Beta\Official Hard/Soft Wipe Discussion Thread
Link on message: #366471
hammerbolt, on 14 January 2011 - 03:33 PM, said: WOT! Nonono, don't listen to him! By all means, offer away!

Th3GoodSon, on 14 January 2011 - 03:35 PM, said: This offer of yours... tell me more... 
Draconas, on 14 January 2011 - 03:48 PM, said: You have our undivided attention, please Overlord, don't hold out
on us now.

Link on message: #366471


Overlord: Have a bit patience, please. Not ready to announce it now, but we
will definietly devise something better than KV-220.


Overlord:

Overlord:
Subject:
Archives\Junkyard\Problem with Invite code
Link on message: #366418

Link on message: #366418
Tanitha: There is plenty of instant keys here.
http://forum.worldof...available-here/
http://forum.worldof...available-here/
Subject:
Archives\Beta\Penetration Values
Link on message: #366408
MuleMobile, on 14 January 2011 - 03:22 PM, said: And what are these German and Soviet sources? The only reference I
can find at all to this 50%/75% penetration disparity is on
battlefield.ru a Russian site.
ZorinWarfield, on 14 January 2011 - 03:18 PM, said: P.S.: The neg rep was not given by me.

Link on message: #366408

Overlord: According to our tanks experts, it is a well-known fact. Although
the data on this can be really vague (don't trust RU websites?),
for reference you are advised to see Jentz, Thomas L: Tank Combat
in North Africa; Jentz, Doyle: Germany’s Tiger Tanks. Tiger I & II:
Combat Tactics. You can run into 2 values there, 50% and 2/3.

Overlord: I know, just checked out of purely academic interest. 

Subject:
Archives\Beta\Problem
Link on message: #366398
drkiko, on 14 January 2011 - 02:58 PM, said: Hi guys. I have a problem with the instalation of the game client.
Can you help me someway, to resolve this problem ? . I've made new
folder in C/Program Files WOT but that, didn't help me.Thank you in
advance.Picture - http://img8.imagesha...f/81898898.png/
Edit Fix the problem

Link on message: #366398

Edit Fix the problem
Tanitha: It usually installs to c:/games/World_of_Tanks_closed_Beta
By default. Why isnt it prompting to install there?
And moving to errors and pming you the answer.
By default. Why isnt it prompting to install there?
And moving to errors and pming you the answer.
Subject:
Archives\Beta\Questions\The Löwe premium tanks
Link on message: #366357
Azmodanrom, on 14 January 2011 - 11:06 AM, said: will the Lowe have a better then average profitability coefficient
like the other premium tanks?

Link on message: #366357

Overlord: The coefficient will likely be the same, since all premiums have
it. But Lowe will get even more credits because of its high tier
(high tier targets and much damage).
Subject:
Archives\Beta\Official Hard/Soft Wipe Discussion Thread
Link on message: #366332
TheOctagon, on 14 January 2011 - 04:33 AM, said: KV-220??
Something just flew over my head...
Release the game, and let the real grind begin...
destruya, on 14 January 2011 - 04:05 AM, said: Yes, it would be nice to have a week or two of reduced whining.
Joined: 30-September 10
Posts: 1
WOW. Just...wow. Six months to play a FREE game during which time you never posted once in these forums, and you use your first post to complain how they're not being *charitable* enough to you. You're (possibly) getting a free KV-220. It's not an IS-7, but it's more than they HAVE to give you.
Personally I'd be just fine with it if they ended it tomorrow simply to annoy people with entitlement complexes as big as yours evidently is.

Link on message: #366332

Something just flew over my head...
Release the game, and let the real grind begin...
Overlord: KV-220?! Where you got if from? Russian beta, I guess. Ok,
then.
I was about to offer something better, but if you insist on getting kv-220 ...
I was about to offer something better, but if you insist on getting kv-220 ...


Joined: 30-September 10
Posts: 1
WOW. Just...wow. Six months to play a FREE game during which time you never posted once in these forums, and you use your first post to complain how they're not being *charitable* enough to you. You're (possibly) getting a free KV-220. It's not an IS-7, but it's more than they HAVE to give you.
Personally I'd be just fine with it if they ended it tomorrow simply to annoy people with entitlement complexes as big as yours evidently is.
Overlord:
Subject:
Archives\Beta\Penetration Values
Link on message: #366285
ZorinWarfield, on 14 January 2011 - 02:39 PM, said: Your inability to give conclusive answers is never going to stop
amazing me...
Does this mean that if the game lists 138mm as average penetration for the L/70 the ingame mechnanics actually use a different value based on the additional penetration power against a 0° sloped armor plate added to the 138mm?

Link on message: #366285

Does this mean that if the game lists 138mm as average penetration for the L/70 the ingame mechnanics actually use a different value based on the additional penetration power against a 0° sloped armor plate added to the 138mm?
Overlord: Before making any personal remarks, has an idea that some of your
questions are worded vaguely ever crossed your mind?
The requirements of German and Soviet systems were posted above, the fact that the game uses the latter admitted.
The requirements of German and Soviet systems were posted above, the fact that the game uses the latter admitted.
Subject:
Archives\Beta\Penetration Values
Link on message: #366152
ZorinWarfield, on 14 January 2011 - 02:00 PM, said: So, why are the German penetration values then only the ones for
30° sloped armor at 100m as given by Jentz, your main source by
your own admitance?

Link on message: #366152

Overlord: See post 13, all the in game values are standardized and given
according to Soviet penetration system. If you take into account
30deg slope and the coefficient I've mentioned above you will get
in game value or smth similar to it.
Subject:
Archives\Beta\Penetration Values
Link on message: #366117
PzGrenKdr, on 14 January 2011 - 01:44 PM, said: no the 100mm d-10T had lower pen, also the 85mm guns the 100mm have
only 160mm pen not 175mm.
it would be nice if all sources which were used could be listed.

Link on message: #366117

it would be nice if all sources which were used could be listed.
Overlord: Actually, see the second post of the topic:
http://www.battlefie...-tank-guns.html - Soviet guns
http://www.battlefie...-tank-guns.html - some US guns
http://www.battlefie...erman-guns.html - some German guns
Soviet data on guaranteed penetration used, if data for 100m and 500m are N/A, the values were interpolated.
http://www.panzerwor...mourpenetration - German guns
Apart from the listed sources, works by Doyle, Jentz, Hunnicutt (main source on US stuff), and various Soviet and modern Russian authors.
http://www.battlefie...-tank-guns.html - Soviet guns
http://www.battlefie...-tank-guns.html - some US guns
http://www.battlefie...erman-guns.html - some German guns
Soviet data on guaranteed penetration used, if data for 100m and 500m are N/A, the values were interpolated.
http://www.panzerwor...mourpenetration - German guns
Apart from the listed sources, works by Doyle, Jentz, Hunnicutt (main source on US stuff), and various Soviet and modern Russian authors.
Subject:
Archives\Beta\Penetration Values
Link on message: #366097
ArekuD, on 14 January 2011 - 01:36 PM, said: Are the current damage and penetration values final or just for the
beta? Is what many would like to know.

Link on message: #366097

Overlord: First of, nothing is permanent. We prefer to adjust vehicles
("buff" or "nerf") modifying such secondary parameters as
dispersion while movement and traverse, visibility while movement
and still etc. In the aggregate that gives a substantial impact on
vehicle's performance.
Subject:
Archives\Beta\Penetration Values
Link on message: #366056
PzGrenKdr, on 14 January 2011 - 01:12 PM, said: most sovjet guns are buffed(85mm-D5T/S, the 100mm D-10T, the 107mm
ZiS-6, 122mm D-25T/S...) and most german guns were nerved(beside
128mm)

Link on message: #366056

Overlord: From the listed above Soviet guns only 122mm D-25T/S got
buffed.
Apart from 128mm gun, 8.8 L56, 8.8 L71, 10.5 L52, 10.5 L68 either got buffed or got the highest penetration values according to stat data at our disposal.
Apart from 128mm gun, 8.8 L56, 8.8 L71, 10.5 L52, 10.5 L68 either got buffed or got the highest penetration values according to stat data at our disposal.
Subject:
Archives\Beta\Penetration Values
Link on message: #366043
ZorinWarfield, on 14 January 2011 - 02:41 AM, said: Overlord, simple question. YES or NO.
Do all weapons in game have their penetration values based on a 90° impact? ->[
No longwinded excuses, just a straight YES or NO as answer please.

Link on message: #366043

Do all weapons in game have their penetration values based on a 90° impact? ->[
No longwinded excuses, just a straight YES or NO as answer please.
Overlord: 90deg, 100m, guaranteed penetration, 75% of shell splinters behind
the test target - the requirements of Soviet penetration system.
Subject:
Archives\Beta\Penetration Values
Link on message: #366034
Otto_matic_Reiffel, on 14 January 2011 - 03:31 AM, said: Overlord, I'm a bit confused. From your 2 links, it shows that the
ingame stats are generally taken from Soviet penetration against a
90° plate (where available or converted otherwise) and the German
stats are taken against a 60° plate. Are you saying that the Soviet
penetration requirements against a 90° plate are the same as the
German requirements against a 60° plate?
Gigaton, on 14 January 2011 - 03:43 AM, said: They are not. I presume Overlord is simply being incorrect.
Accoring to the GvA site (which is well sourced) the difference in
results between Soviet tests and German tests against identical
slope (ie. vertical or 30 degrees back) would have been few (1-3)
percents at best in favour of the Soviet test.
http://www.freeweb.h..._of_Penetration

Link on message: #366034

Overlord: No, I'm not saying so. I gave links to sources where you can find
penetration data. Nothing else.

http://www.freeweb.h..._of_Penetration
Overlord:
Subject:
Archives\Beta\Penetration Values
Link on message: #366027
PzGrenKdr, on 14 January 2011 - 01:26 AM, said: this is unlucky statement, you should better say "german guns get
weaker pen because of balance", all other is nonsense(sovjet guns
get higher pen for balance so...).

Link on message: #366027

Overlord: This is incorrect. There were no group buff and tweaks, each gun
for each faction was balanced and adjusted individually.
German penetration system requirements: 90deg, 100m, guaranteed penetration, 50% of shell splinters behind the test target.
According to the data we have got (both German and Soviet sources) the coefficient is about 1.13-1.17, ie if in German penetration system a gun has 113mm penetration, accoring to the Soviet one it'd be 100m.
German penetration system requirements: 90deg, 100m, guaranteed penetration, 50% of shell splinters behind the test target.
According to the data we have got (both German and Soviet sources) the coefficient is about 1.13-1.17, ie if in German penetration system a gun has 113mm penetration, accoring to the Soviet one it'd be 100m.
Subject:
Archives\Beta\Minsk Political Repression
Link on message: #365926
alfris, on 14 January 2011 - 12:01 PM, said: ^^ im glad we have diplomatic relations..
)))
edit:
and i hope, that Nuclear Power Plant near us wont affect it... nor diplomatically or physically...

Link on message: #365926


edit:
and i hope, that Nuclear Power Plant near us wont affect it... nor diplomatically or physically...

Overlord: It is still at planning stage. Since the project is rather costly
and amounts to 75% of annual budget of the country, it will take
some time to complete it.
Subject:
Archives\Beta\Suggestions\Change of the form of the gun mantel of the KT
Link on message: #365918
ZorinWarfield, on 14 January 2011 - 01:41 AM, said: A more general question, how is the gun barrel represented in the
hit box system? I know that it doesn't have a collision model,
reasoning for this escapes me though, yet a seperate hit box to
deflect shots would be in place.

Link on message: #365918

Overlord: The barrel itself (without mantlet) is represented as cylinder or
"log" that can be assigned only 1 armor value.
Subject:
Archives\Beta\Minsk Political Repression
Link on message: #365879
exoriou, on 14 January 2011 - 11:17 AM, said: Politics is a shallow ground.
But... sometimes i tend to believe that USSR tanks are OP because Lukashenko forced wargaming to be so! He he... of course it's not the case.
Anyway as Belarus western neighbor i wish them all best and hope no government nor dictator gonna screw with WoT and make things harder for them.

Link on message: #365879

But... sometimes i tend to believe that USSR tanks are OP because Lukashenko forced wargaming to be so! He he... of course it's not the case.
Anyway as Belarus western neighbor i wish them all best and hope no government nor dictator gonna screw with WoT and make things harder for them.
Overlord: The best reason ever, I must say. The President is to blame.


Subject:
Archives\Beta\Minsk Political Repression
Link on message: #365873

Link on message: #365873
Overlord: Everybody thanks for your concern and attention. None of the dev
team suffered from post elections events in any way.
Subject:
Archives\Beta\Crew Modifiers
Link on message: #365677
SkttLes, on 14 January 2011 - 08:27 AM, said: "Non-available with the major qualification"
I have not managed to find any information while searching the forums about this, does anyone know what it is? The only other thread asking about it was derailed and closed without any answer.

Link on message: #365677

I have not managed to find any information while searching the forums about this, does anyone know what it is? The only other thread asking about it was derailed and closed without any answer.
Tanitha: Provide some more info like a screen-shot please
Subject:
Archives\Beta\Penetration Values
Link on message: #365112

Link on message: #365112
Overlord: Some tables can be found here:
http://www.panzerwor...enetration.html - English lang
http://www.battlefie...-tank-guns.html - Russian lang
In-game values are converted in accordance with Soviet penetration system requirements.
http://www.panzerwor...enetration.html - English lang
http://www.battlefie...-tank-guns.html - Russian lang
In-game values are converted in accordance with Soviet penetration system requirements.
Subject:
Archives\Junkyard\Retail Version
Link on message: #365014

Link on message: #365014
Tanitha: The game is free to play, so it will be free to download the same
as the beta was.
There *Might* be some kind of boxed promotional sales, but if there is, where, how much, what promotional things they contain, is all unknown at this stage.
Closing this thread and PMing you the reply.
There *Might* be some kind of boxed promotional sales, but if there is, where, how much, what promotional things they contain, is all unknown at this stage.
Closing this thread and PMing you the reply.
Subject:
Archives\Junkyard\Scouting: how do i survive?
Link on message: #364970
Zam1, on 13 January 2011 - 11:05 PM, said: thx by the way what sub forums would the guides be in

Link on message: #364970

Tanitha: At the moment, you are breaching the NDA by posting about the
closed beta, into the public sections.
The closed beta section of the forums is http://forum.worldof...ks-closed-beta/
In there, is a section for game guides.
http://forum.worldof...-and-tutorials/
It will be nice when the server splits and we get new forums, This one isnt very clear : )
Locking the thread thats in the wrong section, and will PM you the above.
The closed beta section of the forums is http://forum.worldof...ks-closed-beta/
In there, is a section for game guides.
http://forum.worldof...-and-tutorials/
It will be nice when the server splits and we get new forums, This one isnt very clear : )
Locking the thread thats in the wrong section, and will PM you the above.
Subject:
Archives\Beta\Level 10 mediums
Link on message: #364864
Diastant, on 13 January 2011 - 10:48 PM, said: So, from my understanding a medium tank is supposed to fight
heavies one tier above it, so T-44's and Panther's were designed to
fight Tier 8's like the IS-3 or King Tiger, so, 1 month ago we
introduced the Tier 9 medium, these can fight Tier 10 heavies,
because they are able to fight 1 tier above their own.
So, my question to you guys is, if you do add Tier 10 mediums, then they would be able to fight Tier 11's? And, World of Tanks has no Tier 11!

Link on message: #364864

So, my question to you guys is, if you do add Tier 10 mediums, then they would be able to fight Tier 11's? And, World of Tanks has no Tier 11!
Overlord: To the first part - mediums are supposed to engage heavies of the
same tier or one tier below moslty.
To the second part - never say never, although tier 11 is not planned we have some ideas how to diversify the existing trees.
To the second part - never say never, although tier 11 is not planned we have some ideas how to diversify the existing trees.
Subject:
Archives\Beta\Feedback on Server Stress Testing, January 12-15
Link on message: #364853
bloodie, on 13 January 2011 - 10:27 PM, said: How would it had worked if the server split had happened in
December? Or was that reason why it was delayed/part of the reason?

Link on message: #364853

Overlord: Let's say one of the reasons. People invested much time and effort
plying multiple stages, it'd be more convenient to complete the
league on the existing server.
Subject:
Archives\Beta\Suggestions\Change of the form of the gun mantel of the KT
Link on message: #364825
TheMunster, on 13 January 2011 - 05:05 PM, said: Very disappointed. That they even think that 100mm armour is
historically accurate is a complete farce. If the game engine has
problems with representing it then do some maths, change the shape
and armour values to what best reflects the supposed real world
performance in game and set it as that. The current hit box in game
is completely opposite to what it is in real life, how this even
got into the game as it is now and passed initial testing baffles
me.
I just can't believe they don't think this needs fixing, or that the change they have made has fixed it. It's beyond belief.

Link on message: #364825

I just can't believe they don't think this needs fixing, or that the change they have made has fixed it. It's beyond belief.
Overlord: First of, gun mantlet armor of KT is not homogenous. Armor schemes
and actual measurements by our team in tank museum in Kubinka
(there is a KT with Henschel turret) prove that.
Currently game engine doesn't take into account nonhomogenous armor, the existing system of hit boxes allows to assign 8 values to hull armor and 8 values to turret armor. This is planned to be reworked so as to reflect nonhomogenous armor of some important parts of the vehicle, especially gun mantlet. We will be able to assign multiple values for gun mantlet armor, indicating where the mantlet overlaps with hull armor and where it doesn't.
Personally I doubt the above will boost Tiger II performance much, since some parts of the mantlet will have less than 100mm while other parts - 150mm, but that is going to be one more step towadrs historial accuracy in armoring.
Currently game engine doesn't take into account nonhomogenous armor, the existing system of hit boxes allows to assign 8 values to hull armor and 8 values to turret armor. This is planned to be reworked so as to reflect nonhomogenous armor of some important parts of the vehicle, especially gun mantlet. We will be able to assign multiple values for gun mantlet armor, indicating where the mantlet overlaps with hull armor and where it doesn't.
Personally I doubt the above will boost Tiger II performance much, since some parts of the mantlet will have less than 100mm while other parts - 150mm, but that is going to be one more step towadrs historial accuracy in armoring.
Subject:
Archives\Beta\Feedback on Server Stress Testing, January 12-15
Link on message: #364791
Armitxes, on 13 January 2011 - 09:42 PM, said: Well, i feel no difference in stress test 

Link on message: #364791


Overlord: That's good actually. Now need to wait until new server parameters
are applied.
Subject:
Archives\Beta\Feedback on Server Stress Testing, January 12-15
Link on message: #364784
RAZORLIGHT, on 13 January 2011 - 07:01 PM, said: oh cmon no eu server this week?

Link on message: #364784

Overlord: As far as I know battle league is still on. We need to give players
an opportunity to finish, otherwise it would be a problem after
server split.
Subject:
Archives\Junkyard\Is Beta finished?
Link on message: #364179
tinkerer, on 13 January 2011 - 05:50 PM, said: This is OPEN BETA! You can get the keys anywhere. NO KEYS = OPEN
BETA? Nope.

Link on message: #364179

Overlord: Open beta will start shorlty after server split.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #364176

Link on message: #364176
LiannaSilverwind: In this thread you can ask Developers about WoT things you are
interested in.
This thread is being regularly cleaned up so that only players' questions and developers' answers remain.
In order to retain readability, developers' answers will be grouped into a single post.
WARNING: This thread is strictly moderated.
Moderation rules for this topic:
1) Any kind of spam, flooding, off-topic comment = 5 days of read-only ban
2) If someone made inappropriate post as mentioned at 1) and you reply to it, both of you will receive 5 days of read-only ban. Do not reply to posts violating the rules!
3) If an insult was made and you reply to the topic, both of you will receive 5 days of read-only ban. Please remember that insulting person will be punished in any case!
4) Any suggestion on gameplay improvement = 5 days of read-only ban. This is not suggestions thread.
5) Asking the question that was already answered = 5 days of read-only ban. Please check the thread before posting.
6) Any non-constructive discussion of developer's answer = 5 days of read-only ban.
7) Any comment on player's question that does not answer such a question = 5 days of read-only ban.
8) Any question about hidden stealth-nerfs or boosts = 5 days of read-only ban. All gameplay changes are being made during patches. If there was no patch - there was no change.
9) Attempting to ask the same question, even if it was not answered = 5 days of read-only ban. You can ask your question again if it was removed during thread clean-up, but still was not answered.
10) Before posting a question, please use "Search" option, because most questions were already answered before. They were. Really.
Full tank trees of Germany, USSR and US, including already implemented vehicles and those that will appear in future:
Full German Tree:
.jpg)
Full Soviet Tree:
.jpg)
Full US Tree:
.jpg)
If anyone will ask "Will there be tank ?" about German, Soviet or American vehicle, he/she will receive 5 days of read-only ban.
By posting in this thread you accept and agree with current moderation rules.
Please do not argue about current moderation rules, they are based on our experience. Our aim is to provide an ideal place for you to ask questions and receive answers, not a place to argue, flame, troll or insult each other. Please respect developers' and moderators' time, we are here to help you.
This thread is being regularly cleaned up so that only players' questions and developers' answers remain.
In order to retain readability, developers' answers will be grouped into a single post.
WARNING: This thread is strictly moderated.
Moderation rules for this topic:
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Full tank trees of Germany, USSR and US, including already implemented vehicles and those that will appear in future:
Full German Tree:
.jpg)
Full Soviet Tree:
.jpg)
Full US Tree:
.jpg)
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Subject:
Archives\Beta\Feedback on Server Stress Testing, January 12-15
Link on message: #363937

Link on message: #363937
Overlord: To gather more data server stress testing stage will be extended
till January 15.
Subject:
Archives\Beta\[FINISHED] Server Stress Testing, January 12-15
Link on message: #363930

Link on message: #363930
Overlord: UPD The first stage of server stress testing was successful.
To gather more data it will be extended till January 15.
New testing parameters will be applied during the upcoming scheduled server restart.
Please, leave your comments and report server-related problems to the following topic.
Thanks for understanding and feedback.
To gather more data it will be extended till January 15.
New testing parameters will be applied during the upcoming scheduled server restart.
Please, leave your comments and report server-related problems to the following topic.
Thanks for understanding and feedback.
Subject:
Archives\Beta\Level 10 mediums
Link on message: #363750
blilov, on 12 January 2011 - 09:28 PM, said: There was a resent meeting of the Developers and super test
participants in Minsk and on the russian forum there are short
interviews with some of the guys. One of the super testers got this
question:
- What was the most most important information you have received from developers? Why it so is important for you?
ars17: - About development of level 10 medium tanks.
I want that in my life!

Link on message: #363750

- What was the most most important information you have received from developers? Why it so is important for you?
ars17: - About development of level 10 medium tanks.
I want that in my life!
Overlord: Looks like some misunderstanding or misinterpretation from one of
the sides. Don't know which exactly.
Tier 10 mediums are not planned currently. Perhaps some time in future.
Tier 10 mediums are not planned currently. Perhaps some time in future.
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