Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
In-Game Vehicles\German Vehicles\Medium Tanks\Panther
Link on message: #609031

Link on message: #609031
LiannaSilverwind: Whenever I feel bad about some tank, I go check the Guru profile:
http://challenge.wor...nts/408-Zlobny/
This guy is Balance Guru for Wargaming and he seems to love his Panther I. Check his stats for Panther I. And other tanks as well.
This guy is Balance Guru for Wargaming and he seems to love his Panther I. Check his stats for Panther I. And other tanks as well.
Subject:
International Forums\Baltic Forums\Latviešu\Tehnika\PSRS tehnika\KV-3
Link on message: #608780

Link on message: #608780
OldFox: Nu tas ir liels jautajums, kadu stobtu KV-3 izmantot. Skaties pats:
vinam ir samietram biezas brunas, tapec vins var mierigi
parlaideties zem pretinieka uguni. Bet ja to esi trapijis ar to 122
mm, tad vairakiem zemaka lvl tankiem var but "vansots", bet
augstaka lvl ari nebus labi.
Subject:
International Forums\Baltic Forums\Latviešu\Svarīgā informācija\Vakances
Link on message: #608760

Link on message: #608760
OldFox: Vispar nevajag neko reklamet! Jums patik spele? Vina ir forsa? Nu
tad vajag pastastit citiem, padalities ar savu prieku 

Subject:
Game Discussion\Gameplay Discussion\Does soviet union have customer rights? Apparently not..
Link on message: #607996
Zenith, on 05 June 2011 - 10:07 PM, said: I was just asking out of curiosity. I assume this is done to
prevent some sort of cheating?

Link on message: #607996

Vallter: Cheating, selling accounts and many other things
Also there is no need in alt-accounts in WoT
Also there is no need in alt-accounts in WoT
Subject:
Game Discussion\Gameplay Discussion\Does soviet union have customer rights? Apparently not..
Link on message: #607987
Zenith, on 05 June 2011 - 10:01 PM, said: Yes, my point was that how do you know if two accounts are one
person, or two people?

Link on message: #607987

Vallter: Our support Center has different means to learn this. You can ask
it sending a ticket to them.
Subject:
Game Discussion\Gameplay Discussion\Does soviet union have customer rights? Apparently not..
Link on message: #607978
Zenith, on 05 June 2011 - 09:54 PM, said: Yes, a limit on accounts is rather odd, why would they care? It's
all money in the bank at the end of the day. 
Edit: Also, how does that affect two different people, living in the same house, using the same computer, but registering two different accounts? Bit of a grey area.

Link on message: #607978


Edit: Also, how does that affect two different people, living in the same house, using the same computer, but registering two different accounts? Bit of a grey area.
Vallter: The rule states one person, not one PC.
Subject:
Game Discussion\Gameplay Discussion\Does soviet union have customer rights? Apparently not..
Link on message: #607969
dawdler, on 05 June 2011 - 09:48 PM, said: Just out of curiousity, where exactly in the EULA does it state
that you're only allowed one account? I dug deep into the EULA
(wait who on earth read that stuff?!?!) and it does say
specifically that each beta tester is only allowed account. Are we
as users still defined as beta testers? Is the game not
retail???
Hm then again I see that the last update to the EULA posted here was quite a while ago.

Link on message: #607969

Hm then again I see that the last update to the EULA posted here was quite a while ago.
Vallter: Well, reading is a hard thing... You are almost good, but still
some things to learn-)
http://forum.worldof...nks-game-rules/
World of Tanks Game Rules Additions to the End User License Agreement (“EULA”).
IMPORTANT! PLEASE READ CAREFULLY! BY INSTALLING, COPYING, OR OTHERWISE USING OUR GAME(S) OR SERVICE(S) IN ANY MANNER, YOU AGREE TO BE BOUND BY THE TERMS OF THESE RULES.
IF YOU DO NOT AGREE WITH OUR RULES FOR WORLD OF TANKS, PLEASE DO NOT PROCEED WITH THE REGISTRATION PROCESS AND LEAVE OUR SITES IMMEDIATELY AND DO NOT ACCESS OR USE OUR WEBSITE(S), GAME(S), OR SERVICE(S).
1. General Provisions
1.01. In order to register in World of Tanks, players must be thirteen (13) years of age or older, and are allowed only one account registered per server.
http://forum.worldof...nks-game-rules/
World of Tanks Game Rules Additions to the End User License Agreement (“EULA”).
IMPORTANT! PLEASE READ CAREFULLY! BY INSTALLING, COPYING, OR OTHERWISE USING OUR GAME(S) OR SERVICE(S) IN ANY MANNER, YOU AGREE TO BE BOUND BY THE TERMS OF THESE RULES.
IF YOU DO NOT AGREE WITH OUR RULES FOR WORLD OF TANKS, PLEASE DO NOT PROCEED WITH THE REGISTRATION PROCESS AND LEAVE OUR SITES IMMEDIATELY AND DO NOT ACCESS OR USE OUR WEBSITE(S), GAME(S), OR SERVICE(S).
1. General Provisions
1.01. In order to register in World of Tanks, players must be thirteen (13) years of age or older, and are allowed only one account registered per server.
Subject:
Game Discussion\Gameplay Discussion\Does soviet union have customer rights? Apparently not..
Link on message: #607861

Link on message: #607861
Vallter: 1 - the Soviet Union ended in 1991. Welcome, the visitor from the
past!
2 - only one game account per person is allowed. You have 24 hours to select which account you wish to maintain further. Or we will have to suspend all your accounts due to EULA violation
Also we are planning to make an auction. It will be implemented after the French tanks. Stay tuned-)
2 - only one game account per person is allowed. You have 24 hours to select which account you wish to maintain further. Or we will have to suspend all your accounts due to EULA violation
Also we are planning to make an auction. It will be implemented after the French tanks. Stay tuned-)
Subject:
News from the Front\World of Tanks News Letter\Newsletter #28
Link on message: #607613
tofas, on 05 June 2011 - 12:58 AM, said: I think its the best newsletter I've read.
Awesome medals, and actually devs could add some of them into the game.
There should also be a medal like - "Disappear fast". Receiving for running out of the base, when enemy tanks rush on one side, and leting arti to deal with them alone.

Link on message: #607613
tofas, on 05 June 2011 - 12:58 AM, said: I think its the best newsletter I've read.

Awesome medals, and actually devs could add some of them into the game.

There should also be a medal like - "Disappear fast". Receiving for running out of the base, when enemy tanks rush on one side, and leting arti to deal with them alone.
Cheeka: we will think about it 

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #607312
Zoijar, on 04 June 2011 - 10:36 PM, said: Question1: How exactly does aiming/shooting work? I know it's a
normal distribution (gaussian) centered at the reticle's center,
and that -- according to unconfirmed but reliable rumour -- the
reticle's edge (the aiming circle) is at 2.5 sd/sigma of this
normal distribution. That means that about 3% of your shots land
outside the circle. Question, if shells can land outside the circle
with small probability, is this in any way clipped? How far off can
a shell go? The normal distribution has tails extending towards
infinity, so could it, in theory, with say a probability of one in
a million, land very far away from the circle's center?
Question 2:
(for the record, to avoid the ban hammer, asked this before but not answered
) Will we get anti-aliasing with
advanced post-processing effects? I find the aliasing unbearable to
look at, so I turn off the advanced effects, even though I do like
them. The in-game option doesn't seem to do anything, and I can't
force anti-aliasing in my nvidia control panel either -- I can, but
it doesn't help/work.
Orkel2, on 04 June 2011 - 10:43 PM, said: I recall an answer by Overlord that all would become clear about
EU/US test servers this week. Now that only tomorrow is left, will
the info come tomorrow or will it go into next week?
Eat_Uranium, on 04 June 2011 - 11:22 PM, said: Since my question wasn't answered (and was 5 or 6 days ago) I'll
ask again (but hopefully more simply this time):
When the KV-3 is moved to tier 7 will the undistributed xp move with it, or will it be transferred to the T-150? And if the latter is the case, can we request the xp stay with the KV-3 like we have the choice with the KV/IS-4?.
Koo294, on 04 June 2011 - 11:25 PM, said: So when you are sure, is there an insanely tiniest possibility that
you might give T23 users the premium T23 (if it exists)?

leofwine, on 05 June 2011 - 12:16 AM, said: WIth the upcoming 'Name Change' offer starting from the 6th June,
are there plans to remove old, unsused & redundant beta accounts,
to free up a horde of names, prior to this 'Name Change' offer? If
not will it happen during or is it not on the agenda?
pangy, on 05 June 2011 - 09:14 AM, said: Hi overlord, a couple of questions. I see you like balancing stuff
so i have a couple of questions:
1. why is there german imperial flag and not the nazi one on their tanks in garage -dont get me wrong i dont aprove of nazi, only was wondering.
2.wil we ever celebrate some german military achivments, like crushing poland, defeating french...(since anti-german holidays are well represented)
3. the gun BL 10..on tier 8 isu 152, dont you think thats a lot OP for tier 8

Link on message: #607312

Question 2:
(for the record, to avoid the ban hammer, asked this before but not answered

Overlord: 1. As far as I remember 3 sigma interval is used which means ~99.7%
of the values lie within 3 standard deviations. However for the
gameplay purposes shells should not go beyond aiming circle at
all.
2. Both AA and advanced PPE won't be available at the same time.
2. Both AA and advanced PPE won't be available at the same time.

Overlord: The possibility of launching EU/US open test server has been
discussed however I can give neither positive nor negative reply at
this time.

When the KV-3 is moved to tier 7 will the undistributed xp move with it, or will it be transferred to the T-150? And if the latter is the case, can we request the xp stay with the KV-3 like we have the choice with the KV/IS-4?.
Overlord: Most likely undistributed exp will stay on KV-3.


Overlord: An insanely tiniest possibility always exists, however it would be
better not to delude players into false hopes.

Overlord: Not planning to delete unused accounts apart from replicas created
as a result of server split. However I'm not sure when exactly it
is going to happen.

1. why is there german imperial flag and not the nazi one on their tanks in garage -dont get me wrong i dont aprove of nazi, only was wondering.
2.wil we ever celebrate some german military achivments, like crushing poland, defeating french...(since anti-german holidays are well represented)
3. the gun BL 10..on tier 8 isu 152, dont you think thats a lot OP for tier 8
Overlord: 1. We wouldn't like to introduce any Nazi symbols into the
game.
2. More neutral dates perhaps. I think our guys should come up with something.
3. No, I don't.
2. More neutral dates perhaps. I think our guys should come up with something.
3. No, I don't.
Subject:
International Forums\Baltic Forums\Latviešu\Svarīgā informācija\Vakances
Link on message: #606799
Lito, on 03 June 2011 - 07:38 PM, said: Neatturējos un izteikšos.
Jūs gribat lai mēs reklamējam WoT, man pret to nav NEKAS, bet 90% forumos tā skaitās spamošana un lielākajā daļā dod ban par to...

Link on message: #606799

Jūs gribat lai mēs reklamējam WoT, man pret to nav NEKAS, bet 90% forumos tā skaitās spamošana un lielākajā daļā dod ban par to...
OldFox: Ja visu darit pareizi, tad nekas nebus. Piem. viens no musu
speletajiem veiksmigi to darija, un sanema banu tikai viena foruma.
Subject:
Clans\The Round Table\Pirates visiting Europe
Link on message: #606580

Link on message: #606580
Tanitha: How can you guys have so many youtube vids in here.
And leave this one out?
I dont know how you guys can play without having this playing in the background.
And leave this one out?
I dont know how you guys can play without having this playing in the background.
Subject:
Game Discussion\Gameplay Discussion\Ghost shells - BEYOND a joke now.
Link on message: #605972
ElectroSoldier, on 02 June 2011 - 08:07 PM, said: footage... time 5:39 then it happens again a few seconds later
http://www.youtube.c...h?v=b_1HHI0u2jo

Link on message: #605972

http://www.youtube.c...h?v=b_1HHI0u2jo
Overlord: Have you actually considered the possibility that you totally
missed that shot at 5:39? Mind the reticle position and size.
Subject:
Game Discussion\Gameplay Discussion\Dear developers... some thoughts on "to do´s"
Link on message: #605965
Max_Rockatansky, on 04 June 2011 - 01:40 PM, said: ...
Greetings
Max_Rockatanksy

Link on message: #605965

Greetings
Max_Rockatanksy
Overlord: Software Version
Can't say that we really care much about the index itself, it is quality that really matters.
Map-selection
Not a bad thing actually, it is in talks currently.
The matchmaking system as it is is horrible.
Good old match-making system. Doubt I can add smth new here. Have some ideas how to make it better, however at this stage I can't announce them.
The platoon system
Platoon size can't be extended with the current match-making. No go.
Fighting with unknown people
Play platoons, companies, UC battles.
Waiting 30 seconds in front of each battle
Not subject to change currently.
after battle
Planning to add a way to communicate with your teammates (opponents?) when the battle is over.
Graphic engine
Might be not the best one in terms of graphics and detalization however it suited us better than any other back in 2009. Planning to develop it further in future on our own.
Ghostshells
Hasn't been confirmed and reproduced as a bug so far.
Tha matches are not decided before the start, to do so we need a most complicated algorithm. Far more complicated than eg the one being used for match-making.
damage
There is certain randomization factor:
1) accuracy
2) penetration
3) damage
individual skins
We are planning to add sets of skins and camos which will be visible for all players.
MMOG?
Ok. I do respect your opinion.
and finally .... the arty
Basically we are satisfied with the way SPG work at present. Major changes are unlikely to come.
Can't say that we really care much about the index itself, it is quality that really matters.
Map-selection
Not a bad thing actually, it is in talks currently.
The matchmaking system as it is is horrible.
Good old match-making system. Doubt I can add smth new here. Have some ideas how to make it better, however at this stage I can't announce them.
The platoon system
Platoon size can't be extended with the current match-making. No go.
Fighting with unknown people
Play platoons, companies, UC battles.
Waiting 30 seconds in front of each battle
Not subject to change currently.
after battle
Planning to add a way to communicate with your teammates (opponents?) when the battle is over.
Graphic engine
Might be not the best one in terms of graphics and detalization however it suited us better than any other back in 2009. Planning to develop it further in future on our own.
Ghostshells
Hasn't been confirmed and reproduced as a bug so far.
Tha matches are not decided before the start, to do so we need a most complicated algorithm. Far more complicated than eg the one being used for match-making.
damage
There is certain randomization factor:
1) accuracy
2) penetration
3) damage
individual skins
We are planning to add sets of skins and camos which will be visible for all players.
MMOG?
Ok. I do respect your opinion.
and finally .... the arty
Basically we are satisfied with the way SPG work at present. Major changes are unlikely to come.
Subject:
Financial Department\Financial Issues\Cant buy gold! / looks like Serbia is blocked
Link on message: #605253

Link on message: #605253
transfero: The payments do not reach us. They get stuck in our billing
partner's transactions, fraud system is blocking them. We are
talking with PlaySpan and will soon update the thread. Sorry for
the inconvenience.
Subject:
Clans\The Round Table\Pirates visiting Europe
Link on message: #604562
Envisioned, on 04 June 2011 - 12:07 AM, said: 

Link on message: #604562


Tanitha: Love the artwork in the thread : ) Its good to see you guys having
fun.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #604433
Nathaniak, on 03 June 2011 - 04:21 PM, said: Regarding CW - is it considered a long-term aim to eventually have
a seperate map for every region? Even as an 'if would be good if we
could...'? Or is the current system (many regoins have same map)
going to stay?
Will there be any changes to assigned maps when new mas are released?
Thanks in advance.
Stormscion, on 04 June 2011 - 12:49 AM, said: Overlord can we have English subtitles on this videos : http://www.youtube.c...h?v=QzyJEusS9RE (
youtube option CC turn off and on ).
ElectroSoldier, on 04 June 2011 - 05:40 AM, said: I wasnt talking about the KT I was talking about the Tiger I.
What about the penetration of the HE rounds, will this be changed to reflect its historical facts, or kept to suit the game?
hanouja, on 04 June 2011 - 09:18 AM, said: hi overlord, is there same visibility penalty for treetops and
conifers as bushes have?
Koo294, on 04 June 2011 - 11:51 AM, said: Ok, since this wasn't answered before it was deleted:
As I see it, you're saying it is possible that in the future the T23 will become a premium.
However, you're also saying current T23 drivers are not getting that, since the current T23 will be removed.
Now here's what i don't understand, assuming the T23 does indeed appear as a premium later:
T34 drivers. When the 6.6 patch comes, T34 drivers will have their T9 heavies replaced with the new tier 9 heavy. They will also receive a T34 premium tank, which also comes with the patch.
T23 drivers. When the 6.5 patch comes, T23 drivers will have their T8 mediums replaced with the new tier 8 medium. They will NOT receive a T23 premium tank, even if one comes out in a later patch.
So, why's this? the only difference between the situations is the times, different tree and tier, and the fact that the T23 will be unavailable for some time before it is reintroduced (if it is reintroduced). These factors should not make any difference on the whole, and if they do, i would like to know why.
So please, can you explain this to me? Sorry if i'm misunderstanding.
Orkel2, on 04 June 2011 - 01:19 PM, said: My question was deleted and left unanswered, so according to the
rules I'm allowed to re-ask:
Will projectiles ever be modeled in more detailed physics, like if you ding a Panther, the shell will change its path and hit a nearby wall or tank (with less force)? In the current version they disappear on ding.
Nathaniak, on 04 June 2011 - 01:26 PM, said: What will the French premium consumable be called? I suggest wine.
Zieten, on 04 June 2011 - 05:18 PM, said: Q: is it working as intended that the T92 is not capable of
close-range-defense because of its gun depression?
PsychicWarrior, on 04 June 2011 - 05:07 PM, said: When the French tanks are introduced this year, will they have a
set of everything or will they miss out on something. Like when the
USA faction came it didn't have it's tD's with it, can we expect
something similar when the French faction joins the game?
How far off until we get maps with different times of day and different weather?
Will we soon get improved sound effects?
Maybe as an option have the crews speak with their native language in their respective tank, or maybe even English but with an accent?
Thanks for your time
KrautPanzer, on 04 June 2011 - 07:17 PM, said: 1. will we see new gamemodes this year ?
2. with v6.6 e-series will get introduced, will it include the td stug e-100 ?
3. will the ignore function gets improved like no more map pinging from ignored players (i also started a thread for this) ?

Link on message: #604433

Will there be any changes to assigned maps when new mas are released?
Thanks in advance.
Overlord: 1. More maps means more choice. We haven't set such a goal, however
would strive for diversity.
2. Yes, definitely. The map featuring British countryside comes in 6.5.
2. Yes, definitely. The map featuring British countryside comes in 6.5.

Overlord: Yup quite possible, we are thinking of that.

What about the penetration of the HE rounds, will this be changed to reflect its historical facts, or kept to suit the game?
Overlord: Not going to change the mechanics of HE shells.

Overlord: Trees don't provide any camo bonus.

As I see it, you're saying it is possible that in the future the T23 will become a premium.
However, you're also saying current T23 drivers are not getting that, since the current T23 will be removed.
Now here's what i don't understand, assuming the T23 does indeed appear as a premium later:
T34 drivers. When the 6.6 patch comes, T34 drivers will have their T9 heavies replaced with the new tier 9 heavy. They will also receive a T34 premium tank, which also comes with the patch.
T23 drivers. When the 6.5 patch comes, T23 drivers will have their T8 mediums replaced with the new tier 8 medium. They will NOT receive a T23 premium tank, even if one comes out in a later patch.
So, why's this? the only difference between the situations is the times, different tree and tier, and the fact that the T23 will be unavailable for some time before it is reintroduced (if it is reintroduced). These factors should not make any difference on the whole, and if they do, i would like to know why.
So please, can you explain this to me? Sorry if i'm misunderstanding.
Overlord: The difference is that we are not totally sure:
- that T23 is going to be reintroduced
- when exactly T23 is going to be reintroduced
- what tier and what specs it will get
- that T23 is going to be reintroduced
- when exactly T23 is going to be reintroduced
- what tier and what specs it will get

Will projectiles ever be modeled in more detailed physics, like if you ding a Panther, the shell will change its path and hit a nearby wall or tank (with less force)? In the current version they disappear on ding.
Overlord: Do not have such intention. Currently it works as a material point.

Overlord: Have no idea actually. However the suggestion is to my liking.

Overlord: Yes, it is. Depression angle suffers due to high huge caliber and
weight.

How far off until we get maps with different times of day and different weather?
Will we soon get improved sound effects?
Maybe as an option have the crews speak with their native language in their respective tank, or maybe even English but with an accent?
Thanks for your time

Overlord: 1. Not sure now, it can go either way.
2. Far away. Such maps are unlikely to appear this year.
3. Yes, definitely.
4. It is in plans. We do have enough voice packages to enable this.
2. Far away. Such maps are unlikely to appear this year.
3. Yes, definitely.
4. It is in plans. We do have enough voice packages to enable this.

2. with v6.6 e-series will get introduced, will it include the td stug e-100 ?
3. will the ignore function gets improved like no more map pinging from ignored players (i also started a thread for this) ?
Overlord: 1. Can't be certain here, but we will do our best to introduce at
least 1 or 2 new modes this year.
2. No.
3. Possibly. We are considering it.
2. No.
3. Possibly. We are considering it.
Subject:
News from the Front\Discussion of News Articles\Old Merits Under New Name
Link on message: #604430
Richard098, on 03 June 2011 - 10:20 PM, said: So this is your in game name or your forum name??

Link on message: #604430

Overlord: Both actually.
Subject:
International Forums\Baltic Forums\Latviešu\Tehnika\Tehnikas salīdzinājums\Labakais premium tanks?
Link on message: #603411
sumpurnis, on 03 June 2011 - 11:29 AM, said: Par Lowe runājot, tas laikam tagad baigais hīts (naudas raušamā
mašīna) - katrā otrajā RU spēlē (kad ar KT ļurinu) ir vismaz viens
(lielākais, cik bijis, laikam bija četri Lowisti uzreiz) tāds
tanks. Laikam jau ne velti, ja reiz viņš ir +/- kā KT, tikai
Premium variants ... Tiesa, tāds padārgs viņš gadījies.

Link on message: #603411

OldFox: No sakuma Lowe cena bija domata 12000 zelta jeb 50 USD. Bet
super-testa izradas, ka vins nespej konkuret ne ar IS-3, ne ar KT,
ne ar T32. Super-testa Lowe uzvaras % bija, ja nemaldos, zemaks par
40%. Tapec vinam uzsradija cenu 7500. Interesanta pieeja: nevis
uzlabot raditajus, bet samazinat cenu. Tas liecina, ka WG verte
speles bilanci augstak par naudu.
Subject:
News from the Front\Discussion of News Articles\Let Invasion of Normandy Begin
Link on message: #603368
BraveAngel, on 03 June 2011 - 12:11 PM, said: Ähm Overlord, yes ??? He asked like 12th April there was the
Hardvipe sure that the correct answer is YES ??? O.o

Link on message: #603368

Cheeka: It will be a regular (scheduled) restart. no wipes:)
Subject:
News from the Front\World of Tanks News Letter\Newsletter #28
Link on message: #602859
Imrepeti, on 03 June 2011 - 10:22 AM, said: Hello.
Great newsletter again!! Thats a good feeling, that i won the storm ur brain section, thx. Next week i storm it again
Best wishes!

Link on message: #602859

Great newsletter again!! Thats a good feeling, that i won the storm ur brain section, thx. Next week i storm it again

Best wishes!
Cheeka: Congrats! You gold will be enrolled to your account within a week.
Subject:
News from the Front\Discussion of News Articles\Let Invasion of Normandy Begin
Link on message: #602594
Santimor, on 03 June 2011 - 11:05 AM, said: At the end it says:
"All offers are available up to the scheduled server restart on June 6th. "
Is going to be a restart? like the one on April 12?

Link on message: #602594

"All offers are available up to the scheduled server restart on June 6th. "
Is going to be a restart? like the one on April 12?

Overlord: Yes, the servers are going to be restarted on June 6th in the
morning.
Subject:
News from the Front\Discussion of News Articles\Let Invasion of Normandy Begin
Link on message: #602418
SteinerGER, on 03 June 2011 - 10:13 AM, said: Will German tanks then be reduced in costs aswell on the 21th of
June?

Link on message: #602418

Overlord: Actually celebration of the beginning of any war sounds fishy.
D-day is somewhat different.
Subject:
International Forums\Baltic Forums\Latviešu\Tehniskā palīdzība\Palidziet
Link on message: #602415

Link on message: #602415
OldFox: Es domaju, ja, var.
Subject:
International Forums\Baltic Forums\Latviešu\Tehnika\Amerikāņu tehnika\Vai PAI ir jastaj spele?
Link on message: #602412

Link on message: #602412
OldFox: Idealais "set" klana kaujam ir ari idealais komandas sastavs. Un ko
mes redzam Ru servera klanu karos? 2 Maus (var ari nebut), 3 T30,
3-4 PAI, 1-2 videjie tanki un parejais - IS-7.
Subject:
News from the Front\Discussion of News Articles\Old Merits Under New Name
Link on message: #602406
Paulski, on 03 June 2011 - 10:00 AM, said: "You will also need to provide your login"
Does "login" mean my login name, or also my password..?

Link on message: #602406

Does "login" mean my login name, or also my password..?
Overlord: Login name ofc, "administration will never ask for your password".
Do remember that.
Subject:
International Forums\Baltic Forums\Latviešu\Tehnika\Tehnikas salīdzinājums\Pārspīlēti stiprākais tanks?
Link on message: #602401

Link on message: #602401
OldFox: T-54 - tas ir sava veida "popsa" ka saka krievi, pat varetu teikt
"filips kirkorovs"
Viduveja speletaja rokas vins ir
labs, jo piedod daudz vairak kludas savam vaditajam. Bet ja panemt
proffi-speletaju statistiku, tad var redzet, ka viniem uzvaras %
spelejot ar T-54 ir zemaks par uzvaras % spelejot ar Pershingu vai
Pather II.
Labakie piemeri:
http://challenge.wor.../37931-bumeria/
http://challenge.wor...8138-XXXX_DDDD/
http://challenge.wor...3595-Kirilloid/
http://challenge.wor...s/9397-Freegun/
Vispar ja izpetit RU servera pirmo speletaju desmitnieku, izradas, ka T-54 nemaz nav labakais tanks, bet labakais - Pershing.

Labakie piemeri:
http://challenge.wor.../37931-bumeria/
http://challenge.wor...8138-XXXX_DDDD/
http://challenge.wor...3595-Kirilloid/
http://challenge.wor...s/9397-Freegun/
Vispar ja izpetit RU servera pirmo speletaju desmitnieku, izradas, ka T-54 nemaz nav labakais tanks, bet labakais - Pershing.
Subject:
International Forums\Baltic Forums\Latviešu\Svarīgā informācija\Vakances
Link on message: #602327

Link on message: #602327
OldFox: Vel riez paskadrosu, par ko iet runa. Lai mums visiem butu lielaka
uzmaniba no WG puses (a tas viennozomigi ir labi, jo tad mes
varesim rikot vairak pasakumus, un ne tikai virtualos!), mums vajag
palielinat speletaju skaitu. Ka to izdarit? Viens no veidem ir
statstit cilvekiem par speli dazados forumos un socialajos
tiklos.
Musu merkauditorija ir viriesi vecuma no 20 lidz 45 gadiem. Ir vesela virkne ar forumiem, kur vini tusejas: auto, moto, militarie, makskernieki, modelisti, vestures milotaji, baikeri, rok-muziki, datorspeletaji, pipetaji utt. Man ir so forumu saraksts, kuru vajag izpetit un papildinat, jo vins nav pilns. Un pastavigi, katru dienu kaut ko rakstit tajos forumos. Pagaidam (tikai pagaidam!) es nevaru nodrosinat cilveku vai cilvekus, kas ar to nodarbosies, ar realo naudu, tikai ar virtualo. Bet ja mums izvedosies laba "spam-komanda", tad visai latviesu sabiesribai bus labums! Vai mums neapnika just sevi par pasterisiem? Bet pagaidam ta ir, diemzel...
Es mekleju atbildigo personu, kura var nodarboteis vai pats, vai komandaa, ar so svarigu lietu. No savas puses garanteju atbalstu ar padomem un virtualiem bonusiem.
Musu merkauditorija ir viriesi vecuma no 20 lidz 45 gadiem. Ir vesela virkne ar forumiem, kur vini tusejas: auto, moto, militarie, makskernieki, modelisti, vestures milotaji, baikeri, rok-muziki, datorspeletaji, pipetaji utt. Man ir so forumu saraksts, kuru vajag izpetit un papildinat, jo vins nav pilns. Un pastavigi, katru dienu kaut ko rakstit tajos forumos. Pagaidam (tikai pagaidam!) es nevaru nodrosinat cilveku vai cilvekus, kas ar to nodarbosies, ar realo naudu, tikai ar virtualo. Bet ja mums izvedosies laba "spam-komanda", tad visai latviesu sabiesribai bus labums! Vai mums neapnika just sevi par pasterisiem? Bet pagaidam ta ir, diemzel...
Es mekleju atbildigo personu, kura var nodarboteis vai pats, vai komandaa, ar so svarigu lietu. No savas puses garanteju atbalstu ar padomem un virtualiem bonusiem.
Subject:
News from the Front\Discussion of News Articles\Old Merits Under New Name
Link on message: #602286
Finite, on 03 June 2011 - 09:19 AM, said: How does this affect ignore lists, friends lists etc? Will it
change to display their new name instead of the old one?
Mainly worried that those who have ruined their reputation will use this to get a fresh start. One solution would be to provide a list of all changes after the event is over, so it could be referenced by all?

Link on message: #602286

Mainly worried that those who have ruined their reputation will use this to get a fresh start. One solution would be to provide a list of all changes after the event is over, so it could be referenced by all?
Overlord: 1. Ignore and friend lists will be kept, however the old nicknames
will be displayed.
2. Those who ruined their reputation can get a new name, but they won't be able to get away from ignore lists.
2. Those who ruined their reputation can get a new name, but they won't be able to get away from ignore lists.
Subject:
News from the Front\Discussion of News Articles\Let Invasion of Normandy Begin
Link on message: #602278
stein, on 03 June 2011 - 09:07 AM, said: When it comes to pricing, sure you can compare it. If the product
you buy are made of pixles, wool or steel doesnt matter.
What im more worried about, is that a virtual product like a tank in WoT, can change its characteristics after you buy it. (for example lower RoF).
You wouldnt accecpt that from your BMW dealer, that they tune down your car after you buy it.

Link on message: #602278

What im more worried about, is that a virtual product like a tank in WoT, can change its characteristics after you buy it. (for example lower RoF).
You wouldnt accecpt that from your BMW dealer, that they tune down your car after you buy it.
Overlord: We are careful when it comes to the characteristics of premium
stuff. They are changed only if there is extreme necessity.
Subject:
News from the Front\Discussion of News Articles\Old Merits Under New Name
Link on message: #602245

Link on message: #602245
Cheeka: Old Merits Under New Name
Back to article
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Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #602240
yaayifications, on 02 June 2011 - 10:44 PM, said: as a follow-up, is the M18 likely to make it into the game with its
real-world speed intact?
Szalona, on 03 June 2011 - 08:08 AM, said: Overlord, you mentioned some time ago, that M6A2E1 "could do a bit
better" (from income point of view):
http://forum.worldof...post__p__572228)
Are you planning to adjust it in incoming patch?
PzGrenKdr, on 02 June 2011 - 10:48 PM, said: whats about equipment of tank which will be changed/re-classified
with future updates? For example my KV have rammer, vertical stab
and ventilator, will my new KV-1 have this equipments too?
R3b00t, on 02 June 2011 - 11:20 PM, said: Will we get another 0.6.5. trailer like 0.6.4.? And when?
StarDreamer, on 03 June 2011 - 09:59 AM, said: They will have a panther(due to the panther), a panther 2(due to
the panther) and an E-50(due to the panther 2).
Szalona, on 03 June 2011 - 01:13 PM, said: In responce to "Overlord, you mentioned some time ago, that M6A2E1
"could do a bit better" (from income point of view). Are you
planning to adjust it in incoming patch?:
Can you share how you plan to do it?
And additional question:
Are you going to improve the auto-TK system - currently nasty players do not TK, but damage you and leave with few %, so one don't have chance when facing enemy? Maybe just damaging should already change the TKiller to "neutral blue"
PsychicWarrior, on 03 June 2011 - 02:22 PM, said: Just the one question for now.
The Lowe and KV-5 make vast amounts of credits, but in the future will there be premium tanks that instead make credits but have an increased rate of free XP earned from it?
Gremmel, on 03 June 2011 - 03:29 PM, said: Are you bating me so you can ban me instead of actually answering
now?
1. Is any consideration being taken into a more fair and balanced MMS?
marko4231, on 03 June 2011 - 04:04 PM, said: Hi Overlord, this is about E 100 again,i saw you wil not use the
cool turets, but have decided to go for the fat ones...u get -1
from me. :-(
View PostJust1ce, on 02 June 2011 - 07:59 PM, said:
Is there a slimiest chance that we would get henschel and adler fantasy turrets for the e 100? or this is a big NO?
Big NO.
Now my question is, will the E 100 atleast get its 170mm gun, or wil it do no better than 150mm?
And since the new us heavies (i think) and E 100 wil carry 150mm guns, are you planing any changes to the soviet tree, to balance the 3 sides?

Link on message: #602240

Overlord: Up to 97km/h as wikipedia says? I believe 70-72 is going to be the
limit.

http://forum.worldof...post__p__572228)
Are you planning to adjust it in incoming patch?
Overlord: Yes.

Overlord: Installed equipment and modules in depot for the vehicles affected
by the revisions will be sold at their buying price.

Overlord: 6.5 is not as big as 6.4 was, so this time we can do without
trailer, however Im not totally sure.

Overlord: This is correct.

Can you share how you plan to do it?
And additional question:
Are you going to improve the auto-TK system - currently nasty players do not TK, but damage you and leave with few %, so one don't have chance when facing enemy? Maybe just damaging should already change the TKiller to "neutral blue"
Overlord: 1. Going to increase its profitability, as for balance changes
there won't be anything substantial in 6.5 and 6.6
2. Excessive team damage can lead to TKer status as well.
2. Excessive team damage can lead to TKer status as well.

The Lowe and KV-5 make vast amounts of credits, but in the future will there be premium tanks that instead make credits but have an increased rate of free XP earned from it?
Overlord: No such tanks are not planned.

1. Is any consideration being taken into a more fair and balanced MMS?
Overlord: 1. Just providing an example of how things may look from the other
end.
2. We do have some ideas, however it's not the right time to make them public.
2. We do have some ideas, however it's not the right time to make them public.

View PostJust1ce, on 02 June 2011 - 07:59 PM, said:
Is there a slimiest chance that we would get henschel and adler fantasy turrets for the e 100? or this is a big NO?
Big NO.
Now my question is, will the E 100 atleast get its 170mm gun, or wil it do no better than 150mm?
And since the new us heavies (i think) and E 100 wil carry 150mm guns, are you planing any changes to the soviet tree, to balance the 3 sides?
Overlord: It is going to get 12.8cm and 15.0cm guns.
Subject:
News from the Front\Discussion of News Articles\Let Invasion of Normandy Begin
Link on message: #602148

Link on message: #602148
Cheeka: Let Invasion of Normandy Begin
Back to article
Back to article
Subject:
News from the Front\Discussion of News Articles\Tank Skins: New Fashion in WOT
Link on message: #601007

Link on message: #601007
Vallter: Gold enrolled to winners accounts
Subject:
News from the Front\Discussion of News Articles\Tanker’s Soul Secret
Link on message: #600871

Link on message: #600871
Vallter: Gold enrolled to winners accounts
Subject:
International Forums\Baltic Forums\Latviešu\Svarīgā informācija\Vakances
Link on message: #600848

Link on message: #600848
OldFox: Vel joprojam ir briva foruma rakstitaja vakance. Tas ir svarigs un
nopietns darbs, tapec atalgojums palielinats lidz 5000 zelta.
Subject:
News from the Front\Discussion of News Articles\Tankfest. Evolution. We Will Be There
Link on message: #600741

Link on message: #600741
Cheeka: Tankfest. Evolution. We Will Be There
Back to article
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Subject:
News from the Front\Discussion of News Articles\March-Past Is Due
Link on message: #600478

Link on message: #600478
Cheeka: March-Past Is Due
NB. Clan leaders are expected to contact Valter via PM providing the list of players to get the winning gold.
Back to article
NB. Clan leaders are expected to contact Valter via PM providing the list of players to get the winning gold.
Back to article
Subject:
News from the Front\Discussion of News Articles\Tank Skins: New Fashion in WOT
Link on message: #600400

Link on message: #600400
Cheeka: Tank Skins: New Fashion in WOT
Back to article
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Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #600280
Zieten, on 01 June 2011 - 06:18 PM, said: Question concerning the GW E:
Q: currently the GW E seems to be invulnarable to splash damage by other artilleries. is this working as intended or a bug?
http://forum.worldof...incibility-bug/ more information about it
Lamer_Cz, on 01 June 2011 - 06:22 PM, said: Hi,
i have two small questions.
1) How much can be difference between teams? I mean sum all tanks tier (to today, i think this is only criterium for building teams).
2) when you know, which level is equipment used on tank why you dont take this into consideration when creating teams? It funny go with basic su-100 against Is-3 or 4..and with elite Su-100 agains T-34 and Panzer IV.
Thank you for answers.
finalsacre, on 01 June 2011 - 10:50 PM, said: Hello,
I would ask you some questions:
1) About stats of T23:
I saw you posted global stats (% victory and average xp) of T9 mediums, I thank you though I still would like to see the comparison between T8 mediums, because the balance on paper seems to be even worse than the balance of T9. Especially T23 which lacks firepower and armor. I hardly think how can it have similar stats (despite I drive myself a T23 and have currently 554 average xp {no premium} and 60% win ratio ).
2) About French tanks:
a) I read that the game mechanic multiple turrets will be delayed. Can we hope to see it 3 months after the release of French tanks or later ?
b ) Because of the last point, I dread the other new game mechanic, named revolver magazine (mounter on the last tiers )will also be reported, is my fear justified ?
3) Others :
a) Can you increase the daily limit of "+1"? I always run out of it
b ) Can I have an autograph ?
Thank you in advance .
Orkel2, on 01 June 2011 - 11:47 PM, said: Won't the premium tank "Sturmtiger mit 88 L/71" be classified as a
premium TD? Or are you going to make it like the Lee aka. normal
tank with a gun that can't rotate?
Koo294, on 02 June 2011 - 12:17 AM, said: About this: Will T23 drivers now get a free premium T23 when it
comes out, like what's happening with the T34?
ElectroSoldier, on 02 June 2011 - 12:15 AM, said: Privet tovarishch Overlord )))
Are there any plans to modify the Tiger I?
I am thinking about its armor values being incorrect.
I would also like to know if its view range will be extended to reflect the fact that in real life the Tiger had one of the longest view ranges on the battlefield, while in the game it is easily over matched by some of the higher tier tanks, it should be equal to them... shouldnt it?
I would also like to know why
the consumable 100 octane gasoline was change to automatic use, sometimes I do not want to use it, but have to option to.
The HE rounds for the 88mm gun of the Tiger have an AP value that is only half of what they should be (Official NONE GERMAN TESTS show the AP values of those rounds where @ 90mm AP)
I would like to know why the coated optics dont take effect for 3 seconds after the tank has stopped moving.
If a tank has upgraded optical lenses they they would always work because it is how the glass works, yes?
I would like the know why the Large caliber tank gun rammer is quoted to -10% from load time. in my own tests which involve crew experience levels being equal in each test the load time is not reduced by as much as 10%, the load time is closer to 5% at best, maybe the price should be changed to reflect this? or the load times should be as stated?
I would like to know if the game mechanics allow for the Tiger I's close to perfect armor into account?
An armor value of 45mm on the cheaply made T34 means it has 34mm armor, however the Tiger armor was not cheap, it was close to prefect, but this is not reflected in the game.... why? ....... if you can code to allow for slop armor of a T34 then it is a simple matter to code this too, correct?
Sometimes it seems to me the job the developers have done on the Russian and some American tanks is very good, the IS-7 is good, especially as a lot of the facts used to make it are speculation, but on tanks like the Tiger the job done is really very poor, even though some facts like the armor thickness are easy facts that can be discovered reading even the most fact-less books.
It is a shame to spoil such good work with poor workmanship in some places (((((
Paaranoja, on 02 June 2011 - 10:46 AM, said: How is the crew modeled for s-51 (and other open artys)? I should
be able to kill the crew by shooting the empty space where the crew
should be standing no?
B051LjKo, on 02 June 2011 - 11:08 AM, said: Overlord, do you plan to fine tune the american T5E1 gun, with the
nerfs in 6.4.0, it really doesn't belong to "Tier 9 gun" category.
For example, compare it with KwK45 L52 on Tiger 2.
T5E1 on the T32
Damage : 240 to 400
Penetration : 149 to 248mm
Rof : 6.32 rnd/min
Precision : 0.37
Aiming Time : 2 sec
Tiers : 9
Exp Cost : 40 700
KwK45 L/52 on the Tiger II
Damage : 240 to 400
Penetration : 150 to 250mm
Rof : 6.32 rnd/min
Precision : 0.32
Aiming Time : 2 sec
Tiers : 8
Exp cost : 16 800
So the questions are:
1. Do you plan to buff accuracy or penetration on T5E1 (on t32, with might call for redesignation to prevent T29 from beeling OP in the tier 7 arena) to make it liable as a Tier 9 once again.
2. If the answer to the first question is negative, to you plan to designate it as a Tier 8 gun, and thus, reducing the XP needed for research (because 40K XP is way to much for a Tier 8 gun)
Stubentiger, on 02 June 2011 - 12:56 PM, said: Since the update 0.6.5 and 0.6.6 are not very far away any more,
two questions about the content and one general question:
Will the VK3601 get a different gun when being reclassified as a Tier6 Heavy?
Will the Panther I keep its 8.8/L71 when moving down to Tier 7?
Do you plan to add an ingame nickname change service (for gold)? Now, the support only changes your nickname if you have a prohibited or unreadable nickname, but not for any other personal reason.
dktank, on 02 June 2011 - 02:16 PM, said: hi overlord, these questions were removed during cleaup so i'll ask
them again:
1) AP rounds (not HEAT) for artillery: is their penetration calculated the same as for other guns? the ranges they shoot at are much bigger, so their actual penetration will be quite low. also
their muzzle velocity and flight path are quite different, so is there any difference? if no is there a change planned in the future?
2) is weaker top armor (as in real life) modelled ingame to give artillery an advantage and height advantages to tanks?
3) any plan to introduce AP rounds to more SPGs?
thanks for the answers!
Pan_Farar_Tiso, on 02 June 2011 - 04:26 PM, said: Will M18 have 90mm gun?
Baine, on 02 June 2011 - 04:57 PM, said: I can understand that it may absorb HE damage, as long as it is
partly. But at the moment it absorbs ALL the damage. That can
hardly be supposed to be like that.
Just1ce, on 02 June 2011 - 05:20 PM, said: What balance adjustments the VK36H will get? because i don't see it
as a heavy gun wise
jincx, on 02 June 2011 - 05:26 PM, said: will pershings 105 mm T5E1M2 gun get damage and RoF changes on
0.6.5 patch?
Coustic, on 02 June 2011 - 05:54 PM, said: I mean when we can finally play on the test server?
How are the preparations?
mfg Coustic
mtemtko, on 02 June 2011 - 09:42 PM, said: Will the T110s commanders "hatch"/cannon as seen here be a weakspot similar to KV-5s R2D2?
marko4231, on 02 June 2011 - 08:31 PM, said: HOWDY, Overlord, i have the large shell ramer and ventilation class
3 on my vk4502, that ads up to 10% faster reload time + 5% crew
skills. The question, does that make my reloader reload 15% faster
?
And if i get chocolate, does it make reloader 25% faster all together?
Oh, and another. the 88l100 gun..wil we ever see it and on what tanks
Just1ce, on 02 June 2011 - 07:59 PM, said: Is there a slimiest chance that we would get henschel and adler
fantasy turrets for the e 100? or this is a big NO?
Alcoholic_Semen_Thrower, on 02 June 2011 - 07:04 PM, said: I have a couple of questions.
I saw the tip that read that in clan battles and tank companies, half of the experience and credit earned by the defeated team is awarded to the winning team.
Will in the near future be the sme in random battles? And if not why not?
Gremmel, on 02 June 2011 - 06:12 PM, said: 1. Is all the numerous posts about tier-spread and more evenly
spread teams (not all T9 meds on one side) in the MMS being taken
into consideration or should we just give it up and be happy with
the broken one?
2. Is any of the numerous posts about artillery spam being considered or should we just make our piece with not being able to move whatsoever on most maps?
3. Been asked but can't stress it enough it seems. The Tiger I aka bullet-sponge is going to stay broken?
Zieten, on 02 June 2011 - 10:17 PM, said: i'm sorry to bother you again with this - but how much damage is
that roughly? some guys tested it and, for example, a GW E took no
damage from a near hit (closer than 1 metre) by a T92 which has an
av damage of 2250 w HE.
are you sure that this is working correctly?
jincx, on 02 June 2011 - 10:33 PM, said: what about its damage,is it remains same?

Link on message: #600280

Q: currently the GW E seems to be invulnarable to splash damage by other artilleries. is this working as intended or a bug?
http://forum.worldof...incibility-bug/ more information about it
Overlord: Not a bug, GW-E enjoys the benefits of skirt/shield type of armor
which allows to absorb HE damage.

i have two small questions.
1) How much can be difference between teams? I mean sum all tanks tier (to today, i think this is only criterium for building teams).
2) when you know, which level is equipment used on tank why you dont take this into consideration when creating teams? It funny go with basic su-100 against Is-3 or 4..and with elite Su-100 agains T-34 and Panzer IV.
Thank you for answers.
Overlord: 1. Match-making system ensures the equal match-making value of the
two teams. The sum of tiers can be different.
2. It would complicate the existing system and can bring real mess.
2. It would complicate the existing system and can bring real mess.

I would ask you some questions:
1) About stats of T23:
I saw you posted global stats (% victory and average xp) of T9 mediums, I thank you though I still would like to see the comparison between T8 mediums, because the balance on paper seems to be even worse than the balance of T9. Especially T23 which lacks firepower and armor. I hardly think how can it have similar stats (despite I drive myself a T23 and have currently 554 average xp {no premium} and 60% win ratio ).
2) About French tanks:
a) I read that the game mechanic multiple turrets will be delayed. Can we hope to see it 3 months after the release of French tanks or later ?
b ) Because of the last point, I dread the other new game mechanic, named revolver magazine (mounter on the last tiers )will also be reported, is my fear justified ?
3) Others :
a) Can you increase the daily limit of "+1"? I always run out of it

b ) Can I have an autograph ?
Thank you in advance .
Overlord: 1. P1 is in the lead among tier 8 mediums, however all 3 are very
close.
2.
a ) At present we are not sure when exactly the release of French tanks occur.
B ) It should be ready by the initial release of French tree.
3.
a ) That would automatically increase limit of "-1", which is not good.
b ) Come to Ganescom 2011 (Cologne, Germany) in August.
2.
a ) At present we are not sure when exactly the release of French tanks occur.
B ) It should be ready by the initial release of French tree.
3.
a ) That would automatically increase limit of "-1", which is not good.
b ) Come to Ganescom 2011 (Cologne, Germany) in August.

Overlord: It is still open for discussion.

Overlord: No, since it will be removed from the game in 6.5.

Are there any plans to modify the Tiger I?
I am thinking about its armor values being incorrect.
I would also like to know if its view range will be extended to reflect the fact that in real life the Tiger had one of the longest view ranges on the battlefield, while in the game it is easily over matched by some of the higher tier tanks, it should be equal to them... shouldnt it?
I would also like to know why
the consumable 100 octane gasoline was change to automatic use, sometimes I do not want to use it, but have to option to.
The HE rounds for the 88mm gun of the Tiger have an AP value that is only half of what they should be (Official NONE GERMAN TESTS show the AP values of those rounds where @ 90mm AP)
I would like to know why the coated optics dont take effect for 3 seconds after the tank has stopped moving.
If a tank has upgraded optical lenses they they would always work because it is how the glass works, yes?
I would like the know why the Large caliber tank gun rammer is quoted to -10% from load time. in my own tests which involve crew experience levels being equal in each test the load time is not reduced by as much as 10%, the load time is closer to 5% at best, maybe the price should be changed to reflect this? or the load times should be as stated?
I would like to know if the game mechanics allow for the Tiger I's close to perfect armor into account?
An armor value of 45mm on the cheaply made T34 means it has 34mm armor, however the Tiger armor was not cheap, it was close to prefect, but this is not reflected in the game.... why? ....... if you can code to allow for slop armor of a T34 then it is a simple matter to code this too, correct?
Sometimes it seems to me the job the developers have done on the Russian and some American tanks is very good, the IS-7 is good, especially as a lot of the facts used to make it are speculation, but on tanks like the Tiger the job done is really very poor, even though some facts like the armor thickness are easy facts that can be discovered reading even the most fact-less books.
It is a shame to spoil such good work with poor workmanship in some places (((((
Overlord: 1. No, its armor is correct.
2. It's human factor.
3. Answered several times already.
4. No, it doesn't. Btw, the quality of KT armor was rather poor.
2. It's human factor.
3. Answered several times already.
4. No, it doesn't. Btw, the quality of KT armor was rather poor.

Overlord: Yes, the crew modeled the way you described above.

T5E1 on the T32
Damage : 240 to 400
Penetration : 149 to 248mm
Rof : 6.32 rnd/min
Precision : 0.37
Aiming Time : 2 sec
Tiers : 9
Exp Cost : 40 700
KwK45 L/52 on the Tiger II
Damage : 240 to 400
Penetration : 150 to 250mm
Rof : 6.32 rnd/min
Precision : 0.32
Aiming Time : 2 sec
Tiers : 8
Exp cost : 16 800
So the questions are:
1. Do you plan to buff accuracy or penetration on T5E1 (on t32, with might call for redesignation to prevent T29 from beeling OP in the tier 7 arena) to make it liable as a Tier 9 once again.
2. If the answer to the first question is negative, to you plan to designate it as a Tier 8 gun, and thus, reducing the XP needed for research (because 40K XP is way to much for a Tier 8 gun)
Overlord: There will be no major rebalancing in 6.5 at all, gun depression
values for US guns will be rolled back.

Will the VK3601 get a different gun when being reclassified as a Tier6 Heavy?
Will the Panther I keep its 8.8/L71 when moving down to Tier 7?
Do you plan to add an ingame nickname change service (for gold)? Now, the support only changes your nickname if you have a prohibited or unreadable nickname, but not for any other personal reason.
Overlord: 1. No.
2. Answered several times already - this hasn't been decided yet.
3. Planning to introduce nickname change service in future. As for now, support service will periodically process tickets that contain nickname change requests. The first opening will be available starting June 4th.
2. Answered several times already - this hasn't been decided yet.
3. Planning to introduce nickname change service in future. As for now, support service will periodically process tickets that contain nickname change requests. The first opening will be available starting June 4th.

1) AP rounds (not HEAT) for artillery: is their penetration calculated the same as for other guns? the ranges they shoot at are much bigger, so their actual penetration will be quite low. also
their muzzle velocity and flight path are quite different, so is there any difference? if no is there a change planned in the future?
2) is weaker top armor (as in real life) modelled ingame to give artillery an advantage and height advantages to tanks?
3) any plan to introduce AP rounds to more SPGs?
thanks for the answers!
Overlord: 1. Atillery AP rounds work the same way as tank AP rounds. Not
planning to change anything here at this stage.
2. Yes, hitboxes are made in complete 3D.
3. Possibly in future updates.
2. Yes, hitboxes are made in complete 3D.
3. Possibly in future updates.

Overlord: Yes, as an upgrade to Super Hellcat.

Overlord: The effect is partial, skirt can abosrb the damage that doesn't
exceed certain value.

Overlord: Not ready to reply to this one yet.

Overlord: First off, this gun won't be available for M26 anymore, its RoF on
Patton is likely to be the same.

How are the preparations?
mfg Coustic
Overlord: Working on this at the moment, there will a separate announcement,
if we finally decide to launch it.

Overlord: I tend to give positive reply, however this is not confirmed yet.

And if i get chocolate, does it make reloader 25% faster all together?
Oh, and another. the 88l100 gun..wil we ever see it and on what tanks
Overlord: 1. All bonuses are summed up however the current stats in-game
feature only "perfect" values, so it is difficult to assess the
effect each particular module/consumable gives.
2. Most likely on E75.
2. Most likely on E75.

Overlord: Big NO.

I saw the tip that read that in clan battles and tank companies, half of the experience and credit earned by the defeated team is awarded to the winning team.
Will in the near future be the sme in random battles? And if not why not?
Overlord: Not going to do this for random battles, this would be too harsh to
penalize random players that way. Clan and company battles are
somewhat different.

2. Is any of the numerous posts about artillery spam being considered or should we just make our piece with not being able to move whatsoever on most maps?
3. Been asked but can't stress it enough it seems. The Tiger I aka bullet-sponge is going to stay broken?
Overlord: Looks like you are filing a claim, not asking. 1-3 are rather
disputable issues.

are you sure that this is working correctly?
Overlord: 1. Roughly it shouldn't exceed 300-400, however it depends on the
direction of splash wave and its power, the distance from explosion
spot to the vehicle, installed module (liner).
2. Looks like it is working fine, haven't run into anything that proves the opposite so far.
2. Looks like it is working fine, haven't run into anything that proves the opposite so far.

Overlord: I suggest that you wait until the start of public test and see it
yourself.
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