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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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LiannaSilverwind
Welcome to EU server!
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19.01.2011 15:45:14
 
Subject: Game Discussion\Newcomers' Forum\Welcome to EU server!
Link on message: #375798

LiannaSilverwind: Hearty welcome to the new players! It's always great to have some fresh blood rusty chunks splatter explode on the battlefield!
We have so many people who love to hang out, chat, and play together. So after you have played a bit and found your tracks if you are looking to hook up with some other players try these sections. Platoons & Clans ..
Again welcome to the forums and enjoy the game! May every tank be nice on you!
Feel free to introduce yourself here!


LiannaSilverwind
Welcome New Players!
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19.01.2011 15:41:42
 
Subject: Archives\Junkyard\Welcome New Players!
Link on message: #375794

LiannaSilverwind: Welcome everyone once again!
I will move this thread into Junkyard in order to make new thread for EU server.
Thanks to Tanitha for making original thread and to everyone who joined it!


admin
“Vive la France”
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19.01.2011 13:16:44
 
Subject: News from the Front\Developers Blog\“Vive la France”
Link on message: #375629

admin: Mighty armored vehicles of the USSR, Germany and the USA are well known among our players. But the project still keeps developing. In the nearest future our players will have the opportunity to get acquainted with more unusual and little-known armored vehicles. So, the French Tank Tree is coming!
Andrew Medvedev, Wargamming.net Historical Consultant, and Sergey Burkatovskiy, World of Tanks Lead Game Designer, shared information about characteristics and features of French vehicles and what players should expect of them.
- Armored vehicles of the Great Tank Powers – the USSR, Germany and the USA - are already represented in World of Tanks. Why did you choose the French as the next nation to be introduced in World of Tanks?
Andrew Medvedev: Certainly, the British are the pioneers in the tank building sphere, but it were French who started building of their own vehicles after British. By the end of the World War I, French army had the largest park of armored vehicles in the world. And it was the French tank Reno FT-17 who was the “trend setter” in the tank fashion sphere for the entire period between WWI and WWII.
Posted Image
Andrew Medvedev, Wargamming.net Historical Consultant
France was defeated in 1940, but the reason for this defeat was neither lack of tanks to supply French tank troops, nor those tanks were of poor quality. French tank troops used ineffective tactics. Moreover, moral was low (first of all, among government and army leadership members). Nevertheless, French tank troops showed many examples of bravery and professionalism and their vehicles was a dangerous weapon, if was skillfully used. One can recall the successful conduct of hostilities by 4th armored division under Colonel De Gaulle command (later he will lead the Resistance). Thus, development and release of the French Tank Tree can be regarded as a tribute to the French soldiers.
Sergey Burkatovskiy: We first met French tanks in the German Tank Tree, as captured by Germans. And they are used as training tanks. French armored vehicles were added because no one has done it before. They are poorly represented in games, though they deserve it.
- Will French armored vehicles be represented comprehensively? Which vehicles will be available to players? What awaits us as a premium?
Andrew Medvedev: Yes, French armoured vehicles will be represented comprehensively: light tanks, medium tanks, heavy tanks, tank destroyers of various types and SPGs – mainly experimental units, prototypes and German remakes of the French vehicles. In general, there will be a lot of experimental vehicles and German remakes.
I believe the presence of the superheavy multiturret tank FCM as the premium tank will be really interesting for players. It started to be developed during World War I, and we will try to retain its archaism. The tank will be less powered as a combat vehicle than Soviet and German vehicles of the same class.
Sergey Burkatovskiy: Renault FT-17 will be the first vehicle of a player. One can call it “grandfather of the modern tank building” - the first tank in the world of the classic configuration. It may be comparable with the 1st level tanks of other Tank Trees; so, we can’t say that it will be either more or less complicated than its analogs.
Posted Image
Sergey Burkatovskiy, World of Tanks Lead Game Designer
As for the premium vehicles, it is worth mention that in addition to FCM one will have the vehicles, manufactured by the German on the basis of the French chassis, available. These are real military vehicles which, in fact, took part in military action. Moreover, Italian tanks will be represented in the game for the 1st time as trophy ones. An American “Sherman” is likely to be available as a premium vehicle. But such decision is rather predictable and not that interesting, therefore, it’s not among our top priorities.
- In 1940, when France was defeated and occupied by the Germany, the development of the French tank building stopped for a certain period. How did you cope with this problem? Did you manage to conserve the game balance?
Andrew Medvedev: The French tank tree has a peculiar feature: there are plenty of experimental and prototype vehicles represented in it (about 50 percent of the total number). Besides, one will see German remakes of French vehicles that appeared during the war. Moreover, we decided to introduce some French vehicles that were manufactured in the post-war period (including the vehicles that were somehow inspired by the German tank building).
The French Tech Tree will give a player an opportunity to use really amazing vehicles. As for high level tanks and SPGs, they will be of great combat power.
Sergey Burkatovskiy: When occupied by the Germans in 1940-1944, the French didn’t have an opportunity to develop their own military vehicles. Therefore, French vehicles in the game may be somehow subdivided into two groups - generations: the ones that were manufactured before 1940 and those that appear in the post-war period. Tanks of both generations are very interesting and extraordinary. The USSR, Germany and the USA stick to mass production, while the France – to experiments. Each vehicle had certain unexpected innovation. For example, the middle tank AMX-40 looked like a racing car. As for the post-war vehicles, the French introduced cutting-edge technologies there. They were the first who used automatic loading device for the serial vehicles. One will see it in the game.
During the WWII the troops of  “Free French Forces”, in fact, widely used British and American tanks but we don’t think it is worth introducing them into the tank tree. We’re game designers – not historians. So, the French will have French tanks.
- What are the pecs of the French Tank Tree as compared with German, Soviet and American tanks? Will the game designers manage to represent the French vehicles construction peculiarities to the full extent?
Andrew Medvedev: In the 30's French tanks were bilt with one-man turret. This particular feature will be represented in the game as it will influence visibility, firing rate and firepower. Besides one will have fully articulated suspension, that will provide smoother movement at low speeds but will affect ride characteristics at high speeds. The player will have multiturret tanks (super-heavy FCM), tanks with the turret and hull guns (heavy B1). We will try to implement such characteristics as the armour plating of the chassis.
The French Tank Tree will have its own specific features. In the middle of the leveling it may require from the player to change the game style completely. First tanks are well protected, have lower speed characteristics and insufficient gunpower, while the post-war models have high firepower (thanks to automatic loading device) and high speed characteristics, but weak armor.
Sergey Burkatovskiy: When using French multiturret and multigun tanks the player won’t have an opportunity to use all the guns simultaneously – only switch from one to another. Free turret or gun will be reloaded and will continue autoaiming.
The pre-war vehicles will have stronger armor, which is the advantage as compared with the vehicles of the same class. Unfortunately, it will be the expense of speed characteristics. The main peculiarity of the top level tanks will be their high fire rate: player will be able to use automatic loading device (it will use revolver-type cylinder with 6 shells, which should be reloaded after emptying). These vehicles will have higher speed characteristics but less armored.
I think, light tank of tier VII AMX-13 and top SPG (155-mm rapid-fire gun in the tower with a circular firing) will be popular among the players. I guess, many people will try to get them.
- In general, French armored vehicles of the 30-40's are less known than the Soviet, German and American ones. Did it make your work while developing the Tank Tree and models more complicated?
Andrew Medvedev: Yes, it really did. Though, we have plenty of materials available. Our specialist, Piotr Bitsukov, responsible for gathering the information for the Tank Tree development scrabbed through huge amount of various materials. Nevertheless, sometimes while modeling we have only a couple of drawings and some poor quality photos at our disposal. For instance, to improve the model of AMX-40 prtotype tank we had to spend hours studying its inner sections.
Sergey Burkatovskiy: Sure there were some difficulties, but we have always been co-operating with armor vehicles amateurs and tank museums that provide us with the necessary information. For instance, recently we've got details of one of the top level tanks which we sent to the model makers. We have already gathered 4 Gb dof data (14000 files) for the french tank tree.
- French tanks have never been represented in games before. Do you feel like a kind of pioneers in this sphere?
Andrew Medvedev: It’s gonna be a Schwarzenieger-style answer (just as in his “Commando”) – Yes!
Sergey Burkatovskiy: I very proud of my work and this particular project as well. We have a very strong team, so, the French tank tree wasn’t that challenging for us.
WoT Developers Team sound quite optimistic, so, we may be sure that new tank tree will be a success.


Overlord
Question On Servers After Split.
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18.01.2011 23:08:05
 
Subject: Archives\Beta\Questions\Question On Servers After Split.
Link on message: #375045

View Posted_anger, on 18 January 2011 - 10:41 PM, said: they removed all languages from the US version but english, thats the only difference as far as i can tell. btw the brazilians would like their portuguese back ive heard.
the forum split was pointless, now i have two forums to read with the same topics. they easily could have made subforums for the different servers and kept one general discussion forum. guess i need to learn russian so i can read three forums.

Overlord: For US/NA client 4 language packages are going to be available: English, French, Spanish, and Portuguese-Brazilian (in development).
For EU client - all 8 existing language packages plus some more (Serbian and Hungarian will be the first).


Overlord
Question On Servers After Split.
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18.01.2011 22:21:52
 
Subject: Archives\Beta\Questions\Question On Servers After Split.
Link on message: #375008

View PostWNxJesus, on 17 January 2011 - 03:45 PM, said: Well I think there will be different admins for both forums and if I remember correctly Overlord is from Ukraine, so I guess he would stay with European servers, maybe there will be someone else to replace Overlord in US.
But still, Overlord, what will you say?

Overlord: Going to stay on both for some time.
I assume EU forums will be more popular all in all.


Overlord
Wrong server
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18.01.2011 22:18:44
 
Subject: Archives\Beta\Wrong server
Link on message: #375006

View PostKrucifix, on 18 January 2011 - 03:34 PM, said: it worked , but i have lost all my money and XP earned last day wich was alot :(

Overlord: There are 2 separate player databases. Any changes of EU account won't affect your US account and vice versa.


LiannaSilverwind
T54 is to small?
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18.01.2011 16:25:14
 
Subject: Archives\Beta\Questions\T54 is to small?
Link on message: #374654

LiannaSilverwind: Next patch will increase T-54 height. Source: Russian Q & A forum.


transfero
Prohibited nicknames
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18.01.2011 13:51:27
 
Subject: Archives\Beta\Prohibited nicknames
Link on message: #374477

transfero: The nickname change is temporary unavailable. The requests sent by the time the announcement was made won't be seen to.
If you have a prohibited nickname. Please go to World of Tanks Support (submit a ticket to Account administration) or mailto support@worldoftanks.eu. Your nickname will be changed in a week. Requirements: send the messages via ассount-related e-mail addresses (if mailto support@worldoftanks.eu option was chosen) and check if the usernames you want are available (CheckIt) (Your nickname should not contain special symbols like ! @ # $ % ^ & * ( ) - + = , except for "_" - the low dash). Moreover, it's required to request in the following form: 1. Login (e-mail address); 2. New username. (See the example below). Notice: your name shouldn't contain the tag of your clan, it will be added automatically, when the clans will be sanctioned. If you need to remove the tag, you are supposed to put the enquiry to the Support Team.
------------
player@worldoftanks.com
playerNew


LiannaSilverwind
Package Options for Gold and Premium
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18.01.2011 08:23:23
 
Subject: Archives\Beta\Questions\Package Options for Gold and Premium
Link on message: #374134

View PostKayos, on 17 January 2011 - 08:53 AM, said: Thanks, do you know what the package options were on the Russian server?

LiannaSilverwind: 12.500 gold and A-32 premium tank for 50 dollars
25.000 gold and Pz IV-V premium tank for 100 dollars.
http://game.worldoft...id_gold_n_tanks


Overlord
Cant join EU with new key.
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17.01.2011 22:46:14
 
Subject: Archives\Beta\Cant join EU with new key.
Link on message: #373801

View PostCalocid, on 17 January 2011 - 10:34 PM, said: My GF decided to join the fray with me and just got a serial key.
problem is that she can only use it on tthe US server EU shows it as
invalid when its typed in. so far she hasnt used it as we both are
going to play EU

Overlord: Mail at support@worldoftanks.eu. They will help.


Overlord
Wrong server
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17.01.2011 22:43:07
 
Subject: Archives\Beta\Wrong server
Link on message: #373797

View PostSkvippo, on 17 January 2011 - 10:29 PM, said: Hi
The game automatically moved me to US server, could you please move me to EU server, thank you.

Overlord: Download full EU client and try to log in using the same login/pass.


Overlord
Exp / credit rate?
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17.01.2011 22:01:07
 
Subject: Archives\Junkyard\Exp / credit rate?
Link on message: #373712

View PostArmitxes, on 17 January 2011 - 09:26 PM, said: but the truth is that the trainee added one 0 to much to the credits/exp ratio :lol:

Overlord: Correct, and we will be fixing this for three long days and nights.


Overlord
Exp / credit rate?
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17.01.2011 20:52:03
 
Subject: Archives\Junkyard\Exp / credit rate?
Link on message: #373572

View PostConradFAUST, on 17 January 2011 - 08:36 PM, said: Is the rate raised? and when yes why and how long?

Overlord: It is intentional and will last for 3 days. Kind of present, substitute for cancelled softwipe.


Overlord
GAME CLUSTER DIVISION!
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17.01.2011 20:25:13
 
Overlord
GAME CLUSTER DIVISION!
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17.01.2011 15:35:02
 
Subject: News from the Front\Discussion of News Articles\GAME CLUSTER DIVISION!
Link on message: #372921

Overlord: UPD on server split.
Downtime extended till 16:00 UTC. There is a problem with logging on EU servers, we need to split the database once again.


vuque
GAME CLUSTER DIVISION!
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17.01.2011 15:31:39
 
Subject: GAME CLUSTER DIVISION!
Link on message: #372909

vuque: I WANT TO DRIVE MY TANK NOW!!!  :Smile_harp:  :Smile-izmena:


vuque
GAME CLUSTER DIVISION!
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17.01.2011 15:11:34
 
Subject: GAME CLUSTER DIVISION!
Link on message: #372841

View Posteviljezza, on 17 January 2011 - 02:08 PM, said: Correct me if I am wrong but shouldnt it be ready now or is there still 50 min?

vuque: It should be 10 min's ago...


vuque
GAME CLUSTER DIVISION!
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17.01.2011 02:48:02
 
Subject: GAME CLUSTER DIVISION!
Link on message: #371983

vuque: EU  :Smile_honoring:  :Smile-playing:  :Smile-izmena:  
I wish had a Softwipe too...  :angry:
I would like to test other tank's before the release...  B)


LiannaSilverwind
WoT Battle League (Champions Division) - discussion
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17.01.2011 00:23:40
 
Subject: Contests & Competitions\Championships & Competitions\Championships Archive\Battle League\Champions Division\WoT Battle League (Champions Division) - discussion
Link on message: #371711

View PostArclayd, on 17 January 2011 - 12:00 AM, said: btw why Klaus has -2 ? :-) I guess one is for killing gustav ?

LiannaSilverwind: Gustav just did not want to die, so Klaus repeatedly killed him... again, again and again... until he stopped moving... for a while. :Smile-bajan2:


LiannaSilverwind
WoT Battle League (Champions Division) - discussion
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16.01.2011 18:43:26
 
Subject: Contests & Competitions\Championships & Competitions\Championships Archive\Battle League\Champions Division\WoT Battle League (Champions Division) - discussion
Link on message: #371095

LiannaSilverwind: Red Tide would like to thank all teams in the Champions League for good, exciting, intense and very fun games! It was great time, thank you everyone! :Smile_honoring:
See you in future battles and good luck in all your endeavours!


Tanitha
Ammorack?
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16.01.2011 18:20:05
 
Subject: International Forums\Deutsches Forum\Archiv\WoT: Diskussionen zum Spiel\Ammorack?
Link on message: #371058

View PostPatrolman, on 07 January 2011 - 03:19 PM, said: 2.Soll ich mir die Spielernamen notieren und jemanden senden? Wenn dann mal bitte eine Information an wen, oder wohin.

Tanitha: support.worldoftanks.com or support@worldoftanks.com
http://forum.worldof...nly-keyloggers/

View Posttyphaon, on 07 January 2011 - 03:24 PM, said: Mit Treffern ins Ammorack kann man jeden Panzer mit einem Schlag zerstören... es sei denn er hat keine Munition mehr.

Tanitha: You may report anything to support@worldoftanks.com but there is no known cheats.
It was probably your ammorack it is common on T44's which is why most of them use the "wet ammorack"
Closing.


Vallter
Game crashes Internet
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16.01.2011 13:48:41
 
Subject: Archives\Beta\Game crashes Internet
Link on message: #370608

View PostPunchFace, on 15 January 2011 - 11:26 PM, said: here ya go....

Vallter: Answered here


Vallter
Question about the gun
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16.01.2011 13:10:33
 
Subject: Technical Support & Bug Reporting\In-Game Bug Reporting\Question about the gun
Link on message: #370548

Vallter: Firing directly in the gun will damage only the gun. Just like it does with tracks. But there is a chance of damaging enemy's tank by ricochet.


Vallter
Crashing during loading screen
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16.01.2011 12:54:25
 
Subject: Archives\Beta\Crashing during loading screen
Link on message: #370517

View PostPunchFace, on 15 January 2011 - 11:39 PM, said: Game seems to work fine for a while after a fresh install but after a few hours or the next day (computer shutdown then start) it crashes every 2nd or 3rd battle on the loading screen.
Yesterday, I thought maybe it was Teamspeak so I stopped using that, reinstalled the game for the 10th time and it worked fine all day after that. Now today after shutting down for the night, it's again, repeatedly crashing. I have installed every fix and solution on the forums. Crash is a full shutdown of the game. Very fast and right to the desktop. No errors are shown. Always during the loading screen. When I attempt to start the game again, I get to the same spot in the loading screen while my tank sits there and incurs a fat repair bill. This is getting on my nerves. This game is so addicting but the constant crashing has left a bad taste in my mouth. The red ground I saw one day was kinda odd but didn't drive me insane like this is.
Also, after every uninstall I check the directory to see if any files are left. There is always one lod0 file that i can not delete... Maybe that has something to do with it. Idk. :angry:
Win 7 Pro, 64bit, Intel i7 3.33GHz 12GB of ram. Quad GTX 295's.

Vallter: According to PingPlotter's screenshot you attached in this theme http://forum.worldof...ashes-internet/ we think you have a great loss of packages. Connection issues may occur due to several reasons. To solve the problem, make sure that your anti-virus software\firewall\proxy\usergate do not block the client connection with the server.
Please open the following ports in the net settings:
IPs: 174.34.231.0-174.34.231.255
All destination UDP ports: 20013, 20014, 20018, 32801-32825
TCP game ports: 80, 443, 1080, 3128, 8080, 8081, 8088, 8888, 53
UDP voice chat ports: 12000-29999, 5060, 5062, 3478, 3479
Allow WorldOfTanks.exe to use UDP and TCP protocols.
Please, open "hosts" file, located in C:\Windows\winsxs\amd64_microsoft-windows-w..nfrastructure-other_31bf3856ad364e35_6.1.7600.16385_none_6079f415110c0210 folder and type in manually the following line: 174.34.231.143 login-master.worldoftanks.com
All the in-game settings and hosts, used by the game, can be traced in the "preferences.xml" file. Please press Windows key + R and type
%appdata%\wargaming.net\WorldOfTanks Delete "preferences.xml" file and only then reinstall your game client.
Also we suggest you to check your computer with anti-virus software. Some viruses can reduce Internet channel.
Please try all above-stated without skipping any part of instructions.


Tanitha
I need help
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16.01.2011 11:32:56
 
Subject: Archives\Junkyard\I need help
Link on message: #370393



Tanitha
Update Begin... :Thumbup:
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16.01.2011 09:27:44
 
Subject: Archives\Junkyard\Update Begin... :Thumbup:
Link on message: #370282

Tanitha: Old post regarding a old patch, posted into the wrong section of the forums. Cosing.


Overlord
v.0.6.3.2 update - preliminary discussion
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16.01.2011 01:21:56
 
Subject: Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369707

View Postmalacka, on 16 January 2011 - 01:15 AM, said: I don't understand why is IS-7: repair costs increased by 5% and the Т30: repair costs increased by 10%. ?
Can u clarify to us please ?
Thank you !

Overlord: For the sake of game economy, T-30 is most profitable of all tier 10 heavies. Or to be more precise the least unprofitable of them.


Overlord
v.0.6.3.2 update - preliminary discussion
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16.01.2011 00:34:00
 
Subject: Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369586

View PostBenden, on 16 January 2011 - 12:25 AM, said: Yes it's surprising. Survivability of 37 compared to 35, not related to play style ?
Any information about population of T54 vs Panther 2 vs Pershing available ?

Overlord: Overall battles: Pershing - X, Panther - 2.5X, T-54 - 4X.


Overlord
v.0.6.3.2 update - preliminary discussion
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16.01.2011 00:28:39
 
Subject: Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369573

View PostBenden, on 16 January 2011 - 12:06 AM, said: No change to the T54 track repair time yet ? You said it would be corrected.
Also there's no information nor acknowledgment about Jagdtiger's problems despites tons of report. Any agenda on fix for mantlet problem, visibility... ?

Overlord: Good point. Included this into patch notes:
T-54:
- decreased armor of tracks by 5mm (now the same as for T-44)
- track repair time increased by 10% (now the same as for T-44)
JT does have some performance issues. The list of adjusments is not complete.


Overlord
v.0.6.3.2 update - preliminary discussion
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15.01.2011 23:35:12
 
Subject: Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369449

View Postkrolbongo, on 15 January 2011 - 11:30 PM, said: i have an account on Main RU server. how can i get access to open ru server?

Overlord: Download
0.6.2.7 client - http://downloads.wor....7_ru_setup.exe
0.6.2.8 update - http://downloads.wor...6.2.8_patch.exe
0.6.3.2 update - http://downloads.wor..._test_patch.exe
Log in and test.
Don't use launcher, use WOT.exe file.


Overlord
v.0.6.3.2 update - preliminary discussion
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15.01.2011 23:23:21
 
Subject: Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369422

View PostWolfHeart, on 15 January 2011 - 11:19 PM, said: Hmmm may I ask about average survival rate for Tier IX mediums?
It was pretty obvious that the Pershing would have the best damage output... but how often does it survive a battle in comparison to other tanks? If that's not confidential :)

Overlord: Pershing - 37%, Panther II and T-54 - 35% each.


Overlord
v.0.6.3.2 update - preliminary discussion
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15.01.2011 23:21:35
 
Subject: Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369418

View PostDiastant, on 15 January 2011 - 11:19 PM, said: Great, thank you, the T-54 does have a very low profile. What does the UI web-thing mean?

Overlord: The game client is being prepared for clan wars beta. Initial "web<->client" integration.


Overlord
v.0.6.3.2 update - preliminary discussion
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15.01.2011 23:16:37
 
Subject: Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369406

View Postwoookash, on 15 January 2011 - 11:06 PM, said: Overlord can you confirm this?

Overlord: T-54 will become higher, allowing enemies to shot its sides a bit easier. Its height should be approx the same as T-44 now.
If you have access to RU open server (your account on main RU server was created prior to January 14), you can compare the models.


Overlord
v.0.6.3.2 update - preliminary discussion
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15.01.2011 22:59:46
 
Subject: Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369360

View PostEagle18, on 15 January 2011 - 10:57 PM, said: I've just installed the the russian test patch, but i can't see that:
"Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B."
The damage is the same. (135, 220, 390)

Overlord: See the post above. Not damage, but hit points. They are not displayed.


Overlord
v.0.6.3.2 update - preliminary discussion
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15.01.2011 22:47:16
 
Subject: Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369331

View Postjackal40, on 15 January 2011 - 10:41 PM, said: Nice to see the upcoming changes, although I'm a bit disappointed there was no mention of matchmaking or the spotting issues. Can we hope that fixes for these are coming soon?

Overlord: 0.6.3.0 is a minor "interim" update, more substantial changes/fixes and content are in development. Need to remove these Christmas trees first. Guess, the majority got tired from them.


Overlord
v.0.6.3.2 update - preliminary discussion
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15.01.2011 22:44:58
 
Subject: Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369326

View Postdevxcil, on 15 January 2011 - 10:40 PM, said: Nice to see something is being done for the Panther II, though I wish the T54 were simply toned down instead. Will there be any additional adjustments to the Pershing?

Overlord: Pershing, surprisingly for many, has the best stats of all tier 9 mediums. Nothing is planned for it currently.


Overlord
v.0.6.3.2 update - preliminary discussion
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15.01.2011 22:36:28
 
Subject: Archives\Beta\v.0.6.3.2 update - preliminary discussion
Link on message: #369304

Overlord: Discussing the upcoming update.
Browse patch notes of v.0.6.3.0


Overlord
Server Split Up Discussion Thread
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15.01.2011 22:26:36
 
Subject: Archives\Beta\Server Split Up Discussion Thread
Link on message: #369284

View PostArmorShark7, on 15 January 2011 - 07:24 PM, said: Overlord, is it really that necessary to have two English-based forums?
<_<

Overlord: That's a valuable point. We will need to work hard to develop both forums.

View PostRaptor, on 15 January 2011 - 07:37 PM, said: Good question. I bet we don't need another forum for game discussion, suggestions etc. etc.
2 Separate sections on this forum for issues concerning only EU server and US server would be sufficient imo, not to mention this will weaken our community.

Overlord:


Overlord
Server Split Up Discussion Thread
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15.01.2011 22:26:28
 
Subject: Archives\Beta\Server Split Up Discussion Thread
Link on message: #369283

View Postd_black_se, on 15 January 2011 - 07:59 PM, said: a few questions:
1. what is the expected (assuming no horrible delays) downtime for the split? (ie how long will we not be able to play?)
2. is there a soft wipe planned before the game goes open beta?
3. is it true that overlord likes pink socks?
4. are there any future events planned? (and if so what / when, even general ideas would be nice)

Overlord: 1. Our usual "patch" downtime. Shouldn't take too long.
2. No. (was explained earlier why)
3. N/A
4. what kind of events?


Overlord
beta v.0.6.3.x update
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15.01.2011 22:08:27
 
Subject: Important Information\Updates & Patch Notes\beta v.0.6.3.x update
Link on message: #369250

Overlord: beta v.0.6.2.8 - v.0.6.3.0 patch notes
- Basic UI for web-based battles (clan battles).
- Removed festive stuff from maps and hangars.
- Reworked static lightning for some maps.
- Fixed long descriprions for HE shells in service window.
- Fixed failure when pressing PTT button (rare).
- Fixed crash to desktop when using voice chat (rare).
- Fixed bug when reticle in SPG mode going beyond the map in some cases.
- Fixed incorrect display of water when using high settings for some configurations.
- Fixed incorrect display of assigned buttons in game controls.
- Fixed bug with opening game menu while loading the map.
- Fixed game "hang-up" when searching for companies.
- Removed "turret" for Object 704 from shop window.
- Cleared descriptions for some medals.
- [E] button unassigned from "fire" and "auto-aim".
- Fixed too powerful jerks when taking a hit in SPG mode.
- Reassembled audio output libraries.
- Vehicle performance characteristics:
T-54: repair costs increased by 15%, clearance increased by 15 cm, decreased armor of tracks by 5mm (now the same as for T-44), track repair time increased by 10% (now the same as for T-44).
ISU-152: repair costs increased by 8%.
Object 212: repair costs increased by 100%, decreased gun armoring.
203mm F-625D shell: price 1387 -> 1442.
203mm G-620 shell: price 1050 -> 1092.
IS-7: repair costs increased by 5%.
T-14: maximum battle tier reduced by 1.
Т30: repair costs increased by 10%.
STUG III: increased weight limit for top suspension, maximum battle tier reduced by 1.
Increased hit points for guns: 75mm_KwK_L70, 75mm_KwK45_L100, 88mm_KwK_43_L71, 105mm_KwK45_L52_ausf_B.
Maus: reloading time decreased by 0.21 sec.
Panther II:
- 7,5 см KwK42 L/70 gun: dispersion decreased by 7%.
- 7,5 cm KwK45 L/100 gun: dispersion decreased by 4%.
- increased weight limit for stock suspension (to mount top turret).
- repair costs decreased by 6%.
- 10,5 cm KwK45 L/52 Ausf. B gun: decreased dispersion during turret traverse by 14%, reloading time decreased by 0.17 sec, dispersion radius decreased by 7%.
- Maybach HL 234P50 engine: decreased chance of fire by 5%, increased hit point by 12.5%.
- Ammo rack: hit points increased by 8%.
Projected timeline: to be announced.
Current status: in open RU testing since January 15.
Topic for discussion


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