Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Questions\A question about gametypes
Link on message: #458454
sindroms, on 05 April 2011 - 08:52 AM, said: I am currently trying to find a post, which shows the planned
gametypes which are going to be added to WoT in due time. Search
only seems to bring up topics about their suggestions or mere
speculation, but perhaps there is a legit and official post about
the future of WoT gametypes
I remember there was something about Axis vs Allies battles or deathmatch freeforalls or something...I think...thus the question above.

Link on message: #458454

I remember there was something about Axis vs Allies battles or deathmatch freeforalls or something...I think...thus the question above.
LiannaSilverwind: You probably search for this thread: http://forum.worldof...stions-answers/
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #458439
StanislavKus, on 05 April 2011 - 11:42 AM, said: Is that the KT/VK4502 gun? What do you want to adjust that to?

Link on message: #458439

Overlord: We would like to rebalance 10.5 cm KwK 45 L/68 and 12.8 cm KwK 44
L/55 in such a way to make the first gun be more useful on VK4502
than 12.8 cm one.
12.8 cm KwK 44 L/55 should be used mostly on Maus, both accuracy and damage increase are possible for it.
12.8 cm KwK 44 L/55 on VK4502 is likely to get rather poor RoF.
12.8 cm KwK 44 L/55 should be used mostly on Maus, both accuracy and damage increase are possible for it.
12.8 cm KwK 44 L/55 on VK4502 is likely to get rather poor RoF.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #458429
HPHimmel, on 04 April 2011 - 07:23 AM, said: Sorry Sir. Referring to the European Server I see one main factors
for increasing TK
Release Date is near
Question referring to TK: I heard that only TK 2+ where looked at, so some of my reports got dumped, but with friendly confirmation of Mods (they told me, that WG has a lot to do and does nothing under 2 TKs/Match). So screening is senseless, Pingspamming happens also more than the last weeks; its a bit annoying at the time.
Just to let You know in the Ivory-Tower.
And one warning to WG: If I bought Premium and TKler are NOT punished, You are wasting my money in that case (too). So please have an eye on this eggs.
Souroy, on 04 April 2011 - 09:05 AM, said: - Is it possible to have pics of the French tanks ?
As you said in February (?) most of them are already modelled so it should not be too much time-consuming to do.
- And a second question: Is it planned to give to the PzKpfw 38H735 (f) his proper engine (120 h.p. instead of the actual 75) ?
Thanks.
Jamezdin, on 04 April 2011 - 02:27 PM, said: @Overlord:
KV-13, any information on this premium tank? It says "intermediate" in the patch notes. What is that exactly? Is it a medium? Medium/Heavy? Price of the tank in gold?
Any forthcoming information would be very welcome. Thank you!
Luk4as, on 04 April 2011 - 02:46 PM, said: to Overlord
1) wargaming mention to develope new game mods in WOT (such a survival mode or 1 base on map)
the question is when it will be live in game?
2) which of thnose new modes are you working now?
Jamezdin, on 04 April 2011 - 03:16 PM, said: Ahhh I see. Nice. Very nice actually, thanks for the info. When do
we get to see its stats pics? Or do we have to wait for the patch
first?
Chaos123, on 05 April 2011 - 12:32 AM, said: Will the frontal armor of the E-50 be similar in terms of effective
armor to the t-54?
kenboy192, on 05 April 2011 - 08:26 AM, said: Hi
I know when the game goes online, but I cant find the time it will be released...
Will it be in the morning (5-10 GMT), midday (10-15 GMT) or evening (15-20 GMT)?
Looking forward to the release.
arkhell, on 05 April 2011 - 09:14 AM, said: little question bear with me here i'm not planning to do this was
just wondering 
Lets say you buy a heavy package pre-order adn you buy it twice.
game launch 12-4 you activate 1 and log in sell the M6.
now you activate number 2.
Do you get a new M6 or are you now officially M6less?
Vincinzerei, on 05 April 2011 - 10:18 AM, said: Does Matchmaking at the release consider to put Clan Mates in the
same Team or will it stay like now where they have to Play against
each other when not Platooned or in company Mode?
As it is now you only can Play either with 3 Folks of your clan, or make a company with all of them. Everything between relay on Pure luck with the "press battle Button together" Method.
And as fun it can be playing against each other, there should be something between 3 and 14/15 Folks.
caprera, on 05 April 2011 - 10:40 AM, said: Something i forgot about balance last time i asked:
Is there any hopes that we'll see the balance system consider the class of the vehicle and not only it's Tier when balancing ? (ie. 2 Heavies of tierX and 3 of tier
And please don't use examples with SPGs Overlord, you already tricked me once...
Fimp3n, on 05 April 2011 - 10:55 AM, said: I asked a while back if you would consider adding a point limit to
clan wars similar to that in tournaments. Perhaps even make it so
that different provinces allows different limits to reflect them
being harder or easier to control, defend or attack for
example.
For my question, you said you were considering it. Have you reached a conclusion and if so what was it?
Thanks.
For those of you who wonder what I'm on about: The reason being that although clan wars may be endgame the way tank companies work at the moment leaves severely limited options. The fact that a lot of people who play this game doesn't do it to reach Top tiers but rather play tanks they like for whatever reason pretty much rule them out from participating in clan wars endgame. Besides those who want epic clashes between top tier tanks already have company battles.
Shifty, on 05 April 2011 - 11:17 AM, said: Ok, so that one is answered, now... Where are the devs planning to
put the E-50? Its current placement in the tech tree is wrong. It
was designed on the experiences gathered from the Panther. It was
supposed to be a better armoured, more reliable and spacier Panther
- better in every way. Its purpose was to relieve the Pz.Kpfw V in
the service, alongside the rest of E-tanks. So, the obvious place
for it would be at the end of the medium line, below the Panther
II, not among the rest of Entwicklung tanks. If I was to play
german medium tanks after the release with the goal of buying the
ultimate medium tank - the E-50, I would have to go through two
different branches of the tech tree. This needs some
rethinking.
To do that, I proposed a solution in Improving German vehicles topic - quoting my post:
This guy have also had some excellent ideas about the german tree, and it more or less covers my idea of german medium tanks too. German Tech Tree Changes And Improvements by TisBACK.
Could any developer comment on this issue please?

Link on message: #458429

Release Date is near
Question referring to TK: I heard that only TK 2+ where looked at, so some of my reports got dumped, but with friendly confirmation of Mods (they told me, that WG has a lot to do and does nothing under 2 TKs/Match). So screening is senseless, Pingspamming happens also more than the last weeks; its a bit annoying at the time.
Just to let You know in the Ivory-Tower.
And one warning to WG: If I bought Premium and TKler are NOT punished, You are wasting my money in that case (too). So please have an eye on this eggs.
Overlord: All TK reports are considered at this time, regardless of the
number of destroyed allies.
If somebody told you the opposite, he was wrong.
If somebody told you the opposite, he was wrong.

As you said in February (?) most of them are already modelled so it should not be too much time-consuming to do.
- And a second question: Is it planned to give to the PzKpfw 38H735 (f) his proper engine (120 h.p. instead of the actual 75) ?
Thanks.

Overlord: 1. Some of them will be posted this week.
2. In French tree it will get a powerful engine than it has now.
2. In French tree it will get a powerful engine than it has now.

KV-13, any information on this premium tank? It says "intermediate" in the patch notes. What is that exactly? Is it a medium? Medium/Heavy? Price of the tank in gold?
Any forthcoming information would be very welcome. Thank you!
Overlord: "Intermedium". Perhaps, not a good definition. It will be a regular
tier 7 medium tank. Not a premium one.

1) wargaming mention to develope new game mods in WOT (such a survival mode or 1 base on map)
the question is when it will be live in game?
2) which of thnose new modes are you working now?
Overlord: We are working on several new modes now, including assault (one
team defends, the other attacks) and domination (with one base in
the center of the map).
Both require some adjustments being made to the existing maps. So it will take time.
Both require some adjustments being made to the existing maps. So it will take time.

Overlord: Its specs will be posted in one of the upcoming newsletters.

Overlord: According to preliminary data, it will be somewhat similar.

I know when the game goes online, but I cant find the time it will be released...
Will it be in the morning (5-10 GMT), midday (10-15 GMT) or evening (15-20 GMT)?
Looking forward to the release.

Overlord: This is being discussed currently. Most likely maintenance will be
scheduled for early morning accroding to EU time.


Lets say you buy a heavy package pre-order adn you buy it twice.
game launch 12-4 you activate 1 and log in sell the M6.
now you activate number 2.
Do you get a new M6 or are you now officially M6less?
Overlord: You will get another M6 then along with additional gold.

As it is now you only can Play either with 3 Folks of your clan, or make a company with all of them. Everything between relay on Pure luck with the "press battle Button together" Method.
And as fun it can be playing against each other, there should be something between 3 and 14/15 Folks.
Overlord: It will work the way it does now. No changes planned.

Is there any hopes that we'll see the balance system consider the class of the vehicle and not only it's Tier when balancing ? (ie. 2 Heavies of tierX and 3 of tier
And please don't use examples with SPGs Overlord, you already tricked me once...
Overlord: Current match-making system takes into consideration both tier and
vehicle class. It is planned to make it more precise allowing
individual tuning of MM value for each tank.

For my question, you said you were considering it. Have you reached a conclusion and if so what was it?
Thanks.
For those of you who wonder what I'm on about: The reason being that although clan wars may be endgame the way tank companies work at the moment leaves severely limited options. The fact that a lot of people who play this game doesn't do it to reach Top tiers but rather play tanks they like for whatever reason pretty much rule them out from participating in clan wars endgame. Besides those who want epic clashes between top tier tanks already have company battles.
Overlord: Currently both options are being considered: imposing tier
restrictions on certain provinces and launching a few more
instances of global map.

To do that, I proposed a solution in Improving German vehicles topic - quoting my post:
This guy have also had some excellent ideas about the german tree, and it more or less covers my idea of german medium tanks too. German Tech Tree Changes And Improvements by TisBACK.
Could any developer comment on this issue please?
Overlord: Some of the suggestions look rather curious indeed. Can't comment
on our plans regarding German medium line until they are finalized.
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Game Client Translation\Validated client translations
Link on message: #458245
adilehanceanu, on 05 April 2011 - 10:35 AM, said: ROMANIAN
There are a lot of differences between "client_6.3_RO_03.04.2011.xls" translated by us (posted here), based on this file and "RO_client_verified_04-04.xls", posted by you in first post:
- a lot of texts from translated file "client_6.3_RO_03.04.2011.xls" were changed (automatically? by someone?) in "RO_client_verified_04-04.xls"
- a lot of lines are missing in "RO_client_verified_04-04.xls" compared to "client_6.3_RO_03.04.2011.xls"
- first aid kits and repair kits: in "client_6.3_RO_03.04.2011.xls" we use the descriptions for what should be in version 0.6.4.0 but in "RO_client_verified_04-04.xls" the descriptions are for current version (0.6.3.9). Wich should be used? Check lines 170, 172, 183 and 185 from "RO_client_verified_04_04_recheck_05-04.xls".
Also, just after a quick look to .mo files: "ingame_help.mo" and "captcha.mo" are a mix of english and romanian (those lines in english are not in any of the two excel files provided by you.
Please provide us the final (and complete) version of the Excel file with texts that will be used in release (0.6.4.0) version of the game so we can do the proper translation because now it's a bit messy (two different .xls files, descriptions for previous versions of the game, missing lines in .xls compared to .mo files).
Note: archive contains also a change log.

Link on message: #458245

There are a lot of differences between "client_6.3_RO_03.04.2011.xls" translated by us (posted here), based on this file and "RO_client_verified_04-04.xls", posted by you in first post:
- a lot of texts from translated file "client_6.3_RO_03.04.2011.xls" were changed (automatically? by someone?) in "RO_client_verified_04-04.xls"
- a lot of lines are missing in "RO_client_verified_04-04.xls" compared to "client_6.3_RO_03.04.2011.xls"
- first aid kits and repair kits: in "client_6.3_RO_03.04.2011.xls" we use the descriptions for what should be in version 0.6.4.0 but in "RO_client_verified_04-04.xls" the descriptions are for current version (0.6.3.9). Wich should be used? Check lines 170, 172, 183 and 185 from "RO_client_verified_04_04_recheck_05-04.xls".
Also, just after a quick look to .mo files: "ingame_help.mo" and "captcha.mo" are a mix of english and romanian (those lines in english are not in any of the two excel files provided by you.
Please provide us the final (and complete) version of the Excel file with texts that will be used in release (0.6.4.0) version of the game so we can do the proper translation because now it's a bit messy (two different .xls files, descriptions for previous versions of the game, missing lines in .xls compared to .mo files).
Note: archive contains also a change log.
Overlord: The latest version of Romanian game client is here. It is going to be
used for release under v.0.6.3.10.
Please, make all necessary changes to the .xls file above. We will provide you with updated mo-files, when you submit your corrections.
Please, make all necessary changes to the .xls file above. We will provide you with updated mo-files, when you submit your corrections.
Subject:
International Forums\Baltic Forums\Latviešu\Tehnika\Tehnikas salīdzinājums\Kuras nacionalitātes artilēriju izvēlēties?
Link on message: #458024
maxd2, on 04 April 2011 - 09:40 PM, said: Sanāca vairāk paspēlēt ar M40/M43. No tier 7 artilērijām
pārvietojas visātrāk. Spēj notēmēt ļoti tālu. Pietēmējas
akceptējamā ātrumā, bet tik un tā lēni. Ir salīdzinoši precīza. Bet
pārlādes ātrums ir tāds pats kā Object 212 un splash damage ir
jūtami mazāks nekā Object 212, SU-14 vai S-51, līdz ar to manā
skatījumā šī artilērija neiegūst 1. vietu starp tier 7 artilērijām.
Toties šī mašīna ir viens no smukākajām visā spēlē 
Vēl priekš pilna komplekta gribētos paprovēt GW Tiger (GW - Gay Wagon
). Bet diez vai sanāks pirms wipe
to izdarīt.

Link on message: #458024


Vēl priekš pilna komplekta gribētos paprovēt GW Tiger (GW - Gay Wagon

OldFox: Bet pārlādes ātrums ir tāds pats kā Object 212: M40/M43 - 1,94
šāv./min, Object 212 - 2,03 šāv./min.
splash damage ir jūtami mazāks nekā Object 212: M40/M43 - 7,99" šķembu-fugasa HE M106, Šķembu izklīšanas rādiuss (m) - 6,87. Object 212 - 203mm šķembu-fugasa F-625D, Šķembu izklīšanas rādiuss (m) - 6,87. Damage abam lilegabalam 1 388-2 313. Pilnigi identiskie strobi.
splash damage ir jūtami mazāks nekā Object 212: M40/M43 - 7,99" šķembu-fugasa HE M106, Šķembu izklīšanas rādiuss (m) - 6,87. Object 212 - 203mm šķembu-fugasa F-625D, Šķembu izklīšanas rādiuss (m) - 6,87. Damage abam lilegabalam 1 388-2 313. Pilnigi identiskie strobi.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #457807
Stormscion, on 04 April 2011 - 08:40 PM, said: 7.5 cm KwK 40 L/48 - Needs buff. Accuracy , aim time or rate of
fire.
7.5 cm KwK 42 L/70 - Needs buff. - || -
7.5 cm KwK 45 L/100 - Need buff. Aim time ( due to fast reload time ). Make it available on other vehicles : Tiger , Panther , JgdPanther etc.
8.8 cm KwK 43 L/71 - Buff aim time and rate of fire to 10 rounds per minute.
Panzer II - Top speed and HP buff.
Panzer III Ausf. A - HP buff
Panzer III/IV - Buff to top speed , Buff acceleration and Buff HP ( +50 to 75 more hitpoints ).
Panzer IV - Slight HP buff to second turret.
VK 3001 (H) - Remove 7.5 cm KwK 40 L/43 , Replace it with 7.5 cm KwK 40 L/48 as default gun.
4502 (P) Ausf. B - Remove 8.8 cm KwK 43 L/71 , Replace it with 10.5 cm KwK 46 L/68 or 8.8cm KwK 44 L/100 as default gun.

Link on message: #457807

7.5 cm KwK 42 L/70 - Needs buff. - || -
7.5 cm KwK 45 L/100 - Need buff. Aim time ( due to fast reload time ). Make it available on other vehicles : Tiger , Panther , JgdPanther etc.
8.8 cm KwK 43 L/71 - Buff aim time and rate of fire to 10 rounds per minute.
Panzer II - Top speed and HP buff.
Panzer III Ausf. A - HP buff
Panzer III/IV - Buff to top speed , Buff acceleration and Buff HP ( +50 to 75 more hitpoints ).
Panzer IV - Slight HP buff to second turret.
VK 3001 (H) - Remove 7.5 cm KwK 40 L/43 , Replace it with 7.5 cm KwK 40 L/48 as default gun.
4502 (P) Ausf. B - Remove 8.8 cm KwK 43 L/71 , Replace it with 10.5 cm KwK 46 L/68 or 8.8cm KwK 44 L/100 as default gun.
Overlord: As I have said earlier some guns will be adjusted (7.5 cm KwK 42
L/70, 8.8 cm KwK 36 L/56, 10.5 cm KwK 45 L/68, 12.8 cm KwK).
Panther II and Panzer IV are unlikely to be changed in v.0.6.4, as for Pz. III/IV, it will be substantially rebalanced so as to make it a scout.
Panther II and Panzer IV are unlikely to be changed in v.0.6.4, as for Pz. III/IV, it will be substantially rebalanced so as to make it a scout.
Subject:
Archives\Beta\Suggestions\terrain driving
Link on message: #457578
TitanExtremer, on 01 April 2011 - 05:13 PM, said: Everything must have boundaries. But maby add consequence instead
of boundary ?
You drive into water - crew drowns, engine stalls, your dead.
Driving off a cliff - tank gets damaged/crew is injured/dead.
Natural borders such as edge of the map should still exist, and the laws of gravity should hinder anything going vertical.
Thx for the reply.
-Titan
eviljezza, on 03 April 2011 - 04:28 PM, said: You guys believe that vid? Why dont you check to see when it was
posted...

Link on message: #457578

You drive into water - crew drowns, engine stalls, your dead.
Driving off a cliff - tank gets damaged/crew is injured/dead.
Natural borders such as edge of the map should still exist, and the laws of gravity should hinder anything going vertical.

Thx for the reply.
-Titan
Vallter: We will implement something like this in 0.6.4 patch. But we are
still discussing the possibility of damage from falling\drowning

Vallter: This is the only thing, that is not a fake in this video. Gravity
was lowered to much for the first of April joke, but we will enable
something like that in a more realistic way.
Subject:
Archives\Beta\Suggestions\Integration of Premium tanks in the tech tree
Link on message: #457576

Link on message: #457576
Vallter: Second variant is implemented for Maus. We will discuss your
suggestion and decide, whether it will be implemented. Thanks for
you thoughts.
Subject:
Archives\Beta\Suggestions\Mercenary clans
Link on message: #457560

Link on message: #457560
Vallter: Mercenary clans and mercenary system for clan wars will be
implemented. May be not on their start in the first middle of May,
but I think soon enough.
Subject:
Archives\Beta\Suggestions\proposal of adding new german heavies.
Link on message: #457554

Link on message: #457554
Vallter: We will add the E-serie tanks and only after that think about
designing something new.
Subject:
Archives\Beta\Suggestions\Increase hill climbing ability for all tanks
Link on message: #457550

Link on message: #457550
Vallter: We will change it, but not in the suggested way. In 0.6.4 patch
advanced physic engine will be enabled. You will be able to fall
from the edge of the mountain or even sink in the river
Subject:
Archives\Beta\Suggestions\Improve camoflague of German tanks generally
Link on message: #457527

Link on message: #457527
Vallter: The tanks customization is currently under development.
Subject:
Archives\Beta\Suggestions\Increased Ammo Rack Capacity
Link on message: #457525

Link on message: #457525
Vallter: We will think about adding something like that. Your idea helped us
a lot, thank you.
Subject:
Archives\Beta\Suggestions\Ingame voice language
Link on message: #457522

Link on message: #457522
Vallter: We are planning to implement something like that,
Subject:
Game Discussion\Gameplay Discussion\preorder questions
Link on message: #457479
Koknikol, on 04 April 2011 - 01:45 PM, said: Can my friend buy preorder package for me? thx
*we are both playing on Eu server

Link on message: #457479

*we are both playing on Eu server
Vallter: Yes, he can. He will only have to send you an activation code, so
you could redeem it on your account.
Subject:
Game Discussion\Gameplay Discussion\teir system flawed
Link on message: #457448

Link on message: #457448
Vallter: It works according not only to the gameplay system, but it
corresponds also the historical realms. Also the upgrading period
is fast enough (except High Tier Tanks), so it is not to difficult
to convert the specific tank in an elite one.
Subject:
International Forums\BY, RU, UA Community\Убил союзник
Link on message: #457444
Kaliff, on 08 March 2011 - 10:04 PM, said: Об этом надо писать тут

Link on message: #457444

LiannaSilverwind: Не писать, а посылать скрины с описанием сюда:
support@worldoftanks.eu.
Спасибо!
Спасибо!

Subject:
Game Discussion\Gameplay Discussion\How is this Different?
Link on message: #457442

Link on message: #457442
Vallter: This will be fixed in the upcoming updates.
Subject:
Game Discussion\Gameplay Discussion\Fan sites.
Link on message: #457440

Link on message: #457440
Vallter: What European fan sites do you know? Please, post here links on
them. We will add the best of them to the special section on our
game portal.
Subject:
International Forums\Baltic Forums\Latviešu\Spama stūris\Kādu zaru izvēlēsieties pēc HARD wipe?
Link on message: #457246
Alis, on 04 April 2011 - 12:55 PM, said: No smagajiem - T30 vai Maus (dēļ XP), IS7 sūds, der tikai rašam
kopā ar t-54.
No PT- Objekts 704, kuram tanki iedalās: Vanšots-ne vanšots.
No vidējiem - T-54 (dēļ bruņas)
No artas - amerikāņu (tai būs 240mm stobrs un flash damage oi oi oi).

Link on message: #457246

No PT- Objekts 704, kuram tanki iedalās: Vanšots-ne vanšots.

No vidējiem - T-54 (dēļ bruņas)
No artas - amerikāņu (tai būs 240mm stobrs un flash damage oi oi oi).
OldFox: Laba izvele, pareiza. Tomer klanu karos bez IS-7 neiztikt.
Eiro-speletajiem ir viens liels minuss - vini neprot uzbrukt.
Neviens! A tas nozime ka visi eiropas klani Globalaja Karte
viennozimigi zaudes krieviem.
Subject:
News from the Front\Discussion of News Articles\The Mods Are Alive
Link on message: #457151

Link on message: #457151
Cheeka: On April, 1st two teams of moderators, developers and
administrators fought against players in 26 tank company
battles
Back to the article
Back to the article
Subject:
News from the Front\Discussion of News Articles\Moscow’s Calling!
Link on message: #457113

Link on message: #457113
Cheeka: Ural Steel Championship qualifying on the European server has shown
that best World of Tanks players live in Poland
Back to the article
Back to the article
Subject:
International Forums\Baltic Forums\Latviešu\Klanu sadaļa\Par klaniem
Link on message: #457025

Link on message: #457025
OldFox: Es jau redzu, kas notiks talak: letini nodibinas savas mazas
"majsaimniecibas" - klaninus pa 40-50 cilvekiem, un tadel nebus
spejigi neko paradit globalaja karte:) Draugi, GK vajag ne tikai
iekarot provinces, bet ari noturet vinus. Un tas ir iespejams tikai
tad, kad viena alianse koordine savas kara darbibas vismazs 200
cilveki. Tas ir 10 rotas (15+5). Un ja vini bus patiesam specigie,
ja vini trenesies katru dienu, ja viniem bus laba koordinacija un
nebus stirdi, tad Latvijas vards skali skanes WoT. Bet es baidos,
ka apvienoties - tas ir parak smags uzdevums latviesiem:)
PS. Es ta, druscin proviceju publiku:) Ceru, visiem ir skaidrs, ka tas ir tikai tapec, ka man uztrauce latvijas speletaju "image" saja spele.
PS. Es ta, druscin proviceju publiku:) Ceru, visiem ir skaidrs, ka tas ir tikai tapec, ka man uztrauce latvijas speletaju "image" saja spele.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #456599
Xivilai, on 01 April 2011 - 10:13 AM, said: I would like to ask the head man here, Overlord.
Is this game going to be more like arcade or simulator ?
I ask this because of amount of stupid noobs in IS-7 tanks as well as IS-4 and such, And as for me this game should me more like simulator... I am just saying.
arkhell, on 01 April 2011 - 11:55 AM, said: right people are flipping out over you statement in the US forum
over the CBT gift tank.
you said
i'm reading this as:
not everyone gets it only people that are active still after 27 january, to check this we will be looking at battles played since 27 january. you will have to have played a certain amount of battles but it's not gona be something like 1000 battles or more more something like 100 - 300 battles played since 27 january.
am i right or are people rightly going beserk?
Overlord, on 01 April 2011 - 01:20 PM, said: There will be 2 conditions:
- regsitration prior to 0:00 UTC 27 January 2011, i.e. CBT member status
- 1.000 or nore battles participated (see your profile to get the exact number)
Lito, on 02 April 2011 - 09:56 AM, said: Really sory, I know I shouldnt write here, you can delete my post,
but I think he ment this image: http://img819.images...597/shot443.jpg
Maybe to remove my offtopic statement i have a question - Why does current soviet tree have a line from T-34 to Su-85, thats from mediums tanks to TDs, but German doesnt. I can easily go medium, then pick up TD line and get both T54 and Object. I want a link from Panzer IV to Jagdpanzer IV!
I know you dont want to make both tech tree"s the same, but mby I want Panther II and JagdTiger too. Plus I see that Soviet tree doesnt have a link from heavy to mediums, but German does, so why dont make them a link too, lets say from T-28 to A-20... Think of something, you said this is more like an arcade game...
And another question - When will we be introduced to the new website design, or thats only for the Russians?
Fimp3n, on 02 April 2011 - 11:40 AM, said: I think he actually got pwned by one of the many teams claiming to
be you.
Also a question. Since I'm a sucker for easter eggs I wanted to know if there are anyones in this game?
For those of you who don't know what an easter egg is it's a hidden feature that doesn't affect gameplay much. Easter eggs can be in tune with the flavour of the game or even radically different. They have in common that they were put there on purpose by the developers. One thing that could potentially be an easter egg in this game is the small porch that you can drive into in the north base at Himmelsdorf.
cedars, on 02 April 2011 - 02:57 PM, said: Yes damn those mods they pwn'ed us.
Our excuse: 1. they used gold ammo; 2. it was pagorki which favours meds tanks a bit; and 3. they rocked xD dem played good
BTW I have a question : any news on this special server where we get to test the new stuff before its released?
in 33rd compliation it is stated 'The 0.6.4 update needs polishing, it is a major patch (up to 1Gb) that needs additional testing, both internal and supertest. The release date has been fixed and we can't push it anymore.'
Fimp3n, on 02 April 2011 - 05:11 PM, said: Sounds like an excellent idea, but please do it after release.
There's been enough contests now, to last a while.
I think one of the members in my
clan found one already.
Is there a way to calculate reverse speed? Is it derived from forward speed in some way or are they unrelated? It would be a lot of work to test every tank individually but I'd still like to be able to compare the stat.
ArmorShark7, on 02 April 2011 - 07:25 PM, said: On supertests, do they consist a series of specific scheduled
events?
Do the supertesters gather around at a specific date and time to perform whatever tests as instructed by developers?
How does supertesting work in practice?
Orkel2, on 03 April 2011 - 12:03 AM, said: When can we expect a premilinary changelog for the tank balance
changes in 0.6.4? We got the preliminary changelog for gameplay
aspects, but the tank balance changes (nerfs, buffs etc) remain
unknown.
derito, on 03 April 2011 - 05:22 AM, said: When you make balance changes it seems you mostly use stats like
win ratio or xp earnings. This kind of stats is probably nice to
balance tanks for the average player but this could be
inappropriate for the really skilled ones (which I am not) and thus
competitions. For example a tank that require good knowledge of the
maps to be used properly may get buffed to be on par with others in
the hands of average joe but then it become clearly better than its
counterparts if used by above-average players. A practical example,
I think, would be american tanks with a gun depression advantage.
In such cases what are you going to do ? Balance the tank for the
masses, for competitors, remove the element that make it much more
effective when mastered or maybe something else ?
Fimp3n, on 03 April 2011 - 10:35 AM, said: Thanks for that last link, Overlord.
Is it possible to see some statistics of how many reports of team killing are sent in to support nowadays compared to earlier during the beta?
Thanks.
Beaverous, on 03 April 2011 - 10:53 AM, said: 1. When you're planning to change the opening intro of the client
from www.worldoftanks.ru to www.worldoftanks.eu? Seems you've
forgotten that.
2. Which location of a tank is used to check what that tank can see? Commander's cupola, gun mantle, all viewports? It's useful to know how much I need to expose my tank if I want to know what's behind a hill or a corner.
Kazomir, on 03 April 2011 - 07:49 PM, said: When can we expect any info about french tanks?
LiannaSilverwind, on 03 April 2011 - 05:57 PM, said: In order to quell the rumors and find out the Truth, I'd like to
ask:
1) Will PreOrder vehicles be available right from the start at the very first day of release, if the promo code is applied during the very first day of release? Ie. if someone has bought A-32 tank, can he/she play it right away at 12th April?
2) Will CBT gift tank be available right from the start at the very first day of release? Ie. if someone fulfills the requirement to get it, will he/she get it and be able to play with it right away at 12th April?
Thank you very much!

Link on message: #456599

Is this game going to be more like arcade or simulator ?
I ask this because of amount of stupid noobs in IS-7 tanks as well as IS-4 and such, And as for me this game should me more like simulator... I am just saying.
Overlord: Somewhere in between but more like arcade, from my point of view.

you said
i'm reading this as:
not everyone gets it only people that are active still after 27 january, to check this we will be looking at battles played since 27 january. you will have to have played a certain amount of battles but it's not gona be something like 1000 battles or more more something like 100 - 300 battles played since 27 january.
am i right or are people rightly going beserk?
Overlord: 1. Such adjustment is not planned.
2. New design for EU and US websites is being worked on. Will apply it after the release.
2. New design for EU and US websites is being worked on. Will apply it after the release.

- regsitration prior to 0:00 UTC 27 January 2011, i.e. CBT member status
- 1.000 or nore battles participated (see your profile to get the exact number)
Overlord: Yup, there are some. No many, but still. Think it'd be a good idea
to launch a contest so as to encourage players to find them.

Maybe to remove my offtopic statement i have a question - Why does current soviet tree have a line from T-34 to Su-85, thats from mediums tanks to TDs, but German doesnt. I can easily go medium, then pick up TD line and get both T54 and Object. I want a link from Panzer IV to Jagdpanzer IV!
I know you dont want to make both tech tree"s the same, but mby I want Panther II and JagdTiger too. Plus I see that Soviet tree doesnt have a link from heavy to mediums, but German does, so why dont make them a link too, lets say from T-28 to A-20... Think of something, you said this is more like an arcade game...
And another question - When will we be introduced to the new website design, or thats only for the Russians?
Overlord: Supertest server for EU and US is delayed due to heavy workload,
the upcoming international release and moving Russian server group
to Moscow have higher priority.

Also a question. Since I'm a sucker for easter eggs I wanted to know if there are anyones in this game?
For those of you who don't know what an easter egg is it's a hidden feature that doesn't affect gameplay much. Easter eggs can be in tune with the flavour of the game or even radically different. They have in common that they were put there on purpose by the developers. One thing that could potentially be an easter egg in this game is the small porch that you can drive into in the north base at Himmelsdorf.
Overlord: Reverse and forward speeds are not directly related, both are
assigned for balance purposes.
E.g. reverse speeds are give here.
Max speed limit (km/h) (forward/reverse) = Максимальная скорость (км/ч) [вперед/назад]
E.g. reverse speeds are give here.
Max speed limit (km/h) (forward/reverse) = Максимальная скорость (км/ч) [вперед/назад]

Our excuse: 1. they used gold ammo; 2. it was pagorki which favours meds tanks a bit; and 3. they rocked xD dem played good

BTW I have a question : any news on this special server where we get to test the new stuff before its released?
in 33rd compliation it is stated 'The 0.6.4 update needs polishing, it is a major patch (up to 1Gb) that needs additional testing, both internal and supertest. The release date has been fixed and we can't push it anymore.'
Overlord: There are both scheduled test sessions according to desiganted
rules and free tests.
Testers participate in either scheduled events with developers and supertest leads and submit their results (e.g. series of tests Lowe team vs KT team). Plus they report bugs of the new version.
Testers participate in either scheduled events with developers and supertest leads and submit their results (e.g. series of tests Lowe team vs KT team). Plus they report bugs of the new version.


Is there a way to calculate reverse speed? Is it derived from forward speed in some way or are they unrelated? It would be a lot of work to test every tank individually but I'd still like to be able to compare the stat.
Overlord: As soon as we are ready to launch public testing of v.0.6.4.

Do the supertesters gather around at a specific date and time to perform whatever tests as instructed by developers?
How does supertesting work in practice?
Overlord: All tanks are tailored for an average player. Each vehicle by
itself should give you ~50% chance to win and be as profitable as
its classmates, the rest is up to the player.

Overlord: There is no such statistics. I suppose now we are getting more
since there are more players.

Overlord: 1. Will check it. Thanks.
2. Center of the turret.
2. Center of the turret.

Is it possible to see some statistics of how many reports of team killing are sent in to support nowadays compared to earlier during the beta?
Thanks.
Overlord: Not soon, they are delayed for benefit of E-series and US tree
revision.

2. Which location of a tank is used to check what that tank can see? Commander's cupola, gun mantle, all viewports? It's useful to know how much I need to expose my tank if I want to know what's behind a hill or a corner.
Overlord: 1. Yes, as soon as the server is up after the maintenance.
2. Same here.
2. Same here.

Overlord:

1) Will PreOrder vehicles be available right from the start at the very first day of release, if the promo code is applied during the very first day of release? Ie. if someone has bought A-32 tank, can he/she play it right away at 12th April?
2) Will CBT gift tank be available right from the start at the very first day of release? Ie. if someone fulfills the requirement to get it, will he/she get it and be able to play with it right away at 12th April?
Thank you very much!

Overlord:
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #456583
ArmorShark7, on 02 April 2011 - 07:25 PM, said: On supertests, do they consist a series of specific scheduled
events?
Do the supertesters gather around at a specific date and time to perform whatever tests as instructed by developers?
How does supertesting work in practice?

Link on message: #456583

Do the supertesters gather around at a specific date and time to perform whatever tests as instructed by developers?
How does supertesting work in practice?
Overlord: There are both scheduled test sessions according to desiganted
rules and free tests.
Testers participate in either scheduled events with developers and supertest leads and submit their results (e.g. series of tests Lowe team vs KT team). Plus they report bugs of the new version.
Testers participate in either scheduled events with developers and supertest leads and submit their results (e.g. series of tests Lowe team vs KT team). Plus they report bugs of the new version.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #456578
Raketensegler, on 03 April 2011 - 03:06 PM, said: It's speed looks rather odd though I suspect it won't reach unless
going downhill still those 40 km/h look strange in comparison to
other heavies, especially the German ones.
Penetrating it's armour should not be too difficult for elite tier 7 tanks (IS could have problems), though it would be nice to know, how strong the mantlet armour is since its huge. Those 2 small turrets at front should be easy to hit weak spots. I don't think this tank is much fun to play since even Maus is more nimble.
@Overlord Any updates on 6.4 balance adjustments?

Link on message: #456578

Penetrating it's armour should not be too difficult for elite tier 7 tanks (IS could have problems), though it would be nice to know, how strong the mantlet armour is since its huge. Those 2 small turrets at front should be easy to hit weak spots. I don't think this tank is much fun to play since even Maus is more nimble.
@Overlord Any updates on 6.4 balance adjustments?
Overlord: Not ready to announce them yet.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #456577
ArmorShark7, on 03 April 2011 - 01:36 PM, said: 

Kliment and Leo are two superheavy tanks.
Compared to Kliment, Leo has wider tracks, a more modern transmission, a lower profile, a gasoline engine with the same power as Kliment's diesel one, and weighs 7.63 tons less.
Unfortunately for Leo, he does not come from the Soviet Union, where 100 ton tanks travel at 40 km/h.
Seriously, are you even trying?
3.3 Links and Images
Whenever linking to a website or image or posting a image, be sure to check that they don't violate any of the rules above.
Video removed as off-topic, Warning applied.
Lia

Link on message: #456577

Kliment and Leo are two superheavy tanks.
Compared to Kliment, Leo has wider tracks, a more modern transmission, a lower profile, a gasoline engine with the same power as Kliment's diesel one, and weighs 7.63 tons less.
Unfortunately for Leo, he does not come from the Soviet Union, where 100 ton tanks travel at 40 km/h.
Seriously, are you even trying?
3.3 Links and Images
Whenever linking to a website or image or posting a image, be sure to check that they don't violate any of the rules above.
Video removed as off-topic, Warning applied.
Lia
Overlord: KV's front does have some rather weak spots, moreover the tank is
rather sluggish overall. It's performance will be a bit inferior to
any if fully upgraded tier 7 heavies.
Subject:
Game Discussion\Gameplay Discussion\The beta gift tank restrictions
Link on message: #456568
Zenith, on 03 April 2011 - 12:34 AM, said: I would be surprised if it is anywhere near 40% mate. Even if true,
that's still a rather small minority of players.
Effort, perhaps. But how useful has that effort been? Have they contributed anything other than play time to the game? Anyone can play in a beta after all, but how many actively participate in what a beta should be about? I have to say, this is the strangest (and longest) beta I have ever been in, where all you do is play. No gameplay questionnaires or the like to fill out, just play, play, and play some more.
But you know what, I'm passed caring now. They have proved what I suspected, that they only give a damn about the hardcore element (who will likely sink many £ into the game). This is why when and if I play, I will play for free. I will not reward such an attitude.
WoT is a good game, and I have enjoyed it, but this sort of cherry-picking of players leaves a lot to be desired.

Link on message: #456568

Effort, perhaps. But how useful has that effort been? Have they contributed anything other than play time to the game? Anyone can play in a beta after all, but how many actively participate in what a beta should be about? I have to say, this is the strangest (and longest) beta I have ever been in, where all you do is play. No gameplay questionnaires or the like to fill out, just play, play, and play some more.
But you know what, I'm passed caring now. They have proved what I suspected, that they only give a damn about the hardcore element (who will likely sink many £ into the game). This is why when and if I play, I will play for free. I will not reward such an attitude.
WoT is a good game, and I have enjoyed it, but this sort of cherry-picking of players leaves a lot to be desired.
Overlord: Number of registered players can be roughly assessed with the help
of forum counter. Currently it says - 466,621.
Subject:
Contests & Competitions\Championships & Competitions\International WoT Championship\Division 10/140\10/140 Division discussions
Link on message: #456420

Link on message: #456420
LiannaSilverwind: Congratulations to 1SBP, winners of Absolute division! 

Subject:
News from the Front\Discussion of News Articles\“We Are Ready To Go Live!”
Link on message: #456359
Valantine, on 03 April 2011 - 03:16 PM, said: I know they keep saying "bonuses for beta testers" but what about
the players like myself
who got caught up in the server split.
Even after choosing to play on the EU server I ended up on the NA server and the problem
only came to light when trying to join a clan.
I had to start over with a new account on the EU server !
Can someone answer please ?

Link on message: #456359

who got caught up in the server split.
Even after choosing to play on the EU server I ended up on the NA server and the problem
only came to light when trying to join a clan.
I had to start over with a new account on the EU server !
Can someone answer please ?
LiannaSilverwind: Please contact EU support: support@worldoftanks.eu, they should be
able to help you. Good luck! 

Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #456301
ArmorShark7, on 03 April 2011 - 01:36 PM, said: Unfortunately for Leo, he does not come from the Soviet Union,
where 100 ton tanks travel at 40 km/h.

Link on message: #456301

LiannaSilverwind: 189 ton Maus tank moves at the speed of 20 km/h in game.
11 ton H38 tank moves at the speed of 20 km/h and 37 km/h downhill in game.
Can you provide your source of information that KV-5 tank will get 40 km/h speed on normal even terrain, please?
Let's remain on topic of the thread. Thank you!
11 ton H38 tank moves at the speed of 20 km/h and 37 km/h downhill in game.
Can you provide your source of information that KV-5 tank will get 40 km/h speed on normal even terrain, please?
Let's remain on topic of the thread. Thank you!
Subject:
International Forums\BY, RU, UA Community\Создание прибалтийского клана на евро-сервере
Link on message: #456250

Link on message: #456250
LiannaSilverwind: Red Tide не имеет никакого отношения к клану STAL на русском
сервере. Один из игроков клана STAL играет в составе Red Tide на
евросервере.
Удачи Вам, Михалыч!
Удачи Вам, Михалыч!

Subject:
International Forums\Baltic Forums\Latviešu\Tehniskā palīdzība\Lokalizacijas kludas un bagi
Link on message: #455682

Link on message: #455682
OldFox: Es domaju ka sis vards tiks mainits ari originala (krievu) versija.
Jo mes nonacam pie secinajuma, ka ir viegli tulkojami teksti
(traslatable) un "not translatible". Krievu tekstu vajag padarit
par "translatable". Ar to es jau nodarbojos.
Subject:
International Forums\Baltic Forums\Latviešu\Tehniskā palīdzība\Lokalizacijas kludas un bagi
Link on message: #455427

Link on message: #455427
OldFox: Tiesi saja gadijuma pareizais bus pats vienkarsakais variants (nu
ka medz but dzive
) - "Apmacit". Un pie kajas kas ir
rakstits krievu vai anglu versija.

Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\E50 E75 E100 engines
Link on message: #455045
Stormscion, on 01 April 2011 - 04:27 PM, said: DB and Panther should be same tier to be honest historically
looking and if you look at the stats of armor etc , i think tier 7
makes sense. I am always for more flavor options and deferent tanks
etc.
Question for Overlord.
When we can expect this tech tree changes >?
If it comes after game goes live , and for example I grind to panther and make it elite tier8 tank and after patch and E50 intrudocution it will just become tier7 and losse its modules etc ? U can do that server wise ? If not how are you planing to do it ?

Link on message: #455045

Question for Overlord.
When we can expect this tech tree changes >?
If it comes after game goes live , and for example I grind to panther and make it elite tier8 tank and after patch and E50 intrudocution it will just become tier7 and losse its modules etc ? U can do that server wise ? If not how are you planing to do it ?
Overlord: It will happen some time after the release. Nothing to worry about
currently we will make this transition as smooth as it is possible.
Subject:
Game Discussion\Gameplay Discussion\The beta gift tank restrictions
Link on message: #455043
Zenith, on 02 April 2011 - 03:18 PM, said: I would still like to know why you picked such a high number. The
RU testers had no such criteria, so why do we? Seems most unfair in
my opinion.

Link on message: #455043

Overlord: We had 25k CBT members on Russian server, while there are 130k and
120k of them on EU and US servers respectively.
With the current restriction we are planning to give out more than 100k tier 5 tanks.
With the current restriction we are planning to give out more than 100k tier 5 tanks.
Subject:
Game Discussion\Gameplay Discussion\The beta gift tank restrictions
Link on message: #455030
Naeron66, on 02 April 2011 - 02:21 PM, said: No you don't. You need 1,000 batles on your account, when they
happened is not important.

Link on message: #455030

Overlord: This is true. One must be registrated prior to January 27. 0:00 UTC
and have at least 1000 battles on his account. So, battles since
softwipe count.
Subject:
Game Discussion\Gameplay Discussion\Battle Company Against Mods
Link on message: #454769

Link on message: #454769
LiannaSilverwind: And we will certainly do our best to make more similar events
happen! 

Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #454759
MARMIST, on 02 April 2011 - 03:07 AM, said: There are some times I really wonder if you can sleep at night.
You were using your beloved IS7 in the kill the mod. You were not using a MAUS. Cause you're smart. You don't have German tanks higher than vk3601. Cause you're smart.
Maybe you had them before softwipe and then changed ? See ? I told you're smart.
You didn't have a single Maus. Cause you're smart. Cause you say one thing and do another. With a smile on your face. Cause you said you were dying to field a Maus, right ? That's my problem. I tend to say the truth. And I fear I'll never become an admin from being a beta tester. Nice career though, my compliments. Keep on the good job.
MARMIST, on 02 April 2011 - 03:07 AM, said: It's because the majority of the players are not pros, not even
decent ones. They're just guys who want to have fun and don't mind
if Russians are op or not. So they play the tanks they like the
most. only the ones who really care are here in the forum raging at
all this.

Link on message: #454759

You were using your beloved IS7 in the kill the mod. You were not using a MAUS. Cause you're smart. You don't have German tanks higher than vk3601. Cause you're smart.
Maybe you had them before softwipe and then changed ? See ? I told you're smart.
You didn't have a single Maus. Cause you're smart. Cause you say one thing and do another. With a smile on your face. Cause you said you were dying to field a Maus, right ? That's my problem. I tend to say the truth. And I fear I'll never become an admin from being a beta tester. Nice career though, my compliments. Keep on the good job.
LiannaSilverwind: I'm afraid the truth is I have a German tank above VK3601H and it
has quite nice ratio as well, you can check it via ingame stats for
example:

Saying truth and explaining the feelings are different things. Thank you for compliments though.
The truth is our company was formed 20 minutes before the start, some people claimed they have never tried tank X, another that they do not know how to drive tank Y. In the end we had setup as it was. And definitely it was playable setup, one of the setups I would not be scared to field.

Saying truth and explaining the feelings are different things. Thank you for compliments though.

The truth is our company was formed 20 minutes before the start, some people claimed they have never tried tank X, another that they do not know how to drive tank Y. In the end we had setup as it was. And definitely it was playable setup, one of the setups I would not be scared to field.

LiannaSilverwind: There is no need to throw players you do not even know into the
same basket.
Let's not continue in this off-topic discussion, please. You have spoken, I did the same.
Let's not continue in this off-topic discussion, please. You have spoken, I did the same.
Subject:
Clans\The Round Table\Clan Wars
Link on message: #454575
godzillafan1995, on 01 April 2011 - 10:53 PM, said: do u have a payment for clan wars and joining a clan

Link on message: #454575

Vallter: Technically, it's free. But clan itself may have some taxes inside
it.
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