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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Tanitha
T-54 FAKE !
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14.01.2011 17:38:04
 
Subject: In-Game Vehicles\Soviet Vehicles\Medium Tanks\T-54 FAKE !
Link on message: #366582

View Postzriel, on 14 January 2011 - 05:32 PM, said: Look at the pictures and data from the bureau which has developed a T-54. It is the only reliable and valid data source:
Morozv Bureau

Tanitha: It says Some prototype vehicles were manufactured in 1945.
Production from 1947
And has a few photos similar to the ones in wot.


Overlord
T-54 FAKE !
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14.01.2011 17:29:34
 
Subject: In-Game Vehicles\Soviet Vehicles\Medium Tanks\T-54 FAKE !
Link on message: #366564

View Postzriel, on 14 January 2011 - 05:19 PM, said: Placed in the game is not a tank T-54! It looks like, but constructed in other design office, having a lower profile of T-62!! Its production started in early 1960, placing it in the game instead of the original T-54 is further proof that the creator of the game they want at any price to maintain the dominance of Soviet equipment. Unfortunately for them too much WoT game enthusiasts and fans of military history and things like that so quickly come to light - like the silhouette plus Panther II.
Let me just say one thing: shame on the developers and soon repair their mistake by putting in the game a real T-54!!
T-62
T-54

Overlord: That must be a joke.
This is T-54 with 1st turret in game
http://en.wikipedia.org/wiki/File:Tank_T-54_in_Verkhnyaya_Pyshma.jpg
This is T-54 with 2nd turret in game
http://en.wikipedia.org/wiki/File:T-54-2_Morozov.jpg
This is T-54 with 3rd turret (not presented in game)
http://en.wikipedia.org/wiki/File:T-54-.jpg
T-62 is totally different tank.


Tanitha
T-54 FAKE !
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14.01.2011 17:28:53
 
Subject: In-Game Vehicles\Soviet Vehicles\Medium Tanks\T-54 FAKE !
Link on message: #366562

Tanitha: Keep looking there is plenty of other info and photos out there.
Like this one of the T54 Mark 1, Apparently (first made '47)
Posted Image
Or these T54's which were made 1945
Posted Image
Posted Image
Some info
http://vadimvswar.na.../T54/T54001.htm
Etc..


Overlord
US Tech Tree Changes And Improvements
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14.01.2011 17:04:58
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #366515

View PostKradoc, on 10 January 2011 - 09:58 PM, said: Just want to say overlord, have to support making the Pershing a Tier 8, and combining the T20/23. I just got the T23 was disappointed. It's basically a T20, that I have to drop 40k xp to make good again, with a bit more health.

Overlord: T-20 and T-23 will remain as tier 7 and 8 respectively, if needed they will be buffed. 90mm T15E2 might be added for one of them or to both.


Overlord
US Tech Tree Changes And Improvements
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14.01.2011 17:02:19
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #366509

View PostMikeeTheShot, on 14 January 2011 - 12:12 AM, said: M103 is tank from 1951 ... dont u think its too much after WWII?
just 19 years more and we have M1A1 abrams on battlefield...

Overlord: We don't have that rigid timeline, m103 suits it as well as some French vehicles from the 50ies.


Overlord
US Tech Tree Changes And Improvements
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14.01.2011 17:00:54
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #366501

View PostCpt_Kill_Jack, on 13 January 2011 - 11:21 PM, said: The T30 was designed as a TD not an actual tank so the T30 and 34 would remain as they are but the 30 would become a TD with this proposal.

Overlord: T-30 as Tier X TD is under consideration currently.


Overlord
Official Hard/Soft Wipe Discussion Thread
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14.01.2011 16:43:33
 
Subject: Archives\Beta\Official Hard/Soft Wipe Discussion Thread
Link on message: #366471

View Posthammerbolt, on 14 January 2011 - 03:33 PM, said: WOT! Nonono, don't listen to him! By all means, offer away! :Smile_great:

Overlord: Have a bit patience, please. Not ready to announce it now, but we will definietly devise something better than KV-220.

View PostTh3GoodSon, on 14 January 2011 - 03:35 PM, said: This offer of yours... tell me more... :P

Overlord:

View PostDraconas, on 14 January 2011 - 03:48 PM, said: You have our undivided attention, please Overlord, don't hold out on us now.

Overlord:


Tanitha
Problem with Invite code
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14.01.2011 16:12:52
 
Subject: Archives\Junkyard\Problem with Invite code
Link on message: #366418

Tanitha: There is plenty of instant keys here.
http://forum.worldof...available-here/


Overlord
Penetration Values
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14.01.2011 16:04:11
 
Subject: Archives\Beta\Penetration Values
Link on message: #366408

View PostMuleMobile, on 14 January 2011 - 03:22 PM, said: And what are these German and Soviet sources? The only reference I can find at all to this 50%/75% penetration disparity is on battlefield.ru a Russian site.

Overlord: According to our tanks experts, it is a well-known fact. Although the data on this can be really vague (don't trust RU websites?), for reference you are advised to see Jentz, Thomas L: Tank Combat in North Africa; Jentz, Doyle: Germany’s Tiger Tanks. Tiger I & II: Combat Tactics. You can run into 2 values there, 50% and 2/3.

View PostZorinWarfield, on 14 January 2011 - 03:18 PM, said: P.S.: The neg rep was not given by me.

Overlord: I know, just checked out of purely academic interest. :)


Tanitha
invite code?
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14.01.2011 16:03:55
 
Subject: Archives\Junkyard\invite code?
Link on message: #366407

Tanitha: Its in the announcement.
http://forum.worldof...available-here/
Locking.


Tanitha
Problem
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14.01.2011 16:01:13
 
Subject: Archives\Beta\Problem
Link on message: #366398

View Postdrkiko, on 14 January 2011 - 02:58 PM, said: Hi guys. I have a problem with the instalation of the game client. Can you help me someway, to resolve this problem ? . I've made new folder in C/Program Files WOT but that, didn't help me.Thank you in advance.Picture - http://img8.imagesha...f/81898898.png/
Edit Fix the problem

Tanitha: It usually installs to c:/games/World_of_Tanks_closed_Beta
By default. Why isnt it prompting to install there?
And moving to errors and pming you the answer.


Overlord
The Löwe premium tanks
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14.01.2011 15:40:30
 
Subject: Archives\Beta\Questions\The Löwe premium tanks
Link on message: #366357

View PostAzmodanrom, on 14 January 2011 - 11:06 AM, said: will the Lowe have a better then average profitability coefficient like the other premium tanks?

Overlord: The coefficient will likely be the same, since all premiums have it. But Lowe will get even more credits because of its high tier (high tier targets and much damage).


Overlord
Official Hard/Soft Wipe Discussion Thread
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14.01.2011 15:30:37
 
Subject: Archives\Beta\Official Hard/Soft Wipe Discussion Thread
Link on message: #366332

View PostTheOctagon, on 14 January 2011 - 04:33 AM, said: KV-220??
Something just flew over my head...
Release the game, and let the real grind begin...

Overlord: KV-220?! Where you got if from? Russian beta, I guess. Ok, then.
I was about to offer something better, but if you insist on getting kv-220 ... :)

View Postdestruya, on 14 January 2011 - 04:05 AM, said: Yes, it would be nice to have a week or two of reduced whining.
Joined: 30-September 10
Posts: 1
WOW. Just...wow. Six months to play a FREE game during which time you never posted once in these forums, and you use your first post to complain how they're not being *charitable* enough to you. You're (possibly) getting a free KV-220. It's not an IS-7, but it's more than they HAVE to give you.
Personally I'd be just fine with it if they ended it tomorrow simply to annoy people with entitlement complexes as big as yours evidently is.

Overlord:


Overlord
Penetration Values
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14.01.2011 15:09:53
 
Subject: Archives\Beta\Penetration Values
Link on message: #366285

View PostZorinWarfield, on 14 January 2011 - 02:39 PM, said: Your inability to give conclusive answers is never going to stop amazing me...
Does this mean that if the game lists 138mm as average penetration for the L/70 the ingame mechnanics actually use a different value based on the additional penetration power against a 0° sloped armor plate added to the 138mm?

Overlord: Before making any personal remarks, has an idea that some of your questions are worded vaguely ever crossed your mind?
The requirements of German and Soviet systems were posted above, the fact that the game uses the latter admitted.


Overlord
Penetration Values
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14.01.2011 14:17:01
 
Subject: Archives\Beta\Penetration Values
Link on message: #366152

View PostZorinWarfield, on 14 January 2011 - 02:00 PM, said: So, why are the German penetration values then only the ones for 30° sloped armor at 100m as given by Jentz, your main source by your own admitance?

Overlord: See post 13, all the in game values are standardized and given according to Soviet penetration system. If you take into account 30deg slope and the coefficient I've mentioned above you will get in game value or smth similar to it.


Overlord
Penetration Values
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14.01.2011 14:02:07
 
Subject: Archives\Beta\Penetration Values
Link on message: #366117

View PostPzGrenKdr, on 14 January 2011 - 01:44 PM, said: no the 100mm d-10T had lower pen, also the 85mm guns the 100mm have only 160mm pen not 175mm.
it would be nice if all sources which were used could be listed.

Overlord: Actually, see the second post of the topic:
http://www.battlefie...-tank-guns.html - Soviet guns
http://www.battlefie...-tank-guns.html - some US guns
http://www.battlefie...erman-guns.html - some German guns
Soviet data on guaranteed penetration used, if data for 100m and 500m are N/A, the values were interpolated.
http://www.panzerwor...mourpenetration - German guns
Apart from the listed sources, works by Doyle, Jentz, Hunnicutt (main source on US stuff), and various Soviet and modern Russian authors.


Overlord
Penetration Values
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14.01.2011 13:48:59
 
Subject: Archives\Beta\Penetration Values
Link on message: #366097

View PostArekuD, on 14 January 2011 - 01:36 PM, said: Are the current damage and penetration values final or just for the beta? Is what many would like to know.

Overlord: First of, nothing is permanent. We prefer to adjust vehicles ("buff" or "nerf") modifying such secondary parameters as dispersion while movement and traverse, visibility while movement and still etc. In the aggregate that gives a substantial impact on vehicle's performance.


Overlord
Penetration Values
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14.01.2011 13:25:01
 
Subject: Archives\Beta\Penetration Values
Link on message: #366056

View PostPzGrenKdr, on 14 January 2011 - 01:12 PM, said: most sovjet guns are buffed(85mm-D5T/S, the 100mm D-10T, the 107mm ZiS-6, 122mm D-25T/S...) and most german guns were nerved(beside 128mm)

Overlord: From the listed above Soviet guns only 122mm D-25T/S got buffed.
Apart from 128mm gun, 8.8 L56, 8.8 L71, 10.5 L52, 10.5 L68 either got buffed or got the highest penetration values according to stat data at our disposal.


Overlord
Penetration Values
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14.01.2011 13:16:00
 
Subject: Archives\Beta\Penetration Values
Link on message: #366043

View PostZorinWarfield, on 14 January 2011 - 02:41 AM, said: Overlord, simple question. YES or NO.
Do all weapons in game have their penetration values based on a 90° impact? ->[
No longwinded excuses, just a straight YES or NO as answer please.

Overlord: 90deg, 100m, guaranteed penetration, 75% of shell splinters behind the test target - the requirements of Soviet penetration system.


Overlord
Penetration Values
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14.01.2011 13:10:54
 
Subject: Archives\Beta\Penetration Values
Link on message: #366034

View PostOtto_matic_Reiffel, on 14 January 2011 - 03:31 AM, said: Overlord, I'm a bit confused. From your 2 links, it shows that the ingame stats are generally taken from Soviet penetration against a 90° plate (where available or converted otherwise) and the German stats are taken against a 60° plate. Are you saying that the Soviet penetration requirements against a 90° plate are the same as the German requirements against a 60° plate?

Overlord: No, I'm not saying so. I gave links to sources where you can find penetration data. Nothing else.

View PostGigaton, on 14 January 2011 - 03:43 AM, said: They are not. I presume Overlord is simply being incorrect. Accoring to the GvA site (which is well sourced) the difference in results between Soviet tests and German tests against identical slope (ie. vertical or 30 degrees back) would have been few (1-3) percents at best in favour of the Soviet test.
http://www.freeweb.h..._of_Penetration

Overlord:


Overlord
Penetration Values
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14.01.2011 13:06:32
 
Subject: Archives\Beta\Penetration Values
Link on message: #366027

View PostPzGrenKdr, on 14 January 2011 - 01:26 AM, said: this is unlucky statement, you should better say "german guns get weaker pen because of balance", all other is nonsense(sovjet guns get higher pen for balance so...).

Overlord: This is incorrect. There were no group buff and tweaks, each gun for each faction was balanced and adjusted individually.
German penetration system requirements: 90deg, 100m, guaranteed penetration, 50% of shell splinters behind the test target.
According to the data we have got (both German and Soviet sources) the coefficient is about 1.13-1.17, ie if in German penetration system a gun has 113mm penetration, accoring to the Soviet one it'd be 100m.


Overlord
Minsk Political Repression
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14.01.2011 12:10:59
 
Subject: Archives\Beta\Minsk Political Repression
Link on message: #365926

View Postalfris, on 14 January 2011 - 12:01 PM, said: ^^ im glad we have diplomatic relations.. :))))
edit:
and i hope, that Nuclear Power Plant near us wont affect it... nor diplomatically or physically... :D

Overlord: It is still at planning stage. Since the project is rather costly and amounts to 75% of annual budget of the country, it will take some time to complete it.


Overlord
Change of the form of the gun mantel of the KT
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14.01.2011 12:07:40
 
Subject: Archives\Beta\Suggestions\Change of the form of the gun mantel of the KT
Link on message: #365918

View PostZorinWarfield, on 14 January 2011 - 01:41 AM, said: A more general question, how is the gun barrel represented in the hit box system? I know that it doesn't have a collision model, reasoning for this escapes me though, yet a seperate hit box to deflect shots would be in place.

Overlord: The barrel itself (without mantlet) is represented as cylinder or "log" that can be assigned only 1 armor value.


Overlord
Minsk Political Repression
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14.01.2011 11:53:46
 
Subject: Archives\Beta\Minsk Political Repression
Link on message: #365879

View Postexoriou, on 14 January 2011 - 11:17 AM, said: Politics is a shallow ground.
But... sometimes i tend to believe that USSR tanks are OP because Lukashenko forced wargaming to be so! He he... of course it's not the case.
Anyway as Belarus western neighbor i wish them all best and hope no government nor dictator gonna screw with WoT and make things harder for them.

Overlord: The best reason ever, I must say. The President is to blame. :)


Overlord
Minsk Political Repression
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14.01.2011 11:49:22
 
Subject: Archives\Beta\Minsk Political Repression
Link on message: #365873

Overlord: Everybody thanks for your concern and attention. None of the dev team suffered from post elections events in any way.


Tanitha
Crew Modifiers
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14.01.2011 09:39:01
 
Subject: Archives\Beta\Crew Modifiers
Link on message: #365677

View PostSkttLes, on 14 January 2011 - 08:27 AM, said: "Non-available with the major qualification"
I have not managed to find any information while searching the forums about this, does anyone know what it is? The only other thread asking about it was derailed and closed without any answer.

Tanitha: Provide some more info like a screen-shot please


Overlord
Penetration Values
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14.01.2011 00:58:08
 
Subject: Archives\Beta\Penetration Values
Link on message: #365112

Overlord: Some tables can be found here:
http://www.panzerwor...enetration.html - English lang
http://www.battlefie...-tank-guns.html - Russian lang
In-game values are converted in accordance with Soviet penetration system requirements.


Tanitha
Retail Version
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14.01.2011 00:04:59
 
Subject: Archives\Junkyard\Retail Version
Link on message: #365014

Tanitha: The game is free to play, so it will be free to download the same as the beta was.
There *Might* be some kind of boxed promotional sales, but if there is, where, how much, what promotional things they contain, is all unknown at this stage.
Closing this thread and PMing you the reply.


Tanitha
the maids
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13.01.2011 23:52:57
 
Subject: Archives\Beta\the maids
Link on message: #364987

View PostManu, on 11 January 2011 - 02:07 PM, said: There is no sound on this video?
I would be interesting

Tanitha: It is interesting, and there is sound in the vid.


Tanitha
Scouting: how do i survive?
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13.01.2011 23:46:26
 
Subject: Archives\Junkyard\Scouting: how do i survive?
Link on message: #364970

View PostZam1, on 13 January 2011 - 11:05 PM, said: thx by the way what sub forums would the guides be in

Tanitha: At the moment, you are breaching the NDA by posting about the closed beta, into the public sections.
The closed beta section of the forums is http://forum.worldof...ks-closed-beta/
In there, is a section for game guides.
http://forum.worldof...-and-tutorials/
It will be nice when the server splits and we get new forums, This one isnt very clear : )
Locking the thread thats in the wrong section, and will PM you the above.


Overlord
Level 10 mediums
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13.01.2011 22:52:03
 
Subject: Archives\Beta\Level 10 mediums
Link on message: #364864

View PostDiastant, on 13 January 2011 - 10:48 PM, said: So, from my understanding a medium tank is supposed to fight heavies one tier above it, so T-44's and Panther's were designed to fight Tier 8's like the IS-3 or King Tiger, so, 1 month ago we introduced the Tier 9 medium, these can fight Tier 10 heavies, because they are able to fight 1 tier above their own.
So, my question to you guys is, if you do add Tier 10 mediums, then they would be able to fight Tier 11's? And, World of Tanks has no Tier 11!

Overlord: To the first part - mediums are supposed to engage heavies of the same tier or one tier below moslty.
To the second part - never say never, although tier 11 is not planned we have some ideas how to diversify the existing trees.


Overlord
Feedback on Server Stress Testing, January 12-15
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13.01.2011 22:46:25
 
Subject: Archives\Beta\Feedback on Server Stress Testing, January 12-15
Link on message: #364853

View Postbloodie, on 13 January 2011 - 10:27 PM, said: How would it had worked if the server split had happened in December? Or was that reason why it was delayed/part of the reason?

Overlord: Let's say one of the reasons. People invested much time and effort plying multiple stages, it'd be more convenient to complete the league on the existing server.


Overlord
Change of the form of the gun mantel of the KT
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13.01.2011 22:39:31
 
Subject: Archives\Beta\Suggestions\Change of the form of the gun mantel of the KT
Link on message: #364825

View PostTheMunster, on 13 January 2011 - 05:05 PM, said: Very disappointed. That they even think that 100mm armour is historically accurate is a complete farce. If the game engine has problems with representing it then do some maths, change the shape and armour values to what best reflects the supposed real world performance in game and set it as that. The current hit box in game is completely opposite to what it is in real life, how this even got into the game as it is now and passed initial testing baffles me.
I just can't believe they don't think this needs fixing, or that the change they have made has fixed it. It's beyond belief.

Overlord: First of, gun mantlet armor of KT is not homogenous. Armor schemes and actual measurements by our team in tank museum in Kubinka (there is a KT with Henschel turret) prove that.
Currently game engine doesn't take into account nonhomogenous armor, the existing system of hit boxes allows to assign 8 values to hull armor and 8 values to turret armor. This is planned to be reworked so as to reflect nonhomogenous armor of some important parts of the vehicle, especially gun mantlet. We will be able to assign multiple values for gun mantlet armor, indicating where the mantlet overlaps with hull armor and where it doesn't.
Personally I doubt the above will boost Tiger II performance much, since some parts of the mantlet will have less than 100mm while other parts - 150mm, but that is going to be one more step towadrs historial accuracy in armoring.


Overlord
Feedback on Server Stress Testing, January 12-15
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13.01.2011 22:26:35
 
Subject: Archives\Beta\Feedback on Server Stress Testing, January 12-15
Link on message: #364791

View PostArmitxes, on 13 January 2011 - 09:42 PM, said: Well, i feel no difference in stress test :Smile_harp:

Overlord: That's good actually. Now need to wait until new server parameters are applied.


Overlord
Feedback on Server Stress Testing, January 12-15
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13.01.2011 22:24:57
 
Subject: Archives\Beta\Feedback on Server Stress Testing, January 12-15
Link on message: #364784

View PostRAZORLIGHT, on 13 January 2011 - 07:01 PM, said: oh cmon no eu server this week?

Overlord: As far as I know battle league is still on. We need to give players an opportunity to finish, otherwise it would be a problem after server split.


Overlord
Is Beta finished?
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13.01.2011 17:57:40
 
Subject: Archives\Junkyard\Is Beta finished?
Link on message: #364179

View Posttinkerer, on 13 January 2011 - 05:50 PM, said: This is OPEN BETA! You can get the keys anywhere. NO KEYS = OPEN BETA? Nope.

Overlord: Open beta will start shorlty after server split.


LiannaSilverwind
EU Questions & Answers
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13.01.2011 17:53:57
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #364176

LiannaSilverwind: In this thread you can ask Developers about WoT things you are interested in.
This thread is being regularly cleaned up so that only players' questions and developers' answers remain.
In order to retain readability, developers' answers will be grouped into a single post.
WARNING: This thread is strictly moderated.
Moderation rules for this topic:
1) Any kind of spam, flooding, off-topic comment = 5 days of read-only ban
2) If someone made inappropriate post as mentioned at 1) and you reply to it, both of you will receive 5 days of read-only ban. Do not reply to posts violating the rules!
3) If an insult was made and you reply to the topic, both of you will receive 5 days of read-only ban. Please remember that insulting person will be punished in any case!
4) Any suggestion on gameplay improvement = 5 days of read-only ban. This is not suggestions thread.
5) Asking the question that was already answered = 5 days of read-only ban. Please check the thread before posting.
6) Any non-constructive discussion of developer's answer = 5 days of read-only ban.
7) Any comment on player's question that does not answer such a question = 5 days of read-only ban.
8) Any question about hidden stealth-nerfs or boosts = 5 days of read-only ban. All gameplay changes are being made during patches. If there was no patch - there was no change.
9) Attempting to ask the same question, even if it was not answered = 5 days of read-only ban. You can ask your question again if it was removed during thread clean-up, but still was not answered.
10) Before posting a question, please use "Search" option, because most questions were already answered before. They were. Really.
Full tank trees of Germany, USSR and US, including already implemented vehicles and those that will appear in future:
Full German Tree:
Posted Image
Full Soviet Tree:
Posted Image
Full US Tree:
Posted Image
If anyone will ask "Will there be tank ?" about German, Soviet or American vehicle, he/she will receive 5 days of read-only ban.
By posting in this thread you accept and agree with current moderation rules.
Please do not argue about current moderation rules, they are based on our experience. Our aim is to provide an ideal place for you to ask questions and receive answers, not a place to argue, flame, troll or insult each other. Please respect developers' and moderators' time, we are here to help you.


Overlord
Feedback on Server Stress Testing, January 12-15
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13.01.2011 16:15:35
 
Subject: Archives\Beta\Feedback on Server Stress Testing, January 12-15
Link on message: #363937

Overlord: To gather more data server stress testing stage will be extended till January 15.


Overlord
[FINISHED] Server Stress Testing, January 12-15
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13.01.2011 16:13:45
 
Subject: Archives\Beta\[FINISHED] Server Stress Testing, January 12-15
Link on message: #363930

Overlord: UPD The first stage of server stress testing was successful.
To gather more data it will be extended till January 15.
New testing parameters will be applied during the upcoming scheduled server restart.
Please, leave your comments and report server-related problems to the following topic.
Thanks for understanding and feedback.


Overlord
Level 10 mediums
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13.01.2011 14:57:17
 
Subject: Archives\Beta\Level 10 mediums
Link on message: #363750

View Postblilov, on 12 January 2011 - 09:28 PM, said: There was a resent meeting of the Developers and super test participants in Minsk and on the russian forum there are short interviews with some of the guys. One of the super testers got this question:
- What was the most most important information you have received from developers? Why it so is important for you?
ars17: - About development of level 10 medium tanks.
I want that in my life!

Overlord: Looks like some misunderstanding or misinterpretation from one of the sides. Don't know which exactly.
Tier 10 mediums are not planned currently. Perhaps some time in future.


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