Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Game Discussion\Gameplay Discussion\Battle Company Against Mods
Link on message: #454456

Link on message: #454456
LiannaSilverwind: My company would like to thank every player and company we have
played against. Battles were always intense and exciting, some
clans definitely made us play to the best we could.
Our score was 9:2 and both losses were properly deserved. Still I'm proud that our team that was made 20 minutes before the event was able to cooperate in a manner that enabled us to gain such a score.
Best regards from Lia!
Our score was 9:2 and both losses were properly deserved. Still I'm proud that our team that was made 20 minutes before the event was able to cooperate in a manner that enabled us to gain such a score.

Best regards from Lia!
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #454145
Sheepmaster, on 01 April 2011 - 06:20 PM, said: oh... what have we here?
http://forum.worldof...lay-discussion/

Link on message: #454145

http://forum.worldof...lay-discussion/
LiannaSilverwind: That's part of Gameplay Discussion, not Suggestions for the
developers, I see major difference. Besides, it was my April joke
as well. 

Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #454042
WhiteHyena, on 01 April 2011 - 02:08 PM, said: Did you guys read the latest newsletter?
Specifically the quote from
Victor Kislyi in the devs Q&A section;
"Yes I think many players will be upset to hear that the "Improving German Vehicles" thread on the US and EU forums has been an elaborate hoax on our part. No changes will be made. April Fool's guys!".
http://forum.worldof...tter-volume-18/

Link on message: #454042


"Yes I think many players will be upset to hear that the "Improving German Vehicles" thread on the US and EU forums has been an elaborate hoax on our part. No changes will be made. April Fool's guys!".
http://forum.worldof...tter-volume-18/
LiannaSilverwind: Nice April joke, WhiteHyena, but you forgot one important
detail:
US players do not have any Improving German vehicles thread on their forum, because they know they are balanced.
I still admit - I went into newsletter with Wide Eyes
US players do not have any Improving German vehicles thread on their forum, because they know they are balanced.

I still admit - I went into newsletter with Wide Eyes

Subject:
International Forums\Baltic Forums\Latviešu\Tehniskā palīdzība\Problēma
Link on message: #453620

Link on message: #453620
OldFox: Uzmanibu visiem! ZeScout avatara un profila bija redzama nacistu
simbolika. Tas nozime ka vins ne tikai pievienojas "nepareizajam"
klanam, bet ari parkapis Speles un Foruma noteikumus. Es tacu visus
sava pirmaja posta bridinaju: izlasiet Noteikumus uzmanigi! No
sakuma ZeScout`am uzlikts bans uz 30 dienam.
Aicinu visus tomer iepazistinaties ar Noteikumiem. Ari iesaku saprast, ka Eiropa sava atteiksme pret nacional-socializmu balstas uz Nirnberga procesa lemumiem, nevis uz moderno vesturnieku teorijam.
Aicinu visus tomer iepazistinaties ar Noteikumiem. Ari iesaku saprast, ka Eiropa sava atteiksme pret nacional-socializmu balstas uz Nirnberga procesa lemumiem, nevis uz moderno vesturnieku teorijam.
Subject:
Clans\The Round Table\Clan Wars
Link on message: #453480
OverCraft, on 31 March 2011 - 10:04 PM, said: gold earned in clan wars, can be splitted intro the members to use
it for premiun accounts, crew etc..? or is clan gold for improve
some skills/items for the regions related to clan wars?

Link on message: #453480

Vallter: It will be for splitting between members. In the released version
there will be no improvements for provinces, as well as Tier
limits. But we will add it later.
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\E50 E75 E100 engines
Link on message: #453332
RokRoland, on 01 April 2011 - 10:26 AM, said: The 3002DB at Tier 6, even if it had 650 hitpoints, would still be
OP. That thing bounces more than the KV-3, it seems. Then again if
you start nerfing other stats it becomes a different tank from what
it is, and that sounds sad. What a challenging situation.
Oh well, maybe it wouldn't be OP, it'd just be the T-54 for tier 6.

Link on message: #453332

Oh well, maybe it wouldn't be OP, it'd just be the T-54 for tier 6.
Overlord: It will remain at tier 7, it's a decent tank for its tier.
Subject:
Game Discussion\Game Guides and Tutorials\InfoSOS for World of Tanks Players
Link on message: #453137

Link on message: #453137
Cheeka: Gamer’s Guide section of the official website is becoming even more
useful owing to players who have created an extensive encyclopedia
about World of Tanks – wiki (http://wiki.worldoftanks.com/Main_Page)
Read full text here
Read full text here
Subject:
News from the Front\Developers Blog\The Diary of a Newcomer (Part II)
Link on message: #453096
zbing, on 31 March 2011 - 08:44 PM, said: Programmers on ice? Bad idea. Well... I just hope that no one would
get hurt and release won't be delayed due to half of WGN crew being
packed in plasters 

Link on message: #453096


Cheeka: no way! everybody is alive and back to work 

Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #452715
WhiteHyena, on 31 March 2011 - 03:44 PM, said: We don't actually know what the devs are planning to do with the
weakspots actually, do we? So right now saying they'll be fixed! is
a bit of a stretch. Lets wait and see what they've changed and test
it ourselves before assuming anything, right? I'm sure most people
are hoping they will just get some extra armour or something but
who knows, the devs really haven't told us how exactly they're
buffing the Maus aside re-working the armour.. which is rather
vague.
As of right now, anyone claiming the Maus is well armoured is just lying to themselves. Sorry but name me any other tier 10 tank where you can penetrate the front and sides of the turret consistently? I'm not talking about hitting a weakspot, I'm talking about just penetrating the turret armour. Last I checked you sure as hell can't penetrate the IS-7 turret. As Paavopesusieni mentioned, it's also very easy to penetrate the sides of the Maus with most high tier guns. As for the IS-7 weakspots, I've found them very 50-50. The 'point' at the front is not always a guaranteed penetration, it seems to only be a weakspot when the game is feeling like it. Likewise the weakspots on the turret, there are numerous places where the aimer will turn green (as in very likely to penetrate) but in reality you'll bounce 100% of the time. I made a thread about it a while back and a few players agreed- never got a single comment from any dev.

Link on message: #452715

As of right now, anyone claiming the Maus is well armoured is just lying to themselves. Sorry but name me any other tier 10 tank where you can penetrate the front and sides of the turret consistently? I'm not talking about hitting a weakspot, I'm talking about just penetrating the turret armour. Last I checked you sure as hell can't penetrate the IS-7 turret. As Paavopesusieni mentioned, it's also very easy to penetrate the sides of the Maus with most high tier guns. As for the IS-7 weakspots, I've found them very 50-50. The 'point' at the front is not always a guaranteed penetration, it seems to only be a weakspot when the game is feeling like it. Likewise the weakspots on the turret, there are numerous places where the aimer will turn green (as in very likely to penetrate) but in reality you'll bounce 100% of the time. I made a thread about it a while back and a few players agreed- never got a single comment from any dev.
Overlord: Regarding IS-7's hit-box, lower side of the turret armor and upper
side of the hull armor are going to be adjusted, which is likely to
lead to a minor performance boost.
Since it currently doesn't require one, we will have to find a way to compensate this.
Since it currently doesn't require one, we will have to find a way to compensate this.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #452712
StanislavKus, on 30 March 2011 - 05:37 PM, said: Is it true that there will be a 0.6.3.10. patch coming shortly?
Stubentiger, on 30 March 2011 - 06:02 PM, said: Will the new Premium-Tanks (Loewe and KV-5) be already in this
patch 0.6.3.10.?
jimk, on 30 March 2011 - 06:23 PM, said: I got a question about the forums I hope is not off topic.
Will the blanket ban policy, that started in open beta, on anyone who's got a different view of history from wargaming continue after the game goes live?
Kieme, on 31 March 2011 - 08:49 AM, said: Hello,
I would like to ask the following questions:
1) Will the M4A2E4 Premium Gift Tank have some kind of matchmaking exception or will it enjoy a standard Tier 5 Medium status?
2) Will the Tier 8 Premium Tanks (Gift and not) have some kind of matchmaking exceptions or not?
3) Will the new KV-13 tank be classified as Heavy or Medium tank?
4) Which guns will be available to the new KV-13 tank?
Thanks in advance!
Fimp3n, on 31 March 2011 - 09:09 AM, said: Overlord, would you please consider adding muzzle velocity to the
stats or at least release a list for all guns?
CerVus, on 31 March 2011 - 12:19 AM, said: Hello,
1) Why is second turret on vk3002DB and Panther II bigger than tank hull under it? Do you plan to shrink it? I hope so. Now it looks really scamp.
2) Any progres with frontal armour at JagdPanther? It still made like from glass. Even pzIII/IV has no problem dameged it from the front. It was best TD of wwII.
3) Why is sight distance of jagdpanther only 400m? It has almost same height as Panther tank so it should get around 420m. (jagdpanther is only 28cm lower but it has 80m worse wiew distance)
Thanks
caprera, on 31 March 2011 - 01:18 PM, said: 1) There will be any hopes in the future to see a better management
of the vehicle class and armament ?
As now tanks are balanced regarding their Tier and not their armament, but too often mediums have to face heavies of the same tier, but in different teams.
2) Also often the game doesn't split tank couples between the teams. Two TDs as well as SPGs or couples of same tanks in general should always be adversaries.
Jamezdin, on 31 March 2011 - 02:20 PM, said: This might have been asked before, will the T54 be nerfed in some
way? If not will the corresponding German and USA tanks, The
PantherII and Pershing respectively get some sort of buff?
Thank you.
Jamezdin, on 31 March 2011 - 02:24 PM, said: One other question regardin Battle Tiers.
How does the spread difference translate into game terms??
For example, the pre-order M6 has a spread: T8-T10, A KingTiger has a spread of T8-T12.
Specifically what does that mean since the game features only ten tiers??? Will we see tanks of Tier11 and 12??
Zinn, on 31 March 2011 - 06:16 PM, said: I'd like to ask a follow-up question to number 2: Are you going to
do anything about situations where there are far more than two on
one side?
It's simply not a well-balanced match when a team has 10 TDs and your own team has 2. While I believe that balancing is generally fair if the players know what they're doing, situations like those can spell doom for one team depending on the map, especially if no arties have joined as well. I have a bunch of screenshots of this scenario and it happens very often when you play as a TD, for some reason (ie. I don't see many teams like those in regular tanks or arties but when I am driving a TD myself, it happens all the time).

Link on message: #452712

Overlord: Yes, it will be deployed prior to the release.

Overlord: No, they are planned for v.0.6.4.

Will the blanket ban policy, that started in open beta, on anyone who's got a different view of history from wargaming continue after the game goes live?
Overlord: These are not history forums but World of Tanks official forums
dedicated to the project. It's the wrong place to argue about
history, better concentrate on the game and armored vehicles.

I would like to ask the following questions:
1) Will the M4A2E4 Premium Gift Tank have some kind of matchmaking exception or will it enjoy a standard Tier 5 Medium status?
2) Will the Tier 8 Premium Tanks (Gift and not) have some kind of matchmaking exceptions or not?
3) Will the new KV-13 tank be classified as Heavy or Medium tank?
4) Which guns will be available to the new KV-13 tank?
Thanks in advance!
Overlord: 1. Most likely it will have standard tier spread for tier 5
medium.
2. M6A2E1 is on the exception list already. Haven't decided on Lowe yet.
3. It will be medium.
4. The list of available guns hasn't been finalized yet.
2. M6A2E1 is on the exception list already. Haven't decided on Lowe yet.
3. It will be medium.
4. The list of available guns hasn't been finalized yet.

Overlord: Muzzle velocity values are not planned to be added.

1) Why is second turret on vk3002DB and Panther II bigger than tank hull under it? Do you plan to shrink it? I hope so. Now it looks really scamp.

2) Any progres with frontal armour at JagdPanther? It still made like from glass. Even pzIII/IV has no problem dameged it from the front. It was best TD of wwII.

3) Why is sight distance of jagdpanther only 400m? It has almost same height as Panther tank so it should get around 420m. (jagdpanther is only 28cm lower but it has 80m worse wiew distance)
Thanks
Overlord: 1. Don't know, looks fine in my opinion. Do you have any evidence
that the size of Schmalturm is incorrect for 3002 DB, Panther.
2. Currently they both have 80mm hull. No changes in terms of armor are planned for Jagdpanther. As for Pz. III/IV, it will be rebalanced. There will be armor reduction from 80mm to 60mm and the respective increase of speed and mobility.
3. For balance purposes. JP is tier 7 TD, Panther is tier 8 MT. Compare SU-152 and T-44.
2. Currently they both have 80mm hull. No changes in terms of armor are planned for Jagdpanther. As for Pz. III/IV, it will be rebalanced. There will be armor reduction from 80mm to 60mm and the respective increase of speed and mobility.
3. For balance purposes. JP is tier 7 TD, Panther is tier 8 MT. Compare SU-152 and T-44.

As now tanks are balanced regarding their Tier and not their armament, but too often mediums have to face heavies of the same tier, but in different teams.
2) Also often the game doesn't split tank couples between the teams. Two TDs as well as SPGs or couples of same tanks in general should always be adversaries.
Overlord: 1. The current situation will be improved by means of adjusting
match-making values. Noticeable changes are supposed to arrive in
one of the upcoming patches. Quite possibly, in 0.6.4.
2. This is not planned to be changed. 2 GW-Tigers can be balanced with 2 M40/43s. Don't see a problem here.
2. This is not planned to be changed. 2 GW-Tigers can be balanced with 2 M40/43s. Don't see a problem here.

Thank you.
Overlord: The current performance of all tier 9 mediums is considered to be
satisfactory. There might be changes, but nothing crucial.

How does the spread difference translate into game terms??
For example, the pre-order M6 has a spread: T8-T10, A KingTiger has a spread of T8-T12.
Specifically what does that mean since the game features only ten tiers??? Will we see tanks of Tier11 and 12??
Overlord: These are battle tier you are talking about, their are not
vehicle-dependant. This means M6 and KT can fight shoulder to
shoulder in tier 8, 9, and 10 battles. M6A2E1 can't join tier 11 or
12 battles, if not platooned.
Tier 11 and 12 vehicles are not planned. At least currently.
Tier 11 and 12 vehicles are not planned. At least currently.

It's simply not a well-balanced match when a team has 10 TDs and your own team has 2. While I believe that balancing is generally fair if the players know what they're doing, situations like those can spell doom for one team depending on the map, especially if no arties have joined as well. I have a bunch of screenshots of this scenario and it happens very often when you play as a TD, for some reason (ie. I don't see many teams like those in regular tanks or arties but when I am driving a TD myself, it happens all the time).
Overlord: Battles can still be balanced with 7-8 TDs on one side and 1-2 of
them on the other, again this is the matter of having match-making
values adjusted.
Currently all tier 9 MTs, tier 8 and tier 9 TDs seem to be a bit overpowered because they enjoy low MM values. On the other hand, tier 9 HTs have to suffer because of their high MM-values. This discrepancy is being worked on at this time.
Currently all tier 9 MTs, tier 8 and tier 9 TDs seem to be a bit overpowered because they enjoy low MM values. On the other hand, tier 9 HTs have to suffer because of their high MM-values. This discrepancy is being worked on at this time.
Subject:
Contests & Competitions\Championships & Competitions\International WoT Championship\Championship Video\"Ural Steel" video
Link on message: #452289

Link on message: #452289
Vallter: Please, post your links for videos here. They will stay hidden,
untill the end of the Ural Steel championship, to prevent people
from learning your tactics. When the championship has ended, we
will enable the links for viewing.
Subject:
Archives\Beta\Suggestions\Pre wipe "Bonus time"
Link on message: #451969

Link on message: #451969
Vallter: Unfortunately, this won't be implemented. But we will make some
events.
Subject:
Game Discussion\Gameplay Discussion\WOT improvement thoughts
Link on message: #451947

Link on message: #451947
Vallter: We are currently reworking the chat. But we can't indicate any
terms for now.
Subject:
Game Discussion\Gameplay Discussion\Double research payment isn't fair!
Link on message: #451897
Usertmp, on 30 March 2011 - 04:29 PM, said: Would be nice! This would shorten the grind quite a bit for some
tanks.
On the other hand, the devs could just raise the EXP needed so when you research a module, the EXP needed for the next tank would be exactly the same as it is now.

Link on message: #451897

On the other hand, the devs could just raise the EXP needed so when you research a module, the EXP needed for the next tank would be exactly the same as it is now.
Vallter: If it is done, it will be implemented in this way.So there is no
pint to change the current system, IMHO.
Subject:
Game Discussion\Gameplay Discussion\Campers
Link on message: #451881
WillWeedzor, on 30 March 2011 - 10:43 PM, said: Bigger maps,only one neutral base to capture for both teams.Capture
the supplies/fuel or something.Simple as slap.Nothing more:)
We just dont feel neccesity to attack until is too late usualy.Both teams however have something to defend just from start.And thats the problem.

Link on message: #451881

We just dont feel neccesity to attack until is too late usualy.Both teams however have something to defend just from start.And thats the problem.
Vallter: 'King of the Mountain' and 'Assault' game mods will be added in
June-July
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #451847
Paavopesusieni, on 31 March 2011 - 08:09 AM, said: How do you kill IS-7 when there is no real frontal weak spots?

Link on message: #451847

LiannaSilverwind: IS-7 frontal armor is very poor as was proved many times at Russian
forum, including videos and tests of penetration via different
amount of cannon at different range. In fact many players consider
IS-7 being heavy medium tank, not heavy tank, due to its poor
frontal armor. As was mentioned above, IS-7 frontal armor has one
big weakspot, properly used by every opponent, if IS-7 driver is
unable to fight hulldown.
Ural Steel championship proves that Maus tank are far from being extinct, because most teams use them, the same with IS-7 and T30. Same was proved in league before.
Ural Steel championship proves that Maus tank are far from being extinct, because most teams use them, the same with IS-7 and T30. Same was proved in league before.
Subject:
Game Discussion\Gameplay Discussion\Best Thread ever Discussed on the Forums
Link on message: #451797
Quote For crying out loud, just put both cap circles on the same spot, so they overlap, or in a very close proximity to one another and call it "King Of The Hill". There - instant new game mode. Is it *that* hard? Heck, if they overlap it will pass for a single cap - something many people have been calling for. This alone has the potential to solve some of the stalemate issues.
Quote Saying the game is Free 2 Play is true in the same manner as saying it is free for you to move from Spain to China. You can walk the distance between Barcelona to Nanjing or from Loltractor to Tiger or even a Maus absolutely free of charge, but in both cases you will probably be long dead before you get there, and sucking any enjoyment from a stock tank is like sucking the muddy water from the roadside ditches you will probably have to live in, during your long,but free, trip to the Orient. Now, don't get me wrong. It is absolutely fine to charge reasonable amount of money for in-game benefits (what is reasonable is not a matter of discussion here). But to claim it is free for everyone to enjoy, when it clearly isn't designed this way, or even if it was, the result went somewhere horrible, maybe it watched a "Twilight" movie, is not true.
tazmanyak, on 30 March 2011 - 10:16 PM, said: Hello 
Sorry for the stupid question (certainly) but
If russian server is hosted in germany,
Why the russian players dont have to pay VAT?
Isn't it the same thing for us european players, and your mods are trying to explain to complaining players since last week?

Link on message: #451797
Quote For crying out loud, just put both cap circles on the same spot, so they overlap, or in a very close proximity to one another and call it "King Of The Hill". There - instant new game mode. Is it *that* hard? Heck, if they overlap it will pass for a single cap - something many people have been calling for. This alone has the potential to solve some of the stalemate issues.
Vallter: Yes, it is hard.
Quote Saying the game is Free 2 Play is true in the same manner as saying it is free for you to move from Spain to China. You can walk the distance between Barcelona to Nanjing or from Loltractor to Tiger or even a Maus absolutely free of charge, but in both cases you will probably be long dead before you get there, and sucking any enjoyment from a stock tank is like sucking the muddy water from the roadside ditches you will probably have to live in, during your long,but free, trip to the Orient. Now, don't get me wrong. It is absolutely fine to charge reasonable amount of money for in-game benefits (what is reasonable is not a matter of discussion here). But to claim it is free for everyone to enjoy, when it clearly isn't designed this way, or even if it was, the result went somewhere horrible, maybe it watched a "Twilight" movie, is not true.
Vallter: We have players on Russian servers, that play with Tier 10 tanks
without spending a cent in our game. They reached Tier 10 in 1.5
month.


Sorry for the stupid question (certainly) but
If russian server is hosted in germany,
Why the russian players dont have to pay VAT?
Isn't it the same thing for us european players, and your mods are trying to explain to complaining players since last week?
Vallter: If you know that, we will have to kill you! 

Subject:
International Forums\Baltic Forums\Latviešu\Klanu sadaļa\Par klaniem
Link on message: #451745

Link on message: #451745
OldFox: Ar ko sastopas speletaji krievu serveri: "casualus" klana nedrikst
turet kopa ar kiber-spotistiem.
(Kazuals ir speletajs, kurs grib atpusties saja spele, spelejot 2-3 stundas un ne katru dienu. Kiber-sportisti - tas ir cilveki, kuri ir gatavi teret 4-5 stundas katru dienu un sasniegt saja spele vislabakos rezultatus).
Galvenais ir uzreiz, no pasas speles sakuma saprast, ko tu gribi no sajas speles, un izveidot vai pievienoties speletaju grupai ar atbilstosiem interesiem. Jo kazuali loti atri nolaiz sportistus lidz savam limenim. Piemeram, viens cilveks ir atbildigs, vins grib pilnveidot savas prasmes, grib spelet un vinnet. Vins ir gatavs teret tam laiku un naudu. Izveidojas komanda, kura kopa ar vinu spele kazuals. Viena diena viss ir kartiba, bet otraja diena kazuals neierodas spele. Un viss - trenins ir pagalam, un sportista laiks ir izterets pa velti. Ja ta turpinasies kadu laiku, tad sportists sak domat: "A nafig man tas vajag? Es te mocos, tereju laiku un nervus, bet visiem parejiem uzplaut uz to! Ne, es ari spelesu ka citi - neregulari un islaicigi".
Un viss - no si briza klans ir beigts! Jo tas ir kodolreakcija - viens sak ta rikoties, pec tam otrs.. Un klans zaude savu kaujas gatavibu.
Latviesu (lietuviesu, igaunu, polu, krievu utt.) speletaji nevares sasniegt neko ipasu Globalaja Karte, ja viniem nebus stiprs sportistu klans. Tas nozime 5 rotas pa 20 cilvekiem ar ikdienas onlainu ap 80% un ne mazak par 4 stundam.
Es esmu baigais klanu izveidosanas teoretikis
Man ir sava vizija, kadam jabut
stipram klanam. Varu padalities ar to.
(Kazuals ir speletajs, kurs grib atpusties saja spele, spelejot 2-3 stundas un ne katru dienu. Kiber-sportisti - tas ir cilveki, kuri ir gatavi teret 4-5 stundas katru dienu un sasniegt saja spele vislabakos rezultatus).
Galvenais ir uzreiz, no pasas speles sakuma saprast, ko tu gribi no sajas speles, un izveidot vai pievienoties speletaju grupai ar atbilstosiem interesiem. Jo kazuali loti atri nolaiz sportistus lidz savam limenim. Piemeram, viens cilveks ir atbildigs, vins grib pilnveidot savas prasmes, grib spelet un vinnet. Vins ir gatavs teret tam laiku un naudu. Izveidojas komanda, kura kopa ar vinu spele kazuals. Viena diena viss ir kartiba, bet otraja diena kazuals neierodas spele. Un viss - trenins ir pagalam, un sportista laiks ir izterets pa velti. Ja ta turpinasies kadu laiku, tad sportists sak domat: "A nafig man tas vajag? Es te mocos, tereju laiku un nervus, bet visiem parejiem uzplaut uz to! Ne, es ari spelesu ka citi - neregulari un islaicigi".
Un viss - no si briza klans ir beigts! Jo tas ir kodolreakcija - viens sak ta rikoties, pec tam otrs.. Un klans zaude savu kaujas gatavibu.
Latviesu (lietuviesu, igaunu, polu, krievu utt.) speletaji nevares sasniegt neko ipasu Globalaja Karte, ja viniem nebus stiprs sportistu klans. Tas nozime 5 rotas pa 20 cilvekiem ar ikdienas onlainu ap 80% un ne mazak par 4 stundam.
Es esmu baigais klanu izveidosanas teoretikis

Subject:
In-Game Vehicles\Vehicle Comparison\Panther II vs Pershing
Link on message: #451374
Paavopesusieni, on 30 March 2011 - 08:33 PM, said: Well your Pershing will still bounce my "overestimated" T-54 all
the time while I just stand in front of you and kill you or simply
circle you and turn my frontal armor towards you when ever you have
reloaded as my agility is so good. 

Link on message: #451374


LiannaSilverwind: I beg my pardon, but properly driven Pershing should penetrate T-54
every time, and considering its DPM vs T-54's DPM, will destroy it.


Subject:
In-Game Vehicles\Vehicle Comparison\Panther II vs Pershing
Link on message: #451347

Link on message: #451347
LiannaSilverwind: Pershing is excellent dogfighter, outDPSing and tearing apart any
tank it can encounter, including overestimated T-54. It will
definitely be my first MT 9 in release.
Panther II is excellent sniper and support tank, but lacks speed and dogfight abilities of Pershing.
Panther II is excellent sniper and support tank, but lacks speed and dogfight abilities of Pershing.
Subject:
News from the Front\Developers Blog\The Diary of a Newcomer (Part II)
Link on message: #451259

Link on message: #451259
admin: Day 5:
"As I started to play WoT quite recently and still have no idea about some tricks (I’m still a noob) my colleagues decided to pull me up a little bit. They created a platoon and called me to join them. Specially for this occasion I bought a new tank with a beautiful name Matilda. Before starting my first battle as a part of the platoon I decided to research the tank. Finally they will see me in action (I shouldn’t let them down)!
We pressed the button ‘Battle’ simultaneously and found ourselves in the same battle:

Let’s go guys! Let’s show them how to fight! I mean WAIT FOR ME!!! Now I should get my composure and try to keep together with my platoon.
I want to thank my colleague-tankmen for not leaving me along during the whole battle. They were protecting my tank from enemy’s shells, waiting for me on every crossroad.
In such a way we took part in several battles rushing through plains, lakes and hills of Prokhorovka and Lassville, sticking in sends of Sand River and fighting on the streets of Himmelsdorf and Ensk.
Unfortunately we need to come back to work. We had a wonderful time and I even managed to stay alive for more than 3 minutes. I hope it wasn’t our last battle."
Day 6:
"In the afternoon we will be moving from one room to another. We’re not living our favorite 9th floor. We just need more space for our new colleagues. They’re starting on Monday.
The removal is appointed at 3 p.m. So, for several hours we will turn into movers and start to carry our things to the new room. We’ve decided to take everything – computers (it goes without saying), tables, favorite chairs, partitions and beanbag chair in military style colors (the fetish of our Department).

***
The whole corridor was literally filled with our stuff. Dying of laughter we were creeping under the tables, trying to connect our computers or find outlets.
Discussing the layout we were “fighting” for the best places to sit.

Margaret and I (there are only two girls in this department) were in charge of tidying up our new room and of keeping up eagle spirit of sweating colleagues. Time has passed quickly.

By the way, I assured myself once again that moving is very useful. You have a unique chance to find things you’ve considered to be lost forever."
Day 7:
"Finally, I found my ideal tank (more precisely, it has found me as the magic wand has found Harry Potter). Today I have changed "Tractor" (МС-1) for "SPG T-57". After a short research and few training battles it became easy enough not to get destroyed pretty fast. But, frankly speaking, it’s not actually important any more. I have decided to change fighting strategy and to transform the new tank into "hiding-in-bushes-SPG".

And I really found it very comfortable. You just sit in bushes, crashing almost half of your rivals (so far I didn’t manage to kill more than 3 enemies for a battle)."
Day 8
"I can’t stand it any more. It’s impossible to live normal life any longer. I don't know what to do. I simply can't drive the car along the evening streets of Minsk. I was lucky to pass my practice near my father’s office, so he drives me home after work. But recently it has become impossible for him to stay in the car with me. We leave for home when it’s already dark outside and the back lights of the cars (they have red color – color of rivals in WoT) are well visible. As soon as a car suddenly appears on a crossroads I give a cry: «Here it is! Aim! Destroy it! What are you waiting for, it will crush my tank!!!» (Maybe it’s time for me to get a treatment?)
I’ve never thought that there was a game to capture my mind in the way WoT did it.
Just five minutes ago I got amazing news. On Wednesday Wargaming .net arranges ice-skating party for all its workers. I’m totally mesmerized by this idea. I’ll tell you more about it in the next edition of the Diaries."
"As I started to play WoT quite recently and still have no idea about some tricks (I’m still a noob) my colleagues decided to pull me up a little bit. They created a platoon and called me to join them. Specially for this occasion I bought a new tank with a beautiful name Matilda. Before starting my first battle as a part of the platoon I decided to research the tank. Finally they will see me in action (I shouldn’t let them down)!
We pressed the button ‘Battle’ simultaneously and found ourselves in the same battle:

Let’s go guys! Let’s show them how to fight! I mean WAIT FOR ME!!! Now I should get my composure and try to keep together with my platoon.
I want to thank my colleague-tankmen for not leaving me along during the whole battle. They were protecting my tank from enemy’s shells, waiting for me on every crossroad.
In such a way we took part in several battles rushing through plains, lakes and hills of Prokhorovka and Lassville, sticking in sends of Sand River and fighting on the streets of Himmelsdorf and Ensk.
Unfortunately we need to come back to work. We had a wonderful time and I even managed to stay alive for more than 3 minutes. I hope it wasn’t our last battle."
Day 6:
"In the afternoon we will be moving from one room to another. We’re not living our favorite 9th floor. We just need more space for our new colleagues. They’re starting on Monday.
The removal is appointed at 3 p.m. So, for several hours we will turn into movers and start to carry our things to the new room. We’ve decided to take everything – computers (it goes without saying), tables, favorite chairs, partitions and beanbag chair in military style colors (the fetish of our Department).

***
The whole corridor was literally filled with our stuff. Dying of laughter we were creeping under the tables, trying to connect our computers or find outlets.
Discussing the layout we were “fighting” for the best places to sit.

Margaret and I (there are only two girls in this department) were in charge of tidying up our new room and of keeping up eagle spirit of sweating colleagues. Time has passed quickly.

By the way, I assured myself once again that moving is very useful. You have a unique chance to find things you’ve considered to be lost forever."
Day 7:
"Finally, I found my ideal tank (more precisely, it has found me as the magic wand has found Harry Potter). Today I have changed "Tractor" (МС-1) for "SPG T-57". After a short research and few training battles it became easy enough not to get destroyed pretty fast. But, frankly speaking, it’s not actually important any more. I have decided to change fighting strategy and to transform the new tank into "hiding-in-bushes-SPG".

And I really found it very comfortable. You just sit in bushes, crashing almost half of your rivals (so far I didn’t manage to kill more than 3 enemies for a battle)."
Day 8
"I can’t stand it any more. It’s impossible to live normal life any longer. I don't know what to do. I simply can't drive the car along the evening streets of Minsk. I was lucky to pass my practice near my father’s office, so he drives me home after work. But recently it has become impossible for him to stay in the car with me. We leave for home when it’s already dark outside and the back lights of the cars (they have red color – color of rivals in WoT) are well visible. As soon as a car suddenly appears on a crossroads I give a cry: «Here it is! Aim! Destroy it! What are you waiting for, it will crush my tank!!!» (Maybe it’s time for me to get a treatment?)
I’ve never thought that there was a game to capture my mind in the way WoT did it.
Just five minutes ago I got amazing news. On Wednesday Wargaming .net arranges ice-skating party for all its workers. I’m totally mesmerized by this idea. I’ll tell you more about it in the next edition of the Diaries."
Subject:
Fan Zone\Fan Videos\"Battle Tech"
Link on message: #451234

Link on message: #451234
Vallter: It took place on the Russian server. But we will do something
similar on the European server as well
Subject:
Important Information\Game Rules Enforcement\Player Permanently Suspended
Link on message: #451227

Link on message: #451227
Vallter: The user M_Vittmann has been permanently suspended, for continous
and systematic insults of players based on their country of origin,
starting conflicts based on nationalism and violating the EULA.
Please, remember that a polite behaviour when chatting is preferable in our game.
Please, remember that a polite behaviour when chatting is preferable in our game.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #451091
Gaz550, on 28 March 2011 - 01:35 PM, said: What is the battle tier range of panzer IV/V and could it be
updated to matchmaking chart?
Thank you.
Gorzki, on 28 March 2011 - 05:02 PM, said: any chance the full statistics of t8 spg will be known before
release?
Twardy, on 29 March 2011 - 11:32 AM, said: Overlord, could you please elaborate on quote below?
It comes from this topic. Your blog and comments on it indicates that all close beta testers would enjoy gift tank as the registration date was to be the only criterion.
fabse, on 28 March 2011 - 06:48 PM, said: I have two questions concering getting set on fire.
I know that in order to damage a module with AP you have to hit it. But even then there is a propability (1-p) that you dont do damage to the module itself.
So there is a chance p to damage the module when you hit it.
What i want to know concerns engine hits. In each enginge stats there is the change to be set on fire f given.
Is this the chance to be set on fire when the engine gets damaged, or when the engine gets hit?
Basically i want to know if the chance to be set on fire p*f or f when the engine gets hit.
Another way to be set on fire is by getting shot inthe fuel tank. Do the chances to be set on fire via fuel tank hit differ from different vehicles?
RokRoland, on 29 March 2011 - 01:36 PM, said: Will there be horsepower boosting consumables similar to 100 octane
and lend-lease oil for non-Soviet diesel engines in the near
future? Some tanks are quite disadvantaged by the lack of these
items, e.g. Ferdi, VK4502 and particularly the 3002DB.
Nazarov77, on 29 March 2011 - 02:20 PM, said: Approximately how many battles are needed?
Haineko, on 29 March 2011 - 03:02 PM, said: Can we have some more stats for the M4A2E4 then just what gun it
will use and its armor values?
caprera, on 29 March 2011 - 06:16 PM, said: Is it confirmed the 27th January to be the deadline ?
CerVus, on 30 March 2011 - 10:35 AM, said: Hi,
release tech trees will be the same like those in beta?
thanks
Nazarov77, on 30 March 2011 - 12:13 PM, said: I saw it in the us forum: "There will be v.0.6.3.10 update but it
will be released prior to the release. "
So 0.6.4 won't be the release version?
Fimp3n, on 30 March 2011 - 12:15 PM, said: I was just linked to this:
http://www.youtube.c...h?v=yUhqAUw969U
That is just ridiculous. Are you working on preventing such "mods", because they're pretty damn close to cheating in my opinion.
Zinn, on 30 March 2011 - 05:04 AM, said: I've got some questions about the mercenary thing for Clan Wars,
which I hope you can answer:
1) Exactly how does being a mercenary work? Is it sort of like clicking "random battle" now and you'll join a random clan with an empty spot? And speaking of empty spots, how does joining such a battle even work, since I assume clans will play with a full team?
2) Are there any rewards for being a mercenary in CW, other than the standard credits and exp for a battle? I was wondering about this, since I saw you considered charging money (gold) for a mercenary license. Maybe a few gold per match, depending on win/loss?
Oh and I was wondering about an entirely seperate issue as well: How exactly does the rating system work on the website? For instance, My overall global ranking has a value of 372 and my location is 8506 as of this writing. What does the "value" mean in this context and how is it calculated? I'm not really much into e-peen competitions and all but I always wondered exactly what that value meant (other than me being an awful player
), since some guys on the top-1000
list has way lower stats (ie. number of victories, win ratio etc.)
than most others.
Paaranoja, on 30 March 2011 - 03:03 PM, said: i have a q regarding a comment you made
http://forum.worldof...post__p__450023
whats the purpose of KV-5, a t8 premium, that will be "eaten for breakfast" by 2 other t8 premiums? or in other words, what are the upsides that should make anyone buy KV-5 with these two in the competition
thx for answer

Link on message: #451091

Thank you.
Overlord: It's not on the exception list, so has standard tier spread for
tier 6 MT.

Overlord: Will be published in one of the upcoming Newsletters or/and
on the blog.

It comes from this topic. Your blog and comments on it indicates that all close beta testers would enjoy gift tank as the registration date was to be the only criterion.
Overlord: We might impose some restrictions on the number of battles played
so as not ruin the balance and match-making in the first days after
the release giving out a ton of tier 5 tanks.

I know that in order to damage a module with AP you have to hit it. But even then there is a propability (1-p) that you dont do damage to the module itself.
So there is a chance p to damage the module when you hit it.
What i want to know concerns engine hits. In each enginge stats there is the change to be set on fire f given.
Is this the chance to be set on fire when the engine gets damaged, or when the engine gets hit?
Basically i want to know if the chance to be set on fire p*f or f when the engine gets hit.
Another way to be set on fire is by getting shot inthe fuel tank. Do the chances to be set on fire via fuel tank hit differ from different vehicles?
Overlord: 1. Engine specs state the chance of fire when the engine is
actually damaged/is hit, which is the same.
2. Once fuel tank hit point go down to zero, it catches fire.
2. Once fuel tank hit point go down to zero, it catches fire.

Overlord: Lend-lease oil or smth similar is unlikely to be avialble for
non-Soviet vehicles, though we are planning to add analogues for
Removed Speed Governor.

Overlord: Hasn't decided on the exact figure yet. It shouldn't be too much,
taking into account you have 4k+ battles.

Overlord: Will publish them a bit later this week, when they are finalized.

Overlord: Yes, definitely. It's the day WOT went open beta.

release tech trees will be the same like those in beta?
thanks
Overlord: No extra tanks are planned for the release version apart from
M4A2E4 (gift tank), there will be some changes to full tank trees
after the release.

So 0.6.4 won't be the release version?
Overlord: The 0.6.4 update needs polishing, it is a major patch (up to 1Gb)
that needs additional testing, both internal and supertest. The
release date has been fixed and we can't push it anymore.

http://www.youtube.c...h?v=yUhqAUw969U
That is just ridiculous. Are you working on preventing such "mods", because they're pretty damn close to cheating in my opinion.
Overlord: This video is credible, but only to some extent. And this is
cheating indeed.
One can disable "shaking" effect and modify tracer options which are client side. These issues will be addressed in v.0.6.4.
• Added protection from client-side change of color, brightness and display time for tracer effects diplay.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
Regarding reduced/modified aiming circle, it's 100% fake, since reticle position and aiming circle are controlled server-side.
One can disable "shaking" effect and modify tracer options which are client side. These issues will be addressed in v.0.6.4.
• Added protection from client-side change of color, brightness and display time for tracer effects diplay.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
Regarding reduced/modified aiming circle, it's 100% fake, since reticle position and aiming circle are controlled server-side.

1) Exactly how does being a mercenary work? Is it sort of like clicking "random battle" now and you'll join a random clan with an empty spot? And speaking of empty spots, how does joining such a battle even work, since I assume clans will play with a full team?
2) Are there any rewards for being a mercenary in CW, other than the standard credits and exp for a battle? I was wondering about this, since I saw you considered charging money (gold) for a mercenary license. Maybe a few gold per match, depending on win/loss?
Oh and I was wondering about an entirely seperate issue as well: How exactly does the rating system work on the website? For instance, My overall global ranking has a value of 372 and my location is 8506 as of this writing. What does the "value" mean in this context and how is it calculated? I'm not really much into e-peen competitions and all but I always wondered exactly what that value meant (other than me being an awful player

Overlord: 1) Mercenaries are likely to be substituted for volunteers. Players
who are not in clans will be able to mark the respective checkbox
thus allowing invites from any clans needing side help.
Volunteer services are to be paid with gold.
2) Gold from the clan that used volunteer services.
Volunteer services are to be paid with gold.
2) Gold from the clan that used volunteer services.

http://forum.worldof...post__p__450023
whats the purpose of KV-5, a t8 premium, that will be "eaten for breakfast" by 2 other t8 premiums? or in other words, what are the upsides that should make anyone buy KV-5 with these two in the competition
thx for answer

Overlord: KV-5 is going to be tier 7.
Subject:
Clans\The Round Table\Clan Wars
Link on message: #451039
Baine, on 30 March 2011 - 01:55 PM, said: Suggestion: Take the copy of Empire:Total War away, so he can focus
on the warmap better 

Link on message: #451039


Vallter: It is very small for our game-)
Subject:
News from the Front\Developers Blog\Tanks Are Everywhere!
Link on message: #450927

Link on message: #450927
admin: CEO Wargaming.net Victor Kislyi in his latest interview to Markee
Dragon reveals the story of WOT’s development and explains why
tanks have been chosen the central idea of the project:
“There would be grand strategy that started in the kitchen”, - the Man Behind World of Tanks tells his interlocutor the story of his childhood passions that led to the creation of one of the greatest MMO projects ever.
Victor Kislyi calls WOT a combination and synergy of everything he and his team had been doing before. “World of Tanks is very close to being perfect”, - he says. What makes the game even more admirable is the fact that its creation started long time ago in the imagination of a little boy. “I am kinda game-designer since my school years”, - confides Victor. – “First time I saw a computer in 1987 or 1988, I played all the games and then I realized that I’d love myself to be connected with this”.
Once he even created a game (although it wasn’t a computer one but still it contained maps, vehicles, so one can easily trace the link to World of Tanks) and when he saw the game in a shop he said it was his idea and the answer of the sales-assistant was that the game had been created by somebody else before the boy was even born. In the interview the WOT developer shares some other personal remembrances too. “I was born in Soviet Union where we had a militaristic type of society. We were peaceful people but we were always preparing for war in case capitalists attack us”, - narrates Victor and Markee’s recollections of those times are also quite fascinating. “We also practiced getting under a desk covering our heads in case of a mushroom”, - replies the interview. “Oh, yes, that too. But you know, in case of a mushroom the desk doesn’t help”, - was Victor’s reaction.
To find out more and get the answer to the question why tanks are everywhere check out the video!
http://www.youtube.c...h?v=qqL30tkewu4
“There would be grand strategy that started in the kitchen”, - the Man Behind World of Tanks tells his interlocutor the story of his childhood passions that led to the creation of one of the greatest MMO projects ever.
Victor Kislyi calls WOT a combination and synergy of everything he and his team had been doing before. “World of Tanks is very close to being perfect”, - he says. What makes the game even more admirable is the fact that its creation started long time ago in the imagination of a little boy. “I am kinda game-designer since my school years”, - confides Victor. – “First time I saw a computer in 1987 or 1988, I played all the games and then I realized that I’d love myself to be connected with this”.
Once he even created a game (although it wasn’t a computer one but still it contained maps, vehicles, so one can easily trace the link to World of Tanks) and when he saw the game in a shop he said it was his idea and the answer of the sales-assistant was that the game had been created by somebody else before the boy was even born. In the interview the WOT developer shares some other personal remembrances too. “I was born in Soviet Union where we had a militaristic type of society. We were peaceful people but we were always preparing for war in case capitalists attack us”, - narrates Victor and Markee’s recollections of those times are also quite fascinating. “We also practiced getting under a desk covering our heads in case of a mushroom”, - replies the interview. “Oh, yes, that too. But you know, in case of a mushroom the desk doesn’t help”, - was Victor’s reaction.
To find out more and get the answer to the question why tanks are everywhere check out the video!
http://www.youtube.c...h?v=qqL30tkewu4
Subject:
Game Discussion\Gameplay Discussion\Best Thread ever Discussed on the Forums
Link on message: #450702
Quote OP - nailed it. Just frickin nailed it. I personally gave up when it was announced that ClanWars wasn't coming to US players til the summer. I decided to stop slugging it out with tanks that would soon disappear, with the hope that when they did finally release it - I might find the fire to go at it again. But I'm sure as heck not pre-ordering months of gold...
Quote It was mentioned before that the view range limits were a limitation of the big world game engine. Was that correct? And did the engine upgrade or somehow allow the distance to be fixed, or are you going to be looking for changes within the current limitations?
Quote Remove Ammunition Resupply Cost from Training Games.
Quote But the devs keep saying that these features are coming soon! That the fixes to all the problems are coming soon! By now when a dev says that the spotting system will be overhauled in the Fall, I assume he means the Fall of 2012...maybe.
Quote A tank that is considered OP can easily have worse survival rates than its non-OP equivalent simply because one is driven with overconfidence and the other is driven with caution. And yet time and time again the developers have based their minor changes purely on this false statistical data.

Link on message: #450702
Quote OP - nailed it. Just frickin nailed it. I personally gave up when it was announced that ClanWars wasn't coming to US players til the summer. I decided to stop slugging it out with tanks that would soon disappear, with the hope that when they did finally release it - I might find the fire to go at it again. But I'm sure as heck not pre-ordering months of gold...
Vallter: They will be added in the first middle of May, if nothing bad
happens.
The June (July) I will name not new mods, but upgrades for the current. Their current names are 'Assault' and 'Thee King of the Mountain'. Special maps are being designed for them. In fall we will try to add battles versus NPC ('Survival') And no further comments -)
The June (July) I will name not new mods, but upgrades for the current. Their current names are 'Assault' and 'Thee King of the Mountain'. Special maps are being designed for them. In fall we will try to add battles versus NPC ('Survival') And no further comments -)
Quote It was mentioned before that the view range limits were a limitation of the big world game engine. Was that correct? And did the engine upgrade or somehow allow the distance to be fixed, or are you going to be looking for changes within the current limitations?
Vallter: Yes, we are working on the game engine and our data servers. As
well as on Matchmaking system. This occupies almost all our forces
and that is why new game mods are so postponed. We want to fix
current problems with balancer, before adding new ones -))
Premium account has enough bonuses and we won't add new ones in foreseeable future.
Yes, you can be surprised, but we don't read all threads. We can't do it, because we are Homo Sapience, just like you, and need to sleep and eat too. But we are trying to answer on the major part.
Premium account has enough bonuses and we won't add new ones in foreseeable future.
Yes, you can be surprised, but we don't read all threads. We can't do it, because we are Homo Sapience, just like you, and need to sleep and eat too. But we are trying to answer on the major part.
Quote Remove Ammunition Resupply Cost from Training Games.
Vallter: I will pass this suggestion to the game designers.
Quote But the devs keep saying that these features are coming soon! That the fixes to all the problems are coming soon! By now when a dev says that the spotting system will be overhauled in the Fall, I assume he means the Fall of 2012...maybe.
Vallter: Really?
Quote A tank that is considered OP can easily have worse survival rates than its non-OP equivalent simply because one is driven with overconfidence and the other is driven with caution. And yet time and time again the developers have based their minor changes purely on this false statistical data.
Vallter: v0.6.4 Patch will contain a huge amount of rebalance.
Subject:
Game Discussion\Gameplay Discussion\Best Thread ever Discussed on the Forums
Link on message: #450700

Link on message: #450700
Vallter: View range will be mended in the fall, when large maps, battles
30vs30 and 45vs45 will be introduced.
Subject:
Game Discussion\Gameplay Discussion\Best Thread ever Discussed on the Forums
Link on message: #450699

Link on message: #450699
Vallter: About the game mods:
If we won't found out any significant bugs, two new game mods will be added in the end of June or the first half of July. For now
If we won't found out any significant bugs, two new game mods will be added in the end of June or the first half of July. For now
Subject:
Game Discussion\Gameplay Discussion\Best Thread ever Discussed on the Forums
Link on message: #450698

Link on message: #450698
Vallter: After posting an answer in this topic, I received many more
questions here and in PM's.
First one, which I've noticed was about French tanks. In this week, maybe even tomorrow, we will post an article about them, with screenshots of finished tank models.
Then I've read new posts in this topic carefully. The main questions are about new game mods, companies and cooperation between friends.
1) I will personally review the current stage of game mod development and post here information about them, and also (probably) the approximate term of their programming stage. Adding them we will struggle with camping and even try to implement NPC tanks in the game.
2) We are currently working on tank companies. And near the start of CW, we will try to add new types of them. But we cannot currently name the exact date, when this will be implemented.
3) I agree with statements posted in this topic, that we play in MMO to cooperate with our friends and comrades. Adding Clan Wars and developing tank companies is only the first step in improving the current situation. We have some plans, but until they will enter development stage, we won't give publicity to them.
Also I saw the question about server crossing. As it was answered, this system will give possibility to clans from different servers to challenge on the Global Map and either to conquer the world together or struggle with each other. For example, Russian players really want to conquer the Washington province. -)
Here are some details. For now each server has a separated data base and an account cannot be transfered between them. Also, to play on the certain server, you have to download and install the proper client. But the mentioned system will copy account related data from one server to another, and the player will only have to press 1-2 buttons to play a battle with Russian players, then struggle for Berlin and after that defend Arizona. First we will enable this feature for clans and later it will be available for every player.
Also, the Global Map will be divided into three parts, one part for one server. Battles for provinces will take place in three time periods, according to the prime-time of the certain game cluster. So if Pirates decide to rush on Moscow, they will have to get up pretty early. -)
First one, which I've noticed was about French tanks. In this week, maybe even tomorrow, we will post an article about them, with screenshots of finished tank models.
Then I've read new posts in this topic carefully. The main questions are about new game mods, companies and cooperation between friends.
1) I will personally review the current stage of game mod development and post here information about them, and also (probably) the approximate term of their programming stage. Adding them we will struggle with camping and even try to implement NPC tanks in the game.
2) We are currently working on tank companies. And near the start of CW, we will try to add new types of them. But we cannot currently name the exact date, when this will be implemented.
3) I agree with statements posted in this topic, that we play in MMO to cooperate with our friends and comrades. Adding Clan Wars and developing tank companies is only the first step in improving the current situation. We have some plans, but until they will enter development stage, we won't give publicity to them.
Also I saw the question about server crossing. As it was answered, this system will give possibility to clans from different servers to challenge on the Global Map and either to conquer the world together or struggle with each other. For example, Russian players really want to conquer the Washington province. -)
Here are some details. For now each server has a separated data base and an account cannot be transfered between them. Also, to play on the certain server, you have to download and install the proper client. But the mentioned system will copy account related data from one server to another, and the player will only have to press 1-2 buttons to play a battle with Russian players, then struggle for Berlin and after that defend Arizona. First we will enable this feature for clans and later it will be available for every player.
Also, the Global Map will be divided into three parts, one part for one server. Battles for provinces will take place in three time periods, according to the prime-time of the certain game cluster. So if Pirates decide to rush on Moscow, they will have to get up pretty early. -)
Subject:
Game Discussion\Gameplay Discussion\Best Thread ever Discussed on the Forums
Link on message: #450697

Link on message: #450697
Vallter: Well-thought out, emotional and great post. With your permission, I
won't be so talkative. Unfortunately, I still need to, in order to
nail the issues on the head. -)
People have the habit of changing between online games. Not every person becomes 'addicted' to WoT. But your order of questions make sense, let me answer your statements one-by-one:
1)Memory Leaks are fixed about 30% with the last patch. With the next, that will be added just before or just after the game release it will be fixed 80-85 %.
2)Our game is Free-to-Play. It will remain so after release. This means you have no need to pay even a cent to play and enjoy the game.
3)New maps. 2 of them will be included in the next patch. We haven't released them earlier, because we wanted to complete the designing of new tanks first. You don't need maps, if you have no tanks, right? -)
4)New game modes. We have always stated, that we won't make them fast, because we want to make them with new ideas and make them good. We want our players to enjoy the unique abilities and functions. In summer we will add two or three.
5)Clan registration was already added to the game. We are not starting Clan Wars on the European and American servers right now because of several reasons:
- we want to finish the global map, add Africa, North and South America, Siberia.
- we want a certain number of strong clans. And taking into account the coming hardwipe, this won't be possible in following month. This has it's reasons as well. First of all we don't want a clan with a lot of spare time dominating on the whole map, while others will still drive Tier 6-7 tanks. We want to give all clans a chance to struggle for gold.
- we want to finish at least 50% of work on the server crossing system.

And now we are going to answer the painful question. Why we have not added all this things? OK, I will answer. For example, we wanted to add French tanks in March. But, we postponed it. And this is because we want to mend our server part. We have split our servers and our programmers were occupied on adjusting the connection to our servers. We want our users to have the best Ping possible. Also we are now working on moving the Russian server from Germany to Moscow and relieve the European server. After that our programmers will be able to get back to work on updates and features. I think, you sill agree with me, that no content will make you happy if the server will go down every hour or two.
I understand, that you have waited for a long period of time already. But if all those, who had left, will return to the game in June, or, moreover, Setember - they won't recognize this game.
People have the habit of changing between online games. Not every person becomes 'addicted' to WoT. But your order of questions make sense, let me answer your statements one-by-one:
1)Memory Leaks are fixed about 30% with the last patch. With the next, that will be added just before or just after the game release it will be fixed 80-85 %.
2)Our game is Free-to-Play. It will remain so after release. This means you have no need to pay even a cent to play and enjoy the game.
3)New maps. 2 of them will be included in the next patch. We haven't released them earlier, because we wanted to complete the designing of new tanks first. You don't need maps, if you have no tanks, right? -)
4)New game modes. We have always stated, that we won't make them fast, because we want to make them with new ideas and make them good. We want our players to enjoy the unique abilities and functions. In summer we will add two or three.
5)Clan registration was already added to the game. We are not starting Clan Wars on the European and American servers right now because of several reasons:
- we want to finish the global map, add Africa, North and South America, Siberia.
- we want a certain number of strong clans. And taking into account the coming hardwipe, this won't be possible in following month. This has it's reasons as well. First of all we don't want a clan with a lot of spare time dominating on the whole map, while others will still drive Tier 6-7 tanks. We want to give all clans a chance to struggle for gold.
- we want to finish at least 50% of work on the server crossing system.

And now we are going to answer the painful question. Why we have not added all this things? OK, I will answer. For example, we wanted to add French tanks in March. But, we postponed it. And this is because we want to mend our server part. We have split our servers and our programmers were occupied on adjusting the connection to our servers. We want our users to have the best Ping possible. Also we are now working on moving the Russian server from Germany to Moscow and relieve the European server. After that our programmers will be able to get back to work on updates and features. I think, you sill agree with me, that no content will make you happy if the server will go down every hour or two.
I understand, that you have waited for a long period of time already. But if all those, who had left, will return to the game in June, or, moreover, Setember - they won't recognize this game.
Subject:
Game Discussion\Gameplay Discussion\Platoon sizes
Link on message: #450663
mascotzel, on 29 March 2011 - 10:30 PM, said: only on a 30 vs 30 game the platoon will be larger

Link on message: #450663

Vallter: This statement is true. But it won't be realized soon. So for now
the platoon limits won't be increased.
Subject:
Game Discussion\Gameplay Discussion\Best Thread ever Discussed on the Forums
Link on message: #450659
ArmorShark7, on 29 March 2011 - 11:58 PM, said: Ultimately, this has been an unreasonably long beta that allowed
even the late comers to test everything they wanted, and get at
least one tier IX vehicle to play top tier battles - in order
words, to "complete" the game, in a way.
Meanwhile, the Russians had the damn thing released long ago and are way deeper into Clan Wars, we still have only one game mode, many unresolved issues (tracks, spotting system, gun mantlets, etc.) remain, communication is still primitive, you need a premium account to bring TWO friends with you, and on top of that we had to wait till February or something to get the f$%&ing Christmas trees removed.
Somehow, nine months of beta weren't enough. Perhaps another Guinness World Record involving the extent of the fanbase awaits our beloved developers.
The only thing I have yet to see is the reaction of those that do not know a hard wipe is coming. I'll stick around till April 12-13th just for that.


Link on message: #450659

Meanwhile, the Russians had the damn thing released long ago and are way deeper into Clan Wars, we still have only one game mode, many unresolved issues (tracks, spotting system, gun mantlets, etc.) remain, communication is still primitive, you need a premium account to bring TWO friends with you, and on top of that we had to wait till February or something to get the f$%&ing Christmas trees removed.
Somehow, nine months of beta weren't enough. Perhaps another Guinness World Record involving the extent of the fanbase awaits our beloved developers.
The only thing I have yet to see is the reaction of those that do not know a hard wipe is coming. I'll stick around till April 12-13th just for that.

Vallter: I have posted some information about our plans in that topic. If
you wish, I can repost it here.
Subject:
Game Discussion\Gameplay Discussion\Generaly: camouflage
Link on message: #450651

Link on message: #450651
Vallter: We will recalculate them in upcoming patches. Do soon the
information will be outdated.
Subject:
Game Discussion\Gameplay Discussion\Run to die and switch to an other tank..
Link on message: #450642
nlcke, on 26 March 2011 - 02:21 PM, said: Just wanted to state what might be an issue if more and more people
start doing this. Would have posted on suggestions section if I
could..
There has been more and more fights where some tanks run to die as soon as the round starts, then leave the game and prolly join an other fight with an other tank.
This way, if I've understood it correctly, they get some exp to the tank that they just went and died with at the same time as they play the other game.
I think this should be fixed since having 3 tanks run to die, as has happened some times now, at start of round makes teams unbalanced.
One solution could be that you cant leave fight before some minutes passed. An other solution could be that you couldnt enter an other battle with a second tank before your first tank has been to the battle for some minutes.
If this issue has been posted before, then I'm sorry for posting this, couldnt find it since there aren't really no exact key words to use.
Thanks.

Link on message: #450642

There has been more and more fights where some tanks run to die as soon as the round starts, then leave the game and prolly join an other fight with an other tank.
This way, if I've understood it correctly, they get some exp to the tank that they just went and died with at the same time as they play the other game.
I think this should be fixed since having 3 tanks run to die, as has happened some times now, at start of round makes teams unbalanced.
One solution could be that you cant leave fight before some minutes passed. An other solution could be that you couldnt enter an other battle with a second tank before your first tank has been to the battle for some minutes.
If this issue has been posted before, then I'm sorry for posting this, couldnt find it since there aren't really no exact key words to use.
Thanks.
Vallter: This won't be implemented. Playing in platoon\tank company will
reduce this negative effect
Subject:
Game Discussion\Gameplay Discussion\Suggestion for larger smoke effects
Link on message: #450637

Link on message: #450637
Vallter: We will think about implementing this after engine improvement
Subject:
Game Discussion\Gameplay Discussion\Suggested change to arty
Link on message: #450634

Link on message: #450634
Vallter: Artillery works as planned. No such changes nedeed
Subject:
Game Discussion\Gameplay Discussion\[Question] Bouncing HE shells?
Link on message: #450617

Link on message: #450617
Vallter: It is possible
Subject:
International Forums\Baltic Forums\Latviešu\Spama stūris\Tanks Skins
Link on message: #450458
zuicis, on 27 March 2011 - 09:04 PM, said: ev, nu skins pa pirmo, žēl, ka nenotiek skinu sinhronizācijas no
servja puses, būtu jancīgi skatītes kā amīši spēlē ar tankiem zem
lv karoga
, doberman, prieks, ka iesaisties
iekš LV forumiem, reti kurais, no citām valstīm lien LV forumos...


Link on message: #450458



OldFox: Cik es saprotu, Dobermans ari dzivo Latvija. Tikai spele
RU-serveri.
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