Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Game Discussion\Newcomers' Forum\Welcome to EU server!
Link on message: #375798

Link on message: #375798
LiannaSilverwind: Hearty welcome to the new players! It's always great to have some
fresh blood rusty chunks splatter explode on the battlefield!
We have so many people who love to hang out, chat, and play together. So after you have played a bit and found your tracks if you are looking to hook up with some other players try these sections. Platoons & Clans ..
Again welcome to the forums and enjoy the game! May every tank be nice on you!
Feel free to introduce yourself here!
We have so many people who love to hang out, chat, and play together. So after you have played a bit and found your tracks if you are looking to hook up with some other players try these sections. Platoons & Clans ..
Again welcome to the forums and enjoy the game! May every tank be nice on you!
Feel free to introduce yourself here!
Subject:
Archives\Junkyard\Welcome New Players!
Link on message: #375794

Link on message: #375794
LiannaSilverwind: Welcome everyone once again!
I will move this thread into Junkyard in order to make new thread for EU server.
Thanks to Tanitha for making original thread and to everyone who joined it!
I will move this thread into Junkyard in order to make new thread for EU server.
Thanks to Tanitha for making original thread and to everyone who joined it!
Subject:
News from the Front\Developers Blog\“Vive la France”
Link on message: #375629

Link on message: #375629
admin: Mighty armored vehicles of the USSR, Germany and the USA are well
known among our players. But the project still keeps developing. In
the nearest future our players will have the opportunity to get
acquainted with more unusual and little-known armored vehicles. So,
the French Tank Tree is coming!
Andrew Medvedev, Wargamming.net Historical Consultant, and Sergey Burkatovskiy, World of Tanks Lead Game Designer, shared information about characteristics and features of French vehicles and what players should expect of them.
- Armored vehicles of the Great Tank Powers – the USSR, Germany and the USA - are already represented in World of Tanks. Why did you choose the French as the next nation to be introduced in World of Tanks?
Andrew Medvedev: Certainly, the British are the pioneers in the tank building sphere, but it were French who started building of their own vehicles after British. By the end of the World War I, French army had the largest park of armored vehicles in the world. And it was the French tank Reno FT-17 who was the “trend setter” in the tank fashion sphere for the entire period between WWI and WWII.

Andrew Medvedev, Wargamming.net Historical Consultant
France was defeated in 1940, but the reason for this defeat was neither lack of tanks to supply French tank troops, nor those tanks were of poor quality. French tank troops used ineffective tactics. Moreover, moral was low (first of all, among government and army leadership members). Nevertheless, French tank troops showed many examples of bravery and professionalism and their vehicles was a dangerous weapon, if was skillfully used. One can recall the successful conduct of hostilities by 4th armored division under Colonel De Gaulle command (later he will lead the Resistance). Thus, development and release of the French Tank Tree can be regarded as a tribute to the French soldiers.
Sergey Burkatovskiy: We first met French tanks in the German Tank Tree, as captured by Germans. And they are used as training tanks. French armored vehicles were added because no one has done it before. They are poorly represented in games, though they deserve it.
- Will French armored vehicles be represented comprehensively? Which vehicles will be available to players? What awaits us as a premium?
Andrew Medvedev: Yes, French armoured vehicles will be represented comprehensively: light tanks, medium tanks, heavy tanks, tank destroyers of various types and SPGs – mainly experimental units, prototypes and German remakes of the French vehicles. In general, there will be a lot of experimental vehicles and German remakes.
I believe the presence of the superheavy multiturret tank FCM as the premium tank will be really interesting for players. It started to be developed during World War I, and we will try to retain its archaism. The tank will be less powered as a combat vehicle than Soviet and German vehicles of the same class.
Sergey Burkatovskiy: Renault FT-17 will be the first vehicle of a player. One can call it “grandfather of the modern tank building” - the first tank in the world of the classic configuration. It may be comparable with the 1st level tanks of other Tank Trees; so, we can’t say that it will be either more or less complicated than its analogs.

Sergey Burkatovskiy, World of Tanks Lead Game Designer
As for the premium vehicles, it is worth mention that in addition to FCM one will have the vehicles, manufactured by the German on the basis of the French chassis, available. These are real military vehicles which, in fact, took part in military action. Moreover, Italian tanks will be represented in the game for the 1st time as trophy ones. An American “Sherman” is likely to be available as a premium vehicle. But such decision is rather predictable and not that interesting, therefore, it’s not among our top priorities.
- In 1940, when France was defeated and occupied by the Germany, the development of the French tank building stopped for a certain period. How did you cope with this problem? Did you manage to conserve the game balance?
Andrew Medvedev: The French tank tree has a peculiar feature: there are plenty of experimental and prototype vehicles represented in it (about 50 percent of the total number). Besides, one will see German remakes of French vehicles that appeared during the war. Moreover, we decided to introduce some French vehicles that were manufactured in the post-war period (including the vehicles that were somehow inspired by the German tank building).
The French Tech Tree will give a player an opportunity to use really amazing vehicles. As for high level tanks and SPGs, they will be of great combat power.
Sergey Burkatovskiy: When occupied by the Germans in 1940-1944, the French didn’t have an opportunity to develop their own military vehicles. Therefore, French vehicles in the game may be somehow subdivided into two groups - generations: the ones that were manufactured before 1940 and those that appear in the post-war period. Tanks of both generations are very interesting and extraordinary. The USSR, Germany and the USA stick to mass production, while the France – to experiments. Each vehicle had certain unexpected innovation. For example, the middle tank AMX-40 looked like a racing car. As for the post-war vehicles, the French introduced cutting-edge technologies there. They were the first who used automatic loading device for the serial vehicles. One will see it in the game.
During the WWII the troops of “Free French Forces”, in fact, widely used British and American tanks but we don’t think it is worth introducing them into the tank tree. We’re game designers – not historians. So, the French will have French tanks.
- What are the pecs of the French Tank Tree as compared with German, Soviet and American tanks? Will the game designers manage to represent the French vehicles construction peculiarities to the full extent?
Andrew Medvedev: In the 30's French tanks were bilt with one-man turret. This particular feature will be represented in the game as it will influence visibility, firing rate and firepower. Besides one will have fully articulated suspension, that will provide smoother movement at low speeds but will affect ride characteristics at high speeds. The player will have multiturret tanks (super-heavy FCM), tanks with the turret and hull guns (heavy B1). We will try to implement such characteristics as the armour plating of the chassis.
The French Tank Tree will have its own specific features. In the middle of the leveling it may require from the player to change the game style completely. First tanks are well protected, have lower speed characteristics and insufficient gunpower, while the post-war models have high firepower (thanks to automatic loading device) and high speed characteristics, but weak armor.
Sergey Burkatovskiy: When using French multiturret and multigun tanks the player won’t have an opportunity to use all the guns simultaneously – only switch from one to another. Free turret or gun will be reloaded and will continue autoaiming.
The pre-war vehicles will have stronger armor, which is the advantage as compared with the vehicles of the same class. Unfortunately, it will be the expense of speed characteristics. The main peculiarity of the top level tanks will be their high fire rate: player will be able to use automatic loading device (it will use revolver-type cylinder with 6 shells, which should be reloaded after emptying). These vehicles will have higher speed characteristics but less armored.
I think, light tank of tier VII AMX-13 and top SPG (155-mm rapid-fire gun in the tower with a circular firing) will be popular among the players. I guess, many people will try to get them.
- In general, French armored vehicles of the 30-40's are less known than the Soviet, German and American ones. Did it make your work while developing the Tank Tree and models more complicated?
Andrew Medvedev: Yes, it really did. Though, we have plenty of materials available. Our specialist, Piotr Bitsukov, responsible for gathering the information for the Tank Tree development scrabbed through huge amount of various materials. Nevertheless, sometimes while modeling we have only a couple of drawings and some poor quality photos at our disposal. For instance, to improve the model of AMX-40 prtotype tank we had to spend hours studying its inner sections.
Sergey Burkatovskiy: Sure there were some difficulties, but we have always been co-operating with armor vehicles amateurs and tank museums that provide us with the necessary information. For instance, recently we've got details of one of the top level tanks which we sent to the model makers. We have already gathered 4 Gb dof data (14000 files) for the french tank tree.
- French tanks have never been represented in games before. Do you feel like a kind of pioneers in this sphere?
Andrew Medvedev: It’s gonna be a Schwarzenieger-style answer (just as in his “Commando”) – Yes!
Sergey Burkatovskiy: I very proud of my work and this particular project as well. We have a very strong team, so, the French tank tree wasn’t that challenging for us.
WoT Developers Team sound quite optimistic, so, we may be sure that new tank tree will be a success.
Andrew Medvedev, Wargamming.net Historical Consultant, and Sergey Burkatovskiy, World of Tanks Lead Game Designer, shared information about characteristics and features of French vehicles and what players should expect of them.
- Armored vehicles of the Great Tank Powers – the USSR, Germany and the USA - are already represented in World of Tanks. Why did you choose the French as the next nation to be introduced in World of Tanks?
Andrew Medvedev: Certainly, the British are the pioneers in the tank building sphere, but it were French who started building of their own vehicles after British. By the end of the World War I, French army had the largest park of armored vehicles in the world. And it was the French tank Reno FT-17 who was the “trend setter” in the tank fashion sphere for the entire period between WWI and WWII.

Andrew Medvedev, Wargamming.net Historical Consultant
France was defeated in 1940, but the reason for this defeat was neither lack of tanks to supply French tank troops, nor those tanks were of poor quality. French tank troops used ineffective tactics. Moreover, moral was low (first of all, among government and army leadership members). Nevertheless, French tank troops showed many examples of bravery and professionalism and their vehicles was a dangerous weapon, if was skillfully used. One can recall the successful conduct of hostilities by 4th armored division under Colonel De Gaulle command (later he will lead the Resistance). Thus, development and release of the French Tank Tree can be regarded as a tribute to the French soldiers.
Sergey Burkatovskiy: We first met French tanks in the German Tank Tree, as captured by Germans. And they are used as training tanks. French armored vehicles were added because no one has done it before. They are poorly represented in games, though they deserve it.
- Will French armored vehicles be represented comprehensively? Which vehicles will be available to players? What awaits us as a premium?
Andrew Medvedev: Yes, French armoured vehicles will be represented comprehensively: light tanks, medium tanks, heavy tanks, tank destroyers of various types and SPGs – mainly experimental units, prototypes and German remakes of the French vehicles. In general, there will be a lot of experimental vehicles and German remakes.
I believe the presence of the superheavy multiturret tank FCM as the premium tank will be really interesting for players. It started to be developed during World War I, and we will try to retain its archaism. The tank will be less powered as a combat vehicle than Soviet and German vehicles of the same class.
Sergey Burkatovskiy: Renault FT-17 will be the first vehicle of a player. One can call it “grandfather of the modern tank building” - the first tank in the world of the classic configuration. It may be comparable with the 1st level tanks of other Tank Trees; so, we can’t say that it will be either more or less complicated than its analogs.

Sergey Burkatovskiy, World of Tanks Lead Game Designer
As for the premium vehicles, it is worth mention that in addition to FCM one will have the vehicles, manufactured by the German on the basis of the French chassis, available. These are real military vehicles which, in fact, took part in military action. Moreover, Italian tanks will be represented in the game for the 1st time as trophy ones. An American “Sherman” is likely to be available as a premium vehicle. But such decision is rather predictable and not that interesting, therefore, it’s not among our top priorities.
- In 1940, when France was defeated and occupied by the Germany, the development of the French tank building stopped for a certain period. How did you cope with this problem? Did you manage to conserve the game balance?
Andrew Medvedev: The French tank tree has a peculiar feature: there are plenty of experimental and prototype vehicles represented in it (about 50 percent of the total number). Besides, one will see German remakes of French vehicles that appeared during the war. Moreover, we decided to introduce some French vehicles that were manufactured in the post-war period (including the vehicles that were somehow inspired by the German tank building).
The French Tech Tree will give a player an opportunity to use really amazing vehicles. As for high level tanks and SPGs, they will be of great combat power.
Sergey Burkatovskiy: When occupied by the Germans in 1940-1944, the French didn’t have an opportunity to develop their own military vehicles. Therefore, French vehicles in the game may be somehow subdivided into two groups - generations: the ones that were manufactured before 1940 and those that appear in the post-war period. Tanks of both generations are very interesting and extraordinary. The USSR, Germany and the USA stick to mass production, while the France – to experiments. Each vehicle had certain unexpected innovation. For example, the middle tank AMX-40 looked like a racing car. As for the post-war vehicles, the French introduced cutting-edge technologies there. They were the first who used automatic loading device for the serial vehicles. One will see it in the game.
During the WWII the troops of “Free French Forces”, in fact, widely used British and American tanks but we don’t think it is worth introducing them into the tank tree. We’re game designers – not historians. So, the French will have French tanks.
- What are the pecs of the French Tank Tree as compared with German, Soviet and American tanks? Will the game designers manage to represent the French vehicles construction peculiarities to the full extent?
Andrew Medvedev: In the 30's French tanks were bilt with one-man turret. This particular feature will be represented in the game as it will influence visibility, firing rate and firepower. Besides one will have fully articulated suspension, that will provide smoother movement at low speeds but will affect ride characteristics at high speeds. The player will have multiturret tanks (super-heavy FCM), tanks with the turret and hull guns (heavy B1). We will try to implement such characteristics as the armour plating of the chassis.
The French Tank Tree will have its own specific features. In the middle of the leveling it may require from the player to change the game style completely. First tanks are well protected, have lower speed characteristics and insufficient gunpower, while the post-war models have high firepower (thanks to automatic loading device) and high speed characteristics, but weak armor.
Sergey Burkatovskiy: When using French multiturret and multigun tanks the player won’t have an opportunity to use all the guns simultaneously – only switch from one to another. Free turret or gun will be reloaded and will continue autoaiming.
The pre-war vehicles will have stronger armor, which is the advantage as compared with the vehicles of the same class. Unfortunately, it will be the expense of speed characteristics. The main peculiarity of the top level tanks will be their high fire rate: player will be able to use automatic loading device (it will use revolver-type cylinder with 6 shells, which should be reloaded after emptying). These vehicles will have higher speed characteristics but less armored.
I think, light tank of tier VII AMX-13 and top SPG (155-mm rapid-fire gun in the tower with a circular firing) will be popular among the players. I guess, many people will try to get them.
- In general, French armored vehicles of the 30-40's are less known than the Soviet, German and American ones. Did it make your work while developing the Tank Tree and models more complicated?
Andrew Medvedev: Yes, it really did. Though, we have plenty of materials available. Our specialist, Piotr Bitsukov, responsible for gathering the information for the Tank Tree development scrabbed through huge amount of various materials. Nevertheless, sometimes while modeling we have only a couple of drawings and some poor quality photos at our disposal. For instance, to improve the model of AMX-40 prtotype tank we had to spend hours studying its inner sections.
Sergey Burkatovskiy: Sure there were some difficulties, but we have always been co-operating with armor vehicles amateurs and tank museums that provide us with the necessary information. For instance, recently we've got details of one of the top level tanks which we sent to the model makers. We have already gathered 4 Gb dof data (14000 files) for the french tank tree.
- French tanks have never been represented in games before. Do you feel like a kind of pioneers in this sphere?
Andrew Medvedev: It’s gonna be a Schwarzenieger-style answer (just as in his “Commando”) – Yes!
Sergey Burkatovskiy: I very proud of my work and this particular project as well. We have a very strong team, so, the French tank tree wasn’t that challenging for us.
WoT Developers Team sound quite optimistic, so, we may be sure that new tank tree will be a success.
Subject:
Archives\Beta\Questions\Question On Servers After Split.
Link on message: #375045
ed_anger, on 18 January 2011 - 10:41 PM, said: they removed all languages from the US version but english, thats
the only difference as far as i can tell. btw the brazilians would
like their portuguese back ive heard.
the forum split was pointless, now i have two forums to read with the same topics. they easily could have made subforums for the different servers and kept one general discussion forum. guess i need to learn russian so i can read three forums.

Link on message: #375045

the forum split was pointless, now i have two forums to read with the same topics. they easily could have made subforums for the different servers and kept one general discussion forum. guess i need to learn russian so i can read three forums.
Overlord: For US/NA client 4 language packages are going to be available:
English, French, Spanish, and Portuguese-Brazilian (in
development).
For EU client - all 8 existing language packages plus some more (Serbian and Hungarian will be the first).
For EU client - all 8 existing language packages plus some more (Serbian and Hungarian will be the first).
Subject:
Archives\Beta\Questions\Question On Servers After Split.
Link on message: #375008
WNxJesus, on 17 January 2011 - 03:45 PM, said: Well I think there will be different admins for both forums and if
I remember correctly Overlord is from Ukraine, so I guess he would
stay with European servers, maybe there will be someone else to
replace Overlord in US.
But still, Overlord, what will you say?

Link on message: #375008

But still, Overlord, what will you say?
Overlord: Going to stay on both for some time.
I assume EU forums will be more popular all in all.
I assume EU forums will be more popular all in all.
Subject:
Archives\Beta\Wrong server
Link on message: #375006
Krucifix, on 18 January 2011 - 03:34 PM, said: it worked , but i have lost all my money and XP earned last day
wich was alot 

Link on message: #375006


Overlord: There are 2 separate player databases. Any changes of EU account
won't affect your US account and vice versa.
Subject:
Archives\Beta\Questions\T54 is to small?
Link on message: #374654

Link on message: #374654
LiannaSilverwind: Next patch will increase T-54 height. Source: Russian Q & A forum.
Subject:
Archives\Beta\Prohibited nicknames
Link on message: #374477

Link on message: #374477
transfero: The nickname change is temporary unavailable. The requests sent by
the time the announcement was made won't be seen to.
If you have a prohibited nickname. Please go to World of Tanks Support (submit a ticket to Account administration) or mailto support@worldoftanks.eu. Your nickname will be changed in a week. Requirements: send the messages via ассount-related e-mail addresses (if mailto support@worldoftanks.eu option was chosen) and check if the usernames you want are available (CheckIt) (Your nickname should not contain special symbols like ! @ # $ % ^ & * ( ) - + = , except for "_" - the low dash). Moreover, it's required to request in the following form: 1. Login (e-mail address); 2. New username. (See the example below). Notice: your name shouldn't contain the tag of your clan, it will be added automatically, when the clans will be sanctioned. If you need to remove the tag, you are supposed to put the enquiry to the Support Team.
------------
player@worldoftanks.com
playerNew
If you have a prohibited nickname. Please go to World of Tanks Support (submit a ticket to Account administration) or mailto support@worldoftanks.eu. Your nickname will be changed in a week. Requirements: send the messages via ассount-related e-mail addresses (if mailto support@worldoftanks.eu option was chosen) and check if the usernames you want are available (CheckIt) (Your nickname should not contain special symbols like ! @ # $ % ^ & * ( ) - + = , except for "_" - the low dash). Moreover, it's required to request in the following form: 1. Login (e-mail address); 2. New username. (See the example below). Notice: your name shouldn't contain the tag of your clan, it will be added automatically, when the clans will be sanctioned. If you need to remove the tag, you are supposed to put the enquiry to the Support Team.
------------
player@worldoftanks.com
playerNew
Subject:
Archives\Beta\Questions\Package Options for Gold and Premium
Link on message: #374134
Kayos, on 17 January 2011 - 08:53 AM, said: Thanks, do you know what the package options were on the Russian
server?

Link on message: #374134

LiannaSilverwind: 12.500 gold and A-32 premium tank for 50 dollars
25.000 gold and Pz IV-V premium tank for 100 dollars.
http://game.worldoft...id_gold_n_tanks
25.000 gold and Pz IV-V premium tank for 100 dollars.
http://game.worldoft...id_gold_n_tanks
Subject:
Archives\Beta\Cant join EU with new key.
Link on message: #373801
Calocid, on 17 January 2011 - 10:34 PM, said: My GF decided to join the fray with me and just got a serial
key.
problem is that she can only use it on tthe US server EU shows it as
invalid when its typed in. so far she hasnt used it as we both are
going to play EU

Link on message: #373801

problem is that she can only use it on tthe US server EU shows it as
invalid when its typed in. so far she hasnt used it as we both are
going to play EU
Overlord: Mail at support@worldoftanks.eu. They will help.
Subject:
Archives\Beta\Wrong server
Link on message: #373797
Skvippo, on 17 January 2011 - 10:29 PM, said: Hi
The game automatically moved me to US server, could you please move me to EU server, thank you.

Link on message: #373797

The game automatically moved me to US server, could you please move me to EU server, thank you.
Overlord: Download full EU client and try to log
in using the same login/pass.
Subject:
Archives\Junkyard\Exp / credit rate?
Link on message: #373712
Armitxes, on 17 January 2011 - 09:26 PM, said: but the truth is that the trainee added one 0 to much to the
credits/exp ratio 

Link on message: #373712


Overlord: Correct, and we will be fixing this for three long days and nights.
Subject:
Archives\Junkyard\Exp / credit rate?
Link on message: #373572
ConradFAUST, on 17 January 2011 - 08:36 PM, said: Is the rate raised? and when yes why and how long?

Link on message: #373572

Overlord: It is intentional and will last for 3 days. Kind of present,
substitute for cancelled softwipe.
Subject:
News from the Front\Discussion of News Articles\GAME CLUSTER DIVISION!
Link on message: #373511

Link on message: #373511
Overlord: Links to download EU client:
Direct - http://cdn1.worldoft....8_eu_setup.exe
Torrent - http://cdn1.worldoft...tup.exe.torrent
Direct - http://cdn1.worldoft....8_eu_setup.exe
Torrent - http://cdn1.worldoft...tup.exe.torrent
Subject:
News from the Front\Discussion of News Articles\GAME CLUSTER DIVISION!
Link on message: #372921

Link on message: #372921
Overlord: UPD on server split.
Downtime extended till 16:00 UTC. There is a problem with logging on EU servers, we need to split the database once again.
Downtime extended till 16:00 UTC. There is a problem with logging on EU servers, we need to split the database once again.
Subject: GAME CLUSTER DIVISION!
Link on message: #372841
eviljezza, on 17 January 2011 - 02:08 PM, said: Correct me if I am wrong but shouldnt it be ready now or is there
still 50 min?
Link on message: #372841

vuque: It should be 10 min's ago...
Subject: GAME CLUSTER DIVISION!
Link on message: #371983
Link on message: #371983
vuque: EU
I wish had a Softwipe too...
I would like to test other tank's before the release...



I wish had a Softwipe too...

I would like to test other tank's before the release...

Subject:
Contests & Competitions\Championships & Competitions\Championships Archive\Battle League\Champions Division\WoT Battle League (Champions Division) - discussion
Link on message: #371711
Arclayd, on 17 January 2011 - 12:00 AM, said: btw why Klaus has -2 ? :-) I guess one is for killing gustav ?

Link on message: #371711

LiannaSilverwind: Gustav just did not want to die, so Klaus repeatedly killed him...
again, again and again... until he stopped moving... for a while.


Subject:
Contests & Competitions\Championships & Competitions\Championships Archive\Battle League\Champions Division\WoT Battle League (Champions Division) - discussion
Link on message: #371095

Link on message: #371095
LiannaSilverwind: Red Tide would like to thank all teams in the Champions League for
good, exciting, intense and very fun games! It was great time,
thank you everyone! 
See you in future battles and good luck in all your endeavours!

See you in future battles and good luck in all your endeavours!
Subject:
International Forums\Deutsches Forum\Archiv\WoT: Diskussionen zum Spiel\Ammorack?
Link on message: #371058
Patrolman, on 07 January 2011 - 03:19 PM, said: 2.Soll ich mir die Spielernamen notieren und jemanden senden? Wenn
dann mal bitte eine Information an wen, oder wohin.
typhaon, on 07 January 2011 - 03:24 PM, said: Mit Treffern ins Ammorack kann man jeden Panzer mit einem Schlag
zerstören... es sei denn er hat keine Munition mehr.

Link on message: #371058

Tanitha: support.worldoftanks.com or support@worldoftanks.com
http://forum.worldof...nly-keyloggers/
http://forum.worldof...nly-keyloggers/

Tanitha: You may report anything to support@worldoftanks.com but there is no
known cheats.
It was probably your ammorack it is common on T44's which is why most of them use the "wet ammorack"
Closing.
It was probably your ammorack it is common on T44's which is why most of them use the "wet ammorack"
Closing.
Subject:
Archives\Beta\Game crashes Internet
Link on message: #370608
PunchFace, on 15 January 2011 - 11:26 PM, said: here ya go....

Link on message: #370608

Vallter: Answered here
Subject:
Technical Support & Bug Reporting\In-Game Bug Reporting\Question about the gun
Link on message: #370548

Link on message: #370548
Vallter: Firing directly in the gun will damage only the gun. Just like it
does with tracks. But there is a chance of damaging enemy's tank by
ricochet.
Subject:
Archives\Beta\Crashing during loading screen
Link on message: #370517
PunchFace, on 15 January 2011 - 11:39 PM, said: Game seems to work fine for a while after a fresh install but after
a few hours or the next day (computer shutdown then start) it
crashes every 2nd or 3rd battle on the loading screen.
Yesterday, I thought maybe it was Teamspeak so I stopped using that, reinstalled the game for the 10th time and it worked fine all day after that. Now today after shutting down for the night, it's again, repeatedly crashing. I have installed every fix and solution on the forums. Crash is a full shutdown of the game. Very fast and right to the desktop. No errors are shown. Always during the loading screen. When I attempt to start the game again, I get to the same spot in the loading screen while my tank sits there and incurs a fat repair bill. This is getting on my nerves. This game is so addicting but the constant crashing has left a bad taste in my mouth. The red ground I saw one day was kinda odd but didn't drive me insane like this is.
Also, after every uninstall I check the directory to see if any files are left. There is always one lod0 file that i can not delete... Maybe that has something to do with it. Idk.
Win 7 Pro, 64bit, Intel i7 3.33GHz 12GB of ram. Quad GTX 295's.

Link on message: #370517

Yesterday, I thought maybe it was Teamspeak so I stopped using that, reinstalled the game for the 10th time and it worked fine all day after that. Now today after shutting down for the night, it's again, repeatedly crashing. I have installed every fix and solution on the forums. Crash is a full shutdown of the game. Very fast and right to the desktop. No errors are shown. Always during the loading screen. When I attempt to start the game again, I get to the same spot in the loading screen while my tank sits there and incurs a fat repair bill. This is getting on my nerves. This game is so addicting but the constant crashing has left a bad taste in my mouth. The red ground I saw one day was kinda odd but didn't drive me insane like this is.
Also, after every uninstall I check the directory to see if any files are left. There is always one lod0 file that i can not delete... Maybe that has something to do with it. Idk.

Win 7 Pro, 64bit, Intel i7 3.33GHz 12GB of ram. Quad GTX 295's.
Vallter: According to PingPlotter's screenshot you attached in this theme
http://forum.worldof...ashes-internet/ we think
you have a great loss of packages. Connection issues may occur due
to several reasons. To solve the problem, make sure that your
anti-virus software\firewall\proxy\usergate do not block the client
connection with the server.
Please open the following ports in the net settings:
IPs: 174.34.231.0-174.34.231.255
All destination UDP ports: 20013, 20014, 20018, 32801-32825
TCP game ports: 80, 443, 1080, 3128, 8080, 8081, 8088, 8888, 53
UDP voice chat ports: 12000-29999, 5060, 5062, 3478, 3479
Allow WorldOfTanks.exe to use UDP and TCP protocols.
Please, open "hosts" file, located in C:\Windows\winsxs\amd64_microsoft-windows-w..nfrastructure-other_31bf3856ad364e35_6.1.7600.16385_none_6079f415110c0210 folder and type in manually the following line: 174.34.231.143 login-master.worldoftanks.com
All the in-game settings and hosts, used by the game, can be traced in the "preferences.xml" file. Please press Windows key + R and type
%appdata%\wargaming.net\WorldOfTanks Delete "preferences.xml" file and only then reinstall your game client.
Also we suggest you to check your computer with anti-virus software. Some viruses can reduce Internet channel.
Please try all above-stated without skipping any part of instructions.
Please open the following ports in the net settings:
IPs: 174.34.231.0-174.34.231.255
All destination UDP ports: 20013, 20014, 20018, 32801-32825
TCP game ports: 80, 443, 1080, 3128, 8080, 8081, 8088, 8888, 53
UDP voice chat ports: 12000-29999, 5060, 5062, 3478, 3479
Allow WorldOfTanks.exe to use UDP and TCP protocols.
Please, open "hosts" file, located in C:\Windows\winsxs\amd64_microsoft-windows-w..nfrastructure-other_31bf3856ad364e35_6.1.7600.16385_none_6079f415110c0210 folder and type in manually the following line: 174.34.231.143 login-master.worldoftanks.com
All the in-game settings and hosts, used by the game, can be traced in the "preferences.xml" file. Please press Windows key + R and type
%appdata%\wargaming.net\WorldOfTanks Delete "preferences.xml" file and only then reinstall your game client.
Also we suggest you to check your computer with anti-virus software. Some viruses can reduce Internet channel.
Please try all above-stated without skipping any part of instructions.
Subject:
Archives\Junkyard\I need help
Link on message: #370393

Link on message: #370393
Tanitha: Codes are here.
http://forum.worldof...available-here/
http://forum.worldof...available-here/
Subject:
Archives\Junkyard\Update Begin... :Thumbup:
Link on message: #370282

Link on message: #370282
Tanitha: Old post regarding a old patch, posted into the wrong section of
the forums. Cosing.
Subject:
Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369707
malacka, on 16 January 2011 - 01:15 AM, said: I don't understand why is IS-7: repair costs increased by 5% and
the Т30: repair costs increased by 10%. ?
Can u clarify to us please ?
Thank you !

Link on message: #369707

Can u clarify to us please ?
Thank you !
Overlord: For the sake of game economy, T-30 is most profitable of all tier
10 heavies. Or to be more precise the least unprofitable of them.
Subject:
Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369586
Benden, on 16 January 2011 - 12:25 AM, said: Yes it's surprising. Survivability of 37 compared to 35, not
related to play style ?
Any information about population of T54 vs Panther 2 vs Pershing available ?

Link on message: #369586

Any information about population of T54 vs Panther 2 vs Pershing available ?
Overlord: Overall battles: Pershing - X, Panther - 2.5X, T-54 - 4X.
Subject:
Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369573
Benden, on 16 January 2011 - 12:06 AM, said: No change to the T54 track repair time yet ? You said it would be
corrected.
Also there's no information nor acknowledgment about Jagdtiger's problems despites tons of report. Any agenda on fix for mantlet problem, visibility... ?

Link on message: #369573

Also there's no information nor acknowledgment about Jagdtiger's problems despites tons of report. Any agenda on fix for mantlet problem, visibility... ?
Overlord: Good point. Included this into patch notes:
T-54:
- decreased armor of tracks by 5mm (now the same as for T-44)
- track repair time increased by 10% (now the same as for T-44)
JT does have some performance issues. The list of adjusments is not complete.
T-54:
- decreased armor of tracks by 5mm (now the same as for T-44)
- track repair time increased by 10% (now the same as for T-44)
JT does have some performance issues. The list of adjusments is not complete.
Subject:
Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369449
krolbongo, on 15 January 2011 - 11:30 PM, said: i have an account on Main RU server. how can i get access to open
ru server?

Link on message: #369449

Overlord: Download
0.6.2.7 client - http://downloads.wor....7_ru_setup.exe
0.6.2.8 update - http://downloads.wor...6.2.8_patch.exe
0.6.3.2 update - http://downloads.wor..._test_patch.exe
Log in and test.
Don't use launcher, use WOT.exe file.
0.6.2.7 client - http://downloads.wor....7_ru_setup.exe
0.6.2.8 update - http://downloads.wor...6.2.8_patch.exe
0.6.3.2 update - http://downloads.wor..._test_patch.exe
Log in and test.
Don't use launcher, use WOT.exe file.
Subject:
Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369422
WolfHeart, on 15 January 2011 - 11:19 PM, said: Hmmm may I ask about average survival rate for Tier IX mediums?
It was pretty obvious that the Pershing would have the best damage output... but how often does it survive a battle in comparison to other tanks? If that's not confidential

Link on message: #369422

It was pretty obvious that the Pershing would have the best damage output... but how often does it survive a battle in comparison to other tanks? If that's not confidential

Overlord: Pershing - 37%, Panther II and T-54 - 35% each.
Subject:
Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369418
Diastant, on 15 January 2011 - 11:19 PM, said: Great, thank you, the T-54 does have a very low profile. What does
the UI web-thing mean?

Link on message: #369418

Overlord: The game client is being prepared for clan wars beta. Initial
"web<->client" integration.
Subject:
Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369406
woookash, on 15 January 2011 - 11:06 PM, said: Overlord can you confirm this?

Link on message: #369406

Overlord: T-54 will become higher, allowing enemies to shot its sides a bit
easier. Its height should be approx the same as T-44 now.
If you have access to RU open server (your account on main RU server was created prior to January 14), you can compare the models.
If you have access to RU open server (your account on main RU server was created prior to January 14), you can compare the models.
Subject:
Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369360
Eagle18, on 15 January 2011 - 10:57 PM, said: I've just installed the the russian test patch, but i can't see
that:
"Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B."
The damage is the same. (135, 220, 390)

Link on message: #369360

"Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B."
The damage is the same. (135, 220, 390)
Overlord: See the post above. Not damage, but hit points. They are not
displayed.
Subject:
Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369331
jackal40, on 15 January 2011 - 10:41 PM, said: Nice to see the upcoming changes, although I'm a bit disappointed
there was no mention of matchmaking or the spotting issues. Can we
hope that fixes for these are coming soon?

Link on message: #369331

Overlord: 0.6.3.0 is a minor "interim" update, more substantial changes/fixes
and content are in development. Need to remove these Christmas
trees first. Guess, the majority got tired from them.
Subject:
Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369326
devxcil, on 15 January 2011 - 10:40 PM, said: Nice to see something is being done for the Panther II, though I
wish the T54 were simply toned down instead. Will there be any
additional adjustments to the Pershing?

Link on message: #369326

Overlord: Pershing, surprisingly for many, has the best stats of all tier 9
mediums. Nothing is planned for it currently.
Subject:
Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369304

Link on message: #369304
Overlord: Discussing the upcoming update.
Browse patch notes of v.0.6.3.0
Browse patch notes of v.0.6.3.0
Subject:
Archives\Beta\Server Split Up Discussion Thread
Link on message: #369284
ArmorShark7, on 15 January 2011 - 07:24 PM, said: Overlord, is it really that necessary to have two English-based
forums?

Raptor, on 15 January 2011 - 07:37 PM, said: Good question. I bet we don't need another forum for game
discussion, suggestions etc. etc.
2 Separate sections on this forum for issues concerning only EU server and US server would be sufficient imo, not to mention this will weaken our community.

Link on message: #369284


Overlord: That's a valuable point. We will need to work hard to develop both
forums.

2 Separate sections on this forum for issues concerning only EU server and US server would be sufficient imo, not to mention this will weaken our community.
Overlord:
Subject:
Archives\Beta\Server Split Up Discussion Thread
Link on message: #369283
d_black_se, on 15 January 2011 - 07:59 PM, said: a few questions:
1. what is the expected (assuming no horrible delays) downtime for the split? (ie how long will we not be able to play?)
2. is there a soft wipe planned before the game goes open beta?
3. is it true that overlord likes pink socks?
4. are there any future events planned? (and if so what / when, even general ideas would be nice)

Link on message: #369283

1. what is the expected (assuming no horrible delays) downtime for the split? (ie how long will we not be able to play?)
2. is there a soft wipe planned before the game goes open beta?
3. is it true that overlord likes pink socks?
4. are there any future events planned? (and if so what / when, even general ideas would be nice)
Overlord: 1. Our usual "patch" downtime. Shouldn't take too long.
2. No. (was explained earlier why)
3. N/A
4. what kind of events?
2. No. (was explained earlier why)
3. N/A
4. what kind of events?
Subject:
Important Information\Updates & Patch Notes\beta v.0.6.3.x update
Link on message: #369250

Link on message: #369250
Overlord: beta v.0.6.2.8 - v.0.6.3.0 patch notes
- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared descriptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.
- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.
Projected timeline: to be announced.
Current status: in open RU testing since January 15.
Topic for discussion
- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared descriptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.
- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.
Projected timeline: to be announced.
Current status: in open RU testing since January 15.
Topic for discussion
Реклама | Adv