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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Tanitha
Clans and ClanWars
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24.01.2011 21:27:49
 
Subject: Archives\Beta\Clans and ClanWars
Link on message: #381965

View PostEnvisioned, on 24 January 2011 - 09:09 PM, said: There is actually quite a bit of information, including exchange of payment in the original thread on Clan Wars. I believe that Overlord posted this, but the link is up in the original post. Read through it, as it is quite in-depth. Mercs will be paid in gold from the clan that hires them and there was the attachment of a reputation / rating system for the mercs.
I have reservations about the entire system, but I am willing to see how it turns out. The devs stated that we would have time to "test" things in beta, but it looks like this has been changed to "test a beta version of clan wars" in the full release.

Tanitha: Yes overlords original clanwars post had a lot more info, but some was a bit dated (October). please refer to the main post for in detail descriptions.
The main reason I wrote this, is the original post had that much info, it was very hard to find the important bits, and to get all that info to sink in. So apart from updating a few things Ive purposely left out and summarized a lot of info.. To try and make it easier to understand.
Regards.


Tanitha
Clans and ClanWars
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24.01.2011 21:25:13
 
Subject: Archives\Beta\Clans and ClanWars
Link on message: #381962

View PostEnvisioned, on 24 January 2011 - 08:54 PM, said: Okay, well the final item is my primary concern.
There is no indicated ETA for this item. Additionally, the Russian server will have a huge head start on the rest of the players. With the "destruction" of tanks and the waiting period involved for repairing them (24 hours, last that I read), how will Euro server teams compete? I would assume the hard core Russian clans will already have 75-100% of the tech tree researched, meaning that they can freely lose multiple tier 10/9 tanks, while Euro/US based clans are still trying to obtain additional tanks. It is a continuously losing proposition, as the Russian server will continue to advance, even as the Euro/US servers are getting populated and researching their trees.
Is there a solution in the works for this, or is this just a lost cause?

Tanitha: Overlord has posted that the time difference between clan wars beta and the full 3 server linkup, will be sufficient time for the Euro's and USA'ers to max their tanks and crews.


Tanitha
Clans and ClanWars
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24.01.2011 21:23:24
 
Subject: Archives\Beta\Clans and ClanWars
Link on message: #381961

View Postseemore, on 24 January 2011 - 06:22 PM, said: how does costal boarders work in relation to this?

Tanitha: Some coastal land is linked, you can see the links in the maps. Thats all i know sorry.


Tanitha
Clans and ClanWars
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24.01.2011 21:22:32
 
Subject: Archives\Beta\Clans and ClanWars
Link on message: #381959

View PostHighway_Star, on 24 January 2011 - 06:01 PM, said: So you can confirm that clans can be created before the end of the Beta?

Tanitha: No I can confirm that clans are scheduled to be allowed to be created before the end of beta, and soon.
Scheduled does not mean definitely, it means if things goto plan and no problems arise.
Regards.


Tanitha
Server Split - Auto Ban System
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24.01.2011 21:19:11
 
Subject: Archives\Beta\Server Split - Auto Ban System
Link on message: #381954

Tanitha: Important Information
On the swap over to Open Beta (27th January 2011) or shortly before then the server split Auto-Ban system for double accounts will be activated. It is therefore important that you only log to the account into the server which you intend on staying on, and do not swap from one server to another. This will help ensure that the system keeps the correct account open and active.
If you wish to play both servers, you may make a NEW account on the other server (The rules now allow one account per server) please download the appropriate client for your second account. USA Client Link. Euro client Link and make sure you install it to a different place and don't get the two clients mixed up.
More info will probably be announced shortly, this is just an un-official post to give you some advanced warning.
Regards..


Tanitha
Clans and ClanWars
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24.01.2011 17:50:45
 
Subject: Archives\Beta\Clans and ClanWars
Link on message: #381736

View PostHighway_Star, on 24 January 2011 - 05:20 PM, said: So the registration of clans is closed now? :(

Tanitha: No, as posted, When clans are activated players will be able to make their own clans for 2500 gold, you can use the free beta gold, or wait until release and pay for the gold... ETc its written above..


Overlord
World of Tanks Open Beta Launch Date Announced
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24.01.2011 16:56:53
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Open Beta Launch Date Announced
Link on message: #381675

View PostEAF19_Clasic, on 24 January 2011 - 12:47 PM, said: I want to test the US tank destroyers, having asked if they are coming in the patch I have not been answered and as I cannot see any indication that they are coming I will presume that they are not which is a real shame because I know the Russian TD line is nice and I am very tempted by the M18 but trying that route when the game is full release could prove expensive and disappointing :)

Overlord: US TDs are going to be added with the upcoming major update, the one after minor 0.6.3.2 patch. It will be released either some time prior to release or shortly after it.


Tanitha
Clans and ClanWars
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24.01.2011 16:23:36
 
Subject: Archives\Beta\Clans and ClanWars
Link on message: #381634

Tanitha: Clans and Clan Wars
Planned schedule
EU Servers & Server Split (completed) ->
Open Beta (Due 27th January) ->
Game Release & Hard Wipe (Due End of February 2011) ->
Clan Wars Beta -> (Due on or close to release)
Clan Wars Full Release (Global world map) (3 servers Russian/European/USA connected for international clan wars) & (clan wars map wipe)
So there's a thousand and one FPS (first person shooter) games out there, and I don't like them and don't want to play them. I'm here in WOT and here to stay because WOT has something extra and something different that all the other FPS's don't have. A major clan-wars system with a world domination map.
So forget about the game, and the game balance and matchmaking and whatever.. Clan-wars is where its at.. Well for me it is at least..
Unfortunately there is a lot of confusion around the clan-wars, I don't think many players understand how in depth a system wot are making, they haven't listed WOT as a MMO because of its 15v15 random battles, its clan system it has in the works is HUGE...
There's been one released info on clan wars so far Link , and like most players, I read it, scratched my head and read it again. After reading it three or four times with a lot of falling sleep in between I was left with one expression left in my mind. WTH?. So I'll try to write a summary of the old guide which hopefully you will find to be easier to read, there's also been some newer updated information thrown in aswell.
The original clanwars guide was from back in October, since then many players have snuck in questions to overlord, and overlord's leaks bits of information here and there. So I'm going to attempt to piece pieces of info together to share my view of what I *think* clan-wars entails..
Ive tried to confirm the validity of whats contained within here. But things might change a bit between now and when they are officially announced and placed in game, so read things as a guide, instead of a this is exactly how things will be..
Clans and Clan Registrations
On the 23rd December nominations opened for clans to request registration into the game, this closed on the 10th January. Approximately 150 clans nominated, and about 50 of the largest, most active, oldest clans were selected to be the first clans into the game.
Preliminary list of accepted clans.

Aseveljet
CS Army
Fallen Angels
SILENT SCOPE
Red Tide
Company of Reveran
Team Germany
Beerpanzer
130. Panzer-Lehr-Division
Triple Entente
115th Scwhere Panzer Division KampfGruppe Schwarzen Lanze
A Red Sky
Treasure Trove
Strategy Games Italia Team
Forgotten Hope Alliance
Hellenic Armored Division
116th Panzer Division
Relic Armoured
Iron Wolves
World of Tanks France
7th Armored Cavalry Regiment
1.Tábori Páncéloshadosztály
Britannia
Hearts of Draconia
War Geeks United
Pro-Internet Gaming Society
7th Armored Division
Finnish Tank Clan
Division Wüstenfuchs
Crimson Blade
División Acorazada 250
Die Söhne Guderians
Men of War
Unknown-Warriors
DoubleDutchClan
TankBusters
2nd Armored Division
503rd Joint Fighter Wing Typhoon Witches
Stahlpakt
1ª Cavalaria Blindada ROTA
Survivors Of Chaos
Stug Lyfe
1st Armored Division
Angels of Death
Armoured Assassins
RaGe Balcanians
Terminus Est
Divisione Corazzata Ariete
DarkStar Alliance
3d Armored Cavalry Regiment
1stPolish Armoured Division
Pirates
Kampfgruppe FHW
These clans will be manually added to the game (free), this manual addition of the clans is to mainly secure these clan's names and to ensure the clan names aren't stolen by another player or clan.
The same day these clans are manually added to the game, Open clan registration will also commence, where clan leaders can register their clans within the game.
Registering a clan costs 2500 gold. So it is better for you to do this during beta with the free gold that is provided, instead of registering the clan after release where the gold would cost you about $10. Clans will not be wiped on release. Players joining an existing clan has no cost associated with that. Players will get 250 gold a day when we switch to open beta on the 27th January, so if you are a clan leader, start saving up for your clan registrations now.
Clan wars, the info..
Pre clan wars beta
Cant wait for clan wars beta? well this will pass a couple of hours for you, and get you motivated and give you some clan war training. Ever play risk? then try TripleA its similar to what I envision wot to be like.

TripleA is a sourceforge free to download free to play game.
Download page: http://triplea.sourceforge.net/mywiki
There is some screenshots of TrippleA on that website, i wont post them here because the people that just look at the pictures and don't read anything will get confused.
You can have a solo game, or you can play online in a lobby against friends.
Now hopefully that's got you warmed up for mixing WOT's game, with a risk type clan-wars map. Imagine the two together? maybe not, so let me tease your appetite a little further.
Please note: posting links to other games is against the forum rules, the above has been posted with WOT approval, as an exception.
The Map, Clan Wars Beta, Clan Wars Release, The World Map, Time Zones, And Other Info..
Posted Image
Posted Image
Posted Image
Full Interface (Russian)
Posted Image
Ain't it sweet?
For clan wars beta the play zone will be a euro only map placed onto the three servers, Russian, European and North American. All three servers will play the clan wars beta on their separate servers. This will be placed into our USA server "soon", yeah I know you hate that word, but when its done its will be put in, its almost done now and hits the devs test-servers very soon for some dev testing, then onto the main servers. When it hits the devs servers, I'll get a sneak look at it, and I can (with devs permission) start leaking a lot more info out.
This "clan wars beta", is looking to be introduced soon after release, So you will start playing clan wars after the full wipe on release on an even playing field. Quick leveling after release would therefore help you and your clan get a head start into the clan wars.
When clan wars beta is fully finished, and ready for a full clan wars release, it will be operating on a full world map that should cover all area's except the arctic regions. So it should cover Australia and Asian for the Australians to take over, Europe for the euro's to take over, Russia for the Russians, and America for the Americans and all the other major counties on the map. When clan wars full release is ready and comes out, the three servers will link together to battle on this new and clear and empty world map. IE a clan-wars wipe, NOT an account wipe, or a server wipe, just the old euro only beta map being deleted, and a new shiny empty world map put up for clans to "start conquering again"..
During clan-wars beta, All battles will be scheduled at the prime time the next day of the server time. So for example, a USA clan attacks a German piece of land on the euro clan wars beta map, That battle will be scheduled in the game for the next day, USA time, somewhere between about 8pm -> 10pm IE prime time server time.
On the full clan-wars release, with the full map, battles will then be scheduled at the prime time of the country you are attacking. So on the above example. A USA clan attacks a German piece of land on the world clan wars full release map, That battle will be scheduled in the game for the next day, German time, somewhere between about 8pm -> 10pm German time IE the prime time of the time zone of the country you are attacking. It is done this way to stop the Russian clans from taking over the whole map, or the euros or the USAers. Attacking, taking, and then defending land that is not in your time zone, will be inconvenient, and thus unlikely. Similarly as the above, the server the game will be played on on this multi server game, will be the server of the land that's being attacked. If you are fighting for USA land, it will be on the USA server, if you are fighting for Russian land, it will be on the Russian server, a roaming system for accounts is being worked on.
When there is just a euro map, players outside of the USA Prime-time timezone will struggle to partake in clan wars, with all the battles being scheduled at the prime time of the server. When clan-wars is fully finished, and a world map introduced, it opens up all the options for non USA time zone players. So an all Australian clan could then take land in Australia and Asia and battle for that land in their time zone, An all UK clan could play on the USA server and could then battle for euro land, in the timezone of the land they are fighting for IE euro timezone, etc..
How big are the maps?
The initial Euro only clan wars beta map will contain about 200 provinces, each on the three servers.
What maps are the clan wars fought on
Initially maps will be a bit random, and selected from roughly appropriate maps, Like countrysides will be a random countryside map, cities will be one of the current city maps randomly selected. With more maps constantly being added. For example Paris atm would either be fought on the Himmelsdorf or Ruinberg maps. In the long run all key historical and capital provinces will have their own unique maps.
Team limits & Tier limits
Unlike companies, clan wars will not contain limits on the teams. The teams are open, up to 15 players attacking / defending, with a minimum of 5 players per side.
The only restrictions on tiers or teams is you must have at least 15 players of tier 5 or above to get started in clan wars.
Tokens, Stationing and moving troops and blockading land
At the start of the game you start with 100 tokens for your 100 clan members (100 player limit on clans), Or 65 for 65 etc whatever.. They will start "off the map" and to go into play they need to land on a coastal region. You then progress from there, and obviously aim at taking over more land. You may "station" up to 15 tokens in a particular region. You claim one piece of your land as your capital.. if you lose all your land, your tokens are off the map and you need to once again start on the coastal land. Land earns gold, and each region earns different amounts depending on its value (eg Paris region is more important than Brittany). However only the land that is directly connected to your clan capital will be earning you gold, any land that is not connected will be considered "blockaded" and will not earn until its reconnected to the clan capital. Tokens are not linked to particular players, they are open, so any clan member may fill the spot of the token.
Moving tokens
Only the clan leader can move the tokens. If the leader is offline, the player with the status of 1st deputy can move them. If the leader and 1st deputy are offline, the right to move is delegated to the 2nd deputy. A clan can move the same tokens once per day. After tokens were moved, they cannot be moved for the next 24 hours from the movement, meaning they are unavailable for movement. One territory may not have more than 15 tokens from the same clan.
Stationed troops
Tokens will not be able to move to another region unless those regions have a common border. And turns/moves may be made hourly, however attacks are scheduled for the next days prime time of the appropriate time zone.
Cloak of war
Other clans wont be able to see where you have your forces stationed. Obviously it would be preferable for enemy clans to attack your undefended or lightly defended land. This is where the special ops, of scouting and spy missions becomes invaluable.
Special Ops
During the hourly turns above, apart from troop movements clans have a range of recon and spying techniques they can employ. As well as an extensive diplomatic system where alliances etc can be formed.
Region Revolts.
Like other games when you conquer lands the local's aren't very happy about it, and you need to station troops within the region to maintain order. if its left unattended for too long, they will revolt. Except for your capital which is free of revolt.
Mercenaries.
Mercs and clan leaders will run off reputation and a track record. If a merc has a track record of not showing up, not being very good, or at worse being a team killer. Then obviously a clan leader wont be very tempted to employ them. Similarly clan leaders who have a reputation for non payment and a bad team, wont be sort after for mercenaries.
Mercs are also required to buy a license that is valid for about a week, after the initial payment/duration they may renew and keep their merc license for 1/2 the initial price per period of time. Like a lot of things, most of the merc system comes down to trust, who can you put your trust into and who cant you?
I hope the above clears some things up, and you start to look forward to clan wars as much as I am. See-you on the clan wars battlefields.
If you would like to read through the full details on clanwars the link is here
If you have any questions still, feel free to ask them here, one of the Euro mods will either answer, or seek answers for you.
Please do not PM me on the EU forums, I'm a USA mod so I don't log into the euro forums very often.
If you wish to PM me please do so on the USA forums.
Regards.


LiannaSilverwind
Preliminary list of registered clans
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22.01.2011 18:06:09
 
Subject: News from the Front\Discussion of News Articles\Preliminary list of registered clans
Link on message: #379688

LiannaSilverwind: Clan: Red Tide
Leader: LiannaSilverwind
Server: EU


LiannaSilverwind
Receive more Experience for Battles
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22.01.2011 17:58:01
 
Subject: News from the Front\Discussion of News Articles\Receive more Experience for Battles
Link on message: #379681

LiannaSilverwind: It's intentional design to prevent only top vehicles being used.
If every vehicle would be cost-efficient, no one will use smaller vehicles after 3 months of release. So the game will consist only of TT10, MT9, TD9 and SPG8 (soon to appear). Very boring and unfriendly to new players.
Right now average player can easily sustain Tier 5-6 vehicles without premium and Tier 7 vehicle with premium. If he is really good player, he would be able to sustain Tier 9-10 vehicles with premium without big credit losses. Therefore most players will play not only their top vehicles, but also smaller ones, so that games consist of different tier vehicles - more diversity and better balance for new players.


LiannaSilverwind
Official Hard/Soft Wipe Discussion Thread
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22.01.2011 14:38:50
 
Subject: Archives\Beta\Official Hard/Soft Wipe Discussion Thread
Link on message: #379502

LiannaSilverwind: This is short message I often spam in General chat to answer questions:
Open Beta: 27th January, NO WIPE!
Release: Late February, FULL WIPE!
Gifts: to be decided, probably one unique tank.


Overlord
"Beta Tester" Title.
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21.01.2011 17:52:46
 
Subject: Archives\Beta\"Beta Tester" Title.
Link on message: #378661

View PostArmsAndLegsGuy, on 18 January 2011 - 03:40 PM, said: Okay, yesterday right after the serversplit, we were eighteen thousand testers online on the European server. All of us betatesters, and supposedly all of us with a Forum account, since it is matched to the gameaccount.
So you would like at least 18 thousand people to be "special" by having the Beta Tester forum title after release.. How special will that be ?? You will not be able to see the Tree, due to the bloody forest...
Furthermore, having to show that you are special is imho pretty insecure. KNOWING yourself that you are special and have contributed to the development of the game should be enough.
If the Devs were smart and really wanted to give people who participated in the betatest a small souvenir, they should make an Special Achievement medal like the Kolobanov's medal. This special medal could not be earned, but come hardwipe and release time, all the betatester accounts would automatically receive it.
Subtle, since it would need to be looked up for each person, if someone besides you wanted to see it.
Appreciative, since you would know that the Devs appreciated your time testing the game.
Heck, we could even ask that it became known as the "Overlord" medal, with a description saying something like "Getting this medal, is showing that you helped in making Overlord bald before time", with a tiny metal icon of a guy tearing his headhair out in frustration.
A&L-Guy

Overlord: Good idea, taken into account. :)


transfero
Talking about Belarus in Chat
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21.01.2011 17:46:04
 
Subject: Archives\Junkyard\Talking about Belarus in Chat
Link on message: #378657

transfero: The players talking about politics in Belarus are not welcome neither in the game nor on the forum. If you did notice, there is a set of rules established in both.
World of Tanks Game Rules: 2.15. Discussion of social, religious, political, illegal or other controversial topics that may create offense is prohibited. This includes but is not limited to negative portrayal of religious and political figures.
Comments: discussion of political topics, namely political system, that may create offense to any member of Belarusian society are prohibited. The freedom of speech aims not to ruffle, but to inform.
The same with the forum, please see Forum Rules and Guidelines - Article 2.5.


Overlord
World of Tanks Open Beta Launch Date Announced
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21.01.2011 16:14:37
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Open Beta Launch Date Announced
Link on message: #378561

View PostDeathEngine, on 21 January 2011 - 04:01 PM, said: that's not what Overlord said in this thread, but "only" your interpretation - if he said that in another thread, fair enough.
Also, I don't know who you are (you don't say) so why else should I take your (apparent) misquote as accurate? I see you post a lot, so besides showing off you may know something.., but don't just expect me to take what you say as gospel without qualification, of which I've seen none, so far.
But please don't bother to reply (I'm not holding my breath, tho) - I only did 'cause it looks like you misread and therefore may have misinformed folk in your zeal.

Overlord: The interpretation was correct. It has been stated several times that there would be no wipes prior to the start of open beta.


vuque
American T7/T8/T9 Heavies Balance
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21.01.2011 12:26:40
 
Subject: American T7/T8/T9 Heavies Balance
Link on message: #378204

View PostHighway_Star, on 21 January 2011 - 11:19 AM, said: I couldn't disagree more. The American heavies are far too fragile. Their hull armour is thin and so almost any gun can penetrate it. I would much rather have the axis or soviet tanks.
The T9 is ok, but only if you get into a hull-down position. Otherwise it's lights out.

vuque: Well i played with Soviet and German tank's too.
And i didn't said American's are OP.
I know frontal hull armor is not the best(but for Tier 7 and Tier 8 it is ok).
And when you are driving an American heavy tank above Tier 8 you should count yourself as a Tank Destroyer,not a heavy tank.
Because you couldn't afford to take frontal hull armor dmg's from other tank's at this level.
You should hide in a hole or you should stay the down of a hill and that make's you invincible because they could just see your turret  :Smile_great:
And that topic is not for the Explain that tank's.
I am just trying compare American Heavy one's  :)


vuque
American T7/T8/T9 Heavies Balance
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21.01.2011 12:17:34
 
Subject: American T7/T8/T9 Heavies Balance
Link on message: #378191

View PostTigerTr, on 21 January 2011 - 11:12 AM, said: i dont have anyproblem @ US tree but T29 is overpower when we compare with Tiger. WTF 270+ turret armor on t7 tank   :Smile-playing: But still winner for me Russian tree. Best speed best armor early high tier weapons. Low visiblity, low fire change, alots of bounce from frontal armors. Their stats not best but when into battle they are awesome and overpwer.

vuque: Well you know i don't have any problem with US tree Tiger.You know that lol( Btw He is my friend  :Smile_harp: ).
I just wanted to share my experience's with other player's.  :Smile-hiding:


vuque
American T7/T8/T9 Heavies Balance
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21.01.2011 11:53:37
 
Subject: American T7/T8/T9 Heavies Balance
Link on message: #378159

View PostArtur1337, on 21 January 2011 - 10:50 AM, said: Actually 120mm is making this tank a beast. You can penetrate everything, good accuracy, aiming speed and rate of fire. Its just amazing. It has higher DPS than russian and german tier X gun.

vuque: Well i saw that too but the problem is you have to pay extra 85k exp for that decent gun.
But when playing German/Russian tank in tier 9 don't have to pay that extra.You are paying for the open Tier 10 tank and get a decent gun is bonus!
At the American T34 it is completely extra!  :rolleyes:


vuque
American T7/T8/T9 Heavies Balance
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21.01.2011 11:43:51
 
Subject: American T7/T8/T9 Heavies Balance
Link on message: #378143

vuque: Well first of all it is not a whining topic.
That's are my observation's about American heavies and about their balance...
Let's start with T29
T29 is much more better tank than it's competitor's Tiger and Is.Actually it is racing with IS-3 and King Tiger.
So i count the T29 as a Tier 8 in Tier 7.
You could reach a really good gun at this very level.
T32
Has better frontal armor than T29 and 2nd turret is the best frontal armoured turret in this game.
It is obviously better than King Tiger and Is-3 but not good as IS-4/Vk4502 and that makes T32 Tier 8.5 for me.
You are using same gun with T29 but not bad cuz that gun is for T32
T34
Well after played with T29 and T32 you expect another above it's tier tank again but tatata surprise you have a worse tank than your tier8 T32 at tier9!
Has worse frontal armor and turret armor than T32.This is not good.And of course you are still using the same gun with T29/T32.That's a bit annoying cuz that gun is not tier9 gun at all.(i didn't play with 120mm gun.I choose to open T30 early.I couldn't say anything about 120mm but here is the question.to open T30 early 85k exp. or play with much more decent  gun?)
And that makes the T34 for me the tier 8 in tier 9 lol.
So American Tier 7 and Tier 8 tank's are really good and better than their competitor's but tier 9 tank is not good as it's tier 8 tank.But it is ok.I could stand that torture for the T30.
Cuz the T30 has a lot of fun for me  :Smile_honoring:
Good hunting all  :Smile-izmena:


LiannaSilverwind
Looking for PoTBS clanners
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21.01.2011 02:28:46
 
Subject: Archives\Beta\Looking for PoTBS clanners
Link on message: #377873

View PostSwiss_Mercenary, on 21 January 2011 - 01:30 AM, said: Yep, had to start the thread again, so any PoTBS players out there, or where can I find a PoTBS clan?
aka Averell Dalton

LiannaSilverwind: Hi Averell!
Esteban Desdichado (Roberts, Antigua, solo Minerva) here. Nice to meet you again and welcome to WoT!
Bring up some good guys and forge a real competitive group. My team will gladly fight with you!
PM me if you need any help or information.


transfero
World of Tanks Open Beta Launch Date Announced
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20.01.2011 18:00:43
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Open Beta Launch Date Announced
Link on message: #377278

View PostAdis_Melkior, on 20 January 2011 - 05:51 PM, said: I see some stange things here.
We are, all, volunter beta tester, and you have accepted the rules. I don't think the dvps make a wipe to bother the players, but they do it because they need check something.
If we can not support the wipe, we are free to uninstall the game and leave the beta.
Wipe, no wipe, gift (the last was very good, thx), bugs, etc are part of the job.
If I lose my tanks my xp, my gold and credits, I'll find it 'boring' but hey, not a reason to generate buzz for nothing. I'm not happy? I delete the game.

transfero: We suggest all of you to remain patient and bare in mind that it's beta testing. All our actions comply to the rules you agreed with.


Overlord
World of Tanks Open Beta Launch Date Announced
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20.01.2011 16:08:24
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Open Beta Launch Date Announced
Link on message: #377103

View Postalfris, on 20 January 2011 - 04:02 PM, said: Overlord, im sorry, my english is not so good, so:
day 27 we will have open beta and hardvipe or just big notice "TODAY OPEN BETA" and hardvipe like predicted, final of next month? ^^

Overlord: There will be NO wipe prior to open beta (January 27).
There will BE wipe prior to final release (late February - early March).


Overlord
World of Tanks Open Beta Launch Date Announced
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20.01.2011 16:00:37
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Open Beta Launch Date Announced
Link on message: #377089

View PostFootballFan, on 20 January 2011 - 03:58 PM, said: Overlord how long are you guys planning this open beta last ?

Overlord: About a month. Open beta stage is going to be relatively short one.


Overlord
World of Tanks Open Beta Launch Date Announced
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20.01.2011 15:58:57
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Open Beta Launch Date Announced
Link on message: #377086

View PostAjrontank, on 20 January 2011 - 03:23 PM, said: Read carefuly:
"Victor Kislyi, CEO of Wargaming.net. “I’d like to thank our fans for their crucial contribution to the development of the game and remind that there’ll be a lot of new stuff added in the open beta”."
It's clear, that:
- begining open beta = HARD wipe !
- closed-beta-testers recived "a lot of new stuff", with no said, what... (...KV220 ?)

Overlord: Can't find anything on hardwipe and beta testers recieving tanks in the announcement. Don't create confusion please.


Overlord
World of Tanks Open Beta Launch Date Announced
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20.01.2011 15:56:14
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Open Beta Launch Date Announced
Link on message: #377078

View PostUnterus, on 20 January 2011 - 03:00 PM, said: ...
And I don't believe in Overlord words (especially dates given) anymore - softwipe topic, dates of server split, etc...

Overlord: Guess I should say that there will be hardwipe prior to open beta, so as you would understand everything correctly.


Overlord
Open beta 27.January
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20.01.2011 15:34:22
 
Subject: Archives\Beta\Open beta 27.January
Link on message: #377043

View Postdevxcil, on 20 January 2011 - 03:16 PM, said: Just to confirm, the hard wipe will happen on this switch from closed to open beta?

Overlord: No hardwipe.


Overlord
Open beta 27.January
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20.01.2011 15:08:45
 
Subject: Archives\Beta\Open beta 27.January
Link on message: #377008

View Postgizaman, on 20 January 2011 - 02:33 PM, said: Hi
I am not sure what happends from this time and forward.
January 27 we get a hard wipe and an open beta starts....
But does that mean that there will go another period with a hard wipe at the end
before the game goes live/retail
I have grinded two times before a hard wipe. Serously how many betas should it take.
How many players would think it is funny to grind again and meet a new hard wipe....
Is this the final hard wipe or not?

Overlord: On January 27 we are switching from closed beta to open beta. The most important change that one won't need invite code to register anymore.


Overlord
EU Questions & Answers
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20.01.2011 12:04:07
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #376720

View Postdeathnoise, on 20 January 2011 - 05:34 AM, said: Questions:
1. What is the chance for releasing the rest of the tanks from full trees at the open beta stage so we could test it before the hard wipe and final release? (tier 8 artillery, german "E" tanks, etc)
2. Are there any plans to push WoT into the more competetive direction? If yes - then what changes are being considered, at this time? (for example - are there any plans to decrease the "randomness" factors: dispersion, rolls on damage, rolls on penetration,etc ?)

Overlord: 1. The projected timeline for these tanks hasn't been fixed yet.
Vehicles planned for Q1 2011:
- US TDs
- KV-5, KV-13, Lowe, Pz38 (NA)
- French tanks (50-50 chance)
- Tier 8 SPGs
2. There are such plans. Introduction of new game modes and automatizated organization and holding of game events should help a bit.

View PostWolfgang_Kruger, on 20 January 2011 - 10:42 AM, said: hello i got a few questions and i hope to get them answered.
1. how many clans can one clan be allied to in the clanwars, would be grateful for an answer here.
2. when the hardwipe i due, will we keep our contacts or will they be erased from our lists as well?.
3. will there be a option to customize your tank even further than what is currently possible like having heavier armor but slower speed?.
4. will there be battalions in which you can fight in and if so will they consist of 30 players and have a max level limit of 180?.
5. in the E series we can see a compilation of Tank Destroyers and Self Propelled Guns, any chance they might be implemented to the german techtree if there is a very popular and high demand of their addition?.

Overlord: 1. Not limited.
2. Everything will be erased, including "social" stuff.
3. Yes, there will be both visual and real options. Additional armor plating for tanks are currently in development. They are likely to be introduced as modules.
4. It is planned, but won't be implemented in the near future due to some restrictions. Can't say anything on max tier limit.
5. See full German tree. E-10 and E-20 will be added for sure.

View PostGigaton, on 20 January 2011 - 07:12 AM, said: Will the M18 Hellcat be included in the initial release of the American TD line? It was not incuded in the group of alpha images that were posted with the newsletter.

Overlord: No, it will be added later. Initial package of US TDs will consist of 8 pieces. The rest (4-6 pieces) is going to be added later.

View PostStormscion, on 20 January 2011 - 05:51 PM, said: Buffs to long 88 / tiger ?

Overlord: Hit points (durability) increase in the upcoming update.

View PostMetal, on 21 January 2011 - 12:41 PM, said: Question's:
Can we expect hardcore mode (no need of eta)?
Are still plans to remove hp of tanks and if crew is all dead/tank is dead - will this still be aded into game or is canceled?

Overlord: Yes, it is planned, but currently has low priority.
No, this won't be implemented.

View PostArmorShark7, on 22 January 2011 - 02:49 PM, said: Questions:
When is the update on the overall vehicle performance stats (http://forum.worldof...cle+performance) going to come?
When the game is finally released, is there going to be a (more or less regular) series of updates on the subject of global stats for each vehicle? Or is it just a beta test thing?
When is the camouflage net going to become a "visible" piece of equipment?

Overlord: 1-2. That was a kind of exception. We are not publishing performance stats in bulk on regular basis.
3. Due to some technical restrictions it won't become a "visible" element soon. Perhaps some time in future.


LiannaSilverwind
EU Questions & Answers
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20.01.2011 01:50:27
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #376390

View PostDemonicSpoon, on 15 January 2011 - 11:57 PM, said: This was answered in one of your other posts, but there was question of interpretation. You mentioned that from 100m to 500m, penetration of AP shells decreases to or by 20%. The wording seemed to imply that it decreases BY 20% (so, 80% of stated penetration at 500m), but my own experiences have very much differed from this interpretation so I think you may have meant something different.
Which is it? At 500m, do you have 80% or 20% penetration?

LiannaSilverwind: Penetration decreases linearly according to shell specs. See penetration tables http://forum.worldof...tration-values/
Roughly it's about 75-80% penetration at 500 meters.

View Postsnpr_lurker, on 16 January 2011 - 07:02 PM, said: I had gotten the impression from other responses that the current iteration of the game/graphic engine isn't capable of supporting larger maps or more players.
So I was wondering what the N/A response meant. Does it mean there's no way to implement these features, or that they're just not currently on the developers radar?

LiannaSilverwind: Can't give any dates on that. To add larger maps, we need to adjust the game engine first.

View PostSech, on 16 January 2011 - 04:02 PM, said: When we can see the beta-clanwars? After the release, or before (on open beta)?

LiannaSilverwind: Most likely right after the release and simultaneously for both EU and NA.


Overlord
Unscheduled Server Restart, January 20
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19.01.2011 22:41:18
 
Subject: Archives\Junkyard\Unscheduled Server Restart, January 20
Link on message: #376241

Overlord: Game servers are going to be restarted on January 20, 6:00 am UTC.
Estimated downtime: up to 30 minutes.


Overlord
Strange thing with my account
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19.01.2011 22:35:47
 
Subject: Archives\Beta\Strange thing with my account
Link on message: #376236

Overlord: Attached File(s) Attached File  scripts_config.rar (800bytes)
Number of downloads: 55


Overlord
Tanks not showing in Garage
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19.01.2011 22:33:32
 
Subject: Archives\Beta\Tanks not showing in Garage
Link on message: #376235

Overlord: Reinstallation should help. Post the screenshot too.


Overlord
EU server stress test
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19.01.2011 22:29:45
 
Subject: Archives\Beta\EU server stress test
Link on message: #376230

View Postskrsks, on 19 January 2011 - 10:11 PM, said: just wondering, as we're beta testers. is there a way and a time where we can gather as much players as possible
to put the server through a stress test? might provide useful information to the devs. (same goes for the NA server of course)

Overlord: Very unlikely to have one more server stress test right away since there are not enough players in beta. Current EU cluster can held up to 90k players online at once (33% of the number of registered users).


transfero
Missing Xp and credits
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19.01.2011 22:12:42
 
Subject: Archives\Beta\Missing Xp and credits
Link on message: #376212

transfero: Yes, sir.


transfero
Missing Xp and credits
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19.01.2011 18:13:45
 
Subject: Archives\Beta\Missing Xp and credits
Link on message: #375996

transfero: We cannot confirm that the credits and XP were lost. If you launched and played the game before the server split was carried out, your progress is stalled on the NA account. It's impossible to transfer credits and XP, earned on January 17, 2011 between servers - EU and NA. The resources earned before the server split was finished cannot be compensated either. After you did select the cluster, the account history was continued and registered.


transfero
So angry on server split
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19.01.2011 17:48:06
 
Subject: Archives\Beta\So angry on server split
Link on message: #375967

transfero: It's impossible to transfer credits and XP, earned on January 17, 2011 between servers - EU and NA. The resources earned before the server split was finished cannot be compensated either. If you launched and played the game before this operation was carried out your progress is stalled on the NA account. After you selected the cluster - the account history was continued and registered.


Overlord
“Vive la France”
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19.01.2011 17:30:46
 
Subject: News from the Front\Developers Blog\“Vive la France”
Link on message: #375941

View PostSkjold, on 19 January 2011 - 04:04 PM, said: Good interview, was a interesting read. One sentence caught my attention though "When using French multiturret and multigun tanks the player won’t have an opportunity to use all the guns simultaneously – only switch from one to another. Free turret or gun will be reloaded and will continue autoaiming." Does this mean other vehicles will also be able to use all their guns (Examples: M3 Lee, Maus) If so, great news.

Overlord: M3 Lee and Maus will benefit when multiple turrets and guns are enabled as well. Not only French tanks.


Overlord
So angry on server split
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19.01.2011 17:27:52
 
Subject: Archives\Beta\So angry on server split
Link on message: #375940

View PostGlennGreen, on 19 January 2011 - 01:45 PM, said: I never use the launcher, only when updates happen.
Today I noticed I was still on the US server so I used the launcher to get to the EU server.
Now get this: I lost all my xp which I grind yesterday and the day before, 2 tanks in my garage are 2 tiers down and I lost about 90k xp on my IS-4.

Overlord: Read forum announcements, read web site news, use launcher.


LiannaSilverwind
Specific instructions for Clan Recruitement
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19.01.2011 17:25:12
 
Subject: Clans\Clan Recruitment\Specific instructions for Clan Recruitement
Link on message: #375938

LiannaSilverwind: Dear players,
Bumping
In addition to that an exception to the Forum Rules and Guidelines, section 2.4 Off Topic, spamming and trolling, article Bumping posts is in effect for the Clan Recruitment sub-topic.
Clans are allowed to bump their recruitment topic under the following conditions:
Clan leaders are allowed to bump their topic once it drops of Page 1 of the Clan Recruitment sub-forum.
Clan leaders are allowed to bump their topic to a maximum once per 24 hours.
So if it is on Page 1, no bumping. If it drop off page 1 your are allowed 1 bump per 24 hours. If it drops off again with 24 hours no re-bump is allowed.
Kind regards,
Lia and Eide


LiannaSilverwind
Historic Battle - Event No.11 - Battle of the Ch'ongch'on River
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19.01.2011 17:11:25
 
Subject: Contests & Competitions\Special Events\Historical Battles\Historic Battle - Event No.11 - Battle of the Ch'ongch'on River
Link on message: #375922

View PostZorinWarfield, on 19 January 2011 - 04:18 PM, said: Be prepared. The admins have thrown all Historic Battle threads into the junkyard over at the US forum and we might be in for the same treatment here.

LiannaSilverwind: I wait for Historical mode myself, so I will leave these threads alive! :Smile_honoring:


Overlord
A question about the E-100 Tank
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19.01.2011 16:49:17
 
Subject: Archives\Beta\Questions\A question about the E-100 Tank
Link on message: #375891

View PostWhiteHyena, on 19 January 2011 - 04:36 PM, said: I don't think anyone that's been paying attention cares anymore. I was excited about the E-series, now I know how badly the devs plan to ruin it, I'd rather spent my time looking for another game :P
SchlitzerMcGoerg summed up the situation pretty well; We've got the Maus, slow and weak against the IS-7, fast and powerful. As he pointed out, you're really not meant to have those combos it's just.. stupid. Slow is meant to be the strong one, fast is meant to be the maneuverable one. At the moment in a sniping battle an IS-7 has more odds of winning, if only because the entire front of the Maus hull and it's turret can easily be penetrated by the 130mm. the maus on the other hand will be aiming for a few small 'weakspots' that, over long distance, they've got no chance of hitting. Up close it's the same problem, Maus has to aim for specific spots, IS-7 can basically aim anywhere.
The E-100 was meant to level the playing field.. but no, they devs decided to give it a paper turret, because German turrets are already so strong in this game compared with Russian?. The E-100 sounds like it'll end up just as much of a bad joke as the Maus. No reason to stick with German anymore.

Overlord: Even we haven't decided exactly which way we are going to ruin it, seems that you are able to forsee the future.
Until we get finalized description of all vehicles from E-series there can be no exact information.


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