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EU Questions & Answers

Дата: 30.03.2011 18:08:29
View PostGaz550, on 28 March 2011 - 01:35 PM, said: What is the battle tier range of panzer IV/V and could it be updated to matchmaking chart?
Thank you.

Overlord: It's not on the exception list, so has standard tier spread for tier 6 MT.

View PostGorzki, on 28 March 2011 - 05:02 PM, said: any chance the full statistics of t8 spg will be known before release?

Overlord: Will be published in one of the upcoming Newsletters or/and on the blog.

View PostTwardy, on 29 March 2011 - 11:32 AM, said: Overlord, could you please elaborate on quote below?
It comes from this topic. Your blog and comments on it indicates that all close beta testers would enjoy gift tank as the registration date was to be the only criterion.

Overlord: We might impose some restrictions on the number of battles played so as not ruin the balance and match-making in the first days after the release giving out a ton of tier 5 tanks.

View Postfabse, on 28 March 2011 - 06:48 PM, said: I have two questions concering getting set on fire.
I know that in order to damage a module with AP you have to hit it. But even then there is a propability (1-p) that you dont do damage to the module itself.
So there is a chance p to damage the module when you hit it.
What i want to know concerns engine hits. In each enginge stats there is the change to be set on fire f given.
Is this the chance to be set on fire when the engine gets damaged, or when the engine gets hit?
Basically i want to know if the chance to be set on fire p*f or f when the engine gets hit.
Another way to be set on fire is by getting shot inthe fuel tank. Do the chances to be set on fire via fuel tank hit differ from different vehicles?

Overlord: 1. Engine specs state the chance of fire when the engine is actually damaged/is hit, which is the same.
2. Once fuel tank hit point go down to zero, it catches fire.

View PostRokRoland, on 29 March 2011 - 01:36 PM, said: Will there be horsepower boosting consumables similar to 100 octane and lend-lease oil for non-Soviet diesel engines in the near future? Some tanks are quite disadvantaged by the lack of these items, e.g. Ferdi, VK4502 and particularly the 3002DB.

Overlord: Lend-lease oil or smth similar is unlikely to be avialble for non-Soviet vehicles, though we are planning to add analogues for Removed Speed Governor.

View PostNazarov77, on 29 March 2011 - 02:20 PM, said: Approximately how many battles are needed?

Overlord: Hasn't decided on the exact figure yet. It shouldn't be too much, taking into account you have 4k+ battles.

View PostHaineko, on 29 March 2011 - 03:02 PM, said: Can we have some more stats for the M4A2E4 then just what gun it will use and its armor values?

Overlord: Will publish them a bit later this week, when they are finalized.

View Postcaprera, on 29 March 2011 - 06:16 PM, said: Is it confirmed the 27th January to be the deadline ?

Overlord: Yes, definitely. It's the day WOT went open beta.

View PostCerVus, on 30 March 2011 - 10:35 AM, said: Hi,
release tech trees will be the same like those in beta?
thanks

Overlord: No extra tanks are planned for the release version apart from M4A2E4 (gift tank), there will be some changes to full tank trees after the release.

View PostNazarov77, on 30 March 2011 - 12:13 PM, said: I saw it in the us forum: "There will be v.0.6.3.10 update but it will be released prior to the release. "
So 0.6.4 won't be the release version?

Overlord: The 0.6.4 update needs polishing, it is a major patch (up to 1Gb) that needs additional testing, both internal and supertest. The release date has been fixed and we can't push it anymore.

View PostFimp3n, on 30 March 2011 - 12:15 PM, said: I was just linked to this:
http://www.youtube.c...h?v=yUhqAUw969U
That is just ridiculous. Are you working on preventing such "mods", because they're pretty damn close to cheating in my opinion.

Overlord: This video is credible, but only to some extent. And this is cheating indeed.
One can disable "shaking" effect and modify tracer options which are client side. These issues will be addressed in v.0.6.4.
• Added protection from client-side change of color, brightness and display time for tracer effects diplay.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
Regarding reduced/modified aiming circle, it's 100% fake, since reticle position and aiming circle are controlled server-side.

View PostZinn, on 30 March 2011 - 05:04 AM, said: I've got some questions about the mercenary thing for Clan Wars, which I hope you can answer:
1) Exactly how does being a mercenary work? Is it sort of like clicking "random battle" now and you'll join a random clan with an empty spot? And speaking of empty spots, how does joining such a battle even work, since I assume clans will play with a full team?
2) Are there any rewards for being a mercenary in CW, other than the standard credits and exp for a battle? I was wondering about this, since I saw you considered charging money (gold) for a mercenary license. Maybe a few gold per match, depending on win/loss?
Oh and I was wondering about an entirely seperate issue as well: How exactly does the rating system work on the website? For instance, My overall global ranking has a value of 372 and my location is 8506 as of this writing. What does the "value" mean in this context and how is it calculated? I'm not really much into e-peen competitions and all but I always wondered exactly what that value meant (other than me being an awful player :P), since some guys on the top-1000 list has way lower stats (ie. number of victories, win ratio etc.) than most others.

Overlord: 1) Mercenaries are likely to be substituted for volunteers. Players who are not in clans will be able to mark the respective checkbox thus allowing invites from any clans needing side help.
Volunteer services are to be paid with gold.
2) Gold from the clan that used volunteer services.

View PostPaaranoja, on 30 March 2011 - 03:03 PM, said: i have a q regarding a comment you made
http://forum.worldof...post__p__450023
whats the purpose of KV-5, a t8 premium, that will be "eaten for breakfast" by 2 other t8 premiums? or in other words, what are the upsides that should make anyone buy KV-5 with these two in the competition
thx for answer :Smile_honoring:

Overlord: KV-5 is going to be tier 7.

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